{"id":86108,"date":"2025-01-28T23:43:50","date_gmt":"2025-01-28T23:43:50","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-expert-reveals-trick-to-make-broken-audio-setting-even-more-powerful-dexerto\/"},"modified":"2025-01-28T23:43:50","modified_gmt":"2025-01-28T23:43:50","slug":"warzone-2-expert-reveals-trick-to-make-broken-audio-setting-even-more-powerful-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-2-expert-reveals-trick-to-make-broken-audio-setting-even-more-powerful-dexerto\/","title":{"rendered":"Warzone 2 expert reveals trick to make \u201cbroken\u201d audio setting even more powerful &#8211; Dexerto"},"content":{"rendered":"<p>Warzone 2 expert reveals trick to make \u201cbroken\u201d audio setting even more powerful ActivisionWarzone 2 guru Metaphor has unveiled an audio tweak that he claims is \u201cbroken\u201d and gives players extreme advantage over their enemies. Locating enemies via audio cues like footsteps has been an FPS staple for a long time now and Warzone 2 is no different. But the topic of audio cues has been somewhat controversial in Warzone with the introduction of audio equalization that lets you pinpoint enemy positions. Coupled with some clever in-game audio settings for Warzone 2 your advantage over your enemies grows to significant proportions. In his March 5 video, Metaphor revealed how to further tweak the audio equalization settings to maximize the audible cues that enemies give off. This enables you to always know if someone is nearby or in the same building. Warzone 2 guru unveils \u201csuper broken\u201d audio settings \u201cHonestly to the untrained eye it\u2019s gonna look like I\u2019m cheating on some of my kills and prefires,\u201d Metaphor said when describing the audio settings. \u201cYou are just going to know when people are in the area, and that\u2019s the most important thing about the audio.\u201d Here\u2019s how to turn on this secret audio setting for Warzone 2 on PC: Right-click the speaker icon on your taskbar and go to \u201cSounds\u201d. &#8211; In the \u201cPlayback\u201d tab find the device with a green tick mark (Your default device). &#8211; Right-click that device and go to \u201cProperties\u201d. &#8211; Select the \u201cEnhancements\u201d tab. &#8211; Make sure the \u201cLoudness Equalization\u201d setting is turned on. &#8211; Then click \u201cSettings\u2026\u201d button right underneath that. &#8211; A new window will pop up, all you have to do is drag the slider towards the \u201cShort\u201d setting as far as it will go and select \u201cOk\u201d. &#8211; Click \u201cOk\u201d to confirm the settings. &#8211; Head into Al Mazrah with the enhanced audio. &#8211; To turn this setting back off simply follow the steps and deselect the \u201cLoudness Equalization\u201d. &#8211; These settings will alert you to enemy footsteps and other audio cues in the area more easily. Metaphor did underline that this audio setting has some problems with pinpointing the exact position of the enemy, and he recommends using it for solos where it\u2019s the most effective. In larger queues, the audio gets a little bit too chaotic to be reliable. Remember to play with a headset and focus on enemy audio cues to maximize the effectiveness of these settings. Good luck!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone 2 expert reveals trick to make \u201cbroken\u201d audio setting even more powerful ActivisionWarzone 2 guru Metaphor has unveiled an audio tweak that he claims is \u201cbroken\u201d and gives players extreme advantage over their enemies. Locating enemies via audio cues like footsteps has been an FPS staple for a long time now and Warzone 2 [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86108","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86108"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86108\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}