{"id":86123,"date":"2025-01-28T23:44:01","date_gmt":"2025-01-28T23:44:01","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-streamer-icemanisaac-calls-for-long-awaited-parachute-change-dexerto\/"},"modified":"2025-01-28T23:44:01","modified_gmt":"2025-01-28T23:44:01","slug":"warzone-streamer-icemanisaac-calls-for-long-awaited-parachute-change-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/warzone-streamer-icemanisaac-calls-for-long-awaited-parachute-change-dexerto\/","title":{"rendered":"Warzone streamer IceManIsaac calls for long-awaited parachute change &#8211; Dexerto"},"content":{"rendered":"<p>Warzone streamer IceManIsaac calls for long-awaited parachute change ActivisionWarzone content creator IceManIsaac has called on developers Raven Software to implement the ability to cut your parachute at any height, as it currently keeps players suspended in the line of fire. Whether it\u2019s the mountain vistas of Caldera or the rooftops of Rebirths Island, Warzone\u2019s battles occur across all terrains. You\u2019ll often need to escape in a pinch, making the game\u2019s parachute feature a viable option to survive. However, the parachute itself can cause more problems than its worth due to the height parameters set in place by developers Raven Software. Warzone streamer IceManIsaac is calling for the devs to make a worthwhile change. IceManIsaac calls on Raven Software for Warzone parachute improvement Warzone streamer and competitive player IceManIsaac has made requests for change before, but his suggestions for improving parachutes could be a vital change for the better. In a Tweet to the developers, he began \u201cHey @RavenSoftware, me again. Can you allow us to cut our chute at any height?\u201d \u201cWhen we\u2019re > This has been an issue since Verdansk, but it\u2019s more noticeable in Caldera because floating down a hill can put you in that awkward zone where you can\u2019t cut your chute for quite some time. The only solution is to maneuver into some terrain, but this is too slow most times. \u2014 NRG Isaac (@IceManIsaac) March 4, 2022 The content creator noted that his particular issue has been a hindrance since the days of Verdansk, but due to the consistently variable terrain of Caldera, this has only accelerated issues with the parachute: \u201cThis has been an issue since Verdansk, but it\u2019s more noticeable in Caldera because floating down a hill can put you in that awkward zone where you can\u2019t cut your chute for quite some time.\u201d \u201cThe only solution is to maneuver into some terrain, but this is too slow most times\u201d continued IceManIsaac. Tweaking the dynamics of the parachute could severely impact the game\u2019s physics, so it may be sometime before Raven considers this feature.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Warzone streamer IceManIsaac calls for long-awaited parachute change ActivisionWarzone content creator IceManIsaac has called on developers Raven Software to implement the ability to cut your parachute at any height, as it currently keeps players suspended in the line of fire. Whether it\u2019s the mountain vistas of Caldera or the rooftops of Rebirths Island, Warzone\u2019s battles [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86123","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86123","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86123"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86123\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86123"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86123"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86123"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}