{"id":86664,"date":"2025-01-28T23:50:37","date_gmt":"2025-01-28T23:50:37","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiant-june-18-update-patch-notes-weapon-xp-changes-netcode-fixes-mdr-recoil-fix-more-dexerto\/"},"modified":"2025-01-28T23:50:37","modified_gmt":"2025-01-28T23:50:37","slug":"xdefiant-june-18-update-patch-notes-weapon-xp-changes-netcode-fixes-mdr-recoil-fix-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiant-june-18-update-patch-notes-weapon-xp-changes-netcode-fixes-mdr-recoil-fix-more-dexerto\/","title":{"rendered":"XDefiant June 18 update patch notes: Weapon XP changes, Netcode fixes, MDR recoil fix, more &#8211; Dexerto"},"content":{"rendered":"<p>XDefiant June 18 update patch notes: Weapon XP changes, Netcode fixes, MDR recoil fix, more UbisoftThe XDefiant June 18 patch includes reduced XP requirements for leveling up weapons, Netcode fixes, and more. Here\u2019s everything in XDefiant\u2019s Y1S0.4 patch notes. Starting June 18, leveling up weapons has become faster in XDefiant as they\u2019ll require less XP. On the other hand, requirements for Weapon Mastery levels are increased \u2013 meaning unlocking Bronze, Silver, or Gold skins will take longer. The game\u2019s Netcode has been slightly fixed as you\u2019ll see an improved response when you get shot \u2013 the feeling of dying behind cover or walls should decrease. That\u2019s not all and here\u2019s a full breakdown of XDefiant\u2019s Y1S0.4 patch on June 18. XDefiant June 18 update patch notes Primary weapons will now require 3000 XP instead of 3500 while secondary weapons will need 1000 XP instead of 1500 to level up. This change is retroactive which means all of your existing weapon levels will be even higher. The abnormal recoil in the MDR Firestorm skin from the battle pass has been reset to normal recoil. Below you can find the entire XDefiant Y1S0.4 patch notes by Ubisoft. Gameplay Sped up the process of unlocking weapon attachments by lowering the amount of XP needed to level up your primary weapon, from 3,500 to 3,000, and your secondary weapon, from 1,500 to 1,000. This change is retroactive, meaning your existing weapon levels will likely be even higher now. Pause for polite applause. To counterbalance this speedier access to performance-enhancing attachments\u2013and provide a greater challenge to the community\u2013Weapon Mastery level requirements have increased. However, any player who has already unlocked Bronze\/Silver\/Gold skins will get to keep them. We\u2019re not monsters. Netcode Improved how quickly your health reacts when being shot, which should reduce the feeling of being shot behind walls. Weapons Players wielding the MDR while strutting around in the Firestorm skin were experiencing an abnormal level of recoil, which has been reset to normal recoil. So strut away. Factions Restored the decorum of lying down when dead to players who previously remained on their feet after dying while under the influence of Libertad\u2019s Medico Supremo ultra. Miscellaneous Additional crash fixes. While Preseason is still on, check out the best meta loadout for every game mode and map in XDefiant. Our weapon tier list also shows the best guns to use in the game, so be sure to check that as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>XDefiant June 18 update patch notes: Weapon XP changes, Netcode fixes, MDR recoil fix, more UbisoftThe XDefiant June 18 patch includes reduced XP requirements for leveling up weapons, Netcode fixes, and more. Here\u2019s everything in XDefiant\u2019s Y1S0.4 patch notes. Starting June 18, leveling up weapons has become faster in XDefiant as they\u2019ll require less XP. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86664","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86664"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86664\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86664"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}