{"id":86673,"date":"2025-01-28T23:50:43","date_gmt":"2025-01-28T23:50:43","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiant-players-already-hate-increased-weapon-mastery-requirements-dexerto\/"},"modified":"2025-01-28T23:50:43","modified_gmt":"2025-01-28T23:50:43","slug":"xdefiant-players-already-hate-increased-weapon-mastery-requirements-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiant-players-already-hate-increased-weapon-mastery-requirements-dexerto\/","title":{"rendered":"XDefiant players \u201calready hate\u201d increased weapon mastery requirements &#8211; Dexerto"},"content":{"rendered":"<p>XDefiant players \u201calready hate\u201d increased weapon mastery requirements UbisoftXDefiant\u2019s June 18 patch increased the requirements to unlock all the weapon mastery skins \u2013 and players already hate it. Before the Y1S0.4 update, you could unlock mastery camos (Bronze, Silver, and Gold skins) in XDefiant after reaching weapon levels 50, 75, and 100. Now that requirement has ramped up to levels 100, 150, and 200, which significantly increases the time needed to unlock them. This change from Ubisoft counterbalances the other update included in the patch, which is faster leveling up of weapons. A player has pointed out in the XDefiant subreddit that Gold mastery now needs 600K XP instead of 350K, representing a whopping 71.4% increase. This change has affected players who were only a few levels away from unlocking a Gold skin. \u201cMe with the AK at level 94 :\u2019)\u201d said one heavy-hearted player. Some players are happy that attachments are now easier to unlock but one player thinks: \u201cThey overshot gold. They should\u2019ve put Gold at 150 and then put Obsidian or whatever new camo at 200.\u201d A player on this X post thinks this change is \u201cweird\u201d and asks Ubisoft why these increases aren\u2019t proportional. \u201cAside from playtime, there\u2019s no challenge. It\u2019s more of a participation award than mastery. I guess that\u2019s fine, but I just don\u2019t find this mastery system fun to grind for,\u201d said the same player. Another chimed in: \u201cThey need to add other camos we can unlock on the way to bronze\/silver\/gold.\u201d \u201cThis feels a little like they\u2019re artificially inflating the grind due to the lack of variety of parts to give a sense of progress,\u201d said another one. Mark Rubin, XDefiant\u2019s Executive Producer posted an explanation shortly after the Y1S0.4 patch went live. He acknowledged that these changes \u201cmay upset some people\u201d but they\u2019ll continue evaluating their decisions in the coming days. He said, \u201cThis whole system is being redone to be more engaging for everyone. It will be a couple of seasons before we see this but we will be looking at feedback now to improve our future implementation.\u201d This means if the majority of the player base finds it grueling to unlock mastery skins, they might change the requirements down the line, but only time will tell if or how that happens.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>XDefiant players \u201calready hate\u201d increased weapon mastery requirements UbisoftXDefiant\u2019s June 18 patch increased the requirements to unlock all the weapon mastery skins \u2013 and players already hate it. Before the Y1S0.4 update, you could unlock mastery camos (Bronze, Silver, and Gold skins) in XDefiant after reaching weapon levels 50, 75, and 100. Now that requirement [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86673","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86673","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86673"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86673\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86673"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86673"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86673"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}