{"id":86686,"date":"2025-01-28T23:50:53","date_gmt":"2025-01-28T23:50:53","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiant-players-split-over-potential-killstreak-game-mode-dexerto\/"},"modified":"2025-01-28T23:50:53","modified_gmt":"2025-01-28T23:50:53","slug":"xdefiant-players-split-over-potential-killstreak-game-mode-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiant-players-split-over-potential-killstreak-game-mode-dexerto\/","title":{"rendered":"XDefiant players split over potential killstreak game mode &#8211; Dexerto"},"content":{"rendered":"<p>XDefiant players split over potential killstreak game mode UbisoftUbisoft Executive Producer Mark Rubin proposed a killstreak game mode for XDefiant, but community members couldn\u2019t come to an agreement about it. XDefiant impressed FPS fans during its open beta, imploring some disgruntled CoD fans to jump ship. Longtime series veteran and YouTuber FaZe Jev called Ubisoft\u2019s latest shooter a \u201cCoD killer,\u201d claiming the game\u2019s worst map is better than any CoD map in years. Former CoD World Champion and current XDefiant dev \u2018Aches\u2018 rubbed more salt in the wound by revealing a feature Call of Duty League fans and players would love to have in their game. Both games share striking resemblances, but Ubisoft doesn\u2019t necessarily want to create a carbon copy. Rubin, known for his work on MW2 (2009), MW4, and Call of Duty: Ghosts, expressed concerns about adding a longtime CoD feature to XDefiant. XDefiant community members split over killstreaks Killstreaks are a staple of CoD, in which a player acquires a certain number of kills in a row without dying. Rubin shut down the potential of killstreaks in XDefiant, but didn\u2019t rule out a potential limited-time game mode highlighting kills. \u201cWe don\u2019t currently have any plans for killstreaks, but what if we made a mode where 3 kills got you your ability and 7 your Ultra, or something along those lines.\u201d Rubin emphasized that he would rather reward objective earning over chasing kills, and he just wanted to gauge interest. One player responded: \u201cThis idea sounds underwhelming and unneeded. Let\u2019s not take away from the fun stuff already in the game.\u201d However, other community members want something closer to CoD. \u201cThis sounds like a fun idea. As a COD player, hero shooters lose my attention, but this sounds like a fun compromise where it\u2019s earned and makes the overall balance more fun.\u201d Meeting in the middle, a third played suggested: \u201cA score streak system would be a good idea.\u201d Scorestreaks reward players for getting kills, but also for playing the objective. This would prevent ignoring objectives entirely and reward users for going after a mix of both. The XDefiant closed beta closes on April 25, so there isn\u2019t much time left to try out Ubisoft\u2019s latest shooter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>XDefiant players split over potential killstreak game mode UbisoftUbisoft Executive Producer Mark Rubin proposed a killstreak game mode for XDefiant, but community members couldn\u2019t come to an agreement about it. XDefiant impressed FPS fans during its open beta, imploring some disgruntled CoD fans to jump ship. Longtime series veteran and YouTuber FaZe Jev called Ubisoft\u2019s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86686","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86686"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86686\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}