{"id":86702,"date":"2025-01-28T23:51:04","date_gmt":"2025-01-28T23:51:04","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiant-season-1-patch-notes-new-mastery-camos-weapons-battle-pass-changes-more-dexerto\/"},"modified":"2025-01-28T23:51:04","modified_gmt":"2025-01-28T23:51:04","slug":"xdefiant-season-1-patch-notes-new-mastery-camos-weapons-battle-pass-changes-more-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiant-season-1-patch-notes-new-mastery-camos-weapons-battle-pass-changes-more-dexerto\/","title":{"rendered":"XDefiant Season 1 patch notes: New Mastery Camos, weapons, Battle Pass changes, more &#8211; Dexerto"},"content":{"rendered":"<p>XDefiant Season 1 patch notes: New Mastery Camos, weapons, Battle Pass changes, more UbisoftXDefiant\u2019s Season 1 patch notes include tweaks to Battle Pass and Match Bonus XP rewards, a few nerfs, and new content. Season 1 of XDefiant arrives July 2 with a ton of new content. Fans will get their hands on the new GSK Faction from Rainbow Six Siege, access to Clubhouse from the Rainbox Six franchise, and a new Battle Pass full of weapons and rewards. Battle Pass and Match Bonus XP will see some tweaking, with Battle Pass tier thresholds being reduced, and players receiving more XP for completing a match although victory and draw gains have also been reduced. There are also a few nerfs, such as an increased cooldown to the Echelon Intel Suit and Phantoms\u2019 Mag Barrier (from 30 to 40 seconds). XDefiant Season 1 update patch notes Three new weapons join XDefiant\u2019s Season 1 \u2013 the LVOA-C assault rifle, the Sawed-Off shotgun secondary, and the L115 sniper rifle \u2013 with each unlocked through the Battle Pass. Season 1\u2019s patch also includes three new Mastery Camos, crash fixes, and more. Here are the full details on XDefiant\u2019s Y1S1.0 patch, courtesy of Ubisoft. Gameplay Changed the expiration timing of activated Boosters so their lifespan counts down only during match time, when you\u2019re actually playing, rather than all the time, like when you\u2019re folding laundry or whatever. &#8211; Lowered the XP threshold for each Battle Pass tier to give Battle Pass progression a little more pep. &#8211; Tuned Match Bonus XP rewards: MVP and Victory went from 2,000 to 1,000 XP. Draw went from 1,000 to 500. Completion doubled from 2,000 to 4,000 to encourage player stick-to-itiveness. &#8211; Answered a community ask to add a headshot icon to the Killfeed because it feels good to rub it in. &#8211; Factions Added the GSK faction and their no-nonsense announcer: HQ. These elite Team Rainbow operators from Germany\u2019s Border Protection Command specialize in crowd control and securing territory. They can deploy electrified barbed wire for area denial, counter incoming enemy devices with their Active Defense System, and dazzle multiple foes with flash charges mounted on their G52-Tactical Shield ultra. Call them Grenzschutzkommando because it\u2019s fun and also accurate. &#8211; &#8211; Increased the cooldown of Echelon\u2019s Intel Suit from 30 to 40 seconds. &#8211; Tuned the cooldown of the Phantoms\u2019 Mag Barrier from 30 to 40 seconds. Mag Barrier hit points were also reduced from 500 to 400. &#8211; The Phantoms\u2019 AEGIS now takes damage from EMP grenades (lob six to put it out of commission). &#8211; DedSec Hijack cooldown decreased from 28 seconds (plus the remaining duration of the hacked skill) to 20 seconds (plus the remaining duration of the hacked skill). For example, let\u2019s say a Mag Barrier has 7 seconds left and gets hacked: The cooldown becomes 20 plus 7 seconds. Failed Hijack cooldown, meanwhile, decreases from 8 to 5 seconds. &#8211; &#8211; DedSec\u2019s Spiderbot cooldown increased from 25 to 40 seconds. &#8211; Adjusted Spiderbot behavior so multiple Spiderbots won\u2019t attempt to hug the same face, nor will Spiderbots continue to ignore faces they\u2019ve hugged multiple recent times. Some give and take from the Spiderbot kingdom. &#8211; Decreased the cooldown of Libertad\u2019s BioVida Boost from 25 to 20 seconds. &#8211; Fixed Libertad\u2019s Medico Supremo so it will no longer disappear after the deploying player respawns as a different faction. &#8211; Maps Added the new Clubhouse map, a two-story hangout popular with international operators. Ideal for firefights in the short- to mid-range. Home to game modes Domination, Occupy, Hot Shot, and the new CTF. &#8211; Game Modes Added Capture the Flag, hereafter referred to as CTF. For the uninitiated: You take the enemy\u2019s flag from their base and bring it back to your own, while protecting your team\u2019s flag. CTF is available on a variety of maps. &#8211; Weapons Improved the hit flinch penalty incurred when being shot with a sniper rifle equipped. These changes are intended to refine the behavior of hit flinch, prevent instances where the camera would move off the target with the first hit and back onto the target with the second, and improve the experience for players sensitive to wild camera movements. Here\u2019s the nitty-gritty: The speed of the hit flinch camera transition has been increased by 25 percent. &#8211; The camera will now always kick upward rather than up or down at random. &#8211; The amount the camera will kick left or right has been increased by 3 times. &#8211; &#8211; &#8211; These changes are intended to refine the behavior of hit flinch, prevent instances where the camera would move off the target with the first hit and back onto the target with the second, and improve the experience for players sensitive to wild camera movements. Here\u2019s the nitty-gritty: &#8211; Added the L115 sniper rifle, which is not quite as heavy as the TAC-50 and has faster handling, although it deals slightly less damage and is not as effective at penetrating cover. &#8211; Added the LVOA-C, a snazzy customized rifle similar to the M4A1. It has a much faster rate of fire than the M4A1, but with that comes more recoil and less range. It also has slightly longer reload and equip times. &#8211; Added the Sawed-Off secondary weapon. This close-range version of the double-barreled shotgun packs a big boom for its size. Imagine carrying a primary weapon in your secondary slot and that\u2019s this. &#8211; Added new Mastery skins: Titanium Violet (unlocked at Weapon Level 300), Titanium Azure (unlocked at 350), and Titanium Prisma (unlocked at 400). &#8211; Fixed weapons and optics shake in first-person view while using ADS. &#8211; Devices Added a new and improved visual effect for the flash grenade (replacing the previous effect, which was\u2026intense). The new effect is less retina-searing but still appropriately disorientating. &#8211; Removed an exploit where players could respawn with multiple devices after fiddling with the \u201cCopy Loadout\u201d option in the lobby, so nice try. &#8211; Social Added the Creator Code program, which allows players to choose a creator to receive commissions from their XCoin purchases at no additional cost. Choose \u201cSupport a Creator\u201d from the store to see a list of eligible creators. &#8211; Players were able to create a party with enemy players and voice chat during matches despite being on opposing teams, which seemed shady so that\u2019s fixed. &#8211; Disabled whispers in text chat. &#8211; Audio Tweaked the mix of in-game voices and sound effects for volume and clarity. &#8211; Miscellaneous Players who participated in the Closed Beta were supposed to keep Kersey\u2019s Dungaree skin. They didn\u2019t but now they do. &#8211; Fixed Challenge-tracking issues with Ubisoft Connect. &#8211; Graphical and audio fixes, various. &#8211; Additional crash fixes. &#8211;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>XDefiant Season 1 patch notes: New Mastery Camos, weapons, Battle Pass changes, more UbisoftXDefiant\u2019s Season 1 patch notes include tweaks to Battle Pass and Match Bonus XP rewards, a few nerfs, and new content. Season 1 of XDefiant arrives July 2 with a ton of new content. Fans will get their hands on the new [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86702","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86702","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86702"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86702\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86702"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86702"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}