{"id":86716,"date":"2025-01-28T23:51:15","date_gmt":"2025-01-28T23:51:15","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiants-hit-registration-is-so-bad-players-think-it-will-kill-the-game-dexerto\/"},"modified":"2025-01-28T23:51:15","modified_gmt":"2025-01-28T23:51:15","slug":"xdefiants-hit-registration-is-so-bad-players-think-it-will-kill-the-game-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/xdefiants-hit-registration-is-so-bad-players-think-it-will-kill-the-game-dexerto\/","title":{"rendered":"XDefiant\u2019s hit registration is so bad players think it will \u201ckill\u201d the game &#8211; Dexerto"},"content":{"rendered":"<p>XDefiant\u2019s hit registration is so bad players think it will \u201ckill\u201d the game UbisoftXDefiant has been finally released and its hit registration is already getting a lot of hate. Players have been frustrated by it and they think XDefiant\u2019s poor hit registration will \u201ckill\u201d the game. The word hit registration is mostly applicable to first-person shooter games. In simple terms, it means how accurately a bullet gets registered on an enemy player after being fired by a player\u2019s weapon. A server processes the input from players\u2019 game clients and a better and faster processing always leads to better hit registration, which many prefer. Some players even believe that the hit registration issues could spell disaster for XDefiant\u2019s longevity, claiming that it\u2019s a problem they\u2019ve failed to address since the 2023 beta tests. \u201cThey\u2019ve had forever to fix these issues. They were in the alpha and beta, which people disliked back then, and were promptly ignored to rush out the game,\u201d said one player. Others echoed this issue and commented, \u201cThey have had a year to breathe.\u201d Much of the community thinks fixing hit registration \u201cneeds to be the first priority\u201d for the devs. \u201cEven beyond just making the game frustrating to play, it also makes discussions about balance really difficult, because you can\u2019t tell how something is actually supposed to work,\u201d one player explained. Players feel the positives of XDefiant get \u201covershadowed\u201d by this negative aspect, especially if the game\u2019s core mechanic \u201cis shipped atrociously.\u201d The fact that some players are dying despite being behind a wall \u201cfor more than a second\u201d has convinced them that XDefiant\u2019s hit registration issue needs fixing as soon as possible. The May 24 patch update, however, does address a netcode problem. It says, \u201cThat issue where you\u2019d get hitmarkers on an enemy as they killed you, but their health bar still appeared full to you? The health bar display was wrong \u2013 you did damage them. Should be fixed now.\u201d On May 24, Mark Rubin, XDefiant\u2019s Executive Producer, acknowledged the issue and confirmed: \u201cIt\u2019s something we are working on.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>XDefiant\u2019s hit registration is so bad players think it will \u201ckill\u201d the game UbisoftXDefiant has been finally released and its hit registration is already getting a lot of hate. Players have been frustrated by it and they think XDefiant\u2019s poor hit registration will \u201ckill\u201d the game. The word hit registration is mostly applicable to first-person [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86716","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86716","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86716"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86716\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86716"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86716"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86716"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}