{"id":86812,"date":"2025-01-28T23:52:24","date_gmt":"2025-01-28T23:52:24","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/zenless-zone-zero-players-defend-game-over-claims-its-too-easy-dexerto\/"},"modified":"2025-01-28T23:52:24","modified_gmt":"2025-01-28T23:52:24","slug":"zenless-zone-zero-players-defend-game-over-claims-its-too-easy-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/zenless-zone-zero-players-defend-game-over-claims-its-too-easy-dexerto\/","title":{"rendered":"Zenless Zone Zero players defend game over claims it\u2019s too easy &#8211; Dexerto"},"content":{"rendered":"<p>Zenless Zone Zero players defend game over claims it\u2019s too easy HoYoverseThe Zenless Zone Zero community is defending the game\u2019s difficulty, following discussions that the new gacha is too easy. Zenless Zone Zero\u2019s release on PS5, PC, and mobile has received a mixed reception from gacha game fans. While ZZZ still features the usual banner mechanics, flashy character animations, and polish associated with HoYoverse games \u2013 many players believe it\u2019s too easy. Popular Twitch streamers like Asmongold recently called out the simplistic nature of the title\u2019s combat, stating that it is \u201cinferior\u201d to Honkai Star Rail &#038; Wuthering Waves. However, Zenless Zone Zero fans believe the difficulty debate is unwarranted. \u201cI\u2019ve played several gacha games and can say without a doubt that the beginning to early mid-game of gacha games are usually pretty damn easy,\u201d wrote one player on the official ZZZ Reddit page. \u201cEspecially since most gachas just hand out free stuff and characters at the beginning, so you can always just brute force with over-leveled characters at the start. It\u2019s never until you start unlocking some endgame content that the difficulty actually spikes.\u201d There\u2019s no doubt that the devs have been generous to the community, particularly when it comes to giving out 100 free pulls and 80 Boopons. Not only does this enable players to roll for the best characters, but it can also reward you with Bangboos that you can use in combat. It\u2019s also important to note, that devs have stated that ZZZ offers a more casual experience. In an interview with Dot Esports, Zhenyu Li, the producer of the game, famously revealed that Zenless Zone Zero\u2019s main goal is to create a game for both casual and hardcore action game players. While many have yet to make it to the end game, ZZZ\u2019s community believes that the game will never be as difficult as other ARPGs. \u201cExpecting Souls levels of difficulty in a gacha, whose primary market has always been mobile, seems like the gaming equivalent of running headfirst into a brick wall and then complaining that there was a brick wall in the way,\u201d wrote another player. \u201cLike, they have no one to blame but themselves there. This sh*t is the same for literally every gacha in existence. I\u2019ve seen a ton of fans praise Punishing: Gray Raven for its difficulty, and while I\u2019m sure it\u2019s there \u2013 PGR has clearly shown itself to be a tried and true gacha in its genre\u2026It sure as sh*t didn\u2019t start that way.\u201d So far, Zenless Zone Zero enables players to select between Casual and Challenge modes before going out on missions. It\u2019s currently unknown whether the devs will add another difficulty mode to address complaints, but with the arrival of upcoming events and updates \u2013 ZZZ\u2019s difficulty could increase in the future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zenless Zone Zero players defend game over claims it\u2019s too easy HoYoverseThe Zenless Zone Zero community is defending the game\u2019s difficulty, following discussions that the new gacha is too easy. Zenless Zone Zero\u2019s release on PS5, PC, and mobile has received a mixed reception from gacha game fans. While ZZZ still features the usual banner [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-86812","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86812","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=86812"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/86812\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=86812"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=86812"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=86812"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}