{"id":87398,"date":"2025-01-28T23:59:33","date_gmt":"2025-01-28T23:59:33","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/genshin-impact-players-praise-fontaines-innovative-gameplay-twist-dexerto\/"},"modified":"2025-01-28T23:59:33","modified_gmt":"2025-01-28T23:59:33","slug":"genshin-impact-players-praise-fontaines-innovative-gameplay-twist-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/genshin-impact-players-praise-fontaines-innovative-gameplay-twist-dexerto\/","title":{"rendered":"Genshin Impact players praise Fontaine\u2019s \u2018innovative\u2019 gameplay twist &#8211; Dexerto"},"content":{"rendered":"<p>Genshin Impact players praise Fontaine\u2019s \u2018innovative\u2019 gameplay twist HoYoverseThe release of Genshin Impact\u2019s 4.0 update has brought the much-anticipated Fontaine region to players, and one gameplay twist is receiving particular praise: the non-hostile behavior of aquatic creatures. Unlike other regions in the game, many of Fontaine\u2019s animals and elemental beings are benign, attacking only if provoked. It\u2019s been a welcome change for Genshin Impact players who have long been needlessly attacked while roaming Teyvat. Players expressed their admiration on Reddit in a thread titled \u201cFontaine is quite innovative because\u2026\u201d with the original poster bringing to attention, \u201cIn all the nations so far most of the animals and elemental beings in the wild are hostile. Not in Fontaine though. Many of those aquatic creatures are so benign and mind their own business. It\u2019s so cute. They attack back only if we attack.\u201d This sentiment was echoed by others in the community. One player noted that \u201cA pet peeve of mine is when creatures act like mindless killing machines, so seeing the wildlife in Fontaine behave like actual animals is pretty refreshing.\u201d Another shared their experience, writing, \u201cHonestly I had to unlock a chest by defeating some aquatic creatures. Whatever I did the aquatic creatures did not attack until I started attacking. Was actually quite reluctant to take the chest.\u201d The innovative approach to underwater gameplay in Fontaine extends beyond the creatures\u2019 behavior. The region introduces a new stamina bar for swimming, Recovery Orbs for recharging, and limited underwater combat abilities. Players can also absorb abilities from aquatic creatures for defensive purposes. The community\u2019s reaction to the non-hostile creatures and the overall underwater gameplay has been overwhelmingly positive. One player commented on the reduced stress levels in underwater combat, stating that \u201cThe devs have ensured to reduce the stress levels and levels of annoyance when traversing the water. Hence why there\u2019s also no oxygen meter.\u201d As the fifth region added to Genshin Impact, Fontaine continues to take players on a fresh fantasy journey, with its non-hostile creatures providing a refreshing change of pace. But as one commenter jokingly noted, players should enjoy this while they can because in the future Natlan update, the region worships Murata, the Pyro Archon and God of War, there could be a significant shift from the gameplay dynamics experienced in Fontaine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Genshin Impact players praise Fontaine\u2019s \u2018innovative\u2019 gameplay twist HoYoverseThe release of Genshin Impact\u2019s 4.0 update has brought the much-anticipated Fontaine region to players, and one gameplay twist is receiving particular praise: the non-hostile behavior of aquatic creatures. Unlike other regions in the game, many of Fontaine\u2019s animals and elemental beings are benign, attacking only if [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-87398","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/87398","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=87398"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/87398\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=87398"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=87398"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=87398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}