{"id":87408,"date":"2025-01-28T23:59:41","date_gmt":"2025-01-28T23:59:41","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/genshin-impact-players-slam-terrible-design-of-4-and-5-star-pity-system-dexerto\/"},"modified":"2025-01-28T23:59:41","modified_gmt":"2025-01-28T23:59:41","slug":"genshin-impact-players-slam-terrible-design-of-4-and-5-star-pity-system-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/genshin-impact-players-slam-terrible-design-of-4-and-5-star-pity-system-dexerto\/","title":{"rendered":"Genshin Impact players slam \u201cterrible design\u201d of 4 and 5-star pity system &#8211; Dexerto"},"content":{"rendered":"<p>Genshin Impact players slam \u201cterrible design\u201d of 4 and 5-star pity system miHoYoThe four-star pity system in Genshin Impact ensures that players get either an item or four-star character every ten pulls. However, this pull system has its flaws. One of the most frustrating aspects of games like Genshin Impact is their strong focus on gacha mechanics. Named after gachapon machines, or toy vending machines, gacha is a genre within gaming that involves random pull systems. These pull systems are similar to actual toy capsule machines. You pay to play, and then receive a random \u201ctoy,\u201d or in a game\u2019s case, a relevant item. These can be things like characters or weapons. Understandably, many players find this annoying and wasteful. Genshin Impact\u2019s 4 and 5-star pity system plays into this, and fans are unhappy with it. It is meant to ensure players receive a four-star character or item every ten pulls, but fans are discussing how banner four-stars are not guaranteed. Pull almost a hundred times, and you can get a five-star character. You may not, however, get the four-star you wanted. Genshin Impact players frustrated about 4-star pity pull system Players took to Reddit to express their frustration with the arguably flawed deisgn decision. In a viral post serving to open up discussion amongst the community on the pity system, users discussed their own experiences with it. The original poster called the system a \u201cterrible design decision,\u201d stating that it had \u201cafflicted a few friends of mine as well, and caused one to quit.\u201d The player stated that over 100 attempts should guarantee any featured supporting character. Fellow players quickly chimed in, sharing their own frustrations with the system. One person wrote that they \u201cneeded 172 pulls for one Gorou,\u201d stating that they ended up lucky to get Kaveh after 48 pulls while their partner unfortunately \u201cdidn\u2019t get a single one.\u201d Another fan commented that they spent over a whopping 200 pulls in an attempt to get Kaveh, only to not \u201cget a single copy.\u201d Other players left suggestions for better systems, with one writing about developer miHoYo, \u201cwhat they COULD do is have a \u2018pick your 4-star\u2019 event in regions other than Liyue.\u201d Ideally, players would love to see the gacha system go and just be able to pick which four-star they receive, in a manner similar to how the weapon banners work. Unfortunately, the pull system is unlikely to change. If you find yourself needing a break, there are other games like Genshin Impact to check out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Genshin Impact players slam \u201cterrible design\u201d of 4 and 5-star pity system miHoYoThe four-star pity system in Genshin Impact ensures that players get either an item or four-star character every ten pulls. However, this pull system has its flaws. One of the most frustrating aspects of games like Genshin Impact is their strong focus on [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-87408","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/87408","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=87408"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/87408\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=87408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=87408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=87408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}