{"id":87410,"date":"2025-01-28T23:59:42","date_gmt":"2025-01-28T23:59:42","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/genshin-impact-players-want-spiral-abyss-change-after-labyrinth-warriors-event-success-dexerto\/"},"modified":"2025-01-28T23:59:42","modified_gmt":"2025-01-28T23:59:42","slug":"genshin-impact-players-want-spiral-abyss-change-after-labyrinth-warriors-event-success-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/28\/genshin-impact-players-want-spiral-abyss-change-after-labyrinth-warriors-event-success-dexerto\/","title":{"rendered":"Genshin Impact players want Spiral Abyss change after Labyrinth Warriors event success &#8211; Dexerto"},"content":{"rendered":"<p>Genshin Impact players want Spiral Abyss change after Labyrinth Warriors event success miHoYoGenshin Impact\u2019s Spiral Abyss grind has changed in update 2.2. While the end-game content is still being begrudgingly cleared by players, they\u2019re calling on miHoYo to take inspiration from the current Labyrinth Warriors event to change things up. As far as Genshin Impact events go, Labyrinth Warriors has been a resounding success \u2014 so much so that players prefer to grind it compared to Spiral Abyss. While the latter is important for farming what little is there of Genshin\u2019s end-game content (and having a bit of pride), it has gotten progressively duller since the game\u2019s launch. Now, players are drawing inspiration from the current Labyrinth Warriors event to suggest permanent changes to Genshin Impact. Having to clear the sprawling dungeons, moving floor to floor in a methodical fashion, players are heralding it as \u201cby far the best\u201d event. So, what do players want miHoYo to change? One viral Reddit thread has suggested removing timers from Spiral Abyss, instead focusing on adding new, stronger enemies to freshen things up. \u201cIt would promote healthier team building and gameplay, rewarding skill and mechanics, and not make the game based on DPS checks that only make 3-4 teams viable,\u201d Reddit user \u2018gommii\u2019 said. \u201cWatching some floating blue cube teleport around being untargetable while a timer ticks over your head is one of the most frustrating things I\u2019ve experienced in a video [game].\u201d The thread got plenty of traction from the community, who want changes to the regular end-game content. \u201cI knew the enemies in the Abyss were never too hard to begin with once you have mastered the combat mechanics in this game. It\u2019s the timer that is hard to beat,\u201d one user replied. However, some are critical miHoYo will ever listen to these changes, claiming increasing skill (by making fights harder) would potentially reduce \u201cwhales\u201d spending massive amounts of money. Regardless, miHoYo could do a lot worse than making the Labyrinth Warriors event \u2014 or at least something akin to it \u2014 a permanent addition to Genshin Impact. After all, it\u2019s been a hit with players.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Genshin Impact players want Spiral Abyss change after Labyrinth Warriors event success miHoYoGenshin Impact\u2019s Spiral Abyss grind has changed in update 2.2. While the end-game content is still being begrudgingly cleared by players, they\u2019re calling on miHoYo to take inspiration from the current Labyrinth Warriors event to change things up. As far as Genshin Impact [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-87410","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/87410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=87410"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/87410\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=87410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=87410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=87410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}