{"id":87814,"date":"2025-01-29T00:04:41","date_gmt":"2025-01-29T00:04:41","guid":{"rendered":"https:\/\/dejan.au\/index.php\/2025\/01\/29\/former-rockstar-dev-claims-gta-6-would-be-better-with-a-smaller-map-dexerto\/"},"modified":"2025-01-29T00:04:41","modified_gmt":"2025-01-29T00:04:41","slug":"former-rockstar-dev-claims-gta-6-would-be-better-with-a-smaller-map-dexerto","status":"publish","type":"post","link":"https:\/\/dejan.au\/index.php\/2025\/01\/29\/former-rockstar-dev-claims-gta-6-would-be-better-with-a-smaller-map-dexerto\/","title":{"rendered":"Former Rockstar dev claims GTA 6 would be better with a smaller map &#8211; Dexerto"},"content":{"rendered":"<p>Former Rockstar dev claims GTA 6 would be better with a smaller map SteamA former Rockstar dev speaks on their hope for GTA 6, stating they\u2019d love to see a smaller map in the long-anticipated title. Grand Theft Auto 6 is one of the most anticipated games of all time, with fans hungry for any bit of information they can get. It\u2019s for good reason too, as GTA V raised the bar for gaming, and Rockstar has been at work for ten years on the next entry. Since GTA V was released, the gaming industry has seen a massive shift in open-world design philosophy, as studios have become enthralled in creating wildly large worlds. Plenty of titles have been released with large playable environments, although the execution has left much to be desired. The debate around the size of GTA 6\u2019s map rages on, this time with a former Rockstar developer claiming the game could benefit from a smaller map, one that focuses on density over sheer size. Former Rockstar dev thinks GTA 6 should be smaller but denser Tony Gowland is a former Rockstar developer, who previously worked on GTA: Liberty City Stories, Vice City Stories, Chinatown Wars, and Red Dead Redemption. In an interview with PCGamesN, he shared his thoughts on what he\u2019d love to see. \u201c\u201cIn terms of what I\u2019m hoping for, I personally would like it to bring in a little bit in terms of size of the world,\u201d Gowland said on GTA 6. Gowland went on to elaborate, \u201cI think a smaller but more densely packed location would maybe bring back some of that memorable navigation that I loved from the original.\u201d Tony Gowland\u2019s words echo an interesting point, as games like Starfield have provided players with massive playable spaces. As incredible as it is to explore each new locale, the luster wore off once players found similar spaces. Games with smaller playable spaces, such as the Yakuza series, match the sentiment Gowland is trying to convey. Creating a small yet dense space that players can become familiar with creates a very different open world, one that has room to evolve and shift noticeably as the player progresses. Conversely, Rockstar has been known to create engaging worlds no matter their size. Red Dead Redemption 2 is the perfect example, as players enjoyed exploring its world and getting immersed in nature and Rockstar\u2019s rendition of the wild west. The cowboy classic\u2019s subreddit provided this observation recently, as fans lauded what Rockstar created. Rockstar faces an interesting road ahead of them with GTA 6, as it\u2019ll show what the studio\u2019s learned in the past ten years. That said, it isn\u2019t yet clear when we\u2019ll get more news on it considering how much buzz there\u2019s been around supposed reveal dates that have long since passed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Former Rockstar dev claims GTA 6 would be better with a smaller map SteamA former Rockstar dev speaks on their hope for GTA 6, stating they\u2019d love to see a smaller map in the long-anticipated title. Grand Theft Auto 6 is one of the most anticipated games of all time, with fans hungry for any [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-87814","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/87814","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/comments?post=87814"}],"version-history":[{"count":0,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/posts\/87814\/revisions"}],"wp:attachment":[{"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/media?parent=87814"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/categories?post=87814"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dejan.au\/index.php\/wp-json\/wp\/v2\/tags?post=87814"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}