Does Destiny 2 have crossplay? Platforms, Bungie names, activities & more BungieBungie’s popular Destiny 2 title now has crossplay meaning that players across all platforms are now able to join one another. Here’s everything you should consider with crossplay in Destiny 2. As one of the biggest live-service games out there, Destiny 2 has captured the attention of millions around the globe and has continued to do so throughout various expansion packs. However, since the franchise kicked off in 2014, players had been separated by their choice of hardware, until now that is. Whether you’re on PC, Xbox, or PlayStation, you can now team up and grind through Destiny 2’s latest content together thanks to the implementation of crossplay. From how it all works to when the feature went live, here’s everything there is to know about crossplay in Destiny 2. Contents Destiny 2 crossplay platforms – How crossplay works in Destiny 2 – When did crossplay arrive in Destiny 2 – Destiny 2 crossplay voicechat – Destiny 2 Cross Save – Destiny 2 crossplay platforms All platforms currently support Destiny 2 and players on those formats are now able to jump in and play together – thanks to crossplay. This means Xbox, PlayStation, and PC, are all free to mingle with one another in PvP or PvE action. There are no set limitations on who can and can’t join a Fireteam if you want to tackle a tough raid together. For instance, Guardians on PlayStation can form a team with PC gamers or Xbox owners directly into their lobby. No combination is off-limits like it used to be. “You’ll be able to play with all your friends no matter what platform you call home,” Bungie said. How does crossplay work in Destiny 2? No different from how you would normally invite friends on your current platform of choice, Destiny 2 crossplay lets you bring friends in from all over. All activities, all Destinations, and all future content are seemingly accessible by mixed Fireteams. One key area that might raise some eyebrows is PVP. Though Bungie clarified that console and PC players won’t be joining each other in the Crucible by default. Instead, PC players need to “specifically invite console friends to play with them in the PC Crucible pools.” However, the main thing to note here is that it can still be done, it just may take the odd hoop to jump through first. When it came to the launch of crossplay, everyone had to set a new name in Destiny 2. This is now known as your Bungie Name and serves as a universal name across all platforms. Therefore, if you play for a few hours on a console, then jump over to your PC later on, your Bungie Name keeps everything in order and maintains your profile. These Bungie Names are generated automatically at launch based on your current name. However, the devs are looking to implement a universal name-changer tool at some point – maybe in 2023. As Bungie Names took effect, Bungie Friends also took over. This is a new way to keep track of your friends playing across different platforms, allowing you to invite teammates with ease, regardless of where they might be playing. When did crossplay arrive in Destiny 2? After plenty of teasers along the way, and even an early test, Destiny 2 crossplay finally went live on August 24, 2021, with Season of the Lost. “Guardians across Xbox, PlayStation, and PC will be able to join fireteams to take on the Darkness together,” Bungie confirmed in a July 29 blog post. With the major seasonal update — the longest in Destiny history — players across all platforms are now able to connect in a seamless manner. All content and all activities can be accessed together, regardless of your hardware. Destiny 2 crossplay voice chat While crossplay first arrived in Destiny 2 on August 24, 2021, its accompanying voice chat feature wasn’t added until September 2 later that year, when Bungie pushed out update 3.3.0.1. Crossplay voice chat works about as seamlessly as you’d expect: simply team up with your friends on other platforms, hop into the in-game voice chat channel, and you should be good to go. However, there could still be some hiccups with the feature, particularly for Xbox players (who have to deal with a few caveats, for now). For help with crossplay voice chat troubleshooting, check out Bungie’s helpful Destiny Audio Guide as it gives helpful advice and tips. Destiny 2 Cross-Save Unlike many popular games out right now, Destiny 2 allows for the transfer of progress across multiple different platforms — this is called ‘Cross Save‘. This feature allows you to link all the platforms you play on to your Bungie.net account, and subsequently choose which one set of guardians whose progress and gear will be carried over. Here’s how you can set up cross-save in Destiny 2: Log into your account on Bungie.net. – Select the ‘Cross Save’ option from the account menu. – Link any new platforms that aren’t already associated with your Bungie.net account (you’ll need the login information for each of those platforms to do so). – Authenticate any existing platforms that were previously linked (you’ll need to re-enter your login information for these systems as well). – Select the platform/characters whose progress you want to take with you across all other systems and confirm your selection one final time. – After you’ve completed this process and finalized the setup, you’ll receive a message that says “Cross Save Activated”. And that’s it! And there you have it, that’s everything you need to know about crossplay in Destiny 2 and how to get it up and running. We’ve got a ton of other Destiny 2 guides for you to check out too with plenty of useful information: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen
Author: Nik Ranger
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What is Onslaught in Destiny 2? New Into The Light game mode explained – Dexerto
What is Onslaught in Destiny 2? New Into The Light game mode explained BungieInto The Light is the new minor expansion coming to Destiny 2 before The Final Shape, here’s everything we know about its new game mode, Onslaught. Onslaught will be the new PvE mode added to Destiny 2 as part of the Into The Light expansion on April 9, 2024. Featuring a horde-style of gameplay, it’ll have Guardians defending the Last City for rewards and more. Want to know more about the new game mode? We’ve got you covered on all there is to know. What is Onslaught in Destiny 2? Onslaught is a horde-style PvE mode coming to Destiny 2 in Into The Light. Taking place in the Last City, Guardians will need to work together to fend off waves of enemies, collecting scrap and building defenses to assist them along the way. The mode will take place on the Midtown PvP map with new decorations. Players will occasionally need to invade a Pyramid ship to defeat a boss every 10 waves or so in order to progress. The playlist version of Onslaught will only feature 10 waves total, whereas the harder Challenge mode will have 5 sets of 10 waves, with players needing to move around to 3 different locations across the map throughout. How many Guardians in Destiny 2’s Onslaught mode? You can play with up to 2 other Guardians in Onslaught for a total of 3. This can be done through a fireteam or through matchmaking, meaning solo players will still be able to hop into the mode and try their hand at it. Challenge mode on Normal difficulty will also be available for matchmaking, but the higher difficulty Legend mode may require a premade fireteam for better coordination. Onslaught rewards in Destiny 2 Not much is known about what rewards we’ll be receiving for Onslaught in Destiny 2, but with the release of weapons like Midnight Coup, it’s likely we’ll see the return of fan-favorite weapons as rewards for the mode. We’ll be sure to update you here as further details emerge on specific Onslaught rewards.
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What is Destiny Item Manager? Inventory management, weapon hunting, more – Dexerto
What is Destiny Item Manager? Inventory management, weapon hunting, more Bungie/Destiny Item ManagerDeveloped as an extension for Destiny 2, the Destiny Item Manager companion app is one of the game’s most popular add-ons. Introduced back in 2015, the Destiny Item Manager has been a staple inventory management add-on for the franchise for more than half a decade. Allowing players to have total control of what’s in their storage space, this third-party product is a game-changer. While Bungie has had no involvement in the making of the program, they have verified the product and even added it to their list of approved community apps back in 2021. So what benefit do players actually get from using DIM? Well, it’s a pretty extensive list. What does Destiny Item Manager do? The app’s primary function is to allow Guardians to swap weapons in and out of the Vault while on the go. This eliminates any chance of needing to fast travel to the tower and back just to grab a weapon that you missed or didn’t know you needed. Read More: Everything we know about Destiny 2 Season 17 – On top of that, it allows you to build your ideal loadout by choosing what stats and mods you would ideally like to use. DIM will then highlight and equip the best possible items in your collection that suit your needs. Finally, and arguably most importantly, the Item Manager keeps a curated list of the best item rolls in the game, so that when a shiny, new weapon falls in your lap you’ll know if it’s one to dismantle or if it’s the latest hot roll that everyone has been after. How do you use the Destiny Item Manager app? As mentioned at the top, DIM started as a browser-based project but has since seen some big upgrades. While it can still be used strictly in-browser, it is now available as an app for Android, iOS, and Windows. If you want to try it for yourself, this is how to get started: Visit the website and select which version of DIM you’d like to use. – When prompted to sign in, choose your primary platform and enter your login details. – Verify that you have been signed in to the right account and that all your characters are present. – As long as your list is up to date, that’s all it takes to get up and running. From here you can take advantage of any of the previously mentioned features without any extra roadblocks. That’s everything you need to know about the Destiny Item Manager application. For more on Destiny 2, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown
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What is a Kinetic weapon in Destiny 2? – Dexerto
What is a Kinetic weapon in Destiny 2? Destiny 2 Kinetic Weapons are a unique kind of offensive tool. However, do you keep seeing them referred to and not know what they do? Don’t worry. We have you covered. Destiny 2 has more weapons than you could feasibly hold. The game is known for its immense arsenal, most of which can come in hundreds of different combinations of perks. There’s a lot to get your head around when it comes to understanding the game’s weapon systems. Adding further complexity is the notion of ‘energy types’ for each weapon. These types come into play in various ways, from breaking enemy shields to enabling certain builds you might run. They can also benefit from elemental surges, further increasing their output. From Arc, Solar, Void, Strand, and Stasis, weapons can come in all sorts of flavors. However, some of the weapons don’t have an elemental charge on them at all. How do those work, and why would you ever want to use one? That’s what we’re here to answer today. Here’s everything you need to know about Kinetic weapons in Destiny 2. Destiny 2 Kinetic weapons: What are they? Kinetic weapons in Destiny 2 are guns with no element tied to them. You can identify them by seeing if a weapon’s power level has a color. If it is white, it’s Kinetic. Now, this is why you might be a little confused. Kinetic weapons go in the ‘Kinetic weapons’ slot on your character. This means it goes in your first weapon slot. However, with the introduction of Strand and Stasis, weapons with those affinities have also been put into the Kinetic slot too. Despite that, they’re not, strictly speaking, Kinetic weapons. Destiny 2’s labeling is a bit confusing here. This is a holdover from when your first weapon was always Kinetic, though new Darkness powers have cluttered that slot. Why would you use a Kinetic weapon? You may be wondering if they don’t have an element tied to them, surely Kinetic weapons are just worse than others in the game? They can’t match shields and they don’t tie into elemental synergies in your build. Well, they do have their advantages in some areas to make up for it. For example, in PvE, Kinetic weapons do 10% more damage to unshielded enemies at their base. This means, while they lack some of the utility of other guns, Kinetic weapons always pack a punch. Keep in mind, this unshielded buff doesn’t apply in PvP. On top of that, there are other benefits. Most notably, a new weapon perk called Kinetic Tremors. It’s a top-tier perk on weapons it can roll on, as sustained damage on a target can create three bursts of damage. This can be particularly potent against champions. That’s everything you need to know about Kinetic weapons, but if you’d like more Destiny 2 help, why no check out some of our guides below? Where to find the Chalice Keycard | How to get Verglas Curve Exotic Bow | How to unlock new Strand subclasses | Every Armor Charge Mod in Destiny 2 | How long is Destiny 2 Lightfall? | Destiny 2 Lightfall ending explained | Every Guardian Rank Title & Requirements | Destiny 2 Lightfall Legendary campaign rewards | All Destiny 2 DLC expansions | Best Destiny 2 PvE weapons
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What error code PLUM means in Destiny 2 & how to fix it – Dexerto
What error code PLUM means in Destiny 2 & how to fix it BungieDestiny 2: The Final Shape is upon us, but rather than facing The Witness, thousands of Guardians have been left fighting error code PLUM. Here’s what this particular error means and how it can be fixed. Like clockwork, with the launch of a new Destiny 2 expansion comes all sorts of issues right out of the gate. It’s a time where more Guardians are eager to jump in than usual, and thus, servers buckle under the pressure. Not only that, but with The Final Shape’s enormous file size, thousands of moving pieces are bound to lead to some quirks here and there. That’s exactly the case upon the release of The Final Shape, as not only are server hiccups halting progress, but a plethora of error codes are preventing players from getting in in the first place. If you’re struggling with error code PLUM, in particular, we’ve got you covered with an explainer on the issue and how it can be resolved. What does error code PLUM mean in Destiny 2? Error code PLUM appears in Destiny 2 whenever an issue is detected between your PC and BattlEye, the game’s anticheat software. The exact wording of the error is as follows: “BattlEye has detected a problem. For more information, visit help.bungie.net and search for error code: plum.” While on paper, the error code is in relation to software issues, as the anticheat software may have found something on your PC that violates Bungie’s Terms of Service, this isn’t always the case. Sometimes, as with The Final Shape launch, the error can simply arise even if you haven’t changed anything on your PC lately. The PLUM error code has become increasingly prevalent of late whenever Destiny 2 goes down for maintenance or when big updates arrive. There’s no bigger maintenance period and no bigger update than a new expansion, so with The Final Shape now upon us, thousands of players are encountering this particular error. How to fix error code PLUM in Destiny 2 The first step to fixing error code PLUM in Destiny 2 is to simply log out and log back in. There’s a chance the error code appeared as a mistake, so retrying could help you get back to the fight in no time. If logging back in doesn’t help, then there are a few different steps you can try to work around the issue. We recommend first checking your programs and disabling any software that may be triggering the BattlEye anticheat system. In previous instances, even the likes of Discord have been enough to get on BattlEye’s bad side by mistake, so any non-crucial programs should be closed when trying to open Destiny 2 if this error code is halting your progress. Next is to verify the integrity of your game files through Steam. There’s no denying The Final Shape was a huge install. With such an enormous file size, there’s a chance something went wrong during the download, so by verifying your file size, you can clean up any pesky issues. If the above still doesn’t get you into the game, it’s worth checking both your GPU drivers and Windows on the whole for any possible updates. If either Windows or your graphics card drivers are out of date, getting them refreshed could help bypass any issues with BattlEye. As an absolute last resort if you’re truly desperate and internet speed is of no concern, you can always delete Destiny 2 and re-install it from scratch. Though we only recommend this if you’ve exhausted every possible option and things still aren’t looking good.
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Void Crew artist admits Destiny 2 “inspiration” amidst pyramid ship controversy – Dexerto
Void Crew artist admits Destiny 2 “inspiration” amidst pyramid ship controversy Hutlihut GamesHutlihut Games has come under fire from the Destiny community after the Pyramid Ships shown in Void Crew were thought to look like those in Destiny 2 with one of the Senior Artists admitting that they took “inspiration,” from Bungie’s work. Void Crew is an adventure space sim published by Focus Entertainment. Ahead of its early access launch on September 7, the publisher shared a range of promotional artwork to harbor interest in its new game. However, the reception to that artwork was mixed. While many appreciated the aesthetic and visual quality on display, others questioned why one of the ships looked so alike to those in Destiny 2. These similarities have sparked controversy pushing one of Void Crew’s senior artists to speak up and address the accusations. Void Crew artist addresses Destiny 2 pyramid ship similarities Following criticism that promotional art of Void Crew featured a pyramid ship that looked similar to a Destiny 2 ship, Kristoffer Nissen – Hutlihut’s 3D Senior Artist – explained why in the official Void Crew Discord. Nissen admitted: “There’s some inspiration to be had from Destiny for sure here. Overall the Hollow’s design language is a mixture of lifeless geometric shapes, machinery, and some insect-like details and features.” In a follow-up message, Nissen clarified: “I wouldn’t say we have one or two major sources of inspiration. We have design documents and ideas of what enemies we wanted to create. Low, mid, high tier type of enemies and differentiation in sizes and so forth.” Despite defending the similarities the 3D Artist did admit that Hutlihut may have to reconsider some of its art to “stand out more clearly compared to Destiny 2.” Bungie itself hasn’t been immune to copycat accusations with an iconic cutscene revealing the origin of The Witness coming under fire for using a fan’s artwork without permission. The Destiny publisher later apologized, credited, and compensated the artist.
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Viral Destiny 2 TikTok shows off insane Hawkmoon 100k+ damage exploit – Dexerto
Viral Destiny 2 TikTok shows off insane Hawkmoon 100k+ damage exploit BungieIn a game like Destiny, every point of damage counts when trying to take down a boss, or even another player in Crucible. This viral TikTok goes above and beyond, showing how to do 100,000-plus damage with one of the game’s newest Hand Cannons. Destiny 2 has just begun Season 15, and many players have found themselves flocking back to the game in anticipation of the new expansion, Witch Queen, set to debut in early 2022. These returning players are going to need all the help they can get to clear the game’s strikes and raids, and to find success in the crucible. One TikTok user may have found the key to unlocking that damage with a creative exploit featuring a Hand Cannon, a weapon mod, and a… Ghost? Hawkmoon Damage Exploit. The TikTok account criticalcasual makes tons of videos related to Destiny 2, helping players with builds, synergies, and even the occasional damage exploit tech as we have here. This tech involves players using Hawkmoon and a weapon mod called “Hand Cannon Holster,” which reloads Hand Cannons gradually. This allows for players to use a tricky exploit that keeps the gun’s perk, Paracausal Shot, active: “Final blows and precision hits with Hawkmoon grant stacks of Paracausal Charge. The final round in the magazine deals bonus damage based on the number of stacks. Stowing Hawkmoon on the final round removes this bonus.” Simply accumulate the max (7) amount of stacks on Paracausal Shot, pull out your ghost as the video above illustrates, wait for Hand Cannon Holster to reload a bullet in the chamber, and fire away with consistent 100,000-plus damage shots. These can be used in both PvE and PvP, which should be especially devastating for boss fights and Crucible, giving players that are on a roll extreme lethality. Read More: Is Destiny 2 worth playing in 2021? – Expect this to potentially get adjusted soon, so get out there and soak up the max damage exploit with Hawkmoon while it lasts. And, if you don’t yet have Hawkmoon, here is a quick guide on how to get it, along with some of Destiny 2’s other top weapons.
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Vault of Glass return shatters huge Destiny 2 raid record on opening day – Dexerto
Vault of Glass return shatters huge Destiny 2 raid record on opening day BungieThe return of Vault of Glass in Destiny 2 marks the biggest raid launch in franchise history, with more players recording day one clears than any previous raid in Bungie’s long-standing franchise. There’s no denying that raids have long been the most alluring aspect of Destiny. Whether you’re a casual player, diehard veteran, or even a lapsed fan watching on the sidelines, just about everyone stops to tune in and see the latest spectacle. These punishing six-man activities are unlike anything else in the game and they only come around every so often. Our last original raid arrived in November 2020 with the Deep Stone Crypt. Six months later and rather than implementing a new raid, Bungie brought back the classic Vault of Glass. Seven years after its release, Destiny 2 players were able to return to Venus on May 22. Now that the day one race is in the books, we have some early data to go off and Vault of Glass has already broken records. In terms of day one completions, the revamped Vault of Glass had the highest finishing rate of any raid in Destiny history, based on early data from Destiny Raid Report. A whopping 6,783 fireteams made it through the standard version of the activity in the first 24 hours. On top of that, 2,814 squads pushed through the challenge mode variant as well. Up until Season of the Splicer, the Deep Stone Crypt held the record for day one completions at 5,325. This marks a significant jump with over 1,400 additional teams joining the raid race to smash the previous high. All Destiny Day 1 raid completions Vault of Glass: 22 – Crota’s End: 12 – King’s Fall: 179 – Wrath of the Machine: 2,911 – Leviathan: 761 – Eater of Worlds: 4,545 – Spire of Stars: 19 – Last Wish: 2 – Scourge of the Past: 954 – Crown of Sorrow: 104 – Garden of Salvation: 96 – Deep Stone Crypt: 5,325 – Vault of Glass (Destiny 2): 6,783 – Vault of Glass Challenge: 2,814 – Prior to Beyond Light, only two other raids ever cleared 1,000 fireteams: Eater of Worlds and Wrath of the Machine. With more successful day one teams than ever before, Vault of Glass established a new high point for the series. Read More: Ultimate Destiny 2 Vault of Glass guide – Obviously, given that it’s a returning raid, players had a better idea of what to expect heading in. Even with the new mechanics and reworked encounters, there’s a good chance familiarity played a role in this new record. There’s a number of positive factors that we can attribute to this historic moment as well though. In previous years, Raid dates were only locked in a few days ahead of time. This gave teams very little room to prepare for the challenges. Unless you were a full-time streamer or dedicating every hour to Destiny, getting raid-ready for day one was always extremely difficult. Now, players are able to leisurely grind over the course of a few weeks. We knew the Vault of Glass date and power requirement weeks out from launch, allowing every player the opportunity to compete on day one. Whether you put 100 hours into preparing or just did the bare minimum, this lead-up clearly paved the way for the biggest raid launch in Destiny history.
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Use your Destiny 2 Legendary Shards on these items before it’s too late – Dexerto
Use your Destiny 2 Legendary Shards on these items before it’s too late BungieWith Legendary Shards being deleted from Destiny 2 once The Final Shape releases, you’ll need to spend them this week, and there are a few great stand-out options for doing just that. Destiny 2 The Final Shape is coming out on June 4, with the new expansion delivering an entirely new campaign, a variety of new Exotics, and much more. However, some content is being vaulted and removed from the game forever, including Legendary Shards. So, what should you spend your Legendary Shards on before The Final Shape? There are a few good options, but the best by far is purchasing Level 5 Masterwork Weapons from Banshee’s daily stock when they are on sale. These weapons can be dismantled for x1 Enhancement Core. That means at just 30 Legendary Shards and x7,000 Glimmer each, some Guardians will be able to farm thousands of Enhancement Cores using this method. These Cores can then be upgraded to Enhancement Prisms or even Ascendant Shards at Master Rahool. Alternatively, they can be spent on upgrading new gear and weapons in The Final Shape. The best way to keep track of when Level 5 Masterwork Weapons are on sale is by checking r/DestinyTheGame on Reddit. Whenever a suitable weapon is sold by Banshee, a PSA thread will be posted and heavily upvoted letting everyone know. This won’t last long, so be sure to spend your Legendary Shards when a Level 5 Masterwork Weapon becomes available. That isn’t the only worthwhile reward to spend Legendary Shards on though. Destiny 2 players have other options such as buying Raid Banners from Hawthorne, converting them into Glimmer with Master Rahool, and purchasing secondary resources like Phantasmal Fragments on the Moon. Though none of these are as valuable as Enhancement Cores, it is still useful to stock up on them to set yourself up for the future. Raid Banners and Glimmer are especially useful, as they are used in a wide range of content and activities including everything from the campaign to end-game Raid encounters.
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Untapped Destiny 2 Exotic outputs ridiculous damage but you have to use it right – Dexerto
Untapped Destiny 2 Exotic outputs ridiculous damage but you have to use it right BungieMany Exotic weapons see use in Destiny 2 but one has been almost entirely neglected by the community despite having incredible potential for burst damage. Despite receiving a huge buff back in Season of the Deep, Worldline Zero has continued to be largely overlooked with the community favoring other swords like The Lament and Falling Guillotine. However, that could be a mistake as while Worldline Zero isn’t meta there are situations where this overlooked Exotic Sword is genuinely one of the best weapons in Destiny 2. The way Worldline Zero works is that its unique perk Tesseract allows the user to charge it up by sprinting and then unleashing two heavy blink attacks in quick succession. These blinks can output some incredible damage, more so than many Guardians may expect. When tested against Grasp of Avarice’s first boss – Phry’zhia The Insatiable – the two blinks totaled for just over 200,000 damage in under a second. This does not take into additional damage buffs such as surge mods, exotic armor effects, overcharged weapon buffs, or Assassin’s Blade. Hence, higher damage is possible with an optimal setup. These numbers may suggest that Worldline Zero is an incredible DPS weapon but that isn’t necessarily true as each pair of blinks has to be recharged by running around first. Even so, this Exotic is great in situations where burst damage is preferred to sustained DPS. Some practical examples of where Worldline Zero excels are as an anti-Champion damage weapon, for bursting down tanky combatants in Lost Sectors, and for speedrunning easier content where bosses typically have only a few hundred thousand health at most.
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Unsunset Destiny 2 Machine Gun is still an add-clear ace after 4 years – Dexerto
Unsunset Destiny 2 Machine Gun is still an add-clear ace after 4 years BungieA classic Machine Gun that was unsunset in Destiny 2 The Final Shape is still a great add-clear weapon four years on, and the best part is it can be gotten with hardly any effort at all. Bungie reverted Sunsetting in The Final Shape, allowing previously power-capped weapons to be powered up to current Light Levels. The community had called for this change for some time, despite the later backlash that led to Destiny 2’s senior game designer defending the decision. For the most part, unsunsetting hasn’t changed the PvE meta much, with these old weapons being powercrept by newer options. However, 21% Delirium is still a strong option that even experienced Guardians will want to pick up. The Arc Machine Gun is a Rapid-Fire Frame that hits hard thanks to Killing Tally’s 30% damage boost and can self-load via Overflow. When partnered with Backup Mag, Overflow lets 21% Delirium load up to 230 rounds, which is fantastic as it practically never needs reloading. To this day, 21% Delirium is the only Machine Gun capable of rolling this perk combination. Another huge advantage to 21% Delirium is that it is effortless to acquire. Head to the Tower and purchase it from the Legacy Gear section of the Exotic Archive for 75,000 Glimmer. Previously, this would have cost an additional x1 Ascendant Shard, x2 Enhancement Prisms, and x100 Legendary Shards, but these resources aren’t required anymore to purchase weapons from the Exotic Archive. After purchasing 21% Delirium from the Exotic Archive, it comes with the following curated roll: Barrel: Polygonal Rifling – Magazine: Extended Mag – Column Three: Overflow – Column Four: Killing Tally – While 21% Delirium is a genuinely great weapon, it isn’t flawless. As a 900 RPM Machine Gun, it’s not ammo-efficient by any means. You will quickly burn through Heavy ammo using this weapon. Equally, Rapid-Fire Frames LMGs aren’t exactly meta right now, with their lack of range holding them back in certain end-game activities. Despite this, 21% Delirium is still the second-best Arc Machine Gun in Destiny 2, only losing to Song of Ir Yut. While Song of Ir Yut is a superior weapon, it is also a raid-exclusive drop from Crota’s End. A lot of players won’t have the Fireteam or clan required to tackle Crota’s End, making this unsunset weapon their next best option.
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Underrated Destiny 2 Passage makes farming Trials weapons way easier – Dexerto
Underrated Destiny 2 Passage makes farming Trials weapons way easier BungieDestiny 2 players are queueing into Trials of Osiris with Passage of Persistence active in pursuit of Adept Weapons, but there’s a better alternative that is more beneficial for most players. Passage of Persistence is a passage in Trials of Osiris that grants the user the Persistence perk. When active, Persistence makes it possible to earn Adept weapons without going flawless by reducing the impact losses have on your card. This seems like a great option for casual players who want to earn Adept weapons from Trials of Osiris. While there is some truth to this, it overlooks something more important. The majority of casual players will benefit more from earning additional regular weapons than the one-off Adept weapon. For casual players looking to farm rolls on meta PvE weapons exclusive to Trials like Cataphract GL3, it is better to activate Passage of Wealth instead. This underrated Passage increases the reputation gained from match wins earning you more Engrams and therefore more weapon rolls. A downside to Passage of Wealth is that it makes it less likely that you will receive an Adept weapon. This isn’t a big concern for most players though as the benefits of Adept weapons are minor at best. The only gameplay difference between regular and Adept weapons is that the latter can utilize Adept Mods. These are enhanced weapon mods that enhance a stat of choice. While these small differences can decide a heated duel between two skilled players, they are negligible in PvE and more casual PvP. Given that Adept weapons aren’t that impactful you are better off using the Passage of Wealth to receive more rolls on the weapon you want. Not only does this save time but it also makes it much more likely that casual players will be able to obtain the PvE God Rolls they want.
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Destiny 2 Vault of Glass Guide: Complete Raid walkthrough and rewards table – Dexerto
Destiny 2 Vault of Glass Guide: Complete Raid walkthrough and rewards table BungieThe Raid that started it all has finally returned — the Vault of Glass is now back in Destiny 2. Whether you’ve cleared it before or are navigating your first run, we’ve got you covered with a complete Vault of Glass walkthrough. When Destiny first launched in 2014, one of the most difficult challenges in all of gaming quickly became available. The Vault of Glass raid unlocked just one week into Bungie’s ever-evolving shooter, setting the bar for what Guardians would come to expect from future raids. As the game’s first six-man PVE activity, it pushed Fireteams to their limits, demanding extraordinary communication and perfectly executed strategies. Seven years later and it’s still looked at as one of Destiny’s crowning achievements. Now that it’s finally back in Destiny 2, players are jumping in and figuring out the classic raid all over again — albeit with some tweaks from Bungie to keep the content fresh and challenging, while staying true to the spirit of the original activity. If you’re struggling to clear a certain encounter or want some help finding hidden secrets, here’s an in-depth guide of everything there is to know about Destiny 2’s Vault of Glass raid. Contents: Opening the Vault – Defending Confluxes – Destroying Oracles – Templar Boss Fight – Gorgon’s Labyrinth – Killing Gatekeepers – Atheon Boss Fight – Rewards & Loot – Destiny 2 Vault of Glass: Opening the Vault When you load into the Vault of Glass raid, you won’t actually be near the first real encounter. Different from almost every other raid, this one starts you off outside in what used to be a public space in Destiny 1. Your first objective is simple: open the Vault. Looking around the starting area you’ll notice three Vex sync plates. One to the left side, one towards the center, and one up high on the right side of the map. You’ll want to split into three teams of two so that each group can look after one plate. Once you’ve sorted your teams, head to the plates and defend them from Vex enemies nearby. Your entire goal here is to defend all three plates long enough to build a spire in the middle of the map which then opens the Vault. Pesky foes will try to knock you down, but more importantly, they’ll try to interrupt progress by stepping on the plates. Stop them at all costs and keep your three plates clear for a few minutes. If even one plate turns red, it can reset progress for the entire team. However, rest assured that there’s no proper ‘fail-state’ for this activity, as you and your team can respawn at any time. With all three plates cleared and the spire built, the Vault doors will slide open, allowing you and your team to properly begin the raid. Make sure to loot the chest right inside the gate before moving on to the raid’s first encounter: defending the Confluxes. Destiny 2 Vault of Glass: Defending the Confluxes After navigating through the first section of the Vault, you’ll drop down into a brand new combat area. To kick things off here, all you really need to worry about is clearing Vex enemies. There are three Confluxes that will spawn around the map, one to the left, one to the right, and one near the middle. Similar to the first encounter, your job is to keep Vex away from these Confluxes. They’ll be rushing to each Conflux before kneeling down and sacrificing themselves, and if too many Vex complete their sacrifice, you’ll fail the encounter and have to start over. At first, you’ll just be focusing on one Conflux at a time. However, you’ll then have to defend two, and finally all three at once. Therefore, it’s recommended that you split into the same three teams of two as before. Each duo should keep a close eye on their Conflux while helping others when they can. One thing to be wary of during this encounter is green goop on the floor; the Vex Fanatics found inside the Vault contain dangerous goop that spreads over the ground when you kill them. If you happen to step on this substance, you’ll have a new debuff on the bottom left of your screen: Marked for Negation. If you’re marked by this status effect, you’ll be killed instantly when the next Ritual of Negation wipe from the Templar comes through, which happens roughly once a minute. In order to clear the effect from your Guardian, drop into the very middle of the map and stand inside the cleansing pool. Once the Confluxes have been defended, collect your loot from the chest and prepare to face the Oracles. Destiny 2 Vault of Glass: Destroying Oracles The next section of the raid is often looked at as one of the more frustrating encounters. This phase introduces Oracles to the mix: small bright orbs that appear around the map with a musical chime. Your task is to destroy every single one that spawns in — but with a new twist on the original Destiny 1 mechanic. To kick the encounter off, the Oracles will briefly appear then fade away. This is to give you a quick look at where they all spawn, so take this opportunity to memorize their locations. However, you’ll also need to take note of the exact order that each Oracle appears. In a change from the original encounter, where you could simply shoot the orbs in any order, in the updated Destiny 2 version of the raid you’ll now need to shoot them in the exact order that they appear during each phase — otherwise, your team will be wiped and forced to re-do the encounter. To start out, a single Oracle will spawn, followed by a wave of enemies. Then two Oracles spawn, followed by another wave of Vex. Then three, then four, all the way up to seven Oracles in a single instance. You need to shoot them down shortly after they appear, but make sure you are shooting them in the proper order to avoid an unnecessary wipe. This is how things can become frustrating. You may clear the first six waves perfectly but miss one Oracle in the seventh round and have to restart the whole encounter. It’s vital that every single player knows all Oracle spawn locations, and their spawn order, before you begin each phase. It’s truly worth taking the time to learn their audio cues and have their patterns locked down, so if there’s ever a teammate that goes down, other players can take over and clear their designated Oracles. Not only will this intel help for completing the Oracle encounter, but it comes in handy for the upcoming boss fight as well. Destiny 2 Vault of Glass: Templar Boss Fight After defending the Confluxes and clearing wave after wave of pesky Oracles, you’ve finally reached the first boss fight in the Vault of Glass. The Templar encounter is quite simple mechanically, but it can be extremely demanding when it comes to staying alive and maximizing your damage output. First things first, you’ll notice a Relic has appeared in the arena. Arrange your Fireteam so that you have one dedicated Relic holder and one backup Relic holder just in case the first player goes down at any stage. For those in control of the Relic, you’re undoubtedly the most important part of this fight. While it can be used as a melee weapon, the Relic serves two main roles. First, it comes with the ability to cleanse your teammates. Holding down the ‘fire’ button will generate a large bubble around you, and anyone that steps inside will have their Negation marks removed – similar to how jumping in the middle of the map cleansed players during the Conflux encounter. Cleansing allies is absolutely vital in this boss fight. Be sure to keep an ear out for any of your teammates who might get marked, and rush to them as soon as possible. If you hold off on cleansing them for too long, it’ll lead to an instant death and most likely a subsequent wipe. Next up, the Relic also comes with a key ability that allows for extra boss damage. Your Super charges exceptionally fast with the Relic in hand, however, it’s not your average Super. Activating the ability will shoot out a burst of energy. Aim this at the Templar’s shield to temporarily knock it down and allow for a quick damage phase. Before your team starts blasting, you’ll need to free any players that have been detained (trapped in Vex bubbles). Upon dropping the Templar’s shield, a handful of your team will find themselves encased at random, and you’ll need to quickly burst those bubbles (by shooting them) which will release those Guardians and allow them to contribute to the damage phase. Without the Relic’s Super, the Templar’s shield is completely impenetrable. Therefore, you need to make the most of every damage phase. Clear out some other enemies and make sure your team is fully coordinated before bringing the shield down. With everyone set up, you should only need three or four damage phases at most. All throughout this encounter, three Oracles will be spawning as they did earlier, and the same rules for defeating them still apply. If keeping track of the three orbs during the boss fight isn’t bad enough, unlike in Destiny 1 (where killing the Oracles during the Templar encounter was optional), if you fail to clear them in Destiny 2’s version, your team will be wiped. As with most boss fights in the early Destiny raids, the Templar does have an enrage timer. If you take too long, the powerful enemy will decide to cut your run short and instantly wipe the whole team. Try to act quickly and get through your damage phases one after the other to avoid an enrage, and an early end to the encounter. In addition, the boss will occasionally teleport around the arena, cutting your damage phases short. However, if you can place a teammate in the exact location where the Templar plans to teleport before it moves (noted by a small red circle), the enemy will be stuck in place, extending your damage phase, but also spawning more enemies you’ll need to deal with, so choose wisely. Once you’ve dealt with the Templar and its allies, you can collect your loot from the area’s chest and move on to the infamous Gorgon’s Labyrinth. Destiny 2 Vault of Glass: Gorgon’s Labyrinth With the Templar down, it’s time to travel through to the second proper area of the raid. After pushing forward and dropping further into the depths of the Vault, you’ll soon come across some not-so-friendly Gorgons. Another enemy type exclusive to the raid, Gorgons (modified versions of the standard Harpy Vex) will absolutely wreck your squad if you’re not prepared. Their entire purpose is to track you down and instantly wipe your fireteam. As a result, this phase is purely focused on being stealthy. Your goal is to get through this dimly lit area without altering the Gorgons. Take a few attempts to learn their movements, study their paths, and memorize their locations. You want your full team moving as a pack, quickly clearing gaps at the right times to avoid the deadly foes. No one should be firing weapons or even sprinting unless it’s necessary. First up, you’ll want to hug the left-most wall in the starting area. Moving forward you’ll come to the first big opening with Gorgons appearing in all directions. Wait for the right moment and proceed into the opening, using a nearby rock to scale onto high-ground in the very center. It can be rather finicky here so try to avoid clumping too tight with your teammates and messing with each other’s jumps. When you’re all set, stick to the left-hand side and look for a smaller cave entrance across the room. Make a dash for this opening and follow it through until you drop out of the Gorgon-infested area. It’s worth noting you can actually kill Gorgons. They’re not impervious to damage but they will absorb a ridiculous amount. If you happen to get spotted but want to keep the run alive, it’s going to take all your heavy ammo, a few Supers, and just about everything else you’ve got. Even then, you’ll only have a few seconds before detonation, so kill them quickly if you want to keep the run going. Destiny 2 Vault of Glass: Killing Gatekeepers After clearing the Gorgon’s Labyrinth, you’ll be treated to a simple jumping section with disappearing platforms. Even on your first run, this section shouldn’t be all too difficult so long as you time your movements in accordance with the relocating terrain. Jump across and hug the wall as tight as possible. Progress along the incredibly thin ledge, jumping out and floating back inwards where necessary, and you’ll have this platforming challenge ticked off in no time. Once you’re through, a door will open and you’ll be in the final area of the Raid. This is where things truly ramp up and the level of complexity reaches new heights. Read More: Destiny 2’s new Override game mode explained – Before starting a proper run, you’ll first want to familiarize yourself with two Vex plates in the area. No different from the plates you defended in the first part of the raid outside of the Vault, players must stand inside to trigger an effect. These plates will open two corresponding portals that will teleport you to completely different locations, perhaps even different timelines, depending on how you look at the lore. The left plate sends you to a red map you can refer to as Mars. The right sends you to a more vibrant green map that teams often refer to as Venus. While these aren’t confirmed locations, the simple labels are absolutely crucial for the final sections of the raid, so be sure to drill these into your team before getting underway. When you’re ready to start an actual run, you’ll need to clear a Gatekeeper before anything else. Have all six players get their most powerful weapons out to burst the giant foe down as quickly as possible. With the first Gatekeeper dead, retrieve the Relic it drops and prepare to activate the two Vex gates. Split your team into the same three duos as before. Two players will try to remain on the plates (one on each) to keep both portals active. Two more will spread out a little and clear adds in the area. Meanwhile, the final two players each get to head through one of the portals. For the players heading to Mars and Venus, you’ll immediately have your hands full. There will be another Vex Conflux in each of the two worlds that you’ll need to defend. Keep clearing out enemies until a powerful Minotaur with an immunity shield spawns, and you’ll need to call this out immediately. The teammate inside the Vault with the Relic will then need to jump through that portal, take out the immunity shield, and help take down the Minotaur. However, this mechanic also comes with a catch — anyone who teleports to another area with the Relic will be hit with the Teleport Destabilized debuff for the next 45 seconds, meaning you can’t go through another portal until the timer expires. Your team will need to coordinate responsibility for the Relic at a moment’s notice, and make sure every player is ready and willing to pick it up or swap it depending on the circumstances. During that entire process, Gatekeepers will continue to spawn back in the Vault. Whenever this happens, all four teammates in that arena should focus their fire on the enemy and take them down immediately, because as long as a Gatekeeper is alive, the portals to Mars and Venus will be closed, stopping the Relic rotation in its tracks and often leading to a wipe. It’ll be a mad rush, with different teams trying to communicate different things while focusing on different objectives. Try to stay calm and only call for help when absolutely vital. Make sure to keep communicating as the chaos unfolds, and be ready to switch roles at a moment’s notice. After several immune Minotaurs have been defeated on each side, another Conflux will appear in the center of the Vault. At this point, your entire team can make their way back from Mars and Venus, and should focus all their attention on defending that final Conflux from another flood of Vex enemies. Even more shielded Minotaurs will appear during this phase, and they should be the primary focus of the Relic holder while everyone else keeps on top of the other adds. If you can survive the vicious onslaught and take down all of those powerful enemies, you’ll be set to loot another chest, and then prepare to face the final raid boss — Atheon, Time’s Conflux. Destiny 2 Vault of Glass: Atheon Boss Fight At long last, you’ve reached the final encounter in Destiny’s Vault of Glass Raid. Kudos for making it this far, but here’s where the fun really begins. The Atheon boss fight remains one of the more frustrating in Destiny’s history for a number of reasons. It’s quite a buggy fight and sometimes, things just don’t go your way even if you’re doing everything right. If you fail a run, keep your chin up and try again. Similar to the previous challenge, this boss fight is designed around the portals to Mars and Venus, and you’ll have two players dedicated to holding down those plates and keeping the portals open. However, this time around you don’t get to pick the teams. Completely at random, Atheon will teleport three players to either location. You don’t get to decide who goes, or get to plan the when and where. Therefore, it’s essential all six players know exactly what to do in every possible role. To help explain this fight, it’s best to have two labels: Home and Away teams. Away team objectives Once the three players are teleported away, they’ll need to call out which location they’ve been sent to. Let your teammates back in the Vault know you’re either on Mars or Venus so they can quickly jump to the correct Vex plate and start opening the portal. For the three Away team players, you’ll be loaded into one of the two locations with a Relic at your feet. Have one of you grab it and immediately cleanse since you’ll be marked for Negation, and you’ll also need to periodically cleanse yourself and your teammates moving forward. However, in this case, a break in cleansing leads to your screen slowly turning black — a callback to a mechanic from Destiny 1 — so it’s imperative that the Relic holder is cleansing almost constantly. Two things will be happening for this team while they’re on Mars or Venus: first, there are a few devastating enemies inside that must be cleared immediately. They can wipe you out in the blink of an eye and in this encounter, a single death often means failure. All the while, Oracles will be appearing once again. Same as before, these orbs need to be shot out of the sky in the order that they spawn in before they completely end the run. However, while two players are focusing on the Oracles, the last teammate needs to be clearing their vision with the Relic. All three of you need to have each other’s backs, moving through the area side by side, and taking care of every single Oracle based on callouts from your team back home — but we’ll get into that later. You’ll need to repeat the Oracle-killing process three times, and the moment the final Oracle is shot down, you’ll need to quickly return to the Vault to take part in the damage phase. Finally, as you return to the Vault through the Vex portal, your teammate with the Relic will need to cleanse themselves and their two companions one final time before jumping into the middle of the map to help deal with Atheon. The moment you step back into the Vault, a brand new buff comes into effect for all six players: Time’s Vengeance. This boosts your Super regeneration and damage output against Atheon, so now is the time for you to lay into the towering boss. As you’re preparing to clear the last Oracle, communicate with the three players in the Vault so everyone can get in position for a proper damage phase. Home team objectives For the three random players kept inside the Vault with Atheon, your job is no different from the last encounter. Simply head to the correct Vex plate – either Mars or Venus – and defend it with your life. It’s on you to keep the portal active so that your teammates can return through safely when the time is right. Making things more interesting, the Vault will be flooded with powerful Harpies, including an exclusive Supplicant sub-type that explode violently when defeated, so make sure to stay on your toes at all times. Try not to clump together too much as you defend the portal and clear out those enemies, making sure they are all wiped out before the Away team returns. In another change from the Destiny 1 raid, the locations of the Oracle spawns in Mars and Venus are not pre-determined. Instead, the order and locations in which they spawn will appear back in the Vault, and the Home team will need to call this information out the Away team. Adding another layer of difficulty, the Oracle callouts are inverted between the two locations, so the order that the orbs appear for the Home team will need to be reversed when they call them out to the Away team. Atheon’s damage phase With both teams doing their jobs correctly, all six players will now be back in the Vault with Time’s Vengeance active for roughly 30 seconds. Everyone should rush to the platform in the center of the map for maximum efficiency. The Relic holder will be able to activate a massive shield to keep you all safe while dealing damage, occasionally dropping the Relic to contribute. Be careful, however, because if the Relic is left on the ground for too long it will de-spawn, and your team will need to wipe. One thing to watch out for is another Detain mechanic, similar to the Templar encounter from before. One player will be marked with the effect Imminent Detention, meaning they are about to be encased in a Vex forcefield. This player needs to jump off the platform and away from their teammates, as once the debuff is activated if they are still near their fireteam, everyone will be blocked from doing damage to Atheon, and you’ll have to wipe. Once the teammate being Detained has been freed, group up behind the Relic shield and use your Supers, heavy weapons, and throw everything you’ve got at Atheon. If all goes well, you should take out roughly half of his total health. Afterward, it’s time to rinse and repeat the process once more, potentially two more times if you’re low on damage output or something goes awry. Soon after each DPS phase, three players will be teleported at random once again. This is undoubtedly the most challenging aspect as all six players need to fully understand the different tasks required. Try to keep comms clear and focus on each step of the encounter one by one. Soon enough, you’ll be an expert and know exactly how to coordinate an attack on Atheon and be wracking up Vault of Glass drops in no time. Destiny 2 Vault of Glass: Rewards & Loot The Vault of Glass raid is officially live in Destiny 2, but we already had an early look at the Vault of Glass loot thanks to dataminers who scrubbed Bungie’s API. A number of fan-favorite weapons have returned, along with a devastating exotic. Below is a full list of what players can obtain from the raid, and from which encounters. In addition to the encounter-specific and random raid drops, there is an area in the final section where you can spend your Spoils of Conquest to buy more Vault of Glass gear, exactly how the spoils chest works in Deep Stone Crypt.
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Destiny 2 Witch Queen expansion: Release time, trailer, exotics & everything we know so far – Dexerto
Destiny 2 Witch Queen expansion: Release time, trailer, exotics & everything we know so far BungiePerhaps Destiny 2’s most hotly anticipated expansion of all time, The Witch Queen is finally approaching and we’ve got you covered with everything there is to know. The release date, early leaks, and more – here’s the full rundown. Ever since the release of Destiny in 2014, we’ve seen at least one major expansion with each passing year, but 2021 went by without one after The Witch Queen was delayed. The game’s next big chapter is fast approaching though, and we’ll be going toe-to-toe with Savathun – the titular antagonist who’s been hiding in the shadows for years in the game’s lore. She’ll make a formidable opponent, but with new weapons, an overhaul of an existing subclass, and plenty more to come, Destiny 2 is about to get incredibly exciting. Here’s everything we know about the next expansion. Contents Release Date – Trailers – Platforms – Story – New Features – Power level update – Witch Queen raid – Price – What’s next for Destiny 2? – Destiny 2 The Witch Queen: Release Date and Time The release date for the Witch Queen expansion in Destiny 2 is February 22, 2022. It’ll arrive alongside Season 16, kicking off the next year of content ahead of Lightfall. As for timing, Bungie’s latest blog has revealed the upcoming maintenance and rollout schedule is as follows: February 21, 6:45 PM PST (0245 GMT): Destiny 2 is brought offline. – February 21, 7 PM (0300 GMT): Pre-load for Update 4.0.0.1 will be available on all platforms. – February 22, 9 AM (1700 GMT): Destiny 2 will be brought back online. Update 4.0.0.1 will be playable on all platforms and regions. This coincides with the weekly reset. – February 22, 10 AM (1800 GMT): Destiny 2 maintenance is scheduled to complete. – While The Witch Queen was originally planned for 2021, that calendar year now marks the first time in franchise history that we won’t see a major content drop. Instead, the new content was delayed to early 2022. For up-to-date server status, be sure to check our guide to the Witch Queen rollout. Destiny 2 The Witch Queen: Trailers As part of the reveal event, Bungie premiered two Witch Queen trailers. The first gave us a new cinematic as guardians interacted with Savathun for the first time. Destiny 2 The Witch Queen Reveal Trailer Destiny 2 The Witch Queen Gameplay Trailer The second trailer on display gave us our first look at Witch Queen gameplay. From new abilities to the power of the Glaive, there’s plenty to look forward to. Destiny 2 The Witch Queen Game Awards Trailer The third trailer, which was revealed at The Game Awards, shows off even more details about the upcoming expansion. The Witch Queen Expansion: Platforms Coming as no surprise, the next Destiny 2 expansion will be available across every platform currently supported. This includes the PlayStation 4 & 5, the Xbox One & Series X | S, along with PC and Google Stadia. At this stage, there appear to be no further plans to spread Destiny 2 on any further platforms with the release of The Witch Queen expansion. While Bungie was purchased by Sony in January 2022, both parties have expressed an interest in Destiny 2 remaining multiplatform. The Witch Queen Expansion: Storyline The upcoming Destiny 2 Expansions. This ends the Light and Darkness Saga. pic.twitter.com/I9buDNkI0l — Destiny 2 News (@DeltaINTEL) August 24, 2021 For the better part of a decade, Destiny has revolved around a story of Light and Darkness. Even when certain stories journeyed elsewhere, that was always the underlying theme. Now, The Witch Queen expansion is finally ready to “conclude the Light and Darkness saga,” Bungie confirmed in February. Read More: Witch Queen will be make or break moment – “The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes and villains that persist over multiple future releases.” It’s too early to gauge just how this conclusive narrative will get underway. As the expansion draws near, we’ll keep you updated right here. What we do know is that the expansion will introduce Hive that will wield the Light, just as Guardians have. Bungie has explained that they want Guardians to “feel terror” in an interview with Gamespot. It’s also worth checking in with longtime Destiny 2 content creator My name is Byf, who has been releasing lore videos for years. This time around, he’s looking at where Eris Morn has been during Season of the Lost, and how that could tie into The Witch Queen and Season 16. Witch Queen Expansion: New features A new realm: The Witch Queen’s Throne World – Weapon Crafting: With custom shader, mod, and stat combinations. Could this be a game-changer? – Glaives: A new weapon archetype that lets you perform powerful combos, fire projectiles, and deploy a lifesaving shield. – Bungie is also promising “the definitive Destiny campaign”, which will be replayable for better loot at higher difficulties. Destiny 2’s Forsaken campaign will be added to the Destiny Content Vault when Witch Queen arrives – and fans aren’t happy. That’s not all, though. Players can expect two Crucible maps to return over the course of the next year, as well as one brand new one and one Destiny 1 map. If players pick up the Witch Queen Deluxe Edition, there are two new Dungeons, too, and we’re also expecting a raid to return from Destiny 1. Our money is on King’s Fall, but it could also be Wrath of the Machine. We’re also expecting a reworking of the game’s core pillars, including changes to Vanguard reputation and a Gambit rework, but those will be part of Season 16 as opposed to only in The Witch Queen. We’re also expecting the usual balance changes — here’s hoping we get some buffs on Pulse Rifles. Destiny 2 Witch Queen: Void overhaul Alongside all the new content in the Witch Queen expansion, Bungie is also set to overhaul everything Void-related in Destiny 2. As the first step in reworking all Light subclasses, Void will be given a new coat of paint in the upcoming release, presumably with Solar and Arc abilities following later. Certain abilities will be scrapped, others will be adjusted, and brand-new abilities will also come into focus. Brush up on every Void change in the works right here. This overhaul means we won’t be getting a new subclass in Witch Queen, though. Bungie has promised the overhaul will come to Solar and Arc, with a focus on burning/healing and chaining damage respectively. Destiny 2 Content Vault as of Witch Queen Since Beyond Light, Bungie has been “vaulting” and re-adding content to Destiny 2. On the one hand, that means it’s harder than ever to get on board, but it does give longtime players plenty of reasons to log in. The addition of the Witch Queen expansion will see a new vaulting cycle begin. Players will lose access to: Year 4 seasonal content – Forsaken – The Tangled Shore destination – At present, we still don’t know if anything could be returning, either. In an interview with PC Gamer, Game Director Luke Smith said reintroducing content isn’t guaranteed – even with an expansion as big as Witch Queen. “Each expansion is going to include a brand-new destination,” Smith explained, “so The Witch Queen is not going to unvault one. For a destination to be unvaulted, it has to be updated to the latest context for the universe, so even with Cosmodrome, we updated a bunch of it to the latest context.” Destiny 2 Witch Queen exotics Bungie has shown off a series of new exotic weapons, and the new Glaive, in more detail. Here’s what we can see: Grand Overture — Slug launcher charges full auto missiles (Season Pass required). – Parasite — Worm launcher with increasing damage (grenade launcher). – Osteo Striga — Swarming projectiles trigger a toxic burst (looks like an SMG). – Titan Glaive: Edge of Action — Place a protective shield. – Warlock Glaive: Edge of Intent — Deploy a healing turret. – Hunter Glaive: Edge of Concurrence — Tracking chain lightning. – Hoarfrost-Z chest (Titan) — replaces Titan barricade with a Stasis wall. – Osmiomancy gloves (Warlock) — additional coldsnap grenade with enhanced seeking. – Blight ranger helmet (Hunter) — reflected projectiles deal increased damage – Check them all out in action below: Destiny 2 Witch Queen Power level update With the launch of the Witch Queen expansion comes a fresh update to Destiny 2’s Power floor. As usual with content drops of this scale, Bungie intends for all players to be able to access the latest missions right away. Therefore, all Guardians will be bumped up to 1350 Power at the very beginning of the new expansion. Regardless of what your current Power may be, whether you’ve taken a few months off, or you’re just jumping into Destiny 2 for the first time, everyone will begin at 1350 Power as the minimum. Destiny 2 Witch Queen raid Other than the expected returning raid, the Witch Queen will introduce a new one. We don’t know its name just yet but we do know that it’ll be set within the Pyramid ship on Savathun’s Throne World and it will debut on March 5, 2022, at 10:00 a.m. PST (1 PM EST). The Pyramids have been lurking for a few years now, and we’ve only been inside on briefly at the end of Shadowkeep. We can’t wait to explore further. Brush up on everything we know about the Destiny 2 Witch Queen raid right here. Destiny 2 Witch Queen Price and Deluxe Edition The standard edition of Witch Queen will cost players $39.99. Unlike Beyond Light, it is not expected to launch on Xbox Game Pass. The Witch Queen’s Digital Deluxe Edition costs $79.99. The Deluxe + 30th Anniversary bundle costs £87.99/$99.99 and includes the 30th Anniversary bundle. The Deluxe Edition will include: Seasons 16 – 19. – Two Year-Five Dungeons – Exotic SMG – Catalyst ornament – Exotic Sparrow. – Deluxe Edition preorders: Throne World Exotic Ghost Shell, Enigma Exotic Emote, new emblem. – If you opt for the standard edition, expect each season to set you back £10/$10 or so – starting with Season 16. Physical collectors editions include your very own Hive Ghost, as seen below. Destiny 2 The Witch Queen Collector’s Edition. Includes this: pic.twitter.com/jqSL6HLR7N — Destiny 2 News (@DeltaINTEL) August 24, 2021 What’s next for Destiny 2? If you worried that the Witch Queen was the end of Destiny 2, we’ve got good news – Bungie has promised much more content. 2023 is expected to see the launch of Lightfall, while The Final Shape will follow after that. We’ll be sure to keep you updated here with all the latest on The Witch Queen expansion in Destiny 2. Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide
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Ultimate Destiny 2 Expunge guide: How to unlock, best Gauntlet upgrades, more – Dexerto
Ultimate Destiny 2 Expunge guide: How to unlock, best Gauntlet upgrades, more BungieIn addition to its Vex-themed Override activity, Destiny 2’s Season of the Splicer brought players a new weekly mission: Expunge. Here’s everything you need to know about the activity and the best strategies for completing its variants. Destiny 2’s latest season, Season of the Splicer, has graced players with meaningful story developments and powerful new guns to chase. In addition, the season introduced a pair of new activities: first Override, and then Expunge. Kicking off the second week of the season, players jumped into the new Expunge mission with high expectations after last season’s weekly Presage mission was a smash hit. While Expunge doesn’t follow the same formula that awed players during their Presage runs, the activity offers some extremely impressive Vex-themed visuals and mechanics to conquer. Here’s everything you need to know about Expunge in Destiny 2’s Season of the Splicer. Contents: How to unlock Destiny 2 Expunge mission – Destiny 2 Expunge mission explained – How to complete Expunge: Labyrinth in Destiny 2 – How to complete Expunge: Styx in Destiny 2 – How to complete Expunge: Tartarus in Destiny 2 – How to complete Expunge: Corrupted Labyrinth in Destiny 2 – How to complete Expunge: Corrupted Styx in Destiny 2 – How to complete Expunge: Corrupted Tartarus in Destiny 2 – How to complete Expunge: Delphi in Destiny 2 – Best Splicer Gauntlet upgrades for Destiny 2 Expunge – – How to unlock Destiny 2’s Expunge mission Before jumping into Expunge, you’ll need to make sure it’s been unlocked, and to do that, you need to be totally caught up on the seasonal questline involving Mithrax and his Path of the Splicer quests. If you’ve been keeping up with each new quest step as it’s been unlocked, you should already have the first Expunge mission, Labyrinth, available. If not, you’ll need to work your way through those quests and reach the Path of the Splicer III step. After starting Path of the Splicer III, Mithrax will send you over to the Tangled Shore to complete its Override encounter. As usual, make sure you have some Key Codes with you before entering the mission, as you’ll need at least one to unlock a special chest at the end of your run. Once you’ve completed that Override mission, a Conflux Chest will be located near the standard, post-boss loot container. Make sure you interact with the Conflux Chest to get the ‘Message received’ quest step, and then talk to Mithrax once more to unlock Expunge. Destiny 2’s Expunge weekly mission explained Expunge is Season of the Splicer’s weekly mission, and many players might be expecting something similar to last season’s Presage pinnacle missions. However, while Expunge is something you’ll want to complete each week, it’s a bit different from what players experienced last season. You’ll still be required to complete activities similar to other weekly missions — platforming, unlocking secrets and puzzles, and dealing with enemies. There are also multiple variations of the mission, so you’ll be tackling different areas, objectives, and enemies as the season progresses. The recommended power level for Expunge activities is between 1290 and 1300, easy enough to reach for most players. You’ll also be dealing with specialized enemies like Barrier and Overload Champions, so make sure to bring some weapons equipped with the mods you’ll need to counter them. Expunge will have you diving back into the Vex network, and while these missions aren’t tied to a new seasonal exotic (at least, not that we know of), and is more in line with the Interference missions from Season of Arrivals, it’s definitely something you’ll want to knock out each week — and here’s exactly how to do it. How to complete Expunge: Labyrinth in Destiny 2 The first Expunge mission takes place on the Tangled Shore. Open the Director, select Expunge: Labyrinth, and you’ll be transported into the Vex network in no time. After loading in, you’ll be assigned the objective ‘Breach the Nexus’, and you can now head into the network and follow your objective marker. The Vex maze will shift and change as you make your way through, opening up new areas as you go. Keep a close eye out for any new passageways that appear (as you’ll often seem stuck but might have missed a new route that opened up) and follow the path as it’s revealed. After you’ve made a bit of headway, Mithrax will contact you with a warning: the Vex are attempting to purge you from the network. You’ll hear an ominous noise, and a bright Vex grid will appear back from where you came. You’ll now need to outrun the purge, as if it reaches you, you’ll be eliminated. Keep pushing forward as quickly as you can, and you’ll eventually reach a small Vex portal that will teleport you to a new platforming section. Look out for any Vex constructs you can shoot to unlock the path, and carefully make your way across these platforms to proceed. The next curveball will appear after defeating an enemy that drops a Data Spike. Pick up this glowing Vex orb, and carry it with you until you reach a terminal and are prompted to deposit the data, which will then allow you to continue. Whenever you see red Vex grids appear, make sure to destroy them to clear out your path. You’ll also occasionally be trapped inside Vex barriers, which you’ll need to destroy to keep moving (similar to the detain mechanic from Vault of Glass). Read More: Destiny 2’s new Override game mode explained – Eventually, you’ll reach an arena where Fantis, the Oppressive Mind, will appear and attack you. After damaging Fantis, the Vex will become shielded and immune to your attacks. Seek out and defeat two enemies that will drop Data Spikes, which you’ll then need to slot into the appropriate terminals to bring down the shield. Once the Oppressive Mind is vulnerable again, hit the Vex with everything you’ve got. Defeating him will reward some loot, seasonal currency, and complete the Expunge: Labyrinth mission. How to complete Expunge: Styx in Destiny 2 The second Expunge mission, Styx, can be launched from the Moon. Open up the Director, select the mission, and you’ll be teleported into the Vex network shortly after. You’ll once again find yourself navigating the twisting maze that makes up the Vex network, and many of the same strategies from Labyrinth still apply: keep an eye out for hidden routes, outrun any purges the Vex send your way, and speed through the maze until you hit the final portal. The small Vex gate will throw you into a new area full of Vex architecture. Mithrax will inform you that several barriers are blocking your path, and you’ll need to destroy a small Vex artifact and pick up the Authentication Key it drops to clear the way — similar to the Data Spikes found in Expunge: Labyrinth. Use the first key to open a gate blocking your path (watching out for any Vex defenses along the way), then grab another key sitting on the other side of the barrier. Either shoot or maneuver your way through the enemies in the next section before reaching a shielded turret with another key slot nearby. After depositing the second key, you’ll notice two other slots need to be filled. Clear out the two areas adjacent to the turret room, each containing another Authentication Key needed to fill those slots, and you’ll finally be able to take down the shield and face off against Dikast, the Oppressive Mind. The Vex boss will fire projectiles at you while spawning defenses throughout the arena. After being damaged, its shield will regenerate and you’ll need to take it down with another Authentication Key. Bring down the shield, finish the boss with another round of damage, and the mission will be complete. How to complete Expunge: Tartarus in Destiny 2 Destiny 2’s third Expunge variant, Tartarus, can be initiated from a node on Europa. Open up the icy moon in the Director, select the mission, and you’ll be plunging back into the network once again. Read More: How to claim Destiny 2 Prime Gaming rewards – Like weeks past, you’ll make your way through a short platforming section, and after hopping through a Vex portal you’ll be transported into the meat of the mission. Tartarus includes more platforming through the Vex domain, but features a much heavier concentration of environmental defenses. Your progress will also be halted by several impassable barriers, so keep an eye out for any conduits or confluxes that can help you clear the way. Eventually, Vex enemies will begin to spawn and you’ll need to fend them off while making sure to avoid any obstacles that continue to delay your progress. Eventually Dimio, the Oppressive Mind will appear and you’ll need to promptly take the Vex Hydra out. It will occasionally throw up a shield after taking a bit of damage, which you can bring down by destroying two more conduits that spawn nearby each time. After a few damage phases, Dimio will fall and Expunge: Tartarus will wind down. You’ll be treated to the typical post-mission rewards and exposition from Ikora, Mithrax, and Osiris, after which the mission will be complete. How to complete Expunge: Corrupted Labyrinth in Destiny 2 The fourth Expunge variation will see you return to week one’s Labyrinth in the Tangled Shore — but this time, you’ll be fighting your way through a new, Taken-infested version of the original mission. After the introductory maze section, you’ll quickly realize something is amiss, as the Vex domain is now filled with Taken corruption. Keep an eye out any Vex defenses and new Taken obstacles as well — many of which can send you plummeting to an untimely death if you aren’t careful. Proceed through the mission’s platforming component, fighting off enemies and depositing data spikes to clear the way. You won’t have to wait long before the typical Vex enemies are joined by Taken forces as well — all of which you’ll need to clear out as you push forward. Eventually, you’ll find yourself in the final arena from week one’s Expunge mission — but in keeping with the new Taken theme, you’ll be facing off against a corrupted version of the first Expunge boss: Fantis, Oppressive Mind Reborn. After blasting through your initial damage phase, you’ll need to drop Fantis’s shield and make him vulnerable to your attacks again. Defeat each of the Nexus Guardians that spawn in, deposit the data spikes they drop, then take the Vex Minotaur down once and for all. As the mission winds down, you’ll receive the usual armor and season material rewards, but will also be treated to some serious lore implications tied to the upcoming Witch Queen expansion (which will likely be expanded upon in the remaining weeks of the season). How to complete Expunge: Corrupted Styx in Destiny 2 Continuing the trend started by Corrupted Labyrinth, Expunge’s Corrupted Styx variant will also throw you up against a combination of Vex and Taken enemies as you make your way through the network once again. Initiate the mission from its node on the Moon, and follow the familiar trail into the Vex network after loading in. Like the original Styx mission, you’ll need to make your way through any defenses blocking the path while collecting and depositing Authentication Keys to clear the way. You’ll soon find yourself back in the mission’s turret room, with another barrier standing between you and the final boss. Deposit the first of three Authentication Keys, then clear out the two adjacent rooms to obtain more keys you can use to bring down the barrier. Once you’ve located each key, you’ll need to defeat a Nexus Guardian or complete a brief jumping section, respectively, to unlock the items. Grab the two keys, deposit them both in the central room, and you’ll soon find yourself facing off against the final boss: Dikast, Oppressive Mind Reborn. Hit the Vex turret with your weapons and abilities, then find and cash in one last Authentication Key to bring down the shield it throws up in the middle of the fight. Target the boss with one more round of damage to destroy it once and for all, and the mission will be a wrap. How to complete Expunge: Corrupted Tartarus in Destiny 2 Season of the Splicer’s final Corrupted mission throws you into an updated version of the last un-infected Expunge activity you overcame earlier in the season: Tartarus. Boot up the new version of Tartarus on Europa and make sure you have anti-Overload weapons or mods equipped. After loading in, scurry through the opening corridors and ledges of the Vex network until you reach the meat of the mission. Like the original iteration of Expunge: Tartarus, the Corrupted variant features a heavy focus on platforming and environmental obstacles. Make your way safely through the opening area, avoiding Vex defenses and shutting down any barriers in your way. After delving deep enough into the network, Vex and Taken enemies will appear. Take out any opponents blocking your path, watch out for additional defenses, and fight your way through the area to your final encounter with Dimio, the Oppressive Mind Reborn. The Vex Hydra will spawn in the center of the final room. After wearing down its health bar, Dimio will teleport to safety and a shield will appear around it. Locate and destroy any Vex conduits that pop up to bring down its shield, then finish off the boss once and for all. After Dimio is destroyed, you can collect your post-mission rewards and listen in on the closing remarks from your allies. Their conversation sets the stage for an epic showdown against Season of the Splicer’s true enemy, who’s behind the Endless Night engulfing the Last City: Quria. How to complete Expunge: Delphi in Destiny 2 Expunge: Delphi is the final iteration of this Destiny 2 activity, and features your much-anticipated showdown with Quria, who’s been tormenting the Last City during Season of the Splicer while also setting the stage for Savathun’s arrival in next year’s Witch Queen expansion. Initiate the final Expunge mission from its node on Europa, making sure to bring your most powerful gear and weapons with you, as this version of the activity features a hefty recommended power level of 1310, and contains both Barrier and Overload champions. After proceeding through the opening section, you’ll be transported into the main segment of the Vex network, which features heavy Taken corruption (something that aligns with Quria’s role as an agent of Savathun). Delphi features a mishmash of previous Expunge missions, so you’ll be platforming, depositing data spikes, avoiding obstacles, and fighting both Vex and Taken enemies — think back on your previous runs if you become stuck on one arena or mechanic. After fighting through the mission to its final arena, your showdown with Quria will begin. You’ll need to contend with plenty of mechanics during this encounter: environmental obstacles, detainment, and various enemies will stand between you and your ultimate Vex opponent. You’ll need to identify and deposit various Authentication Keys to bring down Quria’s shields, while also facing off against powerful Taken and Vex enemies. Throughout this process, continue wearing down Quria’s health pool with weapons and abilities between her immunity phases. Quria should finally be destroyed after three damage phases, and the epic confrontation will be complete. Enjoy your hard-earned victory, listen to your comrades discuss the future, and look out for Savathun when the Witch Queen drops next year — she won’t take kindly to your destruction of her champion. Best Splicer Gauntlet upgrades for Destiny 2’s Expunge mission Your exact experience during your Expunge runs will also depend on the Splicer Gauntlet upgrades you’ve unlocked. While having as many upgrades as possible will certainly help in general, several specific unlocks will make the missions much easier. When you first pick up Path of the Splicer III, you’ll be granted the Codebreaker upgrade, allowing you to exploit vulnerabilities in the Vex network to gain deeper access. This will help you move through the Expunge missions more easily. In addition, you’ll want to unlock any other upgrades that make your path through the activity easier. Codestrider will provide additional platforms and shortcuts for you to take advantage of, while Deletion Exclusion will reduce damage from Vex defenses while inside the network. Wirewalker can help reveal other paths through the mission that serve as shortcuts. Making sure you’ve unlocked anything that helps to shorten the time between jumping into Expunge and defeating the final boss is well worth taking. That’s everything you need to know about how to get started with Expunge, making your way through its Labyrinth and Styx variants, and the best Gauntlet upgrades to help cut down your run times. Make sure to check back for additional tips and tricks as more Expunge missions are unlocked.
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Trials of Osiris just made Destiny 2 history in its first week back – Dexerto
Trials of Osiris just made Destiny 2 history in its first week back BungieAfter months of setbacks for Destiny 2’s pinnacle PVP activity, Trials of Osiris finally found its footing this week, making history as more players engaged with the competitive mode than ever before. Since the release of Destiny 2 in 2017, truly elite PVP experiences have been few and far between. What started as Trials of the Nine, a unique 4v4 take on the elimination mode from the original Destiny, soon transitioned back into Trials of Osiris three years later. The challenging playlist was finally set to return to its initial form in Season of the Worthy and while players rejoiced, the fanfare was short-lived. Catastrophic issues led to repeated delays as the PVP mode was held back time and time again. After multiple false starts, Trials eventually returned on March 19. For the first time in Destiny 2, it actually felt “perfect.” As a result, the latest weekend of elite PVP competition made history. The player count for the most recent weekend of Trials action saw more than 365,000 Guardians getting involved. This marks the biggest weekend for Trials in Destiny 2’s four-year history. Previously, the record was held by the opening weekend, which saw just shy of 360,000 players jumping in. The success of this weekend can be boiled down to a few key factors. First, after such a long stretch of mishaps, finally having a solid experience gave PVP players something fresh to grind. For new players and veterans alike, there’s nothing else quite like the intensity of a Trials run. Now that it’s functioning properly, everyone is able to share in that excitement after years of shortcomings. Read More: When is crossplay coming to Destiny 2? – The next big factor that drove engagement was the Igneous Hammer. This powerful Hand Cannon served as the three-win reward this time around. While the best loot is saved for flawless runs, having such a lucrative draw this early into a Trials run means just about anyone can earn it. Therefore, more Fireteams than ever before were eager to join the mix. We’ll have to wait and see if Trials can keep this momentum going in Destiny 2. With the next major expansion set for 2022, it could be another full calendar year until the next big content drop. In the meantime, Trials may just have to carry the PVP player base.
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This iconic Destiny 2 Exotic is finally getting a Catalyst – Dexerto
This iconic Destiny 2 Exotic is finally getting a Catalyst BungieBungie has confirmed that arguably Destiny’s most iconic Hand Cannon is finally getting an Exotic catalyst which could see it thrown back into the PvE meta after years of irrelevance. Destiny 2 is defined by its sandbox with it being central to just about every buildcrafting element in Bungie’s looter shooter. From the best Exotics to best PvE guns, the constantly evolving meta is driven by updates to the sandbox. It’s not just new guns that keep things fresh either. Bungie regularly updates older weapons with new perks and – in the case of Exotics – new catalysts. These can be incredibly impactful as we saw with Monte Carlo. Now Bungie has revealed the next Exotic in line to get the catalyst treatment and it is arguably the most iconic of all. Thorn catalyst brings back one of Destiny 2’s most loved Exotics In a TWID posted on September 21, Bungie confirmed that Thorn will be the Exotic to receive a new catalyst in Season 23. This comes seven years after the Exotic Hand Cannon was first added to Destiny. Revealing the catalyst, Bungie posted: “Look, you can admit it. Don’t be shy. It’s OK to say out loud that you enjoy the ever-loving Traveler out of going fully stabby-stabby with the recently added Monte Carlo catalyst. We get it, we’re not here to judge. In the same vein, have you considered Thorn for your loadout lately?” The Thorn catalyst will have the following effect: “Grants bonus Range (+20) and Stability (+10). Dealing a final blow or absorbing a Remnant grants additional increased weapon range, as well as increased Mobility and Handling for a short time.” With it effectively being an upgraded KIlling Wind, this catalyst won’t make proccing Soul Devourer any easier but since it triggers on Final Blows you won’t have to worry about that. Given how strong Hand Cannons are in PvE right now a buff like this could easily see Thorn become meta. As for PvP, Thorn is already a strong option and one of the better Exotics to use in The Crucible. So free stat boosts just for securing a Final Blow certainly won’t hurt its chances of becoming top-tier.
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This Destiny 2 Nightfall weapon is already outclassed by a superior Dungeon drop – Dexerto
This Destiny 2 Nightfall weapon is already outclassed by a superior Dungeon drop BungieDestiny 2 players have struggled to justify grinding God rolls for one of the game’s Nightfall and Grandmaster weapons, not least because a better Precision Frame Arc auto rifle already exists. Guardians questioned the viability of Shadow Price and its Adept variant on Reddit, with particular criticism aimed at its lackluster pool of available perks. “Just wanted to come here and say please, Bungie, add some better perks to Shadow Price. That is all,” read the OP’s comment, prompting others to confirm they’d already thrown in the towel before starting the grind. “Took only a glance to decide that I’m not bothering with Strikes this week,” one replied. Another stipulated, “I love Shadow Price but damn it needs some good third-column perks,” as the culprit for its low standing in the sandbox. For context, the possible third-column perks for Shadow Price are: Surplus – Overflow – Bottomless Grief – Fourth Time’s The Charm – Feeding Frenzy – Killing Wind – Except for Feeding Frenzy, all the above are better suited to PvP. Like PvE, though, Prosecutor is the better pick in Crucible thanks to its vastly superior rolls. “Honestly if you’re looking for an Arc 450, Prosecutor completely sh*ts all over Shadow Price,” came one response. “Dragonfly/Voltshot is a way better ad clear roll and Proesecutor’s Origin Trait is always working, whereas Shadow Price’s requires kills or Champion stuns,” they continued. “Onslaught would’ve made this gun stand out. The way I see it, it’s just Walmart-brand Prosecutor,” added another. For the unaware, Prosecutor drops from Prophecy. Bungie’s refresh of the Dungeon’s loot pool, including perks for existing weapons, has resulted in the auto rifle becoming a popular pick for Arc builds, in particular. No Patterns have been made available for Prophecy weapons, so Guardians need to get lucky or grind for their desired roll.
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This Destiny 2 Exotic is incredible for taking down Onslaught’s most annoying enemy – Dexerto
This Destiny 2 Exotic is incredible for taking down Onslaught’s most annoying enemy BungieDestiny 2 players wipe in Onslaught all the time, and those wipes are often because of Tormentors. They are by far Onslaught’s most annoying enemy, but one Exotic weapon makes dealing with them trivial. Tormentors are boss enemies introduced in Lightfall. They resist most damage and can only be taken down by shooting their shoulder pads followed by their exposed stomach. These unique mechanics mean many otherwise meta Destiny 2 weapons are ineffective against them. DPS powerhouses like Rocket Launchers, HGLs, and Swords are not good options against Tormentors. Despite this, some weapon archetypes and Exotics stand out as incredible Tormentor counters. One of these is Forerunner, an Exotic sidearm added in the 30th Anniversary Pack that is based on the M6D Magnum from Halo. Forerunner is unusual as it is a sidearm that uses special ammo and heavily relies on precision damage. This normally makes Forerunner difficult to use but against Tormentors it works to the weapon’s benefit. Tormentors can only be defeated by precision damage, so using an Exotic that excels at just that makes sense. What makes Forerunner so good is that it can break a Tormentor’s shoulder pads in just a few shots. As for stomach damage, Forerunner deals around 24,000 damage per shot which is boosted to 30,000 when overcharged. This can be further enhanced by equipping Kinetic Weapon Surge mods and using Mechaneer’s Tricksleeves. Overcharging the Exotic sidearm is easy as all you need to do is activate the Anti-Barrier Sidearm perk from Season 23’s Artifact. This provides both a 25% damage boost when using sidearms and allows Forerunner to stun Barrier Champions. To get Forerunner you’ll need to finish Destiny 2’s Magnum Opus quest. This involves completing various activities in Eternity to acquire a Strange Key and then tracking down the Exotic sidearm in the Eternity Valley.
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Tfue explains what Destiny 2 needs to change to be “good again” – Dexerto
Tfue explains what Destiny 2 needs to change to be “good again” Bungie / Twitch: TfueTurner ‘Tfue’ Tenney has taken a swipe at his very first video gaming love, dubbing Destiny 2 “cringe” and “simple,” and suggesting there are a few key elements Bungie need to look at fixing before it can be “good again.” Before Fortnite and before his explosion in popularity on Twitch, Tfue was a Guardian, and a damn good one at that — the young star set hefty records in the competitive Trials of Osiris playlist during the early days of the title. His love for Bungie’s planet-hopping looter-shooter eventually waned, however, and in 2016 he announced he had “officially retired” from Destiny. That was, until the devs announced its top PvP mode, Trials, was returning. Tenney jumped back in his Destiny spaceship during his March 9 stream, and soon set about tearing the game. From map design, to “helping noob players” and the “cringe” gunplay in the Crucible, Tfue didn’t hold back in his rant. “It’s just easy to outgun people in this game… deadass. People don’t have to know how to aim in the game to be good,” he said after his third consecutive death in a Rumble match. “Shotgun players are so cringe too.” Read more: Tfue explains why Fortnite’s SBMM is ruining solos The “easy aiming” the Destiny franchise had developed over the past years had also given rise to a number of unskilled players who were “still able to go well,” Tfue added. “These kids play every day, and I’m still sh*tting on these bots.” Considering Tfue cut his teeth in the franchise on Destiny 1, which was released all the way back in 2014, he did admit the game may have changed a lot since he was gone. That wasn’t an excuse to make it “simple” though, he said. “Destiny 1 was lit. Destiny 2 now is so simple… it’s f**king dogsh*t,” he said. If Bungie really wants their franchise to grow he said, they have to look at their gunplay, and not cater to casual players. They also need to “add more big maps,” and get rid of “so many corridors,” the Twitch star added. “What they need is some really open, long-ranged maps. That way people can’t just slide around corners and blow you away with a shotgun,” he said. “The spawns are so bad too, whoever designed the maps are obviously stupid.” While Tfue didn’t hold back in his scathing of his once-loved franchise, he did admit there were a few things Bungie had done “much better” than his new flame, Fortnite. In particular, he brought up the hot topic of aim assist. Read more: Tfue weighs in on FaZe Dubs racial slur controversy “This game is better than Fortnite [in that regard] because there’s aim involved,” he explained. “The one thing I do like about this game is that controller players only have aim assist, so it’s okay if there’s a few of them in your lobby.” Considering the Twitch star has had a lot of problems with Fortnite recently — he unloaded on skill-based matchmaking earlier this week, and suggested Chapter 2 had ruined the game for him — maybe he’s on the lookout for a new game. Right now, it may not be Destiny, considering his near-hour long deluge of complaints about the title in his first stream back. If Bungie were paying attention though, maybe the devs can make the suggested tweaks. Between that, and if the Trials of Osiris launch is as popular as Destiny fans believe it might be, maybe, just maybe, the franchise’s prodigal son could return full-time. Who knows with Tfue though — even Warzone might tempt him now.
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Surprise Destiny 2 Hand Cannon is dominating high end PvE content – Dexerto
Surprise Destiny 2 Hand Cannon is dominating high end PvE content A Hand Cannon added in Season 18 has now taken over Destiny 2’s meta becoming the most used Legendary Primary weapon in high-end PvE content. For several seasons, Hand Cannons found themselves being used strictly as PvP weapons. Their PvE damage output was lacking, especially against Major enemies. That is until a massive buff in Season 22 saw them rise to the top with the likes of Sunshot and Malfeasance quickly becoming some of the best Exotic weapons. A season later and it’s now time for a Legendary Hand Cannon to take the stage and dominate both raids and dungeons alike. Historic Hand Cannon is one of Destiny 2’s best PvE weapons Zaouli’s Bane has risen to the top of the PvE meta becoming the most used Legendary Primary weapon in high-end PvE content like dungeons and raids. According to DestinyTracker, Zaouli’s Bane ranks 2nd overall in raid usage at 4.48%, being narrowly edged out by the Exotic Sunshot at 4.49%. As for dungeons, Zaouli’s Bane ranks 4th overall at 3.59% behind Scatter Signal, Dragon’s Breath, and Sunshot. Available as a drop from the King’s Fall raid, Zaouli’s Bane has always been a solid weapon but never close to top-tier. Its recent rise in the meta is a direct result of Season of the Wish’s artifact favoring Solar so heavily. With its God roll of Explosive Payload + Incandescent, Zaouli’s Bane is perfect for taking advantage of this season’s artifact mods: Unstoppable Hand Cannon, Kindling Trigger, Flint Striker, Torch, and Rays of Precision. The old Hand Cannon is mainly being used as an alternative to Sunshot which is one of the best Exotic weapons in Destiny 2. However, some players prefer the utility provided by Dragon’s Breath, in which case it makes sense to switch out Sunshot for the best Legendary equivalent.
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“Surprise” Destiny 2 Exotic delivers devastating one-two combo – Dexerto
“Surprise” Destiny 2 Exotic delivers devastating one-two combo DexertoOne of the most overlooked weapons in Destiny 2 was reworked to have devastating burst damage and now offers incredible synergy with melee builds. With the arrival of Prismatic and meta Exotics like Still Hunt, Guardians haven’t been paying as much attention to Destiny’s older weapons. However, that might be a mistake, as the Bastion rework in The Final Shape has transformed an overlooked Exotic into one of the best options for dealing burst damage. Following the rework, Saint’s Fists now provides Bastion with a 45% damage boost for 7 seconds after any successful melee hit. Considering Bastion already hit hard for a Fusion Rifle, this is a massive boost. This is only made better by the fact that Bastion can intrinsically stun Unstoppable Champions, giving it some genuine utility. If that’s not enough, landing most pellets in a burst also empowers melee damage by up to 150%, effectively making Saint’s Fist a combined version of both One-Two Punch and Trench Barrel, two incredibly powerful damage perks. The potency of this combo was not lost on Destiny veteran Datto, who admitted, “Bastion is actually something that surprised me quite a lot,” after testing the buffed Exotic. He then theorized that Bastion now has “a lot of synergy with melee-based setups,” which is an appealing prospect given how prominent meta builds are in Echoes Act 2. With Bastion offering two great melee damage perks in one, it is indeed now one of the best weapons to use with melee builds. Alongside the likes of Tractor Cannon, Breachlight, and more or less any shotgun with One-Two Punch, Bastion is right up there as a legitimately top-tier option. Where Bastion truly excels is when it is partnered with either Synthoceps or Liar’s Mask. After stacking the damage boost of both Bastion and these Exotics, you are unlikely to encounter many enemies that can survive this lethal combo. However, the reworked Exotic isn’t perfect. Firstly, its effective range is quite limited, so you’ll have to get up close to make the most of it. While this is fine in low and mid-tier activities, it makes using Bastion in harder content like GMs somewhat impractical. Equally, it only has a 5-round magazine. These days, the best Fusion Rifles all roll perks like Reconstruction, Envious Assassin, and Overflow, so having such a small magazine isn’t ideal. Using the Kinetic Loader mod mitigates this problem, but it is still a con of using Bastion that you should be aware of.
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Starfield player perfectly recreates Destiny’s Cabal Harvester – Dexerto
Starfield player perfectly recreates Destiny’s Cabal Harvester A Starfield player has managed to perfectly recreate the iconic Cabal Harvester from the Destiny series. The ship-building element of Starfield was a feature that immediately drew the attention of the community at large. Since its launch back in September, players have been sharing their creations online. Ranging from a recreation of the Titanic to an actual hamburger complete with condiments, very little is off-limits. With the game’s story and side quests now over for many, the ship customization and base-building elements are the main features keeping people in-game. Now, one player has recreated one of the most recognizable ships from one of the most venerated sci-fi series in gaming. The Cabal Harvester finally flies in the Starfield universe Redditor SundaeSplit shared his rendition of the spectacular Cabal Harvester on the StarfieldShips subreddit, with fans quick to laud its accuracy to the original. Impressively, the ship is built in the vanilla version of the game though the author does make use of small existing glitches to place and overlap parts. The instantly recognizable thrusters are also present alongside the striking red coloration. The lack of interior customization options in the game has left features like the cockpit at the mercy of the developer. Despite that, much of the design inside the ship turned out coincidentally well when the exterior was completed. The game is now more than a month old and Starfield ships are becoming notably more extravagant. With plenty more franchises to explore, it’s exciting to see what the community will produce next.
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Destiny 2: Final Shape must do well amid reported Sony takeover fears at Bungie – Dexerto
Destiny 2: Final Shape must do well amid reported Sony takeover fears at Bungie BungieWorries about a potential Sony takeover reportedly loom at Bungie, with developers fearing the worst if Destiny 2’s Final Shape expansion doesn’t perform well. Mass layoffs at Bungie in late October resulted in approximately 100 employees losing their jobs. This blow to the studio and the Destiny community left many reeling, especially given Destiny 2’s divisive content output of late. Reports claimed the job cuts were a response to a whopping 45 percent revenue loss. Initially, Sony, which acquired Bungie for $3.6 billion in 2022, was presumed the responsible party. However, Forbes’ Paul Tassi cleared the air, reporting that Bungie management made the final call. The hope is that the studio will be able to turn things around in the new year. And The Final Shape expansion’s recent delay could help in this regard. Yet, there’s now reason to believe The Final Shape may mark a pivotal turning point for Bungie and its continued independence under Sony’s ownership. Report claims Bungie devs worry about possible Sony takeover Speaking with IGN under the condition of anonymity, former and current Bungie developers alleged the late October layoffs constituted an effort by leaders to stave off Sony gaining control. The Destiny creator may be an independent subsidiary, yet its board of directors features two Sony representatives – Head of PlayStation Studios Hermen Hulst and Sony SVP Eric Lempel. Studio co-founder Jason Jones, CTO Luis Villegas, and CEO Pete Parsons round out the board. Currently, voting on the board works such that decisions are split between the Sony and Bungie executives. Bungie’s Pete Parsons typically acts as the “tiebreaker vote.” According to IGN’s sources, though, such a divide could come to an end. The publication notes that specifics about the deal brokered between PlayStation and Bungie remain a mystery. However, those IGN spoke to claim that leaders previously told them the shared power only remains intact if the company reaches specific financial goals. Should Bungie’s earnings fall significantly below expectations, Sony could abolish the current board structure and mount a full takeover. The final straw could lay at the feet of The Final Shape’s hopeful success. One person told IGN, “We know we need Final Shape to do well. And the feeling at the studio is that if it doesn’t we’re definitely looking at more layoffs.” To staffers still on board, the Final Shape’s delay and continued investments in Marathon’s production aren’t helping in the fight to remain independent. Worst still, cutting jobs hardly counts as the only means of reducing costs. IGN’s sources said hiring freezes, smaller travel budgets, shelved holiday bonuses, and a decrease in morale-centric events have seriously impacted the studio atmosphere. One person reportedly described it as “soul-crushing.” As of writing, neither Bungie nor Sony have responded to the report. But all of the above certainly puts recent events into context if accurate.
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Shroud wants Destiny 2 to “rebalance” everything in PVP separate from PVE – Dexerto
Shroud wants Destiny 2 to “rebalance” everything in PVP separate from PVE Twitch: Shroud/ BungieShroud expressed in a recent Twitch stream how he would like Bungie to rebalance Destiny 2 for PvP, stating that he believes they should have a separate PvP team. Lightfall has been quite the rollercoaster for Destiny 2, with a whole bunch changing both in and out of the game. Lightfall is the second-last expansion within the Light and Dark saga, with The Final Shape concluding the series as a whole. As such, many have hopped back into the game, hopeful to catch up on the story so they themselves can witness the ending of the story. One of the players to hop back onto the Destiny train was Twitch superstar Michael “Shroud” Grzesiek. Shroud has been streaming a fair chunk of Destiny 2 recently, even going so far as to complete the Lightfall campaign on Legendary difficulty. As the FPS god Shroud is known for, he obviously has taken to the Crucible to flex on the Destiny 2 player base. He’s spent a good amount of time in there and has brought up an idea for solving the issues with Destiny’s PvP balancing. Shroud expressed on stream that he’s confused as to why “they (Bungie) don’t rebalance this game for PvP and then just have one class or no classes or whatever.” The Crucible aka PvP in Destiny 2 has been in a rough state for quite some time now, with PvP mains feeling abandoned as Bungie moves on to focus further on the story and PvE side of the game. Shroud went on to explain further, “they should rebalance this whole game and just have an actual PvP team, not just a PvE team that does PvP for fun.” Balancing both PvE and PvP has always been a precarious act for Bungie. With the sheer amount of weapons and perks in the game, it’s understandable why Bungie isn’t able to cater for both of the modes at once. Benjjjyy, a PvP-based Destiny 2 streamer addressed the conflicted nature of Destiny 2’s balancing, and how they disagree with Shroud’s idea. They explained that what makes Destiny 2 hard to balance both PvE and PvP wise is essentially the identity of the game itself. That removing the variety of subclasses, weapons, and abilities would strip the identity of the game, all but removing what was unique about it. While Shroud has ideas for the future of Destiny 2’s PvP, his stint in Destiny 2 will only be a brief one, as he plans on quitting after the Day 1 Raid Race of the Root of Nightmares. It’s uncertain what Bungie’s plans are like for Destiny 2’s PvP future, but it may be possible that down the line, Shroud returns to the game’s PvP in a much different state.
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Shroud explains why he doesn’t stream Destiny 2 – Dexerto
Shroud explains why he doesn’t stream Destiny 2 shroud/BungieTwitch star Michael ‘shroud’ Grzesiek explained why he doesn’t stream Destiny 2, citing the developer’s rules on streaming the FPS. Shroud is known for streaming tons of different first-person-shooter titles on his Twitch channel like Escape from Tarkov, Apex Legends, Valorant, and more. Being a former pro-CS:GO player, he’s built an esports and entertainment career off of his skills in shooting games. However, there is one FPS title he hasn’t streamed – Destiny 2 – and his fans were curious why. Shroud reveals why he’s not streaming Destiny 2 The Canadian streamer was live on February 5 when he explained why he doesn’t stream the Bungie title. “Because of their [Bungie] restrictions of how you can capture Destiny 2 on stream, I didn’t play it,” he said. “I was going to, it looked like a lot of fun, my friends were playing it and I wanted to grind with them.” He continued, “But as soon as I found out that I couldn’t capture the game on stream, I Alt-F4’ed and uninstalled it instantly.” Destiny 2 made headlines when it launched back in 2017 as developer Bungie set restrictions on streaming the game by blocking capture programs in an attempt to curtail cheating. Shroud went on to say that since he couldn’t stream it through OBS, he could’ve Display Captured it but the stream would’ve been “laggy”, making it unfun for both himself and his viewership. Unfortunately, this made it quite unappealing to shroud to give Destiny 2 a chance as he wouldn’t be able to broadcast it to his massive audience.
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Destiny 2 Seasonal Challenges: All Season of the Lost challenges revealed – Dexerto
Destiny 2 Seasonal Challenges: All Season of the Lost challenges revealed BungieDestiny 2’s new Weekly Challenges are here – here’s how to earn plenty of Bright Dust and XP in Season of the Lost via Destiny 2 Seasonal Challenges. Destiny 2’s latest season, Season of the Lost, brings back the weekly challenges that players have come to expect from Bungie’s MMO/loot-shooter hybrid. These offer a great opportunity to level up your season pass in the game, earning sizeable amounts of XP for each one completed. Another benefit is Bright Dust, Bungie’s free-to-earn currency that allows players to buy a selection of rotating premium items including Armor Ornaments, emotes, and weapon customization options. Now that all ten weeks of challenges are available, here’s everything to complete before The Witch Queen arrives in February 2022. Contents Destiny 2 Season of the Lost seasonal challenges – Week 1 – Week 2 – Week 3 – Week 4 – Week 5 – Week 6 – Week 7 – Week 8 – Week 9 – Week 10 – Destiny 2 seasonal challenges for Season of the Lost Throughout the Season of the Lost, players can expect ten weeks of Destiny 2 seasonal challenges. Some are simple, like completing a series of Strikes or Crucible matches, while others ramp up to completing the Nightfall on Grandmaster difficulty or winning matches in Trials of Osiris. New challenges go live at the weekly reset, and we’ve rounded up all of the ones you’ll find in Season of the Lost so far below. Destiny 2 Seasonal Challenges week 1 Destiny 2 Seasonal Challenges week 2 Destiny 2 Seasonal Challenges week 3 Destiny 2 Seasonal Challenges week 4 Destiny 2 Seasonal Challenges week 5 Destiny 2 Seasonal Challenges week 6 Destiny 2 Seasonal Challenges week 7 Destiny 2 Seasonal Challenges week 8 Destiny 2 Seasonal Challenges week 9 Destiny 2 Seasonal Challenges week 10 So, there you have it. That’s everything you need to know about Destiny 2 seasonal challenges for Season of the Lost. For more tips and guides covering all things Destiny, check out: When is crossplay coming to Destiny 2? | Where is Xur this week? | Destiny 2 Weekly reset
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Returning to Destiny 2 is a nightmare – Dexerto
Returning to Destiny 2 is a nightmare BungieFor players who have been fans of the franchise previously, making the return to Destiny 2 feels like more of a challenge than it should be. As an avid player of the original in the franchise, Destiny 1, I’ll be honest in saying that I’ve taken the occasional break in playing Destiny 2 since its release in 2017. Sometimes, these breaks have been for just a month, sometimes for six. Each time I return to the game after taking my sabbath, I’m met with an onslaught of cutscenes, pop-ups, and “you need to go talk to this person, on this planet” notifications. I feel like I’ve taken off work and am catching up on emails, and returning to a beloved game shouldn’t feel that way. I wonder just how many players have had this experience their first time back, and simply opted out of returning a second time. How many fans of the franchise simply can’t keep up with the grind of it all? The problem(s) for returning Destiny players Too much, all at once. For me, the worst part of coming back takes place in the first 30 minutes of logging on. From there, it gets easier. Pop-ups, a cutscene, dropped in for a mission I’m not fully clued in on, tons of Tower notifications, new planets, new armor, new guns, new UI, light levels I’m now far behind on, old guns not being any good now, old missions gone… you get the picture. Maybe this is because I’m an organized and generally “caught-up” person, but I genuinely get anxiety loading into all this. I don’t know where to go first, what’s most important, or what to just ignore completely. In all honesty, I usually just end up on a site like this (great site, by the way) to get caught up and find out the latest. A few weeks back when I had this very experience, I did just that. I Googled what was happening, got some sort of a bearing, and just ended up flying to Europa and doing public events with a friend. It was fun, as Destiny always seems to be, but we had no goals or purpose in what we were doing. We got some blue pieces of armor and called it a night. Destiny is too good of a game to have this sort of experience happen to players. There needs to be something, besides just being thrown into a mission, that tells players what is most important and what their options are in a more organized and concise way. Who knows, maybe this could be a great way to utilize each Guardian’s Ghost and have the little floating robot orb integrate formerly hibernating players back into the world of Destiny. Between limiting the information thrown at players at launch and touching up the Quest UI to make it more user-friendly, Destiny 2 has plenty of room to improve its experience for those coming back to its beautiful world. If you need some convincing of Destiny 2’s beauty, the video below captures one of its greatest cinematic moments, starting at 28:50. So, is Destiny 2 worth coming back to? This is a question I’ve asked myself numerous times over the past few years, with varying degrees of the same answer. But, in the end, that answer always ends up being the same, resounding, yes. Read More: Is Destiny 2 worth playing in 2021? – While many of the main storylines from days of old have wrapped up and the game is now in a much different place than it used to be, I still think Destiny 2 is an amazing game. This is especially true for players returning to the game who have access to its DLCs, as each brings its own set of quests and content for players to dive into. I happen to play primarily on console, so I have access to each of the DLCs through Game Pass on Xbox One. This means that, although the reentry is a bit cumbersome, I may be a bit on the spoiled side for complaining about too much content when logging back in. The worst thing would be the opposite. And, while the current season may feel like it’s dragging on for quite a while when it’s all said and done, the Witch Queen, Lightfall, and Final Shape expansions that have been announced for 2022 and beyond look like they’ll continue to create worthwhile momentum and content. Destiny 2 has, thus far, been a much-improved storytelling experience from Destiny 1, and these future DLCs look to drive that home in an even bigger way. Not only has Destiny continued to improve on its storytelling, but it has also made a lot of great corrections and additions to the game. Crossplay is a great example of this, along with improvements made to the game’s anti-cheat capabilities. The developers seem to be listening to the wants and needs of their base and responding with things that players want to see. Compared to some others out there, Bungie has done a great job continuing to innovate their game. For those reasons, plus a lot of personal nostalgia tied to the early Vault of Glass raiding days in Destiny 1, I make the choice each time to come back to Destiny 2. For all those out there who have once played and are hesitant about coming back, I hope I can meet you in the Tower for a dance-off very soon. The world could always use more Guardians, after all.
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Returning Destiny 2 player slams the state of current revenue model – Dexerto
Returning Destiny 2 player slams the state of current revenue model BungieA returning Destiny 2 player has taken to social media to condemn the current state of the game’s revenue model after finding much of the content closed off. Over time, buying content and expansions for Destiny 2 has become an increasingly confusing prospect. Between the four non-vaulted expansions, the 30th Anniversary content and dungeon passes, accessing everything the game offers is an expensive prospect for many. This is particularly true for returning players who may not have bought the content when it was current and don’t have the opportunity to spread their costs over time. This, in turn, means that lapsed players may find themselves unable to enjoy the bulk of the content with their fellow Guardians without a significant outlay. Now, one lapsed player has expressed their dismay at the cost of getting back into the game with all of the content available. Destiny player gives up when discovering cost of extra content In a post on Reddit, the returning player shared their experience after returning to the game following some time away. After completing the legendary difficulty Lightfall campaign, he began to look for other areas to earn new gear. After discovering their planned dungeon was locked behind the cost of a Dungeon Key, they then attempted to open further content locked behind the 30th Anniversary collection. After discovering the $30 price tag, they gave up and closed the game. Many quickly agreed with the sentiments posted, with one saying: “This is probably part of the reason Lightfall failed to retain so many players (besides quality reasons, that too ofc). I’m willing to bet plenty hopped on to try it out after marketing hype/with friends, went to play the rest of the game and realized how much more they’d have to pay.” Another wanted to emphasize how this issue inordinately affects new players, saying: “I think your comment about confusion of what to buy is valid. Also, while I don’t mind paying for content or think it’s scummy to charge for content, I think the price for a new player to get current in the game is a bit steep.” There were some constructive suggestions on how Bungie could deal with the issue, with some suggesting they remove outright purchases entirely: “Maybe they need to change to a subscription model, you get all new and past content as long as you have a subscription. This would remove the large upfront cost for new players. Make the yearly cost the same as if you purchased the expansion plus all seasons.” Whatever does happen in the future for Destiny 2, there is little doubt that the current state of the revenue model is clunky and confusing. Whether this will change by the time The Final Shape arrives remains unclear, but players feel Bungie has a lot of work to get the game into the right shape before it does.
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Returning Destiny 2 Exotic’s new perk pool has serious meta potential – Dexerto
Returning Destiny 2 Exotic’s new perk pool has serious meta potential BungieTwo new Exotic weapons are returning in Into The Light with craftable variants, and one of these unique Destiny 2 guns has the potential to become meta if it works as anticipated. As revealed on April 2 in a developer livestream, Into The Light is reissuing two Exotic weapons as craftable variants similar to the three weapons currently available from the Exotic Mission Rotator. Along with customizable avatars and a wide range of all-time great weapons returning, this update also brings back Whisper of the Worm and Outbreak Perfected, with the latter of the two looking extremely potent based on the perks we currently know. It was revealed that the new Outbreak Perfected can have either Rapid Hit or Rewind Rounds. These perks reduce time spent reloading based on the number of hits in a given period, either by drastically increasing reload speed or removing the need to reload altogether. These perks could be phenomenal on Outbreak Perfected as the Exotic Pulse Rifle’s unique effect is that it produces SIVA nanite swarms on rapid hits and precision hits. If its nanite swarms trigger these new perks as expected, Outbreak Perfected will not only gain bonus damage from them but also have a practically infinite magazine allowing for constant fire. This is a potentially devastating combination that could make it one of the best Exotic weapons in Destiny 2. The Exotic Pulse Rifle will not only have top-tier damage against red health bar enemies but also add clear potential that betters almost every other option in the sandbox.
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Reprised Destiny 2 Shotgun’s incredible perk pool makes it must-have PvE powerhouse – Dexerto
Reprised Destiny 2 Shotgun’s incredible perk pool makes it must-have PvE powerhouse BungieDestiny 2‘s current sandbox has myriad top-tier weapons vying for Guardians’ attention and Episode: Echoes Act 2 is adding yet another to the pile. Originally introduced with Shadowkeep‘s Season of Dawn in 2019, players had to wave goodbye to the Shotgun not long after, when Bungie sunset a large portion of the game’s weapon pool. Now, though, Saint-14’s iconic boomstick is returning with a refreshed perk pool perfect for melee builds. Before we get to the topic of which rolls you’ll want to be on the lookout for, it’s worth noting that Perfect Paradox, like other Season of Dawn weapons reprised in Echoes, won’t be craftable. That means you’ll be at the mercy of RNG if you want to get your hands on the coveted God roll. Best Perfect Paradox roll for PvE The best perks for Perfect Paradox in PvE are: Barrel: Barrel Shroud or Smallbore – Magazine: Tactical Mag – Perk 1: Dual Loader or Pugilist – Perk 2: Trench Barrel, Swashbuckler, or One-Two Punch – Masterwork: Reload Speed or Handling – The lack of definitive options for perk columns speaks to Perfect Paradox’s incredible flexibility. While Bungie clearly intended for the Shotgun to be a powerful accompaniment for melee builds, it’s down to Guardians’ discretion to tailor the gun to their liking. Barrel Shroud and Smallbore provide a bump to Stability/Handling and Stability/Range, respectively, while Tactical Mag boasts the best bang for your buck with increased magazine size and modest stat increases. Where choices get tricky are the primary perks. Dual Loader, having been buffed in The Final Shape, pairs well with Trench Barrel, while Pugilist promises better synergy with Swashbuckler or One-Two Punch. As a bonus, guaranteed Origin Trait, Cast No Shadows, compliments both choices, automatically reloading 20% of the weapon’s magazine from reserves after dealing melee damage. Best of all, as a Kinetic weapon, Perfect Paradox will be pairable with Act 2’s Corrasion. Close-quarters combat lovers rejoice.
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Reissued Destiny 2 SMG gives players a reason to farm Prophecy – Dexerto
Reissued Destiny 2 SMG gives players a reason to farm Prophecy Of the six new Prophecy weapons either added or reissued one has emerged as the standout option that all Destiny 2 players will want to farm for as soon as possible. Prophecy received a huge loot rework on March 5, 2024, which overhauled the weapons available from the legacy dungeon introducing an entirely new loot table. This overhaul saw three new weapons introduced and three old weapons refreshed with both new elements and perks. Given how old some of these the update was welcomed by the community but no one anticipated how powerful these weapons would end up being. One SMG, in particular, has emerged as a PvE meta candidate thanks to its fantastic perk pool that introduces a top-tier option that hasn’t appeared on a Submachine Gun before. New Destiny 2 Prophecy SMG features unique top-tier perk The Prophecy Dungeon now features a new SMG, the Adjudicator. This newly reissued submachine gun is the best weapon the dungeon has to offer thanks to the inclusion of a new perk we’ve never seen on this weapon type before, Onslaught. Onslaught is a perk that increases fire rate and reload speed by up to 37%. This perk has incredible synergy with a Precision Frame like the Adjudicator, creating an SMG with a fire rate not far off a Lightweight Frame but with far superior damage output. The Adjudicator PVE God Roll is: Barrel: Arrowhead Brake – Magazine: Accurized Rounds – Perk 1: Subsistence – Perk 2: Onslaught – Origin Perk: Crossing Over – Masterwork: Range – As it’s a Kinetic weapon the Adjudicator deals 10% more damage against unshielded targets. With Onslaught activated this results in DPS comparable to and even exceeding some Trace Rifles, effectively making this a Primary ammo weapon with Special ammo damage potential. It’s no secret how good Onslaught is with it previously appearing on a meta Void Auto Rifle that has been crowned by many as the best AR in Destiny 2. A big difference though is that weapon is nearly impossible to farm while Adjudicator is available from Prophecy’s Cube encounter and is therefore much easier to get.
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Reissued Destiny 2 Sidearm is the primary weapon all Titan mains need – Dexerto
Reissued Destiny 2 Sidearm is the primary weapon all Titan mains need BungieWith Destiny 2 players so heavily focused on The Call, another Strand Sidearm has gone largely overlooked, despite its incredible synergy with Titan builds making it a must-have. Episode: Echoes introduced a range of new, powerful weapons like Timeworn Wayfarer and the reprised Line in the Sand. However, it’s a different reissued weapon that is well worth farming, with Breachlight being a top-tier option that all Titan mains need. The Strand Sidearm has fantastic synergy with meta Titan builds, most notably Strand builds that utilize Banner of War. This is thanks to the incredible perk combination of Pugilist and Swashbuckler, which work in unison to make Breachlight incredibly powerful. Pugilist causes Final Blows with Beachlight to generate Melee Ability Energy, while Swashbuckler provides a stacking damage buff after any kill. What makes Swashbuckler particularly strong is that any Melee Kill will instantly grant five stacks, providing a massive 33% damage boost. This damage perk can even be enhanced, extending its duration from 4.5 seconds to 6.5 seconds. Here’s the Breachlight god roll you’ll want to farm: Barrel: Arrowhead Brake – Magazine: Tactical Mag – Column Three: Pugilist – Column Four: Swashbuckler – Origin Trait: Cast No Shadows – To best use this perk combo, Titan mains should open up with a devastating Melee attack to trigger Swashbuckler, then use the damage-boosted Breachlight to chain together final blows to activate Pugilist, and quickly get their Melee ability back. Repeat this gameplay loop while making the most of Melee-oriented Aspects and Fragments like Banner of War, Facet of Blessing, and Consecration depending on your chosen subclass. After all, Breachlight is an extremely versatile weapon that can work with a wide range of meta Titan builds. As an additional bonus, Breachlight’s Origin Trait is Cast No Shadows, which improves weapon handling and reloads ammo from reserves after dealing melee damage. This Origin Trait minimizes how often you’ll have to reload, keeping the gameplay loop nice and smooth. Breachlight can be earned as a drop from seasonal activities like Breach Executable and Enigma Protocol. Alternatively, the Strand Sidearm can be focused in the H.E.L.M by speaking to Failsafe V1.0 at the cost of x4 Echo Engrams and x3,000 Glimmer each.
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Reissued Destiny 2 Hand Cannon demands you farm Iron Banner this weekend – Dexerto
Reissued Destiny 2 Hand Cannon demands you farm Iron Banner this weekend DexertoWith Iron Banner leaving rotation on July 16, you won’t want to miss out on a reissued Hand Cannon, which is one of the best Destiny 2 PvP weapons. Iron Banner returned on July 2, bringing with it several new weapons and other returning favorites for Guardians to farm. One of these is Crimil’s Dagger, an Aggressive Frame Hand Cannon that was reissued for the first time since Season 5. Crimil’s Dagger is a great gun that can hold its own against the very best the Crucible has to offer. Even when compared to other meta 120 RPM Hand Cannons like Igneous Hammer and Round Robin, the newcomer stands strong, offering a comparably impressive perk pool. Though the best god roll for Crimil’s Dagger is debatable, these are the perks that provide the most value: Barrel: Fluted Barrel – Magazine: Tactical Mag – Column Three: Outlaw/Enlightened Action – Column Four: Precision Instrument – In Column Three, both Outlaw and Enlightened Action are meta options that greatly increase reload speed. While the former requires a precision kill to activate, the latter only requires you to deal damage, but this comes at the cost of the boost being less substantial. As for Column Four, Precision Instrument is phenomenal on Aggressive Frame Hand Cannons, as it makes it possible to kill enemies with Tier 10 Resilience with just two headshots and one body shot. Without this perk, three headshots are necessary, which makes Crimil’s Dagger much less forgiving. With this meta weapon having such a wide range of powerful perk combinations, you might be tempted to get multiple rolls and test them all out. Thankfully, farming a Crimil’s Dagger god roll isn’t hard at all. Drops can either be received by playing Iron Banner, or you can focus the Hand Cannon at Lord Saladin in The Tower for x1 Iron Engram and 20,000 Glimmer each. However, you’ll have to do so before July 16. Once Destiny 2’s weekly reset arrives, Iron Banner will be removed and won’t make a return until the second half of Act 2. On the bright side, Trials of Osiris will be available again, bringing back Destiny’s competitive PvP game mode.
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Rare Destiny 2 shader only 3% have is on sale for Bright Dust – Dexerto
Rare Destiny 2 shader only 3% have is on sale for Bright Dust DexertoOne of Destiny 2’s rarest shaders is currently available in the Bright Dust store, and you can buy it to become one of the very few players to own it. As always, the weekly reset brought a range of new activities for Guardians to try out. Additionally, the Bright Dust Store was refreshed, introducing a variety of exciting cosmetics for players to purchase using in-game currency. Included in this week’s Bright Dust Store rotation was Neon Splash, an extremely rare Shader that only 3% of players own, as tracked by Light.gg. The shader can be purchased for 300 Bright Dust in the featured section of the Bright Dust Store. In reality, its actual scarcity will be even rarer than it first appears, as Light.gg tends to attract a relatively hardcore community. There are certain to be a lot of casual Guardians who don’t interact with the platform and are even less likely to own the shader. Neon Splash’s rarity has nothing to do with it being difficult to earn or being exclusive to an end-game activity. Instead, the premium shader was previously only available for Silver, meaning you had to spend real money to acquire it. More specifically, it was available as part of the Divine Devastation Bundle for 1,000 Silver, the equivalent of $9.99 or £8.49. This bundle also contains the ‘Augmented Apotheosis’ weapon ornament for Divinity and the ‘Ether Engine Projection’ ghost projection. When it was released back in Season 23, Neon Splash was criticized for its preview not accurately depicting its in-game appearance. Despite the shader revamp in The Final Shape, this is largely still true, with some guns looking nothing like what the preview would suggest. Fortunately, you can preview how the shader looks on your weapons and armor in the Bright Dust Store before purchasing the shader. Simply hover over it in the store and press right-click, Y, or Triangle, depending on what platform you are playing on.
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Quicksilver Storm nerf has left Destiny 2’s most popular AR in a sad state – Dexerto
Quicksilver Storm nerf has left Destiny 2’s most popular AR in a sad state BungieA hefty nerf to Quicksilver Storm in Into The Light has taken what was previously the best auto rifle in Destiny 2 and made it much more difficult to justify using with its unique ability weakened. With the Into The Light update, Quicksilver Storm was one of the exotic weapons hit hardest, with the auto rifle receiving the following nerfs: Increased the shots needed to trigger rockets by 50% – Reduced grenade area-of-effect damage vs. combatants by 37.5% – The result of this is that the exotic weapon available as a Lightfall pre-order bonus now requires 16 shots instead of 12 to proc Rocket Tracers. Furthermore, its AOE damage from Grenade Chaser is down almost 30,000 per grenade. This is a massive nerf as Grenade Chaser loads grenades based on the amount of Rocket Tracers landed on combatants. With Quicksilver Storm producing 50% fewer rockets, that also means 50% fewer grenades. Even when you do manage to load a grenade, it will deal far less damage unless you land a direct hit. This limits the AR’s usefulness as an add clear weapon, especially in Destiny 2’s higher tier content, where enemies are far tankier. While these nerfs don’t make Quicksilver Storm useless, they do raise questions about whether the exotic auto rifle is still worth using after its nerfs. Each loadout can only utilize one exotic weapon and with the Kinetic slot including powerhouses like Wish-Ender, Witherhoard, and Osteo Striga, it might finally be time to put Quicksilver Storm in the vault.
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Destiny 2 glitch creates shotguns that can solo raid bosses post-patch – Dexerto
Destiny 2 glitch creates shotguns that can solo raid bosses post-patch Another variant of the infamous crafting glitch has emerged. Although it isn’t quite as broken as the first version, Destiny 2 players can still use the exploit to create shotguns that can solo raid bosses and even put Heavy weapons like Legend of Acrius to shame. Destiny players discovered a game-breaking glitch on September 15 that allowed weapon frames to be merged resulting in some of the most broken guns in the looter shooter’s history. This remained possible over the weekend before eventually being patched on September 18. The glitch involved capping Destiny’s frame rate as low as possible and then using the crafting interface. After that setup, you would select one gun and then quickly switch to another to transfer the original’s frame onto the second weapon. Although most of the methods to do this have been patched and no longer work some Guardians have discovered a new variant that is almost as deadly. Destiny 2 crafting glitch creates shotguns that put Legend of Acrius to shame The new crafting glitch involves crafting an Aggressive-frame Sniper like Succession or Volta Bracket into a Pinpoint Slug-frame Shotgun like Heritage or Nessa’s Oblation. This combination creates shotguns that deal hundreds of thousands of damage per shot and can even approach the 500k mark in specific encounters. Destiny 2 content creator Luckyy 10P showed off the glitch in a video uploaded on September 18. By taking advantage of Well of Radiance and Frenzy he was able to beat VoG raid boss The Templar alone without even having to reload. Unlike the original crafting glitch, there are a couple of downsides to this variant. One, it creates a shotgun that has limited range and therefore requires Guardians to get in more dangerous positions to benefit from its freakish damage. The bigger issue though for many players is that this version is much less accessible than its predecessor. Unless you have both a craftable Aggressive-frame Sniper Rifle and Pinpoint Slug-frame Shotgun it isn’t possible. While Volta Bracket can be farmed from Neomuna, there isn’t a craftable Slug-frame shotgun in Destiny 2 that can be farmed without either completing raids or using Deepsight Harmonizers. By the time enough Red Borders are received from raid farming, it’s likely this crafting glitch will have been patched.
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Popular Destiny 2 Prismatic Fragment is no longer viable after big nerf – Dexerto
Popular Destiny 2 Prismatic Fragment is no longer viable after big nerf BungieIn the latest patch for Destiny 2 The Final Shape, Bungie has added an extended cooldown to Facet of Command, which has greatly impacted the Fragment’s viability in the sandbox. Previously, Facet of Command did not have a cooldown at all, allowing the Prismatic Fragment’s effects to be activated at will. However, after the June 18 patch, there is now an 11-second cooldown between uses, during which Guardians cannot trigger its effects. Facet of Command provides the following benefits: “Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach.” Though it hardly dominated the PvE Meta, Facet of Command had seen use from Destiny 2 players looking to utilize the unusual combinations it enabled. Most notably, it made Twin Tail Fox much stronger, as the often neglected Exotic weapon would automatically reload every time its Void projectile suppressed an enemy. However, Facet of Command was nerfed due to how it interacted with certain Stasis abilities. Both Silence & Squall and Bleak Watcher could trigger the Fragment, allowing certain builds to avoid reloading entirely. This was especially strong when using meta Rocket Launchers or Heavy Grenade Launchers against bosses. Following the nerf, Facet of Command is hard to justify using. An 11-second cooldown is an awfully long time in Destiny, especially considering that comparable Fragments like Thread of Ascent and Whisper of Impetus’ cooldowns aren’t even half as long. This was a sentiment echoed by the community, with upvoted replies in a Reddit thread discussing the nerf describing the change as “complete trash,” and “completely uncalled for.” The consensus from most Guardians is that Facet of Command was overly nerfed, with a smaller 4-6 second cooldown being more suitable. This shorter cooldown would have still minimized the impact of troublesome interactions, while still retaining the Fragment’s ability to empower some of Destiny 2’s less popular weapons.
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Popular Destiny 2 mods disabled due to game breaking abilities bugs – Dexerto
Popular Destiny 2 mods disabled due to game breaking abilities bugs BungieBungie has stepped in and disabled four popular Destiny 2 armor mods thanks to a new game-breaking bug. Solstice has come to Destiny 2, and players are out there trying to earn their armors and glows, as well as the new rockets launcher that comes with the event. For those looking for something to do, there’s enough for you to jump in and start earning some rewards, on top of a new patch. However, the event hasn’t launched without its problems. As Destiny 2 players have a long history of doing, some found a set of interactions that allows for a cheese that grants players infinite Super and ability energy. Due to the potentially game-breaking ramifications, Bungie has stepped in. The developer has disabled four armor mods that enabled this interaction. In a Tweet, the Bungie Help account announced that the Bolstering Detonation, Focusing Strike, Impact Induction, and Momentum Transfer mods would be disabled until a fix is found. This has affected many players as some of these mods like Momentum Transfer are crucial to certain builds. Why were the mods disabled? While there was some confusion as to why the mods were put in timeout, the culprit has revealed itself. Exploit curator Cheese Forever has a video showing off why the mods were likely temporarily removed from the game. The exploit is a little complex and requires Guardians to flip armor pieces back and forth really fast, but if done correctly, players could have near-instant Super and Ability recharge. You can see it in action in this video below. Ir shows abilities coming back after several swaps of armor pieces. It’s hard to say how practical this would be. It wouldn’t work in something like a Grandmaster Nightfall where loadouts are locked. However, it seems it passed the threshold for Bungie to step in and take action. These aren’t the only mods currently out of action either. Utility Kickstart has been disabled since July 8 with no return in sight. That leaves many wondering when they might get access to the mods again. Hopefully, it won’t be too long.
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PlayStation leak reveals return to Old Tower in Destiny 2: Beyond Light – Dexerto
PlayStation leak reveals return to Old Tower in Destiny 2: Beyond Light BungieDestiny 2 might be gearing up for a return to the Old Tower in the upcoming Beyond Light expansion after leaked PlayStation artwork hinted at Guardians making their way back to the fan-favorite hub. The Tower was featured as the main social hub in the first Destiny title, where players could interact with each other, purchase any supplies, and complete their quests. After it was attacked by the Red Legion at the start of the Destiny 2 campaign, the remaining guardians were forced to move to The Farm, before later moving to a new Tower, but new Beyond Light leaks have now finally hinted at a return to the original Vanguard headquarters. Destiny 2: Beyond Light to return to Old Tower While the Last City’s tower was destroyed in the attack, it seems as if it might be rebuilt for the franchise’s next major expansion, with artwork appearing to highlight the old tower in its former glory. The leak was shared by Destiny data miner u/Felwinter_123, on October 24, who revealed they had found new images within the PlayStation Store’s HTML code. These images, which were designed to fit the PlayStation app’s artwork, featured three guardians looking on at the old Tower, which was standing tall above the Last City once again. Healed traveler in Destiny 2: Beyond Light? With The Traveler, a large vessel that hovers above the Last City and allows humans to travel between worlds, also being featured in the picture, many fans began to speculate that it could also be healed for the upcoming expansion. The Traveler has been left in a damaged state after it finally managed to defeat Ghaul, along with help from the Guardians, and liberate the Last City but that could soon change, if these new images are anything to go by. After the leaks surfaced, PlayStation has since updated the official Destiny artwork with these images, suggesting that it is no longer a rumored change. However, it is still worth noting that while the changes are suggested in the artwork, whether or not we will return to the original Tower remains unclear and Bungie can still change elements of Beyond Light before its release. For now, Destiny fans will just have to wait until the arrival of the expansion on November 10 to find out for sure.
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Phenomenal new Destiny 2 weapons make Iron Banner a must this week – Dexerto
Phenomenal new Destiny 2 weapons make Iron Banner a must this week BungieIron Banner is back and with it come two new weapons that make the popular Destiny 2 PvP mode well worth farming this week, both bringing something unique to the sandbox. Two new weapons are being introduced in Iron Banner, Multimach CCX and Tusk of the Boar. Both of these offer exciting perk combinations and have serious potential to spice up both the PvE and PvP meta. Tusk of the Boar is the more exciting of the two new weapons, not only being Destiny’s first Strand grenade launcher that doesn’t use Heavy ammo but also a Wave Frame. With access to powerful perks like Envious Assassin and Slice in the third slot plus Chain Reaction and Hatchling in the fourth slot, it functions as a Strand version of Forbearance. Though Forbearance will be much easier to get in Into The Light, Tusk of the Boar is still worth farming. As for Multimach CCX, it is a reissued Kinetic SMG that last appeared back in Season 13. Ten seasons on and this Lightweight Frame has gotten quite the overhaul now featuring several new meta perks. It is especially worth farming for PvP as it rolls Dynamic Sway Reduction, Rangefinder, and Moving Target in the third slot alongside Tap The Trigger, Kill Clip, Iron Reach, and Target Lock in the fourth slot. This diverse perk pool on a Lightweight Frame SMG ensures it will excel in The Crucible. If you are more interested in PvE, the Multimach CCX gets access to Attrition Orbs, Kinetic Tremors, and Frenzy. Though these are solid there are better options for Kinetic SMGs in PvE like Adjudicator, Enyo-D, and Osteo Striga. The Iron Banner game mode is available today from April 2, 2024, and will stick around until the weekly reset on April 9, 2024. Be sure to get involved and farm these two new weapons before next week’s reset when Into The Light will be released.
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Overlooked Warlock Super is meta in Destiny 2 The Final Shape after huge damage buff – Dexerto
Overlooked Warlock Super is meta in Destiny 2 The Final Shape after huge damage buff BungieSince Strand was released alongside Lightfall, Needlestorm has dominated as the best Warlock Super for raw damage. However, a huge buff to a classic Destiny 2 Super has made Void meta again in The Final Shape. Destiny 2 The Final Shape saw a huge range of buffs and nerfs, completely changing the landscape of what PvE Weapons and PvP Weapons are meta. However, it wasn’t just guns that were affected, with many abilities getting adjusted too. One of the biggest beneficiaries of these balance changes is Nova Bomb, which is now the most powerful Warlock Super for raw damage. More specifically, it’s the Cataclysm variant of Nova Bomb that is now meta. Here’s a comparison of the pre and post-patch damage of Nova Bomb Cataclysm against Phry’zhia the Insatiable, with these values tested at the power cap, and not including the benefits of Void Surge. If Void Surge is active, be sure to add an additional 25% to these damage numbers: Season of the Wish: 295,000 – The Final Shape: 370,000 (+23%) – The Final Shape w/Suppression: 481,000 – The Final Shape w/Suppression + Expanding Abyss artifact mod: 570,000 – It’s clear that the Expanding Abyss artifact mod is a great option for Guardians using Void. When active, it increases all Void damage to weakened targets, including both abilities and weapons. Keep in mind, Void Warlocks can suppress targets by simply throwing a Suppressor Grenade, making the debuff extremely accessible. Open up the fight by throwing a Suppressor Grenade, and following up with a boosted Nova Bomb Cataclysm. Finally, unload a suitable Void Heavy Weapon, and you’ll easily pass 1,000,000 damage on just about any boss phase. Though not quite as impactful, Nova Bomb Vortex has also benefitted from these buffs, dealing comparable total damage. However, this damage is dealt over ten seconds making it less effective against bosses, but great for creating a danger zone where combatants won’t last long. After the hefty nerf to Well of Radiance, a lot of Warlock mains are still searching for the new best Super to use with their meta build. Though Needlestorm is still a strong option, and Chaos Reach is viable, Nova Bomb stands out as the best DPS option in The Final Shape.
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Overlooked Destiny 2 Sidearm is more than just “Drang at home” – Dexerto
Overlooked Destiny 2 Sidearm is more than just “Drang at home” Popular Destiny 2 content creator Aztecross has heaped praise on Heliocentric QSc, believing the overlooked Solar Sidearm has much more to offer players than they realize. Every new Destiny 2 season sees the introduction of various weapons. Some are distributed via Raids, others dungeons, and several via ritual activities. Each season also sees the addition of numerous World Drop Weapons which are often the hardest to farm of all. Though many world drop weapons are niche and experienced players can typically ignore them, a handful like Ros Arago IV and Crux Termination IV are meta-defining and even outclass Adept weapons from high-end content. It’s one of these historic world drop weapons that has surfaced as a potential meta contender, at least in PvE content thanks to its compatibility with Solar builds. Destiny 2 Sidearm has incredible Solar synergy In his latest video, Aztecross reviewed Heliocentric QSc, a Solar Sidearm that was first released in Season of the Witch but was largely overlooked. Like many other players, Aztecross admitted he ignored the Solar Sidearm assuming “there was nothing for this little Sidearm to offer me,” but a revisit plus its synergy with the Solar-centric Artifact had the popular Destiny 2 content creator is much more than just “Drang at home.” Explaining what makes Heliocentric HSc so good, Aztecross outlined, “I like Heal Clip + Incandescent, it just works and pairs so nicely with Solar 3.0. There were many times when using this that Heal Clip clutched up for me and it even got to the point where I was relying on that instant heal.” Heal Clip is set to receive a buff on March 5 which will see it grant the user Cure x2 rather than just regular Cure. This will make Heliocentric HSc even better as it will heal you and your teammates, while still proccing powerful Solar Fragments like Ember of Benevolence. Unsurprisingly, Incandescent is also powerful with Aztecross praising how it interacts with Ember of Searing and Ember of Singeing, both key Solar Fragments. Also, Heliocentric HSc benefits greatly from several meta Artifact mods including Anti-Barrier Sidearm, Kindling Trigger, and Flint Striker. Those wanting to farm Heliocentric QSc can do so in Master and Legend Lost Sectors when it is in the featured rotation. The Heliocentric QSc’s PvE God Roll is Heal Clip + Incandescent but other noteworthy Perks include Demolitionist and Kill Clip.
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Overlooked Destiny 2 Hand Cannon is the perfect companion to Still Hunt – Dexerto
Overlooked Destiny 2 Hand Cannon is the perfect companion to Still Hunt BungieAn overlooked weapon added in Destiny 2’s The Final Shape expansion has finally gained the recognition it deserves. Bold Endings, a Heavy Burst archetype similar to Warden’s Law, arrived alongside The Call, Someday, and No Hesitations as a Pale Heart destination weapon. Due to the popularity and strength of those across PvE and PvP, the Stasis Kinetic took a backseat. However, unlike its Strike-exclusive sibling, Bold Endings is craftable and has an incredibly versatile pool of perks, making it a solid pick for the current meta, regardless of which side of the sandbox you prefer. For Prismatic Hunters especially, which have their special slot locked down with Still Hunt – still a powerhouse after the nerfs – a Darkness-aligned primary is key to reliably building Transcendence. Best Bold Endings roll for PvE Barrel: Arrowhead Brake – Magazine: Tactical Mag – Perk 1: Headstone – Perk 2: Dragonfly – Masterwork: Reload Speed – Owing to its naturally high Range stat and poor Reload Speed, the latter is your best bet for Bold Endings’ Masterwork in PvE. Headstone and Dragonfly work in tandem; the first to create Stasis crystals on precision kills and the second to cause elemental explosions. As a bonus, Dragonfly’s explosivity can Shatter Headstone-generated crystals by itself. Best Bold Endings roll for PvP Barrel: Arrowhead Brake – Magazine: Accurized Rounds – Perk 1: Rapid Hit – Perk 2: Moving Target – Masterwork: Reload Speed – The changes here are minor. Reload Speed and Arrowhead remain due to their value in Crucible. Rapid Hit and Moving Target replace Headstone and Dragonfly, respectively, due to the importance of Range and Aim Assist in PvP. A solid pick for competitive PvP, then, but PvE is where the Hand Cannon truly shines as a must-have for Prismatic builds not running The Call as their special. Dealer’s Choice, Bold Endings’ Origin Trait, grants bonus Super energy on final blows, providing double resource generation alongside Transcendence. For other top meta picks for Destiny 2 during Episode: Echoes, check out our breakdowns of Chattering Bone and Khepri’s Sting.
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Over 70% of Destiny 2 players are using the wrong mod on Scintillation – Dexerto
Over 70% of Destiny 2 players are using the wrong mod on Scintillation DexertoNew findings by the Destiny 2 community have revealed that an extremely popular weapon mod is actually making it less effective. Featured as this week’s Nightfall weapon from June 25 to July 2, Scintillation is one of the best Linear Fusion Rifles ever added to Destiny 2. It has a stacked perk pool that includes a wide range of meta perks including Rewind Rounds, Envious Assassin, and Bait & Switch. However, the presumed god roll isn’t quite as expected, with it now being discovered that Backup Mag is often a poor option to use on Scintillation. As shared on r/DestinyTheGame, Backup Mag rarely increases Scintillation’s magazine size but always decreases ammo reserves, reducing the Strand Linear Fusion Rifle’s total damage output. Testing how Backup Mag impacts Scintillation’s magazine size and ammo reserves, Reddit user MadBuc discovered the following: Enhanced Battery: 6 in magazine, 15 in reserves – Enhanced Battery + Backup Mag: 6 in magazine, 11 in reserves – Enhanced Battery + Adept Mag: 7 in magazine, 11 in reserves – Backup Mag: 6 in magazine, 13 in reserves – Adept Mag: 6 in magazine, 13 in reserves – As for Ionized Battery, that works out much the same as Enhanced Battery. While it can increase the LFR’s magazine size to 7, it also decreases reserves to 13. Firing fewer shots will always have a far larger negative impact on DPS than a slightly increased magazine size, especially during longer boss fights or phases. According to Light GG, 71.6% of Scintillation users have Backup Mag equipped despite the mod being largely useless on the weapon. Similarly, 41.6% of Scintillation (Adept) users have Backup Mag equipped, and a further 12.2% are using Adept Mag. As for what mod you should be using, those with Scintillation will want to equip Counterbalance Stock if Recoil Direction is not already 100 – in which case – Targeting Adjuster is the best option instead. However, Scintillation (Adept) can access Adept Charge Time, which is the best overall mod to use on the Strand Linear Fusion Rifle.
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Original Destiny 2 Exotic receives enormous buff instantly becoming top tier – Dexerto
Original Destiny 2 Exotic receives enormous buff instantly becoming top tier Twitter: DestinyTheGameBungie has buffed the Graviton Lance in PvE immensely and players are now loving the gun with it establishing itself as one of the best Void weapons. To go along with Solstice’s release in Destiny 2, Bungie has released a mid-season patch making some changes to weapons and other aspects of the game. A new patch is always a chance to mess around in the sandbox and find new things that work. Sometimes these changes can be subtle and take a little while to rise to the top of the meta. However, this time Bungie was not so subtle. It’s become clear that the developer wants Graviton Lance at the top of the meta, and is doing so with a sledgehammer approach. As was announced a few weeks back, the Graviton Lance has gotten a big buff in PvE. While the gun had seen a resurgence in PvP, it is now top tier outside of the Crucible too. While there were several other fixes and smaller weapon tweaks in this patch, nothing was affected as massively as Graviton Lance. The buffs for the Exotic weapon were outlined in the patch notes on July 18, with it getting a huge push in the damage department: Increased PvE damage by 67%. – Removed the extra aim assist provided by the catalyst. – Reduced the damage dealt to players by the Cosmology explosion by 40%. Damage in PvE unchanged. – Graviton Lance is having its day in the sun Graviton Lance is an oldy but a goody when it comes to Destiny 2 Exotics. It launched with the sequel in 2017 as part of the Red War campaign. It’s a very unique pulse rifle that shoots single shots and feels more like a scout rifle. This damage buff makes it an excellent primary against tougher enemies. However, if you proc its Exotic perk Cosmology, it can clear entire rooms of adds. That perk reads: “Kills with this weapon cause enemy targets to detonate and spawn Void projectiles that track targets.” Before long, entire rooms will be falling to the whims of your Void projectiles. With this PvE damage buff, the gun is easily in the strongest state it’s ever been in. The timing couldn’t be better either with Exotic primaries seeing substantial use in Lightfall. It had become a bit of a cult classic gun with a fairly dedicated fanbase. However, it’s never been particularly top-tier in PvE, but that has obviously changed now. So, if you have a particularly strong Void build, this should be an excellent pairing and something you should try to utilize.
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Orb-spewing Destiny 2 SMG makes Iron Banner well worth farming – Dexerto
Orb-spewing Destiny 2 SMG makes Iron Banner well worth farming DexertoWith all the new Destiny 2 weapons added to Iron Banner in The Final Shape, it’s an SMG that wasn’t even reissued that stands out as the weapon you need to farm before the PvP mode leaves rotation. In The Final Shape, Iron Banner received three newly reissued weapons: Claws of the World, Crimil’s Dagger, and Point of the Stag. While these all have their uses, it’s actually an SMG that hasn’t changed this season that stands out as the PvP game mode’s best gun – Multimach CCX. Multimach CCX is a Kinetic SMG that was reissued back in Season 23. However, it didn’t receive too much attention as SMGs were not featured in that season’s artifact. That isn’t the case in Episode Echoes though, giving this overlooked primary weapon a chance to shine at last. The Lightweight Frame SMG stands out for one major reason: it is one of just three weapons that can roll both Attrition Orbs and Kinetic Tremors. This powerful perk combination produces many Orbs of Power, with Kinetic Tremors constantly proccing Attrition Orbs. Those intending to get Multimach CCX will want to farm the following PvE god roll before Iron Banner leaves rotation on July 16: Barrel: Corkscrew Rifling/Smallbore – Magazine: Appended Mag/Tactical Mag – Column Three: Attrition Orbs – Column Four: Kinetic Tremors – Origin Trait: Field-Tested – This god roll works extremely well with builds that rely on Orbs of Power to either build armor charge, upkeep buffs, or use as many Supers as possible. For example, Strand Titans trying to upkeep Woven Mail, Celestial Nighthawk users looking to use more Golden Guns, and anybody who values the 20% damage boost provided by Radiant – courtesy of this season’s Radiant Orbs artifact mod. The only other weapons that can roll these perks are Midnight Coup and Origin Story. The former is difficult to farm these days as Onslaught no longer has attunement, and the latter has a colossal perk pool leaving you at the mercy of RNG. Unfortunately, Multimach CCX is not a perfect weapon. The reality is that SMGs are not performing well in the current PvE meta, being out damaged by most other primaries. Despite this, the Iron Banner weapon’s great perk pool makes it worth farming, especially since SMGs are almost certain to get buffed in the future.
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“One Shot” Destiny 2 Exotic makes Hunters even more dominant in PvP – Dexerto
“One Shot” Destiny 2 Exotic makes Hunters even more dominant in PvP DexertoAn incredible combination using an overlooked Destiny 2 Exotic allows Hunters to one-shot enemy Guardians with a single melee attack. The class has been dominating PvP in The Final Shape, with 54% of Trials of Osiris participants playing Hunter for the weekend beginning July 26, as tracked by Trials Report. However, it turns out meta Hunter builds are even deadlier than first believed, with Khepri’s Sting proving incredibly potent when coupled with Grapple and Smoke Bomb using the Prismatic subclass. As detailed by Destiny expert Aztecross, “When we Grapple and Melee, the moment we make contact, we deal a tremendous amount of damage, but punching someone with full melee energy also instantly casts Smoke Bomb,” which is extremely strong as the Smoke Bomb will “finish the enemy off.” In practice, this results in a “one shot” kill, with the Smoke Bomb’s AOE damage leaving Guardians no time to escape their inevitable death. Being able to Grapple and Melee for an instant Final Blow provides a lethal attack, giving Hunters yet another great option to use in PvP. Even better, Final Blows using Grapple always spawn a Tangle. When coupled with the Threaded Blast Echoes Artifact mod, this Tangle can also one-shot Guardians, with an effective range of seven meters. To make this as powerful as possible, it’s recommended to use a Strand primary weapon. This allows you to instantly destroy the Tangle, rather than having to fire several shots to do so. Some of the best PvP Weapons for Strand right now include Aisha’s Care, Better Devils, and Glissando-47. This strategy proved particularly effective in Trials of Osiris, with Aztecross going 5-0 in his first game using Khepri’s Sting. The competitive mode’s smaller 3v3 format plays to the Exotic’s strengths, with a single kill often turning the tide of an entire match. While Khepri’s Sting is very good, there are some caveats. Most notably, when meleeing an enemy against a wall, Grapple doesn’t deal bonus damage. Additionally, the Hunter Exotic is much more consistent if you Grapple an enemy directly, which considerably raises the skill floor to use this combination properly.
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One Destiny 2 weapon type resurging in Crucible amid PVP revamp – Dexerto
One Destiny 2 weapon type resurging in Crucible amid PVP revamp BungieThe recent revamp to Destiny 2’s PvP sandbox has resulted in auto rifles returning to their once-great form. Bungie’s looter shooter Destiny 2 has just undergone a major PvP revamp. Update 7.3.5 saw sweeping changes to the shooter, including a boost to player health, increased ability cooldowns, and buffs/nerfs to headshot and body shot damage. The Crucible has gone through a bunch of tweaks from the developers, and therefore seen major changes and improvements. This includes experimental modes that tweak ability cooldowns, new vehicular weapons, better rewards, and more. However, update 7.3.5 easily saw some of the biggest changes to the mode, which has resulted in a new king of weapons arising. Auto Rifles have never really had much of a place in The Crucible. With good range, but low damage means that the weapon archetype was easily outclassed by SMGs. However, nerfs to SMGs and the new changes have let the Assault Rifles come back with a vengeance, with Ammit AR2 stepping up the game. According to DestinyTracker, the Auto Rifle stands as the 3rd most used weapon in Competitive Crucible, with Auto Rifles in general accounting for 20% of the total kills in Trials this week, significantly higher than the 9.6% the week before. The recent update gave Auto Rifles an increase in critical hit damage by 14%, which in addition to the increased player health gives them a big boost in viability when compared to Submachine Guns, which are generally used for short-range bursts. Submachines also received nerfs to body shot damage in the update, further cementing Auto Rifles’ position. The update has only been out for a short period so it may take a while for the meta to fully come about, but with the resurgence of Auto Rifles so early on, it may be the return of the king.
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Once meta Destiny 2 Super needs buff as it’s now outclassed by other ultimates – Dexerto
Once meta Destiny 2 Super needs buff as it’s now outclassed by other ultimates BungieThe Titan Arc super Thundercrash has become one of the worst Supers in Destiny 2, despite once being meta, and it’ll remain outclassed until Bungie introduces some buffs. Thundercrash was the best boss DPS Super back during Season 13 due to the Exotic Cuirass of Falling Star. This powerful Exotic doubled the damage of Thundercrash, which proved extremely potent against bosses, ensuring Arc Titan was meta in its heyday. However, that’s not true anymore. Thundercrash’s damage cone was previously nerfed, which means Arc Titans often miss their target entirely. Furthermore, while Thundercrash didn’t receive nerfs in The FInal Shape, other Super abilities have improved so much that it has been left behind. For comparison, the new Titan Super Twilight Arsenal in its base form deals similar damage to Thundercrash with the Exotic but has a shorter cooldown. This means there is no reason to use Thundercras apart from a few very specific encounters such as the Deep Stone Crypt’s Ataraks-1. As for the other classes, the Warlock’s Needlestorm deals the same damage without an Exotic as Thundercrash does with Cuirass of Falling Star equipped. Similarly, Hunters using Golden Gun with Celestial Nighthawk deal comparable damage to Thundercrash, but this combination is massively enhanced when partnered with Still Hunt, which completely outclasses anything Titans can use. It isn’t just a damage problem either. Thundercrash is a risky Super where you throw your body at an enemy. In high-end content, you risk getting killed right after landing your ultimate. This means the damage output has to justify the risk of using Thundercrash, which is simply not the case right now. Once you add the new class item Exotics into the mix with the Star Eater buffs, Hunters and Warlocks deal even more damage. This leaves Thundercrash in a spot where even keeping it equipped could see you kicked from an LFG team looking for a fast raid clear. This issue has been pointed out by the community as well with several of them expressing their frustrations on Reddit. One such frustrated Titan main claimed, “Bungie doesn’t care,” when discussing the issues with the Arc Titan Super, while another user chimed that “Titan, in general, is in desperate need of improvement,” highlighting the subclasses’ shortcomings.
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Not even Act 2’s Artifact can save Destiny 2’s most tragic Exotic – Dexerto
Not even Act 2’s Artifact can save Destiny 2’s most tragic Exotic DexertoEchoes Act 2 introduced five new Artifact Mods, with two of these improving all Sniper Rifles, yet the one Exotic that should have benefitted most from these is as terrible as ever. Amongst the five new seasonal mods added in Act 2 were Anti-Barrier Sniper Rifle and Sniper’s Meditation. Combined, these let Snipers stun Barrier Champions, increase damage by 25% in certain activities, and grant additional damage, stability, and reload speed after any hit. Given these boosts, you would expect the best Snipers to be more popular than ever. To an extent, that’s true, with the likes of Still Hunt and Whisper of the Worm seeing plenty of use in the current meta and even Cloudstrike proving effective on some builds. However, D.A.R.C.I has somehow remained the worst Exotic weapon in the sandbox, even after benefitting from these two mods. It is a remarkable failure given that it even receives double stacks from Sniper’s Meditation, as is true of all Heavy Snipers. The problem is simple. Even after these artifact mods are applied, D.A.R.C.I’s DPS is impressively bad, and Personal Assistant is a gimmick at best. Being able to see an enemy’s health and how far away they are is never going to be useful in any activity, and the damage boost provided by this perk is nowhere near sufficient enough to matter. It isn’t as though D.A.R.C.I’s catalyst does it any favors either. All it does is increase the Sniper’s stability stat by 18. No added effects, no additional damage, but rather slightly more stability to make hitting follow-up shots marginally easier. To Bungie’s credit, the Destiny developer buffed D.A.R.C.I back in Season 19 by granting Personal Assistant the ability to Jolt. This boosted its damage and gave it the ability to debuff enemies, but it was nowhere near enough to make the Exotic Sniper Rifle viable. D.A.R.C.I struggling even with Act 2’s Artifact Mods signals that it’s time for a more substantial buff or potentially even a rework. That could involve a huge damage increase, a switch to Special ammo, or a complete redesign of how it functions, potentially becoming the Gjallarhorn of Snipers. Regardless of the approach Bungie opts for, no other Exotic weapon needs buffs more than D.A.R.C.I.
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How to get the Destiny 2 Lightfall Vexcalibur Glaive exotic: NODE.OVRD.AVALON Exotic Mission guide – Dexerto
How to get the Destiny 2 Lightfall Vexcalibur Glaive exotic: NODE.OVRD.AVALON Exotic Mission guide BungieDestiny 2’s newest secret mission for Season of the Defiance was just released into the game, here’s how to complete NODE.OVRD.AVALON and grab a new Vexcalibur Glaive exotic in Lightfall. Destiny’s Lightfall has come with a whole bunch of content for Guardians to enjoy, from a new legendary campaign to a new location and subclass, Destiny 2 has a fair amount of new content coming in. Bungie has had some trouble with Lightfall, however, with the campaign being not too well received by the community, as well as some bugs coming in and plaguing the game. Though devs aren’t backing down and have now thrown in a brand new secret mission as a part of Season of the Defiance. This secret mission requires players to track down various nodes in the Gulch on EDZ, and then take down a rather familiar foe in order to reap the rewards. Here’s how to complete NODE.OVRD.AVALON and get your hands on the surprise Vexcalibur Glaive exotic. Contents Step 1: The Gulch – Collecting Vex Nodes – Step 2: Entering the Labyrinth – Step 3: Vex Network Access Codes – Step 4: Node.Ovrd.Avalon miniboss guide – Step 5: Defeating Brakion – Claiming your reward: Vexcalibur – Destiny 2: Node.Ovrd.Avalon Guide – The Gulch The quest can be started by just hopping into the Gulch on EDZ, from there you’ll find several of these Vex nodes that can be picked up by being close by to them. There are 6 of these nodes in total, and they’ll need to be picked up within 30 seconds of one another. However, if you fail it’s not a problem, as the nodes will respawn again if need be. The nodes also emit a small beeping noise, meaning you can locate them with sound as well. With that being said, here are the locations for every node. One node can be found under the bridge. Another can be found at the small cabal camp near where you spawn in. The third node can be found right in the middle of the lake of the Gulch. The fourth is near two trees, it can be seen from the location of the third node. The second last node is in between the two parts of a broken down sign. The final node is found behind a fallen tree up on the East side of the Gulch. It’s important to note that you don’t need to collect any of these in order, so feel free to find a way that best works for you. From there you’ll have the completed cave access code, meaning you’ll be able to enter into a cave on the Gulch. You’ll be able to tell which cave by looking at the huge Vex storm above it. Destiny 2: Node.Ovrd.Avalon Guide – Inside the Cave and Labyrinth Once you’re inside the cave, you’ll meet a friendly Harpy. This Harpy will prompt you with Start Mission, allowing you to partake in Node.Ovrd.Avalon. You’ll be spawned into a large room where you’ll need to traverse through a labyrinth, you’ll need to head through this labyrinth by entering through cracks in the wall or by dropping down chasms. Make sure to look around the room carefully, as the pathway can be pretty hidden. A good rule of thumb is to continue following where the enemies are spawning, so using your radar can be handy in this situation. Once you’ve completed the labyrinth and passed through, you’ll need to drop down into a circle hold. This drops you directly into the next zone, which is where the real combat will being. Destiny 2: Node.Ovrd.Avalon Guide – The Vex Network Access Codes This is where the real mission begins, as you’ll be taking down waves of Vex and entering in Vex access codes via destroying the shapes around the middle construct. You’ll need to destroy the shapes in the correct order, however, which is shown on various walls throughout the arena. Destroying the incorrect shape will cause the player to fail, and they’ll need to start from the beginning of the sequence once again. The shapes frequently shift in and out, meaning that players should look to only shoot one shape at a time. There are three shapes in total, Square, Diamond, and Triangle. From Dexerto’s testing, however, Triangle never appeared out of these shapes, meaning the pattern may only be Squares and Diamonds. Waves of Vex will continually spawn in while you’re trying to enter in the access code, these don’t have to be cleared out to continue into the next area, however, they do deal a good amount of damage and can wipe you out. It’s recommended you prioritize the hobgoblins first, as they deal the most damage. Bring an AD clear weapon for this part of the fight, as the wave of ADs will be the main thing preventing you from proceeding. Players will need to repeat this process again in the second room as well, before fully proceeding from this area. Destiny 2: Node.Ovrd.Avalon Guide – Miniboss After a fair amount of traversal and jumping puzzles, players will come face-to-face with the first boss of the area. This boss has it’s own set of mechanics players will need to complete in order to clear the fight correctly. Players must collect purple motes from headless Goblins that spawn in the arena. They’ll need to dunk these motes into the central construct before the timer on the screen runs out. Once the timer runs out all enemies and players on the map will be wiped out. Dunking the motes into the construct creates a safe zone for players to jump into, allowing them to avoid the wipe mechanic. Rinse this process until the boss becomes vulnerable, DPS the boss down until it retreats once again. From here it’s again a rinse-and-repeat process, clear out ADs, grab the motes and dunk into the construct. After a few more runs the boss will become vulnerable again, from here you’ll be able to take it out using whatever DPS is necessary. Destiny 2: Node.Ovrd.Avalon Guide – Brakion Keen-eyed Destiny players may have seen a certain Asher Mir lurking around the area, in a similar fashion to his appearance in Partition: Hard Reset. You’ll be traversing through this area whilst following around his echoes, and eventually, you’ll end up at the final boss encounter, Variant Stalker Brakion, Repurposed Mind. Veteran Destiny players may remember this boss as the strike boss from The Pyramidion from Vanilla Destiny 2. Brakion Phase 1 Brakion has 3 phases in total, the first phase is the most reminiscent of his strike form, Brakion will wield a sniper, and throw out fire at the player. Players will need to simply DPS him down, whilst avoiding the ADs he spawns in and his sniper/ fire. Once two-thirds health, Brakion will teleport away, and players will enter a Vex teleporter to reach the next arena. Brakion Phase 2 The second phase sees players complete the access code mechanic, in which players will need to defeat all the Vex around Brakion. From there a construct will form in the center of the arena, players will need to look at either side of the arena for the password to the construct. They can be found in a triangle on either the left or right side of the map. Entering in this access code correctly will break Brakion’s barrier, allowing the player to go ham and DPS Brakion for 30 seconds. Rinse and repeat these steps until Brakion hits his third phase. Brakion Phase 3 Once Brakion reaches one-third health, he will teleport away once again and open up a Vex teleporter for the final arena. The final arena is similar to the first, with no actual mechanics needing to be performed. Simply DPS Brakion until it eventually falls, and you’ll be rewarded with the exotic mission The Variable. Destiny 2: Node.Ovrd.Avalon Guide – Rewards The Variable will instruct the Guardian to head to the H.E.L.M, and speak at the war table. This will grant you the exotic Vexcalibur. Vexcalibur is a Void Exotic Glaive that revolves around powering an Overshield through its attacks. Blocking with Vexcalibur grants you and your allies an overshield, this overshield can be extended and refreshed with melee attacks via the weapon. Vexcalibur also fires a spread of projectiles, allowing it to charge its shield at a faster rate. Destiny 2: Node.Ovrd.Avalon Guide – Tips and Tricks Node.Ovrd.Avalon is not a simple mission and requires a decent amount from the player. This is even more true if you’re running it solo. For those who are struggling with completion, it’s recommended you run it with a fireteam for higher odds of completion. However, if you’re looking to complete it solo, ensure you have a decent build idea coming through. You’ll want a lot of AD clear, and a good DPS weapon from long range. Linear Fusion Rifles aren’t awful here, as Brakion’s critical spot is pretty large, making for easy high-damage output. Subclass wise Void is a good option here. You can pick up Volatile Flow from the Seasonal Artifact for AD clear and using the fragment Echo of Starvation can assist greatly.
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New Titan Exotic in Destiny 2: The Final Shape will instantly be meta and destroy Raid bosses – Dexerto
New Titan Exotic in Destiny 2: The Final Shape will instantly be meta and destroy Raid bosses BungieThe curtain on Destiny 2: The Final Shape’s suite of Exotic armors has fully lifted, and there’s already a runaway winner as far as the community is concerned. Hazardous Propulsion, Exotic Chest Armor for Titans, fulfills a brand-new power fantasy. Namely, allowing Guardians who fall under Zavala’s stewardship to turn what’s traditionally a defensive Class Ability into a barrage of explosive ordnance. Courtesy of YouTuber Fallout Plays’ breakdown, Hazardous Propulsion’s unique perk, Danger Close, is as follows: “Weapon precision hits or final blows have a chance to load a Kinetic Exodus rocket. Activating your class ability fires loaded Exodus rockets. Damaging targets with Exodus rockets temporarily increases the damage you deal with all other rockets.” As any Destiny player will know, perk descriptions often omit — usually because screen space is at a premium — crucial information, and the deal is no different here. Hazardous Propulsion sounds good on paper, but it’s even more efficient at melting the Witness’ minions than the text suggests. In their overview of the armor, Fallout provided some revelations that, assuming they persist to the live game when The Final Shape launches, will push Hazardous Propulsion into the realms of top-tier. Fundamentally, the catalyst for tipping the scales is Enhanced Rockets. Upon using the Titan Class Ability with all six rockets loaded, a 35% damage buff for all rocket-based damage will trigger and persist for 10 seconds. Pairing this buff with a crafted Apex Predator or any other meta Rocket Launcher will allow Titans to dish out hefty DPS swiftly. Exactly what you want during Raid boss encounters, where damage windows are often short, favoring burst damage over sustained fire. Couple the above with other weapons that fall under the purview of rocket damage and Hazardous Propulsion could become a staple of numerous builds. Fallout mentions that another hands-on participant witnessed the buff affecting Rocket Sidearms. If the same applies to Mountaintop and Grand Overture, Titans will be eating well when The Final Shape rolls out on June 4.
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New Forsaken Trailer For Destiny 2 Reveals New Story Details – And the Guardian Speaks – Dexerto
New Forsaken Trailer For Destiny 2 Reveals New Story Details – And the Guardian Speaks The new Forsaken trailer for Destiny 2 has just launched, giving new details on the campaign missions and backstory, releasing on September 4. In addition to weapon customization, loadout flexibility and new supers, Forsaken will also bring back random rolls and a new PvPvE mode, called Gambit. Fans of the original Destiny will also be excited for the Forsaken update, as it will take players back to the asteroid belt, and the Prison of Elders. Forsaken is the third expansion for Destiny 2, and is the biggest yet, with the new supers – nine in total – likely the biggest draw in terms of gameplay. The new campaign will offer plenty of opportunities to use them. The plot of Forsaken, which was developed alongside High Moon Studios, has been detailed by Bungie: “Following years of strife, what remains of the Reef has fallen to lawlessness. You and Cayde-6 are sent to personally investigate the recent unrest. Upon arrival, you soon discover the most-wanted criminals in the Prison of Elders have organized an escape. Beyond the Vanguard’s authority, you’ll pursue these fugitives deep into the Reef. Explore new regions, awaken new powers, earn powerful weapons, and uncover long-lost Awoken secrets. The hunt is on.” One interesting point from the trailer, is that the our Guardian in fact spoke, a first for Destiny 2, and the only line we’ve heard from a protagonist since the odd bit here and there in the original game. It’s a minor point, but is indicative of the developers’ desire to enhance the narrative side of things, and give our playable character, well – character. Lots of new weapons and gear were also revealed in their own separate trailer back in July, including the all new ‘bows’. Finally the new Gambit mode will “combine the best of PvE and PvP” see two teams battle with AI controlled bots, in different ‘arenas’, with the opportunity to earn credits called ‘motes’. Once you have earned enough motes in the bank, 25 and 50 to be exact, you will be able to send a player through a portal to ‘invade your opponent’. Forsaken launches on PC, PS4, and Xbox One on September 4.
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New Destiny 2 subclass isn’t unlocking but Bungie has workaround for Final Shape launch day – Dexerto
New Destiny 2 subclass isn’t unlocking but Bungie has workaround for Final Shape launch day BungieThe Prismatic subclasses in Destiny 2 aren’t unlocking, so Bungie has issued a workaround in the meantime for The Final Shape’s launch day. The Final Shape has finally arrived in Destiny 2. With an abundance of new content as well as error codes, players from all over the world are keen to dive in and see what Bungie has been cooking. However, that has quickly come to a halt due to the multitude of server stability issues and error codes that have been plaguing players, even those who have been waiting in queue. And it appears that even if you manage to get into the game, it isn’t completely free of bugs and glitches either, as Bungie has announced a workaround for an error that is preventing players from collecting their Prismatic subclass. “Players who completed the Transmigration mission but did not unlock Prismatic will need to replay the mission solo to acquire the new subclass.” the Bungie Help team tweeted out. The Transmigration mission is supposed to unlock the new Prismatic subclass for Guardians regardless of Fireteam size, but if you’re playing with others, this might not always be the case. In this instance, the devs have recommended that you replay the mission solo to acquire the subclass. This is likely due to Bungie not being able to issue a hotfix currently, with the dev team so heavily focused on getting players into the game instead of having them be stuck in a queue simulator. The Transmigration mission will no doubt receive a fix sometime in the near future, especially with the Prismatic subclass being so core to The Final Shape’s gameplay experience, but until that time it’s best to heed Bungie’s warning and run through the mission solo first.
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New Destiny 2 Rocket Sidearm single-handedly makes Act 2 worth playing – Dexerto
New Destiny 2 Rocket Sidearm single-handedly makes Act 2 worth playing DexertoDestiny 2 has received its third Rocket Sidearm following Indebted Kindness and The Call, and it’s the best the frame has to offer, with one meta perk helping it stand out. While The Final Shape was released on June 4, Act 1 of Episode Echoes was delayed until June 11. This was done to give Guardians the chance to enjoy the vast expansion, including its new Exotics and the Prismatic subclass. One month on, Act 2 has now launched, adding several new weapons to the sandbox. Of these new guns, none were as impactful as Aberrant Action. The new Solar weapon is another Rocket-Assisted Sidearm, a frame that has dominated the PvE meta as of late. Incredibly, this newcomer manages to top its already elite competition, largely thanks to its ability to roll a range of meta damage perks like Incandescent, Reverberation, and Swashbuckler. Though multiple potential god rolls can work depending on your build, this is the best all-purpose Aberrant Action to craft: Barrel: Quick Launch – Magazine: Appended Mag – Perk 1: Ambitious Assassin/Heal Clip – Perk 2: Incandescent – Masterwork: Velocity – Incandescent is a powerful, Solar-exclusive weapon perk that spreads Scorch whenever a target is defeated. This is extremely useful for clearing adds and triggering powerful Solar Fragments like Ember of Searing, Ember of Mercy, and Ember of Ashes. With both Indebted Kindness and Aberrant Action being Energy slot weapons, they are directly competing against one another. As for which is better, Aberrant Action edges it. Incandescent is more useful on a wider range of builds than Voltshot, and the new Solar weapon has superior options in the other perk slot. While Voltshot hits considerably harder, it requires a reload after each Final Blow to activate it. In contrast, Incandescent triggers as soon as you get a Final Blow, making it much more consistent. Equally, Voltshot is often overkill for add clear, with the Arc perk being better suited to wearing down bosses and other tankier enemies. As for Perk 1, both Ambitious Assassin and Heal Clip provide excellent utility. The former enlarges your magazine, reducing the need to reload, while the latter gives you a reliable way to heal up in a pinch. Depending on whether damage or sustain is preferred, both can be excellent options.
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New Destiny 2 PvP mode to be overhauled after scathing community feedback – Dexerto
New Destiny 2 PvP mode to be overhauled after scathing community feedback BungieBungie has promised huge changes for Checkmate that will completely rework the PvP modifier to function closer to the base sandbox following community feedback. First tested in Season 22, Checkmate was invented as an idea to make PvP more focused on Primary weapons and less so on Special ammo, Abilities, and Supers. A longer TTK, limited ammo, and noticeably slower Ability regeneration are all key features that differentiate it from Destiny 2’s standard Crucible experience. These differences ensure that both modes have their own PvP meta for weapons. However, its unique balancing led to some issues when Checkmate was run in Trials of Osiris for the first time. Acting on the feedback from that, Bungie has now promised some big changes are coming. Destiny 2 devs promise huge changes coming to Checkmate Bungie has confirmed changes are coming to Checkmate based on community feedback. These changes will see the new mode tweaked to function much closer to the base PvP experience. Announcing the changes the Destiny 2 developer opened on X/Twitter, “Based on player feedback, we’re making some changes to Checkmate in tomorrow’s update. Due to the amount of tuning, Checkmate will be moved back to Labs.” Revealing what these changes are, Bungie explained, “We’ll also be adjusting all Primary weapons to join Hand Cannons in having the same optimal Time-to-Kill (TTK) as they do in the base sandbox. In modes like Clash and Control, you will now start the game with two kills worth of special ammo (ex. 2 shots for shotguns).” “We’re increasing the amount of special ammo credit you get for assists and deaths, so you will get special ammo pulls more frequently, but are reducing the amount of special ammo you get from approximately three kills worth to two kills, to reduce snowballing,” the developer continued outlining the changes. The final changes will see Ability cooldown penalties “reduced from 30% to 15%,” and melee damage tweaked to allow for two Melees to deal enough damage for a final blow. Guardians were divided on the changes with some happy they should make Checkmate more casual-friendly while others seemed concerned they would make the new mode play too similarly to vanilla PvP.
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New Destiny 2 PVP game mode makes franchise history with biggest lobbies yet – Dexerto
New Destiny 2 PVP game mode makes franchise history with biggest lobbies yet BungieThere’s a new mode in Destiny 2 that plans on making history by cramming 16 Guardians into a single lobby. Add Sparrows on top of that and you’ve got a genuinely chaotic Crucible. Destiny 2’s Crucible is known for pitting Guardians against one another in a test of pure skill. Everything is on the table to take down your opponents by whatever means necessary, including weapons, abilities, and supers. Of course, the Crucible isn’t all about the rough and tough though, with Bungie introducing plenty of “for fun” modes that play more on the goofy side. One such mode is Sparrow Control, which brings the beloved vehicles into the Crucible so you can run over your friends and foes. Now Bungie is looking to spice up the Crucible again, reintroducing Sparrow Control but with a new twist. This time around, you’ll be playing with 15 other Guardians in the same lobby, guaranteeing chaos will ensue. As announced in the August 15 TWID, Bungie is bringing back Sparrow Crucible thanks to the results of a poll at GCX 2024. However, while the mode itself is meant to celebrate the event, Bungie is inviting all players to join in, meaning you could find yourself playing against your favorite content creator on the show floor. Fitting 16 Guardians into a single lobby is no easy feat, and the developers have explained this is a “highly experimental mode.” As such, things could go south pretty quickly, so the devs will monitor its stability and turn it off if necessary. The mode had seen iterations beforehand, but nothing quite to this scale before, and adding in Sparrows roaming around the map, you’re bound to see some wild plays from highly skilled Guardians. While 16-man Sparrow Control is only available for one weekend (August 17-18), the devs are giving you one more chance to give it a go as an experimental mode for two weeks starting on August 27.
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New Destiny 2 Pulse Rifle’s stacked perk pool makes melee builds even better – Dexerto
New Destiny 2 Pulse Rifle’s stacked perk pool makes melee builds even better BungieEpisode: Echoes Act 2 went live with Destiny 2’s weekly reset on July 16, adding three new weapons for Guardians to earn, one of which has emerged as a real meta contender. Introduced as a new archetype for Pulse Rifles in The Final Shape, Corrasion follows in the footsteps of Salvation’s Edge’s Nullify as a Heavy Burst frame, trading the usual three-round salvo for two. Losing a round in each burst might not sound ideal, but this frame hits hard, dealing some of the highest damage of any primary weapon type. As with Aberrant Action, Act 2’s Vex-themed primary is earned from Echoes content and has access to a stacked perk pool. For Arc loadouts, Eddy Current and Voltshot are terrific choices, but Corrasion shines most as an accompaniment for melee-focused builds, which are performing well in the current PvE Meta. This is the best Corrasion to hunt down or craft once the Pattern has been unlocked: Barrel: Corkscrew Rifling – Magazine: Tactical Mag – Perk 1: Pugilist – Perk 2: Swashbuckler – Pugilist and Swashbuckler’s gameplay loop means any kills with Corrasion reduce melee cooldowns, granting more opportunities to proc Swashbuckler for additional damage. As with all crafted gear, enhanced versions of both perks can be unlocked, with Enhanced Swashbuckler being especially strong, as it extends the perk’s duration by 36%. Hunters and Warlocks, in particular, have the best opportunity to fit Corrasion into existing loadouts. The latter’s access to Arcane Needles with Strand or Prismatic means Destiny 2’s resident space wizards needn’t engage in the close-quartes combat necessitated by Swashbuckler, taking full advantage of Corrasion’s impressive 75 range. With melee-centric builds having dominated the PvE sandbox since The Final Shape’s launch, this is one Pattern worth farming. If you’re a Pulse Rifle aficionado, standard Corrasion drops can be earned from any of the three Battlegrounds introduced with Echoes’ second act, with Expert clears granting a greater chance at Red Border drops. Looking for more meta suggestions? Hunters will want to look into Marcato-45. As a World Drop, hunting the God roll could prove to be a chore, but the grind is well worth the effort.
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New Destiny 2 Machine Gun supplants Commemoration after 11 seasons of dominance – Dexerto
New Destiny 2 Machine Gun supplants Commemoration after 11 seasons of dominance BungieSince it was added in Season 12, Commemoration has been widely considered the best machine gun in Destiny 2. However, eleven seasons on, that crown has finally been taken by an iconic weapon that has now been reissued. Back in Season of the Hunt, Bungie introduced Commemoration as a drop from the Deep Stone Crypt raid. That raid was released over three years ago and yet the Void Machine Gun has remained the best LMG in Destiny 2 ever since, that is until now. As part of the Brave Arsenal Weapons, an iconic fan favorite has been reissued with monstrous perk combinations, Hammerhead. Funnily enough, Hammerhead was originally superseded by Commemoration shortly after it was vaulted, but now it’s back and better than ever. The reissued Hammerhead has one of the most stacked perk pools in Destiny’s history. These are all the perks available on Hammerhead: Column Three: Destabilizing Rounds, Envious Assassin, Feeding Frenzy, Fourth Time’s The Charm, Rampage, Rewind Rounds, Under-Over – Column Four: Desperate Measures, High-Impact Reserves, Killing Tally, Onslaught, Surrounded, Tap The Trigger, Target Lock – There are several arguable Hammerhead god rolls but the two standouts are Rampage + Killing Tally and Rewind Rounds + KIlling Tally. Destiny 2 players wanting the most damage possible have to go for Rampage + Killing Tally. This incredible roll allows for both perks to stack up to 63% increased damage which is insane on a heavy weapon. Hammerhead is both the only weapon that can roll this combination and the only ever gun to have Rampage in its third slot. As for a direct Commemoration replacement, the roll most commonly used on the raid Machine Gun is Reconstruction + KIlling Tally. This lethal perk combination is strong, but Hammerhead’s equivalent Rewind Rounds + Killy Tally roll does much the same if not slightly more. To be clear, Commemoration is still an excellent weapon and those who have farmed its craftable variant shouldn’t feel they’ve wasted their time. However, it is no longer the best machine gun in Destiny 2, with that title once again belonging to Hammerhead.
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New Destiny 2 lore may prove major enemy’s innocence – Dexerto
New Destiny 2 lore may prove major enemy’s innocence BungieThe Vex is one of the major enemy factions that Destiny players have faced since the beginning of the original game, but a new batch of lore has the community rethinking this conflict. The Final Shape has reached its conclusion and a new era has started in Destiny 2. Players are investigating something on the planet of Nessus, and the new content has updated lore that is providing players with context about some unraveling mysteries. A new story included in the expansion concerns a friendly Vex has the Destiny 2 community rethinking their feelings for the antagonists while wondering what could be in store for the future of the game. This revelation about these robotic enemies is being discussed on the game’s subreddit, where a player shared the story and claimed that the “Vex are innocent.” The story detailed an NPC encountering a Vex Hobgoblin, only to see it wave at them excitedly before another Guardian came along and took it out. The initial reaction to the post was one of sadness for this friendly Vex being killed. As one user said, “I never thought I’d feel bad for a hobgoblin but here we are.” However, another fact has caught the attention of Destiny 2 enthusiasts – until now, the Vex have always operated as a hive mind acting as one with the sole purpose of wiping out Guardians and other enemies. To have a Vex behave like this, independently, is a huge shift from the norm. As one user put it, “Honestly that’s very creepy; the Vex aren’t meant to be that emotional or individualistic that’s just not how they process the world. Whatever is controlling the Vex on Nessus is actually hard-wiring them to do something incredibly unnatural for the Vex.” The new seasonal activity available in Destiny 2 is centered around something going on with the Vex, though we don’t have any major information about what it is yet. Between the upcoming content and this story about a Vex unit behaving differently, the Destiny 2 community is wondering what’s in store for the game’s future. One fan hypothesized that an alliance is coming, saying “I’m betting on a friendly Vex contingent before Frontiers comes around, they’re the only major faction we haven’t allied with in some way now.” “Frontiers” is a reference to a tease from Bungie for something set to release in 2025. Many have theorized it could be a Destiny 3 or just the new saga’s official announcement, but it seems like the Vex could be playing a large role in it. More information is sure to be given as the game’s current episode, called Echoes, continues for the next few weeks.
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New Destiny 2: Lightfall Trials SMG has players demanding nerfs mere hours after its debut – Dexerto
New Destiny 2: Lightfall Trials SMG has players demanding nerfs mere hours after its debut light.gg/ BungieDestiny 2’s newest Trials SMG, The Immortal, has taken the PvP world by storm already, causing players to demand nerfs from Bungie only hours after its release. The end game activity Trials of Osiris recently came by in Destiny 2: Lightfall, granting players access to the long-awaited SMG The Immortal. The Strand SMG has been on players’ wishlists ever since the new power type was introduced to the player base. Now that the first round of Trials of Osiris has taken place, Guardians have finally gotten their hands on the weapon, though many are not happy with how powerful the weapon is. The Immortal (Adept) has become the second most used weapon in competitive PvP since release, only being eclipsed by the ever-popular IKELOS_SMG_v1.0.3 according to DestinyTracker. However, the adept version of The Immortal requires players to get to The Lighthouse, requiring a perfect trials card. Since it’s only been available for such a short amount of time its impressively high pick rate demonstrates the sheer power behind the weapon. With more time for players to go flawless in the future, the gun will likely overtake the IKELOS SMG in a matter of days. Destiny 2 players have therefore taken to Reddit to vent their frustration about the weapon, particularly wondering why it even exists in the first place. Destiny 2 players vent frustration about new Trials SMG being too powerful Players were sure to point out Bungie’s recent trend of nerfing aggressive frame SMGs such as Tarrabah and IKELOS. This has caused even more frustration from the community, as players are questioning Bungie’s decision to release such a powerful weapon of the same archetype at this point in time. When looking through the perk pool of The Immortal it’s easy to see why the gun has become so popular. Firstly at 750 RPM, it’s one of the more ideal archetypes for SMGs, with the top dog IKELOS also sharing the same round-per-minute slot. Next up having Rangefinder on the weapon drastically increases its potential range. Range is incredibly important in PvP as it dictates the damage fall-off for a weapon, making Rangefinder a potent perk to have. And the cherry on top for The Immortal is that it can roll with either Target Lock or Kill Clip in its second column, making it that much stronger than the IKELOS. Target Lock and Kill Clip both grant the weapon bonus damage under certain conditions, meaning that it drops the potential time to kill of the weapon even lower. Bungie is yet to state if they’ll be nerfing the weapon at this moment in time, but it seems that Destiny 2 players would rather see it nerfed now and not later.
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New Destiny 2 leaks reveal upcoming Fortnite-inspired armor sets – Dexerto
New Destiny 2 leaks reveal upcoming Fortnite-inspired armor sets BungieA Destiny 2 dataminer has uncovered three armor sets based on Fortnite characters that will be a part of an upcoming collab. Fortnite has collaborated with a plethora of other video games, but they usually entail characters from popular franchises being turned into playable Fortnite skins. We’ve rarely seen a character from Fortnite make their way into another video game. Every once in a while, Jonesy or Peeley will team up with Batman and the likes. But to play as these characters in a video game, you have to be playing Fortnite. However, an upcoming collab with Destiny 2 is breaking that mold by bringing Fortnite-inspired armor sets to the popular Bungie looter-shooter. Destiny dataminer uncovers Fortnite armor Notable Destiny 2 dataminer GinsorKR recently posted an image of three upcoming armor sets. But more importantly, these sets would be based on three of the most iconic Fortnite skins. With the simple caption “Fortnite Destiny confirmed”, the picture would show armor sets for each class. Titan would resemble the legendary Black Knight skin. The Warlock would be based on the Season 5 Drift skin. And the Hunter would take inspiration from the tier 100 Omega skin. These will likely be unlocked via sets of limited-time challenges or at the end of special missions. And knowing Epic Games, players can expect to see a new set of cosmetics coming to the Fortnite item shop. We’ll keep our eyes peeled and visors clean for when more collab details drop. But until then, check out every single crossover and collab in Fortnite history.
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New Destiny 2 Exotic gives Titans the end-game DPS they’ve been craving – Dexerto
New Destiny 2 Exotic gives Titans the end-game DPS they’ve been craving BungieHunters and Warlocks have outperformed Titans since The Final Shape was released, but Destiny 2’s least-used class just got a huge buff in the form of a new Exotic weapon. Choir of One is a Void Auto Rifle introduced in Echoes Act 3. It is the first-ever Auto Rifle that uses Special ammo, dealing increased damage when aiming down sights and turning into a shotgun when fired from the hip. It’s this shotgun form that has proven deadly, as Aztecross discovered. Using Choir of One, Actium War Rig, Divinity, and Well of Radiance, the Exotic Auto Rifle dealt 3,393,128 damage in one phase against Phry’zhia, the Insatiable. Choir of One truly shines when partnered with Actium War Rig. When equipped, the Titan exclusive chest armor passively reloads Auto Rifles, maximizing DPS by reducing how often you have to manually reload. For comparison, Aztecross also tested Merciless with the same setup, which only dealt 1,682,078 damage. Merciless is considered a good DPS weapon by Special ammo standards, yet Choir of One more than doubled the Fusion Rifle’s output. The sentiment that the new Exotic is extremely strong was echoed by other prevalent members of the community. Destiny 2 analyst MossyMax claimed Bungie “completely disregarded powercreep” by adding this new weapon, with each shot outputting “90% of Fourth Horseman’s single mag damage, with 3x the reserves and no range falloff.” It isn’t just boss damage where it excels either. The increased precision damage when aiming down sights allows it to slice through adds with ease. In this form, its DPS is comparable to a Sniper Rifle but is as easy to use as a Rocket Sidearm. It even gets access to Destabilizing Rounds as one of its three craftable catalysts, in addition to Onslaught and Subsistence. Destabilizing Rounds makes Choir of One perfect for add-clear, causing final blows to turn enemies volatile, triggering a devastating chain of explosions. You can get your hands on this meta Exotic by completing Encore, a new mission released in Echoes Act 3. However, you’ll need to have completed both Act 1 and Act 2’s seasonal story to access it.
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New Destiny 2 dungeon has everyone’s solo flawless attempts ending in tears – Dexerto
New Destiny 2 dungeon has everyone’s solo flawless attempts ending in tears BungieThe new Destiny 2 dungeon is proving to be extremely hard to clear with many flawless solo attempts ending in tears as Guardians keep falling short of the finish. A solo flawless completion of any dungeon is arguably one of the most impressive PvE feats possible in Destiny 2. Dungeons are typically designed for Fireteams of three so overcoming its mechanics alone is quite the task. However, newer dungeons have proven even more difficult to finish alone with boss health at an all-time high. The room for error is minimal with even the slightest mistake potentially losing a Guardian hours of work. That trend continues with the popular Warlord’s Ruin dungeon with it destroying many hopes and dreams with its brutal mechanics. Destiny 2’s Warlord’s Ruin dungeon is brutal to clear alone Destiny 2 players are discovering the hard way just how difficult Warlord’s Ruin is to clear solo. One Guardian attempting a flawless run failed right before the end, posting “Im gonna f**king cry,” on Reddit. The attached video shows them on Hefnd’s, the dungeon’s final boss, last phase with under one million health left. However, they fell off the map attempting to dodge a lethal incoming projectile. Another player suffered a similarly tragic fate sharing a post titled, “5 hours of my life, gone to waste,” with them clearing Locus of Wailing Grief but then sprinting into the explosion to their inevitable death. This death that saw the Guardian lose five hours of progress was caused by the Exotic Dragon’s Breath which has intrinsic Lasting Impression, a Perk that delays explosions but increases damage dealt. From an outsider’s perspective, both of these errors may seem foolish and easy to avoid but that’s arguably what makes solo flawless dungeons so difficult to complete. The room for error is tiny and players are required to remain consistent for several hours. Just one mistake in that timeframe can see the entire run lost and Guardians sent back to the start. It takes incredible concentration and skill to clear a dungeon solo without dying once.
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New Destiny 2 cutscene gives more clarity on Final Shape than Lightfall’s entire campaign – Dexerto
New Destiny 2 cutscene gives more clarity on Final Shape than Lightfall’s entire campaign BungieWeek 5 of Destiny 2’s Season of the Deep just released a major cutscene, one giving players information about the Final Shape, the Veil, and the Witness, revealing more than the entirety of Lightfall’s campaign. Destiny 2 is nearing the conclusion of its lengthy Light and Dark Saga. Dating all way back to Destiny 1, the Light and Dark saga details the story of the Traveller, the Guardians, and the Light. More recent expansions have divulged more information about the Witness, the Darkness, and the mysterious Veil that we learned about in Lightfall. Unfortunately, Lightfall’s story left things to be desired from the player base. While we heard a lot about the Veil, we didn’t actually learn much about the entity. The lack of information was so bad that Bungie had to reveal that more information would be released about the Veil in Season of the Deep. Fast forward to now, five weeks into Season of the Deep, and we’ve finally received a major cutscene that gave a bunch more information leading up to The Final Shape. Skip to the timestamp 4:06 for the cutscene. Credit to Esoterickk for the footage. Destiny 2’s newest cutscene details the Witness, the Veil, and the Final Shape The cutscene shown during the newest weekly mission details the Witness’ origin and what exactly the Final Shape is. Note: Anything below this point can be considered a spoiler for Destiny 2’s Light and Dark Saga, including information about The Final Shape. According to the cutscene, the Final Shape is referring to the merging of both the Traveller and the Veil, with the intention of creating a “perfect” universe. The Witness was formed by an ancient race of aliens, who originally found the Traveller and prospered from it, calling it the “Gardener”. Eventually, they sought meaning in their existence and ventured out in their Pyramid ships searching for purpose. This is when they came across the Veil, which they eventually claimed. They began to understand that whilst the Traveller (or the Light) could create life and bend the laws of the universe, they learned that the Light could just as easily bring ruin. The race studied the Veil and came to learn Darkness in an attempt to steal away the Traveller’s power, preventing its volatile nature. When presented with the Veil, the Traveller fled. In order to hunt the Traveller, the alien race sacrificed themselves with the power of Darkness to create the Witness, attempting to “impose meaning on a meaningless universe.” The cutscene ends on the Traveller, with the ominous sentence. “One that is nearly at its end.” It’s likely we’ll learn more information and plot in the seasons to come, with The Final Shape completing the saga in its entirety.
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New Destiny 2 change is so broken that even aimbots won’t work – Dexerto
New Destiny 2 change is so broken that even aimbots won’t work BungieBungie’s controversial aerial effectiveness changes in Destiny 2 have caused players no end of headaches — including players using aimbot exploits. Destiny 2’s Season of the Haunted brought in some big changes alongside its new season pass, artifact, and exotic weapons. Bungie’s loot-shooter is always receiving balancing tweaks, but this season saw a radical overhaul of “airborne effectiveness”, which loosely tallies with how accurate your Guardian is in the air. What makes it tricky is that airborne effectiveness is a hidden stat, meaning you’ll need to use the likes of Destiny Item Manager to find out what your value from 0 to 100 is. The higher the value, the more accurate you’ll be. There’s a lot more to it than that, of course, and Bungie’s blog post from May has a handy Q&A section, but Destiny 2 players have been having no end of trouble just getting shots to land since the change. Destiny 2 airborne effectiveness stat stops players from hitting shots You can check out a clip showing Gigz and TheLastAJ, two Destiny 2 content creators, showcasing how inconsistent the stat appears to be below: As you can see, neither player moves an inch, but while one is in the air, they’re completely unable to secure a headshot. They’re not alone, either, as plenty of players have been experiencing the same thing. In perhaps one of the more comical turns, though, it appears that even a Destiny 2 aimbot isn’t immune to whiffing sniper shots once the player leaves the ground. The player shown in the clip, who streams as MiffysWorld, is shown using the aimbot in a private match, only for the crosshair to go over an opponent, and fail to hit them before landing. Miffysworld then turns once landed, and despite being low on health, kills the opponent with a single shot — showing that the aimbot is, in fact, working correctly while on the ground. Whether Bungie tweaks airborne effectiveness or considers these instances a bug is yet to be seen, but given the high-stakes action of Trials Of Osiris, it’s the kind of thing players will want an update on soon. For more on Destiny 2, be sure to check out our other content. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
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New Destiny 2 Auto Rifle is undoubtedly meta but there’s a catch – Dexerto
New Destiny 2 Auto Rifle is undoubtedly meta but there’s a catch An incredible legendary Auto Rifle was introduced in Season of the Wish that has risen to the top of Destiny 2’s PvE meta but there’s a catch that’s stopping it from catching on. The Destiny 2 meta is constantly evolving with the introduction of new weapons as well as constant buffs and nerfs. For example, Crux Termination IV was added in Season of the Wish which has proven to be one of the best rocket launchers in the sandbox. It’s a similar story with Exotic weapons with the Starcrossed Exotic mission introducing Wish-Keeper. The Exotic bow has some of the best utility and Strand synergy of any weapon making it a great option for many builds. Another new weapon was introduced this season which players are now discovering is one of the best legendary Auto Rifles in Destiny 2, but there is an unfortunate catch for those who want to get it. Destiny 2 Auto Rifle is meta but nearly impossible to get Season of the Wish saw the addition of Ros Arago IV, a Void Auto Rifle that has one of the most impressive perk pools of any legendary weapon in Destiny 2. The new Auto Rifle rolls several unbelievable combinations including Subsistence + Onslaught, Subsistence + Surrounded, Rewind Rounds + Golden Tricorn, and Rewind Rounds + Onslaught, with the latter being the most popular roll. This perk combination is incredible as Rewind Rounds constantly refills the Auto Rifle’s magazine based on hits landed and the buffed Onslaught boosts fire rate by up to 37% while no longer applying a damage penalty as it used to. The resulting DPS is comparable to a Trace Rifle despite those being Special ammo weapons and Ros Arago IV being a Primary ammo weapon. Though it was introduced at the start of the season only now are Guardians beginning to understand just how good Ros Arago IV is with prevalent content creators Aztecross and Datto praising the Auto Rifle. Aztecross described it as “the best Void Auto Rifle in the game,” while Datto admitted it is “way better,” than he thought having initially dismissed the legendary weapon when it was first released. Despite praise for the Auto Rifle’s meta perk combinations, Ros Arago IV only has a 0.73% usage rate in PvE content according to Destiny 2 Tracker. This is because the Void Auto Rifle is a world drop and therefore cannot be farmed efficiently. The only way to receive a god roll Ros Arago IV is by completing activities, opening engrams, and getting lucky. Due to this its viability for most Destiny 2 players will remain limited until it becomes available in Lost Sectors next season or from Banshee in Season 27.
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New Destiny 2 armor sets prove popular but there’s one big problem – Dexerto
New Destiny 2 armor sets prove popular but there’s one big problem Three new armor sets have been introduced in Guardian Games 2024 and fans absolutely love them but there’s a big problem and it’s left players frustrated. Guardian Games 2024 is a hit with the fresh content being well-received. Guardians are having a blast with the new Skimmer vehicle which brings a fun vertical twist to the classic Sparrow. It’s a similar story for both the reworked Prophecy loot table which makes one of the most beautiful dungeons relevant again as well as the new grenade launcher which already looks to be a serious meta contender. The community has been almost exclusively positive about this year’s Guardian Games event so far but a decision regarding the pricing of the new armor sets has left fans disappointed. New Destiny 2 armor sets cannot be purchased with Bright Dust Though they were impressed by the three new Gjallarheart-themed armor sets introduced in Guardian Games 2024, one player couldn’t help but ask on Reddit, “Great Armor set, Bungie! But why isn’t it available for bright dust?” The post continued, “Honestly, why are we even still doing silver only armor sets? This isn’t even a collab. This is a destiny original! Can you guys stop with the greediness?” Others agreed with this post going on to accumulate over 2,000 upvotes and becoming the most upvoted thread on r/Destiny2. Many players expressed disappointment that such great cosmetics are locked behind a paywall devaluing their Bright Dust. One such Guardian expressed, “Same reaction I always have in response to any new cosmetics that are silver only, looks nice but I’m ok,” while another dishearted fan replied, “GYATT that actually looks really good I’m not gonna pay for it but it looks really good.” Looking to give OP a more direct answer, two of the most upvoted comments theorized, “Because they don’t make money from bright dust,” and, “Because they missed the revenue predictions by 45%,” in reference to a report posted shortly after Bungie’s controversial layoffs. Though the future of these particular armor sets is not known it is worth noting that Bungie does occasionally move Silver-exclusive Eververse cosmetics to the Bright Dust store. Some examples include the Ego Malign shader and the ‘Infinite Quiver’ Le Monarque weapon ornament.
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New Destiny 2 armor mod finally addresses Gambit bug after years – Dexerto
New Destiny 2 armor mod finally addresses Gambit bug after years BungieA new class item mod introduced in Destiny 2’s Season of the Deep has helped fix a long-standing bug in Gambit. Gambit has seen better days in Destiny 2. What was once a core pillar of the Destiny experience now feels semi-abandoned. The mode hasn’t received a new map or a serious balance change in years. While you can still play it and have some fun, it needs some love if Bungie plans for it to have a future. A good indication of this feeling of neglect is a years-old bug which sees motes that drop from enemies falling through the map in certain areas. Sometimes after a mote is created, it can fall through the floor, with no way to recover it. It’s an infuriating bug, and even became an issue outside of Gambit in other content where motes were used. Most notoriously, this was an issue in the Garden of Salvation raid boss, Sanctified Mind. That fight uses the motes and an exact number are needed to start damage phases. That’s why when motes would fall through the map, it could cost entire runs. Thankfully, a solution has been offered to Destiny 2 players to mitigate this ongoing issue. The Powerful Attraction mod is here to help In a Reddit post by Clap_Trap, they point out the new Class Armor mod Powerful Attraction can be used to suck up the motes that used to be unreachable. They even included a gif of the mod in action too. Overall, this helps mitigate some armor charge changes, and it’s all about dragging orbs of power and motes to you. The description says: “Automatically collects nearby Orbs of Power when you activate your class ability” This means, you only have to use your class ability near the motes to have them attract to you. Especially with some Hunter builds that focus on dodging often, you can be doing this all most constantly. Of course, it would be nice if Bungie did find a fix for this long-standing issue, so players didn’t need to take up a mod slot on your class item. That said, it’s nice that there’s at least a solution, even if it feels a little like a workaround.
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New Bungie patents fuel Destiny 2 mobile spin-off rumors – Dexerto
New Bungie patents fuel Destiny 2 mobile spin-off rumors BungieNewly filed Bungie patents have revealed further efforts in the mobile and handheld gaming space as the Destiny developer seemingly ramps up production on its first title for smaller hardware. Back in March, Bungie filed six new patents that were only just made public and spotted by TheGamePost. All six of the patents focus on virtual control systems designed specifically for touchscreens and mobile devices. Anyone familiar with handheld gaming will know inputs are often mapped to different corners of the screen. Be it Call of Duty Mobile or PUBG Mobile, many big hitters have been able to port popular PC and controller layouts to handheld platforms and now, it appears Bungie is seeking to do the same. While only one of the six patents reportedly links to Destiny 2 by name, it appears to be indicative of what’s to come as Bungie ramps up efforts in the mobile gaming space. The patents hone in on various mechanics like auto aiming, possible auto-sprint features, and the ability to swipe and drag for certain inputs. Although obviously vague for the time being, these key details could pinpoint efforts relating to a few projects. Previous reports suggested Bungie was in talks with Chinese tech giant NetEase to co-develop a new mobile FPS title. At the time, it was unclear whether this would be something entirely fresh or a spin-off set among the ongoing Destiny universe. Should it be the latter, there’s a chance these new patents relate to Destiny. Be it interacting with your inventory by dragging and dropping items out of your vault, or auto-sprinting through a Strike at the press of a button, it’s all entirely feasible. Given it’s still early days, however, with no official word from Bungie just yet, it’s worth keeping expectations in check for now. The future could hold anything from a full-blown Destiny mobile port to a smaller spinoff title with no real impact on its PC and console counterpart. We’ll just have to wait and see how it all pans out.
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Music DJ asks for Destiny 2 raid checkpoint in the middle of a rave – Dexerto
Music DJ asks for Destiny 2 raid checkpoint in the middle of a rave BungieA DJ performing at a rave asked attendees if anyone had the checkpoint to a Destiny 2 raid boss while in the middle of their set. Destiny 2 can be a rather addictive game. With the potential of gaining new god rolls on weapons and armor, as well as the chance of gaining that new exotic to perfect your build, Bungie has players on the hook on their looter shooter. Destiny 2 players often grind the game for hundreds of hours, looking to optimize their Guardian and create the strongest builds available. Certain exotics can only be gained by completing the hardest content available in Destiny 2, raids. Raids require a fireteam of up to 6 members to coordinate their way through a long-form dungeon and take down the boss at the end for exclusive rewards. Players don’t need to do it all in one seating, however, as completing an encounter will reward them with a checkpoint allowing them to come back later to complete it. Some players utilize the checkpoint system within the game to save checkpoints for others, allowing them to skip over to a certain encounter within the raid and save it for themselves. One such player looking to grab a certain checkpoint was DJ Gammer, who was performing at Sydney’s Midnight Mafia music festival. Destiny 2 DJ asks music festival attendees for an Atheon checkpoint At around 25 minutes through their set, Gammer showed off their love for Destiny by asking a rather obscure question. “Yo, who’s got the Atheon checkpoint?” announced the DJ. Whilst being a bit of a confusing reference for most ravers in the audience, Destiny fans would’ve been more than happy to discover a fellow Guardian amongst them at the event. It’s uncertain why DJ Gammer was looking for the Atheon checkpoint in particular, with the most recent raid in Destiny being the Root of Nightmares. However, Destiny 2 players around the world hope they’re able to grab that elusive Vex Mythoclast soon.
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More Guardians cleared Destiny 2’s Root of Nightmares at launch than all other raids combined – Dexerto
More Guardians cleared Destiny 2’s Root of Nightmares at launch than all other raids combined BungieDestiny 2 players have absolutely demolished the latest raid in Lightfall, with more clears on contest mode than all other raids combined. The most recent raid to be released into Destiny 2 with Lightfall has been completed. With the day 1 race being completed rather swiftly, Guardians were quick to note that the raid seemed particularly easy. The Root of Nightmares takes place on a pyramid ship, where Guardians face off against the resurrected version of Nezarec. The raid itself has 4 encounters, similar to previous raids such as Vow of the Disciple and Deep Stone Crypt. It seems, however, that mechanics are more simplified for this raid, due to the speed at which raid racers were able to complete the encounters. New statistics have revealed that the raid for Lightfall was exceedingly simpler than the other raids before it, as the number of clears skyrocketed in comparison to the other raids. The Root of Nightmares was cleared a staggering number of times just within the first 48 hours, making it by far the most cleared raid of all time in Destiny history. The Root of Nightmares was cleared so many times that it actually had more clears than all of the previous raids combined. With a total of 197,762 clears within the first 48 hours, The Root of Nightmares swept all other raids in terms of clears. Alongside this, the raid had one of the highest clear rates of all Destiny raids with a 44.355% clear rate on both days one and two. It’s worth noting that these numbers took place on contest mode, which elevated the difficulty due to the higher power of the raid encounter. Since that time the raid’s difficulty has been reduced, meaning that clearing the encounters will become even easier for those who missed out. Many players pointed out how easy the raid was, particularly for a day one or two experience, with many Guardians feeling as though they over-prepared. However, a fair few commenters were happy with the raid being easier and believed that the higher clear rate was a good indication for the game.
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Meta Destiny 2 Hand Cannon has double drops and every Hunter needs to farm it – Dexerto
Meta Destiny 2 Hand Cannon has double drops and every Hunter needs to farm it DexertoThis week’s Nightfall weapon is Warden’s Law, and Hunters won’t want to miss out with the Destiny 2 Hand Cannon being easier to farm this week than ever before. Anyone familiar with Lucky Pants will know exactly why Warden’s Law is such a big deal. The Kinetic Hand Cannon partners unbelievably well with the popular Exotic, providing the best DPS of any primary weapon in the PvE meta. It’s always worth pursuing a god roll for Warden’s Law when it’s featured, but this week’s bonuses make doing so a must for those who haven’t gotten it yet. From July 30 to August 6, before the next Weekly Reset, all Nightfall rewards are doubled, so you’ll earn twice as many Vanguard Engrams, resource drops, and weapons this week for the same amount of work. That bonus also applies to Warden’s Law, making the Hand Cannon’s god roll much easier to farm than normal. Best Warden’s Law god roll for PvE As for which perks you’ll want to try and farm, here’s the Warden’s Law god roll for Lucky Pants mains: Barrel: Arrowhead Brake – Magazine: Appended Mag/Tactical Mag – Perk 1: Fourth Time’s The Charm – Perk 2: Vorpal Weapon – This combination is perfect as it allows Warden’s Law to fire off an entire magazine without reloading while Lucky Pants’ damage boost is still active, with Illegally Modded Holster lasting 5.5 seconds before going on cooldown. However, changes to weapon mods in The Final Shape mean Guardians can now justify using Backup Mag, as the once-mandatory Boss Spec has been removed. The magazine capacity boost provided by Backup Mag means Fourth Time’s The Charm isn’t essential anymore, with Enlightened Action also being a good alternative. Those who are skilled enough to complete GM Nightfalls will want to make that their focus, as Warden’s Law benefits from Adept Mag, which can only be equipped on its Adept variant. The massively boosted magazine size this mod provides isn’t that much more impactful than Backup Mag, but it does make DPS rotations more consistent and less punishing if you miss shots. The fan-favorite Hand Cannon isn’t the only weapon Hunters will want to farm in Episode: Echoes, with both the Marcato-45 and Chattering Bone proving to be extremely effective options too.
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Meta Destiny 2 Exotic’s new “S-Tier” Catalyst has made it even more powerful – Dexerto
Meta Destiny 2 Exotic’s new “S-Tier” Catalyst has made it even more powerful BungieDestiny 2 The Final Shape introduced a powerful, new Catalyst to an already meta Exotic weapon, and the result is that an already top-tier gun has somehow gotten even better. In addition to a thrilling narrative conclusion, innovative activities like Overthrow, and all kinds of new Exotic weapons and armor, Destiny’s latest expansion also quietly added a Catalyst for Final Warning – String Theory. String Theory provides the following benefits when equipped to Final Warning: “Hits against marked targets deal increased damage and have a chance to refund ammo to the magazine.” This unexpected addition to the Exotic Sidearm went largely unnoticed, but now the Destiny community is catching on. Popular content creator Aztecross praised the Strand weapon’s Catalyst in his breakdown video uploaded on June 19. “We expected this weapon to still be fantastic, but I don’t think any of us expected an Exotic Catalyst, but here we are, looking at an already S-Tier weapon that now has an S-Tier Catalyst,” Aztecross opened, thoroughly impressed by String Theory. Revealing exactly what makes Final Warning’s Catalyst so good, Aztecross explained, “[String Theory] is a stacked Exotic Catalyst. Bungie is amping an already S-Tier weapon, but the last thing I expected on a Catalyst for an Exotic Weapon that hits as hard as Final Warning is for it to deal more damage.” Tested against Shayotet Partisan, better known as Carl, Aztecross revealed that while Final Warning dealt 4,520 per shot or 10,562 on precision hits before The Final Shape, the Strand Sidearm now 4,746 per shot or 11,090 on precision hits with the Catalyst equipped. That equates to a flat 5% damage buff to all damage dealt while Pick Your Poison is active. That might not sound like a huge buff, but Final Warning already dealt a lot of damage. Even small buffs like this make a huge difference when the base damage is so high. Also, this increase is larger against non-boss enemies, with Red Bars taking 10% more damage instead. The new Catalyst also has a secondary effect that refunds ammo after landing shots. While this isn’t as powerful as comparable perks like Rewind Rounds, it helps Final Warning be a little more consistent. While Final Warning’s new Catalyst is incredible, it can be difficult to acquire. The Strand Sidearm’s Catalyst can only be received as a drop from ritual activities. Depending on luck, String Theory could be received on your first strike of The Final Shape, or take hundreds of runs.
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Mass Bungie layoffs leave fellow game devs shocked & Destiny 2 community in mourning – Dexerto
Mass Bungie layoffs leave fellow game devs shocked & Destiny 2 community in mourning BungieGame developers across the industry and the Destiny 2 community alike have been left devastated after Bungie laid off dozens of staff members across several teams. Destiny 2 is still hurdling towards its conclusion of the Light and Dark saga with The Final Shape. Between that time, however, the developers have been slowly churning out seasonal content to tide players over, with the most recent Season of the Witch offering new stories and weapons. However, it appears that not all is going to plan at Bungie following its $3.6 billion deal with Sony last year. October 30 reports from Jason Schreier outline major layoffs to several teams at Bungie, prompting shock from game devs and the community alike. Discourse about yet another round of high-profile layoffs at a longstanding studio took hold on Twitter especially, where developers and fans shared their thoughts on the matter. Destiny 2 community left in mourning after massive layoffs Global Community Lead at Bungie, Cozmo23, shared their disbelief at the layoffs of their fellow colleagues, hoping that those around them will show love and compassion to those who contributed to the Destiny universe. Similarly, now former Social Media Lead Griffin Bennett announced that they had been laid off from Bungie, expressing their mixed emotions. “I’ve been laid off from Bungie. A surreal thing to write as I sit here pondering what went wrong. I’m still processing it all and while my first instinct is anger I know I’d regret what I’d say. Thank you to everyone at Bungie who helped make my last 5+ years the best ever,” their post read. Other developers and fans were struck with fear by the layoffs, particularly since Bungie was only recently brought under Sony’s umbrella for a whopping $3.6 billion. “Bungie laid off Michael Salvatori. If an award-winning portfolio of this absolute grandeur isn’t enough to keep your job, then I fear for everyone in the industry,” another user shared. Some in the community were writhed with anger, with popular streamer Gothalion even arguing the Bungie they once knew was now gone. “The Bungie we knew is basically gone. Hate seeing the layoffs today,” they shared. Reporter Paul Tassi has since confirmed that, contrary to early rumors, the decision behind these layoffs rested with Bungie and that they were not pressured to lay off employees by Sony. Tassi also noted that the layoffs leave many employees without insurance for the month of November (which begins two days after the layoffs), and that some may not receive vested shares of stock. It’s not quite certain what these layoffs may mean for Destiny 2 at this point in time, nor is the full extent of said layoffs clear as Bungie is yet to publicly address the situation. But it’s clear that the news has shocked and devastated the player base of the looter shooter.
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Lightfall opening cutscene leaked early in major Destiny 2 datamine – Dexerto
Lightfall opening cutscene leaked early in major Destiny 2 datamine BungieDestiny 2’s opening cutscene for Lightfall has been data mined ahead of the expansion’s launch, detailing interesting and momentous story moments following on from Season of the Seraph. Destiny 2’s Lightfall will be released globally to all players tomorrow. However, that hasn’t stopped data miners from finding and releasing the opening cutscene for the expansion a day early. SPOILER WARNING: This piece will contain spoilers for the opening cutscene of Destiny 2’s Lightfall expansion. Do not read on if you want to start the new journey unspoiled. Destiny 2 left off on a massive cliffhanger with Season of the Seraph’s epilogue. We were left with the Traveller exposed, while the Witness and the Pyramid fleet quickly closed in. This left us in a particularly precarious spot, as the Guardians and the Last City scrambled to protect the Traveller. Fast forward to the opening cutscene for Lightfall, and we’re getting a continuation of that story. The Last City sent out its fleet of various ships, with Amanda Holliday leading the charge. However, the Pyramid fleet containing the Witness was far too powerful. With a mere flick, they were able to send a shockwave that decimated the Last City’s ships. The Traveller then fired out a massive beam of light at the Pyramid ships. More specifically, directly at the Witness. This created and grew plant-like entities wherever it landed. The Witness seemingly wasn’t affected by this, however, and was able to float towards the Traveller unphased, giving the Last City the first glimpse of their power in action. Obviously, the Last City’s defenses come into play with their ships going straight for the Witness. The Witness doesn’t seem to care about their defense, however, as they quite literally slice their ghosts and their ships into pieces. The Pyramids are able to launch some form of a wave at The Traveller, causing it to explode in a pulse of energy, destroying the remainder of humanity’s defenses. The Witness is able to commune with the Traveller and envisions the planet of Neptune. As such, they call upon their disciple, Calus, whom we get a better glimpse at. At the same time, Osiris understands what the Witness has seen, and calls upon everyone to head to Neptune in order to take the battle there. Zavala, however, cautions everyone, stating that they aren’t in the position to take a fight at the moment. Osiris retorts Zavala, insisting that they don’t have time to waste. Osiris heads off towards Neptune, with Ikora’s offering him her hopes, “Osiris, don’t die.”
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Light falls but Guardians rise as Destiny 2 sets new player count record amid expansion hype – Dexerto
Light falls but Guardians rise as Destiny 2 sets new player count record amid expansion hype BungieJust hours into the Lightfall era and Destiny 2 has quickly shattered its all-time player count record on PC as thousands of Guardians storm Neomuna. Although Destiny is nearing the end of its first full decade, having launched back in 2014, popularity has never been greeted for Bungie’s hit FPS. With every new expansion comes a surge in interest and Lightfall has proven to be the biggest yet. Since Destiny 2 arrived on Steam in 2019, the game has seen a series of peaks and valleys in line with each major content drop. Until today, early 2022 marked the biggest month for the franchise on PC thanks to the arrival of Savathun in the Witch Queen update. 289,000 players jumped in at once to celebrate the launch. Now, however, her presence has been trumped by the impending threat of The Witness in the Lightfall expansion. Just hours after the floodgates opened on February 28, Destiny 2 recorded a new all-time peak in its player count, at least on PC. More than 316,000 Guardians have signed on already at the time of writing, with that figure only continuing to grow throughout the first day. It’s obviously worth keeping in mind that this particular figure only takes into account Destiny 2 players on Steam. While it’s a new record for the platform, there’s a chance PC has seen busier days on BattleNet, prior to the swap. Furthermore, we also can’t gauge interest on consoles, so there’s no telling if Lightfall’s launch is a truly historic day across the board just yet. But if Steam’s trend is anything to go by, it’s clear more players are jumping in now than with any recent expansion. With this spike in player activity also comes a considerable surge in viewership as well. On Twitch alone, Destiny 2 has remained among the top five biggest categories since Lightfall went live, with a peak of 173,000 cumulative viewers all tuned in at once earlier today. As for how the expansion will track from here is anyone’s guess. But with the Root of Nightmare Raid looming, and the guaranteed hype around the day one Raid race, we’re sure to see continued interest over the coming days.
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Leaked Destiny 2 footage uncovers mysterious red subclass ahead of The Final Shape reveal – Dexerto
Leaked Destiny 2 footage uncovers mysterious red subclass ahead of The Final Shape reveal BungieNew Destiny 2 footage has surfaced online leaking a potential red subclass and super ahead of The Final Shape’s showcase in August later this year. Destiny 2 is a game all about shooting and looting your way across the galaxy. Taking down the enemies of humanity through various means to score some of the best weapons on offer. Of course, weapons aren’t the only things available in a Guardian’s arsenal, with supernatural powers of both light and dark to spice things up. As of the moment, we’ve got three light subclasses and two dark subclasses. However with the release of The Final Shape, many have suspected that we’d be receiving the third and final darkness subclass. Following alongside the subclasses before it, this new darkness subclass will likely contain several aspects and fragments for players to customize to their liking. With The Final Shape close upon the horizon, players are speculating what the theme of the next subclass will be. Though it now appears that players no longer need to speculate what potential subclass we may be receiving thanks to some recent leaks. Destiny 2 red subclass potentially leaked ahead of August showcase Footage has surfaced online of a potential leak of the next subclass in Destiny 2. Whilst not explicitly stated, we can see that the abilities in the video have a red charge system. This generally indicates the color of the subclass that the ability is attributed to. Alongside this, it appears that the Guardian in the video also had a new super equipped, with an icon that the community hasn’t seen before. Once again this information is all based on leaks so none of it has been confirmed as of yet, however, players pointed out that this is the exact way Strand was leaked before Lightfall, giving some credibility to the video. One thing is for certain however, we’ll definitely learn more about this mysterious subclass come August when Bungie puts on their showcase for The Final Shape.
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Last ever Destiny 2 Prime Gaming rewards include new exclusive shader – Dexerto
Last ever Destiny 2 Prime Gaming rewards include new exclusive shader With Destiny 2 Prime Gaming bundles ending soon, Bungie has decided to go out on a high by releasing a brand new exclusive shader that players can claim right now. Guardians will have gotten used to having Prime Gaming bundles drop every month by now. The partnership between Bungie and Amazon dates back to January 2020 with both parties working together to deliver a range of exciting cosmetics. It may have felt like this cooperative effort would go on forever but in a TWID posted on February 1, 2024, Bungie confirmed this would be the final Prime Gaming bundle. Looking to go out with a bang, the Destiny developer has included an exclusive shader in this month’s bundle giving players more incentive than ever to claim it. The final Destiny 2 Prime Gaming bundle is now available The ‘Timed Prime’ legendary shader is now available in Destiny 2 and can only be earned by claiming the Vehement Flock Exotic Emote Bundle through Prime Gaming. This bundle is available to active Prime Gaming members, with an Amazon Prime subscription also counting. In addition to the shader, Guardians will also earn the Vehement Flock emote, Knucklebug Exotic ship, and Directoria Sagitta legendary Sparrow. The Vehement Flock Exotic Emote Bundle will be available for Destiny 2 players to claim via Prime Gaming from February 1, 2024, to March 6, 2024. This time around there won’t be another Prime Gaming bundle replacing this one with it being the last currently planned, officially ending a four-year partnership. Timed Prime is not the only unique shader available. The ‘Irradiant Charoite’ premium shader is live in the Bright Dust store for 300 Bright Dust. It will remain available until the Weekly Reset on February 5, 2024, after which players will have to spend Silver with it unlikely to return to the Bright Dust store for the foreseeable future.
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Lance Reddick’s wife thanks Destiny 2 players for heartwarming tribute – Dexerto
Lance Reddick’s wife thanks Destiny 2 players for heartwarming tribute Lance Reddick | Twitter/Destiny 2A short time after the tragic news of Lance Reddick’s passing, Destiny 2 players gathered to hold vigils in tribute to Commander Zavala — the character Reddick voiced for almost a decade. His wife has noticed the outpouring of support for her late husband and has gone out of her way to thank these players. News of Lance Reddick’s passing stunned many, with fans of his on-screen and in-game appearances as an actor showing their support for him in their own ways. Aside from social media being flooded by some of his most iconic appearances, Destiny 2 players chose to gather around Commander Zavala, the character Reddick has voiced since Destiny came out, and held vigils beside him. Lance Reddick’s wife, Stephanie, has given a special nod to Destiny fans for their love and support following his sudden passing. Lance Reddick’s wife thanks Destiny fans for their support Reddick had a massive impact across his illustrious acting career. From on-screen appearances in the John Wick films or The Wire, to his exploits in games such as Sylens in the Horizon series and Commander Zavala in Destiny, he had a diverse and memorable set of appearances across all different kinds of media. Destiny players in particular were devastated by the news, with Commander Zavala’s voice having guided them through many adventures in the Destiny universe. In a tweet giving her thanks for support of Lance’s fans all over the world, Stephanie Reddick specifically gave a nod to Destiny 2 players for their unique way of honoring her late husband. “To the thousands of Destiny players who played in special tribute to Lance, thank you. Lance loved you as much as he loved the game.” Players were spotted holding vigils en masse, using their in-game emotes to lay their weapons down and take a moment of silence for the esteemed actor. Bungie, the developers behind Destiny, also took the time to put out a message to communicate just how invested Lance was in his role as Commander Zavala and the dedication he had to putting his best foot forward in the years he’d been working with the team.
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Laid-off Destiny 2 dev’s “amazing” idea proves no one was safe – Dexerto
Laid-off Destiny 2 dev’s “amazing” idea proves no one was safe BungieDestiny 2 players have lamented the loss of Bungie employees after one shared their experiences working on The Final Shape. On July 31, Bungie CEO Pete Parsons released a statement confirming that the studio would eliminate 220 jobs. Former senior narrative designer, Robert Brookes, shared one development story they were particularly proud of during production of what could potentially be Destiny 2’s last-ever major expansion. In their post on X/Twitter, Brookes said: “Back in the early design on the TFS Lost Sectors, activity designer and certified mad lad Sang Kim pitched me an idea: ‘I’m gonna put a friendly Wizard in here fighting the Taken. Does that work?’” Referring to Luzaku, a friendly Lucent Hive Wizard who helps the player’s Guardian secure a hostile Taken den during The Final Shape‘s campaign, Brookes continued: “I immediately realized this could be a Mithrax moment. I talked to Sang, got the Wizard changed to a Lucent Hive Wizard, and started to ideate more on it.” Detailing how the spontaneous idea almost didn’t materialize due to budgets already being finalized, Brookes revealed that Mara Sov voice actor, Kirstin Potter, was brought in to voice the character, “thrilled to take on a new role.” Brookes’ anecdote was subsequently shared on Reddit, where users lamented the loss of his talent. “This just makes me so angry that he was laid off, it’s like a dev went above and beyond to make something fans love, and what was his reward by management?” came one response. “This is amazing. It’s also frustrating both of these individuals were let go. They did more than was needed, over-delivered, and made something everyone loved.” said another. How these layoffs will affect the future of Destiny 2 remains to be seen, though subsequent reports have suggested that content could be smaller in scale going forward.
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Keith David is the new voice for Zavala in Destiny following Lance Reddick’s death – Dexerto
Keith David is the new voice for Zavala in Destiny following Lance Reddick’s death Destiny 2/Keith David | InstagramIt’s been announced that Keith David, a well-known and seasoned actor, will be filling the role of Captain Zavala in Destiny 2 in place of the late Lance Reddick. News of Lance Reddick’s passing hit the gaming community hard. While he was an iconic actor in Hollywood films and TV shows for decades, his voice defined both Destiny’s Captain Zavala and Horizon’s Sylens in a way that’s impossible to replicate. Destiny 2 players were seen holding vigils in Lance Reddick’s honor, heralding him as an actor that understood the game and was an active part of the community. Though Lance is gone, Captain Zavala’s story continues within the capable hands of Keith David, another seasoned actor that’s excited for the opportunity to carry the torch Reddick lit despite the unfortunate circumstances. Keith David fills the role of Captain Zavala in Destiny 2 Keith David has been a fantastic actor for decades, dating as far back as his role in ‘The Thing’ in 1982. He’s been a part of various iconic films, either as an on-screen or voice actor. Additionally, this esteemed actor has been working in the gaming space for years. He played the Arbiter in prior work with Bungie on the Halo series, and has appeared in other roles like Mortal Kombat’s take on Spawn. David had some words to say before jumping into the Captain’s shoes, a brief yet impactful statement on what taking this role means to him. “I am honored to continue the great work of Lance Reddick as Zavala. Lance captured the character’s sense of integrity so wonderfully. It is my intention to continue that work.” David stated in the blog post. Bungie went on to acknowledge their prior work with Keith and claimed they intend to respect Reddick’s prior work. “Bungie is honored to continue the relationship that began with Keith during the days of Halo, and the team is excited for what he brings to the role of the Commander. We will always remain respectful to the role Zavala has played thus far, and look forward to the journey ahead.” Additionally, the post confirmed that Reddick’s original lines will be staying in the game, and that they won’t be touched. Though none of the Destiny fans are happy about the circumstances that necessitated this change, Bungie is being universally praised for both their choice in actor and the way Reddick’s work is being handled.
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Is Destiny 3 next after The Final Shape? Reports paint bleak picture – Dexerto
Is Destiny 3 next after The Final Shape? Reports paint bleak picture BungieIs Destiny 3 actually in the works or has the sequel been canceled? Various leaks and subtle developer comments paint a murky picture, but here’s the full rundown on everything we know. When Destiny first hit store shelves a full decade ago, few could have expected Bungie’s first IP since Halo would still be supported 10 years on. Not only is that the case, but Destiny 2 is coming out of another hot phase thanks to the success of its climactic Final Shape expansion. We finally did battle with The Witness as the Light and Darkness saga concluded in 2024, but what comes next remains a mystery. While one story has reached its end, and Episodes are now carrying out new, bite-sized stories, what does the future of Destiny look like as a whole? Can fans expect a full-fledged sequel? Here’s what we know about the possibility of a Destiny 3 thanks to various insider leaks and sneaky dev comments along the way. Is Destiny 3 in the works? Currently, there’s no telling for certain if Destiny 3 is in the works, or ever has been in the works previously, but the Destiny franchise as we know it is absolutely continuing beyond The Final Shape. Clarified once and for all during a Final Shape reveal stream on April 9, 2024, Bungie’s Luke Smith confirmed “facing The Witness is not the end.” However, the way in which he worded this comment led to plenty of speculation. “Facing The Witness is not the end of Destiny 2,” he said. “And it’s definitely not the end of Destiny. After you face The Witness, we’re gonna tell you what’s coming next to Destiny 2 and beyond.” New reports have since suggested Smith was one of a few developers leading a Destiny spinoff project at the time of this message, a project codenamed ‘Payback.’ This spinoff was set to take place in the Destiny universe and rumors suggest it was meant to be a third-person shooter. Payback was reportedly scrapped at some stage in 2024 ahead of an enormous round of layoffs in August, 2024. Smith was reportedly among those impacted by the layoffs. As for a full-fledged sequel, there have been conflicting messages. Bloomberg’s Jason Schreier looked to clear up the confusion on August 2, claiming “Destiny 3 was never in development.” Will we ever get a Destiny 3? Moving forward, Bungie’s efforts are focused on smaller “content packs” for Destiny 2. Rather than regular expansions, these smaller offerings can lighten the workload for the dev team that’s been drastically reduced of late. With extraction shooter Marathon also coming into focus, fewer employees are available to even work on the long-term future of the Destiny franchise. As a result, Guardians would be wise not to hold their breath in waiting for a third mainline entry.
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Is Destiny 2 worth playing in 2022? – Dexerto
Is Destiny 2 worth playing in 2022? BungieFive years after launch, Destiny 2 keeps bringing in new players, but is Destiny 2 worth playing in 2022? There are few games like Destiny 2. Not necessarily in that, it’s a loot-shooter with MMO ambitions, but more so because if you’re playing it, it transcends gaming. It’s a place to hang out with friends, blow stuff up, and engage in some of the best endgame content in any game. If you’re not, though, it’d be fair to wonder what all the fuss is about — and ask if Destiny 2 is worth playing in 2022? At the time of writing this review of a game that’s absorbed a frankly scary amount of my free time in the last five years, the future is bright. Lightfall has been revealed, and we’re in the middle of a pirate-themed Season of Plunder that’s delightfully silly. A new Golden Age It hasn’t always been like that, though; Destiny 2’s base game arrived with a solid 85 on Metacritic, but it wasn’t long before players ran out of things to do. The raid, Leviathan, was great, but you still needed five friends to play it. That was followed by a pair of underwhelming expansions and some quality-of-life tweaks, but it wasn’t until 2018’s Forsaken that we finally got a significant chunk of content, as well as a shift to a seasonal model to eliminate content droughts. That was further improved with Shadowkeep in 2019, before Beyond Light started to change the way players looked at abilities, and on top of this just-about-vaguely-coherent development cycle, you have 2022’s excellent Witch Queen. If the thought of playing through the base game and three annual expansions just to get to the Witch Queen and catch up with everyone else sounds like a drag, then I have good and bad news. The first is that, because Bungie has been putting older content into the Destiny Content Vault, you’ll actually only need to play an introductory sequence and then pick the expansions you want from Shadowkeep onward in an a la carte fashion. The bad news is that if you bought any of the prior content, or even if you buy a disc copy of the game right now, you won’t be able to play the base game’s Red War campaign or Forsaken’s excellent one either. Destiny has long had trouble balancing out the cost of new content and the toll it extracts from players, but right now it’s at least in the healthiest state it’s been. The $10/£10 season passes are optional, sure, but they offer an impressive value when compared to the battle passes of FPS contemporaries like Warzone or Apex Legends. There are seasonal activities to take part in, new weapons to earn, and, in some seasons, entire new destinations to explore. That’s not to say it’s perfect, though. Bungie took the unusual step of putting the game’s Dungeons (some of the best content) behind Deluxe Editions of expansions, with Bungie eventually making them available through an additional $20 purchase. It’ll still cost you, but you won’t be punished for not buying the most expensive versions of the expansions. Can you keep up, Guardian? Destiny 2’s lore and characters have evolved considerably from a series of vendors in the first game to genuinely fleshed-out digital folks with their own motivations, regrets, and personalities. The trouble is that this can make it tough to break through a lot of the proper nouns and deep narrative walls that Bungie has inadvertently built up over the years. That’s especially true after The Witch Queen’s ending, as we now challenge the notion of “Light = Good, Darkness = Bad”. Bungie’s “free weeks” and lore recaps are great, but much of the game’s narrative heavy-lifting is done by its community. I’ve lost track of the times I’ve recounted how Crow, a Guardian in the Tower, was formerly Uldren Sov, a bad guy, because the campaign that reveals that is gone. The good news is that once you have got to grips with who is who, there’s an awful lot to appreciate in Bungie’s writing. The Witch Queen was great, but some of the seasonal storylines have been genuinely affecting in the same way FFXIV fans talk about that game’s character-driven moments. In fact, on the rare occasion that Destiny 2’s gameplay falters (usually in the grind to earn a Seasonal Title), it’s hard not to log in for the next breadcrumb of story and character development. Guardians make their own fate I’ve gone for 700 words or so now without getting to Destiny 2’s core gameplay, but that’s because it really is what held the game together through those early years. Bungie’s ‘holy trinity’ of Halo, with guns, melee, and grenades has been replaced by something much more fitting of the MMO-Esque spot Destiny finds itself in. Guns range from different groups, but somehow each feels distinct, whether you’re a Titan punching through a small army, a Hunter with an exploding throwing knife, or a Warlock healing and empowering teammates, each class feels more distinct than ever. The addition of Stasis, and the upcoming Strand subclass, too, means there will always be new tools to play with. Bungie has overhauled the three subclasses, too, with impressive results that make each feel powerful. It’s a tough line to walk, and while many will argue that PvP has been forgotten in favor of the PvE power fantasy, there’s still nothing quite like burning through a boss’ health bar magnitudes faster than you did the last time. Since parting from Activision, Bungie has begun to lean into Destiny 2’s nerdier aspects, with character builds that let Guardians tweak their loadout ad nauseum. It’s led to an additional community aspect of min-maxing that sees players taking on the toughest content solo where possible. Destiny is, however, at its best when players hit the endgame. Dungeons are three-player activities that require puzzle solving and teamwork, while Raids are a step beyond and require six. While Bungie is bringing an in-game LFG (Looking For Group) system with Lightfall, Raids will always be out of reach to more casual players. Here’s hoping the new Guardian Ranks system will mean more players get to run the likes of King’s Fall. Creaking bones There are some pretty significant growing pains, though. Much of Destiny 2’s core is still the same game that launched in 2017. That means unwieldy inventory systems and a fairly clunky quest menu, as well as a lack of handholding and explanation that even Elden Ring might find obtuse in some areas. That means players can find cryptic clues that really should be more easily explained, and while the community is not averse to banding together to solve a puzzle or two, it can feel exhausting when you’re following objectives that feel poorly signposted, if at all. It’s the kind of idiosyncrasy you start to overlook after hundreds of hours, but it certainly doesn’t leave the best impression. Still, the Destiny Content Vault means that Bungie can rotate content into the game to keep things fresh. Adding the 2015 King’s Fall Raid from Destiny 1, for example, feels like a hit of nostalgia for long-time players, while newer players can jump in for the first time. It’s an enviable position for the developer to be in, especially as so many live service games falter. Is Destiny 2 worth playing in 2022? Destiny 2 is absolutely worth playing, if you can love it for the beautiful mess of systems and overlapping expansions. While it is free, and I’d encourage anyone to try it, you’ll undoubtedly get more out of its systems, story, and setting by picking up the expansions. If you do, though, you’ll open up a Solar System’s worth of refined combat, interesting characters, and frequently gorgeous settings that’s even better with friends. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
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Will Destiny 2: Lightfall be on Game Pass? – Dexerto
Will Destiny 2: Lightfall be on Game Pass? BungieThe latest Destiny 2 expansion is almost here but will Destiny 2: Lightfall be on Game Pass? Here’s everything you need to know about whether or not the expansion will be available to play on Microsoft’s subscription service. After months of high anticipation Destiny 2: Lightfall has almost arrived. The latest expansion is set in the vibrant city of Neomuna, and features a brand new Strand subclass for Guardians to enjoy. Destiny 2 and its expansions are available on many platforms but Xbox and PC players in particular may be wondering if they can access this new DLC on Game Pass. Here’s everything you need to know about whether Destiny 2: Lightfall is on Game Pass. Is Destiny 2: Lightfall on Game Pass? Destiny 2: Lightfall will be released on February 28, 2023, however, the expansion won’t be available on Microsoft’s Game Pass subscription. Those who want to play the DLC will have to purchase a copy from the Microsoft Store. Past expansions Beyond Light, Forsaken, and Shadowkeep were previously added to Xbox Game Pass, however, these were all eventually pulled from the service, and The Witch Queen DLC which preceded Lightfall has never been available on the platform. While you can’t experience Destiny 2’s expansions for free, you can still download the base game on all available platforms including Xbox, PC, and PlayStation. That’s everything there is to know about whether Destiny 2: Lightfall is on Xbox Game Pass. For more Destiny 2 content, check out our guides below: Root of Nightmares Raid | Destiny 2 weapon crafting guide | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Void 3.0 guide | Destiny Stasis guide | Destiny 2 Solar 3.0 guide | Best PvE weapons to take into Lightfall | Destiny 2 Arc 3.0 guide | Destiny 2 Lightfall all Exotics | Does Destiny 2 have crossplay?
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Insane Destiny 2: Lightfall Hunter Strand bug lets new super melt bosses in an instant – Dexerto
Insane Destiny 2: Lightfall Hunter Strand bug lets new super melt bosses in an instant BungieDestiny 2: Lightfall’s new Strand super for Hunter is seemingly bugged, causing the ability to deal insane amounts of damage, completely throwing the balance of the game. Lightfall has hit live servers in Destiny 2, with the major expansion bringing through multiple changes and updates, as well as a slew of new content to experience. Alongside a new campaign and location, Lightfall also brought about Strand, the newest darkness subclass. Strand is all about manipulating the invisible forces of the universe, creating strings and tangles from the weave to bring forth weapons. The subclass also brings about the first-ever grappling system we’ve had in Destiny 2, replacing a grenade with a grapple that can be used anywhere. Strand also has new supers for each of the three classes. Titans gained Strand arm blades allowing them to dash from target to target, quickly executing and decimating anything in their path. Warlocks received the ability to fire out Strand needles at targets, and also have a stronger command of the new Strand buddy, the Threadling. However, Hunters have seemingly received the strongest of any super we’ve ever seen in Destiny 2. Hunters got the super Silkstrike, which equips them with a ropeblade that can be lunged forward to devastating strikes of damage. The reason for this super being ridiculously strong at this point in time is seemingly due to a bug, allowing it to deal far more damage than it’s actually supposed to. Strand Hunter Super Silkstrike bug causes insane damage output Silkstrike is currently allowing Hunters to solo dungeon bosses in just one super making it quite literally the best super by far in the early stretch of Lightfall. According to a video released by YouTuber Cheese Forever, Silkstrike is currently dealing twice the damage that it’s supposed to be dealing, even it if isn’t showing up with right damage numbers. Destiny 2 Streamer Gladd also noticed the ridiculous damage output Silkstrike was capable of. Gladd was able to one-shot the Pit of Heresy boss Zulmak with 3 Silkstrike Hunters, despite the boss appearing to have more than half health when the last hit landed. This is definitely a cause for concern for Bungie, with the next raid being open in just a week, Bungie will need to look to either fix or disable Hunter’s Strand super in the next few days. Alongside this, Bungie recently released the remainder of the Strand fragments to players, meaning there could be plenty more Strand bugs coming soon.
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Bungie patches Destiny 2 infinite Enhancement Core exploit – Dexerto
Bungie patches Destiny 2 infinite Enhancement Core exploit BungieAn exploit that allowed Destiny 2 players to farm an infinite amount of Enhancement Cores from Banshee-44 was patched by Bungie within an hour of it being discovered. Destiny 2 is a game all about becoming stronger. Whether that means grinding out power, looking for god rolls, or crafting the perfect build, Guardians are always looking to improve themselves. The developers of Destiny 2 have acknowledged players’ love for the grind and introduced several systems to accommodate this. This includes things like random rolls, which can grant powerful bonuses to weapons based on their perks. Or the weapon crafting system, which allows players to improve their favorite weapons of choice by grinding out levels. Leveling up weapons at The Enclave consumes materials like Enhancement Cores. While these aren’t too hard to come by, it’s easy to work through them quickly making the discovery of an infinite Enhancement Cores glitch appealing to many. However, Bungie had a different plan in mind. Destiny 2’s infinite Enhancement Core exploit has been patched On November 7, Destiny 2 players discovered an exploit that allowed them to infinitely generate Enhancement Cores using Legendary Shards. Players realized that the Staccato-46 scout rifle currently being sold by Banshee-44 could be dismantled for a guaranteed Enhancement Core every time. This easily made it the best Core farming method possible, allowing players to quickly rack up thousands of Enhancement Cores. However, the exploit was swiftly fixed with Bungie patching it within an hour of Destiny Bulletin’s tweet. Following the patch dismantling the Staccato-46 now only has a chance of rewarding an Enhancement Core just like every other Legendary weapon. With the glitch no longer functional the best method of acquiring Enhancement Cores is once again either completing Lost Sectors or dismantling Level 8 blue rarity armor. However, that last method is expensive and requires both Glimmer and Enhancement Prisms.
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Insane Destiny 2 exploit allows players to create 12-man raid teams – Dexerto
Insane Destiny 2 exploit allows players to create 12-man raid teams BungieIn one of the craziest Destiny 2 bugs to date, players are using careful planning — and a bit of luck — to break the game’s player-limit on certain activities, resulting in never-before-seen 12-man raid teams and some hilarious consequences. In a game as complex as Destiny 2 — with its dozens of interconnected game systems, playable activities, and collectible items — there are bound to be bugs and glitches that pop up from time-to-time, in varying degrees of severity. The action-MMO has certainly seen its share of game-breaking issues. From ability-related bugs that delayed Bungie’s Trials of Osiris release to quest-breaking glitches that stopped entire PVE activities from functioning correctly, the game has faced down plenty of problems in the past. The newest bug to pop up in Destiny 2 is one that players have never seen before, and it provides some truly jaw-dropping entertainment value. The new exploit uncovered after the release of Season of the Chosen is allowing players to form 12-man raid teams, with some insane results. 12-player raids exploit in Destiny 2 In a video shared to YouTube on February 26, content creator ‘Scrub‘ broke down the new glitch and explained how players can test it out themselves, if they have the patience and coordination to make it work. Scrub explained that to use the exploit, players need to form two separate fireteams with six players each. Then, both teams need to start up the same activity from the Director (like the Deep Stone Crypt raid), then have one fireteam join the other as the activity timer is counting down to zero. “Tell the other fireteam leader to join as soon as you see two seconds on the launch timer,” Scrub explained. He also clarified that the exact timing might differ depending on a number of factors (like where each player is located) but it will usually work best around the two-second mark. If the timing is right, both fireteams will appear in the activity together once it loads. In Scrub’s video, twelve Guardians can clearly be seen hanging out in the Deep Stone Crypt raid, which is double the amount of players Destiny 2 usually allows into that type of activity. Obviously, having twice the number of players present in any activity is seriously unbalanced. Scrub’s video showed the two fireteams making their way through the Deep Stone Crypt and absolutely melting each of the activity’s bosses in a matter of seconds. Read More: When is crossplay coming to Destiny 2? – While this glitch remains unresolved at the time of writing, the team at Bungie is aware of the issue. On February 26, Bungie community manager ‘dmg04’ tweeted out “Twelve what now?” confirming their team is aware of the bug, and presumably working on a fix. If you and some of your fellow Guardians want to experience the insanity of a twelve-man raid (or jump into a Dungeon or Nightfall with a nine-man team) you should make sure to test this exploit out for yourself before Bungie patches it out of the game.
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“Inexcusable” Bungie layoffs have Destiny 2 players calling for CEO to step down – Dexerto
“Inexcusable” Bungie layoffs have Destiny 2 players calling for CEO to step down BungieDestiny 2 studio Bungie announced 220 employees were being laid off on July 31, 2024, the decision leaving the player base fuming and many calling for CEO Pete Parsons to step down. Bungie reported that roughly 17% of its studio was being laid off. 220 staff were revealed to have lost their jobs in an announcement titled “The New Path For Bungie”. The studio cited the typical “rising costs of development” alongside “industry shifts as well as enduring economic conditions” as its reasoning behind the layoffs. Pete Parsons, CEO of Bungie has promised the studio will continue to make great games, stating that over 850 team members are still working on both Marathon and Destiny 2. However, that hasn’t stopped much of the gaming community from massively criticizing the announcement, with many pointing at Parsons to step down from their role as CEO of the company. “Pete is a joke,” former Bungie employee Griffith Bennett stated. Parsons faced even further backlash when players discovered that the CEO had spent over $2.3 million USD on classic cars after Bungie was purchased by Sony in 2022. An account on the car trading website Bring A Trailer by the name of bngparsons has spent millions of dollars in the past couple of years. “Well done Pete. So what’s the next car you’re getting?” one Twitter user said. “Supporting your CEO’s spending habits so they can buy rare automobiles every 60 days before being laid off is very 2024 energy tbh,” another joked. Bungie employees have stepped forward en masse to state that their teams and themselves have been laid off, with global community lead dmg04 regarding the announcement as “inexcusable”. According to a player support analyst, their entire team was laid off, with another former employee stating that the team worked harder than anyone else, “through weekends – holidays – and the pay was atrocious, only to [get] tossed out.” The layoff announcements come only two months after the massive success of The Final Shape, which we called “one of the best expansions ever made.” Hype around the expansion also led to an enormous spike in player count, nearly clearing Destiny 2’s all-time peak. This news follows the announcement of an earlier round of layoffs at Bungie back in October, 2023.
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Iconic Destiny 2 Hand Cannon is once again dominating PvP – Dexerto
Iconic Destiny 2 Hand Cannon is once again dominating PvP One of the most iconic Hand Cannons in Destiny 2 has once again risen to the top of the PvP meta becoming the most used weapon in the Crucible’s Competitive playlist. The PvP meta is always evolving as Bungie releases more and more new weapons to spice things up. The last two seasons alone have seen the likes of the Thorn, Unending Tempest, and Igneous Hammer all cement themselves as top-tier weapons. However, it’s not uncommon either for weapons to stay in the PvP meta for several seasons. In some cases, old favorites even reemerge and take over with players remembering why they fell in love with those meta weapons in the first place. One such iconic gun has done just that, taking over PvP’s Competitive playlist once again as Guardians rediscover one of the Crucible’s most iconic Hand Cannons. Legendary Destiny 2 Hand Cannon is number one yet again The Destiny 2 PvP meta has once again been taken over by an old favorite, Rose. The Kinetic Hand Cannon is currently the most used weapon in Competitive and by far the most popular weapon in its class. According to Destiny Tracker, Rose has a 3.60% usage rate in Competitive PvP. That is considerably more than any other Hand Cannon with Igneous Hammer at 2.94%, its sister gun Thorn at 2.36%, and Ace of Spades at 1.85% When compared to other weapons in the wider meta, Rose places ahead of Unending Tempest (2.61%), Ammit AR2 (2.83%), Matador 64 (2.83%), and even the strongest PvP Exotic, Conditional Finality (3.50%). There are several reasons why Rose is so popular, but the main one is that it’s a Lightweight Hand Cannon, so it provides a free +20 Mobility. Additionally, Rose offers some of the best stats of any Hand Cannon including a massive 90 Aim Assistance with the Targeting Adjuster weapon mod equipped. If that’s not enough, Rose also has access to several meta PvP perks like Perpetual Motion, Quickdraw, Rapid Hit, Slideshot, and Explosive Payload, courtesy of its reissue in Season 19. The most used PvP God Roll is Smallbore, Accurized Rounds, Slideshot, and Explosive Payload. As of Season 23, it’s possible to focus Rose at Lord Shaxx at the cost of x3 Crucible Engrams and x25,000 Glimmer. However, doing so requires you to place in Competitive with the amount of focus attempts you get scaling from one to seven per week based on your highest Rank earned in Season of the Wish.
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How to watch Destiny 2 Vault of Glass raid race: Schedule, streams, more – Dexerto
How to watch Destiny 2 Vault of Glass raid race: Schedule, streams, more BungieThe Vault of Glass has returned in Destiny 2’s Season of the Splicer update and, of course, that means we’ve got another raid race on our hands. Here’s everything you need to know. When it comes to Destiny’s biggest moments, nothing quite eclipses the hype of a good raid race. Viewership skyrockets on Twitch as hundreds of thousands tune in to see who can topple the latest challenge. While we don’t have an entirely fresh raid this time around, we’ve still got an exciting day of action ahead. Seven years after its doors first opened on Venus, the Vault of Glass has finally arrived in Destiny 2. With the returning raid comes some fresh adjustments to keep veteran Guardians on their toes. From when it all kicks off to where you can tune in, here’s what you need to know. An evil stirs beneath Venus. May 22 // 10AM PT 🌃 https://t.co/MmXj92M0SQ pic.twitter.com/yYU18vNccb — Destiny 2 (@DestinyTheGame) May 18, 2021 How to watch the Vault of Glass raid race in Destiny 2 The Vault of Glass raid will appear in Destiny 2’s Director for the first time at 10 AM PST / 1 PM EST / 6PM GMT / 7PM CET on Saturday, May 22. Fireteams of six can launch into the activity right away and get to exploring the murky depths of Venus. If you’re not participating in the day one race, you can still watch many of the most popular Destiny 2 streamers and content creators figure it all out instead. From Clan Redeem’s multiple-time raid race winner Gladd, to original Vault of Glass contender Datto, to ProfessorBroman, who’s hosting his very own ‘Raid Day Tailgate,’ we’ve embedded some of the biggest names in Destiny 2 here for you to watch live. Gladd Datto ProfessorBroman How the Vault of Glass raid race works in Destiny 2 Given this is the first Destiny 1 raid re-launching inside Destiny 2, it marks new territory when it comes to the game’s prestigious raid races. Players already know what to expect after seven years with the activity, so how can there be a new race for world’s first? As it turns out, Bungie is shaking things up in a unique way. First of all, Contest Mode will be active for 24 hours after release. This kicks the difficulty up a notch as Guardians are required to meet the 1300 Power requirement for all raid encounters. The first step in the raid race is to clear the Vault of Glass with Contest Mode enabled. Once the first run is out the way, teams will then begin the real part of the race. Returning to the Director, players who completed the raid in Content Mode will be able to select a new Challenge Mode for the activity. Inside this Challenge Mode is a curated list of Triumphs called ‘Tempo’s Edge.’ The first fireteam to tick off every single Triumph in the new Challenge Mode will be crowned the official raid race winners. There’s no telling what these Triumphs might look like. They could have teams approaching each encounter in an entirely different way, or could simply turn up the difficulty to new extremes. Bungie hasn’t delved into specifics though the devs confirmed that players will need to “adapt” to some of the new differences. This special assortment of tasks will only be available for the first 24 hours after the raid’s release. Once that time limit has expired, Tempo’s Edge will disappear from the Triumphs tab and Challenge Mode will be gone. Both are expected to return later in the Season, however. Even though the raid is familiar territory for Destiny veterans, an entirely new set of challenges should lead to a particularly interesting race on day one. Be sure to check back here throughout the day as we update you on who’s leading the pack.
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How to watch Destiny 2 Salvation’s Edge raid race: schedule, streams, more – Dexerto
How to watch Destiny 2 Salvation’s Edge raid race: schedule, streams, more BungieDestiny 2’s raid titled Salvation’s Edge will be a monumental event for the franchise, completely changing the game as we know it. Here’s how to catch all the action for the world’s first race. Like the other expansions before it, The Final Shape will feature a brand new six-man raid for Guardians to partake in. Being the overall ending to Destiny 2 as we know it, as the Light and Dark saga draws to a close the decade-long battle, the raid sees us face off against the Witness in an epic fight for the ages. And with every raid in Destiny 2, a raid race will see top teams from all over the globe competing to take down the final boss for the first time. With such a monumental moment in Destiny 2, the winners of The Final Shape’s raid race will have their names etched in the history books. Looking for a rundown on what to expect from the prestigious Salvation’s Edge raid race? We’ve got you covered. How to watch the Salvation’s Edge raid race in Destiny 2 The Final Shape’s raid will appear in Destiny 2’s Director at 10 AM PDT on June 7, 2024. This gives racers just three days with the new expansion to prepare for the competition. For those not participating on the day, you can always tune into the many Fireteams who will be streaming to catch up on the action. Content creators and previous raid race winners will all be a part of the race, vying for the top spot to take the prestigious raid race belt home. Here’s a couple of racers to keep an eye out for when the raid releases. GOTHALION DATTO GLADD SALTAGREPPO It’s also worth watching out for Team Hard in the Paint, who took home the belt for the Root of Nightmares raid. Of course, Clan Elysium will always be a strong contender for the top spot in the raid race, having won Vault of Glass 2.0, Vow of the Disciple, King’s Fall 2.0, and Crota’s End 2.0. How the Salvation’s Edge raid race works in Destiny 2 The final raid race in Destiny 2 is all about who can cross the finish line first. In raid terms, this means completing the final encounter of the raid, typically a conclusive boss fight, in this case, likely our date with The Witness, and getting the activity complete message. Like other raids before it, The Final Shape’s raid will have Content Mode enabled for the first 48 hours. This locks everyone’s power to a fixed level, evening out the playing field for all those racing. Raid races can take multiple hours to complete, with Forsaken’s Last Wish race coming in at a staggering 19 hours. Though The Final Shape’s raid is unlikely to come quite as close to those numbers, with The Root of Nightmares being cleared within just two and a half hours. Given everyone’s power level, and the insane abilities coming with The Final Shape, the battle to conclude the Light and Dark saga might not be a long one. Teams will want to be the first to complete it though, as Bungie themselves designs a custom championship belt for the Guardians who finish first. This reward is unique to the raid race winners and is truly a reward worth the effort. Salvation’s Edge raid race Twitch drops Like last year’s race, Bungie is teaming up with Twitch Rivals to host a broadcast that will cover many of the streamers taking part in the race. The stream itself will be hosted by Professor Broman and Reck1568 and is a perfect way to pick up drops whilst spectating the action. If you watch any Destiny 2 streamer for at least two hours between 9:30 AM PT on June 7 and 9:30 AM PT on June 9, you’ll be entitled to the Stand in Salvation emblem. If you watch at least two hours of the Destiny 2 Twitch Rivals stream or any participating Twitch Rivals creator in the same time, you’ll receive the Roots Remain emblem. If you subscribe to a Destiny 2 streamer on Twitch within the same time period, you’ll receive the Wrest the Heart emblem. Finally, if you watch 15 minutes of the Final Shape raid, you’ll receive the Ghost Chat badge on Twitch.
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How to unlock Destiny 2’s Xenophage Exotic Machine Gun – Dexerto
How to unlock Destiny 2’s Xenophage Exotic Machine Gun BungieThis Exotic Machine Gun is a force to be reckoned with and it’s very easy to use. The process for unlocking it is appropriately challenging too. From starting the journey to taking down Volmar, The Tempted, anyone who wants to unlock the gun will have a much easier time by following along with our guide on how to unlock Xenophage. Introduced in Shadowkeep, Xenophage remains one of the best DPS options in Destiny 2. With a huge clip and a high damage ceiling, players can really bring the pain to PvE and PvP alike with this monster of a weapon. The road to unlocking it isn’t a cakewalk though, as The Journey will take players through a number of puzzles and difficult fights before rewarding players with the Exotic of their dreams. Content How to unlock Xenophage in Destiny 2 – Completing The Journey exotic quest and Lighting The Way – Completing Lost Sectors and collecting Path Fragments – Explore the Pit of Heresy and defeat Volmar, The Tempted – How to unlock Xenophage in Destiny 2 In order to get started on the road to Xenophage, travel to The Moon and head to the area where you meet Eris Morn during her memory quest. The easiest way to do this is by landing at Sorrow’s Harbor and heading north through the Enduring Abyss. For anyone who doesn’t remember, you’re looking for the pyramid area with the four interactable statues. When you reach the statues you’ll need to make them all light up at the same time. To make that happen, follow this activation order: Front Right – Back Left – Back Right – Front Left – Once this is done, a chest will spawn and the first part of Xenophage’s exotic quest, The Emergence, will be awarded to you. Completing The Journey exotic quest and Lighting The Way The next step will take you to the Anchor of Light area of The Moon. You’ll have to fight your way through until you find the flame orb in one of the central buildings of the area Using the orb, you’ll need to light the six lanterns around the area in a specific order. These can be a bit tricky to find, but this is the correct sequence: In the same room as the orb – On the side of a radio tower on a slope – Inside the smallest yellow building – On top of the radio tower – On a ramp to the North – The roof of the elevated circular building – Once that’s done, take the ball back over where you found it and crash it into the Hive spire to complete the step. Completing The Moon’s Lost Sectors and collecting Path Fragments In order to move forward, you’ll need to complete the four Lost Sectors on the moon and solve the puzzle at the end of each one. Like the lanterns, these rune-based encounters require you to shoot the glyphs on the wall in the correct order to collect your prize. If you’re reading the runes left to right, here’s how they need to be done: K1 Logistics: 1 – 7 – 6 – 5 – K1 Revelation: 6 – 4 – 5 – 5 – 4 – 8 – 5 – 2 – K1 Crew Quarters: 3 – 4 – 5 – 8 – 9 – 9 – 8 – 8 – K1 Communion: 7 – 9 – 2 – 2 – Explore the Pit of Heresy and defeat Volmar, The Tempted The first part of the Pit of Heresy will play out as normal, just follow the quest markers and complete the steps as they update. Once you’ve come to the end, look for the strange door at the end of the path and walk through it. Maneuver your way through this new area until you find the glowing cave on the lefthand side of your screen. Following this path will eventually bring you to a plate that can be activated to reveal another orb. Pick it up and retrace your steps, then take a right instead of a left at the cave. This should bring you to the right spot to dunk the orb and begin the fight against Volmar. To defeat him, pay attention to what buff you’re being given in the fight. You’ll have to pick up and deliver the corresponding orb to knock his shields down. After each dunk, you can only damage the big guy with the corresponding damage type to your buff. Arc Orb – Thunderous – Kinetic – Neutral – Solar Orb – Fiery – Void Orb – Abyss – After repeating this part a few times, Volmar will fall and you’ll be free to collect the Hive Bug and return to Eris Morn on The Moon to wrap things up. That’s it for completing The Journey and collecting Xenophage! If this guide was helpful, check out some of our other Destiny 2 guide content: How to claim Prime Gaming rewards in Destiny 2 | How to unlock Hawkmoon |Best PVP Weapons in Destiny 2 | Every Halo weapon in the Bungie 30th Anniversary Pack |
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How to unlock vaulted Exotic guns in Destiny 2 Beyond Light – Dexerto
How to unlock vaulted Exotic guns in Destiny 2 Beyond Light BungieBungie is vaulting a great deal of older Destiny 2 content with Beyond Light, but you can still get your hands on various Exotics. Here’s how. [jwplayer vVOrkJaQ] With the introduction of Beyond Light, Bungie is overhauling Destiny 2 in a big way. To make way for new destinations, weapons, and experiences, a great deal of older content is being vaulted. From entire planets to full campaigns, once this content is removed from the game, there won’t be a way to access it again. This also means that old Exotic loot tied to these locations will be vaulted as well. However, there will still be a way to claim vaulted Exotic weapons once Beyond Light launches on November 10. You’ll no longer need to complete old questlines or travel across destinations to track down odd steps. Instead, things couldn’t be simpler if you want an old Exotic in the future. Here’s what you need to know. Alongside the launch of the new expansion, the November 10 update will see a few big changes to the Tower as well. One of the biggest standouts is the new Monument to Lost Lights Exotic Archive. This particular Archive can be found near your Vault and allows you to purchase vaulted Exotic weapons. From the Rat King to the Whisper of the Worm, plenty of Exotics will only be accessible through this Archive moving forward. Moreover, various Legendary weapons tied to vaulted content can also be claimed here as well. You’ll need to come with resources at the ready, however. “Players will need Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard,” Bungie confirmed. It’s not going to be cheap to claim an old weapon, though these prices are set in a way to reflect the efforts of players over the first three years. If you’re specifically looking for loot tied to vaulted Raids, a brand new currency is up for grabs. Spoils of Conquest will be added to your inventory when completing raids. These can then be used to claim Exotics linked with old Raid activities. So not all hope is lost if you’re yet to claim various Years 1-3 weapons. Even with the locations and questlines all being locked away, Bungie has implemented a simple and efficient means of grabbing old gear. It’s a great time to stock up before Beyond Light drops on Nov. 10. Get some Glimmer handy and buy up everything else so that you’re ready to go on day one.
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How to unlock The Last Word hand cannon in Destiny 2 – Dexerto
How to unlock The Last Word hand cannon in Destiny 2 BungieThere are many powerful weapons out across the galaxy and this hand cannon sits at the very top of the hierarchy, so stick around as we break down how to unlock The Last Word in Destiny 2. Long-time Destiny players know how important it is to be properly geared up before going into battle, and for a large chunk of the player base, there is simply no way to feel safe leaving The Tower without The Last Word in tow. Featuring a full-auto fire rate and increased hipfire capabilities, this gun mixes the high impact damage of a hand cannon with the devastating speed of its rifle-based counterparts. This Exotic first arrived in the Forsaken DLC, and its original quest had players hunting down specific objectives before being able to claim it for their own. After the Beyond Light update though, the process for claiming older Exotic weapons changed, and The Last Word was amongst the weapons affected. Here is what you’ll need to do if you want to unlock it. How to unlock The Last Word in Destiny 2? Like all of the older exotics, you can only get The Last Word from the Monument to Lost Lights weapon vault in the Tower. This vendor is located on the far right side of the Courtyard landing zone. You’ll find it on the same wall, but a little beyond, Banshee-44’s gunsmith station, right in-between the Tower’s two Vaults. In order to craft the weapon, you’ll need to bring a hefty list of materials: 1x Exotic Cipher – 125,000 Glimmer – 200 Etheric Spiral – 1x Ascendant Shard – While the Glimmer and Etheric Spirals aren’t difficult to find, both the Exotic Ciphers and the Ascendant Shards prevent more of a challenge. For Etheric Spirals, simply head to The Tangled Shore and accept some bounties from Spider. Each one you complete should reward you with five Spirals, and you’ll likely find more while completing those tasks anyway. The Exotic Ciphers and Ascendant Shards are a different story though. How to collect Exotic Ciphers There are two ways to approach Exotic Ciphers. Either reach rank 55 in the current Season Pass, or turn to Xur, Destiny’s rare-arms dealer for help. Even if you haven’t bought the Season Pass you will still receive an Exotic Cipher as a reward for your seasonal rank, but be careful when claiming it – you can only hold one of these in your inventory at a time, so claiming this cipher while you already have one could cause you to lose it entirely. For players who’ve already claimed their seasonal cipher, you’ll have to make do with completing Xur’s Xenology quest to earn another. The traveling merchant only sticks around for a few days at a time though, so you’ll have to move fast if you want to get this done. Xenology asks you to complete 21 Strikes, or win matches in the Crucible or Gambit. While that might sound like a lot, we have a guide that can help you get through it as fast as possible. For Ascendant Shards, the process is equally complicated. How to collect Ascendant Shards If you own the paid Season Pass, you can earn three Ascendant Shards at season ranks 80, 85, and 94. You can also buy Shards from either Banshee-44 or Ada-1, but the planetary materials they require are random and change depending on the day. The general cost for each Shard is: 10 Enhancement Prisms – 100 planetary materials – 50,000 Glimmer – If you’re still on the hunt, you’ll either need to complete platinum runs of Grandmaster Nightfall Strikes, make a flawless run in Trials of Osiris, or reach 10,000 reputation with one of either Zavala, Lord Shaxx, the Drifter, or Saint-14. Once you’ve collected all the items you need, venture back to The Monument to Lost Lights to reap your reward. That’s our guide on how to unlock The Last Word in Destiny 2. If you found this helpful, check out our other Destiny content and guides.
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How to unlock The Lament in Beyond Light: Destiny 2 exotic sword guide – Dexerto
How to unlock The Lament in Beyond Light: Destiny 2 exotic sword guide BungieWith the first completion of the Deep Stone Crypt raid in Beyond Light, several new activities have been unlocked in Destiny 2. This means that The Lament, a new exotic sword, is now obtainable. So, here’s what you need to know about finding it. [jwplayer kU7UyuJf] One thing that Destiny 2 players always enjoy is chasing new pieces of exciting gear. With the release of Beyond Light, Bungie already added two new exotic weapons into the game: the No Time to Explain pulse rifle and the Salvation’s Grip grenade launcher. With Beyond Light’s raid – the Deep Stone Crypt – opening to players on November 21, the game’s community raced to complete the new activity and uncover any secrets hidden in the raid. After the world’s first raid completion, several new activities were unlocked for players to complete. One of these pursuits is the quest to obtain a new exotic sword: The Lament. The Lament: exotic sword perks The Lament is a new exotic weapon in Beyond Light. While swords used to be one of the least-used weapons in Destiny 2, in recent seasons they have been buffed substantially by Bungie and are now considered one of the top weapons in many activities. As an exotic weapon, The Lament has been graced with some powerful perks and an intrinsic perk that makes the weapon unique: Jagged Edge: increased damage at the cost of sword ammo – Enduring Guard: guard has maximized efficiency and high endurance, but low resistance – Tireless Blade: ammo is granted for every other powered kill – Revved Consumption: damaging a combatant heals the wielder – Banshee’s Wail: sword blade can be revved Increases damage, shield bypass, and adds shield piercing to all attacks – Gain stacks when dealing damage with revved attacks – Additional stacks increase the damage and damage resistance of heavy attacks – – How to get The Lament sword in Destiny 2: Beyond Light The completion of the Deep Stone Crypt raid unlocked the new exotic quest players need to complete in order to acquire The Lament. However, players do not need to complete the raid themselves, asthe quest has been unlocked for all Guardians. Here’s how players can complete the Lost Lament exotic quest (note: this quest contains serious spoilers, and players who do not want these story beats revealed should avoid this information): Visit Banshee-44 in the tower and pick up the Lost Lament exotic quest – Locate and scan 3 dead Exos on Europa One is located in the center of Cadmus Ridge – Another in a cave area in the upper-right corner of the Eventide Ruins – The final Exo can be found near an ice formation on the right-hand side of the Asterion Abyss – – Locate the Giant Exo hidden in the Exo facility This quest step will take you to a new area in the Exo facility on Europa, where you will speak to Clovis Bray – – Prove yourself to the Clovis AI by using Swords against the Vex across Europa Defeat 100 Vex with swords – Defeat 20 Minotaurs, Hydras, or Cyclopes (note: players only need to defeat 20 of all enemy types combined, not 20 of each) – – Acquire and complete the listed quests from Commander Zavala and Variks to prove yourself to the Clovis AI and continue on with “Lost Lament” (note: if players have already completed all story content in the main campaign and on Europa after defeating Eramis, these quests should already be completed) “Reclaiming Europa” – “Empire’s Fall” – “The Dark Priestess” – – Prove your worth to the Clovis AI by completing an Exo Challenge Players should check their map, travel to the specified location, activate the quest and complete the specified objectives to proceed – – Defeat Vex with finishers to satisfy the Clovis AI. Defeating powerful Vex grants the most efficient progress Defeat 60 Vex with finishers – – Access the strike “The Glassway” and locate the blade pieces within This item drops from a named Harpy that players will defeat during the final boss encounter – – Head back to the Tower and speak to Banshee-44 about the broken blade – Search Eventide Ruins for an abandoned bunker and explore inside This is the Bunker E15 Lost Sector – – Complete the mission “Reforging the Past” to save the Clovis AI from being destroyed Players will receive The Lament during this mission and should make sure to have space in their inventory for the weapon – – Head back to the Tower and report your discoveries to Banshee-44 – After completing all of these quest steps, players will be able to keep their newly-acquired exotic sword to use as they please. Beyond Light’s new powerhouse exotic? Although the quest to obtain The Lament does not require the same time and effort as other weapon quests in the past, some players may question whether the effort to obtain the new sword is worth it. The weapon’s intrinsic perk, Banshee’s Wail, allows Guardians to stack damage for some impressive DPS output. For players who need a new weapon to dish out serious damage in PVE activities – like the new Deep Stone Crypt raid – The Lament is well worth the grind to obtain it.
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How to unlock Salvation’s Grip in Destiny 2: Beyond Light – Dexerto
How to unlock Salvation’s Grip in Destiny 2: Beyond Light BungieOne of the key components to unlocking Destin 2: Beyond Light’s significant content is obtaining Salvation’s Grip. The exotic grenade launcher is a huge factor in unlocking Aspects & Fragments and really getting the most out of the game. We’ll show you how to unlock Salavation’s Grip in Beyond Light. [jwplayer kU7UyuJf] Much of the talk heading into Destiny 2: Beyond Light was about its new features brought in to revolutionize the game. Stasis, Aspects & Fragments, are just some of the new content that veterans and newcomers alike can gobble up. But to enjoy some of these finer delights, a bit of extracurricular activity is required beforehand. The Exotic Stasis weapon — Salvation’s Grip — is needed to destroy the five Entropic Shards that are hidden around Bungie‘s Europa. So here’s a quick guide on how to unlock Salvation’s Grip in Destiny 2: Beyond Light. The steps to unlock Salvation’s Grip The weapon itself isn’t a potent weapon of mass destruction, but what it can do is priceless. The Entropic Shards are practically untouchable, save for one Exotic grenade launcher that’s Stasis abilities allow it to destroy them. These are the tasks you’ll need to endure. Complete the campaign A very simple one to start things off. Smash your way through the Beyond Light main campaign, defeat Eramis, and you’re already one step closer to Salvation’s Grip. Do this, then speak to the Drifter in the Tower. Kill Fallen Captains and Servitors This is a laborious prospect that is grindy and will take time. But you need to defeat 10 captains and 10 servitors to collect intel. Summon the willpower and determination, take them down, and then move onto the next step. Successfully complete an Empire Hunt Empire Hunts are new post-game content missions that you see you battle strong foes. You can either do this naturally doing the campaign, or you may need to part ways with a lump sum of 40 Herealways Pieces to obtain an Empire Hunt too. Get kills using Stasis Nothing complicated about this one, just engage Terminator mode and exterminate everything you see. Do some Lost Sectors, Public Events, just anything where you’ll be able to use your Stasis abilities to rack up some bodies. Complete Concealed Void Lost Sector and meet Spider’s associate For this one it’s a case of plowing your way through this Lost Sector, beating the enemies, and defeating the boss. Once you’ve reached the end, you’ll meet up with the associate and give you the codes that you need. Meet The Drifter again, then complete Stealing Stasis With the codes in your possession, you can head back to the Tower and talk to the Drifter. They will give you the Stealing Stasis quest and all you then need to do is finish the quest, and you should have Salvation’s Grip by the end of it. It’s that simple folks. A few steps stand between you and the grenade launcher itself. With these simple instructions, you should know how to unlock Salvation’s Grip in Destiny 2: Beyond Light, and how to go about it.
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How to unlock new Strand subclasses in Destiny 2 Lightfall – Dexerto
How to unlock new Strand subclasses in Destiny 2 Lightfall BungieIf you’re eager to grapple your way into the future of Destiny 2 with the new Strand subclasses, here’s a full rundown on how to acquire the powers in Lightfall. While Lightfall comes with a wide array of new content, be it the exciting campaign or challenging endgame activities like the Root of Nightmares Raid, a new subclass is always one of the biggest draws. Given they’re often few and far between, the arrival of Strand is bound to completely shake things up across the board in Destiny 2. From powerful new abilities to overhauled movement systems, there’s plenty to wrap your head around. So if you’re just jumping in and looking to get your hands on the new Strand subclasses, here’s how it’s done in the Lightfall expansion. How to unlock Strand subclasses in Destiny 2’s Lightfall expansion Unlocking new Strand subclasses in Destiny 2 is as simple as playing through the Lightfall campaign. By beginning the new story and playing the First Contact mission, you’ll immediately start unlocking new Strand subclass powers. You won’t have access to each full subclass right away, however, as you gradually acquire new upgrades and abilities throughout the eight-mission campaign. But by grinding through the narrative, you’ll have your Guardian’s Strand subclass locked down in no time. This same method applies to all characters, regardless of if you main Hunter, Warlock, or Titan. All Strand subclasses begin to unlock in the same way just by playing through the Lightfall campaign. So that’s all there is to it. There’s no lengthy sidequest or obtuse challenge to grind, just a campaign to play through at your own pace in Destiny 2’s newest expansion.
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How to unlock Manifested Pages in Destiny 2’s Festival of the Lost – Dexerto
How to unlock Manifested Pages in Destiny 2’s Festival of the Lost BungieFestival of the Lost is back in Destiny 2, bringing with it a new vendor and currency for players to engage with and collect. They’re called Manifested Pages, and they hold the key to new lore in the Destiny universe. Eva Levante has returned to The Tower in Destiny 2, which means the game’s Festival of the Lost is underway once more, and she’s brought a strange new addition with her this time. The Book of the Forgotten holds many secrets and it’s willing to let you in on them if you’re willing to exchange some pages with it. This is everything you need to know about the new vendor and how to create Manifested Pages in Festival of the Lost. Contents New Festival of the Lost vendor in Destiny 2 The new vendor can be found next to Eva’s stand throughout the event. This new shop allows players to bring in Spectral Pages that they collect out in the wild and convert them into Manifested Pages, which then allow you to access additional in-game lore. There are 27 pages to convert in total. Read More: Weekly reset guide – If you want to partake in this exchange, you only need to complete some Haunted Lost Sectors to start. These special Lost Sectors feature a series of minibosses, the Headless One, who will also drop Spectral Pages on their death. You can also snag some free Manifested Pages at the chests at the end of each Sector, though the number is not guaranteed. Don’t forget to wear your mask while doing this, as you’ll be able to collect Candy, the traditional Festival currency, while you’re out hunting in these new areas. How to convert Spectral Pages to Manifested Pages Once you’ve collected some pages you can return back to The Tower and open up the book’s menu. There you will be able to convert your pages and begin to uncover a bunch of new secrets about the Destiny universe. Read More: Infamy Ranks and requirements – Who knows, there could even be some cryptic hints regarding the future of the franchise tucked away in there. That’s all you need to know about The Book of the Forgotten in Destiny 2. For more information on the Festival of the Lost activities and rewards, you can take a look at our hub here. Make sure to check out our other guides covering all things Destiny: How does crossplay work? | Where is Xur? | Best PVP weapons | Glory Ranks and requirements