Don’t miss these new Destiny 2 Stasis Fragments that are easy to overlook BungieDestiny 2 had major changes to builds with the release of Prismatic in The Final Shape DLC. However, alongside that, some of the older builds also received changes with Stasis receiving two new Fragments. While most of the community was busy finishing The Final Shape campaign, Salvation Edge raid, and various Exotic missions, two new Stasis Fragments were waiting to be discovered in Elsie Bray’s collection in Europa. These two Fragments are called Whisper of Reversal and Whisper of Chill. However, these new fragments went largely unnoticed as Guardians were busy trying out the new expansion. Whisper of Reversal slows down targets upon dealing melee damage while Frost Armor is active, and Whisper of Chill creates a Stasis Shard whenever you defeat an enemy with a Stasis weapon. The Whisper of Reversal fragment comes in handy with any melee builds involving Titans or Hunters. If you are running Warlock, Whisper of Chill is more useful as you will gain Frost Armor whenever you pick up a Stasis shard. You can buy these new Fragments for 10,000 Glimmer each after completing the Beyond Light campaign, which was made free to play in The Final Shape. Regardless of whether you are a new player or veteran, you’ll want to get these, as Frost Armor is a strong buff that has given the Stasis subclass new life. In its base form, Frost Armor provides a 4.5% damage resistance at one stack, and you can get up to five stacks in total. This extra damage resistance is incredible for high-end content, especially as Bungie has now locked most end-game activities to a -5 power level deficit. This means defensive tools such as Restoration, Void Overshield, Frost Armor, and Woven Mail are more valuable than ever. Considering how easy it is to create Stasis shards these days, triggering Frost Armor is easy enough too.
Author: Nik Ranger
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“Brainless” Destiny 2 Exotic makes dominating Gambit easy – Dexerto
“Brainless” Destiny 2 Exotic makes dominating Gambit easy BungieGambit has always had an unusual meta, and there’s no better proof of that than one particular Destiny 2 Exotic that dominates Drifter’s arena but is never used elsewhere. The weapon in question is the Xenophage, a Solar Machine Gun that was released back in Season 8. It is a unique gun, as Xenophage fires explosive ammunition at a very slow rate of fire, unlike any other LMG in the game. While Xenophage is mediocre in PvE, it dominates the newly updated Gambit for a few key reasons. Most notably, it makes quick work of enemy Guardians, and Heavy ammo isn’t hard to come by, unlike in The Crucible, where it is much more limited. Xenophage excels while invading thanks to its fast TTK, forgiving splash damage, and practically unlimited range. It fires explosive shots like a Grenade Launcher, has a huge magazine like a Machine Gun, and is capable of long-range kills like a Sniper Rifle. This Frankenstein Exotic provides the perfect combination to dominate Gambit. The Destiny 2 community came to the same conclusion, with the most upvoted post on a Reddit thread discussing the best weapons in Gambit replying, “Xenophage is pretty easy,” with others following up, “This for sure,” and “My Gambit K/D is around 40. I give all the credit to Xenophage.” Describing their last experience with the Solar Exotic, another Guardian revealed, “Xenophage was as brainless as it could get. It didn’t matter what range or where I aimed they always got 2 tapped, so I just had to save up 8 ammo before invading each time,” highlighting just how easy the Machine Gun is to use. Getting Xenophage is a little more involved than most other Exotic weapons. You’ll need to complete a series of puzzles on The Moon, make your way through four Lost Sectors, and fight a secret boss at the end of Pit of Heresy. It takes time and can be tricky to complete solo, but given how powerful it can be, it’s worth unlocking Xenophage if you plan to farm Gambit weapons like Breakneck or Hush anytime soon. Ideally, you’ll want to get your hands on the Exotic before August 27, as Gambit rank progress will be doubled that week.
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Destiny’s original Paul McCartney-led soundtrack teased for The Final Shape return – Dexerto
Destiny’s original Paul McCartney-led soundtrack teased for The Final Shape return BungieDestiny’s original soundtrack composed by Paul McCartney may be seeing a potential return, to some degree, for The Final Shape expansion. Destiny has gone through some major changes since the game’s first release back in 2014. Throughout several expansions and years, the game, its systems, and its story have all changed drastically, becoming so much more than what players had originally anticipated back then. Not only have we received new weapons, subclasses, and enemies, but we’ve lost companions, and gained new friends and enemies all the same. With Lightfall very much underway, Destiny 2 is nearing the end of its Light and Dark saga. The Final Shape will conclude the story as we know it for Destiny 2, which started all the way back in the original game. With the expansion wrapping up all loose ends, Bungie is seemingly pulling out all the stops to ensure it remains memorable in the players’ minds. One such way may be through reviving the iconic music of the franchise, bringing in some of the sounds of old. The Destiny Music Discord server discovered that Bungie’s orchestral recording of The Final Shape has both Paul McCartney and O’Donnell. Both of whom had composed the original soundtrack for Destiny 1. Destiny players discover original soundtrack might be reprised in Final Shape User AtlyxMusic posted to Reddit to share the exciting news with fellow Destiny fans. “Bungie is recording the live orchestra elements for the Final Shape OST in Nashville this week. Ella Feingold, one of Bungie’s music orchestrators, has been posting some pictures of the process to Instagram, and one of her posts has the names “M. O’Donnell” and “P. McCartney” in it on the sheet music.” Atlyx also shared the photo that was posted on Instagram, listing both O’Donnell and McCartney on the sheet music. They did clarify that this doesn’t necessarily mean that the pair is returning to compose new music for Destiny, more so Bungie might be reprising some of their iconic tunes. It’s likely we’ll be seeing melodies brought in from vanilla Destiny 1, evoking nostalgia and awe from players. How exactly they’ll use this music is yet to be known, but one thing is certain, Destiny 2 players are excited to hear the music they once fell in love with.
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Destiny veteran Gladd finally cracks after 48 hours streaming new quest – Dexerto
Destiny veteran Gladd finally cracks after 48 hours streaming new quest Bungie / Twitch: GladdBungie’s latest challenge in the world of Destiny has proven to be one for the ages as even the most accomplished players are struggling to maintain their sanity after days of struggle. One of the most prolific Destiny streamers on Twitch, Sean ‘Gladd’ Gallagher has made a name for himself by tackling some of the most extraordinary challenges the FPS title has to offer. From impressive speed runs to ridiculous solo challenges, he has seen and done it all throughout the years. Most notably, Gladd streams in front of his world-first raid belts that he was awarded for being part of the first fireteam to clear some of Bungie’s most daunting tests. Despite the accolades to his name and the experience under his belt, even Gladd is hilariously falling apart due to the most recent Destiny puzzle. Introduced as a surprise on January 14, a new questline demanded that players explore the Corridors of Time. After collecting 19 unique lore entries throughout the initial time-gated introduction to the puzzle, players have since been left to figure out just how to open a gravesite within the unfathomable locale. “The solution is a marathon, not a sprint,” Bungie tweeted after a number of content creators went without sleep for the first night of the challenge. Refusing to play by those rules and simply bide his time, Gladd and the greater Destiny community have been pooling their resources together over the past few days in an effort to brute-force the enormous puzzle. Seeming to reach his breaking point after being live for a total of 48 hours since the release of the challenge, he started taping a shoe to his head. Clearly reaching a point of pure mental exhaustion like never before, Gladd refused to give in. Instead, opting to vent his frustration in the most randomly amusing ways possible. Screaming into his microphone, the extreme challenge has undeniably taken its toll. Sarcastically sharing that he loves staying awake for insane periods, Gladd even got a response from the official Bungie account on Twitter. “One of my favorite things to do, by far, is STAY UP FOR LONG PERIODS OF TIME. I usually try to avoid sleeping for more than 2 hours at a time,” he joked, garnering a GIF in response from the developers at Bungie as they implore the streamer to take a break and get some rest. At the time of writing, there’s no telling just how far off the community is from an inevitable solution. It could be a matter of hours, or players could still be running into the same wall weeks from now. This isn’t the first time Destiny players have been forced to solve such intricate puzzles. Gladd was atop the Destiny community throughout 2019 when Bungie introduced the now-infamous Niobe Labs. As the first to ever solve the puzzle, if anyone is able to crack the new code and endure such mind-bending frustration once again, it’s Gladd. With the entire Destiny community behind him, perhaps the solution is right around the corner.
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Destiny TV show hype builds after Bungie job listing sparks rumors – Dexerto
Destiny TV show hype builds after Bungie job listing sparks rumors BungieFan theories are running wild with a job posting by Bungie for a ‘Senior Producer’ at Destiny Linear Media, with the hopes of an animated TV series adaptation of hit title Destiny 2. Destiny 2 has, since its release, made a deep mark on its player base — for both it’s exceptional gameplay and it’s stellar storyline. With the end of the story in sight for the development team, players have been keen to find ways to remain rooted in the Light and Darkness Saga. A fire has been lit under those exceptionally keen to remain mentally protecting the Last City on Earth with a job posting doing the rounds. A Linear Media ‘Senior Producer’ role has been opened up by Bungie looking for someone keen to ” produce projects that extend the franchise into new categories including TV, films, books, comics and audio formats.” With rumors of a Destiny TV show flying everywhere over the past year, this new announcement has put it firmly in the mind of fans that an adaptation is well underway. Bungire are seeking someone with “Relationships with broadcast, cable, streaming and publishing counterparts” and “experience with licensed products, and/or animation, scripted television development or current programming”. Read More: Destiny 2 Weekly Reset details – It’s clear to see that Bungie will be going all out with the adaptation, in whatever format that may take. Considering the mammoth success of Arcane towards the end of 2021, fans are hopeful to see the TV show lean into the animated world heavily, especially considering the scope of the story they are trying to tell. While entirely speculation and hearsay, users on Twitter commented that the show has been in the workings since Sony acquired Bungie — even with some staff from Arcane. These are rumors fueled by Sony’s CFO Hiroki Totoki who, in a recent Q&A to investors, talked directly about Sony’s intent to “leverage Bungie’s IP, not only for games, but a range of uses.” Totoki continued: “Adapting popular IP into movies would be a prime example, and I understand that Bungie hopes to further cultivate the IP that it has developed by leveraging it across a variety of media.”
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Destiny series in peril as Bungie shelves spinoff & third game – Reports – Dexerto
Destiny series in peril as Bungie shelves spinoff & third game – Reports BungieBungie lost roughly 40% of its workforce in one day on July 31, 2024, with hundreds of employees either being let go or sent to work on other projects. As a result, Destiny spinoff Payback has been shelved, and Destiny 3 isn’t even being made according to reports. Bungie had a massive series of layoffs in October 2023, with many Destiny 2 players being skeptical of how The Final Shape would turn out following staff reductions at the time. However, the expansion was a critical and commercial success. It successfully revived Destiny 2. But, it also resulted in even more layoffs despite the team delivering an experience players loved. There have even been calls for CEO Pete Parsons to step down as a result of these large-scale layoffs, and, according to reports, this could mark a massive downturn for the series. Grubb initially covered it on his Game Mess Mornings podcast, claiming that these layoffs resulted in a Destiny spinoff codenamed ‘Payback’ being “shelved indefinitely” – one that wasn’t internally being considered Destiny 3. Grubb also claimed on his podcast that Destiny 2 will continue to get new content, but that it’d be “lighter, smaller, and take less time than The Final Shape did.” Marathon is the studio’s primary focus, at the cost of both Destiny 3 and Payback. He continued, “Expansions? They’re not even using that term internally anymore, they’re calling them content packs. That should put it in perspective what you should expect from Destiny 2 going forward. They want Destiny 2 to keep being a thing, but the investment level is going to pare back in a significant way.” According to him, these “content packs” are the only new Destiny content being worked on at Bungie. “Payback is going on the shelf indefinitely according to the people I’ve talked to,” he explained. “Let’s be clear; a Destiny 3 or Next Destiny is not the thing [Bungie] is gonna come out of this looking toward, let alone working on in any real way.” Bloomberg’s Jason Schrier followed up, as he clarified these layoffs weren’t what got Payback shelved. Rather, the project had been removed from active development a while back according to his sources. However, Schreier corroborated both the name of the spinoff and that Destiny 3 isn’t even being made. This doesn’t mean that Destiny 3 won’t ever come out, but that the game isn’t currently in development. This, combined with Grubb’s claim that Destiny 2 is stepping away from large-scale expansions, means that Destiny fans will have to wait a while until anything big happens for the series.
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Destiny players have spotted new Season 11 event teasers at the Tower – Dexerto
Destiny players have spotted new Season 11 event teasers at the Tower BungieBungie has started to pave the way for major Destiny 2 Season 11 narrative developments, and Guardians have already begun to spot brand new teasers in the Tower and skybox at the Tower. While the 10th season of Destiny has come with its fair share of issues, It looks as though things are about to ramp up. Season 11 is just weeks away from its June 9 release and teasers have already appeared in-game. Glitched instances of the Tower revealed a future state for the social space on May 6. One left in the wake of destruction. While it wasn’t initially clear what could have caused this damage, it seemed likely the Cabal were to blame. As the looming threat of their Almighty ship nears The Last City, however, players have begun to notice a few new changes at the Tower to back this storyline. It’s a bird, it’s a plane, it’s The Almighty The Almighty has been spotted in-game for the very first time. As you load into the Tower in your next session, take a look up at the sky. At first, it might be hard to notice. You may have to squint a little or even lower your brightness. Low and behold, the enormous Cabal ship can be seen hovering in front of the sun. The H-shaped spaceship has finally made its way into our line of sight after months of build-up. While it’s still a ways off, the Tower could be changed irrevocably with the Season 11 update as The Almighty is on a crash course for The Last City. Lowered my FOV to 55 and the “”H”” is now SUPER LONG lol Darkened the image as well pic.twitter.com/hM3TMMpXho — Gladd (@Gladd) May 26, 2020 Foreboding music in the Tower Historic events throughout Destiny history have always been bolstered by their own iconic score. From the epic music that backed the King’s Fall showdown with Oryx, to the haunting theme throughout your escape in The Last Wish raid. Big moments are signified through their own original soundtracks. Now, another game-changing moment could be in store as players have discovered a brand new track when loading into the Tower. Destiny streamer ‘AyyItsChevy’ was among the first to notice. Upon loading into the Tower on May 26, an ominous score caught them by surprise. This new piece of music appears at random, so there’s a chance you could hear in-game with your next visit, if you get lucky. When loading into the Tower from this point forward, keep your eyes peeled. You never know when the next secret may appear. As the Cabal threat draws near, so too does Season 11. There’s no telling quite what Bungie has in store, but expect an almighty shakeup when the update arrives on June 9.
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Destiny players furious after pivotal moment ruined by “smack in the face” cutscene – Dexerto
Destiny players furious after pivotal moment ruined by “smack in the face” cutscene BungieOne of the greatest draws in Destiny is the narrative universe that Bungie has managed to craft since releasing the first game back in 2014. Unfortunately, many in the community feel the execution of the latest steps in the main story has been a huge misstep. After the spectacular successes of The Witch Queen expansion, there was widespread disappointment following the release of Lightfall. Players were unhappy with many elements of the expansion, from the additional gameplay systems, to the new characters, zones and balancing between subclasses. That said, the thin glimmer of hope was the arrival of The Witness, the big-bad of the Destiny universe. The appearance of the greatest threat to peace in the galaxy was not handled as many would have wanted, but Bungie still had time to correct course before the release of The Final Shape in June 2024. Now, many in the community are taking to social media to blast how the developer is handling the culmination of its decade-long story. Latest Destiny 2 narrative cutscene leaves fans disappointed In a post on Reddit, one user shared their consternation at the latest cinematic offering from Bungie, saying they felt “cheated” by the direction it took. For those hoping to avoid spoilers, it may be best not to read on from here. After revealing that the long-speculated on 15th Wish was actually a real thing, players had been speculating on what role it would play. After some slightly convoluted story points, this latest development has allowed the forces of Light to follow The Witness into The Traveler. Unfortunately, the cutscene is restricted to three characters, included Mara Sov and her brother, The Crow. The latter commits to entering a newly created portal and finally seeing what’s inside the traveler. Many are upset that their Guardian plays no role in the scene, with other major characters like Ikora and Zavala nowhere to be seen. Underneath the post, there was near-universal agreement that Bungie is fumbling the story they have worked for so long to build up. One said: “It’s pretty obvious that Lightfall and its seasons were half-baked. I’m assuming some story threads were intended to be included in post-Final Shape content, but this is what we have given that it keeps getting pushed back further and further from Witch Queen. This has largely been a filler year, and we can all tell.” Another added: “Season of the Seraph would have been such an excellent lead into Final Shape, shame that the story just puttered around for a year and lost all narrative momentum.” The Final Shape is scheduled for a delayed release in June 2024, and Bungie has a lot of work to do to correct the story before it arrives.
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Bungie is developing a competitive Destiny spin-off game – Dexerto
Bungie is developing a competitive Destiny spin-off game BungieA recently posted job listing suggests Bungie is working on a new game in the Destiny universe that will feature competitive elements. The crew at Bungie has multiple projects in development, one of which reportedly includes a mobile first-person shooter. Sources told The Game Post that Diablo Immortal developer NetEase is co-producing the mobile title, an experience that will allegedly constitute a Destiny spin-off of some kind. Neither Bungie nor NetEase has corroborated these claims at the time of writing. And rumors about another Destiny-branded adventure are already making the rounds. A new Destiny game could feature competitive components The Game Post spotted an advertisement on the Greenhouse job board that shows Bungie’s currently hiring for a Senior Concept Artist. Whoever joins the team can expect to work alongside a “fun, dedicated, and passionate cross-discipline team devoted to bringing a new game to life!” Destiny receives a mention further down in the listing since the studio is on the market for an artist who can help “continually push [the] aesthetics of the Destiny universe.” In terms of “nice-to-have skills,” the ideal candidate will possess an “experience with and love of competitive games.” Taking all of the above into consideration, reason suggests Bungie has a competitive Destiny game in the works. Or, at the very least, the unannounced experience boasts some form of competitive features. These details surface several months after a Creative Director job posting at Bungie hinted at the company developing a “third-person action game.” Following this year’s rollout of The Witch Queen expansion, Destiny 2 players patiently await news about the next major DLC release – Lightfall. Given The Witch Queen’s delay to early 2022, it is possible that Lightfall will not hit digital stores until sometime in 2023.
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Is a Destiny mobile game on the way? Destiny Rising rumors explained – Dexerto
Is a Destiny mobile game on the way? Destiny Rising rumors explained BungieThe Destiny 2 community is ablaze with rumors that Bungie is developing a mobile game, here’s what we know so far about the apparent title, allegedly named Destiny Rising. Destiny is in a bit of a rough spot, with players’ hopes for the franchise waning after the announcement of layoffs and key content changes. The huge pivots since Final Shape have left players wondering just what Bungie has in store for the future of their beloved looter shooter. Rumors have surfaced on the internet about a new mobile Destiny game in collaboration with NetEase. But is it actually happening? Here’s what we know. Destiny mobile game rumors Back in 2022, there were rumors that developers NetEase would be working together with Bungie to create a Destiny mobile FPS game. According to The Game Post, the project had been in development for “well over two years now” when these reports were revealed. Destiny Rising Fast forward to 2024 after the massive Bungie layoffs, and as a result of this huge reduction in staff, Bungie decided to dial back the amount of content in Destiny 2 as well as canceled plans to create another spinoff title called “Payback”. However, video game insider Kurakasis posted on X (formerly Twitter) that despite the major changes at the studio, the mobile game project is still very much underway and has not been canceled. If the rumors from back in 2022 are correct, the game has been in development for around four years. According to fellow insider Jeff Grubb, the game’s development is being led by NetEase, and instead of Guardians, you’ll have Hero characters. Grubb also said that the game itself will be just like Destiny but on mobile devices, and that it “could get announced soon.” Destiny 2 community in disarray With claims the Destiny mobile game is still in active development, much of the community was saddened by the news, and many were also in disbelief. “This is extremely sad. Everyone should pour one out for us Bungie vets that fell in love with a different company,” one player cried out. “The ship was already mostly sunk and then hit by a torpedo,” another mourned. As of this writing, Bungie has yet to officially announce a new title, meaning we don’t know fully what the developers have up their sleeves. Take everything here with a grain of salt for the time being, as plans can, and often do, change throughout development.
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Destiny is a mess in the best possible way 7 years after launch – Dexerto
Destiny is a mess in the best possible way 7 years after launch BungieLast week saw the seventh anniversary of the launch of the Destiny franchise, and Bungie’s sci-fi MMO has arguably never been weirder. Back in 2014, I’d started to grow tired of video games. I wasn’t working in the industry then, but it felt like outside of watershed moments like The Last of Us, I was destined to drop out of gaming. Still, as a big Halo fan I jumped into the Destiny beta and came away enraptured – its world, its style, its loot were all so intoxicating. Once it launched, I found myself logging in with friends and friends of friends, entering the Vault of Glass, slaying other players in the Crucible, and still having absolutely no clue about the overarching storyline outside of its infatuation with proper nouns like “The Darkness”. I overlooked the lack of a map, the need to go back to the Tower between every activity, and the fact the campaign was half-finished because there was nothing like it. Fast forward seven years, then, and I’m still logging on as many evenings as I can to play Destiny (albeit now Destiny 2). I’m still checking in with Xur on Fridays, and I’m getting rather attached to Trials of Osiris, too. There’s still nothing like it. What is it that makes me, and so many millions more, want to keep returning to this world? Destiny still strikes a chord “Games as a service” has become a little bit like a dirty word for gamers, but to date, there are few that do it as well as Destiny. When I boot up Destiny 2 in 2021, I’m still playing many of the same Strikes and PvP maps as I did when it launched in 2017. A lot of that has to do with Destiny’s phenomenal core gameplay. The act of firing a weapon, or using an ability, or even just jumping, feels right. It’s cliche to say a game makes you feel like a superhuman, perhaps, but Destiny has consistently nailed the feeling of being powerful, of being feared by your enemies. Combat lands somewhere between Halo’s “floatiness” and the ADS-heavy nature of Call of Duty, with the abilities of an MMO thrown in for good measure, and each part compliments the last. Read more: Everything we know about The Witch Queen – A huge part of that is down to the game’s weapons, which for many are the reason they play. Weapon types and archetypes feel distinct in subtle ways, from recoil to controller vibration, to their reload animations, and there are hundreds, too. Since the franchise began we’ve been subsequently introduced to SMGs, grenade launchers, swords, and even bows, and not one of them feels any less fun to use than the last. That’s no mean feat. The dark times That’s not to say there haven’t been plenty of awkward moments during Destiny’s teenage years, particularly the start of Destiny 2. While Bungie made a big deal about how a second game would need to earn the big “2”, it’d be fair to say its sequel was off to an inauspicious start. Destiny 2 launched with plenty of content from Destiny 1 removed, a lacking endgame, and micro-controversies including slower XP gain and consumable shaders (the latter of which persisted until earlier this year). Worse yet, the game’s first DLC expansion, Curse of Osiris, was dismal – uninteresting and over too quickly. Read more: Is Destiny 2 worth playing in 2021? – Destiny 2’s approach to additional content has certainly been a sticking point for many. While the base game is now free-to-play (and shorn of much of its launch content), Bungie has released not only annual expansions but three-month season passes, too. It’s a tough spot to be in, with the developer looking for ways to fund more content, while also trying to appease players that have logged thousands of hours and are looking for reasons to invest thousands more. Beating back The Darkness The good news is that right now, those seasons include some of Destiny 2’s best moments. Rather than Bungie pushing players through siloed-off content like the Black Armory Forges or Gambit Prime as seasons did before, seasons are now full of story revelations, intense character moments, and a new series of challenges and rewards every three months. It’s a hell of a model, and while Bungie has undoubtedly made some missteps along the way, Destiny 2 right now (with the expansion content) feels like the promise of games as a service fulfilled. After seven years, Destiny represents so many things to so many people. For some, it’s the memories of 4AM raids where players crossed their fingers and toes for a Gjallarhorn. For others, it’s reaching the Lighthouse after seven wins in a row. For many, it’s just the perfect way to unwind with friends, whatever activity they’re playing. Perhaps that’s the magic of Destiny and Destiny 2, then – it’s a hodgepodge of constantly shifting content all tuned to be played through with friends. For me, it’s the game that reignited a love of gaming and kickstarted a career in games media. Happy birthday, Destiny. You did good, kid.
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Destiny players call for removal of Featured Quests tab – Dexerto
Destiny players call for removal of Featured Quests tab BungieDestiny 2’s Featured Quests tab has received significant criticism online, with players slamming its lack of utility and clunky implementation. Destiny 2’s Season of the Witch and its accompanying patch has, for the most part, been well-received by the game’s community. The Exotic Mission Rotator has allowed many to experience mission content they may have otherwise missed, while the return of Crota’s End from the first game has elevated this season beyond the previous effort. Despite those successes, it’s an alteration to the quest menu that is currently drawing the community’s anger. The addition of the Featured Quests tab has upset veteran players The arrival of the main patch for season 22 saw a section inserted into the menu known as Featured Quests. These were primarily fundamental narrative questlines, with players able to prioritize which ones appeared via the quest log. Unfortunately, those who have already completed eligible quests (which is much of the community) are left with a blank area in their quest menu. A post on Reddit called for the removal of the feature entirely, despite its utility in onboarding new players. This provoked a ton of discussion on the subject, with many echoing the thoughts of the original poster entirely. Others suggested that, because of how helpful it is to new players, it may be better as a feature that can be deactivated: “I’m a returningish player and it helped me severely in cleaning up some old stories/quests I kept putting off. I don’t think it needs to go away, however a setting to disable it would be wonderful.” Others noted the negative effect it has had on players looking to track passages in Destiny’s competitive PvP mode Trials of Osiris: “I thought I might have been a little critical when it was first implemented, so I didn’t say anything about it, Until trials.” commented one player. “Holy crap is it annoying resetting passages. Just another ‘how did you play test this and not immediately see the problem?’ Situation. I hope they do change it, or let us pick and choose more meaningfully what is displayed there cause it’s terrible how it is.” Bungie continues to prepare for the arrival of The Final Shape. Whether the implementation of the Featured Quests tab will change before it does remains to be seen.
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Destiny fans name the exotics in most desperate need of rework – Dexerto
Destiny fans name the exotics in most desperate need of rework BungieSome Destiny exotics are in need of serious reworks, and the Destiny community names a few that immediately come to mind. Bungie has been at the helm of Destiny for nearly a decade, throwing players into a gripping looter shooter with a dash of space powers. The Guardians need all they can use to defeat the Darkness, including a little help from the “RNG gods.” The pinnacle of Destiny’s gear system is the exotic weapons and armor sets, both capable of boosting your characters’ abilities beyond the max. However, much like all items found in looter shooters, not every exotic is created equally. After 10 years of new and returning exotics, the Destiny community sits down to talk about what needs changes in this category. Destiny players list exotics that desperately need reworks Throughout the series’ lifecycle, exotics have come and gone, turning the tides of battle in players’ favor. Conversely, some exotics have been plain useless, as newer ones present better advantages. Redditor RagnarokBeginning took to the game’s forums to discuss what severely needs reworking. Putting it bluntly, they question the community “What are the most trash exotics that need reworks?” Quite unanimously, many players said the Warlock helmet, Apotheosis Veil. As it stands, the recharge refresh it grants upon Super usage is near negligible. A few other names thrown into the void were the Queensbreakers’ Bow and The Manticore. The former suffered immensely becoming a heavy weapon, but switching it back to a special weapon would throw off the game’s balance and “implode the Crucible” as one player puts it. On the other hand, The Manticore boasts the “Swooping Talons” perk, granting increased damage output when using the gun while airborne. The Manticore’s exotic perks caused one player to say “The instant I see the AA perk, it gets dismantled regardless of what else is on it.” “Power creep hit exotics hard, and the need to add one every season. I have like 4k hours in this game and haven’t had the need to use like 80 percent of the exotics in this game” says another player, hitting the nail on the struggle Bungie faces. With the end of the Light and Dark saga approaching early next year, it seems very unlikely many of these suggestions will be met with proper reworks. Who knows, maybe a few new ornaments will make their way in, making one man’s trash another man’s treasure.
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Destiny devs take fans down memory lane for games 7th anniversary: original concept art, lore recap, and more – Dexerto
Destiny devs take fans down memory lane for games 7th anniversary: original concept art, lore recap, and more BungieDestiny first debuted at E3 in 2013, showing off an amazing and immersive world, full of wonder and possibilities. Seven years later, the game continues to deliver on that promise in Destiny 2. The game’s first iteration, Destiny, had a groundbreaking launch in 2014 and immediately had the hearts of many hooked on to the looter shooter. Since then, the title has gone on to develop a sequel in Destiny 2, and has since released loads of expansions full of new content for players to get lost in. Today, September 9, 2021, the franchise turns seven. What a great time to look back and remember some of the memories that made fans fall in love with Destiny in the first place. Destiny 7th Anniversary In celebration of the game’s seventh anniversary, Destiny developers posted a blog to the official website. This post features loads of original concept art and a retelling of a beautiful, yet hilarious, story of the game’s initial release at E3 in 2013. In this story, they go on to tell of some rather unfortunate technical issues right as they were showing the world their game for the very first time. But, looking back, the developers seem to have found higher meaning in the chaos of a broken HDMI cable. “The debut was a success. It showed that, although everything might not always work out perfectly to plan – hard work, preparation, and a stubbornness to succeed would drive this franchise forward. ” In addition to this story, there was loads of original concept art shared in the post, giving players a peek behind the curtain at some of the earliest pieces of art that would go on to inspire the entire Destiny universe we know and love today. The game has come a long way from these sketches, but they still remain as impressive as ever despite the game’s evolution. A few of the author’s favorites can be seen below. The blog post continued, looking back through the game’s lore and its past expansions, all the way from The Dark Below of 2014, to the upcoming Witch Queen, set to debut on 2/22/22. Read More: Destiny 2 best weapons and how to get them – The post is capped off with optimistic reassurances about the future for Destiny: “Seven years is a long time, but Destiny is nowhere near being done. Happy birthday Destiny. Your future is bright.” With the Lightfall and Final Shape expansions set to follow the Witch Queen, it appears that developers look to follow up on their promise in the coming years.
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Destiny 3 trends as players dismiss it as a “stupid idea” – Dexerto
Destiny 3 trends as players dismiss it as a “stupid idea” BungieDestiny 3 recently became a trending topic on Twitter, and it didn’t take long for many fans of the series to dismiss it as a “stupid idea.” In the lead up to Destiny’s original September 2014, Bungie and its then-partner Activision teased the game’s 10-year-plan. Obviously, such a plan never took shape, given that a proper sequel launched approximately three years later. Though the studio later parted ways with Activision and revitalized Destiny 2 in interesting ways, many can’t help but wonder if a third numbered entry will ever go live. Such talk recently made the rounds on social media, opening up discussions about whether or not fans want Bungie to pursue a Destiny 3. Fans debate value of a possible Destiny 3 amid Twitter trend Destiny-dedicated podcast The Destiny Show recently posed the question of whether players would want Bungie to build a third numbered entry after The Final Shape expansion. Presumably, the discussion led to the game trending on social media where fans have made clear their thoughts on the matter. One person argued that before such talks even get going, fans should delete their Bungie account, open a new one, then re-purchase every piece of DLC, etc., “because that’s what’s gonna happen if D3 happens.” In response to the podcast’s question, someone else very pointedly stated, “Absolutely the fu** not. What is there realistically to be gained by a Destiny 3?” Meanwhile, others joked that asking for Destiny 3 is old hat; instead, fans should “Ask for Destiny 4.” But some longtime players maintain that Destiny 3 is likely the most logical path forward for the series. For example, one Twitter user claimed a “fresh start” is the only way they see themselves revisiting Destiny at all. Another user shared a similar sentiment, saying Diablo 4 makes it clear that “Destiny deserves a Destiny 3.” This particular player added, “Build a whole new game. Stop building on this framework. It’s not WoW lol.” Of course, there’s also hope that a new engine would power the prospective Destiny 3, especially for those who want the experience to look and play better. While Bungie has yet to indicate whether a third game or updated tech is in the works, it seems this constitutes one topic that players won’t soon cease to discuss.
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Destiny 3 speculation kicked into orbit as creative director sends cryptic tweets – Dexerto
Destiny 3 speculation kicked into orbit as creative director sends cryptic tweets BungieDestiny 2 and Bungie executive creative director Luke Smith has released a series of posts on X (formerly Twitter), kickstarting speculation about the possible release of Destiny 3. Destiny 2 The Final Shape is releasing on June 4, 2024, putting an end to the Light and Darkness saga that began in 2014. While the world is excited to learn the fate of the Guardian, the Witness, Ikora, Cayde, Zavala, Mara Sov, and others, they are also eager to learn about what’s next. Destiny has become more than just a game, establishing an emotional connection with players that has developed over the last decade and they aren’t ready to part with it yet. For many in the community, this franchise has changed their lives, and they want it to continue in the future. As it happens, Bungie’s executive creative director, Luke Smith, may have something for players. On June 4, 2024, he published a series of tweets speaking about the journey, with the final one having three instances of the word “Hope”. While this word isn’t special, what makes it cryptic is that he wrote it with a capital “H”. This led to speculations in the community that a potential sequel might be on the horizon. Content creator Aztecross made a video about it, discussing that this might be a hint at Destiny 3. Rick Kackis also chimed in, “Why you capitalizing “Hope” 3 different times?” Fallout Plays couldn’t help but notice the “capitalizing that word more than once.” For some like Datto, Destiny 3 makes sense as it will help to reboot the game and bring forth a massive influx of players. This could be another instance of the community overthinking, but that is the only word that was written differently from the others in the tweet. Bungie has already confirmed that Destiny is not ending with The Final Shape. However, it is unclear whether Bungie will make Destiny 3 or continue Destiny 2 in the future. Luke Smith mentioned in The Final Shape Gameplay preview that players will learn the future of this game after the Witness is defeated. For now, players need to focus on The Final Shape campaign and the raid Salvation’s Edge, that releases on June 7, 2024. Once that is done, there will be plenty of time in hand to get the discussions going surrounding the future of this beloved franchise.
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Destiny 2’s Xur now sells Exotic class items – these are the best Strange Coin farms – Dexerto
Destiny 2’s Xur now sells Exotic class items – these are the best Strange Coin farms BungieDestiny 2’s Xur made his weekly return to the Tower on August 23, peddling new wares that Prismatic users need to take full advantage of. Exotic class items, previously only obtainable from Pale Heart activities and The Final Shape’s Dual Destiny mission, can now be purchased without limit from the Agent of the Nine and cost 41 Strange Coins each. The currency is capped at 99 in Guardians’ inventory, meaning you can purchase two at a time (with change leftover) before needing to earn more for subsequent rolls, which aren’t fixed. Strange Coins are awarded from most content, but the amount awarded varies. Some of these, such as Gambit and Crucible, offer worse returns on investment than others. While Xur now offers the most efficient means of Exotic class item farming, these are the best activities to grind, broken down by base quantity and the maximum possible, requiring three stacks of Xur’s Favor. Best Strange Coin sources At first glance, a full 50-wave run of Onslaught stands out as the go-to option to grind, but that’s not necessarily always the case. Vanguard Ops and, by extension, manually choosing a fast Strike such as Inverted Spire, Warden of Nothing, or Devil’s Lair from the Destination menu is a great alternative. Each completion with three stacks of Xur’s Favor will grant seven Strange Coins. These are quicker, easier, and require less time investment than Onslaught. Likewise, Nightfalls on weekly resets where the featured Strike is any of the above, have the potential to be faster. Efficiency will depend on your loadout, however, so it’s worth checking out our guides for the best PvE weapons and builds. It’s also worth noting that you’re not required to get the Platinum reward from a Nightfall for the full Strange Coin payout, so it’s possible to skip Champions if you’re not hunting for Adept weapons at the same time. Bungie plans to introduce Exotic class item attunement in a future Destiny 2 update. But, for now, this is the best means of getting your hands on a desired roll.
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Destiny 2’s Xenology quest can be completed in 30 minutes using this trick – Dexerto
Destiny 2’s Xenology quest can be completed in 30 minutes using this trick BungieXenology is a quest you get from Xur in Destiny 2, and there’s an interesting trick that lets you complete it in just 30 minutes. On August 26, Bungie announced that they were making a change where players can earn experience and complete challenges by playing private matches in The Crucible. The major drawback with completing quests in the Crucible is that its difficulty can make it hard for the average player. However, if you play private games, you can skew the matches with your friends to get your challenges done. The same trick can be used for Xur‘s Xenology quest as well. All you have to do is play the Collision game mode on Dissonance and enable your Sparrow. You can then hop onto your Sparrow, receive the maximum possible score, complete the private match, and re-do it again. This entire process takes about a minute at most, and if you complete it 21 times, you can quickly complete the Xenology quest. The best part about it is that you can do it solo as well, which makes it worth your time. The most annoying part about the Xenology quest is that you if you lose a Crucible match, you don’t receive any points. Additionally, Vanguard Strikes take a lot of time, and nobody enjoys playing Gambit. This leaves Crucible as the only viable mode, but it quickly becomes time-consuming for the average player. However, these private match changes in Crucible make this quest easy to complete, even for players who are entirely new to the game. This gives players who are just jumping in access an extremely valuable Exotic Cypher. The Exotic Cypher can be used for a multitude of tasks in Destiny 2. This includes leveling up Exotic armor to unlock Artifice slots, focusing Exotic armor, and claiming past Exotic weapons and armor from the Monument of Lost Light. It is valuable not just for new players, but for veterans as well. But, the only ways to get it are from the Battle Pass, completing Xur’s Xenology quest, or from Master Rahool.
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Destiny 2’s Witch Queen release will see Forsaken expansion removed – Dexerto
Destiny 2’s Witch Queen release will see Forsaken expansion removed BungieDestiny 2 will “vault” its Forsaken expansion with the arrival of the Witch Queen expansion in February 2022. The title’s 2018 expansion, Forsaken, will be the next content to be added to the Destiny Content Vault. Its campaign, and the Tangled Shore location, will be removed from Destiny 2 when the forthcoming Witch Queen expansion launches. The Forsaken campaign, which is widely regarded as some of the franchise’s best content, will be free for all players to enjoy from December 7, before being vaulted on February 22 – the day that Witch Queen arrives to see in Year 5 for the loot shooter. Destiny 2’s Witch Queen expansion will see Forsaken vaulted As revealed in a new blog post, the vaulting of Forsaken will allow Bungie the space to add The Witch Queen, its Throne World destination, and more. However, that’s not all that’s going away. Read more: Destiny 2 Season 16 – everything we know – Year 4 Seasonal content, including the Presage and Harbinger Exotic missions, are disappearing too – meaning you’ll want to grab Dead Man’s Tale and Hawkmoon before the next expansion arrives. In a follow-up tweet, Bungie’s senior community manager said that the “team is working on alternative acquisition sources” for those weapons, as well as Fourth Horseman, Outbreak Prime, and Whisper of the Worm. Not all Year 4 activities will be removed, though, with Battlegrounds remaining and being added to a new Vanguard Operations playlist along with strikes. This includes the remaining Proving Grounds strike added in Season of the Chosen. Despite being added in Forsaken, the Warden of Nothing strike will also stick around, while Master Rahool will now be players’ source of material exchanges – inheriting the role from Spider once the Tangled Shore is removed. Players that wish to jump into the Last Wish raid or the Shattered Throne dungeon, both originally part of Forsaken, can do so by purchasing a new “Forsaken Pack”. This pack will also include three Forsaken Ciphers to allow players to instantly unlock Forsaken Exotics that aren’t tied to the raid or dungeon.
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Destiny 2’s Whisper of the Worm: Return date, how to get, more – Dexerto
Destiny 2’s Whisper of the Worm: Return date, how to get, more BungieDestiny 2’s beloved exotic sniper Whisper of the Worm is coming back with Into The Light. Here’s its return date, how to grab it, and much more. Into The Light for Destiny 2 is bringing back a ton of beloved weapons for the player base. This includes iconic legendaries as part of its Brave Arsenal and now includes returning exotics like Whisper of the Worm and Outbreak Zero. Want to know how to grab the returning sniper? We’ve got you covered. Destiny 2 Whisper of the Worm return date Whisper of the Worm will return to Destiny 2 with the release of Into The Light on April 9. Bungie has not noted if Whisper will be returning for a limited time, which means it is likely this dungeon exotic mission is here to stay for the foreseeable future. Destiny 2 Whisper of the Worm how to get Since Io is no longer an available location in Destiny 2, players will be interacting with Eris Morn to enter the Whisper of the Worm mission. Getting Whisper of the Worm this time around is the exact same as it was in the past. Completing the mission will net you the exotic. However, Whisper is becoming a craftable exotic, meaning you can switch around the perks to your liking as you level it up, allowing you to optimize your playstyle. The Catalyst will also be available once more, and better yet, it’s available for use right away if you already have it. Otherwise, you’ll need to complete the mission on Legend difficulty and follow a 3-week mini-questline to unlock its iconic intrinsic perk. The exotic ship A Thousand Wings will also be available once more, with a new look to fit the return of the mission. Destiny 2 Whisper of the Worm differences The devs have explained that there are several differences in the exotic mission, including new chest locations, as well as Oracles that help for easier maneuvering. The timer of the mission itself is now 40 minutes, up from the original 20, with enemies that should befit the power our Guardians wield today. The boss fight has been revamped as well, but we’re yet to see exactly what that might entail.
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Destiny 2’s upcoming Lost Sectors rework makes them worth farming again – Dexerto
Destiny 2’s upcoming Lost Sectors rework makes them worth farming again Destiny 2 developer Bungie has confirmed that Lost Sectors will be getting a glow-up in Season of the Wish, which will greatly improve their loot tables by introducing a series of Foundry weapons. Lost Sectors were first introduced into Destiny 2 to add end-game activities for solo players. When completed they give various rewards including Enhancement Cores and Exotic Armor pieces. For most Exotic armor Lost Sectors are the only way to acquire them, at least for the first roll. However, beyond that they aren’t usually worth farming and have been largely replaced by superior alternatives. Looking to change that Bungie is reworking Lost Sectors to have a massively improved loot table that could see them become relevant again. Destiny 2 Lost Sectors will reward Foundry weapons in Season of the Wish As confirmed in the TWID posted on November 16, Season 23 will see Lost Sector completions reward Foundry weapons. Completing a Legend Lost Sector will provide a 70% chance of receiving a Foundry weapon while a Master completion will guarantee one. Furthermore, Foundry weapons acquired through Master Lost Sectors will roll with extra perks greatly increasing the odds of receiving a desirable roll. The initial selection of 16 Foundry weapons will cycle every four days, with four available each day. These are all the Foundry weapons players will be able to farm from Lost Sectors in Season of the Wish: This rotation will change in future seasons with new World loot pool weapons replacing older ones. What this means in practice is that for the first time in ages, Destiny 2 players have a reliable method to farm World loot weapons. This is in addition to Banshee’s Gunsmith focusing that is also coming in Season 23 which will offer many Foundry weapons not included on the Lost Sectors loot table.
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Destiny 2’s Trials of Osiris overhaul was long overdue, but well worth the wait – Dexerto
Destiny 2’s Trials of Osiris overhaul was long overdue, but well worth the wait Destiny 2’s Trials of Osiris saw its long-awaited revamp last weekend – and the mode is all the better for it. Destiny 2’s Season of the Lost has added some fun new PvE content, but the question on many players’ minds last week was “will Trials of Osiris get better” following Bungie’s planned overhaul. The sweatiest of Destiny’s PvP modes, Bungie took the huge step of adding matchmaking, while also bringing its rewards closer in line with the likes of Vanguard and Crucible activities – meaning players are rewarded for playing, rather than cast aside if they aren’t racking up wins. Read More: Destiny 2 Season of the Lost impressions – My friends, I’m here to tell you about the second coming of Trials of Osiris. Less “Trials and error” I’ve been writing about Destiny for several years now. It’s essentially the game that simultaneously launched my career, and rekindled a love of gaming. I’ve raided, I’ve looted, but one mode never really hit right for me: Trials of Osiris. I’ve got nothing against the mode, I’m just not the most competitive PvP player. I have my moments, sure, but I’m more driven by the PvE power fantasy of carving through enemies like I’m playing a Musou with guns. After finding time to play over a busy weekend, though, I’m sold. Trials of Osiris now feels like it can appease both more casual and more hardcore fans, and it’s better for it. And it appears I’m not the only one who thought so. This is now officially the most populated Trials of Osiris weekend in Destiny 2. We’re less than a day in. — Trials Report (@TrialsReport) September 11, 2021 While Trials’ best gear is still tucked behind flawless runs of seven wins, this weekend I finally earned not only my first Shayura’s Wrath SMG – but my second, too. And I didn’t win a single game. How casual is too casual? Purists will (understandably) scoff at the thought, but while I was winning rounds, I was losing matches. I leaned on matchmaking, and sure, it was a mixed bag. Some players had me almost screaming “revive me” at my screen, while others did their best to carry me on my less positive rounds. That’s the price you pay to form a squad, and there are plenty of other idiosyncrasies that Trials can’t quite get around. “Roaming” Supers, for example, tore through my team on the final round more than once, feeling downright galling when you know you’re about thirty seconds from earning one of your own. Still, in one match I managed a more than respectable 12 kills across the rounds, slowly edging my reputation rank upward with Saint-14. We lost, sure, but I earned a nice, shiny Trials engram for my blood, sweat, and bulletholes. Farmer’s market If there’s one thing Bungie has been working on in recent seasons, it’s farmable weapon rolls. From Hawkmoon, to Dead Man’s Tale, to the prevalence of Umbral Engrams for several seasons in a row, the team has done its best to negate getting a great gun with a middling (or terrible) roll (looking at you, Adrenaline Junkie). Read More: Destiny 2’s best weapons – Saint-14’s new setup is a testament to this. With my single Trials Engram, I had the chance to earn a piece of armor or a weapon, and I got lucky with Shayura’s Wrath. After completing a few more matches (and a Bounty), I earned a second one and was able to get a better Shayura’s Wrath because of it. It’s a far cry from the days of grinding for your perfect weapon only for it to be one perk short of a god roll, and it has reignited the gear chase for me. If you bounced off of Trials in the last few years, it may be time to rethink that.
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Destiny 2’s timegated weapons will ruin Into The Light if Bungie doesn’t make changes – Dexerto
Destiny 2’s timegated weapons will ruin Into The Light if Bungie doesn’t make changes BungieInto The Light has the potential to be one of the best updates in Destiny 2 history but Bungie’s insistence on timegating weapons will ruin it all unless they make big changes. The biggest selling point of the upcoming Into The Light update is its reissued weapons that will bring back some of Destiny 2’s greatest-ever guns, even including those that made sunsetting a reality. Just like so many other players, I was excited to once again get my hands on these iconic weapons, especially since they will all feature refreshed perk pools giving them new life. For the first time since Warlord’s Ruin, it finally felt like there was a reason to dive into the new content and get farming. At least that was the case until yesterday’s TWID when Bungie revealed how these weapons will be distributed: “Half of these will be available starting April 9, including The Recluse, Hung Jury SR4, Succession, Edge Transit, Elsie’s Rifle and Falling Guillotine. The remainder will unlock one at a time each week through the week of May 21.” Just like that, all the excitement and anticipation both myself and my clanmates had for Into The Light vanished. That may seem dramatic but after Lightfall’s troubled year, there was serious hope this update would turn things around and prove Bungie has learned their lesson. Yet once again, Bungie insists on timegating new content meaning players will have to keep coming back every week to get all the guns. This is presumably an attempt to artificially inflate the game’s retention rate for one reason or another. Timegated content is inherently anti-consumer. It forces people to play on the developer’s terms rather than their own making the whole experience less enjoyable. Rather than being able to dial in for a few weeks with their friends and enjoy what’s on offer, players are forced to log on week after week despite wanting to be done with the event. It’s no exaggeration to say that Into The Light is Bungie’s last chance to sell the game’s many skeptics on The Final Shape. If Bungie can make fun and appealing content here then those unsure about the franchise’s future will assume the same will be true of the big expansion in June. But what are those players going to think when they realize the weapon they want isn’t available for another six weeks for reasons that only benefit Bungie? It’ll vary from person to person but I suspect the consensus will be that Destiny hasn’t changed at all and the same will be true of The Final Shape. These people won’t buy The Final Shape, which could be catastrophic for Destiny’s future. Given all the talk about missed revenue targets and project delays, Bungie can’t afford to get this wrong. Thankfully, the solution is easy. Remove the timegated weapons and let players enjoy the update for what it is at their own pace. Just like when the timegated abilities of Stasis were removed, this will make for better content that more people will enjoy. That’s much I’m certain of.
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Destiny 2’s The Witness is already being defeated by duo fireteams – Dexerto
Destiny 2’s The Witness is already being defeated by duo fireteams BungieThe Witness, Destiny 2’s final raid boss from Salvation’s Edge has already been defeated by two-man fireteams, a challenge only the most skillful Destiny 2 players can achieve. The raid for The Final Shape of Destiny 2 was arguably the hardest one ever released by Bungie. Through five grueling encounters, the raid was a huge shake-up from what Guardians are used to when it comes to this high-level content. Even more so when compared to how easy Root of Nightmares was. Despite this, it’s tradition for Guardians from all over to run the raid with a fire team of less than six, with the lower number being better and more challenging. Now the ultimate boss of Destiny 2, The Witness has been taken down by a fire team of just two Guardians. Gladd and Vendetta, two Destiny 2 veterans were able to take down the raid boss, showcasing it to the community who was left in awe of the achievement. Even with a death from Vendetta at the end, the combination of Still Hunt and Celestial Nighthawk proved to be a ridiculous amount of damage, allowing the pair to take out the boss before its enrage cast. This is a remarkable challenge that oftentimes involves utilizing several bugs or glitches to solve mechanics, just to get to that sweet sweet DPS phase. The DPS itself can become an issue too, since you need to make up damage for the missing Guardians not on your fire team. This form of difficulty has always been something that Destiny 2 players have sought after, as low-man challenge runs are not uncommon among the more veteran players. With the Witness defeated by just two Guardians, it begs the question of whether the encounter can be completed solo. While the raid itself was only recently released, Destiny 2 players are keen to keep theory-crafting new ways to solve and overcome the game’s greatest challenges.
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Destiny 2’s The Final Shape will let you level all characters at the same time – Dexerto
Destiny 2’s The Final Shape will let you level all characters at the same time BungieDestiny 2 is introducing a new feature with The Final Shape that will sync players’ power with their highest-level characters, making alternates level faster. Destiny 2’s The Final Shape will be introducing a new feature that will assist in leveling alternate characters. The new feature will give players gear based on their highest power character, making catching up on other characters far easier than before. That means that if you have a max power Hunter, you can swap to your Warlock and receive gear around the same level, avoiding the tedious grind. The exact amount of power you’ll gain will depend on what activity you complete, but the power you earn will positively influence all your other characters. This will greatly help in situations such as preparing for The Final Shape raid, where players may need to switch characters to fulfill a certain role in the fireteam. It also allows you to try out classes you’ve never played before, as you won’t need to grind out the power before taking them into any activity. The new feature comes as part of a wider change to make the game more accessible, with power taking up less of a focus. This includes changes to how power will work in a fireteam, as well as the removal of power caps from legacy weapons and items. As a result of this change, Power Boosts will no longer be available for sale from Bungie. However, you will still be able to purchase campaign skips if you wish to get your newly leveled character right into the action.
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Destiny 2’s Salvation’s Edge Raid: Release date, bosses, everything we know – Dexerto
Destiny 2’s Salvation’s Edge Raid: Release date, bosses, everything we know BungieThe Final Shape is soon arriving in Destiny 2, and like the other expansions before it, is releasing the raid Salvation’s Edge. So here’s what we know about the forthcoming endgame activity, including the release date, what bosses we’ll face, and more. Destiny 2 is hurtling toward The Final Shape, the ultimate finale to the decade-long Light and Darkness saga. Finally, the Guardians will enter the Traveller to confront the Witness and put a stop to their scheming. The Final Shape will also feature the brand new raid Salvation’s Edge for Guardians to hop into, being one of the most exciting pieces of endgame content within the looter shooter. And given no one quite knows what the future has in store for the franchise, this raid is pivotal in carving a path ahead. Here’s what we know about the new raid Salvation’s Edge, including its release date, bosses, and more. Destiny 2 Salvation’s Edge Raid release date & start time The Final Shape’s raid will be released on June 7, 2024, a mere three days after the release of the major expansion. The raid itself will launch at 10 AM PT, so players have just a few days to prepare themselves for the exciting World’s First race. Destiny 2 Salvation’s Edge Raid bosses We do know for certain that we’ll be fighting The Witness in The Final Shape’s raid. As confirmed by Joe Blackburn, Guardians will be taking on the Witness in the raid itself. After years of torment, as this deceptive foe pulled the strings through every major expansion, it’s finally time to take the fight directly to them. Destiny 2 Salvation’s Edge Raid Contest Mode No different from previous endgame activities, it’s safe to assume the Contest Mode modifier for the raid will be active for the first 48 hours. This mode caps the power of all players entering the raid at 20 below the recommended power, making the raid far more difficult than it normally would. Completing the raid on contest mode is a huge feat, and generally, Bungie rewards Guardians who complete it with a special limited emblem. Destiny 2 Salvation’s Edge – Race to world’s first As per usual, Guardians from all over the world will compete to see who can complete the raid the fastest. This usually involves a bunch of high-profile teams who typically stream their perspective and race against one another to come out on top. Content creators like Datto and Sweatcicle often stream their experiences with the raid and are great to watch if you aren’t also racing for the world’s first. Bungie does award the fastest team to complete the raid with an IRL belt for being the first, truly cementing their monumental achievement.
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Destiny 2’s The Final Shape expansion to introduce new Void, Solar, & Arc Supers – Dexerto
Destiny 2’s The Final Shape expansion to introduce new Void, Solar, & Arc Supers BungieDestiny 2 has announced that a new Void, Solar, and Arc super will be coming alongside the Final Shape expansion, one for each playable class. It’s a good time to be a Destiny 2 player, with The Final Shape showcase happening earlier, there’s plenty of hype going around as we see the closure of the game’s first saga. The Final Shape promises players a memorable campaign in which the Vanguard and Guardians head inside the Traveller itself, reuniting with some old faces to take down new foes. Alongside the campaign, there’ll be a shift to the seasonal structure of the game, which has been changed to three acts per year. These acts will have three phases, each lasting six weeks. Acts will be completely playable as a standalone experience, meaning players will no longer face the FOMO that the seasons originally brought. Of course with a new Destiny expansion, everyone is expecting new supers to be brought into the fray, and fortunately, Bungie has delivered, albeit in a slightly different manner than expected. Destiny 2 devs announce new Void, Solar, and Arc super coming in The Final Shape Bungie has announced that there will be a new Void, Arc, and Solar supers coming with The Final Shape. These are not entirely new subclasses like Strand or Stasis, but instead, new supers that can be swapped out whilst using the light subclasses. Each class in Destiny 2 will be receiving one new super, with Hunters gaining Arc, Titans receiving Void, and Warlocks grabbing Solar. Here’s a brief description of each new Super according to Bungie’s website. Hunter Dagger in hand, become the Arc flashing in the darkness; the edge of the storm your enemies cannot outrun. – Titan Blades honed by the Void cut through the air. Lift them from the feet of your felled foes and continue the attack. – Warlock Unleash your inner phoenix with every attack. Buff your weapons and allies, and harness the living Solar flame. –
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Destiny 2’s The Final Shape ending cutscene was significantly different before delays – Dexerto
Destiny 2’s The Final Shape ending cutscene was significantly different before delays BungieDestiny 2’s closing cutscene for The Final Shape expansion was significantly different before the delays were announced, with the devs going through and changing the story’s end to have more emotional resonance. The Final Shape in Destiny 2 has been one of the biggest triumphs the series has ever seen. The expansion signified the end of the Light and Dark saga, wrapping up a 10-year-old story that had Guardians all over the world keen to see what would happen. Not only was the story itself beloved by the fan base, but the expansion as a whole was rated incredibly highly. This is fortunate as due to the delay of the release of the expansion, much of the player base was becoming increasingly tired of the looter shooter. Fortunately, the story was well worth the wait and was seemingly changed in the time of the delay, as a new cut cinematic shows what the devs originally had planned for the final cutscene of the story. Warning: Spoilers for Destiny 2 The Final Shape ahead The final cutscene of The Final Shape has the Ghost in need of revival. After channeling the light into the Witness and taking them down for good, Ghost was on the brink of death. Cayde-6 comes in to sacrifice himself to revive our Ghost, eventually dissipating into the Light and leaving our Guardians with an emotional farewell. However, the cut cinematic instead showed a far tamer version of the ending, in which Cayde-6 not only survives the encounter, but the Guardian instead uses their powers of Light and Darkness to revive the Ghost, giving a happy ending to all. Of course, the ending we received was far more emotionally resonant, as we had to say goodbye to our beloved friend once more, but it made the conclusion of the expansion that much more devastating and truly signified a new era for Destiny 2.
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Destiny 2’s Still Hunt will be even more OP with Echoes: Act 2 – Dexerto
Destiny 2’s Still Hunt will be even more OP with Echoes: Act 2 BungieThe Still Hunt quickly rose to the top of the Destiny 2 meta when it was released with The Final Shape, and it will get even more powerful with the release of Echoes: Act 2 on July 16. As part of the live stream to showcase some of the changes and content coming with the new episode, Bungie announced that new Artifact Mods would be coming to the game. This includes three mods that offer incredible buffs to Sniper Rifles. Combined with the incredible base stats of Still Hunt, it doesn’t look like this gun is going to be falling out of favor with Destiny 2 players anytime soon. In its basic form, Still Hunt is a Sniper Rifle that can dish out Solar damage and has a fantastic capability: it can shoot Golden Gun bullets. It’s the only weapon that can deal Super damage, making it one of the most powerful guns in the game. That will increase when using these three Artifact Mods in Echoes: Act 2, which are as follows: Incendiary Rifle Rounds: Solar Sniper Rifle precision hits scorch targets. – Solar Fulmination: Your ignitions do increased damage in an increased radius. – Sniper’s Meditation: Sniper Rifle hits grants stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy ammo Sniper Rifle hits count as more than one. – Using any or all of these Artifact Mods will make the Still Hunt an even stronger weapon that can deal incredible damage at a steady pace. The Destiny 2 community predicts the gun will stay on its throne. One user on the game’s subreddit predicted, “Still Hunt is about to delete The Witness from the coding of the game.” However, not everyone was excited about this upcoming buff. Another fan lamented: “Can’t believe Still Hunt is getting… BUFFED, and not nerfed into the ground.” Some believe this gun will become the de facto meta option for taking out bosses alongside returning weapon Whisper of the Worm. Between the buff to precision shots and bosses having larger weak spots than other enemies, either Sniper Rifle could dish excellent damage. Bungie could change their mind about this and change their course. However, for now, it looks like Destiny 2 Echoes: Act 2 will bring the Still Hunt into truly dominant territory.
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Destiny 2’s Still Hunt nerf is even bigger than originally advertised – Dexerto
Destiny 2’s Still Hunt nerf is even bigger than originally advertised BungieBungie has outlined an amendment to nerfs being made to Destiny 2’s Still Hunt Exotic, bringing its damage down even further than originally advertised. Introduced in The Final Shape, the Sniper Rifle’s Exotic Perk, Cayde’s Retribution, grants potent Golden Gun shots when its in-built Super bar is charged. This functionality isn’t going away, nor is the damage of each Golden Gun shot being changed by default. Rather, the nerf specifically targets damage dealt by each empowered round when used alongside Celestial Nighthawk. The combo, only accessible to Hunters, proved instrumental in the race for the world’s first clear of The Final Shape’s Salvation’s Edge Raid. Players have known for weeks that nerfs were coming, but in a July 22 post on Reddit, Bungie outlined that, after testing, it “Discovered that a slightly larger reduction in Golden Gun damage was required to bring this Exotic pairing into line with other classes.” “Still Hunt’s Golden Gun damage when using Celestial Nighthawk will now be 33% less than the current functionality,” the developer continued. While some responses voiced concern over the nerf being too heavy-handed, the prevailing opinion was in agreement with Bungie’s decision. “The gun will still be great, and with the artifact mods, it’s still S-tier. Some people really do not understand balance,” came one reply. “This is an absolutely fair change. You’re still getting a mini Super that you can build up easily,” came another, while others echoed the same sentiment. “One of those rare instances where I don’t really mind a nerf. Still Hunt is such a massive outlier that it’s completely warranted.” How the changes will affect Destiny 2’s current PvE meta remains to be seen, but should Still Hunt fall out of favor, there are still plenty of build options available for Hunters. Outbreak Perfected is one such option, but the disciples of Cayde-6 also shouldn’t sleep on Episode: Echoes Act 2’s Corrasion.
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Destiny 2’s Stasis subclass becoming free means more than you think – Dexerto
Destiny 2’s Stasis subclass becoming free means more than you think BungieBungie has revealed that the Stasis subclass will be made free to play once Destiny 2’s The Final Shape expansion is launched and the implications of that are exciting. In a new TWID posted on May 9, Bungie revealed all kinds of new information about The Final Shape. While the spotlight was placed on the new Prismatic Class Items, there was also the confirmation that Beyond Light’s campaign is being made free to play. This also means that the Stasis subclass will be available to all players once The Final Shape launches. That’s great because it not only makes Destiny’s older content more accessible but also opens up the possibility of a Stasis rework. Before this announcement, a Stasis rework seemed unlikely as the nearly four-year-old subclass was paywalled. Many Destiny 2 players did not have access to it making it more difficult for Bungie to allocate the resources required for such a big project. However, that won’t be true come The Final Shape’s release. With everyone now having access to Stasis in the same way they do Arc, Solar, and Void, it will be easier for Bungie to justify implementing a Stasis rework and bringing the frosty subclass in line with everything else. There is also Season of the Wish’s Artifact which was the first artifact in Lightfall to feature Stasis-specific mods. Some of these are extremely powerful like Hail The Storm which provides bonus damage after shattering an encased target. The existence of these artifact mods proves that Bungie is at least looking at Stasis and considering ways to improve the subclass. This is further supported by the changes made in August 2023 that removed the time-gated grind to unlock the Darkness subclass. Following these changes, players can now simply purchase Stasis abilities with Glimmer just like with the three Light subclasses. Although there are hints that a Stasis rework might be coming, nothing is official yet. Bungie has not announced plans to rework the dated subclass and no leaks have surfaced. Even so, it no longer seems out of the question for a future update.
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Destiny 2’s Shiny Brave weapons will be easier to grab than ever ahead of The Final Shape – Dexerto
Destiny 2’s Shiny Brave weapons will be easier to grab than ever ahead of The Final Shape BungieBungie is giving Destiny 2 Guardians exactly what they want, by doubling the drop rate of the rare limited-time Shiny editions of the Brave Arsenal that released with Into The Light. Destiny 2 developers are giving players a new incentive to farm the Onslaught game mode once more, announcing that they’ll be doubling the drop rate all the way until The Final Shape‘s release. These rare and shiny cosmetics come complete with a golden translucent finish, making them some of the most aesthetically pleasing weaponry you can find. On top of that, they’re rather rare and limited edition, meaning once The Final Shape drops, you can’t farm for them anymore. As such, the devs are improving players’ chances to farm for them by doubling the drop rate, all the way until June 3, 2024. This gives players a small window of opportunity to farm for that god-roll Forbearance, Recluse, or Falling Guillotine. Starting on May 28, 2024, at 10 AM PT, players will have access to higher drop rates for all the shiny versions of weapons from the Brave Arsenal. Originally these weapons caused a bit of backlash from the player base due to their drip-feed nature, but Bungie has made adjustments since that time, letting players get their hands on the reprised weapons sooner than originally announced. The Brave weapons also come with reissued perks, which refresh their power level and bring them up to standard with many other strong meta weapon contenders on offer like Osteo Striga and Sunshot. This enhanced drop rate combined with the increases the devs made to weapon and token drops should give players plenty of chances to grab any of the pretty guns they want before the new expansion rolls around.
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Destiny 2’s Season of the Seraph brings momentous epilogue ahead of Lightfall – Dexerto
Destiny 2’s Season of the Seraph brings momentous epilogue ahead of Lightfall BungieDestiny 2’s Season of the Seraph just released its epilogue and with it came a momentous and emotional finale. Tying together all the story beats of the Season with Ana Bray, Rasputin, and Eramis, the epilogue delivered a conclusion that has left a foreboding future ahead for Lightfall. Destiny 2’s newest expansion Lightfall is just around the corner, and as such Bungie is looking to prepare players for the story ahead. With several seasons in between the previous expansion Witch Queen, and the one yet to be released, Bungie has been slowly chipping away at the story, revealing small details at a time. Season of the Seraph, aka Season 19 is the latest we’ve received from Bungie and revolves around Anastasia Bray and her relationship with her artificial intelligence companion Rasputin. Throughout the season Guardians have been assisting Ana and Rasputin to regain control of his Warsat network and pry it away from the forces of Xivu Arath. With the season nearing its end, Bungie has released the epilogue for its storyline. The epilogue comes in the form of Abhorrent Imperative, a story mission that serves as the final encounter of the season, essentially wrapping everything up. The mission is currently live for all Destiny 2 players, regardless of if you currently have the season pass for the content. SPOILER ALERT: The next part of this story will contain spoilers for the mission of Abhorrent Imperative in Destiny 2, as well as the finale cutscene that follows afterward. Abhorrent Imperative sees the Guardians head up to the Seraph station once again, this time with Rasputin, planning to end Eramis’ plans once and for all. The difficulty of the mission isn’t a joke either, with the “Legendary” modifier turned on resulting in greater enemy numbers and heavily shielded combatants. Alongside this, the power for this mission is locked at 1350, meaning no guardian can be over-leveled for this mission, making it far less of a pushover than most normal content. Once the Guardian successfully infiltrates the Seraph station and is able to upload Rasputin, the mission ends and a new cutscene plays. This cutscene details the Traveller being pulled away from the Last City, with its denizens fearfully looking up into the sky as it leaves. Eramis is able to prime Rasputin’s Warsats at the Traveller, preparing to end the entity. However, with the Guardian’s work of uploading Rasputin, he’s successfully able to disrupt the Warsats. In order to do so, however, he must be shut down permanently, acknowledging that this is the only way to stop Eramis. Ana Bray is forced to unplug Rasputin, ending one of her closest companion’s life. With Eramis’ plan foiled, it seems that all was fine. Eramis questioned the Witness, wondering why the Traveller is not fleeing. However, it is revealed that the Traveller is being encroached on by several pyramid ships, and has nowhere left to run. This story will undoubtedly lead into Lightfall’s story and is left on a cliffhanger to keep tensions high just before the release. Unfortunately, we won’t know what happens to the Traveller until Lightfall releases on February 28th, 2023.
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Destiny 2’s Season of the Lost story needs to step it up and fast – Dexerto
Destiny 2’s Season of the Lost story needs to step it up and fast BungieDestiny 2’s seasonal stories have been fantastic, but Season of the Lost has dropped the ball so far. Destiny 2 may have struggled to find its narrative footing in the first three years since launch, but it’d be fair to say it put much of that criticism to be in the last twelve months. Each season has gotten progressively stronger, with Season of the Chosen and Season of the Splicer offering fun activities, sure, but really being tied together but a stronger narrative throughline than we’ve seen from Bungie in years. While that helped us identify with and care about core characters in the MMO/shooter’s universe, Season of the Lost has struggled somewhat. While its actual content is engaging enough, it feels like its story is being dragged out to fit Bungie’s extended seasonal timeline – and it’s making it harder to log in each week. At the start of Destiny 2’s Season of the Lost, I said the following about the season’s phenomenal opening: “With Season of the Splicer culminating with confirmation that something was going on with Osiris, it was refreshing to see Season of the Lost essentially open with the reveal that yes, Osiris has been Savathun in disguise for quite some time.” While we’ve had story tidbits in recent weeks, nothing has really served to nudge the narrative along. Savathun is still imprisoned (and clearly about to double-cross us), and every week it feels like Mara and Petra do everything they can to tell Crow who he was before becoming a Guardian, only to tiptoe around it. Read more: Everything we know about The Witch Queen – Honestly, how Crow hasn’t worked it out at this point requires such a suspension of disbelief that it becomes almost more believable that there’s a giant beach ball that gave us superpowers in the first place. With Season of the Lost intended to bridge the gap to the Witch Queen and Season 16, it has big shoes to fill. Not only were the prior seasons great, but their narrative was also compact. In fact, in many ways Season of the Chosen and Season of the Splicer had wrapped up story-wise with weeks to spare, outside of the latter’s epilogue. Arguably the saving grace is that Savathun, star of the next big Destiny 2 expansion, has been speaking in riddles to our Guardian every chance she gets. The Hive god is full of treachery, but she makes some smart points. Read more: Best Destiny 2 PVP weapons – In this week’s conversation, she compares how our enemies must’ve felt upon seeing our Light in action, comparing it to the helplessness of tangling with the worm that gives her power. Honestly, she’s been a huge boon for this season, and she’s not even the star yet. The good news, though, is that Destiny 2 has, in many ways, been setting up dominos for the Witch Queen to knock over for years now, meaning this is likely the start of a rollercoaster where anticipation is at its highest. Bungie needs to be careful, though – keep us waiting too long and interest may start to wane.
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Destiny 2’s Season of Plunder raid will be King’s Fall – Dexerto
Destiny 2’s Season of Plunder raid will be King’s Fall BungieThe Destiny 2 Season of Plunder raid will be King’s Fall, as revealed at the Bungie showcase on Tuesday. The Destiny 2 Season of Plunder raid will be King’s Fall, developer Bungie has announced. The raid will be available from Friday, August 26, and will mark the second raid to return from the first game. Back in 2020, Bungie revealed the Destiny Content Vault, which cycles in locations, missions, and endgame content to ensure that the Destiny 2 experience is fresh while also ensuring the install size for the loot shooter doesn’t balloon uncontrollably. Vault of Glass, Destiny 1’s first raid, returned last year, and while Season of the Haunted added the Duality dungeon, Season of Plunder’s raid will mark the second of 2022 following Witch Queen’s Vow of the Disciple. Destiny 2 Season of the Plunder King’s Fall raid confirmed King’s Fall was originally added as part of Destiny 1’s 2015 Taken King expansion. The expansion, widely regarded as the high point of the first game’s lifecycle, took players to the Dreadnought as part of its campaign, culminating in a fight against Oryx, the titular Taken King, as part of the soon-to-be-reprised Season of the Plunder raid. The news is sure to please longtime fans of the franchise, with Destiny 2 Season of the Plunder kicking off today, August 23. Bungie has also revealed more about the franchise’s next expansion, titled Lightfall. Ready to defend the solar system from the Darkness? We’ve got plenty of Destiny 2 guides to help you out: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown | All Destiny 2 expansions and DLC
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Destiny 2’s Season 17 raid rotation is still missing one necessary change – Dexerto
Destiny 2’s Season 17 raid rotation is still missing one necessary change BungieBungie has promised that Destiny 2’s raid rotation will make them more rewarding in Season 17, but it needs to go a step further. It’s time for raid and dungeon matchmaking. Destiny 2, like Destiny 1 before it, has always been a tricky game to describe to people. You fight through the same areas, missions, and encounters (often on three characters) to get better gear so you can tackle the endgame because the endgame is the best part of Destiny 2 for many people. Six-player Raids and three-player Dungeons are not only where you’ll usually get some of the game’s best loot (a big draw in any loot shooter), but they’re also full of the game’s most memorable moments. A perfect mix of puzzle-solving and white-knuckle combat, Witch Queen’s Vow of the Disciple is a perfect example — whether it’s scraping by on that last Caretaker DPS check, getting to the hidden chest in the platforming section, or finally offing Rhulk himself. It’s also where Bungie’s environmental design really comes into its own, like Grasp of Avarice’s pirate-themed treasure spelunk under the Cosmodrome. Bungie’s latest blog post has revealed how the developer is planning to make Raids and Dungeons more rewarding, too. The short version is that new raids and Dungeons, like Vow of the Disciple and the upcoming Season 17 Dungeon, will drop Pinnacle rewards for each encounter, while older raids and Dungeons will offer a Pinnacle reward for the completion of them once per week. For those, like myself, that hit the Powerful cap and are now getting a little tired of Vow, this is great news. But it does leave a sizeable elephant in the room. Now is the perfect time for endgame matchmaking in Destiny 2 Destiny 2 has never had matchmaking for Raids, and for the most part, we’ve made our peace with that. Hell, I write about Destiny as part of my job, and yet I’d barely raided in Destiny 2 because LFGs can be cumbersome and a bit of a gamble. On one hand, I get it: Six players, with most encounters requiring that team huddle before you start so you can assign roles, prepare for challenges, and occasionally do a little DPS arithmetic, is definitely best experienced with players that have open comms. On the other, though, Bungie said this: “All lockouts on encounter rewards for Legendary gear are being removed, which means all Legendary drops in both raids and dungeons will be 100-percent farmable if you so choose. Throw on some lo-fi music, grab a cozy beverage, and farm to your heart’s content.” With the new Destiny 2 raid rotation, we can farm Raids now (great!), but we’ll still need to find five like-minded players to do it with (not so great!). If you’ve got a clan, that’s no big deal, but if you haven’t, you’re a little out in the cold, and that’s a real shame given how good Destiny 2’s PVE endgame is. Read more: Everything we know about Destiny 2 Season 17 – It’s even harder to justify with Dungeons. Ok, sure, there are Dungeon mechanics that are way beyond what you can reasonably expect in Strikes and Public Events, but once you take some time to learn them, they become fun to experiment with, switching between different roles and strategies. Maybe Bungie is leading us down this path, though. The Witch Queen campaign had a lot more mechanical diversity than prior story content, and the Legendary Campaign has had players testing out new Void 3.0 builds. Is this the developer’s way of coaxing us into feeling braver if/when matchmade endgame arrives? It’s not beyond the realms of possibility, either. Trials of Osiris spent years demanding pre-made teams, but when those walls came down I was finally able to jump in for the first time. Without that change, I’d never have touched the mode, and now I still jump in occasionally. Here’s hoping Bungie finds a way to balance things with Destiny 2’s raid rotation. Sure, the first week or two would be chaos while newcomers wrestle with roles and the like, but it’d be nice to have the option — especially as more and more content is vaulted and Bungie prepares to bring back a new Raid this year. Come on, Bungie, trust us, we can handle it.
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Destiny 2’s Scout Rifles that let you live out your cowboy dreams are getting a huge buff – Dexerto
Destiny 2’s Scout Rifles that let you live out your cowboy dreams are getting a huge buff DexertoAggressive Scout Rifles have struggled in Destiny 2 for some time, but huge buffs coming in Act 2 of Episode Echoes could finally make them meta. At one point or another, just about every Guardian has equipped an Aggressive Frame Scout Rifle and tried living out their very own cowboy fantasy. However, this is usually followed by the realization that the archetype isn’t very good in PvE, with the constant reloading and slow fire rate not exactly being a recipe for optimal DPS. However, that looks to be changing soon. As confirmed in the Echoes: Act 2 developer live-stream hosted by Bungie, Aggressive Scout Rifles are receiving a 30% damage boost in Destiny 2’s next major update. Confirming this buff, Bungie’s senior design lead – Chris Proctor – revealed, “We’ve seen that the Legendary and Exotic Aggressive Scout Rifles have been lacking a bit behind in damage output in PvE. So, we’re bumping [damage output] by 30%, which puts them just ahead of the current leaders for Scout Rifle damage.” The Bungie developer went on to describe Aggressive Scout Rifles as being a “ton of fun” to use following the changes, before then claiming they will “hit very hard” once Act 2 goes live on July 16, 2024. This buff will be universal in all PvE content, meaning that it will apply against all enemy types for every 120 RPM Scout Rifle. This includes powerful options like Timeworn Wayfarer and even Dead Man’s Tale, the lone Exotic weapon to use this archetype. The weapon frame’s damage in PvP will remain unchanged. The activities where this buff will make Aggressive Scout Rifles viable are in mid-tier content like non-GM Nightfalls, higher difficulty seasonal content, and regular Dungeons & Raids. They should also be solid in easier content where most Red Bar enemies will fall in a single precision shot. However, it is unlikely that this change will make the cowboy rifles meta weapons in Destiny 2’s more challenging content. For activities where safety is preferred to damage, Bows will still outperform Scout Rifles most of the time. Even so, these buffs are a positive change that shows Bungie wants to balance the sandbox by buffing its weakest weapons. While beforehand using an Aggressive Scout Rifle was effectively throwing, they should now be a solid option for Destiny players looking to have some fun.
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Destiny 2’s Savathun’s Exorcism event has a great Red War throwback – Dexerto
Destiny 2’s Savathun’s Exorcism event has a great Red War throwback BungieThe Witch Queen arrives next week, but the Destiny 2 Savathun’s Exorcism activity rekindled memories of the game’s original Red War campaign. Destiny 2’s next expansion, The Witch Queen, arrives next week and marks a shift in tone for the game. Guardians will come face-to-face with enemies that wield the same powers that we have since 2014, and will go toe-to-toe with Savathun, a character hiding in the shadows since then. After an extended Season of the Lost, though, we finally got a new piece of story content this week at reset in the form of an epilogue — Savathun’s Exorcism. While some Guardians saw their progress blocked by bugs, and others had the final cutscene skipped by a teammate’s errant button press, the event was short but sweet. In fact, despite setting up the next expansion (and Season of the Risen), it actually felt more like a knowing wink to the past. Destiny 2’s Savathun’s Exorcism event has a great Red War throwback Ok, before we continue, there’s a spoiler warning here. If you’ve not played the seasonal epilogue, I recommend you do so. Still here? OK, let’s continue. The latest six-player activity felt a little more focused and linear than Destiny encounters often do, and I didn’t mind that. We crossed the bridge that had been constructed over the course of the season and made our way into the exorcism chamber. Here, while we defended Savathun, Mara, and the Techeuns, Saint-14 put up a dome shield that in my instance must’ve lasted for well over five minutes (that’s a hell of an Intellect stat). In truth, he’s really not much more than a bit of extra set dressing, except for the fact we can jump in the shield to mitigate damage. And yet, it’s the closest we’ve felt to fighting alongside a cast of characters since the start of the Red War campaign when Destiny 2 launched in 2017. Remember that? Cayde-6 was quipping, Zavala put up a similar shield for us, and Ikora unleashed a Dragon Ball Z-style Nova bomb on a Cabal Thresher. It was the first time it felt like these weren’t just characters that existed to drop materials on and purchase gear from, and while Cayde-6 ended up being slain in Forsaken’s opening mission, it was certainly cool to fight alongside him one last time. The hope now is that this can continue, at least within the confines of the Witch Queen’s campaign. It feels strange to have the universe’s fate resting on our Guardian’s shoulders (at least narratively), but humanity’s finest are quite happy to chill in the Tower. Let’s get the big-hitters off of the bench (yes Shaxx, that includes you). What’s exciting is that Bungie seems to have realized that our allies can be just as compelling as our enemies. We’ll be teaming up with Caiatl in Season of the Risen, for example — so will we storm enemy positions with Cabal allies next to us? It’s an exciting prospect, especially because some of my fondest Halo memories were Master Chief surging forward with an army of marines in tow. Here’s hoping for a bit of camaraderie in the Witch Queen, as opposed to having Crow mysteriously absent on the missions he joined us on in Season of the Hunt.
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Destiny 2’s Salvation’s Edge had an abysmally low day-one clear rate – Dexerto
Destiny 2’s Salvation’s Edge had an abysmally low day-one clear rate BungieThe raid for Destiny 2’s The Final Shape had an abysmally low day-one clear rate, making Salvation’s Edge one of the most difficult raids to ever release into the looter shooter. The Final Shape’s raid will go down as one of the most difficult to ever release into Destiny 2. Featuring five grueling encounters, the newest raid made the previously released Root Of Nightmares look like a cakewalk. Even more so thanks to a particularly challenging fourth encounter, which had many teams stuck for hours on end. The raid was eventually completed, with the raid team Parabellum taking home the first clear. A monumental achievement, considering how much of the community was stumped by the sheer difficulty of the raid. Now new statistics have come to light, showing the absolutely abysmal clear rate Salvation’s Edge had on day one. According to Destiny 2 statistic website RaidReport, Salvation’s Edge had approximately 213,864 fireteams hop into the raid within the first 24 hours. Out of the huge number of fire teams, only six were able to clear it within that timeframe. That totals a ridiculous 0.003% percent clear rate, truly indicating how challenging the raid was. This is in stark contrast to The Root of Nightmares, which was released during Lightfall, having a 25.39% clear rate, making it the highest of the raids. Notable low clear rate raids include Crown of Sorrow, Spire of Stars, Garden of Salvation, and even Last Wish, but all of them pale in comparison to the sheer challenge Salvation’s Edge put on the table. It’s worth noting that day one also took place with Contest Mode active, which evened out the playing field and made every encounter even more challenging than usual. This combined with the complex mechanics laid out by Bungie has solidified the raid as a truly unforgettable experience in the eyes of the community.
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Destiny 2’s Salvation Edge raid sees one class go unrepresented – Dexerto
Destiny 2’s Salvation Edge raid sees one class go unrepresented BungieThe top 50 fireteams in Destiny 2’s Salvation’s Edge raid saw Titan severely underused, with only three Guardians choosing the class out of the possible 300. An interesting statistic has been discovered for Destiny 2’s Salvation’s Edge raid. The top 50 fireteams to complete the high-end only had three Titans in total, with Hunters and Warlocks completely dominating the former in terms of pick rate. The raid has been labeled as one of the “most fun pieces of content” Bungie has put out in recency, impressing the player base at a key moment in Destiny 2’s history. It saw Guardians from across the globe battling it out in the five challenging encounters. Hunters were by far the favorite when it came to hopping into the new content, with 213 Guardians using the bursty DPS class, while Warlock’s immense utility saw 72 players on the job. However, Titans were left right at the bottom, with only three different users piloting the class to a clear. It makes sense that Hunter was utilized so heavily during the Salvation’s Edge raid — especially due to its interaction with the Still Hunt exotic, giving players a second Celestial Nighthawk Golden Gun. This would’ve helped beat the tough DPS checks required to take down the Witness, especially on Contest mode. Warlocks similarly provide a fantastic amount of utility to any fireteam with Well of Radiance among other buffs, making them a welcome addition. However, Titans seemingly missed the memo on teamplay. While Titans might be great for solo play, it’s clear they were not a popular choice throughout the raid. Of course, this might change with time as players discover more builds — especially with Prismatic and exotic class items being recently released. But for the time being, Titan mains might just have to sit this one out.
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Bungie to compensate Destiny 2 fan after copying artwork for Season of the Deep cutscene – Dexerto
Bungie to compensate Destiny 2 fan after copying artwork for Season of the Deep cutscene BungieBungie was called out by the Destiny 2 community after an artist shared their work and claimed how the new Season of the Deep cutscene bared a strong resemblance to their design. Now, Bungie has confirmed the work was indeed copied, with the fan being compensated for the mixup. When it comes to gaming communities, the Destiny 2 crowd is some of the most loyal and active going around at the moment. As a result, players in the space are never ones to shy away from calling out developer Bungie if there are things with Destiny 2 they have issues with. The latest controversy to hit Destiny 2 is in regards to the new Season of the Deep cutscene that just debuted, one that pushed the story along further than anything else in recent months. While fans loved the new visuals, one player noticed that it sparked a very close resemblance to some of their own artwork. Julian Faylona, a digital artist and gaming content creator, posted on Twitter that the new Season of the Deep cutscene bares a strong resemblance to their own artwork, as first reported by TheGamePost. “I just realized Bungie took inspiration from my piece for this week’s cutscene. Certainly took me by surprise when I watched the cutscene,” wrote Faylona while also uploading a side-by-side comparison of the artwork on Twitter. Fans in the comments section were initially furious at Bungie for just how closely the official artwork resembled the fan art created by Faylona. One user wrote, “Homie get a lawyer they owe you money.” Another added “I’m sorry brother but that’s not ‘inspired by,’ that’s theft.” Hours after the controversy caught fire across social media, Bungie chimed in on the matter. The Destiny 2 devs were quick to confirm that the fan art was indeed copied for the cutscene, apologizing and assuring the player would be compensated for their work. “We’ve discovered that an external vendor that helped to create this cutscene mistakenly used this art as a reference, assuming it was official Bungie art,” a June 22 statement read. “We have reached out to the artist to apologize for the mix-up and to credit and compensate them for their awesome work.” For all the latest Destiny 2 news and updates, be sure to check out Dexerto’s full coverage here.
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Destiny 2’s radical dungeon changes have made solo runs harder than ever – Dexerto
Destiny 2’s radical dungeon changes have made solo runs harder than ever BungieDestiny 2’s primary endgame activities have undergone major balance changes in The Final Shape and they’re not being received well by players, especially in the context of solo Dungeons. Introduced with The Final Shape, Dungeons and Raids now fix Guardians at a -5 Power deficit against enemies. This is in contrast to the previous +20 Power cap. The result is a sizable reduction in damage dealt and increased damage received across both activities. Players had previously registered concern over the adjustments immediately after The Final Shape’s release. Now that many have had a chance to test them firsthand, the consensus isn’t favorable. In a breakdown of their miserable experience attempting to solo Warlord’s Ruin post-update, one Reddit user said: “Before TFS came out I decided the last thing I would do in Season of the Wish was solo flawless Warlord’s Ruin…Took a couple of tries but wasn’t bad. Now it is horrible. Enemies hit much, much harder.” “The even more egregious part is the ~30% less damage when doing damage off-surge,” they continued, adding, “The first boss was already a 3 phase, maybe 2 if conditions were perfect. Now it is a 5 phase.” While these issues affect players attempting to solo a Dungeon most, it’s worth pointing out that the changes are universal, no matter the Fireteam size. “Dungeons don’t even feel much better in a Fireteam. My group used to run two or three each week just for fun, but after doing this this week, we decided we were done with that. It’s just not fun anymore,” came one downbeat response. Ghosts of the Deep is widely regarded as offering the toughest solo Dungeon challenge, though judging by further feedback in the same thread, most solo enthusiasts have consciously decided to avoid it at all costs. Questions persist concerning Bungie’s position. The studio did acknowledge the feedback before the launch of Salvation’s Edge but it remains to be seen whether this will translate to changes.
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Destiny 2’s PVP upgrade starts with new rewards for Competitive Crucible modes – Dexerto
Destiny 2’s PVP upgrade starts with new rewards for Competitive Crucible modes BungieDestiny 2 is receiving a PvP upgrade in the form of new rewards for players who partake in the competitive Crucible mode. Bungie’s sci-fi looter shooter Destiny 2 is quite literally all about looting and shooting. It’s about finding the perfect pieces of gear for your guardian, building insanely powerful builds, and decimating the enemies of humanity with it. From exotic weapons and armor, all the way to how you optimize your stats, the grind for the min-maxed guardian will never end. With the introduction of random rolls back in Forsaken, players can spend hours on hours on end trying to find the best possible rolls on weapons and armor. Some of the best armor available in Destiny 2 is artifice armor, which contains a bonus mod slot that allows players to pick a +3 bonus to any stat. Now as an incentive to get players into the competitive PvP mode, Bungie is introducing Artifice Armor as a reward for partaking in the Crucible. Bungie introduces new rewards for competitive Crucible The most recent TWID announced that devs will be introducing Artifice Armor as a once-a-week reward for players who participate in the mode. This is the first time Artifice Armor is being added into the mode, with Bungie wanting the Crucible to feel just as rewarding as its PvE counterpart. The devs are also reintroducing old Crucible armor sets as Artifice Armor, giving them a new lease on life. Bungie did mention that they’ll be keeping dungeon Artifice Armor drops to the dungeons they’re associated with, meaning you won’t be able to grab any of them for armor synthesis purposes. Alongside this, the devs are adding in an increased drop chance for Exotic weapon catalysts on PvP victories. According to Bungie, “This offers a meaningful way to upgrade a Guardian’s Power while rewarding continued Competitive success.” It appears that Bungie is still continuing to revamp and improve the Crucible over time, meaning we may see more updates leading up to The Final Shape.
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Destiny 2’s Prophecy dungeon gets loot refresh adding three new weapons – Dexerto
Destiny 2’s Prophecy dungeon gets loot refresh adding three new weapons BungieBungie has confirmed that a big loot overhaul is coming to Prophecy with Destiny 2’s most beautiful dungeon set to receive three new weapons that all feature a powerful Origin Trait. As players grow increasingly discontent with the state of Destiny 2, and many flock to other success stories like Helldivers 2, Bungie is under more pressure than ever to draw players back in. In addition to the upcoming Into The Light update, the Destiny developer has also promised huge changes for PvP as part of Update 7.3.5. It isn’t just PvP players who are getting treated next month either with one of Destiny’s fan-favorite dungeons set to get a loot refresh introducing three new weapons. Prophecy dungeon loot changes coming in March The Prophecy dungeon is getting a loot refresh on March 5 introducing three new weapons and reworking three existing weapons, as confirmed in a TWID posted on February 22. The three new weapons being introduced are: Adjudicator SMG – Kinetic, Precision Frame – Prosecutor Auto Rifle – Arc, Precision Frame – Relentless Pulse Rifle – Strand, High-Impact Frame – These weapons are replacing A Swift Verdict, The Long Walk, and The Last Breath with each of them featuring an all-new perk pool. Those wanting to farm these old weapons will need to do so before March 5 as they won’t be available once the update is released. The three old weapons getting refreshed are: A Sudden Death Shotgun – Void, Aggressive Frame – Darkest Before Pulse Rifle – Solar, Rapid-Fire Frame – Judgment Hand Cannon – Stasis, Adaptive Frame – All three refreshed weapons have had their damage type changed and will also benefit from receiving entirely new perk pools. Given that these weapons were last reissued in Season 15 an update is welcome. Another way that Bungie is making these classic weapons feel fresh again is by introducing a new Origin Trait, Crossing Over. This trait has the following effect: Crossing Over Origin Trait: “These weapons have increased range and handling for the top half of the magazine, while rounds from the bottom half of the magazine deal increased damage.” – The weapon refresh also means the loot tables for each encounter have been updated. From March 5, Phalanx Echo will drop Relentless and Prosecutor, The Cube will drop A Sudden Death and Adjudicator, and Kell Echo will drop Judgment and Darkest Before.
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Destiny 2’s players can’t decide on the God Roll for this classic weapon – Dexerto
Destiny 2’s players can’t decide on the God Roll for this classic weapon BungieDestiny 2’s The Recluse has made its big return with the Into the Light update. However, based on what people are keeping, no one knows what the actual best rolls are. Destiny 2: Into the Light has been a breath of fresh air for the game, and a much-needed win after a difficult year. The update has brought with it the well-liked Onslaught mode, and the Brave arsenal which brought back many classic weapons from Destiny 2’s past. That includes one of the most notorious weapons of all time, The Recluse. Pre-sunset, the weapon broke the game and became ubiquitous in most player’s loadouts. However, due to nerfs, and the game moving on to be far more ability-focused, the new version of The Recluse has gone from ‘the best primary of all time’ to just ‘pretty good’. However, an interesting aspect of this rereleased weapon is that with all of its new perk choices, no one can seem to agree on what’s best. For most weapons in Destiny 2, there are generally pretty clear ‘best’ perk combinations. There might be two predominant roles, such as one for PvE or PvP, or one that does damage and one that provides utility, but generally, a roll or two will rise to the top as the most used. That isn’t the case for The Recluse. Using Light.gg, you can see the gun has a really wide selection of perk combos being kept by Guardians. The most popular is Repulsor Brace + Master of Arms with 5.42% usage. However, many others are within a couple of percentages. Here’s the breakdown: Repulsor Brace + Master of Arms – 5.42% – Repulsor Brace + Destabilizing Rounds – 5.42% – Subsistence + Desperate Measures – 5.28% – Feeding Frenzy + Destabilizing Rounds – 4.93% – Threat Detector + Master of Arms – 3.69% – Subsistence + Master of Arms – 3.36% – Dynamic Sway Reduction + Destabilizing Rounds – 3.37% – Threat Detector + Desperate Measures – 3.24% – Having the percentages of perk combos being this close together is quite rare and suggests that no one has decided what is actually best here. However, it does imply that there are lots of viable roles for the SMG, meaning it should be pretty hard to get a bad roll here. Maybe a clear winner will emerge later, but for the time being, whatever you personally think is the best roll for your style of play probably is.
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Destiny 2’s player proves you can “solo” unsoloable mission – but there is a huge catch – Dexerto
Destiny 2’s player proves you can “solo” unsoloable mission – but there is a huge catch BungieThough many play Destiny 2 entirely solo, some activities have to be completed as a group. YouTuber Esoterickk has built a dedicated following by tearing that principle down, and his latest effort is one of the most impressive to date. Destiny 2 is, at its most fundamental level, a game that’s supposed to be enjoyed with others. Raids and dungeons are designed to be played by six and three players respectively, though many are able to work through the latter solo. The Final Shape expansion has brought with it the new mission Dual Destiny, an Exotic quest that rewards class items. Unfortunately, the mechanics require at least two Guardians to complete it successfully and some have expressed frustration at having to group up. Unbelievably, Esoterickk has managed to complete the mission by himself. The only catch is that he did by playing on two accounts at the same time. To prepare for his “solo” mission, the YouTuber sank considerable time into completing the main campaign and post-campaign missions to unlock Dual Destiny on a second character. From there, he runs the mission by alternating between the two characters, controlling one with a mouse and keyboard and the other with a controller. Needless to say, there is a fair bit of downtime as he switches back and forth between Guardians, with the most impressive part of the run being his ability to balance both. Anyone vaguely familiar with Esoterickk’s history will know that this isn’t a stark departure from the usual. He has previously soloed entire raids, as well as defeating Oryx on Hard Mode in the original Destiny’s version of King’s Fall. Where he will go next is unclear, but with more content set to release across three episodes this year, there will be plenty more difficult challenges to overcome.
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Destiny 2’s Pathfinder system isn’t the Bounty replacement players were hoping for – Dexerto
Destiny 2’s Pathfinder system isn’t the Bounty replacement players were hoping for BungieThe release of The Final Shape changed much about Destiny 2, including many of the in-game vendors and bounty systems. As part of these alterations, Bungie released the Ritual Pathfinder system, which has not been well received by players. The Ritual Pathfinder system was designed to act as a direct replacement for the traditional Crucible, Vanguard, and Gambit bounties. This amounts to a series of objectives that provide a direct path to gear and Bright Dust rewards for playing the game. In addition, the main Pathfinder tree is filled with objectives drawn from the new Pale Heart of the Traveler location. This encourages Guardians to get involved with various activities, while completing a set of Pathfinder objectives also serves as a Guardian Rank requirement. Unfortunately, player responses to the new system have been mixed, with many upset at its implementation. The major complaint has been that it is fundamentally at odds with the streak system, which provides greater rank rewards for sticking with the same activity. In addition, arbitrary restrictions are frustrating players. The clearest example is that players cannot pick specific Strikes to satisfy Pathfinder requirements. For example, getting a certain number of Taken kills in Strikes is quite time-consuming if you can’t select instances with high numbers of the enemy. Many called for the activity types to be separated in future iterations. One said, “I believe a lot of the issues with Pathfinder will be fixed if they created three Pathfinder maps that are each composed solely of nodes relating to a single ritual activity. A Vanguard Pathfinder, a Crucible Pathfinder, and a Gambit Pathfinder, with each having general nodes like the ‘Get X amount of final blows with Hand Cannons.’” Another added, “The problem with the ritual pathfinder is that it’s an amalgamation of vanguard, crucible and gambit objectives. Would work better if each line at the end was for each activity so you could focus only on Crucible and still reach the end. It’s all mixed up, making it annoying to need to swap activities.” What exactly Pathfinder will look like after this initial run is unclear. With so many calling for change, it may undergo several refinements.
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How to get Outbreak Perfected in Destiny 2: Zero Hour exotic mission guide – Dexerto
How to get Outbreak Perfected in Destiny 2: Zero Hour exotic mission guide BungieThe Outbreak Perfected has made its way back to Destiny 2 and here is how you can get it. Outbreak Perfected is a classic Destiny 2 weapon that is inspired by Outbreak Prime from Destiny 1’s House of Wolves DLC. This weapon releases SIVA Nanites and can shred through bosses and smaller enemies. This weapon was once used to achieve the World’s first in the Crown of Sorrow raid. However, the exotic mission that rewarded this weapon was removed from the game as part of Bungie’s sunsetting activities. It is back once again with Into the Light, and this time with craftable perks like Rapid Hit and Headseeker. The Outbreak Perfected used to be massive, but now it is even better. If you are looking to get your hands on the weapon, here is what you need to know. Contents How to get Outbreak Perfected in Destiny 2 – How to defeat the boss in Zero Hour – Best class and weapons for Zero Hour – How to get Outbreak Perfected in Destiny 2 The Outbreak Perfected is similar to how it was previously. You need to complete the exotic mission Zero Hour to access the weapon. These are the steps you need to follow for that: Step 1: Visit Ada-1 The first step is to visit Ada-1 in the tower and pick up the quest. The quest is called Asset Protection. The objective of the quest is to complete the Zero Hour mission. After accepting the quest, launch Zero Hour from the Into the Light Directory. Step 2: Clear the courtyard As soon as you enter Zero Hour, you will hot drop into the old Destiny tower. Proceed forward and you will pass two different courtyards. Clear both of them and make your way to the first hanger. Step 3: The first Hanger After you proceed through the first area, you will come across a hanger-looking area. This area is filled with Fallen vandals, shanks, and servitors. Apart from that, you will also find a Spider here. Defeat all of them and proceed forward. Step 4: Hit the open area After you clear the hanger, you will enter an enclosed room filled with Fallen. Defeat all of them, and pass through multiple corridors. Once you do that, you will hit an open area. Here you will notice a destroyed ledge that you need to cross and enter through a crouchable door. Step 5: The second hanger Upon entering the crouchable door, you need to jump down. Once you hit the bottom, pass through another door, and reach the second hangar. Here you will notice an aircraft. In the normal mode, you need to pass through a hole in the ground under the aircraft. Step 6: Make your way outside After jumping down the hole, proceed until you have to jump again. Here you will notice six doors and you need to take the one that is right under from where you jumped. Pass through that door, and you will end up on the outside again. Step 7: Jump into the ventilation shaft After you make it outside, you will be standing on hanging platforms. From here, take a leap of faith, and you will notice a small platform extending outside. Jump safely on the platform and then jump forward again. Here you will see a bunch of small platforms extending from the wall. Jump on them and make your way to the third platform. Look up and you will see a ventilation shaft. Jump inside that shaft. Step 8: Rotating Turbines After jumping into the ventilation shaft, proceed forward. You need to go up a bunch of small ledges until you reach the very top. Upon reaching the top break the ventilator door and walk in. After you pass through the ventilation pathways, you will reach a small bridge and notice multiple rotating turbines underneath it. Your objective is to make your way to the lowest turbine safely. The trick here is to jump by hugging the red walls, where the blades do not reach. Be careful, as every turbine will have an exploding shank waiting for you. Once you reach the lowest turbine, take the small door, and exit the room. Step 9: TR3-VR After passing the Turbine room, you will cross a small platforming section and reach a control room. From the control room, pass through a small opening on the ground and it is time to meet TR3-VR. For those who are new to this, TR3-VR is a robot that moves at breakneck speed through small pathways in an enclosed room. Your objective here is to hit four switches on either side of the room and try not to die to TR3-VR. It is important to mention that you cannot hurt TR3-VR by any means. If it runs after you, your job is to hide in small openings that you will find along the walls of the enclosed room. In any case, once you have hit all four switches, make your way to the elevator towards the end of the room. Step 10: Pass the burning path After you reach the elevator room, hop on one of them and reach the top. From here, slide down until you reach the bottom. Here take a right and you will reach a vault. In the vault, look for a door with a square marking at the bottom. Once you do, the door opens and you will be greeted with a floor that is divided into square boxes. You need to know the correct path for that particular week. If you do not walk over the correct boxes, you will get fried instantly. You cannot fly over the path either. The correct sequence can be found drawn on a wall in the vault room. Step 11: Make your way to the boss After you have passed the burning floor, you will reach the collectible room. Here you need to make your way to the end and take a right. Jump down and you will reach a room with a “Place a Rally” marking. Place a rally banner, load up your ammo and super, and jump down the opening in front of you to reach the boss, Siriks of House Salvation. Step 12: Collect Outbreak Perfected After defeating the boss, collect the Schematic from the chest. Visit Ada-1 once again and collect your brand-new Outbreak Perfected. How to defeat the boss in Zero Hour The boss of Zero Hour is difficult. Once you jump into the room, you will be cornered by multiple adds and the boss will be in front of you. Follow the steps listed below: Start damaging the boss with Polaris Lance – After damaging for a while, the boss will teleport – Take this moment to defeat some of the adds and clear the room for a bit – Once the boss reappears again, damage it – The boss will move across the room, so take note while placing your Well of Radiance – Once the boss is about to die, it will summon a massive Brig – This Brig is difficult as it will bombard you with orbital lasers – A well of radiance will keep you alive – Once you defeat the Brig, the encounter ends – Collect the chest after the encounter ends – Additionally, you must take down the Servitors as fast as possible as these will make the adds and the boss immune. Best class and weapons for Zero Hour The best class to use in Zero Hour is Solar Warlock. You can use Void Hunter or Strand Titan as well. However, a Warlock with Phoenix Protocol will keep you alive through all the adds and boss damage. For weapons, keep Mountaintop in your Kinetic Slot and an Apex Predator in your Heavy slot. In the energy slot, keep a Sunshot for the early sections of the mission and switch to Polaris Lance for the boss phase.
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Destiny 2’s only good Exotic Sword is getting nerfed and it makes no sense – Dexerto
Destiny 2’s only good Exotic Sword is getting nerfed and it makes no sense BungieOn May 15, 2024, Bungie announced that The Lament will receive some hefty nerfs once The Final Shape is released, but one change just doesn’t make sense. Swords are not the most useful weapons in Destiny 2. There are specific encounters like Crota or the final boss of Grasp of Avarice where swords function well but apart from that, they are mostly used as a traversal tool with Eager Edge. The Lament is an Exotic sword that doesn’t have the Eager Edge perk, so it’s only useful for dealing damage. Bungie has recently announced that Lament will receive the following nerfs: Reduced healing effect by 20% – The high end damage of the high end of the chained heavy attack reduced by 20% from that point. – These two changes feel unnecessary when it comes to The Lament. First of all, swords are already difficult weapons to use. When fighting against a boss or a champion, swords are risky to use due to their inherent lack of range as melee weapons. This means the healing from The Lament was a key feature, but now, thanks to the nerf, The Lament is going to be far harder to use in high-end content without a Well of Radiance or a Titan’s Banner of Waṛ. As for the second point, the damage reduction feels odd since both Bequest and the new Falling Guillotine are better DPS weapons. Therefore, The Lament falls even further down the ranking in a class that is seldom used in the first place. While Bungie has stated that the overall 7% buff to swords stays intact for The Lament, the main damage nerf still hurts the weapon massively. Additionally, The Lament is inconsistent when it comes to damage. There are times when after a charge, some of the hits will miss the target randomly, bringing its consistency into question. You are left with an Exotic sword that does less damage, has inconsistencies, and will soon have no added survivability. In fact, such is the state of swords that Bungie had to make Crota take 25% extra damage against this weapon type to make it viable. Exotic weapons are supposed to be special in the game. These weapons are expected to bring uniqueness and utility to a particular class. Currently, Lament is the only Exotic DPS sword that is viable for damage purposes. The others are niche and work in maybe one or two scenarios. However, with this nerf, some of the Legendary swords outmatch Lament even more now, which makes this weapon a detriment for high-end content.
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Destiny 2’s newly reissued Auto Rifle is redefining the PvP meta – Dexerto
Destiny 2’s newly reissued Auto Rifle is redefining the PvP meta Festival of the Lost saw a handful of weapons reissued with new perks. One such weapon was the Horror Story Stasis auto rifle which is already proving itself to be one of the best ARs in Destiny 2 PvP. Making its return for 2023, Festival of the Lost has received mixed reviews so far. While some players have been critical of its microtransactions and awkward dialogue it’s hard to argue that the new guns don’t look promising. The Halloween event has seen four weapons either return or make their debuts in Destiny 2. In addition to adding the new Acosmic HGL, Bungie has also reissued three existing weapons: Jurassic Green, Mechabre, and Horror Story. While all four weapons are solid options the standout gun by far is Horror Story which has gone from a mediocre option that was powercrept years ago to a legitimately top-tier meta choice in PvP. Horror Story is one of the best Auto Rifles in Destiny 2 PvP Destiny 2 expert and content creator Aztecross tested out Horror Story, a newly reissued Auto Rifle that was first released in Season 4. While the original from 2018 left a lot to be desired this new bright pink reissued rendition is top-tier. Evaluating the state of the current PvP meta, Aztecross said: “Now that Ammit has been nerfed there’s a hole and I think Horror Story has the ability to plug said hole.” “I can’t stress how far this gun has come along. You’re not gonna bend the entire Crucible over but I think you’ll see a huge rise for this weapon and 600 RPM Auto Rifles. I think Horror Story though has some level of consistency that other 450s lack, especially now that Ammit has been nerfed,” he continued. When asked about Firefright – the current king of Auto Rifles – Aztecross answered: “I just got done playing with Firefright and if you asked me which one I would use, well it’s tough… but I think I’m leaning towards Horror Story right now.” The PvP god roll for Horror Story is Dynamic Sway Reduction + Target Lock with the Search Party Origin Trait. This combination keeps it feeling snappy and laser-accurate at all ranges while also hitting harder than most of its competition.
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Destiny 2’s newest Hand Cannon just made Malfeasance redundant – Dexerto
Destiny 2’s newest Hand Cannon just made Malfeasance redundant BungieDestiny 2 Hunters have discovered that their Malfeasance and Lucky Pants builds are in need of a refresh with the Exotic Hand Cannon now being outperformed by the looter shooter’s newest gun. Lucky Pants is a unique Hunter Exotic that greatly improves the performance of Hand Cannons by amplifying their damage up to 600%. It takes some setup to maximize its potential but with some practice, it offers one of the best DPS combos in Destiny. The fan-favorite Exotic has come under fire following a seemingly unintended nerf in Lightfall. However, this hasn’t stopped Lucky Pants from becoming one of the most used Exotic armor pieces amongst Hunter mains. Now life has just gotten even better for Lucky Pants users with Destiny 2’s newest Hand Cannon offering a higher DPS potential and replacing Malfeasance with its arrival. Warden’s Law is new best Lucky Pants DPS option in Destiny 2 Looking to test Warden’s Law, Destiny 2 expert Aztecross put the reworked Heavy Burst Hand Cannon through its paces with a good old-fashioned Lucky Pants DPS test. Tested against VoG’s Templar boss, the following damage numbers assume the user is benefitting from Well of Radiance, Lucky Pants, and Lunafaction Boots: Warden’s Law – 570,392: FTTC + Vorpal + Adept Mag – Malfeasance – 517,886: Vorpal (Catalyst) – Seventh Seraph’s Revolver – 424,895: FTTC + Vorpal + Adept Mag – With Crimson always being a solid option with Lucky Pants, Warden’s Law was expected to perform well, but no one saw these numbers coming. Based on this testing the conclusion is clear, Warden’s Law is now the best Hand Cannon to partner with Lucky Pants. The only exception to this was if a teammate is constantly applying the Witherhoard debuff which pushed Malfeasance up to 642,771. However, keep in mind that comes at the cost of two Exotic weapon slots while Warden’s Law uses none. The new Legendary Hand Cannon can be earned as a drop from Nightfalls between September 12 – 19. It is a rare drop in Hero difficulty runs, uncommon in Legend, and fairly common in both Master and Grandmaster.
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Destiny 2’s newest Hand Cannon is great but this popular perk is holding it back – Dexerto
Destiny 2’s newest Hand Cannon is great but this popular perk is holding it back BungieDestiny 2 Into The Light brought back Midnight Coup as one of the reissued guns in the Brave Arsenal weapons set. The good news is that it’s a great gun, but it’s being held back by players using Kinetic Tremors despite it being a sub-par option. According to Light GG, Kinetic Tremors is currently the most used column four perk on Midnight Coup with a 19.8% usage rate. That beats out Rampage, Frenzy, Desperate Measures, Opening Shot, Zen Moment, and One For All. With nearly 1/5 of Midnight Coups in the sandbox currently running Kinetic Tremors, you would think it was the meta option, but that isn’t true. In fact, Kinetic Tremors isn’t even that good on Midnight Coup and only has situational uses. For those unaware, Kinetic Tremors is a perk that emits three damaging shockwaves after landing enough direct hits on a combatant. It deals substantial damage and even has some potential for add clear even if that’s not the perk’s main strength. So why exactly is Kinetic Tremors a bad option on Midnight Coup? The catch of Kinetic Tremors is that the amount of shots required to activate it varies from weapon to weapon, and on Hand Cannons you’ll need to land a whopping six shots to trigger it. If you need to shoot the same enemy six times with a Hand Cannon then it’s time to switch to a special or heavy weapon. At that point, whatever is being shot is too bulky to be defeated by Midnight Coup, and other options are almost certainly better suited to the job. However, Kinetic Tremors is a great perk when used right such as in high-end content like GMs. This is especially true on Scout Rifles which can poke to deal damage from a safe range and Sidearms which are excellent for dealing with Barrier Champions thanks to Season of the Wish’s artifact. However, it isn’t the best fit on Midnight Coup and in most situations other perks like Frenzy and Rampage outperform it. So if you are the 19.8% of Destiny 2 players using Kinetic Tremors on Midnight Coup, it might be time to reconsider.
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Destiny 2’s newest grenade launcher blows Witherhoard out of the water – Dexerto
Destiny 2’s newest grenade launcher blows Witherhoard out of the water BungieThe Final Shape came with a brand new grenade launcher in Destiny 2, one that completely blows the exotic Witherhoard out of the water. The Final Shape has finally arrived in Destiny 2, with players all over the world keen to hop into the game. That is if they’re able to avoid the numerous error codes and long queues whilst launching up the looter shooter. However, those who have been able to hop into the title have witnessed a new campaign, new weapons, and even new enemy types. But it wouldn’t be a Destiny 2 expansion without new weapon archetypes that completely break what we know as the meta. There’s a new king of special grenade launchers in town, one that has completely blown exotic Witherhoard out of the water. The Lost Signal grenade launcher is like a massively buffed Witherhoard, capable of decimating areas with damage. The Stasis Grenade Launcher is of the new Area Denial Frame, which reads: “Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.” This is akin to the exotic Witherhoard, which would drop a pool of damage if it collided with terrain. Witherhoard was one of the best AD clear exotics in the game, as you could place it near spawn doors and not have to worry. However, Lost Signal takes this up a notch by not only creating a lingering pool but by being a burst fire Grenade Launcher, capable of creating multiple around an area. Of course, this would mean its DPS against majors and bosses isn’t fantastic, but it’ll be fantastic in any encounters that require wave clear from Guardians. With The Final Shape only just launched, Guardians are yet to find all of the best weapons available in the new expansion, but if Lost Signal is anything to go by, we’re in for absolute bangers across the board.
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Destiny 2’s newest Exotic has game-breaking bug on Arc Warlock – Dexerto
Destiny 2’s newest Exotic has game-breaking bug on Arc Warlock BungieThose who pre-order The Final Shape + Annual Pass are being given a new Exotic weapon to try out, Tessellation. However, the Destiny 2 community has quickly discovered that this premium Exotic has a game-breaking bug when used on Arc Warlock. For the price of $100 USD, Destiny 2 players can get their hands on the looter shooter’s latest Exotic weapon, Tessellation. The Tessellation is a unique Kinetic Fusion rifle that occupies the Energy slot. Unlike any other weapon in Destiny, it can switch element to match your equipped subclass. Outside of the Tessellation’s element-shifting capabilities, its other special ability is that Guardians can consume their grenade to take advantage of Irreducible, a trait that charges up the Fusion Rifle’s next shot into a powerful explosive round. It’s this signature ability that has turned the Tessellation into arguably the most broken weapon in Destiny 2 thanks to an oversight in how Irreducible interacts with Arc Warlock. Destiny 2’s Tessellation fires Irreducible shots for free due to bug Destiny 2 players have discovered that by playing Arc Warlock it’s possible to turn Tessellation into a devastatingly strong weapon capable of both unmatched add clear and boss damage. The bug involves playing on an Arc Warlock with Stormtrance as your Super and changing your grenade while holding the Tessellation. Doing so allows you to continuously charge up Tessellation with Irreducible shots without consuming a grenade charge. This effectively gives the Tessellation unlimited powered-up explosive rounds that are only held back by how much Special ammo you can hold. Each shot does damage comparable to a fully charged Izanagi’s Burden precision hit with the Catalyst equipped. With the new raid releasing on September 1, it’s likely that Bungie will act quickly to disable this weapon or at least prevent it from being used in Contest Mode.
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Destiny 2’s newest co-op mission has player base divided on callouts – Dexerto
Destiny 2’s newest co-op mission has player base divided on callouts BungieDual Destiny is the newest two-man co-op mission to be introduced into Destiny 2, and one of the encounters has the player base divided on how callouts are meant to be used. Most of Destiny 2’s content doesn’t require much communication, you can simply hop in and mess around. That has changed with The Final Shape, with Bungie introducing a new co-op mission that focuses on being able to quickly and effectively communicate with your partner, ensuring you beat the mission in the allotted time. Whether this is by calling out various symbols or clearing out enemies together, the pair must work together if they hope to achieve any success in the exotic mission. However, one encounter has the Destiny 2 community divided, as the callouts for it have seemingly become a high point of contention. The Tormentor room features a pyramid that both players can see, with each needing to figure out which of the 9 available shards to shoot. The callouts for this encounter swiftly became a debate topic among the community as two sides emerged. One side believes that since the shards are laid out in a clocklike structure, they should be based on their position in an analog clock. The clock in this case would be missing the 11, 12, and one, which leaves two to ten available as callouts. Conversely, players believe that it should be read out as one to nine since there are nine shards in total and we read from left to right. Content creators like Datto and Gothalion have both spoken out, preferring the one-to-nine callouts. Others have defended the clock strategy by saying it’s less counting overall, and that those who use the opposite strategy don’t “know how to read a clock”. Dual Destiny is currently the only way to net yourself an exotic class item, making it a trial all must face if they want their hands on the unique perk combinations.
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Destiny 2’s new surprise Exotic mission plagued with game-breaking bugs – Dexerto
Destiny 2’s new surprise Exotic mission plagued with game-breaking bugs BungieEncore: Overture, Destiny 2’s newest exotic mission, has been released with a myriad of game-breaking bugs. These bugs have resulted in the game soft locking and incorrect loot distribution. Destiny 2 has just released its newest exotic mission for its Echoes episode. These exotic missions are often the pinnacle of the content cycle, serving as the most challenging content for Guardians to overcome, all with a neat new exotic on the line for those capable of doing so. Some of the best exotic weapons have come from these missions, including Whisper of the Worm, Outbreak Perfected, and Still Hunt, which were all meta-defining upon their respective releases. However, the newest addition to this list caused quite a stir within the community, thanks to a wide array of bugs that made the mission extremely challenging to complete. Guardians are rushing to social media to explain how one of the bosses can fail to spawn a second crystal, this just leaves a bunch of adds endlessly spawning, with no way to progress the boss fight. The only way forward from here is to jump off the map, forcing you to wipe and start from the encounter’s beginning. “Anyone else having the issue that the 2nd Crystal doesn’t spawn at all? Either I’ve messed it up, but since I’ve tempered with the pillar and activated all fields I assume Bungo built in a new ‘feature’” one player asked. What makes this even worse is there’s no guarantee that the boss won’t do the same thing the next attempt. This means you could be trapped in the encounter permanently, endlessly wiping in the hopes that the boss might become targetable like one player on the forums. “So far I have encountered this bug at every attempt of the encounter, twice during the 1st damage phase, and once during the second. Every time I have encountered it, I have had to wipe and try again.” Others reported that dying with the Vex Module in hand would cause you to lose it forever, and your Guardian would spawn in a zone asking you for a different one. This leaves you trapped in a zone with no way forward, as you can’t progress without the right Module and you have nowhere to use your current one. According to players, the only way you can surpass this issue is by completely resetting your run, potentially wasting a full hour of your time. Despite the issues, Guardians can still get their hands on the new Choir of One exotic weapon. But many have advised that you go incredibly slowly, and be cautious how you proceed.
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Destiny 2’s new PVP changes nerf Auto Rifles amid Crucible dominance – Dexerto
Destiny 2’s new PVP changes nerf Auto Rifles amid Crucible dominance BungieDestiny 2’s most recent PvP update sees Auto Rifles being nerfed after they began to dominate the mode thanks to the recent sandbox revamp. Destiny 2 has announced nerfs to Auto Files in PvP due to a recent revamp that made them incredibly dominant. In the recent This Week in Destiny, the devs announced that Auto Rifles are “outperforming” the other weapon archetypes at mid-range. As such, the devs will be buffing several mid-range weapons while nerfing Auto Rifles. According to Destiny PvP stat website DestinyTracker, four of the 10 top weapons in the Crucible are auto rifles. In particular, precision frame auto rifles like The Prosecutor have been outperforming weapons like The Summoner, which has perks specifically made for PvP. As such, the devs will be nerfing damage for all Auto Rifles in an update 7.3.6 and increasing damage for Hand Cannons, Pulse Rifles, Scout Rifles, and Bows. As announced in the TWID, precision auto rifles will have their base damage decreased by 5%. Conversely, Hand Cannons, Pulse Rifles, Scout Rifles, and Bows are having their base damage increased. Alongside this, exotics Sunshot and The Last Word have also been buffed, with both hand cannons now able to kill in 3 critical hits. Another change coming to PvP in update 7.3.6 will be a reduction in flinch. The recent sandbox relies much more on landing critical shots, which has resulted in more flinch than Bungie would like. Therefore the new patch will reduce flinch from primary fire by 15%.
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Destiny 2’s new Override game mode explained – Dexerto
Destiny 2’s new Override game mode explained BungieOverride is a brand new game mode in Destiny 2 with the Season of the Splicer update and we’ve got a complete guide on how it all works. With Season of the Splicer came Destiny’s latest game mode. Override is a brand new seasonal event on Europa that comes with its own challenges and rewards. The six-player activity can be quite difficult at first but we’ve got you covered with a full rundown. Many of the tasks will feel familiar to veteran players and the boss fight won’t pose much of a threat if your fireteam is on the same page. Below is a step-by-step breakdown of the full activity. How Override works in Destiny 2 Before you jump into Override, there are a few things you should know. First of all, it’s a new six-player activity with matchmaking. This means you search for a team as a solo player or bring your full Raid squad over for a warmup. The recommended power at this point in time 1300, which shouldn’t be too challenging after a few weeks. The new seasonal activity also comes with its own set of Weekly Challenges and powerful rewards, so it’s well worth your time. It can be found to the left-hand side of the new H.E.L.M. area and launched at any time. Check below for a complete walkthrough if it’s your first time jumping in. Destiny 2’s Override mode explained The moment you drop into Europa, you’ll be tasked with setting up a connection to the Vex Network. Establishing this link is the core focus of your time in Override and will require a number of tasks. First up, your job is to deposit Data Motes in order to overload the terminal. A countdown timer will soon appear giving you just three minutes and 30 seconds to deposit enough Motes. Just about every Vex enemy will drop Motes so it shouldn’t be much of a challenge to clear out adds early on. After a short while portals will begin to open near the terminal. You’ll want to split up your Fireteam and send a few Guardians into the portal. When inside, a Vex Champion will be waiting. Kill it and return out of the portal to deposit the Data Spike it dropped. From here, things ramp up as blockers spawn in to try and interrupt your progress. As with every game mode, Motes cannot be deposited when blockers are nearby. Once you’ve cleared the area and deposited the Data Spike, three Vex Nodes will appear around the terminal. Quickly shoot them down and then climb atop new platforms to re-splice the terminal. With that all sorted, you’ve just completed the first phase of the seasonal activity. From here, simply repeat the exact same process two more times. Once the bar is full, the terminal will explode and you’ll be able to jump into the Vex Network. Transitioning to the new Tron-like area, you’ll quickly have to traverse through a platforming section. Be sure to time your movements well to avoid damage from the lasers nearby. Upon clearing that section, you’ll have made it into the final stage of Override. One last boss fight stands between you and your rewards. Your Fireteam has to clear out the Subjugated Mind, a foe with three chunks to its health bar. Tips for defeating the Subjugated Mind in Destiny 2 Override As far as boss fights go in Destiny, the Subjugated Mind is rather simple. It’s a fairly slow-moving Vex target with an enormous hitbox. Damage in this section of the activity won’t be a problem. Wiping out each third of its health will lead to a temporary immune phase. Look for boxes in the air as these will be providing the boss with an invulnerable shield. Destroy them to break the shield and continue the battle. Ultimately, just look to keep your distance where possible so that your team of six can blast the Subjugate Mind down with ease. Add clear is important as well but there’s plenty of cover to keep you safe. One ‘Add’ you’ll want to focus on is the Scytale. This yellow-bar Champion drops a Data Spike that can be deposited into a terminal to weaken the boss.
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Destiny 2’s new Exotics are an anticlimactic reward – Dexerto
Destiny 2’s new Exotics are an anticlimactic reward BungieThe newest Exotics announced for Destiny 2 look really cool, but the gameplay shown feels like they’re flashy, without being powerful. Bungie released a trifecta of videos highlighting the new chest armor coming for each class as part of The Final Shape expansion, which shows off their unique abilities. And while each one looks powerful, there is no indication that these abilities actually feel powerful, which feels like the antithesis of how the climactic moment should be. The Final Shape is the finale for the story of Destiny 2 that’s been building since 2014. The stakes have never been higher and how it feels to play the game should reflect that. But these Exotics don’t seem as though they’ll succeed in doing that. Each video showcasing their abilities indicates they don’t do much damage. We heard you like rockets… — Destiny 2 (@DestinyTheGame) May 14, 2024 Fire a bevy of rockets at those foolish enough to stand against you when using your Titan class ability, thanks to the new Hazardous Propulsion chest exotic. Available with The Final Shape. 🔺 https://t.co/j3dtI8NvzK pic.twitter.com/5adMzrgObx For example, the Titan chest piece, called Hazardous Propulsion, sends a flurry of rockets out at your targets. It’s visually appealing, but the enemies remain standing after the barrage ends, as if it was nothing more than an irritant. This moment in Destiny 2 demands more, so a barrage of missiles should have a greater impact than what is shown. We are at the finale, so why aren’t we given the resources necessary to end this battle? There needs to be balance, absolutely, but there should be a little more firepower on offer right now. This is the biggest battle that players have experienced in Destiny 2, so far, and we will need a lot of guns to come out victorious. Giving the community some ultra-powerful tools to take down The Witness would be a great moment. It would provide us with a sense of catharsis as we finally tear into The Witness’ forces, which have been beating us at seemingly every turn. It would be a feeling of achieving what we’ve been working towards for years. Not to mention Exotics are the rarest of rare gear to find in Destiny 2, often requiring the completion of an extensive and difficult quest to unlock. Having them be no more powerful than regular items feels like a letdown and simply not worth our time. The Final Shape looks to be Bungie going all-out, with Into the Light serving as a wonderful way to build up hype even more. Destiny 2 can’t let that momentum disappear by putting out mid-tier Exotics. Give the community the keys to the Ferrari, give them that Golden Gun, and let them feel like the Guardians they were always meant to be.
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Destiny 2’s new Exotic class item mission divides community – Dexerto
Destiny 2’s new Exotic class item mission divides community BungieDestiny 2’s Exotic class item mission dropped on June 11 alongside Episode: Echoes, and it’s causing a stir among the community for both good reasons and bad. Reactions from Guardians who have braved Dual Destiny and emerged victorious on the other side have been overwhelmingly positive. Particular praise has been heaped on the mission’s quality, difficulty, and, most importantly, fun factor. “Dual Destiny was awesome. The mission was already super sick but whatever happened at the end made it even better. Loved it!”, exclaimed Twitch streamer Saltagreppo on X/Twitter. Datto echoed a similar sentiment. “Dual Destiny might be one of the best Destiny missions ever made, Bungie cooked the hell out of this,” he opined. Dual Destiny awards a randomly rolled Exotic class item with over 60 different combinations available for each class after each completion. This piece of kit is just as essential for Prismatic as unlocking Aspects and Fragments, so you’ll want to complete the mission. Criticisms of Dual Destiny stem from this realization. While clearing the mission once grants a chance to find additional rolls from any chest in the Pale Heart, locking access to a key feature of a subclass behind challenging content is causing friction in the community. “For an Exotic such as this, that opens up so much unique gameplay and new experiences, I feel like it absolutely should have been something easier to access for everyone,” reads one comment on a Reddit thread taking issue with the lengthy process of farming Exotic class items. Others shared a similar belief: “My issue is that this is a core item to the entire Primastic subclass. It’s not like a random Raid Exotic that solo players know they can’t get. Just a weird decision to put it behind these barriers.” Other concerns relate to the inaccessible nature of Exotic class items for those unwilling or unable to complete Dual Destiny due to disability or difficulty. While these two factors apply to other Endgame content such as Raids, the caveat here, again, comes in the form of those affected being prevented from accessing a fundamental component of Prismatic. Unlocking Dual Destiny requires some legwork so if you’ve yet to try it for yourself, here’s how to get started on the new Exotic mission.
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Destiny 2’s most versatile Bow is farmable but not for long – Dexerto
Destiny 2’s most versatile Bow is farmable but not for long DexertoCombat Bows are powerful weapons that perform extremely well in end-game content, and one of the best Bows in Destiny 2 is available this weekend, so you won’t want to miss out. This week’s featured Nightfall weapon is Pre Astyanax IV, a Solar Bow that was first released back in Season 22 before later being reissued in The Final Shape. Although this new version has been largely overlooked by the community, Bungie made some big changes that have elevated Pre Astyanax IV to a whole new level, turning it into the most versatile Bow in the game. It can now roll Shoot To Loot, Archer’s Tempo, and Attrition Orbs in the left column and Explosive Head, Incandescent, and Archer’s Gambit in the right column. This is a stacked perk pool that offers utility, draw time enhancement, damage, and add clear all in one package. Your god roll will vary based on use, but all of these perks are worth using. Furthermore, they can now be enhanced. This is especially important for Archer’s Tempo, Attrition Orbs, Incandescent, and Archer’s Gambit, with all of these perks becoming noticeably better when upgraded. Pre Astyanax IV can be received as a drop after completing any Nightfall, with higher difficulties having a higher chance of rewarding it. It will remain the featured Nightfall weapon until the weekly reset on August 13, 2024, and won’t be available again for several weeks after this, so you won’t want to miss out. Those who have already received Pre Astyanax IV can focus the Solar Bow at Commander Zavala for x5 Vanguard Engrams and x25,000 Glimmer each. Even if you only ever received the original version, you will still receive the reissued version with the new perk pool when focusing it. Alternatively, if you complete this week’s GM Nightfall, you can earn Pre Astyanax IV (Adept), an improved version that can utilize powerful mods like Adept Draw Time. However, completing Grandmaster activities is not easy, with even veteran Guardians with meta builds often struggling. To make those GM attempts more manageable, be sure to stick to the best PvE weapons and meta Exotics. These brutal strikes are among Destiny 2’s hardest content, so attempting them with subpar gear is a really bad idea.
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Destiny 2’s most irrelevant raid is in desperate need of a loot refresh – Dexerto
Destiny 2’s most irrelevant raid is in desperate need of a loot refresh BungieThe Destiny 2 community is calling for Bungie to give one of the game’s oldest raids a loot refresh believing that Garden of Salvation’s loot pool has become largely irrelevant. Garden of Salvation was added in the Shadowkeep expansion on October 5, 2019. At the time it introduced some powerful weapons like Omniscient Eye and Zealot’s Reward but over nearly four years, these have long since fallen out of the meta. The only reason most Destiny 2 players complete Garden of Salvation these days is for Divinity, a Trace Rifle that remains one of the best Exotic weapons in Destiny 2. However, this only requires one run as part of the Divine Fragmentation quest. Wanting more reasons to run Garden of Salvation, the Destiny 2 community is now insisting it’s time for the forgotten raid to get a loot refresh. Expressing this in a highly upvoted Reddit thread, one player explained: “There are a number of reasons…generally lackluster damage perks, power creep by other weapons existing currently, only four perks per column instead of the six per column VOG weapons have…stuff like that, for instance.” This sentiment was echoed by another Guardian who followed up, “Bro I’ve been asking since Season of the Witch. I really though it was going to get a refresh during Wish. Now I’m thinking we don’t get a raid reprise during Episode 2 but a refresh instead.” Others saw the potential in Garden of Salvation’s loot pool with one such user commenting, “Garden would legit have some of the best pvp weapons in the game. The fusion, the pulse, and the hand cannon would all be absolute bangers with enhanced perks.” The last raid to receive a loot refresh was Last Wish in Season 21. This resulted in meta weapons like Apex Predator, The Supremacy, and Nation of Beasts entering the sandbox giving the raid new life. A loot refresh for Garden of Salvation could deliver similar results with an Ancient Gospel meta potentially gracing the sandbox one day.
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Destiny 2’s most iconic weapons now feel incredible thanks to buff – Dexerto
Destiny 2’s most iconic weapons now feel incredible thanks to buff Destiny 2 has recently buffed hand cannons against enemies, and the changes feel amazing. Destiny 2’s Season of the Witch has landed, and things seem to be pretty bright for the game right now. Response to this week’s reveal of The Final Shape has been generally pretty positive, and players seem to be enjoying Season 22. To go along with the launch, the game has seen the customary patch land and with that, a shake-up to the sandbox. Within those notes, Hand Cannons saw a sizeable buff in PvE, with the most important notes being: Increased damage against minor combatants (red bars) by 20%. – Increased damage against major combatants (orange bars) by 75%. – Hand Cannons are probably the most iconic weapon type in Destiny, with players loving popping the heads of nasty aliens with them since the launch of the franchise in 2014. The title is full of them too, from exotics to legendaries – Destiny and Hand Cannons just work well together. This buff has made it so killing rank-and-file enemies feels much better now, and players can live out that gunslinger fantasy far more easily. Hand Cannon changes are a massive W In a Reddit thread titled “Hand Cannons feel so good”, with over 1k upvotes as of writing, players are sending an outpouring of love for the buff. One Redditor commented: “My favorite part of the update.” Another said: “The damage bump to majors should be a go-to buff for struggling precision archetypes. It feels incredibly nice, being able to deal with majors on the same level as minors.” A particular Solar Exotic also seems to be performing well. “Sunshot goes hard in the new seasonal activities, especially with the added density”, said a Redditor. When Hand Cannons feels good, then Destiny 2 often feels good in tandem. Here’s hoping that those who have been waiting for something like this feel satisfied with such a nice bump in power for the weapon type.
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Destiny 2’s Lightfall one year on: Repairing the expansion that broke everything – Dexerto
Destiny 2’s Lightfall one year on: Repairing the expansion that broke everything Destiny 2: Lightfall is a year old, and the game is heading towards some kind of conclusion with The Final Shape. However, what should be an exciting time is one of the lowest points in franchise history. How did this happen? Destiny 2: Lightfall came out a year ago. If it feels like there should be a pregnant pause followed by a bit of a sigh there, you’d be justified. If you’ve been playing Destiny 2 over the past 12 months, or merely following the game through social media and the news, you might have done it subconsciously. Lightfall and the year following, have been a disaster for the game – that’s even the case when the expansion itself and seasons have been mostly ‘fine’. There have been some genuine high moments. Strand is an excellent subclass, Season of the Witch’s story was strong and set up a fascinating future, Warlord’s Ruin is an excellent dungeon, and Crota’s End has gone from a meme-status raid in D1, to an excellent revival. Even with the Lightfall campaign’s narrative fumbles, the base expansion is far from the worst ever in terms of content. Even excluding Curse of Osiris (which was more of a season), Shadowkeep is a far more threadbare expansion compared to Lightfall. However, a year on from Shadowkeep, the Destiny community still felt intact. Why, then, does everything feel so grim this time? Why is Lightfall’s legacy, a year later, associated with a sense of hopelessness in the community? Well, that’s just it. The year of Lightfall is the year the franchise lost a spark that’s been so important to it since it launched nearly a decade ago. Make or break Ever since Destiny launched in 2014, it’s always had a certain something to it. Even when it first launched to mixed reviews, there was an aura around Destiny that hinted at the long life the franchise would go on to have. It had this overwhelming sense of potential. A spark that could be nurtured. And Bungie, to their credit, honed that. The Taken King famously changed the game’s fate after a dodgy launch and ushered in one of the most beloved periods in Destiny’s history. And then the exact same thing happened again. Destiny 2’s launch was heavily criticized by the community until its first major expansion, Forsaken, came out and suggested a bright future for Destiny once again. Since then, this cycle has persisted, with the game yo-yoing from the good and bad times. Things got heated in the community at various expansions and seasons, but Destiny 2 would always recover. Looking back, it’s almost comical how reliable the cycle of peaks and troughs was for each major release. This was summed up in an ongoing community joke that whatever season or expansion was coming up next, it would be “make or break” for Destiny. This was mocking various creators who predicted a fall that never came. However, what was once a joke now feels a lot more stark. Saying The Final Shape is make or break for Bungie feels like a far more stone-faced proposition this time around. No one is joking or smiling anymore. It’s all gotten very real all of a sudden. So, what changed? As stated, there have been many of these moments in Destiny’s history where it seems like everything has been lost. But in the back of your head, there was always this feeling that Bungie would always pull it out of the bag in the end – because they always had. That hope has been slowly extinguished throughout Lightfall’s year, though. That beaming, ever-present feeling of potential that defined the franchise finally has begun to feel cold. Things had started so bright for Lightfall, too. When it launched, it broke its concurrent player record on Steam, making it the most popular Destiny 2 has ever been. However, by essentially taking a sidestep in our ongoing war with The Witness, and tying itself up in confusion about the nature of the very important, but never-explained Veil, the campaign fumbled harder than it ever had before. As I wrote then, “This was Destiny’s moment to speak clearly and plainly, but instead, it retreated to mystery and obfuscation once again.” This quickly deflated the community hype, which then became worse when the Root of Nightmares raid didn’t satiate the top player’s needs for a Day One raid experience. Since then, the tired seasonal construction has caused player counts to slowly drip away. There’s nothing even particularly wrong with this year’s seasons, either. Season of the Witch was great, and even seasons like the current Season of the Wish, content-wise, aren’t much worse than other, more beloved ones such as Season of the Splicer or Seraph. They are all comparable in size and content. But this seasonal model of weekly storytelling has been going since the launch of Shadowkeep. That was almost five years ago. There was once a sense of ‘anything can happen at reset’. That’s been replaced with an exceedingly predictable seasonal structure. We’ve learned the story beats over the last few years. We used to wonder what new seasons would be like – now, before one launches, there’s close to no guesswork. The audience sees past the magic trick of an evolving world and sees all the gears and systems that keep the machine running. Once that illusion is broken, that potential for magic fades away to predictability. This isn’t a new problem. This has been plaguing Destiny for three expansions or so. While the burnout on it is higher than ever, the game can survive players being a little down on its current state. This time, though, it’s everything else going on outside the world of our Guardians that’s the real issue. Sweet business For a lot of people, myself included, there was once this notion that ‘Bungie was different’. They walked the walk on social issues, they were very loud about trying to manage burnout, and the developers who worked there often advocated for the culture at the studio. In my defense, I believed that because I know people at Bungie, and they’ve told me to my face. There was a sense of caring for human beings presented outwardly and inwardly. However, cracks started to show. A report from IGN a couple of years ago suggested that Bungie devs had issues with management and aspects of its culture. However, Bungie promised to change, and that work had already started. Then Bungie was bought by PlayStation. The fiercely independent studio was once again under ownership. But it was said it would all be different this time. PlayStation would let Bungie have autonomy. In fact, Bungie would be guiding the live service initiative PlayStation would be going all in on. Fast forward, and this marriage of Bungie and PlayStation has proven to be a headache for all involved. Sony has now all but abandoned its live service plans, and Bungie is reportedly in trouble. According to Bloomberg, the company missed projection on Lightfall by 45%, and Sony could be on the brink of stepping in and taking direct control of the studio’s management (via IGN). “One of the good ones” However, that’s all business. What really broke the illusion of Bungie as ‘one of the good ones’ for the community was the brutal layoffs in October last year. Amongst the 100 employees let go were many public-facing employees, and it seems that the timing meant that many couldn’t receive benefits, on top of being just before the holidays. Bungie stopped feeling like an aspirational business and just went back to feeling like any other – one that could be particularly ruthless at that. That sense of community evaporated overnight. This news of managerial mishandling of the studio came on top of all the in-game problems with the game, too. This is all happening at the worst time. To go along with the layoffs, The Final Shape also received a multi-month delay (the expansion was meant to be out this week.) Usually, this is fine. There’ve been delays in Destiny’s past, and with The Final Shape, the concluding chapter of a 10-year story, you have to get it right. You’d also like to avoid crunching developers who have already lost colleagues and are uncertain about their own future. However, even with that being the case, The Final Shape is still four months away, and the game is out of meaningful content until then, past whatever the Into the Light update brings. Destiny 2 is already at an all-time low player count (at least on Steam via SteamCharts), with no real way to course correct until June. Instead, everyone is left twiddling their thumbs and stewing in the effects of the last year. We’re in a void of negativity, left to marinate in poor community sentiment towards the game and Bungie management. With a cocktail of seasonal malaise, the lingering disappointment of Lightfall, rudderless chases, a four-month delay, and corporate mistreatment at the company, the illusion around Destiny broke. This isn’t the straw that broke the camel’s back, but several multi-ton boulders all landing at once. Our blame There’s another aspect that has dragged on Destiny 2 as well, that is larger than the game itself. It’s something that is plaguing a ton of live service games like Call of Duty, Apex, Rainbow Six Siege, and other once-thought-of-untouchable behemoths. It’s us. Okay, maybe not necessarily me or you, but more the collective ‘us’ – the audience. It’s our trained expectations. If you tally out all the content of seasons, weapons, and stories, we are in a content-rich time in Destiny. These seasons are larger than earlier efforts in Destiny 2’s history. We get infinitely more content than we did around even beloved years, such as The Taken King, which was pretty barren outside that expansion’s launch. But 2015 is very different to 2024. As these seasons have been defined, we always want a little more. More things to play with, more variety, more story, more weapons, more dungeons, more raids. Frankly, we are voracious – and it’s hard to truly satiate an audience in perpetuity, forever. That strain is borne by developers, who never get respite. They ship a season, and before they can take time to recuperate and try to enact feedback promptly, they’re already thrust into the next season or expansion they need to deliver in a handful of months. The appetite of the audience and the sustainability of high-quality game creation feel deeply strained right now. It’s a huge driver of burnout and talent loss at any studio, and even if a team can navigate that impossible task, they then could end up laid off, all the same, to balance a book somewhere. The reality of live service creation is beginning to be laid bare. Live services aren’t predictable, organized conveyor belts. That’s why so many publishers have failed in their pursuit to get their own ‘forever-money-printing machine’ that the content model once promised. No, live service is instead a runaway train that constantly needs more track and coal lest it end in a fiery mess for everyone on board. As it turns out, it’s pretty hard to continue to keep control of that train when it’s roaring at top speeds while also trying to lay the track at the same time. No game exemplifies that more than Destiny 2. The final shot So that is Lightfall’s legacy. A lot of this is unfair to put on the expansion. When looked at just for its parts, it’s a vaguely disappointing story, with some decent seasons, and a great subclass. But Lightfall isn’t really about what comes in the box. It’s a time – the darkest in Destiny 2’s history at that. It all gets swept under the umbrella of the expansion. Lightfall’s ultimate legacy will be entwined in how The Final Shape goes. It’s either the expansion that killed Destiny 2 – or it’s the expansion that nearly killed Destiny 2. Though that distinction is slight, it ultimately means everything. Within a year, Destiny 2 went from record numbers playing to us not being sure it can exist sustainably. Many are already vowing to finish the Final Shape, the last expansion in ‘the Light and Dark saga’, for completion’s sake and then leave the franchise in their past. Sony is also beginning to scratch its head at the value in Bungie right now, with Destiny 2 having missed massive projections over the last year, and the audience is dwindling to never-before-seen lows. That’s a ridiculous amount to expect The Final Shape to reverse. Even if it’s great, and for the record, I think it will be, can you reasonably expect it to breathe that much rejuvenating life back into an aging game that is ‘finishing’ its 10-year story with no hint as to what comes next? As someone who has put over 4,000 hours into Destiny 2 alone, it is, and will remain, my favorite game of all time. I really want the game to find its footing again because it feels like I’ve lost a little place I used to call home. I want to believe that the night is darkest before the dawn – but it’s tough. It’s fitting that our Guardians find themselves in a similar situation to us. With no way to chase the literal embodiment of darkness into the Traveller, we’ve one shot – sending Crow through the portal on a literal wish and a prayer. We know, through marketing materials, that we will follow him and come out the other side of this conflict in-game. However, when it comes to everything outside of it, our one shot is increasingly feeling like The Final Shape. I’m far less certain of it hitting in this reality.
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Destiny 2’s Legendary Shards to be a thing of the past by The Final Shape – Dexerto
Destiny 2’s Legendary Shards to be a thing of the past by The Final Shape BungieLegendary Shards are set to become a currency of the past in Destiny 2 as Bungie has outlined its plans to gradually remove them in the lead-up to The Final Shape. It’s been almost a decade since Guardians walked their first steps in the Destiny universe. Plenty has changed over the years, but from day one, it’s all been heading towards the end of what’s now known as the Light and Darkness saga. The Final Shape marks the end of this first saga in Destiny 2, and with it, the community is certainly in for some surprises. Chief among them being shakeups to core fundamentals, as we now know not even staple currencies are safe from change. Legendary Shards have been a core part of the experience for a number of years now, but this particular resource is now being wiped from the franchise as a whole. By the time the next expansion drops, your stockpile will be gone. “We are starting the process to deprecate this currency in Destiny 2,” Bungie made clear in a September 14 blog post. The intention being to “make the game easier to understand and to reduce the bloat of currencies, consumables, and items.” As a result, Legendary Shards are on the chopping block. Starting in Season 23, Monument to Lost Lights and ritual gear focusing will no longer require Legendary Shards. Similarly, non-Adept focusing will only cost ritual engrams and Glimmer. Devs also teased Xûr will accept a different currency moving forward too. That’s just the starting point, however, as Bungie looks to phase out this currency altogether. By the time The Final Shape arrives, Legendary Shards “will no longer be in Destiny 2.” While some Guardians have been hoarding thousands of Legendary Shards in their inventories for years, there will be no exchange for other materials. Thus, the currency will simply vanish from your game regardless of how much you’ve amassed in Destiny 2. “The goal in removing Legendary Shards is to make Destiny 2 a more approachable and fair experience for all players,” Bungie explained. In removing this particular aspect from the game, devs are hoping to simplify the experience for not just newcomers, but veterans alike. We’ll have to wait and see if that’s what comes to fruition by the time The Final Shape is upon us.
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Destiny 2’s Into The Light is the redemption Bungie needed ahead of The Final Shape – Dexerto
Destiny 2’s Into The Light is the redemption Bungie needed ahead of The Final Shape BungieThe mini-expansion of Into The Light is exactly the redemption arc Bungie needed to win Guardians’ favor before the launch of The Final Shape. Destiny 2 has, to be blunt, had some of the most ups and downs of any gaming series in the live-service era. The prolific looter shooter sequel from Bungie started out in a fairly rough spot with The Red War, and only really made a comeback in Forsaken. Since that time we’ve gone through several periods of greatness (The Witch Queen) and lackluster (Lightfall) experiences that have shaped the opinions of players along the way. Into The Light is the latest mini-expansion that leads up to the ultimate finale of Destiny 2. Introducing new content like Onslaught, a new zone, and the reissuing of fan-favorite weapons and missions, the devs are pulling out all the stops to entice players back before one last hurrah. And it’s done a good job of doing just that, essentially reminding players why they play the looter shooter in the first place. Firstly Onslaught as a new mode is easily one of the better seasonal additions in recent years, striking a balance between difficulty and replayability, letting you farm the re-released weapons. Then there are also the harder difficulties, which offer even more rewards including Adept weapons and more. The return of Zero Hour and Whisper of the Worm missions are also a welcome sight in the mini-expansion, letting older players revisit and discover their secrets while letting new Guardians have a go at tackling a few new twists. All of this content comes with great loot as well, with randomly rolled reissued weapons, and craftable exotics on offer. This brings a bunch of incentives to farm the content even if you already own a form of these weapons before Into The Light. The Hall of Champions is also a fantastic little zone that features its own reputation system that lets you unlock various rewards as you progress and also lets you attune to a certain weapon which lets you farm better. This is clearly Bungie showing the players that they know what players want, and can also give it to them. According to the player count across several platforms like Steam and Xbox, players have returned for this last hurrah before The Final Shape launches, with the title re-entering the top 10 most played on Xbox. Steam showed similar levels of success, with the game spiking in player count upon release, and now hovering between 50-100k concurrent players, doubling the previous stats. It’s a mini-renaissance in light of a mini content drop, but one that means far more than its actual scope. With The Final Shape looming, restoring faith throughout the Destiny 2 community has been paramount. Now, all eyes lay on Bungie sticking the landing with arguably its most important release ever.
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Destiny 2’s Into the Light is a needed reminder to never count Bungie out – Dexerto
Destiny 2’s Into the Light is a needed reminder to never count Bungie out BungieDestiny 2’s free update, Into the Light, has Bungie bringing back some of the most beloved and requested features in a long time. Here’s why that’s a massive step forward as The Final Shape looms. Destiny 2, and by extension Bungie, has had a rough year. Lightfall, a moment where the game had more eyes on it than ever, ended up being a poisoned chalice that ended in disappointment. All the news coming out around Bungie since has only made it more harrowing. Recently, I wrote about all of the company’s troubles in the last 12 months. It’s not a pretty picture. In short, Destiny 2 needs a win. Into the Light, judging by the reaction to the three reveal streams Bungie has hosted over the last three weeks, is possibly that win. Not many were expecting to get so much out of this release as it had been downplayed in previous wording. It was just supposed to be a free update to onboard new players into the Destiny 2 ecosystem. Instead, what’s been promised is so much more. Bungie is seemingly busting out all of the cards they’ve had in their back pocket for a rainy day to try and generate goodwill ahead of the conclusion of the Light and Dark Saga in June. Raiding the content vault The Content Vault remains one of the most controversial subjects in Destiny 2. With Beyond Light, Destiny 2 sunset a lot of content and weapons to better the infrastructure, fix meta issues, and (sort of) advance the story. In hindsight, it was the most destructive decision Bungie ever made for the game. Players lost access to many excellent raid experiences, beloved weapons, campaigns like The Red War and Forsaken, and a lot more. While it all likely had a positive influence on the under-the-hood performance — the way it was rolled out was messy and remains one of the darkest marks on the game’s history. However, it has had an interesting side effect. Much of the most beloved content that was vaulted has taken on an almost mythic quality. The Recluse/Mountaintop meta, The Whisper mission — to players who were there, they’ve become pure nostalgia. A relic of a simpler time in their life. For Guardians who joined after they were vaulted, they have a legacy passed down by veteran players who built their legend. We all knew, at some point or another, we would likely see things like The Whisper, Zero Hour, The Recluse, Mountaintop, and other favorites return. However, Bungie has played a masterful gambit bringing back all the greatest hits in one fell swoop, right when the game needed it. Break glass in case of emergency There’s a phrase I keep coming back to when I think about Into the Light — “break glass in case of emergency”. This update feels like a bank robbery scene in a film, with Bungie going into the Content Vault, smashing all the display cases for the most precious gems, and grabbing what they can. We knew the game had these big-ticket items saved for a time of need, and boy, we’re in the thick of that time. That smash and grab extends to ideas that have been floating around the game as common suggestions for years. Onslaught is the new showcase mode coming alongside Into the Light, and essentially, it’s a Horde mode. You only need to search “Destiny should have a horde mode” on Google to see how long people have been asking about it. It’s endless Reddit posts of people requesting a wave-based tower defense mode. Bungie, in their raid of the content vault, decided to snatch the napkin with “horde mode” scribbled on it, too. After taking it, they discovered the note had “raid boss rush mode” written on the back too. Heck, while they’re there, they might as well grab Super Black, the most requested shader of all time. The Recluse. Mountaintop. Blast Furnace. The Whisper. Zero Hour. Horde mode. Raid boss rush mode. Craftable Outbreak Perfected and Whisper of the Worm. Heck, even the Super Black shader. Into the Light feels like Bungie grabbing all the most nostalgic, beloved, and most requested items they’ve had in their vault since they were locked away all those years ago. Bungie performs under pressure The most shocking thing about Into the Light and the quality it seems to have throughout is that this was likely cobbled together pretty quickly. The Final Shape delay has been known for a while internally, yes, but considering the team was still delivering seasons, developing the actual expansion, and, of course, having to navigate the demoralizing experience of layoffs, it’s a slight miracle this is making it out at all. Some will mock and say it’s ‘old content we already paid for’ coming back. All I can really say to that is — get a grip. Be happy we’re getting a bunch of cool things with rich histories added back into the game, all updated for the current sandbox. And it’s all for free. If you’re out there complaining about this — I mean, what are we doing? There is an old adage that Bungie always performs best with its back against the wall. Historically, that has been true with releases like The Taken King, Forsaken, and The Witch Queen. Of course, things feel different this time due to layoffs and a very sour feeling after the tumultuousness of the last year. I will admit that my faith has been shaken as things did, and still do, feel different than those previous low points. However, Into the Light is pointing to something positive — something worth getting excited about and a reason to jump back into the game with the old gang before the big conclusion of The Final Shape. This is exactly what Destiny 2 needed right when it needed it. Perhaps I should have learned the lesson this developer has taught me over and over — don’t bet against Bungie when they are down.
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Destiny 2’s Into The Light has players hopeful for The Final Shape – Dexerto
Destiny 2’s Into The Light has players hopeful for The Final Shape BungieDestiny 2’s Into The Light has players hopeful for the upcoming release of The Final Shape, with players excited for what’s in store. Destiny 2’s recent intel dump regarding its mini-expansion of Into The Light has players hopeful about the Final Shape. With the return of fan-favorite exotic missions, as well as memorable legendaries from the game’s past, Guardians are hyped to be excited about Bungie’s looter shooter once again after a bit of a lull. This hope has transferred across into the upcoming The Final Shape, where fans believe that Into The Light has shown off what Bungie is capable of. This couldn’t have come at a better time, with the announcement of layoffs at the studio, alongside the delay of the expansion has really left Destiny in a sticky spot. Many players arguing they’re ready to let the devs have free reign over the title, harkening back to older times of Forsaken and Taken King. “Now we have seen that the core devs of Bungie can still give us great content. Onslaught looks fun, the loot looks good, bringing back 2 of the best exotic missions and they look fantastic, and even though I don’t PvP I admit those maps look amazing,” one such player claimed. Despite some players’ optimism, however, others have met the new content with caution, as Bungie has been known to entice players with shiny and flashy trailers, only to leave them disappointed. “Bungie is at its best when they’re standing with their back against a wall, that’s nothing new,” one player pointed out. “And the cycle continues once more” another commented. Into The Light drops on April 9, and will continue to run until the release of The Final Shape, which drops on June 4, 2024.
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Destiny 2’s Gunsmith is selling a god roll Auto Rifle perfect for PvP – Dexerto
Destiny 2’s Gunsmith is selling a god roll Auto Rifle perfect for PvP BungieDestiny 2’s resident Gunsmith is stocking an Auto Rifle that Guardians will want to swing by and pick up before it’s gone. As of August 31, Banshee-44 is selling a fixed roll of Chrysura Melo that’s essentially a god roll of the gun, and it’ll only set you back 10,000 Glimmer and a singular Enhancement Core. First introduced in Season of the Lost, Chrysura Melo is a High-Impact Frame Auto. The archetype traditionally boasts high range and impact stats, with the trade-off being a sluggish reload speed and inconsistent stability. Fortunately, the perks available on Banshee’s roll remedy those disadvantages to an extent. Banshee-44’s fixed roll Chrysura Melo Barrel: Chambered Compensator – Magazine: Accurized Rounds – Perk 1: Dynamic Sway Reduction – Perk 2: Multikill Clip – Masterwork: Stability – Owing to the second perk slot being occupied by Multikill Clip, instead of the superior (for PvE) Dragonfly, this roll is best suited to Crucible. Accurized Rounds paired with Dynamic Sway Reduction is an incredible combo enabling Chrysura to compete with some Scouts and Pulse Rifles at range. Chambered Compensator and a Stability Masterwork perfectly complement the above, boosting Range to a whopping 83. The only reduction here is -5 to Handling, so you’ll want something snappy and lightweight – Shotguns or SMGs will be your best bet – to cover all of your bases. For more top meta picks in Act 3 of Episode: Echoes, check out our breakdown of new Exotic arrival Choir of One. The Special Ammo Auto Rifle has proven to be a huge buff to Titans, enabling them to dish out eye-watering damage in the sandbox. Sadly, Bungie has already identified some unintended bugs with the Wyvern-inspired weapon, so Guardians may want to take full advantage of their new toy before any potential nerfs neuter its effectiveness.
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Destiny 2’s Gunsmith finally has something worth spending Engrams on – Dexerto
Destiny 2’s Gunsmith finally has something worth spending Engrams on BungieStock offered by Destiny 2’s resident Gunsmith often isn’t worth spending Engrams on but after the weekly reset on July 30, Banshee-44 has two guns for sale demanding serious consideration. Two Scout Rifles are focusable with Engrams at the Tower’s vendor and, per a PSA from one user on Reddit, both have the chance to roll a potent perk combo. Though they boast high damage, one of the long-ranged archetype’s downsides is requiring Guardians to get close to enemies to pick up Orbs of Power and ammo in the heat of battle. Shoot to Loot bypasses this key weakness by allowing players to loot both resources by shooting them. Both Staccato-45 and Perses-D have access to the perk, but what elevates them above the rest is the ability to pair Shoot to Loot with Explosive Payload. The latter’s splash damage alleviates the requirement for precision aiming at Orbs or ammo bricks, making the gameplay loop more consistent. While actively grinding for Gunsmith Engrams isn’t recommended, the scarcity of worthwhile inventory in Banshee’s store means players have had plenty of time to stock up on the currency. Each weapon focus costs three Engrams and 5,000 Glimmer, so depending on how much you’ve been stockpiling, you could have a decent chance of landing the sought-after combo. As for which Scout to prioritize, that largely comes down to Element and loadout preferences. Staccato is a Solar weapon while Perses is Stasis, so spend Engrams on whatever makes the most sense for your build. Alternatively, if you find yourself out of Engrams and nothing to show for it, it’s worth waiting for an upcoming update that will make Hung Jury easier than ever to farm for.
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Destiny 2’s free expansions are another “huge W” as Bungie’s hot streak continues – Dexerto
Destiny 2’s free expansions are another “huge W” as Bungie’s hot streak continues BungieDestiny 2 has recently announced that all their past major expansions are free to play until June 3, 2024. This is yet another good decision from Bungie as their hot streak of positive updates continues. Destiny 2‘s past expansions which include Shadowkeep, Witch Queen, and Beyond Light are all free to play from May 7, 2024, to June 3, 2024. Additionally, the Lightfall campaign is also available for free on PlayStation with a PS Plus subscription. This will allow free-to-play players to enjoy Destiny’s campaigns and raids, while also earning unique exotics. This is a decision that propels Bungie in the right direction and continues their streak which started from Into the Light. There are several benefits when it comes to playing through the previous expansions. The first one is catching up on the lore and making sense of The Final Shape. If you are a new player, playing the previous campaigns and raids will give you the context of everything that happens in the next expansion. Additionally, raids like Vow of the Disciple and Root of Nightmares offer meta weapons like Cataclysm and Briar’s Contempt. These are some of the best DPS weapons you can use, and this gives you a great opportunity to farm them. Additionally, with Beyond Light you get access to the Stasis subclass which is incredible in high-end content. Finally, exotics like Deathbringer, Collective Obligation, and Conditional Finality are some of the best that will carry you through The Final Shape. The update has proven popular with the Destiny 2 community being extremely happy about it sharing their support on both Reddit and Twitter. Replies to the original announcement called it a “huge W,” and expressed, “They’re going ham out here,” in support of Bungie. Ever since the release of Lightfall in 2023, Bungie suffered major community backlash. This was over various unpopular decisions including the release of a weak Lightfall campaign, Bungie developers being laid off, an increase in microtransactions, and the delay of The Final Shape. However, since Into the Light, Bungie has started turning things around. The updates have been fantastic, The Final Shape looks promising, and overall, the community is happy. This change further propels the positive feel around Destiny 2 which is a good sign for the future.
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Destiny 2’s first-ever Heavy Trace Rifle is coming in The Final Shape – Dexerto
Destiny 2’s first-ever Heavy Trace Rifle is coming in The Final Shape BungieBungie has revealed a new Exotic weapon that’s being added in Destiny 2: The Final Shape, and it’s the looter shooter’s first-ever Trace Rifle to use Heavy ammo. Every Trace Rifle in Destiny 2 has two things in common. They are all Adaptive frame weapons that fire at 1,000 rounds per minute, and they all use Special ammo. However, the newly revealed Microcosm is moving away from this tried and tested formula by becoming the first Trace Rifle to use Heavy ammo instead. The reveal trailer for the new Exotic weapon was uploaded on May 16, 2024, with Bungie sharing some details on what Guardians can expect. This trailer provided the first look at Microcosm as well as revealing its Exotic perk. Microcosm’s unique effect deals massive bonus damage to shields. In the trailer, the Trace Rifle obliterates all enemy shields including bosses and Champions. It will likely serve as a more powerful, Heavy alternative to existing Exotics like Arbalest and Wish-Ender. Some Guardians have expressed disappointment in Microcosm’s relative simplicity when compared to other Exotic weapons. However, this trailer was just a preview, and the Trace Rifle will have additional effects that will be revealed closer to launch. Fans can be certain of this as the trailer alludes to one of these additional effects. In the three main clips of the Microcosm being used, it changes element and damage type. In the opening clip, Microcosm deals Void damage, in the second clip it deals Strand damage, and in the final clip, it produces Solar explosions. It is currently unclear how this Exotic weapon’s element will change. It may be tied to an Exotic perk that allows for switching like The Fundamentals, or be affected by something else entirely. Either way, Microcosm has the potential to be an extremely versatile weapon.
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Destiny 2’s first 12-man activity opens up as Salvation’s Edge raid beaten – Dexerto
Destiny 2’s first 12-man activity opens up as Salvation’s Edge raid beaten BungieBungie has confirmed that Team Parabellum has won the latest Destiny 2 Race to World First, and Salvation’s Edge has been beaten. As part of that, the first 12-man activity in the game’s history has opened up. Team Parabellum beat out stiff competition from seasoned raid racers like Elysium and Math Class to claim the title. Many of the more notable streamers in the competitive scene were also taking on the raid’s final boss, though they were unable to down it before Parabellum brought it home. Known as Excision, the new activity can be launched from the Pale Heart, as long as players have completed the The Final Shape main campaign. The description for the Excision event asks players to “join their fellow Guardians in the first ever 12-player activity to unmake The Witness once and for all.” The end of Salvation’s Edge sees players beat back The Witness once more though his ultimate demise is unconfirmed. A post on the official Destiny Twitter/X page confirms the following. “The Witness has retreated from the monolith – but, an important battle awaits. We’ll need all Guardians available to help us defeat the Witness, once and for all. Rally with us and launch into Excision, a newly unlocked 12-player activity.” The exact setup of the event is currently unclear, as players race to get on it for the first time. Whether it will result in the ultimate end to The Witness’ plans also remains to be seen, though as it is only the start of the expansion, there may be twists and turns before it is truly eliminated as a threat. With a presentation on the game’s future now also scheduled for Monday, The Final Shape is off to a remarkably successful start. Salvation’s Edge Contest Mode is set to continue for the rest of today before the difficulty lowers for the rest of the player base to get involved.
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Destiny 2’s endless grind punishes Trials player who goes 978 games empty-handed – Dexerto
Destiny 2’s endless grind punishes Trials player who goes 978 games empty-handed A Destiny 2 PvP main revealed that despite playing a staggering 978 games of Trials of Osiris in Season of the Witch alone they still don’t have the god roll they set out for. Season 22 saw a rather exceptional weapon added to Destiny 2, the Cataphract GL3. This Heavy Grenade Launcher rolls with all kinds of perks that lend themselves extremely well to boss DPS. However, this powerful PvE weapon is exclusive to Destiny 2’s competitive PvP game mode, Trials of Osiris. This alone has seen most Guardians not bother grinding for it but that’s not the case for everyone. One especially dedicated player went all out to get their dream Cataphract GL3 god roll, but the brutal grind has not paid off so far. Destiny 2 player doesn’t get god roll after almost 1,000 Trials games Sharing their bad luck on Reddit, one Guardian revealed that despite having “played 978 games of Trials of Osiris this season,” they were still empty-handed on their desired Cataphract GL3 god roll. The full breakdown of their grenade launcher rolls across 978 games, 402 rank ups, and 23 vendor resets were as follows: 600 Cataphract GL3 – 40 Adept Cataphract GL3 – 17 Demo + Bait & Switch rolls – 3 Envious Assassin + Bait & Switch rolls – 0 Spike Grenade + Envious Assassin + Bait & Switch rolls – The true god roll for a DPS-centric Cataphract GL3 is Spike Grenades, Envious Assassin, Bait & Switch. This maximizes single-target DPS and makes the HGL more consistent with Envious Assassin overflowing the magazine, minimizing the amount of reloads required. These three perks all directly improve DPS and are therefore a must for the best roll possible. However, with it being exclusive to Trials of Osiris acquiring that roll can be particularly brutal, as this player found out. Bungie has already confirmed that big changes are coming to Trials of Osiris’ rewards. From Season 23 onward, wins 3, 4, 5, and 6 will all give additional rewards making not going flawless less punishing. Bigger changes have been promised to follow once The Final Shape is released.
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Destiny 2’s Dual Destiny activity is helping toxic players change their ways – Dexerto
Destiny 2’s Dual Destiny activity is helping toxic players change their ways BungieThe newest cooperative mission titled Dual Destiny in Destiny 2 is helping previously toxic players change their ways by exposing them to other friendly players in the community. Dual Destiny has to be one of the best and most controversial missions to ever be added to Destiny 2. Requiring a fireteam of two, Guardians will have to cooperate and coordinate with their partner to solve mechanics, communicate callouts, and defeat bosses to proceed. This sparked a fair amount of controversy within the community, as many complained they didn’t have friends to run the mission with. And considering that Dual Destiny is the only way to unlock the new exotic class items, it’s fair to say a portion of the player base was not too happy with the content on offer. Bungie and other community members have suggested using the in-game Fireteam Finder, letting players find others looking to complete the activity. Now, one player has shared how their experience running Dual Destiny changed them for the better, applauding the devs and asking them for more content like this. The user, who goes by ‘Collveeps’ on Reddit explained their situation, as well as their perspective before. “I was very toxic when dual destiny dropped, and contributed to unhealthy discourse against the mission due to not wanting to get on [the] mic with someone else,” they explained. Eventually, they caved in and used a looking-for group service to run the mission and grab the exotic. Collveeps was thoroughly surprised by the quality and kindness of the other Guardian, who stuck through and assisted them while completing the activity. “I see why so many were enamored with this mission, and while I still probably won’t raid or group up too much, I hope Bungie continues to expand these types of missions. Bravo.”
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Destiny 2’s best kill farm is back and it’s made Shuro Chi redundant – Dexerto
Destiny 2’s best kill farm is back and it’s made Shuro Chi redundant BungieThe return of The Whisper mission hasn’t just made the exotic sniper rifle craftable but also brought back the best kill farm in Destiny 2 letting you complete catalysts and Brave Arsenal attunement quests with ease. For the longest time, Destiny 2 players have been using Shuro Chi to farm enemies, and while it’s effective there are numerous downsides to it. It requires constant Raid Banners, is only available to those who own Forsaken and can be a pain to get to in the first place. However, a superior alternative is now live with the return of the Whisper of the Worm’s mission, The Whisper. In this mission, there is an area that constantly spawns Shadow Thralls that can be farmed over and over until the mission’s timer expires. To reach this area simply proceed through the exotic mission as normal until you reach an opening with several spheres. If this is the correct location, you’ll hear a menacing voice say “You shall drift.” Enter the hole at the top right of this room and once again the voice will speak this time warning you, “There is no light,” confirming you are in the correct area. Once in this area, drop down to the level below and begin farming Shadow Thralls. Previously, Whisper farming was considered fine but far from meta due to the exotic mission’s time limit. When it was first released, players only had 20 minutes to clear it but in Into The Light that has been increased to a whopping 40 minutes. Once familiar with the mission it’s easily possible to get to this location in just a few minutes. This allows for over 35 minutes of continuous farming and thanks to the Thrall’s generous ammo drops, this method is viable for primary, special, and heavy weapons alike. Another big advantage of The Whisper farming is that it is entirely free to play. This means that anyone can utilize this method to complete exotic catalysts or Brave Arsenal attunement quests. Even the recommended 1810 Power Level isn’t a concern for New Lights as free power upgrades can now be collected from a chest next to Lord Shaxx in Into The Light’s main hub, the Hall of Champions.
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Destiny 2’s best grenade launcher is coming to those too afraid to raid – Dexerto
Destiny 2’s best grenade launcher is coming to those too afraid to raid The Into The Light update will see Forbearance reissued and made available to Destiny 2 players who don’t want to complete Raids for the first time. Into The Light is bringing back several iconic Destiny 2 weapons including those that were the original trigger for Sunsetting, but it isn’t just old weapons that are getting reissued. The update will also reissue two of the best Raid weapons in the game, the Succession sniper rifle from Deep Stone Crypt and Forbearance, an Arc grenade launcher that has dominated the PvE meta for years. Forbearance will be available as a reward from Into The Light with players able to roll for the grenade launcher by spending Trophies of Bravery, a new currency earned in Onslaught. Not only does this mean Forbearance will be available to those who are too afraid to raid, but also to free-to-play players who don’t own The Witch Queen DLC required to access Vow of the Disciple. Unlike the original Raid-exclusive version, the new Forbearance won’t be craftable but will come with some new perks. Though the full list of new perks hasn’t been revealed yet, Bungie did confirm that it will now roll Disruption Break. Forbearance has remained a household name for Add Clear ever since it was added largely thanks to its incredible god roll of Ambitious Assassin + Chain Reaction. With these perks featuring once again on the reissued version, casual players will finally be able to acquire the best grenade launcher in Destiny 2.
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Destiny 2’s Adept Trials of Osiris weapons being made easier than ever to get – Dexerto
Destiny 2’s Adept Trials of Osiris weapons being made easier than ever to get BungieBungie outlined changes coming to pinnacle PvP activity Trials of Osiris in a future Destiny 2 patch that will make getting its sought-after Adept weapons easier than ever. As outlined in its This Week In Destiny blog post on July 25, the developer noted several tweaks to the playlist made in the past that succeeded in boosting population numbers for Trials. However, further adjustments intended to incentivize party play are on the cards. These will focus on the Passage of Persistence picked up from Saint-14 and remove the penalty of losses entirely, but only under a specific circumstance. Trials of Osiris changes (August 2024) The patch preview reads: Trials of Osiris Passage of Persistence Update for Trios – While in a 3-person fireteam, losses will not remove a win from this Passage. – Passage of Persistence – When you play as a trio, we have updated the Passage of Persistence so that losses will no longer remove wins. This means when you play Trials as a full fireteam on the Passage of Persistence, you only need to get 7 wins total, and you will receive a drop of the weekly Adept weapon. Quitting a match will still result in having a win subtracted. You must complete the match for it to forgive the loss. – – Post-update, any Guardian queueing into Trials with a full pre-made Fireteam and a Passage of Persistence will be able to get that week’s Adept weapon without having to worry about being set back by losses. While undoubtedly a huge boon for PvP rookies, it’s worth noting that any loss with a Passage of Persistence will still result in being denied access to the Lighthouse. You’ll still need to win seven matches in a row for that privilege. For all the details on this week’s Trials, check out our breakdown of all the rewards on offer.
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Destiny 2’s 12-player GM activity has already been beaten solo – Dexerto
Destiny 2’s 12-player GM activity has already been beaten solo BungieDestiny 2‘s first 12-player activity has been completed solo on its hardest difficulty less than 24 hours after it was added to the game. Grandmaster Excision dropped with weekly reset on June 18, bringing with it new rewards and an even greater challenge for Fireteams to surmount. The mission, an epilogue to the final encounter from The Final Shape’s Salvation’s Edge Raid, serves as the true final encounter with The Witness. Grandmaster difficulty introduces Champions, limited revives, and harsher Power Caps over its easier counterpart. Clearly, though, some Guardians are just built differently, as Destiny 2 streamer Esoterickk has toppled The Witness without requiring the help of 11 other players. The secret? Hunter. No doubt, clearing Excision solo as a Warlock or Titan is possible, but judging from the above footage, the successful attempt relies heavily on near-constant invisibility made possible by Hunter’s Void subclass and Exotic helmet Graviton Forfeit. As far as weapons go, there was no one-size-fits-all loadout. Numerous times throughout the encounter, Esoterickk switches weapons. Wish-Ender, Witherhoard and Outbreak Perfected are some notable workhorses, especially the latter, which is used primarily during damage phases for The Witness. Community reaction to the feat has expectedly been one punctuated with awe. “Actually insane to even attempt it in the first place,” reads one comment on Reddit, with another adding “No freaking way. I was convinced no one could solo it but lo and behold, he did it.” Whether Esoterickk is the first player to beat GM Excision solo remains to be seen. Bungie didn’t hold a race for the challenge and hasn’t commented on this particular clear. Anyone who manages to clear Grandmaster Excision — regardless of Fireteam size — will be rewarded for their efforts with the Catalyst for Exotic sword Ergo Sum.
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How to get Exotic Cipher in Destiny 2: Xur, Xenology quest, Season Pass – Dexerto
How to get Exotic Cipher in Destiny 2: Xur, Xenology quest, Season Pass BungieEach weekend in Destiny 2, Xur returns to players to flog and sell his wares. The shady vendor also offers up his own Xenology quest, with a desirable unique resource up for grabs. Here’s how to complete the Xenology quest and get an Exotic Cipher. Xur has been a staple of Destiny since the original game. Like clockwork, the vendor continues to return each Friday and disappear the following Tuesday, stuck in his endless cycle of selling gear to his ever-thankful customers. In addition to offering up a rotating selection of Exotic & Legendary items each week, Xur is also the only source of a unique quest, Xenology. This quest offers up its own exclusive reward: an Exotic Cipher which can be used to add a new piece of Exotic gear to your collection. The Exotic Cipher can either be spent at the Exotic Archive found in The Tower, given to Xur to receive one of his two exclusive Exotic weapons, or even used at Master Rahool to roll for any previously obtained Exotic Armor piece. How to get Exotic Cipher in Destiny 2 An Exotic Cipher is received as a quest reward for completing the Xenology quest. Although its rewards are desirable, Xenology’s requirements aren’t too grueling. Even so, you will need to put in a bit of effort to obtain the Exotic Cipher. Alternatively, an Exotic Cipher can also be redeemed after reaching Rank 55 of the premium Season Pass which can be purchased for 1,200 Silver or accessed if you own Lightfall + Annual Pass Upgrade. Interestingly, Season 21 has introduced the ability for players to stack up to five Exotic Ciphers at once. This means you don’t have to use one every week just to free up the slot. How to claim and complete Xenology quest in Destiny 2 You’ll first need to locate Xur and obtain the Xenology quest. The Agent of the Nine moves every week so he can be tricky to find. There are three possible spots where he might lurk: Winding Cove in the EDZ, Watcher’s Grave on Nessus, or The Tower’s Hangar. For information on Xur’s current whereabouts check out our Xur Location guide which is updated every week to see where the Agent of the Nine is and what he’s selling. Once Xenology is added to your Quest list, the following must be done to complete it: “Complete 21 Vanguard playlist activities, or win matches in Crucible or Gambit.” Completing any of the above objectives while in a Fire Team will double the progress made. Also, completing higher level activities such as Nightfalls and Trials of Osiris also doubles progress. Xenology can only be claimed once per week so you’ll need to finish it and talk to Xur before he leaves on Tuesday to avoid missing out on your weekly Exotic Cipher. Destiny 2 Exotic Archive explained In addition to giving your Exotic Cipher right back to Xur for an Exotic reward, you can also spend the rare currency at the Monument to Lost Lights in the Tower — more commonly known as the Exotic Archive. When Beyond Light launched in 2020, it introduced the Destiny Content Vault, which removed various locations and activities from the game. That included many Exotic weapon quests that are no longer available to pick up and complete. In order to address player concerns about the removal of these weapons, Bungie introduced the Exotic Archive, a kiosk in The Tower where you can purchase Exotic weapons that are no longer obtainable via quest completion. While it’s nice to have access to that gear there is a downside. The cost of acquiring these vaulted Exotics is steep. In addition to an Exotic Cipher, you’ll also need Legendary Shards, Ascendant Shards, and plenty of Glimmer. And there you have it, that’s everything you need to know about how to get an Exotic Cipher in Destiny 2 by completing Xur’s Xenology quest. For more Destiny 2 tips & tricks consider checking out some of our other guides: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Season of the Deep Season Pass: Rewards & ranks | How to get Wicked Implement catalyst | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds | Destiny 2 Solstice of Heroes 2023
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Destiny 2 x Ghostbusters collab: Bundle contents, release date, more – Dexerto
Destiny 2 x Ghostbusters collab: Bundle contents, release date, more Bungie has revealed a new collaboration between Destiny 2 and Ghostbusters which will see the two fan-favorite franchises join forces to deliver Guardians an exciting new bundle. Here’s everything you need to know about it. Destiny 2 is no stranger to collaboration bundles as of late. From The Witcher crossover to the Mass Effect-themed bundles, players have had plenty to consider buying from the Eververse store. While the addition of these new cosmetics brings something new to the looter shooter, some fans have criticized Bungie for implementing excessive monetization. Regardless of your stance on microtransactions, it’s clear that these collab events aren’t stopping anytime soon with a new Ghostbusters bundle on the way and all the details you’ll want to know being released along with that announcement. Destiny 2 x Ghostbusters bundle contents As first revealed on X/Twitter, the Destiny 2 x Ghostbusters bundle contains three appropriately themed cosmetic items: A Slimer ghost shell, an Ecto-1 ship, and a Horned Ghost sparrow. Unlike most other previous crossover bundles, it does not contain a themed armor set, an Exotic weapon ornament, or an Exotic armor ornament. Destiny 2 x Ghostbusters bundle release date The Destiny 2 x Ghostbusters collaboration bundle will be released on March 19, 2024. Once it is live players will able to purchase it from the Eververse store to redeem the unique Ghostbusters-themed cosmetics included in the bundle. Destiny 2 x Ghostbusters bundle price The Destiny 2 x Ghostbusters bundle is expected to cost around 2,000 Silver, the equivalent of $20, £16, or your regional equivalent. Though an exact price has not been confirmed by Bungie yet, there is a good chance this estimate ends up being correct as previous Destiny 2 bundles have been priced at around this mark. Be sure to check out our other Destiny 2 content to stay ahead: Deepsight Harmonizers: How to farm, use, and what weapons to convert | Destiny 2 Season of the Wish: Release date, dungeon, ritual weapon, more | Exotic Mission Rotator | Best PvP Weapons | Best PvE Weapons | Best Titan Builds | Best Warlock Builds | Best Hunter Builds | Trials of Osiris map & rewards this week | Xur location today | How to claim Destiny 2 Prime Gaming rewards | Destiny 2 promo codes
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Destiny 2’s world-first solo Witness was a marvel in mechanical skill – Dexerto
Destiny 2’s world-first solo Witness was a marvel in mechanical skill BungieOne of the most impressive PvE feats of all time has been achieved after a Destiny 2 player managed to complete the world’s first solo Witness run in Salvation’s Edge. Destiny 2 is no stranger to incredible PvE accomplishments, with Guardians previously managing a solo flawless Vault of Glass nine years after the raid was released. Even so, this latest feat is one of the craziest yet, with a brutal raid boss beaten by a single man. Sharing their accomplishment on X/Twitter, Bog On My Dog posted, “WORLDS FIRST SOLO WITNESS I SCREAMED LIKE A F**KING GIRL THANK YOU FOR THE GOLDY CHUNK BUNGIE SHOUTOUT ALL THE DOUBTERS LETS F**KING GOOOOOOOOOOOOOOOOOOOOOO” The attached clip showcased the final 30 seconds of the encounter, with even this small segment featuring some seriously impressive mechanical skills that most players couldn’t even imagine. From Bog On My Dog’s flawless aiming, swift loadout swaps, seamless ability rotations, navigation of boss mechanics, and even activating DPS perks in between all of that to maximize damage output, the sheer skill on display is truly spectacular. Keep in mind that this small segment is only a tiny fraction of the entire grind that Bog On My Dog had to overcome. This particular encounter lasted around 20 minutes, but the solo Witness attempts from start to finish took place across 20 streams, totaling over 160 hours. The absurdity of this achievement was not lost on the community, with one of the most liked replies expressing, “Absolute goat!!! super well deserved, one of the best in the game! so f**king stoked for you man!” Another equally impressed Guardian responded, “This is before the mega buffs by the new artifact mods two, what a legend,” referring to the upcoming sniper buffs, which will make Still Hunt even stronger. This is far from Bog On My Dog’s first remarkable solo PvE feat. He previously cleared 10 Raid bosses back to back without wiping and achieved the first solo Gatekeeper on Warlock without the use of bugs or exploits.
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Destiny 2’s Witcher collab brings Geralt-inspired gear to Season of the Wish – Dexerto
Destiny 2’s Witcher collab brings Geralt-inspired gear to Season of the Wish CD Projekt Red, BungieSeason of the Wish for Destiny 2 will introduce a Witcher collab filled with new gear modeled after the White Wolf himself, Geralt of Rivia. Bungie plans on rolling out Destiny 2’s Season of the Wish on Tuesday, November 28. During the new season, Guardians can expect to revisit The Dreaming City to uncover a host of new secrets, activities, and gear items. Notably, Season of the Wish marks the title’s final season before The Final Shape expansion goes live in February 2024. There’s plenty for players to look forward to as a result. And, interestingly enough, fans of The Witcher also have reason to be excited about the new seasonal content release. Destiny 2’s Witcher collab promises new Geralt-themed items With one week to go before Season of the Wish arrives, Bungie has shared a new teaser image. The image boasts logos for both Destiny and The Witcher, while Guardians donning armor from the World of the Witcher occupy the foreground. According to the Bungie post, cosmetics and gear that have drawn influence from Geralt of Rivia will hit Destiny 2 alongside Season of the Wish on November 28. A tweet from Destiny Bulletin adds even more context, claiming the Witcher collaboration will come packed with “armor ornaments, a Ghost shell, ship, Sparrow, emote, and finisher.” Of course, more details about Destiny 2’s The Witcher collab should surface as Season of the Wish continues to draw near. This isn’t the first time Bungie has surprised players with unexpected Destiny 2 crossover content. Earlier this year, cosmetics modeled after PlayStation titles such as Ghost of Tsushima and Horizon landed in the live-service shooter, for example.
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Destiny 2 players concerned about cost of Witcher armor sets – Dexerto
Destiny 2 players concerned about cost of Witcher armor sets BungieDestiny 2 players are worried the Witcher-themed armor sets will cost more than The Witcher 3 and its DLC combined. Bungie has another collab in development for Destiny 2, which launches alongside Season of the Wish on Tuesday, November 28. The upcoming crossover revolves around The Witcher; notably, three armor sets inspired by Geralt of Rivia will lead the charge. While it’s exciting news, not everyone is gearing up to toss a coin to the Witcher content as of yet. For one, Destiny 2’s monetization practices leave many to believe the armor DLC will be overpriced. One person noted as much in a popular social media post that hints players would do well to spend their money elsewhere. Destiny 2 fans think Witcher armor will cost more than Witcher 3 From now until November 28, PC users on Steam can purchase The Witcher 3 and all of its DLC for the low price of $24.99. The deal includes the main game, the Blood and Wine and Hearts of Stone expansions, and every freebie released since launch. It’s a steal. JpDeathBlade pointed out in a Twitter/X post that the Steam deal may prove cheaper than buying Destiny 2‘s Witcher cosmetics. The user wrote, “You can actually buy The Witcher 3 and all of [its] DLCs for less than it would cost you to buy ONE of the THREE Destiny 2 armor sets shown here.” This assumes the Witcher-themed armor in Destiny 2 bears the same price tag as other crossover content – like the Assassin’s Creed DLC from late 2022. The AC-inspired content included three armor sets, each priced at 2,000 Silver (the equivalent of $20). Reason suggests the trio of Witcher items will set players back just as much. One user responded to the post saying, “Lol it’s cool they’re doing this crossover armor set, it looks amazing and Witcher is one of my favorite games. But I firmly believe microtransactions need to be phased out.” Meanwhile, others pointed out that the unfavorable Destiny 2 and TW3 comparison only works because of the latter’s age and the Steam sale. Bungie has yet to detail the price of the forthcoming Destiny 2 Witcher armor set. But it seems the ongoing contention surrounding the game’s microtransactions won’t soon subside.
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Destiny 2 Witch Queen’s most exciting feature is still a complete mystery – Dexerto
Destiny 2 Witch Queen’s most exciting feature is still a complete mystery BungieDestiny 2’s Witch Queen expansion arrives next month, but its weapon crafting feature remains under wraps. Could it be a game-changer? We’re just over a month away from the next big chapter of Destiny 2, the Witch Queen, and there’s plenty that we know is coming. We know to expect a new campaign, and a recent trailer showed us Savathun’s Throne World in more detail. We also know that there will be a Raid and that Season 16 will arrive alongside the new expansion. And yet, we’re still waiting to hear more about what is potentially the most exciting new system in years: Weapon crafting. As we’ve covered in the past, Destiny 2’s next expansion will add a new form of weapon crafting to the game. Revealed during Bungie’s Witch Queen reveal, and with a Polygon interview filling in some of the blanks, here’s what we know so far. Upgrades won’t come from finding resources (as in Destiny 1) – Weapons can be upgraded after spending more time with them – All Throne World weapons, including raid weapons, will work – The system will let players “forge new weapons and level them up with customizable perks” – Weapon crafting “won’t be like other MMOs” – Why Destiny 2 Witch Queen’s new weapon crafting could be so important Even with those pieces of knowledge, there’s an awfully large gray area in there. Destiny 1 perks were unlocked through piling Motes of Light into perks, while Destiny 2 allows for swapping between perks as soon as you pick up a gun – something which I think has been received much better. We know that the new Glaive weapon type will be crafted (at least initially) using the system but will our existing arsenal be getting more customizable when Destiny 2 The Witch Queen arrives? Bungie has long had a tricky balancing act between making the grind for a “God roll” weapon rewarding, and not just a continual gamble for your time and energy. I’ve been lucky enough to get some decent rolls, sure, but I’m also not the kind of player that ran Presage ad nauseam to get the perks I wanted on the Dead Man’s Tale. Should I be able to re-roll my Servant Leader in the hopes of a better perk, or do I need to keep grinding Gambit for a different version? These are questions Bungie is likely asking itself regularly, but I think The Division may be a good place to look for inspiration (no, really). Once players gained access to a Recalibration station in the first game, they were able to re-roll armor perks within reason. Maybe Bungie could require that you burn a certain number of legendary shards or other rolls for the privilege or something, but there’s got to be a way to make it happen. Bungie has seemingly committed to Destiny 2 as an RPG almost as much as Destiny 2 as a shooter, but it’s also been careful not to make many concessions to the more casual player base. Still, our Guardians are getting much more customizable. Sure, we have to earn Stasis Aspects to tweak that subclass, and it’s likely Void abilities will get that same system when Witch Queen arrives. Still, with Bungie opening up more customization options across the board, it feels like weapon tweaking could be a natural extension of that. We can already re-roll Vault of Glass exotics, lest we forget. Aside from all of this, being able to re-roll current weapons would go some way to stymying the constant outcry for more vault space. Would you really need half a dozen “nearly” rolls of a Bottom Dollar if you could get an ideal roll by mixing and matching them? All of this is speculation at this point, but it seems that Witch Queen could make considerable changes to loot farming. There are still an absolute ton of questions over how it’ll work, so here’s hoping for a TWAB soon with more information on whether this could be a mammoth shakeup for Destiny 2 weapons and armor.
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Destiny 2 Witch Queen 4.0.0.1 patch notes: Weapon balancing, perk changes & more – Dexerto
Destiny 2 Witch Queen 4.0.0.1 patch notes: Weapon balancing, perk changes & more BungieThe Witch Queen era is fast approaching as Destiny 2 gears up for its most anticipated expansion yet and we’ve got an early look at the full patch notes ahead of the major update. After a lengthy wait for Guardians around the globe, we’re finally about to go to battle with The Witch Queen. Savathun and her Lucent Brood minions are drawing close as what’s shaping up to be Destiny 2’s biggest update yet, and it’s just hours away. With an all-new expansion comes all-new gameplay changes as we step into Season of the Risen on February 22. From weapon balancing to quality of life improvements, there’s plenty on the way outside of the meaty content drop itself. Bungie has finally revealed the full patch notes, so read on for our highlights and the entirety of them. Content: Weapon balance changes in Destiny 2 Witch Queen 4.0.0.1 patch notes As per usual with Destiny updates of this magnitude, almost every weapon category has come under Bungie’s microscope in the Destiny 2 Witch Queen patch notes. Various under-performing archetypes are in line for buffs, a few “terrifyingly” powerful options are set for hefty nerfs, all while a range of Exotic weapons are changed as a whole. First on the agenda, devs have tackled the issue of Exotic primary weapons. Every single weapon that falls into this category will feel stronger in PvE Witch Queen content thanks to a 40% damage boost against minor foes. On the other side of the coin, Exotic shotguns are set for some considerable nerfs in PVP in light of recent dominance. Chaperone and Duality fans may be putting them back on the shelf as range nerfs come into effect with this next update. When it comes to more general changes, Bungie intends on improving an assortment of Perks to better fit the upcoming meta. Hip-fire should be ‘easier,’ with buffs to the Grip perk, reload speeds should be faster with the Dual Loader trait, and Headseeker should see a longer buff duration in the near future. Read More: All Witch Queen exotics so far – Beyond those examples, five weapon Perks are being pulled from Destiny 2 entirely. Rather than adjust to fit the latest build, Bungie has scrapped them to focus on new Perks instead. Bottomless Grief, Celerity, Underdog, Shield Disorient, and Air Assault will all be removed with the Witch Queen patch. General gameplay tweaks in Destiny 2 Witch Queen patch notes When it comes to broader design changes on the way, we already know of a few key decisions Bungie has locked in for the Destiny 2 Witch Queen patch notes. Special ammo is one area, in particular, that will function differently in Season of the Risen, particularly in PvP. Players will only drop “one Special ammo on death” moving forward, devs clarified, regardless of how much the player was carrying at the time. Kill Trackers will no longer be “gated behind Masterworking” after the update. Meaning all weapons will have this feature baked in by default moving forward. There are sure to be plenty more substantial changes revealed over the coming weeks. Be sure to check back for further details as new information comes to light. Destiny 2 Witch Queen patch notes 4.0.0.1 The full patch notes are finally here, with Bungie making changes to pretty much every facet of the game. Read More: Destiny 2 Glaive guide – You can find the entirety on Bungie’s website, and there’s plenty to read through as we approach the Witch Queen release time. In short, you can expect overhauls to Vanguard operations, new maps in the Crucible, and the long-awaited Gambit rework. The Tangled Shore and Forsaken are moving to the Destiny Content Vault, too, along with Year 4 seasonal content. That’s all we know about the Destiny 2 Witch Queen patch notes for update 4.0.0.1. For more on Destiny 2, check out the rest of our guide content. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
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Destiny 2: The Witch Queen review – Bungie puts Destiny back on track – Dexerto
Destiny 2: The Witch Queen review – Bungie puts Destiny back on track BungieDestiny 2’s Witch Queen expansion might be its best yet and sets a high bar for its successors while leaving the franchise’s narrative in an exciting place. Here’s our full Destiny 2: The Witch Queen review. The best expansions in Destiny’s history have revolved around story moments that are grand in scale but somehow still feel personal. The battle against the Taken King in Destiny 1 was wrapped up in a familiar tale of revenge after we’d killed Oryx’s son, while Forsaken represented Destiny 2’s zenith with our own tale of vengeance after the death of Cayde-6. The Witch Queen continues that form, spinning a tale with galaxy-ending ramifications with an antagonist that’s every bit as close to our Guardian as the Vanguard has ever been. Make no mistake, we’re looting and shooting, but Savathun is the real focus here and The Witch Queen is all the better for it. This is Destiny 2’s finest expansion yet, and marks the start of the most exciting era for the franchise in its history. Destiny 2 Witch Queen – Key details Price: $39.99 (USD) | £34.99 (GBP) – Developer: Bungie – Release date: February 22, 2022 – Platforms: PC, PS4, PS5, Xbox One, Xbox Series S|X – Destiny 2 Witch Queen trailer Throne to the Wolves After the short but sweet Season of the Lost epilogue, Destiny 2’s latest expansion sees Savathun emerging from hiding, seemingly weakened by her run-in with the Vanguard and her hasty escape from her exorcism. As you’d expect from the Hive god of cunning, she’s not quite playing fair, and has returned imbued with the Light. A big part of what makes Savathun such an integral part of the Witch Queen is that she’s almost always involved in every step of its journey. While Ghaul, Aramis, and the Barons always felt like eventual boss battle fodder that you could ignore for much of their respective campaigns, Savathun is always in focus — either when exploring her Throne World (which is essentially a physical manifestation of her psyche) or when she makes her presence known throughout. We could wax lyrical about the narrative implications of The Witch Queen for thousands of words, but it’s easily the most compelling story Destiny has told since 2014. That may sound like a low bar for many that remember the “no time to explain” memes, but if you’ve been enjoying the excellent seasonal storylines over the last couple of years then you’re in for a treat. Bungie doesn’t bend over backward to explain things but does set them up fairly well for newcomers. Still, those who have been paying attention will certainly be rewarded for it. We were constantly surprised by new developments, and for every question answered a new one emerged. And yet, things wrap up in a satisfying way that heralds a really exciting new era for Destiny. The Throne World is a highlight, too. Its swampy outskirts and cavernous network of tunnels surround an eerily pristine fortress carved from the Light. It bends to Savathun’s whims, and it’s the first destination since The Taken King’s Dreadnought that feels teeming with life and chock full of secrets to discover in the coming weeks. After Europa’s snowy plains and our return to the Moon in Shadowkeep, the Throne World is a breath of fresh air, aided by a new Deepsight ability that allows for creating platforms out of thin air. It calls back memories of first stepping foot on the Cosmodrome, where for every easily slain group of rank and file enemies there’s a Hive Knight waiting to cut you through with Light abilities of its own. Not to be taken lightly Light abilities, you say? That’s right: Savathun has passed on her Light to enemies throughout the campaign, meaning every now and again an enemy will power up and start throwing Void, Arc, and Solar abilities around just as you’ve been doing for the last 8 years. It’s not used too often, at least on the standard campaign difficulty, but it’s an addition that prioritizes smart decisions about when and where to use your heavy weapons and abilities. Speaking of prioritizing targets, some Hive will now carry a sort of moth with them that will flee once they take damage, locking onto another enemy to buff them instead. It’s a small change but makes battles feel much more dynamic, with split-second decisions required about whether to kill the moth, or the next target. There’s a “push and pull” to combat now, and with Hive Guardians needing to be put down with a Ghost-crushing finisher, there’s a lot going on. Read more: Bungie 30th Anniversary Pack review – That likely wouldn’t matter if the campaign had shaken out the way others in the franchise’s history had, with lengthy resource and bounty grinds getting in the way of the best bits. Thankfully, there’s none of that here — some side quests task you with seeking items out or ticking off bounties, but this campaign is all killer, no filler. We’re remiss to spoil the finer points of the mechanics, but Bungie makes full use of Savathun’s bizarre Throne World to make all feel as though it’s not as it seems. Expect unique twists in each mission, with every set piece bigger than the last. Each mission is now divided into a series of encounters, more akin to a Raid or Dungeon, meaning rewards drop regularly from chests. For a franchise that used to be all about the grind, Destiny 2’s Witch Queen expansion just keeps on giving. Then there’s the Legendary Campaign, a solid test for solo and team players alike, with better rewards earned after each encounter. It scales, too, offering up more challenge for full Fireteams, while still providing plenty of challenge for duos. This feels like Destiny for the Halo fans, and that makes it feel much less like an on-ramp for endgame content and more like time well spent. PvE players will also be pleased to know that there are two new Strikes to be added to the playlist, too. New tools for the job Beyond Light introduced Stasis as a new wieldable element for all three classes, and while Witch Queen doesn’t add any fresh damage types, it does pack its own new toybox. Of the new weapons, the Glaive stands head and shoulders above the rest. A melee weapon in first-person sounds a strange decision, but with combo attacks, a deployable shield, and a ranged attack that feels right at home in Bungie’s sandbox, we couldn’t get enough of it. Read more: Destiny 2 Promo Codes – It’s also the first weapon in the expansion you’ll craft using the new weapon crafting system. The full range of custom builds on offer here are unlikely to be established anytime soon, with a huge number of variables based on perks, intrinsic abilities, and leveling weapons through usage. It rewards constant rotation of your arsenal, pulling materials from weapons you’ve spent time with and plowing them into new creations or reshaping current ones to build your own tailor-made arsenal. Finally, there’s Void 3.0 (which isn’t restricted to those that purchase the expansion). If you were left a little cold by Stasis (get it?), the Void overhaul allows for excellent build crafting. Reworking new buffs and debuffs can make for a wide range of offensive options, between invisible Guardians to vampiric ones, while setting up a chain of enemies for a Void explosion like popcorn never gets old. 9/10 After a strong couple of years, Destiny 2 has hit a new high in The Witch Queen. It’s undeniably the best expansion for the MMO shooter yet, with narrative payoffs both surprising and earned, a fantastic campaign, and fun new gear to chase and build. Destiny 2 Year 5 is off to an excellent start, and the future has never been brighter for the franchise. Reviewed on PlayStation 5, with time spent on PC For more on Destiny 2, be sure to check out more of our content at Dexerto. All Witch Queen exotics | Gambit rework explained | All Season of the Risen challenges | All Season of the Risen season pass rewards | How to get the Parasite exotic | Xur location
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Destiny 2 Witch Queen expansion reveal: Full live stream – Dexerto
Destiny 2 Witch Queen expansion reveal: Full live stream BungieBungie have officially spilled all of the details about the upcoming expansion to the Destiny series, Destiny 2: Witch Queen, including info on weapon crafting, glaives and more! As Destiny 2 continues to expand its ever-growing universe, the Witch Queen marks the sixth chapter in the iconic Bungie story. Set to end the Light vs Darkness saga once and for all, the August 24 livestream has shown off the prime antagonist herself, Savathûn, sister to Oryx, the Taken King. During Bungie’s official reveal stream for the title, we’ve got an insight into what the chaotic world of Destiny 2: The Witch Queen will be like. Witch Queen trailer Destiny 2 PS leak An early PlayStation store update also showcased the expansion in all its glory ahead of the official livestream. Accompanied by a selection of screenshots, we see the Queen herself make her debut into the gaming universe alongside a collection of eerie-looking new foes and weapons. Destiny 2 Witch Queen: New features Not only are the screenshots worth a look, but also we’ve got the game’s official description. The dialogue promises: A new realm: The Witch Queen’s Throne World – Weapon Crafting: with custom shader, mod and stat combinations. – Glaives: A new weapon archetype that lets you perform powerful combos, fire insane projectiles and deploy a lifesaving shield. – All of these were also revealed during the August 24 livestream, with Glaives being one of the most highly anticipated additions to the game. Destiny 2 Witch Queen: Deluxe Edition Additionally, the Deluxe Edition of the game will give players a whole host of goodies: Seasons 16 – 19. – Two Year-Five Dungeons – Exotic SMG – Catalyst ornament – Exotic Sparrow. – Deluxe Edition preorders: Throne World Exotic Ghost Shell, Enigma Exotic Emote, new emblem. – Destiny 2: Witch Queen is set to release on February 22, 2022, and will be available across PlayStation 4 & 5, the Xbox One & Series X | S, along with PC and Google Stadia. After being subject to delays, these snippets are exactly what Destiny fans needed to get themselves back into gear.
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Destiny 2 Witch Queen Resonant Splinter Public Event guide: How to trigger Heroic – Dexerto
Destiny 2 Witch Queen Resonant Splinter Public Event guide: How to trigger Heroic BungieWith The Witch Queen expansion in Destiny 2 comes a brand new Public Event on Savathun’s Throne World known as Resonant Splinter. Here’s a full guide on how to clear the activity along with how to trigger its Heroic mode. As Guardians venture through Savathun’s Throne World, a new destination introduced in The Witch Queen, Fireteams will stumble upon a unique Public Event. No different from every previous activity of this kind, it’s open to all players in the public space. While it is still possible Solo, you’ll likely have some strangers joining the fight throughout. If you’re stumped along the way or unsure how to trigger Heroic, here’s a full guide on everything you need to get through the Resonant Splinter Public Event in Destiny 2. Destiny 2 Resonant Splinter Public Event guide Completing the new Witch Queen Resonant Splinter Public Event is as simple as following the path forward. Upon triggering the activity, just stand near the Resonant Splinter device and help escort it towards the finish line. Along the way, you’ll encounter a range of typical enemies and even a few more challenging Fanatic’s Chosen yellow bars. Your job is to step inside any orange domes, wipe out the targets inside, and destroy Pyramid Spikes to unblock the path. You won’t find any confusing objectives in this Public Event, it’s all just a matter of escorting the Resonant Splinter to the end. Approach the Resonant Splinter. – Escort the Resonant Splinter by staying in its vicinity. – Destroy Pyramid Spikes to unblock the path ahead. – Reach the end of the path with the Resonant Splinter. – How to trigger Heroic mode for Resonant Splinter Public Event As you escort the Resonant Splinter, you’ll run into plenty of regular enemies along the path. Wiping out these weaker foes has a chance of dropping Resonant Charges (orbs). Pick these orbs up and look back towards the Resonant Splinter. You’ll notice the device has a sphere at its core that can take damage. Throw the orbs directly at this sphere time and time again to trigger Heroic. It appears to take a good amount of orbs, so be sure not to miss any along the way. Read more: All Witch Queen exotics so far – If you’re successful in throwing enough orbs at the Resonant Splinter, you’ll be greeted by extra bosses in the Heroic mode. There’s nothing special about these bosses, however, and you have over two minutes to take them down. Spam any damage you can and you’ll be well on your way to completing the Heroic Public Event. Kill enemies along the path for a chance to drop Resonant Charges. – Pick up and throw Resonant Charges at the Resonant Splinter. – After throwing multiple Resonant Charges, Heroic will activate. – Clear the Heroic bosses to finish the Resonant Splinter Public Event. – That’s all there is to the brand new Destiny 2 Public Event in the Witch Queen expansion. If you’re struggling with the Resonant Splinter objectives, be sure to follow the steps above. Read more: Everything in Destiny 2 Season of the Risen – For more on Destiny 2, be sure to check out some of our other guides at Dexerto: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
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Destiny 2 Witch Queen Raid: Release date, Pyramid Ship location, Power level, & more – Dexerto
Destiny 2 Witch Queen Raid: Release date, Pyramid Ship location, Power level, & more BungieWith The Witch Queen expansion comes an entirely new Destiny 2 Raid set amid Savathun’s Throne World. As the ultimate PVE challenge, Guardians are raring to go so here’s an early rundown on when it goes live and what you can expect inside the Pyramid Ship as players take on the Vow of the Disciple. Raids have long been the pinnacle of Destiny’s PVE experience, and with the highly anticipated Witch Queen expansion now in full swing, Fireteams will soon have a new end-game activity to tear through. Savathun has finally taken center stage, and while we won’t spoil anything here, us Guardians are still no closer to learning the secrets that await inside the Vow of the Disciple Raid. What we do know, is that Fireteams are set to enter a Pyramid Ship and face the mysterious threats within. Before gearing up though, it’s worth getting ahead of the curve with a full look at every little detail we have on the upcoming Witch Queen Raid in Destiny 2. Contents Destiny 2 Witch Queen Raid: Release date & launch time The Destiny 2 Witch Queen Raid is set to unlock on Saturday, March 5. Below is exactly when the new Vow of the Disciple Raid goes live around the globe: As always, those competing in the World First race will be looking to start immediately. Make sure your Fireteam is in orbit and frequently checking for the new Raid to appear at the appropriate time. Destiny 2 Witch Queen Raid race As soon as the Vow of the Disciple Raid goes live, so too does the highly-anticipated Raid race. No different from usual, top Destiny 2 Fireteams have been gearing up all week to try and make some history. With a 24 hour window for competition, Destiny’s biggest names will all be pushing the pace to complete the Raid first. While championship belts are on the line as always, the winning team could also change the state of Destiny 2 as a whole. We’ll just have to wait and see how the Raid unfolds when action gets underway shortly. You can keep on top of the full Vow of the Disciple Raid race right here. Destiny 2 Vow of the Disciple Raid: Pyramid Ship location The upcoming Witch Queen Raid appears to take place inside a Pyramid Ship. Our first look came at the very end of the Launch Trailer as a full Fireteam prepared to enter through an opening at the bottom of the Ship. Though it’s worth noting this particular Pyramid Ship has fallen in Savathun’s Throne World. As a result, not everything can be taken at face value. There’s always a chance the very ship itself is an illusion. We’ll have to wait and see what mystery awaits inside, if we do in fact spend the entire Raid within the ominous Pyramid Ship. Destiny 2 Vow of the Disciple Raid: Enemies It’s currently unclear just who we’ll be fighting against in the Witch Queen Raid. Though we can make a few educated guesses based on its location. Taking place in the new destination among Savathun’s Throne World, this area is mostly controlled by her Lucent Brood. These are a new form of Hive enemies that we’ve already seen plenty of throughout the Witch Queen campaign. Capable of wielding the Light, just like us Guardians, these foes can not only use devastating Solar, Arc, and Void powers, but they can even resurrect their fallen allies. Read More: All Witch Queen exotics – Although there’s no telling for certain just yet, it’s likely these Lucent Brood enemies will be the main threat during the Witch Queen Raid. Beyond Savathun’s Light-infused Hive, however, there’s also a chance we see something brand new inside the Raid. After all, it’s worth remembering what happened the last time we stepped through a Pyramid Ship. Guardians were greeted by a clone of themselves at the very end of Shadowkeep after fighting through the first Ship of its kind. We were told this race didn’t seek to be our “friend” or our “enemy,” but instead, our “salvation.” While this storyline has remained under wraps since then, venturing back inside another Pyramid Ship on Savathun’s Throne World could set the stage for our first true combat encounter with the Black Fleet and its forces of Darkness. Destiny 2 Witch Queen Raid: Required Power Level The Vow of the Disciple Raid in Destiny 2 has a required Power Level of 1530 while Contest Mode is active. After clearing the main storyline Guardians should be well on the way to reaching this requirement. In fact, finishing the campaign on Legendary difficulty rewards players with a full set of gear at the 1520 Power soft cap. This is arguably the best place to start in order to prepare for the day one Raid experience. As usual, Contest Mode will be in effect to keep things balanced in the Vow of the Disciple. Regardless of how much you grind in the days leading up to the new Raid, all Guardians will be capped throughout the various encounters with Contest Mode active for the first 24 hours. Read More: Everything we know about Destiny 2 Season 16 – So even if you clear well beyond the 1530 Power Level, you won’t have any advantage while Contest Mode is in effect. After the 24 hour window, however, the roof is blown open and you can run wild with your full Power in the Raid. That’s all we know about the Destiny 2 Witch Queen Raid, Vow of the Disciple. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto: Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide
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Bungie on Destiny 2’s future: ‘Witch Queen is a moment of acceleration towards the end’ – Dexerto
Bungie on Destiny 2’s future: ‘Witch Queen is a moment of acceleration towards the end’ BungieDexerto sat down with Bungie in a roundtable interview to find out what learnings the developer is taking from Destiny 2’s Witch Queen expansion into the game’s future. Destiny 2 launched in 2017, but it’d be fair to say it felt like the game truly hit its stride in the last couple of years. Beyond Light’s more nuanced look at morality, as well as a series of interconnected seasonal narratives, meant that Destiny’s universe finally started to take shape — culminating in last month’s Witch Queen expansion. Praised by critics (you can find our review here) for its varied campaign and fun weapon-crafting, the expansion felt, in many ways, like Destiny 2 finally delivered on the franchise’s promise that many hardcore fans (this writer included) spotted back in 2014. Following on from the expansion’s release, Dexerto was invited to take part in a roundtable interview with some of the game’s development team. The future of Destiny 2, as told by Bungie Destiny campaigns have, traditionally, been fairly straightforward affairs with a focus on leveling characters up to take on endgame activities. The Witch Queen bucks that trend somewhat, offering a longer, but more focused campaign — something Bungie has been working on for a while. ” I think our adjustment from being a big “campaign game” to a live game changed our focus a bit,” says Project Lead, Blake Battle. “Coming out of Forsaken [Destiny 2’s 2018 expansion], we transitioned more to a seasonal model and we were focusing very much on, “Hey, like what’s the, what’s the real playable beat kind of content that we want to focus the majority of our attention on.” “We’ve definitely seen, in the last couple of years, of renewed interest from our fans when it comes to more long-form story content. And so with The Witch Queen, we really wanted to double down on that. And so we just had a very concerted effort on having a little more runway to tell a more thought-out story that’s built into the greater narrative of the Destiny universe.” Speaking about the difficulty of finding a balance between regular content and trying it in with story beats, Narrative Director Adam Grantham notes “there have been times where we’ve leaned more this way and then leaned more that way and kind of corrected and then over-corrected.” “It’s been kind of like honing in on this more perfect version of Destiny, and I think we’re closer now than we’ve ever been with some of the updates over the past few years where we’ve got this seasonal storytelling model that I think we’ve gotten really good at.” Bungie also took the surprising step of adding a replayable campaign to Destiny 2 for the first time, with a Legendary difficulty available for players that want to experience The Witch Queen at a level closer to endgame content. The good news is, Bungie isn’t abandoning that idea. “I can say that we are planning legendary difficulty mode for Lightfall [Destiny 2’s next expansion]” Battle reveals, “but without Joe [Blackburn, Game Director] here I’m not going to go further than that right now.” “I think that with a renewed emphasis on the campaign and depth, it’s not just about length. It’s also about a meaningful experience, so adding a Legendary difficulty campaign allowed us to create an experience for those players that just want a more engaged, meaningful, difficult campaign experience while maintaining the classic campaign that gives more casual players a chance to enjoy the story.” The Final Shape comes into focus Destiny’s future will involve at least two new chapters, with The Final Shape billed as the culmination of the “Light and Dark” saga that has defined the franchise since it began. “When we look at the roadmap now to the Final Shape, we are definitely focused on building momentum and driving towards this dramatic conclusion of the light and darkness saga. When you see something that feels like a piece being placed, and you think it’s going to be relevant later, I’d say you might be right,” Grantham says. “In Destiny, we have a lot of “open threat” that we’re planting year after year,” Guillaume Colomb, Destiny 2’s Senior Narrative lead reveals. “And I think for the past couple of years, we really wanted to, instead of adding new ones, try to bring everything to a conclusion and Savathun was one of those big characters that were there that was impossible not to address.” “We’re going to try to bring everything back to that Final Shape, but not everything is probably going to be resolved by that — we want to keep some mysteries alive.” “We look at it in this long-term planning: where are we trying to get to over the next several years?” Grantham adds. “We know we’ve got this kind of back catalog of creative stuff that, like all these different characters that have been out there for a while, and it was kind of like, okay, it makes sense to play the Savathun card here.” “And this is when we play this card, and anybody who’s read the Destiny lore knows that it’s a big deck and we’ve got a lot of options there.” “We view this as like, a moment of acceleration towards the end. When we talk about this, these last few releases, I look at the light and darkness saga as Destiny 1 “vanilla” all the way up to the Final Shape and this thing that we’re working on now, Witch Queen and Lightfall, is this kind of acceleration towards that end.” Read more: How to get all Witch Queen exotics – Speaking of Destiny lore, the Witch Queen’s ending leaves plenty of open story threads, but to keep things spoiler-free we wanted to know more about Osiris’ fate. After all, in the events leading up to the latest expansion, Savathun impersonated the legendary Warlock. Bungie wouldn’t go into details, but they did confirm Osiris will have a role to play in the future. There’s arguably never been a better time to be a Destiny fan, and we can’t wait to see what’s coming next for our Guardians. For more on Destiny 2, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
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Destiny 2 Witch Queen Glaive weapon guide: All Glaives so far, how to earn & all perks – Dexerto
Destiny 2 Witch Queen Glaive weapon guide: All Glaives so far, how to earn & all perks BungieDestiny 2’s Witch Queen expansion is here, and it introduces a brand new weapon type, so here’s all we know about how to get the Glaive weapon in Destiny 2. Destiny 2 The Witch Queen is almost here, and that means Guardians all over the world are about to visit Savathun’s Throne World throughout the new campaign. Not only will players see big changes to their Void abilities with Void 3.0, but there’s an entirely new weapon type that’s been added to the game, too — the Glaive. Here’s everything we know so far about the Destiny 2 Witch Queen Glaive weapon, including how many there are and all we know about getting your hands on one. Content What is the Glaive? – All Glaives in Destiny 2 Witch Queen so far – How to get the Glaive in Destiny 2’s Witch Queen expansion – What is the Glaive in Destiny 2 Witch Queen? The Glaive is a hybrid melee and ranged weapon that’s making its debut in the new expansion. Read more: All Witch Queen exotics so far – It’s able to be wielded as a melee weapon, akin to a lance, and is the first melee weapon in the Destiny franchise to be used entirely in first-person. It’s also capable of firing its blade toward enemies, while also offering bonus effects depending on which one you have. All Glaives in Destiny 2 Witch Queen so far So far, we know of four Glaives, with three of them being class-specific exotics and one being a Legendary weapon. There’s another Glaive called Lubrae’s Ruin, but we’re yet to locate the weapon pattern for that just yet. If we find any more over the course of the Witch Queen or Season of the Risen, we’ll update this page. How to get the Glaive in Destiny 2’s Witch Queen expansion Your first Glaive, The Enigma, will be earned through weapon crafting during the course of the campaign — you’ll be prompted to build it after the opening couple of missions. As for the Exotic variants, you’ll need to finish The Investigation Board exotic quest which will be revealed during the campaign. All Glaive perks for The Enigma Slash. Shoot. Shield. The Enigma, the legendary Glaive, coming in Destiny 2: The Witch Queen.https://t.co/blRfkX1rfA // 2.22.22 pic.twitter.com/a4GZkLnBmi — Destiny 2 (@DestinyTheGame) February 19, 2022 All perks for the first and second slots cost 75 Neutral Elements each, so you’ll need 150 Neutral Elements to equip a perk in each column. First slot: Ballistic Tunning: Greatly increases range and decreases shield duration – Low-Impedance Windings: Increases shield duration, slightly increases reload speed, and decreases range – Tempered Truss Rod (weapon level 2): Greatly increases handling speed while slightly decreasing reload speed and range – Supercooled Accelerator (weapon level 3): Increases range while slightly decreasing reload speed and handling speed – Auxiliary Reserves (weapon level 4): Greatly increases shield duration and decreases reload speed – Supercooled Accelerator (weapon level 5): Increases reload speed, slightly increases handling speed, and decreases shield duration – Second slot: Extended Mag: Greatly increases magazine size while greatly decreasing reload speed – Alloy Magazine: Faster reloads when the magazine is empty – Appended Mag (weapon level 2): Increases magazine size – Accurized Rounds (weapon level 3): Increases range – Swap Mag (weapon level 4): Increases the weapon’s ready and stow speed – Light Mag (weapon level 5): Increases reload speed and slightly increases range – Intrinsic slot: There are intrinsic options for the following, with one added for free when shaping the weapon. You can swap it out when you reach the required level, at a cost of 20 Resonant Alloy, 40,000 Glimmer, and 12 Enhancement Cores. Handling (weapon level 3) – Range (weapon level 3) – Reload speed (weapon level 3) – Shield Duration(weapon level 3) – So, there you have it – that’s everything you need to know about the Glaive in Destiny 2’s Witch Queen expansion. For more on Destiny 2, be sure to check out some of our other guides right here at Dexerto: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
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How to get Destiny 2 Season of the Haunted exotics: All weapons & armor from Year 5 – Dexerto
How to get Destiny 2 Season of the Haunted exotics: All weapons & armor from Year 5 BungieExotics are some of Destiny 2’s most powerful items. Here’s all we know about the Destiny 2 Season of the Haunted exotics, as well as the Witch Queen exotics. Destiny 2’s Witch Queen expansion has kicked off the game’s fifth year of content, meaning there’s a whole new campaign, location, and raid for Guardians alongside the current season — Season of the Haunted. As players know, though, a big part of the fun is earning new exotic gear in the form of weapons and armor, each with unique properties that can create game-breaking new builds with which to dominate The Darkness or the Crucible. If you’re wondering what you’ll be able to get your gauntlets on in the Witch Queen and Season of the Haunted, we have good news — there’s plenty to collect. Here’s everything we know about the Destiny 2 Season of the Haunted exotics, including weapons and armor. Content Destiny 2 Season of the Haunted exotics – Destiny 2 Witch Queen exotic weapons – Destiny 2 Witch Queen exotic armor – Destiny 2 Season of the Haunted exotics Trespasser This weapon is the seasonal exotic and is tied to Season of the Haunted. It replaces last season’s Grand Overture. Find out more in our Season Pass guide. Be the Danger: Final blows with Unrepentant superbursts automatically reload your weapon and provide an Unrepentant superburst. – Unrepentant: Reloading after defeating a target causes the next burst to be a longer, more powerful superburst. – Heartshadow This exotic sword will arrive as part of the Duality Dungeon. Its perks are as follows: Shot in the Dark: Remaining invisible grants this weapon increased damage for a brief duration. Hitting a target with this weapon’s projectiles while Shot in the Dark is active weakens them. – Exhumation: Heavy attacks made with full Sword energy turn you invisible and fire exploding Void projectiles. – Second Chance These Titan arms are ideal for dealing with Barrier Champions, even if you can’t find room for the right mod. Myrmidon’s Reach: Gain a second charge of your Shield Throw melee, which becomes shield-piercing and stuns Barrier Champions. – How to get: Complete Master/Legend Lost Sectors. Caliban’s Hand Hunters get access to knives that scorch enemies within an area or ignite enemies with a direct hit. Roast ‘Em: Your Proximity Knife scorches targets it damages with its explosions, or ignites on a direct hit. After throwing a Proximity Knife, you gain increased melee regeneration until the knife explodes. – How to get: Complete Master/Legend Lost Sectors. Rain of Fire These new Warlock boots offer the Soaring Fusilier perk which reloads all weapons upon air dodge. Soaring Fusilier: Air dodge reloads all of your weapons and improves the airborne effectiveness of Fusion Rifles and Linear Fusion Rifles. Final blows with these weapons make you radiant. – How to get: Complete Master/Legend Lost Sectors. Destiny 2 Witch Queen and Year 5 exotics: Weapons Parasite A “worm launcher with increasing damage”, this grenade launcher fires Hive worms like the ones we saw on Oryx’s Dreadnaught. Ew. How to get: You’ll need to complete a new quest called “Of Queen and Worms”. We’ve got a full guide here. Osteo Striga Still thinking ’bout that SMG… pic.twitter.com/bAG0U99YRV — Destiny 2 News (@DeltaINTEL) February 1, 2022 SMG with Swarming projectiles trigger a toxic burst (think Thorn, but faster). This weapon can be earned by buying The Witch Queen Deluxe Edition, but as yet there’s no way to get it outside of that. How to get: Once you complete the Witch Queen campaign, you’ll need to craft Osteo Striga. Dead Messenger A new Exotic Grenade launcher found in an Exotic Quest in Season of the Risen, this weapon “generates a fan of three waves of impact and can rotate elemental damage types on reload, similar to other Exotics like Hard Light and Borealis,” according to Bungie. How to get: We’re still working out how to earn this one, but we’ll update this page when we know more. Glaives The Witch Queen will introduce the new Glaive weapon type. Unlike Rise of Iron’s axes or Hive swords, these are wielded from a first-person perspective. We know that we’ll be crafting the weapon ourselves, but we now know that each class will have a specific Glaive ability. Titan Glaive: Edge of Action — Place a protective shield. – Warlock Glaive: Edge of Intent — Deploy a healing turret. – Hunter Glaive: Edge of Concurrence — Tracking chain lightning. – There’s another Glaive called Lubrae’s Ruin, but we’re yet to locate the weapon pattern for that just yet. How to get: You’ll need to finish The Evidence Board Exotic quest in the Enclave. This can only be done at a certain point in the story, so you may need to spend some time before you get there. All Destiny 2 Witch Queen exotics: Armor Titan Loreley Splendor Helm This Solar helmet allows for players to be healed through Sunspots, and will create one when you’re close to death to give you faster cooldowns. How to get: Complete the Witch Queen Legendary campaign. You’ll be able to choose between this and Hoarfrost-Z. Hoarfrost-Z chest This chest piece replaces Titan barricade with a Stasis wall, but as yet, we don’t know what tangible benefits that has. We’d imagine it’ll freeze enemies in place if they touch it, but we’ll update this as we earn more Destiny 2 Witch Queen exotics for ourselves. How to get: Complete the Witch Queen Legendary campaign. You’ll be able to choose between this and Loreley Splendor. Warlock Secant Filaments These new books offer the Devouring Rift Perk, which Bungie says will allow “for damage from both allies and individual players the ability to disrupt foes… but in style.” How to get: Complete the Witch Queen Legendary campaign. You’ll be able to choose between this and Osmiomancy Gloves. Osmiomancy Gloves These gauntlets offer an additional Coldsnap grenade with enhanced seeking over longer distances. How to get: Complete the Witch Queen Legendary campaign. You’ll be able to choose between this and Secant Filaments. Hunter Renewal Grasps These gauntlets offer a “mini-Silence & Squall” for Hunters, Bungie says, nerfing incoming damage from enemies while also giving Duskfield grenades a much larger radius. How to get: Complete the Witch Queen Legendary campaign. You’ll be able to choose between this and Blight Ranger Helmet. Blight Ranger Helmet Use Arc Staff to send projectiles back at enemies. Reflected projectiles deal increased damage, too, making this an ideal defensive option for high difficulty content — or PvP. How to get: Complete the Witch Queen Legendary campaign. You’ll be able to choose between this and Renewal Grasps. There’s a look at the Destiny 2 Season of the Haunted exotics, plus those found in the Witch Queen expansion. For more, be sure to check out our Destiny content at Dexerto. Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide
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Destiny 2 Witch Queen ending explained: Savathun, the Witness, & more – Dexerto
Destiny 2 Witch Queen ending explained: Savathun, the Witness, & more BungieDestiny 2’s latest campaign, The Witch Queen, has an ending that has left many players in the dark. Here’s what the ending of Destiny 2 Witch Queen means for the franchise’s future. Destiny 2’s Witch Queen expansion is a wild ride for longtime fans of the franchise. Savathun, the titular antagonist, has gained the power of the Light, and it’s up to the Vanguard to find out how that’s possible. What follows is a meaty campaign, full of twists and turns, and a pretty unforgettable ending that may leave newcomers scratching their heads. It seems pretty obvious, but we’re going to put a big ol’ spoiler warning here — if you’ve not finished Destiny 2’s Witch Queen’s campaign, we’d recommend coming back when you have. Here’s a full explainer for the Destiny 2 Witch Queen ending. Contents The truth about Savathun – What happened to Savathun in the Witch Queen ending? – Who is The Witness? – What does this mean for Destiny’s future? – The truth about Savathun Savathun and her siblings are part of the Hive, but the race was once known as the Krill — and they weren’t particularly deadly. In fact, on their home planet of Fundament, there’s a good chance they would’ve just been killed off by larger predators. The Osmium King, Savathun’s father, was driven mad by a prophecy that told of an apocalypse. After he was assassinated, Savathun (at this point known as Sathona), took her father’s creepy dead worm pet and fled with her sisters. Thing was, the worm is actually a “familiar”, and it was the worm itself that had been telling of the upcoming cataclysm. Promising Sathona and her siblings refuge underground, the trio made a pact with the Worm Gods to become the Hive — giving them immeasurable power in exchange for constant bloodshed. Towards the end of the Witch Queen campaign, however, it’s revealed that the Worm was, surprise surprise, lying. In fact, the siblings were to be claimed by the Light (potentially even as Guardians), but The Witness spoke through the Worm to convince them to become the Hive instead, essentially siding with the Darkness. What happened to Savathun in the Witch Queen ending? Throughout the Witch Queen’s campaign, we’re led to believe that Savathun worked out how to steal the Light thanks to her impersonation of Osiris and knowledge afforded by the Vanguard, particularly Ikora. Ikora is, understandably, devastated to know that she may have had a hand in giving our greatest power to our most feared foe, but as it turns out that’s not entirely the case. In actuality, Savathun was mortally wounded as part of the ritual to remove her Worm familiar in the Season of the Lost epilogue, and died not far from the Last City. It was then that a Ghost called Immaru resurrected her with the Light — no tricks, no deceptions, Savathun was chosen by the Traveler, just as all Guardians are. Read more: How to get the Season of the Risen title – This grants her the power of resurrection, but it also removes her memories. By allowing the Guardians onto her Throne World, which is essentially her own mind in physical form, and allowing them to track down elements of her past to piece together the mystery of her gaining the Light, she was able to restore her memories. Essentially, Savathun was able to shed her worm to become “eligible” for the Light, and was chosen, but then recovered her memories through our hard work — they don’t call her the God of Cunning and Lies for nothing. While the Guardians are able to kill Savathun after untangling the Traveler from her spell, the Traveler appears to drag Immaru (her Ghost) with it when it returns to Earth. That means that Savathun could be resurrected if/when Immaru appears, but her body will seemingly be kept by the Vanguard. Who is The Witness in Destiny 2? So, that begs the question — if Savathun was being manipulated for the last few thousand years, then who is the mysterious Witness pulling the strings? That’s a question we may be asking for some time, but the final cutscenes of the Witch Queen expansion give us a better glimpse than we’ve ever had before. Bungie has always referred to the “big bad” of Destiny as The Darkness, and we’ve been seeing huge pyramid ships for some time (the game’s next raid will be set in one). It appears The Witness is the leader of the black fleet, and certainly looks like the statues we’ve seen whenever we’ve been inside said ships, since all the way back in Shadowkeep, but whether the Black Fleet is an agent of The Darkness or not is hard to say at present. Read more: All we know about Lightfall, Destiny 2’s next expansion The Witness’ voice appears to be the one that deceived Savathun (when speaking through the Worm), and it appears that the character, who has smoke resembling faces coming out of its head, is preparing to make its presence felt in our Solar system. What’s interesting is that the Witness appears to be playing both sides. Its pyramids actually helped us in the Witch Queen campaign, while it was from the pyramids that we got Stasis in Beyond Light. It’ll be interesting to see if it continues to try and woo the Guardians in upcoming expansions. Interestingly, The Witness says “enough death, enough life” and that the Traveler has caused plenty of death, suggesting we may be imprinting our own ideas of good and evil on something that, in many ways, is focused solely on self-preservation. The Parasite exotic quest also gives some more indication of how the Witness was able to manipulate the Worm familiar in the first place. What does the Witch Queen ending mean for Destiny’s future? In the immediate aftermath of the campaign, Mara Sov is determined to learn from Savathun’s former worm (as part of an exotic quest), while the Vanguard is pondering the ramifications of the Traveler’s Light being given to Savathun willingly. The Vanguard may be shaken, but they all acknowledge that another Collapse (what happened when the Traveler has previously fled from the Darkness) must be avoided, seemingly setting up a final stand against The Witness and its forces. Season of the Risen has begun, too, and we’re teaming up with Caiatl to tackle more Hive lieutenants that are wielding the Light. We expect more story content throughout Seasons 17, 18, and 19, which is likely to lead into Lightfall, the game’s next big expansion, and The Final Shape, which is expected to end the current saga. That’s all we’ve pieced together about the Destiny 2 Witch Queen ending so far, but for more on the game be sure to check out the following guides. All Witch Queen exotics | Gambit rework explained | All Season of the Risen challenges | All Season of the Risen season pass rewards | How to get the Parasite exotic | Xur location
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Destiny 2 will return to one of its most iconic locations next year – Dexerto
Destiny 2 will return to one of its most iconic locations next year BungieEver since The Final Shape launched for Destiny 2, the community has been wrapped up in an experience that has blown expectations out of the water. That said, interest has quickly turned to what’s coming next, and now Bungie has revealed a return to an iconic location is on the horizon. Following the thrilling conclusion to the longest raid race in Destiny history, Bungie confirmed that players would be able to tune into a live stream on the game’s future. That reveal aired on June 10, breaking down the next three episodes in detail. The biggest headline from the reveal is that Guardians are finally able to return to the Dreadnaught, Oryx’s huge ship from the Taken King expansion in Destiny 1. As one of the most iconic locations in the looter shooter, its extended period in the shade will have come as a surprise to many. In Episode Three of The Final Shape, titled Heresy, Guardians head back to the ship to confront a mysterious force that the development team is describing as “Eldritch.” What exactly this means is unclear, but it’s likely to lean heavily into existing Hive lore in a similar way to Shadowkeep and Eris’ story. It also comes with a whole host of new themed weapons and armor for players to collect. Weapons are described as “peeling back,” revealing a physical skeleton underneath. The new armor includes a set that matches Eris perfectly, and the Hive Ship Navigator set that is made from thousands of bones. The whole package sounds compelling, and it should serve as an interesting follow-up to the first two episodes of the expansion. Though players won’t get access to Heresy until next year, there will be plenty of content to get into in the meantime. The end of the livestream also confirmed that Destiny 2 isn’t going anywhere just yet, despite rumors of Destiny 3 swirling among the community. Codenamed Frontiers, it promises another year of content beyond the three episodes coming in Year 10.
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Destiny 2 will finally let Guardians change appearance after 10 years – Dexerto
Destiny 2 will finally let Guardians change appearance after 10 years BungieDestiny 2 has finally revealed a new way for Guardians to customize their character after 10 years of not being able to. There’s no other game quite like Bungie’s Destiny 2. The sci-fi looter shooter has managed to create an atmosphere and community like no other, which has been going strong for the past 10 years. Players absolutely adore their Guardian, fending off the Darkness and saving the universe with the power of light. Despite somewhat being an MMO, there’s not a bunch of customization in Destiny 2. The game does have a fairly robust transmog system, which lets players pick and choose their fashion and outfits at whim, provided they have the right materials. The same doesn’t apply for their Guardian, however, which many players have grown attached to over the years. Bungie previously didn’t allow players to customize their character after creation, meaning whatever you made at the start you were stuck with it. That all changes with a new update that will arrive before The Final Shape. Destiny 2 introduces new character customization coming before The Final Shape As announced in the TWID on January 18, Bungie has plans to implement a proper character customization system. This new feature can be used at any time, meaning players are able to hop in and out, swapping appearances at a whim. What’s even better is that this system will be completely free as well, meaning no Bright Dust or Silver is needed if you want to change up your style. This is fantastic news as much of Destiny 2’s customization can be locked behind the real-life money Eververse store. Unfortunately, players won’t be able to swap from their original Origin, meaning Exos will remain Exos, Awoken will remain Awoken and Humans will stay Human. This update will go live sometime just before the release of The Final Shape, meaning sometime in May or early June, giving players just enough time to look pretty before the end.
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Destiny 2: Why were Pyrogale Gauntlets disabled? – Dexerto
Destiny 2: Why were Pyrogale Gauntlets disabled? With seemingly little notice, Pyrogale Gauntlets have been disabled leaving players unable to use their loadouts. Here’s why Pyrogale Gauntlets were disabled in Destiny 2 and when you can expect them to return. It isn’t uncommon for Exotic armor and weapons to be disabled in Destiny. With such a huge pool of different Exotic options, it’s almost natural that bugs will pop up requiring Bungie to intervene. In Season of the Witch alone it has already been discovered that Tessellation can fire infinite Irreducible shots and Malfeasance is dealing unthinkable damage courtesy of the Hand Cannon artifact mod. Since those bugs mostly affected PvE they have been left untouched for the time being, but the same cannot be said of Pyrogale Gauntlets with Bungie feeling the need to swiftly disable the Titan Exotic. Why were Pyrogale Gauntlets disabled in Destiny 2? On September 6, Pyrogale Gauntlets were disabled by Bungie following the discovery of multiple game-breaking bugs in Iron Banner. By using the Consecration Solar aspect with Pyrogale Gauntlets, Guardians could slam into a zone and glitch it out if they either secured a final blow or damaged their own Barricade. The glitched zone would then reward an absurd amount of points when captured effectively winning the game. This glitch also had some powerful interactions in specific PvE content. For example, it could be used to block enemy spawns in Duality’s first encounter and freeze the swinging lanterns in Crota’s End. When will Pyrogale Gauntlets be re-enabled in Destiny 2? Bungie has confirmed that Pyrogale Gauntlets will be re-enabled on September 19, 2023. This confirmation was posted on the official Bungie Help Twitter account shortly after the Exotic was disabled. That’s everything you need to know about why Pyrogale Gauntlets were disabled in Destiny 2. For more useful tips check out our other Destiny content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | Exotic Mission Rotator: What it is, how to access, schedule, loot table | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Destiny 2 Season of the Witch: Release date, raid, power cap, & more | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Void 3.0 Builds | Best Stasis Builds
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Destiny 2: Where to find secret chests in Savathun’s Spire – Dexerto
Destiny 2: Where to find secret chests in Savathun’s Spire BungieHow to find and unlock all of the secret chests in Destiny 2’s new season 22 activity Savathun’s Spire. Savathun’s Spire, a new arena, gives Destiny 2 players the chance to earn new guns like hand cannon Kept Confidence. You can earn the new weapons and armour set by ranking up the seasonal vendor, or by opening the chest after completing a run of Savathun’s Spire. But there is also a third easy way to earn loot and reputation. The secret chests in Savathun’s Spire, which award extra loot ONCE per character per week, and then reputation for the remainder of the week. Savathun’s Spire Secret Chests Chest 1 Complete the first encounter. A green glowing elevator will spawn in the center of the room. Take the elevator upwards, and take a second elevator on the floor that you arrive on. Traverse across a chasm with three swinging, spiky lanterns. Stop here. Here a Hive statue will be holding up an elemental symbol. Shoot it with the corresponding damage type to its color. Purple is Void. Orange is Solar. Light Blue is Arc. If you are successful the symbol will glow. Jump past the dish statues, but stop on the circular ledge at the top. Here is the second symbol for the first chest. The second symbol will be below the platform that you are standing on. Peer over the back right edge to find it. Shoot the symbol with the correct damage type until it glows. The final symbol is above the same platform. Shoot the third symbol with the correct damage type. A glowing green barrier will fade, revealing an entrance directly below. Inside is the first chest. Chest 2 Complete the second encounter in Savathun’s Spire. Continue past the teleporting mirror jumping puzzles until you get to the final ledges before the third encounter. Below each of the four ledges before the final encounter will be an elemental symbol. Shoot each one with the matching damage type until all four are glowing. If you are successful text will pop up in the bottom left of your screen saying “A secret is unveiled.” You may then collect your loot from the final chest. To get the best out of Destiny 2 Season of the Witch check out Dexerto’s Destiny 2 page for more tips and tricks.
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Where is Xur today in Destiny 2? Vendor’s location and stock this week – Dexerto
Where is Xur today in Destiny 2? Vendor’s location and stock this week DexertoIt’s a new weekend in Destiny 2, which means Xur is back. The shady vendor is waiting to sell you a new Exotic or two from the looter shooter’s vast arsenal. The Final Shape is here, introducing a whole new expansion to Bungie’s looter shooter. In addition to exciting new Exotics, the Prismatic subclass, and the Pathfinder system, Bungie has also introduced a Xur rework. As before, Xur returns every week to offer Exotic weapons, and some new Exotic armor rolls along with his exclusive Exotic Cipher quest. However, he now offers additional services, has a rank-up system, and sells a much wider range of gear for you to purchase. The Xur rework aims to make players excited again for when Xur shows up. If it has pulled that off, only time will tell. Regardless, you’ll want to give him a visit to see what’s on sale this week. Where is Xur today? From September 13 – 17, Xur can be found in The Tower’s Bazaar, in a small alleyway to the right of the Ramen Shop. The vendor’s rework in The Final Shape has made this Xur’s permanent residence, so he won’t move every week anymore. What Exotics is Xur selling this week? Xur is currently selling the following Multivarious Strange Offerings: Xur is also selling these Exotic weapons: Xur is also selling the following in his More Strange Offers tab: Xur’s Legendary weapons and armor this week Xur is currently selling the following Legendary weapons, rolls, and armor: Xur’s vendor rank rewards Xur can now be ranked up to earn additional rewards. To rank up the Exotic vendor, all you need to do is spend Strange Coins on his weekly offerings, earned by completing ritual activities. For ranking up Xur, you can earn the following rewards: Rank 4: Enhancement Core (x7) or Enhancement Core (x3)* – Rank 7: Enhancement Prism (x3) or Enhancement Prism (x1)* – Rank 10: Exotic Engram (x2) – Rank 13: Ascendant Shard (x1) or Enhancement Core (x5)* – Rank 16: Ascendant Alloy (x1) or Enhancement Prism (x2)* – Reset Rank: Exotic Cipher (x1) – *Alternative reward only available after the first reset of each Act. When will Xur next return? Xur has appeared again and will stick around until September 17, before returning on September 20, when he’ll show up and offer you some new Exotic and legendary gear. While Xur’s goods rotate weekly, he always has an Exotic Cipher quest available for players to pick up, and you stack up to five of them these days, so it’s always worth completing. The exact process for finishing the quest can vary, but it involves completing several activities, including Strikes, Crucible, Gambit, and the Exotic Mission Rotator. If you want to claim old Exotic weapons from the Exotic Kiosk, you should complete this quest every week. For more information on which guns you should be using, check out these guides on the best PvP weapons and best PvE weapons. As for builds, these breakdowns for Hunter, Titan, and Warlock will give you all the information you need.
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Destiny 2 Weekly Reset: Time, GM Nightfall, Eververse stock, Weekly activities, more – Dexerto
Destiny 2 Weekly Reset: Time, GM Nightfall, Eververse stock, Weekly activities, more BungieEvery Tuesday welcomes a new weekly reset to Destiny 2, and here’s our breakdown of this week’s content, including the featured Nightfall weapon, GM Nightfall, and Eververse Store items. Echoes Act 3 is here, bringing with it more seasonal content, and concluding the ongoing storyline. That’s in addition to the Exotic quest for Choir of One, a Void Auto Rifle that is perfect for Titan mains. As expected, the update also continues Destiny’s long-running schedule. There haven’t been too many weekly activities introduced in Episode: Echoes, but the new season has triggered a fresh rotation, which you’ll need to be aware of. Not keeping track of the weekly reset could see you miss out on limited-time rewards, rare Eververse offerings, and even exclusive Exotics from this week’s Dungeon and Raid. Weekly Reset time and schedule The next weekly reset will take place at 5 PM GMT/10 AM PT/1 PM ET on September 17. You’ll want to complete all of the featured weekly content you are interested in before then, as it will rotate out after and may not return for several weeks. Here are all the activities that change or rotate each week: Weekly Grandmaster Nightfall rotation – Crucible playlist rotation – Onslaught map rotation – Weekly Cooperative Focus Mission – Legacy activities reset – Eververse Store – Ava’s stock – Banshee’s Foundry Focusing – Exotic Mission Rotator – GM Nightfall this week This week’s featured Nightfall is The Devils’ Lair, a classic strike that was in the original game that has players hunt down and defeat Sepiks Prime. It is one of the easiest Nightfalls in Destiny 2, making this a great week to farm loot. Each week, a new Nightfall is featured that has different champions, modifiers, and rewards. This Nightfall is featured across Advanced, Expert, Master, and Grandmaster difficulties, with each getting gradually more difficult. You can find the different modifiers based on the various difficulty options below, with each tier getting gradually more difficult and demanding: Nightfall Modifiers Advanced modifiers Expert modifiers Master modifiers Grandmaster modifiers Nightfall weapon rotation this week This week’s Nightfall Weapon is Wild Style, a Solar Grenade Launcher that was released in Season 23, becoming just the second Double Fire GL ever released. Every week, a new Nightfall Weapon is featured. This featured weapon is the only one that can be earned from completing Nightfall runs in a given week. Although you can get the featured weapon in any Nightfall playlist, drop rates are greatly boosted in higher difficulties. Featured Dungeon & Raid this week Here are this week’s featured Dungeon and Raid: Dungeon: Duality – Raid: Root of Nightmares – Every week, the featured Dungeon and Raid changes, with the rotation endlessly cycling through all of the available end-game content. When a Dungeon or Raid is featured, it produces infinite loot, so Guardians can farm it for god rolls and Red Border drops. Eververse Bright Dust store: What’s in rotation this week? The Eververse Store’s offerings rotate weekly too, with it selling players items for Bright Dust that would normally cost Silver. This provides a great opportunity to add some fancy cosmetics to your account without having to spend any real money. This week’s featured Bright Dust items are: Concentrated Mattergem (200) – Glimmershard (250) – Mirror Mirror emote (3,250) – Omega Mechanos Cloak – Hunter Ornament (1,200) – Omega Mechanos Mark– Titan Ornament (1,200) – Omega Mechanos Bond – Warlock Ornament (1,200) – Siva Emergence ghost projection (450) – Nectar Dynamo shader (300) – Lion’s Pride shader (300) – The items being sold in the Bright Dust Store this week are: Kiddie Pool emote (4,250) – Good Computing emote (3,250) – Archangel’s Shell ghost shell (2,000) – Nightghast ship (2,000) – Surging Current ship (2,500) – Shapeshifter weapon ornament – Wendigo GL3 (700) – Sylvan Projection ghost projection (1,500) – Chrome Stock shader (300) – Coastal Suede shader (300) – Iridescent Coral shader (300) – Royal Treatment shader (300) – Loot Chest Effects transmat effect (450) – Chrysallis Entrance transmat effect (450) – Shadow Legion Entrance transmat effect (450 – This week’s The Pale Heart activities This is the rotation for all Pale Heart of the Traveler activities. This list will be expanded once more activities are released throughout The Final Shape: Featured Cooperative Focus Mission: Iconoclasm – “Using the Vanguard’s diversion and your fireteam’s resourcefulness, seek out the ritual site where the Witness was created to learn how to destroy it.” – This week’s legacy activities This is the rotation for all Legacy locations, including Neptune, Throne World, Europa, Moon, and Dreaming City: Neptune Weekly Mission: First Contact – Partition: Ordnance – Vex Incursion Zone: Ahimsa Park – Throne World Campaign Mission: The Ghosts – Europa Eclipsed Zone: Asterion Abyss – Empire Hunt: Phylaks, the Warrior – Exo Challenge: Simulation: Agility – Moon: Campaign Mission: A Mysterious Disturbance – Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth) – Trove Guardian is in Anchor of Light – Dreaming City Curse Level: Growing Curse – Petra is at Divalian Mists – Weekly Mission: The Oracle Engine – Ascendant Challenge: Shattered Ruins, Spine of Keres – Blind Well: Hive, Plague: Cragur – Be sure to come back next week, as this article will be updated again to reflect the latest Weekly Reset information. For more Destiny 2 content, check out these meta builds for Hunter, Titan, and Warlock, as well as the best PvE Weapons and PvP Weapons to use right now.