Author: Nik Ranger

  • Diablo 4 Helltide Events: How to unlock, rewards, enemies – Dexerto

    Diablo 4 Helltide Events: How to unlock, rewards, enemies Blizzard EntertainmentHelltide events are part of the endgame content in Diablo 4 that you can access after you complete the main quest. Here is a brief guide on how Helltide events work. Diablo 4 is full of Hellish content once players reach the endgame. Once done, the game opens up and offers a plethora of things to do after completing the story such as The Tree of Whispers, Capstone Dungeons, the Paragone Board, and finally Helltide events. Helltide events are some of the most rewarding objectives you can complete in Diablo 4 and can happen randomly in World Tier 3 and beyond. Each can will give players the opportunity to farm lots of experience and exotic items. Helltide events are similar to Rifts from previous Diablo games but have their own unique flavor. Hence, here is a brief guide to Helltide events from Diablo 4 including how to unlock it and obtain the end-game rewards. Remember, Helltide events spawn and move in real-time, so to know when one is happening and where it is on the map, you’ll need to log into the game. Contents Diablo 4 Helltide Events: How to Unlock Helltide Events will not show up naturally in Diablo 4. Before you can even think of unlocking them, you need to get access to World Tier 3: Nightmare. In order to access the Nightmare difficulty, you need to complete the main campaign and finish the Cathedral of Light Capstone on Veteran difficulty. This has a level 50 to 70 character requirement, which means that it is meant for endgame players. In any case, once World Tier 3 unlocks, Helltide events will start spawning randomly on the map across any of the five regions. You can locate them easily when you see a certain area on the map has been marked red. A single Helltide event will last for about an hour and all the enemies will be empowered significantly. When they happen, the sky will turn red and blood will rain from the sky. Players will then be given the opportunity to kill the monsters that spawn from these Helltide events in order to farm items known as Aberrant Cinders. Diablo 4 Helltide Events: How to claim loot Aberrant Cinders are a separate currency that players can obtain by taking part in Helltide events and allow players to open the various Helltide Caches that will spawn on the battlefield. If the player has enough Cinders, they can open the crate and plunder the rewards inside, but beware, the monsters will be in hot pursuit. Players that die in Helltide events will lose half their Cinders when they respawn, something that will force players to think tactically and creates a risk vs. reward dynamic to Helltides. Your key objective in Helltide events in Diablo 4 is to slay as many enemies as possible. The more enemies you defeat, the more Aberrant Cinders you can obtain and you can track those on the upper right section of your screen. Once you have enough Aberrant Cinders, you can exchange them for loot by unlocking the following chests with the right amount of Aberrant Cinders: Always remember to redeem your Aberrant Cinders within the hour when an Helltide event spawns. If you do not redeem the rewards, the Aberrant Cinders will disappear as soon as the event ends. Apart from that, if you die then you will lose a certain portion of the Aberrant Cinders. Hence, it is recommended that you try to stay alive and probably bring friends to make the grind easier. Diablo 4 Helltide Events: Rewards Diablo 4 Helltide Events are sources of end-game loot. This includes high-rarity weapons, jewelry, and gear items. Apart from that, you also have a chance to obtain Sacred and Ancestral items upon opening a Tortured Gift of Mysteries. Lastly, you also have a chance to obtain Forgotten Souls or Fiend Rose while farming Helltide events, defeating enemies, or opening the Tortured Gifts. Diablo 4 Helltide Events: Bosses and Special Enemies Once a Helltide event is available, alongside normal enemies, you will also find bosses and special enemies. These enemies are called Helltide Commanders and the bosses will have names. Defeating these enemies will grant you an immense number of Aberrant Cinders and also other valuable rewards. However, these bosses are extremely difficult and will take all your skill, not to mention a powerful build. Hence, this completes our guide for Diablo 4 Helltide events. If you found it informative, please look into some of our other Diablo 4 guides at Dexerto. Is Diablo 4 coming to Xbox Game Pass? | Will Diablo 4 be on Steam Deck? | Diablo 4 system requirements | Will Diablo 4 have microtransactions & is it pay to win? | Is Diablo 4 coming to Nintendo Switch? | Diablo 4: Who is Tyrael? | Will Diablo 4 have controller support on PC? | Will Diablo 4 beta progress carry over to the full game?

  • Diablo 4 community stunned by player’s rare Hellbent Commander affix – Dexerto

    Diablo 4 community stunned by player’s rare Hellbent Commander affix Blizzard EntertainmentOne Diablo 4 player shocked the community when showing off the incredible Hellbent Commander affix they rolled. Hellbent Commander is a much sought-after skill for those invested in the Necromancer character class. The skill’s value comes from its ability to increase the damage dealt by minions whenever the player is close to them. Diablo 4 veterans have learned that the game’s understanding of close is pretty loose since minions can still deal boosted damage when their Necro is a good distance away. It’s no wonder players spend billions of in-game gold rerolling amulets, all in hopes of receiving the elusive +Hellbent Commander affix. While lady luck has yet to smile on some people, Reddit user Dainsleif369 secured an awe-inspiring +7 to Hellbent Commander via Masterworking. As seen in the screenshot below, it complements the player’s Unyielding Commander’s Amulet nicely: Diablo 4 players are both impressed and a little envious of the Redditor’s Hellbent Commander fortune. One person in the comments said they’ve spent millions of gold with no such luck. “I’ve never even seen hellbent commander on an amulet. I’ve spent millions trying to get it to roll,” the user wrote. Another reply about the affix’s rarity reads, “I’ve been level 100 for a while and grinding everything and still don’t have a hellbent commander ring for my Minion necro. Feels bad.” Others in the thread told the original poster they should try their hand at playing the lottery, too. The excitement about modifying affixes continues just weeks after the launch of Diablo 4 Season 4, which introduced the Mastworking crafting system and an itemization overhaul. Thus far, players are having a blast with Season 4: Loot Reborn, with some arguing it may even beat out Season 2 in the end. But new seasonal updates just scratch the surface in terms of what Blizzard has planned going forward. In late 2024, the studio intends to drop the Vessel of Hatred expansion featuring Diablo 2’s Mephisto.

  • Diablo 4 has a hidden feature not mentioned in Season 4 patch notes – Dexerto

    Diablo 4 has a hidden feature not mentioned in Season 4 patch notes Blizzard EntertainmentEagle-eyed Diablo 4 players have discovered a new quality-of-life feature that wasn’t listed in the latest patch notes. Diablo 4 Season 4 has made a number of major changes to the base Diablo 4 experience that will persist long after it ends. For the most part, these have been widely praised by the game’s community of players. Aside from some frustrations with how mounts function in the new season, things like improved Helltides and new crafting mechanics have reinvigorated the game. So much so that Diablo 4 recently enjoyed a new record of concurrent players on Steam. While most of these features were heavily advertised to build hype for Diablo 4 Season 4, one has flown under the radar. Players recently discovered that the materials they pick up are now shown on screen making it easier to keep track of your farming. Initially spotted by Reddit user u/RdS-Gaming, the feature shows icons of specific materials rather than the usual text. Other users have pointed out that this was present in the PTR but scrapped before the launch of Season 4. It seems to have crept back in with Patch 1.4.1 but it has divided players somewhat. “I appreciate it, it’s easier to see than the flying text,” one user opined. “One of the things that makes you go: ‘How was this never in the game, and how did I not realize how much I needed it’,” another replied. Unfortunately, that opinion seems to be held by the minority as many players in the thread seem to want it turned off immediately. “How can I turn this thing off? It is useless info and it clutters the screen. I do not care how much gems and flowers I looted.” Having an option to disable the feature does seem like it would be the best outcome for every player. Whether this will come in a later patch remains to be seen.

  • Diablo 4 Season 5 dubbed “Season of Infernal Bugs” as players slam broken launch – Dexerto

    Diablo 4 Season 5 dubbed “Season of Infernal Bugs” as players slam broken launch Blizzard EntertainmentDiablo 4’s “guaranteed” Greater Affix chests don’t work as intended, so players have named Season 5 the “Season of Infernal Bugs.” Blizzard added the wave-based endgame mode Infernal Hordes at the start of Diablo 4 Season 5. After dispatching waves of demonic enemies, players will earn Burning Aether to unlock chests like Spoils of Equipment and Spoils of Greater Equipment. The Greater Equipment chest, in particular, constitutes the standout since it guarantees at least one Greater Affix unlock. However, Diablo 4 players have found that such chests do not always feature the promised Affix. Several users have raised the issue on Reddit and in Twitter/X threads. One Redditor claimed they completed two Tier 4 runs in a row without luck, for example. Another person shared that they’ve only received classic legendaries in the Spoils of Greater Equipment. Because this marks the latest in a long line of bugged Season 5 content, one player jokingly referred to the new update as “Season of Infernal Bugs.” But there’s reason to believe a fix for Diablo 4’s current Greater Affix issue will go live sooner rather than later. In response to someone mentioning the bug on social media, Community Manager Adam Fletcher noted that Blizzard is “tracking it internally.” Neither Fletcher nor anyone else from the studio has specified when exactly players can expect the necessary patch to arrive. Fortunately, a few of Season 5’s other glaring problems have been addressed in hotfixes. An XP bug that saw players jump through several levels in seconds was patched out in Season 5 Hotfix 1. Another glitch resulted in excessive amounts of rings and amulets dropping, which some players believed kept them from looting better weapons. Diablo 4 developers were able to sort out this error with the rollout of Hotfix 2, which went live on August 9. Yet, the Tempering Manuals glitch quickly evolved into a feature. Players were supposed to lose their Season 4 Tempering Manuals after the August 6 update but they rolled over instead. Blizzard opted to let the transfer “slide” for Season 5.

  • Diablo 4 player’s Ground Stomp tip “changes everything” for Barbarians – Dexerto

    Diablo 4 player’s Ground Stomp tip “changes everything” for Barbarians Blizzard EntertainmentA Diablo 4 player shared a video that demonstrates why the Barbarian class’ Ground Stomp skill should not be overlooked. The Barbarian’s Ground Stomp skill boasts defensive and stun capabilities that have their fair share of advantages. It works by allowing the player to stomp the ground and inflict stun on nearby foes for a few seconds. In other words, Diablo 4 users probably find the ability most useful for crowd control purposes. But one player recently stumbled across another use for Ground Stomp, especially against difficult bosses. They shared proof of their findings on the game’s subreddit and the community couldn’t be happier about the tip. Diablo 4 player discovers neat use for Ground Stomp Reddit user ODMtesseract relayed an interesting bit of information that they uncovered while playing through the Elias boss on World Tier 3. “TIL Ground Stomp can create an island of safety in the wave damage effect of a boss,” reads the caption for a gameplay clip the player shared. Based on the video below, the already formidable Barbarian class can withstand even more damage courtesy of the Ground Stomp. The ability’s Earthquake Aspect creates an earthquake that stuns enemies, and here it’s seen providing an extra layer of safety that guards against certain boss attacks. One skeptical person said it’s likely a case of the game mixing up the VFX of the Barbarian and Elias. The original poster disagreed, claiming that a similar attack earlier in the fight almost one-shot them. In this case, though, Ground Stomp really did save them from one of Diablo 4’s fiercest boss battles. Other players in the Reddit thread couldn’t be happier about the tip, with someone replying, “Probably the best post I’ve seen on this subreddit in days tbh.” “This changes everything,” another Diablo 4 user added further down the thread. Players may want to do a bit of testing with Ground Stomp before trying to use it this way in a boss battle, of course. But it seems this find just injected the Barbarian class with a new wave of energy.

  • Diablo 4’s elusive Grandfather sword has finally been found – Dexerto

    Diablo 4’s elusive Grandfather sword has finally been found Blizzard EntertainmentThe Grandfather sword counts among the rarest and most powerful weapons in Diablo 4, and someone’s finally found it in-game. Less than a week ago, Lead Class Designer Adam Jackson offered insight into Diablo 4’s rarest Unique items. The developer noted that six such items exist in-game, namely Doombringer, The Grandfather, Ring of Starless Skies, Andariel’s Visage, Harlequin Crest, and the Melted Heart of Selig. Each one only drops from enemies ranked at level 85 or higher; better still, they should always drop at 820 Item Power. Up until recently, the only Uniques of this nature confirmed to be looted were Andariel’s Visage and the Harlequin Crest. Now yet another extremely rare item has joined the ranks of confirmed drops in Diablo 4. A Diablo 4 player has finally looted the elusive Grandfather sword On June 28, a Reddit user shared a screenshot of The Grandfather sword dropping for a Necromancer player on the Asia server. Another Redditor, _0neTwo_, translated the item text using Google Lens, showing that the sword boasts a whopping 2,790 DPS when fully upgraded. For clarity, the original poster noted the following in a subsequent comment: “This screenshot is taken by a player at level 76. And he was viewing the profile of the player who owns Grandfather and is level 100.” Of course, this raises questions about how many others may have already looted the rare Uniques without sharing their finds online. But as far as anyone knows, the Doombringer sword, Ring of Starless Skies, and the Melted Heart of Selig have yet to be unearthed. The Grandfather sword and its counterparts are bound to make the rounds online more often as players get further along in Diablo 4’s endgame.

  • Diablo 4 devs promise to make gold trading easier on console – Dexerto

    Diablo 4 devs promise to make gold trading easier on console Blizzard EntertainmentAfter receiving numerous complaints, Diablo 4 developers are working on a fix that should make gold trading much easier for console players. Trading has become a pivotal function for many players in Diablo 4. The system hit a few snags after launch, however, forcing Blizzard developers to suspend trading on more than one occasion because of gold and item duplication bugs. But one issue continues to linger and only impacts those who play on console. PlayStation and Xbox users spend excessive amounts of time trading gold with others. One person claims they were lucky to find someone willing to sit through three trades with them, a process that lasted 40 minutes in total. Thankfully, the crew at Blizzard has heard these complaints and aims to issue a fix in the future. Diablo 4 devs hope to fix gold trading on console in Season 3 During the Q&A section of Diablo 4’s latest Campfire Chat, Community Director Adam Fletcher addressed the tedium of trading on PlayStation and Xbox hardware. He noted that manually scrolling through the UI is especially troublesome since D4 Season 2 introduced a fair bit of gold inflation. Fortunately, improvements are in development. Fletcher told viewers: “I will say that is being addressed. The team is working on a fix for that; we’re hoping that will be aimed [at] Season 3. So players on console will get a bit more relief…” Fletcher starts talking about Diablo 4’s gold trading issue at the 1:11:10 mark in the video below: The developer’s comments bear an air of uncertainty with respect to when gold trading will improve for Diablo 4’s console audience. But, if things go according to plan, the necessary improvements could go live fairly early in the new year. With seasons scheduled to last approximately three months, the expectation is that Diablo 4 Season 3 will arrive late in January 2024.

  • Diablo 4 reveals Gold Mount bundle limited to US-exclusive Funko purchase – Dexerto

    Diablo 4 reveals Gold Mount bundle limited to US-exclusive Funko purchase Blizzard Gear, FunkoDiablo 4 players interested in an exclusive Gold Mount bundle have to purchase a Treasure Goblin Gold Funko Pop to get it. And the item is limited to U.S. customers. Shortly after Diablo 4‘s June 2023 launch, Blizzard Entertainment partnered with Funko for a line of figures based on various characters. The set included Funko Pops for Lilith, Inarius, the Treasure Goblin, and a Druid. Now yet another Diablo 4 figure has joined the Funko family. A gold variant of the Treasure Goblin Funko Pop has become available to purchase exclusively on the Blizzard Gear Store for $18. But that’s not the only thing Diablo faithful will receive if they decide to add the new figure to their collection. Buying a Treasure Goblin Gold Funko will also grant access to an in-game item: the Weight of Gold Mount bundle. The bundle includes all of the following digital extras: Gold Mount, Mount Armor, Sanctus Mount Trophy, and Klath-Ulna’s Tithe Mount Trophy. According to the collectible’s product page, the new Treasure Goblin Funko is only available to customers in the United States. As a result, only select Diablo 4 players will be able to equip the items featured in the Gold Mount bundle. It’s unclear if Blizzard plans on making the Gold Mount bundle items available in other territories in the future. Whether or not the Gold Treasure Goblin Funko will permanently remain a Blizzard Gear Store exclusive is also unknown. But Diablo 4 fans looking for more merch need not search far, as Funko will soon release more Diablo-themed Pop figures. A Super figure for The Butcher hits stores on September 5, 2024, set to stand about two inches taller than normal Funko Pops. Additionally, Diablo 2 villain Mephisto will receive the Funko treatment in October 2024, just in time for his return as the driving force behind Diablo 4’s Vessel of Hatred expansion.

  • Diablo 4 players tired of Season 4’s endgame Gold grind – Dexerto

    Diablo 4 players tired of Season 4’s endgame Gold grind Blizzard EntertainmentDiablo 4 players already feel exhausted from Season 4’s endgame Gold grind, with many offering suggestions on how Blizzard could improve it. With Season 4, Gold has become what many describe as the “most sought-after resource” in the game. This especially holds true for Diablo 4’s endgame thanks to the introduction of new crafting mechanics that come with high price tags. Blizzard has released patches to better balance the cost of Masterworking. However, players agree the experience overall still needs some fine-tuning. At present, the best way to earn Gold in the endgame is through farming Helltides, taking part in Whispers of the Dead activities, and item trading. Users in Diablo 4’s subreddit argue that none of these methods present players with satisfying gameplay options. “If gold is going to be the most sought-after resource in the game, then we need to have more fun ways to acquire it,” wrote the original poster. The poster suggested one solution could come in the form of a new dungeon type, one that has a chance to drop chests that reward millions of gold coins. “At this point, getting a large amount of gold like that would be as exciting as getting an uber,” the Redditor continued. Other Diablo 4 players agreed that Whispers could also use a fresh coat of paint, perhaps with the implementation of Uber Whispers featuring new challenges, bonus rewards, and a ton of Gold. Having Whisper activities integrated with Helltides at a higher frequency could help switch things up. After all, players have already shouted Blizzard’s praises for revamping Helltides in Season 4. Tweaking the experience a bit more in this regard could go a long way. Diablo 4 Season 4 went live on May 14, complete with the aforementioned crafting updates, itemization changes, and more. Notably, even bigger changes sit on the horizon, with the Vessel of Hatred expansion launching in late 2024.

  • Diablo 4 GM confirms “annual expansions” for the game – Dexerto

    Diablo 4 GM confirms “annual expansions” for the game Blizzard EntertainmentIn a recent interview with Dexerto, Diablo 4 general manager Rod Fergusson confirmed that Blizzard is working on “annual expansions” for the game. Ever since the launch of Diablo 4, players have been clamoring for more. Season of the Malignant has helped to tide players over and give them a new chase. It allows players to go out into the world and roll a new character to hunt down new builds. That said, while these work as seasonal releases, like the upcoming Season 2, players are hungry for juicier expansions. Diablo 2’s Lord of Destruction expansion and Diablo 3’s Reaper of Souls were both very well-liked, and there are already mounting expectations for Diablo 4 to match those. Especially with where the story left off in the campaign, players will be hoping to see that continuation in the future. However, while we’ve known there are multiple expansions in the works, it’s not been clear when we might expect those. However, we may now know. In a recent Interview with Dexerto, Diablo General Manager Rod Fergusson said the game will be getting “annual expansions”. Blizzard is planning to support Diablo for years into the future In our interview, we asked Fergusson how long is the team planning ahead with Diablo 4. In the exchange, Fergusson referenced “quarterly seasons” and “annual expansions” giving us a glimpse into how Blizzard is considering the Diablo calendar. Here’s the exchange in full: “Patrick Dane: This is a broader question – how long does the future of Diablo 4 go? How far does that vision go? You know, we’ve come through the launch, which had this really nice condensed campaign. And now we’re at the seasonal stuff, so, like how long does that live? Rod Fergusson: Yeah, I mean, obviously, that’s like how long is a piece of string. PD: Exactly. RF: But, you know, it’s years and years. That’s the thing we’re focused on. When you look at the launch of the game and this first season, we see that as building a foundation on which we can build for the future. So, as we look at our quarterly seasons, and we look at our annual expansions, those are the things that we’re really focused on for our live service. We’ve got plans, we have storylines that go well into the future. We’ve got plans. We’re always leapfrogging our seasons, and leapfrogging our expansions, so it’s something we are going to do for a long time. We’re excited. When you look back and realise that there were 11 years between D3 and D4, that feels like we didn’t live up to our players, our community, and what they deserve. That’s something we are rectifying in D4 with our seasons and our expansions.” With four quarterly seasons and an expansion roughly every year, it sounds like Diablo 4 is aiming for a release cadence similar to Destiny 2. Bungie’s game has largely stuck to that, though expansions have been delayed in the past. Of course, that Diablo 4 matches Destiny 2 is speculation on our part. On that, game development can change, and this is likely just a projected release schedule. Still, it seems from this phrasing that Blizzard could be aiming for an expansion in the summer of next year. This would put it in line with a year from the release of the game.

  • Diablo 4 getting annual expansions is actually a good thing – Dexerto

    Diablo 4 getting annual expansions is actually a good thing Blizzard EntertainmentDiablo 4 getting annual expansions was news we broke earlier this week. While many in the community are upset, it could ultimately be a good thing. News broke this week that Diablo 4 would likely be getting annual expansions going forward. This came from comments by the franchise’s General Manager, Rod Fergusson in an interview where he talked about the future of Diablo 4 and how far that will stretch. I know this because I was the one in the room interviewing him. Truth be told, I didn’t even really realize what I’d heard until I was transcribing the audio afterward. This is why I didn’t dig further into it at the time. However, I knew it was noteworthy when it clicked. While we’ve had signs this is the way things would be going, with the previous word there were multiple expansions in the works, it was nice to have a confirmation. However, the community reaction has been strong since we published the quote. Some players have come out and called it “embarrassing”, with phrases like “money grab” thrown around. I do understand it to a degree. The monetization of live service games has been an increasing issue, especially as the cost of living inflates around the world. I also understand that to Diablo players who’ve been playing since the 90s, this is a franchise they love coming into stark contact with a modern market. However, I do think there are a lot of positives being glossed over in the conversation around the game. There’s nuance here, and there are benefits to an engaged community that could make it worthwhile. And look, before we get into it, I have to admit, I’m a Destiny 2 player. Diablo learning from Destiny is not necessarily a bad thing Destiny 2 has loomed over this conversation like a spectre. It’s not hard to see why either. Quarterly seasons that lead to a bigger expansion roughly every year is a model out of Bungie’s playbook. For some, anything I say from here on forward will be hand-waived as me having Stockholm Syndrome for the model. I can’t really change that opinion. However, while I’ve been a deeply engaged Destiny 2 player since 2014, I’m currently in my longest time not playing. I’ve grown a bit tired of Bungie’s predictable seasons, (though I’m interested to see how they are shaking it up post-The Final Shape). That said, I also have the perspective of seeing the great qualities this ‘seasons-into-an-annual-expansion’ model has brought over the years. Destiny 2, through that continued support, has improved vastly. The weapons are better, there are more options, there are lots of things to do to the point of being overwhelming, and while famously Bungie has an issue with sunsetting content, there’s a lot of history for a new player to jump in and experience. When Destiny 2 came out in 2017, that was not at all true. In time, this continued incentive for a developer to work on a game closely and intimately does create a superior product. Perhaps best of all though, is that you can form your own communities of friends. My Destiny clan has become an integral part of my life, and while we have on-and-off times with the game, we all still speak daily. Whenever an expansion comes around, everyone comes back and puts time in for the following weeks. That’s always a highlight in my yearly gaming calendar. Getting two of those a year? That’s something to consistently look forward to. The model keeps developers and the community engaged Diablo 4 has already been laying the groundwork for the structure of its rollout with season releases. We’re in the midst of Season of the Malignant now, and Blizzard announced that Season of Blood is coming next. In reality, this road to annual expansions felt somewhat inevitable when we knew Diablo would be having three-month-long seasons. Malignant has been an alright holdover for those looking to continue to play and try out different things, but it’s not felt like it’s been a meaningful progression for the endgame of Diablo 4. It instead offers an alternate way to play, rather than a sense of broader momentum. However, with future seasons and continued support, their meaningfulness and content will adapt to community wants. These releases every three months or so keeps the live team at Blizzard focused and listening to the community. That’s why it’s important to air out grievances, which I do encourage. As someone who covers these live service games, that feedback does shape them – albeit, eventually. Inevitably different issues come up or bloat happens due to features being continually added, but it keeps both the community and developer engaged. The evolving world of Sanctuary If not most, at least many will probably agree they had fun in the Diablo 4 campaign. Personally, I think Blizzard did a great job with it. It showed restraint in the villains it used, had some interesting nuance with Lilith, and felt like a well-handled next chapter for the franchise. However, then we get to Season of Malignant. It doesn’t really offer a story to build out this universe and explore other aspects of it. It instead acts as more of a gameplay alternative to the base game. Ultimately the problem with seasons, at least for me, is they come with this sense of ‘starting over’. I’m not continuing the story of my Rogue who beat Lillith. We’re just milling around with another character for a couple of months. It makes it a little harder to get emotionally invested. An expansion, supposedly, will allow you to continue that original narrative. You’ll be able to bring things you earned forward and find out what’s happening in the universe of Diablo. What’s going on with Baal, Diablo, and Mephisto? That’s before you get into potentially adding new classes and the variety of gear on offer expanding too. Blizzard telling a longer-term story where you bring an adventurer through an evolving Sanctuary – for me, that’s what I want from Diablo 4. I want to see the story of Diablo 4 grow Of course, the root of the issue with all of this is the monetization. If there was a pledge that all of this would be free, as well as skins from the store becoming earnable in-game, people would rejoice. However, we all know that’s likely not the case. Gaming can be an expensive hobby, especially if you keep up with these live-service titles. The value of an expansion, battle pass, or skin is going to be different for everyone. It depends on their situation or what they want from the game. I’ll never begrudge anyone for not wanting to continue to spend on a game they bought. Blizzard has obviously pushed this quite hard in the past too, especially with something like Diablo Immortal. However, having been an engaged player in games with this kind of model, there are also benefits. The game will continue to be supported. It will improve. The issues facing the endgame will be ironed out as the developers have a vested interest in keeping people playing. They’ll be replaced with new problems, but that’s inevitable as improvement begets improvement. These expansions have to be good, of course, and the value has to feel worth it. Right now, we just have no indication as to what the size and scope of a ‘Diablo 4 expansion’ is. But conversely, this makes this backlash feel like it’s putting the cart before the horse – though, it’s understandable, as some players may have spent $20 on a skin for that horse. Personally, if an expansion does launch next summer, count me excited to jump into Diablo 4 again. I had a great time with the initial launch experience. If we get a new chapter and we start picking up threads left by the current story, that’s what I want. The gap between Diablo 3 and Diablo 4 was enormous. Now, we’ll get a Blizzard who’s engaged in telling this story for years to come. Even if I’m not playing every season, I’ll certainly be up for jumping into a big expansion release every year or so with my pals. To me, that’s value enough.

  • Diablo 4 players don’t know what to do with the gems they’re hoarding – Dexerto

    Diablo 4 players don’t know what to do with the gems they’re hoarding Blizzard EntertainmentDiablo 4 players are wondering what to do with the overabundance of gems they’ve been hoarding in the game’s stash. Gems have long been a Diablo staple, serving as another way for players to customize and buff various gear items. Diablo 4 separates them into colors, such as green Emeralds or blue Sapphires. And with a bit of in-game coin, users can socket and unsocket gems when visiting Jewelers. The process most notably comes in handy for buffing resistances or adding damage reduction stats. Over the course of the game, upgraded or higher-tier gems further amplify the customization possibilities. The problem is that gems constantly drop from random enemies and loot chests. For some reason, there are players who feel the need to pick up and hoard them all. Gem hoarders in Diablo 4 don’t know what to do with their loot “Could someone please explain wtf I’m supposed to do with all of these?” a Redditor asked the Diablo community while sharing a screenshot of their gem-filled stash box. The screenshot shows the player has two full rows in their stash packed with well over 100 gems of varying kinds. Evidently, they’ve run out of gear to socket them into. As expected, the user’s fellow Redditors were quick to point out that leaving gems behind is perfectly fine. “Put them back on the floor where you found them,” one person responded – their reply has more upvotes than the original post, as of writing. Someone else added, “Why are people picking up gems and then asking for a gem bag? You only need a few per character, they’re worthless and ridiculously abundant.” Hoarding gems in Diablo 4 is evidently frowned upon, especially given the limited inventory space. But some Redditors think holding on to gems is worth the extra effort, just in case new levels or Aspect changes are introduced in future expansions. As things presently stand, reserving stash space for gems seems a gamble that players must either take or ignore.

  • Diablo 4 players bash The Gauntlet for being another Season 3 disappointment – Dexerto

    Diablo 4 players bash The Gauntlet for being another Season 3 disappointment Blizzard EntertainmentDiablo 4 players have already had enough of The Gauntlet, which many think represents another disappointing Season 3 addition. Diablo’s all-new Gauntlet endgame content went live alongside the launch of Patch 1.3.3. Blizzard developers designed The Gauntlet as a non-linear dungeon meant to test every D4 player’s mastery and skill. Time limits keep things interesting, too, adding extra pressure for those chasing high scores on the dungeon’s leaderboards. Suffice it to say, The Gauntlet was intended as a way to spice up the endgame experience. However, the Diablo 4 community seems miffed by the latest addition as many label it yet another Season 3 letdown. Diablo 4 players disappointed by The Gauntlet, so far Discourse about The Gauntlet has taken over the Diablo subreddit. One Reddit post gaining lots of traction reads, “Gauntlet is straight garbage change my mind.” Another post mocks the new Gauntlet mode for feeling like little more than a sleep-inducing affair. Players wanted leaderboards but don’t like how they’ve been implemented through a mode whose dungeon layout, mob density, and rewards leave much to be desired. “This is probably the worst addition so far,” said one user who went on to call out the glitches and “junk loot” rewards. The user also shaded the number of times the update was delayed. Harsher critiques label Diablo 4’s Gauntlet a glorified Nightmare Dungeon reskin, with one person commenting, “Ok, I am glad to see that I am not the only one who thinks gauntlet is just another lazy reskin of something we have done 100x.” Others who were looking for a reason to return after Season 3’s unsatisfactory rollout said this won’t bring them back into the fold. “…I’m already done with the season. Gauntlet is way too boring to bring me back, just like AoZ was last season.” “Season 3 continues to disappoint,” wrote someone else, echoing the thoughts of a contingent of players who’ve tried the new endgame update. For now, it seems most are just hoping Diablo 4 Season 4 delivers. And said hopes remain pretty high, given previous promises of itemization changes arriving in the fourth season.

  • Why is Diablo 4’s Gauntlet mode deactivated? – Dexerto

    Why is Diablo 4’s Gauntlet mode deactivated? Blizzard EntertainmentBlizzard developers have deactivated Diablo 4’s Gauntlet mode for a limited time during the current season – here’s why. The Gauntlet endgame content launched early in March 2024 alongside the mid-season refresh for Season 3. Driven by leaderboards, this Diablo 4 game mode challenges players to overcome dungeon challenges that rotate on a weekly basis. With Season 4 on the horizon, players were looking forward to the Week 10 challenges, but they never went live. Users trying to access the mode at the start of Week 10 were instead met with a message reading, “Trials have ended for this week.” Amid the confusion, a Blizzard developer explained the situation and apologized for the lack of clarity. Why is Diablo 4’s Gauntlet mode off? Diablo Community Manager Adam Fletcher, aka PezRadar, explained why the Gauntlet didn’t receive an update on Tuesday, May 7 as expected. The developer told Diablo 4 players in a Blizzard Forums post that Gauntlets for Season 3 and future seasons won’t occur during the final week. This is because “the final week of the season would have some additional complexities during its wind-down period before we begin each new season.” In addition, Fletcher apologized for not keeping the community informed on the matter. But Diablo 4 users can expect the challenges to return during the first week of Season 4, which remains on track for its scheduled launch date on Tuesday, May 14.

  • Diablo 4’s Gauntlet mode saved after massive exploit – Dexerto

    Diablo 4’s Gauntlet mode saved after massive exploit Blizzard EntertainmentDiablo 4 developers have addressed the exploit that started plaguing The Gauntlet’s leaderboards shortly after launch. Not long after The Gauntlet went live, D4 players stumbled across an exploit that let them get a headstart on The Gauntlet without actually entering it. As such, those who took advantage of the glitch were able to achieve high scores on the mode’s leaderboards with minimal effort. Diablo content creator Rob2628 showcased the “Gauntlet Pre Lure Bug” in a recent Twitch stream. It didn’t take long for Blizzard to respond after these findings started making the rounds. Diablo 4 developers quickly fix ruinous Gauntlet exploit On March 12, Diablo 4 Community Director Adam Fletcher responded to a Reddit post that had called attention to the glitch. Through his PezRadar account, Fletcher informed players that Blizzard has a “fix for this early start on the gauntlet stuff for Week 2.” Fletcher further revealed that cheaters who used The Gauntlet exploit will be punished as their scores will no longer appear on leaderboard standings. He wrote, “We also have confirmed that anyone who uses this method to generate a score does not appear on the leaderboards in any way.” Hopefully, the Diablo 4 team’s swift action to address The Gauntlet exploit will greatly improve the leaderboard experience. Plus, the fix should alleviate the concerns of players who worried the “Pre Lure Bug” would ruin the mode. The Gauntlet didn’t get off to the best start to begin with, though. Shortly after its rollout, some members of the community quickly labeled it yet another disappointing endgame addition. With that in mind, it’ll be interesting to see how the mode fares as time goes on. The community also has more seasonal content to look forward to in the weeks ahead. Season 3 is on track to conclude on April 16, 2024.

  • Diablo 4 dev promises fix for long-running Fury Against Fate bug is imminent – Dexerto

    Diablo 4 dev promises fix for long-running Fury Against Fate bug is imminent Blizzard EntertainmentThe barricade bug in Diablo 4 that prevents players from progressing in Fury Against Fate is receiving a fix sometime soon, says one developer. UPDATE (August 9, 2:05 PM CST): Community lead Adam Fletcher has clarified that the Fury Against Fate fix will actually launch alongside 1.1.2, which is “coming up very soon.” The original story continues as follows: For weeks, a bugged barricade has halted player progress in the Fury Against Fate side mission. During the mission in question, players must dismantle an Elite Gore-Soaked Barricade to continue pushing forward. It seems a simple enough task, yet many users across all platforms have found bringing down the obstacle impossible. In most cases, neither basic attacks nor special abilities will do the trick. While some players found temporary workarounds that fix the issue on both PC and console, many still await a patch from Blizzard. Thankfully, it seems such patience will soon pay off. Diablo 4 dev says a Fury Against Fate bug fix is coming soon In a post on his personal Twitter account, Diablo community lead Adam Fletcher revealed that another D4 hotfix will go live “sometime this week.” The developer says Blizzard is aware of the long-running Fate Against Fury bug and will “try” to address it in the upcoming hotfix. Fletcher’s full post reads as follows: The developer’s use of “try” suggests that a remedy for Diablo 4‘s frustrating Fury Against Fate glitch isn’t guaranteed for the next patch. At the very least, users can rest assured that it’s a matter Blizzard is actively working to resolve. One major update has already arrived this week in the form of Diablo 4 Patch 1.1.1. The update landed on Tuesday, August 8, introducing class adjustments and Nightmare Dungeon-affecting gameplay changes. Improvements related to the latter have especially gone over well with players thus far. Now many Diablo faithful await news on Season 2, which should kick off sometime in October since Season 1 will come to a close on Monday, October 9.

  • Diablo 4 barricade bug locks player out of Fury Against Fate quest – Dexerto

    Diablo 4 barricade bug locks player out of Fury Against Fate quest Blizzard EntertainmentBecause of a bugged barricade, Diablo 4 players are having trouble completing the Fury Against Fate side quest. Diablo 4’s barricades are strongly disliked among fans, especially because of how often the obstacles pop up along roads. Worst still, getting around the barricades requires their total destruction, which can significantly slow down the pace of travel. Riding mounts doesn’t help in this regard either, since there’s no mechanic that allows horses to hop over the road barriers. Unfortunately, the biggest headache comes from users being unable to progress in a side quest because of an unbreakable roadblock. Diablo 4’s Fury Against Fate side quest is glitched A Reddit user recently shared footage of a frustrating Diablo 4 bug that’s preventing them from progressing a side quest. The mission in question, Fury Against Fate, at one point requires the player to take down an Elite Gore-Soaked Barricade. As seen in the video below, the barricade’s health meter isn’t budging, despite the Redditor’s flurry of attacks. According to several replies to the post, this glitch isn’t exactly uncommon. And, apparently, it’s been around for quite a while. Blizzard Entertainment has yet to address the issue as of writing, but some users claim to have found a temporary workaround. How to fix the Fury Against Fate bug A different Reddit post states that PC users struggling with barricades in Diablo 4’s Fury Against Fate missions should try the following method: Ensure the game is in windowed or borderless window mode – Set the minimum background FPS to 1FPS – Relog outside of the cave – Click on the cave entrance and tab out, then wait until everything fully reloads at 1FPS – Speak to the NPC and tab out again – Wait until they start shouting, then continue with the quest – Another user says the following works on both consoles and PC: Abandon the quest – “Set a load of stuff downloading/streaming on the console and other devices” – Log in again – Pick up the quest and continue on. – Supposedly, a “high ping” solves the problem without issue for reasons unknown. Consider it yet another of Diablo 4’s many mysteries. With the Season 1 content on the horizon, players can only hope that issues like this won’t persist for too much longer.

  • Diablo 4 free on Steam this week for Thanksgiving – Dexerto

    Diablo 4 free on Steam this week for Thanksgiving Blizzard, ValveBlizzard has made Diablo 4 free on Steam for the next week and those who buy it can take advantage of a 40% discount. Diablo 4 now has a ‘play for free’ button added to its Steam page, letting players enjoy the game for free for a week before deciding if they want to purchase the full version or not. Those who do will be able to take advantage of a 40% discount on Steam, making now an ideal time to try/purchase the game for those who were planning to do so. Blizzard has revealed that the free trial will only last for one week and will end on November 28 at 10 am PT / 1 pm ET / 6 pm GMT. Players will only be able to reach level 20 and won’t be able to level up beyond that point until after they purchase the discounted game. However, this should be enough to make an informed decision about whether or not to buy the full game. Diablo 4 was released to positive reviews but had a shaky first season. The game is currently in its second season which has been far more well-received than its predecessor. It also adds a new vampire-themed questline to play. Season 2 of Diablo 4 will be running until January 2024 and the first expansion, Vessel of Hatred is planned for late 2024. It will see the return of Mephisto and his efforts to conquer Sanctuary.

  • Diablo 4 finally coming to Game Pass as Xbox adds Activision Blizzard games – Dexerto

    Diablo 4 finally coming to Game Pass as Xbox adds Activision Blizzard games Blizzard EntertainmentMicrosoft have announced that Xbox & PC will be getting Diablo 4 on Game Pass, with it being the first of what could be many games from Activision Blizzard coming to the service. Microsoft acquiring Activision Blizzard marked for one of the biggest video game-related acquisitions of all time, and the massive, almost 70 billion dollar deal has come with some growing pains. Between Microsoft laying off around 1900 employees and the deal for the acquisition itself getting held up in the UK for a while, the road to getting Activision Blizzard’s blockbuster titles on Game Pass hasn’t been a smooth one. However, Diablo 4 is finally coming to both Xbox and PC Game Pass now that the game’s been out for a while. And, if this trend continues, other big hitters like Call of Duty may follow. Diablo 4 finally arrives on PC and Xbox Game Pass Despite the game getting some flak from the community for its end game and Seasonal content as of late, the game itself has been a smash hit. It sold millions of copies at release, and many of those who bought the game thoroughly enjoyed its campaign and gameplay as they made their way through the main story. And, now that the game has some more content under its belt, Xbox have decided to make it available on Game Pass for both PC and Xbox. For those who haven’t hopped into the game yet, this is the perfect opportunity. Xbox had this to say about the move in their official statement: “There will be even more to play as we begin to fulfill our commitment to offer Activision and Blizzard games with Game Pass, both new releases and classic games from its legendary catalog. “We’re happy to share that Diablo IV will be available to play by the 34 million Game Pass subscribers on both PC and Xbox consoles beginning March 28! This is only the start of Xbox players being able to enjoy Activision and Blizzard games on Game Pass – we look forward to sharing more soon.” This game is just the first of many that’ll be coming to Game Pass from Activision Blizzard’s library, but that raises the question of which ones will be coming first. Activision has a massive catalog of titles they’ve published in past years, but it remains to be seen if big releases like the yearly Call of Duty games make it to the service. Diablo 4 will be arriving on Game Pass on March 28, 2024. Those who want to give it a shot won’t have to wait long.

  • Diablo 4 fans slam Blizzard as DDoS attacks leave them unable to play – Dexerto

    Diablo 4 fans slam Blizzard as DDoS attacks leave them unable to play BlizzardDue to a series of DDoS attacks, servers for Blizzard games have been having trouble. Players have slammed Diablo 4 for its always-online requirement restricting their ability to play the game. Diablo 4 is a game that requires a massive time investment to get anywhere with. Even getting through the main story is a lengthy proposition, and getting good end-game gear on your character with the right build takes even longer. So, it goes without saying that fans of the series who are busy would like to play whenever they have the time. People who have long work weeks look forward to spare time on the weekends that they can spend molding their character into what they want them to be. However, when Blizzard’s servers were hit by DDoS attacks, many were left unable to log in and play the game during those precious weekend hours. This led to players calling out Blizzard’s always online model and saying that it shouldn’t be required for those looking to grind on their own. Diablo 4 players bash “always online” amid DDoS attacks Many modern live service titles have an “always online” requirement built into them, meaning that players have to have an internet connection in order to play them. Even if they plan to play on their own. This goes both ways, however, as players are also unable to access the game if servers are down. Not only does this raise concerns about what would happen at the point that game servers go down for good, but also what happens in the case of what’s been happening recently with DDoS attacks affecting Blizzard. While nothing can be done while the attacks are happening, Diablo 4 players are hitting out at Blizzard due to a game that can be enjoyed by yourself having an always online requirement. Diablo 3 had a similar design back when it was first released. Always online was much less common at the time, but D3’s launch really showed how many issues that model could bring with the game being all but unplayable after its initial launch. Some players have even expressed that they’d love to be able to play the game offline even with the option for playing online available for them. “Honestly, if I never saw any of y’all zipping around…I’d be perfectly content.” commented one user. While this would surely impact one’s ability to complete world events, it’s also an option many players would love to have. “Give the people offline mode! I don’t need PvP, I’m just trying to level and gear up like most other non-pro gamers.” another user commented. It’s hard to say when, if ever, Diablo 4 will get an online mode. However, server downtime due to factors outside of Blizzard’s control have certainly showed the flaws in requiring players to be connected to servers in order to play.

  • Diablo 4 fans jealous of player’s Season 3 bug: “I would pay actual money for this” – Dexerto

    Diablo 4 fans jealous of player’s Season 3 bug: “I would pay actual money for this” Blizzard EntertainmentOne lucky Diablo 4 player has come into Season 3 with a visual bug that offers something players have been asking for since launch. Though we suppose luck is subjective here. Diablo 4 Season 3 is officially live and players are pouring back to discover what the aptly named Season of the Construct has to offer. Along with a brand new Battle Pass to grind through, this new season comes with a new story focused on the mystical elemental constructs of the famed Sorcerer Zoltun Kulle. Thanks to an interesting new mechanic that sees players saddled with a mechanical companion known as the Seneschal, players will never be alone in Diablo 4 Season 3. Of course, to counter the spike in power it’s sure to offer, Blizzard has launched a new patch complete with balance changes for each class and some bug fixes. Although, that doesn’t mean the game is free of bugs. Reddit user u/Freeloader_ kicked off Diablo 4 Season 3 with a visual glitch that zoomed the Isometric view way out. Interestingly, Diablo 4 players didn’t respond to the bug with tirades about a broken game, as would happen in ‘the before times’. They were actually pretty envious of the player’s new perspective with some going as far as to call them “lucky”. “I would pay actual money for this,” one jealous user commented. “Never close it. You’ve got a good thing going,” suggested another. Diablo 4 players have been requesting options for a zoomed-out perspective since the game’s launch. Many players in the comments are urging u/Freeloader_ to keep the situation quiet, lest it be “fixed” in one of Diablo 4 Season 3’s later patches. “Stop talking about it or they’re gonna patch it,” one player cautioned. “Shhh don’t tell anyone,” joked another. The bug is reminiscent of another in the game that existed prior to the launch of Diablo 4 Season 3. When fighting a boss, the game’s camera remained in the zoomed-out perspective used when fighting large enemies and returned to normal after entering a dungeon. u/Freeloader_ has qualified that they’ve fought no bosses at this early point in the season, and have entered dungeons but the camera position remains the same. Here’s hoping Blizzard decides to ignore this one for the “lucky” few who experience it.

  • Diablo 4 fans get nostalgic after discovering classic location on map – Dexerto

    Diablo 4 fans get nostalgic after discovering classic location on map Blizzard EntertainmentDiablo 4 players have found what they believe to be Kurast Docks on the Diablo 4 map, which has got them hyped for the DLC and nostalgic for Diablo 2. Diablo 4: Vessel of Hatred will see players return to Kurast, the capital city of the Nahantu region and home to the Witch Doctors and Spiritborn classes. This was the location Mephisto’s army attacked in Diablo 2 before he was sent back to Hell. As Diablo 4 features a more open world than previous games, much of the Sanctuary’s largest continent is already explorable in the game. However, the region of Kurast was locked and shrouded on the world map. Now that the DLC draws closer and releases in October, players are examining the shape of the map, along with footage from the DLC shown at the Spiritborn reveal, and believe they have identified where Kurast Docks will be. One posted on Reddit showing the world map next to a render of Kurast from Diablo 2: This led fans to feel a surge of nostalgia for the location and to get hyped about returning to Kurast many years later, in the game and real life. One player said: “This is going for be interesting because during the game a lot of the little “districts” on the d4 map are actually like whole-ass zones in other Diablo games. I liked seeing places I’d been through in d3 like that in d4 just that little nudge of nostalgia”. Others simply exclaimed they “can’t wait” or quoted classic dialogue from Diablo 2 such as: “Welcome traveler. I hope you brought your wits with you, for sanity is in short supply here” and “Damnit, I told you all to leave me alone!” Some fans were less enthused about returning to the complicated jungles of the region but were excited to see how it was recreated, saying: “Tbh, I find Kurast in D2 kinda depressing, and getting lost in its jungle was a headache. That aside, let’s see how D4 will do Kurast in the upcoming expansion.” Kurast was defended by the Iron Wolves in Diablo 2, who played a role in the fourth season’s story of Diablo 4. The region was decimated sometime after this game, so it’ll be interesting to see how it’s changed in the Vessel of Hatred DLC – and what Mephisto has planned.

  • Diablo 4 fans defend “dope” Spiritborn class from criticism – Dexerto

    Diablo 4 fans defend “dope” Spiritborn class from criticism Blizzard EntertainmentDiablo 4’s Spiritborn class, for the Vessel of Hatred DLC, has been revealed and fan response has been mixed. However, many are looking forward to trying it out. When Vessel of Hatred and the Spiritborn class were first announced, it became clear that players were returning to Kurast in the DLC, a jungle region that Mephisto terrorized back in Diablo 2. The location is also home to the Witch Doctor class, who joined the Nephalem in Diablo 3 to push back against the tides of Hell. The Witch Doctor felt like the logical choice of class to return in the Diablo 4 DLC. However, the class is primarily a summoner, and this role is already taken in Diablo 4 by the Necromancer and Druid. This caused Blizzard to go back to the drawing board and create a new class, the Spiritborn. Revealed during a live stream on July 18, 2024, the Spiritborn was revealed in all its glory and was announced to be a hybrid class, borrowing from the Witch Doctor and the Monk class, also from Diablo 3. This resulted in a surge of negative feedback for Blizzard, with some players accusing the class of being too derivative. However, since then, other players have chimed in defending and even praising the Spiritborn. Tackling the negative view of the community head-on in a Reddit thread, one user said: “Spiritborn looks dope, can’t wait to play him on October. He is his own thing. Not Monk, Druid, Witch Doctor, Rogue, Assassin, Amazon, Etc. Spiritborn is Spiritborn. His abilities and gameplay looks very unique.” Some players seemed to accept that the character was indeed derivative, but accepted it anyway, saying: “Jungle Monk looking good! 8/10”. And: “Monk Doctor. If you havent played D3, I can see why you would think its none of those things. If you have played D3, I’m not really sure what reveal stream you watched because its really a pretty solid combination of the two. Not saying that in a bad way at all. Those are my two favorite classes in one now. I’m pumped.” Another also enjoyed the class being similar to the Witch Doctor, but with a new spin on the class, saying: “Witch Doctor was my FAVORITE class in Diablo and Spiritborn is giving those vibes. Spiritborn is like Witch Doctor but less Necromancy and more “Druid” / wholesome nature vibes. I love it.” Of course, some players were still sitting on the fence, with one saying: “Meh, bit feels a bit uninspired. Feel they could’ve done better creating a Jungle theme character.” And another said: “It’s just reskinned monk.” The Spiritborn hails from the same region as the Witch Doctor, so there was always going to be some overlap. Also, the Monk is a character class that’s been requested by fans, so it made sense for Blizzard to create a hybrid class. While the Spiritborn may not be original enough for some players, those who enjoy the Monk and Witch Doctor classes in older Diablo games may find a lot to love about it. It’ll also be fun to see which class follows them next year.

  • Diablo 4’s Helltides mistakenly drop “unfinished items” following Season 4 update – Dexerto

    Diablo 4’s Helltides mistakenly drop “unfinished items” following Season 4 update Blizzard EntertainmentDiablo 4’s Eye of the Depths Amulet is an unfinished item, yet players keep finding them in Helltide drops. Datamined information from Diablo 4’s Season 4 update highlighted a host of changes, thanks to the raw data obtained by Wowhead. Based on the information, items such as Amulets underwent quite a bit of tinkering between seasons. The leak also showed that Blizzard developers had been working on a new Amulet, the Eye of the Depths. This Level 76 Unique boasts 925 Item Power and provides 25 percent resistance to all elements. However, since the game client labels it a work in progress, no one expected to see it in Season 4. Several players have picked up the Amulet in Helltide drops. A user named Rikukun posted a screenshot of their find in the Diablo 4 subreddit, noting that the “unfinished item” had somehow found its way into the live game. The player later shared a follow-up post to prove they’d held the Amulet in their Barbarian character‘s inventory. As shown in the above screenshot, the item description labels Diablo 4’s Eye of the Depths Amulet as a “WIP,” or work in progress. While several stats appear in list form, one is marked as “TBD.” Evidently, this particular item went live much earlier than anticipated. Other players have also encountered the Eye of the Depths, given a PC Bug Report on the official Diablo 4 Forums page. Multiple people responded to the post saying they’d also picked up the mysterious Amulet. One person even pondered whether going “somewhere on water to activate the [item’s] power.” Thus far, it doesn’t seem as though anyone has managed to prove such a theory correct. Blizzard launched Diablo 4’s Loot Reborn update on May 14, introducing sweeping changes to the itemization system and crafting mechanics. So far, the community has shouted Loot Reborn’s praises, with some cheering that the ARPG “finally feels good” to play.

  • Diablo 4 expert claims playing Vessel of Hatred restored his hope in Blizzard – Dexerto

    Diablo 4 expert claims playing Vessel of Hatred restored his hope in Blizzard Blizzard EntertainmentDiablo 4 expert Raxxanterax has shared why a Vessel of Hatred preview and his time talking with the team at Blizzard restored his faith in the game’s future. Feelings of doom and gloom have pervaded the Diablo community since D4’s launch in June 2023. Seasonal updates didn’t start off on the right foot, balance-related issues regularly disrupt the flow of things for some players, and not everyone’s gung-ho about the state of features like Helltides. While Season 5 details have injected a bit of optimism into the community, many can’t help but wonder how the Vessel of Hatred expansion will shake things up. Thus far, Blizzard has only shown the DLC’s Spiritborn class, which a contingent of fans believe looks too similar to older classes. Content creator Raxxanterax has a different outlook on the game’s future after visiting the Xbox offices in Seattle to check out Vessel of Hatred. In a video following the Spiritborn reveal, Raxx laid out several reasons as to why he thinks Diablo 4 has a bright future. For one, he was especially impressed by the team and its dedication to Diablo on a fundamental level. The content creator applauded how Blizzard’s been responding to feedback, with the Public Test Realms for Seasons 4 and 5 highlighting the studio’s commitment to addressing issues as early as possible. Since the crew’s spent much of the year reworking existing features like itemization, Raxx is also looking forward to Diablo 4 developers finally having an opportunity to actually create new content. Spiritborn may serve as only the tip of the iceberg. While playing Vessel of Hatred, the YouTuber noticed a “certain level of polish to the Spiritborn… and the expansion,” which he says isn’t on display in the base experience. Even the way the new class moves in a demo version “felt like a higher tier than other things in the game,” he added. Raxx extended praise about the DLC’s polish to its new color palette as well, which incorporates greenery and other colors distancing it from D4’s red and black aesthetic. According to the YouTuber, even the quest markers have more color. If he’s right, Vessel of Hatred could “bring polish to the game that we just haven’t seen so far.” Raxx also noted that Blizzard’s obviously holding back details about the expansion, a response to some fans questioning the $40 price tag since only Spiritborn has been shown, thus far. It seems the developers have surprises in store for players to experience when Vessel of Hatred launches. Rumors already point to a supposed level cap increase and Paragon changes. But, while Raxx couldn’t share much about what else is coming, he teased that he came back from Seattle “feeling better about Diablo 4 than when [he] went.”

  • Diablo 4 expert reveals early pick for best Season 4 class – Dexerto

    Diablo 4 expert reveals early pick for best Season 4 class BlizzardDiablo 4 Season 4 is so close we can taste the demon blood and a major community figure has just announced their pick for the best class this season. Diablo 4 players worldwide are gearing up for the imminent launch of Season 4: Loot Reborn. The long-awaited itemization rework looks set to blow the meta options wide open. In previous seasons of Diablo 4, a clear choice has always arisen as far as what the best class to play is. We’ve seen the Ball Lightning Sorcerer, billion damage Druids, and most recently, HOTA/Charge Barbarian. Now that we’re on the eve of battle, YouTuber Raxxanterax has gone all in and bet on what they think is the best Class for Diablo 4 Season 4. It’s time for the dawn of the Necromancer. In their latest video, Raxxanterax took a look at the considerable updates to all five of Diablo 4’s classes. Taking metrics like ease of leveling, time invested in progression, survivability, and how quickly they can clear world events into account, Necromancer stood out from the pack. The Class received a major buff to its minion build options during the Season 4 PTR that looks to have been largely untouched in the final patch. Necromancer has massive “single-target potential” according to the YouTuber, as well as a bunch of survivability options thanks to Shields and Blood Mist. For this reason, the content creator has picked a minion-based Necromancer as the best build and class for Diablo 4 Season 4. Raxxanterax is a trusted figure in the Diablo 4 community with a tonne of reps and Hardcore experience so they are generally a trusted source for analysis. Of course, this theory crafting is based on the Season 4 patch notes and live gameplay may see another contender arise. All five of Diablo 4’s classes usually have solid potential in the endgame and players are by no means locked into Necromancer for Season 4 efficiency.

  • Diablo 4’s expansions won’t punish players for skipping seasons – Dexerto

    Diablo 4’s expansions won’t punish players for skipping seasons Blizzard EntertainmentDiablo 4 developers have assured users they won’t be punished for playing the expansions yet skipping the seasonal stories. The first paid expansion for Diablo 4 – Vessel of Hatred – won’t arrive until sometime in late 2024. Most notably, the DLC will mark the return of Mephisto; it’s also possible the adventure will take place in the Kurast location from Diablo 2. But by the time wanderers embark on this particular adventure, Diablo 4 will have gone through several seasons of content. The first and second seasons alone have ushered in a whole host of changes, as well as explored new narratives within Sanctuary. What about D4 users interested in the Vessel of Hatred despite ignoring the seasonal updates? According to Blizzard developers, they’ll have nothing to worry about when the time comes. Diablo 4’s expansions and seasonal stories won’t be connected In an interview with GamesRadar, Quest Designer Nathan Scott clarified whether or not D4’s seasonal content will tie into expansions such as Vessel of Hatred. The simple answer is that they won’t have any connection at all. Scott told the publication Blizzard aims to ensure that each season works independently of the others. If a player skipped, say, Season 2, they won’t have any problem jumping into Season 3. Thus far, the thinking is that seasons and expansions will similarly avoid talking to each other. “So far, the philosophy has been to approach each season separately. One thing we feel strongly about is, if you miss a season, it’s okay… we don’t want you to feel like you’re missing out on important story chunks,” the developer explained. Scott continued, “So it’s unlikely we do any related things later down the line. But that being said, we’re always looking at ways to make seasons feel unique and a good experience.” At the time of writing, Diablo 4 developers have yet to lay out specific plans for future expansions. Though Vessel of Hatred is a known quantity, details such as an official release date and the content coming to it remain shrouded in mystery. But that much should change in the not-too-distant future since the DLC’s slated for a late 2024 rollout. When it does arrive, at least players won’t have to worry about missing pertinent information if they steer clear of the seasonal updates.

  • Diablo 4: Everything we know about World Boss spawn times, locations & more – Dexerto

    Diablo 4: Everything we know about World Boss spawn times, locations & more BlizzardWorld Bosses are extremely powerful creatures in Diablo 4 that will require you to have a strong group of players in order to defeat them. Here’s every World Boss in the game, including their spawn times and locations. One of the most beloved elements of the Diablo franchise is having the chance to team up with other players to take down powerful bosses, and in Diablo 4 those are World Bosses. These mammoth creatures only spawn at specific times in the game, so you can’t just challenge them whenever you please. If you want to be prepared to take them all on, we’ve got a rundown of everything you need to know in this guide. Here are all the World Bosses you can find in Diablo 4, including their spawn times and locations. All Diablo 4 World Bosses: Locations There are three World Bosses in Diablo 4, with each having a different location. On top of this, they all have a relatively short Spawn Time, with all World Bosses giving players a notification 15 minutes before they spawn. You can check out all the details below. All Diablo 4 World Boss spawn times The Diablo 4 World Bosses spawn at the below times from what we’ve seen. However, this is liable to change and isn’t an exact science. Essentially, the bosses don’t rotate, rather they appear at roughly these times each day: BST: 1:23AM / 7:23 AM / 1:23 PM / 7:23 PM – PST: 5:23AM / 11:23 AM / 5:23 PM / 11:23 PM – EST: 2:23AM / 8:23 AM / 2:23 PM / 8:23 PM – AEST: 4:23AM / 10:23 AM / 4:23 PM / 10:23 PM – CEST: 2:23AM / 8:23 AM / 2:23 PM / 8:23 PM – If this changes in any way we’ll be sure to update this guide with the new information. There you have it, those are all the available World Bosses in Diablo 4 along with their locations and spawn times. While waiting for your favorite boss to spawn, take a look at some of our other handy Diablo 4 guides and content: Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: Where to find all Legendary Aspects – Dexerto

    Hunting for Aspects in Diablo 4 but want to know what each item does? Our Diablo 4 Legendary Aspect guide reveals how each Aspect can enhance your gear and where they can be found.\n\n\n\nAspects are special items in Diablo 4 that allow rare equipment to be upgraded to legendary status, improving it exponentially and making it useful in the endgame. Many dungeons in the game offer an Aspect item as a reward for clearing it and these special items can be attached to your gear, providing very specific upgrades that will help you perfect your build.\n\n\n\nMost Aspects in Diablo 4 are tailored to a specific character class, but others are general and can be used with any. Players looking to create a build that focuses on certain skills will want to seek out the Aspects that compliments it. \n\n\n\nSo below, we’ve detailed every dungeon that contains an Aspect reward in Diablo 4, and what each one does.\n\n\n\nContents\n\n\n\n\nFractured Peaks Aspects\n\n\n\nScosglen Aspects\n\n\n\nKehjistan Aspects\n\n\n\nDry Steppes Aspects\n\n\n\nLegendary drops\n\n\n\n\nMany of Diablo 4’s dungeons contain Aspect rewards.\n\n\n\nFractured Peaks Aspects\n\n\n\nHere are all the dungeons in Diablo 4’s Fractured Peaks region and the Aspect rewards they offer.\n\n\n\nDungeonClassAspectEffectMercy’s ReachNecromancerBlood Seeker’s AspectBlood Lance deals 15% increased damage to its primary target per lanced enemy.Caldera GateAnyEluding AspectAfter decompose spawns a corpse, gain ten essence.Derelict LodgeRogueAspect of Explosive VerveYour grenade skills count as trap skills. Whenever you arm a trap or drop a grenade, you gain 10% movement speed for three seconds.Nostrava DeepwoodNecromancerFlesh-Rending AspectAfter decompose spawns a corpse, gain ten essence.Cultist refugeSorcererFlamewalker’s AspectComing into contact with your firewall grants you 15% movement speed for four seconds.Tormented RuinsDruidAspect of the UnsatiatedAfter killing an enemy with shred, your next werewolf skill generates 20% more spirit and deals 20% increased damage.Lost ArchivesAnyAspect of the ProtectorDamaging an elite enemy grants you a limited damage barrier for ten seconds. This effect can only happen once every 30 seconds.Defiled CatacombBarbarianAspect of Tempering BlowsAfter swapping weapons six times, gain fortify.Forbidden CityDruidNighthowler’s AspectBlood Howl increases critical strike chance by 5%. In addition, Blood Howl also affects nearby companions and players for three seconds.Kor Dragan BarracksBarbarianAspect of AnemiaDirect damage against bleeding enemies has a chance to stun them for two seconds.Light’s WatchSorcererAspect of ConflagrationWhile channeling Incinerate, your burning damage is increased.MaulwoodBarbarianSlaking AspectYou have a chance to gain 20 fury when Rend deals direct damage to at least one bleeding enemy.Forsaken QuarryRogueAspect of Encircling BladesFlurry damages enemies in a circle around you and deals increased damage.Black AsylumNecromancerAspect of TormentCritical strikes with bone skills increased your essence regeneration for a short period of time.Immortal EmanationDruidMangled AspectWhen you are struck as a Werebear you have a chance to gain one spirit.Hallowed OssuaryBarbarianAspect of Unrelenting FuryKilling an enemy with a core skill refunds 10% of its base fury cost. Can only happen once per skill cast.Anica’s ClaimDruidStormclaw’s AspectCritical strikes with shred deal 20% of the damage dealt as lightning damage to the target and surrounding enemies.Hoarfrost’s DemiseNecromancerBlood-bathed AspectBlood Surge’s nova echoes again after a short delay, dealing 60% less damage.Rimescar CavernNecromancerAspect of Plunging DarknessBone Prison spawns a pool of blight that deals damage over six seconds.Dead Man’s DredgeSorcererAspect of Piercing ColdIce Shards piece enemies, dealing less damage per subsequent enemy hit.Kor Valar RampartsRogueBlast-Trapper’s AspectLucky Hit; dealing direct damage to enemies affected by Trap skills has up to a 30% chance of making them vulnerable.Recharging AspectSorcererRecharging AspectEach time Chain Lightning bounces off you, gain mana.Sanguine ChapelRogueEnergizing AspectDamaging an elite enemy with a basic skill generates energy.\n\n\n\nAspects can change gear from Rare to Legendary.\n\n\n\nScosglen Aspects\n\n\n\nHere are all the dungeons in Diablo 4’s Scosglen region and the Aspect rewards they offer.\n\n\n\nDungeonClassAspectEffectWhispering PinesNecromancerBlood Seeker’s AspectBlood Lance deals 15% increased damage to its primary target per lanced enemy.Jalal’s VigilRogueBladedancer’s AspectTwisting Blades orbit for a short time after they return to you, dealing 10% of the damage per hit; can increase up to 20% based on the distance.Feral’s DenDruidAspect of QuicksandEarth skills slow enemies hit by 25% for five seconds.Twisted HollowRogueShadowslicer AspectWhen you cast Dash, a Shadow Clone is spawned at your location; the clone also casts Dash, dealing 25% of the base damage.HiveNecromancerAspect of Swelling CurseBone Spirit deals increased damage based on the distance traveled, up to 15%Mariner’s RefugeDruidOvercharged AspectLucky Hit; up to a 10% chance when dealing lightning damage to overload the target for three seconds; any direct damage you deal causes them to pulse and hit surrounding enemies.AldurwoodNecromancerAspect of ReanimationYour Skeletons gain increased damage while alive; up to 20% after 10 seconds.Maddux WatchSorcererCharged AspectPlus 10% movement speed for four seconds when you collect Crackling Energy.Garan HoldBarbarianAspect of the Dire WhirlwindPlus 5% Whirlwind critical chance for every second that it’s channeled, up to 20%.OldstonesAnyEdgemaster’s AspectSkills deal up to 10% increased damage based on your available primary resource when cast; maximum benefit (10%) when you have full primary resource.Luban’s RestRogueCheat’s AspectTake 15% less damage from crowd-controlled enemies; gain +15% movement speed for two seconds whenever a crowd-controlled enemy deals direct damage.Vault of the ForsakenNecromancerRequiem AspectPlus 3 maximum essence per active minion.Domhainne TunnelsSorcererAspect of EfficiencyCasting a basic skill reduces the cost of your next core skill by 10%.Sarat’s LairSorcererSnowveiled AspectCasting Ice Armor makes you unstoppable for two seconds.Penitent CairnsBarbarianDeath Wish AspectGain X Thorns while Berserking.Raethwind WildsAnyAspect of Inner CalmDeal 5% increased damage for each second while you’re standing still; up to 30%.Sunken RuinsBarbarianAspect of Ancestral ForceHammer of the Ancients quakes outward, dealing a percentage of its damage to enemies.StockadesDruidCrashstone AspectEarth skills deal +40% more damage to crowd-controlled enemies.Demon’s WakeRogueAspect of Uncanny TreacheryDealing direct damage to a dazed enemy with an Agility skill grants Stealth for four seconds; breaking Stealth with an attack grants +15% control impaired duration reduction for four seconds.Broken BulwarkAnyGhostwalker AspectWhile unstoppable and for four seconds thereafter, gain +10% movement speed and the ability to move freely through enemies.Flooded DepthsNecromancerAspect of the Empowering ReaperCritical strikes from Sever have a 10% chance to spawn a pool of Blight that deals 20% bonus damage; can only happen once every three seconds.Calibel’s MineBarbarianAspect of the Relentless ArmsmasterPlus 20% fury generation while all damage bonuses from the Walking Arsenal passive are active.Howling WarrenRogueAspect of Arrow StormsLucky Hit; your Marksman skills have up to a 10% chance to create an Arrow Storm at the target location, dealing X damage over three seconds; you can have up to five active Arrow Storms.Wretched DelveSorcererAspect of Static ClingCharged Bolts have a 15% chance to be attracted to enemies; Charged Bolts last 300% longer.UnderrootAnyAspect of the ExpectantAttacking enemies with your basic skill increases the damage of your core skill by 5%, up to 30%\n\n\n\nEvery character class has specific Aspects.\n\n\n\nKehjistan Aspects\n\n\n\nHere are all the dungeons in Diablo 4’s Kehjistan region and the Aspect rewards they offer.\n\n\n\nDungeonClassAspectEffectTome of the SaintsSorcererIncendiary AspectLucky Hit; Burning damage has an up to 5% chance to restore +10 mana.Sepulcher of the ForswornNecromancerHulking AspectYour Golem has a 1% chance to reduce its active cooldown by two seconds, and a 1% chance to spawn a corpse each time it damages an enemy with its normal attack.Sunken LibrarySorcererAspect of ControlDeal +30% more damage to immobilized, stunned, or frozen enemies.Shivta RuinsAnyWind Striker AspectCritical strikes grant +8% movement speed for one second, up to six seconds.Collapsed VaultDruidAspect of Cyclonic ForceCyclone Armor also grants physical damage reduction; Cyclone Armor is also applied to all nearby allies.InfernoRogueVengeful AspectLucky Hit; making an enemy vulnerable has up to a 30% chance to grant +3% increased critical hit rate for three seconds, up to 9%.Sirocco CavernsBarbarianAspect of Echoing FuryShout skills grant +2 fury per second while active.Abandoned MineworksAnyAspect of RetributionDistant enemies have an 8% chance to be stunned for two seconds when they hit you; deal 20% increased damage to stunned enemies.Halls of the DamnedAnyAspect of DisobedienceGain +0.25% increased armor for four seconds when you deal any type of damage; stacks up to 25%.Fading EchoDruidSkinwalker’s AspectGain X life when you use a Shapeshifting skill that changes your form; if you are at full life, gain the same amount as Fortify instead.Heretics AsylumBarbarianVeteran Brawler’s AspectEach time a core skill deals direct damage to an enemy, your next Charge or Leap deals +15% increased damage, up to 225%.Forgotten RuinsBarbarianIron Blood AspectGain 2% damage reduction for each nearby bleeding enemy; up to 10% maximum.Corrupted GrottoNecromancerAspect of Grasping VeinsGain +10% critical strike chance for six seconds when you cast Corpse Tendrils; deal +30% bonus damage to enemies affected by Corpse Tendrils.Uldur’s CaveNecromancerAspect of the DamnedDeal +30% increased Shadow damage to enemies afflicted by Decrepify and Iron Maiden.Hakan’s RefugeBarbarianRelentless Berserker’s AspectLucky Hit; damaging an enemy with a core skill has up to a 22% chance to extend the duration of Berserking by one second; this duration is doubled if you land a critical strike with your core skill.Putrid AquiferSorcererAspect of the UnwaveringTaking direct damage has a 2% chance to reset the cooldown of your defensive skills.Prison of CaldeumRogueOpportunist’s AspectWhen you break Stealth with an attack, drop a cluster of exploding Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.ConclaveDruidAspect of the Changeling’s DebtDamaging a poisoned enemy with a Werebear skill instantly deals 120% of the poisoning damage and consumes the effect.Yshari SanctumAnyNeedleflare AspectGrants a 20% chance for Thorns damage to also affect all enemies around you.Crusaders’ CathedralDruidStormshifter’s AspectWhen Hurricane is active, gain +2 ranks to your Shapeshifting skills.Deserted UnderpassNecromancerTorturous AspectEnemies afflicted by Iron Maiden have a 15% chance to be stunned for one second whenever they deal direct damage.\n\n\n\nYou’ll need to enter and complete the dungeon to unlock the Aspect.\n\n\n\nDry Steppes\n\n\n\nHere are all the dungeons in Diablo 4’s Dry Steppes region and the Aspect rewards they offer:\n\n\n\nDungeonClassAspectEffectSeaside DescentDruidAspect of RetaliationCore skills deal up to 20% increased damage based on your amount of Fortify.Dark RavineAnyAspect of MightBasic skills grant 20% damage reduction for two seconds.Path of the BlindNecromancerAspect of Bursting BonesWhen a segment of Bone Prison is destroyed or expires, it deals X damage in an area around itself.Carrion FieldsBarbarianAspect of the Iron WarriorIron Skin grants unstoppable and 10% damage reduction.Komdor TempleSorcererAspect of the Bounding ConduitPlus 20% movement speed for three seconds after casting Teleport.Forgotten DepthsSorcererAspect of Biting ColdWhen you freeze an enemy, there’s a 25% chance that they become vulnerable for three seconds.Charnel HouseBarbarianAspect of Perpetual StompingDamaging an enemy with Kick or Ground Stomp resets the cooldown of Leap.Onyx HoldSorcererStorm Swell AspectPlus 11% increased damage to vulnerable enemies while you have a Barrier.Bloodsoaked CragDruidShepherd’s AspectCore skills deal +6% damage per active companion.Sealed ArchivesDruidAspect of Mending StonePlus 6 seconds to the duration of Earthen Bulwark; killing an enemy with an Earth skill replenishes X amount of your Earthen Bulwark’s Barrier effect.MournfieldBarbarianAspect of Berserk RippingWhenever you deal direct damage while Berserking, inflict 20% of the base damage as additional bleeding damage over five seconds.Champion’s DemiseAnyAspect of the UmbralRestore +1 of your primary resource whenever you crowd-control an enemy.Grinning LabyrinthDruidAspect of the Calm BreezeLucky Hit; Wind Shear has up to a 5% chance to restore your spirit.Ancient’s LamentRogueAspect of Volatile ShadowsWhen a Dark Shroud shadow would be removed, you trigger an explosion around yourself that deals X Shadow damage.Guulrahn CanalsRogueTrickster’s AspectCaltrops also throw an exploding cluster of Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.Gullrahn SlumsNecromancerSplintering AspectBone Spear’s primary attack causes enemies hit beyond the first to become vulnerable for 1.5 seconds; Bone Shards from Bone Spear deal 50% bonus damage to vulnerable enemies and pierce them.Buried HallsAnyRapid AspectBasic skills gain +15% attack speed.Shifting CityRogueRavenous Aspect+50% energy regeneration for four seconds after killing a vulnerable enemy.Pallid DelveSorcererElementalist’s AspectCore or mastery skills cast above 100 mana have a 20% critical strike chance.Whispering VaultRogueAspect of Unstable ImbuementsWhen casting an Imbuement skill, you trigger an Imbued explosion around yourself; applies the Imbuement effects and deals X damage around an area.Betrayer’s RowNecromancerAspect of Potent BloodWhile at full life, Blood Orbs grant +10 essence.\n\n\n\nSeason 1 of Diablo 4 introduced even more Aspects.\n\n\n\nLegendary Drops\n\n\n\nNot all Aspects can be found by clearing a dungeon and defeating its boss, many drop already attached to Legendary Gear and can either be used as they are, or removed and added to other items. \n\n\n\nHere’s a list of all Aspects that drop in Diablo 4, usually during endgame content like Helltide events or Nightmare Dungeons. \n\n\n\nClassAspectEffectAnyAccelerating AspectCritical Strikes with Core Skills increase your Attack Speed for 5 secondsAnyConceited AspectDeal increased damage while you have a barrier active.AnySmithing AspectYou have increased Critical Strike Chance against injured enemies. While you are healthy, you gain increased Crowd Control duration.AnyAspect of the Crowded SageYou restore life per second for each close enemy, up to 70 life per second.AnyFlamewalker’s AspectComing into contact with your firewall grants you 15% movement speed for four seconds.AnyAspect of the UnsatiatedAfter killing an enemy with shred, your next werewolf skill generates 20% more spirit and deals 20% increased damage.AnyProtecting AspectWhen hit while not healthy, a magical bubble is summoned around you. While standing in the bubble players are Immune. Can only occur once every 90 seconds.AnyCravenYou gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.AnyExploiter’sAspectYou have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal increased damage to them.AnyAudacityWhen there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.AnyAssimilation AspectYou have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain Primary Resource.AnyStarlightAspectGain Primary Resource for every 25% of your Life that you Heal.NecromancerBlood-soaked AspectBlood Mist leaves a trail that lasts for 4 seconds and deals Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.NecromancerCadaverous AspectConsuming a Corpse increases the damage of your next Core Skill.NecromancerAspect of DecayEach time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage within 10 seconds, stacking up to 5 times.NecromancerAspect of Frenzied DeadEach time one of your Summoning Minions damages an enemy, they gain Attack Speed for 3 seconds.NecromancerAspect of Hungry BloodWhen Blood Lance hits an enemy that is already lanced, it has a chance to fire a Blood Lance at a Nearby enemy.NecromancerAspect of Rathma’s ChosenWhenever your Blood Skills Overpower you gain Attack Speed for 4 seconds.NecromancerAspect of SerrationThe Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, stacking up.NecromancerAspect of Ultimate ShadowBone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects. Enemies damaged by Bone Storm take Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing Shadow damage over 4 seconds.NecromancerAspect of Untimely DeathEach percent of your Maximum Life you heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack.NecromancerOsseous gale AspectBone Storm consumes up to 8 Corpses to increase its duration.NecromancerRotting AspectDecompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a chance to spawn a Corpse under all afflicted targets.NecromancerTidal AspectBlood Wave fires two additional waves, each dealing less damage than the previous.NecromancerGore QuillsBlood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.NecromancerAspect of Hardened BonesWhile you have 7 or more Minions, your Minions gain increased Damage Reduction.NecromancerAspect of Shielding StromEach time that Bone Storm damages an enemy, gain a Barrier equal to your Base Life for 10 seconds.NecromancerAspect of the EmbalmerConsuming a Corpse has a chance to spawn a Blood Orb.NecromancerTorturousAspectEnemies afflicted by your Iron Maiden have a chance to be Stunned for 1 second when they deal direct damage.NecromancerBlood Getter’s AspectYour maximum number of Skeletal Warriors is increased by 2.NecromancerColdbringer’s AspectEvery 10 seconds, your Cold Skeletal Mages cast a blizzard that deals Cold damage and continuously Chills enemies for 8% over 6 seconds.NecromancerAspect of Explosive MistBlood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced.NecromancerAspect of the VoidBlight’s defiled area, when spawned, Pulls in enemies around the affected area.NecromancerViscous AspectMaximum number of Skeletal Mages is increased by 2.NecromancerAspect of Exposed FleshLucky Hit: Up to a 10% chance to generate Essence when hitting a Vulnerable enemy with your Bone Skills.BarbarianDevilish AspectAfter generating 100 Fury your next Core Skill creates a Dust Devil that deals damage to enemies behind the target.BarbarianDust Devil’s AspectWhirlwind leaves behind Dust Devils that deal damage to surrounding enemies.BarbarianEarthquake AspectGround Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal increased damage.BarbarianAspect of Burning RangeWhile Berserking, you deal Fire damage every second to surrounding enemies.BarbarianAspect of Encroaching WarthAfter spending 100 Fury, your next Weapon Mastery Skill deals increased damage.BarbarianAspect of Limitless RageEach point of Fury you generate while at Maximum Fury grants your next Core Skill increased damage.BarbarianSkullbreaker’s AspectStunning a Bleeding enemy deals a part of their total Bleeding amount to them as Physical damage.BarbarianWindlasher AspectCasting Double Swing twice within 1.5 seconds creates a Dust Devil that deals damage to enemies behind the target.BarbarianBattle-Mad Weapon AspectGain Berserking for some seconds after swapping weapons 10 times.BarbarianAncestral ChargeCharge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.BarbarianSteadfast Berserker’s AspectLucky Hit: Up to a 35% chance to gain Fortify whenever you deal direct damage while Berserking.BarbarianLuckbringer AspectGain increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.BarbarianAspect of Grasping WhirlwindWhirlwind periodically Pulls enemies to you.BarbarianWeapon Master’s AspectYour Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill a chance to Stun them for 2 seconds.BarbarianBear Clan Berserker’s AspectKilling an enemy while Berserking has a 40% chance to grant increased Cooldown Reduction to your Brawling Skills for 2 seconds.BarbarianBold Chieftain’s AspectWhenever you cast a Shout Skill, its Cooldown is reduced by seconds per Nearby enemy, up to a maximum of 6 seconds.BarbarianAspect of Berserk FuryYou gain Fury per second while Berserking.BarbarianAspect of Giant StridesReduces the Cooldown of Leap by seconds per enemy hit, up to a maximum of 9 seconds.RogueIcy Alchemist’s AspectLucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals Cold damage to the target and surrounding enemies, Chilling them for 15%.RogueInfiltrator’sAspectPoison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be X seconds per trap placed.RogueAspect of Bursting VenomsLucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% chance to create a toxic pool that deals Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.RogueAspect of Imitated ImbuementYour Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone increased damage for 5 seconds.RogueAspect ofSurpriseWhen you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal Physical damage and Stun enemies for 2 seconds.RogueAspect of SynergyUsing an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill.RogueRepeating AspectRapid Fire has a chance to ricochet to another target.RogueToxic Alchemist’s AspectLucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies Poisoning damage over 5 seconds to the target and surrounding enemies.RoguePestilent PointsEvery third cast of Puncture is Poison Imbued with 100-150% of normal potency.RogueEscape Artist’s AspectUpon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next few attacks within 10 seconds. This effect can only occur once every 100 seconds.RogueAspect of Cruel SustenanceExplosions from the Victimize Key passive heal you for each enemy damaged, up to a maximum of X life.RogueAspect of Elusive MenaceWhile you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases whenever you’re hit by a Close enemy. Successfully Dodging resets this bonus.RogueAspect ofLethal DuskEvading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you Maximum Life on Kill for 4 seconds.RogueAspect of Stolen VigorEach stack of the Momentum Key Passive heals you per second.RogueSnap Frozen AspectEach Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds.RogueUmbrous AspectLucky Hit: Critical Strikes with Marksman Skills have a chance to grant a free Dark Shroud shadow.RogueRavager’s AspectShadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step for 2 seconds.RogueFrostbitten AspectChilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal increased Critical Strike Damage against Frozen enemies.RogueMangler’s AspectDealing direct damage to a Vulnerable enemy has a chance to Daze them for 2 seconds.RogueAspect of Noxious IceChilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal additional Poison damage to Frozen enemies.RogueAspect of Quickening FogYou automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced for each enemy Dazed this way.SorcererGlacialAspectWhen you cast Blizzard it will periodically spawn exploding Ice Spikes that deal XX damage. Your Ice Spikes deal increased damage to Frozen enemies.SorcererGravitational AspectBall Lightning orbits around you, but its damage is decreased.SorcererMage-Lord’s AspectThe Vyr’s Mastery Key Passive’s Damage Reduction is increased for each Close enemy.SorcererAspect of Abundant EnergyCrackling Energy has a chance to chain to an additional enemy.SorcererAspect of Ancient FlameWhile both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased.SorcererAspect of ArmageddonA hail of Meteorites falls during Inferno, dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.SorcererAspect of EngulfingFlamesWhile enemies are affected by more Damage Over Time than their total Life, you deal increased Burning damage to them.SorcererAspect ofFrozenMemoriesThe Avalanche Key Passive now applies to 1 additional cast.SorcererAspect ofFrozen OrbitFrozen Orb stays in place after reaching its destination and explodes 2 additional times.SorcererAspect of Overwhelming CurrentsCurrents has a chance to cast an additional Shock Skill.SorcererAspect ofShattered StarsMeteorites fall around Meteor, dealing Fire damage on impact. Your Meteorites additionally Burn enemies they hit for damage over 6 seconds.SorcererAspect of theFrozen TundraWhile Deep Freeze is active, exploding Ice Spikes form in the area, dealing Cold Damage. Your Ice Spikes have increased explosion radius.SorcererAspect ofFrozen WakeWhile Ice Armor is active, you leave behind exploding Ice Spikes that deal damage. Your Ice Spikes Chill enemies for 10%.SorcererAspect of theBroken TetherYou may have 1 additional Hydra active, but Hydra’s duration is reduced.SorcererShatteredAspectExplosions from the Shatter Key Passive deal increased damage if enemies die while Frozen.SorcererStable AspectWhile Unstable Currents is not active, your Shock Skills have a chance to trigger a free cast from it.SorcererSearing WardsAfter spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.SorcererEncasedAspectYou take less damage from Crowd Controlled or Vulnerable enemies.SorcererFrostblitzAsepctFrost Nova gains an additional Charge but the Cooldown per Charge is increased.SorcererAspect of Binding EmbersFlame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized.SorcererAspect ofFortuneYour Lucky Hit Chance is increased while you have a Barrier active.SorcererAspect of ConcentrationYour Mana Regeneration is increased if you have not taken damage in the last 3 seconds.DruidDire Wolf’sAspectGrizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain Movement Speed instead of Damage Reduction and a Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.DruidEarthguardAspectGain bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.DruidLightning Dancer’sAspectLightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing Lightning damage.DruidMighty Storm’sAspectThe Earthen Might Key Passive also applies to your Storm Skills.DruidAspect ofMetamorphic StoneBoulder is now a Core Skill and costs 60 Spirit to cast dealing of normal damage.DruidAspect of NaturalBalanceCasting a Storm Skill grants your Earth Skills, Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills.DruidAspect of Nature’s SavageryWerewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature’s Fury Key Passive.DruidAspect of theAftershockLandslide’s earth pillars each strike a second time and deal an additional bonus damage per hit.DruidAspect of theAlphaYour Wolf Companions are now Werewolf Companions. Werewolf Companions deal additional damage and can spread Rabies.DruidAspect of theBlurred BeastWhile dashing, Shred seeks out Nearby Poisoned enemies instantly dealing (60-90%) of the Poisoning damage to them.DruidAspect of theStampedeGain 1 additional Companion. In addition, your Companion Skills deal bonus damage.DruidAspect of theTrampled EarthTrample now summons 6 Landslide pillars of earth during its duration that deal normal damage. Trample is now also a Nature Magic and Earth Skill.DruidAspect of theWildrageYour Companions gain the bonuses from the Bestial Rampage Key Passive.DruidRuneworker’sConduit AspectCritical Strikes with Storm Skills that you cast charge the air around you for a few seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. This duration can be extended by additional Critical Strikes.DruidSeismic-shiftAspectEarth Spike launches spikes in a line and has a X second Cooldown.DruidShockwaveAspectPulverize creates a shockwave that travels forward, dealing damage to targets in the path.DruidStormchaser’sAspectTornado will seek up to X targets.DruidSubterraneanPoison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.DruidAspect of the Dark HowlDebilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for X seconds.DruidSymbiotic AspectWhen the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced.DruidBalanced AspectIncrease your Maximum Spirit by X and Spirit Generation by 20% while Grizzly Rage is active.\n\n\n\nThat wraps up everything we know about Diablo 4’s Legendary Aspects, more are likely to be added when Season 2 of Diablo 4 rolls around.\n\n\n\nIn the meantime, check out some of the other Diablo 4 guides we’ve put together for you:\n\n\n\nDiablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 ending explained & what could happen in the annual DLC expansions? – Dexerto

    Diablo 4 ending explained & what could happen in the annual DLC expansions? Blizzard EntertainmentAfter the credits roll on the Diablo 4 ending, you may be left with more questions than answers. Here’s the Diablo 4 ending explained and where the story could go next. Diablo 4 ends on more than one cliffhanger and it’s clear that this tale of angels and demons isn’t over. Blizzard has already confirmed that the game will receive fresh story content every few months, so in many ways, the base game narrative of Diablo 4 is just an introduction to what will be a much longer saga. Before Season 1 kicks off, let’s break down the plot of Diablo 4 and consider where the story could go from here. Prepare to enter the depths of the Buring Hells – here is the Diablo 4 ending explained. Contents Diablo 4 story explained Diablo 4 is set 50 years after Diablo 3 and the world of Sanctuary has been free from invasions by the Prime and Lesser Evils during that time. However, a religious order has started worshipping the fallen angel Inarius as a god and a smaller cult has started worshipping the banished demon princess Lilith. Lilith is the daughter of the Prime Evil Mephisto who was banished from Hell by her father after she and Inarius fell in love and created the world of Sanctuary. Their idea was to betray both Heaven and Hell and live somewhere far away from the Eternal Conflict. However, their Nephalem children were seen as an abomination by the angels and the demons and were hunted to near extinction. In response, Lilith became a tyrant and turned her children into weapons to fight both Heaven and Hell. Seeing that all of reality was at stake, Inarius cast her into a dark oblivion and then went into exile himself. The Nephalem would later evolve into humanity, their powers latent in some individuals. At the start of Diablo 4, Lilith’s cult successfully summons her back to Sanctuary where she starts making up for lost time by trying to take over the world. She also plans an assault on Hell to destroy the Prime Evils and inherit their power, starting with her father Mephisto. Meanwhile, Inarius has grown tired of Sanctuary and wants to return to Heaven. He believes that by killing Lilith, he’ll be welcomed back into the Aegis council. He even murders their son Rathma, the leader of the Necromancers and a Nephalem, when he refuses to take a side. Inarius helps the player character hunt Lilith who’s leaving a trail of havoc and death everywhere she goes. However, he attempts to thwart their plan to trap Lilith in a Soulstone, wanting to kill her instead. Diablo 4 ending explained Mephisto tries to form an alliance with the player character to stop Lilith, but they reject the Lord of Hatred’s offer. Lilith also attempts to sway them to her cause and she too is rebuffed. Inarius attacks Lilith on her way to confront Mephisto and she manipulates him into hesitating, before killing him. The player character and their ally Nyrelle arrive at Mephisto’s palace first and, realizing that he’s a greater threat than Lilith, they choose to trap him in the Soulstone instead of her. However, this prevents Lilith from absorbing his essence as Diablo did in Diablo 3. Lilith is enraged and attacks the player character but they defeat her after a grueling battle. Lilith turns to dust but not before warning the player that the Prime Evils will return and that Sanctuary is doomed without her to defend it from them. The player then sees a vision of Diablo, implying his return could be imminent. Nyrelle steals Mephisto’s Soulstone and boards a ship to take it somewhere far away, her intentions unknown. She writes to the player character and asks them not to follow her and to trust that she knows what she’s doing. In a final scene, the wolf aspect of Mephisto is seen stalking Nyrelle, suggesting that the characters have played right into the Prime Evil’s hands by disposing of Lilith and returning one of them to Sanctuary. What could happen next in Diablo 4? The ending of Diablo 4’s base game is not the end of the story, as this is likely to continue through updates and expansions. Diablo 4 has been designed to be more of a live-service game than previous entries, so we imagine we’ll see the story continue. The developers have already offered clues as to what will happen next. While the story is set to continue in the annual expansions, some seasonal content could expand the plot in small ways. Season 2’s Vampire missions aren’t directly linked to the main story, but it makes for a compelling side story. Main story updates will be reserved for DLC, but future seasons could see content that links to the overall narrative of Diablo 4. While Lilith served as the primary antagonist of the base game, Diablo, Baal, and Mephisto are the main villains of the series, so it was always likely that the game would feature or foreshadow their return in some form. The recent trailer for the first expansion confirms that Mephisto will indeed be the next big bad and that we’re likely to be returning to the jungle city of Kurast – a place Mephisto menaced in Diablo 2. Now that Mephisto is back in Sanctuary, he may begin to corrupt Nyrelle, (making her his Vessel of Hatred) while Diablo and Baal likely have their own plans to return. Could this have been the Prime Evil’s plan all along? After all, Lilith was the greatest threat they’d ever known. With her out of the way, their path back to Sanctuary could be secured. In the past, the Prime Evils have used their soulstones to corrupt and possess those who hold them. If you want more Diablo 4 content, be sure to check our other guides below: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained

  • Diablo 4 endgame can turn all 120 dungeons up to Nightmare difficulty – Dexerto

    Diablo 4 endgame can turn all 120 dungeons up to Nightmare difficulty BlizzardWhile detailing Diablo 4’s endgame content, Blizzard developers revealed what players can expect from the Nightmare difficulty. As Diablo 4’s long-awaited launch continues to draw near, the crew at Blizzard Entertainment has seen fit to share more concrete details about the final product. One lead developer, for example, recently confirmed the respec system won’t be too costly. The recently held beta also revealed how split-screen co-op works on consoles. But what can players expect from the new entry in terms of endgame-related content? According to Blizzard, users will still have plenty to accomplish after finishing Diablo 4’s story campaign. Devs explain how Nightmare difficulty works Diablo 4’s endgame The upcoming title will boast upwards of 120 different dungeons for players to find and explore across the world of Sanctuary. And each one can turn into a Nightmare dungeon during the endgame, Associate Game Director Joseph Piepiora noted in Diablo‘s ‘Into the Endgame’ video. According to Game Producer Ash Sweetring, players will enter Nightmare dungeons with a Nightmare sigil capable of significantly changing the “playstyle and intensity” of dungeons they explored in the story mode. On top of boosting a level’s difficulty, Nightmare dungeons will also include extra objectives and Affixes. The latter should introduce yet another degree of difficulty. A Hellgate constitutes one type of Affix, popping up as portals that spawn monsters that aren’t native to the area. Diablo 4’s endgame content will further include World Tiers, the first of which is unlocked after users beat the campaign and complete the Capstone dungeon. Finishing the initial World Tier, in turn, will grant players access to a new difficulty level and loot. The Paragon system serves as another endgame addition, which expands upon Diablo 4’s regular skill tree to offer more customization options. Blizzard teased the Fields of Hatred for the endgame, too, promising a PvP experience wherein Lilith feels everpresent. Playing PvP unlocks Shards that must be purified before being sold in town cosmetics and rewards. The twist is that other players can overtake and steal from someone holding onto Shards. At the very least, it seems Diablo 4’s endgame content will offer plenty of challenges for fans to sink their teeth into.

  • Diablo 4: All endgame content explained – Dexerto

    Diablo 4: All endgame content explained Blizzard EntertainmentDiablo 4 doesn’t end once you’ve beaten the main story, in fact, the real meat of the game is just getting started. Here’s everything you need to know about the Diablo 4 endgame content. Once you’ve defeated Lilith in Diablo 4, there’s a plethora of endgame fun to be had and many more demons to slay. While DLC is on the way, the base game is full of endgame events to help turn your character into an overpowered bringer of death. From the Paragon Board, Helltide events, Capstone Dungeons, The Tree of Whispers, and more, here’s everything you need to know about Diablo 4’s endgame once the credits roll – and certain demonic figures fall to your might. Don’t forget, there’s even more endgame content now that Season 2 is here, and Season 3 is on the way soon. Capstone Dungeons & Legendary powers Diablo 4 features four early difficulties (with more being added later) that are referred to as World Tiers. World Tier 1 is Normal difficulty and the easiest in the game, with World Tier 2 being Veteran, and 3 being Nightmare, then the fourth one being Torment. Players won’t be able to access Nightmare/World Tier 3 until they hit level 50, and once they do, they’ll also need to complete a Capstone Dungeon to prove their character is ready for the increased difficulty. By this point, the player will be approaching the end of the campaign story or may have already. Capstone Dungeons serve as gateways to the next World Tier. Naturally, higher World Tiers don’t just increase the enemy difficulty, they also increase the quality of loot and amount of XP found, with rarer and increasingly powerful items more likely to drop from dead monsters or be found in caches. World Tier 3 will see more sacred items drop, while World Tier 4 will increase the likelihood of finding Ancestral and Legendary items. This is when gear really starts to get exciting. Legendary items will contain Legendary powers and these can not only stack if you find more of the same type of power on multiple equipped items, but the powers can be extracted and added to a different item. This gives players far more options to tailor their build and playstyle, either stacking powers or taking advantage of different ones by adding them to the loot they equip. Helltide events Helltide events can happen randomly in World Tier 3 and beyond and will give players the opportunity to farm lots of experience and cool items. They are similar to Rifts from previous Diablo games, but take place on the existing map. When they happen, the sky will turn red and blood will rain from the sky. Players will then be given the opportunity to kill the monsters that spawn from these Helltide events in order to farm items known as Cinders. Cinders are a separate currency that players can obtain by taking part in Helltide events and allow players to open the various Helltide Caches that will spawn on the battlefield. If the player has enough Cinders, they can open the crate and plunder the rewards inside, but beware, the monsters will be in hot pursuit. Players that die in Helltide events will lose half their Cinders when they respawn, something that will force players to think tactically and creates a risk vs. reward dynamic to Helltides. Legendary bosses can also spawn during Helltide events such as the Butcher and others. As the Butcher is a character that appeared in the original Diablo and again in Diablo 3, it will be interesting to see if any other legacy bosses appear in Helltide events. Nightmare Dungeons, Sigils & Tree of Whispers Not to be confused with any standard dungeon you enter while playing on World Tier 3 or Nightmare difficulty, Nightmare Dungeons are special events where players can use Nightmare Sigils to unlock a portal to a specific dungeon, somewhere in Sanctuary, and enter to take on a warped, double-tough version of that same dungeon. Each Sigil will also offer certain gameplay modifiers that shake up and remix the area, adding unique stipulations to the enemies and the environment. Sigils can be unlocked by completing Whispers of the Dead contracts (monster hunts) and completing Nightmare Dungeons unlocks new and more powerful Sigils. Sigils can also be used as crafting materials and modified into different Sigils that may be of more interest to each player. This allows each person to tailor their experience further, chasing monsters and loot that suits their playstyle and preferences. Paragon Boards (endgame leveling) The Paragon Boards are an endgame leveling system that unlocks for every character once they reach level 50, offering much more build variety than the standard skill tree. The idea here is that every character has more options when it comes to spending level-up points, allowing players to build their character their way, and set them down a specific build path. Points can be spent unlocking different nodes and each node offers a certain benefit that can be cherry-picked by players who can also ignore others. The cost of nodes increases the more powerful each character becomes and some nodes will be labeled as Rare, offering more valuable buffs and upgrades that are specific to each class. There will be multiple Paragon Boards that players can level up and each board will feature at least one Legendary node, which offers a more significant upgrade. This is designed to motivate players to complete as many as they can to max out their character – before moving on to another. Seasonal content Remember, seasons in Diablo aren’t DLC/expansions, they are just a fun and themed way to enjoy the existing game. That being said, seasons do bring some basic new content and story missions such as the vampire quests and new abilities. This content is likely to change every season, but will always give players something fresh to do and check out. Seasons will also carry on through and after the first expansion, Vessel of Hatred. That wraps up everything we know about the Diablo 4 endgame. In the meantime, check out some of the other Diablo 4 guides we’ve put together for you: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 editions & pre-order bonuses – Dexerto

    Diablo 4 editions & pre-order bonuses Blizzard EntertainmentThere are various editions of Diablo 4 for fans to purchase before the game launches that include exciting pre-order bonuses. Here’s a rundown of every version of Diablo 4 available. Every major game release has different versions for players to purchase, and the upcoming Diablo 4 is no exception, with various editions of the hack-and-slash title available to pre-order before launch. If you’re wondering about the different versions of the game and what pre-order bonuses they grant, we’ve got a full rundown of them all below. Contents Diablo 4 Standard Edition – Diablo 4 Digital Deluxe Edition – Diablo 4 Ultimate Edition – Diablo 4 Collector Edition – Diablo 4 Standard Edition If your focus is geared towards the game itself with little-to-no attention directed toward extra content or early access, then pre-ordering the Standard Edition of Diablo 4 will probably best suit your needs: Copy of Diablo 4 – Open Beta access code – Light Bearer Mount – Diablo 3 Inarius Wings & Inarious Murloc Pet – World of Warcraft Amalgam of Rage Mount – Diablo Immortal Umber Winged Darkness Cosmetics Set – Diablo 4 Digital Deluxe Edition For those wanting a slightly meatier content bundle with their copy of Diablo 4, then the Diablo 4 Digital Deluxe Edition might be in order which features the following pre-order bonuses: Copy of Diablo 4 – Open Beta access code – Light Bearer Mount – Diablo 3 Inarius Wings & Inarious Murloc Pet – World of Warcraft Amalgam of Rage Mount – Diablo Immortal Umber Winged Darkness Cosmetics Set – Up to 4 days early access to Diablo 4 – Temptation Mount – Hellborn Carapace Mount Armor – Premium Seasonal Battle Pass Unlock – Diablo 4 Ultimate Edition If the Standard Edition and Digital Deluxe Edition just won’t cut it, then it’s time to consider the Ultimate Edition of Diablo 4. Containing all the items in the other two versions, the Ultimate Edition is naturally the perfect accompaniment for the Diablo fan who wants all the content, but much faster: Copy of Diablo 4 – Open Beta access code – Light Bearer Mount – Diablo 3 Inarius Wings & Inarious Murloc Pet – World of Warcraft Amalgam of Rage Mount – Diablo Immortal Umber Winged Darkness Cosmetics Set – Up to 4 days early access to Diablo 4 – Temptation Mount – Hellborn Carapace Mount Armor – Premium Seasonal Battle Pass Unlock – Accelerated Seasonal Battle Pass Unlock – Wings of the Creator emote – Diablo 4 Collector Edition We should point out immediately that Diablo 4 Collector’s Edition does not come with a copy of the game. Instead, this is a veritable treasure trove of rare goodies that will look good on any Diablo fan’s memorabilia shelf: Candle of Creation – Occult Mousepad – Cloth Map of Sanctuary – Pin of the Horadrim – Diablo IV Collector’s Edition Art Book – Matted Fine Art Prints (x2) – 18.54″ x 10.79″ – Once you’ve taken some time to absorb all the different Diablo 4 options at your disposal. you can take a look at our extensive Diablo 4 guides that will help you in your journey: Best Diablo 4 Druid builds | Best Diablo 4 Necromancer builds | Best Diablo 4 Sorcerer builds | Will Diablo 4 be on Steam Deck? | How to get Diablo 4 beta wolf pet cosmetic | Diablo 4 system requirements | Will Diablo 4 have microtransactions & is it pay to win? | Is Diablo 4 coming to Nintendo Switch? | Diablo 4: Who is Tyrael? | Will Diablo 4 have controller support on PC? | Will Diablo 4 beta progress carry over to the full game?

  • Diablo 4 beta players furious over error codes and long queues – Dexerto

    Diablo 4 beta players furious over error codes and long queues Activision BlizzardThough some have been able to enjoy Diablo 4’s early access beta, many users are encountering error codes and lengthy queue times. Blizzard Entertainment launched the early access beta for Diablo 4 today, March 17, with plans to run it through March 19. The role-playing title’s open beta remains on course for the weekend of March 24-26. Hardly anyone expects beta sessions and launch days to run flawlessly, based on the precedent set by pretty much every other online-centric game in recent memory. And, of course, Diablo itself has a poor track record in this regard with the disastrous rollout of Diablo 3. Still, players looking forward to exploring Diablo 4’s early access beta are less than pleased with the current state of things. Diablo 4 beta plagued by error codes and long queues Error Code 316719 counts as but one of the many errors preventing Diablo players from enjoying the early access beta. This particular error can boot players from the game, forcing them to log back in for another chance at playing. From there, a new problem arises – long queues. Some users who’ve yet to receive an error code have faced lengthy wait times, as well. Thus far, it seems queues can last anywhere between 30 minutes to an hour and a half. Players aren’t shy about sharing their frustrations, either. One Twitter user said this is par for the course with Blizzard-developed releases. Others claimed to have waited for an hour, only to fail at log-in time, then get tossed into another long queue. Popular streamer Asmongold even encountered an issue wherein his character seemed to disappear after a random network disconnection. Fortunately, the development studio is aware of the ongoing problems; in a Twitter post, Blizzard told players, “the team is managing the rate of players entering the game until we have a full fix for the connection issues.”

  • Diablo 4 player trading suspended due to yet another duplication glitch – Dexerto

    Diablo 4 player trading suspended due to yet another duplication glitch Blizzard EntertainmentDiablo 4 developers have once more suspended player trading due to a duplication glitch and Blizzard is threatening to ban those who utilize the exploit. Blizzard previously disabled player trading for a limited time in August amid concerns about a gold and item duplication glitch. With this exploit, one user could start trading with another player, drop their items/gold in a trade slot, and then forcibly close down the Diablo client. Upon logging back in, the player who initiated would keep their items while the second person also got to complete the trade on their end. It was a win-win for both parties. Now that Diablo 4 Season 2 is well underway, the glitch has reared its head. Duplication glitch forces devs to pause player trading in Diablo 4 On October 22, a Blizzard Forums post notified the Diablo community that player trading had been suspended “until further notice due to a duplication exploit.” The studio is working to find a solution but there’s no timetable for when the trading system will be reinstated. In the meantime, users should avoid taking advantage of the exploit. Notably, the developers warned, “Any account that engages in gold and item duplication exploits will be actioned in accordance with our End User License Agreement.” The duplication glitch and player trading suspension come less than a week after Diablo 4’s Season 2 launch. To the delight of fans, the seasonal content update – which launched alongside Update 1.2.0 – introduced a new questline, vampiric powers, and a host of dungeon changes. Many see Season 2 as a new lease on life for Diablo 4 following a divisive Season 1 rollout. Time will tell if Blizzard can keep this momentum going as the season marches on.

  • Diablo 4 players delighted by huge dungeon changes – Dexerto

    Diablo 4 players delighted by huge dungeon changes Blizzard EntertainmentDiablo 4 players applaud the “huge improvement” to dungeons following the 1.2.0 update and Season 2 launch. Since day one, even the staunchest of Diablo 4 fans have made their dungeon-related frustrations known. Dungeon layouts felt too redundant for many players, for example. That the objectives were tedious never escaped mention, either. As such, the community rejoiced when Blizzard unleashed patch notes for Update 1.2.0 earlier this month, which teased several changes to the dungeon system. The patch promised improvements to the teleporting system in Nightmare Dungeons, as well as refinements for the Death Pulse modifier. Developers also insisted the new update would tackle complaints about the lack of visual variety in dungeons. Days after the update’s release, it seems Blizzard managed to follow through and then some. Diablo 4 players call changed dungeons a “huge improvement” Despite a tumultuous rollout, the latest Diablo 4 update has the community feeling more positive about the future. This is reflected on the Diablo subreddit, home to one post wherein someone sang Blizzard’s praises for improving the dungeons. Speaking about the improved dungeon layouts, Redditor nervous4us wrote: “[The developers removed] a lot of backtracking and have significantly reduced dungeon time. The codex is way easier to fill up. “The dungeons where you can head straight to the boss, but can still head off to the sides to still kill things in new scenarios are great. Lots of good stuff this season, and making the dungeons less of a slog is going to feel so nice, especially in [the] endgame.” Based on responses in the thread, other players tend to agree that 1.2.0 constitutes a massive step up for Diablo 4’s dungeons. As one person put it, “layouts are massively improved, density is at a good place.” This same user said non-Nightmare dungeons still need work but, generally speaking, this aspect of the experience is more enjoyable. Several other comments can’t see past the lingering flaws, though. According to another Redditor, “most of the demon infested ‘kill 3x to open a door’ dungeons are still a chore to run through.” “It’s marginally better but still jam-packed full of anti-fun [mechanics and objectives],” stated someone else. A developer’s note attached to the 1.2.0 patch notes insisted the studio will continue to listen to feedback post-release. With this in mind, it should be interesting to see how dungeons evolve as time presses on.

  • Diablo 4 devs promise to address dungeon rewards issue in future hotfix – Dexerto

    Diablo 4 devs promise to address dungeon rewards issue in future hotfix Blizzard EntertainmentDiablo 4 developers have acknowledged dungeon reward issues affecting the Nightmare Dungeon for Akhan’s Grasp, so a hotfix should launch in the “near future.” Procedurally-generated areas that players can mine for XP and loot, dungeons count among Diablo 4’s most significant features. Normal dungeons include the standard fare of monsters to kill and puzzles to solve, but the real challenge comes into play with Nightmare Dungeons – accessible in World Tiers 3 and 4. The Nightmare Dungeons also require a bit of legwork to unlock, so players who’ve encountered issues in these areas are less than pleased. Those same users will be happy to learn that Blizzard is working to address said issues. Blizzard promises to fix dungeon reward problems in Diablo 4 The Akhan’s Grasp Nightmare Dungeon has stopped some users in their tracks, most notably because the accompanying rewards aren’t unlocking upon the area’s completion. Two regular dungeons have similarly robbed Diablo 4 players of their hard-earned winnings. Fortunately, Blizzard developers are committed to issuing a fix as soon as possible. This news comes by way of a post from Community Manager Adam Fletcher on the Diablo 4 Forums. According to Fletcher, Blizzard is “investigating an issue and working on a fix with rewards not appearing for players who complete the Nightmare Dungeon for Akhan’s Grasp. The team will be rolling out a hotfix for this issue in the near future.” “We are also aware the normal Dungeons for Buried Halls and Endless Gates are not awarding rewards upon completion and are looking into a fix for that.” While the dungeon rewards-related hotfix should hit Diablo 4 in the “near future,” there’s no set date or time listed in the forums post. But, hopefully, it’s a matter that developers can resolve in the coming weeks. News of the work-in-progress patch comes amid the launch of Diablo 4 Season 1, which hasn’t gotten off to the best start. For one, players have expressed frustration over the changes introduced in the pre-season update, specifically as they relate to class nerfs and the introduction of World Tier level requirements. Blizzard plans on addressing these matters and others during a Campfire Chat on July 21.

  • Diablo 4’s new hotfix quashes progress-blocking quest bug – Dexerto

    Diablo 4’s new hotfix quashes progress-blocking quest bug Blizzard EntertainmentDiablo 4’s latest hotfix addresses a progression-blocking bug that impacted the Drums of the Vault quest in Season 3. The Season 3 update brought a new questline to the latest Diablo adventure, but one mission – Drums of the Vault – arrived with a terrible glitch in tow. Following the Season 3 launch, numerous players reported an issue that prevented them from clicking on the Seneschal Brazier and upgrading their new pet companion. A fairly simple workaround helped in this regard, but hopes were high that Blizzard would quickly deploy a proper fix. Fortunately, the developer managed to do just that. Diablo 4 addresses Drums of the Vault progression glitch The first hotfix for Diablo 4 1.3.0 went live in the afternoon of January 24. Most importantly, it squashes the progression-breaking bug that plagued the Drums of the Vault quest. Performance and stability-related adjustments were included in the Diablo patch, as well. Blizzard’s release notes for the hotfix read as follows, Bug Fixes: Addressed an issue with the quest ‘Drums of the Vault’ that led to a progression blocker. – Stability and performance updates. – In confirming the Drums of the Vault fix on his personal Twitter page, Global Community Development Director Adam Fletcher also addressed the mixed reception to Diablo 4 Season 3. Fletcher told fans in part, “…we are also tracking the feedback from players since the start of S3. [The] team will be discussing feedback internally and will have updates later on this once we go through them some more.” It’s still early in the season, but some players have already reached their wit’s end with the new content. Season 3’s traps have proven an especially troublesome pain point. And not everyone’s enjoying the addition of a mechanical companion. But perhaps minds will change as Blizzard continues to improve upon the experience.

  • Diablo 4 developers working on fix for bugged Druid loot – Dexerto

    Diablo 4 developers working on fix for bugged Druid loot Blizzard EntertainmentDiablo 4 developers are working to address a bug where higher-level Druids find unique Barbarian items instead of loot for their own class. Despite launching in a far better state than many anticipated, Diablo 4 still has a few hiccups to work through in the weeks and months ahead. Solo players aren’t too happy with the constant nerfs to Dungeons, for example. And those who’ve beaten the campaign have expressed frustrations with certain aspects of the endgame content. A few bugs also litter the experience, with one, in particular, proving detrimental to the loot pool for Druids in higher World Tiers. Fortunately, Blizzard is working on a fix. Blizzard promises to address frustrating Druid loot bug For days, Druid players in the latest Diablo have complained that at World Tiers 3 and 4, they keep running into unique drops meant for the Barbarian class. Wowhead notes that such posts date back several days on the Diablo 4 subreddit, with one Redditor claiming that roughly half of their unique loot items were exclusive to Barbarians. Players struggling with this issue will be pleased to learn that Blizzard developers are aware of the bug. Diablo SVP and GM Rod Fergusson revealed as much and more in response to fan concerns on Twitter. According to Fergusson, the crew is already working on a way to address the problem. Fergusson didn’t state when Diablo 4 players can expect a patch for the Druid loot bug to go live. As such, the issue may unfortunately persist for a little while longer. Diablo 4 launched earlier this month on PC and consoles to generally favorable reviews across the board. It’s doing well commercially, too. According to recent reports from Activision, Diablo 4 counts as the fastest-selling Blizzard title to date, accumulating over $666 million dollars in less than a week.

  • Diablo 4 devs don’t plan on changing divisive Druid class – Dexerto

    Diablo 4 devs don’t plan on changing divisive Druid class Blizzard EntertainmentDespite player backlash about the Druid design, Diablo 4 developers do not intend on changing the character model. One discussion that spawned from the Diablo beta centered on the character design of the Druid class. While the other classes feature heroes with slim or muscular builds, the Druid bears more of a burly, heavily built look. There were those who didn’t care either way, focusing only on what the character provided – or didn’t provide – in terms of combat abilities. Others on Reddit and in Blizzard forums claimed they’d avoid the class without the option to choose a different body type. It seems, then, that the ball is in Blizzard’s court. And the company has already decided what it’s going to do about the divisive Druid design. Blizzard will not change the Druid character model in Diablo 4 Speaking to PCGamesN during a recent roundtable interview, Lead Class Designer Adam Jackson and Lead Game Producer Melissa Corning addressed the Druid backlash. Corning said the team anticipated a wide array of opinions to form about each class design, “but the goal is for every single class to feel unique – not just through their skills and animations but definitely through diverse visual appearances as well.” Jackson added that players must be able to differentiate themselves from other characters, which the varied silhouettes help guarantee. To that end, Corning confirmed that “there’s no plan currently [to overhaul the Druid design]. We made this decision from the beginning because our goal was to visually distinguish [each character]…” It’s clear Blizzard doesn’t plan on budging, which will undoubtedly bother some players while others will see such news as a triumph. After all, naysayers weren’t the only ones commenting on the Druid’s build during the beta period. There were also fans who felt represented. Many likely hold out hope that developers will balance the Druid’s gameplay since players and content creators agreed the class needed more work in that regard.

  • Diablo 4 players want DPS meter but with a catch – Dexerto

    Diablo 4 players want DPS meter but with a catch Blizzard EntertainmentPlayers think a DPS meter could work wonders for Diablo 4, but only if it were implemented in a limited capacity. DPS meters typically act as informational tools that help assess various factors when dealing damage. No such feature is available in Diablo 4, but it would likely display stats tied to a character’s attacks and skills. With this in mind, some players have called for Blizzard to introduce the tool to D4, thinking it beneficial for testing builds, min/maxing character stats, and so on. A Reddit user posed the idea in a thread where they shared their mock-up of how a DPS meter might look in Diablo 4. While the original poster questioned how the functionality would hurt or help dungeon runs with friends, several people argued a DPS meter should only be available during solo play. The concern is that toxicity would become rampant among “elitists.” One person said it’d be great for individual players but a “cancer for groups,” to which someone else replied, “This is exactly right. It would turn into a s*** fest in group play.” Such concerns take into consideration builds where one class is significantly more powerful than another, something D4 is no stranger to given the overpowered Barbarian builds that dominated Season 3. Others said they’d happily accept a Diablo 4 DPS meter, but only if it were exclusively available via the Training Dummy. “Not during any content but against training dummy,” reads one such reply. Someone else noted they wouldn’t worry about toxicity since D4’s social features have regressed from D3, saying “A solo training dummy that tells you your builds dps would be perfect, though.” Talk of a DPS meter in Diablo 4 surfaces every once in a while, yet Blizzard remains quiet on the matter. The studio has said it’s open to reworking more systems after the Season 4 itemization changes, so big changes to the formula like this are still a possibility.

  • Diablo 4 DLC: Which character class should arrive after the Spiritborn? – Dexerto

    Diablo 4 DLC: Which character class should arrive after the Spiritborn? Blizzard EntertainmentThe current Diablo 4 character classes from launch and updates were never going to be the only ones we ever got. Here’s who else could join the roster in future updates. Blizzard revealed that we’d be receiving a new character class in the annual expansions, starting with the Spiritborn class in 2024’s Vessel of Hatred expansion. This is likely to continue the story after the ending of Diablo 4 – and we’re likely to see the return of one of the Prime Evils. After the Spiritborn, though, which other character classes could be added in future updates? Luckily, through some evidence-based reasoning, we can speculate who could make an appearance, and who’s less likely to be added to Diablo 4 in future expansions. Potential Diablo 4 character classes Here are all the character classes that could come to Diablo 4 in future expansions and the likelihood of them showing up. Our list includes every character class that’s been seen in the Diablo series so far from Diablo 1, 2, 3, 4, and Immortal: Warrior The Warrior was the standard melee class in the original Diablo as opposed to the more roguish and magical classes that were also on offer. The Warrior class has largely been phased out in both lore and gameplay. From a gameplay point of view, the Warrior has been replaced by other classes like the Barbarian, Paladin, and Crusader, making them essentially redundant. However, the same was true of the Rogue class, who returned in Diablo 4 after being replaced by the Amazon, Assassin, and Demon Hunter. In the lore, the Warrior of Diablo 1 was Prince Aiden of Tristram who went on to become the Dark Wanderer, and tragically, later a conduit for Diablo’s return in the sequel. Likelihood: Low Wizard Another unlikely class to return in any future Diablo 4 DLC, the Wizard is too similar to the Sorcerer in that both classes make use of elemental magic to damage their enemies. The Wizard was introduced in Diablo 3 and again in Diablo Immortal, replacing the Sorcerer and Sorceress classes from Diablo 1 and 2. While technically, the Wizard and Sorcerer are different classes, hailing from different schools of elemental magic in Sanctuary, they’re too alike to be in the same game as they use the same skills and are essentially reskins of each other. Likelihood: Low Bard The Bard was a class added in the unofficial Hellfire Expansion of Diablo 1. As that content was unofficial the Bard is likely uncanon. However, Blizzard officially introduced the other unofficial Hellfire character, the Barbarian, in Diablo 2 and continued to use the class in Diablo 3, Immortal, and 4. So, never say never, but we think the Bard is one of the most unlikely character classes to be added in future Diablo 4 DLC. The Bard even recycled the Rogue’s character models, making them even less interesting. Likelihood: Low Amazon Amazons are powerful female warriors who are masters of fighting with bows, javelins, and spears. They largely replaced the Rogue class in Diablo 2, yet coincidently, became allies with the Rogue Order of the Sightless Eye during the game’s first Act. As Diablo games now give players the choice of gender, playing as an Amazon would be problematic, as a male Amazon may be too similar to the Barbarian – and wouldn’t fit the faction’s lore. Also, their skills and fighting style are used by the returning Rogue in Diablo 4, making the Amazon class unlikely to return. Likelihood: Low Assassin The Assassins are masters of martial arts who use their claw weapons to tear foes apart with ease. They made their debut in the Diablo 2 expansion, The Lord of Destruction, but the Assassin we play as appeared as an NPC before this. This character also borrowed from the Rogue class and was later expanded upon and replaced by the Demon Hunter in Diablo 3. Due to this reason, and the fact that the Rogue is back in Diablo 4, we find the return of the Assassin improbable. Likelihood: Low Demon Hunter Capable of dual-wielding crossbows, launching explosives, placing traps, and casting shadow magic. The Demon Hunter is a combination of the Assassin and Amazon classes, essentially replacing both. The class was popular in both Diablo 3 and Immortal and would be likely to return, however, the returning Rogue largely fills their position in Diablo 4. While we wouldn’t fully rule out seeing them again, we think the Demon Hunter will probably continue to sit out the events of Diablo 4. Likelihood: Low Witch Doctor Witch Doctors channel the powers of Voodoo to summon spirits and undead creatures to do their bidding. The class was essentially Diablo 3’s replacement for the Necromancer but proved to be less popular. Eventually, the Necromancer was added to Diablo 3 as DLC. As the Necromancer is back in Diablo 4 this could mean there’s no room for the Witch Doctor, but both Nephalem were able to coexist in Diablo 3, so it’s always possible. However, we think there are more likely contenders, especially with the Druid also being a summoner class in Diablo 4. Their homeland of Kurast has been confirmed to be the location the DLC takes place in, but the Witch Doctor class won’t be returning. Instead, we’ll be getting a new class known as the Spiritborn who takes a lot of inspiration from the Witch Doctor and shares their ancestral home. But unlike the Witch Doctor, the Spiritborn won’t be a summoner class and will be more melee-focused. Likelihood: Low Monk Now we’re getting into the character classes who are more likely to make an appearance in future Diablo 4 DLC. Monk‘s are disciplined fighters with agile offense and impressive defensive skills, meaning they’re extremely versatile in hand-to-hand combat. They’ve also stolen some of the Assassin classes’ moves and gear. The Monk was popular in Diablo 3 and Immortal with builds often topping tier lists in both PvP and PvE. The class also has no contemporary in Diablo 4, meaning they could easily be added as DLC. However, the likelihood of the Monk arriving fell sharply after the revelation of the Spiritborn, a class that’s essentially a combination of them and the Witch Doctor. The Monk could still arrive, but now we feel like this has become less likely. Likelihood: Medium Paladin A melee-orientated warrior who uses auras and holy magic to boost their strength and cripple foes. The Paladin mostly replaced the armor-clad Warrior class in Diablo 2 but with the zeal of holy light guiding their path. The class could slot in well in Diablo 4, especially considering the Inarius religion that’s sprung up since Diablo 3. While the class was itself replaced by the Crusader in Diablo 3 and Immortal, it could be time to check in on the Paladin order. As Diablo 4 opted to bring back the Sorcerer and Rogue classes, the Paladin could be in with a higher chance of making a return. Likelihood: High Crusader A similar character to the Paladin class, the Crusader is a hybrid caster/tank that makes use of heavy armor while wielding a flail, sword, and a great shield. But their main weapon is their righteousness, using this and sheer force of will to smite heretics and demons alike. The class was used in Diablo 3 and Immortal instead of the Paladin. We genuinely believe one of these two classes will return in a future Diablo 4 DLC. The only question is, will it be the Crusader or the Paladin? Likelihood: High Blood Knight A vampiric class currently exclusive to Diablo Immortal – at least for now. The Blood Knight is the first new Diablo class since the Diablo 3 DLC unveiled the Crusader back in 2014. Blizzard also added the class in Diablo Immortal a matter of weeks after the launch of Diablo 4. Therefore, you’ve got to think that the devs have thought about adding this blood-sucking demon slayer to the latest sequel. While this would still be considered a returning class, it would at least be something Diablo 1, 2, and 3 didn’t have. Hopefully, Blizzard has big plans for The Blood Knight – and not just in Diablo Immortal. As Diablo 4 Season 2 involved vampires and even teamed our player up with a vampire-hunting companion, Blizzard may be prepping Diablo 4 for the eventual arrival of the Blood Knight in future DLC. Of course, this is unconfirmed, but we imagine the devs have plans for the class beyond Diablo Immortal. While Blizzard initially revealed that the Blood Knight class in Immortal and the vampire-themed DLC of Season 2 were just a coincidence, at Blizzcon, developer Adam Jackson said that he “doesn’t see a hurdle” to eventually bringing the Blood Knights to Diablo 4 (as originally reported by Sportskeeda). This would imply that the Diablo 4 devs are open to the idea and that we may see the Blood Knight in the game one day. After all, they’re likely to add at least one character class in every expansion, meaning we’ll see multiple classes added before Blizzard one day pulls support or releases a sequel. Likelihood: High Tempest The Tempest is the character class added to Diablo Immortal in 2024, following in the footsteps of the Blood Knight. The class uses elements like water and wind to wash away their foes as well as rapid melee combat. By using their Zephyrs, the class could also be considered a summoner, but in a very different style to the Necromancer, Druid, and Witch Doctor. If the Tempest proves to be popular in Diablo Immortal, the developers could bring the class to Diablo 4 at some point in the future. We even discussed the possibility of this with the Diablo Immortal developers. Likelihood: High A New Character Class While Diablo 4’s Spiritborn class shares some similarities with the Witch Doctor and Monk, they’re essentially a brand new class. Therefore, we think there’s a high probability of more new classes appearing in future expansions, even if they’re an evolution of existing and historic classes. Whatever happens, we’re confident that the existing character classes in Diablo 4 are just the beginning. In the meantime, check the best way to make money and the fastest ways to level up in Diablo 4.

  • Diablo 4 developer promises “years” of post-launch DLC support – Dexerto

    Diablo 4 developer promises “years” of post-launch DLC support Following Diablo 4’s gameplay reveal, the franchise’s head honcho, Rod Fergusson, teased that players can expect Blizzard Entertainment to support the title with “years” of post-launch DLC releases. Since its BlizzCon 2019 unveiling, new details about Diablo 4 have primarily surfaced alongside quarterly development updates. That much changed over the weekend during the Xbox + Bethesda Games Showcase, wherein Blizzard unleashed an extensive look at Diablo 4 gameplay. Due to the backlash regarding Diablo Immortal’s controversial microtransactions, many were quick to question the content release plans for the brand’s fourth mainline entry. Developers answered by offering a hint at what lies ahead. Diablo 4 will receive story DLC In confirming that Diablo 4 will include in-game purchases for “optional cosmetic items,” Diablo’s SVP and General Manager Rod Fergusson teased the game will eventually feature “full story-driven expansions,” as well. Fergusson additionally mentioned Blizzard Entertainment’s commitment to delivering an extensive amount of post-launch content “for years to come.” What said content might entail presently remains unknown to the public. However, the developer promised that more information will surface sometime soon. To be clear, D4 is a full price game built for PC/PS/Xbox audiences. We are committed to delivering an incredible breadth of content after launch, for years to come, anchored around optional cosmetic items & full story driven expansions. More details soon. Necro blog tomorrow! — Rod Fergusson (@RodFergusson) June 12, 2022 This hint about what’s in store for Diablo 4 DLC should come as welcoming news to longtime fans of the series, particularly those who remember Diablo 3’s canceled second expansion. While Diablo 3 received The Reaper of Souls expansion in 2014, the proposed King in the North story DLC never saw the light of day to the dismay of many a fan. Fergusson’s use of “expansions” when talking about post-release story experiences suggests Diablo 4’s narrative-driven DLC will include more than one content rollout. At the time of writing, though, there’s no word on when exactly Blizzard Entertainment intends to share more information on the matter, especially since BlizzCon’s future remains up in the air.

  • Diablo 4 DLC: 7 bosses who could return – Dexerto

    Diablo 4 DLC: 7 bosses who could return Blizzard EntertainmentDiablo 4 has an undisclosed number of annual expansions coming our way and each one could feature a new or returning villain. Here are 7 Diablo bosses who could return in DLC. Diablo 4 has already seen the return of several bosses from previous games such as The Butcher, Andariel, and Duriel. With Lilith defeated and her father Mephisto set to take center stage in the upcoming Vessel of Hatred expansion, we’re likely to see other Diablo villains rise in subsequent DLC. The series has a range of villains waiting in the wings to return and cause havoc in Sanctuary. Of course, we’re likely to see new emerging threats in future Diablo 4 expansions, such as the vampires or other enemies. However, we think it’s a safe bet that Blizzard has a plan for its DLC roadmap and one that involves the return of several series villains. Some of which have already been strongly hinted at. So, with that in mind, here are 7 bosses who could return in Diablo 4 DLC, and in some cases, have an entire expansion dedicated to them. Spoilers for Diablo 4 and earlier entries are below. 1. Leoric: The Skeleton King A boss in Diablo 1 and 3, Leoric was the king of Khanduras in Diablo 1 and was corrupted in that game along with his youngest son Albrecht who became a vessel of Diablo. Leoric would morph into the terrifying Skeleton King after going mad, dying, and rising from the grave in Tristram Cathedral. He would be fought and seemingly destroyed by his oldest son Aiden and his allies, but this would turn out to be just a mere hibernation. He was resurrected in Diablo 3 and began a fresh rampage in the Cathedral, this time targeting New Tristram, before being defeated in a boss fight by the Nephalem. While we imagine Leoric will likely stay dead in the Diablo lore, as even D3 made him feel like somewhat of a parody, he could be made an endgame boss in Diablo 4. He might pop up like the Butcher does in random dungeons, needing to either be killed or escaped from. 2. Malthael: The Angel of Death The very last boss of Diablo 3, after Diablo was defeated, Malthael filled the role of the main villain in the Reaper of Souls expansion, attacking Sanctuary and murdering huge portions of the population. He was eventually defeated by the Nephalem and destroyed, but like demons, can an angel ever truly be killed? What made Malthael such a great villain was he represented the extreme aspects of the forces of Heaven after spending 3 whole games fighting Hell. Should the character return in a future DLC he could pick up where he left off. While Lilith wanted to weaponize humanity against the Prime Evils, Malthael simply wanted to wipe it out, making him a truly terrifying enemy. 3. Belial: The Lord of Lies A major boss in Diablo 3, Belial brought the empire of Caldeum to its knees in Diablo 3 simply through espionage and duplicity. He was defeated by the Nephalem and later absorbed into Diablo, but was freed by Maltheal when the Black Soulstone was destroyed. This means the Lord of Lies is currently in Hell, likely plotting his comeback. Belial was one of the Lesser Evils who didn’t side with Lilith, but he also has no love for Diablo and the other Prime Evils. However, he could join forces with them if the offer was sweet enough. He also has a history of siding with his brother Azmodan, meaning the pair could attack Sanctuary together in a future Diablo 4 expansion. Or the Lord of Lies could strike out on his own. 4. Azmodan: The Lord of Sin Azmodan served as a major boss in Diablo 3. Once Belial was defeated and before Diablo was resurrected, Azmodan served as the big bad, besieging Sanctuary with his vast demonic army before being cast into the Black Soulstone after he too was beaten. This was of course a long con to bring back Diablo, but Azmodan didn’t know that and is likely salty with the Prime Evils for using him as they did. Azmodan is a competent demon lord with many followers, he once led a revolt against the Prime Evils, but this too was a manipulation by them to appear weaker than they were. The Lord of Sin may well be fed up with being a pawn in Diablo’s game and could seek revenge as well as the opportunity to prove himself. He may ally with Belial again for this – or could star as the main big bad in an upcoming Diablo 4 DLC. 5. Baal: The Lord of Destruction Serving as the main boss of Diablo 2’s Lord of Destruction expansion, Baal is a Prime Evil and the brother of Diablo and Mephisto. The character hasn’t been seen since the end of Diablo 2 after he was defeated but was confirmed to have been absorbed by Diablo in D3, before being cast back to Hell during Maltheal’s rampage. While Mephisto is set to be the villain of Diablo 4’s first expansion, we’d place a wager that Baal will be the main villain of the second one. He could be working together with his brothers like he did in D2, although, both Baal and Diablo have been quick to abandon, forget about, and even enslave their fellow Prime Evils when the opportunity presents itself. 6. Diablo: The Lord of Terror Let’s be honest, this is his franchise, so Diablo’s return in a future expansion is inevitable. The Lord of Terror is the master of playing the long game and always has a plan in place to facilitate his return. He’s even allowed himself to be defeated in the past if it means scoring a bigger victory later. While Diablo may not have the support of his fellow Lords of Hell after his antics in Diablo 3, he’s the most powerful and malevolent of the Prime Evils, so likely won’t need them. His return was also foreshadowed at the end of Diablo 4’s campaign, not just in a vision by the playable character, but in a warning by Lilith. A stained glass window depicting Diablo also loomed over Lilith while she claimed to be the only one who could stop him. While we think that humanity will ultimately triumph over the Prime Evils, Diablo’s next attack on Sanctuary could be his most destructive yet. However, we imagine he’ll bide his time and observe how his brother’s invasions go first. 7. Lilith: Daughter of Hatred Bet you didn’t see this one coming did you? Yes, Lilith was defeated at the end of Diablo 4’s campaign, seemingly killed or banished, but we’re of the view that this isn’t the last we’ve seen of her. Lilith’s ultimate goal is to reclaim Sanctuary, the world she created, and to purge the forces of Heaven and Hell from it. The issue is she sees humanity as her property and has little regard for their lives. Ultimately, Lilith was undone by her demonic nature, but a shock return could see a very different Daughter of Hatred, one who switches her tactics and isn’t so focused on revenge or domination. Blizzard went to a lot of effort to create the multi-layered, and at times sympathetic, character of Lilith and we don’t think they’d discard her so easily. After all, demons can never be truly killed. Eventually, Lilith will return and we think it’ll be during a future Diablo 4 expansion. So, there you have it, that’s 7 Diablo bosses that could return in Diablo 4. Be sure to check our other Diablo 4 content below: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | All Diablo 4 Gems: Types, effects, costs, more | How to Transmog gear in Diablo 4: Armor, weapons & more

  • Diablo 4 DLC: Everything we know about new story updates and content – Dexerto

    Diablo 4 DLC: Everything we know about new story updates and content Blizzard EntertainmentDiablo 4 DLC and expansion packs are coming our way, here’s everything we know about our return to Sanctuary after the end of Diablo 4. Unlike the seasonal content, Diablo 4 DLC won’t just be minor add-ons or a new questline, it will be a major expansion just like Diablo 2: The Lord of Destruction, or the Reaper of Souls from Diablo 3. These expansion packs usually extend the story, offer a new Act to play, and even add new character classes. With many players reaching the end of the game, and seeing that ending, the question of Diablo 4 DLC will be fresh on a lot of people’s minds. Here’s what we know about future content in Diablo 4, including the first major expansion pack, Vessel of Hatred, and beyond. There will also be spoilers lurking below for the ending of Diablo 4. Is Diablo 4 DLC on the way? Yes, the first major expansion pack or Diablo 4 DLC will be Vessel of Hatred which is coming in 2024. The expansion will take place after Lilith’s defeat and see Neyrelle bring Mephisto’s Soulstone to Sanctuary in an effort to rid the world of the Prime Evils. However, the title of the DLC implies Mephisto is just using Neyrelle and is planning his own invasion, using her as a conduit or “vessel.” Long-time fans of Diablo 2 and Diablo 3 will already be familiar with Blizzard’s style when it comes to Diablo DLC. After Diablo 3’s release, Reaper of Souls arrived later down the line and progressed the story in a very significant way. This was then followed by the release of the Crusader and Necromancer character classes. Diablo 2’s The Lord of Destruction did something similar. During Gamescom, Rod Fergusson mentioned the concept of annual updates, suggesting that Diablo 4 could have an expansion pack once a year, on top of multiple seasons. He said, “If you look at the launch of the game and this first season, we see that as building a foundation on which we can build for the future. So, as we look at our quarterly seasons, and we look at our annual expansions, those are the things that we’re really focused on for our live service.” What could Diablo 4 DLC involve? Spoilers for the ending of Diablo 4 inbound! After defeating Lilith, the dying demon princess gives the player a chilling warning about the Prime Evils, who without her to stop them, could once again invade Sanctuary. The player then sees a vision of Diablo suggesting that the Lord of Terror’s return could be imminent. Nyrelle then steals Mephisto’s Soulstone and boards a ship to take it somewhere far away, her intentions unknown. She writes to the player character and asks them not to follow her and to trust that she knows what she’s doing. In a final scene, the wolf aspect of Mephisto is seen stalking Nyrelle, hinting that he may be the first of the Prime Evils we’ll need to face in future DLC. Data miners have discovered evidence that supports this. The trailer for Vessel of Hatred also seemingly confirms that Mephisto is heading back to Kurast, the location he pillaged in Diablo 2: While Lilith served as the primary antagonist of the base game, Diablo, Baal, and Mephisto are the main villains of the series, so it was always likely that the game would feature or foreshadow their return in some form. Diablo especially was conspicuous by his absence in Diablo 4. Now that his brother Mephisto is back in Sanctuary, he may begin to corrupt Nyrelle, while Diablo and Baal likely have their own plans to return. Could this have been the Prime Evil’s plan all along? After all, Lilith was the greatest threat the Lords of Hell had ever known, and with her out of the way, their path to domination in Hell, Heaven, and Sanctuary may be clear. If this hasn’t satiated your hunger for Diablo 4, we’ve got many other Diablo 4 guides for you to check out and enhance your experience: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 patch fixes frustrating mount bug after 1.4.2 update – Dexerto

    Diablo 4 patch fixes frustrating mount bug after 1.4.2 update Blizzard EntertainmentDiablo 4 developers have issued a patch to address a disappearing mount bug that cropped up after 1.4.2 went live. Shortly after Diablo 4’s 1.4.2 patch launched on June 9, players started noticing errors involving their mounts. Some previously purchased horses had disappeared from user stables, for instance. Meanwhile, other players reported an issue wherein newly purchased horses weren’t entering their stables at all. One user issued a bug report on the official Diablo 4 Forums and shared the following context: “I have discovered that one of the horses in my stable is no longer listed.” Several others chimed in, saying they also noticed their horses were missing after the June 9 patch. In the comments, one person said their Season of the Blood mounts randomly vanished. A different user claimed the same happened to their “Celestial Court” mount. “Really disappointing to see something [I] paid for disappear for any reason,” wrote another frustrated fan in the forums. In responding to a post from Twitter/X user __Mourning_Star, Diablo 4’s Community Manager Adam Fletcher promised a fix was in the works. Fletcher explained, “We got an issue with mounts being hidden. But we have a patch coming in the next day or so to correct this.” The fix in question has since gone live, thanks to the “quick patch” Blizzard deployed on Wednesday, June 13. Fletcher told fans in a Twitter/X post that since it’s a client patch, they’d need to download the changes. The Community Manager’s post reads in part, “There is a quick patch being pushed out for #DiabloIV. This is to fix some mounts missing from some players’ stables.” While Patch 1.4.2 caused a few problems with mounts, it also ushered in another animal-related change by introducing pet companions. All players can unlock one free pet by completing the Faithful Companion quest in Kyovashad. Those who preorder Diablo 4’s Vessel of Hatred expansion can claim three more pets.

  • Diablo 4 devs warn Season 2 feedback may not be added for months – Dexerto

    Diablo 4 devs warn Season 2 feedback may not be added for months Blizzard EntertainmentDiablo 4 Season 3 is so close but some of the player-requested continuations from Season 2 won’t reach the game until Season 4 or even 5 according to developers. Diablo 4 Season 2 is in its winding down phase and it has been a massive success for the team at Blizzard. After a rocky first season, player confidence was largely restored thanks to some stellar inclusions in the second. The newly revealed Season of the Construct will be the game’s third content update and Diablo 4 players are waiting to see which way the coin will fall this time. During the incredibly popular Season 2, Blizzard received and responded to a bunch of feedback from players requesting that new features and mechanics from the season be implemented. While some pretty major changes courtesy of this feedback will be added during Diablo 4 season 3, there may be a long wait for others. In a recent interview with GamesRadar+, Game Designer Nathan Scott revealed that we may not see many player-requested improvements for another season, or two. “Season 3 is out the door, so we can’t really take Season 2 into Season 3. But we can take it into what we’re developing now and what we’re developing further in the future,” Scott explained to the team at GamesRadar+. “We’re just now looking at the things we did well and want to keep doing, and we’re just now looking at things we didn’t do so well and we don’t want to keep doing,” he continued. Lead Game Producer Timothy Ismay clarified that certain player feedback has made its way into Diablo 4’s third season. “We have actually made a number of changes in Season 3 based on things we saw in Season 2, but there are limits. At a certain cutoff point it’s like, ‘We got to start putting that into Season 4 now. Or, if it’s really big, maybe even in Season 5’,” Ismay elaborated. We do know that Season 3 of Diablo 4 has made some changes to the frequency of Helltides based on the positive reception to Season 2’s Blood Harvest events. The game is also adding WASD controls to the PC version which was a heavily requested feature. “Even if you don’t see it this season, that doesn’t mean we’re not working on it. We are still looking at feedback we got in Season 2 and there’s some big, exciting stuff that’s going to show up in Season 4 that is directly influenced by things people sent in Season 2,” Ismay revealed. Minus a few missteps, the Diablo 4 development team has been steadily evolving the game in a positive manner based on the input of players. Based on this info from the dev team, that looks set to continue.

  • Diablo 4 devs tease the return of Diablo himself in future expansion – Dexerto

    Diablo 4 devs tease the return of Diablo himself in future expansion Blizzard EntertainmentDiablo, the Lord of Terror, is the main villain of the Diablo franchise, and his return in Diablo 4 is seen as inevitable by the fans and even the developers. Diablo serves as the main antagonist in the first three Diablo games. Even after his defeat, and once another villain replaces him in each game’s expansions, the shadow of the Lord of Terror looms large over Sanctuary – and let’s be honest, the series is named after him. He’s also literally the Diablo universe’s version of Satan. However, in Diablo 4 players were faced with Lilith as the main antagonist, a complicated and sympathetic villain who was committed to protecting Sanctuary from Diablo and his Prime Evil brothers. The only problem was, Lilith was also a demon and her plan to protect the world required humanity to bend the knee to her. While a world ruled by Lilith would be preferable to one led by Diablo, it was still far from ideal. With Lilith’s defeat at the end of Diablo 4, the protagonists unwittingly opened the door for the return of Mephisto, the Lord of Hatred and Diablo’s brother, which of course may lead to both Baal and Diablo returning next. Diablo himself is conspicuous by his absence in the fourth game, but the stained glass window depicting him looming over Lilith as she dies can be seen as teasing his return. Speaking at Gamescom 2024, Diablo 4, Production Director, Tiffany K. Watt expressed her thoughts on Diablo’s return, saying, “Diablo is such a beloved franchise now we have opportunities to explore different parts of the lore of Sanctuary. So many different ways we can approach the Prime Evils.” “No matter what happens, the Prime Evils are always going to come back in some way or fashion so it’s about being able to explore how in this game is that going to happen. The canvas is ours to paint, I hope we can continue to build on it while always tying it back to the Prime Evils.” Of course, fans have speculated that Diablo would be returning at some point since Diablo 4 was first released. As Watt’s comments could be perceived as confirmation, once Mephisto has had his time to shine in Vessel of Hatred, it sounds like the return of the Lord of Terror is inevitable.

  • Diablo 4 devs tease more to come for Season 4 following PTR – Dexerto

    Diablo 4 devs tease more to come for Season 4 following PTR Blizzard EntertainmentThe Diablo 4 Season 4 PTR didn’t show us everything the next major update has to offer. Blizzard has teased more reveals in an upcoming developer stream. Diablo 4 players were treated to a look ahead at the upcoming Season 4 thanks to the game’s very first Public Test Realm (PTR). The PTR’s litany of new itemization mechanics and their subsequent impact on builds has been generally well received by players. It looks as though Blizzard has kept a few choice bits from players ahead of Season 4 however. Community Manager Adam Fletcher has announced there are still things yet to be revealed that should “round out the season”. Fletcher tempered expectations explaining that the major changes for Season 4 were indeed present in Diablo 4’s recent PTR. “There are still a few small items that we kept in store,” he clarified. Fletcher also took the time to thank players for their feedback during the Season 4 PTR. The Diablo 4 devs are currently hard at work implementing the primary changes thanks to the various criticisms. The small changes we’ve yet to see could be a number of things. It’s possible there are more mechanical changes to the base Diablo 4 experience similar to those revealed via the PTR. There’s also the potential for these unseen changes to be related to the theme of Season 4 which still remains to be announced. Whether they will align with our suggestions for how Blizzard can succeed with Season 4 is up in the air. What is certain is that this new content will be revealed via one of Diablo 4’s famous Campfire Chats. “We will have more news and dates for that stream soon,” Fletcher promised.

  • Diablo 4 devs shut down trading and threaten bans for duplication exploits – Dexerto

    Diablo 4 devs shut down trading and threaten bans for duplication exploits Blizzard EntertainmentDue to a sudden exploit outbreak in Diablo 4, the devs have not only decided to cease all trading in the game, but also threatened bans to any players who make use of them. Trading is an age-old practice in which players can swap their hard-earned currency and resources with others in exchange for something they want or need. Diablo 4 has also included Trading, although it’s currently suspended due to an exploit. Blizzard Entertainment have addressed the situation, issuing a statement regarding the exploit, what it is, what will happen moving forward, and the consequences for those found using it. Blizzard issuing bans to players using gold and item exploit On August 14, Blizzard publically announced that they had issued a complete shutdown of Trading via a ‘Suspension of Trading’ notice. “We’ve suspended player trading in Diablo IV until further notice due to a gold and item duplication exploit. We are working on a fix to amend this issue and will update you once we’ve reinstated the ability to trade. Once that is done, we will continue to monitor this activity to ensure a healthy playing experience for all.” But the message didn’t stop there. A hefty warning was also added at the end for the community. “As always, any account that engages in gold and item duplication exploits will be actioned in accordance with our End User License Agreement. We thank you for reporting this exploit to us and your patience,” the statement concluded. The message is clear, anyone found guilty of contravening the rules will more than likely face a ban, and there’s no telling how severe the length would be. There’s been no official word yet from Blizzard regarding the status of the game and the continuation of trading. Once we learn more we’ll be sure to update you. In the meantime, make sure to check out all the latest we know about Diablo 4 Season 2, as well as the game-changing strategy helping players to level faster than ever.

  • Diablo 4 devs roasted by community for “atrocious” gameplay showcase – Dexerto

    Diablo 4 devs roasted by community for “atrocious” gameplay showcase Blizzard EntertainmentA recently released video featuring some of the developers behind Diablo 4 playing the game has caused an uproar in the community, with fans of the game in disbelief at how developers play their own game. Diablo 4‘s developers have made a real effort to get more involved with the community and show that they’re listening to feedback — something that’s paid off for them in the past. Their dev chats have been well-received by the community, and, though sentiment at the time was that Diablo 4 Season 1 needed some work, transparency from the developers gave people faith that these issues could be fixed. However, a recent video that showed some of the developers behind Diablo 4 playing the game for themselves has caused a stir in the community. In short, people are blasting the developers for their level of skill at Diablo 4. Diablo 4 devs under fire for being “bad” at the game There’s a lot that goes into making a video game. From art direction and narrative writers to UI and sound design, there are many roles on the dev team that don’t require the developer themselves to be good at playing games — or even to play video games at all. However, footage of two designers behind Diablo 4’s dungeons is making players question the skill level of developers who are designing the game’s encounters. This has led to an outcry from figures in the community and average Diablo players who were left dumbfounded by their gameplay. Though YouTube’s dislikes are a bit inconsistent considering you need an extension to see them these days, the current dislike ratio on the video sits at over 20k dislikes and around 600 likes. Even if this number isn’t completely accurate, it indicates just how much backlash the footage has incurred from the community. Their criticism was scathing. “We’ve all spent years wondering ‘What is wrong with Blizzard’ and now we understand everything. Incredible.” said one commenter. “Devs spamming basic ability with a full resource bar then dying on WT1 at level 50 in a normal dungeon… yep. It all makes sense now.” said another, specifically criticizing what they perceive as the devs not understanding basic game mechanics. A post about this video has also gained traction on Reddit, with people who play the game wondering how this video even got released in the first place. “Lmao they seriously recorded then edited this and still thought it was a good idea to post this.” said one Redditor. Another Redditor claimed that these two were set up to fail. “Honestly not everyone plays video games. No everyone should be good at it. Even developers shouldn’t be required to be good at games. But for the love of God if you are doing a live stream you definitely should put someone on who at least played solitaire. This is just atrocious. This implicates the PR department who organized all this s*** on top of the development team.” At the time of writing, Blizzard has yet to comment on the community backlash from the video. However, community pillar Asmongold has given his opinion on the whole situation, with him feeling bad for the developers and slamming Blizzard for releasing the video.

  • Diablo 4 devs reveal Season 4 Public Test Realm as major changes loom – Dexerto

    Diablo 4 devs reveal Season 4 Public Test Realm as major changes loom Blizzard EntertainmentDiablo 4 Season 4 looks to be bringing a major overhaul to the game. So much so that Blizzard is launching a Public Test Realm for players to test them ahead of time. Diablo 4 is still firmly planted in its third major content update, the Season of the Construct. That doesn’t mean the development team isn’t looking ahead, however. Diablo 4’s story so far has been one of the player perception pendulum swinging back and forth wildly. A lackluster first season drew major criticisms before Season 2 knocked players’ socks off and Season 3 is currently sitting somewhere in the middle. In a recent Campfire Chat, Diablo 4’s development team announced their plan to ensure that the upcoming Season 4 hits the right notes for players. Blizzard will launch a Public Test Realm (PTR) for Diablo 4 Season 4 so that they can tune the experience before launch. Associate Game Director for Diablo 4 Joseph Piepiora explained that the move was due to a massive overhaul of multiple systems coming in Season 4. “Season 4 goes well beyond the scope and scaling changes that we made in Season 2,” he elaborated. “While Season 3 is still active, the Season 4 PTR will go live and players will get a chance to check that out and give us feedback,” he continued. The goal is to ensure that Season 4 hits the ground running based on direct input from players. “Season 4 is gonna be responding to a lot more of the reward concerns that people have and things regarding itemization,” Piepiora explained. It looks like those elements will be present in the PTR for players to test as well as some class-balance changes. What the team at Blizzard is describing as a “mini beta test” will only be available via PC Battle.net so console players will, unfortunately, miss out. It also doesn’t appear that a PTR will be available for every incoming season of Diablo 4. We’ll see them on a case-by-case basis that “will depend on the scale of changes” coming to the game. “We’re going to have another Campfire Chat, specifically focused around the PTR and the content that you’ll be playing in PTR,” Community Manager Adam Fletcher teased. “So it will be a little bit of a reveal for what you’ll be experiencing in Season 4.” The date and time for that particular Campfire Chat hasn’t been revealed as of yet but we’ll be sure to cover it when it drops.

  • Diablo 4 devs reveal historic reward awaiting Hardcore players that reach max level – Dexerto

    Diablo 4 devs reveal historic reward awaiting Hardcore players that reach max level Twitter: DiabloDiablo 4 devs have revealed that the first 1,000 Hardcore players to reach the maximum level in the upcoming ARPG will have their names engraved on a statue. Blizzard’s newest entry into their ARPG series Diablo is close on the horizon. The fourth installment of the Diablo franchise sees players explore Sanctuary, and encounter the Mother of Sanctuary herself, Lilith. Whilst the game itself releases on June 6, 2023, we’ve received plenty of news about how the game will work, and some of the features that players can expect on entering Sanctuary. One such feature will be the return of hardcore mode, a long-standing tradition within the franchise. Hardcore characters will be deleted if you die on them, meaning that they’re only made for the most die-hard of players, who don’t mind the intense punishment of death. With many players keen on the release of the long-awaited Diablo IV, Blizzard has decided to create a rather devilish competition for hardcore players, enticing them to take the plunge. Diablo 4 a physical statue for first 1000 hardcore characters to reach max level An announcement made on May 27 revealed details about the competition. The tweet reads: “Think you can cheat death? Reach level 100 on hardcore mode and tweet #Diablo4Hardcore with proof to have your username immortalized on a statue of Lilith.” All players need to do to enter is level a hardcore character up to level 100, take a screenshot for proof, and tweet with the hashtag and their Battle.Net BattleTag. However, players will need to be pretty speedy with the leveling, as this competition is limited to the first 1,000 players who complete it, meaning you’ll want to speed run as fast as you can to the end game. You can read the finer details of the competition here. Successful entries will have their BattleTag engraved onto a physical statue of Blizzard’s choice, as well as the “Tempered Champion” in-game title. Blizzard will also be restricting players that have offensive or inappropriate BattleTags in this competition, so ensure your tag is nice and clean before entering. This competition starts on June 1st, 2023, and will end later this year on September 1st, 2023. That being said, it’s likely many players will look to partake in this challenge, meaning the spots on the statue will fill up quickly.

  • Diablo 4 devs reveal character design changes to focus on replayability – Dexerto

    Diablo 4 devs reveal character design changes to focus on replayability Blizzard EntertainmentDiablo 4 developers plan to encourage more players to engage with its seasonal content by giving characters a shorter shelf life. Blizzard has confirmed that each character in Diablo 4 “isn’t designed to be played forever” and that players are likely to find “a natural stopping point for their characters once they’ve reached a certain threshold.” Players will be able to get 221 paragon points, while they’re leveling up in the core game, which will take around 100 hours to achieve per character. The developers went on to say in our recent interview that when players reach this point, “[They] can put the game down and pick a different class, play something a little bit different, come back for a new season. But we do want there to be a finite fixed amount of power.” This suggests that characters will have a shorter shelf life in Diablo 4 than what they had in previous entries. Essentially, players will be able to max out a character, should they put the required time in, and move on to another when a new season begins. This new emphasis on replayability is likely to encourage players to engage in seasonal content so that when characters reach the end of their lifecycle, players are motivated to create a new one ready for the next season. It could also encourage Diablo 4 players to experiment with either different classes as well as different builds. Seasons only came to Diablo during Diablo 3 and not all players took advantage of them. Many Diablo existing players weren’t used to live service content and perhaps didn’t see the value. However, in 2023, both Diablo Immortal and the remake of Diablo 2 have their own version of seasons, and a lot of the content is geared around them. Therefore, Blizzard adding more replay value to Diablo 4 could finally win over the purists.

  • Diablo 4 devs promise Season Pass and shop items won’t be “pay-to-win” – Dexerto

    Diablo 4 devs promise Season Pass and shop items won’t be “pay-to-win” BlizzardIn the recent Diablo 4 quarterly update, the developers promised Season Passes and shop items to be completely void of pay-to-win mechanics, with each pass only providing cosmetics instead being game impacting. Blizzard received criticism for their newest release in the Diablo series, Diablo Immortal. The mobile game was fraught with pay-to-win mechanics, sparking the community’s concern for the upcoming Diablo IV. It seems Blizzard learned their lesson — with the team behind Diablo IV promising to avoid pay-to-win mechanics for season progression. Specifically, Diablo 4 devs confirmed that the Season Pass and shop items do not impact gameplay. According to Kegan Clark, director of product for Diablo IV, “Diablo IV will be a full-price game with a Cosmetics Shop and Season Pass — none of which provide any pay-for-power options.” “Our goal in designing our in-game purchases is that we want to create beautiful things which add value to players’ experience of the game.” There are two tiers within the Season Pass: free and premium. The free rewards do have gameplay-affecting elements, streamlining the journey of leveling up a fresh season character. But these are available to all players — regardless of whether they paid for the pass or not. Reassuring the community, Clark states “we want to be clear that players can’t unlock Season Boosts more quickly through purchases–there is no way to unlock more boosts, or boosts at a faster pace, by spending money.” This effectively rejects the possibility of pay to win mechanics for progression during the seasons in Diablo IV. Developers are planning for four seasons per year, adding “all-new gameplay, quests, challenges, [and] meta changes.” Previously, in Diablo III, the new seasons provided fresh content for players to grind and look forward to. This effectively reset progress, moving the preexisting characters move to the Eternal Realm and requiring players to make a new character to participate. According to Blizzard “the scale of Diablo IV Seasons is much more ambitious than what we’ve done in the past on Diablo III, with a large development team dedicated to Seasons after launch. Diablo IV will be supported by an army of developers for years to come.”

  • Diablo 4 devs planning “really big update” for loot but there’s a catch – Dexerto

    Diablo 4 devs planning “really big update” for loot but there’s a catch Blizzard EntertainmentThe steady progress of Diablo 4 continues as its development team promises a huge shift to the game’s loot systems. Unfortunately, players will be waiting until 2024 to see it implemented. Diablo 4 has made some massive strides since the ironically maligned Season of the Malignant. The current Season of Blood constituted a big shift in content and player perception. Newly added features like targeted farming of endgame bosses and the Blood Harvest seasonal events have addressed some major issues that saw Diablo 4 hemorrhage players and Twitch viewers. Not content to rest on their laurels, the Diablo 4 development team has been hard at work on more changes they think will improve the game. In a recent Campfire Chat, they teased some exciting changes to the game’s loot systems, players will have to wait until next year to see them though. Acknowledging some existing issues with the current itemization and loot in Diablo 4, Associate Game Director Joseph Piepiora gave some hints at their plans to address it. He spoke more on the philosophy the team had adopted to direct the overhaul rather than concrete changes. “One of the things we want to think about more as we get into 2024 is having items really be a start of a journey,” Piepiora explained. “When something drops for you as a player, you want to be able to get this and say ‘This is awesome, I can’t wait to do X, Y, and Z to this and make it really, really great,’.” Presently, customization of loot in Diablo 4 is a little limited given that players can only reroll a single stat on any one item. Piepiora has suggested that the team is focusing on ways to expand this and reduce the amount of time players spend finding viable gear. “If Diablo is a game about killing monsters and getting loot then killing monsters feels pretty good right now,” he declared. “I think getting loot has places where we could make improvements. We need to make sure that’s holding up its end of the bargain.” Game Director Joe Shely revealed that some underlying changes to the game to facilitate this new overhaul for Diablo 4’s loot would arrive in January’s Season 3. Reading between the lines, it appears that the major changes will be saved for a later Season. Shely explained that the slower rollout of these features isn’t a stall tactic and they’ve already been workshopping them with Diablo 4’s sponsored content creators. “It’s more about getting it right than keeping it a secret,” Shely explained. He told players to look out for more elaborate details on these new systems in the new year. Hopefully, with the time they’re dedicating to these changes, player feedback will also play a role in their implementation.

  • Diablo 4 devs guided by “nostalgia” when expanding the map – Dexerto

    Diablo 4 devs guided by “nostalgia” when expanding the map Blizzard EntertainmentDiablo 4’s development team looked to the past when deciding which regions to add as DLC in the Vessel of Hatred expansion. Longtime Diablo fans will have recognized the dense jungles of Kurast from the Vessel of Hatred and Spiritborn class trailers. The region was first seen in Diablo 2 when Diablo himself unleashed his brother, Mephisto on the region before the Lord of Hatred was destroyed and sent back to Hell. Mephisto was released back into the world at the end of Diablo 4 and will serve as the main antagonist of Vessel of Hatred, where he’ll once again terrorize the people of Kurast. The region wasn’t included in the base game, although its outline can be seen in the southwestern part of the map. At Gamescom 2024, Diablo 4’s developers, Lead Designer, Rex Dickson, and Production Director, Tiffany K confirmed that the map will continue to grow with each expansion and that they’re looking to the series’ history when choosing the next destinations to slay demons. Dickson said, “I don’t want to speak to our future plans, but yeah, it’s safe to assume our desire is to grow the map over time.” Watt added, “Sanctuary is very large, there’s lots of areas to explore. Going back to the nostalgia, in Diablo 2 Mephistro was trapped under the undercut of Kurast and that’s one of the features and areas you can visit in Vessel of Hatred. Of course, it has a new Diablo spin on it.” With Vessel of Hatred leaning into Diablo 2’s third act for inspiration, seeing what the team adapts for the next DLC is a tantalizing prospect. Should 2025’s expansion focus on Baal, then perhaps we can return to the Barbarian homeland of Harrogoth from Act 5? When Diablo himself (inevitably) returns, perhaps we can revisit the Pandemonium Fortress of Act 4. With Diablo 4 expecting a new expansion every year, the map could grow exceptionally large, borrowing from the best parts of the series’ past.

  • Diablo 4 devs eyeing Mother’s Blessing extension after rocky Patch 1.5.1 launch – Dexerto

    Diablo 4 devs eyeing Mother’s Blessing extension after rocky Patch 1.5.1 launch Blizzard EntertainmentDiablo 4’s Patch 1.5.1 and the entangled Mother’s Blessing event are off to a rough start. Blizzard is considering extending the event to make up for lost time. Diablo 4 Season 5 is well and truly underway now and, for the most part, players have been thrilled with the game’s fifth major content update. Infernal Hordes have been a highlight but a litany of bugs and performance issues have held it back. The soldiers of Sanctuary had been gearing up for the release of Patch 1.5.1 and the Mother’s Blessing tie-in event that has launched alongside it. There was hope that this would address some of the major faults with Diablo 4 Season 5. However, both Patch 1.5.1 and the Mother’s Blessing event are off to a shaky start with numerous issues plaguing players. Blizzard is looking into a potential hotfix as well as an extension for the event. The patch went live on consoles on August 20 but PC players on the Diablo 4 Forums have reported that the update is yet to arrive on the platform. To make matters worse, Patch 1.5.1’s arrival on consoles has come with a number of problems. Promised in the patch notes was “a cache of Legendary items with guaranteed Greater Affixes, to make up for the issue seen with patch 1.5.0 where players were not getting items with guaranteed Greater Affixes from multiple sources.” Many players have reported not receiving the cache and suggested workarounds don’t appear to work for everyone. Some players have reported obtaining the caches but not receiving an item with a Greater Affix. Outside of this, bugs within Infernal Hordes and crashes are also present following the new patch. In response to the persistent issues caused by the patch, Blizzard has shut down the boosts from the Mother’s Blessing event and Community Manager Adam Fletcher has announced an incoming hotfix. As well as the hotfix, Fletcher relayed that the team behind Diablo 4 is considering how to make the inconvenience up to players. “We will look at maybe some extra time with this event or extend a future event in lieu of the lost time,” he announced. There has been no more official word on fixes for the patch or the event but Fletcher has promised updates when concrete details become available.

  • Diablo 4 devs explain why season 4 is such a departure from previous seasons – Dexerto

    Diablo 4 devs explain why season 4 is such a departure from previous seasons Blizzard EntertainmentThe remaining Diablo 4 Season 4 details have finally surfaced and the development team has elaborated on why ‘Loot Reborn’ feels so different. Blizzard has finally announced the title and theme for Diablo 4 Season 4 and it cuts a decidedly different tone from its predecessors. Where earlier content updates bore the ‘Season of’ moniker, the latest is simply ‘Loot Reborn’. In the lead-up to Season 4, developers made it clear that changes to Diablo 4’s oft-maligned itemization were going to be a priority. They even took the time to institute the game’s first Public Test Realm (PTR) to ensure those changes worked. This is a far cry from what players are used to in a seasonal update for the game. Fortunately, the leadership team behind Loot Reborn explained some of the decision-making in an interview with IGN. Diablo 4 Season 4 is a complete overhaul “For this season we made an assessment along the way where it really seemed like what we should be focusing our time on is making a really substantial update to the item game,” Lead Seasons Producer Tim Ismay elaborated. “This season, very differently from past seasons, is really more of a core, fundamental change to how a big part of how Diablo gameplay works, as opposed to being more seasonal content.” Where previous seasons introduced thematic mechanics, such as Vampiric Powers, that only persisted for a single season. Season 4 constitutes a major shift to the base Diablo 4 experience. Major overhauls to the Codex of Power and the introduction of Tempering and Masterworking are all present in the Eternal Realm as well. That isn’t to say that there’s no reason to build a character in the Seasonal Realm. “For Season 4: Loot Reborn, we still will have an engaging story in the sense of the seasonal activity: The Call of the Wolves,” Season Designer Deric Nunez qualified. “We wanted to utilize any opportunities to give more context to the Helltide uprising and just some of the cool gameplay additions we’re introducing with Season 4.” While an overarching theme like vampires or Lovecraftian horror may not be immediately recognizable in Season 4, fighting alongside the Iron Wolves in its new narrative is still worthwhile. Blizzard confirmed in a blog post that completing the seasonal story will reward players with unique Tempering Manuals to improve their build.

  • Diablo 4 devs encourage players to “take a break” from the endgame grind – Dexerto

    Diablo 4 devs encourage players to “take a break” from the endgame grind BlizzardDevelopers on the Diablo 4 team have suggested that players who are tiring out from grinding the endgame should “take a break” and come back when there are new things to do. Diablo 4 has been nothing but a massive success for Blizzard. The continuation of their well-known ARPG franchise has resulted in huge sales for the company, with plenty of players hopping back into the series. Alongside this, Diablo 4’s open-world inspiration has meant many newcomers have joined the fray, interested in hopping into the newest title. After the lengthy campaign that Diablo 4 offers, players have plenty of content to complete whilst running around the world of Sanctuary. Whether that be leveling up new characters and classes, participating in world bosses and events, or even testing their might in Nightmare Dungeons. That being said, the endgame grind can still be quite a long and challenging one, with players being dropped off at around level 50 when the campaign finishes. Some players have found that the lengthy endgame grind of Diablo 4 can be quite grueling, with some not enticed by the loot cycle. In order to counteract the burnout that certain players are facing, the developers offered some advice. D4 devs suggest players take a break to avoid burnout In a recent developer livestream, associate game director Joseph Piepiora offered players some advice on reducing burnout. “When you’ve reached all the goals and done the things you think are important, take a break, that’s fine […] we do the same thing,” the developer admitted. This aligns perfectly with Diablo 4’s new seasonal structure, which will inject the game with new content occasionally so players can return. Piepiora also reminded the livestream of this. “When a new season [arrives] and there’s new things for you to come check out, that’s a great time to come back […] that’s exactly when you should come back and check out Diablo 4 fresh,” Piepora continued. It’s important to note that a new season in Diablo 4 means players will start from scratch once again, meaning players that join back when a season starts won’t feel left behind.

  • Diablo 4 devs confirm Solo Self-Found mode isn’t coming and players are divided – Dexerto

    Diablo 4 devs confirm Solo Self-Found mode isn’t coming and players are divided Blizzard EntertainmnetThe Diablo 4 community is divided on Blizzard’s decision not to pursue adding a Solo Self-Found mode like in Diablo 3. After years of requests, Diablo 3’s Season 29 finally added a fully functioning single-player option in the form of Solo Self-Found. This mode works solely in private games that other players can’t join and lets seasonal characters share resources. While some players don’t see the need for such a feature since Diablo 4 can be played solo by ignoring other users, some hope Blizzard will eventually implement the mode. A greater interest in solo options has increased since the studio announced the upcoming Dark Citadel mode will require at least two players. Anyone hoping a potential Solo Self-Found feature may remedy this shouldn’t hold their breath. In an interview with Wowhead during Gamescom 2024, Production Director Tiffany Wat confirmed the team has no plans to add Solo Self-Found to D4. Wat told the publication, “We don’t currently have any plans to add a mode like that to the game, but we are always listening to the community. While they aren’t plans right now we are always discussing it internally.” Players discussing the news on Diablo 4’s subreddit seem split on the matter. Some players have stated that since they already play solo, the lack of a dedicated mode doesn’t phase them. “I play solo. I don’t need a mode to not join a party,” reads one such response. “SSF is not needed until [there are] leaderboards, then it’s pretty much a requirement,” someone else wrote in the comments. However, other fans argued the addition of Dark Citadel and its minimum two-player requirement means Diablo 4 should introduce Solo Self-Found. The multiplayer mandate for a new game mode isn’t being received well by a contingent of the community. One player said Dark Citadel’s co-op requirement makes it “content I will never play.” Another added, “The more I read about the Dark Citadel, the more I know Diablo 4 isn’t for me anymore.” Time will tell if Blizzard changes its mind in this regard. After all, it took more than 10 years for Diablo 3 to receive its Solo Self-Found feature.

  • Diablo 4 devs confirm shortened Season 5 will pave the way for DLC and Season 6 – Dexerto

    Diablo 4 devs confirm shortened Season 5 will pave the way for DLC and Season 6 Blizzard EntertainmentDiablo 4 developers have confirmed that Season 6 is planned to launch in conjunction with the Vessel of Hatred expansion. This means a shorter run time for the upcoming Season 5. Diablo 4 Season 4 has been the most eventful content update in the game’s relatively short lifespan. The plethora of changes introduced — such as more robust Helltides, deeper crafting mechanics, and improved inventory management — have fundamentally altered the game. It doesn’t seem like Blizzard is done with these game-changing alterations, however. The implementation of the second-ever PTR to test features for Diablo 4 Season 5 hints that even more drastic improvements are on the way. Despite this revelation regarding Season 5, it appears that it will have a shorter run than its predecessors. Turns out, Diablo 4’s Vessel of Hatred expansion is partially responsible for the speedy seasonal change. In an interview with Windows Central, Diablo 4 Game Manager Rod Fergusson shared plans for Diablo 4 Season 5 and 6. In doing so, he may have revealed more than he meant to. “We know what’s coming in season 5 and we’re really excited about what that’s going to do,” Fergusson said. “And then season 6 is at the same time as the expansion and we’ve got cool ideas for that too that we’re currently playing and testing right now.” With Diablo 4 Season 5 is set to launch on August 6 when Season 4 finally reaches its end. Season 6 and the Vessel of Hatred expansion are planned to go live on October 8. This means Season 5 will be significantly shorter than its predecessors. The team at Blizzard has previously stated that the aim is for seasons in Diablo 4 to run for approximately 12 weeks, but Season 5 will fall short at only nine weeks. Whether this will have any impact on Diablo 4 Season 5’s suite of activities and rewards remains to be seen. A proper reveal is still a while off with the current focus being on the Vessel of Hatred expansion and a showcase of the new Spiritborn Class set for July 18.

  • Diablo 4 devs confirm Season 4 will keep overpowered PTR builds: “It wasn’t an accident” – Dexerto

    Diablo 4 devs confirm Season 4 will keep overpowered PTR builds: “It wasn’t an accident” Blizzard EntertainmentDiablo 4 is set to undergo some major changes when Season 4 launches, however Blizzard wants to keep the feeling of power players discovered during the PTR. Diablo 4, Season 4 is getting closer by the day and the devs have been hard at work implementing the feedback they got from the PTR. One thing they’re not working on is crippling the powerful builds that emerged as players tested the new features. The litany of itemization changes made to the core experience of Diablo 4 has drastically improved certain classes thanks to the new augments available. It looks like, for the most part, those improvements are here to stay. Diablo 4’s Lead Producer Tim Ismay clarified in an interview with GamesRadar+ that the team working on Season 4 aims to “preserve the things that felt overpowered and cool” from the PTR. “If players were able to make builds that felt like ‘wow, I’m killing everything on-screen, one-shotting bosses’, we still want them to have that feeling,” he explained. “Those were built intentionally, it wasn’t an accident.” According to Ismay, the only caveat for these builds is “we can’t let them literally crash the game”. Hopefully, the engine has been optimized enough that the infinite Dust Devil Barbarians remain unharmed, despite the metric tonne of on-screen effects it produces. “With the release of every season, we do take the liberty to say ‘Hey, we’re going to do a little bit of rebalancing’,” Ismay qualified. “But hopefully it still feels like you can just eliminate everything on screen. We want to increase the amount of places you can do that, not decrease it.”

  • Diablo 4 devs confirm horse buffs will deal with bothersome barricades – Dexerto

    Diablo 4 devs confirm horse buffs will deal with bothersome barricades Blizzard EntertainmentDiablo 4 devs forgot to mention a crucial buff in the recent Fireside Chat but it’s one that’s sure to resolve a massive issue players have had with the game of late. Diablo 4’s front-facing development team recently held a widely praised Fireside Chat outlining the future with Patch 1.1.1. A massive amount of improvements including heavily requested buffs to the Sorcerer and Barbarian classes are on the way. In all the excitement, the team forgot to address a massive change to how players could deal with the frustrating enemy barricades plaguing Sanctuary’s open world. They’ve caused no end of issues for the Diablo 4’s playerbase whether acting as intended or if they’re bugging out. Game Designer for Diablo 4 Joe Shely apologized to fans for leaving it out and announced on Twitter that a change to mounts would finally solve the barricade issue. Barricades are commonly utilized by skeletal and bandit enemy types in Diablo 4 and will consistently slow players down. A particularly egregious one is a guaranteed spawn en route to the legion event in Scosglen’s north. A new fix coming in Patch 1.1.1 will allow players to use their mount’s charge attack to instantly break through them and continue traveling. This gives the attack even more utility as it was primarily used as a speed boost and nothing more. If the faster travel speed enabled by your trusty steed wasn’t reason enough to acquire it speedily, this new buff makes it all the more important. The move has received a ton of praise in the comments of Shely’s thread. Even Asmongold who recently quit Diablo 4 gave his feedback calling it a “great idea”. Patch 1.1.1 drops on August 8 and we’ll be sure to keep readers updated on all the changes as they’re revealed. Now that Diablo 4 mounts are getting this handy boost, you might be wondering how to acquire one. We’ve got a guide that lets you know exactly how to get one in the game.

  • Diablo 4 devs confirm Battle Pass will not be pay-to-win – Dexerto

    Diablo 4 devs confirm Battle Pass will not be pay-to-win BlizzardDuring the Diablo 4 Season 1 livestream, the game’s developers confirmed that the Battle Pass will not be pay-to-win, instead granting those choosing the free version all the same power as those with the Premium version. Diablo 4’s exciting first season is soon to be upon us, granting players some tricky Malignant Monsters, and tons of experiences for fans new and old to sink their teeth into. However, one of the most highly anticipated additions to this season is the upcoming Battle Pass. Such a Battle Pass will allow players the chance to get some unique rewards from cosmetics, materials, Season Boosts, and even Premium Currency, allowing for more goodies in the Item Shop. However, many players have been worried about whether the Battle Pass will be pay-to-win, granting those with the Premium version unmistakable mounts and bonuses. Now, thanks to the live stream, those suspicions have been cleared. Diablo 4 devs reveal power will not be added through Premium Battle Pass Revealed during the Developer live stream, the creators of Diablo 4 explored the new season and its Battle Pass, stressing that the pay-to-win aspects many fear will not be part of the game. They went on to explain that all power buffs are present in the free version of the Battle Pass, highlighting: “If you never want to pay a cent you are still getting a lot of power out of the Season journey and the free unlocks on the Battle Pass.” For those looking to purchase the Premium version, the Diablo 4 developers explained that “if you do pay for a Battle Pass all the paid items are going to be cosmetics” rather than offering any particular exclusive power. On top of this, players will get access to the Season Journey without paying extra, further cementing the notion that Diablo 4 Season 1 will be far from pay-to-win and all players can enjoy the perks from every upcoming feature.

  • Diablo 4 devs claim they need 4 hours to show off all Season 2 content – Dexerto

    Diablo 4 devs claim they need 4 hours to show off all Season 2 content Diablo 4Blizzard developers boast that in order to show all of Diablo 4’s Season 2: Season of Blood new content they would need around 4 hours – as fans seem less convinced. Diablo 4 smashed Blizzard’s records when it first launched to become the fastest-selling game in the company’s history, as the game sold $666 million in just its first five days. Season 1 of Diablo brought all new content on July 20 as they looked to build on its success, including its own unique rewards and mission objectives for players to complete across seven chapters. However, as time went on, it saw a decline in player count, which led some fans to call the game “dead” and for a massive overhaul to come in Diablo 4’s Season 2: Season of Blood. Diablo 4 developers say it will take 4 hours to reveal all Season 2 content A user on the Diablo 4 subreddit spotted that these calls may have in fact been heard loud and clear after some of the devs took to Twitter/X to boast about the upcoming Season. The two highlighted that they would need 4 hours to reveal all the content for Season 2, implying that there are a lot of changes and new updates coming to Diablo 4. Despite this sounding promising, it appears that the damage done may have already been too much for many players in the community who are less convinced. “We can hope, let’s be totally honest, this season will be a bit of a make or break for the game’s future,” one said. “These guys hype up literally nothing like its the best thing ever so this means absolutely f*ck all,” another said. One user even went as far as to say: “I think some people, like me, will already have gone.” It will be certainly interesting to see how the game does following Season 2’s release, in which Blizzard is set to let players set into the shoes of a Vampire hunter that has Vampiric forces as they take on the forces of hell. Diablo 4: Season of Blood is set to start straight after Season 1 finishes on October 17, 2023.

  • Diablo 4 devs announce massive level cap & Paragon adjustments in 2.0 update – Dexerto

    Diablo 4 devs announce massive level cap & Paragon adjustments in 2.0 update Blizzard EntertainmentBlizzard revealed to Diablo 4 fans that the action RPG will receive huge character level changes that will alter how all future builds work. In the latest Campfire Chat on August 29 for the 2.0 PTR update of Diablo 4, one of the first major announcements revealed was the change to how character levels will work once Season 6 drops. Normally, levels one to 50 represented your usual character progression where you could gain skill points. Then from levels 50-100, players would slowly earn Paragon points to add to their Paragon Board. The new maximum level of your character will be level 60. You will now earn 10 more skill points from levels 50-60. Players will still be able to go up to 100, but they’ll stop earning skill points at 60. So what about the Paragon points? Well, levels one to 100 will split out those Paragon levels. Paragon points will be entirely separate from your character progression, unlike how they have been connected up until Season 5. This is a pretty monumental update coming to Diablo 4, as character progression has not been adjusted whatsoever throughout the first year of the game’s launch. Some keen-eyed fans already had an inkling that a level cap increase would be arriving after a screenshot from Vessel of Hatred indicated this update. They were indeed correct. You can now imagine how much more powerful all builds will be with 10 more skill points to use. These points could go into additional passive skills, or perhaps you’ll use them to upgrade your active skills further. It also makes the Paragon Board a lot more important. Aislyn Hall, system designer for Diablo 4, mentioned that levels one to 100 would split out into character and paragon levels, which sounds like we will get the Paragon Board at level 60 instead of 50. We’ll just have to wait and see how the character progression works with skill and Paragon points once fans get their hands on the PTR for 2.0 and the Vessel of Hatred DLC in October.

  • Diablo 4 devs address Masterworking cost issues plaguing PlayStation users – Dexerto

    Diablo 4 devs address Masterworking cost issues plaguing PlayStation users Blizzard Entertainment/PlayStationDiablo 4’s most recent patch drastically reduced the Gold cost for Masterworking gear. Unfortunately for PlayStation users, an issue with the UI has made things a little confusing. Diablo 4 Season 4 adds a host of new crafting mechanics that have been well-received by players for the most part. Chief among them is Masterworking, a new endgame upgrading mechanic that pushes your gear into overdrive. After some testing in the game’s first-ever PTR, Blizzard revealed that Masterworking would cost significantly more Gold when Diablo 4 Season 4 launched. Since then, they’ve backtracked a little and scaled down the cost of Masterworking in the most recent patch. For PlayStation users, however, there has been a bit of an issue with the game’s UI not reflecting this change in cost. Initially brought up in Blizzard’s forums, it’s stopping players from getting an accurate read on their Masterworking. Community Manager Adam Fletcher, who goes by PezRadar on the forums, has let the Diablo 4 community know that Blizzard is aware of the issue. “We’ve seen reports from PlayStation users that tooltips are still showing the old costs for Masterworking upgrades and don’t seem to represent the new costs for 1.4.1,” he said. The issue goes a little deeper than that though. While PlayStation players can Masterwork items at the new cost, the tooltip issue won’t allow them to Masterwork gear unless they have the amount of Gold that it cost previously. In essence, a similar amount of grinding is still required actually Masterwork Gear, you just have leftovers at the end. Fortunately, it seems like Blizzard is hard at work on a solution. “This is a tooltip-specific issue with PlayStation that will be updated in the next client patch,” Fletcher promised. Unfortunately, There’s no specified date for that patch as of yet, and PlayStation players’ Diablo 4 experience will be hampered until it drops.

  • Diablo 4 dev will “embrace” OP aspects: “let them have their fun” – Dexerto

    Diablo 4 dev will “embrace” OP aspects: “let them have their fun” Blizzard EntertainmentDiablo’s general manager has talked about how the team’s been listening to the community, and indicated a desire to start embracing OP exploits to let players have their fun. Diablo 4 had a rocky launch earlier this year, with many fans so unhappy with the game’s release and early patches they review bombed it. However, a recent interview with Electric Playground Network, Diablo’s General Manager, Rod Fergusson has highlighted the devs were paying attention to community gripes. Fergusson explained the devs realization they needed to balance their desire to keep everything “on the same level” and to strive for “fairness” with the fun of the players, acknowledging that “taking advantage of some exploit… can feel really, really fun.” According to Fergusson, that’s the attitude the devs have tried to embrace now in Season 2: “Ball-lightning Sorc is ridiculous, but we’re just like, let them have their fun, we’ll deal with it later, same with Hammer of the Ancients Barbarian. Ok fine, they’re gonna exploit it a little bit, but it’s fine.” Blizzard are aiming to let the Diablo 4 community know they’re listening and attempting to adjust for player expectations. After the harsh nerfs to class builds players faced back during Season 1, Diablo 4’s community chief, Adam Fletcher, told players they’d heard their feedback on the patch “loud and clear.” In Fergusson’s recent interview he was also transparent about their early mistakes: “For Season 1 we didn’t quite do it the way we should have,” he admitted. All in all, this sounds like good news for Diablo fans. Blizzard embracing the agency of players to pursue the sort of overpowered, min-max style of play which made the previous instalments in the franchise so beloved by the community.

  • Diablo 4 dev update implies main game is almost finished – Dexerto

    Diablo 4 dev update implies main game is almost finished Blizzard EntertainmentAs Blizzard continues to keep information on Diablo 4 close to their chests, fans have done some digging and are theorizing that the base game may already be complete. The next couple of years are set to be just what Diablo fans have been hoping for. With Diablo 2: Resurrected, the remaster of the original title, dropping in September, 2021, the fires of hell have been lit once more. As lost souls return to the familiarity of Diablo 2’s Sanctuary, others look to the future at Diablo 4, the next chapter in the war between the High Heavens and the Burning Hells. One fan has noticed, however, that the elusive sequel may be nearing some sort of early completion, and the news has sent waves of excitement through the franchise’s dedicated community. Fan notices Diablo 4 status update An eagle-eyed fan has spotted that Diablo 4’s status on Blizzard’s online development tracker, Blizztrack, has been upgraded from 0.0.1 to 0.2.0. Writing that this is a “significant increase in version number,” and that “this is good news!” While we can’t say for sure that this means development is wrapping up, the original poster has theorized “my (very speculative) guess is that the game foundation is finished.” “Maybe the game is playable from beginning to the end, but all events, many missions and other content is not yet finished,” they conclude. The vast majority of comments (optimistically) agree. One commenter notes that, in terms of update numbers, Blizzard normally follows the schema “x.0.0: New expansion (pre) patch, 1.x.0: Major patch, usually with new features/mechanics/content, 1.0.x: Minor patch, usually just balance changes and bug fixes.” This would therefore imply that a whole host of new mechanics and content have just been added to the game, meaning that it’s finally beginning to take form in the shadows. The news drops as the same time as leaks suggesting that a possible Alpha access version has been uploaded onto the PlayStation store under the codename “Oberon.” While this may be completely coincidental, putting two and two together may imply that some form of early access version of the game may become publicly available by the end of this year. Of course, nothing is ever certain in the world of Diablo, so take everything with a pinch of life-saving salt.

  • Diablo 4 dev suggests Battle Pass requires roughly 80 hours to complete each season – Dexerto

    Diablo 4 dev suggests Battle Pass requires roughly 80 hours to complete each season BlizzardDiablo 4’s associate game director suggested that the seasonal battle passes introduced into the game will require roughly 80 hours to complete. Blizzard’s latest entry into their action RPG franchise Diablo 4 is slowly approaching the horizon. Launching on June 6, 2023, the devs have been hard at work ironing out flaws and bugs encountered in the most recent beta release of the game. Alongside this, we’ve received news about Diablo 4’s seasonal content system, which will release story content on a quarterly basis. These quarterly updates will also feature new mechanics and a battle pass system, which will grant players rewards based on their progression throughout the season. These battle passes will contain both a premium and regular track, meaning players can opt-in for better rewards provided they pay for it. In a recent interview with PC Gamer, associate game director Joe Piepiora suggested that Diablo 4’s seasonal battle passes will take players roughly 80 hours to complete. “Right now, the battle pass, when you’re figuring in completing the season journey alongside doing other content in the game, you’re looking at roughly 80 hours worth of time invested to complete the entirety of the battle pass.” Piepiora compared the time investment for a battle pass to leveling a character to 100, stating that “To level a character to level 100 could take a little longer than that based on how you play.” The game director gave some insight into how leveling will work throughout the seasons, where players will start off a new seasonal character each update. This means you’ll need to level that character up to 100 each time, working through seasonal objectives to help progress at a timely pace. The battle pass will also assist in this aspect, as the free reward track will harbor bonuses such as experience boosts for all players, whilst the premium track will contain strictly cosmetics. According to Piepiora, it’s likely players will complete the battle pass before they are able to level their seasonal character to 100. Piepiora went on to explain how Diablo 4 wasn’t necessarily a game about grinding out until the endgame experience, and that story-focused players could complete the content and then skip until more story was released. “But we’re not trying to say the only way to play Diablo 4 is to engage with the endgame and go all the way to level 100 with every character you ever make.” Diablo 4’s release grows ever closer, with the dungeon-crawling RPG releasing in just a few weeks.

  • Diablo 4 dev shares promising update on Treasure Goblin loot drops – Dexerto

    Diablo 4 dev shares promising update on Treasure Goblin loot drops Blizzard EntertainmentA Diablo 4 developer has shared a promising update for players who were disappointed by Treasure Goblin loot drops during the Server Slam. Treasure Goblins appeared in Diablo 3 and Immortal as harmless creatures who specialized in stealing valuables. While they won’t go on the attack, players can strike the goblins in hopes of recovering valuable loot. Fortunately, Blizzard brought the gremlins back for Diablo 4. Users who took part in the Server Slam were unimpressed, though, since the fan-favorite loot pinatas hardly dropped anything of value. On Reddit and other forums, Server Slam participants reported taking out several Treasure Goblins, only to receive blues in return. It seems Blizzard recently took the necessary steps to tackle the issue. Diablo 4 buffs Treasure Goblin loot drops ahead of launch A Twitter user reached out to Diablo’s SVP and General Manager, Rod Fergusson, shortly after the Server Slam concluded, asking the developer to investigate the Treasure Goblin issue. The player claimed that during the Server Slam, they killed over 20 different Treasure Goblins, none of whom ever dropped a Legendary item. According to Fergusson, the problem’s already been solved. The developer noted in a response that Blizzard’s aware of the issue and fixed it just in time for launch next month. Fergusson’s update quickly made the rounds on Reddit, where it garnered applause from fans. “After three beta[s], Trash Goblin finally evolved to Treasure Goblin,” said someone in jest. Another user pointed out how Blizzard appears “to be very on top of things this time around.” Hopefully, the studio can maintain this kind of momentum as the Diablo 4 release date draws near. The long-awaited RPG will finally launch across PC, PS5, and Xbox Series X|S on Friday, June 2.

  • Diablo 4 dev says Eternal to Seasonal glitch has been fixed – Dexerto

    Diablo 4 dev says Eternal to Seasonal glitch has been fixed Blizzard EntertainmentAccording to one Diablo 4 developer, the studio recently fixed the Eternal to Seasonal glitch that some players exploited. Earlier this week, Diablo 4 players uncovered an exploit that makes Eternal characters playable in the Seasonal Realm. Such inter-realm migration didn’t exactly involve the most straightforward of processes. In fact, for it to work, players were required to join up with a buddy in the Seasonal Realm, then disconnect their internet. Logging back into the Seasonal Realm with their Eternal hero should’ve done the trick. Not everyone jumped at the opportunity to try the exploit for themselves since it seemed a ban-worthy offense. A recent statement from Diablo’s Community lead confirms those suspicions were accurate. Blizzard has apparently fixed Diablo 4’s Eternal to Seasonal glitch In a thread on the Blizzard Forums, one player joked that Diablo 4 Season 1 will go down as “Season of the exploit.” The post went on to mention the game-altering Eternal to Seasonal glitch, then questioned the studio’s competency. According to Global Community Development Director Adam Fletcher, the exploit in question has already been dealt with on Blizzard’s end. In response to the thread, Fletcher claimed the issue was resolved in Diablo 4’s most recent hotfix. He also noted that users who took advantage of it were penalized. The developer wrote: “I just wanted to let everyone know that this was addressed a few days ago in our last hotfix and hasn’t been present in the game since. We have also actioned on select accounts related to this incident. We appreciate everyone for bringing this to our attention.” Fletcher’s presumably referring to the Diablo 4 hotfix that went live on August 2, just one day after information about the Eternal to Seasonal glitch began making the rounds. It’s unclear how exactly Blizzard went about punishing those who performed the exploit. The Diablo studio recently warned against the use of “game-modifying software,” threatening to permanently ban mod users. Whether or not a similar punishment will apply to the Seasonal exploit remains to be seen.

  • Diablo 4 dev promises challenging World Boss battles in Season 5 – Dexerto

    Diablo 4 dev promises challenging World Boss battles in Season 5 BlizzardDiablo 4 players are excited about boss battle difficulty for season 5 after Blizzard announced that World Bosses will be buffed once Season 5 drops. During the Diablo 4 developer update livestream on August 1, Community Director Adam Fletcher revealed that the Season 5 PTR patch notes neglected to cover the new “Resilience” feature. World Bosses will be more challenging for high-level players thanks to the new Resilience mechanic, which will normalize damage in a shared world. Resilience will make World Bosses tougher, as Adam Fletcher said in the livestream: “You should expect to find that the World Bosses will be a little more tankier, a little bit longer.” Although Blizzard never mentioned Resilience during the Season 5 PTR, players noticed how tough the World Bosses became and wondered if it was a bug. Back in October 2023, World Bosses were at a point where players begged Blizzard not to nerf them. These monsters were taken down without much pushback, especially if high-level players were partaking. The online audience has shared their distaste for the World Boss difficulty, such as this post on the Diablo 4 subreddit where they said “Once you’re in games with level 100s, the boss dies in like a split second.” However, some players didn’t care about World Boss difficulty, and one replay stated “They’re a pit stop to collect summoning materials, not interesting even when the fight takes longer.” World Bosses weren’t the only battles mentioned in the developer update. Pit Boss damage was reduced and the Shadow Pit Boss affix applied a stacking debuff up to three times. Other than Resilience, the livestream revealed Infernal Hordes gameplay, new Eternal Realm story content, and important Helltide buffs, specifically to Baneful Hearts and Tortured Gifts. Players will have to wait and see how they enjoy the World Boss difficulty in Season 5 and whether or not Resilience makes a difference in gameplay.

  • Diablo 4 dev explains key lessons Season 4 learned from Season of Blood – Dexerto

    Diablo 4 dev explains key lessons Season 4 learned from Season of Blood Blizzard EntertainmentDiablo 4 Season 4 is right around the corner and after a middle-of-the-road Season 3, devs are hoping for a return to form. Executive Producer Rod Fergusson has revealed that means looking to the popular Season of Blood. Diablo 4 devs are hard at work implementing the largely positive feedback from the Season 4 PTR. As the May 14 launch draws closer, there’s still more to reveal. The game’s executive producer Rod Fergusson recently spoke with Windows Central on how his team is looking to approach Season 4. The good news is, that they’ve spent a lot of time considering what made Season of Blood so popular and how that can be recaptured in Diablo 4 Season 4. Fergusson admitted that Season of Blood’s vampiric theme was more “easily relatable” than Seasons 1 and 3 but that wasn’t the only thing that made it a high point for Diablo 4. According to Fergusson, the real draw of Season 2 was how it catered to the power fantasy of the Diablo franchise and that will certainly be present in Season 4. Diablo 4 Season 2’s mob density is coming to Season 4 “Season 2 helped us understand what we need to do around things like Helltide,” Fergusson elaborated. “The fantasy really is about slaying multitudes of monsters and that feeling of power.” Those who remember the incredibly successful implementation of Blood Harvests in Season 2 will understand what Fergusson is calling back to. These world events came with a flood of enemies, experience, and loot that players couldn’t get enough of. “In Season 2, we worked really hard to optimize the engine and optimize the art, and to be able to turn that dial up,” he explained. “You’ll see that in Season 4, when you look at the PTR with the new Helltide, with the giant worms coming up and spitting monsters at you and gaining a threat level.” The process of ramping up the amount of enemies you can encounter in the game is not an easy one of course. According to Fergusson, it has been an iterative process in which the developers have been fine-tuning the game’s engine season over season, and this next one will be the culmination of those efforts. “Through the seasons, you’ve seen the density get more and more and more,” he said. “I think it’s coming to a good place in Season 4 when you see how rich the Helltides are.” While these mechanical changes to the core Diablo 4 experience are welcome, the real information players are waiting on is the thematic change for Season 4. Fortunately, Fergusson revealed that we can expect to see that revealed “in the next couple of weeks”.

  • Diablo 4 dev confirms that game-changing loot feature is finally on the way – Dexerto

    Diablo 4 dev confirms that game-changing loot feature is finally on the way Blizzard EntertainmentOne of the most sought-after Diablo 4 features by the community could be arriving sooner rather than later. The news was confirmed by Blizzard’s Rod Fergusson who finally addressed the subject. Diablo 4 is expected to be around for some time yet, especially if previous games are anything to go by. We anticipate many years and seasons left, meaning plenty of changes will be made. There are already early warning signs that the game is in a steep decline though. Not only is the game’s player count plummeting but users are desperate for a new roadmap of content to be excited for. The community has been vocal in its desire to see various quality-of-life changes, with one possibly standing above the rest. A recent tweet would suggest that Blizzard is listening, although it may be some time off yet. Diablo 4 working on highly requested loot change As reported in the past, Diablo 4 players have taken umbrage with the game’s loot system. One aspect, in particular, has been targeted – meaningless or useless loot. Complaints have been rife about wanting some kind of loot filter system to be introduced into Blizzard’s RPG title. Those prayers may have finally been answered. Blizzard Entertainment Senior Vice President and Diablo General Manager Rod Fergusson recently replied to a tweet enquiring about the whereabouts of a loot filter. Here’s what he had to say: “Definitely part of our backlog.” So, the good news is that a loot filter is definitely on the cards. The bad news is that this Diablo 4 feature could still be a while away for the time being. There’s no time scale on a loot filter for now, but we’ll keep you updated. Also, check out when D4 Season 1 is coming to an end, as well as the “boring AF” problem users think the game has.

  • Diablo 4 dev confirms Secret Cow level hunters are on the right track – Dexerto

    Diablo 4 dev confirms Secret Cow level hunters are on the right track Blizzard EntertainmentDiablo 4 players crusading for the coveted Secret Cow Level should not be dismayed. One of the game’s developers recently hinted that they’ve found the correct trail. Diablo 4’s Secret Cow level is the game’s Holy Grail. More so than any Harlequin’s Crest or Mad Wolf’s Glee, the zany Easter egg that originated in Diablo 2 is the truest prize on offer. Players have actively hunted for the Secret Cow Level since Diablo 4’s launch despite an initial insistence from devs that it did not exist. Since then players have uncovered an intriguing trail of breadcrumbs achieved through the slaughter of 1,998 cows. Now new information has come to light regarding the cloven-hoofed conundrum. In an interview with IGN, Associate Game Director Joe Piepiora, and Production Developer Tiffany Wat hinted that those on the perilous quest should hold fast. At first Piepiora and Wat play coy with interviewer Matt Kim with side-steps and puns. “Sounds udderly ridiculous,” Wat said when asked about the Secret Cow Level. “I mean, I think I have heard that a lot of players have been out there slaying cows,” she continued. “Just poor innocent cows in the countryside of Diablo?” Piepiora asked in mock surprise before Wat dropped the hint. “Sanctuary is not a good place to be, even as a cow,” she admitted. “I will say, however, if people have picked up any items from their cow campaign… cow slay-age campaign… they should hang on to them.” The items they’re referring to are likely the Bloody Wooden Shard, Musky Tome, and Metallic Fragment you get from slaying 666 respective cows across Sanctuary’s various locales. These items are used at the ox altar in Ked Bardu to summon a key to the Forlorn Hovel filled with sinister cows. Killing all the cows in the Forlorn Hovel gives you a couple of Stamina Potions you can’t use and the trail stops there. Of course, it seems like this trail has been added to the game in recent updates given the initial insistence that there was no Secret Cow Level. There’s no telling when the next installment in the journey will come or when it will end but there’s room for speculation. Diablo 4’s first expansion Vessel of Hatred looks set to be a throwback to Diablo 2 where the Secret Cow Level originated. Make of that what you will.

  • Diablo 4 dev confirms players can skip the campaign on repeat playthroughs – Dexerto

    Diablo 4 dev confirms players can skip the campaign on repeat playthroughs BlizzardA Diablo 4 developer has confirmed that players will be able to skip through the game’s campaign on repeat playthroughs for separate characters. Diablo 4 is going to be an absolutely massive game for players to go through. With several different zones, dungeons, classes, and an endgame to farm up, players can spend hours on end grinding out the game, as you’d expect from a Diablo title. With the game releasing in just over a month’s time, Blizzard has been hard at work squashing bugs, as well as responding to feedback and answering questions. Alongside this, the developers released an open beta period for players to test the game, and have announced another one on the way. Whilst Diablo 4 doesn’t release until 6 June, 2023, many of the devs have taken to social media like Twitter to spread more information about the game. One developer, in particular, was able to answer a burning question about a feature shown in the latest Diablo 4 video, specifically the ability to skip the campaign. Global Community Development Director at Diablo Adam Fletcher responded to the tweet, explaining the feature further. Fletcher announced that the campaign skip feature will only be available when Diablo 4 players have completed the campaign at least once. However, beyond that point, anyone can use the feature to skip running the campaign on new characters. This feature will help greatly for anyone looking to create alternate characters for different classes. This means that instead of being bound to the story, players are able to openly explore at their own leisure, and may find better methods of leveling than following the campaign questline. The campaign skip feature will also be available to seasonal characters also, with a recent interview with WoWHead confirming this. “All future characters, including new seasonal characters, will have the option to skip the campaign at character creation.” These are fantastic quality-of-life features that will immensely help out players of the ARPG, especially those looking to grind out more characters in their game time.

  • Diablo 4 dev claims key feature is being held back due to “performance concerns” – Dexerto

    Diablo 4 dev claims key feature is being held back due to “performance concerns” BlizzardA Diablo 4 developer has claimed that the game’s key feature of stashes is being held back due to various “performance concerns”. Blizzard’s Diablo 4 has been a unanimous success for the studio. The ARPG’s 4th installment saw monumental sales for the company, breaking several records for the developers along the way. Many players have enjoyed slashing and hacking their way through Sanctuary, gaining fantastic loot and gold in the process. Now in Season 1 of the title, many players have restarted their leveling journey once more. In order to reap the rewards of the season, players must start from the ground up with a new seasonal character. Alongside the new leveling grind, players will have the opportunity to grab more pieces of gear and loot each time they level up, and can store it in their stash for later. The stash is personal storage that can be used by players to hold and access various items. However, many have now complained about the minimal storage space that the stash actually provides, with some arguing it’s nowhere near enough to hold all the goodies they find. However, a Diablo 4 developer has spoken up about why this is the case, explaining that it’s more of a performance issue than anything else. Diablo 4 dev explains why stash storage is so small Associate Game Director Joseph Piepiora explained on Twitter to a fan that storage space in stashes is quite expensive. Expensive meaning it creates a bunch of memory overhead. “When we say they are expensive what we mean is that they create a lot of memory overhead. When you see another player in game you load them and their entire stash filled with all their items. This is what teams are working diligently to improve so that we can have more asap.” the reply reads. The dev went on to say that it’s less of a storage issue and more so they don’t want players crashing when they see other players due to the performance constraints. The devs have explained that they’re working diligently to improve upon this system as much as possible, meaning that while the one tab expansion wasn’t much, big things are hopefully coming in the future.

  • Diablo 4 dev breaks down side-quest inspired by BlizzCon 2019 cinematic – Dexerto

    Diablo 4 dev breaks down side-quest inspired by BlizzCon 2019 cinematic BlizzardIn an exclusive interview with Dexerto, Diablo 4 dev Harrison Pink broke down a sidequest inspired by the By Three They Come cinematic that premiered at BlizzCon 2019. Diablo 4 is raring for its release early next month on June 6, 2023. Before that time, however, many developers have spoken about the title, giving out information on what’s to come and teasing features within the game. Fans of the upcoming title have learned plenty about the game’s story, classes, and characters as well as the hardcore mode. However, not much has been said about the game’s plentiful side quests, which players can engage with to learn more about the lore of Sanctuary and grab some helpful rewards along the way. Dexerto was able to interview senior quest designer Harrison Pink and game producer Naz Hartoonian about Diablo 4’s campaign and in particular, its side quests. Pink spoke about a particular questline that was inspired by the Blizzcon 2019 cinematic “By Three They Come”. For those unaware, the cinematic recounts the events leading up to Lilith’s summoning into Sanctuary. Elias, the right hand of Lilith, deceives a band of raiders and a scholar into summoning Lilith into Sanctuary, leading them to their dooms. Pink was inspired by the cinematic and was adamant about being able to visit the location in the game itself. “That cinematic is incredible, I watch it all the time. And the room that those guys go into, where you put your hand on the thing and the blood and the door opens, all of that stuff was like ‘I want to go there. I want to go there in the game’. It’s such a cool moment to be able to go to places from cinematics but in the game. So day one when I started working on Hawezar I put my thumb on the paper and was like ‘We’re doing that, that’s happening.’” As a senior quest designer, Pink built the quest line so that players could follow in the footsteps of the adventurers that summoned Lilith. “It sort of retraces Elias’ steps as he takes those people through the area, then actually getting to go into that as the final part of the quest, actually retracing their steps all the way to the room where Lilith was summoned, and seeing what happened there after the cinematic was over, coming back a month or two later after the game is over.” With Pink’s vision in mind, alongside the help of the talented design and art team at Blizzard, they were able to have the space realized within the game. “We got a lot of great support from some talented dungeon artists, some talented designers who really helped build that out and make a really custom POI within the dungeon that really matches the cinematic. They were looking at the frames and making sure the art all matched, they went really hard on it. So getting to go back in there as a player and seeing all the mess left behind months later was something I was really really proud of.” You’ll be able to play through the By Three They Come inspired questline when Diablo 4 launches on June 6, 2023.

  • Diablo 4 players find harmful interaction between Dark Dance Heart & Exploit Glyph – Dexerto

    Diablo 4 players find harmful interaction between Dark Dance Heart & Exploit Glyph Blizzard EntertainmentDiablo 4 players should exercise caution when using a Dark Dance Heart and Exploit Glyph at the same time. Diablo 4 Season 1 introduced the world of Sanctuary to Malignant Hearts, which players obtain from slaying Malignant enemies. Afterward, the hearts can be socketed into jewelry for remarkable build buffs. The game features four different types of Malignant Hearts: Brutal, Devious, Vicious, and Wrathful. Vicious hearts, in particular, provide offensive modifiers designed to increase a character’s damage output. The Dark Dance Heart has proven especially favorable among players because of the following effect: “Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource. Skills that consume Life deal 10-20% increased damage.” However, some users have learned that combining Dark Dance with a certain Glyph does more harm than good. Diablo 4 fans find harmful Dark Dance Heart combination Reddit user AperiodJperiod said they’ve noticed that with Dark Dance Heart equipped, they’ve been getting the Vulnerable ailment despite not being under attack. “I’m pretty sure it’s because of the Exploit Glyph,” they said, which inflicts increased damage to Vulnerable enemies or turns enemies Vulnerable. Based on their findings, the Redditor concluded that “for whatever reason, the Dark Dance is treating the life loss as damage to yourself, and the Exploit Glyph doesn’t distinguish between yourself and enemies for inflicting vulnerable.” While the original poster said they’ve encountered this issue with their Druid character, a few other users chimed in to say similar problems have struck their Rogue builds. One person even shared a video of the weird Dark Dance x Exploit combo adversely affecting their Twisting Blades Rogue. Since Rogues, Druids, and Barbarians all share a similar Exploit Glyph, it’s possible the latter will be susceptible to the same issue. Whether or not such a problem arises for the Sorcerer and Necromancer classes presently remains unknown.

  • Diablo 4 solo players worry Dark Citadel mode will force co-op play – Dexerto

    Diablo 4 solo players worry Dark Citadel mode will force co-op play Blizzard EntertainmentA contingent of Diablo 4 players are worried that the game’s upcoming cooperative mode, Dark Citadel, might not let them play solo. At Gamescom 2024, Blizzard unveiled more information about Diablo 4’s upcoming Vessel of Hatred expansion, with one brief announcement centering on an all-new cooperative mode, Dark Citadel. Blizzard has separated this endgame challenge into three Wings, each filled with demonic forces to fight, secrets to uncover, and a formidable final boss. Completing the Citadel will reward players with exclusive items like cosmetics. Developers stated in an ‘Inside the Game‘ video that Dark Citadel permits two-player teams, though four-player groups constitutes the ideal way to tackle the challenge. While this inspired the creation of the much-coveted party finder system, some solo players worry the new mode may leave them hanging out to dry. After details about Dark Citadel started making the rounds, one Diablo 4 Forums user said they don’t plan on “spending 40 dollars when the devs turn [D4] into forced grouping for part of the content.” The concern is that, regardless of the new group finder feature, solo players would much rather enjoy the same content by themselves. Wrote someone responding to a comment about the group finder being a solution: “The problem isn’t finding a group it’s having to be in a group.” One person argued against the bubbling backlash, saying Diablo 4 doesn’t have to cater to every player all the time. To which another user noted that Dark Citadel would mark the first time in franchsie history a piece of content has required group play. However, many others plan on withholding judgment until more concrete details surface. Blizzard hasn’t confirmed whether solo Diablo 4 players will be able to take part in Dark Citadel without teaming up with others. As such, the hope is that individuals uninterested in co-op will get to hire Mercenaries or other companions to help navigate the challenges.

  • Diablo 4 players criticize “weird and pointless” damage types – Dexerto

    Diablo 4 players criticize “weird and pointless” damage types Blizzard EntertainmentDiablo 4 players are criticizing action role-playing game’s “weird and pointless” damage and elemental damage types. No matter the class, Diablo 4’s heroes can inflict damage on their monstrous foes in a wide variety of ways. Basic physical damage from crossbows, swords, and blunt instruments can only do so much harm. Thus, elemental effects – fire, cold, lightning, poison, and shadow – often come in handy. The system does not work as simply as it may seem, though. For instance, inflicting cold damage on an enemy chills them but doesn’t freeze right away. According to some Diablo 4 players, the minutiae of it all feels pointless at best. Diablo 4 fans call the damage and elemental types pointless “Everything about damage types and elemental damage seems weird and pointless,” reads the title of a Reddit thread from a frustrated Diablo player. The Redditor goes on to state that damage types seem to have been designed “with no logic,” before questioning why none of the game’s weapons feature elemental effects. “Enemies do not possess any elemental strengths or weaknesses, further diminishing the significance of elemental damage,” the players added further in their post. Even how some of the status effects are categorized warrant scrutiny, the player continued. “Many skills have thematic elements, but these elements don’t correspond to actual elemental damage.” Wind and earth spells are cited as examples since Diablo 4 designates both as physical damage instead of elemental. But, as the Redditor points out, lightning confusingly receives the elemental label. The Redditor ended their long post, in part, with the following: “It just feels like this game got completely lost on what elements are and why games have them.” Several people who commented in the thread tend to agree with this argument. One person said the game feels as if every in-game system was built by “different committe[s]” that never communicated. A few others chimed in with similar statements. “On top of all that, I miss being able to be fire whirlwind, lightning earthquake, or ice seismic slam on my barbarian,” someone else replied. “It feels like all the ‘flavors’ of skill expression were taken out.” It’s possible Blizzard will introduce changes in this regard when rolling out future updates and seasonal content. The wait for such adjustments, should they ever come, could be long, though. For now, players are looking forward to learning more about Diablo 4 Season 1, which is expected to release in the coming weeks.

  • Diablo 4 players amazed with new open-source damage & defense calculator – Dexerto

    Diablo 4 players amazed with new open-source damage & defense calculator Blizzard EntertainmentDiablo 4 players are praising an open-source damage and defense calculator created by another Diablo fan. Fan-made spreadsheets and calculators have become the norm in ARPG circles. For example, the Path of Exile community has many options, from DPS calculators and skill tree tools to XP calculators and game planners. Similar resources have gone live for Diablo 4 since its release in June 2023. Not long after launch, one player solved Diablo 4’s armor formula and built a calculator based on their findings. Inventive community members are still finding ways to elevate the experience in this way, too. The latest of such builds comes from someone who put together a damage and defense calculator. Diablo 4 fan builds a calculator for damage and defense Reddit user and game developer flowqwi started a side project to better “understand how some players could reach millions of damage with their builds.” Their recreational tinkering eventually ballooned into open-source tools that will let other Diablo 4 users calculate armor and total damage per hit. The Redditor explained that the defense calculator specifically uses the “damage-bucket concept and allows dynamic creation of additive and multiplicative modifiers to calculate total damage per hit.” Meanwhile, the armor part of the equation calculates “‘effective life’ against specific attacks, taking all modifiers into account like armor, resistance, damage reduction, %life, and flat life.” Diablo 4 players can access these tools via GitHub. Diablo 4 fans are already applauding the poster’s efforts with the damage and armor calculator. Reads one reply, “I’ll always upvote open source stuff. Good job!” Others think the information the calculator provides should be available in-game already. One commenter who sang the Redditor’s praises wrote, “Would be nice if they could just make this more obvious in the game, instead of having the need for 3rd party software.” A similar comment reads, “It’s kind blowing these non-paid workers doing passion projects can net more results than billion dollar companies that can pay for the most competitive eager workers. Keep it up, dude.” These types of side projects will likely continue to grow in popularity as Diablo 4’s content offerings continue to expand with new seasons and DLC releases.

  • Diablo 4 players confused by limited customization options – Dexerto

    Diablo 4 players confused by limited customization options BlizzardDiablo 4 players have expressed confusion about the game’s limited customization options, particularly with respect to hairstyles. While Diablo 4 doesn’t have the deepest character creation system, the provided tools offer players plenty of ways to experiment. Dozens of skin tones, hair types, jewelry, and markings fill out the game’s range of customization options. Once players cross into the Kyovashad hub area, they’ll even be free to change their appearance when visiting the Inn’s wardrobe. But physical alterations only apply to temporary options, specifically including the likes of markings and jewelry. Somewhat understandably, the game doesn’t want players leisurely switching out their character’s face or skin tone. Players can’t fathom why changing hairstyles is off-limits, though. Diablo 4’s limited customization options don’t sit right with fans Reddit user CitizenKing recently started a thread to express their confusion about the ability to change tattoos but not hairstyles in Diablo 4. “This seems like a really silly thing to leave out,” the Redditor said in their brief post; it seems fellow Diablo players are in agreement. Several people chimed in to say they noticed lacking customization options in Diablo 4’s beta sessions, yet hoped Blizzard would make adjustments in time for launch. Such hopes were especially high for those familiar with personalization in World of Warcraft and Diablo Immortal. Comments from other players in the thread joke that since this is an Activision Blizzard game, new hairstyles and the ability to change them will probably arrive “when they start selling hair and beard options.” “You know they are scheming a way to add that to the shop,” someone else wrote. Poking fun at the game’s KFC-related promos, another player said “Haircuts cost $15 or 3 buckets of KFC chicken.” If and when Blizzard will implement the coveted customization changes is anyone’s guess. A potential charge for such additions doesn’t seem far beyond the realm of possibility, though.

  • Cryptic Diablo 4 tweet sparks hopes of Blizzard hosting another beta – Dexerto

    Cryptic Diablo 4 tweet sparks hopes of Blizzard hosting another beta Blizzard EntertainmentA cryptic tweet from an official Blizzard account sparks hopes that the developer may launch a second Diablo 4 beta before the full game arrives. Blizzard’s Diablo beta in March was a rousing success for the company, with 61 million hours played making it the biggest beta in franchise history. Despite technical woes and a few balancing issues, many players couldn’t get enough of the limited-time testing phase. But Blizzard has made no mention of possibly rolling out another beta. Until now. One recent tweet from the official Diablo Twitter account has some fans convinced that the studio may have a surprise up its sleeve. Blizzard tease sparks speculation about a second Diablo 4 beta Earlier this month, a fan responded to a Diablo tweet with the following message and a laughing emoji, “Need more Diablo 4 game time having withdrawal.” The Diablo account finally replied to the post on April 19, simply writing, “That can be arranged…” This raises enough questions on its own, but replies from Blizzard developers have some convinced that another beta for the Diablo sequel may be on the way. Global Community Development Director Adam Fletcher posted the side-eye monkey gif beneath the cryptic Diablo tweet. Studio President Mike Ybarra replied in a similar fashion. For now, talk of a potential second beta for Diablo 4 is mere speculation; Blizzard itself has yet to confirm anything concrete. The developer does have something else Diablo-related in the works that will go live before the fourth mainline entry hits stores. World of Warcraft’s Dragonflight patch 10.1 featured additions that teased two upcoming Diablo 4-themed crossover events. The first of such events should become available on May 25, with a second apparently scheduled for June 15. It’s worth noting, however, that Blizzard hasn’t formally announced this content, either.

  • Diablo 4: Where to farm Crushed Beast Bones – Dexerto

    Diablo 4: Where to farm Crushed Beast Bones BlizzardDiablo 4 has a plethora of materials that players will use to upgrade potions and create new elixirs. Here’s everything you need to know about where to farm Crushed Beast Bones, one of the most important materials in the game. In Diablo 4, one of the most important items is the Healing Potion, which players will start off with from day one. As you progress though, you will need a more potent potion, also known as the Light Healing Potion, to get through those long-winded boss fights and mob spawns. Luckily, with the help of the Alchemist, players will be able to upgrade their potion quality as they level up with materials and reagents that can be gathered from pretty much anywhere; except for Crushed Beast Bones. In order to upgrade your potion quality at level 30 you will need a few different materials as well as five Crushed Beast Bones, which are easily the most difficult material to come by in-game thus far. Here is exactly where to farm Crushed Beats Bones in Diablo 4. Contents How to get Crushed Beast Bones in Diablo 4 – Best Crushed Beast Bones farming spot – How to make Light Healing Potions – How to get Crushed Beast Bones in Diablo 4 While there are farming spots that provide a higher drop rate and even one that has a 100% drop rate, you can also farm them in the open world by killing beasts that are spread out all over the map in Diablo 4. Simply take down any beast (not demon) creatures you see and collect the rewards they drop. If you kill every creature you come across, you may be able to acquire a few Crushed Beast Bones as you go, but this is by far the hardest way to farm them at this time. Best Crushed Beast Bones farming spot One way to farm Crushed Beast Bones quickly is by killing two Elites roaming the world; Gaspar Stilbian and Blind Odwyn. Each of these elites drops five Crushed Beast Bones each once defeated. To get to each of these elites, you should start off at the Tirmair waypoint in Scosglen, and run to each of the locations below. Gaspar Stillbian is the easier of the two, as he does not attack nor fight back whatsoever, making it perfect for beginners and early players. Blind Odwyn is a bit more challenging, as he summons demons to help fight by his side. With that said, it is still a relatively easy kill as long as players avoid standing in the fear circle he places on the ground and focus on burning him down as fast as possible. It is also worth noting that Blind Odwyn patrols this area located southeast of The Blood Vale in Scosglen and does not stay in one spot as Gaspar does. Here is exactly where you can spot Blind Odywn patrolling on the map. Gaspar hangs out in Scosglen, just west of the Whispering Pines dungeon, and will always remain static in the same spot, here. How to make Light Healing Potion In order to make a Light Healing Potion, you’ll need to reach character level 30 and have unlocked the Alchemist. Once you’ve met the above requirements, you’ll finally have the ability to craft the Light Healing Potion. The Light Healing Potion requires the following items to make: Gallowvine x20 – Biteberry x10 – Crushed Beast Bones x5 – 470 gold – It’s important to note that the Light Healing Potion restores 141 life and recovers 35% Life over three seconds. This makes farming plenty of Crushed Beast Bones very important early on, as you’ll only unlock the next potion upgrade at level 45. So, there you have it, that’s how you can get Crushed Beast Bones in Diablo 4. Make sure you check out our Diablo page for all the latest news and guides. Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 players want Blizzard to nerf “absurd” crowd control effects – Dexerto

    Diablo 4 players want Blizzard to nerf “absurd” crowd control effects Blizzard EntertainmentDiablo 4 players frustrated by the game’s “absurd” crowd control attacks want Blizzard to nerf the effects. Crowd control effects in the latest Diablo predominantly work to limit mobility, having the ability to stun, knockdown, or daze targets. Since such effects leave the target control impaired, they count among the game’s useful tools. Players can use certain abilities, like chill attacks, to impair their foes. Of course, mobs can similarly cause significant harm to users. Spiders, for example, spit webs that wrap around the player character and leave them immobilized for several seconds at a time. While most would agree that enemies should utilize every advantage to challenge the players, some think Blizzard should better balance the crowd control mechanics. Diablo 4 players are asking for a crowd control nerf “I feel like half of mobs have an attack that take away control from the player,” reads the start of a Reddit post about the absurdity of Diablo 4’s control-impairing effects. The player goes on to say they don’t mind the attacks in theory; the overall execution is the problem, particularly during encounters featuring dozens upon dozens of enemies on screen at once. One suggestion the Redditor mentions is that Blizzard should introduce a cooldown for Crowd Control. Lowering the chance of enemies launching Crowd Control attacks when too many mobs are on screen wouldn’t be a bad idea either, the user continued. Comments in the thread suggest the original poster isn’t the only one frustrated. One person replied, “I agree that it has [an] excessive amount of [Crowd Control] and makes gameplay annoying. They should tone this down a bit.” Said someone else, “The very least they could do is add some kind of debuff indicator above your healthbar that shows a timer for how long you’re being [Crowd Controlled].” “The cold CC lasts too long, and it feels like there’s WAY too much CC that blinds you,” another player added to the chorus. There are those who aren’t in agreement, though, and argue that Diablo 4 players annoyed by Crowd Control should get better at dodging and moving around during a fight. Either way, balancing Crowd Control may be something developers consider as they continue to adjust the title’s finer points.

  • Blizzard disables Diablo 4 PC & console crossplay following Season 2 release – Dexerto

    Blizzard disables Diablo 4 PC & console crossplay following Season 2 release Blizzard EntertainmentBecause of unforeseen technical woes, Blizzard has temporarily disabled Diablo 4’s crossplay function between PC and consoles. Following a brief delay, Blizzard Entertainment rolled out Diablo 4 Season 2: Season of Blood on PC and consoles. But the long-anticipated update is already suffering through a few growing pains to the chagrin of players. Not long after the update went live, users began reporting errors impacting the Season Journey progress. A number of other players have also reported issues with unlocking Battle Pass rewards. Unfortunately, these troubles aren’t the end of Season 2’s launch day woes. Blizzard has been forced to temporarily shut off crossplay between its PC and console user bases. Crossplay is currently unavailable in Diablo 4 PC and console players looking to team up for Diablo 4’s newly launched Season 2 update will have to wait. After unleashing Season of Blood, Blizzard shared the following news on Diablo’s Twitter page: “Season of Blood is live, however, due to a technical issue cross play between PC and Consoles is temporarily unavailable.” This means PC users can’t join forces with their friends on PlayStation/Xbox hardware. How long this will last is presently unknown, but Blizzard promises its development crew is actively working on a fix for Diablo 4’s crossplay problem. Season 2 is off to a rough start, but it still shows plenty of promise. The update introduces a brand-new questline and nearly two dozen Vampiric abilities. Players can also look forward to accessing several new unique items, endgame activities, endgame bosses, Legendary Aspects, and more. Since Diablo 4 Season 2 just went live, the third season is expected to become available sometime in January 2024 – based on Blizzard’s three-month seasonal schedule. As such, fans have plenty of time to explore every nook and cranny of the latest content update.

  • Diablo 4 Update 2.0’s PTR features even more cow level clues – Dexerto

    Diablo 4 Update 2.0’s PTR features even more cow level clues Blizzard EntertainmentData from the Diablo 4 2.0 update’s PTR includes more hints about a cow level that could eventually appear in-game. Rumors of a non-existent cow level in the original Diablo became so prominent that developers added secret cow-centric content in the sequel. Those who beat D2 and followed specific steps could find the hidden level and face off against Hell Bovines, polearm-wielding, bipedal cows. The joke resurfaced for a secret Diablo 3 zone, leading to hopes that the 2023 sequel would also follow suit. It didn’t. However, Diablo 4 players have found several hints that point to the existence of a cow level. And Wowhead has uncovered even more clues, courtesy of data unearthed in the title’s upcoming 2.0 PTR. One item found in the data is a weapon named Rusted Bardiche whose description claims it “reeks of manure,” which could be a cow-related hint. Notably, Diablo 3 featured a Legendary Bovine Bardiche enchanted by the Cow King. Players who owned the weapon could access the secret level, so the Rusted Bardiche may serve a similar purpose in the future. Wowhead additionally unearthed four quest items, all of which seemingly reference Diablo 3 relics that were central to opening the game’s secret level, Whimsyshire. The datamined Diablo 4 items include a Crooked Staff, Jabbering Gemstone, Rusted Old Bell, and Unusual Key, which may mirror D3’s Staff of Herding, Gibbering Gemstone, and Wirt’s Bell. If the new Diablo 4 relics bear anything in common with their presumed D3 counterparts, the much-coveted cow level could indeed be on the way in 2.0. More details on the matter may surface once PC players go hands-on during Update 2.0’s PTR. The Public Test Realm will last from September 4 through September 11, ending just weeks before the update arrives alongside Season 6 on October 8.

  • Diablo 4 couch co-op explained: How to play, platforms & more – Dexerto

    Diablo 4 couch co-op explained: How to play, platforms & more BlizzardFew things are better than sitting down next to a friend and enjoying the same game together – but can you do that with Diablo 4? Let’s take a look. From couch co-ops like It Takes Two to the previous joy of Diablo 3, many gamers are well aware of the impact such a combination could have. After all, who doesn’t want to explore Sanctuary with a friend using couch co-op, especially when coming up against some tougher battles? So, naturally, many are wondering whether Diablo 4 has couch co-op capabilities and whether they’ll be able to play the game with friends on the same TV. Let’s take a look and find out. How to play Diablo 4 couch co-op To enjoy couch co-op in Diablo 4, you’ll first need to enable the mode. Simply follow these steps to start your two-player adventure: Launch Diablo 4 on your console and activate the one controller. – Turn on the second player’s controller. – A prompt will appear in the bottom right of your screen confirming that P2 is connected. – The second player will then need to log in with the Xbox/PlayStation account that’s linked to Blizzard’s Battle.net service. – Then, the second player should get an option to select their character. – Select the character and you’ll be able to play together. – What platforms is split-screen available on? Diablo 4 has couch co-op for up to two people and will be available to enjoy on the PlayStation 4, PlayStation 5, Xbox Series X|S, and Xbox One. Unfortunately, at the moment, couch co-op is not available for those playing on PC. In an interview with Eurogamer, Diablo general manager Rob Fergusson explained that “trying to do shared-screen co-op on PC is much more challenging when it comes to account management and how you play together”. While the developers haven’t ruled out the possibility of PC couch co-op, it seems there are more challenges than just technology, with the difficulties of space and sharing a PC screen. Get bonus XP while playing co-op Another way Blizzard has been encouraging partying and working together is by giving bonus XP to those who work together. Whenever a group of players finishes a dungeon or area, be it local co-op or online, anybody in the lobby room can gain an extra 5% of XP. And if you team up together, you can earn up to 10% in bonus XP. That’s everything you need to know about Diablo 4’s couch co-op capabilities. Take a look at our best Druid, Necromancer, and Sorcerer builds while gathering your friends so you can save Sanctuary together.

  • Diablo 4 still suffers from game-breaking couch co-op bug – Dexerto

    Diablo 4 still suffers from game-breaking couch co-op bug Blizzard EntertainmentDiablo 4 players can’t believe a game-breaking couch co-op bug is still wreaking havoc in the ARPG. Reports about a local co-op glitch in Diablo 4 began circulating during the beta period in March 2023. One D4 Forums post identified the problem on PS5, with the user noting that they’d encountered a “crippling bug which reduces the attack speed while playing couch co-op.” Blizzard developers never addressed the issue and the full game launched without a fix in tow. As such, this particular problem continues to impact those who play Diablo 4’s local co-op mode across all platforms. Since over a year has passed, the community is trying to bring the ongoing error to Blizzard’s attention. A Redditor highlighted the glitch in a post that details how attack speed is adversely affected in couch co-op sessions. Players running an attack speed build will notice certain bonuses don’t apply when teaming up with family or friends for local play. The user explained, “You will be capped at 100%… and no amount of attack speed you stack on your character will make any difference. Any build that uses attack speed in any meaningful way is broken.” Worst still, the Redditor claims Diablo 4’s couch co-op bug also causes “broken skill animations,” audio hiccups, and stuttering when attacking and moving simultaneously. Sometimes these issues only affect one player, other instances will see them impact both. Either way, at least one person always gets the raw end of the deal. The user doesn’t think it’s a network-specific bug, since one person can leave and rejoin for a temporary fix. Other players responding to the post noted that it is a widespread issue. One reply features over two dozen D4 Forums links about the same bug. In addition, some in the thread said this feedback has helped them realize while playing with others feels so different. Reads one such comment, “Holy sh*t!! So this is why I felt like I was playing two different games with my wife logged in or not. I just put it down to enemy HP in multiplayer, but couldn’t ever find the numbers…” The hope is that fans bringing this issue to light will catch Blizzard’s attention and result in a fix sooner rather than later. With Season 5 and Vessel of Hatred on the horizon, Diablo 4 players will soon have plenty of reasons to give couch co-op another try.

  • Diablo 4’s Lunar Awakening event called out for “sleazy” cosmetics tactics – Dexerto

    Diablo 4’s Lunar Awakening event called out for “sleazy” cosmetics tactics Blizzard EntertainmentDiablo 4 players can’t help but question why art for the Lunar Awakening event’s free cosmetics also features paid items. Diablo 4’s Lunar Awakening event launched on February 6 and will continue until February 20. That gives players two weeks to grind through the challenges for a chance to unlock exclusive rewards, including cosmetics, gold, and Greater Awakened Spoils. Of course, many users especially have their eyes on the various cosmetic rewards. One such prize promises a Magic Wand, the Lunar Scepter. Meanwhile, another comes in the form of a Magic Two-Handed Axe dubbed The Dragon’s Courage. There’s a bit of confusion surrounding these offerings, though, as six items were promoted as free unlockables. While users will receive their freebies during play, some aren’t happy about the way Blizzard marketed the rewards. Diablo 4 players call out “sleazy” marketing for event cosmetics Days ahead of the Lunar Awakening start date, Blizzard showcased the event’s exclusive cosmetic rewards. One image, in particular, featured text noting that players would have the opportunity to unlock “6 different lunar-themed cosmetic rewards.” However, the image showcased eight items. Reddit user 5al3 called attention to the graphic in a recent post, wherein they highlighted that the photo includes two paid cosmetics. “So this was a f***king lie… Turns out two rewards shown among free event cosmetics are paid after all,” they wrote. While many agree the imagery sends a confusing message, one person chimed in with, “Actually, they said/say six cosmetics, but you don’t know which of them are these six…” Even with this in mind, 5al3 wondered why Diablo 4’s free and paid cosmetics were all placed in a graphic promoting free content. “Misleading, scummy, sleazy, cutpurse tactics. Shameful,” the original poster replied. Others argued that all event-exclusive items should be rewarded at no cost since the game already features paid cosmetics. One person who relayed this thought added, “I’m just not even bothering with the event if they’re gonna piecemeal the cosmetics. That’s so scummy of Blizzard.” There’s no telling how Blizzard will respond to such critiques with feature seasonal events.

  • Console Diablo 4 players desperate for better solution to long trading times – Dexerto

    Console Diablo 4 players desperate for better solution to long trading times Blizzard EntertainmentDiablo 4 players want Blizzard to address the unusually long trading times that only impact the game’s console version. Loot in Diablo 4 comes in waves, leaving most players with items they neither need nor want. That’s where trading enters the picture, allowing users to exchange goods with fellow adventurers at their level. The system is by no means perfect. Blizzard has suspended the trading function more than once due to item duplication glitches. However, some trading-related issues can’t be resolved in a simple hotfix. Thanks to Diablo’s crossplay feature, PC and console users can join forces and trade with one another. Trading on PlayStation and Xbox is nothing if not a slog, though. Worst still, if the process takes too long, a player may find themselves ejected from the server for being registered as AFK. Diablo 4 fan begs Blizzard to improve the trading on console Reddit user _Drumheller_ says it recently took them five days to find someone willing to trade with a console player. After meeting another Diablo 4 player with lots of patience, the Redditor said they sat through three trades with the person in question – a process that took 40 minutes to complete. The player wrote in part, “Only just yesterday I found someone nice enough to wait through 3 trades that took a total of 40 minutes while they were watching a movie.” “How hard can it be to find a better solution than we currently have, literally anything would be better,” they continued. Even PC players are flocking to the post, specifically to “upvote for visibility” in the hopes that Blizzard will soon address the issue. Many commenters offered what they believe to be good solutions to the Diablo 4 trading problems on console. One such suggestion reads, “When you trade gold, there should be a virtual keypad, problem solve. What we can do is upvote this to gain attention.” Another player chimed in, saying, “I REALLY hope they add mouse+keyboard support for the game!” Meanwhile, some longtime fans are saying players shouldn’t hold out much hope for change. After all, this selfsame issue plagued Diablo 3. “D3 has the same problem, OP. It hasn’t been fixed in the more than a decade that D3 has been around, so I wouldn’t hold my breath…” Unfortunately, at the time of writing, Blizzard developers have yet to formally acknowledge that the issue even exists.

  • Diablo 4 dev confirms long wait ahead for a competitive system – Dexerto

    Diablo 4 dev confirms long wait ahead for a competitive system Blizzard EntertainmentA Diablo 4 developer confirmed Blizzard is working on competitive play, but such a feature will not arrive anytime soon. Competitive systems aren’t a foreign concept to the Diablo brand. Blizzard introduced a competitive system to Diablo 2 via the Ladder, which landed about two years after the game’s initial debut. As a whole, the feature essentially functioned as a leaderboard for all the top players in a Realm. While bragging rights were nice, the real benefit came in the form of items, runewords, etc that were exclusive to the competitive mode. The Ladder’s return in Diablo 2 Resurrected left many wondering if Blizzard would similarly revive the system for Diablo 4. Apparently, the studio does have some plans in place though they won’t take effect for a while. Diablo 4 lead confirms competitive play is in the works Speaking during a roundtable event (via PCGamesN), Associate Game Director Joseph Piepiora divulged that the new Diablo will eventually receive a competitive mode. He noted, however, that players shouldn’t expect such content to arrive in the near future. The wait could last at least another couple of seasons, in fact. Piepiora explained: “We have plans for this that we want to bring online in Season 3,” before adding that “it is expansive [and] we want to make sure that we do it correctly.” The Associate Game Director further noted that Blizzard has been in talks with competitive players and content creators about the work-in-progress mode. The goal is “to get a general sense of the sorts of things they’d be looking for in such a feature.” It remains to be seen if Diablo 4’s competitive system will mirror that of the Ladder from Diablo 2 and D2R. But an estimated Season 3 rollout suggests concrete details won’t surface for quite some time. Diablo 4 Season 1 launches on July 20, with Season 2 expected to go live three months later. At this rate, Season 3 could become available as early as January 2024.

  • Diablo 4 community try to reunite two players with “long shot” bromance – Dexerto

    Diablo 4 community try to reunite two players with “long shot” bromance Blizzard EntertainmentIn a united front, the Diablo 4 community is trying to get two players who buddied up online back together as the game’s lack of a party-finding feature is making it impossible for the Diablo 4 bromance to track each other down. Budding gaming bromances have been around for years, thanks to the power of online multiplayer. Players who meet up online and become friends through a mutual love for a game. It turns out that Diablo 4 is absolutely no different in that respect. Two players recently teamed up in Blizzard’s RPG looter to tackle a Helltide Event together. After a successful effort, the pair’s potential friendship was abruptly cut short by a connection error. The D4 community is now trying to help the duo reconnect in the absence of a Diablo 4 party-finding feature. Diablo 4 players lost without party-finding ability “I know this is a reach, but if you’re a Necromancer and you did a Helltide with a Rogue today but dced (disconnected),” explained one Diablo 4 Reddit user Prusaudis in a rather emotive post. The OP clarified the full events to the D4 community: “We met up, ended up clearing the entire Helltide together, killed the Helltide boss, then opened the mystery chest. We both had to run back to town. I said: “Have to run to town.” You said: “Let’s go”. When we got back my game crashed and when I rejoined I was in a different world with different people. Couldn’t find you in any of the social lists or through bnet (Battle.net). The OP concluded by saying: “I wanted to add you. It’s a shame. I feel like the beginning of a good friendship may now never be.” The player thinks their name was along the lines of “Dmmarr” and understands that this is a “long shot.” In a bid to reunite the players, one user suggested “to look at your recently played with players if you’re on Xbox,” someone else recommended recording gameplay in future for instances like this, whereas many players suggested Missing Connections on Craigslist. The sentiment was seen as a rare positive story for Diablo 4 given the many negative reactions as of late – despite the sad nature of the broken bromance. But it also served to underline that the game needs party features: “This is so f**king awesome and I’m all for this. I wish there was a “Recent Players” list you could view or “Recent Party Members” so we don’t miss out on possible friends lol” suggested another Reddit user. Will the two players ever reunite? It’s slim, but not impossible. While we wait to see if the bromance is back fighting demons side-by-side, take a look at the 30 billion gold item that caused Blizzard to cease trading.

  • Diablo 4 community divided on whether Spiritborn justifies Vessel of Hatred’s price – Dexerto

    Diablo 4 community divided on whether Spiritborn justifies Vessel of Hatred’s price Diablo 4Diablo 4’s community is skeptical about the upcoming Vessel of Hatred DLC’s price tag, with players wondering if the new Spiritborn class justifies the cost. This type of controversy isn’t new for Diablo 4. Since launch, players have voiced their discontent over the game’s pricing and microtransactions. At $70, the base game already seemed costly, but the in-game shop’s prices ignited further outrage. The most memed uproar was over a $65 mount bundle, priced almost as high as the full game. Releasing in October, the Vessel of Hatred DLC introduces the new Spiritborn class and promises more content for $39.99. However, players are skeptical if the hefty price is justified by just a single new class, voicing their discontent in the comments of a Spiritborn promo teaser on X. While some acknowledge Spiritborn as a solid addition, many are unconvinced it’s worth the cost. Players have noted that Vessel of Hatred costs the same as Elden Ring’s Shadow of the Erdtree DLC, which offers an average of 24 hours of gameplay and boasts a 95 score on Metacritic. One fan commented, “What else does Vessel of Hatred offer that makes it worth the price tag?” Much of the expansion’s pre-release reveals have centered on the Spiritborn class, which Diablo General Manager Rod Fergusson has called “broken in the most fun way.” That focus on Spiritborn has overshadowed other content coming in the DLC, though. Vessel of Hatred also promises new towns, dungeons, and a unique multi-faceted dungeon that requires teamwork. According to Vessel of Hatred’s Steam description, players can also look forward to new enemies, Mercenaries, and Pets to aid in their journey. Updates will also include new skills, Paragon Boards, and Legendary Glyphs for all classes, as well as new activities and rewards. Additionally, Diablo 4 expert Raxxanterax played Vessel of Hatred early, and he claimed that there’s a lot more in store that Blizzard hasn’t shown off yet. Spiritborn may be just the beginning of what’s on offer in this expansion. When Vessel of Hatred launches, Diablo 4 players will have plenty of new content to explore – if Blizzard does enough to prove that the price tag is worth it.

  • Diablo 4 community convinced Blizzard “doesn’t care” about Eternal Realm players – Dexerto

    Diablo 4 community convinced Blizzard “doesn’t care” about Eternal Realm players BlizzardDiablo 4’s Eternal Realm players are up in arms, claiming that Blizzard doesn’t care about them as Season 5 threatens to wipe their loot pool. Diablo 4 offers two primary gameplay experiences: the Seasonal Realm and the Eternal Realm. In the Seasonal Realm, players start over every season. Meanwhile, Eternal Realm characters don’t reset and are perfect for players who don’t have the time to commit to a new season. Season 4 introduced tempering and masterworking, which let players upgrade weapons in both realms. However, legacy items, gear from before Season 4, can’t undergo further upgrades. Season 5, launching August 6, will turn many Season 4 items into legacy gear. This move makes it impossible for them to get the best version of their gear if they don’t already have it. Players who have spent a lot of time collecting unique gear feel frustrated that they can’t upgrade it further. Gamers vented their frustration in the official Diablo 4 forum. Eternal Realm players accuse Blizzard of favoring seasonal content because that’s where the battle pass is. One disgruntled player mocked, “Here at Blizzard, we officially don’t care about Eternal Realm. After making your hard-earned gear useless in Season 4, we’re going to do it again in Season 5. Our focus is the battle pass and seasonal content, so Eternal players can keep chasing rare items while we keep breaking their gear!” Another threatened to file a complaint if Blizzard kept repeating this pattern. “This is NOT a FREE game! We paid for this game and continue supporting D4, so do the right thing Blizzard D4 Team and Management!” they demanded. This player argued that constantly devaluing their gear wastes their time and effort, and they want Blizzard to let Eternal Realm players get fully upgraded loot from past Seasons rather than gating it off. Despite the uproar, Blizzard’s focus on seasonal content seems to be resonating with a significant portion of its player base. Season 5 received praise for “finishing” the game despite also alienating Eternal Realm players who feel left out.

  • Diablo 4 comes full circle as players request controversial Diablo 3 feature – Dexerto

    Diablo 4 comes full circle as players request controversial Diablo 3 feature Blizzard EntertainmentDiablo 4 players are now asking Blizzard to bring back Diablo 3’s maligned Auction House. Not everyone is eager to see its return though. Diablo 4 Season 4 completely revamped the game with a major overhaul to its itemization. Deeper crafting mechanics and improved gear customization breathed new life into the battle for Sanctuary. As a result, the perfect loadout is more important than ever if you want to push for 69-second runs in the Artificer’s Pit. The grind for gear and the materials needed to upgrade it seems to be rubbing certain players the wrong way, however. So much so that some Diablo 4 denizens are actually pushing for the return of Diablo 3’s controversial Auction House. The subject has caused some division within the game’s community of players as veterans of the franchise recall the early days of Diablo 3. For those who weren’t around during ‘the before times’, Diablo 3’s Auction House allowed players to buy and sell items for real and in-game currency. The result was a feature that removed one of the core tenets of Diablo gameplay; killing stuff and looting them for increasingly powerful gear. It was seen as so detrimental to the health of the game that Blizzard eventually removed the feature despite genuine fears of a lawsuit. The most vocal portion of the Diablo 3 player base was in stark opposition to the Auction House but there were those in favor of it. Now it appears that a subset of Diablo 4 players want it to return. Players requesting an Auction House in Diablo 4 point to the game’s existing black market but find the use of third-party sites to manage it rather tedious. “Gold buyers and RMT players will still do those things with or without the Auction House,” one user explained. “People buying all their gear will still happen with, or without the Auction House. Nothing will change except the convenience of it.” Those opposed are concerned about the potential change to Diablo 4’s gameplay loop that a feature like this would bring. “An in-game Auction House will permanently change the play style of the game. You’ll 99% mainly only upgrade at the Auction House,” a player warned. “We should never have an Auction House in game. Players in their thirst for efficiency will ruin the game for themselves and everyone else,” another replied. It’s unlikely that Blizzard will implement Real Money Trading in Diablo 4 any time soon given their experience with Diablo 3. Diablo 4’s trend towards in-game challenges with community leaderboards could also potentially breed pay-to-win accusations which they’ll surely want to avoid.

  • Diablo 4 closed alpha reportedly underway, but don’t expect access anytime soon – Dexerto

    Diablo 4 closed alpha reportedly underway, but don’t expect access anytime soon Blizzard EntertainmentBlizzard Entertainment’s Diablo 4 could be the most hotly anticipated entry in the franchise and a closed alpha is currently ongoing. Unfortunately, access to it will be almost impossible for most people. One of the granddaddies of the RPG, looter franchise, Diablo developed a reputation for being utterly engrossing and hundreds of millions of hours have been logged across the franchise’s multiple games. Diablo Immortal was the most recent entry as the free-to-play mobile spin-off has proven to be very popular, despite its emphasis on microtransactions. Most eyes though are on 2023 as this is touted at the release period for Diablo 4 and the game is apparently undergoing a closed alpha test. But if you’re wondering if you can participate, we’d advise you to curb your enthusiasm. Diablo 4 closed alpha test is for “friends and family” As reported by renowned Bloomberg journalist Jason Schreier, testing of Diablo 4 is happening behind the scenes with players sworn to NDAs. The natural inclination is to wonder who’s actually eligible for this closed alpha and the requirements to take part are very strict. Schreier said in a Tweet: “Another fun but minor Blizzard tidbit that I haven’t seen reported anywhere yet: a bunch of people are playing an early build of Diablo IV right now thanks to a friends-and-family alpha test. Players are under NDA, but I’m hearing mostly positive buzz.” So unless you know someone connected to Blizzard Entertainment, then the closed alpha is a pure friends and family affair. On the plus side, hearing that the reception to it is “mostly positive buzz” is a good sign and will give fans hope and expectation that Diablo 4 will be another solid iteration in the long-running RPG series. A big worry about the game has been the nature of microtransactions, due to Diablo Immortal’s controversy, but Schreier hammered home the point that this will not be the case for Diablo 4: “People should reserve judgement of Diablo IV until it’s out, of course, but Blizzard has said pretty clearly that the MTX [Microtransactions] are cosmetic-only.” It’s still a while until Diablo 4 comes out, but the early indicators are good, and we expect to hear more from Blizzard moving forward.