Author: Nik Ranger

  • Diablo 4 dev explains why Spiritborn beat out old classes like Paladin – Dexerto

    Diablo 4 dev explains why Spiritborn beat out old classes like Paladin Blizzard EntertainmentGame Director Brent Gibson has explained why the Spiritborn is joining Diablo 4 instead of older classes like the Paladin or Monk. The Paladin class hasn’t appeared in a Diablo game since the franchise’s second installment. As such, series faithful were hoping it would at least make the cut as a post-launch addition to the Diablo 4 roster. What the future may hold remains unclear, but Spiritborn represents the new class launching alongside the Vessel of Hatred expansion in October. The class mixes the tenets of a Witch Doctor and Druid by summoning Spirit Guardians for aid in combat. Some fans can’t wait to try it out, while others dislike the similarities to other character classes. And a contingent of the community wishes Blizzard would’ve revisited its roots. When asked why making a new class superseded the recycling of another, Game Director Brent Gibson told Forbes there were two distinct reasons for the decision. For one, the team wanted Diablo 4’s sixth class to “feel fresh… as opposed to continuing to reimagine what we’d done before.” It was considered an opportunity to explore the gaps in the game’s combat style and examine unexplored power fantasies, he continued. Additionally, the second goal centered on developing a class inspired by Vessel of Hatred‘s jungle-laden Nahantu setting. Gibson explained, “The other thing was that we wanted it to come from the place we were going, and we knew we were going to the jungle…and that led us on the journey to creating something brand new.” While Gibson made no promises, Forbes said the team isn’t ruling out the possibility of reviving previous classes such as Paladin for Diablo 4. Blizzard hasn’t detailed its plans beyond the Vessel of Hatred expansion, though.

  • Diablo 4, Overwatch 2 & WoW players blast Blizzard over BlizzCon ticket prices – Dexerto

    Diablo 4, Overwatch 2 & WoW players blast Blizzard over BlizzCon ticket prices Blizzard EntertainmentBlizzard revealed the dates for BlizzCon ticket sales, but fans of Diablo, Overwatch and World of Warcraft are not happy about the prices. BlizzCon will finally be returning in-person after four years this November, with the company slated to make some big announcements and celebrate its most popular franchises. While players have been looking forward to reconnecting with old friends in-person and experiencing the live event, the price of admission is rubbing many the wrong way. With a $299.99 USD price tag for general admission and a whopping $799.99 USD “Portal Pass” featuring a few bonuses, fans of Blizzard games feel like it’s just not worth it. BlizzCon prices spark outage for Diablo, OW2 & WoW players After the prices for BlizzCon were announced, discussion spread across gaming communities, with many players displeased about the pricing. “These prices seem insane for having less content than prior years. No StarCraft, no Heroes, only Overwatch for esports,” one player wrote on the Diablo subreddit. BlizzCon 2023 will feature the return of the Overwatch World Cup and its final 8 teams, but previous BlizzCons also included StarCraft and other major competitions. Others pointed out how the price has gone up in recent years, with a WoW player noting how their first BlizzCon ticket was a mere $100. “The f**k are they smoking over there?” asked Overwatch streamer KristenRae. “You can pay 800 bucks to meet Blizzard employees!” an Overwatch fan sarcastically exclaimed. “For an extra $100 they take you in the back to browse through the break room fridge,” dissed another, referencing how nursing employees kept having their breast milk stolen. We’ll have to see how well the tickets sell once they go on sale July 8 and July 22, but if this response is any indication, plenty of fans will just be watching from home.

  • Diablo 4: Overpower & Lucky Hit explained – Dexerto

    Diablo 4: Overpower & Lucky Hit explained BlizzardWondering what Overpower and Lucky Hit are in Diablo 4? Well, wonder no further for here are the two useful combat elements explained. Diablo 4’s combat is filled with some brand-new effects, meaning both new and old players can get a little confused. After all, in the early to mid-game, some of these effects can be game-changing for your builds, but only if you understand what they do and how you can further optimize your character around them. So, with that in mind, here’s everything you need to know about both Overpower and Lucky Hit in Diablo 4, to ensure you’re prepared in your next battle. What is Overpower in Diablo 4? Overpower is a powerful addition to your attack. It has a 3% chance to happen and when it does, it’ll deal extra damage equal to that of the player’s current Life, plus their Fortified Life. It’s a rare event but when it does happen, you’ll see some huge damage dealt to the enemy. While you can’t modify the rarity of an Overpower attack, that’s locked in at 3%, you can guarantee an overpowered attack happens when utilizing certain skills that activate it. The Barbarian’s Combat Bash skill is an example. On top of this, you can also modify the power granted by Overpower by equipping certain items that boost this stat. Enhancing gear with Rubies also increases the damage, but many magic items come with the ability to increase Overpower damage. Buffs that increase your Life and Fortify Life also provide an Overpower bonus – and this stacks with other items that offer the same buff. What is Lucky Hit in Diablo 4? Lucky Hit is when an attack has the chance to activate a certain skill or ability you’ll have equipped due to an item or passive skill. Without such a skill, the Lucky Hit stat is useless. For example, you may have a Ring that gives you a 10% chance of triggering a protective barrier around you, while also having another skill or buff that offers you a 50% chance of scoring a Lucky Hit. Combining the two of these will now give you a 5% chance of that protective barrier appearing when you strike. Any increase in either boosts the chances even further. Essentially, Lucky Hit is a ‘proc system’ something that governs the likelihood of a special attack occurring. There you have it, that’s everything you need to know about Lucky Hit and Overpower in Diablo 4. While looking for the best armor for these skills, take a look at some of our other handy Diablo 4 guides and content: Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4-inspired outfits took center stage during Milan Fashion Week – Dexerto

    Diablo 4-inspired outfits took center stage during Milan Fashion Week Activision BlizzardBlizzard Entertainment collaborated with clothing brand Han Kjøbenhavn on Diablo 4-inspired outfits that debuted at Milan Fashion Week. With Diablo 4’s long-awaited release just a few months away, all eyes are on the action RPG’s marketing campaign. In recent months, such efforts have included special promos at Burger King Japan, a flashy Game Awards showing, and beta-related details. It’s clear Blizzard Entertainment has at least a few more tricks up its sleeve, which explains the new Diablo title’s surprising representation at Milan Fashion Week this month. Outfits inspired by Diablo 4 appeared during Milan Fashion Week Blizzard Entertainment unveiled its partnership with clothing company Han Kjøbenhavn during the Milan-hosted event, wherein multiple Diablo-themed outfits took center stage for the first time. Han Kjøbenhavn’s artistic director, Jannik Wikkelsø Davidsen, designed the runway garments that he told NME were “inspired by the dark side and complimentary conflict” in Diablo 4. “For me, darkness is beauty. How do you balance those two things? …What we’re creating has a lot of volume and language in the garments we’re working with, so in that sense, I’m trying to mirror the journey within Diablo as well as my own journey,” he added. Jannik Wikkelsø Davidsen noted later in the NME interview that he didn’t feel “forced to reach out of [his] comfort zone.” And, apparently, the fashion designer used to play the Diablo series “back in the day.” Admittedly, some may find it hard to discern a connection between the above Milan Fashion Week outfits and Diablo 4. But such a push for the role-playing game seems indicative of one thing – the next mainline Diablo entry is right around the corner. After a lengthy delay, Diablo 4 will finally hit store shelves this summer in June.

  • Diablo 4 open beta patch notes: Improved queue times & crash fixes incoming – Dexerto

    Diablo 4 open beta patch notes: Improved queue times & crash fixes incoming Activision BlizzardPatch notes for Diablo 4’s open beta have officially gone live, with Blizzard promising to tackle long queue times, crash-related troubles, and much more. After the success of Diablo 4’s early access beta, which attracted more than one million users, the team at Blizzard Entertainment is gearing up to unleash an open beta. The early access sessions featured a few hiccups that players are eager to see addressed, however. Most notably, long queue times kept many from enjoying the game as much as they’d hoped. Blizzard seems to have tackled several of these issues, though, evidenced by newly released patch notes for the next beta period. Here are the patch notes for Diablo 4’s open beta The patch notes for Diablo’s upcoming beta session have officially hit the web (courtesy of Wowhead News), detailing the many changes players can expect. Bug fixes for all platforms: Fixed an issue with Ashava’s spawn timer. She will now spawn on Saturday March 25th at 10:00am / 12:00pm / 10:00pm PDT and Sunday March 26th at 12:00am PDT. – Fixed an issue where the queue timer would not display a time despite the player still being in queue. – Addressed issues that should result in improved queue times. – Fixed an issue where players would sometimes become blocked during the “In Her Wake” quest. – Fixed an issue where players were unable to select High Texture Settings with 16GB of RAM. – Fixed an issue where the UI would incorrectly show completed challenges as “Not Started.” – Fixed multiple miscellaneous crash-related issues. – Bug fixes for consoles: Fixed an issue where the second player in couch co-op could not drop in during the game prologue. – The open beta for Diablo 4 kicks off later this week on Friday, March 24 and 9:00 AM PDT and ends on Monday, March 27 at 12:00 PM PDT.

  • Diablo 4 devs have bad news for open beta players after frustrating start – Dexerto

    Diablo 4 devs have bad news for open beta players after frustrating start Activision BlizzardIn a forums post, Blizzard developers shared bad news for Diablo 4 fans looking forward to the upcoming open beta. Blizzard hosted an early access beta for Diablo 4 last weekend, giving players a chance to go hands-on with the eagerly-anticipated RPG. While many seemed to enjoy their brief time in Sanctuary, problems of the technical variety did indeed abound. Players often found themselves waiting in long queues to enter the game. And countless others were occasionally booted from the experience once inside. In fairness, this is to be expected of any new game that boasts always-online requirements. The same will hold true when the open beta gets started, as well. Blizzard devs set expectations for Diablo 4’s open beta Blizzard’s Community Manager shared a post on the official forums that outlines what users should expect from the forthcoming Diablo beta. The developer mentions three key points of interest, chief among them revolving around frustrating wait times. Despite beta patch notes promising shorter queue times, the Community Manager’s message notes: “There will be lengthy queue times, particularly on Friday when we first launch and during peak regional windows.” The developer adds that the early access sessions helped “forecast the capacity” of the open beta, but players should still anticipate a few growing pains. In addition, users should prepare themselves for occasional downtime during the beta. Maintenance interruptions may occur as Blizzard monitors in-game issues and addresses them accordingly. Lastly, the Community Manager advises players to share feedback and report any bugs on the forums page. Dedicated pages for “bug reporting and technical support” will be live and regularly monitored. Diablo 4’s open beta begins on March 24 and 9:00 AM PDT and ends on March 27 at 12:00 PM PDT. Be sure to check out our Diablo page for all the latest news and updates.

  • Weird Diablo 4 bug blocks progress in early Season 5 quest – Dexerto

    Weird Diablo 4 bug blocks progress in early Season 5 quest Blizzard EntertainmentA bugged door is keeping some Diablo 4 players from progressing the Of Lambs and Wolves quest in Season 5. The questline for Season of the Infernal Hordes requires players to complete about half a dozen missions, the first of which includes Of Lambs and Wolves. While the quest itself should prove simple enough, players have already encountered a bug that stops them in their tracks. The glitch rears its head once the game tasks players with approaching a reinforced door. Though the interaction requires nothing more than a button press, several users have reported that the door is bugged and will not let them progress. The issue isn’t exclusive to one platform, either. Fans on Reddit and Blizzard Forums say they’ve encountered it on PC, PS5, and Xbox. One person in the forums lamented, “Bummer that this is the second step in the very first quest of the season and it is not behaving properly.” Temporary fix for Diablo 4 Of Lambs and Wolves bug At the time of writing, Blizzard developers have yet to address the glitch in question, so there’s no word on when the community can expect a patch to resolve it. However, Diablo 4 players have identified a temporary solution that lets them interact with Of Lambs and Wolves’ reinforced door. For some players, exiting the game and logging back in works. Teleporting to another location and fast-traveling back works for others. However, one Reddit user claimed the bugged door wouldn’t bug until they performed the following workaround: Teleport back to town, untrack the quest, re-track it, and then take the portal back to the quest area. Notably, this Of Lambs and Wolves error isn’t the only bug affecting Diablo 4 Season 5. Players have also encountered a glitch that lets them jump several levels ahead. Yet another hiccup unintentionally carried over Tempering Manuals, though developers are “letting this one slide for Season 5.”

  • Diablo 4 dev promises new expansions won’t pause seasonal content – Dexerto

    Diablo 4 dev promises new expansions won’t pause seasonal content Blizzard EntertainmentDiablo 4’s Brent Gibson has said new expansions like Vessel of Hatred won’t negatively impact ongoing support for seasonal content. Diablo 4’s first expansion was announced during the opening ceremony for BlizzCon 2023. Titled Vessel of Hatred, the paid DLC will finally reveal to players the fate of Mephisto, Lord of Hatred. Blizzard hasn’t shared much about the expansion as of yet. However, when it arrives in late 2024, fans can expect to explore a brand-new storyline in a region beyond the current confines of Sanctuary. Until then, the studio plans to continue following through on its seasonal content releases, which run on three-month cycles. Season 1 – Season of the Malignant – launched in late July, followed by Season of Blood in October. For those wondering, this kind of support won’t end with the advent of paid expansions. Diablo 4 expansions will overlap with seasonal support, dev says Speaking with GamesRadar during BlizzCon, Associate Game Director Brent Gibson clarified that Blizzard won’t “pause” the game’s seasonal structure when Vessel of Hatred releases. In other words, seasonal players, eternal players, and those who choose to buy the expansion won’t be short on content. Gibson explained, “When we launch, we’re going to have stuff for Seasonal players, we’re going to have stuff for the Eternal players… Basically, every player type that we have, we’re going to have something there for them to play with. That’s really important to us. There’s so many playstyles out there right now, and we don’t want to alienate any of the groups along the way.” Given the way in which Diablo 3 operated, this may not come as much of a surprise to some. Still, much has changed with Diablo 4, so clarification about how seasons and expansions will function is welcomed. Many specific details remain under wraps for the time being, however. That will likely remain the case until Vessel of Hatred arrives in late 2024.

  • Diablo 4 needs to stop ignoring its Eternal Realm – Dexerto

    Diablo 4 needs to stop ignoring its Eternal Realm Blizzard EntertainmentDiablo 4’s Eternal Realm is much more than a place to store your old seasonal characters, and it’s time Blizzard acknowledged this and rewarded those who use it. Blizzard was upfront and honest about its intentions for Diablo 4 when it said the game was “not supposed to be played forever”. What they meant was that once players are done with a character and have reached level 100, they should really consider retiring that character and starting another when a new season comes around. After all, at this stage of the game players are only really able to re-roll and respec their character rather than continue to level them. Power has a ceiling in Diablo 4, and once you reach it, the idea is that you bask in your achievement and then do it all over again with a different class or build. That’s exactly what I’ve done for four seasons now, and I plan to do it again in Season 5 with the final base game class I’m yet to run. Then, I’ll likely play through Season 6 as the brand-new Spiritborn class. However, once I’ve used every class for a season and reached the endgame with all six of them, I’m done with Diablo 4 – at least until there’s another class to try or story content to enjoy. Getting bored of Helltides You see, I’m getting a bit bored of Diablo 4’s seasonal content. Don’t get me wrong, Season 4 deserves all of its flowers; I’m just a bit sick of Helltides now. And the more of Diablo 4’s seasons I play, the more I come to realize that I’m just doing the same thing over and over again and I’m losing my motivation to keep doing it. I also feel like I’m being dictated to and forced to play in a way that doesn’t suit me. To be honest, the only thing that keeps me coming back to Diablo 4 is the cool new themes and side stories each season has provided; I care little about everything else. I loved the vampire menace and the ability to fight alongside the Seneschal Companion. I even enjoyed hanging out with the Iron Wolves in Season 4 – even though those missions were padded out by Helltides. This was something that gave them the illusion of being more than a mere backdrop for the seasonal theme. My priorities are shifting when it comes to Diablo 4, and I now find myself more excited by the prospect of new story content and quests than I am by Blizzard’s ability to finely tune the seasonal experience and rewards. Loot is indeed Reborn, but I care way more about what Mephisto is doing to Neyrelle and the new quests that’ll lead to. I skipped the campaign in Seasons 2, 3, and 4 but originally played it through with my Season 1 Necromancer, who I’m now keen to return to and play the DLC with. Basically, I want to do what I did in Diablo 2 and 3 and continue the adventure, not repeatedly start again. When it comes to my old characters in the Eternal Realm, there are still side missions I need to complete, parts of Sanctuary I still want to explore, and hapless NPCs I still need to speak to. I get that the rewards are better during seasonal play, but I’m now at the point where I’m only playing that content for the unique story quests that are added each season, such as the vampire incursion or the horrors that escaped from Zoltun Kulle’s vaults. Soon, even that won’t be enough to motivate me to start a new character. My FOMO will eventually turn into resentment, and that could drive me away from Diablo 4 forever. Bring seasonal stories to the Eternal Realm However, I believe there is a simple solution. Why can’t Diablo 4 be more like other live-service games like Destiny in that when story content is added, it builds on what came before rather than being exclusive to that season and then disappearing forever? Even Diablo Immortal does this. I understand that these stories only serve as a side-order to the seasonal theme, and are mostly designed to encourage us to return that season, but this won’t counter player fatigue forever. Now, I’m not proposing Blizzard change the way they do Diablo 4’s seasons. They’re not broken, so they are in no need of fixing. But if Blizzard wants to retain players like me, they should really consider adding the new story content to the Eternal Realm, even if it’s several months after that season ends. The same goes for gimmicks like the construct companion; they could just make it a pet or let us keep a nerfed version as a reward for completing that questline in the Eternal Realm. This way, players can return to Diablo 4 at their own convenience and enjoy the new quests while giving the world more consistency and a sense of overarching narrative. Should Blizzard decide to return to the seasonal stories in future updates, this will make more sense as every player will have had the chance to experience it with any character. I mean, we know the vampires as still around. Of course, those who participate in seasonal play should be the only ones earning the seasonal rewards. But in my own case, I have no interest in these rewards or spending time grinding for the best loot. If my characters are disposable, then so is any loot they hold. I also don’t want to slog through hours of Helltide events just to play the next chapter in the story – but I’m down to kill some vampires or pal around with a little robot spider when I get around to it. What I want to do is to periodically return to Diablo 4, enjoy the new content, and then be on my merry way. I want to soak up every bit of Sanctuary and play Diablo 4 when and how I want. Blizzard should start catering for those who enjoy the Eternal Realm and make more of an effort to utilize it. If they want players like me to return to Diablo 4 by the time Season 7 rolls around, then this is how they’ll tempt us back, and keep us coming back. If not, you may see me for the next DLC, if I’ve not moved on fully by then.

  • Diablo 4 needs to nail season 4 — here’s how Blizzard can do it – Dexerto

    Diablo 4 needs to nail season 4 — here’s how Blizzard can do it Blizzard / @micahulrichDiablo 4 Season 4 is going to be vital for the continued success of the game; here’s why Blizzard needs to absolutely nail it this time and how they can do so. This issue with Diablo 4’s seasons is often that fans expect too much from them. Seasons aren’t designed to be DLC or an expansion; they’re simply another way to play the game for a few months to keep things fresh. Players have the freedom to dip in and out when they see fit and try another character class or build before going on their merry way again. It’ll be the same for Diablo 4 Season 4. It’s also worth pointing out that not every season will appeal to every player. Some may do better than others, but some themes, such as vampires or killer robots, will resonate with some fans while boring others. Some seasons will fit a certain fan’s playstyle, while others will seem completely alien to them, so responses from the community will always be mixed. Then there’s the other inconvenient truth: Diablo 4’s seasons have essentially just continued the Diablo 3 approach and feel out of date when compared to other live service games. Once players run out of new character classes to try by Season 6, Diablo 4 risks losing a significant portion of its player base. Of course, there will be those who are keen to start again every season with a new build, but other players will simply respec rather than going through the hassle of starting again. Keeping things fresh in Diablo 4 Therefore, Blizzard needs to ensure that Season 4 of Diablo 4 reinvigorates players’ interest in the game and keeps them engaged until the end of the year when the Vessel of Hatred expansion arrives – with lots of fresh new content. The only problem is the current approach is running out of momentum, and the Season 4 delay showed that Blizzard knows there’s a problem. Thankfully, the solution is simple: Diablo 4 Season 4 needs to keep the successful seasonal gimmicks and discard the ones that flop. It also needs to make this content a permanent part of the game going forward. While nobody really misses Season 1’s Malignant Hearts, Season 2’s Vampire Powers were popular with players. Season 2 not only improved upon Season 1, but it also added an exciting new story, characters, and enemies while expanding the mythology of Diablo 4 in some cool ways. Vampires are fun, and having this undead enemy in Diablo – and not aligned with the forces of Heaven or Hell – makes them an intriguing wildcard. Having different factions enter the lore, each with their own goals and agenda, helps enrich the Diablo universe beyond just angels versus demons, with humanity caught in the middle. While elements of Season 2’s vampires remained in Season 3, the theme was replaced by the Constructs, ancient robots that have woken up to take over Sanctuary and represented the next threat for players to overcome. While ideas like the Seneschal Companion were excellent, Season 3’s theme was never as interesting as Season 2’s, and the game has suffered as a result of this. So, if the original idea for Season 4 was a whole new theme, then history will repeat unless this new gimmick can top Season 2’s. The only way to solve this conundrum is to keep the things players enjoy the most. Blizzard needs to stop giving players a taste of an awesome new mechanic only to take it away and force them to engage with another, less interesting one. Many fans are happy to try the new seasonal gimmicks and look forward to them, but if something works well, taking it away only alienates players – and there are lots of other games out there competing with Diablo 4 for our time. Not alienating players in Season 4 Diablo 4 Season 4 needs to be its own thing. Of course, it does, with subsequent seasons also having their own draw, but it also needs to not instantly make players resent it for taking away something they were enjoying. Vampire powers were awesome and should become a permanent fixture of Diablo 4, at least in some form. Lots of players would also prefer not to say goodbye to their little Seneschal robot buddy, especially in the absence of a mercenary or companion system, which Blizzard decided to omit from Diablo 4. We understand there’s an argument that keeping each of these mechanics would lead to players becoming too overpowered, but surely there’s a way this can be balanced and factored into the game? Heck, why not let players only use one or two seasonal gimmicks at a time? That way, players can craft their ideal build, which has the potential to evolve every season. There’s also an argument that this content should be added to the Eternal Realm for it to work and to stop so many characters from becoming redundant. This would also cater to the players who don’t want to start again every season – which there will be an increasing number of as time goes on. Many players want to keep working on their characters long after they’ve completed the seasonal content rather than feel pressured to jump into the next. Each new seasonal theme should be exclusive to that season for its duration. This means players who want to try it as soon as possible will need to take part in that season. However, those who want to experience it with existing characters will need to wait for the season to end and for that mechanic and quest line to simply become part of Diablo 4’s Eternal content. This would be a compromise that keeps everyone happy and gives players motivation to return to seasonal play and still engage with the Eternal Realm, something Blizzard seems obsessed with convincing us not to do. Ultimately though, Diablo 4 needs to nail Season 4 for the game to remain successful, and they can do so by catering to all players, but more importantly, by respecting our time. If it doesn’t, then Diablo 4 risks being left behind in the face of increasing competition. Best Diablo 4 Barbarian builds | Best Diablo 4 Druid builds | Best Diablo 4 Sorcerer builds | Best Diablo Rogue builds | Best Diablo 4 Necromancer builds

  • Diablo 4 needs to add Diablo 3’s best feature – Dexerto

    Diablo 4 needs to add Diablo 3’s best feature Blizzard EntertainmentDiablo 4 has taken the franchise to new heights of success but to those who played earlier entries in the series, something is missing; a customizable companion from the start. The up-and-down nature of Diablo 4’s seasonal content notwithstanding, there’s no denying that Diablo 4 has been a triumph. Just go back to one of the earlier games for a few hours to see how far the series has come in its latest entry. However, if you do, you’ll also notice that Blizzard has weirdly opted to omit any customizable companions from the game, something that was introduced in Diablo 2 and arguably perfected in Diablo 3. While Season 3 of Diablo 4 has introduced a robotic companion that can be customized, it’s just not the same. And knowing that the Seneschal Companion will cease to exist beyond Season 3 means we’re not going to get too attached. Although, we’re going to miss our little robot buddy. It’s nice to have some AI company when hacking apart the legions of Hell. It’s worth pointing out that the main draw of the Seneschal Companion is the buffs it offers, but even this doesn’t come close to making up for the lack of a proper companion system at the start of the game. Something we sorely miss in Diablo 4. Duo dungeon diving Our love of companions in Diablo games goes all the way back to the very first entry. While incredibly basic by today’s standards, Diablo 1 allowed you to use a spell to summon a Clay Golem that would independently stalk around the map attacking any demons it came across. The AI was abysmal, as the Golem would often get stuck in a corner or aimlessly walk the same corridor until you were forced to abandon it. It was also not very effective in the later stages of the game, where a powerful demon could just kill it in one swipe. Although despite these shortcomings, we always summoned a Golem when we could. It was nice to have a companion and something to temporarily draw the enemy agro. Blizzard expanded on this mechanic in Diablo 2. Not only did they create the summoner classes, starting with the Necromancer who could once again summon a variety of Golems, but they also allowed us to hire mercenaries to aid us in combat, and we could equip them with armor and weapons too. There was a range of mercenary types on offer too and it often made the most sense to hire one who complemented your build. There were Rogues, Sorcerer Knights, Spear-Wielding Aura Casters, and bulky Barbarians to choose from. Playing as a spell-slinging Sorceress? Then bring the Barbarian to provide some melee backup while you pelt demons with elemental magic. Or are you playing as a Barbarian? In that case, hire the Sorcerer Knight for some elemental/ranged support. You can even hire the Aura Caster if you’re a Necromancer, as the aura buffs not only you but your undead minions too. Or you could hire a merc who’s the same build as you and form a deadly partnership. It was fun to see two Barbarians battling together or an Amazon and a Rogue fighting side by side, both filling enemies with arrows from a distance. Your merc leveled with you, so if they died you could resurrect them at great expense, but you did it anyway because by this point you’d built an attachment to them. They were more than just a minion. Complicated companions Diablo 3 took this system even further by introducing named characters to be your followers instead of mercenaries. Once again, the strategic benefit was key and Diablo 3 featured Kormac the Templar, a tanky holy warrior, Lyndon the Scoundrel, essentially a crossbow-wielding Rogue, and Eirena the Enchantress, an elemental caster. You could recruit one at a time and switch them out when you desired, depending on your needs. Or you could stick to one if it suited or complemented your build. However this time, there was another factor to consider, your character’s relationship with their companion. You see, some class types would initially not get on with their follower, depending on that companion’s background and fighting style. For example, the Crusader wouldn’t mind the company of the Templar, despite the differences between their respective Orders, but would be disgusted by the Scoundrel. At the same time, the Demon Hunter would enjoy the Scoundrel’s banter and turn a blind eye to their morally grey antics, while finding the Templar to be a self-righteous bore. Classes like the Wizard and Witch Doctor would get along with most companions, especially the agreeable Enchantress, but the fun was in the dialogue and seeing how the relationship between the protagonist and their companions evolved as the game progressed. Eventually, every class would come to appreciate and respect their companions, regardless of their prior hostility. The companions would also form friendships with each other, with even a love triangle developing midway through the game. This system also encouraged replayability, sometimes just to see how your next class would respond to a different companion, as the dialogue between every class and every follower was unique. Companions in Diablo 4 This is what Diablo 4 is missing and it’s really difficult to not notice it when you’ve spent so many years using this system. Diablo 4 feels lifeless and lonely at times when compared to even Diablo 2’s system, and the multiplayer component doesn’t do much to change that. Yes, Diablo 4 features various followers in its campaign, side quests, and seasonal content, but these are often useless in combat and don’t bring that same level of camaraderie that previous games provided. We’d go as far as to say that Diablo 3’s follower system was the best part of the game, making the campaign something we wanted to experience multiple times – rather than simply skipping it every season. Of course, some players never engaged in the follower systems of Diablo 2 or Diablo 3, arguing it was cheating, despite it being a legitimate game mechanic. But some people prefer to enjoy Diablo without the constant back-and-forth of the character dialogue. Although, for some of us, that was a huge part of our enjoyment and we believe Blizzard wasted an opportunity to build on this celebrated system by simply omitting it in Diablo 4. This is especially true in an open-world game where moments of levity and world-building would be even more welcome, rather than the long periods of silence we must endure in Diablo 4. As we said, we sorely miss companions in Diablo 4 – proper companions. Who knows, perhaps Blizzard will add such a system in the Vessel of Hatred DLC which is set to arrive in late 2024. However, to really fix the problem this would need to be a mechanic players could enjoy from the start of the campaign instead of just in the DLC. We think this might be a little ambitious to add now, but we can dream. Also, if any Diablo 3 fans want to check in on an old Scoundrel, Lyndon can be found in the settlement of Backwater, Hawezar in Diablo 4. He’ll even accompany you on one last quest. Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | All Diablo 4 Gems: Types, effects, costs, more | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 Necromancer & release window revealed with console gameplay at Xbox Showcase – Dexerto

    Diablo 4 Necromancer & release window revealed with console gameplay at Xbox Showcase BlizzardDiablo 4 has left the safety of the shadows to showcase console gameplay and its new Necromancer class, as well as a release window. Diablo Immortal may have drawn ire from gamers for its microtransaction controversy, but Diablo 4 is back in the limelight after a new trailer was showcased at the Xbox & Bethesda Games Showcase event. Following a cinematic trailer showing off the return of the Necromancer class, taking the game’s classes to five at launch, Blizzard developers shared updates on the new shared world gameplay updates and more. Diablo 4 Necromancer trailer and gameplay deep dive Check out the creepy Necromancer trailer below: As far as gameplay details go, players can expect dedicated PvP and an endgame that is “rich with things to do” once players complete the story campaign. The game will launch with almost 150 dungeons, suggesting there will be plenty of things to do to keep the blood, and the loot, flowing. The developer commentary also pointed out that there will be new world events and larger bosses to challenge while roaming the game’s worlds. You can check out the gameplay deep dive below: Blizzard also reaffirmed that the game will arrive in 2023. For more on Diablo 4, be sure to check out our dedicated hub for all you need to know about the dungeon-crawling sequel.

  • Diablo 4 Necromancer Golems: How to summon, abilities, types & more – Dexerto

    Diablo 4 Necromancer Golems: How to summon, abilities, types & more Blizzard EntertainmentDiablo 4 allows the Necromancer Class to summon the undead from the ground, one of which is the Golem. However, it can be a bit tricky, and in this guide, we’ll walk you through the process of summoning Golems as a Necromancer in Diablo 4 along with their abilities, types, upgrades, and more. If you’ve played as Necromancer in the Diablo 4 betas, you must have seen how powerful the Class can be. One of the primary reasons is that they can summon the undead which act as minions, and tank and also inflict damage in return. The Golem is one of the undead creatures apart from Skeletal Mages and Skeletal Warriors. However, unlocking the Golem can get confusing initially, as the game doesn’t make this clear. You have to complete a particular quest to get your hands on the Golem in the game. With that said, let’s dive into the steps to unlock and summon Golems on the Necromancer Class in Diablo 4. Alternatively, if you’re looking for the best Diablo 4 Necromancer builds, our guide has got you covered. Contents How to unlock Necromancer Golems in Diablo 4? To unlock Golems on the Necromancer Class in Diablo 4, you must first complete the Call of the Underworld Quest. This Quest becomes available once you reach Level 25 in-game. You can activate the Quest from Menestad Waypoint in Sarkova Pass. It is located west of Kyovashad in the Fractured Peaks zone of the Sanctuary. Here are the steps to unlock Necromancer Golems in Diablo 4: Head to the northwest of Menestad. – Locate the Shrine of Rathma and speak to Maltorius (a character summoned next to the Shrine). – Maltorius will ask you to collect 12 Unbroken Bones. You can kill all the Bone Warriors from the highlighted area. – Once you’ve collected all 12 Unbroken Bones, return to Maltorius again and speak to him. – Then he will ask you to collect the vile artifact. You’ll be able to find it inside a cave from the area marked on the map. – Head over and enter the Bitter Cave, located south of the Shrine of Rathma and west of Menestad. – Head further inside until you come across the Jar of Souls. Interact with it to open the Jar. – Start killing the nearby enemies to fill up the Jar of Souls. – Once it’s done, Maltorius will spawn right beside the Jar. Speak to him. – That’s it – you’ve finally unlocked Necromancer’s Summon Golem skill and can start using it in-game. – How to summon Golem as Necromancer in Diablo 4? Unlike Necromancer’s other minions, you need to summon Golems manually by activating its skill. You need to assign the skull to the hotbar by following the steps below: Head over to the Abilities section. – Open Skill Assignment and choose the Summon Golem skill. – As we mentioned earlier, the Golems act as tanks and are a really great addition to Necromancer’s arsenal. How many types of Necromancer Golems are there in Diablo 4? There are three types of Golems for the Necromancer Class in Diablo 4: Bone – Blood – Iron – The level cap in the betas was 25, which means only the Bone types were available. Once the game gets released, you can upgrade them to the Blood and Iron types after reaching Levels 28 and 32, respectively. You can choose the version of the Golem to summon from the Book of the Dead. Diablo 4 Necromancer Golems: Abilities and upgrades Necromancer’s Book of the Dead reveals two abilities of Golems in Diablo 4: Active ability: Makes them Unstoppable and Taunts enemies in near proximity. Also takes 30% less damage for the next six seconds when this ability is active. – Passive ability: The passive ability highlights the creature’s health as it comes with 659 Life and attacks for 35% of damage. – Golems come with a 16-second cooldown and act as tanks, protecting the Necromancers from enemies. Apart from that, Golems have three upgrades in Diablo 4: Each time your Bone Golem takes up to 20% of its Maximum Life as damage, it sheds a corpse. – Your Bone Golem gains 10% Maximum Life and the Thorns inherited from you increase from 30% to 50%. – Just like Skeletal Mages and Warriors, you can sacrifice your Golems for a 10% gain in Attack Speed but comes at the cost of losing the ability to summon them for the rest of the journey. – As a result, Golems, one of the Summoning abilities of the Necromancer Class makes it exceptionally good when the fights get intense in Diablo 4. So, there you have it — that’s everything you need to know about Golems in Diablo 4. If you want to know about more class builds and the game in general, be sure to check our other guides and content: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 players slam endgame Necromancer builds for missing the point of the class – Dexerto

    Diablo 4 players slam endgame Necromancer builds for missing the point of the class Blizzard EntertainmentDiablo 4 players have blasted developers because endgame Necromancer builds seem to misunderstand the point of the class. The Necromancer class has undergone several changes since Diablo 4 launched in June 2023. Early on, the class was widely considered overpowered, much like the Sorcerer/Sorceress. Of course, Blizzard deployed nerfs to better balance the game in this regard. But sometimes, those changes resulted in further issues that then necessitated additional fixes. While things continue to improve, it appears the Necromancer still needs fine-tuning. Players are especially calling attention to the Necromancer builds in D4’s endgame and Abattoir of Zir experiences. Diablo 4 fans call out Necromancer’s troublesome endgame builds In a Reddit post, user PolkSDA outlined their issues with playing as a Necromancer for D4’s endgame content. The player specifically takes umbrage with the “only viable endgame/AoZ builds” being those that sacrifice minions. They added, “Doesn’t that defeat the entire point of the class if there are no meaningful minion-based builds at all?” The absence of “pure minion” builds isn’t the main issue, either. According to PolkSDA, builds such as bone + minions, blood + minions, and shadow + minions aren’t currently possible in the endgame. The player finished their post by arguing that minion buffs and an overhaul of how they interact with the blood, bone, and shadow skills would be a step in the right direction. Replies to the Reddit thread suggest many agree that Diablo 4’s Necromancer endgame demands several tweaks. One response reads in part, “I agree. Minions really suck this time around. Lots of buff[s] needed for Necro and Druid minions…” Someone else argued that Necro builds are especially a problem because Diablo 4 is “all about clearing speed.” As things currently stand, the Necromancer’s minions feel slow compared to other builds, which “can run through the game with much more ease and speed.” Considering the long road of support ahead for Diablo 4, the Necromancer class may improve for the better as time trails on.

  • Diablo 4’s Bone Spear Necro minion tweaks guarantee “summoners are so back” – Dexerto

    Diablo 4’s Bone Spear Necro minion tweaks guarantee “summoners are so back” Blizzard EntertainmentDiablo 4’s Season 4 PTR just got underway, but players have already decided that Necro minions feel viable again thanks to Bone Spear improvements. At launch, Diablo 4’s Necromancer class seemed a tad overpowered, enough that Blizzard deployed nerfs to balance out the experience. That’s changed over time, though, with Necro mains arguing for the last several months that the class’ minions have become far too weak, with even endgame builds feeling lacking in many respects. Season 4 promises lots of change in this regard based on patch notes for the PTR. And with the PTR now live, players have been able to put said changes to the test. Thus far, the verdict is mostly positive. With a short gameplay clip, Reddit user itsRobbie_ demonstrated just how much Diablo 4’s Necro minions will improve once Season 4 officially arrives. Because of the tweaks to minion-centric builds, Bone Spear Skeletal Mage minions now deal damage that scales with the player’s output. The Redditor outlined a few more noteworthy changes in the replies. For one, “skeleton mages hit very hard in general on the PTR,” which addresses long-running complaints about weak minions. In addition, the player related that “skeleton mages cast bone spear fully benefitting from all your skill points and aspects.” This should be a boon for players who have the likes of Splintering Aspect equipped. One drawback the poster mentioned is that users will likely have trouble keeping their minions alive. “They kill themselves really f***ing fast,” they wrote. How well the improved Necro minions fare in the long run remains to be seen – but, as one Diablo 4 player commented in the thread – “It’s looking Necro will be S tier next season.”

  • Diablo 4 Season 6 adds new features to streamline navigation – Dexerto

    Diablo 4 Season 6 adds new features to streamline navigation Blizzard EntertainmentNew accessibility-centric navigation features have been confirmed for Diablo 4, though they won’t go live until Season 6. Traversing Sanctuary’s massive map in Diablo 4 can prove a slog given the distance between some points of interest, quests, and the like. While the pin function helps in many respects, players have long requested the addition of quality-of-life features such as a map overlay. But Game Director Joe Shelly previously said the team would rather focus on improving the minimap and pin system. Work-in-progress features in the Season 5 PTR indicate Blizzard has indeed spent time refining navigation, specifically targeting adjustments that most benefit players with disabilities. But others may also find the upcoming changes worth activating. Wowhead reports the PTR, which ends on Tuesday, July 2, includes incomplete accessibility features for navigation. Though they’re included in the Season 5 test, these new additions won’t become available in-game until Season 6 and Vessel of Hatred arrive on October 8. Players will be able to access Diablo 4’s new navigation features via the Options menu’s ‘Accessibility’ tab. Beneath it will sit the ‘Navigation Assist’ section, housing the ability to Auto-Pin New Quests, as well as enable Audio Navigation Assistance and HUD Compass changes. The Auto-Pin Quests functionality will automatically place a pin on the map whenever players select a quest from the Journal. Like the current custom pins, the minimap will draw a line that directs players to their planned destination. Audio Navigation Assistance will activate spatial audio pings meant to guide users toward pins placed on the map. According to Wowhead, the feature will let players tweak the ping’s volume and interval to their specifications. Lastly, the Compass will encircle the player in an aura whose arrow points them in the direction of a pinned destination. Other options like changing the arrow’s color should help ensure the HUD element is visible at all times. Combined, all three of these additions will make the trek across Sanctuary a bit easier to follow, yet it’s unclear if they’ll work inside Diablo 4’s dungeons.

  • Diablo 4 Mythic Unique hints at Angel enemies for Season 6 – Dexerto

    Diablo 4 Mythic Unique hints at Angel enemies for Season 6 Blizzard EntertainmentDiscerning fans of Diablo 4 have noticed a detail about a new enemy type hidden in plain sight while watching the Campfire Chat on August 29 for the 2.0 update. Blizzard discussed tons of new features and changes during this livestream, such as the new Difficulty system, a level cap increase, and the return of Diablo 2’s Runewords. While showing off two brand new Mythic Uniques, keen-eyed fans noticed that the Heir of Perdition Helm had an interesting affix that suggested Angels would be arriving in Diablo 4. It said “+200.0% Damage to Angels and Demons,” and although Demons are prevalent throughout Sanctuary, Angels have yet to be seen. One post on X pointed out this undisclosed enemy type by shouting “WHO ARE WE GAINING DAMAGE AGAINST?!?” Replies to this post were just as shocked at the discovery, but some fans had an inkling of this happening at some point. “[T]he preorder bonus for the exact price includes the wings of faith (obviously Inarius) and now the wings of the damned,” one comment explained. This wasn’t the only player who caught this detail, as YouTuber Rhykker spoke about the Angels in his video talking about Diablo 4’s patch 2.0. “Long have we theorized of the return of Imperius, the invasion of Heaven. I kind of had this idea for an expansion in the future, would be the invasion of Heaven, Imperius opens the gates to Heaven and decides it’s time to exterminate humanity,” he said. Imperius was the Archangel of Valor, present in games like Diablo Immortal and Diablo 3. Rhykker continued to explain how this would be a perfect time to introduce the Paladin class, which could be in the expansion that comes after Vessel of Hatred. A second DLC would take a while for Blizzard to cook up, but perhaps Season 6 will introduce Angels in small ways to build up to the next phase of Diablo 4. Fans of this franchise will recognize Angels as being a staple of the series. Currently, Inarius is the only angel in Diablo 4, and (spoiler) he died at the hand of Lilith. Tyrael is another big Angel figure that has been present throughout much of the franchise, but he is only a mortal. Perhaps these two figures will have something to do with the introduction of Angels during the next season.

  • Diablo 4: How to find and open Mutterlock Chests – Dexerto

    Diablo 4: How to find and open Mutterlock Chests Blizzard EntertainmentFor Diablo 4 players confused about how to find and open Mutterlock Chests, here’s a rundown on what to do when stumbling across one. Diablo 4 players exploring the vast world of Sanctuary will find a variety of chests to open. The most common chests require nothing more than a button press for access. Other types, such as the Resplendent Guardian Chests, may first task users with defeating an Elite enemy. Then there are those of the Mutterlock variety, which, thus far, seem exclusive to Nightmare Dungeons. Here’s what Diablo players need to know about the new game’s Mutterlock Chests. Where to find a Mutterlock Chest in Diablo 4 The Mutterlock Chest acts as the rarest chest in D4. As mentioned above, they seem to only appear in Nightmare Dungeons by most accounts. Their high rarity means they show up at random, too. Even returning several times to a dungeon that previously played host to such a chest won’t guarantee its reappearance. As such, users who find one should at least try getting it open before continuing on with their adventure. Mutterlock Chests are easy enough to identify, standing out courtesy of the golden chains and lock that keep them closed. How to open Mutterlock Chests Upon finding a Mutterlock Chest, players will click on it to find a series of Latin phrases listed in a long line. At this point, doing nothing is the best bet. Players should first scour any and all nearby rooms in search of three stone inscriptions – Birth, Life, and Death. Clicking on a stone will reveal the following line of text: “The markings are illegible, but a whisper is heard.” A disembodied voice should then whisper the corresponding phrase. After finding all three inscriptions, Diablo 4 players must return to the Mutterlock Chest, then click on the phrases they saw in the correct order – whichever words were respectively assigned to Birth, Life, and Death. The chest should transform into a Resplendent Chest once unlocked, revealing whatever bounty awaits. Admittedly, the rewards may not always seem worthy of the effort.

  • Diablo 4 most popular class and more revealed in official week one stats – Dexerto

    Diablo 4 most popular class and more revealed in official week one stats Blizzard EntertainmentThe first full week of Diablo 4 is in the books. To mark the occasion, Blizzard Entertainment has revealed a big insight into what went down during that week – including what ended up being the most-picked D4 class. It seems that after years of waiting and wondering, Diablo 4 was worth the wait. The game is already the fastest-selling Blizzard game and has made a jaw-dropping, and apt, $666 million dollars in its first week. This is also evident by the sheer number of hours that players have put into the game. For fun, the devs have given fans a look at the numbers that have made up Diablo 4’s opening week. From the hours sunk into the game to the number of enemies killed, all major stats are shown off. The one that will arguably get players talking the most though is which class was most picked. Diablo 4 most-picked class revealed by Blizzard It will be no surprise to many to learn that the class selected by Diablo 4 users the most was actually the Sorcerer. With so many overpowered Sorcerer builds available, players have clearly had fun with flames as well as learning about the power of lightning! Buffs and nerfs by the devs can always change the meta though, so things may change as time goes on. In addition to the most-played class, we were told that nearly 3 Billion enemies were slain, close to 300 million hours were cumulatively logged, and there have been over 300 million player deaths. Another fascinating tidbit is the fact that Diablo 4 has already seen 163 Level 100 Hardcore players – at the time of writing of course. Although, due to server issues, there have been some instances of these hard-earned level 100 characters simply disappearing, or just succumbing to lag and other uncontrollable factors. One noteworthy example was Shroud himself. The popular streamer had to watch as his Level 100 hardcore character was killed as his game was affected by lag. Given that this is only week one, expect the stats to skyrocket as the weeks and months go on for Diablo 4.

  • Diablo 4 players surprised by which class is most played so far – Dexerto

    Diablo 4 players surprised by which class is most played so far Blizzard EntertainmentBlizzard executive Rod Fergusson revealed the most-played class in Diablo 4, so far, and players seem genuinely surprised. Counting the early access period, Diablo 4 has been available to the mass for a little over a week. Yet, many players have already had their final bout with Lilith in the fight for Sanctuary. Given Diablo’s status as an ARPG, much of the talk has centered around the best class to use for the journey to the end. Many would argue Necromancer deserves the designation, especially since it’s always counted among the most powerful Diablo classes. But, apparently, it’s not the new game’s most-used class. Blizzard reveals Diablo 4’s most-played class, so far Diablo SVP and General Manager Rod Fergusson recently disclosed which class is the most popular in Diablo 4. Fergusson shared the following in a Twitter post, “…the number 1 most played class in #DiabloIV is the Sorcerer/Sorceress!” It seems Diablo faithful have a soft spot for ranged casters and their impressive number of crowd-control abilities. Based on the replies to Fergusson’s tweet, many Diablo 4 players are surprised by this revelation. Some were certain Necromancer would earn the top spot, for example. “I genuinely thought it would be Necromancer!” one person said. “Yet I see more necro’s running around than any other class…” someone else replied. And others were of the mind that Druids or Barbarians would go out as the most-played Diablo 4 classes. “Where are they at? [I’ve] only seen druids and barbs lol.” According to another player, “That’s actually pretty surprising to me! I feel like I don’t see very many [Sorcerers] out in the world, mostly rogues and druids.” It’s possible players run into one type of class more than another based on their character of choice. Either way, the magic wielders seem to be dominating the land of Sanctuary.

  • Diablo 4 players doubt minion builds will improve after Season 3 reveal – Dexerto

    Diablo 4 players doubt minion builds will improve after Season 3 reveal Blizzard EntertainmentOn the heels of the Season 3 reveal, Diablo 4 players doubt minion builds for Druids and Necromancers will improve anytime soon. The questionable viability of endgame minion builds has been a topic of conversation amongst Diablo faithful for several years. For some players, the need for such talk hasn’t changed with Diablo 4. Necromancer players, for example, have blasted Blizzard due to the best builds being those that sacrifice minions. The hope was that these builds would receive buffs with the advent of Diablo 4’s Season 3 content. However, following the studio’s recent Campfire Chat, players don’t seem too confident that the often-request changes are in the works. Diablo 4 players question the future of minion builds Blizzard’s latest Developer Update stream provided a preview of everything coming to Season 3. A new questline will sit center stage, alongside a seasonal companion that will come equipped with a skill tree. Plus, Druid and Sorcerer mains have brand-new Uniques to look forward to in the next season. But not every member of the D4 community exited the broadcast with a smile. Several people flocked to the game’s subreddit to express their concerns about minion endgame builds. “The Campfire chat today has made it abundantly clear that they don’t see Minions as an ‘End Game’ or dedicated build path,” wrote Redditor justaddsleep in one thread. Notably, the main cause for concern is that while minions will receive small buffs, the developers said a rework won’t happen because of more pressing matters. Justaddsleep’s lengthy post means to educate users on the problems plaguing minion-centric builds in Diablo 4. For one, the user argued that “most of the supposed utility from minions simply does not work as intended.” Defenders and Bone golem still suffer from bugs, for instance. And Reaper corpse spawns remain a problem area. The questionable damage output of minions, in addition to their wonky AI, also renders these builds ineffective, the Redditor argued. Reddit user Cole_Evyx broached the same subject in a separate thread, pondering what it will take for Blizzard to provide minions with significant buffs. One person responded by saying, “I’ll wait for the patch note but yeah I fear nothing will change. And it would be such a joke considering the whole season theme is to have a pet.” Not everyone agrees, however. Another Diablo 4 player said their “werewolf druid build is quite strong.” Opinions may differ, but it seems Druid and Necromancer mains want better for their preferred classes.

  • Leaked Diablo 4 items point to limited-time Midwinter Event in the works – Dexerto

    Leaked Diablo 4 items point to limited-time Midwinter Event in the works Blizzard EntertainmentDatamined Diablo 4 items suggest Blizzard is developing a limited-time Midwinter Event that could arrive sometime soon. Blizzard unleashed Patch 1.2.0 and Diablo 4 Season 2: Season of Blood in mid-October, ushering in a wave of new content that lets players explore their vampiric side. Season of Blood additionally brought several new Uniques and Legendary Aspects to the live service experience. For example, the Blood Moon Breeches for Necromancers boosted the chances of the player’s minions cursing enemies. Of course, fans are eager to see how else future items may further augment the moment-to-moment action. Such a reveal may come sooner rather than later, based on recently datamined information. Diablo 4 datamine seems to tease forthcoming Midwinter Event Dataminers dug deeper into Diablo 4’s 1.2.0 patch and uncovered evidence of a possible event scheduled for this holiday season. The event, potentially entitled Midwinter Blight according to Wowhead, may feature new currencies, loot caches, and rewards. Based on the leak, the following currency-based items could be in the works: Blighted Fragment (Common Event Material), Lost Heirloom (Magic Event Material), Red-Cloaked Trophy (Rare Event Material), and Midwinter Proof (Currency). Loot caches for the supposed event include the following: Midwinter Nightmare Spoils (Common Midwinter Cache), Midwinter Purse (Magic Midwinter Cache), Midwinter Spoils (Rare Midwinter Cache), Greater Midwinter Spoils (Legendary Midwinter Cache). Descriptions for the latter two caches say users may earn a “potential dose of Gileon’s Brew.” A Redditor who’s apparently perused the datamined items claimed the brew is a “special Elixir that gives +15% Maximum Life, Lucky Hit Chance, and Experience.” Lastly, cosmetic rewards for Diablo 4‘s unconfirmed Midwinter Event will introduce the Midwinter Beacon Focus, Midwinter Catapult Crossbow, Midwinter Dirk Dagger, Midwinter Tomahawk, Midwinter Quarterstaff, Midwinter Talwaar Sword, and Midwinter Blight Mount Trophy. (Update – November 3, 2023, 2:20 PM CT.) During the Diablo 4 section of BlizzCon 2023, developers confirmed that a Midwinter Event is indeed in the works. As the leak suggested, it’ll bear the title of Midwinter Blight. The fun will officially kick off on December 12, at which point the Fractured Peaks will become a “Winter Terrorland” for three weeks. According to Production Director Chris Wilson, players who take part in the event should be on the lookout for a “mysterious red-cloaked terror.” It seems safe to say the mystery person in question won’t be Santa Claus.

  • Diablo 4 Midwinter Blight: Everything we know about the holiday event – Dexerto

    Diablo 4 Midwinter Blight: Everything we know about the holiday event Blizzard EntertainmentBlizzard announced Diablo 4’s Midwinter Blight event during BlizzCon 2023. Here’s everything we know about the holiday event, thus far. Leaks for Diablo 4’s first holiday event began circulating not long before the opening ceremony at BlizzCon 2023. The leaks in question revolved around a set of items, each one hinting at a winter-themed event coming to the game. Blizzard confirmed the event during the opening ceremony, teasing limited-time content slated to go live in mid-December. More details surfaced during the BlizzCon Campfire Chat, wherein the event – Midwinter Blight – received a full breakdown. When will Diablo 4’s Midwinter Blight event release? Developers noted during the BlizzCon opening ceremony that Midwinter Blight will kick off on Tuesday, December 12. The festivities will last for three weeks. As of writing, a specific timetable for when exactly things will begin and end has not yet been shared. Midwinter Blight received more of a breakdown during BlizzCon Campfire Chat. Talk about the event begins around the 32:25 mark in the video below: What to expect from Midwinter Blight? According to the BlizzCon 2023 chat, Diablo 4’s Midwinter Blight will primarily take place in Fractured Peaks. The festivities will begin, however, in Kyovashad, where players meet a bard set on warning travelers about a devastating storm in the aforementioned area. Kyovashad will have its own decorative space for Midwinter Blight, complete with a festive space in which a “totem of Midwinter” sits front and center. Apparently, the totem plays an integral role in the event. From there, players should venture into Fractured Peaks, where eternal darkness and a deep freeze pushes out residents. Enemies known as Frigid Husks or Blight Fiends will roam the area, causing trouble for locales and players on behalf of a sinister new villain – the Red-Cloaked Horror. This goat-like figure in red only emerges for the storm and will kill anyone who tries to obstruct his mysterious plans. As such, throughout Midwinter Blight, Diablo 4 users can expect to take part in numerous events where defeating the Blight Fiends is the main goal. Should players cause enough mayhem, the Red-Cloaked Horror will be summoned to join the fight. Completing these tasks will reward players with resources that they can then take back to Hibernal Square to progress the event. New cosmetic rewards serve as another big draw. These will come in the form of new weapons and back trophies, all decorated in bells, wreaths, and other festive components. (All seen in the above screenshots.) That’s everything we know about Diablo 4 Midwinter Blight, thus far. For more on the popular ARPG, check out the following guides: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 1.4.3 patch notes – Pit difficulty adjustments, bug fixes, more – Dexerto

    Diablo 4 1.4.3 patch notes – Pit difficulty adjustments, bug fixes, more Blizzard EntertainmentBased on the mid-season patch notes, Diablo 4’s The Pit feature will receive difficulty refinements once Update 1.4.3 goes live. As previously promised in a Diablo 4 developer update, Blizzard shared the release notes for the game’s mid-Season 4 Patch 1.4.3 on June 14. The patch itself goes live across all platforms on Monday, June 17, and will most notably reduce The Pit’s overall difficulty. Players can also look forward to a whole host of balance adjustments targeting healing potions, Mythic Unique Items, and, of course, character classes. Here’s everything included in the Diablo 4 mid-season update (via Blizzard News). Diablo 4 mid-season 1.4.3 patch notes Full patch notes for Diablo 4 1.4.3 are below (via Blizzard News). Game Updates Developer’s Note: We greatly appreciate everyone’s excitement since the launch of Season 4 and are very happy with the state of the game. The changes in this patch are aimed at buffing classes and builds that are not performing as well as their counterparts. We are also slightly reducing the difficulty of the Pit to ensure that most builds are able to get to Tier 60 to get their final tier of Masterworking materials. Balance Updates General Healing Potions Minor Healing Potion Initial healing increased by 50%. – – Light, and Moderate Healing Potions Initial healing increased by 100%. – – Strong, Greater, Major, and Superior Healing Potions Initial healing increased by 200%. – – Legendary Aspects Aspect of the Protector Barrier Cooldown reduced from 30 to 20 seconds. – – Mythic Unique Items Andariel’s Visage Poison nova now spawns on the enemy instead of the player. – Poison nova damage increased by 50%. – – Doombringer Shadow explosion damage increased by 100%. – – Ring of Starless Skies Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5. – This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40%[x] to 50%[x]. – – Tyrael’s Might Divine barrage damage increased by 100%. – – Paragon Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board. – Developer’s Note: A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards. Barbarian Skills Whirlwind Damage increased by 15%. – – Violent Whirlwind Damage bonus increased from 30%[x] to 35%[x]. – – Call of the Ancients Korlic’s leap damage increased by 12.5%. – Talic’s whirlwind damage increased by 20%. – Madawc’s upheaval damage increased by 13%. – Prime Call of the Ancients Damage bonus increased from 20%[x] to 25%[x]. – – – Frenzy Damage increased by 8%. – – Flay Bleeding damage over time increased by 8%. – Enhanced Flay Vulnerable duration increased from 3 to 5 seconds. – – Battle Flay Bleed damage bonus increased from 10%[x] to 15%[x]. – – Combat Flay Maximum stack amount increased from 4 to 5. – Damage Reduction increased from 3% to 4%. – Buff duration increased from 3 to 6 seconds. – – – Passives Pressure Point Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds. – Now – Lucky Hit: Your Core and Weapon Mastery Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds. – – Tough as Nails Additional Thorns as Bleeding damage increased from 10% to 15%. – – Key Passives Walking Arsenal Damage per unique source of weapon damage increased from 10%[x] to 12%[x]. – – Legendary Aspects Aspect Of Tempering Blows Weapon swaps to activate the effect are reduced from 6 to 5. – – Slaking Aspect Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. – Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20. – – Dust Devil’s Aspect Whirlwind Dust Devil damage increased by 100%. – – Aspect of the Relentless Armsmaster Before – Gain 35-65% increased Fury Generation while all bonuses from the Walking Arsenal Key Passive are active. – Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the Walking Arsenal Key Passive are active. – – Unique Items Gohr’s Devestating Grips Whirlwind explosion damage increased from 25-35% of Base damage to 40-50%. – – Ancients’ Oath Damage increased from 30-50%[x] to 40-60%[x]. – – Druid Spirit Boons Gift of the Stag Maximum Spirit Increased from 20 to 40. – – Prickleskin Thorns amount increased by 100%. – – Advantageous Beast Previous – Reduce the duration of Control Impairing Effects by 15%. – Now – Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction. – – Scythe Talons Critical Strike Chance increased from 5%[+] to 10%[+]. – – Iron Feather Maximum Life increased from 14%[x] to 20%[x]. – – Swooping Attacks Attack Speed increased from 10%[+] to 15%[+]. – – Energize Spirit restored increased from 20 to 30. – – Bolster Fortify amount increased from 15% to 25% of your Maximum Life. – – Obsidian Slam Kills required for guaranteed Overpower reduced from 20 to 10. – – Skills Rabies Poisoning damage increased by 25%. – – Pulverize Damage increased by 76%. – Raging Pulverize Previous – Enemies Overpowered by Pulverize are Stunned for 3 seconds. – Now – Pulverize deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds. – – – Passives Nature’s Fury Chance to trigger a free Skill of the opposite category increased from 30% to 35%. – – Perfect Storm Damage bonus increased from 20%[x] to 30%[x]. – – Nature’s Reach Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x]. – – Toxic Claws Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill’s Base damage. – – Quickshift Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x]. – – Defensive Posture Previous – Increases the amount of Fortify you gain from all sources by 5/10/15%[+]. – Now – Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified. – – Mending Previous – While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources. – Now – While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life. – – Provocation Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds. – – Legendary Aspects Aspect of Trampled Earth Landslide damage increased from 50-80%[x] to 70-100%[x] of normal damage. – – Subterranean Aspect Damage bonus increased from 10-25%[x] to 15-30%[x]. – – Aspect of the Alpha Werewolf Companion damage increased from 85-115%[x] to 100-130%[x]. – – Unsatiated Aspect Shred damage when cast above 50 Spirit increased from 10-25% to 20-35%. – – Paragon Constricting Tendrils Legendary Node Damage increased from 120% to 150%. – – Dominate Glyph Damage bonus after an Overpower increased from 12%[x] to 15%[x]. – – Necromancer Book of the Dead Skirmishers Sacrifice Upgrade Critical Strike Chance bonus increased from 5%[+] to 10%[+]. – – Defenders Sacrifice Upgrade Resistance to All Elements increased from 20%[+] to 25%[+]. – – Reapers Sacrifice Upgrade Shadow Damage increased from 15%[x] to 20%[x]. – – Shadow Mages Sacrifice Upgrade Maximum Essence increased from 15 to 20. – Now also increases Essence Generation by 20%. – – Cold Mages Sacrifice Upgrade Damage to Vulnerable enemies increased from 15%[x] to 20%[x]. – – Bone Mages Sacrifice Upgrade Overpower Damage increased from 25%[x] to 30%[x]. – – Bone Golem Sacrifice Upgrade Attack Speed bonus increased from 10%[+] to 15%[+]. – – Blood Golem Sacrifice Upgrade Maximum Life bonus increased from 10%[x] to 15%[x]. – – Iron Golem Sacrifice Upgrade Critical Strike Damage bonus increased from 30%[x] to 35%[x]. – – Paragon Blood Begets Blood Legendary Node Maximum damage increased from 15%[x] to 30%[x]. – – Blood-drinker Glyph Fortify bonus increased from 7% to 10% of your Maximum Life. – – Desecration Glyph Shadow damage bonus increased from 15%[x] to 20%[x]. – – Gravekeeper Glyph Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse. – – Legendary Aspects Sacrificial Aspect Sacrifice bonus increased from 10-25%[x] to 35-50%[x]. – – Shielding Storm Aspect Previous – Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds. – Now – Each time that Bone Storm damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds. – – Rogue Skills Twisting Blades Initial damage increased by 20%. – Return damage increased by 20%. – – Flurry Damage increased by ~25%. – – Passives Exposure Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects. – – Sturdy Damage Reduction increased from 4/8/12% to 6/12/18%. – – Mending Obscurity Previous – While Stealthed, you Heal for 4/8/12% Maximum Life per second. – Now – When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life. – – Paragon Versatility Glyph Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x]. – – Fluidity Glyph Previous – When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds. – Now – When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds. – – Explosive Glyph Damage Reduction increased from 10%[x] to 15%[x]. – – Diminish Glyph Damage Reduction increased from 10% to 15%. – – Legendary Aspects Bladedancer’s Aspect Damage increased from 30-60%[x] to 50-80%[x]. – – Aspect of Artful Initiative Energy required to drop Grenades reduced from 100 to 75. – Grenade damage increased by 50%. – – Aspect of Surprise Grenade damage increased by 200%. – When using Shadow Step, Grenades now drop at the location the player teleports to instead of where they teleported from. – – Developer’s Note: This only changes where the Grenades drop when using Shadow Step, and not Evade. Trickster’s Aspect Grenade damage increased by 50%. – – Enshrouding Aspect Time required for a Dark Shroud reduced from 3 to 2 seconds. – – Umbrous Aspect Previous – Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free Dark Shroud shadow. – Now – Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free Dark Shroud shadow. – – Aspect of Arrow Storms Arrow Storm damage increased by 30%. – Bonus damage dealt by all Arrow Storms increased from 25-35%[x] to 30-40%[x]. – – Vengeful Aspect Arrow Storm damage increased by 30%. – – Unique Items Eyes in the Dark Previous – Death Trap deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy. – Now – Death Trap deals 50-90%[x] increased damage and will re-arm itself a second time. – – Saboteur’s Signet Grenade damage increased by 50%. – – Sorcerer Skills Ice Armor Barrier amount increased from 30% of Base Life to 25% of Maximum Life. – – Shimmering Teleport Duration increased from 3 to 4 seconds. – – Incinerate Damage Reduction increased from 15% to 20%. – – Passives Potent Warding Maximum Resistance increased from 1/2/3% to 2/4/6%. – Adjusted functionality: No longer excludes Basic Skill casts. – – Glass Cannon Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x]. – – Align the Elements Persistence duration increased from 2 to 3 seconds. – – Conduction Movement Speed increased from 3/6/9%[+] to 4/8/12%[+]. – Duration increased from 3 to 4 seconds. – – Electrocution Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x]. – – Warmth Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%. – Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%. – – Inner Flames Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x]. – – Overflowing Energy Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds. – – Avalanche Bonus damage increased from 45%[x] to 60%[x]. – – Combustion Bonus damage per unique source of Burning increased from 2%[x] to 4%[x]. – – Esu’s Ferocity Critical Strike Chance increased from 5%[+] to 10%[+]. – – Shatter Bonus damage increased from 25%[x] to 30%[x]. – – Vyr’s Mastery Bonus damage increased from 15%[x] to 20%[x]. – Bonus damage after a Critical Strike increased from 20%[x] to 25%[x]. – – Legendary Aspects Aspect of Concentration Damage Reduction increased from 10-20% to 15-25%. – – Aspect of Unbroken Tether Additional Chain Lightning chains increased from 4 to 5. – – Aspect of Overwhelming Currents Chance to cast an additional Shock Skill increased from 15-30% to 25%-40%. – – Mage-Lord’s Aspect Previous – Vyr’s Mastery grants 6-9% Damage Reduction for each Close enemy, up to 18-27%. – Now – Vyr’s Mastery grants 6-9% Damage Reduction, tripled while fighting a Close enemy. – – Aspect of Shattered Stars Meteorites damage increased from 20-35%[x] to 30-45%[x]. – – Aspect of Frozen Memories Additional casts increased from 1 to 2. – – Battle Caster’s Aspect Maximum stacks increased from 3 to 5. – – Unique Items Flamescar Embers damage increased by ~35%. – – Esadora’s Overflowing Cameo Damage increased for every 100 Intelligence increased from 50%[x] to 60%[x]. – – Staff of Endless Rage Bonus damage increased from 40-60%[x] to 50-70%[x]. – – Gloves of the Illuminator Damage penalty reduced from 35-25%[x] to 30-20%[x]. – – End-Game Health and damage levels have been reduced in the Pit. The adjustment is most significant as players approach tier 60, so more players can fully participate in Masterworking. – Developer’s Note: We’re adjusting the pit so more players can enjoy a smoother end game progression experience. All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith. – Bug Fixes Fixed an issue where Holy Bolts Elixir’s damage was scaling unintentionally high when it was triggered from pets such as Necromancer’s Minions. – Developer’s Note: Holy Bolts Elixir now deals a percentage of your weapon damage rather than percentage of the enemy’s health. This change is intended to reduce its effectiveness against the toughest enemies in higher tiers of the Pit, but will still be really valuable for players throughout the whole game. We made this change alongside a reduction to the health of enemies in the Pit so players who are delving deep into the Pit aren’t heavily affected. Fixed an issue where casting Boulders with Dolmen Stone would cause it to not cast at all. Boulders now have a limit of 10 but their damage is increased by 10% for each boulder. – Fixed an issue Rapid Fire with Scoundrel’s Kiss equipped couldn’t properly hit close targets and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%. – Fixed an issue where Pets were being counted as minions in various cases. – Diablo 4’s 1.4.3 patch will release on Monday, June 17.

  • Will Diablo 4 have microtransactions & is it pay to win? – Dexerto

    Will Diablo 4 have microtransactions & is it pay to win? BlizzardWondering whether Diablo 4 will have microtransactions or if the game is pay to win? Well, our handy hub has everything you need to know. Diablo 4 is nearly here, which means adventurers will soon be delving into the nightmarish dungeons and claiming legendary loot. However, following the controversial launch of Diablo Immortal, many players will be wondering whether Diablo 4 will feature microtransactions. It’s only natural, seeing how far Blizzard pushed the mobile game in that direction, to have some concerns about the next game in the franchise. While Diablo 4 aims to continue to build upon the foundations of Diablo 3, there are questions surrounding the Battle Pass, Seasons, and microtransaction content within the game. If you’re worried though, don’t worry. We’ve outlined everything we currently know about Diablo 4 microtransactions right here in one place. Will Diablo 4 have microtransactions? Yes, Diablo 4 will feature microtransactions. Kegan Clark, director of product for Diablo 4 spoke about the live service monetization present in the game, stating that: “Diablo IV will be a full-price game with a Cosmetics Shop and Battle Pass—none of which provide any pay-for-power options.” Instead, the director noted that “[they] want to create beautiful things which add value to players’ experience of the game.” According to the official blog post, Diablo 4 will feature Seasons, which will add all-new gameplay, quests, challenges, meta changes, and quality-of-life improvements. These can be enjoyed by everyone, regardless of whether they buy anything from the shop. Additionally, the Diablo 4 Battle Pass offers Free Tiers that are unlocked just by playing the game and leveling, while Premium Tiers provide no in-game power or advantage over other players. It’s important to note that the Premium Tier rewards are purely focused on character aesthetics, with many of the rewards “embodying the seasonal theme, helping players show off their participation in that Season.” Is Diablo 4 pay to win? No, Diablo 4 does not include any pay-to-win mechanics. During the quarterly update, Blizzard revealed that Diablo 4’s season design is tailored to in-game progression rather than locking power behind pricey paywalls. “Capping paragon points in Diablo 4 ensures that your effort and skill — measured by both dexterity and theory-crafting — determine how powerful your character becomes, said Blizzard. “It also allows players who missed the last season to participate. This season design requires that all sources of character power come from playing the game, so you will not be able to pay for power in Diablo 4.” This is obviously a huge positive for Diablo fans, many of whom had been burnt by the pricey microtransactions seen in Diablo Immortal. So, we can expect Diablo 4 to follow a similar approach to Diablo 3. So, there you have it, that’s everything you need to know about Diablo 4 microtransactions and whether the game is pay to win. Make sure you check out our Diablo 4 page for all the latest news and guides.

  • Diablo 4 players slam microtransactions as “more expensive than OW2 skins” – Dexerto

    Diablo 4 players slam microtransactions as “more expensive than OW2 skins” BlizzardDiablo 4 players are already calling out the high prices of microtransactions, which they say cost more than Overwatch 2 skins. Blizzard Entertainment developers previously confirmed the new Diablo title will include microtransactions. The game’s monetization comes in the form of a Battle Pass and Cosmetics Shop, neither of which will offer pay-to-win options. Addressing monetization in a blog post last year, Director of Product Kegan Clark noted the following, “Our goal in designing our in-game purchases is that we want to create beautiful things which add value to players’ experience of the game.” These good intentions aside, prospective players are already concerned about the pricing of certain in-game purchases. Diablo 4 players aren’t happy about prices of microtransactions Redditor Uberkull recently shared a screenshot highlighting the cost of a Wraith Lord cosmetic set. In terms of in-game currency, users can expect to spend 2,800 Platinum for the set, which translates to approximately $28. Needless to say, that’s a pretty big ask for cosmetics in a game that costs $70 upfront. Those looking forward to the next Diablo adventure are less than pleased with this revelation. And the pricing seems especially egregious when taking other multiplayer games into consideration. One person in the Reddit thread said the Wraith Lord set is “even more expensive than OW2 skins.” Someone else similarly compared Diablo 4’s microtransactions to those in Call of Duty. “Lol more expensive than COD bundles,” someone chimed in, to which another player responded: “That’s when you know the pricing is bonkers.” While many were quick to blast the “ridiculous” $28 price tag, others joked it’s still better than the likes of Valorant. “I’ll never buy a cosmetic, ever, but Valorant’s $80 sets are laughable at best, and only cement my stance.” Notably, Overwatch 2, COD Warzone 2, and Valorant are all free-to-play, making their high-priced in-game purchases a bit easier to swallow.

  • Diablo 4 dev reveals how much microtransactions make for Blizzard – Dexerto

    Diablo 4 dev reveals how much microtransactions make for Blizzard Blizzard EntertainmentDiablo 4‘s success has translated to significant income for Blizzard, including through the game’s much-maligned microtransactions. As first reported by GamePressure, Senior Product Manager Harrison Froeschke shared on LinkedIn some insights into his work on the game, including specific details about pertinent financials. Perhaps the most noteworthy takeaway was the particular attention Froeschke paid to the role of microtransactions in the post. “Leading the monetization strategy of the store cosmetics, pricing, bundle offers, personalized discounts, and roadmap planning, which have driven over $150M MTX lifetime revenue,” he said. The prominence of microtransactions in Diablo IV is a constant point of contention among the community, though these numbers are exceptionally high. The addition of the game to Xbox Game Pass only served to draw in more players and thus opened up avenues for more potential MTX buyers. Froeschke then went on to provide a broader look at the financial situation surrounding Diablo IV, confirming that it has surpassed $1 billion in total revenue. “Executed every step of game sales since game pre-order to the first expansion by configuring and collaborating with other teams resulting in over $1B total lifetime revenue,” Froeschke said. This won’t come as a particular surprise to those who caught Diablo’s revenue at the last official count. In a blog post on the official Activision Blizzard website, the developer confirmed that it had surpassed $666 million in sales just five days after the game’s release. Though this rate of income naturally slows down over time, it was always a safe bet that the overall revenue would have passed the billion mark by now. The Vessel of Hatred expansion is also set to launch on October 8, along with the arrival of the new Spiritborn class, likely driving Diablo’s income up even further. The live game is now well into its fifth season, with a sixth confirmed to release at the same time as the new expansion.

  • Diablo 4 devs respond to microtransaction fears after Diablo Immortal backlash – Dexerto

    Diablo 4 devs respond to microtransaction fears after Diablo Immortal backlash In the midst of ongoing community unrest about Diablo Immortal’s pay-to-win elements, Diablo 4 developers have responded to concerns about microtransactions. Since launching on PC and mobile devices earlier this month, Diablo Immortal has been met with contempt due to its overwhelming amount of microtransactions, many of which include pay-to-win components. Diablo 4’s well-received showing during the Xbox + Bethesda Games Showcase eased the tension for a brief stint of time. However, it did not take long for series faithful to begin questioning whether Diablo 4 would similarly be inundated with gameplay-affecting microtransactions. Diablo 4 to include in-game purchases Following Diablo 4’s gameplay preview during the Xbox showcase, Blizzard developers took to Twitter to address community concerns regarding in-game purchases. In response to streamer Gothalion cheering on the absence of “mobile-style monetization,” Diablo’s Global Community Lead, Adam Fletcher, divulged that paid content will only include “optional cosmetic items and eventually full expansions.” SVP and General Manager of the franchise at-large, Rod Fergusson, also chimed in, promising that Blizzard will anchor Diablo 4’s breadth of post-launch content around “optional cosmetic items and full story-driven expansions.” 😀 D4 is coming out as a full price game built strictly for PC/console audiences. The game is huge & there will be tons of content after launch for all players. Paid content is built around optional cosmetic items & eventually full expansions. We will be sharing more info soon! — Adam Fletcher (@PezRadar) June 12, 2022 To be clear, D4 is a full price game built for PC/PS/Xbox audiences. We are committed to delivering an incredible breadth of content after launch, for years to come, anchored around optional cosmetic items & full story driven expansions. More details soon. Necro blog tomorrow! — Rod Fergusson (@RodFergusson) June 12, 2022 Despite the reassuring words of Fletcher and Fergusson, those looking forward to Diablo 4 remain skeptical of the cosmetic-only claims about microtransactions. The distrust makes sense when considering that developers behind projects such as Marvel’s Avengers previously insisted on cosmetic-only in-game purchases, only to add pay-to-win options at a much later date. Given the severe backlash leveled against Diablo Immortal’s microtransactions, the wariness surrounding Diablo 4’s future monetization model hardly comes as a surprise. But if Blizzard Entertainment can keep the in-game purchases to cosmetics and DLC expansions, the positive response to the recent gameplay trailer suggests Diablo 4 will serve as nothing short of another mega-hit for the company.

  • Diablo 4 patch 1.1 backlash fuels latest Metacritic review bombing – Dexerto

    Diablo 4 patch 1.1 backlash fuels latest Metacritic review bombing Blizzard EntertainmentAnother wave of review bombing has impacted Diablo 4’s user score on Metacritic in the wake of patch 1.1 backlash. The aggregated user reviews for Diablo 4 were already incredibly low, given the community’s disappointment in the grind, lacking social features, and endgame content. Hopes were high that Season 1 would help turn things around, perhaps even give lapsed players a reason to return and stay awhile. However, backlash instantly ensued once the Diablo 4 team rolled out its pre-season patch notes. And, unsurprisingly, the community-wide upset has officially spread to Metacritic. Diablo 4’s user score on Metacritic takes another massive hit Within a week of its launch in June, Diablo 4 was review bombed by players sharing an onslaught of complaints. The ARPG’s PC user score on Metacritic sat at 4.8 as of June 10. At the time of writing, the rating fell drastically below that number and now sits at 3.7 based on 3,530 user ratings. Of these 3,500+ user reviews, Metacritic lists 2,282 of them as “negative.” And while most scores are weeks old, sorting by date shows that several pages worth of reviews were added on July 19 – one day after patch 1.1 arrived. “Patch 1.1 makes me want to uninstall,” reads part of one user review. Notably, many more of the updated Metacritic scores mention Diablo 4’s latest patch nerfing characters and its lack of meaningful balance changes. Someone else who left a rating of 1 wrote, “I was anticipating season 1 to hopefully [bring] the missing fun, but patch 1.1 is the final nail in the coffin for me.” Fortunately, it doesn’t seem Blizzard is completely ignoring player wishes. In response to the backlash, the studio plans on hosting an emergency Campfire Chat. A specific time for the chat has yet to surface, but it will air later this week on Friday, July 21.

  • Diablo 4 mercenaries returning in Vessel of Hatred DLC according to leak – Dexerto

    Diablo 4 mercenaries returning in Vessel of Hatred DLC according to leak Blizzard EntertainmentDataminers have revealed that mercenaries may be returning in Diablo 4, letting players hire followers to help them in battle. Mercanceries were a huge part of Diablo 2, with each region letting players hire an ally to assist them in fighting the demonic hordes. Players were able to arm their mercenaries and strategize their build and playstyle around them. For example, a melee class would often benefit from a ranged mercenary or a sorcerer to add some elemental damage. A caster would often make the best use of a tank to keep demons busy while they blasted enemies with spells from a distance. This was replaced in Diablo 3 by the follower system. This time, players could recruit one of three named characters (all of different classes) that could journey alongside them, switching them out for another when the situation required it, employing the same tactics as above. Diablo 4 however features no such system, while story missions often see the player accompanied by a follower, these characters leave at a certain point and cannot be tailored in any way. They also can’t be used in side quests or endgame content. Now, this new leak from dataminers that was shared to Reddit features the word mercenary in a wide variety of filetypes, suggesting that mercenaries will be included in the first Diablo 4 expansion, Vessel of Hatred. While this could mean that hirable mercenaries are returning with the DLC, they could be an enemy type or something else altogether. The leak has also not been verified by Blizzard as of yet, so take these file names with a pinch of salt. However, the leak also suggests that the expansion will be set in the city of Kurast, which was home to both the Witch Doctors and a mercenary group known as the Iron Wolves in Diablo 2. The Iron Wolves could be hired by the player and used to battle the Prime Evils. The trailer also lends weight to this theory, as the location looks a lot like Kurast. Kurast was also a region that was terrorized by Mephisto before he was defeated. This is interesting as Mephisto is believed to be the main villain of the Vessel of Hatred DLC – as the name implies. This means it’s not out of the realm of possibility that the Iron Wolves, or some other mercenary group, could be hired in the expansion, finally adding a proper follower system to Diablo 4.

  • Diablo 4 mathematician proves high-tier Nightmare Dungeons just aren’t worth it – Dexerto

    Diablo 4 mathematician proves high-tier Nightmare Dungeons just aren’t worth it Blizzard EntertainmentDiablo 4’s oft-maligned Nightmare Dungeons have been put through a rigorous testing process by one dedicated player. The results seem to prove that there’s a negligible difference between drop rates from tier 40 onwards. Diablo 4 has been a rollercoaster of a release. Despite a massively successful launch that broke records for Blizzard, the aftermath has been tumultuous. Poorly received patches, a lack of post-launch content, and a lonely multiplayer experience are just some of the things that have plagued Diablo 4. The game’s more recent negative reception has caused a massive drop in interest with Diablo 4’s Twitch viewership showing a 99% decrease since the launch of Season 1. The end-game content of Diablo 4 has been a particularly sore point for players since its release. Now one masochistic Reddit user has taken it upon themselves to prove why Diablo 4’s Nightmare Dungeons feel so unengaging to players. u/fpsthirty engaged in a painstaking experiment completing over 400 Nightmare Dungeons across 18 days of Diablo 4 play. They cataloged a total of 8,104 pieces of Ancestral gear in an effort to see how the tiers of Nightmare Dungeons impacted item drops. Their study proves a shocking variance in the tiers at which you could collect powerful drops. The 3 most powerful items they looted came from tiers 21 to 100, which is a considerable range. The player then broke the core findings down in a TL;DR. Their main takeaway was that between tiers 40-90, the loot on offer is essentially the same. The items they collected had a power differential of 3 points across 70% of the gear they collected. While the drop rates differ across tiers, one user detailed that the speed at which you can clear a dungeon impacts the amount of Ancestral gear you can collect per hour. “Realistically you want max chances per hour and tier 100 dungeons slow most characters down a ton, so you’re going to have to figure out what tier makes the most sense for your character,” they explained. While Tier-100 Nightmare Dungeons are considered a milestone achievement to aim for, u/fpsthirty’s data offers a different approach. There’s no sense in grinding a dungeon with a slower clear rate when you can speed farm an easier tier for items of identical power. The most effective method to farm Ancestral gear appears to be finding the highest Nightmare Dungeon that doesn’t slow you down and farming that tier. Any higher tier actually reduces the speed at which you can collect powerful gear in Diablo 4.

  • Diablo 4’s 1.4.1 update temporarily disables Masterworking feature – Dexerto

    Diablo 4’s 1.4.1 update temporarily disables Masterworking feature Blizzard EntertainmentThe launch of Diablo 4’s 1.4.1 update temporarily disabled the Masterworking feature introduced at the start of Season 4. Masterworking hit Season 4 as an all-new endgame crafting system designed to buff affixes for Legendaries and Uniques. But the mechanic launched with a few problems, the most notable being Gold and material costs. Blizzard deployed Diablo 4’s 1.4.1 patch to better balance the system, yet it, too, went live with a major issue – it temporarily disabled Masterworking for some users. Diablo developers have publicly addressed the matter in a Blizzard Forums post. In a message on the forums, Community Manager Adam Fletcher stated that the team is “looking at applying hotfix later to address this issue.” Blizzard has not specified when users can expect the hotfix to arrive. However, there is a workaround that affected Diablo 4 players can use until the Masterworking mechanic returns in full. Players should try running “either any Pit level or transmuting materials to unlock Masterworking again,” according to the post from Fletcher. The changes Diablo 4 1.4.1 were meant to introduce for Masterworking specifically targeted costs. Notably, Blizzard developers reduced the Gold cost attached to Masterworking for Ranks 5 through 12. So Rank 5 went from 450,000 to 400,000, thanks to the May 28 update. Fortunately for players with multiple D4 Wanderers, the patch also made sure that Masterworking unlocked by one character became accessible to all characters across realms. Season 4: Loot Reborn went live on Tuesday, May 14 after the game’s first-ever Public Test Realm. The new season introduced a game-changing itemization overhaul, Helltide improvements, and more. As with 1.4.1, Blizzard will continue to iterate on the experience in future game updates. What else Blizzard may have planned immediately following Season 4 remains to be seen. However, players can look forward to the launch of the Vessel of Hatred expansion in late 2024.

  • Diablo 4 1.4.1 hotfix: Masterworking fixes, damage multipliers on bosses & more – Dexerto

    Diablo 4 1.4.1 hotfix: Masterworking fixes, damage multipliers on bosses & more Blizzard EntertainmentHotfix 1 for Diablo 4 update 1.4.1 fixes re-enables Masterworking and strengthens damage multipliers against bosses. On May 28, Blizzard deployed Diablo 4’s 1.4.1 patch, which promised Masterworking improvements, Helltide-related bug fixes, and much more. Players quickly noticed, however, that the update accidentally disabled Masterworking. While developers worked on rolling out a fix, community members were left to rely on workarounds when using the crafting system. A hotfix launched on May 30 resolves this issue and others. Not only has Masterworking been re-enabled, but the Diablo 4 hotfix also boosts the strength of damage multipliers that weren’t working properly during boss encounters. Patch notes for Diablo 4 1.4.1 Hotfix 1 Community Manager Adam Fletcher, aka PezRadar, shared the May 30 patch notes on Diablo 4 Forums. The developer noted in the post, and on social media, that Hotfix 1 will take some time to reach all players, since “hotfixes don’t require downloads and are done behind the scenes across servers.” Bug Fixes Fixed an issue Rapid Fire used with Scoundrel’s Kiss equipped fired arrows in an erratic pattern. – Fixed an issue where unlock status of Masterworking was reset. – Fixed an issue where using Boulder and Hurricane with Dolmen Stone equipped did not behave appropriately. – Various performance and stability improvements – Fixed an issue where various damage multipliers, such as Damage to Vulnerable, were not working at full strength against bosses. Full List Baseline Damage to Vulnerable – Barbarian 2-Handed Axe weapon expertise – Battle Flay – – Necromancer Cold Skeleton Mage Sacrifice bonus – – Sorcerer Frigid Fate paragon node – Storm Swell Aspect – Aspect of Shredding Blades – Glinting Firebolt – Enhanced Firewall – – Rogue Malice passive – Enhanced Dash – Fundamental Heartseeker – – – – Full List – These changes come more than two weeks after the launch of Diablo 4 Season 4: Loot Reborn. The seasonal update rolled out a major itemization overhaul, The Call of the Wolves Seasonal Journey, Helltide changes, and the return of Andariel as a boss character.

  • Diablo 4 March of the Goblins returns: Event dates, rewards, more – Dexerto

    Diablo 4 March of the Goblins returns: Event dates, rewards, more Blizzard EntertainmentDiablo 4’s March of the Goblins event is set to make a triumphant return. Here’s everything you need to know about the in-game event. Diablo 4’s original March of the Goblins event came back in June 2024 to celebrate the game’s first anniversary. It looks like Blizzard is bringing it back for Season 5 as a way to cap off the current Mother’s Blessing event. Given the rocky start for Mother’s Blessing and Patch 1.5.1 that launched alongside it, news of the goblins’ return is likely music to players’ ears. So, what is the March of the Goblins event and is it enticing enough to pull you away from the addictive Infernal Hordes? This guide will give you a quick rundown on all the details for Diablo 4’s upcoming March of the Goblins event. This includes the event dates and the rewards you can expect to get ahold of. Diablo 4 Season 5 March of the Goblins dates This iteration of March of the Goblins kicks off on August 27 at 10 AM PDT and will end on September 3 at 10 AM PDT. The event will run for a full seven days giving you plenty of time to snap up all the extra loot and Gold on offer. It should be noted that the Mother’s Blessing event has been extended to August 28. This means for the first two days of the March of the Goblins event, you’ll also be benefiting from the EXP and Gold buffs that Lilith has generously bestowed. March of the Goblins event details Just like last time, the March of the Goblins event will see Sanctuary flooded with Treasure Goblins. In some instances, you’ll even see them wandering around in pairs which only happens during events like this. As well as increased Treasure Goblin presence, you’ll also be more likely to find Shrines of Greed during March of the Goblins. As part of the event, activating a Shrine of Greed will spawn Treasure Goblins and if you’re quick enough, you can get a tonne of gear from these loot piñatas. This time around, Blizzard has added a twist to the March of the Goblins event. Slaying the world boss Avarice the Gold-Cursed will see a horde of Treasure Goblins pour through portals like a twisted version of Avengers: Endgame. This will give players even more reason to take down Avarice outside of its weekly cache. Don’t forget to hop into Diablo 4 immediately when the March of the Goblins event begins to take advantage of the 50% Gold increase from Mother’s Blessing.

  • Diablo 4 March of the Goblins Anniversary Event explained: Dates, rewards, more – Dexerto

    Diablo 4 March of the Goblins Anniversary Event explained: Dates, rewards, more Blizzard EntertainmentDiablo 4 is set to kick off its one-year anniversary with the March of the Goblins Anniversary Event. Here’s everything you need to know including dates, new rewards, and more. It’s hard to believe that Diablo 4 is nearly a year old given that it’s only just coming into its own. Despite a rocky start for the game as a whole, Diablo 4 Season 4: Loot Reborn has captured the attention of players thanks to its major overhaul of the title. While there’s a tonne of rewards to be earned this season in the new Battle Pass, Blizzard is upping the goodies with a mid-season event. All in an effort to celebrate the game’s one-year anniversary. Diablo 4’s March of the Goblin’s Anniversary Event is arriving soon so we’ve compiled all the key info. This guide will give a rundown on dates, rewards, buffs, and more. Diablo 4 March of the Goblins Anniversary Event launch date March of the Goblins will kick off in Diablo 4 on June 6, 2024. The event is being broken down into two parts and not all the closing dates have been revealed as of yet. What info we do have will be broken down below and we’ll be sure to update this section when the closing date of Part 2 is confirmed. Diablo 4 March of the Goblins Part 1 event details Part 1 of March of the Goblins will do what it says on the box and flood Sanctuary with an influx of Loot Goblins. It seems perfect for Season 4 given its Loot Reborn moniker. This will give players the opportunity to farm plenty of Gold and Rare drops that Loot Goblins are known to hoard. These sneaky little fellows will show up in abundance from June 6 through to June 13. During this time, players will also notice more Greed Shrines popping up in Sanctuary. So much so that players should be able to take advantage of them while they chase down the Goblins. Blizzard is also giving away a free cosmetic item in Diablo 4’s in-game shop and it looks like players will have a range to choose from. You can claim your free reward between June 6 and June 12 but players will have until June 20 to get all of the new cosmetics. Diablo 4 March of the Goblins Part 2 event details Blizzard is calling Part 2 of Diablo 4’s March of the Goblins Anniversary Event Mother’s Blessing. This game-wide boon grants a 25% increase in experience earned and a 50% increase in Gold earned. If you were thinking about rolling a new character, there certainly wouldn’t be a better time to do so. Although, if you’re already deep into the endgame of Diablo 4 Season 4, that extra Gold could really help with your Masterworking. Blizzard has said that every Diablo 4 player will benefit from the Mother’s Blessing for a period of 10 days. Presumably, this is from the start date of the event but concrete dates for this haven’t been outlined. That’s all the available info for Diablo 4’s March of the Goblins Anniversary Event so far. We’ll keep an eye out for extra goodies. If you are looking to take advantage of the event by building a new character, check out our Diablo 4 build guides ahead of time. Best Diablo 4 Barbarian builds | Best Diablo 4 Necromancer builds | Best Diablo 4 Druid builds | Best Diablo 4 Sorcerer builds | Best Diablo Rogue builds

  • Diablo 4 players applaud “insanely goated” map showing quests for optimal renown – Dexerto

    Diablo 4 players applaud “insanely goated” map showing quests for optimal renown Blizzard EntertainmentDiablo 4 players are loving a fan-made map that highlights all of the side quests worth replaying for “optimal renown.” While Diablo 4 users patiently await the launch of Season 1 content, most aren’t looking forward to redoing their renown accomplishments. Altars of Lilith, areas discovered, and main town waypoints will transfer to the new season, but players should be prepared to replay dungeons and the like. With this in mind, one dedicated person designed a map marked with every side quest that leads to dungeons. Players are already cheering on the useful guide in Reddit comments. Diablo 4 fan makes map to help with “optimal renown” To help fellow players prepare for Season 1’s imminent arrival, Reddit user Tesdey highlighted side quests on a map of Sanctuary that lead to Dungeons. Hopefully, the guide will aid players in gaining “optimal renown,” the Redditor said. As seen in the post below, the markings show places of interest all over the map, meaning plenty of side missions end with a worthwhile payoff. In a subsequent post, Tesdey cited a list created by Tyndy as the inspiration for the map. “With the 1st season coming up, and seeing that we would have to do a part of the renown again, I reused [Tyndy’s] information to create this map that I believe is easier to use,” the Redditor wrote. Of course, Diablo 4 players are beyond pleased with these efforts. “Insanely goated post,” one Reddit user wrote in response. Dozens of expressions of gratitude feel the thread, too, though some are a bit more cautious about progression optimization tactics. Said one person in jest, “Yup! Gotta make sure we complete the entire season journey on day 1 of a 100-day season! So that we can run right back to Reddit and b***h about how there is nothing to do!” A similar response reads reminds everyone the season will run for three months. “Optimizing your progression just means you’re at the end quicker. And then there is nothing left to do. I’m going to approach this extremely causal.” Since everyone will operate at their own pace, guides like the renown map above may help some Diablo 4 players more than others. Season 1 goes live across all platforms on July 20.

  • Diablo 4 finally gets shared map progress between characters – but there’s a catch – Dexerto

    Diablo 4 finally gets shared map progress between characters – but there’s a catch Blizzard EntertainmentDiablo 4’s forthcoming Season 1 update will finally allow players to carry over map progress between their created characters. There is a caveat, though. With the current state of things, Diablo 4 users who beat the campaign and then build a new character must start from scratch. Thus, if a player’s Barbarian explored every bit of the map and found several Altars of Lilith, their newly minted Rogue hero won’t reap those benefits. Multiple playthroughs of the latest Diablo adventure may feel like a chore for even the most dedicated of players, then. As such, fans have asked Blizzard to introduce the ability to transfer map progress between characters. The first details about Diablo 4 Season 1 will no doubt please those looking forward to repeat playthroughs. For the most part. Shared map progress between characters is coming to Diablo 4 In a developer blog about the newly announced Season 1 content, Blizzard explained what players can expect when jumping into the free update. Users must complete the Campaign at least once to join the Seasonal Realm. From there, a new Seasonal character will begin the game with a few features already activated. They include all of the following: The option to skip the Campaign. – Your Mount available immediately. – All previously discovered Altars of Lilith unlocked, and the corresponding Renown for them. – All previously discovered areas of the map revealed, and the corresponding renown for them. – Blizzard previously confirmed the Campaign skipping feature. But starting with a mount and previous map progress will especially please many fans. The caveat, however, is that a player with more than one character who wants to transfer map progress will have to log into every character once Season 1 goes live on July 20. Associate Game Director Joseph Piepiora explained it as follows: “So let’s say you’ve got two characters you play. One who’s uncovered everything in Fractured Peaks… and you’ve got another character who’s gotten everything in Scosglen… if I log in on my Fractured Peaks character, all of that [progress] will be transferred to my Scosglen character. “When I log into my Scosglen character, all of that credit will be transferred to my Fractured Peaks character. [From that point forward], all of that progress has been propagated to the entirety of my account… You want to log into every account that might have tons of progress they’ve made in different directions.” Piepiora’s explanation begins at the 1:37:19 mark in the video below: The developers acknowledged the convoluted nature of this process. According to Diablo GM Rod Fergusson, there’s a reason for such complexity. Initially, the plan was to have players totally start from scratch, including uncovering the Fog of War, re-earning renown, etc. Complaints about creating new characters at the start of each season encouraged Blizzard to draft the system described above. That is to say – things could’ve been worse. The patch for Season 1 will go live on July 18; meanwhile, the content itself will become available two days later on July 20.

  • Diablo 4 players urge Blizzard to add QoL map feature before launch – Dexerto

    Diablo 4 players urge Blizzard to add QoL map feature before launch Blizzard EntertainmentDiablo 4 players are urging developers to reconsider their decision to not include a map overlay feature at launch. Though Diablo 4’s beta made history with 62 million hours played, it boasted a number of issues that players simply couldn’t ignore. As a result, Blizzard Entertainment plans on implementing changes based on community feedback. The team will optimize dungeon layouts to minimize backtracking, for example. In addition, players can expect each character class to receive balancing adjustments. Issuing regarding the user interface will be tackled ahead of launch as well, Blizzard confirmed. Yet, it seems there’s at least one feature the Diablo studio won’t soon change its mind about – the map overlay. Diablo 4 players really want Blizzard to add a map overlay The map overlay feature that allows users to simultaneously explore the world and view a transparent map has become a standard for ARPGs – Diablo included. No such QoL function will exist for Diablo 4 on day one and, according to series GM and SVP Rod Fergusson, there are no plans to implement it anytime soon. The developer divulged as much in the following Twitter exchange: Diablo fans aren’t happy with the news, especially since Fergusson didn’t clarify why the feature’s been abandoned for the upcoming entry. Many users urged the developer to reconsider. “Would strongly reconsider. [The] current map feels very alien and a little clunky,” one player replied. Another person simply wrote, “Please consider, this is a big deal imo.” One fan ended their response by stating, “You say D4 is about choice, so give it to us man.” The main concern is that the provided minimap often proves inefficient when exploring. Not to mention the hassle of opening the map in a menu every few minutes doesn’t spark joy, either. It’s anyone’s guess as to whether or not Blizzard will oblige user requests in the end. For now, though, Diablo 4 will hit stores this summer without a map overlay in tow.

  • Diablo 4 March 12 patch notes: Malphas Meteor death bug, UI fixes, more – Dexerto

    Diablo 4 March 12 patch notes: Malphas Meteor death bug, UI fixes, more Blizzard EntertainmentPatch notes for Diablo 4’s March 12 update are live, confirming that Blizzard has finally fixed the Malphas Meteor death bug. Diablo 4’s next sizable patch is slated for a March 12 release across all platforms. With the 1.3.4 update, Blizzard plans on finally tackling the Malphas Meteor death bug, a glitch that’s hounded players for the last several weeks. The bug in question seemingly started affecting the Season 3 endgame boss in February. Players would come out of the boss battle victorious, only to continue taking damage from a dead Malphas’ Ice Meteor attack. Diablo 4 1.3.4 looks as though it will finally put the frustrating glitch to bed, based on newly released patch notes. Diablo 4 March 12 patch notes promise Malphas boss fight fix On top of resolving the Malphas boss fight issue, Diablo 4’s March 12 update will also tackle bugs currently impacting accessibility, dungeons, and the User Interface. One dungeon-specific fix will remove a progression-blocking bug in the Sirocco Caverns. Meanwhile, for the UI tweaks, Blizzard targeted Season Journey display errors, leaderboard filtering issues, and much more. For a full rundown on what to expect from Diablo 4 1.3.4, check out the patch notes below (via Blizzard News): Bug Fixes Accessibility Fixed an issue where the Screen Reader did not read out the View button when opening the Trials menu. – Fixed an issue where the Screen Reader did not announce all the information in the Trials menu unless the player was in World Tier IV. – Fixed an issue where the Screen Reader did not announce the Party Entry Trials and Weekly Result menus. – Fixed an issue where the Screen Reader did not read options in drop-down menus in various instances. – Fixed an issue where the Screen Reader did not announce available points in the Skill Tree. – Season of the Construct Fixed an issue where the Seneschal was considered a minion, which made the Sacrificial Glyph unusable. – Fixed an issue where the Next Rank description for the Seneschal ability Burning Support was inaccurate. – Fixed an issue where the barrier granted by the Seneschal ability Protect did not trigger the damage bonus from the Conceited Aspect. – Fixed an issue where Malphas’ Meteor could still deal damage players after his defeat. – Fixed an issue where the Lapidarist Proficient objective could not be completed. The objective can now also gain progress from acquiring Murmuring Caches in addition to Uncertain Stone Caches. – Fixed an issue Seneschal Stone Caches couldn’t be crafted when only the Duration Support stone was left to get to max level. – Gameplay Fixed an issue where equipping multiple instances of the Aspect of the Moonrise would only use the first instance equipped, instead of using the strongest version equipped. – Fixed an issue where the Gauntlet Play Again button did not take the player to a new instance of the same Dungeon. – Fixed an issue where a Nightmare Dungeon could be reset by using a Nightmare Sigil while inside the Dungeon. Nightmare Sigils can no longer be used while inside an active Nightmare Dungeon. – Fixed an issue where Tortured Gifts in Helltide could not drop at least one Equipment. – Dungeons Fixed an issue where the Tomb Lord boss in the Carrion Fields would not re-appear if the player left the boss arena immediately after placing the last statue. – Fixed an issue where Spider Caller monsters could sometimes not spawn in the Sirocco Caverns, which would block progression. – Fixed an issue where an insufficient amount of Animus Carriers could fail to spawn in the Dark Ravine, blocking progression. – Fixed an issue where the Gauntlet could be re-entered after leaving via a Scroll of Escape. – User Interface and User Experience Fixed an issue where Season Journey objectives would not display as completed when applicable. – Fixed an issue where swapping between menus and the world map while in a Vault could cause the map to erroneously default to the Gatehall map. – Fixed an issue where Hall of Ancients records did not denote if a character is playing on Hardcore difficulty. – Fixed an issue where there was no Dungeon exit icon on the map or mini-map in Gauntlet dungeons. – Fixed an issue where the Butcher’s barrier would not show as being depleted. – Fixed an issue where filtering the leaderboard to All Platforms did not include PC entries. – Fixed an issue where the map icon for Pillars of Glory would only be visible when in close proximity to it. – Miscellaneous Fixed an issue where the Visual effect of Meteor did not match the damage radius of the ability. – Fixed an issue where the arrows fired from Rogue’s Volley could appear invisible. – Various performance, visual, and stability improvements. – Diablo 4 1.3.4 will go live across all platforms on Tuesday, March 12.

  • Diablo 4 Season 1: Patch Notes for Malignant Hearts, Infested Sockets & more – Dexerto

    Diablo 4 Season 1: Patch Notes for Malignant Hearts, Infested Sockets & more Blizzard EntertainmentMalignant Hearts is a game-altering mechanic coming to Diablo 4 Season 1: Season of the Malignant. Here are all the patch notes for Season 1 of Diablo 4 including Malignant Hearts and their unique effects. Diablo 4’s launch has set it apart as an absolute monolith in the ARPG genre and beyond, with the game’s popularity propelling the hype all the way into the start of Season 1. However, players who have been grinding the game since launch are itching for new content. Malignant Hearts are the biggest change coming to Season 1, and they promise to be an absolute game-changer. Blizzard teased that they’d be strong, but we didn’t have much information on them prior to the Season 1 patch going live. However, now that the Season 1 patch is live just ahead of the season’s start, here’s what the notes tell us about the 32 Malignant Hearts that are coming to the game. Contents What are Malignant Hearts? – How to get Malignant Hearts – Universal Malignant Hearts – Class-Specific Malignant Hearts – What are Malignant Hearts and how do I get them? Malignant Hearts function in a way that’s similar to gems. Though gems haven’t been especially popular with players and many feel that they aren’t very effective, Malignant Hearts are an entirely different story. In Season 1, items have a chance of coming with Infested Sockets that can seat Malignant Hearts just like gems, except they’re color-coded and can only take a specific category of hearts. The hearts are coded as follows: Vicious: Orange, catered toward offensive playstyles – Brutal: Blue, catered toward defensive playstyles – Devious: Pink, gives the player additional utility – Wrathful: Black, unique bonuses and can socket into any of the three types of sockets – All 32 hearts fit into one of these four categories, though some are unique to certain classes. How to get Malignant Hearts As for how to get these items, Malignant Hearts will drop from Malignant enemies that spawn randomly. These enemies are tougher than normal elites, and they drop Malignant Hearts upon death. However, it doesn’t end there. Players will have to use a Cage of Unbinding to initiate a combat encounter and accept a greater challenge. Only after beating the Fully Corrupted Malignant monster that spawns can players get their hands on a Caged Heart, which is what you’ll be putting into your Infested Sockets. Infested Sockets are exclusive to Jewelry (Rings, Amulet), so players should be able to acquire up to 3 different effects. Additionally, there are methods players can use to target specific types of hearts, as well as ways to repurpose old hearts to upgrade new ones. Malignant Tunnels are areas entirely built for farming these hearts. They spawn Malignant Outgrowths that are color-coded to give players an idea of what type of heart they’ll drop. Additionally, even if players don’t get the hearts they want, those can be salvaged for Malignant Ichor that gives players plenty of options to craft new ones or enhance an existing heart at Cormond’s wagon. For more information on the rest of Season 1’s features, you can read our explainer. Universal Caged Hearts Many of the Malignant Hearts can be used by any class and can fit into any character’s build. Here’s a full list of those hearts and what they do. The Picana (Vicious): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage. – The Dark Dance (Vicious): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource. Skills that consume Life deal 10-20% increased damage. – Tempting Fate (Vicious): You gain 40-60% Critical Strike Damage but your Non-Critical Strikes deal 20-15% less damage. – The Lionheart (Brutal): You gain 10% Barrier Generation. You Heal 3-7 Life per second while you have an active Barrier. – Revenge (Brutal): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies. – Prudent Heart (Brutal): You become Immune for 2.0-4.0 seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds. – Determination (Devious): Resource draining effects are 40-50% less effective. In addition, gain 3.0-8.0% increased Resource Generation. – Retaliation (Devious): Deal 510-680 Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you. – The Calculated (Devious): After spending 150-200 of your Primary Resource, your next attack Stuns enemies hit for 2 seconds. – The Malignant Pact (Wrathful): Cycle through a Malignant bonus every 20 kills: Vicious: Gain 20% Attack Speed – Devious: Core and Basic Skills have a 15% chance to fully restore your Primary Resource – Brutal: Every 21 seconds, gain a Barrier absorbing 85-102 damage – – Creeping Death (Wrathful): Your damage over time effects are increased by 30-40% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take 110-130% increased damage from your damage over time effects. – The Barber (Wrathful): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second. – Class-specific Caged Hearts Each class has one heart of each type (Vicious, Brutal, Devious, Wrathful) that is entirely exclusive to that class. When paired with hearts that are usable by every class, there’s potential for incredibly strong builds. Barbarian Caged Hearts Focused Rage (Vicious): After spending 100-60 Fury within 2 seconds, your next Non-Basic Skill’s Critical Strike Chance is increased by 20-30%. – Resurgent Life (Brutal): While below 40-60% Life, you receive 50-60% more Healing from all sources. – Punishing Speed (Devious): Your Skills have a 20-30% chance to Knock Down all enemies for 1.25 seconds when that Skill’s Attack Speed is higher than 35-20%. – Ignoring Pain (Wrathful): Incoming damage has a 5-15% chance of being ignored and instead Healing you for 17-68. – Druid Caged Hearts The Moonrage (Vicious): Kills have a 5% chance to summon a Wolf Companion to your side for 20-30 seconds. In addition, gain +3 to Wolves. – The Agitated Winds (Brutal): When 8-13 Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every 10-20 seconds. – Inexorable Force (Devious): Up to 30-50 Distant enemies are pulled toward you while you have an Ultimate Skill active. – The Unconstrained Beast (Wrathful): When you are hit with a Stun, Freeze or Knock Down effect, there is a 40-60% chance to automatically activate Grizzly Rage for 3 seconds. – Necromancer Caged Hearts The Sacrilegious (Vicious): Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing 40-30% reduced damage. – The Decrepit Aura (Brutal): When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for 5-15 seconds. – Frozen Terror (Devious): Lucky Hit: Up to a 10-20% chance of inflicting Fear for 2.5 seconds. Feared enemies are Chilled for 20% every second. – The Great Feast (Wrathful): Each Minion drains 1.0-2.0 Essence per second but deals 50-75% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second. – Rogue Caged Hearts Cluster Munitions (Vicious): Lucky Hit: You have up to a 20% chance to launch 3 Stun Grenades that deal 26-32 Physical damage and Stun enemies for 0.50 seconds. – Trickery (Brutal): When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6.0 seconds dealing 680-1020 Shadow damage. Cannot occur more than once every 5 seconds. – The Clipshot (Devious): Lucky Hit: Up to a 20-40% chance for your Cutthroat Skills to Slow by 40% for 3 seconds and your Marksman Skills to Knock Back enemies. – The Vile Apothecary (Wrathful): Your attacks have a 5-15% chance to apply all Imbuement effects at 40-50% of normal potency. – Sorcerer Caged Hearts Tal’Rasha (Vicious): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds. – Spellbreaking (Brutal): After taking Elemental damage, gain 20-40% Resistance to that element for 5 seconds. – Spite (Devious): When you are afflicted with a Crowd Control effect, there is a 20-40% chance that the same enemy and enemies around you are also afflicted with the same effect for 3 seconds. – Omnipower (Wrathful): Core Skills that launch a projectile consume all of your Mana. For every 45-35 extra Mana consumed, you launch an additional projectile, and the damage is increased by 3.0-5.0%. – There you have it, every Malignant Heart coming to Diablo 4 as well as their abilities. For information on the best builds for each class as they develop and other Diablo 4 news, check out our coverage over the course of Season 1. Best Diablo 4 Druid builds | Best Diablo 4 Necromancer builds | Best Diablo 4 Sorcerer builds | Will Diablo 4 be on Steam Deck? | How to get Diablo 4 beta wolf pet cosmetic | Diablo 4 system requirements | Will Diablo 4 have microtransactions & is it pay to win? | Is Diablo 4 coming to Nintendo Switch? | Diablo 4: Who is Tyrael? | Will Diablo 4 have controller support on PC?

  • Diablo 4 Lunar Awakening event: Start date, Shrine Buffs, more – Dexerto

    Diablo 4 Lunar Awakening event: Start date, Shrine Buffs, more Blizzard EntertainmentDiablo 4 is bringing the Lunar New Year celebrations to Sanctuary with a limited-time event. Here’s everything you need to know about Diablo 4’s Lunar Awakening event including the release date, rewards, and more. Diablo 4 is in the early stages of its third major content update, the Season of the Construct. While reception to Season 3 was initially plagued with complaints about the new seasonal mechanics from fans and content creators alike, course correction was pretty swift. Players of Diablo 4 Season 3 have quickly changed their tune following a patch and praised the abundant loot from the new Vault dungeons and requested certain features become permanent additions to the game. To capitalize on the momentum, Blizzard has announced the Diablo 4 Lunar Awakening event to celebrate the Lunar New Year. A recent blog post from the team at Blizzard went over all the details for the Lunar Awakening event. We’ve taken note of everything coming in the event including new resources to grind, event-exclusive cosmetic rewards, and powerful buffs to Diablo 4’s Shrines. Diablo 4 Lunar Awakening start date and end date Diablo 4’s Lunar Awakening event kicks off at 10 AM (PST) on February 6, 2024, and runs until 10 AM (PST) on February 20, 2024. This gives players two weeks to grind for all the exclusive rewards available. In order to grind for those rewards, you’ll need to know exactly what the Lunar Awakening event entails. Read on for more details. How to start Diablo 4’s Lunar Awakening event To begin the Lunar Awakening event, players should travel to Ked Bardu and head to the northern part of town. Here you’ll find an NPC called Ying-Yue who is in charge of the Lunar Night Market and speaking to her will kick off the event. “This market is your central hub for Lunar Awakening, where you’ll redeem your Ancestor’s Favor reputation for extravagant Lunar Renewal-themed rewards,” Blizzard explained in their blog post. Ancestor’s Favor is an event-exclusive resource that you’ll farm over the two weeks that the event is active. Diablo 4 Lunar Awakening Shrine buffs During the Lunar Awakening event, Shrines across Sanctuary will become special Lunar Shrines. Activating these shrines and dispatching enemies while their effects are active will reward players with the coveted Ancestor’s Favor. On top of Ancestors Favor, Lunar Shrines offer improved buffs to their regular counterparts. Every Lunar Shrine offers a 50% increase in XP earned and a 30% increase in movement speed while active. Each Lunar Shrine also functions as an improved version of the regular Shrines dotted throughout Sanctuary. Changes to the Shrine buffs are as follows: Artillery Shrine – Casts have a chance to summon a holy bomb. – Blast Wave Shrine – Each explosion summons a cluster bombardment. – Channeling Shrine– Increased attack speed and chance to reset cooldowns. – Conduit Shrine – Summon frequent, powerful, shocking strikes. – Greed Shrine – Chance to summon a Treasure Goblin. While the Shrine is active, 25 kills summons a Treasure Goblin, and 50 kills summons a second. – Lethal Shrine – Chance to instantly execute a struck monster, causing Fear on surrounding monsters. Note: this includes Elites, but excludes Bosses and other Players. – Protection Shrine – You reflect all incoming damage. Damage reflected scales with Level and World Tier. – Lunar Shrines will be easy to tell apart from regular Shrines as they’ll have a thematically appropriate dragon encircling them. They’ll also have a unique icon on the map to make locating them more simple. Diablo 4 Lunar Awakening rewards Diablo 4’s Lunar Awakening event offers a host of cosmetic rewards to trade in your Ancestor’s Favor for, all of which are themed around the lunar new year. These include an exclusive mount, barding, and mount trophies to unlock as you grind through the 10 levels of Ancestor’s Favor reputation. Blizzard has stated that certain Tree of Whispers bounties and Nightmare Dungeon Affixes will also reward Ancestor’s Favor to help access these rewards faster. The in-game shop will also feature Lunar New Year-themed weapon and armor transmogs that can be purchased with Platinum. That’s everything we know so far about the Diablo 4 Lunar Awakening Event. We’ll be sure to keep you updated as more info emerges. In the meantime, you might want to optimize your build and playstyle to make farming Ancestor’s Favor easier. We’ve got plenty of Diablo 4 guides to help with that. Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Best Diablo 4 Barbarian builds | Best Diablo 4 Sorcerer builds | Best Diablo 4 Rogue build

  • Diablo 4 players slam cosmetic unlock restriction for Lunar Awakening event – Dexerto

    Diablo 4 players slam cosmetic unlock restriction for Lunar Awakening event Blizzard EntertainmentTo the dismay of Diablo 4 players, the Lunar Awakening event features the same cosmetic unlock restrictions as Midwinter Blight. Diablo 4’s holiday-themed Midwinter Blight event allowed players to unlock over a dozen different cosmetic items, many of them class-specific. Problems arose with respect to certain restrictions that baffled the user base as a whole. If someone got a staff for a Druid, for example, but wasn’t playing the character at the time, the only way to redeem the new content would be by stashing the item and creating a new Druid to access it. The process required far too much effort for something that should’ve proven fairly simple. Diablo players hoped Blizzard developers would make the necessary adjustments in time for the latest seasonal event – Lunar Awakening. To the community’s chagrin, nothing has changed on this front. Diablo 4’s Lunar Awakening repeats Midwinter Blight mistake The Lunar Awakening event kicked off on February 6 and will last through February 20. Like Midwinter Blight before it, the newest Diablo 4 festivities feature event-exclusive cosmetic rewards of the class-specific variety. Though the event just went live, players have already learned that the cosmetic restrictions plaguing Midwinter Blight weren’t addressed. As such, one Reddit user took it upon themselves to share a PSA with their fellow players. The Redditor explained, “…if you collect the event cosmetics and can’t unlock because your class can’t use it, you will need to stash [the cosmetic] and create a character to unlock the item.” The Diablo 4 community’s response to the Reddit post is anything but positive about the revelation. Reads one reply, “I was shocked when I saw this. Unreal.” Another user shared harsher words, writing, “This is a f***ing joke and the event is much more boring than Midwinter…” Someone else chimed in with, “Ya think they did ANY QC on the cosmetics, which is pretty much one of the only incentives to do this event? Just… wow.” As of writing, it’s unclear if Blizzard plans on addressing these critiques anytime soon.

  • Diablo 4 loses loyal content creators amid content drought – Dexerto

    Diablo 4 loses loyal content creators amid content drought Blizzard EntertainmentA popular content creator who has been streaming the Diablo series every day for the past four years has hinted he’s moving on from the game – and it’s caught the community’s attention as they worry the game is dying. Diablo 4 has begun making headlines again after its highly anticipated release, but it is causing a stir due to players and content creators getting bored of the game. Raxxanterax is a Diablo Twitch streamer and Youtuber with nearly 500k followers across both platforms. He started streaming on Twitch in 2019, with the goal of streaming “every day for 10 years.” For most of those four years, he has streamed Diablo 3, but the sequel hasn’t managed to continue his love for the franchise. Raxx admitted he’s finding it “very hard” to commit his future to Diablo 4 On September, 22, Raxx uploaded a video that left the Diablo 4 community shocked, titled “My Future as a content creator.” In the video, Raxx opened up to viewers about his feelings about Diablo 4 and his future, and what part the game will play in his future as a content creator. Raxx gave viewers an insight into his thoughts on Diablo 4, and why he isn’t enjoying playing the game as much anymore. “It’s no secret that Diablo 4 has not lived up to expectations,” he mentioned. Adding further, he said, “in the current iteration of the game there’s really not much to do” and that he “thinks it’s going to take them a good amount of time to fix it [Diablo 4].” As a result of interest in the game waning, from both the community and Raxx himself, he admitted that he is “finding it very hard to commit my future to building on this game.” But he was quick to add that he will not stop streaming, and still intends to hit his goal of streaming every day for “10 straight years.” In terms of his future as a content creator, he mentioned being a “kind of like a free agent,” but having an interest in playing Last Epoch or Path of Exile. With PoE2 on the horizon, Diablo 4 has a serious competitor ahead that’ll be vying for interest from its waning playerbase. Raxx’s fans were sad but understood why the content creator mentioned moving on from Diablo, despite the streamer reassuring that he would still find time to stream Diablo 4 and keep in touch with the community. “Game sucks and is boring,” was the top comment on a Reddit post linking to Raxx’s video. Raxx isn’t the only content creator to move on from Diablo 4 after a disappointing launch and content draught. Asmongold also called it quits on the game, stating he was “done” with Diablo 4 back in July after what fans felt like was a lackluster season 1 update. But Blizzard’s developers for Diablo 4 still have hope for the future of the game, despite the community’s negative feedback on the game’s current state, claiming that “to show all of Diablo 4’s Season 2: Season of Blood new content they would need around 4 hours.”

  • Diablo 4 dev explains how D2 caused the game’s loot issues at launch – Dexerto

    Diablo 4 dev explains how D2 caused the game’s loot issues at launch Blizzard EntertainmentBrand GM Rod Fergusson has explained how Diablo 4’s initial loot grinding problems were caused by Diablo 2. Diablo 4’s loot grind wasn’t well-received at launch. Critics and players found the never-ending search for better gear tedious, partly because the prospective items weren’t anything to write home about. In addition, itemization felt unbalanced, and rare uniques were few and far between. Season 4: Loot Reborn altered course in this regard, with an itemization overhaul that improved the grind, crafting, and endgame. Such changes have left many wondering why Diablo 4’s loot grind lacked this level of refinement from the outset. Sitting down with Windows Central, Diablo GM Rod Fergusson explained the origins of these issues. Blizzard took inspiration from Diablo 2 when building the latest entry, specifically embracing the “long grind” for powerful items. “You can go three years before you find the Uber you’re looking for,” Fergusson said of D2. Developers, thus, assumed players wouldn’t mind a similar progression cadence in Diablo 4. “And so we launched that way with D4 and we found out very quickly that if you don’t give me my Uber in my season, then I’m upset. And so we’re like, oh, wow, okay… now we actually have an uber currency, uber unique currency that you can go make the one. “If you’re not finding it, you can actually go make it for yourself, right? …It’s just a kind of a recognition of how much players have changed in 20 years,” Fergusson explained. The improved loot system introduced in Diablo 4 Season 4 gives players more control over the grind, courtesy of additions like Masterworking. Fortunately, unlike mechanics introduced in previous seasons, much of what players like about Season 4 will stick around long-term. This includes Masterworking, Tempering, Helltide updates, and The Pit.

  • Diablo 4 Lilith Boss Guide: How to beat all her stages – Dexerto

    Diablo 4 Lilith Boss Guide: How to beat all her stages Activision BlizzardLilith is the final boss of Diablo 4 and the Blessed Mother isn’t playing around. Here’s how to beat Lilith in Diablo 4. As you approach the end of Diablo 4, the player character is forced into an inevitable battle with Lilith, the Daughter of Hatred. With her plans to take over both Sanctuary and Hell in tatters, she holds you personally responsible and is determined to make you suffer for opposing her. While Diablo’s story DLC will likely introduce bosses after Lilith, the Blessed Mother is the final boss of the base game – and Mommy’s very angry. Here’s how to beat Lilith in Diablo 4 and get to the endgame content. How to beat Lilith: Here’s how to defeat Lilith in Diablo 4: Stage 1 After snarling a bone-chilling threat, Lilith will leap into the air and attack, starting the final battle with her. The first stage of the Lilith boss fight is quite simple, just avoid her two main attacks, lines of flame, and when she crashes down to earth creating a shockwave with a massive radius. After you’ve done a certain amount of damage, she’ll switch to Stage 2. Stage 2 Lilith will now become much more aggressive, but will largely repeat the same attacks. She will also start destroying chunks of the arena, which can lead to instant death. If you’re using a minions build, try to get yourself and all your minions out of harm’s way before the arena crumbles and they die. Lilith doesn’t summon any demons to help her until near the end of the battle, so if you’re playing as a Necromancer, once your minions are dead, there won’t be many bodies to create more. As Lilith does massive damage, you’ll burn through your healing potions, so consider bringing some elixirs and make sure your defense is up to standard before engaging her. She’ll occasionally spawn health potions, but not many, so don’t rely on this. Also, be sure to have some ranged attacks to hit her with to make sure you can still attack her while she flies around the screen. Stage 2 goes on for an excruciatingly long time compared to Stage 1, but soon Lilith will fall to your might. However, with the creator of Sanctuary gone, is the door now open for a greater threat? So, there you have it, that’s how to beat Lilith in Diablo 4. If you want more Diablo 4 content, be sure to check our other guides below: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 Paragon Board points to level cap increase for Vessel of Hatred – Dexerto

    Diablo 4 Paragon Board points to level cap increase for Vessel of Hatred Blizzard EntertainmentA screenshot from Diablo 4 Vessel of Hatred indicates a level cap increase will launch alongside the upcoming expansion. Diablo 3’s Reaper of Souls expansion raised the game’s max level cap from 60 to 70 in 2014. All five of the original classes gained new abilities, too, making the climb all the more intriguing for players. With Diablo 4’s first expansion on the horizon, the community can’t help but wonder if it’ll receive a similar level cap increase. Blizzard remains mum on the matter, yet a brief moment in a Vessel of Hatred skill tree video may offer some hints. Select content creators like Rob2628 were recently invited to visit Blizzard HQ and try out the expansion content. As spotted by Wowhead, the YouTuber’s Spiritborn skills breakdown features a quick glimpse at the Paragon tab in the Vessel of Hatred menu. Presently, Diablo 4 players unlock the endgame Paragon Board at Level 50, yet the video suggests it’ll unlock at Level 60 once the expansion arrives in October. The Paragon tab appears at the 4:32 mark in the video linked above: This change in Paragon requirements implies Diablo 4 could receive a level cap increase for Vessel of Hatred. It’s worth noting that Blizzard has yet to confirm plans on this front. Still, raising the level cap makes sense, as each class will receive new skills and additional Paragon Boards for Vessel of Hatred, according to a blurb on Diablo 4’s official website. Such a change may necessitate adjustments to the max level cap. Either way, players should not have to wait too much longer to receive concrete answers. Diablo 4’s first expansion releases on Tuesday, October 8 – the same day that Season 6 goes live across all platforms.

  • Diablo 4 players “extremely frustrated” over legendary loot overload – Dexerto

    Diablo 4 players “extremely frustrated” over legendary loot overload Diablo 4/meepinzFor a game all about loot, it’s ironic that Diablo 4 players are griping about having too much of it. In Diablo 4, legendary loot drops with a distinct sound and an orange glow, indicating its rarity and value. With the game now in its fifth season, players have finished the campaign and are focusing on building top-tier characters and collecting rare loot. But the influx of legendary items has become a problem. Players are frustrated that arena floors become so cluttered with loot that it’s “unacceptable” not to have a loot filter. One Reddit user shared an image showing an arena floor blanketed with legendary items, but they’re not happy about it. The post described how the overwhelming loot in endgame dungeon runs caused the game to fail in displaying tooltips. “I chose to move everything that wasn’t GA to the right side of the arena so more tooltips would load,” they detailed. “If I’d left all of these items in the area where the box is, you would only see a quarter of the tooltips.” Another player echoed this sentiment about the Diablo 4’s lack of a simple loot filter. “This is a huge pain point when you’re only looking for GA items,” they complained. With non-GA items cluttering the screen, it’s hard to identify what’s important. Community reactions echoed this frustration. One player pointed out, “You’d think Blizzard could learn lessons from their previous game, but you’d be wrong.” Another user proposed a more structured solution. They suggested a straightforward loot filter with customizable rules for item levels, equipment slots, and affixes. This system would allow players to always display the rarest loot like Uniques and Mythics. The lack of a loot filter is just one of many issues in Diablo 4. Players also criticize the game for neglecting the Eternal Realm and lacking features let players switch between builds.

  • Diablo 4 streamer shares tip for getting “guaranteed” Legendary items – Dexerto

    Diablo 4 streamer shares tip for getting “guaranteed” Legendary items Blizzard EntertainmentAfter the Diablo 4 Loot Reborn update, one streamer found a “guaranteed” way to get Legendary and Sacred items in World Tier 3. Diablo 4’s Loot Reborn significantly altered the functionality of itemization and crafting mechanics. Some things haven’t changed, though, with higher-rarity items remaining as coveted as ever. And thanks to one underrated adjustment, players are “guaranteed” Legendary items. Twitch streamer DatModz pointed out that the Alchemist now has a craftable cache meant exclusively for players between Levels 20 and 50. The content creator recommends users within this range visit the Alchemist when reaching World Tier 3 to craft a few Allowance Caches. Out of this, Diablo 4 players can expect to receive one Legendary item drop per Allowance Cache after opening them in the inventory. DatModz walked viewers through the quick process in the following video: The streamer’s pickups from this method included a high-damage polearm, the Cryptic Partizan of Berserk Ripping, and the Legendary Earthstriker’s Amulet that provides a +29 boost to Maximum Life. In the video, DatModz earns Legendary gear instead of the Sacred items mentioned in the Twitter post. The creator informed followers in a subsequent post that doing these steps in World Tier 3 can result in Sacred items spawning from crafted Allowance Caches. “You can get normal [Legendaries] or sacred [items] once you hit WT3. It scales with difficulty,” the Diablo 4 streamer explained. On top of overhauling items, Diablo 4’s Season 4 update also introduced sweeping Helltide changes. These events now boast increased enemy density and will drop more materials. Players may also find Helltide enemies a bit more aggressive, meaning the above Allowance Caches tip should come in handy when gearing up for a challenge.

  • Diablo 4: Who is Zoltun Kulle? – Dexerto

    Diablo 4: Who is Zoltun Kulle? Blizzard EntertainmentZoltun Kulle’s name originally appeared in a leak containing a bunch of filenames regarding Diablo 4’s first expansion, Vessel of Hatred. Since then his machinations have also featured somewhat in Season 3 of Diablo 4. However, just who is this undead sorcerer? Zoltun Kulle is long dead in the Diablo series, but his ghost and undead body were an important part of Diablo 3, and he’s likely found a way to endure into Diablo 4. His ultimate goal is immortality, after all. Here’s everything you need to know about this fan-favorite frenemy who became popular with the community for his snarky comments towards the player. Who is Zoltun Kulle in Diablo? Zoltun Kulle is a former sorcerer of the Horadrim who initially dedicated his life to battling the Prime Evils and preventing their return to Sanctuary. He was part of the same order as Deckard Cain, however, unlike Cain, Kulle was much more corruptible. After discovering the secret to eternal life, Zoltun Kulle became a tyrant and eventually turned on his order. Eventually, the fallen sorcerer was defeated, but the Horadrim were unable to kill him, so they chopped him into pieces and hid his various body parts in different locations to prevent him from ever returning. However, in Diablo 3, the characters discover they need his help and summon his spirit to ask him for certain information. Deckard Cain and the Nephalem make a deal with Kulle that they’ll restore his body, as long as he aids them and promises not to return to his wicked ways. The sorcerer agrees and helps the player until he’s restored. After getting his full body back, Kulle seeks revenge on the Hordrim and tries to recruit the player to his cause. The Nephalem refuses and is forced to destroy Zoltun Kulle’s body again, however, by this time, Kulle has already provided the information that the heroes needed from him – making the sorcerer expendable. In the endgame of Diablo 3, Zoltun Kulle’s spirit returns to Tristram and is initially hostile to the player, although he’s also harmless in that form. Making the best of his situation, existing again but without a body, Kulle becomes an artisan, aiding the player in certain tasks while remaining verbally abrasive – which leads to some amusing dialogue. However, he warms to the Nephalem over time. The character’s return would be a fun way to link Diablo 3 to Diablo 4 and would please lots of longtime players. Due to Diablo 4 Season 3 bringing back his vaults, we imagine the undead sorcerer will factor into the Seasonal Journey story in some way. It’s simply too good of an opportunity not to include him directly. All Diablo 4 beta rewards & how to unlock them | Is Diablo 4 coming to Xbox Game Pass? | Will Diablo 4 be on Steam Deck? | How to get Diablo 4 beta wolf pet cosmetic | Diablo 4 system requirements | Will Diablo 4 have microtransactions & is it pay to win? | Is Diablo 4 coming to Nintendo Switch? | Diablo 4: Who is Tyrael? | Will Diablo 4 have controller support on PC? | Will Diablo 4 beta progress carry over to the full game?

  • Diablo 4 leak suggests classic location returning in first DLC – Dexerto

    Diablo 4 leak suggests classic location returning in first DLC Blizzard EntertainmentA Diablo 4 leak from dataminers indicates that players may soon be returning to a classic location. Get ready to rumble in the jungle! The datamined leak that was shared to Reddit suggests that the first Diablo 4 expansion, called Vessel of Hatred, could be returning to the lush jungles of Kurast. Those who’ve played Diablo 2 or its remake, Diablo 2: Resurrected, will remember the location from that game’s third act. The city of Kurast is surrounded by dense wilderness that had been infested by demons by Diablo, who was in the region to free his brother Mephisto from his prison deep in one of the jungle temples. The heroes of Diablo 2, with help from a mercenary troupe known as the Iron Wolves, pursued Diablo and were able to defeat Mephisto, banishing the Lord of Hatred back to Hell. Where he remained until Diablo 4. Alas, Kurast never recovered from the assault and was later abandoned by its people. Yet many different files from the datamined information include the word Kurast alongside various actions and items, indicating that the region will feature prominently in the first DLC. Of course, this leak is yet to be confirmed as genuine, but if it is, it paints an exciting picture as to where Diablo 4’s story and setting could be headed. It also tracks with Diablo 4’s ending, which sees Mephisto return to Sanctuary with his sights set on a new ‘Vessel of Hated’. The Prime Evil may be returning to Kurast to retrieve something he left there, or could have other dastardly plans that involve the region and its long-suffering people. After all, this is the region many fans associate with Mephisto, so it all makes a lot of sense. Check out the trailer that depicts a jungle location and temples that look a lot like Kurast and the surrounding area, suggesting that the leak may well be genuine: On another interesting note, Kurast is also home to the Witch Doctors, who joined the fight against the Prime Evils in Diablo 3 as a character class after their region was decimated. Could this mean the Witch Doctors are the next character class to be added to Diablo 4 in the Vessel of Hatred expansion? The leak also contains lots of filenames using the word mercenary, suggesting that the Iron Wolves or other mercenaries could be added to the game – finally letting players use followers like in Diablo 2 and 3.

  • Diablo 4 leak hints at returning character class in Vessel of Hatred – Dexerto

    Diablo 4 leak hints at returning character class in Vessel of Hatred Blizzard EntertainmentA leaked filename found by dataminers offers our first clue as to which character class will join Diablo 4 in its first expansion, Vessel of Hatred. The Diablo 4 Vessel of Hatred leak that was shared to Reddit contains various filenames that could be spoilers about where in the world of Sanctuary the adventure will head next – and a certain Diablo character class happens to hail from this land. Many file names include the word Kurast, the jungle-covered city that players visited in Diablo 2 while attempting to reach and stop Diablo’s brother Mephisto. Coincidently, after returning in Diablo 4, Mephisto is being positioned as the next big bad in the game’s first expansion known as Vessel of Hatred. The Diablo 4 DLC could see the heroes on Mephisto’s trail, in a journey that takes them back to the jungles of Kurast, but more importantly, they could seek assistance from the warriors who live there – the Witch Doctors, potentially making them the next Diablo 4 character class. Of course, this is unconfirmed by Blizzard, but returning to Kurast may be the perfect opportunity to bring back the Witch Doctor character class and to tie their inclusion to the lore and gameplay (and marketing) of the Vessel of Hatred expansion. As far as the lore goes, it’s likely that the Witch Doctors will be unhappy to see Mephisto and his demons back in their land, especially after they decimated it in Diablo 2, so will want to do all they can to fight back and end the threat. Mephisto himself may be back in the jungles searching for something from his last rampage, but it’s also a great opportunity to visit a region we’ve not seen since Diablo 2. While a similar location was seen in Diablo 3, it’s Kurast that is associated with Mephisto and the Witch Doctor character class. Check out the trailer that depicts a jungle location and temples that look a lot like Kurast and the surrounding area, suggesting that the leak may well be genuine: However, some may argue that the Witch Doctor is too similar to the Necromancer and Druid classes, ones that focus on minions or raising the dead. Yet, both the Necromancer and Witch Doctor were included as classes in Diablo 3. We’ll be sure to let you know as soon as we know more about the next Diablo 4 character class.

  • Diablo 4 1.3.3a patch notes: Leaderboard filtering fixes for The Gauntlet – Dexerto

    Diablo 4 1.3.3a patch notes: Leaderboard filtering fixes for The Gauntlet Blizzard EntertainmentDiablo 4’s 1.3.3a patch most notably addresses the leaderboard filtering issues that plagued the brand-new Gauntlet content. As planned, the 1.3.3 patch for Diablo 4 went live on March 6, reinstating a handful of vampiric powers while also ushering in myriad class-based changes. The early March update additionally launched alongside The Gauntlet, a non-linear dungeon wherein users show off their mastery of the gameplay on leaderboards. Such content didn’t arrive without its share of problems, though. Fortunately, Blizzard has already deployed a patch to address some of the more frustrating bugs. Diablo 4 1.3.3a patch fixes leaderboard filtering errors On March 7, Diablo 4 developers rolled out a separate patch, 1.3.3a, across all platforms. The new fixes are a response to player feedback, which identified filtering issues that severely strained leaderboards in the already divisive Gauntlet experience. For example, one hiccup prevented result from appearing whenever users tried filtering the Solo Leaderboard by Friends. 1.3.3a further addresses a tutorial-related bug that specifically affected users on PlayStation hardware. Read the full patch notes below (via Blizzard News): Bug Fixes Gameplay Fixed an issue on PlayStation where first-time player experiences triggered whenever a player visited the Diablo IV title screen. – Gauntlet Fixed an issue where filtering the Solo Leaderboard by Friends could accidentally provide no results. – Fixed an issue where filtering the leaderboard by Friends or Clans could lead to only one entry. – Fixed an issue where players could not scroll through all pages of the Leaderboard. – Stability Fixed various crashes that occurred when players inspected another player’s profile on the Gauntlet Leaderboard. – As mentioned previously, the patch is now live on all available platforms.

  • Diablo 4 lead says Spiritborn will be “broken in the most fun way” – Dexerto

    Diablo 4 lead says Spiritborn will be “broken in the most fun way” Diablo 4The new Spiritborn class is storming into Diablo 4 with Vessel of Hatred expansion, and from what General Manager Rod Fergusson teases, it’s about to turn your well-balanced world into a hot mess of spectral fury. Spiritborn is a guardian spirit class inspired by the ancient Nahantu civilization, a name fans will recognize from the lush jungle from Diablo 2. As shown in the reveal livestream, it brings four distinctive spirit guardians to the battlefield: the lightning-fast Eagle, the brawny Gorilla, the fiery Jaguar, and the poison-spewing Centipede. Each guardian is a massive spectral avatar with a unique set of abilities. While some have criticized the Spiritborn class as derivative from the Diablo 4 meta, fans have been quick to come to its defense. In a recent Kinda Funny Gamescast interview, Rod Fergusson, the head of Diablo 4, revealed that the Spiritborn will be “overpowered, for sure.” He cheerily admitted, “It’s going to be broken in the most fun way.” In the interview, Fergusson shared a new philosophy for handling class balance in Diablo 4. “We definitely wanted to get out of that … you wake up one morning and all of a sudden your build isn’t viable anymore.” This philosophy marks a significant shift from Blizzard’s previous stance on game balance. In mid-2023, Diablo 4 devs asserted they would nerf billion damage builds. Instead, the devs choose to focus on fun rather than balance moving forward. Fergusson declared, “Our philosophy will be more … as long as it’s not crashing something, then we’re probably okay for a while.” In essence, it sounds like Spiritborn will bring overpowered antics to the table without the usual nerfing. This is sure to get players excited for Vessel of Hatred‘s release on October 8, 2024, as Blizzard is making clear your Diablo 4 fun will be overpowered, not over.

  • Diablo 4 lead dev defends “frustrating” Beta issues ahead of full launch – Dexerto

    Diablo 4 lead dev defends “frustrating” Beta issues ahead of full launch BlizzardDiablo 4 general manager Rod Fergusson has defended the game’s beta issues, stating that it will “make the actual launch of the game that much better”. Diablo 4’s most recent beta proved to be a bit troublesome for Blizzard, with many players running into bugs and error codes with the dungeon crawler. Alongside the bugs, long queue times were prevalent for many players, causing some to wait between 30 minutes and an hour, just to be disconnected. Many players have expressed their annoyance with the beta, taking to Twitter and other social media spaces to share their poor experience with the beta. Blizzard was quick to respond, however, working throughout the weekend and implementing several hotfixes in response to the buggy state of the game. Blizzard has stated that they’ve continued to roll out server improvements, and believe players will see continued improvement in queue times, even as early as the next public beta weekend. In a recent interview with NME, Diablo 4’s general manager Rod Fergusson went on to defend the beta, despite the negative reception it received from players in light of early issues. Fergusson empathized with player frustrations, stating that “we had a little bit of a rocky start on Friday”. He then echoed Blizzard’s earlier statement, speaking more about their efforts to ensure the beta would work in the game’s favor. “We put out six hotfixes over the weekend, we solved dozens of issues and all of that work is going to pay off next weekend and then pave it for launch.” Fergusson stated. Diablo 4 is yet to have its open beta, which will open on March 24th and run til the 26th. Fergusson asked players to understand that whilst their frustration is valid, they need to recognize that they’re helping make the launch of the game better. “Sometimes as a player it can be a little frustrating, but they have to recognize that they’re helping us make the actual launch of the game that much better.” Finally, Fergusson disclosed what he believed the Diablo 4 early access beta was for, stating that many have gotten the term “beta” misconstrued. “The word beta nowadays has kind of been misconstrued, where people start calling things beta that’s [actually] a marketing beta, and it’s just another term for a demo,” Fergusson told NME. “That’s not our case at all. Our beta is actually us testing our technology – especially on the server side. Diablo 4 will be looking to launch on June 6th, meaning Blizzard still has a bit of time to iron out all the server issues before the game’s launch. If you’re looking to partake in the next open beta starting March 24th, you can read up on how to do so here.

  • Diablo 4 lead confirms new game-changing features in the works – Dexerto

    Diablo 4 lead confirms new game-changing features in the works Blizzard EntertainmentDiablo 4 lead Rod Fergusson has confirmed that custom waypoints for Town Portals and Armory-based load-outs are coming to the game. Diablo 4 is in the midst of its fifth seasonal content update and the highly-anticipated Vessel of Hatred expansion is just over the horizon. We’re well over a year from its initial launch and thanks to a major overhaul in Season 4, it’s a very different game. Blizzard has kept the momentum up in Season 5 with the addition of Infernal Hordes and some updates to the newly minted Mythic Uniques. Of course, things can always be better and players haven’t stopped the stream of pleas for long-requested features. Thanks to Diablo 4 General Manager Rod Fergusson, we know that two of the most sought-after additions are indeed coming to the game. Responding to fans on X, Fergusson confirmed not only customizable waypoints for Town Portals but also the impending arrival of load-outs. The change to Town Portals will allow players to set a preferred location as their fast travel point when using the feature. This means no menu navigation to fast travel to your favorite spot. Popular Diablo 4 streamer Rob2628 who revealed the news suggested the Tree of Whispers as a potential default location. Being able to cash in your Grim Favors and have access to all the important vendors seems like a win to us. Fergusson confirmed that the new feature would arrive alongside the Vessel of Hatred expansion on October 8th. Apparently the Diablo 4 lead was feeling a little charitable because he let a little more slip. When asked about the potential for a feature similar to Diablo 3’s Armory, Fergusson simply replied that the team was “working on it”. The Armory allowed players to instantly reset their perks and gear to a custom loadout that they had saved previously. Diablo 4 players have been begging Blizzard for a similar inclusion since the earliest days of the game. Fergusson did not give a date for the new feature but just knowing it’s in the works should be music to the ears of those requesting the mechanic.

  • Diablo 4 lead backpedals on yearly expansions like Vessel of Hatred – Dexerto

    Diablo 4 lead backpedals on yearly expansions like Vessel of Hatred Diablo 4Blizzard’s plans for Diablo 4’s expansions seem to be shifting with General Manager Rod Fergusson claiming that yearly expansions might not be on the horizon after all. When Diablo 4 was first released, Blizzard announced they would opt for a live-service model post-launch. Fergusson revealed in a 2023 Dexerto interview that part of this model involved yearly expansions. The first expansion, Vessel of Hatred, will release in October 2024. However, Fergusson’s statements in subsequent interviews about Vessel of Hatred suggest a change in direction. When asked about Diablo 4’s yearly expansions, he inquired, “Did I ever say that officially?” During a Gamescom interview in August 2024, Fergusson spoke in detail about Diablo 4’s upcoming expansion. When asked if the plan for Diablo 4 still included yearly expansions, he replied, “I don’t think I’ve ever said that officially.” He added that the future roadmap for Diablo 4 is extensive and that the game will continue to evolve. “We know we’re going to be supporting Diablo for years to come,” he said, but did not confirm any specific timelines for future expansions. Back in July 2024, Fergusson gave a more in-depth answer to a similar question during an interview with Kinda Funny. Here, Fergusson explained, “We can’t really – we’re not committing to like, ‘We’re doing this on this cadence.’” He emphasized that the team is still evaluating player feedback and success from each season before making future plans. He noted that development is ongoing, with multiple teams working in parallel, and that learning from each phase is crucial. Despite Blizzard’s change of heart, Season 5 of Diablo 4 has been well-received by players, providing new content and features. With Vessel of Hatred on the horizon, Blizzard will soon see how it impacts their expansion strategy. If Fergusson’s comments are any indication, Diablo 4 is likely to keep evolving with a focus on player feedback and ongoing support, even if the exact timing of future expansions remains uncertain.

  • Diablo 4 devs are “confident” the game will enjoy a smooth launch experience – Dexerto

    Diablo 4 devs are “confident” the game will enjoy a smooth launch experience Activision BlizzardBlizzard developers say they’re “confident” Diablo 4 players will enjoy a smooth launch experience following the server slam. The beta sessions Blizzard hosted in March for Diablo 4 featured myriad issues, but, by most accounts, the recent Server Slam went well. Developers ran the final playtest from May 12 through May 14, allowing players from all around the world to explore Sanctuary one last time before launch. The servers seemingly held up throughout the weekend-long event, evidenced by the limited number of instability or server error reports from users. But what will this all mean for users who try jumping into the experience on launch day? Developers have expressed confidence that the servers won’t let players down come June 2. Diablo 4 leads believe the game’s launch will go smoothly In an interview with Eurogamer, Art Director John Mueller and Associate Game Director Joe Piepiora noted that Blizzard’s feeling good about Diablo 4’s upcoming release following recent stress tests. Piepiora told the publication, “every one of these betas has been transformational in terms of our understanding of our own technical capacity and what we need to do to make that a smoother launch experience in general.” He applauded the Server Slam for being particularly smooth since users weren’t battling long queues. The studio also discovered hiccups in the backend that would’ve gone unreported without last weekend’s stress test session. All in all, things seem to be looking good, with Mueller stating the betas weren’t about marketing the RPG. “It’s really about getting that information so we know day one is going to be as good as we can possibly make it, and that we just feel confident going in. So, currently, right now we feel really confident.” Diablo 4’s launch is just around the corner, with the game slated for a June 2 release on PC and consoles. Players will know soon enough whether or not Blizzard’s servers are actually ready for the influx of users around the globe.

  • Diablo 4 players plead for skill tree rework after seeing Last Epoch – Dexerto

    Diablo 4 players plead for skill tree rework after seeing Last Epoch Eleventh Hour Games, BlizzardThe fun of Last Epoch’s skill trees has Diablo 4 players wanting a rework to greatly improve its current skill system. After a lengthy early access period, Eleventh Hour Games’ much-anticipated ARPG, Last Epoch, has launched in full on PC, Mac, and Linux. The experience has an old-school Diablo feel that has especially hooked Blizzard fans, many of whom have applauded Eleventh Hour for capturing the essence of Necromancy gameplay. And it seems the praise will persist for some time to come. In fact, a contingent of D4 users hope Last Epoch’s success will inspire Blizzard to rethink some of its current in-game systems. Diablo 4 fans want Blizzard to copy Last Epoch’s skill tree A Reddit user’s plea for a skill tree rework in Diablo 4 quickly took a different turn in the comments. The original poster noted that Diablo 3’s skills each boast five variants, engendering plenty of variety with respect to build types. D4 pales in comparison, its skills merely offering “20% dmg reduction for 3 seconds or stun for 2 seconds every 12 seconds.” While the Redditor hopes the Vessel of Hatred expansion will introduce a rework, others believe Blizzard needs to take things a step further and basically “copy Last Epoch.” One user responded to the post saying, “Last Epoch skills literally have their own skill tree and they have 1/80th the budget. It’s embarrassing for Blizzard.” Another Diablo 4 player praised Last Epoch for its inventive build combinations. “I’m having so much fun with LE skill trees. You can try a lot of crazy combinations and then add some cool items to even further these builds,” the user wrote. “LE skill tree is dope, I hope d4 can learn from it,” someone else chimed in further down the thread. For months, Last Epoch players have applauded it for featuring one of the best skill and itemization systems in games. Skills and the passive abilities accompanying them allow for lots of depth and versatility that Diablo 4 currently lacks, especially given the way skills and items complement each other. The good news is that Blizzard continues to iterate on Diablo, meaning that significant changes could be sitting beyond the horizon. Players can only hope that said changes continue to address their feedback.

  • Diablo 4 players furious as “unplayable” lag ruins single-player content – Dexerto

    Diablo 4 players furious as “unplayable” lag ruins single-player content Activision BlizzardDiablo 4 users who only play solo are furious that lag issues constantly make the game “unplayable.” Diablo 4 offers a robust experience for those who prefer to fight off demons by their lonesome. However, like Diablo 3 before it, Blizzard’s latest adventure requires that players remain online at all times. Developers and publishers typically use this mandate to reduce the chances of cheating and piracy. Yet, solo players see it as nothing short of a detriment, especially since server errors and the like can shut games down at a moment’s notice. In terms of Diablo 4, these hiccups have caused players to lose Hardcore characters and restart pivotal gameplay moments, all because of something beyond their control. Diablo 4 players lash out about lag problems plaguing the game A Redditor and D4 player recently went on a rant about the title’s ongoing lag issues. In the Reddit post, the user particulary questions the need for the online-only structure and wonders why solo players can’t explore Sancturary offline. What precipitated the rant was the player’s loss of a Blood Harvest event after spending several nights saving up 150 blood lures to activate it. The cause of the event loss? Diablo’s “unplayable lag kicking in.” Users in the thread were quick to explain that playing offline is out of the question because the game wasn’t designed that way. Still, many agree the current state of things is indeed frustrating. Several people chimed in to say they, too, have lost progress because of Diablo 4’s lag troubles. “Yep, I just lost a hardcore character yesterday because of D4 lag (and I have fibre network connection),” one person commented. Another fan shared a similar experience, “Level 81 hardcore necro lost because of lag 2 nights ago.” Others suggested turning off Diablo 4’s crossplay feature, given that it’s known to cause trouble. The original poster claimed they’ve tried that and still experience lag at high rates. One person went as far as to say that apart from turning off crossplay, there’s nothing anyone can do – “it’s a Diablo problem.” And that problem likely isn’t being helped by masses of players with extra time signing on during the holiday season.

  • Diablo 4 x KFC promo: How to unlock all five cosmetic rewards – Dexerto

    Diablo 4 x KFC promo: How to unlock all five cosmetic rewards Blizzard, KFCBlizzard Entertainment and KFC joined forces for a Diablo 4 promo filled with exclusive rewards; here’s how to unlock all five cosmetic items. The two companies previously teamed up for a collaboration revolving around Diablo 4 beta access. In March, KFC awarded early beta access to Diablo fans who purchased the Double Down sandwich. Evidently, the partnership proved so fingerlickin’ good that KFC and Blizzard created yet another Diablo 4 promo. This time, however, players who participate can gain access to a handful of in-game cosmetics. How to start unlocking exclusive Diablo 4 x KFC rewards KFC has outlined what Diablo 4 players will need in order to access each of the five exclusives. For the first reward, fans must log in or create a KFC account, then sync it with their Battle.net account. Should all go according to plan, connecting the two accounts will unlock the first reward. Earning the other four rewards is simpler but more costly. Qualifying purchases made through a user’s account on the KFC app or website will “unlock one in-game cosmetic transmog reward.” With KFC and Battle.net linked, every cosmetic reward will be obtainable in a player’s Battle.net account after picking up a qualifying purchase and redeeming it through the My Diablo Rewards Page. The last day to make qualifying KFC purchases for the Diablo 4-branded rewards is July 2. Meanwhile, customers must redeem all of their available items by July 15. According to Wowhead‘s findings, Diablo 4 players won’t have the option to unlock the special items out of order. In other words, choosing which exclusive to access first is not a possible. What five rewards feature in the Diablo 4 KFC promo? The first reward users will obtain after linking their accounts is the Dread Pheasant Slayer Bow, positioned on the right in the small row of weapons pictured above. Players will gain access to the Thrumming Axle as their second unlock. The third item should come in the form of the Hand of Gallus – “custom red-wrapped mace.” Vessel of the Eleven will mark the fourth cosmetic item, with the fifth constituting an exclusive scythe called the Foul Reaper. Diablo 4 launches across PC, PS5, and Xbox Series X|S platforms on June 6, 2023.

  • Diablo 4 July 10 patch notes: Tempering Manual drop rates improved, bug fixes, more – Dexerto

    Diablo 4 July 10 patch notes: Tempering Manual drop rates improved, bug fixes, more Blizzard EntertainmentRelease notes for Diablo 4’s July 10 patch outline changes to the sale price of Boss summoning materials, increased Tempering Manual drop rates, and more. Diablo 4‘s next update of consequence – Patch 1.4.4 – will go live across all platforms on Wednesday, July 10, with adjustments ranging from the price of Boss summoning mats to the drop rates of Tempering Manuals and Elixirs. The update will additionally include a host of bug fixes targeting issues related to gameplay and the User Interface, which will improve the Season 4 user experience. One such fix will address a problem involving Aspects like Dust Devil’s Aspect and Vengeful Aspect not dealing the intended amount of damage. As for the UI, players unable to interact with the Journal because of the multiple active quests should no longer encounter this bug after the July 10 patch goes live. Patch notes for Diablo 4’s July 10 update The release notes for Diablo 4’s 1.4.4 update read as follows (via Blizzard News): Game Update The sale price of Boss summoning materials has been increased. Examples: Blackened Femur, Gurgling Head, and Trembling Hand sell price increased from 20,000 Gold to 50,000. – Stygian Stone sale price increased from 70,000 Gold to 150,000. – – Tempering manual drop rates have been improved to be more consistent. – Elixirs’ general drop rate has been reduced. – Tempered affixes on items now have an icon associated to the Tempering category, instead of the same icon for all Tempered affixes. – Bug Fixes Accessibility Fixed an issue where the Screen Reader didn’t function properly when interacting with collapsible menus. – Gameplay Fixed an issue where boss summoning materials could be lost if transferred to a newly created character. – Fixed an issue where the Tortured Gift of Amulets in Helltide didn’t grant as many items as intended. – Fixed an issue where a Helltide ambush from a Threat Level increase could spawn within the Iron Wolves encampment. – Fixed an issue where players could get stuck in place if the World Tier statue was interacted with while using a Town Portal. – Fixed an issue where the Bold Chieftain’s Aspect did not grant cooldown reduction for Druid’s Debilitating Roar or Blood Howl. – Fixed an issue where progression in Garan Hold could be blocked if Keeper Xor’lim was killed too quickly. – Fixed an issue where progression in Sunken Library could be blocked if the Head Librarian spawned behind a locked door. – Fixed an issue where the player could get stuck behind certain Tortured Gift chests. – Fixed an issue where the tempering affix to increase the duration of the Damage Reduction granted by Reap also increased the cooldown for how often Reap could form a corpse. – Fixed an issue where the Tempering affix for increasing Corpse Tendrils’ Crowd Control Duration instead caused the skill to take longer to pull in enemies. – Fixed an issue where Bone Prisons created by Yen’s Blessing would persist indefinitely. – Fixed an issue where Firebolts going near but not through Firewall would still split into 3 when using Flameweaver. – Fixed an issue where Venous Mote altars could sometimes not be interacted with to complete the Whisper. – Fixed an issue where changing mount armor could reset your Spur count. – Fixed an issue where some of the Drowned Sea Hag’s attacks were harder to see in dark environments. – Fixed an issue where the following Aspects were not dealing as much damage as intended: Dust Devil’s Aspect – Aspect of Surprise – Trickster’s Aspect – Aspect of Artful Initiative – Vengeful Aspect – Aspect of the Arrow Storms – – Fixed an issue where Stormbane’s Wrath could teleport to the player during its cast in a Nightmare Dungeon, instantly killing the player. – User Interface and User Experience Fixed an issue where the Tempered title was used for 2 different title rewards. A new title, Frenzied, has been added as the reward for completing Tier 59 of the Battle Pass. – Fixed an issue where the bottom of the Journal could not be interacted with if too many quests were active at the same time. – Fixed an issue where the Exceptional Gloves appearance got renamed to Superior Gloves. – Fixed an issue where the toggle for comparing stats would reset after logging out. – Fixed an issue where interacting with the Pit Obelisk also opened the inventory. – Fixed an issue where the icon for an available potion upgrade was only visible when near an Alchemist. – Fixed an issue where the Gauntlet Score screen could malfunction if you scored lower and didn’t rank up. – Fixed an issue where the Barbarian’s Weapon Expertise icons were all using the same image. – Fixed an issue where score updates on the Leaderboard could take longer than intended. – Fixed an issue where when completing a Gauntlet dungeon, only the achieved rank would be displayed and would not include an earned Seal. – Miscellaneous Fixed an issue where the impact sound effects for Hellborne Disciple meteors while fighting the Blood Maiden were louder than intended. – Fixed an issue where multi-colored lights would display in front of a Druid’s head when transforming.(Ack! One too many forest mushrooms.) – Fixed an issue where audio could stop playing for a variety reasons. – Fixed an issue where Interactable objects in Helltide could disappear and then reappear after Helltide ended. – Various performance, stability, visual, and UI improvements. – Blizzard will deploy Diablo 4 Update 1.4.4 on Wednesday, July 10.

  • Diablo 4 devs open to reworking more systems after itemization overhaul – Dexerto

    Diablo 4 devs open to reworking more systems after itemization overhaul Blizzard EntertainmentOne Diablo 4 developer says the team is open to exploring more system overhauls similar to the upcoming itemization rework. Diablo 4’s highly-anticipated fourth season, Loot Reborn, launches on May 14 and will boast a major system overhaul for itemization. The changes will alter loot functionality from the ground up, with help from the new Tempering crafting system, Codex of Power updates, and more. As players patiently await the Season 4 drop, the team at Blizzard has already started looking to the future. Interestingly enough, one thing under consideration is the possibility of reimagining other game systems with itemization-like overhauls. The ARPG’s Lead Producer, Tim Ismay, mentioned the potential for more system reworks during an interview with GamesRadar+. Ismay couldn’t confirm anything concrete but said the team is “open” to revamping other parts of the Diablo 4 experience. “We are for sure actively discussing — if not directly working on — additional systems we want to add to the game in the future, which we think will make it an even more robust experience, similar in scope to what we’ve been doing for Season 4 with itemization,” he told the publication. “We’re very open to revisiting other parts of the game in the same way.” Diablo 4’s upcoming itemization rework proved such a massive undertaking that Blizzard deemed it necessary to host the game’s first Public Test Realm. Without more information, there’s no telling what other game systems the studio wants to revisit. But long-running player complaints about the skill tree‘s lack of versatility could mean this system is next in line for a drastic update. Diablo 4 Season 4 goes live across all platforms on Tuesday, May 14.

  • Frustrated Diablo 4 players demand itemization revamp – Dexerto

    Frustrated Diablo 4 players demand itemization revamp Blizzard EntertainmentDiablo 4 players believe many of the game’s core issues would be resolved if developers overhauled the itemization system. As Diablo 4 nears the end of its first season, players can’t help but point out the myriad problems that continue to linger. In fact, some argue that even Diablo Immortal deserves more praise, thanks to the array of features lacking in the fourth mainline installment. Immortal includes the Castle Defense mode and Dungeon Finder feature that makes base game and endgame content more worthwhile. But players continue to find that even the systems already baked into Diablo 4 need more work. Unsurprisingly, the system in question revolves around loot and itemization. Diablo 4 players desperately want an itemization overhaul Reddit user mfa_sammerz asked fellow Diablo 4 players the one new feature they’d like to see Blizzard prioritize. Personally, the poster wants a loot filter, since wading through mostly “crappy items is what’s been putting me off from enjoying D4 even more.” Several others chimed in and took it a step further. “Revamped itemization or [the] game is dead for me,” one user replied. The comment’s hundreds of upvotes suggest a contingent of the user base agrees with this sentiment. Someone else added that many of Diablo 4‘s long-standing issues could be boiled down to itemization-related woes. Everyone’s complaints can all be boiled down to this base issue. Items are bad. It feels bad to get loot. It’s a chore even seeing what loot you picked up. The whole system of itemization should be the only focus of the devs,” a user wrote in part. Others noted that a loot filter could offer a temporary solution since a full itemization overhaul would take time to develop. Regardless, it’s clear the hangup for many rests in the tedium of constantly sorting through “trash items.” Diablo 4 GM Rod Fergusson confirmed in August that the team would eventually address the loot filter requests. There’s no timeline for the feature’s release, though. And whether or not an itemization rework is on the way is anyone’s guess.

  • Diablo 4 players demand “less loot and better quality drops” – Dexerto

    Diablo 4 players demand “less loot and better quality drops” Blizzard EntertainmentWhile fans were hopeful for change in Season 2, Diablo 4’s itemization continues to disappoint some players. Much of the joy of fantasy RPGs like Diablo 4 is following your hero’s journey to greatness. The sense of progression is much more fulfilling when you can witness your character ascend from a puny novice to a champion of combat, and a master of slaying demons from Diablo’s army. While there has to be a constant degree of challenge to keep players engaged, too much arbitrary challenge can wear away at their sense of enjoyment. A key part of maintaining this delicate balance is developing effective itemization. Unfortunately, according to some parts of the player base, Diablo 4 has continually underperformed in this area. Itemization remains a sticking point for Diablo players Despite promises of change from Blizzard, accusations of itemization problems persist. One player took to the Diablo 4 subreddit to express that while they felt Season 2 was an overall step in the right direction, the game’s itemization is still in need of “big overhaul”. Delving into the root of Diablo 4’s perceived itemization problems, one commenter explained that they felt the game’s overly involved suffix system bogs down its loot: “They need to get rid of 80% of the modifiers. I don’t need to read through every item and have it tell me that this only works on Tuesdays. Way too many conditional items, balance it around some main attributes and make upgrades actually help you progress in content.” Not only did Diablo 4 players criticize how conditional they be many of the items’ effects to be, but they also called out the off-kilter drop rates of high-level gear. As one commenter put it, “It gets tiring getting an inventory full of useless yellows [rare items] after 10 mins of anything. We need less loot but better quality drops”. As a result of this perceived weak itemization, some of those playing Diablo 4 have expressed a feeling of stagnation: “I am finding myself burned out, I am still just running around killing the same mobs with the same core ability in the same locations for the same items”. Of course, a complete restructure of Diablo 4’s itemization is a massive undertaking for developers. In the meantime, it seems that an option to filter loot could ease the strain of bloated inventories. “I honestly just want a loot filter […] it takes longer to scan for upgrades than it takes to farm them”, one player complained. Thankfully, this is already on the agenda for the game’s development going forward.

  • Diablo 4: Is there a Secret Cow Level? – Dexerto

    Diablo 4: Is there a Secret Cow Level? Blizzard EntertainmentSecret Cow Levels have become a staple of Diablo games, but will Diablo 4 feature these farm animals in future updates? Fans of Diablo 2 will remember unlocking the Secret Cow Level, an area that required a special portal to reach and was home to killer Hell Bovines armed with Halberds. These cows all simply chanted “moo” in monotone, and even had an overpowered Cow King who could be taken down by powerful players. The Secret Cow Level eventually resurfaced in Diablo 3, but so far, no sign of the level has been seen in Diablo 4. However, there is some evidence of its existence in the game, or that it will arrive one day. Here’s everything we know about the Secret Cow Level in Diablo 4. Does Diablo 4 feature a Secret Cow Level? No, not that we can see. Diablo 4’s general manager, Rod Fergusson has said in the past that Diablo 4 does not feature a Secret Cow Level, as they want to keep the game “grounded” and in line with the darker tone when compared to the more cartoonish Diablo 3. However, the original Secret Cow Level was unlockable in the famously grimdark Diablo 2 and didn’t take anything away from the setting. It’s possible though that the developers are keen to steer away from the style of Diablo 3, due to the criticism of the game’s art style, and culling the Hell Bovines is simply part of that strategy. In an interview with Kinda Funny, Fergusson said: “We really wanted to ground [Diablo 4] as much as possible. We’ve had some fun, but we wanted to make sure it felt authentic to the gothic, dark themes we had. And because of that, there’s no secret level in Diablo 4 that people might be looking for, as per previous games.” However, Fergusson could also just be trying to throw players off the scent. Evidence for the Secret Cow Level While the Secret Cow Level hasn’t been found in Diablo 4, the game does feature some references to the hidden level. The mention of the “Oxen Gods” for example has raised some eyebrows, but it’s the inclusion of certain items that really has fans talking. The Bloody Wooden Shard item that has a W carved into it is likely what’s left of Wirt’s Leg (a peg-legged boy from Diablo 1 who was killed in Tristram), and the Musty Tome item is also likely a reference to the Tome of Town Portal. Both items needed to be combined in the Horadric Cube to open the portal to the Secret Cow Level in Diablo 2. While their inclusion in Diablo 4 could just be a playful nod to the past, the items could become much more significant one day. It’s worth pointing out that upon release, Diablo 3 also didn’t feature a Secret Cow Level. In fact, a loading screen in Diablo 3 even stated “There is no Secret Cow Level.” However, this screen was eventually removed and the level was added. Yet it was accessed via a rift and not through using Wirt’s Leg and a Tome of Town portal, even though Wirt’s Leg was included in Diablo 3. Will Diablo 4 get a Secret Cow Level? While we can confidently state that Diablo 4 doesn’t currently feature a Secret Cow Level, it’s entirely likely that one will be added in the future as part of a DLC expansion. After all, the level was added to Diablo 3 even after Blizzard initially made it clear such a level didn’t exist. However, in an interview with IGN, Associate Game Director Joe Piepiora, and Production Developer Tiffany Wat said: “Sanctuary is not a good place to be, even as a cow. I will say, however, if people have picked up any items from their cow campaign… cow slay-age campaign… they should hang on to them.” The items Watt is referring to are likely to be the Bloody Wooden Shard, Musky Tome, and Metallic Fragment you get from slaying 666 respective cows across Sanctuary. These items are used at the Ox Altar in Ked Bardu to summon a key to the Forlorn Hovel filled with sinister cows. This is where the clues stop, at least for now. Yet it’s now fair to assume that a Secret Cow level in Diablo 4 is only a matter of time and that the developers are simply waiting for the right moment to add it. Be sure to check our other guides and Diablo 4 content: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | All Diablo 4 Gems: Types, effects, costs, more | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire?

  • Diablo 4 is making players give actual blood for in-game rewards – Dexerto

    Diablo 4 is making players give actual blood for in-game rewards Blizzard EntertainmentTo promote Diablo 4‘s Season of Blood, Blizzard is running a real-world Blood Harvest event in which players can donate blood to help unlock in-game rewards and a sweepstakes to win a powerful and morbid PC. Diablo 4’s Season of Blood is underway, and Blizzard is using this event to promote a good cause. The company announced the Blood Harvest – named for the widely-praised in-game events introduced this season – in which Diablo players in the US can donate blood to help unlock in-game rewards for all players. If that wasn’t enough, there’s a pretty cool, if not strange, prize for reaching the Blood Harvest’s donation goal of 666 quarts of blood: a custom liquid-cooled PC infused with real human blood. Diablo 4’s real Blood Harvest features a chance to win a PC with real human blood Between now and November 20, Diablo 4 players can help unlock in-game rewards and the aforementioned sweepstakes by donating blood and submitting proof of their donation to the event’s website. Participation is limited to those in the US, though players worldwide will be able to reap the rewards and, if unlocked, enter the sweepstakes regardless of whether they personally donated. Reaching 33%, 66%, and 100% of the Blood Harvest’s total donation goal will unlock different tiers of rewards. They are as follows: 33% Weapon Cosmetics Dagger: Bloodpetal Anlace – Axe: Bloodpetal Sever – Necromancer Focus: Bloodpetal Heart – Sword: Bloodpetal Blade – Druid Staff: Bloodpetal Bludgeon – – 66% The Loch Raeth Maor Barbarian Armor Cosmetic – 100% The Vermilion Eye Piebald Mount – The sweepstakes to win the custom real human blood-infused PC will unlock. – The PC itself contains a NVIDIA GeForce RTX 4090, Intel Core i9 CPU, 64GB of DDR5 RAM, 3 TB SSD Storage, Quantum Vector GPU Waterblock and, of course, actual human blood. Diablo 4’s Blood Harvest is certainly a unique and unconventional event with some fittingly macabre rewards. Still, it’s good to see Blizzard using the game’s bloody theming to promote an important and life-saving cause.

  • Diablo 4 is free to play for five days on Steam – Dexerto

    Diablo 4 is free to play for five days on Steam Blizzard Entertainment / DexertoIf you’ve been itching to dive into Blizzard’s latest action RPG, now’s your chance to snag Diablo 4 for the unbeatable price of zero bucks. From August 22 to August 27, Diablo 4 is available to play for free on Steam. This opportunity allows gamers to experience the action-packed game without any cost during this five-day window. Typically priced at $49.99, Diablo 4 is currently on sale for $29.99 until September 2. However, you can access the full game at no charge until August 27. This trial comes a few weeks after the release of Diablo 4’s Season 5, the Season of the Infernal Hordes. It also coincides with the announcements of future updates, including the Mercenaries feature and the Dark Citadel Co-Op experience, all revealed at Gamescom. How to play Diablo 4 for free To get Diablo 4 for free, log into your Steam account, search for Diablo 4 on the Steam page, and download the game to your computer. That’s all you need to do to start your adventure. For convenience, you can use this direct link to the game’s Steam page. Remember, this offer is only valid until August 27, 2024, so be sure to take advantage of it while you can. The free-to-play offer also aligns with the Mother’s Blessing experience and a Gold bonus event. These additions make it an ideal time for players to dive into the game before the Vessel of Hatred expansion launches on October 8. This isn’t the first time Diablo 4 has offered a free trial. In October 2023, the game had a free weekend on Battle.net, and in May 2024, it was free for a week. This latest promotion on Steam provides another great opportunity to experience the game before the new expansion arrives. If you’re about to start your Diablo 4 journey, check out our guides on the best classes for Season 5.

  • Diablo 4 players convinced Season 4 will feature this mercenary faction – Dexerto

    Diablo 4 players convinced Season 4 will feature this mercenary faction Blizzard EntertainmentBecause of Iron Wolf references in the PTR, some Diablo 4 players believe the mercenary group will play a key part in Season 4. Diablo 4’s PTR will last through April 9, giving select players a chance to experience what awaits in Season 4. Those participating in the test realm have wasted no time sharing their opinions and some of the more interesting finds. A few finds revolve around the Iron Wolf faction, a mercenary group dating back to the Diablo 2 days. PTR players have earned Iron Wolf reputation points (Wolf’s Honor) and received Wolf Clan Shards from loot drops, for example. As for what this entails, some players think these references may hint at Season 4’s still-unspecified theme. Diablo4.Life poured over some of the assets featured in the Season 4 PTR build. One asset labeled 2DUI_Seasonal_Reputation_UI includes what could be a Season 4 badge, which resembles the Iron Wolf emblem. The website additionally uncovered a brand-new map icon. It looks like the above wolf logo, with a tiny green leaf in the top-right corner. These clues and others point to Season 4 possibly centering around an Iron Wolf theme of some kind. Diablo 4 players in a Reddit thread added another wrinkle to the theory, positing that the mercenaries may feature in a mid-season event like December 2023’s Midwinter Blight. Reads one such reply, “I think this might be a mid-season event and not the theme of the season. The battle pass armor and weapons look nothing like [the Iron Wolf’s]. There are wings everywhere.” Someone else said such an event could arrive during the summer months, writing, “Probably for a summer solstice event like they did for the lunar new year.” Iron Wolf motif or not, Blizzard has yet to confirm a theme for Diablo 4’s fourth season but players can look forward to the much-coveted itemization rework. The new season will arrive on May 14.

  • Diablo 4 players discover frustrating invisible boss bug in Season 3 – Dexerto

    Diablo 4 players discover frustrating invisible boss bug in Season 3 Blizzard EntertainmentDiablo 4 players have encountered an invisible boss bug in Season 3 that’s impacting battles like the one against The Curator. Diablo 4 fans had high hopes for Season 3, thinking it’d follow in Season 2’s footsteps of keeping the game on track. The hype quickly screeched to a halt once the seasonal update went live, however. Players have called Diablo 4’s new season “outrageously bad,” slamming the pet companion, vaults, traps, and more. Streamers aren’t singing Season 3’s praises either, with some labeling it a “big miss” on Blizzard’s part. In addition to the disappointing content release, users also keep encountering strange glitches. One bug, in particular, has proven especially frustrating. Invisible boss bug stumps players in Diablo 4 Season 3 Multiple Diablo 4 players have reported encountering an issue wherein boss characters suddenly disappear mid-fight. Shortly after D4 Season 3’s launch, Reddit user SheriidiiaN shared photographic proof of The Curator’s unexpected disappearing act. Several people responded to the post saying they’ve faced the same problem. One person wrote, “Yep, noticed this with multiple bosses. This season is an absolute disaster.” Another Redditor, kornslayer, also ran into the invisible boss glitch while taking on Diablo 4‘s Curator match. This same user shared a screenshot showing that the Baelgemoth, Infernal Tormentor fight isn’t immune to the problem, either. Other Reddit posts and even YouTube videos have called out the Diablo 4’s invisible boss problem. And it seems that The Curator constitutes the common denominator for many of these reports. Notably, this isn’t the first boss-related issue to plague Season 3 since its rollout. Blizzard recently had to deploy a patch that nerfed the open-world Son of Malphas fight, since he was able to one-shot players. Here’s to hoping fans don’t have to wait too long for a fix that addresses the invisible boss glitch.

  • Diablo 4 invincibility bug is ruining PvP and players are not happy – Dexerto

    Diablo 4 invincibility bug is ruining PvP and players are not happy Blizzard EntertainmentA bug that turns Diablo 4 players invincible is ruining PvP gameplay, according to those upset about the ongoing issue. Diablo 4’s PvP offering takes place in the Fields of Hatred, tainted battlefields spread across specific areas of Sanctuary. Players have the ability to enter these areas at leisure to face off against other players and slay Lilith’s underlings. Notably, the PvP mode comes packed with rewards that can’t be found by only playing the single-player campaign. Seeds of Hatred constitute a commodity exclusive to PvP, for example. The Red Dust currency is similarly available in the player-versus-player mode. Converting Seeds of Hatred into Red Dust stacks up the PvP-specific currency, which proves useful when buying special items such as armor cosmetics, Cursed Scrolls, and more. This mode isn’t always a walk in the park, yet players recently found a bug that further complicates things. Diablo 4 fans discover PvP bug that makes players invincible In late August, a player created a bug report on the Diablo 4 Forums (via GamesRadar), specifically calling out an issue involving the PvP zone’s “immortal bug.” The Diablo 4 fan relayed the information based on gameplay footage provided by a Korean YouTuber. As seen in the video below, the user has no problem taking out a few enemies early on. Soon thereafter, however, they face another user who seems impossible to kill. The YouTuber shared the following in the video description: “The user who attacked me is using a random teleport scroll in the pvp zone to maintain an invincible state and slaughter [other] users.” Replies to the original Diablo 4 Forums message indicate players are, understandably, upset about the invincible bug impacting PvP zones. “A lot of top PvPers are abusing this too, especially in the PvP tournaments. This is a serious bug and whoever abused this, should have some kind of consequences,” one person wrote.” Someone else claimed the exploit is being used to farm Red Dust currency. The comment reads, “I saw this exploit today, this player was using this exploit to farm lots of gold and red dust since no other players or any monsters can attack them as they are forever in immune mode.” The hope is that Blizzard will soon issue a fix because the exploit’s managed to “ruin the gameplay.” Whether or not such an update will arrive in the near future remains a mystery.

  • Diablo 4 Invalid License issue: Code 315306 error explained – Dexerto

    Diablo 4 Invalid License issue: Code 315306 error explained BlizzardDiablo 4 players may be encountering an ‘unable to find license’ issue, particularly those on PlayStation, as the Code 315306 error runs rampant. Here’s what it all means. Millions of players jumped into Blizzard’s long-awaited Diablo 4 upon its release, stating a wave of stability issues that were thankfully quickly stamped out. Though some pesky bugs are still hindering the experience for players on all platforms. One such issue comes with the error code of 315306. If you’re getting this message, you’ll also be seeing an ‘unable to find license’ warning on your screen. So what does this Invalid License message actually mean in Diablo 4? Here’s what we know early on and how the developers are looking to address the problem. What is Diablo 4’s Invalid License issue? Error Code 315306 explained For many players currently trying to access Diablo 4, there’s a chance you’ll be hit with Error Code 315306 for having an Invalid License. This problem is arising across all platforms, though it seems most common on PlayStation. The Invalid License Issue pops up when server issues are in play. Despite now being live around the globe, some regions are struggling to access servers shortly after launch. Once servers are stable and working as intended across all regions and platforms, the error code should no longer appear and you should be able to access the game as intended. How to fix Diablo 4 Invalid License issue At the time of writing, there is no direct solution for solving the Invalid License issue in Diablo 4. Given it’s a server-related issue, the onus lies on Blizzard to fix the problem. However, that’s not to say there aren’t things you can try. While it’s a lengthy process, some players have reported that deleting the game from their system and reinstalling has let them bypass the error and enter the game. So if you’re waiting around with no luck, and can rely on fast internet speeds, this could be a solution for you. Meanwhile, multiple other players have reported a different solution. One that requires a further payment. Supposedly, by purchasing a $1.99 Coin Pack on the PlayStation store, players have been able to refresh their license and get beyond the Invalid License error. At the time of writing, there appears to be no other workaround for this issue. Diablo 4 devs respond to Invalid License issue Mere moments after Diablo 4’s early access portion went live on June 1, thousands of gamers, especially those on PlayStation, reported issues with the Invalid License bug. This quickly forced out a response from Global Community Development Director Adam Fletcher. “We are looking into the Invalid License issue that some PlayStation users are reporting,” he said. “We will update this forum thread once we have more information. “The team is looking into this issue right now,” he added on the Blizzard forums. For the time being, however, no further comments have been made. The unable to find license issue in Diablo 4 has again cropped up for players at the end of June, meaning this issue is far from resolved, however, it’s still the pinned tweet for the Global Community Development Director so it’s clear they’re still working on a fix. That’s everything so know far about Diablo 4’s 315306 error code. We’ll keep you up to speed with all the latest news right here, and make sure to check out our guides below: Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 interview: Devs break down quest design process, building new zones, more – Dexerto

    Diablo 4 interview: Devs break down quest design process, building new zones, more BlizzardWe spoke to Diablo 4 developers Naz Hartoonian and Harrison Pink about the upcoming sequel’s many new questlines, zone designs, and more. Creating a game is no easy feat. This is especially true when creating a new entry in one of the most beloved game franchises of all time. Diablo, originally released back in 1996 has been a staple of Blizzard’s repertoire ever since, with fans adoring the ARPG since its inception. With a new entry on the horizon, we spoke to senior quest designer Harrison Pink and game producer Naz Hartoonian about the upcoming Diablo 4, diving into their design process while working on the highly-anticipated game. Both Hartoonian and Pink worked on the quest design team for Diablo 4, producing and creating the many stories that players will experience in the new release. Stories both old and new When it came to the main story of Diablo 4, the devs were aware of the many concepts that the franchise had previously built upon, with many characters and names likely unknown to newly arriving players. “When we worked on Diablo IV, we knew it was the fourth game in a long-running franchise and there’s a lot of high concepts on characters, places, and names. And what we didn’t want to do was upturn the bucket of proper nouns on top of the player in the first five minutes of the game.” Pink stated. Therefore they tried to roll out these existing terms and concepts to players slowly, introducing them to the various facets of Diablo over time. “We tried to roll out the concepts slowly enough that you can get your grounding if you don’t know anything about the Eternal Conflict or Sanctuary or Angels or Demons or any of that stuff, we try to onboard a lot of players. We are aware this will be a lot of players first Diablo game, a significant amount of players will be coming from Diablo III, and a significant amount of players will be coming from Diablo II and Diablo I, but we know a lot of players will never have played any Diablo game before.” Designing side quests in Diablo 4 Juxtaposing the main campaign of Diablo 4 are the multiple side quests on offer to players who wish to explore Sanctuary a little more. As far as the design team saw it, side quests in Diablo had two different purposes. “Side quests in Diablo IV basically do two things. Well, they do a lot of things but the main things we want them to do are help flesh out a certain town, a certain region of the world… The second thing is taking you to different places in the world that you might not otherwise go to” Pink explained. Hartoonian further echoed Pink’s sentiment and spoke about how side quests can often offshoot off of the main campaign, bringing light to characters previously unknown. “We have ones that build off of what was brought up in the campaign, we have some characters that are really mysterious in the campaign and you want to know more about them. So we want to build off of those types of characters, lean on their backstories, learn a bit about themselves as a character.” Diablo 4’s new open-world design Another new addition to the Diablo formula is Diablo 4’s more open-world approach. According to the devs, this allowed for Sanctuary to come alive as its own character within the game. “We never had a chance to let Sanctuary be its own character. This was the game where we felt this was the time to do it, we have the technology, we have the right people, and we want to do a story about the creators of Sanctuary. Inarius and Lilith were the big forces of the story from the very beginning and it felt like a perfect match to make Sanctuary the world that they created as a place you can naturally roam.” Pink wanted to bring about an entirely new experience into Diablo, one that even veterans of the franchise would experience for the first time. “Diablo I, II, and III, you never really got the ability to do that without going through loading screens, the maps were a little bit smaller, and you were sort of constrained to a specific route that you could take. You never really got to see the breadth of the entire place, so we wanted to give players the opportunity to live in Sanctuary in terms of what’s the new thing Diablo can bring to the franchise.” This open-world design also lent itself to the gameplay of Diablo 4, as it gave players more options to play the way they wanted. “We wanted to offer a bunch of different things that the player is able to do in the open world, just to provide that sense of ‘Oh my god, there’s so much content that I could play’ and that sense of excitement and that thrill that comes with entering dungeons or pursuing different sidequests or whatever you’d like to do,” Hartoonian explained. The various zones of Diablo 4 The most important aspect of this world design however was differentiating the various locations within Sanctuary. The zone design team ensured that no zone would be too similar to one another, as well as implemented visual clues to help transition players from zone to zone. “In terms of biomes, we wanted to make sure that each zone didn’t feel like one thing. For example, Hawezar isn’t just swamp in all directions, there are rocky high lands, there’s the shore with all the broken shipwrecks, there are absolutely swamps but there are also flatlands like watershed plains and rivers. We wanted to make sure that we really make the place feel geologically real, and that it’s not a theme park.” “By that I mean it’s very easy to say we’re going from Fractured Peaks into the Dry Steppes so you just go one screen over and now it’s just arid grassland where you were just in the snowy peaks. But if you travel the route you can see you’re actually coming downhill, the snow starts to peter out, the snow drifts stop, it starts to get replaced with water as you can see it melting and turning into waterfalls. And you kind of hop across the stones and see tufts of grass that’s kind of green coming out, and the further you go into the Dry Steppes it starts to dry out and become brown. “So the transition to those spaces really feels as geologically true as you can fit within the bounds of a video game obviously.” Diablo 4’s “wow” factor With all these new changes in the works, it’s clear that Diablo 4 will be a big step forward for the franchise. Dexerto asked the developers what they thought would be the “wow” factor behind this new entry in particular. As a fan of the open world, Pink was keen for players to be able to explore all that Sanctuary has to offer. “For me, it’s being able to walk across Sanctuary. I’ve been working on this game for a number of years now and I still get excited to get on a horse and ride from Scosglen all the way down through Dry Steppes into Kehjistan with no loading screens and just watching the weather change, watching the biomes change, watching the monsters change, like all the architecture changes. “I’m the kind of discovery player who likes to explore environments and see what’s behind the waterfalls and find all the treasure chests and stuff, so being able to explore a massive space that all fits within the Diablo universe is the most exciting thing for me, just as a player.” Hartoonian, however, had a different take, explaining that they’ve enjoyed being able to ingrain their created character into the narrative. “For me, it’s the fact that you get to play your way. I’m someone who really likes to customize my character and the fact that I have that opportunity in Diablo IV is something that I am really excited about. We have a very robust character creation system that our artists and UI designers worked really really hard on so I’m super excited to actually get that into the hands of the players cause I know there are a lot of people who are excited to see themselves, their characters in these cinematics that we have in Diablo IV.” Even though their opinions differed on what they believed the wow factor was, the devs both agreed that many people have placed their heart and soul into Diablo 4, and are incredibly keen to get it into the hands of players. “It’s going to sound very corny, but we had several hundreds of developers work on this title, and we all put our heart and soul into this and we seriously can’t wait to get this in front of players. I know that people will be really really excited to see everything that we’ve worked on.” “You’ll never play Diablo IV for the first time ever again, you only get one chance to play it for the first time and experience everything. So, soak it all in, just enjoy it, really just look at all the incredible things that have been put into the game, it’s just been a labor of love and a labor of passion for a lot of really talented people who have really put their hearts and soul into making the best possible Diablo IV they can” Diablo 4 launches on PC, Xbox X|S, and PlayStation 5 consoles on June 6, 2023.

  • Diablo 4 Infernal Hordes: Everything we know about the Season 5 endgame mode – Dexerto

    Diablo 4 Infernal Hordes: Everything we know about the Season 5 endgame mode Blizzard EntertainmentDiablo 4 Season 5 will introduce Infernal Hordes, a new endgame activity that will feature in the Season 5 PTR. During the Campfire Chat for D4’s Season 5 PTR, Lead Season Designer Daniel Tanguay previewed a new endgame activity called Infernal Hordes. Tanguay noted that feedback about the lacking endgame inspired the creation of Season 4’s Pit feature. Developers opted to push the envelope further by adding a “rewarding and very replayable” experience packed with stakes and waves of monsters. And since D4 didn’t let players return to Hell after conquering the big bad like in previous installments, Infernal Hordes seemed a good solution. Here’s everything we know about Diablo 4’s Infernal Hordes, the endgame mode launching in Season 5. What is Diablo 4’s Infernal Hordes activity? Infernal Hordes will invite players to take part in a wave-based mode buttressed by “survival-like choices” between each wave. Notably, it’ll all culminate in new boss encounters versus the Fell Council. Throughout the activity, players can expect to face off against hordes of Hell’s Legions in the Realm of Hatred and earn Burning Aether while doing so to unlock powerful new rewards and weapons. The Infernal Hordes overview begins at the 36:00 mark. In the PTR, starting the activity will first require users to finish a quest in Zarbinzet, where they’ll obtain a Compass that opens up access to Hell. Not unlike Sigils for Nightmare Dungeons, Compasses include a starting difficulty, limited revives, and eight levels of difficulty Tiers with “escalating challenges and rewards.” While progressing, players can upgrade Compasses with new consumables known as Abyssal Scrolls. How waves work in Infernal Hordes Diablo 4’s Infernal Hordes will operate on limited waves, each running 90 seconds in length. While confronting Hell’s Legions, players will collect Burning Aether which can be spent upon completion of a successful run. Diablo 4’s Infernal Hordes will reward Burning Aether for slaying Aether Fiends and Aether Lords, as well as destroying Soulspires and Aetheric Masses. Each player will get their own Burning Aether, whether they play solo or in a group with friends. When the timer runs and all enemies have fallen, users will be presented with three Infernal Offers from which to choose. The next wave will start once a choice is made. Wiping out all waves in a Tier will open up the Well of Hatred, where the fight versus the Fell Council takes place. Infernal Offer Completing waves will result in Hell tempting players with an Infernal Offer. The offer itself includes three “Boons and Banes” that modify the next run. One example shared in a Blizzard News post is an Elite damage increase. Notably, Infernal Offers stack across Hordes runs, meaning several can be active at once. Spoils of Hell After every successful run, players will spend Burning Aether to unlock Spoils of Hell, of which there will be four: Spoils of Equipment – Spoils of Materials – Spoils of Gold – Spoils of Greater Equipment – will always guarantee an item with a Greater Affix – Infernal Compass Infernal Compasses feature a total of eight different Tiers, scaling in difficulty and World Tier. Every Infernal Compass Tier increases the number of monster waves, beginning at five waves for Tiers I through III. The number will continue to rise until players hit a maximum of 10 waves with a Tier VIII Infernal Compass. Compasses also increase the starting difficulty of Monsters, as well as the potency of rewards. Do note that it additionally decreases the number of revives. Players will be able to upgrade their Infernal Compass with Abyssal Scrolls, earned through upgrading their Tier. Notably, Infernal Compasses will exclusively drop at Tiers I through III, with Abyssal Scrolls being mandatory for reaching a Max level of Tier VIII. Infernal Compasses work at the following levels and World Tiers: Tier I Available at World Tier III – – Tier II Available at World Tier IV – Includes Bonus Affixes which increase crafting materials, and Legendary and Unique Drop rates! – – Tier III Available at Level 100 – Includes Bonus Affixes – Includes Spoil of Greater Equipment – – Diablo 4’s Infernal Hordes will be available in the PTR on June 25 for BattleNet users on PC.

  • Diablo 4 Season 5: Infernal Hordes loot table – Dexerto

    Diablo 4 Season 5: Infernal Hordes loot table Blizzard EntertainmentDiablo 4 Season 5’s Infernal Hordes are great for endgame leveling and materials farming but if you need another reason to try them out, they offer some insane loot. This guide will go over the Infernal Hordes loot table. Diablo 4 Season 5 has introduced the titular Infernal Hordes and they offer a ton of reasons to grind them out. The centerpiece of the new season houses much of the new Unique and Legendary gear introduced during the content update. Despite some initial bugs causing players to lose some of their loot, Diablo 4 denizens are calling Infernal Hordes ‘the best thing to happen’ to the game. They reward plenty of EXP to speed up late-game grinding, and materials for the improved crafting mechanics introduced in Season 4. If those offerings don’t entice you, you can also net yourself some pretty fantastic gear from them. Here’s everything you need to know about the loot tables for Diablo 4 Season 5’s Infernal Hordes. Every Unique and Legendary item in Diablo 4’s Infernal Hordes Diablo 4 Season 5’s Infernal Hordes offer a plethora of Unique Gear and Legendary Aspects. These are listed in the table below with Unique gear highlighted in bold. How to access Infernal Hordes in Diablo 4 Season 5 Accessing Infernal Hordes relies on a new item introduced in Diablo 4 Season 5 called Infernal Compasses. You can acquire Infernal Compasses that grant access to Tier 1 Infernal Hordes in World Tier 3 but for Tier 2 and above, you’ll need to enter Word Tier 4. Within Infernal Hordes, you can open Spoils of Hell chests and these will contain the loot from the table above. If you’re looking to farm the best gear, we recommend the Spoils of Greater Equipment. These guarantee an item with at least one Greater Affix. These cost 60 Burning Aether to open but are well worth the extra cost. You can deliberately select boons that will offer more Burning Aether drops to ramp up to the required amount faster. You’ll have a higher chance of looting Uniques if you’re using a Tier 2 Infernal Compass or higher. Grinding out Mother’s Gift will also afford you better gear to take on the Infernal Hordes with in Diablo 4.

  • Diablo 4 Season 5: Infernal Hordes explained – Dexerto

    Diablo 4 Season 5: Infernal Hordes explained Diablo 4Infernal Hordes are a key source for EXP and new Season 5 uniques in Diablo 4, but with all the new mechanics and features, grasping how it works might not be easy. Completing these hordes is crucial for obtaining universal items like the Crown of Lucian and class-specific uniques such as the Basilisk for Druids. Plus, Infernal Hordes provide excellent XP, especially when enemies are 10-15 levels higher than you. In this guide, we’ll go over how to unlock and clear Infernal Hordes in Diablo 4 Season 5. How to unlock Infernal Hordes in Diablo 4 To unlock Infernal Hordes in Diablo 4, follow the Eyes of the Enemy quest line in World Tier 3. Complete the quest Sins of the Willing to receive your first Infernal Compass. Then, use this compass to activate Infernal Hordes dungeons. How Infernal Hordes work in Diablo 4 Infernal Hordes are wave-based dungeons with increasing difficulty. You face waves of enemies that grow tougher as you progress. Each tier, from 1 to 8, offers better rewards but tougher challenges. Infernal Hordes are divided into tiers, with Tier 1 available in World Tier 3 and Tier 3 starting at World Tier 4. Higher tiers provide better loot, including guaranteed greater affix drops, but also come with increased difficulty. In Diablo 4’s Infernal Hordes, you have 60 seconds per wave to gather Aether, the in-game currency. Complete Aether events to maximize your Aether gains. Each wave offers boons and banes that impact your experience and rewards. At the end of each wave, you can choose from three boons, each paired with a bane. Boons increase your Aether gain, while banes make the dungeon harder. Aether events include Soul Spires, Aetheric Masses, and various enemy types like Aether Fiends and Aether Lords. Completing these events during waves will yield extra Aether, which is crucial for unlocking valuable rewards. The final phase of Infernal Hordes involves battling the Fell Council, a group of multi-bosses with unique mechanics. How to get Infernal Compasses in Diablo 4 You can get Infernal Compasses through general gameplay or craft them using Forgotten Souls at the Occultist. Make sure you salvage old compasses to receive Abyssal Scrolls for upgrading compass tiers. For higher-tier dungeons, crafting compasses can be more valuable. Now that you know everything about Diablo 4’s Infernal Hordes, you might want to find out more about the best builds in the current meta or see the full loot table for Infernal Hordes.

  • Game-breaking Diablo 4 Infernal Hordes bug robs players of hard-earned loot – Dexerto

    Game-breaking Diablo 4 Infernal Hordes bug robs players of hard-earned loot Blizzard EntertainmentSince the start of Season 5, Diablo 4 players have encountered progression-blocking bugs in the game’s brand-new Infernal Hordes activity. Infernal Hordes is the latest mode to join D4, offering players a chance to earn big rewards after completing a series of wave-based combat challenges. While much of the community agrees the mode counts as one of Diablo 4’s best additions, it didn’t launch without a few flaws. Most notably, players have stumbled across glitches that prevent them from progressing through the activity. As reported in a Blizzard Forums post, one bug won’t spawn loot or allow users to leave the boss room. The only way to proceed is by logging out, according to the original poster who lost a Tier 3 key because of the error. They explained, “This issue has happened twice in 4 runs now. I thought it might have happened from instantly killing all the bosses but the second time I killed them one by one with a few seconds between and [it] still happened…” This doesn’t seem an entirely isolated incident, given that talks of a similar bug have popped up on Reddit. User SneakyStabbalot shared a screenshot showing their World Tier 3 run, which ended without them receiving any of their hard-earned loot. “I defeated the Council… then nothing – this is after 5 runs. Also, cannot leave or teleport. Must quit the session and reload,” the user wrote. Another player in the official Diablo 4 Forums reported a different issue, one wherein they’re unable to complete the ‘Slay the remaining enemies’ objective because the area is empty of foes to fight. The person noted that the error occurred while playing couch co-op on Series X. Interestingly, another game-breaking local co-op glitch has plagued Diablo 4 since the beta went live in spring 2023. Blizzard hasn’t addressed these Infernal Hordes mode bugs, but Diablo 4 players hope a fix will arrive sooner rather than later.

  • Diablo 4 dev promises fan-favorite Season 5 activity isn’t going anywhere – Dexerto

    Diablo 4 dev promises fan-favorite Season 5 activity isn’t going anywhere Blizzard EntertainmentA Diablo 4 developer has assured fans that the Infernal Hordes mode won’t be limited to Season 5. Blizzard introduced Infernal Hordes as a new wave-based activity at the start of D4 Season 5. Though issues like bugged reward chests beset the mode early on, Infernal Hordes has quickly become a fan-favorite experience. Diablo 4 players can access the mode solo or with friends in World Tier III after finishing the seasonal questline. Between the increasingly difficult waves, users select boons and banes that either help or harm them during subsequent rounds. The mode has proven so beloved among fans that some think it’s the “best thing” to happen to Diablo 4. It’s this thinking that has some wondering whether Infernal Hordes will only last for Season 5’s duration. Blizzard previously confirmed its plan to keep the mode around long-term. However, concerns shared in some corners of the user base forced Community Manager Adam Fletcher to assure players that Infernal Hordes will indeed remain a permanent fixture in Diablo 4 – even after Season 5 ends. The Diablo 4 developer explained in a Twitter/X post, “Seen a few mention if Infernal Hordes was coming back or not for future seasons. Just wanted to remind everyone that this is indeed coming back and is a permanent feature within the game.” The initial confusion likely stemmed from Blizzard previously introducing modes at the start of a season and removing them later. The Abattoir of Zir represents one such example, having been added and removed in Season 2. Abattoir of Zir won’t stay gone forever, though. In late 2023, Fletcher confirmed the dungeon would eventually return in a future patch with “better rewards” on offer. But at the time of writing, Blizzard hasn’t shared more information about these plans. At the very least, fans can rest assured that Infernal Hordes isn’t going anywhere. Had the mode constituted a temporary addition, it would not have lasted long given Season 5 will serve as the shortest season to date. Its length is due to Season 6 launching alongside Vessel of Hatred on October 8.

  • Diablo 4 devs promise to address inferior Resistances in Season 2 – Dexerto

    Diablo 4 devs promise to address inferior Resistances in Season 2 Blizzard EntertainmentIn response to criticism about the inferior Resistances for higher World Tiers, Diablo 4 devs have promised to make the necessary adjustments in Season 2. Talk of the new Diablo title’s subpar Resistances gained traction over a week ago courtesy of a video from YouTuber Kripparrian. In the video, the content creator argued that Resistances constitute the game’s biggest mechanical shortcoming. Generally speaking, players should have no problem resisting effects like cold and fire on lower tiers. Things start to take a turn in more difficult World Tiers, however. As the YouTuber pointed out, players have found that non-physical resistances seem weak, even when users significantly buff resistance rolls on items. This especially holds true when comparing elemental resistances to other types of damage reduction stats. And such a problem only rears its head once players enter World Tier 3 and up. Blizzard to address subpar Resistances in Diablo 4 Season 2 Fortunately, the crew at Blizzard has been listening to the feedback and aims to issue a fix down the road. The studio acknowledged as much in a recent Campfire Chat (via Wowhead), telling fans that they intend to make Resistances feel more pronounced. Players shouldn’t expect any immediate changes, though. The team is working to address the matter now, with a fix for higher World Tier Resistances expected to roll out for Diablo 4’s second season. What exactly those adjustments will entail is not currently known, as the developers shared no concrete details. Blizzard previously confirmed Diablo 4 Season 1 wouldn’t kick off until sometime in mid-July or a little later. As such, the wait for Season 2’s arrival, and the Resistance-based fixes, could last for a few more months. The content that players should gear up for in Season 1 and 2 similarly remains under lock and key for the time being.

  • Diablo 4 immediately review-bombed on Steam by disgruntled players – Dexerto

    Diablo 4 immediately review-bombed on Steam by disgruntled players Blizzard EntertainmentDiablo 4 has been on Steam for less than 24 hours and has already fallen to a ‘mixed’ rating. Many of the reviews are directed at Blizzard as a company rather than the game. Diablo 4 Season of Blood is here and coinciding with that is the game’s launch on Steam. Unfortunately for Blizzard, however, the opening hours of Season 2 were plagued by issues with its Battle Pass and Seasonal Journey progression. This comes on the heels of a near slide into irrelevance with Diablo 4 hitting under 1,000 Twitch viewers. Despite these issues, many players have praised the changes in the game’s second season and expressed hope for its future. You could be forgiven for assuming that the hiccups surrounding the Season 2 launch were the reason for a deluge of unfavorable Steam reviews for Diablo 4. A closer look reveals that most of the negative criticism revolves around the game’s live-service model and microtransactions. Despite being on Steam for less than a day, Diablo 4 has already fallen to a 6/10 score on the platform. Players have bombarded the site with poor ratings for the game. “It’s a $70 game with micro-transactions on top of a Battle Pass,” one player wrote. “You can get much better games for this amount with much more content.” Others echoed similar sentiments but the game’s performance also took a hit. “1500 ping solo in the open world, without an option to play offline” a disgruntled user put forth. “Framerate dips to 24fps no matter what my settings are. I hate you, Blizzard.” Some players were so frustrated with their playthroughs on other platforms, they went the extra mile to voice their grievances on Steam. “I purchased the game a second time just to write a review on how terrible the rubber banding is,” one explained. Sifting through a tide of red thumbs-down icons, many of the reviews seem to be various memes disparaging Blizzard. A few positive reviews have emerged, primarily praising the new target farming of end-game bosses. It’s unknown whether these reviews are impacting Diablo 4’s less-than-stellar launch on Steam. The game’s peak player count currently sits at 5,429 which is decidedly low for a AAA RPG from a developer of Blizzard’s size.

  • Diablo 4: How to use Vampiric Powers in Season 5 – Dexerto

    Diablo 4: How to use Vampiric Powers in Season 5 Blizzard EntertainmentVampiric Powers were a popular feature that was added to Diablo 4 in Season 2. However, as they were a seasonal gimmick, they were removed once that season ended, much to the dismay of fans. The good news is that Vampiric Powers returned midway through Season 3, but this time as Aspects rather than as a seasonal feature, but at least they’re back in some form. Season 5 keeps this system, just as previous seasons kept Malignant Heart powers around after Season 1, making these blood-sucking abilities a permanent feature of Diablo 4. As a new season kicks off, here’s how players can access Vampiric Powers in Season 5 of Diablo 4. How to use Vampiric Powers in Season 4 Where Season 2 allowed players to select Vampiric Powers from their inventory menu by scrolling across to seasonal powers, they can now be found in the Aspect menu once each Power has been unlocked. Many of the systems used to select Vampire Powers are gone in Season 4, instead, the individual effects of (some) Vampiric Powers must be unlocked the same way most others Legendary Aspect are in the game. The easiest way to get them is by gambling your Murmoring Obels with characters like Kadala in Westmarch. Unlike Aspect Powers that are unlocked by clearing dungeons, Vampiric Powers are simply part of the general Legendary Powers pool, so they essentially need to be farmed rather than found in a specific location. Which Vampiric Powers can be unlocked? Out of the original 22 Vampiric Powers from Season 2 of Diablo 4, only 6 were brought back in Season 3, and will likely continue to exist in Season 4 and beyond. However, it’s entirely possible that Blizzard will add more Vampiric Powers in time. The Vampiric Powers available currently in Diablo 4 are the following: Offensive Aspect of Accursed Touch – Blood Boil Offensive Aspect. – Undying Defensive Aspect. – Mobility Aspect of Metamorphosis. – Offensive Aspect of the Moonrise. – Hectic Utility Aspect – Here’s what each Vampiric Power does and what items you should gamble on for the best chance of receiving it: If more Vampiric Powers are added to the game, we’ll be sure to add them here. For more Diablo 4 content, here’s everything you need to know about starting a new character in Season 5, whether or not you should skip the campaign, and things you should do before starting the new season.

  • Diablo 4: How to use Malignant Powers in Season 5 – Dexerto

    Diablo 4: How to use Malignant Powers in Season 5 Blizzard EntertainmentMalignant Powers served as the theme for Diablo 4‘s first season, known as Malignant Hearts. These allowed players to wield powerful abilities for a limited time, but Malignant Powers were removed from the game once the season ended and made way for Vampiric Powers. However, in Season 2 of Diablo 4, Malignant Powers made a comeback in the form of Malignant Rings, picking some of the most popular powers and turning them into items players could hunt down and equip. As Season 5 of Diablo 4 kicks off, here’s how to use Malignant Powers. Malignant Rings in Season 5 Out of the many original Malignant Powers from Season 1 of Diablo 4, only 5 were brought back in Season 2 as Malignant Rings and will likely continue to exist in Season 5. However, Blizzard may add more Malignant Rings in time. The Malignant Powers available currently as rings in Diablo 4 are the following: If more Malignant Powers are added to the game, we’ll be sure to add them here. Where to find Malignant Rings Malignant Rings exclusively drop from the boss Echoes of Varshan and must be farmed from battling him. While a Malignant Ring isn’t a guaranteed drop from defeating Varshan, they are quite a common reward for successfully taking him down. Varshan was the final boss from Season 1 of Diablo 4, but he can still be summoned and fought even in the current Season. For more Diablo 4 content, here’s everything you need to know about starting a new character in Season 5, whether or not you should skip the campaign, and things you should do before starting the new season.

  • Diablo 4: How to upgrade healing potion – Dexerto

    Diablo 4: How to upgrade healing potion Blizzard EntertainmentIn the demon-infested world of Diablo 4, survival is everything, and learning how to upgrade your healing potion is crucial. So let’s run through how you can go about doing this in the dangerous Dungeon looter. Let’s say you’re on a grueling quest and suddenly, you find your health bar dropping faster than a rock in a pond. What do you do? This is where Diablo 4 and knowing how to upgrade your healing potion comes into play. Giving your potion an extra bit of oomph can mean the difference between victory and the tearful end of a Hardcore run in the game. Today, we’re breaking down all you need to know about enhancing those vital healing potions in Blizzard’s Diablo 4. Diablo 4 upgrade healing potion solution Upgrading healing potions in Diablo 4 requires you to level up until you reach level 10, then the key quest Upgrade your potion will appear as well as a few others. You should now visit the Apothecary in Kyovashad and do your first potion upgrade. To upgrade your healing potion for the first time from the Weak Healing Potion you’ll just need to visit the Apothecary, but to upgrade your Tiny Healing Potion you’ll need to have gathered 2x Gallowvine. Then, to upgrade it to the Minor Healing Potion you’ll need to have reached level 20, collected 15x Gallowvine, 5x Biteberry, and 400 gold. For more information, check out which levels you need to reach and any ingredients and Gold required with our trusty table below. How to carry more Healing Potions in Diablo 4 To get more Healing Potion charges in Diablo 4, you’ll have to obtain as much renown as possible. Simply, increase your renown in each region by completing different tasks and one of the rewards you can get is additional Healing Potions to ensure you’re stocked up. This basically just means help the denizens of each region until they love you as a hero. Check out some of the ways you can increase renown right here: Completing Dungeons – Completing Side Quests – Discovering new areas – Finding Altars of Lilith – Liberate Strongholds – Unlock Waypoints – Don’t forget to check out our other Diablo 4 guides here at Dexerto for more walkthroughs and updates: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: How to start the Season 4 questline – Dexerto

    Diablo 4: How to start the Season 4 questline Blizzard EntertainmentDiablo 4 Season 4: Loot Reborn is here and brings a brand new story and questline, and this time, one without any vampires or killer robots. Loot Reborn’s story features the returning Iron Wolves faction and a Seasonal Journey that’s quite different from the previous seasons. Beginning the new questline in Season 4 can be a little bit confusing, so here’s everything you need to know to enjoy the new story content of Loot Reborn and how to begin your new adventure. Be aware, that this guide is for the new content that only starts once you’ve beaten or skipped the main Diablo 4 campaign. Should you skip the campaign? Once you’ve created your new Seasonal character and jumped into Season 4, you’ll have a choice to either skip the campaign or play it though. Of course, if this is your first Diablo 4 run you’ll need to complete the main story first, that’s because the Loot Reborn story takes place sometime after Lilith’s defeat. As vampires and killer constructs are still roaming around Sanctuary, we can assume the story also takes place after the defeat of Zir and Malphas — the main villains of Seasons 2 and 3. If you’ve already played the campaign and want to jump straight into the new content, then skip the campaign in Season 4. How to start Diablo Season 4 questline Unlike previous seasons, Season 4 won’t start with a cool new cinematic introducing you to the latest threat to Sanctuary. Instead, you’ll simply be dropped into Kyovashad, but you’ll have a quest marker to follow and a new quest called The Helltide Rises. This quest will direct you to speak to a nearby NPC called Doomsayer Pira. The cheery individual will inform you that evil stirs again and encourages you to investigate the Helltide. Like previous seasons, this is an area filled with lots of monsters to fight, Whispers, and seasonal content that’s unique to Season 4. As Helltides could be happening anywhere, open your map and find the nearest one to you, then hop on your horse and head into the fray. There’s always a Helltide happening somewhere so you won’t need to travel far. The quest will advise you to fight in the Helltide, so jump in and start killing demons once you arrive. You’ll notice that there’s no waypoint to follow, which can be confusing, so just keep killing monsters until one of them drops an item called Medallion Shard. Once you’ve collected enough of them, your character will then proclaim that they must return the Medallion to its owner, and a new quest will appear. You’ll be directed to travel to the Iron Wolves encampment and deliver the item to an NPC called Soudeh. Follow the waypoint to this location and give the item to Soudeh who, after recognizing you from the battles with Lilith in the main campaign, will invite you to join the Iron Wolves. This will kick off the Season 4 questline properly. Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained

  • Diablo 4: How to play split-screen co-op and get bonus XP from parties – Dexerto

    Diablo 4: How to play split-screen co-op and get bonus XP from parties BlizzardNeed to know how to play couch co-op in Diablo 4? Here is our guide on how to play split-screen co-op and how to get bonus XP while doing so. Diablo 4, the upcoming sequel to Blizzard’s much-beloved franchise, is set for release on June 6 this year, with its beta currently in progress. Naturally, the hype is reaching new levels with thousands now jumping in to check out the experience. The sequel has been encouraging players to join parties as usual, as it can be easier to clear dungeons with a well-balanced group. And to promote it even further, Diablo 4 even allows teammates to play split-screen co-op with friends on consoles. Here’s how it’s done. How to enable split-screen co-op in Diablo 4 To enable co-op for Diablo 4 on consoles, all you need to do is just connect a second controller and press the prompt button. This means only one player needs to have access to the game for two people to experience it together. Unfortunately, however, it does mean there is no local co-op for PC players. Diablo General Manager Rod Fergusson stated this is due to limitations over having two BattleNet accounts logged in on the same computer, and that “more tech” is needed before the team could even begin tinkering with it. How to get Bonus XP while playing co-op Another way Blizzard has been encouraging partying and working together is by giving bonus XP to those who work together. Whenever a group of players finishes a dungeon or area, be it local co-op or online, anybody in the lobby room can gain an extra 5% of XP. And if you are partied up together, you can earn up to 10% in bonus XP. This should help players complete achievements and get their beta rewards in time before the official release of Diablo 4. If you want to read our guides and news on Diablo 4, you can check them out below: Is Diablo 4 coming to Xbox Game Pass? | Will Diablo 4 be on Steam Deck? | Diablo 4 system requirements | Will Diablo 4 have microtransactions & is it pay to win? | Is Diablo 4 coming to Nintendo Switch? | What is the max level in Diablo 4? | Will Diablo 4 have controller support on PC? | All Diablo 4 Classes: From Druid to Barbarian | Is there character customization in Diablo 4? | Diablo 4 editions & pre-order bonuses | Diablo 4: How to play split-screen co-op and get bonus XP from parties

  • Diablo 4: How to place the vial of Purified Quicksilver in Witch of the Wastes quest – Dexerto

    Diablo 4: How to place the vial of Purified Quicksilver in Witch of the Wastes quest BlizzardThe Diablo 4 Witch of the Wastes Quest requires players to place a vial of Purified Quicksilver, so if you’re struggling to complete this task, our guide will provide you with all the details you need. Diablo 4 is filled with numerous quests that players can complete to get their hands on character experience and various loot. While some of them are rather simple, there are those that can prove to be a little puzzling. One such mission that can be hard to solve is the Witch of the Wastes Quest, which involves aiding Donan in tuning the Soulstone for Lilith. It’s here where you’ll need to place the vial of Purified Quicksilver on a table. So, if you’re struggling to find and place the game’s Purified Quicksilver, our Diablo 4 guide has everything you need to know. How to place the vial of Purified Quicksilver in Diablo 4 In order to place the Purified Quicksilver in Diablo 4, you’ll need to follow these simple steps outlined below: Head over to the swamps of Hawezar. – Fight Valtha and defeat her. – Retrieve the Purified Quicksilver. – Navigate your way back to Donan. – Proceed towards the quest marker located in the southwest. – Deposit the Purified Quicksilver into the bowl. – Remember, it’s crucial to refrain from using fast travel to return to Donan after acquiring the Purified Quicksilver. This action could result in the loss of the item from your inventory, which will make it impossible to complete this quest. However, if you unintentionally lose the Purified Quicksilver, simply revisit the site where you battled Valtha and recover it. Following that, traverse on foot to the Ruined Tower. So, there you have it, that’s everything that you need to know about how to place the vial of Purified Quicksilver in Diablo 4. Make sure you check out our Diablo 4 page for all the latest news and guides. Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: Fastest ways to get XP & level up in Season 3 – Dexerto

    Diablo 4: Fastest ways to get XP & level up in Season 3 Blizzard EntertainmentXP is an essential resource in Diablo 4 Season 3 if you want to level up and take on the game’s toughest challenges, so we’ve got you covered with a comprehensive guide on how to gain XP and level up fast. If you’re eager to get to Diablo 4 Season 3 most difficult content quickly, you’ll need to level up as much as you can. Whether you’re a veteran or are completely new to the franchise, knowing how to get some easy XP can be pretty helpful for leveling up quickly. This season‘s mechanical foes may be daunting but with the right level and a good build, you can take on any battle in Diablo 4, and to help we’ve got some tips on how to gain XP and level up fast in the game. So, here are the fastest ways to level up in Diablo 4. Diablo 4 easy XP methods Here’s a few tried and tested ways to level up fast in Diablo 4: Kill all enemies Every enemy you slay in Diablo 4 grants you XP, it’s as simple as that. So if you’re just out and about in the Sanctuary strolling through a mountain, take care of any wolves, skeletons, or any other foe you come across as every little helps! Of course, there will be times when you ignore enemies or rush past them on your mount, but always bear in mind you’ll need to slay demons if you’re to grow in power. It also pays to take part in the random World Events you find scattered around Sanctuary. These are identifiable by a red circle on the map and involve slaying a bunch of enemies or some other task. Such events provide some high-level gear as a reward, not to mention a boatload of XP! This is how enemy scaling works in relation to weaker foes in Diablo 4: Enemy is 1 level below yours: -10% XP boost – Enemy is 2 levels below yours: -20% XP boost – Enemy is 3 or more levels below yours: -30% XP boost – Here’s the amount of extra XP you can earn from stronger opponents: Enemy is 1 level above yours: 15% XP boost – Enemy is 2 levels above yours: 20% XP boost – Enemy is 3 or more levels above yours: 25% XP boost – Tree of Whispers The Tree of Whispers offers the best and fastest route to level up during Season 3. Go to an area and complete Whisper events until your bar is full. Doing this will not only net you a lot of XP as your complete the various events, when you return to the Tree you’ll be treated to a large chunk more which is enough to level up most characters under level 50. This is an incredibly fast way to level up to 50 but loses some of it’s potency once you reach that point. However, you’ll also receive a cache of loot every time, keeping your character in tip-top gear. So it’s well worth doing. Let’s also not forget, this is the best way to access Nightmare Dungeons too. Choose the right Difficulty Level The World Tier system in Diablo 4 directly impacts the amount of XP you receive. Playing on higher difficulties yields more XP per enemy, but remember – the demons will be much more formidable. Balance your skill level with the challenge, and if you’re comfortable, always try to push for a tougher challenge if you feel comfortable enough. In time, you’ll naturally outgrow the first World Tier, maybe before you’ve even completed the game. If that happens and you feel like more of a challenge, approach the Inarius statue and select a higher World Tier. Be aware, that the game dynamically levels with you, so enemies will always be at a similar level to you and other players in your session. For World Tiers, here’s how the difficulty affects XP: World Tier I: Normal XP – World Tier II: 20% XP boost – World Tier III: 100% XP boost – World Tier IV: 200% XP boost – Descend into Dungeons Dungeons are a central feature in Diablo 4, filled with powerful enemies and even more potent rewards. Clearing dungeons not only rewards you with XP but also provides you with high-tier loot, making yourself a more fearsome proposition for all those who lie in wait. Many of the dungeons around the map offer permanent rewards, some unique to the character class. It pays to complete as many as possible, but prioritize the ones that suit your build and playstyle. Some will offer rewards that make grinding levels much easier. Try to complete the ones that are connected with Aspects of the Tree of Whisper events for best results. Complete Quests Quests in Diablo 4 are another excellent method for accumulating XP. Main quests, side quests, and even bounty quests – all offer generous XP rewards. In truth, completing quests is the best way to grind levels in Diablo 4. As you level up, the level requirement of quests increases too, meaning you’re always guaranteed a decent chunk of XP at the end. Pay attention to the quest givers scattered throughout Sanctuary and make sure to complete every quest you come across to maximize your XP gains. These are usually found in towns and settlements marked by a (!) sign. Side quests are optional, but represent the best way to level up your character and acquire some high-end loot. Group Up with Other Players Join forces with other players in Diablo 4’s multiplayer mode. Teaming up with other adventurers not only helps you take down tougher enemies but will offer an additional Party XP bonus – which is a nice little cherry on top. Even if you’re not knee-deep in demons with your allies, everyone benefits from XP when party members complete a quest or kill enemies, so it’s a great way to earn some passive levels. Just be sure to pull your weight in battle! Here’s a more accurate breakdown of XP gains from being around additional D4 players: If at least one player is nearby you when you earn XP: 5% XP boost – If at least one party member is nearby you when you earn XP: 10% XP boost – Consume Elixirs Another simple one, but using Elixirs gives players a small XP boost for half an hour. They’re especially handy if you’re in a Dungeon or Stronghold and have tons of enemies to kill to maximize your efforts. it also doesn’t matter which variation of Elixir you use either, they all boost XP. Use XP Boosts Last but not least, keep an eye out for any XP boosts in Diablo 4. It’s been confirmed by Blizzard that they will feature and these boosts will increase the XP you can obtain for a limited period of time. These can usually be found in the form of Shrines boost XP for a few minutes, when you activate one, kill as many enemies as possible to maximize the benefit of the buff before it runs out. Stay tuned for more Diablo 4 guides, tips, and tricks to aid you on your journey through Sanctuary: How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: How to increase your stash space – Dexerto

    Diablo 4: How to increase your stash space BlizzardThere’s nothing more frustrating in Diablo 4 than having no space left in your stash, so here’s exactly how you can increase your stash space in the game. Players have a lot of loot to find and collect throughout Diablo 4 that can be found across the number of exciting locations across Sanctuary, but if you need to make sure you have enough space to keep hold of everything you find. Thankfully, it’s possible to increase your stash space in the game which will make sure you never have to choose between your beloved loot again. Without further ado, here’s exactly how you can increase your stash space in Diablo 4. Where is the stash in Diablo 4? The first stash you’ll find in Diablo 4 is located in the Inn in Kyovashad, in one of the upstairs bedrooms and opposite the wardrobe. A stash will then be found in the next 7 major towns and hubs throughout the game, and in each region, meaning you won’t need to return to Kyovashad to use it. Here’s every other stash location in Diablo 4: Dry Steppes: Kotama Grasslands – Dry Steppes: Fields of Hatred – Fractured Peaks: Desolate Highlands – Hawezar: The Writhing Mir – Hawezar: Umir Plateau – Kehjistan: Southern Expanse – Kehjistan: Fields of Hatred – How to increase your stash space in Diablo 4 To increase your stash space in Diablo 4 you’ll need to spend 100,000 gold. This in turn will unlock an entirely new tab, granting you 50 more slots, so it’s undeniably worth doing. There’s also a compartment at the bottom of the chest that offers another 20 slots of storage space, this is likely to become unlockable in future updates to the game. However, it’s presently locked and cannot be used. Don’t worry about the cost, it’s worth it. You’ll soon gather the gold and recoup it as you gather and sell more items and complete quests. That’s how to increase your stash space in Diablo 4. While looking for more gold to buy more slots, take a look at some of our other handy Diablo 4 guides and content: Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: How to get the Scroll of Amnesia – Dexerto

    Diablo 4: How to get the Scroll of Amnesia Blizzard EntertainmentDiablo 4 encourages players to switch up their build but it can take a lot of time and Gold to do it manually. Using a Scroll of Amnesia will save you both. Diablo 4 has a brand-new class coming in the form of the fearsome Spiritborn. The game’s lead designer has said that the Spiritborn will be “broken in the most fun way” and that has players excited to get their hands on it. The agile warrior’s arrival is still a while off as it arrives with the Vessel of Hatred expansion. That doesn’t mean you shouldn’t start preparing for it, however. Creating a build for a class you’re inexperienced with can take a bit of tinkering but that can be a costly affair in Diablo 4’s late-game. Fortunately, there’s an item that removes all the risk. Here’s a quick guide on the Scroll of Amnesia and how to get it. What does the Scroll of Amnesia do in Diablo 4? The Scroll of Amnesia is an item in Diablo 4 that allows you to completely reset your Skill Points and Paragon Points. You have to be level 60 or above in order to use it. Of course, Diablo 4 allows any player to reset their Skill or Paragon points at any time but they must do so manually. Players are required to individually roll back points one by one and doing so costs a small amount of gold but this can stack up during a major reset. The Scroll of Amnesia returns all of your available Skill and Paragon points to you at once for no cost which makes it the perfect tool to reset your character and begin working on a new build. So, where can you get one? How to get the Scroll of Amnesia in Diablo 4? The Scroll of Amnesia is tied to completing the final Chapter of Diablo 4’s Season Journey. Completing Chapter 4 of your current Season Journey will reward you with a Cache that contains the scroll. To complete Chapter 4, you’ll need to clear nine of the eleven possible objectives for the Chapter. The objectives for Diablo 4 Season 4 are as follows: Pilgrim of Horror: Complete a Tier 10 or higher Nightmare Dungeon. – Blessing of the Strong: Equip Sacred Legendary items in every slot. – Confront the Creature: Defeat the Blood Maiden during Helltide in World Tier 3 or higher. – Baptized in Hell: Defeat 15 Hellborne during a Helltide. – Shards of the Fiends: Collect 5 Scattered Prisms, found primarily from defeating World Bosses. – The Long Howl: Complete 15 Iron Wolf Events found during Helltide in World Tier 3 or higher. – Most Dangerous Game: Defeat 15 Elite Monsters while Bloodmarked in Hostile areas. – Seed to Evil: Collect 15 Baneful Hearts by defeating Hellborne during a Helltide in World Tier 3 or higher. – Stem the Tide: Defeat 666 Monsters while at Max Threat Level during Helltide in World Tier 3 or higher. – Brink of Madness: Defeat 666 Monsters while using the Profane Mindcage during a Helltide. – Decent into Delirium: Defeat 666 Elite Monster while using the Profane Mindcage during Helltide in World Tier 3. – When you complete the Chapter you’ll be rewarded with a Greater Favor, Captain of the Wolves Emblem, Fourth Journey Cache, Fourth Journey Crafting Cache, Fourth Journey Equipment Cache, and Fourth Journey Summoning Cache. The Fourth Journey Cache will contain the Scroll of Amnesia which can be stored in your Stash and shared between accounts. Setting one aside to make rebuilding your Spiritborn easier once Vessel of Hatred launches. Of course, if you’re looking to change your current build and want to use the Scroll of Amnesia, check out our build guides for some inspiration. Best Diablo 4 Barbarian builds | Best Diablo 4 Necromancer builds | Best Diablo 4 Druid builds | Best Diablo 4 Sorcerer builds | Best Diablo Rogue builds

  • Diablo 4: How to get the Blood Getters Aspect – Dexerto

    Diablo 4: How to get the Blood Getters Aspect Blizzard EntertainmentDiablo 4 Season 4’s build to beat is the minion Necromancer and if you’re looking to improve yours, you’ll want the Blood Getters Aspect. Here’s how to get it. Players are elated with Diablo 4 Season 4’s game-changing overhaul. A new season always feels like a fresh start but this one’s a little different thanks to the suite of changes introduced in the PTR. Since the first glimpses of things like the new Codex of Power, Greater Affixes, and the improvements to Helltides, players began working out how they could contribute to new builds. Diablo 4 experts pegged the minion Necromancer as the frontrunner for Season 4’s best build and since the launch of the season, it’s proven itself a contender. If you’re looking to build your own minion Necromancer then there’s one thing you’ll absolutely need. Here’s a guide on how to get the Blood Getters Aspect in Diablo 4. What does the Blood Getters Aspect do in Diablo 4? The Blood Getters Aspect is a Utility Aspect that is unique to Diablo 4’s Necromancer class. It causes your Skeletal Priest minions to Empower you from between 55-70% depending on the level of Aspect you have. This gives a consistent buff to your damage output and that of your minions. In a numbers game like Diablo 4, this is a huge advantage and it can kick your build into overdrive. How to get the Blood Getters Aspect in Diablo 4 Unfortunately, the Blood Getters Aspect is not a reward for completing one of Diablo 4’s many Dungeons like some others. The only way to add it to your Codex of Power permanently is to extract it from a piece of Legendary Gear that has it. Thanks to recent changes to the Codex Of Power, it will house the strongest version of the Blood Getters aspect that you have extracted. This means that you can repeatedly imprint it on a valid piece of gear. The following gear can be imprinted with the Blood Getters Aspect in Diablo 4: Shield – Helm – Amulet (Power increased by 50%) – Chest Armor – Boots – Gloves – Pants – That should be all the information you need to get ahold of and implement the Blood Getters Aspect in your minion Necromancer build. For information on building out a minion Necromancer or any other of the classes in Diablo 4, check out our build guides. Best Diablo 4 Barbarian builds | Best Diablo 4 Necromancer builds | Best Diablo 4 Druid builds | Best Diablo 4 Sorcerer builds | Best Diablo Rogue builds

  • Diablo 4: How to get Scattered Prisms – Dexerto

    Diablo 4: How to get Scattered Prisms Blizzard EntertainmentDiablo 4’s Scattered Prisms are a useful crafting component that lets you put all those extra gems to use. Here’s everything you need to know about how to find and use them. Diablo 4 has a host of crafting mechanics that can be used to craft the best build possible. New additions in Season 4 like the new Codex of Power and Greater Affixes create even more depth. Of course, some classics still remain after the recent overhaul. One of Diablo 4’s earlier crafting methods relies on the acquisition of extremely rare Scattered Prisms. This guide will let you know how to find Scattered Prisms in Diablo 4 and how you should use them. Contents: What are Scattered Prisms in Diablo 4 Scattered Prisms are an extremely rare crafting material you can use to add gem sockets to your gear. You can add up to two gem sockets depending on the piece of gear. Having gem sockets is useful because, on top of the usual Affixes you have on the gear, gems add an extra benefit. These can be things like health on kill, thorns, or extra resistances depending on the type of gem, and the piece of gear you add it to. Where to get Scattered Prisms in Diablo 4 Scattered Prisms can be found as an item drop from World Bosses and Treasure Goblins. There is also a chance to collect them when opening Mystery Chests during Diablo 4 Season 4’s new and improved Helltides. They are an incredibly hard-to-acquire resource so getting ahold of one will likely require a little bit of farming. For this reason, World Bosses are the most consistent method to get ahold of one. Scattered Prism drop rates in Diablo 4 Scattered Prism drop rates are notoriously low but they have been tweaked as of the most recent Diablo 4 patch. Here are the new drop rates: Treasure Goblins 15% Chance in World Tiers 1 and 2 – 25% Chance in World Tier 3 – 30% Chance in World Tier 4 – World Bosses 1 Scattered Prism in World Tiers 1 and 2 – 2 Scattered Prisms in World Tier 3 – 3 Scattered Prisms in World Tier 4 – The Butcher also has a guaranteed, 100% drop rate for Scattered Prisms and will drop one every time you encounter and defeat him. How to use Scattered Prisms in Diablo 4 Once you’ve got some Scattered Prisms in Diablo 4, you can take them to a Jeweler. There you’ll be able to use them to add gem slots to your gear. It only costs a single Scattered Prism to add a gem slot but as we mentioned before, they are exceedingly rare. Make sure you’re only using them on your best gear. That’s everything you need to know to get ahold of some Scattered Prisms and slot your gear with powerful gems. If you’re wondering what gems work best for your particular character, check out our Diablo 4 build guides. Best Diablo 4 Barbarian builds | Best Diablo 4 Necromancer builds | Best Diablo 4 Druid builds | Best Diablo 4 Sorcerer builds | Best Diablo Rogue builds

  • Diablo 4: How to get Coiling Ward – Dexerto

    Diablo 4: How to get Coiling Ward Blizzard EntertainmentCoiling Wards in Blizzard’s Diablo 4 are essential items used as part of the game’s upgrade system. To find more of these and strengthen your Legendary armor, we’ve got handy tips you need to know. There are so many decisions and actions to keep on top of when playing Diablo 4. From finding and tracking down Baleful Fragments to finding the best way to maximize your builds, which you can do with our complete walkthrough of Diablo 4. Another endeavor that you’ll regularly find yourself carrying out though is finding Legendary Armor. Naturally, some of these offer the best protection you can find in the entirety of Diablo 4. So, it’s imperative you find some to help you survive the game’s later stages. If you want to upgrade it though, you’re going to need Coiing Wards. How to get Coiling Wards in Diablo 4 To get your hands on Coiling Wards in Diablo 4 in Sanctuary, you will need to salvage existing Legendary Armor to be able to upgrade any other Legendary Armor you might possess. So, there’s an element of give and take as you’ll need Legendary Armor to improve your best Legendary Armor. If you do have some spare Armor to trade in, you’ll need to head to your nearest Blacksmith. He will gladly salvage your Legendary Armor for you and in return, you’ll receive some Coiling Wards. How many you ultimately obtain will depend on how much Legendary Armor you have to part with. It goes without saying that finding Legendary Armor will be either an endgame activity or for those brave enough to play on the game’s higher World Tier settings. Not only that but fighting some of the game’s toughest bosses will also represent the best chance of acquiring the armor to help you get Coiling Wards. For even more on Blizzard Entertainment’s Diablo 4 RPG looter, check out many of the other guides we have for you: Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: How to defeat the Butcher – Dexerto

    Diablo 4: How to defeat the Butcher Blizzard EntertainmentThe Butcher in Diablo 4 is the stuff of nightmares but he can be taken down. Here’s how to find and defeat the Butcher in Diablo 4. Ever since the very first Diablo game the Butcher has stalked and sliced players to ribbons while saying the chilling catchphrase of “Fresh Meat!”, installing terror into the hearts of even the bravest heroes. While the Butcher was a powerful first boss in Diablo 3, the fourth game in the series captures the spirit of his original ambush having the character appear seemingly at random and ruin your day. Those who’ve faced the Butcher in Diablo 4 may have fled in fear or challenged him, only to end up as chopped meat. Here’s everything you need to know about taking down the Butcher in Diablo 4, and where he’s likely to pop up with his gigantic cleaver. How to find the Butcher in Diablo 4 The Butcher’s appearances are random and he can spawn in any dungeon – usually at the worst possible time. He’s most likely to appear while you’re doing a side quest or just casually exploring and tends not to appear during story quests or before the main campaign is completed. The Butcher is also more likely to spawn in higher World Tiers and to players engaging in endgame content. You’ll know when the Butcher is coming by the music suddenly changing to something much more ominous, then you’ll hear the words “Fresh Meat!” as he draws near. He’ll then come charging at you with lethal intent. How to defeat the Butcher in Diablo 4 The Butcher is always overpowered when compared to you, but he can be taken down. One thing to bear in mind is that the Butcher always chases a player with single-minded ferocity. Therefore, other players will be able to score lots of hits on him, however, he’s been known to change his targets. He’s also unlikely to attack minions as he’s so focused on the player, so if you’re a Druid or Necromancer be sure to take advantage of this and keep your summons around and ganging up on him. He’d likely make short work of your minions, so it’s a blessing he’s not interested in them. Those who make use of ranged attacks like the Rogue or Sorcerer should stay mobile, blasting him as much as you can and trying not to get caught. He’ll come storming after you and chase you around the whole dungeon. This is a lot more risky for melee players who will need to get up close and personal with him to land a hit, but at least such builds won’t be glass cannons. Clearing out nearby enemies will also make life easier, this way you can focus on the big guy with additional dangers mitigated. Remember, the Butcher is designed to be a difficult fight, so there’s no shame in fleeing him if you’re outmatched. Chances are you’ll see him again soon after he despawns. If you want more Diablo 4 content, be sure to check our other guides below: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: How does Fortify work? – Dexerto

    Diablo 4: How does Fortify work? Blizzard EntertainmentDiablo 4 has many gameplay features to track with Fortify being one of the most important. To help you out, our quick D4 guide will run you through the basics of how it works and how it affects your experience. It’s easy to become enamored by the sea of DPS numbers on-screen or a horde of demons trying to end you – especially if you’re doing a Hardcore playthrough. Nevertheless, Diablo 4 has a ton of information on-screen at any one time, and Fortify is something players need to keep an eye on at all times in the game. Fortify offers players great defensive benefits and can make you more durable during skirmishes. It’s definitely not something you should overlook as it will help you on your journey throughout Sanctuary, and our rundown will explain Fortify in more detail. How does Fortify work in Diablo 4? Fortify is enabled once Diablo 4 players have built up more Fortify meter than they have health. When a player has the appropriate amount of Fortify built up in relation to their health, Diablo 4 users gain a 10% damage boost reduction. This can be visibly measured on the player’s health gauge as the Fortify meter will be represented by a red line that will usually go up over time. In layman’s terms, if you are Fortified, then an attack that would ordinarily deal 100 damage (not accounting for any other special defensive attributes you have enabled) would only do 90 damage. How to build up Fortify meter in Diablo 4 To build up your Fortify meter and give you a tiny boost in more perilous situations, D4 users can equip certain abilities to generate it, use applicable Aspects, and certain base classes will earn Fortify much faster – such as Barbarians and Necromancers. Conversely, you can also have your Fortify meter decrease too! To avoid this happening to you, you’ll have to fight some battles on a regular basis. Avoiding combat for long periods of time will result in Fortidy meter loss. Hopefully, this helps you with everything you need to know about Fortify in Diablo 4. For more guides and content, check out more D4 articles below: Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 hotfix adds Season Journey improvements & Lunar Awakening reward changes – Dexerto

    Diablo 4 hotfix adds Season Journey improvements & Lunar Awakening reward changes Blizzard EntertainmentThe latest hotfix for Diablo 4 tackles a Season Journey progression bug and introduces reward-based adjustments for Lunar Awakening. Diablo 4 Season 3 started on the wrong foot, though the 1.3.1 patch quickly addressed several user complaints and widespread issues. The update didn’t solve all of the season’s lingering problems, however. In fact, it seemed to open the door for a few more errors. Shortly after 1.3.1 went live, players encountered the return of the Season Journey progression glitch that beset the first two seasons. The Lunar Awakening event recently landed with some issues of its own in tow. Thankfully, Blizzard has deployed a hotfix that improves upon the overall experience. Season Journey bug fixed in Diablo 4’s newest hotfix Blizzard deployed a hotfix for 1.3.1 on February 7, which targets multiple bugs. Most notably, players will be pleased to learn that the Season Journey progression glitch has been resolved. In addition, the hotfix also features changes to the reputation reward caches for the Lunar Awakening event, which ends on Tuesday, February 20. The full release notes for the hotfix read as follows (via Blizzard Forums): Game Updates Updated the Lunar Awakening pool of the reputation reward caches with appropriate world tier qualities. – Bug Fixes Fixed an issue where monster waves are only spawning for first player that clicks shrine in the subzone – Fixed an issue where players were still affected by damage over time after effects even after they interact with a Lunar Awakening Protection Shrine – Fixed an issue where the Lunar Awakening event quest line is unavailable for some characters in Eternal Realm – Fixed an issue where the “Lootmaster” Season Journey objective progress was interrupted for some players. – General performance improvements –

  • Diablo 4 hotfix finally addresses player trading issue – Dexerto

    Diablo 4 hotfix finally addresses player trading issue Blizzard EntertainmentDiablo 4’s player trading system has returned, thanks to 1.2.2 Hotfix 1 finally taking care of the item duplication glitch. An item and gold duplication exploit led to Blizzard disabling player trading back in August. Essentially, the glitch let players drop their items in a trade slot when trading with another, then forcibly shut the game down. If the player who initiated the exchange logged back on, they’d still have their traded items. The second user was able to complete the exchange as intended, too. While Blizzard presumably nipped this error in the bud, it later resurfaced and forced the studio to once more suspend player trading in October. Blizzard re-enables Diablo 4’s player trading in new patch Patch notes for Diablo 4’s 1.2.2 Hotfix 1 reveal that the issue allowing players to duplicate items has finally been addressed. As such, player trading is back online. Developers shared the news in a Diablo 4 Forums post, which further details a fix that should prevent users from automatically dismounting from their Mount when using Vampiric Powers. The full set of release notes read as follows: This hotfix has rolled out to all players. Additionally, trade has been reinstated. Gameplay Fixed an issue that allowed players to duplicate items. – Fixed an issue with Vampiric Powers that caused the player to dismount from their Mount upon using a power. – Miscellaneous Made various performance and stability improvements. – Hopefully, Diablo 4’s duplication exploit doesn’t continue to represent a recurring issue that once more places player trading on the chopping block. For now, at least, it seems players can get back to exchanging items without issue. For more on the latest Diablo adventure, check out the following guides: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 1.4.3 Hotfix 1 patch notes: Andariel’s Visage fix, Holy Bolt Elixirs, more – Dexerto

    Diablo 4 1.4.3 Hotfix 1 patch notes: Andariel’s Visage fix, Holy Bolt Elixirs, more Blizzard EntertainmentHotfix 1 for Diablo 4 1.4.3 is live, most importantly addressing Andariel’s Visage bugs that surfaced after the mid-season update. Blizzard deployed Diablo 4’s mid-season patch on June 17, with two changes, in particular, targeting Andariel’s Visage. While one adjustment was supposed to guarantee the poison nova spawned on enemies, the other should’ve significantly buffed the nova’s damage. Players quickly realized that neither the animation changes nor the damage buff worked as intended. The 1.4.3 patch had essentially broken the gear item it was meant to improve. Hotfix 1, which launched late on June 20, fixes these issues and more, like a problem that saw the previously reworked Holy Bolt Elixirs causing server crashes for some players. Patch notes for Diablo 4 1.4.3 Hotfix 1 Diablo 4 patch notes for 1.4.3 Hotfix 1 feature below (via Blizzard Forums). Bug Fixes Fixed an issue where the Poison Nova from Andariel’s Visage was dealing damage around the player, even though the visual effect was around enemies. – Fixed an issue where the Poison Nova from Andariel’s Visage was dealing less damage than intended. – Fixed an issue where salvaging an item that had been Masterworked only once would not refund masterworking materials. – Fixed an issue where Rapid Fire did not always fire the right amount of projectiles when both Scoundrel’s Kiss and the Repeating Aspect were equipped. – Fixed an issue where Tal Rasha’s Iridescent Loop was not granting the correct damage bonus at full stacks as intended. – Fixed an issue where Holy Bolt Elixirs were leading to backend server crashes. These have been re-enabled after this hotfix. – The latest hotfix for Diablo 4 went live across all platforms on June 20.

  • Diablo 4 hotfix 5 patch notes: Uber Duriel drop rates doubled and more – Dexerto

    Diablo 4 hotfix 5 patch notes: Uber Duriel drop rates doubled and more Blizzard EntertainmentPatch notes for Diablo 4 Patch 1.2.3 Hotfix 5 note that Echo of Duriel Uber Uniques will receive boosted drop rates for a limited time. Uniques represent the most powerful gear items that players can earn in Diablo 4. Naturally, their drop rates have remained low since launch. This especially holds true for the much-coveted Uber Uniques, of which there are only a handful in existence. Blizzard has previously explained that only enemies level 85 or higher can drop these ultra-rare items. Season 2 switched things up a bit, such that there’s now a greater chance for Uber Uniques to drop after the endgame boss battle against Duriel. The newest hotfix for Diablo 4 Patch 1.2.3 should ensure players have more luck on their side in this regard. Diablo 4 increases drop rates for Echo of Duriel Uber Uniques Diablo fans looking for Uber Uniques are in luck. Blizzard rolled out Hotfix 5 on December 20, complete with a Duriel Uber Unique drop rate boost. Such an increase isn’t permanent; the change will revert to its previous state next year on January 8, 2024. Patch notes for the hotfix additionally outline a few Vampire Power adjustments and bug fixes related to a Charged Bolts issue. The full patch notes read as follows: Game Updates Echo of Duriel drop rates for Uber Uniques will now be doubled until January 8th. – Developer Note: We’re boosting Duriel Uber Unique drop rates until January 8th to help all those looking for that special piece of gear. Happy Holidays! Vampire Power Update: Metamorphosis: Unstoppable duration changed to a flat rate instead of scaling with Vampiric power level. Unstoppable duration changed to 2.5 seconds at all levels. No longer increases per level. – Damage increased from 80 percent/120 percent/160 percent to 110 percent/180 percent/250 percent – – Note: Metamorphosis in-game tooltip will not reflect these new values, and will be updated at a later date through a client update. – – Metamorphosis: Unstoppable duration changed to a flat rate instead of scaling with Vampiric power level. – Bug Fixes Fixed an issue where in extreme cases, Charged Bolts would result in stability and performance issues. –

  • Diablo 4 Season 5 Hotfix 3 patch notes: Greater Affix chest fix, Infernal Compasses – Dexerto

    Diablo 4 Season 5 Hotfix 3 patch notes: Greater Affix chest fix, Infernal Compasses Blizzard EntertainmentDiablo 4’s August 13 hotfix addresses the Greater Affix chest bug plaguing Season 5, while also tackling several other glitches. Season 5 of Diablo 4 launched with more than its fair share of issues, chief among them a bug affecting chests at the end of Infernal Hordes runs. The Greater Equipment chest that players can open after defeating waves of demons is supposed to guarantee at least one Greater Affix. Yet, users quickly discovered the chests don’t always provide the item as intended. Fortunately, Season 5 Hotfix 3 includes a fix for the error in question. Diablo 4’s Greater Affix chest troubles hardly count as the only Affix-related hiccup to beset the Season 5 launch. Notably, Tier 4 Infernal Compasses were dropping outside of Infernal Hordes without the proper Affixes in tow. The Infernal Compasses problem has also been solved in Season 5 Hotfix 3, along with an issue that prevented Runeshards from dropping in Nightmare Dungeon activities. Patch notes for Diablo 4 Season 5 Hotfix 3 Here are the full patch notes for Diablo 4 Season 5 Hotfix 3 (via Blizzard Forums): HOTFIX 3 – August 13, 2024 – 1.5.0 Bug Fixes Fixed an issue where sources of items with Guaranteed Greater affixes, such as the Reputation reward or Greater Equipment Chest, did not actually guarantee an item with Greater Affixes. – Fixed an issue where 1-Handed Maces acquired from the Purveyor of Curiosities were always Legendary quality. – Fixed an issue where Tier 4 Infernal Compasses dropped outside of Infernal Hordes did not have appropriate affixes. – Fixed an issue where Runeshards weren’t dropping in Nightmare Dungeons. – This marks the latest incremental update for what will become Diablo 4’s shortest season to date, lasting two months instead of the usual three. The truncated length is due to Season 6 launching alongside the Vessel of Hatred expansion, which arrives this fall on Tuesday, October 8.

  • New Diablo 4 elixir makes Helltide events more challenging in Season 4 – Dexerto

    New Diablo 4 elixir makes Helltide events more challenging in Season 4 Blizzard EntertainmentDiablo 4 PTR players and dataminers recently discovered a new Season 4 elixir that will intensify Helltide events. The Season 4 PTR for Diablo 4 is slowly drawing to a close, as its final day is slated for Tuesday, April 9. Those who participated in the test realm learned much throughout the experience about confirmed features such as the itemization rework. However, a few unannounced surprises managed to bubble to the surface as well. Because of certain loot drops, for example, players think the Iron Wolf faction will return as a central part of Season 4. The community recently uncovered something else as well, which hints that Helltides could become even more challenging in the next season. A user named atsnal posted a screenshot on the Diablo 4 subreddit, highlighting a never-before-seen elixir. The elixir’s description notes that it “Increases Helltide monster level and Aberrant Cinder drops.” According to the Redditor, the item can be found in cellars during Helltides. The tiny leaf emblem that accompanies the consumable’s menu icon suggests it will be a seasonal item. Thanks to datamining efforts, Wowhead has more information on the elixir which is called Profane Mindcage. Diablo 4 players can expect the new Helltide elixir to increase the Helltide Monster Level by 10 in Season 4. In addition, the elixir should last for 60 minutes and boost Threat gain. This all indicates the divisive Helltide events will become much more challenging following the next season update. Blizzard should share more concrete information in the weeks ahead, considering Season 4 is slated to arrive on May 14.

  • Diablo 4 players reveal “real reason” behind Helltide hate – Dexerto

    Diablo 4 players reveal “real reason” behind Helltide hate Blizzard EntertainmentDiablo 4 players have shared the “real reason” why the game’s Helltide events are disliked by so many people. The new Diablo title added a host of new features to flesh out every facet of the core experience. Helltides serve as one such feature, providing a fresh set of challenges to players who choose to explore the endgame content. These events randomly appear in the open world once players on Nightmare difficulty reach World Tier 3. Demonic energy surges into the world of Sanctuary, allowing slightly overpowered versions of Lilith’s demonic forces to swarm an area. The benefit to taking on these foes is the loot they drop and the Aberrant Cinders (currency) they leave behind. However, Diablo 4 players have had a love-hate relationship with these demonic events since launch. Time gating has proven an issue for many; meanwhile, others simply believe they aren’t fun activities. And it seems the disdain for Helltides won’t end anytime soon. Diablo 4 players explain their dislike of Helltide events According to one Reddit user, the “real reason” for the Helltide hatred can be explained with one word – backtracking. The player argues that having to constantly turn around and pick up Aberrant Cinders stalls any sense of momentum. “If you hated backtracking in NM dungeons, it never compared to the sum of all the mini backtracks you’re constantly doing in a Helltide, and it makes it feel super tedious,” the Redditor continued. Many in the thread agreed, with one person writing, “Yeah I miss auto-pickup. I wish they’d just add it back.” Someone else suggested that Blizzard should take lessons from Diablo 3. “What they should do is what they did in D3 with kill streak. Once [you’re] done with a kill streak, you can get a certain amount of cinders depending on how many mobs you killed.” Others think Diablo 4’s Helltide issues go far beyond backtracking. “My issue is it’s boring to not have even a tiny bit of a challenge, and not having good enough density,” another Redditor said in the thread. A different user noted that more variety within the events themselves would probably help. “There needs to be more events in helltides. Most of it is just mindlessly walking around killing stray mobs.” While recent updates have improved Helltides to some extent, it’s clear players long for a pretty drastic overhaul.