Author: Nik Ranger

  • Blizzard reveals most popular Diablo 4 classes and there are no surprises – Dexerto

    Blizzard reveals most popular Diablo 4 classes and there are no surprises Blizzard EntertainmentBlizzard Entertainment revealed the most popular Diablo 4 classes in a social media post dedicated to the ‘Year in Numbers.’ Even before the new Diablo game’s official release, the Sorcerer/Sorceress was considered the fan-favorite class by many. The popularity of the Necromancer held its own, sure, but still fell behind during the launch period. Series General Manager Rod Fergusson confirmed as much in June, telling players the Sorcerer/Sorceress had become the “most-played class” in D4 at the time. An overhaul and several nerfs knocked the class down a peg in the weeks following release. Necromancer sat in the same boat for quite a while, its Blood Lance skill so powerful at one point that it was causing game-breaking crashes. Interestingly, none of these issues prevented players from creating characters based on the two classes. Sorcerer was one of Diablo 4’s most popular classes in 2023 To celebrate the new year, Blizzard unleashed ‘The Year in Numbers’ stats for 2023. The post only features a few stats, with one detail noting that users have killed a total of one trillion monsters since Diablo 4 launched. But the community will probably be most interested in learning which classes were used the most – Sorcerer and Necromancer. Given their power sets and early rise to popularity, this hardly comes as a surprise. In addition to the class-related information, also worthy of note is that Hardcore Diablo 4 players died a whopping 2.4 million times to the game’s various threats. But one threat, in particular, has taken an exceptional number of lives. The formidable Butcher mini-boss has slain people 37 million times. Diablo 4 had a rocky launch year, its commercial success marred by disappointing content releases and a divisive Season 1 rollout. Season 2 has helped turn things around, but the true test of the game’s longevity will come in 2024, especially with the Vessel of Hatred expansion on the way.

  • Diablo 4 players worried Chain Lightning Sorcerer changes will be “DOA” – Dexerto

    Diablo 4 players worried Chain Lightning Sorcerer changes will be “DOA” Blizzard EntertainmentImpressions from the Season 5 PTR have Diablo 4 players convinced the Chain Lightning Sorcerer changes will be “DOA” – dead on arrival. For months, Sorcerer players in Diablo 4 have lamented the class’ lack of meaningful buffs in balance updates. Patch notes for the Season 5 PTR didn’t alleviate these woes, though many hoped that the addition of the Chain Lightning-centric Axial Conduit pants would help. After all, the Unique item promises massive amounts of Lightning damage after a bolt explodes under certain circumstances. But impressions from players participating in the PTR have some Sorc mains convinced the upcoming changes will feel dead on arrival. Diablo 4 content creator Lurkin shared their thoughts on the Axial Conduit pants in a video labeled, “My disappointment is immeasurable.” According to the YouTuber, players should anticipate a new “Sorc struggle” because the pants’ primary source of damage output comes from Andariel’s Visage. “If you take off Andariel’s, you really feel the struggle. The damage is not scaling well,” they wrote in the video description. Diablo 4 players on Reddit are similarly unimpressed with the PTR’s Chain Lightning Sorcerer build. In a thread citing the Lurkin footage, one person remarked, “New Chain Lightning unique DOA. Blizzard, please, actually and meaningfully buff Sorc.” Redditor Tesdey echoed the sentiments shared by the YouTuber, saying the Axial Conduit Unique is just “okay” and too dependent on Andariel’s Visage. Apparently, the pants suffer from a bug, too, with one issue cropping up because the Chain Lightning “you invoke extra chance with isn’t rotating around the character.” Blizzard took feedback from the Season 4 PTR and vastly improved the experience in time for the season’s full release. As such, Season 5’s Chain Lightning Sorcerer may benefit from the same iterative process. For now, though, Sorc players remain skeptical.

  • Diablo 4 Cellar bug is ruining Helltides for players: “I have no idea how this happened” – Dexerto

    Diablo 4 Cellar bug is ruining Helltides for players: “I have no idea how this happened” Blizzard EntertainmentRunning a Helltide in Hawezar? Watch out for a specific Cellar that is killing Diablo 4 players’ progress in the events. Players who’ve finished Diablo 4’s campaign and are tackling the endgame should be no strangers to Helltides. Once every few hours a section of the map will become drenched in a blood rain and you can farm these areas for premium loot. To do that, you need to slay hordes of powerful demons which drop Abberant Cinders. These Cinders allow you to open special chests that reward Legendary items almost without fail. Though a rather nasty bug is ruining the experience for some players on the game’s official forums and Reddit. Multiple members of these communities have reported that entering the Cursed Cabin Cellar in Hawezar Helltides is removing all Abberant Cinders from their inventory. In a post on the Diablo 4 forums, user Cerbearus detailed how they lost around 350 Abberant Cinders in seconds. “Doing the Hawezar Helltide, collected ~350 Aberrant Cinders so I could open the Mystery Chests,” they said. “I headed to the Mystery Chest in Southern Fethis Wetlands, and noticed a Cellar (Cursed Cabin) right next to the chest so I ran into it.” “When I left the Cellar, I noticed I had lost 100% of my Cinders. No death, and the Helltide still had 30 minutes left, so I have no idea how this happened,” They said. Other players chimed in reporting the same had happened to them with the exact same cellar. A Blizzard representative spoke to PC Gamer but no fix has occurred as of yet. “The team is investigating these reports, but we do not have any specific details to share about it at this time,” the Blizzard rep said. With no word on when this issue will be rectified, the safest course of action may be to avoid the aptly named Cursed Cabin. It appears to be the same location that removed another player’s Cinders in the Reddit thread above. Dexerto regularly updates info on patch notes for Diablo 4 and we’ll be sure to include this fix when it occurs.

  • Diablo 4 players claim camera zoom feature will “save” the game – Dexerto

    Diablo 4 players claim camera zoom feature will “save” the game Blizzard EntertainmentThe Diablo 4 community is convinced Season 4’s new camera zoom feature will “officially save” the ARPG. Blizzard hosted its latest Diablo 4 Campfire Chat on March 20, providing a PTR overview and outlining what’s coming in Season 4. Helltide updates and the long-awaited itemization rework have received plenty of praise. However, many players are most excited about the camera-based adjustments. Since its launch, Diablo players have wanted to change the game’s camera view, though such an option isn’t currently available. The consensus is that the camera sits too close to the action. Fortunately, Blizzard finally plans on deploying a solution. Diablo 4 users can’t change camera zoom but that changes soon In the Q&A section of the March 20 Campfire Chat, D4 developers announced that players will be able to zoom out the camera view in Season 4. Suffice it to say, the community is beyond happy with the news as evidenced by posts on the Diablo 4 subreddit. Some players have even said the zoomed-out camera perspective may very well “save” the game.” Reads one such comment in the thread, “D4 officially saved.” “This is the best change they could have made,” someone else added. Meanwhile, several lapsed players joined the thread to say this particular change will bring them back into the fold. Wrote one Reddit user, “Actually, as stupid as it sounds, this might actually be the reason I play the game again.” “Sh**, this pretty much sealed it for me, I’m returning to check it out,” another person stated in response to the forthcoming update. Though previously expected to launch in April, Diablo 4 Season 4 has received a delay that postpones it by a few weeks. The new update will now go live on May 14, meaning Season 3 will last a while longer.

  • Diablo 4 players report encountering strange camera bug – Dexerto

    Diablo 4 players report encountering strange camera bug Blizzard EntertainmentDiablo 4 players have reported instances of a strange camera bug that occurs during seemingly random quests. The developers at Blizzard Entertainment continue working through Diablo 4’s issues, offering gameplay-related bug fixes and balance adjustments. For example, the latest patch – update 1.1.0c – addresses crash issues, movement errors on controllers, and more. But users have been stumbling across another problem that takes them out of the experience. And, at the time of writing, it seems Blizzard has yet to acknowledge the glitch’s existence. Hopefully, that will not remain the case for too much longer. Diablo 4 fans keep encountering this bizarre camera bug On the Diablo subreddit, a poster who goes by bledolikiq shared gameplay footage of the camera error they encountered fairly early in the game. The short clip shows the player trying to leave the Blacksmith’s shop in Kyovashad, only to find that the camera isn’t following along. No matter which door the user walks through, the camera maintains its focus on the Blacksmith. According to various responses in the Reddit thread, this person isn’t the only one who’s had to endure the camera bug in Diablo 4. One reply reads, “I had this with a side quest giver, very strange!” “Happened to me with [a] side quest with some priest that wanted me to light a bonfire,” another player responded. Apparently, it’s a relatively easy fix, though there seem to be a number of possible solutions. A couple of people said mounting up should do the trick. Others suggested opening a town portal. And one more person offered the advice of backing out to the main menu. The above post shows the glitch taking place on Diablo 4’s PC version, but it’s unclear if console players have encountered a similar problem. Either way, if and when a fix for the camera bug will go live is not known.

  • Diablo 4 Caged Heart of the Barber bug “steals” damage – Dexerto

    Diablo 4 Caged Heart of the Barber bug “steals” damage Blizzard EntertainmentWrathful Hearts in Diablo 4 are already the most powerful and rare hearts to collect due to their ability to slot into any socket, but one, in particular, is raising a few eyebrows; Caged Heart of the Barber. Caged Heart of the Barber is imperative to the success of several builds within Diablo 4 Season 1, but it has been causing an uproar in the community without most players realizing it is the Heart that’s the issue. There are several bugged Caged Hearts, but this one appears to be stealing the damage of other party members or those completing Legion Events. Caged Heart of the Barber bug The Caged Heart of the Barber is supposed to cause all of the players Critical Strikes and all subsequent damage within a certain amount of seconds, depending on the level of the heart, after the Crit is absorbed within the target. After a few moments, that stored damage is released in one fell swoop, causing a very high crit. The damage is also multiplied by a certain amount, also depending on the level of the heart, after being stored. This can give players a boost to their morale, especially during boss fights with friends when they see the staggering number that can reach the mid-millions. Sadly, players are not the ones actually causing this damage on their own; it is stealing the damage of those around them, bursting it out in one shot, and making others wonder why they are no longer seeing numbers pop up above the boss’s head. MacroBioBoi on YouTube worded the glitch very well, stating that the damage basically goes into a large bucket, and at the end of the Heart’s timer, it will explode from that bucket and cause millions of “stolen” damage. All of the damage other party members or surrounding players would do during a World Boss fight or otherwise stops once the Heart of the Barber kicks in for whoever is using it. That means that once the user with the Heart starts to crit, other players’ numbers vanish, and the one with the heart will see all of their absorbed damage and everyone else’s burst out at once. This has caused confusion, as no one knew whether or not their game was bugged and no longer showing their numbers or if something was wrong with their class. It will be interesting to see if the developers fix this known bug in the upcoming 1.1.1 patch, but only time will tell.

  • Diablo 4’s Burning Butchers are double-teaming players in Season 5 – Dexerto

    Diablo 4’s Burning Butchers are double-teaming players in Season 5 Blizzard EntertainmentDiablo 4 Season 5 introduced Burning Butchers for the all-new Infernal Hordes activity and some players have encountered two at once. After appearing in Diablo 1 and 3, The Butcher mini-boss returned for D4 where he randomly spawns in Dungeons to wreak havoc for unsuspecting players. Though he already proved a mighty foe, Blizzard developers upped the ante in Season 5 by introducing a new version called the Burning Butcher. This iteration of the character sports an upgraded design and can now set players ablaze with devastating fire attacks. Those fighting their way through the wave-based mode don’t have just one Burning Butcher to worry about encountering, though. Some users have had to contend with battling two of the special bosses simultaneously. Reddit user Fearish almost failed their Infernal Hordes run while trying to snap a shot of the double Burning Butchers that spawned. Both of the fiery variants appear in the screenshot below, obviously giving the player hell. Despite their health looking dangerously low in the image, the Redditor says they survived the double-team attack. What’s most interesting is that other Diablo 4 players in the comments claim to have similarly faced off against two Burning Butchers at the same time. One such reply reads, “Had that happen earlier to me as well. Didn’t get anything either since you just get materials here haha.” Another user said they ran into two of the new Butchers during a Tier 8 run, but made it out thanks to their Sorcerer having the Ice Armor skill and Tyrael’s Might equipped. In the main game, players have relatively low chances of stumbling across regular Butcher foes. However, it is worth noting that Season 5’s Infernal Hordes activity gives users the option to attract the Burning Butcher for upcoming waves. It’s possible the original poster and others summoned the character and ended up with a double dose because of random odds.

  • Diablo 4 Season 5 introducing even more menacing version of The Butcher – Dexerto

    Diablo 4 Season 5 introducing even more menacing version of The Butcher Blizzard EntertainmentOne Diablo 4 player encountered a new version of the Butcher while navigating the Infernal Hordes in the Season 5 PTR. A hulking boss character who previously appeared in Diablo 1 and 3, The Butcher shows up at random in D4 dungeons. He’s known for being quite the formidable foe, too, so players know they have a difficult fight on their hands whenever he spawns in. One Level 99 user recently had a nearly 24-hour run ruined by The Butcher and his meat cleaver. Now, there’s reason to believe a more dominating version of the enemy will surface once Season 5 drops. During Diablo 4’s Season 5 PTR, content creator Rizarjay randomly ran into a foe dubbed the Burning Butcher while working through a Tier 3 Infernal Horde. About 30 seconds into the clip, the new Burning Butcher spawns in. He notably bears more horns than his main game counterpart, as well as an eerie fiery aura. The character is dispatched pretty quickly in the video, though the YouTuber attributed this to the Tier 3 Infernal Horde. Presumably, the Burning Butcher would put up much more of a fight in higher Tiers of Diablo 4’s upcoming wave-based mode. And since this encounter happened in the Public Test Realm, it’s possible the character wasn’t operating at 100 percent strength. If that’s the case, players should steel themselves for Season 5’s debut on Tuesday, August 6. In addition to the Burning Butcher-featuring Infernal Hordes, Season 5 will introduce new Unique items and various balance updates for all character classes. Season 5’s conclusion in early October will open the door for an even bigger threat, given that its end will coincide with the launch of Vessel of Hatred, the expansion centered around Mephisto’s plans for Sanctuary.

  • Diablo 4 bug creates chaos as it costs players millions of gold – Dexerto

    Diablo 4 bug creates chaos as it costs players millions of gold diablo 4For those Diablo 4 who have been putting points into the Urn of Bargaining Season Blessings, a newly-exposed bug showcases millions of gold lost. Diablo 4’s Season Blessings are unlocked by inputting Smoldering Ashes into one of the five different Blessings available in the tab. The Season Blessings are there to give players a bit of a boost, whether that be to earn extra experience points from killing monsters or getting a bit more money in your pocket when selling goods to the vendors within the game. Unfortunately, a recently discovered bug shows players that though they might make a bit of extra gold from their vendor sales, it might be at the cost of spending more on Affixes. Diablo 4 player loses countless gold thanks to Season Blessings bug This newly exposed bug by Twitter user DatModz shows the player going to reroll an Affix in their amulet at the Occultist vendor initially. But when they add a point into the Urn of Bargaining and go back to the Occultist, the price has significantly increased to reroll this Affix. DatModz is left incredulous that the Blessing that is supposed to be generating him gold is actually costing him gold. “You don’t want this. This is a bad Blessing.” Though Diablo 4 has had its fair share of bugs since release, this one is costing players millions of gold if not caught early on. The comments on Twitter have been varied, as some don’t believe this is a big deal while others can’t believe they hadn’t noticed this before. One comment reads “These rerolls and blacksmith jc things already waaaaaaaay too much gold.. way too much..” Another believes it may be equaling out due to the Blessings initial intention, as they state “Annoying but surely the extra 10% gold from vendor sales make up for it?” The developers have yet to explain the bug, or whether the increased value from the vendors is meant to offset the decrease in gold spent on rerolling affixes. Until then, players might want to rethink their current Blessings.

  • Diablo 4 buckles as player farms hundreds of millions of Gold in one Infernal Horde – Dexerto

    Diablo 4 buckles as player farms hundreds of millions of Gold in one Infernal Horde Blizzard EntertainmentA Diablo 4 player almost crashed the game after farming hundreds of millions of Gold in a single Infernal Horde run. Diablo 4 Season 5 has had a couple of bumps in the road with certain issues causing players to dub it the “Season of Infernal Bugs”. Despite the hardship, the wave-based Infernal Hordes activity has managed to keep people interested. Infernal Hordes have been called ‘the best thing to happen to Diablo 4’ by some, and have completely outstripped the Artificer’s Pit for endgame supremacy. Now players have another reason to sing the praises of Infernal Hordes. Reddit user CaineMoon took to the Diablo 4 sub to detail a legendary Infernal Hordes run in which they farmed over 1,000 Burning Aether. They dropped it all on an insane 148 million gold and the rapid currency gain ‘almost crashed their game’. It’s safe to say that the Gold issues still plaguing Diablo 4’s endgame in Season 4 are well and truly fixed. Allowing players to select Gold as one of the spoils of Hell in Infernal Hordes gives players access to vast amounts of the resource whenever they need it. In another post on the Diablo 4 Subreddit, players praised Blizzard’s decision as a massive step towards neutralizing the black market Gold sales plaguing the community. “By putting the option for so much fast and easy gold into the Infernal Hordes, they are quickly pushing gold out as a currency in trade,” the original poster explained. Of course, there is still the issue of potentially crashing Diablo 4 if you decide to push your Gold farm to these absurd levels. Other players are reporting crashes on PlayStation 5 when spamming the Spoils of Hell for Gold. It might be tempting to imitate CaineMoon’s massive farm but we advise limiting yourself depending on the power of your hardware.

  • Diablo 4 Season 5 finally brings new story content to Eternal Realm – Dexerto

    Diablo 4 Season 5 finally brings new story content to Eternal Realm Blizzard EntertainmentSeason 5 of Diablo 4 will see some of the season’s new story quests being added to the Eternal Realm, which is the first time this has happened since the game began. Blizzard has confirmed that some of the new story quests being added to Diablo 4 Season 5, also known as the Season of the Infernal Hordes, will also be added to the Eternal Realm when it goes live on August 6. This is significant as previously, all new story missions were exclusive to the Seasonal Realm which meant that players had to start a new character if they wanted to play them. Those who didn’t want to do that would need to wait until the Vessel of Hatred DLC in October before they saw any meaningful story update to the game. To take part, those playing in the Eternal Realm will need to reach World Tier 3 and then play the quest ‘The Eyes of the Enemy’ to begin the new questline. This will also allow those playing in the Eternal Realm to then access the Infernal Hordes mode, which will also be available to old, non-seasonal, characters. The questline will continue to exist even after Season 5 ends. Seasonal players will also get access to an exclusive questline that begins with a quest called ‘Of Lambs and Wolves’. This quest serves as an introduction to the Seasonal Journey, which is why those playing on the Eternal Realm won’t have access to it. There have long been calls for Blizzard to do more for players of Diablo 4’s Eternal Realm, as some fans want to continue the story on their main account so it feels like one continuous narrative, rather than starting again every season. It forced players to engage with the season if they wanted to play the new quests, rather than the missions being added to the game, and then made available for everyone to play at their leisure with any character. There’s been no word on the story quests from the first four seasons being added to the Eternal Realm, such as the vampire and construct questlines. However, catering for players using the Eternal Realm with new story quests will be seen as a positive move by many Diablo 4 players.

  • Diablo 4 Boulder Druid build roasted for speedy Uber Lilith takedown – Dexerto

    Diablo 4 Boulder Druid build roasted for speedy Uber Lilith takedown Blizzard EntertainmentA Diablo 4 player’s Boulder Druid was on the receiving end of some unfavorable comparisons despite their quick Uber Lilith kill. Its similarity to another build was met with a barrage of memes. Diablo 4 added a bunch of new endgame bosses with unique loot tables at the launch of Season 2. These are fantastic inclusions and make build-crafting a breeze but the game’s penultimate challenge is still the fearsome Uber Lilith. The shake-up to builds thanks to Season 2’s new Legendary and Unique gear has led to some mega-powerful playstyles in Diablo 4. That doesn’t mean Uber Lilith is a pushover and taking her down at speed should be celebrated… right? Well unfortunately for Reddit user u/Responsible_Tale5607, their two-minute Uber Lilith kill copped more good-natured ribbing than praise. Their Boulder Druid build looked a little too similar to a Ball Lightning Sorcerer who pulled off the same feat. A Ballad of Ball Lightning and Boulders Both builds rely on surrounding your character with spinning projectiles that deal massive damage with the right perks set up. For this Boulder Druid build, the Dolmen Stone Unique Amulet causes Boulder casts to get caught up in your Hurricane. u/Responsible_Tale5607’s Boulder Druid absolutely melted Uber Lilith with the combo. While they did earn some praise in the comments, most Diablo 4 players couldn’t resist calling this Boulder Druid “the poor man’s Ball Lightning Sorcerer.” “When you are too stubborn to switch to Ball Lightning Sorc, so you play the Druid version,” one user quipped. More than a few others went for the low-hanging “we have Ball Lightning Sorcerer at home” fruit. One user got in a snappy Invincible reference with their “look what they have to do to mimic a fraction of our power” quote from a Ball Lightning Sorcerer. To be fair, Boulder Druid and the Ball Lightning Sorcerer seem to be on pretty similar ground. I mean, both seem pretty impressive to me. Even getting to Uber Lilith can be a challenge for players. My level 48 Rogue could never. If you’re looking to craft a stupidly powerful Diablo 4 build for your Season 2 shenanigans, check out all of our guides for the game. Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Best Diablo 4 Sorcerer builds | Best Diablo 4 Druid build | Best Diablo 4 Rogue build

  • Diablo 4 solo players can look forward to better boss farming in the future – Dexerto

    Diablo 4 solo players can look forward to better boss farming in the future Blizzard EntertainmentWhile the changes go live in Season 4, a Diablo 4 developer has promised boss farming for solo players will eventually improve. Overcoming Diablo 4’s endgame boss battles remains the best way to unlock the most powerful loot, thanks to changes made in Season 2. Those who play the game solo are at a disadvantage, though. To summon an endgame boss, a four-player group only needs one teammate to fork over their carefully acquired materials. Afterward, the rest of the crew can reap the rewards. This puts solo Diablo users in a difficult spot since they never get a break from spending their own mats for summoning. Associate Game Director Joe Piepiora has given solo players hope that this will change sometime in the future. In an interview with PCGamer, the developer said that while the necessary adjustments for such a change aren’t likely to arrive in Diablo 4 Season 4, the crew at Blizzard is working on a solution. Piepiora told the outlet, “This is stuff that we’re talking about internally, that we have some thoughts on. I don’t know that we’re making any big changes for Season 4… But there are some changes that we do want to make to it in the future to basically reward the player who is spending more of the summoning materials and give some value to players who are helping that first player, but not as much.” Based on Piepiora’s comment, Diablo 4 developers haven’t worked out how they plan on better rewarding players who prefer boss farming solo. Clearly, a release time for the improvements hasn’t been decided on, either. But the adjustments could prove game-changing whenever an update finally arrives. For now, many users resort to forums, Reddit threads, and the like to find groups for their boss farming needs.

  • Diablo 4 promises “Blessings Aplenty” with week of bonus gold & XP boosts – Dexerto

    Diablo 4 promises “Blessings Aplenty” with week of bonus gold & XP boosts Blizzard EntertainmentMother’s Blessing has returned to Sanctuary, providing Diablo 4 players with bonus XP and gold boosts for the next week. Blizzard Entertainment previously hosted a Mother’s Blessing Weekend for Diablo 4 in early September. The event only lasted for a handful of days but rewarded players with gold and XP at an increased rate of 25 percent. Fortunately, everyone was able to take advantage of these gains, since Mother’s Blessing functioned across all World Tiers. The Seasonal and Eternal Realms similarly received the boon. Now Blizzard is bringing the event back for a limited time, though the gold and XP gains will stick around for a little while longer this time around. Mother’s Blessing returns to Diablo 4 with XP and gold bonuses “Blessings aplenty” have just hit Sanctuary, allowing Diablo 4 users to earn XP and gold at a 35 percent increased rate. The new Mother’s Blessing is already live across all platforms, scheduled to last from November 20 at 10:00 AM PST through November 27 at 10:00 AM PST. As with the September event, players can expect Lilith to bless every one of her children, meaning the bonus applies to the Seasonal Realm, Eternal Realms, and all World Tiers. Better still, the bonus stacks with Elixirs and the Urn of Experience, so players should have no problem maximizing their experience gains for the next seven days. Diablo 4 fans who want to keep track of the gold and XP bonus can find a new in-game icon situated next to the potion count, which should display the increased rate. Such a boon comes at the perfect time, too. As of writing, those who’ve yet to purchase the game can take advantage of Diablo 4’s Black Friday deals. Meanwhile, longtime players knee-deep in Season 2 content will be happy to receive the XP and gold gains.

  • Is Diablo Immortal’s Blood Knight class coming to Diablo 4? – Dexerto

    Is Diablo Immortal’s Blood Knight class coming to Diablo 4? Blizzard EntertainmentBlizzard Entertainment’s Rod Fergusson has confirmed whether or not Diablo Immortal’s Blood Knight class will appear in Diablo 4. The Blood Knight went live in Diablo Immortal as part of a free July 2023 update. This hybrid ranged/melee character marks the first new class to enter the series since the Crusader hit Diablo 3’s Reaper of Souls expansion in 2014. As a vampire-esque abomination, the Blood Knight possesses supernatural powers that make it formidable in a fight against any foe. Its reliance on a polearm also helps this particular class of character get the job done. To no one’s surprise, the Blood Knight has already proven a fan favorite in Immortal. The recent announcement of Diablo 4’s Season of Blood theme for Season 2 had many hoping the bloodthirsty class would migrate to the newer game. However, those hedging their bets on such a content release shouldn’t hold their breaths. Don’t expect the Blood Knight to enter Sanctuary in Diablo 4 In an exclusive interview with German publication 4Players (via Icy Veins), Diablo GM Rod Fergusson asked why the Blood Knight wasn’t announced for D4’s Season of Blood. Fergusson noted Immortal and D4 are “very different games with two very different teams and two different technologies.” That both projects will soon feature vampire content is a coincidence, he continued before confirming “the Blood Knight will not appear in Diablo 4.” Unfortunately, it seems the Blood Knight and Diablo 4 won’t soon cross paths. But what Blizzard may have in store for the Season of Blood is not yet publicly known. However, players can anticipate content that will allow them to become vampire hunters with vampiric abilities. More information should surface in the weeks ahead, especially since Season 2 arrives this fall on October 17.

  • Diablo 4 developers will nerf billion-damage builds soon – Dexerto

    Diablo 4 developers will nerf billion-damage builds soon Blizzard EntertainmentBlizzard developers say the team plans on nerfing the billion-damage builds that Diablo 4 players have made possible. Since the game’s launch over a month ago, Diablo 4 players have managed to craft more than their fair share of impressive builds. Even the oft-maligned Druid class has come out on top in some circles. This especially holds true given that one player’s Druid build crossed the threshold of dealing damage in the billions. The player in question, YouTuber Moxsy, said the billion-damage character was made possible by damage-buffing Legendary Aspects mixed with the Druid’s Shred skill and Critical Strike assurances. Such overpowered builds won’t remain in play for too much longer. Blizzard to crack down on billion-damage builds in Diablo 4 After footage of the incredible feat performed by Moxsy went viral online, Blizzard issued a statement to PC Gamer addressing the matter. A studio representative told the publication that such a high damage output for players simply shouldn’t be possible. As such, developers are working on a way to better balance the experience in this regard. Blizzard’s spokesperson wrote, “This behavior is unintentional. The team is looking at changing it in the near future in order to improve the balance.” Moxsy’s breakdown of their Druid who can deal 1.8 billion damage is in the video below: The Blizzard rep didn’t specify when the balance changes will go live, so there may still be time for curious Diablo 4 players to try their hand at a billion-damage build. Interestingly, Moxsy’s accomplishment was eclipsed earlier this week by another content creator. YouTuber Rob2628 managed to inflict undecillion damage (a number with 36 zeroes) with a very specific, nigh-on unfathomable Barbarian build. It seems Blizzard developers will have their work cut out for them when making balance adjustments for these types of characters.

  • Complaint against Diablo 4 ad for “promoting evil” dismissed in Australia – Dexerto

    Complaint against Diablo 4 ad for “promoting evil” dismissed in Australia Blizzard EntertainmentSomeone in Melbourne, Australia filed a complaint against Blizzard’s Diablo 4 billboard for “promoting evil.” To promote Diablo 4’s launch in June, Blizzard erected a host of billboards in major cities across the globe. The “Welcome to Hell” ad in New York especially drew attention because wildfires in Canada had turned the city’s skyline red. Not everyone was on board with Blizzard’s marketing campaign, however. Notably, one person in Melbourne, Australia complained about the ad to the country’s Ad Standards Community Panel. The complaint claimed the billboard offended Christians and Catholics by “promoting evil.” Interestingly, the person also said the advertisement reminded them of the hell of living in lockdown for two years. Australia’s Ad Standards dismisses Diablo 4 billboard complaint As spotted by Australian reporter Josh Taylor, the Ad Standards Community Panel swiftly dismissed the complainant’s objection. The panel cited several reasons as to why it believed the Diablo 4 billboard didn’t violate its Code of Ethics. For one, the advertisement featured no discrimination towards a specific religious group, nor did it include references to a Satanic Cult. Responding to the “promoting evil” claim, the panel noted that “Welcome to Hell” references a fictional locale in Diablo. The claim that the word choice frightened children and reminded the complainant of the lockdown constituted another non-issue for the Ad Standards group. “Given the punctuation, it does not state or imply that Brisbane or Melbourne is ‘hell’ and as such is not derogatory to these cities, or any of their inhabitants.” And with regards to issues concerning the image of Lilith and the supposed depiction of violence: “The Panel noted that the character was not dissimilar to other well-known characters such as Maleficient (Disney), and noted a Melbourne sports team called the Demons.” How the person who issued the complaint took the response isn’t known, but reason suggests the billboard has already come down, considering Diablo 4 just turned a month old. Though she likely won’t be haunting the nightmares of Melbourne residents any longer, Lilith continues to wreak havoc on the world of Sanctuary for some players. And Blizzard plans on extending the community’s stay in its hellish world when Season 1 drops in the coming weeks.

  • Diablo 4 Beta rumors shut down by Blizzard – Dexerto

    Diablo 4 Beta rumors shut down by Blizzard Blizzard EntertainmentReports of a Diablo 4 Beta have been put to bed by Blizzard, but that doesn’t mean there won’t be one at a later date. Diablo fans got excited when evidence of a Diablo 4 Beta appeared on the Battle.net launcher over the past few days. The game is set to release in 2023, but no concrete date has been given as of yet. A Beta appearing now (or soon) would signify that the game’s launch is closer than we thought, but sadly, Blizzard were just conducting some internal tests, and no Diablo 4 Beta is coming – at least not yet. Diablo’s GM Rod Fergusson clarified what was going on on Twitter, saying: “Hey all, I’m loving all the energy and excitement about a Diablo IV Beta showing up on Battle.net but you should know that this is an internal only test. Sorry! We will have more public testing in the future as we continue down the path to shipping in 2023!” You can check out the Tweet below: Hack and slash fans are likely to be disappointed that a Diablo 4 Beta isn’t coming their way anytime soon, but it’s nice to know that the game is still on track for its release window. We also imagine a Diablo 4 Beta is inevitable, but we’ll need to wait a while longer to know when it is or to hear any more details. Until then, at least we have Diablo Immortal and the Baldur’s Gate Dark Alliance 2 remaster to keep us occupied.

  • All Diablo 4 beta rewards & how to unlock them – Dexerto

    All Diablo 4 beta rewards & how to unlock them BlizzardThere are four rewards for you to grab in the Diablo 4 beta but finding them can be tough. So, here’s every beta reward and how you can unlock them. The Diablo 4 beta lets players try out the game’s dungeons, mechanics, and allows them to try out different classes, from the Barbarian to the Sorcerer. On top of this, those who’ve grabbed access to the Diablo 4 beta will also be able to claim some awesome free rewards. From an adorable pet wolf cosmetic to some great titles, you’ll be able to fully prepare for the game’s full release with some great rewards. So, here’s how to get hold of those rewards and what they are. All Diablo 4 beta rewards & how to unlock them There are a total of four Diablo 4 beta rewards that adventurers can claim, so make sure you claim these during the pre-release in order to add them to your account. Initial Casualty Title: Earned by reaching Kyovashad with one character. – Early Voyager Title: Earned by reaching Level 20 on one character. – Beta Wolf Pack Cosmetic Item: Earned by reaching Level 20 on one character. – Cry of Ashava Mount Trophy: Unlocked by defeating the World Boss, Ashava, with a Level 20 character. – Here’s when the next (and final) Diablo 4 Server Slame Beta will run: PDT: 12 pm, May 12 – 12 pm May 14 – EDT: 3 pm, May 12 – 3 pm May 14 – BST: 8 pm, May 12 – 8 pm May 14 – CET: 9 pm, May 12 – 9 pm, May 14 – So, there you have it, that’s everything you need to know when it comes to claiming all the Diablo 4 beta rewards. Make sure you check out our Diablo page for all the latest news and updates. Is Diablo 4 coming to Xbox Game Pass? | Will Diablo 4 be on Steam Deck? | How to get Diablo 4 beta wolf pet cosmetic | Diablo 4 system requirements | Will Diablo 4 have microtransactions & is it pay to win? | Is Diablo 4 coming to Nintendo Switch? | Diablo 4: Who is Tyrael? | Will Diablo 4 have controller support on PC? | Will Diablo 4 beta progress carry over to the full game?

  • Diablo 4 devs explain increased drop rates in beta – Dexerto

    Diablo 4 devs explain increased drop rates in beta Activision BlizzardBrand GM Rod Fergusson has explained why Blizzard developers increased drop rates for the Diablo 4 beta. After a successful early access beta, Diablo 4 developer Blizzard Entertainment plans to host an open beta from March 24 through March 27. Naturally, the first hands-on experience for the public opened the door to a wide range of questions. Players were curious about why Diablo 4’s Barbarian felt so weak compared to other classes, for example. In response, Blizzard assured better-balanced gameplay was in the works. For those wondering if the game’s beta build features higher-than-normal drop rates, one Diablo lead has the answer. Diablo 4 developer explains the beta’s higher drop rates Twitter user UnknownFowl reached out to Rod Fergusson, Diablo’s SVP and General Manager, to ask if loot drop rates were increased for the beta. Such a question stemmed from fan concerns that top-tier gear began dropping pretty regularly during the short experience. According to Fergusson, developers did indeed boost the loot system in this regard. Fergusson explained, “They are tuned higher, yes to give a fuller experience and better test during Beta.” This is welcomed news to fans who worried about the game “throw[ing] loot at you,” as one Reddit user put it. Another player in the same thread added, “this is good to hear. Felt a little silly having half of your inventory be legendary by the time you hit 25…” While it seems drop rates will remain the same for Diablo 4’s upcoming open beta, Blizzard plans to deploy some fixes before this weekend’s session goes live. For instance, patch notes indicate the studio addressed multiple crash-related issues. The patch notes also promise improved queue times, though a forums message from Diablo 4‘s Community Manager warns the wait to jump on will still be long during the beta’s first day of availability.

  • Diablo 4 beta feedback paves way for major quality of life changes ahead of launch – Dexerto

    Diablo 4 beta feedback paves way for major quality of life changes ahead of launch BlizzardDiablo 4’s most recent betas gave Blizzard plenty of player feedback about the ARPG, paving the way for huge quality-of-life changes and class balancing before its full launch this year. Blizzard’s highly anticipated continuation of their ARPG series Diablo 4 is carefully being tuned and balanced leading up to its release on June 6, 2023. In that time, Blizzard hosted several beta sessions in order to gather player feedback about the game and its many facets. Whilst many players struggled to get into the beta, due to the various bugs and login queues plaguing it, the beta did seem quite successful overall. Blizzard went on to announce in a tweet that the open beta was the largest one in the franchise’s history, reporting that over 61 million collective hours were played in that time. With the sheer amount of hours played by beta participants, Blizzard was able to gather a good idea of what people were looking for within the game. It appears the Diablo developer is more than ready to listen to player feedback, and has already looked to make sweeping changes to the game before its launch later in the year. Blizzard makes major quality-of-life changes in lead up to Diablo 4 launch In a recent blog post, the Diablo 4 team thanked players for partaking in the beta and providing valuable feedback via Blizzard’s forums. From the information gathered via the beta, the devs discovered that players felt they were backtracking too often in certain dungeons and have made adjustments to reduce frustration. The following dungeons have received layout changes: Caldera Gate – Defiled Catacombs – Derelict Lodge – Forbidden City – Hoarfrost Demise – Immortal Emanation – Kor Dragan Barracks – Maulwood – Rimescar Caverns – Blizzard also buffed the likelihood of dungeon events spawning, with the value being increased to 60% up from the original 10%. Classes were also changed and rebalanced based on feedback provided by beta players, with Druid and Barbarian having their blades (or claws) sharpened leading up to the game’s launch. Unfortunately, fan favorites Necromancer and Sorcerer received nerfs in these changes, after proving to be a little too strong. Rogue managed to remain pretty balanced throughout the beta, only receiving minor changes to their Imbuement skills and buffs to other passives.

  • Diablo 4: Best way to make money – Dexerto

    Diablo 4: Best way to make money Blizzard EntertainmentMaking money in Diablo 4 is super easy and our guide has everything you need to know the best ways to make more Gold in the game. One of the most important aspects of Diablo 4 is the economic system, which helps you to upgrade to Legendary gear and weapons as you progress in the story. The currency of Diablo 4 is Gold, just like it was in the earlier entries. Gold or money is very easy to come by in Diablo 4 and by Act 2 we were already millionaires! However, it all depends on your habits as the player – and how much of a loot connoisseur you’re willing to become. With that said, let’s have a look at the best way to make money in Diablo 4. Contents How to make money fast in Diablo 4? To make money fast in Diablo 4, make sure you are focusing more on selling items than you’re salvaging, at least in the early game. The more you sell items, the more money you will make. Even some of the most mundane items are worth a pretty penny. You may either trade rare items with merchants in exchange for Gold or you may bulk sell all the junk you’ve collected along the way by fast traveling back to the town. This junk may include armor or weapons of a lower level than you have currently equipped for your character. The value of these items also depends upon their rarity – meaning if you come across Legendary gear or weapons, they will sell for more Gold. The good news is as you progress in the game, you’ll be constantly upgrading your items, meaning you’ll have lots to sell. It pays to fill up your inventory, then travel back to town to unload your loot and watch your bank balance increase. In time, you’ll have more money than you know what to do with. Eventually, you can ignore lower-level or common items and just focus on gathering and selling higher-priced items, but at the start of the game, try to collect and sell everything for the best possible start. Best ways to farm Gold in Diablo 4 Here are some of the best ways to farm Gold in Diablo 4: Participating in World Events – Repeatedly raiding Dungeons – Roaming – Selling items – Side Quests – Examining all caches – Simply roaming will reward you with a handful of Gold, mostly by breaking objects. This requires no extra effort of defeating bosses and sums up to a good amount in the long run. Since the story of Diablo 4 is non-linear, you get enough freedom to deviate from the main story and explore the world. The ways we mentioned above will give you enough opportunities to farm Gold and get rich quickly. Luckily, most of the above strategies are also excellent leveling strategies too, so not only will your bank balance grow, your power will too. What is the use of Gold in Diablo 4? Gold helps you to purchase better equipment or upgrade your current gear. It also helps to repair items, in case they’re powerful enough to last longer. This is extremely crucial when you come across powerful bosses and enemies and the difficulty increases further later in the game. It can also be used to snag better items when you spot them in the shop. Be warned, most are overpriced, but if you’re already rich as Croesus, who cares? So, there you have it — that’s everything about making money fast and in various ways in Diablo 4. If you want to know about more class builds and the game in general, be sure to check our other guides and content: All Diablo 4 beta rewards & how to unlock them | Is Diablo 4 coming to Xbox Game Pass? | Will Diablo 4 be on Steam Deck? | How to get Diablo 4 beta wolf pet cosmetic | Diablo 4 system requirements | Will Diablo 4 have microtransactions & is it pay to win? | Is Diablo 4 coming to Nintendo Switch? | Diablo 4: Who is Tyrael? | Will Diablo 4 have controller support on PC? | Will Diablo 4 beta progress carry over to the full game?

  • Diablo 4: Best ways to survive Hardcore mode – Dexerto

    Diablo 4: Best ways to survive Hardcore mode Blizzard EntertainmentHardcore mode in Diablo 4 is the most demanding difficulty the game has to offer, giving even the most dedicated demon slayers a true challenge. If you’re diving into this mode, we’ve got a handful of tips that should make the experience a little bit easier. For Diablo players who want the toughest challenge possible in the game, Hardcore Mode could be just what you’re looking for, however, be warned as it’s an extremely punishing experience. Every bit of loot you find and each choice you make could be the difference between life and death. Unfortunately, if your character dies during Hardcore Mode, Permadeath is activated and that character is gone for good which means every single battle is the ultimate test of your skills. Going into this mode with a good understanding of gear, character classes, and the best build possible is imperative. With that in mind, we’ve compiled a handful of tips that should make your time in Diablo 4’s Hardcore Mode slightly easier. Best tips for Hardcore mode in Diablo 4 We have seven in-depth tips for you to make Hardcore mode more manageable. From logical thoughts to handy bits of knowledge and trivia, these snippets of wisdom should make Diablo 4’s toughest challenge more palatable. Beat the game first It doesn’t matter if you’ve played previous games in the series – beat Diablo 4 first. Learn all the intricacies, the ins and outs of new enemy types, experiment with classes and builds, and also, learn the patterns and attacks of boss fights. The latter is where some of your biggest headaches will take place in Diablo 4, so absorb this knowledge and use it wisely for your HC playthroughs. World Tier 1 Another measure you can employ is to dip your toes into the water and revert to World Tier 1 wherever possible. Yes, it’s completely counterproductive to earning XP, gold, etc. But it can make certain missions and tasks easier and ensure your survival better. So, it wouldn’t hurt to flip back and forth with the game’s lower World Tiers. Exclusive Hardcore items A neat little detail for Diablo 4’s Hardcore mode is its exclusive consumables. If you’re embarking on this treacherous endeavor, you need to be using these items. Hardcore mode introduces two such resources: Elixir of Death Evasion and Scroll of Escape. The Elixir of Death Evasion: “For the next 30 minutes, prevent death once and become Immune for 2 seconds. Once this takes place, you cannot benefit from it again for 5 minutes.” – Scroll of Escape: “Teleports you to a place of safety.” – If you feel you’re in grave danger and could be on the verge of death, the Scroll of Escape can whisk you away to a safe place nearby in the blink of an eye. It’s not a common item though, so use it wisely. Whereas The Elixir of Death Evasion is a craftable Elixir, albeit a very expensive one, that can help you avoid a guaranteed death. Again, due to their crafting demands, you should only use these for dodgy encounters like bosses. Potions & Elixirs Something that isn’t exclusive to Hardcore mode but you should be focusing on is potions and Elixirs. They offer resistance bonuses to all sorts of elemental damage, they can boost your attack power, increase your XP gain, and much more. They are a key aspect of Diablo 4’s gameplay and you should be doing your best to acquire them. Don’t do online co-op Hardcore Mode doesn’t mean you have to go it alone… but you should. Diablo 4’s multiplayer allows you to team up with other players, sharing the danger and the rewards. However, going online increases the risk of internet connection instability, crashes, lag, and all it takes is a split second for even a normal enemy to wipe you out. Remember, the game is always online, so if you think your internet is becoming unstable or has cut out, make haste and head for the exit! Defense is great offense It makes sense that players want to maximize their DPS and end fights quicker. Diablo 4 just doesn’t work like that though, and you’re risking favoring offense at the expense of defense. If you do, then on the occasions when you do get hit, you’re going to take significant chunks of damage – maybe game-ending blows. As the old adage goes: “The best defense is a good offense.” Don’t get complacent This one is straightforward, but it’s ridiculously true. A Hardcore run can take hours to build and just seconds to end. Running headfirst into an ‘easy’ mob could easily spell death for you if you’ve forgotten to stock up on health potions or your best spells are still on cooldown. Always check for enemies hiding in the corner of the screen, treat every battle the same, be prepared to run, and ignore your pride – especially if the Butcher is on the prowl. We sincerely hope that these tips help you to overcome Diablo 4 Hardcore mode. For more information and guides concerning Blizzard’s epic RPG game, take a look at these extra guides: Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: Best Elixirs & how to make them – Dexerto

    Diablo 4: Best Elixirs & how to make them Blizzard EntertainmentIn Blizzard’s Diablo 4, Elixirs are a beneficial resource that is often overlooked. They offer numerous advancements to the player and can turn the tide in battle. Our guide will show you how to make them along with the best Elixirs in D4. While many players are busy becoming embroiled in the hunt for Legendaries or Coiling Wards, Elixirs are also grabbing the attention of many. Even with the best build equipped for the game’s litany of classes, it still doesn’t hurt to have some Elixirs on standby. Elixirs can give Diablo 4 players immunity to certain elements. Not only that, but they also have the ability to increase XP gain. Whichever reason you choose, Elixirs shouldn’t be overlooked by any players no matter what their level. To help you out, we’ve whipped up a quick Elixir guide showcasing the best ones and how to make them in the game. Best Elixirs in Diablo 4 While there are a ton of Elixirs you can make, you’ll want to focus on certain ones. After all, supplies can be limited, so you don’t have time, and space, to make them all. So here’s our favorite Elixirs in Diablo 4 as well as a brief description of what they do: Weak Assault Elixir: Increases attack speed by 7% and increases experience by 3% for 30 minutes. – Weak Elixir of Cold Resistance: Increases cold resistance by 15%, and experience gained by 3% for 30 minutes. – Weak Elixir of Fire Resistance: Increases fire resistance by 15% and experience gained by 3% for 30 minutes. – Weak Elixir of Lightning Resistance: Increases lightning resistance by 15% and experience gained by 3% for 30 minutes. – Weak Iron Barb Elixir: Increases Armor by 300, Thorns by 150, and experience gained by 3% for 30 minutes. – Weak Third Eye Elixir: Increases Dodge by 4% and Experience by 5% for 30 minutes. – How to make Elixirs in Diablo 4 It’s all well and good knowing what the best Elixirs are in Diablo 4, but how do you make them? Lucky for you, we’ve got the process nailed down in just a few easy steps. Here’s how you can make your own Diablo 4 Elixirs: Head to one of your unlocked towns in Sanctuary. – Look for the Alchemist’s icon on the map – a stone mixing bowl with a pestle. – Go to them and select the Elixir submenu option. – Now, pick the Elixir you want to make and check your ingredients to see if you can concoct it. – If you do, get the Alchemist to make one, if not, you’ll have to go out into the world and find the ingredients or try to buy them! – That’s everything you need to know about Elixirs in Diablo 4! For more guides on the game, check out our other content we’ve got for you: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 Belfry Zakara Rusted Key: Uses & where to find it – Dexerto

    Diablo 4 Belfry Zakara Rusted Key: Uses & where to find it BlizzardDiablo 4 is filled with mysterious items and the Belfry Zakara Rusted Key is no different. So, here’s where to find it and what you can do with this key. With so much to do in Diablo 4, finding uses for dropped items can be challenging, especially if you’re busy navigating between getting the best build, looking for materials, or increasing your stash. However, such dropped mysteries can be pretty useful to players, as long as they know what they’re used for. The Belfry Zakara Rusted Key is no different. This item is shrouded in mystery with players either wondering where they can find it or what it’s even for. So, here’s everything you need to know, to ensure you always get the best battles and discover everything there is to find in this huge game. Where to find the Belfry Zakara Rusted Key in Diablo 4 The Belfry Zakara Rusted Key can be a little tricky to find in Diablo 4. So, to help you get hold of it, we’ve detailed a step-by-step guide below: Head to the Belfry Zakara Dungeon in the Rotspill Delta area of Hawezar. – Enter the dungeon and destroy the two Drowned Bells. – Head to the Salt Scarred Marbles. – Kill the Anchorbound Chaplain. – Collect the Rusted Key. – It’s really as easy as killing the Anchorbound Chaplain, but some have reported the key not dropping when it’s supposed to. So, if you defeat the Anchorbount Chaplain and don’t get the key, you may need to restart the last save and hope it will drop the second time around. What to do with the Belfry Zakara Rusted Key in Diablo 4 The Belfry Zakara Rusted Key is used to get your character into the room to defeat the Drowned Seahag, therefore completing the Belfry Zakara dungeon. First, slay the Anchorbound Chaplain, grab the key, use it to unlock the Locked door, and battle the Drowned Seahag. So, there you have it, that’s everything you need to know about the Belfry Zakara Rusted Key in Diablo 4. While preparing for the battle against the Drowned Seahag, take a look at some of our other handy Diablo 4 guides and content: Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 battle pass sees Blizzard under fire again for lack of premium currency – Dexerto

    Diablo 4 battle pass sees Blizzard under fire again for lack of premium currency BlizzardThe Diablo 4 Season 1 battle pass has received a lot of criticism from the game’s community, with many calling similarities to Overwatch 2’s “overpriced” skins. Battle passes are nothing new to live-service games, but when Blizzard announced that Diablo 4 would be getting one, many series fans were incredibly skeptical. After all, gating content behind a paywall can often lead to an outpour of frustration. This is especially true when the battle pass in question doesn’t reward players with enough premium currency to actually purchase anything — an area that Blizzard has been called out for before, with Overwatch 2’s battle pass coins. Unfortunately, it seems this problem reared its head again and persisted into the release of Diablo 4 Season 1. Diablo 4 players call out Season 1 battle pass “The battle pass gives 666 Platinum. The Cheapest Item in the Store is 800 Platinum,” said one disgruntled player. “Well done, Blizzard. Just a solid 10/10 season, top to bottom.” While Diablo 4 battle pass cosmetics don’t affect your character’s stats, many players grind it to unlock the Platinum needed to unlock character skins and other in-game items. However, for those ranking up the Season 1 battle pass, this is not an option. “With what, 30 items in the store, you’d expect you’d be able to buy at least one of them,” one commenter said. “Then again, all expectations are out the window with this company.” To make matters even worse, another player has reportedly found that the game doesn’t even tell adventurers how much Favor (battle pass EXP) they need for each tier. One player stated: “How do you have a battle pass that shows a red bar, but doesn’t show the amount needed in value, then does not tell you how much each objective gives?” This is certainly proving a frustrating issue for players, and one Blizzard will hopefully address sooner rather than later. As for the battle pass Platinum rewards and store prices, many players will be hoping the devs will either reward more Platinum or reduce the cost of unlockable cosmetics.

  • Diablo 4 Battle Pass explained: Rewards, cost & more – Dexerto

    Diablo 4 Battle Pass explained: Rewards, cost & more Blizzard EntertainmentThe Diablo 4 Battle Pass will allow players to unlock a number of free and paid rewards depending on the pass they opt for. Here’s everything you need to know. Like Diablo Immortal, Diablo 4 will feature a Battle Pass which will allow some players to unlock a range of cosmetic items and rewards. The game’s Battle Pass will feature both free and premium content and will also be entirely optional. While we won’t know everything about the Battle Pass until Blizzard confirms the details of Diablo 4 Season 1, here’s everything we know so far. Contents Diablo 4 Battle Pass explained – What is in the Diablo 4 Battle Pass? – How much will the Diablo 4 Battle Pass cost? – Diablo 4 Battle Pass explained The Diablo 4 Battle Pass awards cosmetics and Premium Currency as you play and progress through the game. It’s important to note that these cosmetics don’t affect your character’s stats, meaning you won’t miss out on any game-changing armor sets or weapons. What is in the Diablo 4 Battle Pass? The Diablo 4 Battle Pass offers the following rewards: Premium Currency: Used to purchase cosmetics. – Free Tiers: Available to every player. – Premium Tiers: Seasonal cosmetics and aesthetics. Only available in the Premium Battle Pass. – Season Boosts: Accelerates XP earned to make leveling multiple characters faster. Available to everyone. – It’s important to note, that you can purchase tiers but they won’t speed up getting Season Boosts. Season Boosts can’t be upgraded just by purchasing tiers, so you’ll also have to earn level milestones to apply them. However, all other tier rewards can be unlocked instantly by purchasing tiers. To put it simply, Season Boosts must be earned not bought. How much will the Diablo 4 Battle Pass cost? According to Blizzard’s recent blog post, the battle pass for Diablo 4 will cost 1000 Platinum (around $10 USD). Blizzard is also offering an accelerated battle pass which grants players tier skips and an emote. The accelerated pass will cost 2,800 Platinum (around $25 USD). According to a Twitter exchange later shared on Reddit, the in-game currency earned from buying one Battle Pass won’t be enough to purchase a separate Pass at a later date. However, this in-game currency can be put towards the cost of a new Battle Pass, reducing the price. This means that players will need to either spend some real-world money, or earn enough in-game currency by other means to purchase the next Battle Pass in Diablo 4. So, there you have it, that’s everything you need to know about the Diablo 4 Battle Pass and the kinds of rewards you can expect to receive. In the meantime, be sure to check out our Diablo page for all the latest news and guides.

  • Diablo 4 players furious over Battle Pass character setup – Dexerto

    Diablo 4 players furious over Battle Pass character setup Blizzard EntertainmentA Diablo 4 developer broke down how character leveling will function across Battle Pass seasons; many fans aren’t happy with the news. Diablo 4 Season 1 still lacks a start date at the time of writing, though it is expected to begin sometime in July. Unsurprisingly, then, details about the season’s Battle Pass content remain a mystery. Franchise SVP and GM Rod Fergusson has lifted the veil in one noteworthy respect, however. Seasons in the new Diablo title will function much like they did in Diablo 3. As such, progressing in the Battle Pass will require players to begin each season with a newly created character. Diablo veterans and newcomers alike aren’t taking the news well. Diablo 4 fans disappointed with Battle Pass character setup Responding to a question from Forbes writer Paul Tassi, Rod Fergusson explained how seasonal updates will work in Diablo 4. According to the developer, players “will need to create a new seasonal character” to partake in the Battle Pass, seasonal questlines, etc. The replies to Fergusson’s Twitter post indicate not many Diablo fans are pleased with his answer. One user said they’ve already paid for Season 1, so they’ll dive into that content. They have no plans of returning after that, though. “Re-leveling off the same content with some new and small twists isn’t my idea of fun to rinse and repeat.” “There is no way this is going to fly with most of the player base. Hope you’ve got a Plan B for when MAUs drop 90%,” someone else added to the thread. A newcomer to the series echoed this sentiment. “Gotta be honest- as a new player, I don’t see myself grinding like this again. If I have to start from scratch for S1 I’m likely done maining Diablo.” Of course, several other people in the thread noted that this isn’t new territory for Diablo. Previous games operated in a similar fashion, just without a Battle Pass attached. Naysayers have told fans making this argument that it’s time for a change, especially considering how much the audience has grown with the launch of Diablo 4. Whether or not Blizzard will bend to requests for change is anyone’s guess at this point.

  • Diablo 4 streamer breaks down how to quickly level up Barbarian weapon expertise – Dexerto

    Diablo 4 streamer breaks down how to quickly level up Barbarian weapon expertise Blizzard EntertainmentA Diablo 4 content creator shared a tip that should help Barbarian users build up their weapon expertise at a quicker pace. D4’s weapon expertise feature exclusively applies to Barbarians, based on the class’ unique use of four weapon slots. Barbarians unlock the mechanic upon reaching Level 5, then have the ability to rank up weapons from Rank 0 to Rank 10. This lengthy leveling process most notably opens the door to additional weapon techniques and bonuses. The only way to improve a weapon’s expertise is by using it in combat. Merely having a certain weapon equipped in a slot won’t help boost its rank. Since this can take a while, Diablo 4 content creator DatModz has found a way to ensure players can level up their Barbarian’s weapon expertise faster. According to the streamer, players can speed up the process by equipping the weapon they want to level up, assigning an eligible skill to said weapon, and visiting Kyovashad’s Training Grounds. Once at the Training Grounds, continuously attacking the Training Dummies will help rank up the expertise of the selected weapon. The Diablo 4 clip DatModz shared showed their Barbarian’s One-Handed Axe Expertise increasing from 0 to 4 to 8 in a matter of moments. This tip should prove useful as players continue to experiment with class builds in Season 4: Loot Reborn. The new season launched on May 14, complete with a game-changing itemization overhaul. Blizzard continues to iterate on the latest changes, too, with the mid-season update adjusting Pit difficulty, balancing for Unique items, and more. Season 5 will go live in early August, with a PTR slated to arrive on an unspecified date before then. Developers plan on sharing concrete details about both Season 5 and its PTR during an upcoming Campfire Chat on Friday, June 21.

  • Diablo 4 Barbarian build chases Ball Lightning Sorcerer by one-shotting boss – Dexerto

    Diablo 4 Barbarian build chases Ball Lightning Sorcerer by one-shotting boss Blizzard EntertainmentA Diablo 4 player has shown off the insane strength of the Barbarian class by swiftly dispatching an endgame boss. Diablo 4 is well into its second season now and players have been mostly pleased with the new content. Blood Harvests have been a major positive but a $65 mount and armor bundle kind of soured things. Outside those minimal complaints, Diablo 4 players have been hard at work build crafting and the results are outstanding. We’ve seen the rise of the Ball Lightning Sorcerer and the Boulder Druid, both of which make mincemeat out of Uber Lilith. Now Barbarian players look to be getting their moment in the sun and joining the ranks of Diablo 4’s most OP classes. Reddit user u/No-Tax1318 showed off their Barbarian delivering a near One-Shot of Grigoire The Galvanic Saint. Grigoire is one of a few new endgame bosses Blizzard added in Diablo 4 Season 2 for target farming unique gear. He’s certainly no slouch so u/No-Tax1318 stomping them so handily is no small feat. To be fair, they didn’t technically stomp him, that’s another Barbarian skill. u/No-Tax1318 is using a Hammer of the Ancients (HOTA) build which one player in the comments swears can “hit for one billion” if optimized properly. Most players are just dumbfounded that you can pull off stuff like this with the usually overlooked Barbarian. “I’m doing something wrong with my Barb because I’m not hitting those numbers,” one player admitted. Others couldn’t get over how humorous it can be to watch Diablo 4’s major bosses get dunked on so hard. “The hilarious irony of watching these uber bosses being slowly summoned with thematic music only to be one-shotted immediately,” one user pointed out. Unfortunately, u/No-Tax1318 hasn’t revealed exactly what their build is so you’ll have to experiment if you want to recreate their success here. We’ve got our own suggestions for Diablo 4 builds and heaps of other guides right here at Dexerto though. Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Best Diablo 4 Barbarian builds | Best Diablo 4 Sorcerer builds | Best Diablo 4 Rogue build

  • Bizarre Diablo 4 bug breaks Barbarian’s Ancestral Charge aspect – Dexerto

    Bizarre Diablo 4 bug breaks Barbarian’s Ancestral Charge aspect Blizzard EntertainmentDiablo 4 players have encountered a new bug that prevents the Barbarians’ Ancestral Charge Aspect from working properly. Like every other Diablo 4 class, the Barbarian features a fair share of class-specific Aspects for players to slot into their gear. Ancestral Charge, a Legendary Aspect, is a fan-favorite for Barbarian mains, courtesy of its ability to use Charge to summon four Ancients that will also charge attack nearby enemies. A new bug has given players cause for concern, though, as some have spotted issues with the Legendary Aspect in question. Diablo 4 bug won’t let Ancients spawn with Barbarian Aspect In a post on the Diablo 4 subreddit, a user named Fair_Reward8393 shared footage of a glitch currently impacting the Barbarian class. The bug prevents the four summoned Ancients from appearing when the Ancestral Charge Aspect is activated. As seen in the video linked below, the Ancients only start functioning as intentioned once the player goes into menu, unequips the gear with the Legendary Aspect, then reapplies it. Responses to the Diablo 4 thread indicate the original poster isn’t the only Barbarian main encountering this particular bug. Reads one reply, “This happened to me today, seems like a new bug. I fixed it by unequipping and re-equipping my weapon with the aspect on it.” While the original poster stumbled across the problem on PC, another person says they’re having the same issue on PS5. “Started to happen to me very recently as well. PS5. Very annoying since if your character misses the charge and the ancients don’t spawn and charge with you, no chance to lower the cooldown per hit.” An Xbox Series X user claimed they’ve also run into this Diablo 4 glitch, but didn’t think much of it because the game’s ongoing inconsistencies. Since several Diablo 4 players noted that they hadn’t encountered the Barbarian bug previously, it’s unknown if Blizzard is aware of the issue.

  • Diablo 4 dev confirms Barbarian buffs coming amid ‘weak’ beta complaints – Dexerto

    Diablo 4 dev confirms Barbarian buffs coming amid ‘weak’ beta complaints Activision BlizzardSome who played Diablo 4’s early access beta called the Barbarian class “weak;” Blizzard developers have promised to improve the character’s balancing as a result. Blizzard Entertainment hosted an early access beta for Diablo 4 this past weekend, allowing a wide range of players to get a feel for the upcoming RPG. Impressions were positive by and large, such that the anticipation hit a fever pitch in just a matter of days. Needless to say, many can’t wait for the title to finally launch digitally and at retail this summer. Still, feedback suggests there’s room for improvement, particularly as it relates to Diablo’s Barbarian class. One Reddit post said the Barbarian felt “weak” compared to the other classes like Rogue and Sorceress. Blizzard to buff Diablo 4’s Barbarian after beta feedback Game Director Joe Shely addressed the complaints in a GamesRadar interview, telling the publication that the Barbarian reaches the height of its abilities throughout the mid-to-late-game. Beta players merely experienced early game content with the class but said experience engendered “actionable class balance feedback.” As such, Shely has insisted developers will work hard to better balance the character in question. The Game Director explained, “We don’t want a player who creates a Barbarian to feel weak at low levels. So we need to balance the class so that their strength at the end game is realized in that they are powerful, but without making the game unfair at low levels.” Speaking in broader strokes, the developer continued: “Of course, with a game like Diablo 4, the classes aren’t balanced such that everyone is exactly the same power level 35, 36, 37, and beyond. Their overall [power] needs to be balanced against each other, and they need to be balanced especially in the end game, in the mid-game broadly, and the early game.” Diablo 4’s Barbarian already has some advantages over its counterparts, chief among them the extra legendary powers and item slots it’s afforded. That said, a boost to its strengths in the early game will likely give players yet another reason to second-guess their choice of class. Notably, Blizzard plans on hosting an open beta for PC and consoles from March 24 through March 27. The final game launches this summer on June 6.

  • Blizzard issues Diablo 4 ban warning against “game-modifying software” – Dexerto

    Blizzard issues Diablo 4 ban warning against “game-modifying software” Blizzard EntertainmentBlizzard has issued a permanent ban warning that advises Diablo 4 players to stop using “game-modifying software” like TurboHUD4. Mods have long been the norm in the PC gaming space. This even applied to Diablo 2’s PC community, and many still enjoy fan-made improvements and add-ons. Some modifications overhauled the graphics, while others targeted class-based adjustments. But Blizzard clarified long before Diablo 3’s release that it had no intention of supporting mods. Diablo 4 sits in the same boat, but that hasn’t stopped some people from testing the waters. As such, Blizzard has now come forward to note that even the use of non-cheating mods could result in a permanent ban. Diablo 4 devs issues ban warning for players using mods A Blizzard Forums post from Community Manager Adam Fletcher states that in order to keep Diablo 4 safe and fair, the “Game Security team constantly monitors for cheats and unauthorized modifications.” As such, users should be advised that all who play D4 entered into Blizzard’s EULA agreement, which “explicitly prohibits cheating, bots, hacks, and any other unauthorized software which automates, modifies, or otherwise interferes with the game.” Those who violate the agreement by installing “game-modifying software” may have their accounts subject to disciplinary action, which may include “permanent suspension,” Fletcher explained. In the ban warning, Fletcher specifically called out TurboHUD4 as a prohibited Diablo 4 mod. Some may find this particular mention a little odd given that TurboHUD4 isn’t a cheat-driven modification, per se. On the contrary, it overhauls Diablo 4’s divisive UI and lets players customize the in-game overlay and better track progression. TurboHUD4 also features the ability to reveal a dungeon’s full map before a player explores it, so maybe that’s what caught Blizzard’s attention. Either way, this stark warning indicates the studio will have no problem suspending anyone who infringes upon the EULA agreement.

  • Diablo 4 Avarice: How to Beat, Spawn Locations, and more – Dexerto

    Diablo 4 Avarice: How to Beat, Spawn Locations, and more Blizzard EntertainmentAvarice, the Gold Cursed is one of the five major world bosses you get to fight in Diablo 4. Here is a brief guide surrounding Avarice including tips and tricks to defeat it and its spawn locations. Diablo 4 is a game that is rich in challenging enemies to fight and obtain loot from. Avarice, the Gold Cursed, is one such boss and it is one that will make you work hard for your spoils. However, the challenge is worth the effort as defeating this world boss rewards you with high-end loot that will carry you into the end game. Here’s a brief guide on how to beat this boss and everything you can obtain from it has been discussed in the following section. Contents How to defeat Avarice in Diablo 4? Avarice is a brute and he has hard-hitting attacks that will one-shot you if you are not careful. Here is the list of attacks that you need to worry about while fighting Avarice in Diablo 4: Ground Swipe: Avarice will often swipe his weapons on the ground which you need to dodge as much as possible. – Teleport: Avarice will occasionally open a portal, enter it, and then reappear immediately from a different direction. Make sure to keep an eye out for it as if you get hit while he is reappearing, you will take a lot of damage. – Gold Splatter: Avarice will vomit Gold on the ground and raise Gold Pillars all over the ground. This is often followed by a shockwave that shatters those pillars. Anyone getting hit by that shattering will get one shot. – Apart from these attacks, it is important to remember that Avarice will get aggressive once his health drops below 50%. Therefore, the intensity of the aforementioned attacks will be enhanced which in turn will make him even more dangerous. However, bring your best gear and always try to heal yourself to full as much as possible. Other than that, the fastest route to take down this demon is dealing as much damage as possible whenever you get an opening. Avarice Spawn Locations in Diablo 4 Avarice can spawn in the following locations within Diablo 4: Caen Adar, Scolsgen – The Crucible, Fractured Peaks – Saraan Caldera, Dry Steppes – Seared Basin, Kehjistan – Fields of Desecration, Hawezar – Always keep an eye out for a timer after you have completed the main campaign of Diablo 4. The game will inform you 20 minutes in advance whenever Avarice is about to spawn in any of the aforementioned locations. Avarice loot drops in Diablo 4 Avarice’s drops are not very different from the other world bosses you will fight in Diablo 4. This boss is a source of high-end loot including gear, gold, and experience. Apart from that, you will get access to Scattered Prisms from this boss, which is arguably one of the rarest materials in Diablo 4. Hence, this completes our guide for Avarice in Diablo 4. If you found it informative, please look into some of our other Diablo 4 guides at Dexerto. Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • What is Aspect of Disobedience in Diablo 4?: How to unlock the Legendary aspect – Dexerto

    What is Aspect of Disobedience in Diablo 4?: How to unlock the Legendary aspect Blizzard EntertainmentA legendary defensive-type aspect in Diablo 4, the Aspect of Disobedience should prove a boon to all who wield it. Here’s everything players need to know. Aspects in Diablo 4 function as items that players can attach to their gear, a process that allows rare items to gain Legendary traits. As of now, users can access aspects in two different ways. On one hand, an aspect can be extracted from a piece of Legendary gear. Aspects are also rewarded to players after clearing a Dungeon, and will then appear in the Codex of Power menu. Notably, some aspects are class-specific while others boast a general use across all class types. Here’s everything players should know about one of the more interesting aspects – the Aspect of Disobedience. What is Diablo 4’s Aspect of Disobedience? The Aspect of Disobedience is a Legendary defensive item that all players, regardless of class, can unlock in their Codex of Power. Equipping the Disobedience aspect lets a player gain 0.25% increased armor for 4 seconds when dealing any type of damage to enemies. This bonus can be stacked up to 15%, adding a solid boost to Armor stats. Needless to say, this should work wonders for anyone who has builds prioritizing the likes of bleed and poison damage. Where to find the Aspect of Disobedience? Diablo 4 users interested in unlocking the Aspect of Disobedience must finish the Halls of the Damned Dungeon in Kehjistan. Located on the easternmost side of the Kehjistan region, Halls of the Damned can be found northeast of the Tarsarak waypoint. To finish the dungeon itself, players must Destroy the Idols of the Overseer and the Seaborn Goddess. Venturing to Sepulchrum marks the next step, followed by activating two levers, then activating the Monolith. Finally, players will have completed the dungeon upon defeating the Tomb Lord boss. Once all is done, the Aspect of Disobedience should be found on the Codex of Power page in the Collections menu. For more on Diablo 4, check out the following guides: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | All Diablo 4 Gems: Types, effects, costs, more | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 player solves “armor formula” and creates helpful calculator – Dexerto

    Diablo 4 player solves “armor formula” and creates helpful calculator Blizzard EntertainmentA content creator figured out Diablo 4’s “armor formula” and designed an armor calculator thanks to their findings. To some degree, Diablo 4 has proven a tough nut to crack. Its mechanics and systems may seem straightforward on the surface, but players have found that there’s a lot going on under the hood that Blizzard never explains. Such is the case with the role-playing title’s armor system. A user may find and upgrade an impressive piece of gear, only to find themselves in need of a more powerful armor piece a few hours later. Luckily, it seems one dedicated Diablo 4 player has solved the armor equation and come up with an easy way for players to navigate its complexities. Diablo 4 player designs helpful armor calculator Content creator Skyline believes they’ve “mostly” cracked the new Diablo title’s armor formula. As many are well aware, 85 percent is the maximum damage reduction that armor can provide. Reaching this maximum requires at least 100 armor. In a video explaining the formula, Skyline claims Diablo 4 has a hidden mechanic ensuring that “as something levels up, it gains innate armor penetration” on any damage it deals. A Level 1 enemy, then, will automatically reduce a player’s armor by 50 on attack. As a result, players should have 150 armor to hit the 85 percent max reduction. Needless to say, the pattern continuously increases as enemies level up. That super powerful armor that a user equips at Level 1 will basically be rendered useless by the time they start running into Level 8 foes. Skyline developed a Diablo 4 armor calculator on Google Sheets to help players navigate the system’s ins and outs. The post notes that every value is an approximation within 1 to 2 percent of the game’s values, so it’s unlikely to be totally accurate. Regardless, the differences should prove negligible. The content creator explains how to use the calculator function as follows: “First copy the spreadsheet (file->Copy.), then simply put in the attacker’s level and the defender’s armor and it will give you the resulting damage reduction.” This should especially prove useful to Diablo 4’s console players, since only mouse users can see their character’s damage reduction percentage when viewing the stats pane.

  • Diablo 4 aptly makes $666 million in under a week of full release – Dexerto

    Diablo 4 aptly makes $666 million in under a week of full release BlizzardDiablo 4 has proven to be a major success for Blizzard, aptly making $666 million in under a week of the game’s public release. The most recent installment into Blizzard’s hit ARPG franchise Diablo has taken the internet by absolute storm. With fantastic viewership across streaming sites such as Twitch, everyone not under a rock has heard of the Mother herself Lilith. Whilst originally launching in early access back on June 1, 2023, the game has since seen its full release to the hands of players all over the world. Blizzard was more than prepared for Diablo’s success, launching several betas before the game’s launch to ensure the game was up to snuff. Not only that, but they launched competitions and campaigns to assist the game’s marketing, even bringing in Megan Fox to give eulogies for players’ grisly deaths. With the success of the game both critically and socially, it’s no surprise that Blizzard announced it as their most-sold game, only days after its release. Diablo’s insane sale metrics have also been reflected in Blizzard’s financials. The game made a very apt $666 million dollars even before a full week of its release. Diablo 4 makes $666 million, breaking all-time Blizzard record This ridiculous figure has set a new all-time Bizzard record, being the fastest-sold game in the history of the company. You can read the full press release here. Part of the reason behind this historical figure could be due to the various ways players could spend money both in and out of the game. The base version of the game currently costs around $70 USD, with players able to upgrade to the digital deluxe and ultimate editions at $90 USD and $100 USD respectively. Alongside this, Diablo’s in-game store also has cosmetics for players that can also be purchased for real-world money. With Season 1 still arriving sometime in mid-late July, it’s likely that Diablo 4 is on a bright path, one that will hopefully continue well into the future.

  • Diablo 4 teases a big announcement this week but what is it? – Dexerto

    Diablo 4 teases a big announcement this week but what is it? BlizzardDiablo 4 will be getting a “big” announcement later this week. That’s if teasing developers on Twitter are to be believed, anyways. The Diablo 4 team will be hosting a livestream tomorrow, April 20 at 11am PDT. The stream is set to go over the title’s endgame, as well as class and dungeon learnings from the beta. That’s not all though. In a tweet advertising the stream, Blizzard hyped it up saying that it would be “a big one”. You will be able to watch the livestream on the official Diablo YouTube channel. Blizzard Senior Vice President Rod Fergusson has thrown gasoline onto that fire too, promising that the showcase will have a surprise. Tagging the Global Community Development Manager on Diablo, Adam Fletcher, Fergusson teased on Twitter: “Is this the one with the secret announcement or are we not talking about that yet? I would hate to give it away.” But what is it going to be? While it’s hard to speculate just what this might mean, Blizzard is certainly setting expectations pretty high for the Diablo 4 audience. There doesn’t seem to be any real consensus on what fans are expecting from this announcement. There are a few suggestions though. Several are hoping for a new class announcement for things like the Witch Doctor and Paladin. (I wouldn’t bet too much money on that, though.) Others are hoping for another beta ahead of the game’s June 6th release, or perhaps some kind of early access period for pre-purchasing the game. It’s hard to say where expectations should be for this one, but fans are certainly letting their minds race at the prospect of the announcement. Hopefully, Blizzard delivers. Blizzard has been holding semi-regular livestreams and videos for Diablo 4 in recent months. The retrospective focus on this upcoming one should be a great bit of insight for fans who are eagerly awaiting June 6th. Hopefully, this level of communication continues as we sprint toward the final release of the game.

  • Diablo 4 fans can earn a free copy of the game if they get a tattoo – Dexerto

    Diablo 4 fans can earn a free copy of the game if they get a tattoo Blizzard EntertainmentBlizzard Entertainment has announced that fans of Diablo IV can get access to the beta, as well as a free copy of the game if they get a flash tattoo at a specific location during a newly announced tour. Although Diablo 4 may be quite some time away from launch, Blizzard is still building up hype for the long-awaited ARPG. Despite the mobile version of the game, Diablo Immortal, launching in June, fans’ thirst for more demon-slaying action has still gone unquenched. Now, Blizzard has announced that hardcore fans of the series will have their chance to get a free copy of the game, but it’ll cost you some skin. Diablo 4 free game and tattoo giveaway tour announced Blizzard has announced the Diablo Hells Ink Tattoo Shop Takeover tour where artists will be providing free flash tattoos based on Diablo art. Participants won’t just be receiving free ink, but also a special bonus ticket from Blizzard themselves. The ticket reads, “Thank you for offering your flesh as tribute. You have been gifted early access to an upcoming beta for Diablo 4 and a digital copy of the game upon release.” The tattoo tour has already rolled through Los Angeles and Chicago but also plans on going through New York City, Miami, London, Berlin, Melbourne, and Syndey. Although this option might be drastic for some, Diablo fans with ink can nab a free copy of the game, beta access, and a free tattoo of their favorite game all on the same day. Check the location of all the shops above to see if the tattoo tour is rolling through your area.

  • Diablo 4 patch breaks rare item it was supposed to buff – Dexerto

    Diablo 4 patch breaks rare item it was supposed to buff Blizzard EntertainmentDiablo 4 players have discovered a bug impacting Andariel’s Visage, an item that received tweaks in the 1.4.3 patch on June 17. Andariel’s Visage counts among the rarest items in D4, making it a much sought-after piece of gear for all character classes. This particular unique can trigger a poison nova that delivers a massive amount of poison damage over time to nearby enemies. Diablo 4 1.4.3, which launched on June 17, introduced two noteworthy tweaks to the Visage, too. One adjustment ensures the poison nova spawns on enemies as opposed to the player. The patch also buffed the nova’s damage by a staggering 50 percent. But within hours of the update’s release, Diablo 4 players noticed a glitch affecting Andariel’s Visage. Several X users claimed in the comments of a Diablo 4 post that the item’s damage output is the same as before. Apparently, animations for the poison nova aren’t working as intended, either. One person wrote, “Damage buff to Andariel’s does not seem to be working. Also, the novas appear to be animating around the monsters but still proccing around [the player] character.” A similar comment said, “Andariel’s is bugged! Damage is the same as before…” And it doesn’t seem to be an isolated incident, given that Reddit users have also called attention to the bug. In one thread, several people chimed in to say they noticed Andariel’s Visage has yet to receive the promised damage buff. Yet another Diablo 4 player mentioned the item-specific bug in a Blizzard Forums post titled, “Andariel’s Visage bugged.” Players are already calling for a hotfix to address the glitch in question. As of writing, Blizzard developers have not acknowledged the issue. Diablo 4 1.4.3 marks the mid-season patch for the game’s fourth season, which ends on August 6. Season 5 will begin on the same day, and Blizzard already has plans to host a PTR before its arrival.

  • All Altar of Lilith statues in Diablo 4 – Dexerto

    All Altar of Lilith statues in Diablo 4 BlizzardThe Altars of Lilith are important to those looking to level their characters in Diablo 4. Here’s what they do and where to find them all. There’s so much to do in Diablo 4 from meeting new, and old characters to enjoying your latest powerful build while completing quests and gaining loot. On top of this, there’s a huge open world to explore, with so many points of interest that can help you on your journey – the Altars of Lilith are one such curiosity. The Altars of Lilith, a mysterious little shrines that are scattered around Sanctuary, and activating them all helps you build your Renown in the game and each one you find also permanently boosts your stats, Here’s everything you need to know about Altars of Lilith in Diablo 4. What are Altars of Lilith in Diablo 4? Altars of Lilith are creepy statues dotted all over Sanctuary and each one gives you a free and permanent upgrade, not just for the character who finds them, but for all your characters, Seasonal and Eternal. So it’s worth keeping an eye out for them. Once you do find one, you’ll be granted a permanent buff to one of your stats, these include: +5 Murmuring Obol Capacity – +2 Dexterity – +2 Intelligence – +2 Strength – +2 Willpower – On top of the buffs, you’ll also be granted 10 Renown points for that region, making them a helpful way to build up Renown. As Altars of Lilth apply across all your characters, you’ll only need to activate each shrine once. You won’t need to do it again in your next playthrough with a new character. That means it’s worth setting some time aside in each region to hunt them all down, as then each of your characters will feel the benefit of their buffs and stat increases. This is especially helpful when starting a new character or for those entering the higher difficulties of World Tiers 3 and 4. All Altars of Lilith locations in Diablo 4 Altogether there are 160 Altars of Lilith in Diablo 4, with all of them being scattered around each region. So, to help you find the ones you’re looking for, here are all the Altars of Lilith locations in Diablo 4, as well as how many you can expect to find in each region. Altars of Lilith locations in Dry Steppes Here are all the Altar of Lilith locations in the Dry Steppes region of Diablo 4: There are 33 Altars of Lilith in Dry Streppes, with some hidden in caves, others located in Strongholds, and most just dotted around the region. Altars of Lilith locations in Fractured Peaks Here is all the Altar of Lilith locations in the Fractured Peaks region of Diablo 4: Overall, there are 28 Altars of Lilith in the Fractured Peaks. They’re scattered around each region so you’ll likely find one not too far from wherever you are. Altars of Lilith locations in Hawezar Here are all the Altar of Lilith locations in the Hawezar region of Diablo 4: In line with the likes of Dry Steppes, there are 34 Altars of Lilith in Hawezar. Keep an eye out around trees, and within strongholds, but most are pretty easy to find. Altars of Lilith locations in Kehjistan Here are all the Altar of Lilith locations in the Kehjistan region of Diablo 4: There are 31 Altars of Lilith in Kehjistan, with many proving to be pretty easy to find. However, we recommend looking in Stronghilods and around trees for some like to hide. Altars of Lilith locations in Scosglen Here are all the Altar of Lilith locations in the Scosglen region of Diablo 4: You’ll find 34 Altars of Lilith in Scosglen, quite a few are located near strongholds so be sure to look out for them there. There you have it, that’s all the locations of the Altars of Lilith in Diablo 4. While searching for more, take a look at some of our other handy Diablo 4 guides and content: Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 alpha gameplay footage leaks online from “friends and family” test – Dexerto

    Diablo 4 alpha gameplay footage leaks online from “friends and family” test Blizzard EntertainmentBlizzard Entertainment’s Diablo 4 is moving along quite a bit as footage of the game’s exclusive alpha has leaked online showcasing where the game is up to. It was recently revealed that a closed alpha of Diablo 4 was in the works, but access to it was highly exclusive as it was a special test just for friends and family. With Diablo 3 continuing to get regular updates to extend its lifespan and Diablo Immortal continuing to be a big success for Blizzard, news on Diablo 4 is desperately wanted by the community who are eager for the long-awaited sequel. However, we now have the first official test footage of the game as leaked gameplay of the ongoing Diablo 4 alpha began circulating on social media. Leaked Diablo 4 alpha footage shows gameplay A 30-second clip of the private Diablo 4 alpha was shared to Twitter before being taken down due to licensing issues, but the clip has been captured and mirrored to circumnavigate copyright laws. The video starts by showing off the end of the game’s introductory video before cutting to the Diablo 4 logo. Halfway through, the user starts the game and is immediately taken to the character selection screen where we see the game’s classes: Sorceress, Necromancer, Rogue, Druid, and Barbarian. We then get a brief snippet of the character creation options before the clip promptly ends. The curious detail about the footage is that it’s pretty well known that it’s only family and friends who are allowed to take part in the Diablo 4 closed alpha and the video clearly showed a watermark plastered over the footage that said: “PRIVATE TEST BUILD 508546.” Meaning that Blizzard will be easily able to identify who the player was that led to the gameplay footage being leaked online. In any case, the first proper evidence of Diablo 4’s testing will be music to the ears of many and, hopefully, it won’t be too long until the game gets an official beta that’s more widely available.

  • Diablo 4: All Stronghold Locations – Dexerto

    Diablo 4: All Stronghold Locations Blizzard EntertainmentDiablo 4 has many Stronghold Locations for you to collect all the incredible loot after fighting the monsters and their bosses, and in this guide, we’ve listed them all. Strongholds are new additions in Diablo 4. They are basically quite challenging areas or regions in the game where monsters and bosses galore, and not to forget, amazing loot. The game features more than 10 Strongholds spread across the entire map. The loot you get after defeating all the wicked monsters and bosses in these regions will come in handy to level up the class you’re playing as. Having said that, here is a rundown of all the Stronghold locations in Diablo 4. Contents How many Strongholds are there – Locations – How many Strongholds are there in Diablo 4? In Diablo 4, there are 15 Strongholds in total, three in each of the five regions available in the game. You can easily access these areas by fast traveling to the different regions in the game, using Waypoints. All Stronghold locations in Diablo 4 All the Strongholds in Diablo 4 are spread across the five major regions: Dry Steppes, Fractured Peaks, Hawezar, Kehjistan, and Scosglen. Here are the locations of each of these Stronghold locations in Diablo 4: Dry Steppes Strongholds Ruins of Qara-Yisu: To clear this Southeastern Stronghold, you’ll need to find and destroy three Infernal Spires, which will wake up Utulku, a shaman. Defeat this boss to clear the section. – Temple of Rot: Located in the Southwestern part of Dry Steppes, this Stronghold needs more work to clear. Kill all the monsters in The Garden, The Courtyard, and The Temple. Then, head over to the monster’s lair and kill it to clear the area. – The Onyx Watchtower: The Stronghold in the Central part of the region will first require you to kill all the bandits. Then, move towards the watchtower and from there, locate and kill Captain Ezmin and other minions to clear the area. – Fractured Peaks Strongholds Kor Dragan: This Stronghold is located in the Northern part of Fractured Peaks and requires you to be Level 25 at least. It is overrun with undead and you need to keep digging deeper and beat Nilcar to complete the Stronghold. – Malnok: This Stronghold is located on the Eastern part of Fractured Peaks and requires you to be Level 18 at least. Defeat all the Ice Clan Stormcallers and finally Frosthorn to complete this Stronghold. – Nostrava: You can find this Strongohold in the Western part of the region and requires you to be Level 18 at least. You’ll need to destroy the Demonic Effigies after which three demons will show up. Defeat them to beat the Stronghold. – Hawezar Strongholds Crusaders’ Monument: This Stronghold is located in the Eastern part of Hawezar and requires you to be Level 35. Kill the undead near the monument, dig out the corpse, feed the Ritual Brazier and the Crusader Champions will be summoned. Fight three of them to clear the area. – Eriman’s Pyre: Located in the Northeastern part of Hawezar, this Stronghold will need you to speak to a ghost who will teach you the Fallen Overseer. Kill him and use his remains to extinguish Eriman’s Pyre. This will summon Duz’Agur’s spirit and defeat the boss to clear the area. – Vyersez: The third Stronghold of Hawezar is located in the Southern part. Destroy the Serpent’s Eyes to open up the door. Then, move further to find and kill Dianthus and you’ll clear the area. – Kehjistan Strongholds Alcarnus: Located Northeastern part of Kehjistan, this Stronghold needs you to go deep inside until you come across Rashta, the Mad Surgeon. After defeating, explore the Witch’s lair along with destroying the creatures to bring back Rashta’s Simulacrums. Destroy all of them and head back to the Lair of the Witch to finally defeat Rashta Reborn. – Altar of Ruin: This Stronghold is located in the Northwestern part of the region and requires you to be at least Level 48. – Omath’s Redoubt: Located in the Southern end of Kehjistan, this Stronghold requires you to defeat High Priestess Hadar to complete the area. – Scosglen Strongholds Hope’s Light: This Stronghold is located on the Northernmost peninsula of Scosglen and is not easy to reach. Once you manage to maneuver your way near the location, head into a lighthouse and eventually you’ll fight Tidewitch Ne’gana. – Moordaine Lodge: This Stronghold is located in the Eastern part of Scosglen, just above The Shrouded Moors. Once you start clearing the area, the Beast of Moordaine will get summoned and eventually you’ll need to beat Fionnir the Mad Druid for progression. – Tur Dulra: The third Stronghold is located on the Western edge of Scosglen. You need to find a tree with a Runestone and it will summon Druid Spirits. Free their souls and the Infernal Tormentor will arrive. Defeat him to complete the Stronghold. – So, there you have it — these are the locations of all the Strongholds you can find in Diablo 4. If you want to know about more class builds and the game in general, be sure to check our other guides and content: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: All Mount skills and how to get them – Dexerto

    Diablo 4: All Mount skills and how to get them BlizzardDiablo 4′s mounts are way more than just a fast way to travel. They can give you a slight edge in battle with the right skills. So, here are all the mount skills in Diablo 4 and how you can get them. Mounts are a great way to travel in Diablo 4, if you can stomach the 10-second cooldown. They help you get around with ease, look awesome with your chosen build, and can grant you some handy skills in battle, often gaining a slight edge if used correctly. However, mount skills in the game, are worth using, letting players leap off their horse and into combat at a moment’s notice. So, with that in mind, here are all the available mount skills in Diablo 4 as well as whether your class can use each. If you’re looking to grab yourself a mount in Diablo 4, simply follow our guide and you’ll be traveling through Sanctuary on your trusty steed before you know it. All Mount skills in Diablo 4 & their prerequisites There are only seven mount skills in Diablo 4, but each has its own uses and prerequisites so it’s important to know which skills you can use for your steed. How to get mount skills in Diablo 4 To get mount skills in Diablo 4, you only need to be a certain class. For example, if you’re a Rogue, you’ll get access to Volley instantly, whereas if you’re a Druid, you won’t be able to use Volley but you can try Pummel. Each skill is unlocked as soon as you get the mount so you don’t need to worry about working to unlock anything. There you have it, that’s everything you need to know about mount skills in Diablo 4 and whether you can get hold of them. While traveling through Sanctuary on your trusty steed, take a look at some of our other Diablo 5 guides and content: Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4: All crafting materials and where to find them – Dexerto

    Diablo 4: All crafting materials and where to find them Blizzard EntertainmentLooking for crafting materials in Diablo 4 but not sure where to look? Then your beleaguered Sanctuary soul shouldn’t fear. Our comprehensive guide has details on every material in the game, as well as their whereabouts. Let’s face it, there many plates to juggle in Diablo 4. Ensuring your build is OP enough for the endgame, enduring Hardcore Mode, and much more. There’s a lot to do and even more to keep track of. Just one of the RPG game’s many elements is its crafting feature. There’s nothing worse though than not having enough of a required resource. Worse still, not knowing where to find it can be a real pain. To subdue some of these frustrating scenarios, here’s a handy guide that should make you an expert when it comes to the game’s crafting materials. Every crafting material in Diablo 4 & where to find them To make things nice and easy for you, here’s a big table featuring all of Diablo 4’s crafting materials and the hotspots they are found in. It should make your Sanctuary scouting mission much easier in D4! The rest is now up to you and your crafting materials goals in Diablo 4. If you’re still seeking other useful information on the game, we have a ton of other helpful guides to help you out: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 players demand buffs to the game’s most “useless” affix – Dexerto

    Diablo 4 players demand buffs to the game’s most “useless” affix Blizzard EntertainmentDiablo 4 players want developers to buff the game’s “useless” affixes to turn them into more viable options. Items in Diablo 4 come equipped with a wide range of affixes that can boost properties concerning a character’s defense, offense, and mobility. While these stat boosts can bolster build weaknesses and provide key advantages, certain affixes have proven far less beneficial than others. And according to some players, the Life per Second affix counts as little more than a “filler” stat. Redditor bean_barrage questioned the stat’s usefulness in a meme post that mocks Diablo 4’s Life per Second affix. On the surface, this may seem a solid enough item stat; however, Life per Second’s problem is that it doesn’t scale with player progression. One person in the thread explained that 200 Life per Second can fill a player’s health bar in five seconds if they’re at 1,000 max health. But the same affix will fill a health bar in eight minutes once a player reaches a max of 100,000. Naturally, several people in the thread think developers should buff Life per Second, as it’s constantly “competing with far superior stats.” Someone else argued it “percent-based” buff could do the trick, potentially making “a decent affix for survivability.” However, others believe these “useless stats” have a purpose in that they guarantee the game has a “higher pool of stats,” meaning it takes longer to get better items, thus encouraging more playtime. This isn’t the first time the Diablo 4 community has questioned the value of the Life per Second affixes. During the PTR for Season 4’s itemization overhaul, one person in the Blizzard Forums called out the stat’s need for better balancing. “I want this affix to stay but the balance is way off. Buff it, make it [desirable] equal to other stats… Otherwise, it is just an annoyance for gear enchants,” the user wrote. How Blizzard might continue to iterate on itemization, affixes, and the like remains to be seen.

  • Diablo 4 Mission list: Main story & Priority quests – Dexerto

    Diablo 4 Mission list: Main story & Priority quests Blizzard EntertainmentDiablo 4 has been out for a week now and players have been busy going through the game and enjoying their time fighting against the evil monsters in the Sanctuary. However, it is a massive game and you might be wondering how many missions there are in this game including their names to get a sense of the overall scale of Diablo 4. Diablo 4 is definitely one of the best games of 2023. It has hit the field running and has received worldwide acclaim from both critics as well as fans. It has a rich and diverse world that is filled with quests to complete, features to access, and enemies to defeat all across. The story of Diablo 4 is gripping and there is a lot to uncover as you progress your way through Sanctuary. As such, the game is quite big and has a bucket full of missions to go through before you can uncover all the secrets that this game has to offer. Hence, here is a list of all the major Acts and mission lists in Diablo 4 that you need to finish to finally free the Sanctuary from its evils. Contents Diablo 4 Acts & Mission List Here are all the missions from the main story that you need to complete to reach the end of Diablo 4: Diablo 4 Prologue: Wandering Dusk on the Mountain – Darkness Within – A Hero’s Return – A Hero’s Reward – Prayers for Salvation – In Search of Answers – Rite of Passage – Missing Pieces – Diablo 4 Act 1: A Cold and Iron Faith Here are all the Act 1 quests: Ill Tidings – Tarnished Luster – The Knight and the Magpie – Undertaking – Below – In Her Wake – Storming the Gates – The Cost of Knowledge – Light’s Guidance – Kor Valar – Pilgrimage – Light’s Judgement – Light’s Protection – Wayward – Shroud of the Horadrim – Fledgling Scholar – Crossing Over – Descent – Light’s Resolve – Diablo 4 Act 2: The Knife Twists Again Here are all the Act 2 quests: An Unforeseen Visit – Dark Omens – Encroaching Shadows – Exhuming the Forgotten – Harrowed Lament – Apex of Misery – Parting Embers – Feral Nature – The Beast Within – The Path of Rage – Fangs of Corruption – Stemming the Flow – Buried Secrets – In Ruins – Entombed Legacy – Shadow Over Cerrigar – As the World Burns – Diablo 4 Act 3: The Making of Monsters Here are all the Act 3 quests: The Spreading Darkness – Whittling Sanity – Suffering Disquiet – A Moment to Collect – Brought Low – The City of Blood and Dust – Small Blessings – Whispers from the Past – Through the Dark Glass – Descent Into Flame – Loose Threads – Oasis of Memories – Flesh from Bone – Beneath the Mask – Piercing the Veil – Exhumed Relics – Diablo 4 Act 4: A Gathering Storm Here are all the Act 4 quests: Prying the Eye – A Master’s Touch – Lost Arts – A Meeting of the Minds – Anguish Incarnate – Eye of the Storm – Diablo 4 Act 5: Secrets Bartered, Fates Sold Here are all the Act 5 quests: The Path Divided – Secrets of the Zakarum – Entombed Hatred – Swamp Hospitality – Witch of the Wastes – Encumbered Mind – The Cage of Grief – One Step Forward – Tainted Flesh – Wrack & Ruin – Cold Blood – Judgment of the Swamp – The Serpentine Path – Dirge of the Mire – The Slow, Beating Heart – A Cold and Lifeless Shore – Picking Through the Bones – Beneath the Wine-Dark Sea – Fragments of Mortality – On the Precipice – Knee-Deep in Faith – A Chorus of Voices – Diablo 4 Act 6: Dance of the Makers Here are all the Act 6 quests: Evil Stirs in Kehjistan – The Jewel of the East – The Scouring of Caldeum – The Walls Shake – Turning the Tide – Essence of Hatred – In Desolation’s Wake – Light Extinguished – The Blind Eye – What Lies Ahead – Diablo 4 Epilogue: From the Wound Spilled Promises – A Heavy Burden – Legacy of the Horadrim – Diablo 4 Priority Quests Alongside the Main quest, there are a few class-specific and other essential quests that you have to complete in order to progress through the story or learn how to use certain skills. A list of all of those quests has been provided below: Healing Potion Upgrading – Item Upgrading – Extraction and Imprinting – Gem Crafting – Whispers of the Dead – The Helltide Rises – Unlocking Waypoints – Sigil Crafting – Fields of Hatred – Legacy of the Magi – Sorcerer – True Potential – Rogue – Call of the Underworld – Necromancer – Spirits of the Lost Grove – Druid – Masters of Battle – Barbarian – Hence, this completes our guide for Diablo 4 missions and act list. If you found it informative, please look into some of our other guides at Dexerto. Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 Abstruse Sigils: Where to get & how to upgrade legendary jewelry – Dexerto

    Diablo 4 Abstruse Sigils: Where to get & how to upgrade legendary jewelry BlizzardDiablo 4 Abstruse Sigils are needed to upgrade legendary jewelry, drastically increasing their effects. So, here’s exactly how you can get them. Diablo 4 Abtruse Sigils are vital materials in the game as they can give your legendary jewelry increased effects, which is a must when taking on the hardest bosses. When you combine powerful weapons and armor with upgraded legendary jewelry, your dungeon runs will go a lot smoother. After all, having access to extra damage can be the difference between life and death against particularly tough foes. However, in order to upgrade your legendary jewelry in Diablo 4, you’ll need to gain access to plenty of Abstruse Sigils. So, here’s exactly where you can get Abstruse Sigils in Diablo 4. How to get Abstruse Sigils in Diablo 4 Abstruse Sigils are obtained by salvaging legendary jewelry at any blacksmith. Simply take any unwanted legendary jewelry over to a blacksmith, and then salvage it to gain Abtruse Sigils. The amount of Abstruse Sigils you gain will depend on the amount of jewelry you wish to salvage, so if you wish to farm a lot of Sigils, then be prepared to salvage a lot of jewelry. Where to get legendary jewelry in Diablo 4? Legendary jewelry is a rare item that can be obtained from dungeons, which can make farming them rather tricky. However, they can also be obtained from the Purveyor of Curiosities – an NPC that offers players the chance to secure rare and legendary items in exchange for Obols. Make sure you check out our Murmuring Obols guide to find out how you can get these items. So, there you have it, that’s how you can get Abtruse Sigils in Diablo 4. Make sure you check out our Diablo page for all the latest news and updates. Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 dev promises Abattoir of Zir will return after Season 2 – Dexerto

    Diablo 4 dev promises Abattoir of Zir will return after Season 2 Blizzard EntertainmentAccording to a Diablo 4 developer, the Abattoir of Zir dungeon will not be limited to Season 2: Season of Blood. Blizzard introduced Diablo players to the Abattoir of Zir dungeon at the start of Season 2. This challenging new update pushed even the most skilled players to their limit early on, forcing developers to issue a patch that balanced Paragon Glyph experience and nerfed the dungeon’s difficulty. Users have cited other areas that need improvement, too. Most notably, not everyone is happy with the rewards the dungeon dishes out. One person argued that as the hardest dungeon, the Abattoir of Zir should grant rewards better than those awarded during Nightmare Dungeons. Based on one developer’s response to such feedback, the crew at Blizzard couldn’t agree more. Diablo 4’s Abattoir of Zir will return in the future, developer says A player recently reached out to Diablo’s Community Development Director Adam Fletcher, specifically to ask that Abattoir of Zir receive better rewards. Fletcher responded by noting that this critique has cropped up a lot since the Diablo 4 Season 2 launch. Blizzard isn’t taking it lightly, either. According to Fletcher, players can expect better rewards from the “final iteration for [Abattoir of Zir] in the future.” While the dungeon will depart when Season 2 ends on January 23, the developer’s comment suggests Blizzard has bigger plans for the Abattoir of Zir. What those plans may entail and when they might come to fruition remains to be seen for the time being. Still, players can look forward to a future where the dungeon’s high-risk runs promise better rewards. Diablo 4’s second season didn’t only result in Abattoir of Zir’s debut. It also opened the door to vampire abilities, new endgame bosses, and much more. As of writing, Blizzard has yet to unveil what lies ahead for Season 3.

  • Diablo 4 1.5.1 patch notes: Infernal Hordes reward buffs, Masterworking bug fixes – Dexerto

    Diablo 4 1.5.1 patch notes: Infernal Hordes reward buffs, Masterworking bug fixes Blizzard EntertainmentDiablo 4 1.5.1 patch notes are live for the August 20 update, which will make the Spoils of Gold chest reusable, increase the rewards for Infernal Offerings, and fix certain Masterworking bugs. Diablo 4 Season 5’s Infernal Hordes mode has received widespread praise from the community. However, the seasonal update also introduced numerous issues, causing some to label it the “Season of Infernal Bugs.” Blizzard has already ironed out a few kinks, though, releasing four hotfixes to address issues like the XP glitch, damage over time bug, and more. The next patch of note goes live on Tuesday, August 20, featuring game improvements and myriad bug fixes, including a solution to the glitch that prevented certain affixes from being affected by Masterworking Uniques like the Blue Rose ring. Another improvement will make the Infernal Hordes’ Spoils of Gold chest reusable. Update 1.5.1 will additionally buff the rewards for Infernal Offerings in Infernal Hordes. For example, the amount of Surging Elite: Burning Aether will be boosted from +1 to +2. Patch notes for Diablo 4 Update 1.5.1 The patch notes for Diablo 4’s August 20 update read as follows (via Blizzard News): Game Updates Infernal Hordes The Spoils of Gold chest is now reusable. – The sound effects that play when picking up Burning Aether have been updated to be more prominent. – The Following Infernal Offerings have been updated to increase their rewards: The Exalted Elite: Burning Aether amount increased from +1 to +2. – The Surging Elite: Burning Aether amount increased from +1 to +2. – The Unstoppable Elite: Burning Aether amount increased from +1 to +2. – The Burning Rain: end of wave Burning Aether increased from 1-3 to 3-9. – – User Interface and User Experience Trade chat is now separated by World Tier. – Players will now be notified when there is a new patch update available. – Party Leaders can now promote another Party member to be the new Leader. – Newly created characters are now always placed at the top of the character list. – Clan Name can now be changed. – Miscellaneous All players will receive a cache of Legendary items with guaranteed Greater Affixes, to make up for the issue seen with patch 1.5.0 where players were not getting items with guaranteed Greater Affixes from multiple sources. – The Alchemist Control Tempering affix for Rogue has been re-enabled with the following adjustments: The Flurry Size affix has been removed from Rogue Innovation and put into Alchemist Control. – The Ranks of Trick Attacks affix has been removed from Alchemist Control. – – Extra visual effects have been added to the projectile trail for Corpse Bows to make it easier to track the projectile’s origin. – Bug Fixes Accessibility Fixed an issue where a non-functional setting for Read on Hover was present. – Fixed an issue where the Screen Reader announced Roman Numerals as letters. – User Interface and User Experience Fixed an issue where character stats were inaccurate in town when certain items were equipped. – Fixed an issue where the tooltip for Infernal Compasses had two instances of “Compass Affixes”. – Fixed an issue where the name for Echo of Varshan displayed as Tormented Echo of Varshan. – Fixed an issue where an error could display when comparing an Ancestral Mythic Unique Item. – Fixed an issue where the Whisper icon for defeating the Blood Maiden overlapped the icon for the Accursed Ritual on the map. – Fixed an issue where the Icons for Infernal Offerings were inconsistent between the minimap and the world map within the Infernal Hordes. – Fixed an issue where Treasure Goblins in Helltide could leave behind a portal indefinitely. – Fixed an issue where the visual effect for poison could remain indefinitely on enemy corpses if they were killed while poisoned. – Fixed an issue where Thorns granted by the Thorns while Fortified Tempering Affix did not display in character stats. – Fixed an issue where players using a Controller would be sent to the Equipment inventory tab when using an Abyssal scroll. – Fixed an issue where the minimap was not accurate in certain Infernal Hordes instances. – Gameplay Infernal Hordes Fixed an issue where Hellborne did not spawn as frequently as intended when the Hellfire Infernal Offering was active. – Fixed an issue where the Stalking Devil Infernal Offering pedestal could appear again after being interacted with. – Fixed an issue where the Withered Wanderer Infernal Offering reduction to All Resistances did not actually reduce resistance. – Fixed an issue where Treasure Goblins spawned during an Infernal Hordes encounter could become indefinitely unkillable, preventing wave progression. – Fixed an issue in local co-op play where one player could collect the other player’s Burning Aether after that player died. Finders keepers! – Quests and Dungeons Fixed an issue where the player could respawn on the other side of the objective while protecting Locran during the To The Edge of the Abyss quest. – Fixed an issue where monsters could endlessly spawn during the Seething Mountain quest. – Fixed an issue where the Istel Tornado encounter during The Rising Hells quest could persist indefinitely. – Fixed an issue where progression in the Sins of the Willing quest could be blocked if the player died during the ritual. – Fixed an issue where the second Spider Caller monster in Sirocco Caverns could fail to spawn, preventing progression. – Fixed an issue where Stormbane’s Wrath didn’t deal damage. (Not so wrathful after all.) – Fixed an issue where the Aspect of Inevitable Fate could appear on Chest armor through a Seasonal Questline reward. – General Fixed an issue where the Tormented Echo version of the Beast in the Ice dropped the same amount of Pincushioned Dolls as the normal version. – Fixed an issue where the visual effects for Death Trap and Concealment were not properly visible for other players. – Fixed an issue where higher Ranks of Firewall did not have the blue flame effect. – Fixed an issue where Dungeon whispers did not appear in the Scouring Sands zone. – Fixed an issue where multiple Shade Totems could be spawned by swapping weapons when using the Umbracrux. – Fixed an issue where Baneful Hearts could be lost when using Accursed Altars after Helltide ended. – Fixed an issue where a small number of affixes couldn’t roll as a Greater Affix, such as the Blood Orbs restore essence affix on Blood Artisan’s Cuirass. – Fixed an issue where the player could get stuck when interacting with the World Tier statue in Kyovashad and using a Town Portal at the same time. – Fixed an issue where the Leave Dungeon ability couldn’t be used to leave Cellars. – Fixed an issue where Echo of Lilith sometimes couldn’t be Staggered during the first phase of the encounter. – Fixed an issue where Echo of Lilith could remain in the air indefinitely if Staggered immediately after landing. – Fixed an issue where Echo of Lilith would not progress to the second stage of the encounter in certain circumstances. – Fixed an issue where Summoned Lightning Spear would not consume stacks of Crackling Energy or grant the damage increase bonus. – Fixed an issue where certain affixes were not affected by Masterworking for the following Unique Items. The Oculus – Blue Rose – Storm’s Companion – – Fixed an issue where the player couldn’t interact with various objects. – Fixed an issue where Blood Howl did not grant Stealth when Waxing Gibbous was equipped. – Miscellaneous Fixed an issue where the corpses of Duriel and Grigoire did not despawn soon after dying. – Various UI, visual, stability, and performance improvements. –

  • Diablo 4 1.4.2 patch notes: Pit adjustments, bug fixes, more – Dexerto

    Diablo 4 1.4.2 patch notes: Pit adjustments, bug fixes, more Blizzard EntertainmentPatch notes for Diablo 4’s 1.4.2 update have gone live, outlining a whole host of changes that include adjustments for The Pit. Diablo 4’s The Pit of Artificers touched down at the start of Season 4, bringing an all-new endgame challenge packed with 200 unlockable tiers. The first tier features Level 100 enemies at Tier 1, no different than a Tier 45 Nightmare Dungeon. But though it offers a fun and interesting challenge, The Pit hasn’t launched without noteworthy shortcomings. For example, its unbalanced difficulty leaves much to be desired, particularly with boss fights and one-shot hits. Fortunately, patch notes for the forthcoming 1.4.2 update show Blizzard developers have taken player feedback to heart. Diablo 4 1.4.2 fine tunes The Pit of Artificers In a Blizzard Forums post, Community Manager Adam Fletcher confirmed Patch 1.4.2 will release during the week of June 10, though no specific date or time has been announced. The patch will introduce a host of changes for The Pit, one being an increased chance to earn a Stygian Stone upon the challenge’s completion. At Tier 1, the chance of collecting the resource goes up to 5%; at Pit Tier 200, it balloons to 30%. Plus, bosses in The Pit will undergo various balance tweaks, some of which adjust the damage of their powers and affixes. As an example, developers plan to increase the cooldown on The Blood Bishop triple Shadow Line boss affix, which will now appear in Tier 31. Additionally, once the update goes live, the currently running Mother’s Blessing event will receive an XP nerf and Gold buff, going from 35% XP and 35% Gold to 25% XP and 50% Gold. Full patch notes for Diablo 4 1.4.2 read as follows (via Blizzard News): Developer’s Note: The exact timing for this Patch is to be determined. We will share updates once we have them. Game Updates The Pit The chance to receive a Stygian Stone on completion of the Pit has been increased. Examples: Tier 1: 5% – Tier 40: 10% – Tier 100: 18% – Tier 200: 30% – – – Examples: – We have made the following adjustments to bosses in The Pit. Adjusted the damage of boss powers and boss affixes to be more in line with the difficulty of the dungeon leading up to the fight. – Reduced the frequency of boss affixes so they don’t overlap. – The Tomb Lord Bone Wall boss affix now starts appearing from Pit tier 1. Slightly reduced ability cooldown. – – The Blood Bishop triple Shadow Line boss affix now starts appearing from Pit Tier 31. Moderately increased cooldown. – – Reduced the Airidah Wind Vortex boss affix to last 6 seconds, down from 8 seconds. – – The selection for Pit Tier will now default to last completed Tier instead of highest available Tier. – General Tempering Manuals on the ground now have their tooltip name reduced to start with “Manual” to quickly distinguish what the item is. – Duplicate or obsolete Tempering Manuals, manuals the player has already unlocked or has a higher rarity version of, will no longer drop. – Completing the Capstone Dungeon will now grant a Nightmare Dungeon Sigil. – Bug Fixes Accessibility Fixed multiple issues where the Screen Reader did not function properly for certain parts of the Tempering and Masterworking menus. – Fixed an issue where the Screen Reader did not announce the description for the Pit Obelisk. – Fixed an issue where the Screen Reader did not announce the tooltip for Viewing possible affixes. – Fixed an issue where the Screen Reader did not identify required World Tier values in crafting material tooltips. – User Experience and User Interface Fixed an issue where linking certain Items in chat wouldn’t display properly. – Fixed an issue where the Gauntlet score screen would display “You Have Ranked Up!” regardless of whether or not the player actually ranked up. – Fixed an issue where known Tempering Recipes of the same type were counting towards the total of all learned recipes, which could cause the total number of known recipes displayed to be more than the maximum. – Fixed an issue where the Reset Masterwork ranks window could not be closed with the Escape key. – Fixed an issue where the Greater Affix icon did not display in the trade window. – Fixed an issue where the number displayed for Thorns inherited by Minions was much higher than it actually was. – Fixed an issue where Withdraw-Only items from the Seasonal migration Stash could randomly appear directly into the player’s Inventory. – Fixed an issue where icons for Greater Affixes and Masterworking did not appear when inspecting another player. – Fixed an issue where Controller navigation was inconsistent in the Stable menu. – Fixed an issue where additional monsters spawned during Boss encounters in The Pit would display as red dots on the minimap similar to monsters marked as objectives. – Fixed an issue where the effect denoting active Helltide in the map could malfunction if the player was in a dungeon when a new Helltide began. – Gameplay Fixed an issue where the player’s character could become invisible and uncontrollable in rare circumstances while Bloodmarked and Mounted. – Fixed an issue where the Cursed Chest event in Domhainne Tunnels could fail to complete if the last enemy was killed right as the timer expired. – Fixed an issue where the player could get stuck in the death screen if they were killed with 0 revives left in a Nightmare Dungeon while in a party. – Fixed an issue where the Mastery objective for the Rupture Dungeon Event could not be achieved. – Fixed an issue where triggers of the Elemental Surge Tempering affix could unintentionally break Stealth. – Fixed an issue where spawn points for the Blood Maiden were sometimes further away than intended. – Fixed an issue where you couldn’t interact with the Pit Obelisk after Resetting Dungeons. – Fixed an issue where Rare spawn monsters could still drop crafting materials, such as crushed beast bones and grave dust. – Fixed an issue where the Druid’s Bloodhowl did not benefit from the Bold Chieftain’s Aspect when combined with Nighthowler’s Aspect. – Fixed an issue where the visual effect for Upheaval when used with the Hellhammer did not match the damage’s area of effect. – Fixed an issue where the Spider Caller could not spawn in Sirocco Caverns, which would block progression. – Fixed an issue where certain affixes were scaling in unintended ways. Developer’s Note: This change means the following affixes will now scale properly. For almost all of these, the issue applies only to the duration of the affix. Duration wasn’t meant to scale, but it incorrectly scaled with upgrades through Masterworking. Any changes beyond that will be listed below. – – Unique Affixes Scoundrel’s Kiss – +X% Attack Speed for 4 Seconds After Dodging an Attack. – Blood Artisan’s Cuirass – +X% Damage for 4 Seconds After Picking up a Blood Orb. – Fists of Fate – Lucky Hit: Up to a 10% Chance to Gain X% Damage for 4 Seconds. (Both the Duration and Lucky Hit Chance are affected here). – The Grandfather – Ignores Durability Loss. This Affix can now no longer roll as a Greater Affix or be Upgraded via Masterworking. Developer’s Note: For the Grandfather specifically, any existing Grandfathers that had a Greater Affix or Masterworking roll consumed by the Indestructible Affix will be re-rolled. – – Legacy Affixes +X% Damage for 4 Seconds After Killing an Elite. – +X% Damage for 4 Seconds After Dodging an Attack. – Non-Legacy Version (e.g. Esu’s Heirloom, Natural Motion Tempering Affix) – +X% Movement Speed for 4 Seconds After Killing an Elite. – Lucky Hit: Up to an X% Chance to Make Enemies Vulnerable for 2 Seconds. – Fixed an issue where resetting Masterworking on an item would not function properly if the item had been reset and the player logged out soon after. – Fixed an issue where Grigoire couldn’t drop Twin Strikes. – Fixed an issue where targeted Unique items dropped from bosses (e.g. Fleshrender from Lord Zir or Ebonpiercer from Grigoire) couldn’t drop with Greater affixes. – – – Miscellaneous Fixed an issue where players lost Resplendent Sparks upon seasonal migration. Developer’s Note: Players who lost Resplendent Sparks will have them restored when logging into an Eternal Character. – – Fixed an issue where Barbarian could not craft Gurgling Heads at the Alchemist. – Fixed an issue where the rotating Fire beams during the Echo of Andariel fight could be invisible if VFX quality was set to low. – Various stability, visual, and performance fixes. –

  • Diablo 4 1.4.1 patch notes: Masterworking improvements, bug fixes, more – Dexerto

    Diablo 4 1.4.1 patch notes: Masterworking improvements, bug fixes, more Blizzard EntertainmentThe patch notes for Diablo 4’s 1.4.1 update outline the many changes Blizzard Entertainment has implemented into Masterworking. Masterworking hit Diablo 4 at the start of Season 4, ushering in a crafting system for players exploring the endgame content. The mechanic enables users to enhance affixes attached to Legendary and Unique items up to 12 times. After leveling through all 12 ranks, an item should receive a 45 percent increase across its base affixes. While the feature proved a welcome addition, the Diablo community quickly uncovered a few flaws. For one, the material costs for Masterworking felt astronomically high. Blizzard rolled out a hotfix that reduced the cost, but the system still required some more fine-tuning. Diablo 4’s 1.4.1 to reduce cost of Masterworking As outlined in the patch notes, Diablo 4’s May 28 patch will address lingering Masterworking issues and much more. After the patch, players can expect Masterworking materials to be directly transmuted, for example. The Gold cost of Masterworking will also be decreased for Ranks 5 through 12. A host of bug fixes will additionally launch alongside the update, many of them tackling UI and User Experience troubles. Plus, strange Helltide-related hiccups like Zealots spawning underground and Aberrant Cinders not resetting should be resolved in 1.4.1 as well. Full patch notes for Diablo 4 1.4.1 read as follows (via Blizzard News): Contents Game Updates The Enchanting window now explicitly informs you that you can’t re-roll into a Greater Affix. – Hellborne enemies in Helltide now deal additional fire damage with their attacks. – Masterworking materials can now be directly transmuted instead of requiring the opening of a Materials Cache to receive them. – Once Masterworking is unlocked by one character, it is now always accessible on all characters across realms. – The Gold cost of Masterworking has been reduced. Examples: Ranks 1-4: Unchanged – Rank 5: reduced from 450,000 to 400,000 – Rank 8: reduced from 1,000,000 to 800,000 – Rank 12: reduced from 10,000,000 to 2,500,000 Developer’s Note: We want to make the main push for Masterworking to be focused on the acquisition of materials, and less focused on needing the Gold. We want to avoid the possibility of having the materials available, but needing to take extra time to collect the Gold. – – The Armor cap is now displayed in the tooltip when hovering over Armor in character stats. – The surge damage from Sorcerer’s Enhanced Charged bolts has been increased from 30% to 45%. Developer’s Note: We investigated an issue where the surge from Enhanced Charged Bolts was happening too frequently when enemies were tightly stacked together, which caused performance issues. We also found that the surge damage was doing less damage than intended while the Piercing Static aspect was equipped. While fixing those two issues (see bug fixes below), it was decided that a 50% buff to the surge damage would compensate for reducing how often it procs when enemies are stacked together. – – The drop rates for Scattered Prisms have been increased from multiple sources. Treasure goblins now drop Scattered Prisms more often. 15% Chance in World Tiers I and II – 25% Chance in World Tier III – 30% Chance in World Tier IV – – World Bosses now always drop Scattered Prisms and the amount they drop increases by World Tier. World Tiers I and II: 1 Scattered Prism – World Tier III: 2 Scattered Prisms – World Tier IV: 3 Scattered Prisms – – The Butcher will always drop a Scattered Prism on defeat. – – Treasure goblins now drop Scattered Prisms more often. – Reworked item stat comparisons to be more intuitive when the same stat appears on an item multiple times, which most often occurs with tempered items. Developer’s Note: Previously, if you compared an item’s stats and it had a value appear twice (such as Cooldown Reduction,) it would display those two different values individually. We have now updated this to combine those individual values to only display one value, making it easier to compare stats across items. – – The Whisper bounty requirements for defeating Hellborne have been reduced from defeating 3 to defeating 1. Developer’s Note: We’ve made this change to compensate for a bug fix that can be seen further down in the patch notes. – – – – Examples: – Bug Fixes Accessibility Fixed an issue where the Screen Reader did not properly announce supported item slot categories for Aspects in the Codex of Power. – Fixed an issue where the Screen Reader did not properly differentiate between locked and unlocked Tempering recipes. – User Interface and User Experience Fixed an issue where Bloodmarked players could not send party invites to each other. – Fixed an issue where trading Gold to a player at the Gold cap would exit the trade without any feedback to the player. – Fixed multiple instances where Skill tooltips did not update after being affected by Sorcerer Enchantment effects or new affixes introduced with Tempering. – Fixed an issue where the tooltip for Tempering re-rolls was inconsistent. – Fixed an issue where the preview and comparison tooltip values for Tempered Amulets and Two-Handed weapons were inaccurate. – Fixed an issue where the way interacting with Tempering recipes was inconsistent between Keyboard and Mouse play and Controller play. – Fixed an issue where the Masterworking menu could become locked when switching World Tiers. – Fixed an issue where the icons for denoting levels of Masterworking on an item were inconsistent. – Fixed an issue where the Progress section on the Trials screen would fail to update when a new Class completes the Gauntlet for the first time on the same account. – Fixed an issue where several skills newly labeled as Core Skills, such as Kick and Firewall, would not come up when searching for Core Skills in the Skill tree. – Fixed an issue where saving changes in the Wardrobe by switching tabs would not reflect the changes. – Fixed an issue where Soudeh’s dialogue was missing a line after defeating the Blood Maiden. – Fixed an issue where the visual size of Stun Grenades did not increase with the actual effect’s size when using the Tempered Affix that increases their size. – Fixed an issue where the Greater Affix icon on an item overlapped with socketed Gems. – Fixed an issue where item stat comparisons were incorrect when one of the items involved in the comparison had two different sources of the same item stat. Now, multiple sources of the same stat will be condensed into a single value for item comparison purposes. – Fixed an issue where the tooltip for Veiled Crystals could be seen in the Replace Affix menu when enchanting an item. – Fixed an issue where stacks of Baneful Hearts did not display as multiple when on the ground. – Fixed an issue where a popup would mistakenly state that a new Pit tier had been unlocked when it had not actually unlocked. – Fixed an issue where the penalty timer applied to Mastery for dying in the Pit would still display even after the Mastery timer had expired. – Fixed an issue where tier 130 for The Pit in the Artificer’s list was incorrectly labeled as 131. – Fixed an issue where Helltide Chests in World Tiers I and II took 3 seconds to open instead of 1.5 seconds. – Fixed an issue where Objective markers did not display on the map when the Confront Doomsayers whisper was active. – Fixed an issue where the button to start the Gauntlet did not display that it is unavailable during the rotation blackout period when it rotates each week. – Various miscellaneous fixes and quality-of-life improvements for the Tempering, Masterworking, and Codex of Power menus. – [PC Only] Fixed issues with NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, which was temporarily disabled due to stability issues. These issues have been fixed, and the setting has been re-enabled. – Gameplay Helltide Fixed an issue where Hellborne enemies that despawned after Player death would drop loot. – Fixed an issue where Helltide Zealots could spawn underground. – Fixed an issue where Screaming Hell Veins could be looted multiple times when in a party. – Fixed an issue where Aberrant Cinders did not reset when logging back in to an active Helltide with a character that previously had Cinders. – Fixed an issue where the damaging effect from Spires of Corruption did not match the visual effect. – Fixed an issue where Trembling Mass enemies could infinitely respawn. – Fixed an issue where enemies during the Waves of Darkness could engage and chase nearby Iron Wolves, which made earning mastery for the Event more difficult. – Fixed an issue where Hellborne Disciples spawned during a Blood Maiden Encounter counted towards the Cull Hellborne Whisper Objective. Developer’s Note: The Hellborne Disciples that spawn while fighting the Blood Maiden do not count as Hellborne in other contexts, such as the fact they do not drop loot like normal Hellborne. This change is to ensure these enemies are treated consistently. – – Fixed an issue where Threat progress could become permanently locked if the player exited Helltide while Threat was near zero. – Fixed an issue where Hellworms could sometimes leave behind invisible walls after disappearing. – The Pit Fixed an issue where Orb beams from the Den Mother could damage players before they had been released. – Fixed an issue where you could only interact with the Pit Obelisk if you had Rune Shards in your inventory. – Fixed an issue where Runeshards could drop in World Tier III Nightmare Dungeons and from the Seething Abomination in the Fields of Hatred. – Skills and Class Mechanics Fixed an issue where the surge damage from Enhanced Charged Bolts was exploding too often on enemies that were stacked together (as noted previously in Game Updates). – Fixed an issue where the surge damage from Enhanced Charged Bolts was doing less damage than intended when using the Piercing Static Aspect. – Fixed an issue where the Druid Spirit Boon Overload’s damage was Physical Damage instead of Lightning damage. – Fixed an issue where the Aspect of the Alpha did not properly mark the Wolves skill as a Werewolf skill in-game. – Fixed an issue where Boulders orbiting the player from the Dolmen Stone Amulet could stop doing so indefinitely when destroyed by projectile-destroying entities, such as Suppressor Fields or monster-spawned walls. – Fixed an issue where Rapid Fire used with the Scoundrel’s Kiss Unique Ring had a further range than intended, allowing enemies to be damaged and defeated off-screen. – General Fixed an issue where walls spawned by Elites with the Waller Affix could be destroyed by other monsters coming into contact with them. Hell’s Legions care little when it comes to morality, but they do not mess around with keeping Walls up to code. – Fixed an issue where the Head Librarian in the Sunken Library could spawn behind the locked door, which would block progression. – Fixed an issue where items dropped in the Cathedral of Light had a higher level requirement than they should. – Fixed an issue where End Game bosses, i.e. Uber Duriel, could still drop gear that was lower than Rare quality. – Fixed an issue where End Game bosses were dealing more damage than intended in certain scenarios. – Fixed an issue where a Shrine could reset after you take a teleport out of a dungeon and then re-enter. – Fixed an issue where Cooldown Reduction granted by the following Tempering affixes was less for higher-tier recipes. Defensive Frost Cage – Nature Magic Wall – Barbarian Strategy – – Utility Alchemist Control – Daze Control – – Resource Companion Efficiency – Weapon Mastery Efficiency – Subterfuge Efficiency – – Fixed the debuff from the Beast in Ice boss fight persisting after death and stacking unintentionally. – – Defensive – Miscellaneous Fixed an issue where the Blood Maiden’s Mantle Trophy cosmetic dropped by the Blood Maiden didn’t function properly. – Fixed an issue where the Leave Dungeon animation would play but the actual portal would stop if the portal was started while moving. – Fixed an issue where Andariel’s rotating laser was invisible when VFX quality was set to low. – Fixed an issue where taking a Town Portal right after killing the Blood Maiden during the Voice of the Night quest could block quest progression. – Fixed an issue where some Legacy items had their affixes re-rolled during Seasonal migration. Developer’s Note: The intention of the change is that all stats on items should either be completely restored to what they were, or get the maximum stats if the previous values were unavailable. – – Fixed an issue where killing Echo of Lilith did not reward a Resplendent Spark. Developer’s Note: Anyone who has killed Echo of Lilith in any season will receive a Resplendent Spark this season. In future seasons, you will have to defeat her again to get one. This implementation is to retroactively reward players who have defeated Echo of Lilith this season, but did not receive a Resplendent Spark. For players that have yet to defeat Echo of Lilith this season, defeating her will still grant you a Resplendent Spark. – – Various UI, visual, audio, stability, and performance improvements. – Diablo 4 1.4.1 goes live across all platforms on Tuesday, May 28.

  • Diablo 4 1.3.3 patch notes: Vampiric powers, class changes & more – Dexerto

    Diablo 4 1.3.3 patch notes: Vampiric powers, class changes & more Blizzard EntertainmentPatch notes for Diablo 4’s 1.3.3 update have gone live, detailing what players can expect from various class changes and the returning vampiric powers. As promised, Blizzard developers hosted a Campfire Chat on February 29, outlining the changes coming to Diablo 4 Season 3’s mid-season update. The broadcast most notably confirmed the six vampiric powers that will return from Season 2. Developers also went over class changes, as well as new additions like The Gauntlet and Leaderboards. Thanks to the release of complete patch notes, Diablo 4 players can pour over the specifics for themselves. Diablo 4 1.3.3. adds vampiric powers, several class changes The 1.3.3 patch notes specify exactly what players can expect from the six reinstated vampiric powers, which include Accursed Touch, Blood Boil, Hectic, Metamorphosis, Moonrise, and Undying. Of course, several class-related balance changes will launch alongside the update, as well. Barbarians, for example, will receive damage increases for skills such as Bash and Frenzy. And Necromancers will be pleased to see the damage buffs coming to the Book of the Dead mechanic. Full patch notes for Diablo 4 1.3.3 read as follows (via Blizzard News): Gameplay Updates Vampiric Powers Developer’s Note: Select Vampiric Powers from Season of Blood have returned with some tweaks to make their power level fit into Season of the Construct. These powers will be available as Legendary Aspects in all World Tiers and in both the Eternal and Seasonal Realms. Of Accursed Touch Lucky Hit: Up to a 20-35% chance to inflict Vampiric Curse on enemies. Enemies afflicted by Vampiric Curse are also Vulnerable. – Vampiric Curse’s stored souls deal 20%-50% increased damage. – – Of Metamorphosis When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse. – Evade’s cooldown is increased by 5-10 seconds. – – Blood Boiling When your Core skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing Physical Damage around you. – Every 20 seconds, your next Skill is guaranteed to Overpower. – – Hectic For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2-4 seconds. – – Undying Casting Skills heals you for .5-2% life. This heals for an additional 1% life while you are below 50% Life. – – Of the Moonrise Damaging an enemy with a Basic skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 40-80% Basic Skill damage and 15% Movement Speed for 10 seconds. – – Balance Updates General Unique Items Ring of Starless Skies Now shows a buff on the bar while active. – – Penitent Greaves Damage to Chilled enemies increased from 7-10% to 12-15%. – – Tassets of the Dawning Sky Maximum Resistance increased from 6-10% to 8-12%. – – Mother’s Embrace Resource refund increased from 20-40% to 30-50%. – – Legendary Aspects Of Inner Calm Damage maximum increased from 30% to 40%. – – Of Retribution Stun chance increased from 8% to 10%. – Damage to Stunned enemies increased from 10-20% to 15-25%. – – Starlight Amount of Life Healed needed for Resource gain changed from 25% to 20%. – – Barbarian Skills Bash Damage increased by 10%. – Fury gain increased from 13 to 15. – – Battle Bash Additional Fury increased from 3 to 5. – Additional Fury with 2-handed weapons increased from 4 to 10. – – Frenzy Damage increased by 10%. – – Flay Damage increased by 10%. – Fury gain increased from 13 to 15. – – Enhanced Flay Vulnerable duration increased from 2 to 3 seconds. – – Strategic Ground Stomp Ultimate Cooldown Reductionincreased from 1 to 2 seconds. – – Strategic Iron Skin Fortify amount increased from 15% to 20%. – – Prime Call of the Ancients Bonus damage increased from 10% to 20%. – – Passives Endless Fury Fury gain increased from 7/14/21% to 10/20/30%. – – Paragon Executioner Glyph Previous: While wielding a Polearm, you deal 10%[x] damage to Healthy or Injured Enemies. – New: While wielding a Polearm, you deal 10%[x] increased damage. – – Legendary Aspects Aspect of the Iron Warrior Damage reduction increased from 18-28% to 25-35%. – – Unique Items Gohr’s Devastating Grips Ranks of Whirlwind increased from 2-3 to 3-4. – Damage increased from 16-26% to 25-35%. – – Druid Skills Earth Spike Spirit Generation increased from 13 to 16. – Damage increased by 10%. – – Enhanced Earth Spike Chance to Stun increased from 10% to 15%. – – Fierce Earth Spike Fortify amount increased from 8% to 12% maximum Life. – – Wind Shear Spirit Generation increased from 14 to 16. – Damage increased by 10%. – – Wild Wind Shear Additional Spirit per enemy hit increased from 3 to 4. – – Claw Spirit Generation increased from 12 to 15. – Damage increased by 15%. – – Fierce Claw Damage increased by 30%. – – Maul Spirit Generation increased from 17 to 20. – Damage increased by 10%. – – Enhanced Maul Fortify amount increased from 3% to 5% max Life. – – Wild Maul Knockdown duration increased from 1.5 to 2 seconds. – – Wolves Passive damage increased by 30%. – Active damage increased by 45%. – – Poison Creepers Passive damage increased by 30%. – Active damage increased by 40%. – – Ravens Passive damage increased by 30%. – Active damage increased by 20%. – – Passives Quickshift Damage bonus increased from 5/10/15% to 7/14/21%. – – Bestial Rampage Damage bonus while in Werebear form increased from 30% to 50%. – – Ursine Strength Damage and Overpower damage bonuses increased from 25% to 30%. – – Perfect Storm Damage bonus increased from 15% to 20%. – – Legendary Aspects Seismic Shift Previous: Earth Spike launches spikes in a line and has a 2-1 second cooldown. – New: Earth Spike gains 35-50% bonus damage, launches spikes in a line, and has a 2–1 second Cooldown. – – Unique Items Storm’s Companion Ranks of Wolves increased from 2–3 to 3–4. – Storm Howl damage increased by 180%. – – Necromancer Book of the Dead Skeleton Skirmishers Damage increased by 30%. – Life increased by 10%. – – Skeleton Defenders Damage increased by 30%. – Life increased by 10%. – – Skeleton Reaper Damage increased by 20%. – Life increased by 10%. – – Skeleton Frost Mage Damage increased by 20%. – Life increased by 10%. – – Skeleton Shadow Mage Damage increased by 20%. – Life increased by 10%. – – Skeleton Sacrifice Mage Damage increased by 20%. – Life increased by 10%. – – Golem Basic Attack Damage increased by 30%. – Life increased by 20%. – – Skills Blood Surge Damage bonus per enemy drained reduced from x10% to x5%. – Nova damage increased by 40%. – – Developer’s Note: The goals of this change are to reduce the opportunity cost of using Blood Surge against fewer numbers of enemies as well as increasing its overall power, even in scenarios of hitting multiple enemies. – Supernatural Blood Surge Damage bonus increased from [x]20% to [x]30%. – – Sever Outgoing Damage increased by 6.5%. – Returning damage increased by 20%. – – Enhanced Sever Damage increased from 40% to 75% of Sever’s initial damage. – – Paranormal Sever Vulnerable duration increased from 2 to 3 seconds. – – Blight Impact damage increased by 33.3%. – Damage over time increased by 10.5%. – – Paranormal Blight Immobilize duration increased from 1.5 to 2.5 seconds. – – Supernatural Blight Damage bonus increased from [x]15% to [x]20%. – – Corpse Explosion Damage increased by 21.5%. – – Plagued Corpse Explosion Damage bonus increased from 8% to 10%. – – Enhanced Bone Prison Previous: Enemies inside Bone Prison are Vulnerable. – New: Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds. – – Blood Wave Damage increased by 25%. – – Passives Death’s Approach (name changed from Death’s Reach) Previous: You deal 4%[x] increased damage to Distance enemies. – New: Gain 4/8/12% Movement Speed. – – Spiked Armor Previous: Gain .1/.2/.3 Thorns. – New: Gain 0.1/0.2/0.3 Thorns and 5/10/15% additional Armor. – – Death’s Embrace Damage Reduction from Close enemies increased from 3/6/9% to 4/8/12%. – – Hellbent Commander Damage bonus increased from x10/20/30% to /15/30/45%. – – Crippling Darkness Previous: Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 Second. – New: Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for 1/2/3 seconds and deal .2 Shadow damage to them. – – Paragon Cult Leader Legendary Node Bonus Minion damage per 20% Attack Speed increased from 10% to 15%. – – Corporeal Glyph Previous Additional Bonus: You and your minions deal 10%[x] increased Physical damage. – New: You and your Minions deal 10%[x] increased Physical damage and you gain 1% Movement Speed for each active Minion. – – Legendary Aspects Aspect of Hardened Bones Damage reduction also applies to the player in addition to their Minions. – – Blood-Bathed Aspect Damage of Blood Surge echoes changed from 60-50% less damage to 10-30% less damage. – – Sorcerer Skills Incinerate Damage increased by 40%. – – Enhanced Incinerate Damage of Burn radius increased from 25% to 50%. – – Destructive Incinerate Enemy damage reduced amount increased from 25% to 30%. – – Greater Incinerate Immobilize duration increased from 1 to 1.5 seconds. – – Hydra Damage increased by 15%. – – Ball Lightning Damage increased by 10%. – – Passives Icy Veil Barrier duration increased from 5% to 8%. – – Snap Freeze Lucky Hit chance increased from 3% to 5%. – – Soulfire Previous: After Standing still for 1.5 Seconds, your Pyromancy Skills cost 5/10/15% less mana. – New: Your Pyromancy Skills cost 4% less Mana and deal 2% increased damage. Double these bonuses after standing still for 2 seconds. – – Avalanche Damage increased from 40% to 45%. – – Shocking Impact Damage increased by 33%. – – Paragon Frostbite Glyph Damage Reduction increased from 13% to 15%. – – Invocation Glyph Damage Reduction stacks increased from 12% to 15%. – – Stalagmite Glyph Critical Strike Chance increased from 10% to 20%. – – Enchanter Glyph Damage per 5 Intelligence purchased in range increased from +1.3% to +2%, maxing out at +10%. – – Conjurer Glyph Damage per 5 Intelligence purchased in range increased from +2.6% to +3%, maxing out at +15%. – – Unleash Glyph Damage and Mana Regeneration increased from 6.7% to 7%. – – Legendary Aspects Of Searing Wards Mana cost reduced from 100-200 to 75-125. – – Of Overwhelming Currents Chance increased from 10-20% to 15-30%. – – Rogue Skills Heartseeker Attack Speed increased by 20%. – Dev Note: Lower the Power interrupt frames from 20 to 16. – – Forceful Arrow Attack Speed increased by 20%. – Dev Note: Lower the Power interrupt frames from 20 to 16. – – Flurry Damage increased by 10%. – – Improved Flurry Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds. – New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. – – Advanced Flurry Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. – New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds. – – Rapid Fire Damage increased by 10%. – – Rain of Arrows Damage increased by 10%. – – Passives Precision Stacks required for bonuses reduced from 6 to 4. – – Paragon Infusion Glyph Cooldown reduction increased from .5 seconds to 1 second. – – Legendary Aspects Of Encircling Blades Damage bonus increased from 8-15% to 15-22%. – – Of Branching Volleys Previous: Barrage’s Arrows have 15-25% chance to split into two arrows whenever they ricochet. – New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet. – – Shadowslicer Damage increased from 80-100% base damage to 200-300%. – – Unique Items Eaglehorn Damage bonus increased from 20-40% to 40-60%. – – Eyes in the Dark Death Trap bonus damage increased from 30-50% to 50-70%. – – Writhing Band of Trickery Cooldown to summon a Shadow Decoy reduced from 12 to 10 seconds. – Shadow Decoy damage increased by 20%. – – The Seneschal Developer’s Note: We want the Seneschal to feel strong, but there are certain powers that are overperforming. Additionally, there are a couple of unintended interactions that are being addressed. Poison Support Poison Support no longer reapplies the Construct’s damage bonuses when it spreads, matching the functionality of the other damage over time Tuning Stones. – – Bleeding Support Bonus Bleeding damage from 20% to 10%. – – Burning Support Bonus Critical Strike damage from 20% to 10%. – Bonus Critical Strike damage per Skill Rank from 2% to 1%. – – Tempest Tempest no longer gains bonus damage and duration when its reapplied or when it spreads. – – User Interface and User Experience Player Profile Updates Players’ equipped skills are now displayed in their profile. – Equipped Emblems are now displayed in the header of player Profiles. – The applied cosmetic name and where it was earned from are displayed in the tooltips of items that have been transmogged. – From Edit profile, Players can select seals from those they earned during the current week to display on their profile header and social card. – The current character’s time played is displayed at the bottom of the profile. – Miscellaneous The cost to craft Uber Unique items has been reduced from 5 Resplendent Sparks to 4. – Bug Fixes Gameplay Fixed an issue where the Seneschal gained double the benefit from skills that benefit allies, such as Barbarian’s War Cry or Druid’s Blood Howl. – Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives. – Fixed an issue where some interactable objects associated with various quests, such as Lyndon’s Stash during the Discretionary Spending quest, could not be interacted with while mounted. – Fixed an issue where the camera would not reset if the player died during the Echo of Lilith encounter while the camera was zoomed out. – Fixed an issue where the Juggernaut Aspect didn’t apply armor while the player was mounted. – Fixed an issue where the Guaranteed Overpower granted by the Druid’s Enhanced Pulverize did not apply immediately after acquiring 12 stacks. – Fixed and issue where the Necromancer’s Skeleton Reapers’ chance to create a corpse was based on Lucky Hit instead of a flat percentage. – Fixed an issue where Bone Splinters cast from the shattered Spirit Aspect didn’t receive the Vulnerable effect granted by Initiate’s Bone Splinter. – Fixed an issue where Thorns was not consistent when applying Lucky Hit. (Ex: Thorns could trigger Abhorrent Decrepify but not Hewed Flesh). – Fixed an issue where the Cult Leader Legendary Paragon Node didn’t properly give bonus damage based on bonus minion Attack Speed. – Fixed an issue where the Rotting Aspect wouldn’t spawn additional corpses. – Fixed an issue where Sorcerer’s Frigid Fate and Elemental Summoner Legendary Paragon effects did not work properly with the Aspect of the Elements. – Fixed an issue where the Fiery Surge Passive was not granting as much mana regeneration as it should. – Fixed an issue where bonus damage from Enhanced Caltrops could apply more often than intended when stacking multiple casts of Caltrops on the same enemy. – Fixed an issue where Enhanced Caltrops was dealing less damage than expected to bosses. – Developer’s Note: Some items, Legendary Aspects, Passives, Paragon bonuses, and Skills displayed bugs that allowed players to gain more power than intended when you equipped and then unequipped them. We believe these interactions lead to a worse experience for all players, as it creates a stigma that these bugs must be exploited to reach new levels of power. The bug fixes below address all known instances of this issue. Fixed an issue with multiple Legendary Aspects where equipping duplicate Aspects would always apply the effect of the first equipped Aspect, ignoring the rule of applying only the strongest equipped Aspect. – Fixed an issue where unlearning Vyr’s Mastery with the Mage-Lord’s Aspect equipped would cause the effect of Vyr’s Mastery to remain active. – Fixed an issue where a power that grants a bonus Stat based on another Stat would not re-adjust after the temporary bonus wore off. – User Interface and User Experience Fixed an issue where editing your profile could also trigger the prompt for adding a friend. – Fixed an issue where the description for Enhanced Caltrops was missing the damage cap. – Miscellaneous Fixed an issue where Heddam, the quest giver NPC for Guardians of the Pit, would disappear while Helltide was active in the area. – Various performance, UI, visual, and stability improvements. –

  • Diablo 4 1.3.2 patch notes: Uber Unique Crafting, bug fixes, more – Dexerto

    Diablo 4 1.3.2 patch notes: Uber Unique Crafting, bug fixes, more Blizzard EntertainmentUber Unique crafting is coming to Diablo 4, according to patch notes for Update 1.3.2, which goes live on February 13. Recently, a Diablo 4 developer told players to keep the unused Uber Uniques they’ve collected. Many were confused by the PSA, but figured Blizzard had good reason to share such a tip. The hope was that the developer was working on a way to let players craft their own Uber Unique items. Now, it’s clear those hopes had merit. Diablo 4’s next patch will introduce a salvaging and crafting system for the Uniques that should go a long way in addressing fan feedback. Diablo 4’s 1.3.2 patch promises Uber Unique crafting On Tuesday, February 13, Diablo 4 developers plan to unleash Update 1.3.2 across all platforms. The patch will most notably add the ability to salvage and craft Uber Uniques. With this new system in place, users will have the autonomy to break down duplicate or undesired Uber Uniques into a resource. Said resource will then be used to build whatever Uber Unique a player desires. In addition to Uber Unique Crafting, Diablo 4 1.3.2 also introduces a host of bug fixes, along with changes to the Cursed Shrine event. Instead of rewarding a Shrine bonus when the event concludes, the game will provide the bonus at the start. The full patch notes for Diablo 4 1.3.2 appear below (via Blizzard News): Game Updates Uber Unique Crafting Developer’s Note: Uber Unique items are highly sought after. With Season of Blood, we introduced target-farming Uber Unique Items with Uber Duriel to gives players another source of acquiring this type of item. However, we want to give players increased autonomy in obtaining their desired Uber Unique by addressing feedback that expressed how acquiring duplicate or undesired Uber Unique Items lessens that feeling of triumph. A new system empowers players to make use of duplicate and undesired Uber Unique items by salvaging them for a new resource which can be used to eventually craft an Uber Unique of their choosing. Additionally, the chance for Uber Unique Items to drop everywhere but in Uber Duriel encounters has been increased. Uber Unique Items can now be salvaged to provide a new resource, Resplendent Sparks. Players can bring 5 Resplendent Sparks to the Alchemist and Transmute an Uber Unique of their choice. The Refine Resources tab at the Alchemist has been renamed Transmute, and the option to craft an Uber Unique item can be found under that tab. – Note that the preview window for crafting an Uber Unique won’t display the item’s affixes. – – The drop chance of Uber Unique items acquired outside of Uber Duriel encounters has been increased. – Miscellaneous The Cursed Shrine event now gives the Shrine bonus at the start of the event instead of when it is finished. – Bug Fixes Accessibility Fixed an issue where the Screen Reader did not read the Claimed status for Lunar Awakening rewards. – Fixed an issue where the Screen Reader did not read Ancestral Favor Tiers correctly. – Fixed an issue where the Screen Reader misread Ancestral Favor upgrade text. – Season of the Construct Fixed an issue where Vizier Wasp Constructs were not affected by Immobilizing effects. – Fixed an issue where the tooltip for Igneous Cores was missing information. – Fixed an issue where Journal pages didn’t drop during the Kulle’s Heart Quest. – Fixed an issue where only the first person in the party would get credit for looting Obelisks Whispers. – Fixed an issue where Arcane Tremors in Hawezar and Scosglen could have Voltaic Brazier’s that can’t be interacted with. – Fixed an issue where attacks from Malphas could still damage players after he’s defeated. – Fixed an issue where the Season Journey Objective Keeper of Nothing still referenced Pearls of Warding to summon Echo of Malphas instead of Igneous Cores. – Lunar Awakening Fixed an issue where the final quest for Lunar Awakening could not be started if the player already had maximum Ancestral Favor. – Fixed an issue where the Shrine related to the Cleanse the Northshore Shrine Whisper could be missing. – Fixed an issue where the Ancestral Favor window wouldn’t automatically close when walking away from Ying-Yue. – Gameplay Fixed an issue where Treasure Goblins could fail to spawn while fighting Avarice. – Fixed an issue where enemies killed via an execute effect could not drop loot. – Fixed an issue where the Melted Hear of Selig was not always rolling the maximum value for its movement speed affix. – Fixed an issue where the Echoing Fury aspect didn’t grant bonus Fury if Tactical Rallying Cry was learned. – Fixed an issue where Advanced Rapid Fire would incorrectly override the bonus Critical Strike Damage from other sources. – Fixed an issue where the damage increase and resource reduction cost from Ring of the Starless Skies was not calculating correctly. – Fixed an issue where the final Lieutenant failed to spawn in The Onyx Watchtower, preventing completion without a reset. – User Interface and User Experience Fixed an issue where adding a friend when playing with a controller would immediately re-open the menu for adding friend. – Fixed an issue where setting a note on a friend would open the menu for adding a friend after adding the note. – Fixed an issue where icons for Animus were missing from the mini map in the Betrayer’s Row Dungeon. – Miscellaneous Fixed an issue where a Socketed Gem in a Legendary or Unique Item could disappear if the item was dropped. – Fixed an issue where some players using NVMe Solid State Drives were experiencing instability. – Various visual, performance, and stability improvements. –

  • Diablo 4 1.2.2 patch notes: November 7 update adds Malignant Rings, gameplay changes, more – Dexerto

    Diablo 4 1.2.2 patch notes: November 7 update adds Malignant Rings, gameplay changes, more Blizzard EntertainmentThe Diablo 4 development team has announced their plans for Patch 1.2.2. Here’s the full list of changes in the November 7 update, including Malignant Rings, bug fixes, and more. Diablo 4’s Season of Blood has been off to a solid start following the launch of the 1.2.0 update. New mechanics like endgame boss farming and Blood Harvests have reinvigorated players. Exciting new announcements from Blizzcon 2023 are continuing the positive momentum including the reveal of Diablo 4’s Vessel of Hatred Expansion. Upcoming changes to Season 2 were also revealed there. Later changes like the upcoming Abbatoir of Zir endgame dungeons were revealed alongside the next major update for the game. Diablo 4 Patch 1.2.2 has been officially announced and we have a full list of the patch notes here. Diablo 4 Patch 1.2.2 release date Diablo 4 Patch 1.2.2 launches on November 7, 2023, and brings a host of changes with it. Of particular note are the new Malignant Rings which reintroduce popular powers from Season of the Malignant for each class. Along with these, Blizzard has revealed gameplay changes for both the Seasonal and Eternal Realms and some bug fixes. Diablo 4 1.2.2 patch notes All the changes and updates for Diablo 4 Patch 1.2.2 are listed below. Gameplay Updates Malignant Rings Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant and are immediately available in both Seasonal and Eternal realms. Ring of Red Furor (Barbarian Unique Ring) After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage. – – Tal Rasha’s Iridescent Loop (Sorcerer Unique Ring) For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses. – – Airidah’s Inexorable Will (Druid Unique Ring) When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them. This damage is increased by 1%[x] per 1 point of Willpower you have. – – Writhing Band of Trickery (Rogue Unique Ring) Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage. Can occur every 12 seconds. – – Ring of the Sacrilegious Soul (Necromancer Unique Ring) Automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every 1-2 seconds. – Corpse Explosion every 1-2 seconds. – Corpse Tendrils every 8-16 seconds. – – – Automatically activate the following equipped Skills on Corpses around you: – Season of Blood The following adjustments have been made for the Sanguine Battery Event. Pillar health has been increased from 75% to 85%. – Pillar repair time has been decreased from 3 seconds to 1 second. – Bug Fixes Season of Blood Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered. – Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses. – Fixed an issue where the Anticipation Vampiric Power didn’t display Cooldown Reduction for Ultimate abilities when in town. – Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges. – Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey. – Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood. – Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning. – Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy. – Dungeons and Events Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban’s Rest dungeon. – Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed. – Quests Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests. – Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest. – Gameplay Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith. – Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned. – Fixed an issue where followers could get stuck when going back and forth over a traversal. – Fixed an issue where Inner Sight didn’t trigger properly against Training Dummies. – Fixed an issue where Necromancer Minions and Druid Companions wouldn’t attack Training Dummies. – Accessibility Fixed an issue where the Screen Reader wouldn’t properly read life totals above 999. – Fixed an issue where the Screen Reader on PS4 didn’t read all the text in Vendor and Crafting displays. – Miscellaneous Fixed an issue where achievements related to the Hatred’s Chosen buff could not trigger appropriately. – Various visual, performance, and stability improvements. – Those are all the changes coming in Diablo 4 Patch 1.2.2. For more on the game, check out all of our Diablo 4 guides below: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Does Diablo 4 feature followers or mercenaries to hire? | Diablo 4 couch co-op explained: | When is Diablo 4 Season 1? Possible start date, theme, & rewards | How to play Diablo 4 Early Access: Dates, times & how to preload | What is Diablo 4 Hardcore mode? | How to get a mount in Diablo 4 | Diablo 4: How to upgrade your healing potion | How to swap weapons in Diablo 4 | Diablo 4: World Tiers explained | How to use emotes in Diablo 4

  • Diablo 4 1.2.1 patch notes update: Training dummy, Season of Blood fixes, more – Dexerto

    Diablo 4 1.2.1 patch notes update: Training dummy, Season of Blood fixes, more Blizzard EntertainmentBlizzard has published Diablo 4 1.2.1 patch notes ahead of the update’s late October arrival – here’s everything included. Diablo 4’s 1.2.0 patch went live on October 17, alongside the rollout of Season 2: Season of Blood. The update marked the biggest since launch, introducing a plethora of changes related to Nightmare dungeons, classes, and general gameplay. Meanwhile, Season 2 drastically switched things up, too, most notably throwing vampiric powers into the mix. Five endgame bosses, a new questline, and faster XP gain also boosted the experience. Now, players patiently await the next update – Patch 1.2.1 – which is scheduled to arrive on Tuesday, October 31. Ahead of this date, Blizzard has unleashed the official patch notes. Diablo 4 1.2.1 patch notes promise a training dummy and more The 1.2.1 mid-season update will introduce several quality-of-life changes, one being the addition of a “Refund All” button for the Paragon Boards. Players can also look forward to testing their mettle on a training dummy located in an underground room in Kyovashad. In terms of specific Season of Blood adjustments, the patch notes outline numerous bug fixes and QoL adjustments that should offer more information about Vampiric Power tooltips. The full patch notes as relayed by Blizzard News read as follows: GAMEPLAY UPDATES Paragon Board: Added a Refund All button to Paragon Boards Developer’s Note: Players communicated that reworking all or most of their Paragon Points was a common occurrence. We’ve added this button to make it easier to do big respecs, along with the increases to Gold income from Whispers in Season of Blood. – – Training Dummy: Players can test their mettle against a new inanimate and un-killable foe—the Training Dummy! The dummy is located in an underground room, the entrance can be found in Kyovashad. The training room contains a stash and the Training Dummy. Players can choose between attacking one Training Dummy or a small group of them, and dictate whether each Training Dummy is of Normal, Elite, or Boss monster difficulty. Season of Blood: Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped. Previous: 1 pile of 45-60 Potent blood – New: 8 piles of 5-9 each – – Added additional information to Vampiric Power tooltips to clarify what their next Rank will increase. – Added additional information to the Vampiric Powers upgrade screen that communicates the amount of Pacts required and the power’s activation cost. – Miscellaneous: The search area has been reduced for all Whispers that require the player to find and kill a specific monster. – BUG FIXES Accessibility: Fixed an issue where the Screen Writer wouldn’t fully read the Hunter’s Acclaim title. – Dungeons and Events: Fixed an issue where progress in the Halls of the Damned dungeon could be reset from leaving the area during the Travel to the Sepulchrum objective. – Fixed an issue with the Whispering Pines dungeon where doors could randomly appear in areas they shouldn’t. (What lies behind door number 3? HELL!) – Fixed an issue where the Waves of Darkness event sometimes didn’t reward grim favors. – Gameplay: Fixed an issue where Shrine Buffs would not apply when activated while mounted. – Fixed an issue where Varshan could stop attacking if his path to the center of the arena was obstructed. – Fixed an issue where Temerity would only apply its Overheal barrier at full health instead of including excess healing when a source of healing would take the player beyond full Life. – Fixed an issue where monsters spawned by Hell Portals in a Nightmare Dungeon didn’t properly scale their Life to the number of party members. – Fixed an issue where Aridah could become indefinitely idle if staggered within a particular window. – Fixed an issue where the Sorcerer’s Ice Shards skill could miss short targets when cast from an area of higher elevation. – Fixed an issue where the player could avoid area of effect (AOE) damage while fighting The Beast in the Ice by standing in a particular area of the arena. – Fixed an issue where Aspect of Artful Initiative would not proc the damage reduction from the Explosive paragon glyph. – Fixed an issue where Aspect of Artful Initiative was not properly scaling with Item Power. – Fixed an issue where players were unable to revive their party members while under the effects of Chill. – Quests: Fixed an issue where progression could be blocked during The Blind Eye quest if destructible terrain was broken from a distance during the Find a Way Out step. – Fixed an issue where scorpions would not spawn during the Final Straw quest if the Quest was abandoned and restarted. – Fixed an issue where some NPCs in Jirandai would disappear if Helltide was active in the area, blocking the ability to turn in certain Quests that had associated NPCs in the town. – Fixed an issue where Theya could keep respawning without dropping the item for the Sight to Madness quest, which could block progression. – Fixed an issue where Druid players could have progression blocked on their Class Quest if they attempted the Investigate Fainne step while other players were killing monsters in the same area. – Season of Blood: Fixed an issue where Blood Lure Receptacles could be activated without getting rewards in Local Co-Op play. – Fixed an issue where the Sanguine Pillar in the Sanguine Battery event didn’t have its life scale properly in Nightmare Dungeons, making it very easy for enemies to destroy. – Fixed an issue where Vampiric Curse could be applied to non-hostile objects. – Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties. – Fixed an issue where the Blood Seal menu couldn’t be navigated properly with the D-Pad on controllers while inspecting equipped blood seals. – Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy. – Fixed an issue where swapping between keyboard and controller while upgrading Vampiric Powers would consume Potent Blood without applying the upgrade. – Fixed an issue where removing a Pact while in the Vampiric Powers tab would cause equipment tooltips to malfunction. – Fixed an issue where the tooltip implied that Durability would be restored to a damaged item after removing a Pact from it. – Fixed an issue where the player could get stuck behind a Seeker’s Cache in Hawezar during the Blood Harvest event. – Fixed an issue where the Glacial Fissure attack from the Beast in the ice could deal damage through walls and outside of the boss area. – Fixed an issue where the Summons of the Deathless quest could have its progression blocked if not all players in the party were alive when starting the Speak to Erys step. – Fixed an issue where the Magistrate’s Notice could be inaccessible during the Blood Money quest if another player in the party didn’t have the Quest active. – Fixed an issue where Flickerstep’s affix would occasionally not activate when using Metamorphosis. – Fixed an issue where the description of the Domination vampiric power described the effects of Chill when it should have described the effects of Frozen. – Fixed an issue where the Blood Bishop’s Flesh Sacks were not properly damaging players. – Fixed an issue where Stored Souls could get spent by the Sorcerer’s defensive auto-cast Skills such as Ice Armor and Frost Nova. – Fixed an issue where using the Metamorphosis Blood Seal while having Oculus equipped would result in Teleport evade charges not renewing properly. – Fixed an issue where exiting the Blood Seal upgrade screen too quickly could result in being unable to upgrade the Blood Seal again until you restarted the game. – Fixed an issue where Scroll of Amnesia would not go to the Lost Stash if left on the ground and the player left the area. – Fixed an issue where the Sack of Vampiric Torques would drop rings instead of amulets. – User Interface and User Experience: Fixed an issue where Several towns were missing a Stash icon in their waypoint tooltip on the Map. – Fixed an issue where Achievement progression percentage was not consistent in all places it is displayed. – Fixed an issue where Inventory sorting didn’t function properly while interacting with vendors or crafters. – Fixed an issue where killing a monster with Metamorphosis didn’t reward a soul stack. – Fixed an issue where the new item indicator would persist on the Quest tab after the item was used or turned in. – Fixed an issue where the tooltip for Damage Reduction on armor could be inaccurate at higher armor levels. – Fixed an issue where Social Wheel actions (emotes, trade, etc.) would not work properly while in the Immunity bubble at the end of a Nightmare Dungeon. – Fixed an issue where the Social Wheel customization tab wouldn’t function properly when multiple players in Local Co-Op attempted to use it simultaneously. – Fixed an issue where the tooltips for Aspect of Untimely Death and Berserking displayed their bonuses as additive instead of multiplicative. – Fixed an issue where the completion pop-up for the Missing Pieces quest displayed an incorrect image. – Fixed an issue in the Codex of Power menu where the Seasonal Realm filter could be active in Eternal Realm games. – Fixed an issue where the tooltip for Aspect of Raw Might didn’t display its multiplicative damage indicator. – Fixed an issue where the tooltip for Aspect of Elements had no damage type indicator on its tooltip and was incorrectly granting an additive bonus instead of multiplicative. – Fixed an issue where Enhanced Fireball’s tooltip stated that its benefit was dependent on distance traveled. – Fixed an issue where the Campfire Buff description was displaying the incorrect experience percentage bonus (Note: Bonus experience players have been receiving was already functioning correctly). – Miscellaneous: Fixed an issue where using a Chaos Scroll while exiting the Fields of Hatred could disconnect the camera from the player. – Fixed an issue where Reins of the Bloody Liquid Steed Mount Cosmetic was not rewarded for defeating Echo of Lilith. Developer’s Note: This will be rewarded retroactively for any players that have already defeated Echo of Lilith. These players will receive the Mount upon logging in after installing Patch 1.2.1. – – Fixed an issue where Cinders would not be reset once a Helltide ended. – Fixed an issue where the Cinder cost of the Tortured Gift of Living Steel was 280 instead of the displayed 300. It now costs 300 Cinders. – Fixed an issue where riding a Mount that had no armor would cause the player character to appear as carrying invisible reins. – Fixed an issue where the dagger option was not available at the Purveyor of Curiosities for Sorcerers. – Fixed an issue where Uber Unique items were not always dropping at their maximum roll values. – Various performance, stability, and visual improvements. – Diablo 4’s 1.2.1 update goes live on Tuesday, October 31. That’s just in time for BlizzCon 2023, which will last from Friday, November 3 through Saturday, November 4.

  • Diablo 4 1.1.4 patch notes: Urn of Aggression XP bonus increase and more – Dexerto

    Diablo 4 1.1.4 patch notes: Urn of Aggression XP bonus increase and more Blizzard EntertainmentBlizzard Entertainment posted patch notes for Diablo 4’s 1.1.4 update, which will include an Urn of Aggression XP bonus increase and more. Diablo 4 Season 1 is slowly winding to a close, with Season 2 set to arrive in mid-October. Fans remain wary, though, concerned about what the future holds since the first season quickly experienced a content drought. Either way, the crew at Blizzard continues to push out incremental updates, smaller patches that address stability issues, bug fixes, and more. The latest of such updates will go live next week, Blizzard has just announced. Diablo 4 1.1.4 patch notes In a Blizzard News post, the studio noted that update 1.1.4 will go live across all platforms on Tuesday, September 12. The newest build most importantly introduces an XP bonus increase for the Urn of Aggression Season Blessing. Every other aspect of 1.1.4 targets bug fixes, stability, and the like. In other words, it’s not the big content update that Diablo 4 players continue to await. The full patch notes for 1.1.4 read as follows: Gameplay Updates The total experience bonus from the Urn of Aggression season blessing has been increased from 8% to 20%. Developer’s Note: We increased the total experience bonus of Urn of Aggression to make the Season Blessing more impactful and to help players seeking Level 100 get there a little faster. – – Bug Fixes Accessibility Fixed an issue where the screen reader didn’t read enemy names. – Quest and Events Fixed an issue where the Lorath’s Polearm and Strange Amulet items from the Missing Pieces quest couldn’t be picked up after dropping them and re-entering town while mounted. – Fixed an issue where progression for the Remembering the Goose quest could be blocked if the player teleported using the Town Portal or exited the game immediately after placing Tavish’s dagger. – Fixed an issue where the Retching Mass event did not reward Gold upon completion. – Miscellaneous Fixed an issue where a dialogue option for Kres couldn’t display properly. – Fixed an issue where the Season Journey’s completion percentage in the Season menu would display the progression percentage of the last viewed Chapter instead of the active Chapter. – Fixed an issue where the notification stating your Inventory is full could appear unexpectedly. – Fixed an issue where credit would not be received for completing a Malignant Tunnels Season’s Journey objective if the heart at the end was not captured. – Fixed an issue where the voice-over lines did not play for the following taunt Emotes: I Will End You – You Will Die! – I Will Rip Your Soul Apart – Die! – Prepare for Oblivion – – Various visual, performance, and stability fixes. –

  • Diablo 4 1.1.3 patch notes: Crowd Control changes, cross-platform trophies, more – Dexerto

    Diablo 4 1.1.3 patch notes: Crowd Control changes, cross-platform trophies, more Blizzard EntertainmentBlizzard has released the patch notes for Diablo 4’s 1.1.3 update, which includes Crowd Control fixes, cross-platform trophy changes, and more. Here’s a breakdown of everything coming. Diablo 4’s Season of the Malignant content is well underway, with players battling the new Malignant Monsters and experimenting with Caged Hearts among other new additions. Still, the development team at Blizzard Entertainment is still tweaking the game through new patches that adjust game balance, fix bugs, and change things to make the player experience better overall. Now, Blizzard has released brand new patch notes for the game’s 1.1.3 Build on all platforms, which looks to adjust Crowd Control effects, add cross-platform progression for trophies, and fix various bugs among other things. Diablo 4 1.1.3 patch notes Perhaps the biggest changes in the 1.1.3 Build are the adjustments made to Monsters and Crowd Control effects. For example, Cold Enchanted Elites like the Ghost Archers and Snake Brutes that attack quickly will no longer trigger Cold Enchanted on every hit. This is a massive change, as previously these Cold Enchanted monsters could essentially stun-lock players in certain circumstances — all but gauranteeing their deaths. Additionally, the Stun ability from the Cannibal Gorger will be more easily avoidable, Cold Spiders apply less Chill, and Nangari Snake Eyes Stun for less time. The notes confirm that Affixes on Items will sort consistently and Achievements, Trophies, and Challenges with shared unlock criteria will transfer between platforms through cross-progression. Diablo 4 fans can read the full 1.1.3 patch notes below: Gameplay Updates Monsters Crowd Control Sources We have made various changes to Monster Abilities and Elite Affixes that apply Crowd Control effects, including Cold Enchanted Elites that attack in quick succession (Ex: Ghost Archers and Snake Brutes) will no longer proc the Cold Enchanted on every hit. – Chilling Wind will spawn overlapping walls less often. – The Stun ability from the Cannibal Gorger can now be more easily avoided. – Increased the cooldown on the Cold Goatman Ice Pillars. – Reduced the amount of Chill applied from the Cold Spider attack. – Reduced the Stun duration from the Nangari Snake Eyes from 1.5 to 1.25 seconds. – Other changes that reduce how often the player can be targeted by Crowd Control – Developer’s Note: These changes are aimed at the player having less time being Crowd Controlled and receiving more recovery time after being Crowd Controlled, especially at higher World Tiers. General The death explosion from Fire Enchanted monsters releases 1 less wave and deals 20% less damage. – The damage from the Bloated Corpsefiend’s charge attack has been reduced by 14%. – Miscellaneous Affixes on items will now sort consistently. – Developer’s Note: We’re adjusting how Affixes are displayed on item tooltips in Season of Blood. This change will lay the foundation for our ongoing work of making random Affixes easier to compare. The Seasonal and My Class filters in the Codex of Power menu now remember the setting previously selected by the player. – Navigating the Glyph Upgrade menu on controller will now feel more natural. – Achievements, Trophies, and Challenges with shared unlock criteria across platforms now transfer via cross-platform progression. – Bug Fixes Season of the Malignant Fixed an issue where the Shadow Clone provided by the Caged Heart of Trickery displayed an improper tooltip in Fields of Hatred. – Fixed an issue where Crowd Control effects could be applied to the Shadow Clone from the Caged Heart of Trickery and then carried over to the player. – Fixed an issue where the Caged Heart of the Calculated would not trigger its stun effect if the cast skill was Imbued. – Fixed an issue where monsters could open the door to the chamber where Varshan is encountered in the Ravening Pit. – Fixed an issue where the Echo of Varshan quest would not be completed after defeating Varshan if the player previously died to him. – Fixed an issue where completed Season Journey objectives displayed in the Recently Completed section of the Challenges menu. – Fixed an issue where the rewards for defeating Varshan the first time wouldn’t go to the player’s Stash if they were missed. – Fixed an issue where Echo of Varshan did not have a guaranteed Legendary drop chance after Level 35. – Fixed an issue where Cormond would not appear after defeating Varshan during the Cold Hard Truth quest if the party leader was killed during the fight. – Gameplay When the following Skills and Powers were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed. Skills and Passives Decrepify – Shadowblight – Twisting Blades – Shatter – – Paragon Nodes and Glyphs Hemorrhage – Exploit Weakness – Revenge – Dominate – Fang and Claw – Deadraiser – Amplify – – – Skills and Passives – Fixed an issue where a Druid player’s inventory could fill up with Spirit Blessings, blocking progression for Quests that had items associated with them. – Developer’s Note: Druidic Spirit Offerings can now be dropped from the Quest Inventory, allowing other Quest items to be picked up. Fixed an issue where players could lose Aberrant Cinders upon entering a Cellar. – Fixed an issue where players could become temporarily stationary when trying to evade immediately after casting a channeled spell (Ex: Incinerate or Lightning Storm). – Fixed an issue where Treasure Goblins did not drop a guaranteed Legendary item when defeated between Levels 15 and 40. – Fixed an issue where multiple bosses were not guaranteed to drop legendary items at level 35 and beyond. – User Interface Fixed an issue where the disbanding of a clan prompt directed the player to enter the clan’s name instead of using the provided code. – Fixed an issue where the quest marker for searching the Records Room during the Answers in the Ashes quest wouldn’t disappear after advancing past the objective. – Fixed an issue where the Blessed Mother Departed objective referenced the wrong name for the Echo of Hatred dungeon. – Fixed an issue where two overlapping icons would display for Cormond’s Workbench in the Dry Steppes. – Fixed an issue where progress notifications for untracked Whispers could repeatedly display the same update. – Miscellaneous Fixed an issue where mounted NPCs could appear to be riding an invisible horse. (GHOST HORSES?!?) – Fixed an issue where Classes that can’t equip daggers could equip the Skeleton Key, the dagger rewarded for completing the Dead to Rights quest. – Fixed an issue where progression could be blocked during the Jewel of the East quest in Co-Op Play. – Fixed an issue where the Spirt of the Lost Grove Druid class quest could have its progression blocked if the player joined a Party after activating the last stone. – Fixed an issue where Rogues could use Concealment to skip a phase of the Echo of Lilith encounter. – Various performance and stability improvements across all platforms. –

  • Diablo 4 1.1.2 patch notes: Nightmare Dungeon farm nerfed, Fury Against Fate fix – Dexerto

    Diablo 4 1.1.2 patch notes: Nightmare Dungeon farm nerfed, Fury Against Fate fix Blizzard EntertainmentBlizzard has unleashed the patch notes for Diablo 4’s 1.1.2 update, which will officially go live across all platforms on August 15. On the heels of rolling out Diablo 4’s Update 1.1.1, the crew at Blizzard has already shared release notes for the next noteworthy patch. And it seems players are in for several treats, as well as a potential disappointment or two. Notably, the 1.1.2 patch will finally take care of the problematic Fury Against Fate bug, which prevents users from progressing through the side quest because of a barricade issue. On the unfortunate side of things, anyone who’s been taking advantage of a certain Nightmare Dungeon farming trick will soon be out of luck. The technique works such that players in multiplayer can promote party members to leader in order to repeat Nightmare Dungeons. This farming method will soon exit the game in just a matter of days. Full patch notes for Diablo 4 Update 1.1.2 Blizzard shared the patch notes on its official website, which confirms that fans can expect the changes to arrive on Tuesday, August 15. Gameplay Updates The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds. – Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out. – Bug Fixes Dungeons and Events Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader. – Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies. – Druid Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage. – Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects. – Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground. – Quests Fixed an issue where the Fury Against Fate quest couldn’t be completed. – Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest. – Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated. – Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered. – Fixed an issue where side quests for crafting items could direct the player to the wrong NPC. – User Interface and User Experience Fixed an issue where white lines were appearing on the World Map. – Fixed an issue where the Season Journey menu could malfunction when finishing a chapter. – Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn’t unlocked Whispers of the Dead yet. – Fixed an issue where linking an item in chat wouldn’t display properly in the Battle.net app. – Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map. – The tooltips for the Caged Heart of Tal’Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative. – The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource-draining effects from enemies. – Miscellaneous Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected. – Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist). – Fixed an issue where some interactable objects—particularly corpses— could not be interacted with. – Fixed an issue where mount skills were sometimes not available after leaving a city. – Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities. – Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns. – Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart. – Fixed an issue where the frost effect of the Penitent Greaves didn’t display properly in the final campaign boss arena. – Fixed an issue where quest items could randomly appear in town. – Various stability and performance improvements. – Various other miscellaneous fixes to Shop Cosmetics. – This ends the patch notes for Diablo 4’s upcoming 1.1.2 build. For more on the hellish ARPG, be sure to check out the following guides: Diablo 4 Review | Diablo 4: Best way to make money | Diablo 4: Fastest ways to get XP & level up | How to Transmog gear in Diablo 4: Armor, weapons & more | Best Diablo 4 Barbarian builds | Best Diablo 4 Sorcerer builds | Best Diablo 4 Rogue build

  • Diablo 4 1.1.0 patch notes update: New unique items, World Tier updates, class changes – Dexerto

    Diablo 4 1.1.0 patch notes update: New unique items, World Tier updates, class changes Blizzard EntertainmentThe evolution of Diablo 4 carries on with the 1.1.0 patch notes outlined in the new D4 update. Along with the usual array of bug fixes and quality of life fixes, there are also improvements to the World Tiers and class balancing. Diablo 4 is facing one of its most important updates since the game launched – possibly the most important one. This is because Diablo 4 Season 1 is on the horizon, beginning on Jul 20, 2023. Yes, Season of the Malignant will inevitably be the first of many seasons over the course of the next few years. So, the devs have made sure to fix many issues and make upgrades where they see fit. There’s no time or expense spared either as the list of changes is massive. The first season will likely set the tone for the rest of the game’s duration, so let’s take a look at some of the big changes including the addition of new unique items, before showing you the entire patch notes. Diablo 4 adds Legendary Aspects The latest update notably adds six unique items to the experience, along with seven previously unseen Legendary Aspects. Five of the uniques are class-specific, while the sixth is a general item – Ahavarion Spear of Lycander – that can only be found in World Tier 4. Diablo 4’s new Legendary Aspects are similarly dived among the classes, though two fall in the “general” category. The Craven mobility Aspect sees players gain 20-40% increased Movement Speed when escaping Slowed or Chilled enemies. Meanwhile, the Audacity Aspect lets players stun up to five close enemies for two to four seconds. Better still, 1.1.0 has significantly upgraded the World Tiers, such that World Tier II now enjoys a bonus gold increase from 15% to 20%. This same World Tier will additionally see monsters drop 20% more items from here on out. Diablo 4 July 18 update: 1.1.0 patch notes Feast your eyes on every single change that Blizzard Entertainment has made to Diablo 4 via the 1.1.0 update and its complete set of patch notes: New Unique Items and Legendary Aspects: New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier. 6 Unique Items General Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. – Barbarian Azurewrath (Unique Sword): Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them. – Druid Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies. – Necromancer Lidless Wall (Unique Shield): Lucky Hit – While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1. – Rogue Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds. – Sorcerer The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. – 7 New Legendary Aspects: General Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds. – Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies. – Barbarian Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage. – Druid Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies. – Necromancer Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies. – Rogue Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency. – Sorcerer Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles. – BUG FIXES Accessibility Made various improvements from an accessibility perspective—primarily, many fixes to the Screen Reader where it failed to read specific elements. – Challenges Fixed multiple issues where specific Challenges wouldn’t provide the proper proper rewards or could not be completed. – Fixed multiple issues where certain Challenges could be progressed through unintended means. – Fixed multiple issues where players could gain progress for certain Challenges through the actions of other nearby players. – Fixed multiple instances where activities that should count towards the criteria for some Challenges were not counted. – Fixed an issue where players would not receive notifications for when one of their friends completed a Challenge. – Fixed an issue where Feats of Strength were not accounted for when calculating Challenge completion percentage. – The Feat of Strength, Final Slayer of the First Mother, now requires you to slay the Level 100 Pinnacle boss solo. The Silence is Hellish challenge remains unchanged. – Fixed an issue where The Feats of Strength, One of the First and Earliest Experience, did not display all the titles they rewarded. – Cooperative Play Fixed an issue where the camera wasn’t functioning properly when players were far apart in Local Co-Op. – Fixed an issue where NPC conversation boxes would overlap if multiple Local Co-Op players talked to the same NPC at the same time. – Fixed an issue where the Rogue’s Inner Sight would only fill up for one of the players in a Co-Op session. – Fixed an issue where the Dark Potential challenge would be granted to both players when either player completed it, regardless of the other player’s progress. – Fixed multiple instances where quest progress would not properly synchronize, or quest progression could be blocked for Local Co-Op players. – Fixed multiple issues that occurred during cutscenes for Co-Op players. – Dungeons Fixed an issue where the player would not be able to receive enough animus to progress through the Hallowed Ossuary dungeon. – Fixed an issue where the Stone carving in the Fallen Temple capstone dungeon would duplicate. – Fixed an issue where the Monster Regen affix in a Nightmare Dungeon would also affect structures in that dungeon. – Fixed an issue where the Goatman and Shambling Corpse enemies would continuously respawn in the Forsaken Quarry dungeon. – Fixed an issue where the Sentinel enemies would not have weapons in the Bastion of Faith dungeon. – Fixed an issue where the Bastion of Faith dungeon could sometimes not be completed. – Fixed an issue where the player could respawn behind a barrier in the Fallen Temple capstone dungeon. – Fixed an issue where the map for the Crusader’s Cathedral dungeon was incomplete. – Fixed an issue where the Curse of Indolence and the Curse of the Weak would stack even while the player was dead in the Fallen Temple capstone dungeon. – Fixed multiple instances where the Fog Door could not be progressed through in some dungeons. – Fixed an issue where the Monster Thorns affix in Nightmare Dungeons was reflecting Physical damage, it will now properly reflect non-physical damage. – Fixed an issue where Blood Boils would not properly spawn in the Kor Dragan Barracks dungeon. – Fixed an issue where Traps would deal more damage than intended. – Fixed an issue where level scaling in the Level 100 Pinnacle dungeon was inconsistent. – Fixed an issue where the Awakened Glyphstone wouldn’t spawn if the party leader left the dungeon before the dungeon was completed. – Gameplay Barbarian Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed. – Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry. – Fixed an issue where stacking the Berserk Ripping, Skullbreaker, and Anemia aspects would allow the player to deal extreme amounts of damage. – Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended. – Druid Fixed an issue where Earth skills and the Pulverize skill would consume two Overpower buffs simultaneously. – Fixed an issue where the bonus effect on Blood Howl from Nighthowler’s Aspect would apply twice to Wolf companions but not at all for Ravens. – Fixed an issue where Provocation passive stacks wouldn’t update properly after adding more points to it. – Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently. – Fixed an issue where the Enhanced Pulverize buff would not remove itself while in town. – Fixed an issue where seeking Tornados produced by Stormchaser’s Aspect would not deal damage. – Fixed an issue where Ravens’ passive damage did not improve after the skill was upgraded. – Fixed an issue where Rabies would deal no damage while standing very close to an enemy. – Fixed an issue where Stormclaw’s Aspect allowed Shred to do extreme amounts of damage. – Necromancer Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities. – Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town. – Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast. – Fixed an issue where Enhanced Bone Spear could cause erratic movement. – Fixed an issue where cancelling Blood Mist when it’s already off Cooldown would immediately recast it. – Rogue Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed. – Fixed an issue where Advanced Penetrating shot would not knock down other players in PvP play. – Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy. – Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller. – Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly. – Fixed an issue where Rapid Fire had an extra arrow VFX that behaved erratically. – Fixed an issue where the Awakened Glyphstone wouldn’t spawn for Rogue players using Improved Barrage. – Sorcerer Fixed an issue where the Firebolt Enchantment effect did not contribute to the Combustion key passive. – Fixed an issue where the passive stacks generated by Align the Elements could partially reset in an unexpected way. – Fixed an issue where casting Deep Freeze would prevent the Ice Shard Enchantment effect from triggering. – Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses. – Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets. – Fixed an issue where the Enchantment effect for Chain Lightning had no visual tracking bonus and could also unexpectedly drop off. – Fixed an issue where Incinerate would immediately cost 30 mana when cast in addition to the consistent channeling mana cost. Incinerate now properly only costs mana as it is being channeled. – General Fixed multiple instances where players could unnaturally teleport during boss encounters. – Fixed an issue where a chest in the Western Ways could be interacted with infinitely. – Fixed an issue where the Eriman NPC couldn’t be interacted with in certain situations. – Fixed an issue where otherwise breakable objects in the world would not be broken when evading through them. – Fixed multiple instances where the player could avoid damage from bosses if they positioned themselves in a specific location. – Fixed an issue where Forged Relics could not be interacted with. – Fixed an issue where monsters with a Cold, Bleeding, Burning, or Corruption affix would freeze players in 1 hit in Nightmare Dungeons with the Cold Enchanted affix. – Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers. – Fixed an issue where a chest could spawn that would provide infinite loot. – Helltide and the Fields of Hatred Fixed an issue where the player could be damaged by the Helltide firestorm while standing in Jirandai. – Fixed an issue where enemies resurrected by Shamans would continuously drop Aberrant Cinders in Helltide. – Fixed an issue where Chain Lightning could bounce infinitely between the caster and other player characters standing in a Fields of Hatred town. – Fixed an issue where Crackling Energy could hit other players in a Fields of Hatred town. (We know, shocking!) – Fixed an issue where players could not see other players that they should when re-entering the Alzuuda Fields of Hatred Zone. – Fixed an issue where certain areas in the Fields of Hatred would be incorrectly flagged as a Town, rendering players unable to cast Skills while still being able to be damaged. – Items and Aspects Fixed an issue where the Cost reduction bonus from the Ring of Starless Skies could unexpectedly drop off. – Fixed an issue where the Aspect of the Protector would trigger its barrier effect after destroying a breakable object. – Fixed an issue where the Ring of Misfortune had incorrect stats. – Fixed an issue where the Ember Staff weapon didn’t apply the bonus damage to Crowd Controlled enemies, which is inherent for all Stave-type weapons. – Fixed an issue where any character menu interaction would reset the bonus granted by the Inner Calm aspect. – Fixed an issue where the Maximum Life affix on the Mark of the Conclave quest item was scaling improperly. – Fixed an issue where Aspect power would also increase when upgrading an item at the Blacksmith. – The level requirement for Sacred Items will now cap at level 60. – The level requirement for Ancestral Items will now cap at level 80. – Fixed an issue where the Mother’s Embrace Unique Ring did not trigger properly with several abilities. – Monsters Fixed an issue where items of higher power than intended were dropping from rare monsters. – Fixed an issue where the Warg’s jumping attack dealt no damage when passing through the player. – Fixed an issue where the Pitiless Gur monster would endlessly run around in circles. – Fixed an issue where the lightning-enhanced Champion Goatman would fail to deal damage to the player. – Fixed an issue where monsters with the Suppressor Affix would be immune to damage from abilities that started initially outside the immunity circle (Ex: when a Barbarian started a Whirlwind cast before getting within proper range of the Suppressor monster). – Fixed an issue where clones of a monster with the Suppressor affix could also have the Suppressor affix. – Fixed an issue where Treasure Goblins would behave erratically if initially engaged from a long distance. – Fixed multiple other issues where monster behavior could not perform properly and could be exploited in some cases. – Quests and Events Fixed an issue where the progress bar could not fill during the Caravan Under Siege event. – Fixed an issue where the Putrid Remains enemies could remain idle during the Defiled Ground event. – Fixed an issue where Champion enemies could not spawn during the Ancient Obelisk event. – Fixed multiple issues where using Traversals could cause Elite and Boss monsters to disappear during multiple events. – Fixed an issue where Radiant and Greater Radiant chests would not spawn when completing the Fearful Bones event. – Fixed an issue where the Cursed Chest event could not be completed. – Fixed an issue where the Defiled Ground even in Hawezar would have a respawn point much further away than intended. – Fixed an issue where unique drowned enemies spawned during events in the Forgotten Coastline could be invulnerable to damage. – Fixed an issue where the Suppressor Monster Affix’s effects would be active on containers and furniture inside the dungeon during the Remnants quest. – Fixed an issue where the player could teleport through the Ancient Gate and block progression during the Storming the Gates quest. – Fixed an issue where progression could be blocked during the Flesh and Blood quest. – Fixed an issue where quest dungeons did not reset if the associated quest was abandoned. – Fixed an issue where the quest tracker would be missing if the player re-entered the game during the Picking Through the Bones quest. – Fixed an issue where not enough monsters would spawn to fulfill the requirements for completing the Hungering Necrolyte’s Cache quest. – Fixed an issue where an enemy was missing when progressing through the Lost Archives dungeon during the Legacy of the Magi quest. – Fixed an issue where the Immemorial Inscription could not be read during the Augury of Bones quest. – Fixed an issue where the player character couldn’t face to speak to an NPC when initiating dialogue for multiple quests. – Fixed an issue where the ghost body of Bakira could remain visible after being defeated during the True Potential Rogue class quest. – Fixed an issue where outside party members could influence the progression of the Bad Blood quest. – Fixed an issue where the player could be blocked from reentering the boss’ area after dying during the fight against Elias in the Piercing the Veil quest. – Fixed various other issues where quest progression could be blocked. – User interface and User Experience Fixed an issue where the mini-map didn’t accurately depict the game world during The Blind Eye quest. – Fixed an issue where the map was incomplete for the Loch Raeth region in Scosglen. – Fixed an issue where a portion of the map was invisible in the Exalter Terrace dungeon. – Fixed an issue where the Mad Bomber title would not display for enemies encountered through the Whisper of the same name. – Fixed an issue where articles in the News Feed could not be opened using Mouse & Keyboard. – Fixed an issue where the You have cross-network play enabled message was being sent to chat each time a campaign quest objective was completed. – The Cult Leader Paragon passive no longer appears above hostile Minions in PvP. – Fixed an issue where the bonus from the Ballistic Aspect displayed +0 to skills instead of +2 on the bonus bar. – Fixed an issue where Sigil sorting was inconsistent between Inventory and the Stash. – Fixed an issue where the Social tab on the Action Wheel editing window would be skipped when navigating on Controller. – Fixed an issue where the amount of gold would not properly display when trading gold in large quantities. – Fixed an issue where item comparison numbers would be inaccurate if the item in question had a Gem socketed that granted a stat that was also present on the base of the item. – Fixed an issue where images would not properly load in the News Feed on the main menu. – Fixed multiple issues with Map Pin functionality. – Fixed multiple issues where Quest and Whisper markers weren’t displaying properly. – Various improvements to the consistency and clarity of Messaging, Skill description, and Tooltips. – Various other UI and UX Improvements. – Miscellaneous Fixed an issue where the Completion music for defeating Avarice could start playing before the boss was defeated. (Always confirm your kills before celebrating, wanderers) – Fixed an issue where players couldn’t send Battle.net friend requests to friends playing on console. – Fixed an issue where players could confirm if Hardcore mode was enabled after logging in with a new character. – Fixed an issue where players that haven’t unlocked a higher World Tier could be invited into a higher World Tier party. – Fixed an issue where players couldn’t transfer leadership of a Clan. – Fixed an issue where the sender of the party invite would not be informed that the invite failed due to incompatibility with campaign prologue progress. – Fixed an issue where Nafain’s spear would duplicate in the cutscene where the player picks it up. – Fixed an issue where Meshif’s camel made no noises. – Fixed an issue where there was no sound when Lorath kicks Meshif awake. – Various other Improvements. – Loading Screen Updates We’ve added more dynamic loading screens with the release of Season of the Malignant. This includes adding more assets to the loading screen, such as your player character. Gameplay Updates General Altar of Lilith Unlocks are now account-wide. – Map discovery is now account-wide. – Whispers will no longer reward Sigil Dust. – Overall loot quality has been significantly improved for Silent Chests. – The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds. – We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don’t have to chase down their enemies as much. – Added PS5 Dual Sense Edge Wireless controller support for PC. – World Tier World Tier II has had the following bonuses added: Bonus Gold: Increased from 15% to 20%. – Monsters now drop 15% more items. – – Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons. – World Tier III Example: If the the player’s Level is below 55, the monster’s Level is 55. – If the player’s Level is 56-60, the monster’s Level is 55. – If the player’s Level is 61, the monster’s Level is 56. – If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III’s max monster Level of 70). – World Tier IV Example: If the player’s Level is below 75, the monster’s Level is 75. – If the player’s Level is 76-80, the monster Level is 75. – If the player’s Level is 81, the monster’s Level is 76. – If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5). – Experience Reward experience for completing Whispers in World Tiers III and IV has been significantly increased. – We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player. Pre-Season of the Malignant bonuses: 1 Level higher: +15%. – 2 Levels higher: +20%. – 3+ Levels higher: +25%. – – Post-Season of the Malignant: 1.5% bonus per Level up to 10 Levels. Ex: +1 level: +1.5%. – +2 levels: +3%. – +10 levels: +15%. – – – Ex: – – 1.5% bonus per Level up to 10 Levels. – – Pre-Season of the Malignant bonuses: – We are also adjusting experience rewards for monster Level offsets for higher World Tiers. Current World Tier Level offsets World Tier II: Up to +3. – World Tier III: Up to +10. – World Tier IV: Up to +100. – – We are changing this to World Tier II: Up to +3 (Unchanged). – World Tier III: Up to +6. – World Tier IV: Up to +10. – – For Example: You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters. Prior to Season of the Malignant, you get: (Level 100 Monster XP) * (1 + 25%) – – After Season of the Malignant, you get: (Level 11 Monster XP) * (1 + 15%) – – – Prior to Season of the Malignant, you get: – – You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters. – – Current World Tier Level offsets – Helltide Helltide monsters are now 3 Levels higher than the player instead of 2. – The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175. – All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders. – Balance Updates BARBARIAN: Skills Violent Double Swing Vulnerable duration increased from 1 to 2 seconds. – Furious Upheaval damage bonus per stack increased from 3% to 5%. – Power Charge Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction. – Tactical Ground Stomp Fury gain increased from 25 to 40. – Enhanced Death Blow’s damage bonus to Bosses increased from 100% to 150%. – Enhanced Steel Grasp Vulnerable duration increased from 2.5 to 3 seconds. – Enhanced Rupture damage increased from 30% to 45%. – Warrior’s Rupture Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds. – Fighter’s Rupture healing increased from 15% to 18% Maximum Life. – Passives Hamstring now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%. – Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%. – Paragon Wrath Glyph’s bonus now affects all damage instead of just Core Skills. – Aspects Relentless Berserker’s Aspect Berserking duration increased from 1 to 2 seconds. – Battle-Mad Aspect Beserking duration increased from 1-2.5 to 2-3.5 seconds. – Brawler’s Aspect damage increased from 1-1.3 to 1.5-1.8. – Aspect of Burning Rage damage increased from .08-.14 to .22-.28. – Aspect of the Iron Warrior Damage Reduction increased from 15-25% to 18-28%. – Slaking Aspect Lucky Hit Chance increased from 30-50% to 40-60%. – Aspect of Ancestral Echoes Lucky Hit Chance increased from 40-50% to 50-60%. – Weapon Master’s Aspect Lucky Hit Chance increased from 32-50% to 37%-55%. – Items Gohr’s Devastating Grips now explodes every 2 seconds or after it ends, and its hit cap has been removed. – Fields of Crimson Bleeding damage bonus increased from 10% to 15%. – DRUID Skills Enhanced Claw Attack Speed bonus increased from 10% to 15%. – Stormstrike Damage Reduction reduced from 25% to 15%. – Boulder damage increase from 33% to 46%. – Savage Trample Spirit gain increased from 20 to 40. – Prime Lacerate healing increased from 3% to 5%. – Cataclysm Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%. – Supreme Cataclysm Vulnerable duration increased from 2 to 3 seconds. – Prime Cataclysm duration increased from 2 to 4 seconds. – Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of while active. – Passives Provocation threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds. – Spirit Boon Masochistic now also requires a Lucky Hit chance of 75%. – Prickleskin Thorns increased from .1 to .15. – Iron Feather Maximum Life increased from 10% to 14%. – Bolster Fortify increased from 10% to 15% of Maximum Life. – Overload damage increased from .2 to .25. – Paragon Spirit Glyph’s bonus now affects all damage instead of just Core Skills. – Aspects Aspect of the Calm Breeze Lucky Hit chance increased from 5-10% to 7-12%. – Balanced Aspect Maximum Spirit increased from 30-50 to 60-80. – Aspect of the Tempest damage bonus increased from 7-15% to 10-18%. – Skinwalker’s Aspect healing increased from .05-.1 to .07-.12. – Symbiotic Aspect Cooldown reduction reduced from 4-8 to 3-5. – Aspect of the Stampede damage bonus increased from 10-20 to 16-26%. – Shepherd’s damage bonus increased from 6-8% to 6-10%. – Items Insatiable Fury Werebear Skill Ranks increased from 2 to 3. – Mad Wolf’s Glee Werewolf Skill Ranks increased from 2 to 3. – NECROMANCER: Skills Initiate’s Decompose Slow increased from 30% to 50%. – Paranormal Sever casts required for Vulnerable reduced from 4 to 3. – Enhanced Blood Surge Healing increased from 2.5% to 3% of Maximum Life. – Enhanced Blood Lance damage reduction for piercing reduced from 15% to 10%. – Bone Prison initial Essence gained increased from 15 to 25. – Abhorrent Iron Maiden healing increased from 5% to 7% of Maximum Life. – Golems move faster and unhindered through enemies when their Cooldown is activated. – Supreme Blood Wave leaves behind Blood Orbs earlier in its path. – Raise Skeleton, Corpse Explosion, and Corpse Tendrils range for auto-targeting Corpses on mouse and keyboard increased by 50%. – Raise Skeleton Skeletal Priest bonus damage increased from 20% to 30%. – Raise Skeleton Skeletal Priest healing increased from 10% to 15%. – Passives Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%. – Transfusion Minion healing increased from 15/30/45% to 20/40/60%. – Drain Vitality Lucky Hit Chance increased from 25% to 30%. – Amplify Damage increased from 3/6/9% to 4/8/12%. – Book of the Dead Necromancer’s minions will now automatically re-summon after respawning during a World Boss fight. – Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%. – Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4. – Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%. – Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4. – Paragon Essence Glyph’s bonus now affects all damage instead of just Core Skills. – Aspects Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%. – Aspect of Plunging Darkness bonus damage increased from 50-100% to 75-125%. – Coldbringer’s Aspect blizzard cooldown reduced from 10 to 8 seconds. – Aspect of Hungry Blood chance to fire a Blood Lance increased from 10-20% to 13-23%. – Blood-soaked Aspect damage increased from .15-.2 to .24-.31. – Aspect of Ultimate Shadow damage increased from .16-.22 to .43-.48. – Aspect of Grasping Veins Critical Strike Damage bonus reduced from 30-60% to 20-40%. – Osseous Gale Aspect bonus Bone Storm duration increased from 4-8 to 5-10 seconds. – Aspect of the Damned damage bonus increased from 30-40% to 40-50%. – Blood-bathed Aspect Echo damage reduction reduced from 70-60% to 60-50%. – Aspect of Reanimation Skeletons damage bonus increased from 20-30% to 30-40%. – Items Bloodless Scream Essence gained increased from 2-5 to 7-10. – Deathless Visage damage increased from .25-.35 to .28-.38. – ROGUE: Skills Advanced Rapid Fire duration increased from 3 to 5 seconds. – Caltrops cast speed increased by 15%. – Enhanced Cold Imbue Lucky Hit Chance increased from 30% to 40%. – Enhanced Smoke Grenade damage bonus increased from 15% to 20%. – Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds. – Concealment Stealth duration increased from 4 to 5 seconds. – Enhanced Dark Shroud’s chance to not be consumed increased from 10% to 14%. – Supreme Death Trap Cooldown reduction increased from 10 to 12 seconds. – Passives Victimize Lucky Hit Chance increased from 30% to 35%. – Siphoning Strikes now also requires a Lucky Hit chance of 75%. – Rugged Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18. – Mending Obscurity healing per second while Stealthed increased from 3/6/9% to 4/8/12%. – Aftermath Energy restored increased from 25/50/75 to 30/60/90. – Paragon Combat Glyph’s bonus now affects all damage instead of just Core Skills. – Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds. – Specialization Preparation’s Ultimate Cooldown reduction increased from 4 to 5 seconds. – Legendary Aspects Aspect of Volatile Shadows damage increased from .1075-.193 to .2-.27. – Icy Alchemist’s Aspect Chill increased from 15% to 25%. – Shadowslicer Aspect damage increased from 25-35% to 80-100%. – Toxic Alchemist’s damage increased from 0.080-0.13 to .11-.16. – Vengeful Aspect Lucky Hit Chance increased from 30-50% to 40-60%. – Aspect of Imitated Imbuements duration increased from 5 to 9 seconds. – Aspect of Stolen Vigor healing increased from .02-.06 to .04-.08. – Aspect of Lethal Dusk Life of Kill duration increased from 4 to 6 seconds. – Aspect of Noxious Ice bonus damage increased from 10-25% to 14-29%. – Aspect of Elusive Menace Dodge chance increased from 1-5% to 3-7%. – Items Skyhunter’s Energy gain increased from 15-25 to 20-30. – Grasp of Shadow Lucky Hit Chance increased from 20-30% to 24-34%. – SORCERER: Skills Enhanced Charged Bolts damage increased from 24% to 30%, and now benefits from Skill Ranks. – Destructive Charged Bolts Damage Reduction increased from 20% to 25%. – Destructive Incinerate Damage Reduction increased from 20% to 25%. – Ice Blades cast clean up has been tightened, allowing players to act after its cast sooner. – Firebolt initial damage increased from 10% to 18%. – Wizard’s Firewall maximum increased Mana Regeneration increased from 25% to 35%. – Wizard’s Blizzard Core Skill Mana cost reduction increased from 10% to 20%. – Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%. – Passives Elemental Dominance now also affects Mastery Skills instead of just Core Skills. – Potent Warding duration increased from 3 to 9 seconds. – Protection Barrier duration increased from 2 to 3 seconds. – Align the Elements Damage Reduction per second increased from 1/2/3 to 3/6/9. – Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%. – Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%. – Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%. – Fiery Surge Mana Regeneration increased from 10/20/30% to 15/30/45%. – Paragon Destruction Glyph now affects all damage instead of just Core Skills. – Enchantments Spark Enchantment chance to form Crackling Energy increased from 10% to 14%. – Frozen Orb Enchantment chance to be cast increased from 20% to 30%. – Incinerate Enchantment cooldown reduced from 18 to 14 seconds. – Hydra Enchantment Mana threshold reduced from 300 to 200. – Legendary Aspects Aspect of Efficiency Mana cost reduction increased from 10-20% to 15-25%, and now also affects Mastery Skills. – Aspect of Armageddon damage increased from .205-.25 to .35-.4. – Aspect of Shattered Stars damage increased from .15-.2 to .2-.25. – Serpentine Aspect Hydra duration reduction reduced from 30-20% to 20-10%. – Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%. – Glacial Aspect Ice Spikes damage increased from .2-.3 to .25-.35. – Aspect of the Frozen Tundra Ice Spikes damage increased from .25-.35 to .3-.4. – Aspect of the Frozen Wake Ice Spikes damage increased from .2-.3 to .25-.35, and Chill increased from 10% to 15%. – Aspect of Biting Cold chance to apply Vulnerable to Frozen enemies increased from 25-35% to 30-40%. – Encased Aspect Life and Mana restore per second increased from 10-20% to 20-30%. – Stable Aspect chance for a free cast increased from 5-10% to 7-12%. – Aspect of Splintering Energy chance to spawn an additional Lightning Spear increased from 11-20% to 41-50%. – Aspect of the Unbroken Tether chance for additional Chain Lightning chains increased from 25-35% to 30-40%. – Items Gloves of the Illuminator Fireball damage reduction reduced from 65-75% to 55%-65%. – Esu’s Heirloom Critical Strike Chance from Movespeed increased from 15-25% to 20-30%. – Esadora’s Overflowing Cameo chance to release a lightning nova increased from 10% to 15%. – General Aspects Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%. – Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%. – Exploiter’s Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%. – Starlight Aspect Resource restore increased from 10-20 to 20-40. – Items The Butcher’s Cleaver Slow increased from 40-75% to 61-75%. – Drop Rate Adjustments: Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%. – Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide. – Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%. – Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion. – Nightmare Dungeons now give 3 rare items upon completion, up from 1. – – Monsters Increased monster HP scaling from 85% to 100% bonus per extra player in a party. – Miscellaneous Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game. – World bosses now drop potions more often. – There is no longer a limit to how many materials you can refine into higher materials at once. – Item Affixes We’re increasing the availability of the Affixes below to make them easier to include in different builds. Control Impaired Duration Reduction: Can now appear on Pants. – Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game. – Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand. – Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage. – Resistance to All Elements: Can now appear on Shields. – Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. – Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. – Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. – Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons. – Cooldown Reduction: Reduced by ~30%. – Imbuement Skill Cooldown Reduction: Reduced by ~30%. – Trap Skill Cooldown Reduction: Reduced by ~30%. – Critical Strike Damage: Reduced by ~17%. – Lightning Critical Strike Damage: Reduced by ~17%. – Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%. – Vulnerable Damage: Reduced by ~40%. – Cooldown Reduction (Inherent on Offhands): Reduced by ~35%. – Critical Strike Damage (Inherent on Swords): Reduced by ~50%. – Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%. – Damage to Crowd Controlled Enemies: Decreased by ~30%. – Damage to Frozen Enemies: Increased by ~20%. – Physical Damage: Increased by ~25%. – Fire Damage: Increased by ~25%. – Cold Damage: Increased by ~25%. – Lightning Damage: Increased by ~25%. – Poison Damage: Increased by ~25%. – Shadow Damage: Increased by ~25%. – Non-Physical Damage: Increased by ~25%. – Physical Damage Over Time: Increased by ~40%. – Fire Damage Over Time: Increased by ~40%. – Shadow Damage Over Time: Increased by ~40%. – Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%. – Damage with Two-Handed Slashing Weapons: Increased by ~25%. – Damage with Dual-Wielded Weapons: Increased by ~25%. – Damage with Ranged Weapons: Increased by ~25%. – Damage with Skills that Swap to New Weapons: Increased by ~25%. – Damage while in Human Form: Increased by ~25%. – Damage while Shapeshifted: Increased by ~25%. – Blood Skill Damage: Increased by ~25%. – Bone Skill Damage: Increased by ~25%. – Brawling Skill Damage: Increased by ~33%. – Companion Skill Damage: Increased by ~33%. – Conjuration Skill Damage: Increased by ~33%. – Cutthroat Skill Damage: Increased by ~25%. – Darkness Skill Damage: Increased by ~25%. – Earth Skill Damage: Increased by ~25%. – Frost Skill Damage: Increased by ~25%. – Imbued Skill Damage: Increased by ~25%. – Imbuement Skill Damage: Increased by ~33%. – Marksman Skill Damage: Increased by ~25%. – Pyromancy Skill Damage: Increased by ~25%. – Shock Skill Damage: Increased by ~25%. – Storm Skill Damage: Increased by ~25%. – Summoning Skill Damage: Increased by ~25%. – Trap Skill Damage: Increased by ~33%. – Weapon Mastery Skill Damage: Increased by ~33%. – Werebear Skill Damage: Increased by ~25%. – Werewolf Skill Damage: Increased by ~25%. – Total Armor: Reduced by ~30%. – Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%. – Damage for 4 Seconds after Dodging an Attack: Increased by ~20%. – Total Armor while in Werebear Form: Reduced by ~25%. – Total Armor while in Werewolf Form: Reduced by ~25%. – Damage Reduction from Close Enemies: Reduced by ~20%. – Damage Reduction from Distant Enemies: Reduced by ~20%. – Damage Reduction from Enemies that are Bleeding: Reduced by ~25%. – Damage Reduction from Enemies that are Burning: Reduced by ~25%. – Damage Reduction from Enemies that are Poisoned: Reduced by ~25%. – Damage Reduction from Enemies that are affected by Shadow Over Time:Reduced by ~25%. – Damage Reduction while Fortified: Reduced by ~25%. – Not that you’re up to speed on the entirety of Diablo 4’s newest update, make sure to take a look at our other D4 content as well: Best Diablo 4 Druid builds | Best Diablo 4 Necromancer builds | Best Diablo 4 Sorcerer builds | Will Diablo 4 be on Steam Deck? | How to get Diablo 4 beta wolf pet cosmetic | Diablo 4 system requirements | Will Diablo 4 have microtransactions & is it pay to win? | Is Diablo 4 coming to Nintendo Switch? | Diablo 4: Who is Tyrael? | Will Diablo 4 have controller support on PC?

  • Diablo 3’s swan song season leaves Diablo 4 players jealous – Dexerto

    Diablo 3’s swan song season leaves Diablo 4 players jealous Blizzard EntertainmentDiablo 3 Season 29 is right around the corner. And it appears Blizzard pinpointed almost all of the requests from the community to implement as the game’s last hoorah. Ask, and you shall receive; for some, of course. Diablo 3 is going out with a bang, as the game’s final season will be live later in September. The end of an era can be assumed to be headed our way. This is due to the developers wanting to maintain focus on Diablo 4. However, is the final season bittersweet for Diablo 4 players? Diablo 4 community requests go unanswered It is no debate whether or not people have complained about Diablo 4 Season 1. As we know from the recent headlines, players are less than thrilled about Season of the Malignant. Since Diablo 3 is finally coming to the end of its rope, it seems like players asked,d and Blizzard listened as many quality-of-life features were added. According to the patch notes, SSF mode, or Solo Self Found, is a unique take on a single-player mode where a brand new leaderboard has been implemented. There are hardcore and original gameplay options, and the mode forces players to take on the Hells of Diablo 3 completely alone. The season’s theme is the Visions of Enmity, where large treacherous Diabolical Fissures open, allowing players to pass through to encounter extremely dangerous battles that promise hefty rewards. While there aren’t too many details as of yet on the theme, the devs state they want feedback on the overall feel of it during the PTR. It does say that monsters will have a few new affixes thrown in to keep things interesting. Will Diablo 4 follow suit by listening to the community to implement changes to the upcoming seasons? Only time will tell. For now, at least some players can find solace in knowing that Season 1 will be coming to a close. Therefore, new content is just around the corner to enjoy.

  • Diablo 3 update 2.7.4 patch notes & PTR test details – Dexerto

    Diablo 3 update 2.7.4 patch notes & PTR test details BlizzardDiablo 3’s next public test realm patch is now live ahead of Season 27. Here’s everything we know. The Diablo 3 16-day public test realm for patch 2.7.4 is now over. The game‘s last update introduced some significant changes ahead of Season 27 of Diablo 3 The PTR 2.7.4 patch is different from Season 27, but it laid the groundwork for the end of Season 26, and what addictive horrors await us in Season 27. Here are the patch notes for PTR 2.7.4 below. Be aware, the PTR test has now ended. Contents PTR test dates The Diablo 3 2.7.4 patch went live on July 12, 2022. The PTR test ran for 16 days, ending on July 26, 2022. However, as many of the changes are to usher in Season 27 of Diablo 3, many will likely remain now that PTR testing has concluded. However, we’re still waiting for a release date for Diablo 3 Season 27. Diablo III’s 2.7.4 PTR has come to its end. Prepare, adventurers. Season 27 approaches. pic.twitter.com/voFM2rJNUI — Diablo (@Diablo) August 4, 2022 Diablo 3 patch 2.7.4 details See the Diablo 3 patch 2.7.4 notes below: PTR Focus & Details We’ll be conducting the Patch 2.7.4 PTR starting Tuesday, July 12. During this time there may be periodic maintenance, outages, hotfixes, or minor patches. There will be PTR-unique buffs active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi’em, who will exchange Blood Shards for class-specific bags full of Legendary items that we’d love for you to test! Read down below to learn more on the new vendor updates that have been implemented to assist in the PTR experience starting with PTR 2.7.4. Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we’d love for you to focus testing and feedback on the set changes to the Crusader, – Necromancer, Wizard, and Monk. – New Season Theme Testing: We’re looking to gather feedback on the seasonal content around Angelic Crucibles. – So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum. PTR Testing Tips As with our previous PTRs, this testing period is short, so it’s best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started. Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Season 27 Notes Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item’s Legendary Power. In addition, this process adds one of three new powers unique to each class. Season Theme Details: Angelic Crucibles and Sanctified Items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends. – Angelic Crucibles can drop anywhere in Sanctuary at level 70. – Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time. – Sanctified items can be Sanctified again using another Angelic Crucible. – No stats are preserved when Sanctifying an item. – Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified. – Followers cannot equip Sanctified items. – Class-Specific Sanctified Notes Barbarian Whirlwind pulls in and holds all enemies within 25 yards. – Hammer of the Ancients hits in all directions around the Barbarian. Every seventh cast of Hammer of the Ancients unleashes a powerful shockwave. – Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 0.5% increased damage per stack for 10 seconds. Max 100 stacks. – Crusader Blessed Hammer now crackles with energy damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader. – Every two seconds, call down Fist of the Heavens on a random nearby enemy. – After casting Falling Sword, you descend from the sky with two Archangels that wield immense holy skills and benefit from your holy damage skill modifiers. – Demon Hunter Strafe now casts the last non-channeled Hatred spending ability casted. – Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of an enemy’s current hit points. The percentage per rocket is reduced if the enemy is an Elite or Boss. This effect cannot occur more than once every 60 seconds. – Firing Cluster Arrow concentrates its explosive force into a piercing ray of light. – Monk Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time. – All Way of the Hundred Fists combo punches use the second stage combo punch. – The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time. – Necromancer Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored. – Enemies within 50 yards are constantly assaulted by the Army of the Dead – Unconventional Warfare while this item is equipped. – Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time. – Witch Doctor Five seconds after casting Haunt, all Haunted enemies within 50 yards are pulled to the Witch Doctor. – Horrify becomes an aura that causes enemies to receive 15% more damage and deal 15% less damage in addition to its other effects. – Your Gargantuan spreads Locusts Swarm to any enemy within 16 yards and summons Zombie Dogs periodically. Zombie Dogs now gain every rune when summoned. – Wizard Casting Storm Armor sends a power thunderbolt from the skies that instantly kills a random enemy within 30 yards. Bosses are not killed but take significant damage. This effect cannot occur more than once every 60 seconds. – Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time. – Magic Missile fires 20 missiles and gains the effect of the Seeker rune. – Developer’s Note: With the Lords of Hell Season, we explored what Nephalem would do if they possessed the powers of Hell. This season we invite players to witness what Nephalem can accomplish with the powers of Heaven. Our goal with the 21 unique class-powers was to introduce changes to skills that can redefine the way you play a build or set. We’re excited to see how players will harness the powers of Heaven in Season 27. General Updates Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode. – Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16. – Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session. – The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%. – Developer’s Note: With Echoing Nightmares transitioning from a Seasonal theme to a permanent feature moving forward, we felt it was necessary to dial back the Experience rewards to avoid players feeling obligated to maximize their time spent inside the activity. Our vision for Echoing Nightmares is to be a fun bonus activity, like the Vault, that serves as a good source of loot and Augment materials. We’ve also made several changes to Adventure mode and difficulty unlocks—these will align the Diablo III experience across all platforms for new players and should make it easier to jump into your preferred activity. Lastly, we improved the Uber Boss flow so that players and groups can kill multiple rounds of bosses without having to remake games. Item Changes General Guardian’s Jeopardy (2-piece bonus): Your base Vitality attribute from equipped items is increased by 50%. – Guardian’s Jeopardy (3-piece bonus): Your base Strength, Dexterity, and Intelligence attributes from equipped items are increased by 50%. – Developer’s Note: We’ve heard from players that the Crafted 3-piece sets have had some of the most significant impacts on itemization, so we’re introducing another to add more choice. Crusader Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune. – Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat’s Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment. – Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely. – Developer’s Note: Our goal with the Armor of Akkhan rework is to narrow the focus of the set to give a distinctive identify, highlighting a fantasy where the Crusader is the Knight-Commander, passing judgment on the enemies of the Light. Necromancer Trag’Oul’s Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence. – Trag’Oul’s Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more. – Trag’Oul’s Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%. – Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times. – Funerary Pick: Siphon Blood from 2 additional targets. Each target takes 300% increased damage from you. The bonus from Siphon Blood – Power Shift is now 20% per stack and benefits all skills. – Developer’s Note: We wanted to recapture the Blood Necromancer fantasy of Trag’Oul’s Avatar and increase its effectiveness against single targets. Wizard Delsere’s Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, Meteor, or Arcane Torrent also casts Slow Time at a target. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you’re inside bubbles generated from this set or cast by you. – Delsere’s Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit. – Crown of the Primus: Slow Time gains the effect of every rune and permanently follows you. – Tal Rasha’s Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row. – Tal Rasha’s Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds. – The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times. – Developer’s Note: Delsere’s Magnum Opus has been feeling weak, clunky and isn’t meeting the desired gameplay flow, so we’ve streamlined the playstyle to make it more engaging, allowing Wizards to feel like masters of time. The core of Tal Rasha’s Elements has changed over time, so we’re revisiting it to reintroduce a playstyle that utilizes Meteor. Monk Inna’s Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out. – Developer’s Note: Inna’s Mantra Monks have been riding high on the waves of success for several seasons, so it’s time to bring in the nerf shark. Bug Fixes Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping. Captain Crimson’s Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off. Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values. How to Participate To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn’t been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so. Step 1: Restart the Battle.net desktop app. – Step 2: Navigate to the Diablo III tab on the left-hand menu. – Step 3: On the Diablo III screen, there is a drop-down menu right above the “Play” button (note that this may say “Install” if you do not have Diablo III currently installed). Select “PTR: Diablo III” from this drop-down menu before proceeding. – Step 4: Click Install to begin the installation process. – Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here. – PRT Character Copy The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost. Step 1: Log into the live game and then log out. – Step 2: Log into PTR client and create a level 1 character. After you’re done, return to the main character screen. – Step 3: Click on the “PTR Copy” button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.) – Step 4: Select your region. – Step 5: Click “Copy.” This will copy all characters on your account from the selected region. – Step 6: You will be disconnected from the PTR client. – Step 7: Log back in. Your copied characters will be available for play. – Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. So that’s everything we know so far about Diablo 3 patch 2.7.4 and the PTR Looking for more Diablo 3 content? Be sure to check out our other guides below: How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | How to get Dawn Demon Hunter crossbow | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Necromancer Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 tier list: Best character classes & builds for Season 32 – Dexerto

    Diablo 3 tier list: Best character classes & builds for Season 32 Blizzard EntertainmentDiablo 3 Season 32 is here, but which character should you choose? Here’s a breakdown of every class, ranked, and which builds come top of the tier list. In every Season of Diablo 3, some characters shine more than others. Therefore, we’ve produced a tier list for you to see who’s already crushing Hell’s minions in Season 32. Diablo 3-tier lists boil down to character builds, which ones are popular, working well, and associated with which character classes. We’ve ranked each of the classes in Diablo 3 for Season 32, then provided a tier list of which builds work best for each character. This way, not only will you be able to select the best characters this season, but you’ll know exactly how to build them. Diablo 3 Season 32: Best classes ranked Below, we’ve listed all of Diablo 3’s character classes from best to worst. Bear in mind, this is simply based on the current rankings for Season 32. The list may slightly resemble the end of the last season due to these builds rising to prominence during that season. This means, that by the end of the season, the rankings could look very different. So, if the Crusader and Witch Doctor are your favorite classes, fear not, they will likely rise back to the top one day! Remember, if you think you’re going to have more fun playing with a lower-tier character, then go for it. Diablo 3’s Seasons exist for fun. The tier list is simply here as a guideline to which builds are doing well. By playing as a lower-tier character, and dominating, you may actually help your favorite class climb up the rankings – especially if you create a powerful build. Best Builds Our Diablo 3 tier list is separated into classes with S-Tier representing the current most powerful builds available in Season 32. We’ve broken it down by character class and build, the higher the tier, the more powerful each is considered. S-Tier This represents the top tier and best builds in Season 32 of Diablo 3. The Necromancer is reigning supreme this season, but other classes are also represented: A-Tier If none of the S-Tier builds do it for you, then why not try an A-Tier build? These are also very powerful and popular builds verging on S-Tier quality. B-Tier While the below builds aren’t considered as powerful as the S and A-tiered builds, but each one is worth a try if it’s your style: C-Tier The C-Tier builds aren’t considered as effective as those above, but remember, to even make this tier list they must have some value. There are plenty of Diablo 3 builds that didn’t make the Season 32 tier list. For a detailed breakdown of each of these character builds, click here.

  • Diablo 3 Season 30 & beyond explained: How it will work – Dexerto

    Diablo 3 Season 30 & beyond explained: How it will work Blizzard EntertainmentSeasons in Diablo 3 will stop including new content, however, they will continue and recycle previous ideas. Here’s how Diablo 3 seasons will work going forward, including Diablo 3 Season 30. With the release of Diablo 4, Blizzard revealed that Season 29 of Diablo 3 would effectively be the final one. At least the final season to add new content. However, there will be a Diablo 3 Season 30 and beyond, but they will work very differently going forward. After all, many players will move on to Diablo 4, but that doesn’t mean Diablo 3 wasn’t a wildly successful game with legions of fans who are still regularly playing it. Blizzard has confirmed that future seasons in Diablo 3 will recycle the themes, rewards, and gameplay elements from previous seasons, going all the way back to the beginning. This may be disappointing for some players, but to those who only started playing Diablo 3 towards the middle/end of its lifecycle, or missed some of the most celebrated seasons, it could be another chance to relive some classic moments. After all, who doesn’t enjoy the Darkening of Tristram events? When will Diablo 3 Season 30 begin? Going by previous seasons, Diablo 3 Season 30 is likely to begin between March 2024 and May 2024, with Season 29 ending either at the end of 2023 or the start of 2024. This is admittedly a rough and vague estimate, but Diablo 3 Season 30 will be different from previous seasons due to it essentially being the beginning of a series of re-runs. Diablo 3 Season 30 details In truth, we don’t know much about Diablo 3 Season 30 at this stage. Blizzard has confirmed that there will be no theme as such this time. However, they have said that Season 30 will bring fresh gameplay balances and bug fixes. Season 30 will also add the permanent return of Rites of Sanctuary across all modes. This has been used as a seasonal theme before, but now will be something players can enjoy anytime, regardless of what happens with future seasons. As Blizzard confirms more about Season 30 and subsequent seasons we’ll add that information here. Until then, be sure to check out our Diablo 3 guides: How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | How to get Dawn Demon Hunter crossbow | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Necromancer Builds | Best Witch Doctor Builds | Best Wizard Builds

  • When is Diablo 3 Season 27? Start date, Angelic Crucibles & Sanctified Powers – Dexerto

    When is Diablo 3 Season 27? Start date, Angelic Crucibles & Sanctified Powers Blizzard EntertainmentDiablo 3 Season 27 is almost upon us, so here’s everything you need to know about your next descent into the Burning Hells below Sanctuary. As Diablo 3 Season 26 starts to fade away into an Echoing Nightmare, all eyes are on the game‘s next season, Season 27, details of which are slowly starting to emerge from the shadows. While there’s still some of Season 26 to go until Season 27 starts to emerge, here’s what we know for now. This includes when Season 26 is likely to end when Season 27 is likely to start, and what the theme for the next Season could be. Contents When does Season 26 end? – When does Season 27 start? – Season 27: Angelic Crucibles – Sanctified Powers: Season 27 – When does Diablo 3 Season 26 end? Diablo 3 Season 26 ended on August 21, 2022. We’ll also be waving goodbye to Echoing Nightmares. Another successful hunt has ended. A new Season is on the horizon. pic.twitter.com/tyVGqYqw3Q — Diablo (@Diablo) August 22, 2022 When does Diablo 3 Season 27 start? Diablo 3 Season 27 will begin on Friday, August 26, 2022, bringing with it Angelic Crucibles and Sanctified Powers/Items. Will you heed the Light’s Calling? ✨ Angelic Crucibles ✨ Sanctified Items ✨ Seasonal Rewards ✨ Item ChangesDiablo III Season 27 begins August 26. 📜 https://t.co/1CTlG4Nvch pic.twitter.com/lAZ3bCvv1C — Diablo (@Diablo) August 15, 2022 You can check other the full patch notes for PTR 2.7.4 to get a feel for what’s coming. Diablo 3 Season 27: Angelic Crucibles The theme of Season 26 was a game mode called Echoing Nightmare, which is likely to end with the current Season. In its place, Season 27 will introduce Angelic Crucibles. These will be new items that can be farmed and used to reforge legendary gear. It essentially allows the player to reroll the item’s affixes, changing them to perfect stats – so we imagine these items will be highly sought after. Once modified, the item will then gain one of three new “Sanctified Powers” coming to Season 27. Here’s a breakdown of how they’ll work: Angelic Crucibles and Sanctified Items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends. – Angelic Crucibles can drop anywhere in Sanctuary at level 70. – Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time. – Sanctified items can be Sanctified again using another Angelic Crucible. – No stats are preserved when Sanctifying an item. – Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified. – Followers cannot equip Sanctified items. – Sanctified Powers: Season 27 Here’s a breakdown of Sanctified Powers based on each character class in Diablo 3 Season 27: Barbarian Whirlwind pulls in and holds all enemies within 25 yards. – Hammer of the Ancients hits in all directions around the Barbarian. Every seventh cast of Hammer of the Ancients unleashes a powerful shockwave. – Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 0.5% increased damage per stack for 10 seconds. Max 100 stacks. – Crusader Blessed Hammer now crackles with energy damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader. – Every two seconds, call down Fist of the Heavens on a random nearby enemy. – After casting Falling Sword, you descend from the sky with two Archangels that wield immense holy skills and benefit from your holy damage skill modifiers. – Demon Hunter Strafe now casts the last non-channeled Hatred spending ability casted. – Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of an enemy’s current hit points. The percentage per rocket is reduced if the enemy is an Elite or Boss. This effect cannot occur more than once every 60 seconds. – Firing Cluster Arrow concentrates its explosive force into a piercing ray of light. – Monk Casting Wave of Light now summons a bell at the target location that deals damage when the caster attacks the bell. Up to seven bells can be active at one time. – All Way of the Hundred Fists combo punches use the second stage combo punch. – The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time. – Necromancer Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored. – Enemies within 50 yards are constantly assaulted by the Army of the Dead – Unconventional Warfare while this item is equipped. – Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time. – Witch Doctor Five seconds after casting Haunt, all Haunted enemies within 50 yards are pulled to the Witch Doctor. – Horrify becomes an aura that causes enemies to receive 15% more damage and deal 15% less damage in addition to its other effects. – Your Gargantuan spreads Locusts Swarm to any enemy within 16 yards and summons Zombie Dogs periodically. Zombie Dogs now gain every rune when summoned. – Wizard Casting Storm Armor sends a power thunderbolt from the skies that instantly kills a random enemy within 30 yards. Bosses are not killed but take significant damage. This effect cannot occur more than once every 60 seconds. – Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time. Magic Missile fires 20 missiles and gains the effect of the Seeker rune. – So that’s everything we know so far about Diablo 3 Season 27, from when it starts to its theme and limited-time game mode. Looking to stay a step ahead of the competition? Be sure to check out our Diablo 3 guides: How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | How to get Dawn Demon Hunter crossbow | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Necromancer Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 Season 28: Rites of Sanctuary – How it works, every skill & more – Dexerto

    Diablo 3 Season 28: Rites of Sanctuary – How it works, every skill & more Blizzard EntertainmentDiablo 3 Season 28 is coming and brings with it a new theme known as Rites of Sanctuary. Here’s what it all means and how it works. Diablo 3 Season 28 may end up being the game’s final season, as Diablo 4 will be with us in June 2023. While Blizzard hasn’t confirmed a date for Season 28, we’re confident it will drop in late February, especially now that the PTR is live. The good news though is we already know all about Season 28’s theme: Rights of Sanctuary. Rites of Sanctuary, which will introduce a new skill tree, unlike anything we’ve seen before in the game. This skill tree involves unlocking 26 Seals and three Legendary Powers that can be accessed by any class. Each Seal is unlocked through something called the Altar of Rites, found in the Festering Woods near Tristram. Here’s how it will work. Diablo Season 28: Rites of Sanctuary Players will start at level 1, then will work their way down the skill tree unlocking the next 25 Seals until they’ve unlocked every Rite of Sanctuary. Each Seal will unlock a different perk that the player can use to bolster their character for the duration of the season. Here’s what each Seal unlocks in Season 28: Cost to unlock Seals Each Seal can be unlocked by using a combination of items, some are easy to come by while others will take a lot longer. Here’s what each Seal needs to become unlocked. You’ll still be able to use and access all other skills and abilities that you normally would, the skills unlocked from Rite of Sanctuary Seals will stack with the rest. This makes it a pretty useful perk, especially if Season 28 of Diablo 3 does turn out to be the final season. Looking to stay a step ahead of the competition? Be sure to check out our Diablo 3 guides: How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | How to get Dawn Demon Hunter crossbow | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Necromancer Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 Season 30 Soul Shards: How to get, stats, locations & tips – Dexerto

    Diablo 3 Season 30 Soul Shards: How to get, stats, locations & tips Blizzard EntertainmentDiablo 3 Season 30’s Soul Shards allow players to channel the power of the Prime Evils themselves, but what exactly are they and how to you use them in The Lords of Hell? Soul Shards are back in Diablo 3 Season 30, with the game recycling Season 25’s gimmick and allowing players to wield the devastating power of the Prime Evils themselves. As Diablo 3 Season 29 saw the end of new seasonal content in the game (due to the release of Diablo 4), future seasons will see some returning classic themes. with Season 30 being the first. So now that Soul Shards are returning to Diablo 3 in Season 30, here’s a rundown of what they do, as well as their stats, and how to go about using and finding them. Contents What are Diablo 3 Season 30’s Soul Shards? Blizzard describes the Soul Shards as “lingering fragments of The Lords of Hell” that “hold immense power – power that once belonged to the Prime and Lesser Evils.” In short, the Soul Shards are new socketable items that will allow players to harness the power of Hell’s finest. The devs warn that with immense power comes responsibility, though, as “power can be alluring, and the road to the Burning Hells is paved with good intentions…” There are seven different shards which are divided into two categories: the Prime Evil Soul Shards (representing Diablo, Mephisto, and Baal,) as well as the Lesser Prime Evil Soul Shards (representing Azmodan, Belial, Duriel, and Andariel.) They can be upgraded 3 times using the all-new Hellforge Ember. We’ve divided the shards below: Diablo 3 Soul Shards: Stats & effects One of the most unique things about the Soul Shards is that, for every buff they grant you, there’s a pretty significant nerf. The devil is in the details, after all, so make sure you read the small print with these items. Players will be able to equip one Prime Evil Shard and one Lesser Evil Shard at a time, allowing you to cause some serious chaos. Below we’ve got all seven of Diablo 3’s Soul Shards listed, as well as what they’ll allow your Nephilim to do: Soul Shard: Locations Soul Shards and the Hellforge Ember upgrades can drop anywhere across the map, so get ready for a bit of grinding! However, the Soul Shards themselves have a higher chance of dropping from bosses. So that’s all you need to know about Diablo 3’s Soul Shards! Looking for some tips and tricks to help you send Diablo back to hell all over again? Here’s a list of out Diablo 3 guides: How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | How to get Dawn Demon Hunter crossbow | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 Season 24 update patch notes: Ethereal Items, Journey Rewards, cosmetics – Dexerto

    Diablo 3 Season 24 update patch notes: Ethereal Items, Journey Rewards, cosmetics Blizzard EntertainmentDiablo 3’s highly anticipated Season 24 is almost upon us, so here’s everything you need to know about the new update, including the patch notes, Ethereal Items, cosmetic rewards and more. As Diablo 3 Season 23 comes to a close, players everywhere are desperate to dive into the title’s newest season. Entitled Ethereal Memory, Season 24 brings back the iconic Ethereal Items from Diablo 2: Lord of Destruction. Prompted by the remastering of Diablo 2, Diablo 2 Resurrected, which is set to drop on 23 September, these mysterious tools are the perfect upgrade for your arsenal, and bring with them a whole host of benefits. So, without further ado, let’s delve into the bowels of Diablo 3 Season 24’s patch notes to uncover the secrets that lurk within. When is Diablo 3 Season 24? Diablo 3 Season 24 kicks off at 5PM PST/CEST/KST on July 23, and follows the title’s in-game update. The patch itself will go live on July 20, so you’ll be able to get used to some of the adjustments that’ll be accompanying it. What is the theme of Diablo 3 Season 24? As we mentioned before, the Ethereal Items are the star of this season. Once only available to Diablo 2 players, Diablo 3 fans will finally be able to get their hands on these heavy hitters for the duration of this season. Boasting 50% extra damage for weapons and 50% extra defense for armor, Ethereal equipment lets you hit hard whilst taking more hits yourself. Additionally, they’re also immune to degradation, so won’t require constant trips to the rather expensive blacksmith. Importantly, you won’t be able to get these items outside of this season’s boundaries, so if you want to scoop up all 21 of them you’ll need to be ready to grind. Don’t worry, though, because we’ll have a detailed guide on how to track down these elusive items all prepped for you to make sure you take advantage of this season’s offerings. Diablo 3 Season 24: Journey Rewards Assuming that you’ve torn through the past few seasons in style and have accrued the rank of Conquerer, you’ll have some empty stash slots left over. To unlock another, here’s the Journey Rewards for Season 24: Complete a Torment XIII Rift in under 5 minutes – Complete Greater Rift 60 solo – Kill Greed on Torment XIII – Kill Queen Araneae on Torment XIII in under 30 seconds – Reforge a Legendary or Set item – Augment an Ancient item with a Level 50 or greater Legendary Gem – Level three Legendary Gems to 55 – Complete two Conquests – Diablo 3 Season 24 update 2.7.1: Full patch notes The full patch notes, as well as other changes, can be found via Blizzard. Seasons Season 24 introduces Ethereals, a new weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below: Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be level 70 to drop. Ethereals cannot be acquired through Kanai’s Cube or from Kadala. – Ethereal rarity drop rate is set between Ancient and Primal items. – There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. – Only one Ethereal can be equipped at a time. – Ethereals ignore item durability loss. – Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai’s Cube, Items or Skills. – Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. – Ethereals can be augmented. – Collecting all 21 Ethereals during Season 24 will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. – Ethereals only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. – Items General Monk | Skill Change: Mystic Ally – Fire Ally: Now splits into 2 splits instead of 5, but now all Fire Allies can split. Damage radius slightly increased and damage increased from 480% to 1920% weapon damage. – Mystic Ally – Fire Ally: Improved Fire Ally AI so Allies now explode more consistently. – Mystic Ally – Earth Ally: Damage increased from 380% to 4500% weapon damage. – Rabid Strike: Spirit spenders that teleport you while Epiphany is active are also mimicked on a nearby target with 350-450% increased damage for free. – – Wizard | Skill Change: Mirror Image: Mirror Image icon now displays a counter to display how many Mirror Images are active. – – Item Changes Inna’s Mantra 4-Piece Set: Gain the base effect of all four Mantras at all times. You gain 5% damage reduction for each Mystic Ally you have out. Your Mystic Allies no longer take damage. – Inna’s Mantra 6-Piece Set: Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allies. The damage of your Mystic Allies is increased by 3000% for each Mystic Ally you have out. – The Crudest Boots: Mystic Ally summons two Mystic Allies that fight by your side. They deal 150% to 200% increased damage and are able to attack with their active forms longer. – Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150% to 200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 5 times this bonus. – Aegis of Valor 2-Piece Set: Attacking with Fists of the Heavens empowers you, allowing Heaven’s Fury to deal 125% increased damage for 5 seconds. Stacks up to 3 times. – Masquerade of the Burning Carnival 6-Piece Set: Bone Spear cast by you and your Simulacrums deals 6000% increased damage. – Bug Fixes Monk Fixes All Mystic Allies and their abilities now benefit from +Mystic Ally Damage. – Fixed a bug where Shenlong’s Spirit 2pc bonus did not trigger consistently while casting Tempest Rush. – – Witch Doctor Ethereal Fix | The Gidbinn +200% to all Voodoo skills now properly benefits Fetish Sycophants. – –

  • Diablo 3 Season 24 Ethereal Weapons: Stats, class items and tips – Dexerto

    Diablo 3 Season 24 Ethereal Weapons: Stats, class items and tips Blizzard EntertainmentWith the release of Diablo 3 Season 24 come the Ethereal Weapons, a feature originally unique to Diablo 2’s Lord of Destruction. Here’s a breakdown of what they are, what they do and where to get them. As Diablo 3, Season 23 comes to a bitter end, Season 24 lurks on the horizon. Entitled Ethereal Memory, the focal point of the highly anticipated update are the Ethereal Weapons. Once exclusive to Diablo 2: Lord of Destruction, Blizzard have elected to bring back the blessed items to celebrate the release of Diablo 2: Resurrected, the remaster of the original title. If you’re unfamiliar with this elusive loot, though, don’t worry! We’re here to delve into the gorey details in order to break down what the Ethereal Items are and how to get them. Contents What are Ethereal Items? – What Ethereal Weapons are in Diablo 3? – How to get Ethereal Weapons in Diablo 3, Season 24. – What are Ethereal Items? Ethereal Items take the form of either armor or weaponary, and are imbued with other-worldly magic. Appearing as transparent in your inventory, they can be socketed, magical, rare, or unique. The reason that they’re a great addition to your arsenal though, are the effects that they carry with them: Ethereal Weapons: Provide 50% extra damage (weapons cannot be arrows or Phase Blades). – Ethereal Armor: Provide 50% extra defense (armor cannot be rings, amulets or set items.) – Self-repairing: Ethereal Items can be self repairing, and therefore cut down trips to the blacksmith. If they are broken, however, they’ll remain broken. Use them wisely. In Diablo 2 Lord of Destruction, players could add the Zod Rune to make the weapons indestructible, but you had to do this before the reached 0 durability. The process was also heavily bugged, meaning that most times the weapon broke anyway. – – Ethereal Weapons in Diablo 3 Season 24 This Diablo 3 update is accompanied by 21 different Ethereal Weapons. There are three unique items per class: How to get Ethereal Weapons in Diablo 3 As we mentioned before, Ethereal Items are the bread and butter of this new season, however, this is your only chance to get them. In order to track down Ethereals throughout the new update, here are our main tips: Destroy everything! – Ethereals only drop from monsters, chests and destructibles. Therefore, to maximise your chance of snagging these elusive items, simply destroy everything that gets in your way. Note that they do not drop from Kanai’s Cube or from Kadala. – – They’re pretty rare – Expect to have to put in the grind to get these items, as their drop sits between Ancient and Primal weapons (the game’s two rarest weapon types). – That’s it for Ethereals in Diablo 3, Season 24! Looking to join us by the fire and listen for a while? Be sure to check out all of the latest nightmarish Diablo news on our main page.

  • Diablo 3 players praise Ethereal Weapons giving the game “new life” – Dexerto

    Diablo 3 players praise Ethereal Weapons giving the game “new life” Blizzard EntertainmentDiablo 3 Season 24, Ethereal Memory, has been quite the hit with players, but it’s the Ethereal Weapons that they’re really loving. In the wake of Diablo 3 Season 24‘s release, players across both the High Heavens and Burning Hells have strapped on their armor and prepared for war once more. Harkening back to Diablo 2: Lord of Destruction just in time for the release of the highly anticipated remaster, Diablo 2 Resurrected, the new update has seen the second installment’s ‘Ethereal Weapons‘ make a return to the fray. Imbued with regenerative powers and double damage stats, the weapons have become a highly sought-after commodity, and fans are loving this newfound treasure trove of power. Diablo 3’s Ethereal Weapons are just what the game needed Originally exclusive to Diablo 2: Lord of Destruction, the Ethereal Weapons’ debut in Diablo 3 has inspired fans to traverse the dusty plains of Sanctuary to scoop up all of these wonders. One player took to the game’s dedicated subreddit to discuss the return of the ancient weapons, writing “wow, the Ethereal Weapons are bringing a new life to Diablo 3,” showing off their prized Windforce bow for their Demon Hunter. Jumping on the bandwagon, respondents have been inspired to jump back into game. “Damn, that’s a lot of extra stats. Makes me want to fire it up again,” writes one. Another notes that “it has reinvigorated the item hunt for me,” with a final player exclaiming in almost Pokemon-style that they “can’t wait to make all the characters and collect ’em all!” There’s a catch The only issue with the new weapons, though, is the fact that they will not be available after the season comes to a close. Therefore, your hours of grinding are somewhat in vain. A whole host of players are begging Blizzard to let you keep the coveted items, writing “I know everyone says this every season, but I really hope they keep Ethereals.” One fan writes that they’re “disappointed they won’t stick around after the season,” with another confessing “the fact that they aren’t sticking around is actually what made me decide not to play the season.” Whether Blizzard decided to make the exclusive weapons permanent or not remains unclear, but it’s obvious that fans are willing to fight tooth and nail to get their blood-soaked hands on them.

  • Diablo 3 Season 26 patch notes: Echoing Nightmare mode & Greater Rift changes – Dexerto

    Diablo 3 Season 26 patch notes: Echoing Nightmare mode & Greater Rift changes Blizzard EntertainmentDiablo 3 Season 26 sees the addition of a new limited time game mode, Echoing Nightmare, alongside a slew of changes to the game’s Greater Rifts, so here’s a rundown of the patch notes. Casting the Soul Shards of Season 25 back into the abyss, Diablo 3 Season 26 sees a first in the game‘s extensive history: a new themed limited-time game mode. Entitled Echoing Nightmare, players are tasked with following in the footsteps of their Nephalem ancestors in a fight to the death. Facing off against increasingly powerful waves of enemies, you may not walk out alive, but you’ll be scoring a whole plethora of different rewards. In order to participate though, you’ll need to survive the new and improved Greater Rift Guardians, as well as some different maps. There’s still even more coming with this patch, though, so let’s dive into all of the details we have about Diablo 3 Season 26. Contents Diablo 3 Season 26 theme: Echoing Nightmare mode Season 26’s theme centers around the all-new Echoing Nightmare mode. Inspired by the likes of CoD Zombies and other survival titles, players can group up to face increasingly powerful waves of monsters, or even try to take on the horrors alone. Read More: When is Diablo 3 Season 26? – In order to access this shadowy realm, you’ll need to beat out Greater Rift Guardians to collect a Petrified Scream, they key to this forsaken place. These fearsome foes have received a bit of an overhaul for the Season in terms of EXP, with new maps in play as well. Diablo 3 Season 26: Item buffs While the Monk and Crusader have both received a few item set buffs, the most significant changes are to the Barbarian‘s Raekor’s Legacy set. Granting huge damage increases to Furious Charge, Weapon Throw, and Ancient Spear, maybe we’ll see the classic warrior rise up the Diablo 3 tier list following these changes. Diablo 3 patch notes: Season 26 Below are the full Diablo 3 Season 26 patch notes courtesy of Blizzard. Seasons Season 26 introduces the Echoing Nightmare, an optional and rewarding end-game challenge where players fight within the memories of Nephalem who fell in a Greater Rift. Today’s Nephalem must stand their ground until they are inevitably Overwhelmed or defeated. Players must collect a Petrified Scream from defeated Greater Rift Guardians to gain entry to the Echoing Nightmare. Transmuting a Petrified Scream in Kanai’s Cube summons a portal that players can enter to face the horrors of the Nephalem’s past. Season Theme Details: Petrified Screams and the Echoing Nightmare can only be accessed with seasonal characters. – Only one player is required to transmute a Petrified Scream to open an Echoing Nightmare in a multiplayer game. – Similar to a boss encounter, all players in a multiplayer game must accept a prompt to enter. – While within an Echoing Nightmare, the difficulty scales as players progress in the encounter. Players can progress faster by defeating monsters quickly. – Players receive the following rewards upon completing an Echoing Nightmare: EXP, Legendary Items, Blood Shards, Gems, and a new Legendary Gem, Whisper of Atonement. – The Whisper of Atonement is a Legendary Gem used exclusively for Augmenting Ancient Legendary items. It drops pre-ranked based upon the player’s performance in the Echoing Nightmare. – Rare monsters now spawn within an Echoing Nightmare. – Meteors now fall from the sky. – Hellish Machinations now appear, which spawn streams of Exploding Lunatics. – Rift Guardians now spawn. – Increased the frequency of which monsters spawn. – Updated the Shadow Clone explosion to better reflect the area of effect. – The exit timer has been increased to 60 seconds. – Increased the possible rank a Whisper of Atonement can drop to 125 based on the Tier completed. – Monsters in Echoing Nightmares can no longer be Frozen, Stunned, Rooted or Knocked Back. – Fixed a bug that caused Conduit Shrines to deal less damage than intended. – New Updates (Post-PTR) Monsters from the Echoing Nightmares no longer drop gold, items or health globes. – Adjusted the damage done by Exploding Lunatics and Meteors to be more deadly. – Adjust Meteor and Fallen Lunatic Molten damage to be Physical. – Adjusted the difficulty of Tiers 100+. – Replaced the Shield Pylon with a Speed Pylon. – Adjusted the EXP rewarded by Echoing Nightmares to be aligned with Greater Rift turn-in rewards. – Reduced the Echoing Nightmare closing timer to 30 seconds. – Prevented Echoing Nightmares from being opened in games lower than level 70. – Adjusted Exploding Lunatic and Meteor damage to Physical. – Adjusted the drop rate of Petrified Screams from Greater Rift Guardians. – Greater Rift Updates We wanted to improve the Greater Rift experience through quality of life updates, balance changes and addressing community feedback. We reviewed all of the maps and monsters that appear in Greater Rifts and reworked the probabilities overall to make sure players spend more time with the content they enjoy. Less spaghetti and more chickens! Orek’s Dream: Greater Rifts have a small chance to roll as Orek’s Dream. These dreamlike rifts have a curated list of maps and monster compositions. 3 maps have been added and 2 maps have been removed from the Greater Rift pool. Added: Fields of Misery, Desolate Sands and Briarthorn Cemetery – Removed: Sewers of Caldeum, and Hidden Aqueducts – – The probability of Greater Rift maps has been adjusted. – The probability of monster groups has been adjusted. – The following monsters have been adjusted to grant more progression and EXP within Greater Rifts. Blazing Guardians – Smoldering Guardians – Frost Guardian – Noxious Guardian – Shock Guardian – Blood Clan Spearman – Dark Moon Clan Impaler – Moon Clan Impaler – Blood Clan Impaler – Ice Clan Impaler – Hell Witch – Vile Temptress – – Players can speak to Orek to close an active Greater Rift. This option is only available when in a single player game. – Further increased the progression granted by some monsters in Greater Rifts. – Additionally, increased the progression granted by Fallen Shaman, Fallen Conjurer, Fallen Prophet and Fallen Firemage. – Updated visual effects upon entering an Orek’s Dream. – Updated the Orek’s Dream vignette to be more pronounced. – Items Barbarian Legacy of Raekor (4-piece Bonus): Furious Charge gains the effect of every rune and deals 1000% increased damage. For every 1% Life you are missing, the damage of your Ancient Spear is increased by 2%. – Legacy of Raekor (6-piece Bonus): Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 5500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. – Arreat’s Law: Weapon Throw and Ancient Spear deal 150-200% increased damage. Weapon Throw generates up to 2550 additional Fury based on the distance of the enemy hit. The generated Fury can go above the maximum cap by 200 Fury. – Ancient Spear refunds up to 2550 Fury based on the distance of the enemy hit and resets your Fury cap to its base maximum. – – Weapon Throw generates up to – The Three Hundredth Spear: Increase the damage of Weapon Throw and Ancient Spear by 150-200%. The attack speed of Weapon Throw is increased by 200%. – Skular’s Salvation: Increase the damage of Ancient Spear by 150-200%. If your Ancient Spear – Boulder Toss hits 5 or fewer enemies, the damage is increased by 100%. – Crusader Thorns of the Invoker: The attack speed of Punish and Slash are increased by 100% and deal 67,500% of your Thorns damage. – Norvald’s Fervor: Gain 200% increased damage while using Steed Charge and for 5 seconds after it ends. – Monk All Mystic Allies spawned by Inna’s Mantra 6-piece bonus now have their duration refreshed with each attack. – Mystic Ally – Fire Ally: Mini allies now have Passability. – Mystic Ally – Earth Ally: Earth Ally boulders speed has been increased. Boulders always leash to the player regardless of how many monsters are on screen. – Prevented Earth Ally boulders from being slowed by missile dampening. – – Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150%-200% more damage from your Mystic Ally for 5 seconds. – Bug Fixes | 2.7.3 Prevented players from changing difficulty while an Echoing Nightmare is active. – Fixed a bug where Boon of the Hoarder allowed gold to drop in Echoing Nightmares. – Fixed a bug where Orek’s Dream vignette sometimes goes away on Shrouded Moors and Festering Woods when entering anything other than level 1. – Fixed a bug that caused Orek’s Dream opening VFX to display inconsistently. –

  • Where to find Kanai’s Cube in Diablo 3 – Dexerto

    Where to find Kanai’s Cube in Diablo 3 Blizzard EntertainmentKanai’s Cube is one of Diablo 3’s key items, and we have all the info you need to know to find and start using it for yourself. In Diablo 3, Kanai’s Cube is a crucial item for character growth in the game, just as important as farming items and grinding Paragon. The item works in a similar way to the Horadric Cube from Diablo 2, however, it has even more uses than that item, being a much more comprehensive version of that item. One of the main uses of the Cube is the three item slots for legendary power extraction, but it can reforge, upgrade, and augment items, as well. But first you’ll need to locate this important tool. Below, we’ll go over where to go and how to obtain Kanai’s Cube in Diablo 3 right here. Kanai’s Cube Diablo 3 location Kanai’s Cube can be found in The Ruins of Sescheron, located in the very top right corner of the Act 3 map. Once you arrive, go left towards the city and make your way around the surrounding ruins. In one of the corners (upper right, lower right, lower left, or lower right) you’ll find the entrance to the actual zone you need to enter: the Elder Sanctum. Once you enter the Elder Sanctum, you’ll need to make your through the entire zone, almost to the end. Just before the ending, you should find Kanai’s Cube surrounded by orange flame on an altar. Simply click on it, and it will automatically transport back to town, ready for use. It’s important to note that you’ll have to find Kanai’s Cube once every Season, but only once for your entire account. Once you find it for one character, it will be available for use on all of your alts, as well. Once you have it, the Cube can be accessed from any town in the game. Kanai’s Cube abilities & recipes Any legendary power of an item (the orange text underneath the item’s stats) can be extracted by the Cube and placed into the appropriate spot. These include: Weapon — weapon and off-hand legendary powers. – Armor — legendary powers from any of the six major amour slots (Helm, Shoulders, Chest, Gloves, Pants, Boots), as well as belts and bracers. – Jewelry — legendary amulet and ring powers. – Furthermore, you can also reforge (reroll) legendary items, upgrade rare items, convert set items, remove item level requirements, convert gems and materials, and augment ancient items. For a full rundown of what Kanai’s Cube can be used for, be sure to check out the comprehensive guide over on Icy Veins, and don’t forget to grab it at the start of every new season, either. Looking to stay a step ahead of the competition? Be sure to check out our Diablo 3 guides: How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | How to get Dawn Demon Hunter crossbow | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Necromancer Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3: How to find & defeat Izual – Dexerto

    Diablo 3: How to find & defeat Izual BlizzardDiablo isn’t the only big bad demon to hunt down in Diablo 3, there’s also Izual. Here’s where to find Izual and how to defeat him. Izual is one of Diablo 3’s sub-bosses and like his master Diablo, puts up one hell of a fight when you confront him. But before you can defeat Izual, you’ll need to find him. Here’s Izual’s location in Diablo 3, and how to defeat him once the fight begins. Like the Butcher, the Skeleton King, and Diablo himself, Izual is a returning unique enemy in Diablo 3. The character also appeared as a sub-boss in Diablo 2 during the game’s fourth act. Izual is a fallen angel, corrupted by Diablo’s influence and forced to serve him in Hell. By the time the player finds Izual though, he’s had some upgrades since his D2 appearance. Contents Where to find Izual in Diablo 3 Izual’s location in Diablo 3 is the Crystal Arch during Act 4 of the game’s campaign. You will arrive here after an impressive cut-scene in which Diablo invades Heaven and sets his minions to slaughtering the angels. This area is the heart of the High Heavens so you will need to fight through a significant portion of the map before finding Izual himself. Then, work your way through the Silver Spire location of Heaven until you reach the Crystal Arch. We’d then recommend a quick visit to town to prepare for a grueling battle with Izual and his troops. Players would be wise to tool up and heal before this fight begins. How to defeat Izual in Diablo 3 The battle with Izual will only begin once the player enters the blue crystal-framed circle. A brief cut-scene will introduce the character before the fight begins properly, giving you a few brief moments to strategize. Izual is bulky, but he moves deceptively quickly and spams Frost Nova as he does, so anti-cold buffs will come in handy. He’s replaced his sword from D2 with a giant mace, and will periodically summon minions to aid him against you. Aside from the standard Oppressors and Tongue Lashers that have invaded Heaven with Diablo, Izual will also summon Corrupted Angels to support him in combat. These are only dangerous if the player is surrounded, but most would do well to take care of the minions quickly, then focus all efforts on Izual himself. Izual only uses three other moves after Frost Nova, so his patterns are easy to learn and prepare for. However, his Frozen Storm ability is particularly deadly to characters vulnerable to cold damage. He’ll mostly use his standard slash attack and a slower but more powerful version of this. Izual is resistant to most forms of damage but has the highest resistance to cold, therefore, engage him with anything other than this element. Other tips for defeating Izual Players can make the battle with Izual easier by bringing a follower. The Templar, Kormac, is especially useful as his healing buffs help keep your party alive. Kormac can also hold his own against Izual up close. Other followers may fall quickly if they try to go toe-to-toe with the big brute. Consider equipping the Ice Climbers set and Talisman of Aranoch to make defeating Izual easier. This gear provides a good amount of protection against his cold attacks. Once Izual is defeated, he’ll drop the Staff of Herding recipe which can be useful to caster builds. His lore entry will also unlock, allowing players to read more about the character’s backstory.

  • Diablo 3 Echoing Nightmare tier list: Best characters & builds for Season 26 ranked – Dexerto

    Diablo 3 Echoing Nightmare tier list: Best characters & builds for Season 26 ranked Blizzard EntertainmentDiablo 3 Season 26’s all-new limited-time mode, Echoing Nightmare, challenges players to endure wave after wave of hell’s finest; but which characters and builds are the best picks for this LTM? Here’s our tier list. As we progress ever further into the war-torn world of Diablo 3’s Sanctuary, Season 26 has thrown open the gates of the Burning Hells once more in the form of Echoing Nightmare, a new limited-time game mode. Tasked with surviving a hellish onslaught that features everything from Greater Rift Guardians to fallen Nephalem warriors, players will need to fight through waves of demons in a Call of Duty: Zombies-esque battle for survival. With the all-new Legendary gem, Whisper of Atonement, on the line, as well as bucketloads of XP, you’ll want to make sure you’re ready for the fight of a lifetime; so here are the best characters and builds for Diablo 3’s Echoing Nightmare. Contents Best Diablo 3 characters for Echoing Nightmare Of course, Echoing Nightmare is still in its infancy so the best characters may change as the season progresses. At the moment, however, there are some clear frontrunners. Read More: Diablo 3 Echoing Nightmare guide – Additionally, class viability depends on the different builds that you are running, but generally speaking the best characters for Echoing Nightmare are as follows: Of course, this is a limited-time game mode, and it’s all about having fun, so if you’re determined to play Witch Doctor or Necromancer; do it! Best Diablo 3 Echoing Nightmare: Builds & classes Coming into Echoing Nightmare, the best builds and classes are still very much up in the air. As Season 26 continues to progress, we’ll ensure that this page is updated with all of the latest information. Until then, though, here are the best builds for Diablo 3’s Echoing Nightmare. S-Tier If you’re looking to score yourself a level 150 Whisper of Atonement, you’ll want to run the following: A-Tier As the game progresses, we’re sure to see the A-Tier thin out as players continue to explore the Echoing Nightmare, but for now these are our suggestions: B-Tier At the moment, these builds and classes rank in the B tier, meaning that they’re viable picks but unfortunately won’t be shredding through the hordes with ease: So that’s our tier list for Diablo 3’s Echoing Nightmare, but be sure to check back to see which classes and builds rise to prominence as Season 26 progresses. Looking for a refresh on all things D3? Stay awhile and check out our other guides: How to get Diablo 3 Dawn bow | How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 Echoing Nightmare: Petrified Scream locations & Whisper of Atonement – Dexerto

    Diablo 3 Echoing Nightmare: Petrified Scream locations & Whisper of Atonement Blizzard EntertainmentComing into Diablo 3 Season 26, players will be able to take on the hordes in Echoing Nightmare, a limited-time game mode akin to the likes of CoD Zombies. Here’s everything you need to know, as well as how to use Petrified Screams to access this long-forgotten realm. As the bloodstained curtain falls on Diablo 3 Season 25, its predecessor is looking to shake up the iconic hack and slash title with Echoing Nightmare; the first ever LTM to become a seasonal theme. Challenging players to withstand waves of enemies that increase in power as time goes on, you’re tasked with stemming the scourge for as long as you can in order to prevent them reaching Sanctuary and bringing about armageddon. In order to play Echoing Nightmare in Diablo 3, you’ll need to slay the game’s Greater Rift Guardians and procure some all-new key items that will grant you access to this hellish domain. So, here’s everything you need to know to take part. Contents How to access Echoing Nightmare in Diablo 3 In order to tear open the void and challenge the creatures that lurk beyond the veil, you’ll need to secure Petrified Screams, a Season 26 key item that only drop at random from Greater Rift Guardians. Read More: Diablo 3 Season 26 patch notes – Additionally, you’ll have to have achieved a game level of 70 in order to take on hell’s finest; so be sure to level up your character beforehand. From here, all you have to do is: Transmute one Petrified Scream using Kanai’s Cube Only one member of your party needs to do this. – – A black portal will appear; enter it Just as with bosses, all party members will receive a prompt to enter. Make sure you accept! – – As soon as you enter, the hordes descend – so get ready! – Diablo 3 Echoing Nightmare: Monsters The monsters within the Echoing Nightmare will get stronger the further you progress, meaning that if the early waves are too easy you’ll want to tear them apart quickly to get to the stronger waves. There are multiple different demons you’ll have to contend with – including the fallen Nephalem who came before you. It’s also worth noting that monsters cannot be frozen, stunned, rooted, or knocked back – in the realm of nightmares your CC is meaningless. Below are all of the different creatures, as well as the wave they spawn at: Diablo 3 Echoing Nightmare: Whisper of Atonement reward While felling these foes won’t net you gold, items, or health globes, you’ll net swathes of XP for completing Echoing Nightmares, as well as the new Legendary gem, Whisper of Atonement. You’ll receive one Whisper of Atonement for every Echoing Nightmare you complete, with its level mirroring whatever wave you reached (up until 150). Just like with the Season 25 Soul Shards, it can be used to augment your gear and can be leveled higher by using Urshi in Greater Rifts as per usual. So that’s how to access Diablo 3’s Echoing Nightmare LTM and, in turn, earn yourself the coveted Whisper of Atonement. Looking to brush up on your D3 knowledge coming into the new season? Be sure to check out our other guides: How to get Diablo 3 Dawn bow | How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 Dawn bow: How to get Demon Hunter crossbow – Dexerto

    Diablo 3 Dawn bow: How to get Demon Hunter crossbow Blizzard EntertainmentDiablo 3’s Dawn crossbow is the perfect addition to your Demon Hunter’s arsenal, so here’s how you can get your hands on it. One of Diablo 3’s most popular classes is the mysterious Demon Hunter, whose thirst for vengeance against all things Hellish drives her into the fight for Sanctuary’s future. With a build focused around ranged attacks, the crossbow has become their signature weapon of choice as it has more raw power than the normal bow. Enter Dawn, the title’s Legendary Demon Hunter specific crossbow that oozes with power. If you’re looking to snag one for your Hunter, here’s where to get Dawn in Diablo 3. Contents How to get Dawn in Diablo 3 As you can expect, clasping Dawn in your hands isn’t as easy as watching the sunrise. Instead, it involves a lot of grinding and sheer luck. Read More: Diablo 3 classes: All characters – Importantly, in order for the item to drop your character must be above level 50. It also drops completely randomly from monsters or objects, gambling with Kadala once you hit 60, or as a random upgrade for another crossbow. In order to maximise your chances of getting it: Gotta slay ’em all – Make sure you’re thorough when clearing dungeons, destroying all items and monsters along the way, and checking every corner. – Play Demon Hunter – The odds of this item dropping for another class are little higher than zero, so make sure you’re playing as a Demon Hunter. – Play with friends – If your friends are incredibly high level, you’ll get better loot drops playing with them. While it may not always be Dawn, you might find another weapon that’s just as special! – Diablo 3 Dawn: Stats While it’s all fair and good to set off on an adventure into the demon-infested wilds, it helps to know what you’ll be getting as a reward. Read More: Best Diablo 3 Demon Hunter Builds – Dawn is a Legendary Crossbow, marking it as one of the most powerful in the game. It is also unique to the Demon Hunter and has an incredibly low chance to drop when playing as another class. Ominously described “calm pervades your soul as you are warmed by the morning’s first light, for you know vengeance will soon be yours,” the stats for the deadly weapon are below: 457.6–514.4 Damage Per Second (174–203)–(398–440) Damage 1.60 Attacks per Second – – – (174–203)–(398–440) Damage – +240–269 Dexterity – Reduce the cooldown of Vengeance by 50–65%. – +(132–161)–(158–200) Holy Damage – +3 Random Magic Properties – Additionally, if used correctly it can permanently charge your Vengeance level as long as you have around 36% cooldown reduction. So that’s where to get Dawn in Diablo 3! Looking to lock Diablo back up in the soulstone where he belongs? Here’s our list of guides: How to find & defeat Izual | Where to find Kanai’s Cube in Diablo 3 | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Monk Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 Darkening of Tristram: How to get the Royal Calf & Wirt’s Leg – Dexerto

    Diablo 3 Darkening of Tristram: How to get the Royal Calf & Wirt’s Leg BlizzardDiablo 3’s The Darkening of Tristram event brings some extra special rewards, here’s some of the fun items you can unlock. Diablo 3’s The Darkening of Tristram event is back after a 4-year absence and players can play Diablo 1 within Diablo 3 once again. The event will see some exciting new loot being added to the game, as well as some returning favorites from the Diablo series. The event is the perfect excuse to bring back Wirt’s Leg, an item that’s become legendary amongst Diablo fans. Despite it being a useless weapon. However, Wirt’s Leg is the gateway to another world, and weirdly, is often connected to cows. Here’s how to unlock a hidden quest within the Diablo 3 The Darkening of Tristram that also unlocks Wirt’s Leg, an associated transmog, and the Royal Calf pet. Note, you’ll need Wirt’s Leg to obtain the Royal Calf. Contents How to unlock the hidden quest – Where to get Wirt’s leg and its transmog – How to get the Royal Calf pet – How to unlock the hidden quest The path to unlocking Wirt’s Leg, its transmog, and the Royal Calf pet begins by unlocking a hidden quest. To unlock the quest, first, locate the Rotten Mushroom by accessing the Black Mushroom curio in Level 9 of the Labyrinth. This is the first level of the Caves area. Once you have the Rotten Mushroom, bring it back to town and get ready to do some walking! Where to get Wirt’s leg and its transmog Wirt’s leg is a reoccurring item in the Diablo series which serves as a gateway to the Hidden Cow Level in Diablo 2 when mixed with a town portal in the Horodric Cube. However, the item can also be unlocked in Diablo 3’s The Darkening of Tristram event, where it serves a different, but related, purpose. It also comes with a transmog, so is worth hunting down. Wirt himself was an NPC in the original Diablo who sells incredibly overpriced weapons and armor to the hero. However, his main value is as a lore dump, as Wirt will reveal secrets that the other townsfolk are too scared to say. The cheeky but opportunistic boy lost his leg to The Butcher when Tristram Cathedral was invaded by demons, although the town blacksmith, Griswold, was able to save his life. Wirt then attached a pegleg to his stump. However, Wirt was eventually killed when the town of Tristram fell in Diablo 2, leading the player to discover his body and loot his leg – and all the money he had amassed in the previous game. Unlocking Wirt’s Leg Here’s how to get Wirt Leg in Diablo 3’s The Darkening of Tristram event: Once you’ve obtained the Rotten Mushroom and activated the hidden quest, bring it back to Tristram and activate Adria’s Cauldron to produce the Witch’s Brew. – Take the Witch’s Brew to the dead body of the town drunk Farnham to receive the Drunkard’s Debt. – Take the Drunkard’s Debt to the corpse of Ogden (the innkeeper) which will produce Garda’s Letter. – Take Garda’s Letter to the healer Pepin’s corpse to produce the Healer’s Prescription. – Finally, take the Healer’s Prescription to the dead blacksmith Griswold to finally obtain Wirt’s Leg. – Wirt’s Leg is classed as a legendary mace and will grant you with a new transmog choice once obtained. However, like in Diablo 2, Wirt’s Leg also still has links to cows and can be used for something extra special – a new pet. How to get the Royal Calf pet The Royal Calf is a baby Hell Bovine, but unlike those that reside in Diablo 2’s secret cow level, this one is friendly towards the player. It can also be taken into battle as a pet to collect gold for you while you’re in combat. Here’s how to unlock the Royal Calf in Diablo 3’s The Darkening of Tristram event: First obtain Wirt’s Leg by following the instructions above and salvage the item. – Once Wirt’s Leg has been salvaged, it will yield an item called a Map of the Stars that reads ‘2-1-3’ on it. – Take the Map of the Stars to Adria’s Hut and approach the dead cows nearby. – Activate the dead cows in the order of the Map of the Stars. Click them in this sequence; middle, left, right. – If done correctly, this will trigger the Abandoned Farmstead entrance to open. – Enter and inspect Wirt’s Stash, a chest with containing some gold and the Royal Calf pet to be used in all of Diablo 3. – Like all pets in Diablo 3, the Royal Calf can’t aid in combat. It’s mostly just a cosmetic cow that follows you around. However, it may pick up a lot of gold you may otherwise miss, and let’s not forget – it’s royalty. So that’s everything you need to know about unlocking Wirt’s Leg and the Royal Calf in Diablo 3’s Darkening of Tristram anniversary event! Looking to brush up on your D3 knowledge coming into Season 25? Be sure to check out our dedicated guides: Diablo 3 Season 25 Soul Shards guide | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Necromancer Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 Darkening of Tristram: How to get Classic Angel & Demon portraits – Dexerto

    Diablo 3 Darkening of Tristram: How to get Classic Angel & Demon portraits Blizzard Entertainment, DexertoDiablo 3’s Darkening of Tristram anniversary event introduces some new Diablo I-inspired portraits to the game, so here’s how to get the Classic Angel & Demon cosmetics. Diablo 3’s annual anniversary event, the Darkening of Tristram, is back for blood in early January, 2022. With the return of some familiar (and particularly unattractive) faces, fans will be able to start off the New Year in the goriest manner possible. Alongside the Cathedral anniversary dungeon and its insidious inhabitants come a slew of limited time goodies, including the highly coveted Classic Angel and Demon portraits for your character profile. Inspired by the Life and Mana bars in Diablo I, here’s everything you need to know to unlock these anniversary rewards. Contents How to unlock the Classic Angel portrait As with any Diablo cosmetic, unlocking the Classic Angel portrait is no walk in the park – especially considering the park is on fire and ridden with demons. You’ll have to accrue seven Cultist chapters, which drop from Temporal Priests. These mischievous minions will appear at Waypoint areas in Adventure Mode, with one spawning at a time. Adorned in gray, here are all of their locations, but be aware they can drop duplicate pages: so hack and slash as many of them as you can! How to unlock the Classic Demon portrait While the Angel portrait has you zipping around Sanctuary in an attempt to locate lost lore, the Demon portrait is a lot more straightforward: kill things. However, you’ll need to know which specific things to add to your hitlist before you start slashing. You’ll need to slay 40 Unique Monsters (including the four mandatory bosses) in order to unlock the cosmetic. Here’s a rundown of all of the Unique Monsters, as well as what level they are on in the Anniversary Dungeon. Be aware, however, that they spawn at random, so you’ll likely need to clear the whole thing six or seven times to get all forty. Bolded monsters will always appear. How to equip portraits in Diablo 3 So you’ve got your new cosmetics, great, but how do you go about equipping them and showing off your recently unearthed treasures? All you have to do is: Jump into a Diablo 3 game – In the bottom right-hand corner, you’ll see a mirror icon (‘Collection’). Click it. – Select ‘Portrait Frames‘ – Scroll until you find either the Classic Angel or Classic Demon portrait, then equip it. – So that’s how to snag Diablo 3’s Classic Angel and Demon portraits for yourself this anniversary season! Looking to get ahead in Season 25? Be sure to check out our dedicated guides: Diablo 3 Season 25 Soul Shards guide | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Necromancer Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 Darkening of Tristram dungeon guide: Loot, bosses & rewards – Dexerto

    Diablo 3 Darkening of Tristram dungeon guide: Loot, bosses & rewards BlizzardDiablo 3’s The Darkening of Tristram event is back, here’s everything you need to know about braving the depths of Tristram Cathedral in this throwback to Diablo 1. After first appearing back in 2017, Diablo 3 has resurrected its beloved The Darkening of Tristram event for a second go around. This means that the dungeons of the original Diablo have been faithfully recreated in the Diablo 3 engine, this includes each area’s, enemies and bosses. There’s also lots of new delicious loot to be found for a limited time only. If you’re reentering the demon-infested Cathedral for Diablo 3’s The Darkening of Tristram event, here’s a complete guide to what awaits you in terms of enemies, bosses, and rewards. Be warned, your journey will take you straight down into Hell, where the Lord of Terror awaits. Contents How to access each level in The Darkening of Tristram – Cathedral – Catacombs – Caves – Hell – How to beat the Darkening of Tristram bosses – Darkening of Tristram Rewards – How to access each level in The Darkening of Tristram Diablo 3’s The Darkening of Tristram event replicates the areas from Diablo 1 as players go deeper and deeper underground. The maps are randomly generated, but most follow a linear structure when it comes to descending to the next level. You’ll just need to explore the level until you find the stairs down to the next one. Just make sure you explore thoroughly if you want to find all the available loot. Most of it is dropped by the unique enemies that populate each level. Unlike Diablo 2 and 3, you’ll just need to head down to the next level to progress, so finding the stairs is enough. As you go deeper, the areas will change and the enemies will get tougher. Once you reach the depths of Tristram Cathedral you’ll then enter the Catacombs. Beneath that is a Cave system that leads down to Hell itself– Where Diablo himself will challenge you. How to beat the Darkening of Tristram bosses Here’s how to beat each of the bosses in the Darkening of Tristram event: The Butcher Like he was in the original Diablo and Diablo 3, The Butcher is the first major test of the Darkening of Tristram. Here resembles his Diablo 1 version more closely, but despite his smaller size, he’s no less deadly. He doesn’t level to match your character, so we’d advise leveling up a few times before you face him. As he only appears on Level 2, it’s tempting to just rush right at him, but doing so can be deadly. The Butcher can be taken down with ease from a distance, but melee characters should proceed with caution. You can lure him around the scenery and swipe at him while he’s moving, then repeat. He also cannot open doors so use that to your advantage. The big brute is resistant to fire and lightning too, but poison is a great way to chip away at his health while you’re avoiding his attacks. Minions and followers will also be useful when it comes to distracting him. Leoric: The Skeleton King Leoric looks fearsome but can be taken down with some careful cat and mouse gameplay. He’ll be protected by a group of skeleton archers, but these don’t take too long to cut through. Once you do, Leoric himself will be exposed to your attacks. Be careful though, as Leoric uses a deadly Life Stealing attack that hits hard. Not only does it drain your health, but it also heals him too. So, get in, hit him hard, and get out before he has a chance to use it. Followers and minions can help to distract him but be warned, he can steal their life too. Ranged attacks de-tooth his life stealing abilities, so this is often the safest way to put him down. Arch-Bishop Lazarus Lazarus is surrounded by a retinue of Succubi, so cleave through them before you attack the corrupt bishop himself. Once his minions are dead, Lazarus himself isn’t too hard to defeat once you get up close, or pepper him with spells. He’s a caster, so he’s most dangerous from a distance. He’s immune to base magic and resistant to fire and lightning, but ice spells will make short work of him – as will a few well-placed axe blows. Diablo As you’d expect, and just like at the end of the original Diablo, The Lord of Terror is the final boss of the Darkening of Tristram event. The good news is that Diablo fights a lot like his other forms from the Diablo series. He shoots red lightning and gallops around the map swiping at you if you get too close. The fight isn’t as tough as it is in other Diablo boss battles, but The Dark Lord can still be deadly to newer characters. Our advice is to keep moving and fire projectiles at him from a distance. When he runs around try to head him off and land strikes before he can recover and counter-attack. He’s resistant to nearly all forms of magic and can kill melee characters in just a couple of hits. In truth, there’s no easy way to take him down. It just takes persistence, guile, and good luck. If you’re struggling, level up some more and come back, The Lord of Terror will fall to you eventually. Darkening of Tristram Rewards Beating the Darkening of Tristram event leads to the following cosmetics and item rewards: Butcher Pet – Royal Calf Pet – The Butcher’s Cleaver weapon transmog – Wirt’s Leg weapon transmog – Classic Angel Portrait – Classic Demon Potrait – Dungeon completion banner – Although for many long-time Diablo fans, getting to replay Diablo 1 within Diablo 3 is its own reward! So that’s everything you need to know about Diablo 3’s Darkening of Tristram anniversary event! Looking to brush up on your D3 knowledge coming into Season 25? Be sure to check out our dedicated guides: Diablo 3 Season 25 Soul Shards guide | Best Barbarian Builds | Best Crusader Builds | Best Demon Hunter Builds | Best Necromancer Builds | Best Witch Doctor Builds | Best Wizard Builds

  • Diablo 3 classes: All characters including Necromancer, Demon Hunter, and Wizard – Dexerto

    Diablo 3 classes: All characters including Necromancer, Demon Hunter, and Wizard Blizzard Entertainment / DexertoThere are a handful of exciting classes to use in Diablo 3, from Barbarians to Demon Hunters and Wizards, so here’s a full rundown of every character and class available in the game. One of the key features of Blizzard’s Diablo franchise is the numerous unique classes that are available for players to use. The variety that comes with each class’s skills and abilities, alongside the fast-paced combat and in-depth gear system, gives the games a lot of replayability and has helped make the series one of the most popular loot-driven titles of all time. Diablo 3 is still going strong and players are currently enjoying the Season 30 content. If you’re anticipating the release of Diablo 4 after the game’s recent open Beta, there’s no better time to jump into the series’ third entry. Here’s a rundown of all the available classes in Diablo 3. Contents How many classes are in Diablo 3? – Barbarian – Crusader – Demon Hunter – Monk – Necromancer – Witch Doctor – Wizard – How many classes are there in Diablo 3? There are currently seven available classes to play in Diablo 3. The seventh class, the Necromancer, requires the Reaper of Souls DLC to be able to play as them. While Blizzard could always add more, that does seem unlikely with Diablo 4 on the horizon. Diablo 3 class & character list Below, we’ve listed each class in Diablo 3, along with what makes each one unique. Barbarian If you’re a fan of swinging an axe while wearing little more than a bit of steel to cover your modesty, then the Barbarian is for you. They generate ‘Fury’ within fights by dealing and taking damage, giving them explosive offensive capabilities, and they can wield larger weapons than other classes. Read our Barbarian build guide here. Crusader You know the phrases “unstoppable force” and “unmovable object”? Diablo 3’s Crusader is pretty much both of those things. With a huge shield that’s just as good for bashing as it is for being bashed and a bone-crunching flail, there’s really not much “holier than thou” about what they can do to a room full of enemies. Read our Crusader build guide here. Demon Hunter Looking like a metal album cover that’s sprung to life, it’s easy to fall in love with the Demon Hunter’s mix of ranged weapons, magic, and traps. While they’re not the type to get up close and personal with the minions of hell, players will no doubt have fun working with the twin resources of Hatred and Discipline for offensive and defensive abilities alike. Read our Demon Hunter build guide here. Monk Far from the placid character you may envision, Monks are just as lethal in Diablo 3 as any other class – whether they’re armed or using their bare fists. If you’re looking to engage in close combat with the enemy, the Monk’s combos and discipline are great fun to use – just make sure you have enough Spirit left to dodge. Read our Monk build guide here. Necromancer – DLC required The Necromancer wasn’t always part of Diablo 3, but it’s hard to imagine the game without it now. Able to pull the dead from their graves and send them marching into combat, don’t let their goth aesthetic fool you – they’re tough in their own right. If players manage their Essence correctly, players can create a wall of the undead to surge at their enemies while flinging spells to keep the battle in their favor. Read our Necromancer build guide here. Witch Doctor Falling somewhere between the Monk’s spirituality and the Necromancer’s propensity for summoning unholy monstrosities, the Witch Doctor is rarely seen alone. Instead, they move with pets – bats, spiders, zombies, all that lovely stuff. They’re able to debuff enemies for others, but are just as capable of wiping them out solo. Unlike the Wizard, though, Mana doesn’t recharge all that swiftly, so resources need to be carefully managed. Read our Witch Doctor build guide here. Wizard Last, but certainly not least, is the Wizard. While the name may conjure (get it?) images of Gandalf and Dumbledore, these spell-slingers are masters of destruction – whether using fire, lightning, ice, or wind. Arcane Power regenerates quickly, meaning Wizards can usually be found at the front of the attack, lobbing fireballs and freezing enemies solid. Oh, and did we mention they also have a sword? Wizards also have swords. Read our Wizard build guide here. So, there you have it – that’s everything you need to know about Diablo 3’s classes and playable characters. Looking to become the best adventurer Sanctuary has ever seen? Make sure to check out our guides, full of the latest tips and tricks: Diablo 3 Soul Shards guide | Best Barbarian builds | Best Crusader builds | Best Demon Hunter builds | Best Monk builds | Best Necromancer builds | Best Witch Doctor Builds | Best Wizard builds | Diablo 3 tier list | Dawn Bow guide | How to defeat Izual | Kanai’s Cube location | Is Diablo 3 cross-platform?

  • Diablo 2 Sorceress: Best builds for Resurrected Season 7 – Dexerto

    Diablo 2 Sorceress: Best builds for Resurrected Season 7 Blizzard Entertainment, DexertoFor ranged DPS players the Sorceress is likely to draw your eye in Diablo 2’s remaster, Diablo 2 Resurrected, so here are the best builds to help you conquer evil all over again. Choosing your class in any game truly defines how you play it, and Diablo 2 Resurrected is no different. With seven very different characters to choose from and a whole new (or not so new for Veteran players) world to explore, getting the right build is crucial. One character who thrives in a variety of different combat settings is the mysterious Sorceress, whose elemental spell-slinging abilities make her a true force of nature. The Sorceress is similar to the same Wizard class in Diablo 3 and Diablo 1 and represents the game’s classic magic user. So if you’re confused about whether or not to bend the tempest to your whim or conjure fireballs from nowhere, here’s our collection of best builds for the Sorceress in Diablo 2: Resurrected. Is the Sorceress right for you? The Sorceress’ gameplay is similar to mages in most other games. Focused on ranged DPS, her collection of AoE abilities and high-damage elemental spells make her devastating on the battlefield. She excels in long-range combat, though, so if you’re looking to get up close and personal with the hoards of hell then you’d be better off trying out either the Barbarian or Paladin. Diablo 2 Sorceress: Best builds For each of these builds, we recommend that players put one point into Energy Shield, Telekinesis, and Teleport. The Sorceress is a hit-and-run style character, so you’ll need to be able to utilize these mobility skills in order to unlock her true potential. Blizzard Sorceress Our top build for the Sorceress revolves around maxing out her icy abilities. With Blizzard being the core skill in your arsenal due to its wide AoE range and constant damage over time, you’ll be looking to pick up the Ice Bolt, Ice Blast, and Glacial Spike abilities. Not only do each of these work in tandem with one another, but they also grant Blizzard 5% extra damage per level. Additionally, you’ll want to put a few points into Cold Mastery. While this doesn’t directly increase your damage (instead lowering the target’s cold resistance) it is essential to making sure your skills pack a punch. Max them out instead to make sure you’re the one who keeps their cool on the battlefield. In terms of leveling out your stats, be sure to focus on Vitality. You can upgrade your Strength enough to meet weapon requirements, but Vitality needs to be the one plow your effort into. Fire Ball Sorceress At the opposite end of the spectrum, we have the Hellfire Sorceress, who throws the flames of the Burning Hells right back at her opponents. Despite being the highest damage build it relies on you funneling all of your points into fire spells, so if an enemy has decent fire resistance then you’re going to struggle. It’s therefore worth putting a point in Static Field to try and prevent you being a sitting duck. You’ll want to max out the Fire Bolt, Fire Ball, Meteor and Fire Mastery skills, as these all work together and grant each other bonuses. Unlike Cold Mastery, Fire Mastery directly increases the damage of your spells, so you need to max it out, too. Stats wise you’re going to be funneling points into Vitality once more, but you can also drop a few in Energy and Dexterity for a little more mana and block. Frozen Orb Sorceress For those of you who like to tear down whole swathes of enemies at once, the Frozen Orb Sorceress is your woman. Frozen Orb is this build’s defining ability, but it relies on a hit-and-run playstyle and a lot of back-and-forth. It’s great for climbing the Ladder and decimating bosses, but warn that it leaves your Sorceress very squishy. Pair the icy orb of death with Ice Bolt, Cold Mastery, and Static Field. The latter serves as a great way to do damage against ice-immune enemies for only one point, while Cold Mastery is essential for eating away at enemy health bars. You’ll also want to put one point into each of your ice armors, as well as a few into Energy Shield. These will make sure you stay healthy while the icy talons of death slowly close around your enemies. Again Vitality is the one to level, but it’s worth putting a few points into Energy. This is because the Energy Shield is literally this build’s only line of defense. Meteorb Sorceress If you want to get the best of both the hot and cold worlds, then the Hot ‘n’ Cold Sorceress is the one for you. With your key skills being Frozen Orb and Meteor, this build negates fear over enemies having immunity to your main element but requires some skill to get right. On the warm end of the spectrum, you’ll want to max out Fire Ball, Meteor, and Fire Mastery, while also putting some points into Fire Bolt. To keep cool under pressure you’ll want to max Ice Blast, Ice Bolt, Frost Nova, Glacial Spike, and Blizzard, whilst dropping a point in Cold Mastery for some additional damage. Stat wise you’ll want to make sure you have around 158 points in Strength to be able to utilize all of the best types of equipment, with over 200 in Vitality because it really is the bread and butter of this build. Chain Lightning Sorceress While disappointing, lightning doesn’t always strike twice in Diablo 2. Of all the elemental builds, the Tempest build is probably the weakest. Plagued by long cast times and unreliable damage, you truly are at the mercy of the storm. Chain Lightning is the primary spell you’ll be utilizing, and we suggest maxing out Charged Bolt, Lightning, Nova, and Lightning Mastery too. Not only do all of these grant Chain Lightening a 4% damage increase per level, but Lightening Mastery provides a 278% bonus to all lightning spells when maxed out. Due to the unreliability of damage, though, we’d suggest picking up two of either Charged Bolt, Lightening or Nova, as well as another spell-like Ice Bolt in case things get rough. As you may expect, Vitality is the way to go once more, but you want to drop a decent amount of points into Energy too for the same reason as the Frozen Orb Sorceress. Meleeress Wait, what? A melee Sorceress? How does that work? This build transforms the long-range spell slinger into a powerful combat fighter but isn’t one for the faint of heart. In order to become Diablo 2’s most unexpected warrior, you’ll invest points in skills not used for attacking the enemy with magic. These include Frozen Armor, Chilling Armor, Shiver Armor, Cold Mastery, Warmth, Enchant, Fire Mastery, Static Field, Thunderstorm, and Lightning Master. In order to survive as the Meleeress, you’ll need to max out your Telekinesis, Warmth, Energy Shield and Enchant skills. Warmth enhances your Energy Shield to make you tankier, and Telekinesis works with your mana to increase the amount of absorbed per point. Enchant improves your accuracy in melee combat, meaning you’ll be more likely to hit those killing blows. In terms of attributes, you’ll want to max out your Dexterity block rate and level your Strength to a point where you can use the best gear. If you’re happy with where your Dexterity and Strength are at, you can also drop some points into Energy to keep Energy Shield up for longer. Remember there are various character classes in Diablo 2, including the Druid, the Necromancer, and the Sorceress. You can also learn more about the Horadric Cube and Runewords.

  • Diablo 2 Runewords guide: All old & new combinations in Resurrected – Dexerto

    Diablo 2 Resurrected’s Runeword system can be pretty baffling for players both old and new, so here are all of the game’s rune combinations and recipes.\r\n\r\nWhether you’re a veteran Diablo player or someone totally new to the game, one of the key things that you’ll encounter on your journey are Runewords, one of Diablo’s item upgrade mechanics.\r\n\r\nSo, if you need a refresh or are looking to get a few steps ahead before plunging into the battle between heaven and hell, here’s everything you need to know about Runewords and their combinations Diablo 2 Resurrected.\r\n\r\n\r\n\r\nContents\r\n\r\n \tWhat are Runewords?\r\n \tDiablo 2 Runeword Recipes\r\n \tAll Diablo 2 Rune combinations\r\n \tNew Runewords\r\n\r\n\r\n\r\n\r\n Evil has returned, and it’s more terrifying than ever.\r\nWhat are Runewords?\r\nRunewords are the best way of upgrading your items in Diablo 2. Combining the right rune with the correct item can grant you a massive spike in power, making you a force to be reckoned with.\r\n\r\n \tRead More: Where is Claw Viper Temple in Diablo 2 Resurrected? Horadric Staff locations\r\n\r\nIn order to form Runewords, you’ll first need the key component: runes. These can be combined together with gems to create more powerful and complex runes, or left alone if you’re looking to slot them in and create a Runeword.\r\n\r\nThere are a few requisites for using Runewords, though:\r\n\r\n \tItems must be gray text items – normal, exceptional, or Elite. Low Quality, Superior, and Ethereal can be used.\r\n \tThe item must be of the correct type – trying to slot weapon runes into a piece of armor isn’t going to get you anywhere.\r\n \tThe item must have the correct amount of slots – there cannot be any leftover. For example, if you try to slot a two rune Runeword into an item with three slots, nothing will happen.\r\n \tRunes must be socketed in the correct order – Think of it as literally writing a word, you can’t jumble up the letters. Runes socket in the order 1, 2, 3, so you can’t place them wherever you want them.\r\n\r\nDiablo 2 Runeword Recipes\r\nIn order to make your items Runeword ready in Diablo 2, you’ll need to prepare them first using the Horadric Cube. This quest item is essential to completing Acts Two and Three, but it also comes with some unique perks.\r\n\r\nAdding the following recipes to the cube will allow you to transform your items from normal to Runeword ready:\r\n\r\n\r\n\r\nRecipe Ingredients\r\nEffects\r\n\r\n\r\n1 Hel Rune / Scroll of Town Portal / Any Socketed Item\r\nRemoves any socketed jewels, gems, or runes.\r\n\r\n\r\n1 Eld Rune / 1 Chipped Gem / Low-Quality Weapon\r\nUpgrade a low-quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a Runeword.\r\n\r\n\r\n1 El Rune + 1 Chipped Gem + Low-Quality Armor\r\nUpgrade a low-quality armor to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a Runeword.\r\n\r\n\r\n1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon\r\nAdds 1-6 sockets to the weapon\r\n\r\n\r\n1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm\r\nAdds 1-3 sockets to the helm\r\n\r\n\r\n1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield\r\nAdds 1-4 sockets to the shield\r\n\r\n\r\n1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm\r\nAdds 1-4 sockets to the armor\r\n\r\n\r\n\r\nDiablo 2 Runewords combinations: full list\r\nThere are 78 different Runewords in Diablo 2, each of which grants players some miraculous upgrades to their items.\r\n\r\nMarked below are Runewords and combinations that are class-specific, as well as those that are only available by playing through the Ladder season. At the time of writing, however, all Ladder-only Runewords can be obtained in-game because the Ladder hasn’t been released yet.\r\n\r\nWe’ve listed them all below, in alphabetical order:\r\n\r\n\r\n\r\nRuneword\r\nRune Combination\r\nStats\r\n\r\n\r\nAncient’s Pledge\r\nRalOrtTal\r\n\r\n\r\n \t+50% Enhanced Defense\r\n \tCold Resist +43%\r\n \tLightning Resist +48%\r\n \tFire Resist +48%\r\n \tPoison Resist +48%\r\n \t10% Damage Taken Goes to Mana\r\n\r\n\r\n\r\n\r\nBeast\r\nBerTirUmMalLum\r\n\r\n\r\n \tLevel 9 Fanaticism Aura When Equipped\r\n \t+40% Increased Attack Speed\r\n \t+240-270% Enhanced Damage (varies)\r\n \t20% Chance of Crushing Blow\r\n \t25% Chance of Open Wounds\r\n \t+3 To Werebear\r\n \t+3 To Lycanthropy\r\n \tPrevent Monster Heal\r\n \t+25-40 To Strength (varies)\r\n \t+10 To Energy\r\n \t+2 To Mana After Each Kill\r\n \tLevel 13 Summon Grizzly (5 Charges)\r\n\r\n\r\n\r\n\r\nBlack\r\nThulIoNef\r\n\r\n\r\n \t+15% Increased Attack Speed\r\n \t+120% Enhanced Damage\r\n \t+200 to Attack Rating\r\n \tAdds 3-14 Cold Damage (3 sec)\r\n \t40% Chance of Crushing Blow\r\n \tKnockback\r\n \t+10 to Vitality\r\n \tMagic Damage Reduced By 2\r\n \tLevel 4 Corpse Explosion (12 Charges)\r\n\r\n\r\n\r\n\r\nBone\r\nSolUmUm\r\n\r\n\r\n \t15% Chance To Cast level 10 Bone Armor When Struck\r\n \t15% Chance To Cast level 10 Bone Spear On Striking\r\n \t+2 To Necromancer Skill Levels\r\n \t+100-150 To Mana (varies)\r\n \tAll Resistances +30\r\n \tDamage Reduced By 7\r\n\r\n\r\n\r\n\r\nBramble\r\nRalOhmSurEth\r\n\r\n\r\n \tLevel 15-21 Thorns Aura When Equipped (varies)\r\n \t+50% Faster Hit Recovery\r\n \t+25-50% To Poison Skill Damage (varies)\r\n \t+300 Defense\r\n \tIncrease Maximum Mana 5%\r\n \tRegenerate Mana 15%\r\n \t+5% To Maximum Cold Resist\r\n \tFire Resist +30%\r\n \tPoison Resist +100%\r\n \t+13 Life After Each Kill\r\n \tLevel 13 Spirit of Barbs (33 Charges)\r\n\r\n\r\n\r\n\r\nBrand\r\nJahLoMalGul\r\n\r\n\r\n \t35% Chance To Cast Level 14 Amplify Damage When Struck\r\n \t100% Chance To Cast Level 18 Bone Spear On Striking\r\n \tFires Explosive Arrows or Bolts (15)\r\n \t+260-340% Enhanced Damage (varies)\r\n \tIgnore Target’s Defense\r\n \t20% Bonus to Attack Rating\r\n \t+280-330% Damage To Demons (varies)\r\n \t20% Deadly Strike\r\n \tPrevent Monster Heal\r\n \tKnockback\r\n\r\n\r\n\r\n\r\nBreath of the Dying\r\nVexHelElEldZodEth\r\n\r\n\r\n \t50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy\r\n \tIndestructible\r\n \t+60% Increased Attack Speed\r\n \t+350-400% Enhanced Damage (varies)\r\n \t-25% Target Defense\r\n \t+50 To Attack Rating\r\n \t+200% Damage To Undead\r\n \t+50 To Attack Rating Against Undead\r\n \t7% Mana Stolen Per Hit\r\n \t2-15% Life Stolen Per Hit (varies)\r\n \tPrevent Monster Heal\r\n \t+30 To All Attributes\r\n \t+1 To Light Radius\r\n \tRequirements -20%\r\n\r\n\r\n\r\n\r\nCall to Arms\r\nAmnRalMalIstOhm\r\n\r\n\r\n \t+1 To All Skills\r\n \t+40% Increased Attack Speed\r\n \t+240-290% Enhanced Damage (varies)\r\n \tAdds 5-30 Fire Damage\r\n \t7% Life Stolen Per Hit\r\n \t+2-6 To Battle Command (varies)\r\n \t+1-6 To Battle Orders (varies)\r\n \t+1-4 To Battle Cry (varies)\r\n \tPrevent Monster Heal\r\n \tReplenish Life +12\r\n \t30% Better Chance of Getting Magic Items\r\n\r\n\r\n\r\n\r\nChains of Honor\r\nDolUmBerIst\r\n\r\n\r\n \t+2 To All Skills\r\n \t+200% Damage To Demons\r\n \t+100% Damage To Undead\r\n \t8% Life Stolen Per Hit\r\n \t+70% Enhanced Defense\r\n \t+20 To Strength\r\n \tReplenish Life +7\r\n \tAll Resistances +65\r\n \tDamage Reduced By 8%\r\n \t25% Better Chance of Getting Magic Items\r\n\r\n\r\n\r\n\r\nChaos\r\nFalOhmUm\r\n\r\n\r\n \t9% Chance To Cast Level 11 Frozen Orb On Striking\r\n \t11% Chance To Cast Level 9 Charged Bolt On Striking\r\n \t+35% Increased Attacked Speed\r\n \t+240-290% Enhanced Damage (varies)\r\n \tAdds 216-471 Magic Damage\r\n \t25% Chance of Open Wounds\r\n \t+1 To Whirlwind\r\n \t+10 To Strength\r\n \t+15 Life After Each Demon Kill\r\n\r\n\r\n\r\n\r\nCrescent Moon\r\nShaelUmTir\r\n\r\n\r\n \t10% Chance To Cast Level 17 Chain Lightning On Striking\r\n \t7% Chance To Cast Level 13 Static Field On Striking\r\n \t+20% Increased Attack Speed\r\n \t+180-220% Enhanced Damage (varies)\r\n \tIgnore Target’s Defense\r\n \t-35% To Enemy Lightning Resistance\r\n \t25% Chance of Open Wounds\r\n \t+9-11 Magic Absorb (varies)\r\n \t+2 To Mana After Each Kill\r\n \tLevel 18 Summon Spirit Wolf (30 Charges)\r\n\r\n\r\n\r\n\r\nDeath\r\nHelElVexOrtGul\r\n\r\n\r\n \tIndestructible\r\n \t100% Chance To Cast Level 44 Chain Lightning When You Die\r\n \t25% Chance To Cast Level 18 Glacial Spike On Attack\r\n \t+300-385% Enhanced Damage (varies)\r\n \t20% Bonus To Attack Rating\r\n \t+50 To Attack Rating\r\n \tAdds 1-50 Lightning Damage\r\n \t7% Mana Stolen Per Hit\r\n \t50% Chance of Crushing Blow\r\n \t(0.5*Clvl)% Deadly Strike (Based on Character Level)\r\n \t+1 To Light Radius\r\n \tLevel 22 Blood Golem (15 Charges)\r\n \tRequirements -20%\r\n\r\n\r\n\r\n\r\nDelirium\r\nLemIstIo\r\n\r\n\r\n \t1% Chance To Cast lvl 50 Delirium When Struck\r\n \t6% Chance To Cast lvl 14 Mind Blast When Struck\r\n \t14% Chance To Cast lvl 13 Terror When Struck\r\n \t11% Chance To Cast lvl 18 Confuse On Striking\r\n \t+2 To All Skills\r\n \t+261 Defense\r\n \t+10 To Vitality\r\n \t50% Extra Gold From Monsters\r\n \t25% Better Chance of Getting Magic Items\r\n \tLevel 17 Attract (60 Charges)\r\n\r\n\r\n\r\n\r\nDestruction\r\nVexLoBerJahKo\r\n\r\n\r\n \t23% Chance To Cast Level 12 Volcano On Striking\r\n \t5% Chance To Cast Level 23 Molten Boulder On Striking\r\n \t100% Chance To Cast level 45 Meteor When You Die\r\n \t15% Chance To Cast Level 22 Nova On Attack\r\n \t+350% Enhanced Damage\r\n \tIgnore Target’s Defense\r\n \tAdds 100-180 Magic Damage\r\n \t7% Mana Stolen Per Hit\r\n \t20% Chance Of Crushing Blow\r\n \t20% Deadly Strike\r\n \tPrevent Monster Heal\r\n \t+10 To Dexterity\r\n\r\n\r\n\r\n\r\nDoom\r\nHelOhmUmLoCham\r\n\r\n\r\n \t5% Chance To Cast Level 18 Volcano On Striking\r\n \tLevel 12 Holy Freeze Aura When Equipped\r\n \t+2 To All Skills\r\n \t+45% Increased Attack Speed\r\n \t+330-370% Enhanced Damage (varies)\r\n \t-40-60% To Enemy Cold Resistance (varies)\r\n \t20% Deadly Strike\r\n \t25% Chance of Open Wounds\r\n \tPrevent Monster Heal\r\n \tFreezes Target +3\r\n \tRequirements -20%\r\n\r\n\r\n\r\n\r\nDragon\r\nSurLoSol\r\nBoth\r\n\r\n \t20% Chance to Cast Level 18 Venom When Struck\r\n \t12% Chance To Cast Level 15 Hydra On Striking\r\n \tLevel 14 Holy Fire Aura When Equipped\r\n \t+360 Defense\r\n \t+230 Defense Vs. Missile\r\n \t+3-5 To All Attributes (varies)\r\n \t+(0.375*Clvl) To Strength (Based on Character Level)\r\n \t+5% To Maximum Lightning Resist\r\n \tDamage Reduced by 7\r\n\r\nArmor\r\n\r\n \tIncrease Maximum Mana 5%\r\n\r\nShields\r\n\r\n \t+50 To Mana\r\n\r\n\r\n\r\n\r\nDream\r\nIoJahPul\r\nBoth\r\n\r\n \t10% Chance To Cast Level 15 Confuse When Struck\r\n \tLevel 15 Holy Shock Aura When Equipped\r\n \t+20-30% Faster Hit Recovery (varies)\r\n \t+30% Enhanced Defense\r\n \t+150-220 Defense (varies)\r\n \t+10 To Vitality\r\n \t+(0.625*Clvl) To Mana (Based On Character Level)\r\n \tAll Resistances +5-20 (varies)\r\n \t12-25% Better Chance of Getting Magic Items (varies)\r\n\r\nHeadgear\r\n\r\n \tIncrease Maximum Life 5%\r\n\r\nShields\r\n\r\n \t+50 To Life\r\n\r\n\r\n\r\n\r\nDuress\r\nShaelUmThul\r\n\r\n\r\n \t40% faster hit Recovery\r\n \t+10-20% Enhanced Damage (varies)\r\n \tAdds 37-133 Cold Damage\r\n \t15% Crushing Blow\r\n \t33% Open Wounds\r\n \t+150-200% Enhanced Defense (varies)\r\n \t-20% Slower Stamina Drain\r\n \tCold Resist +45%\r\n \tLightning Resist +15%\r\n \tFire Resist +15%\r\n \tPoison Resist +15%\r\n\r\n\r\n\r\n\r\nEdge\r\nTirTalAmn\r\n\r\n\r\n \tLevel 15 Thorns Aura When Equipped\r\n \t+35% Increased Attack Speed\r\n \t+320-380% Damage To Demons (varies)\r\n \t+280% Damage To Undead\r\n \t+75 Poison Damage Over 5 Seconds\r\n \t7% Life Stolen Per Hit\r\n \tPrevent Monster Heal\r\n \t+5-10 To All Attributes (varies)\r\n \t+2 To Mana After Each Kill\r\n \tReduces All Vendor Prices 15%\r\n\r\n\r\n\r\n\r\nEnigma\r\nJahIthBer\r\n\r\n\r\n \t+2 To All Skills\r\n \t+45% Faster Run/Walk\r\n \t+1 To Teleport\r\n \t+750-775 Defense (Varies)\r\n \t+(0.75*Clvl) To Strength (Based On Character Level)\r\n \tIncrease Maximum Life 5%\r\n \tDamage Reduced By 8%\r\n \t+14 Life After Each Kill\r\n \t15% Damage Taken Goes To Mana\r\n \t(1*Clvl)% Better Chance of Getting Magic Items (Based On Character Level)\r\n\r\n\r\n\r\n\r\nEnlightenment (Sorceress Only)\r\nPulRalSol\r\n\r\n\r\n \t5% Chance To Cast Level 15 Blaze When Struck\r\n \t5% Chance To Cast level 15 Fire Ball On Striking\r\n \t+2 To Sorceress Skill Levels\r\n \t+1 To Warmth\r\n \t+30% Enhanced Defense\r\n \tFire Resist +30%\r\n \tDamage Reduced By 7\r\n\r\n\r\n\r\n\r\nEternity\r\nAmnBerIstSolSur\r\n\r\n\r\n \tIndestructible\r\n \t+260-310% Enhanced Damage (varies)\r\n \t+9 To Minimum Damage\r\n \t7% Life Stolen Per Hit\r\n \t20% Chance of Crushing Blow\r\n \tHit Blinds Target\r\n \tSlows Target By 33%\r\n \tReplenish Mana 16%\r\n \tCannot Be Frozen\r\n \t30% Better Chance Of Getting Magic Items\r\n \tLevel 8 Revive (88 Charges)\r\n\r\n\r\n\r\n\r\nExile\r\nVexOhmIstDol\r\n\r\n\r\n \t15% Chance To Cast Level 5 Life Tap On Striking\r\n \tLevel 13-16 Defiance Aura When Equipped (varies)\r\n \t+2 To Offensive Auras (Paladin Only)\r\n \t+30% Faster Block Rate\r\n \tFreezes Target\r\n \t+220-260% Enhanced Defense (varies)\r\n \tReplenish Life +7\r\n \t+5% To Maximum Cold Resist\r\n \t+5% To Maximum Fire Resist\r\n \t25% Better Chance Of Getting Magic Items\r\n \tRepairs 1 Durability every 4 seconds\r\n\r\n\r\n\r\n\r\nFaith\r\nOhmJahLemEld\r\n\r\n\r\n \tLevel 12-15 Fanaticism Aura When Equipped (varies)\r\n \t+1-2 To All Skills (varies)\r\n \t+330% Enhanced Damage\r\n \tIgnore Target’s Defense\r\n \t300% Bonus To Attack Rating\r\n \t+75% Damage To Undead\r\n \t+50 To Attack Rating Against Undead\r\n \t+120 Fire Damage\r\n \tAll Resistances +15\r\n \t10% Reanimate As: Returned\r\n \t75% Extra Gold From Monsters\r\n\r\n\r\n\r\n\r\nFamine\r\nFalOhmOrtJah\r\n\r\n\r\n \t+30% Increased Attack Speed\r\n \t+320-370% Enhanced Damage (varies)\r\n \tIgnore Target’s Defense\r\n \tAdds 180-200 Magic Damage\r\n \tAdds 50-200 Fire Damage\r\n \tAdds 51-250 Lightning Damage\r\n \tAdds 50-200 Cold Damage\r\n \t12% Life Stolen Per Hit\r\n \tPrevent Monster Heal\r\n \t+10 To Strength\r\n\r\n\r\n\r\n\r\nFortitude\r\nElSolDolLo\r\nBoth\r\n\r\n \t20% Chance To Cast Level 15 Chilling Armor when Struck\r\n \t+25% Faster Cast Rate\r\n \t+300% Enhanced Damage\r\n \t+200% Enhanced Defense\r\n \t+((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)\r\n \tAll Resistances +25-30 (varies)\r\n \t12% Damage Taken Goes To Mana\r\n \t+1 To Light Radius\r\n\r\nWeapons\r\n\r\n \t+9 To Minimum Damage\r\n \t+50 To Attack Rating\r\n \t20% Deadly Strike\r\n \tHit Causes Monster To Flee 25%\r\n\r\nArmor\r\n\r\n \t+15 Defense\r\n \tReplenish Life +7\r\n \t+5% To Maximum Lightning Resist\r\n \tDamage Reduced By 7\r\n\r\n\r\n\r\n\r\nFury\r\nJahGulEth\r\n\r\n\r\n \t40% Increased Attack Speed\r\n \t+209% Enhanced Damage\r\n \tIgnores Target Defense\r\n \t-25% Target Defense\r\n \t20% Bonus to Attack Rating\r\n \t6% Life Stolen Per Hit\r\n \t33% Chance Of Deadly Strike\r\n \t66% Chance Of Open Wounds\r\n \t+5 To Frenzy (Barbarian Only)\r\n \tPrevent Monster Heal\r\n\r\n\r\n\r\n\r\nGloom\r\nFalUmPul\r\n\r\n\r\n \t15% Chance To Cast Level 3 Dim Vision When Struck\r\n \t+10% Faster Hit Recovery\r\n \t+200-260% Enhanced Defense (varies)\r\n \t+10 To Strength\r\n \tAll Resistances +45\r\n \tHalf Freeze Duration\r\n \t5% Damage Taken Goes To Mana\r\n \t-3 To Light Radius\r\n\r\n\r\n\r\n\r\nGrief\r\nEthTirLoMalRal\r\n\r\n\r\n \t35% Chance To Cast Level 15 Venom On Striking\r\n \t+30-40% Increased Attack Speed (varies)\r\n \tDamage +340-400 (varies)\r\n \tIgnore Target’s Defense\r\n \t-25% Target Defense\r\n \t+(1.875*Clvl)% Damage To Demons (Based on Character Level)\r\n \tAdds 5-30 Fire Damage\r\n \t-20-25% To Enemy Poison Resistance (varies)\r\n \t20% Deadly Strike\r\n \tPrevent Monster Heal\r\n \t+2 To Mana After Each Kill\r\n \t+10-15 Life After Each Kill (varies)\r\n\r\n\r\n\r\n\r\nHand of Justice\r\nSurChamAmnLo\r\n\r\n\r\n \t100% Chance To Cast Level 36 Blaze When You Level-Up\r\n \t100% Chance To Cast Level 48 Meteor When You Die\r\n \tLevel 16 Holy Fire Aura When Equipped\r\n \t+33% Increased Attack Speed\r\n \t+280-330% Enhanced Damage (varies)\r\n \tIgnore Target’s Defense\r\n \t-20% To Enemy Fire Resistance\r\n \t7% Life Stolen Per Hit\r\n \t20% Deadly Strike\r\n \tHit Blinds Target\r\n \tFreezes Target +3\r\n\r\n\r\n\r\n\r\nHarmony\r\nTirIthSolKo\r\n\r\n\r\n \tLevel 10 Vigor Aura When Equipped\r\n \t+200-275% Enhanced Damage (varies)\r\n \t+9 To Minimum Damage\r\n \t+9 To Maximum Damage\r\n \tAdds 55-160 Fire Damage\r\n \tAdds 55-160 Lightning Damage\r\n \tAdds 55-160 Cold Damage\r\n \t+2-6 To Valkyrie (varies)\r\n \t+10 To Dexterity\r\n \tRegenerate Mana 20%\r\n \t+2 To Mana After Each Kill\r\n \t+2 To Light Radius\r\n \tLevel 20 Revive (25 Charges)\r\n\r\n\r\n\r\n\r\nHeart of the Oak\r\nKoVexPulThul\r\n\r\n\r\n \t+3 To All Skills\r\n \t+40% Faster Cast Rate\r\n \t+75% Damage To Demons\r\n \t+100 To Attack Rating Against Demons\r\n \tAdds 3-14 Cold Damage\r\n \t7% Mana Stolen Per Hit\r\n \t+10 To Dexterity\r\n \tReplenish Life +20\r\n \tIncrease Maximum Mana 15%\r\n \tAll Resistances +30-40 (varies)\r\n \tLevel 4 Oak Sage (25 Charges)\r\n \tLevel 14 Raven (60 Charges)\r\n\r\n\r\n\r\n\r\nHoly Thunder\r\nEthRalOrtTal\r\n\r\n\r\n \t+60% Enhanced Damage\r\n \t+10 to Maximum Damage\r\n \t-25% Target Defense\r\n \tAdds 5-30 Fire Damage\r\n \tAdds 21-110 Lightning Damage\r\n \t+75 Poison Damage over 5 secs\r\n \t+3 to Holy Shock (Paladin Only)\r\n \t+5% to Maximum Lightning Resist\r\n \tLightning Resist +60%\r\n \tLevel 7 Chain Lightning (60 charges)\r\n\r\n\r\n\r\n\r\nHonor\r\nAmnElIthTirSol\r\n\r\n\r\n \t+1 to all skills\r\n \t+160% Enhanced Damage\r\n \t+9 to Minimum Damage\r\n \t+9 to Maximum Damage\r\n \t+250 Attack Rating\r\n \t7% Life Stolen per Hit\r\n \t25% Deadly Strike\r\n \t+10 to Strength\r\n \tReplenish life +10\r\n\r\n+2 to Mana after each Kill\r\n+1 to Light Radius\r\n\r\n\r\nIce\r\nAmnShaelJahLo\r\n\r\n\r\n \t100% Chance To Cast Level 40 Blizzard When You Level-up\r\n \t25% Chance To Cast Level 22 Frost Nova On Striking\r\n \tLevel 18 Holy Freeze Aura When Equipped\r\n \t+20% Increased Attack Speed\r\n \t+140-210% Enhanced Damage (varies)\r\n \tIgnore Target’s Defense\r\n \t+25-30% To Cold Skill Damage (varies)\r\n \t7% Life Stolen Per Hit\r\n \t-20% To Enemy Cold Resistance\r\n \t20% Deadly Strike\r\n \t(3.125*Clvl)% Extra Gold From Monsters (Based on Character Level)\r\n\r\n\r\n\r\n\r\nInfinity\r\nBerMalBerIst\r\n\r\n\r\n \t50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy\r\n \tLevel 12 Conviction Aura When Equipped\r\n \t+35% Faster Run/Walk\r\n \t+255-325% Enhanced Damage (varies)\r\n \t-(45-55)% To Enemy Lightning Resistance (varies)\r\n \t40% Chance of Crushing Blow\r\n \tPrevent Monster Heal\r\n \t+(0.5*Clvl) To Vitality (Based on Character Level)\r\n \t30% Better Chance of Getting Magic Items\r\n \tLevel 21 Cyclone Armor (30 Charges)\r\n\r\n\r\n\r\n\r\nInsight\r\nRalTirTalSol\r\n\r\n\r\n \tLevel 12-17 Meditation Aura When Equipped (varies)\r\n \t+35% Faster Cast Rate\r\n \t+200-260% Enhanced Damage (varies)\r\n \t+9 To Minimum Damage\r\n \t180-250% Bonus to Attack Rating (varies)\r\n \tAdds 5-30 Fire Damage\r\n \t+75 Poison Damage Over 5 Seconds\r\n \t+1-6 To Critical Strike (varies)\r\n \t+5 To All Attributes\r\n \t+2 To Mana After Each Kill\r\n \t23% Better Chance of Getting Magic Items\r\n\r\n\r\n\r\n\r\nKing’s Grace\r\nAmnRalThul\r\n\r\n\r\n \t+100% Enhanced Damage\r\n \t+150 to Attack Rating\r\n \t+100% Damage to Demons\r\n \t+100 to Attack Rating against Demons\r\n \t+50% Damage to Undead\r\n \t+100 to Attack Rating against Undead\r\n \tAdds 5-30 Fire Damage\r\n \tAdds 3-14 Cold damage\r\n \t7% Life stolen per hit\r\n\r\n\r\n\r\n\r\nKingslayer\r\nMalUmGulFal\r\n\r\n\r\n \t+30% Increased Attack Speed\r\n \t+230-270% Enhanced Damage (varies)\r\n \t-25% Target Defense\r\n \t20% Bonus To Attack Rating\r\n \t33% Chance of Crushing Blow\r\n \t50% Chance of Open Wounds\r\n \t+1 To Vengeance\r\n \tPrevent Monster Heal\r\n \t+10 To Strength\r\n \t40% Extra Gold From Monsters\r\n\r\n\r\n\r\n\r\nLast Wish\r\nJahMalJahSurJahBer\r\n\r\n\r\n \t6% Chance To Cast Level 11 Fade When Struck\r\n \t10% Chance To Cast Level 18 Life Tap On Striking\r\n \t20% Chance To Cast Level 20 Charged Bolt On Attack\r\n \tLevel 17 Might Aura When Equipped\r\n \t+330-375% Enhanced Damage (varies)\r\n \tIgnore Target’s Defense\r\n \t60-70% Chance of Crushing Blow (varies)\r\n \tPrevent Monster Heal\r\n \tHit Blinds Target\r\n \t(0.5*Clvl)% Chance of Getting Magic Items (Based on Character Level)\r\n\r\n\r\n\r\n\r\nLawbringer\r\nAmnLemKo\r\n\r\n\r\n \t20% Chance To Cast Level 15 Decrepify On Striking\r\n \tLevel 16-18 Sanctuary Aura When Equipped (varies)\r\n \t-50% Target Defense\r\n \tAdds 150-210 Fire Damage\r\n \tAdds 130-180 Cold Damage\r\n \t7% Life Stolen Per Hit\r\n \tSlain Monsters Rest In Peace\r\n \t+200-250 Defense Vs. Missile (varies)\r\n \t+10 To Dexterity\r\n \t75% Extra Gold From Monsters\r\n\r\n\r\n\r\n\r\nLeaf\r\nTirRal\r\n\r\n\r\n \t+3 to Fire Skills\r\n \tAdds 5-30 Fire Damage\r\n \t+3 to Inferno (Sorceress Only)\r\n \t+3 to Warmth (Sorceress Only)\r\n \t+3 to Fire Bolt (Sorceress Only)\r\n \t+(2*Clvl) Defence (Based on Character Level)\r\n \tCold Resist +33%\r\n \t+2 to Mana after each Kill\r\n\r\n\r\n\r\n\r\nLionheart\r\nHelLumFal\r\n\r\n\r\n \t+20% Enhanced Damage\r\n \t+25 To Strength\r\n \t+15 To Dexterity\r\n \t+20 To Vitality\r\n \t+10 To Energy\r\n \t+50 To Life\r\n \tAll Resistances +30\r\n \tRequirements -15%\r\n\r\n\r\n\r\n\r\nLore\r\nOrtSol\r\n\r\n\r\n \t+1 to All Skills\r\n \t+10 to Energy\r\n \tLightning Resist +30%\r\n \tDamage Reduced by 7\r\n \t+2 to Mana after each Kill\r\n \t+2 to Light Radius\r\n\r\n\r\n\r\n\r\nMalice\r\nIthElEth\r\n\r\n\r\n \t+33% Enhanced Damage\r\n \t+9 to Maximum Damage\r\n \t-25% Target Defense\r\n \t+50 to Attack Rating\r\n \t100% Chance of Open wounds\r\n \tPrevent Monster Heal\r\n \t-100 to Monster Defense Per Hit\r\n \tDrain Life -5\r\n\r\n\r\n\r\n\r\nMelody\r\nShaelKoNef\r\n\r\n\r\n \t+3 To Bow and Crossbow Skills (Amazon Only)\r\n \t+20% Increased Attack Speed\r\n \t+50% Enhanced Damage\r\n \t+300% Damage To Undead\r\n \t+3 To Slow Missiles (Amazon Only)\r\n \t+3 To Dodge (Amazon Only)\r\n \t+3 To Critical Strike (Amazon Only)\r\n \tKnockback\r\n \t+10 To Dexterity\r\n\r\n\r\n\r\n\r\nMemory\r\nLumIoSolEth\r\n\r\n\r\n \t+3 To Sorceress Skill Levels\r\n \t+33% Faster Cast Rate\r\n \t+9 To Minimum Damage\r\n \t-25% Target Defence\r\n \t+3 To Energy Shield (Sorceress Only)\r\n \t+2 To Static Field (Sorceress Only)\r\n \t+50% Enhanced Defense\r\n \t+10 Vitality\r\n \t+10 Energy\r\n \tIncrease Maximum Mana 20%\r\n \tMagic Damage Reduced By 7\r\n\r\n\r\n\r\n\r\nMyth (Barbarian)\r\nHelAmnNef\r\n\r\n\r\n \t3% Chance To Cast Level 1 Howl When Struck\r\n \t10% Chance To Cast Level 1 Taunt On Striking\r\n \t+2 To Barbarian Skill Levels\r\n \t+30 Defense Vs. Missile\r\n \tReplenish Life +10\r\n \tAttacker Takes Damage of 14\r\n \tRequirements -15%\r\n\r\n\r\n\r\n\r\nNadir\r\nNefTir\r\n\r\n\r\n \t+50% Enhanced Defense\r\n \t+10 Defense\r\n \t+30 Defense vs. Missile\r\n \t+5 to Strength\r\n \t+2 to Mana after each Kill\r\n \t-33% Extra Gold from Monsters\r\n \t-3 to Light Radius\r\n \tLevel 13 Cloak of Shadows (9 charges)\r\n\r\n\r\n\r\n\r\nOath\r\nShaelPulMalLum\r\n\r\n\r\n \tIndestructible\r\n \t30% Chance To Cast Level 20 Bone Spirit On Striking\r\n \t+50% Increased Attack Speed\r\n \t+210-340% Enhanced Damage (varies)\r\n \t+75% Damage To Demons\r\n \t+100 To Attack Rating Against Demons\r\n \tPrevent Monster Heal\r\n \t+10 To Energy\r\n \t+10-15 Magic Absorb (varies)\r\n \tLevel 16 Heart of Wolverine (20 Charges)\r\n \tLevel 17 Iron Golem (14 Charges)\r\n\r\n\r\n\r\n\r\nObedience\r\nHelKoThulEthFal\r\n\r\n\r\n \t30% Chance To Cast Level 21 Enchant When You Kill An Enemy\r\n \t+40% Faster Hit Recovery\r\n \t+370% Enhanced Damage\r\n \t-25% Target Defense\r\n \tAdds 3-14 Cold Damage (3 Seconds Duration, Normal)\r\n \t-25% To Enemy Fire Resistance\r\n \t40% Chance of Crushing Blow\r\n \t+200-300 Defense (varies)\r\n \t+10 To Strength+10 To Dexterity\r\n \tAll Resistances +20-30 (varies)\r\n \tRequirements -20%\r\n\r\n\r\n\r\n\r\nPassion\r\nDolOrtEldLem\r\n\r\n\r\n \t+25% Increased Attack Speed\r\n \t+160-210% Enhanced Damage (varies)\r\n \t50-80% Bonus To Attack Rating (varies)\r\n \t+75% Damage To Undead\r\n \t+50 To Attack Rating Against Undead\r\n \tAdds 1-50 Lightning Damage\r\n \t+1 To Berserk\r\n \t+1 To Zeal\r\n \tHit Blinds Target +10\r\n \tHit Causes Monster To Flee 25%\r\n \t75% Extra Gold From Monsters\r\n \tLevel 3 Heart of Wolverine (12 Charges)\r\n\r\n\r\n\r\n\r\nPeace (Amazon)\r\nShaelThulAmn\r\n\r\n\r\n \t4% Chance To Cast Level 5 Slow Missiles When Struck\r\n \t2% Chance To Cast level 15 Valkyrie On Striking\r\n \t+2 To Amazon Skill Levels\r\n \t+20% Faster Hit Recovery\r\n \t+2 To Critical Strike\r\n \tCold Resist +30%\r\n \tAttacker Takes Damage of 14\r\n\r\n\r\n\r\n\r\nPhoenix\r\nVexVexLoJah\r\nBoth\r\n\r\n \t100% Chance To Cast level 40 Blaze When You Level-up\r\n \t40% Chance To Cast Level 22 Firestorm On Striking\r\n \tLevel 10-15 Redemption Aura When Equipped (varies)\r\n \t+350-400% Enhanced Damage (varies)\r\n \t-28% To Enemy Fire Resistance\r\n \t+350-400 Defense Vs. Missile (varies)\r\n \t+15-21 Fire Absorb (varies)\r\n\r\nWeapons\r\n\r\n \tIgnores Target’s Defense\r\n \t14% Mana Stolen Per Hit\r\n \t20% Deadly Strike\r\n\r\nShields\r\n\r\n \t+50 To Life\r\n \t+5% To Maximum Lightning Resist\r\n \t+10% To Maximum Fire Resist\r\n\r\n\r\n\r\n\r\nPride\r\nChamSurIoLo\r\n\r\n\r\n \t25% Chance To Cast Level 17 Fire Wall When Struck\r\n \tLevel 16-20 Concentration Aura When Equipped (varies)\r\n \t260-300% Bonus To Attack Rating (varies)\r\n \t+(1*Clvl)% Damage To Demons (Based on Character Level)\r\n \tAdds 50-280 Lightning Damage\r\n \t20% Deadly Strike\r\n \tHit Blinds Target\r\n \tFreezes Target +3\r\n \t+10 To Vitality\r\n \tReplenish Life +8\r\n \t(1.875*Clvl)% Extra Gold From Monsters (Based on Character Level)\r\n\r\n\r\n\r\n\r\nPrinciple (Paladin)\r\nRalGulEld\r\n\r\n\r\n \t100% Chance To Cast Level 5 Holy Bolt On Striking\r\n \t+2 To Paladin Skill Levels\r\n \t+50% Damage to Undead\r\n \t+100-150 to Life (varies)\r\n \t15% Slower Stamina Drain\r\n \t+5% To Maximum Poison Resist\r\n \tFire Resist +30%\r\n\r\n\r\n\r\n\r\nPrudence\r\nMalTir\r\n\r\n\r\n \t+25% Faster Hit Recovery\r\n \t+140-170% Enhanced Defense (varies)\r\n \tAll Resistances +25-35 (varies)\r\n \tDamage Reduced by 3\r\n \tMagic Damage Reduced by 17\r\n \t+2 To Mana After Each Kill\r\n \t+1 To Light Radius\r\n \tRepairs Durability 1 In 4 Seconds\r\n\r\n\r\n\r\n\r\nRadiance\r\nNefSolIth\r\n\r\n\r\n \t+75% Enhanced Defense\r\n \t+30 Defense vs. Missiles\r\n \t+10 to Vitality\r\n \t+10 to Energy\r\n \t+33 to Mana\r\n \tDamage Reduced by 7\r\n \tMagic Damage Reduced by 3\r\n \t15% Damage Taken Goes to Mana\r\n \t+5 to Light Radius\r\n\r\n\r\n\r\n\r\nRain (Druid)\r\nOrtMalIth\r\n\r\n\r\n \t5% Chance To Cast Level 15 Cyclone Armor When Struck\r\n \t5% Chance To Cast Level 15 Twister On Striking\r\n \t+2 To Druid Skills\r\n \t+100-150 To Mana (varies)\r\n \tLightning Resist +30%\r\n \tMagic Damage Reduced By 7\r\n \t15% Damage Taken Goes to Mana\r\n\r\n\r\n\r\n\r\nRhyme\r\nShaelEth\r\n\r\n\r\n \t+40% Faster Block Rate\r\n \t20% Increased Chance of Blocking\r\n \tRegenerate Mana 15%\r\n \tAll Resistances +25\r\n \tCannot be Frozen\r\n \t50% Extra Gold from Monsters\r\n \t25% Better Chance of Getting Magic Items\r\n\r\n\r\n\r\n\r\nRift\r\nHelKoLemGul\r\n\r\n\r\n \t20% Chance To Cast Level 16 Tornado On Striking\r\n \t16% Chance To Cast Level 21 Frozen Orb On Attack\r\n \t20% Bonus To Attack Rating\r\n \tAdds 160-250 Magic Damage\r\n \tAdds 60-180 Fire Damage\r\n \t+5-10 To All Attributes (varies)\r\n \t+10 To Dexterity\r\n \t38% Damage Taken Goes To Mana\r\n \t75% Extra Gold From Monsters\r\n \tLevel 15 Iron Maiden (40 Charges)\r\n \tRequirements -20%\r\n\r\n\r\n\r\n\r\nSanctuary\r\nKoKoMal\r\n\r\n\r\n \t+20% Faster Hit Recovery\r\n \t+20% Faster Block Rate\r\n \t20% Increased Chance of Blocking\r\n \t+130-160% Enhanced Defense (varies)\r\n \t+250 Defense vs. Missile\r\n \t+20 To Dexterity\r\n \tAll Resistances +50-70 (varies)\r\n \tMagic Damage Reduced By 7\r\n \tLevel 12 Slow\r\n \tMissiles (60 Charges)\r\n\r\n\r\n\r\n\r\nSilence\r\nDolEldHelIstTirVex\r\n\r\n\r\n \t+2 to All Skills\r\n \t+20% Increased Attack Speed\r\n \t+20% Faster Hit Recovery\r\n \t+200% Enhanced Damage\r\n \t+75% Damage To Undead\r\n \t+50 to Attack Rating Against Undead\r\n \t1% Mana Stolen Per Hit\r\n \tHit Blinds Target +33\r\n \tHit Causes Monster to Flee 25%\r\n \tAll Resistances +75\r\n \t+2 to Mana After Each Kill\r\n \t30% Better Chance of Getting Magic Items\r\n \tRequirements -20%\r\n\r\n\r\n\r\n\r\nSmoke\r\nNefLum\r\n\r\n\r\n \t+20% Faster Hit Recovery\r\n \t+75% Enhanced Defense\r\n \t+280 Defense vs. Missiles\r\n \t+10 to Energy\r\n \tAll Resistances +50\r\n \t-1 to Light Radius\r\n \tLevel 6 Weaken (18 charges)\r\n\r\n\r\n\r\n\r\nSpirit\r\nTalThulOrtAmn\r\nBoth\r\n\r\n \t+2 To All Skills\r\n \t+25-35% Faster Cast Rate (varies)\r\n \t+55% Faster Hit Recovery\r\n \t+250 Defense Vs. Missile\r\n \t+22 To Vitality\r\n \t+89-112 To Mana (varies)\r\n \t+3-8 Magic Absorb (varies)\r\n\r\nShields\r\n\r\n \tCold Resist +35%\r\n \tLightning Resist +35%\r\n \tPoison Resist +35%\r\n \tAttacker Takes Damage of 14\r\n\r\nSwords\r\n\r\n \tAdds 1-50 Lightning Damage\r\n \tAdds 3-14 Cold Damage (3 Sec, Normal)\r\n \t+75 Poison Damage Over 5 Seconds\r\n \t7% Life Stolen Per Hit\r\n\r\n\r\n\r\n\r\nSplendor\r\nEthLum\r\n\r\n\r\n \t+1 To All Skills\r\n \t+10% Faster Cast Rate\r\n \t+20% Faster Block Rate\r\n \t+60-100% Enhanced Defense (varies)\r\n \t+10 To Energy\r\n \tRegenerate Mana 15%\r\n \t50% Extra Gold From Monsters\r\n \t20% Better Chance of Getting Magic Items\r\n \t+3 To Light Radius\r\n\r\n\r\n\r\n\r\nStealth\r\nTalEth\r\n\r\n\r\n \t+25% Faster Run/Walk\r\n \t+25% Faster Casting Rate\r\n \t+25% Faster Hit Recovery\r\n \t+6 to Dexterity\r\n \tRegenerate Mana 15%\r\n \t+15 Maximum Stamina\r\n \tPoison Resist +30%\r\n \tMagic Damage Reduced by 3\r\n\r\n\r\n\r\n\r\nSteel\r\nTirEl\r\n\r\n\r\n \t+25% Increased Attack Speed\r\n \t+20% Enhanced Damage\r\n \t+3 to Minimum Damage\r\n \t+3 to Maximum Damage\r\n \t+50 to Attack Rating\r\n \t50% Chance of Open Wounds\r\n \t+2 to Mana after each Kill\r\n \t+1 to Light Radius\r\n\r\n\r\n\r\n\r\nStone\r\nShaelUmPulLum\r\n\r\n\r\n \t+60% Faster Hit Recovery\r\n \t+250-290% Enhanced Defense (varies)\r\n \t+300 Defense Vs. Missile\r\n \t+16 To Strength\r\n \t+16 To Vitality\r\n \t+10 To Energy\r\n \tAll Resistances +15\r\n \tLevel 16 Molten Boulder (80 Charges)\r\n \tLevel 16 Clay Golem (16 Charges)\r\n\r\n\r\n\r\n\r\nStrength\r\nAmnTir\r\n\r\n\r\n \t+35% Enhanced Damage\r\n \t7% Life stolen per hit\r\n \t25% Chance of Crushing Blow\r\n \t+20 to Strength\r\n \t+10 to Vitality\r\n \t+2 to Mana after each Kill\r\n\r\n\r\n\r\n\r\nTreachery (Assassin)\r\nShaelThulLem\r\n\r\n\r\n \t5% Chance To Cast Level 15 Fade When Struck\r\n \t25% Chance To Cast Level 15 Venom On Striking\r\n \t+2 To Assassin Skills\r\n \t+45% Increased Attack Speed\r\n \t+20% Faster Hit Recovery\r\n \tCold Resist +30%\r\n \t50% Extra Gold From Monsters\r\n\r\n\r\n\r\n\r\nVenom\r\nTalDolMal\r\n\r\n\r\n \tIgnore Target’s Defense\r\n \t+273 Poison Damage Over 6 Seconds\r\n \t7% Mana Stolen Per Hit\r\n \tPrevent Monster Heal\r\n \tHit Causes Monster To Flee 25%\r\n \tLevel 13 Poison Nova (11 Charges)\r\n \tLevel 15 Poison Explosion (27 Charges)\r\n\r\n\r\n\r\n\r\nVoice of Reason\r\nLemKoElEld\r\n\r\n\r\n \t15% Chance To Cast Level 13 Frozen Orb On Striking\r\n \t18% Chance To Cast Level 20 Ice Blast On Striking\r\n \t+50 To Attack Rating\r\n \t+220-350% Damage To Demons (varies)\r\n \t+355-375% Damage To Undead (varies)\r\n \t+50 To Attack Rating Against Undead\r\n \tAdds 100-220 Cold Damage\r\n \t-24% To Enemy Cold Resistance\r\n \t+10 To Dexterity\r\n \tCannot Be Frozen\r\n \t75% Extra Gold From Monsters\r\n \t+1 To Light Radius\r\n\r\n\r\n\r\n\r\nWealth\r\nLemKoTir\r\n\r\n\r\n \t+10 to Dexterity\r\n \t+2 to Mana After Each Kill\r\n \t300% Extra Gold From Monsters\r\n \t100% Better Chance of Getting Magic Items\r\n\r\n\r\n\r\n\r\nWhite\r\nDolIo\r\n\r\n\r\n \t+3 to Poison and Bone Skills (Necromancer Only)\r\n \t+20% Faster Cast Rate\r\n \t+2 to Bone Spear (Necromancer Only)\r\n \t+4 to Skeleton Mastery (Necromancer Only)\r\n \t+3 to Bone Armor (Necromancer Only)\r\n \tHit causes monster to flee 25%\r\n \t+10 to vitality\r\n \t+13 to mana\r\n \tMagic Damage Reduced by 4\r\n\r\n\r\n\r\n\r\nWind\r\nSurEl\r\n\r\n\r\n \t10% Chance To Cast Level 9 Tornado On Striking\r\n \t+20% Faster Run/Walk\r\n \t+40% Increased Attack Speed\r\n \t+15% Faster Hit Recovery\r\n \t+120-160% Enhanced Damage (varies)\r\n \t-50% Target Defense\r\n \t+50 To Attack Rating\r\n \tHit Blinds Target\r\n \t+1 To Light Radius\r\n \tLevel 13 Twister (127 Charges)\r\n\r\n\r\n\r\n\r\nWrath\r\nPulLumBerMal\r\n\r\n\r\n \t30% Chance To Cast Level 1 Decrepify On Striking\r\n \t5% Chance To Cast Level 10 Life Tap On Striking\r\n \t+375% Damage To Demons\r\n \t+100 To Attack Rating Against Demons\r\n \t+250-300% Damage To Undead (varies)\r\n \tAdds 85-120 Magic Damage\r\n \tAdds 41-240 Lightning Damage\r\n \t20% Chance of Crushing Blow\r\n \tPrevent Monster Heal\r\n \t+10 To Energy\r\n \tCannot Be Frozen\r\n\r\n\r\n\r\n\r\nZephyr\r\nOrtEth\r\n\r\n\r\n \t7% Chance to Cast Level 1 Twister When Struck\r\n \t+25% Faster Run/Walk\r\n \t+25% Increased Attack Speed\r\n \t+33% Enhanced Damage\r\n \t-25% Target Defense\r\n \t+66 to Attack Rating\r\n \tAdds 1-50 lightning damage\r\n \t+25 Defense\r\n\r\n\r\n\r\n\r\n\r\nDiablo 2 Resurrected new Runewords\r\nDiablo 2 Resurrected’s 2.4 update will add some brand new Runewords to the game, some of which have been showcased by various streamers on behalf of Blizzard.\r\n\r\n \tRead More: How to access Diablo 2 Resurrected PTR & play updates early\r\n\r\nBelow is a list of the new Runewords (we’ll keep this updated as more release), as well as their individual components and what they do. Remember that these are on the PTR, however, and may be changed when the patch is pushed live:\r\n\r\n\r\n\r\nRuneword\r\nRune Combination\r\nStats\r\n\r\n\r\nFlickering Flame\r\nNefPulVex\r\n\r\n\r\n \tLevel 8 Resist Fire Aura When Equipped\r\n \t+3 to Fire Skills\r\n \t-13% to Enemy Fire Resistance\r\n \t+30% Enhanced Defense\r\n \t+30 Defense vs Missile\r\n \t+88 to Mana\r\n \t+5% to Maximum Fire Resist\r\n \tHalf Freeze Duration\r\n \tPoison Length Reduced to 50%\r\n\r\n\r\n\r\n\r\nMist\r\nChamShaelGulThulIth\r\n\r\n\r\n \tLevel 9 Concentration Aura When Equipped\r\n \t+3 to All Skills\r\n \t20% Increased Attack Speed\r\n \t100% Piercing Attack\r\n \t327% Enhanced Damage\r\n \t+9 to Maximum Damage\r\n \t20% Bonus to Attack Rating\r\n \tAdds 3-14 Cold Damage\r\n \tFreezes Target +3\r\n \t+24 to Vitality\r\n \tAll Resistances +40\r\n\r\n\r\n\r\n\r\nObsession\r\nZodIstLemLumIoNef\r\n\r\n\r\n \tIndestructible\r\n \t24% Chance to cast level 10 Weaken when struck\r\n \t+4 To All Skills\r\n \t+65% Faster Cast Rate\r\n \t+60% Faster Hit Recovery\r\n \tKnockback\r\n \t+10 To Vitality\r\n \t+10 To Energy\r\n \tIncrease Maximum Life 15-25% (varies)\r\n \tRegenerate Mana 15-30% (varies)\r\n \tAll Resistances +60-70 (varies)\r\n \t75% Extra Gold from Monsters\r\n \t30% Better Chance of Getting Magic Items\r\n\r\n\r\n\r\n\r\nPattern\r\nTalOrtThul\r\n\r\n\r\n \t30% Faster Block Rate\r\n \t+68% Enhanced Damage\r\n \t10% Bonus to Attack Rating\r\n \tAdds 12-32 Fire Damage\r\n \tAdds 1-50 Lightning Damage\r\n \tAdds 3-14 Cold Damage\r\n \t+75 Poison Damage over 5 Seconds\r\n \t+6 to Strength\r\n \t+6 to Dexterity\r\n \tAll Resistances +15\r\n\r\n\r\n\r\n\r\nPlague\r\nChamShaelUm\r\n\r\n\r\n \t20% Chance To Cast Level 12 Lower Resist when Struck\r\n \t25% Chance To Cast Level 15 Poison Nova on Striking\r\n \tLevel 14 Cleansing Aura when Equipped\r\n \t+1 To All Skills\r\n \t+20% Increased Attack Speed\r\n \t+311% Enhanced Damage\r\n \t-23 To Enemy Poison Resistance\r\n \t+37% Deadly Strike (Based on Character Level)\r\n \t+25 Chance of Open Wounds\r\n \tFreezes Target +3\r\n\r\n\r\n\r\n\r\nUnbending Will\r\nFalIoIthEldElHel\r\n\r\n\r\n \t18% Chance to Cast Level 18 Taunt on Striking\r\n \t+3 to Combat Skills (Barbarian Only)\r\n \t+20% Increased Attack Speed\r\n \t+330% Enhanced Damage\r\n \t+9 to Maximum Damage\r\n \t+50 to Attack Rating\r\n \t+75% Damage to Undead\r\n \t+50 to Attack Rating against Undead\r\n \t8% Life Stolen per Hit\r\n \tPrevent Monster Heal\r\n \t+10 to Strength\r\n \t+10 to Vitality\r\n \tDamage Reduced by 8\r\n \t+1 to Light Radius\r\n \tRequirements -20%\r\n\r\n\r\n\r\n\r\nWisdom\r\nPulIthEld\r\n\r\n\r\n \tPiercing Attack\r\n \t+30% Enhanced Defense\r\n \t+20% Bonus to Attack Rating\r\n \t15% Damage Taken goes to Mana\r\n \t5% Mana Stolen per Hit\r\n \t+5 Mana per Kill\r\n \tCannot be Frozen\r\n \t+10 Energy\r\n\r\n\r\n\r\n\r\n\r\n \r\n\r\n\r\n\r\nThat’s everything you need to know about Diablo 2 Resurrected’s Runewords and Rune combinations! If you’re looking to snatch the edge in the war between angels and demons, be sure to check out our guides below:\r\n\r\nDiablo 2: Best builds for Barbarian in Resurrected | Diablo 2 Amazon: Best builds for Resurrected | Diablo 2 Assassin: Best builds for Resurrected | Diablo 2 Druid: Best builds for Resurrected | Diablo 2 Necromancer: Best builds for Resurrected | Diablo 2: Best builds for Paladin in Resurrected | Diablo 2 Sorceress: Best builds for Resurrected | Horadric Cube guide | Horadric Staff guide | How Diablo 2 Resurrected’s ladder system works | Best Runeword combinations

  • Diablo 2’s runewords could be resurrected for Diablo 4 – Dexerto

    Diablo 2’s runewords could be resurrected for Diablo 4 Blizzard EntertainmentIt seems Blizzard developers haven’t written off the possibility of resurrecting Diablo 2’s runewords features for Diablo 4. Blizzard Entertainment introduced runewords in Diablo 2, letting users create a combination of runes to give an item special attributes that were otherwise unattainable. The Honor runeword made from AmnElIthTirSol, for example, granted significant boosts to melee weapon damage. To the chagrin of many fans, the feature never resurfaced for Diablo 3. It won’t be available at launch for the franchise’s fourth mainline installment, either. But that does not mean runewords may never see the light of day again. Is Blizzard teasing the potential return of runewords for Diablo 4? According to PCGamesN, Lead Class Designer Adam Jackson fielded questions about the possibility of runewords returning during a recent roundtable interview. “We like runewords, they’re very cool,” the developer said. However, he added that the team doesn’t have anything to share about whether or not the feature will make an appearance in the future. “But we do think they’re a really cool idea. That’s all I’m going to say right now,” Jackson concluded. It’s anyone’s guess as to whether Blizzard developers will actually reintroduce runewords for Diablo 4 at some point. The feature is likely on the minds of many fans, though, given its prominence in Diablo 2: Resurrected, which launched in August 2021. Diablo 4 will hit store shelves soon enough, as the new entry remains on track for a June 2023 release. Following the success of its beta period in March, Blizzard plans to host a Server Slam public beta for everyone from Friday, May 12 through Sunday, May 14.

  • Diablo 2 Rite of Passage: How defeat the Ancients in Resurrected – Dexerto

    Diablo 2 Rite of Passage: How defeat the Ancients in Resurrected Blizzard EntertainmentDiablo 2’s Rite of Passage quest forces your hero to take on The Ancients in order to finally come fact to face with Baal, the Lord of Destruction, so here’s everything you need to know to complete it in Resurrected. While Diablo may look like a simple dungeon crawler to us mere mortals, the twisting tale of Diablo 2 Resurrected is packed full of perplexing puzzles and fearsome foes to keep your hero of Sanctuary on edge. Whether it’s retrieving the Horadric Malus from the demon-infested monastery in Act I, or scouring the sands in search of Claw Viper Temple in Lut Gholein, casting the Lord of Terror back into the depths is no easy task. The game‘s penultimate quest, Rite of Passage, is equally as gruelling as its predecessors, so here’s how to defeat the three Ancients in Diablo 2 Resurrected and, in turn, earn yourself the chance of taking on Baal himself. Contents Diablo 2 Rite of Passage: How to activate it in Resurrected In order to begin your Rite of Passage, you’ll need to have fought through the hordes and into the Lord of Destruction DLC. This begins during Act V. Read More: Diablo 2 Resurrected Horadric Cube guide – Following the completion of the Betrayal of Harrogath, players can then set the Rite of Passage mission in action, but there are two different ways to activate it: Go to Harrogath and speak to Qual-Kehk (the Mercenary captain.) – Head to The Ancient’s Way to start the quest automatically. This is located past the Frozen Tundra. – – The second option is possibly the easier of the two, as once you’re at The Ancient’s Way you can just continue through it until you get to the Arreat Summit. This is where your battle will begin once you interact with the Altar of the Heavens. Diablo 2 Resurrected: Rite of Passage bosses, tips & tricks Once you’re at the Arreat Summit, we suggest opening a portal back to town and filling up on mana and health potions – after all, you have three foes to face and they’re pretty deadly. Buy loads of them, return to the Summit and then drop them. Rinse and repeat a few times to make sure you’re all stocked up, then fully restock your belt. Read More: Diablo 2 Resurrected update 2.3 patch notes – Now, if you’re feeling brave, you can then activate the altar. This will spawn the three Ancients, who can be defeated using the methods below. Be aware that they are from the Barbarian class, so are powerful melee fighters. You can also accidentally trap each Barbarian at a different corner of the summit, so make sure you kite them and pick them off one by one, making them more manageable. Darting back and forth using town portals isn’t your best course of action in this circumstance, as each enemy’s heath will reset and they will be given different buffs each time you leave the area. Diablo 2 Rite of Passage: Rewards Rewards will only activate if the player is at least level 20 in Normal, level 40 in Nightmare, and level 60 in Hell, and are as follows: You will then be able to access the Worldstone Keep, where you’ll fight the game’s final boss, Baal, Lord of Destruction. So that’s how to complete Diablo 2’s Rite of Passage quest and, in turn, earn your spot against Baal in the arena. Looking to conquer Diablo’s minions and send them back to hell in style? Be sure to check out our guides: Diablo 2: Best builds for Amazon in Resurrected | Diablo 2 Barbarian: Best builds for Resurrected | Diablo 2 Druid: Best builds for Resurrected | Diablo 2 Necromancer: Best builds for Resurrected | Diablo 2 Paladin: Best builds for Resurrected | Diablo 2 Sorceress: Best builds for Resurrected

  • Diablo 2 Resurrected’s Act 3 looks gorgeous, but fans still aren’t happy – Dexerto

    Diablo 2 Resurrected’s Act 3 looks gorgeous, but fans still aren’t happy Blizzard EntertainmentA leak has shown off how the iconic jungle of Kurast will look in Diablo 2 Resurrected Act 3, but some fans still aren’t happy. As the veil continues to drop around Blizzard’s Diablo 2 remaster, Diablo 2 Resurrected, avid fans are on the lookout for any new information to sink their bloodstained teeth into. While those that took part in the open beta finally caught a glimpse of the new and improved Rogue Encampment and Lut Gholein, very little information about the title’s remaining Acts has managed to slip through the cracks. Just ten days before release, however, we’ve finally received a snapshot of what the iconic jungles of Kurast will look like with their dramatic graphical overhaul. Diablo 2 Resurrected’s Kurast leaked An image of Act 3’s amazonian-style vista, Kurast, has dropped on the Diablo subreddit, and it has successfully stolen the hearts of OG players. “Diablo 2 Resurrected: Kurast looks amazing,” writes the original poster, whose screenshot shows off the character selection screen that will accompany Act 3. As dimly lit torches illuminate the crawling vines and great stone walls of this long-forgotten metropolis, Resurrected’s enhanced graphics have truly brought the jungle to life. “Never thought I’d say this, but I can’t wait to play Act 3! Looks like something out of an Indiana Jones movie,” writes one excited player, while another comment reads “my fav act. Felt like I was transported to the Amazon.” Diablo 2 Resurrected’s Assassin model isn’t what fans want Despite the excitement swirling around the lost city, some players have used the thread to discusses the in-game model for the Assassin. “The original assassin had blue eyes and pale skin. In my opinion her ethnicity in Diablo 2 is goth black leather murder chick,” notes one irritated fan, with another claiming that “I always though of Assassin as Russian or something.” The Assassin’s ethnicity hasn’t done much to dampen the excitement surrounding Kurast, though, and we can’t wait to finally traverse those ancient halls during our own playthrough. Except for the Spider Forest, we’re not excited about that part.

  • Diablo 2 Resurrected update 2.5 patch notes: Ladder Season 2, Terror Zones, & more – Dexerto

    Diablo 2 Resurrected update 2.5 patch notes: Ladder Season 2, Terror Zones, & more Blizzard EntertainmentDiablo 2: Resurrected update 2.5 is now live, here’s everything it’s going to bring with it, including Season 2 of the Ladder system. While Blizzard is busy supporting Diablo 3, Diablo Immortal, and all while working on Diablo 4, they’ve not forgotten about Diablo 2: Resurrected. The remaster has vastly improved since release with many of the glitches and matchmaking issues resolved. Now Diablo 2 Resurrected update 2.5 is with us and brings with it some welcome changes and quality of life adjustments, from Season 2 of Ladder, the all-new Terror Zones, and much more. Here’s everything coming to D2R in the 2.5 patch. Contents Diablo 2: Resurrected Ladder Season 2 Ladder is essentially Diablo 2’s version of seasons and Ladder Season 2 has been eagerly awaited since the remaster is now a year old. Season 2 of Ladder will go live on October 6 2022 and will introduce some fun new gameplay ideas. Blizzard has confirmed that characters from Season 2 of Ladder will become normal non-Ladder characters (in the respective version of D2, be it Diablo 2 or Diablo 2: The Lord of Destruction). Players will also have a chance to remove items from their shared ladder stash before it is overwritten by Season 2. Terror Zones Terror Zones has been designed to help players reach level 99 in Diablo 2 Resurrected: update 2.5 without needing to spend so long grinding. These Terror Zones are essentially farming spots with high-level enemies and loot that are fantastic places to bump your character up a few levels. They’ll also pop up all over the map. Monsters in these zones will usually be two levels higher than your own character, and defeating these special ‘Terrorized monsters’ will grant additional experience. The idea behind Terror Zones is to encourage players will farm/grind in new places rather than just the final or toughest bosses. To unlock the Terror Zones though, you’ll need to have defeated Baal per character, per difficulty. Those that have already got to this point with their characters will automatically have this feature unlocked. Waypoints and area names will also be updated to show when an area has become a Terror Zone. As far as we know, Terror Zones only apply to Ladder characters and not regular non-Ladder characters. Sundering Charms In Terror Zones, players will be able to unlock Sundering Charms, these will make it easier to kill enemies in the Hell difficulty by nullifying their immunities. The more Sundering Charms you unlock, the easier it will be to get past monsters that are immune to certain attack types. Before this, only certain character builds were able to take down all monsters in the Hell difficulty, without relying on certain tactics to take down enemies with immunities that made them almost impossible to kill. For example, a character who mostly does physical attacks will struggle to kill monsters who are immune to psychical and will need to employ some form of elemental damage to win the fight. Sundering charms eliminate this need and are designed to encourage more build diversity. There will be six Sundering Charms in total, one for each damage type in the game. Diablo 2: Resurrected update 2.5 patch notes Here are all the additional patch notes for Diablo 2 Resurrected 2.5 update: Gameplay/Quality of Life Added additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped. – Damage value for the Paladin’s Thorns aura is now present on the character menu. – Dead Finger Mages now reset correctly to their original state when revived by Necromancers. – Fixed an issue where casting delays could desync at very high ping. – Fixed an issue where monster unique mods were triggering from another unique mod’s trigger. For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry). – Fixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them. – Fixed an issue where players and monsters were able to walk through doors that visually looked closed. – Fixed an issue where certain Rune Words could not be repaired in the same game session they were created. – Fixed an issue where loading a character on a console that was created on PC was causing texture and lighting issues on console. – Fixed an issue that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key. – Fixed an issue where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it. – Fixed an issue where updates to stats, skills, or quests were displaying when no updates were available. – Fixed an issue where hardcore character names were not displaying in red text on the character list. – Fixed an issue with the Legacy Graphics gamble refresh icon containing graphical artifacts and corruption. – Fixed an issue where single and dual-wielding basic attacks with Claw weapons could have inconsistent attack speeds. – Fixed an issue where flags associated with previous characters (Ladder, Hardcore, and Classic) would persist for newly created characters in the Legacy Graphics Character Creation Screen. – Fixed an issue where the “buy” button legend in the vendor window would not display on the first weapons tab. – Fixed an issue where certain VFX were causing graphical corruption when fighting Uber Diablo. – Fixed an issue where Iron Golems could lose the aura granted by the item they were created with when the Golem was frozen. – Chosen game settings now persist in lobby game creation and filtering rather than being reset. – Fixed an issue where Iron Golems created in a previous game would disappear instead of teleporting to you. – Fixed an issue where performing a weapon swap during a trade would sometimes freeze the game. – Fixed an issue where visuals effects granted by set bonuses would sometimes toggle on and off. – Fixed an issue where environmental screen-space VFX were not playing. – Fixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by Metalgrid) would disappear when performing an inventory update. – Fixed an issue where Iron Golems created by a charged skill would not save between games. – Fixed an issue where players on console and controller would sometimes get the red-flash indicator for health loss while performing an inventory update. – Fixed an issue where the Horadric Cube could not be quick-dropped if there were items in it when playing on console or with a controller. – Fixed an issue where similar items weren’t grouping together when auto-populating into the belt while using a controller. – Fixed various issues when quick-moving a belt with items in the additional belt slots it provides while using a controller. – Fixed an issue where you sometimes couldn’t quick-equip an item that has its requirement met by another equipped item. – Fixed an issue where an item with requirement reductions would sometimes still show as requirements not met when equipped on a mercenary. – Fixed a desync with mana values when the consumption and regeneration of mana happened in a short frame window. – Fixed an issue where Quick Cast would sometimes restore the previous skill to the wrong mouse button. – Act V Dual-Wielding mercenaries now accurately animates two attack swings instead of one. – Fixed an issue where there were no corresponding Suicide Minion versions of the three guest Minion variants. These guest Minions will no longer visually transform into a skeleton and continuously stack explosion damage when whipped by Nihlathak or an Overseer. – Fixed an issue where Fist of the Heavens could unintentionally be used when it was bound on controller or assigned to left click on M+KB. – Fixed an issue where pets summoned by “chance to cast” skills on items would disappear after performing an inventory update. – Fixed an issue where Ravens summoned by charged skills would disappear after a few seconds. – NecromancerDifficulty penalties for life drain now apply to the Blood Golem’s attacks. – Fixed an issue where Blood Golem was not correctly stealing life from a PvP opponent. – – Fixed an issue where the experience sharing calculation for an eight-player party would rarely overflow and award less experience than normal. – PC-Specific Fixes Added functionality to revoke and undo friend rejection so it’s no longer a permanent rejection. – Fixed an issue where the “/friends list” chat command was being truncated after 256 characters. – Removed the ability to bind the Print Screen key. – Fixed an issue where if the players opened chat after dying with Legacy Graphics active, all controls stopped functioning. – Fixed an issue if a linked item in chat exceeded one line, the item was unable to be selected and shown. – Fixed an issue where if a player entered the lobby, then entered a game, the difficulty selection would be blank upon returning to the lobby. – Removed the scroll bar and buttons from the autosuggest menu for chat commands. – Fixed an issue where if a skill was bound, then the key was removed from the skill binding, the unbound skill would still display without a binding. – Improved the scrolling on the ladder season, ladder type, and class drop-down in the ladder tab in the online lobby. – Fixed a tooltip that incorrectly stated “Show game name and password” to correctly state “Show game name.” – Fixed an issue where the latency indicator visual in the lobby was off center. – Fixed an issue where if the player activates controller mode while in the lobby, the latency indicator visual would disappear. – Skills can now always be set to the left or right slots, regardless of if you meet the requirements to use them. – Fixed an issue where rings were always quick-equipped to the right-hand slot, even if the left-hand slot was open. – M+KB can now quick-equip and quick-unequip items to and from their character and mercenary. – Fixed an issue where dragging an item onto a mercenary’s portrait was not swapping their currently equipped item. – Text-to-speech now uses Voice (installed on Windows) which corresponds to the voice language selected (Set in Battle.net launcher). – Text-to-speech option reads out all chat commands regardless of channel. – Text-to-speech, when reading an item link, will now only read the item text instead of including various numbers and letters. – Added an in-game icon to represent friends who are online playing Overwatch 2. – Fixed an issue where whispering someone in a different channel would not automatically bring the user to the whisper channel with the other user. – Console-Specific Fixes Character names are now correctly shown in the Game Details screen. – Classic characters can no longer create a game targeting any non-classic content (Ex: Act V) in the Game Creator menu. – Updated the icon on the Game Creator menu to further differentiate from the Search Menu. – Updated the magnifying glass icon in the Game List Search to match the text color. – Fixed an issue where the Ladder Season end message was incorrectly displaying on the front end. – Fixed an issue where connecting a second controller that logs into a different user would cause the game to lose connection. – Improved the Ladder leaderboard loading on PS4 / PS5. – Fixed a rare issue where Unknown could appear in the console’s language if language was changed while in-game. – Fixed an issue on Switch where the quest log tab text was being cut off in Italian. – Fixed an issue where the Ladder end time displayed the time inaccurately. – Fixed an issue where dying would disable the Emote Wheel. – Closing the inventory on the controller with an item in your cursor will now try to place the item in your inventory before dropping it. – Localization Updated gender pronoun strings that referred to the player from “his / her” to the neutral counterpart “their.” – Added a prefix for online Uber Diablo messages received in offline games. – Added localization translations for the automap tooltip. – Fixed an issue where the maximum gold in-game text for Polish, Russian, Mexican Spanish, and Portuguese languages were exceeding their bounds in the UI. – Fixed a variety of equipped skill names that were exceeding their bounds in the UI for the Russian and Polish languages. – Removed unnecessary spacing between tabs on PC in the quest log, waypoints, and player stash UI screens when playing with a controller while using the large font option. – Changed the date formatting for Japan to be displayed as Year / Month / Day. – Fixed a typo in the Japanese translations for quick equip and unequip to mercenary tooltip. – Stability Fixed a crash on PC that occurred when resizing the client window while in the lobby. – Improved game join and game create backend request for a smoother player experience. – Various game stability improvements. – Modding We have made some changes to enhance the offline single-player modding experience. While these changes will cause compatibility issues for current offline single-player mods, they will allow for further customization options for mod developers. Added a new file: LevelGroups.txt. This file allows levels to be grouped together for the purpose of condensing Terror Zones messages. – Added a new file: hirelingdesc.txt. This file defines hireling data specific to the monsterclass but not the hireling statblock. Currently it only controls voice type. – Various mercenary UI attributes are now modifiable through data. This includes skill icons, inventory slot backgrounds, and class names. – New AI parameters have been added to the mercenary’s AI for the purpose of removing hardcoding. See monai.txt for details. – Removed hardcoded relationships for beltable items. Similar items are now determined by spell type for scrolls and item type for everything else. – Fixed a crash on controller when using new player skills that are listed after the vanilla skills. – Save Data Changes Some changes to save data have been made in “ItemStatCost.txt”. If an existing single player mod has edited these values, then their mod’s saves may become corrupted when migrating old saves to the new save version. It is recommended to create backups of existing saves before loading them. “damageresist” and “magicresist” – Save Bits: 8 -> 9 – Save Add: 0 -> 200 – “fireresist”, “lightresist”, “coldresist”, and “poisonresist” – Save Bits: 8 -> 9 – Save Add: 50 -> 200 – Text File Column Changes Developers of existing offline single-player mods can remake their changes with the new data, or they can add the new columns before merging. levels.txt “LevelGroup” monstats.txt – “CannotDesecrate” “NoShldBlock” -> “ShieldBlockOverride” skillsdesc.txt – “hireableiconcel” soundenviron.txt – “InheritEnvrionment” – So that’s everything there is to know about Diablo 2: Resurrected 2.5 update. Looking for more Diablo 2 content? Check out some of our best build guides for each character: Amazon | Assassin | Barbarian | Druid | Paladin | Necromancer | Sorceress

  • Diablo 2 Resurrected update 2.3 patch notes: offline difficulty scaling, cast keybinds – Dexerto

    Diablo 2 Resurrected update 2.3 patch notes: offline difficulty scaling, cast keybinds BlizzardThe Diablo 2 Resurrected 2.3 update patch notes are here that will bring offline difficulty scaling along with other highly-requested features to the game. Blizzard has big things in store for D2R. The game will soon have a Public Test Realm (PTR) where players can test out experimental patches before they hit live servers, as well as major improvements to the user interface (UI) and gameplay systems. A few months since the game launched, the devs are directly addressing the Diablo community’s biggest complaints. Patch 2.3 brings fixes to everything from keybind features to essential movement mechanics missing from the remastered. The complete Diablo 2 Resurrected 2.3 patch notes are out and here’s a look at everything we know. Diablo 2 Resurrected modern ‘/players 8’ feature D2R is integrating offline difficulty scaling from the original version. This will let players increase how hard the gameplay is to what it would be if eight players were in the party. With higher difficulties come more challenging dungeon crawls and even better rewards to loot. Now single players won’t need to drum up a full lobby to start hacking away for high-tier items. After the 2.3 patch, Resurrected’s setting will have a new slider from 1-8 to change to scale the difficulty. Quick cast skills keybinds The 2.3 update includes quick cast spells and a ton of keybind mapping options to Diablo 2 like never before. The devs were cautious of adding in an Active Skill Bindings bar and a Quick Cast Skill option in case it took too much away from the original D2R experience. But after tremendous player feedback in support of the features, Blizzard are quickly going to bring them in D2R. Diablo 2 Resurrected PTR Blizzard is also planning to release a D2R PTR that will go a long way to addressing the game’s biggest problems around patch time. The PTR will let players sign up and try out builds of the game to find any bugs or massive imbalances that Blizzard might have missed. D2R had complications with game crashes or server issues since release and a PTR would help identify those problems sooner. Though the test realm might come at a different time than the D2R 2.3 update, Blizzard plans to launch them both in the coming weeks. Take a look at the Diablo 2 Resurrected 2.3 patch notes below, courtesy of Blizzard. Diablo 2 Resurrected 2.3 patch notes Gameplay Players now have a “Game Difficulty Scale” available in the options menu for offline games, which provides the same function as the /players debug command – Players can now enable “Force Move,” an option available in the control settings which can allow the player to command their character to move to a specific location without targeting monsters – Players can now enable “Quick Cast,” an option available in game settings which can allow the player to use abilities with hotkeys without having to select the skill in the UI – Players can now enable the “Active Skill Bindings” bar. This additional bar shown above the standard HUD represents the skills (up to 16) players have mapped for their character. – Accessibility and Graphical improvements Gameplay A visual indicator has been added to show when a character’s attack misses an opponent in PvP (please reference the options menu to enable “Miss Text”) – Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s character – Pathing has been improved for player summons – Players can now use the TAB key to cycle through all channels in-game and in lobby – The text color for Whispers now shows as a different color than system messages – Battle.net Real ID friends now show the Real ID names on your friends list in-game – A visual indicator has been added to represent PC lobby characters who are muted or ignored players – A visual indicator has been added to show character level and expansion type to PC lobby characters – Graphics NVIDIA DLSS (Deep Learning Super Sampling) is now supported. To enable, please reference your options menu. – Miscellaneous Added proper error messaging in cases where the game couldn’t retrieve online characters from the server – Deleting your character will no longer jump your character selector to the top of the list, instead, your character selector will progress to the next sequential character – Bug fixes Art | Enemies Fixed an issue where NPC Talic, Korlic, and Madawc’s VFX may not always play – Fixed an issue that caused Hell Swarm enemies to appear as white when they spawned for a short amount of time before changing to their correct color – Fixed an issue preventing the Abyss Knight from receiving full color tinting on frozen or poison effects – Fixed an issue preventing the Imp monster deaths from being correctly tinted to match the monster’s color variant – Fixed an issue preventing the Amazon’s Valkyrie skill from showing as the correct color – Fixed an issue preventing part of the Willowisps from receiving the correct color tinting – Art| World Fixed an issue where the exploding cow could reappear unexploded – Fixed issues where in certain areas, players could partially fall into the floor or float above the ground – Fixed issues where secret objects were incorrectly highlighting – Fixed issues where some assets could disappear incorrectly while on-screen – Fixed issues where some assets on lower detail levels had distorted geometry – Adjusted red light intensity in Throne of Destruction – Fixed various texture issues and graphical bugs – Art | Players Fixed an issue affecting the Necromancer where the Dim Vision VFX could stretch when teleporting – Fixed an issue where animation stutters could occur when continually casting Inferno or Arctic Blast – Fixed an issue affecting the Assassin’s Phoenix Strike VFX which could remain on screen for other players after the charges had been used – Fixed an issue affecting the Necromancers Fire Golem death VFX appearing offset from the corpse – Fixed an issue with Wolf and Dire Wolf summoning VFX causing poly-storming – Audio Fixed an issue preventing audio from properly playing in the Options menu when using a controller – Fixed an issue preventing the audio of auto-filling the belt from playing when pressing R3 on a controller – Fixed an issue causing an infinite looping of voice lines when Diablo spawned in a game with a Classic character – Fixed an issue causing music to start over while toggling in and out of the Legacy Mode – Fixed an issue in Act 3 where some quest items would not play audio when picking them up – Crash and Stuck Fixes Fixed a crash that could occur if the Act 2 Mercenary uses Jab while transformed with the Delirium Rune Word – Fixed a crash that could occur if you max out your channel name length and select that channel in the dropdown menu – Fixed a rare issue where a player could become stuck in the Join Game state after failing to create an Online game – Miscellaneous Crash Fixes – GAMEPLAY Online Fixed an issue in multiplayer sessions where if one player smashed another player’s Soulstone on the Hellforge, that player would be unable to interact with their inventory – Fixed an issue in online games where waypoints could become unselectable when surrounded by monsters – Fixed an issue in online games with Korlic’s Leap Attack – Fixed an issue where entering a Town Portal of another player could cause you to load into the next area, before teleporting your character back into town – Fixed an issue with client to server synchronization when using Holy Shield – Fixed an issue where when attempting to trade a player who was either in their stash or hovering their cursor over an item would flash the trade prompt – Improved synchronization of ability and attack animations in online games – Fixed an issue where your trade with another player could close if another player joins the game session – Fixed an issue where other players’ corpses wouldn’t appear until they chose to respawn – Fixed an issue where player attack and skills would not always stay in sync between client and server – Player Abilities Fixed an issue where going hostile with a Druid character could show their summons at 1/3 of their actual health – Fixed an issue where using Telekinesis on the Altar of Ancients wouldn’t activate the Ancients – Fixed an issue where way pointing in Legacy mode while the Hurricane skill is active could cause a long loading screen – Fixed an issue with the Assassin’s Dragon Talon skill animation playing an extra kick – Fixed an issue where the Druid’s Fury skill was not properly animating as many hits as it throws when using the Werewolf and Werebear form – Telekinesis no longer requires line of sight to interact with a target – The Throw skill can now be equipped even if you aren’t holding a throwable weapon – Fixed an issue where overlapping Fire Wall or Blaze missiles could cause increased damage – Fixed an issue where a player would use Telekinesis on the Orifice in Act 2 that would cause an interface screen to become stuck on screen – Fixed an issue where if you are in town and cast Enchant on another player it could initiate a trade – Fixed an issue where Paladin characters couldn’t interact with their stash if they had certain abilities mapped to specific controller buttons – Fixed an issue where auras could toggle off and on briefly while performing inventory functions – Fixed an issue where the Paladin could begin rubber banding when his mana was depleted while holding down the Charge skill – Fixed an issue where you couldn’t equip Conviction if you were using a bow or crossbow – Fixed an issue where Shadow Master would not teleport when using the Dragon Flight ability – Fixed an issue where on occasion, monsters revived by the Necromancer couldn’t be unsummoned – Controller /nopickup now works properly for controllers on PC – Fixed an issue on controller where binding an oskill to a button and then binding a common skill would cause the incorrect tooltip to display – Fixed an issue where other party members death could cause vibration on other players’ controllers – Fixed an issue where quick moving items between stash and inventory could fail – Fixed an issue where the toggle “run” UI would display the wrong button if Swap Sticks option was enabled – Fixed an issue where if you accept a trade and then loot your corpse before the other player accepts, the trade would look like it was successful but was not – Fixed an issue where navigation past either end of the channel list would cause the user to be unable to navigate the channels again – Fixed an issue where players could not use UI buttons or pick up items when imbuing – Fixed an issue where using “R3” to autofill your belt would occasionally fail part way through – Fixed an issue where typing a message in game chat while on the quest panel would remove the quest UI – Fixed an issue where a key bind for run/walk toggle would interfere with Paladin auras – Fixed an issue where having a trade initiated while in the skill bind menu would cause players to lose controller capability – Fixed an issue where if the emote wheel was on-screen and a trade was initiated, the emote wheel interface screen would overlap the trade interface screen – Mercenaries Dead Mercenaries will no longer appear in town – Fixed an issue where a player with a dead mercenary joining another player’s game could cause the dead mercenary to appear in an idle animation – Fixed an issue where an Act 2 Mercenary could display the incorrect Aura – Fixed an issue where Mercenaries would not always teleport with the player – Enemies Fixed an issue where stunned Grotesques were not targetable – Fixed an issue where Tomb Vipers’ Poison Cloud attack was improperly dealing physical damage.; the poison clouds now deal proper poison damage – Fixed an issue where some of Baal’s projectiles and attacks could display different VFX for different players in the session – Fixed an issue where Death Lords’ frenzy attacks wouldn’t animate correctly – World Fixed an issue where hatched cocoons could reset and become unhatched – Stash Fixed an issue where if you attempted to deposit more gold into your stash than the stash could fit, no gold would be deposited at all – Performance Abilities Optimized various player abilities – Enemies Optimized various boss encounters and monsters – Localization Corrected audio translation on Greiz’s voice over for “Who goes there?” when playing in Chinese – Corrected audio translation on Kashya’s voice over for Act 1, Quest 5 when playing in Chinese – Corrected issues where some text in some languages could align improperly with the UI bounds – Removed the gender prefixes for the speaker’s name in non-English translations – Fixed an issue where in certain languages the voice lines were not translated in chat after defeating Baal for the first time – User Interface General Fixed an issue where the player hostility tooltip would be difficult to click to display in Online mode – Controller Fixed an issue where a red screen flash would appear when unequipping items that give life bonus or dropping specific items – Fixed an issue where the skill icon for Town Portals on controllers wouldn’t turn red when it should – Fixed an issue where a player’s cursor could get stuck on the potion belt if they had a sash equipped and used the directional pad while hovering over belt slots – Fixed an issue on controller where the join game button in the Lobby would unselect and go back to the lobby list if another person joins the game – Fixed an issue where the player could not navigate to buttons below the game creation options panel when using a controller – Fixed an issue where Baal’s health bar while using a controller would be improperly sized – Mercenaries Fixed an issue where Mercenary skills would be displayed in the incorrect order when using a controller – Chat Fixed an issue where if the chat channel list was large enough to create a scroll bar, and then channels are left, the player could have difficulty scrolling back to top of the channel list – Fixed an issue on where longer chat messages could be getting cut off by the chat window – Fixed an issue when clicking on a linked item, the game could incorrectly display the previously clicked linked item – Fixed an issue with the Chat window on blocking the player from casting – Using the /whois chat command without a username will no longer cause the game response to display twice – Lobby Fixed issues where certain button highlights would be misaligned – Fixed an issue where clicking and dragging to highlight text didn’t display until the player let go of the mouse – Addressed inconsistencies with text highlight behavior – Automap Fixed an issue with the automap not showing explored areas when entering a new area from a portal until the player moves around – Fixed an issue where level exits wouldn’t always load on the Minimap when rapidly teleporting – Inventory Fixed an issue where the button highlight is improperly sized on the “Imbue” and “Add Sockets” button when using a controller on PC – Front End Fixed an issue where indestructible items weren’t visible on your character in the menus – Added error messaging for when a player attempts to create a channel with a name longer than 15 characters – Fixed an issue in the credits where music could stop playing – Fixed an issue where holding the “Escape” button caused the exit screen to keep popping up repeatedly – Fixed an issue where the players lobby character would be cut off if the player had an equipped helmet that was too tall – Fixed an issue where newly created characters were not selected or sorted properly upon returning to the front-end – Weapons, armor, and shields with no durability remaining will no longer appear on your character in the front end – Settings Fixed issues where certain button highlights would be misaligned – Fixed an issue where the player could lose controller input when switching between Controller and Keyboard & Mouse on the HDR calibration screen – Panels and HUD Fixed issues where certain button highlights would be misaligned – Fixed an issue where the Necromancer class text in the Party Menu would get cut off in Large Font Mode – Fixed an issue when swapping in and out of Legacy mode that was causing certain tooltips to shrink – Using a traversal skill while the waypoint menu is active will now correctly dismiss the waypoint menu –

  • Diablo 2 Resurrected early patch notes for 1.17 update: D2R bug fixes – Dexerto

    Diablo 2 Resurrected early patch notes for 1.17 update: D2R bug fixes Early patch notes indicate Diablo 2 Resurrected update 1.17, which recently hit consoles and PC, will primarily have a slew of bug fixes . Prior to 1.17, update 2.4 served as Diablo 2 Resurrected’s most recent patch. The 2.4 patch launched in April, introducing a whole host of bug fixes, Class changes, Level Area adjustments, and general gameplay tweaks. Notably, Blizzard Entertainment deployed the Ladder system not too long after update 2.4 became available. Diablo 2’s answer to a ranked play mode, the Ladder significantly ramps up the competition akin to Seasons in Diablo 3. The latest Diablo 2 Resurrected update isn’t so extravagant, but those still invested in the experience would do well to download it regardless. Diablo 2 Resurrected 1.17 is live on PS5 As noted by MP1st, Blizzard unleashed Diablo 2 Resurrected patch 1.17 on June 1 for PC, PlayStation, and Xbox. The update weighs in at approximately 5GB on PS5, though it does not appear to bring much in the way of significant changes with it. At the time of writing, the comprehensive list of changes has yet to make the rounds online. It’s possible, though, that 1.17 also tackled Ladder-related adjustments. More details should surface soon if extensive were indeed included. A remaster of the classic Blizzard Entertainment sequel, Diablo 2 Resurrected launched in September 2021 to middling critic and user reviews. Blizzard has continued to support the remaster in the months since then, unleashing smaller and larger content changes. How long this level of support will persist remains unknown at present, especially since other Diablo-branded projects are also in the works. Diablo Immortal landed on mobile and PC just this week, for example, though Blizzard previously noted it’s a mobile-first type of experience. The studio also has developers attached to ongoing production on Diablo 4. To the chagrin of many a fan, however, this long-awaited entry may not launch until sometime in 2023. Until we get more info from Blizzard, here are the early Diablo 1.17 patch notes, courtesy of Updatecrazy. Diablo 2 Resurrected 1.17 patch notes Fixed some game crashing bugs. – Addressed audio related issues. – Added stability fixes. – Added performance improvements. – Other minor bug fixes. –

  • Diablo 2 Resurrected: Tree of Inifuss & Cairn Stone guide – Dexerto

    Diablo 2 Resurrected: Tree of Inifuss & Cairn Stone guide Blizzard EntertainmentDiablo 2 Resurrected is filled with blood-soaked vistas and towering forests, and amid the chaos, you’ll need to find the Tree of Inifuss in order to activate the Cairn Stones and rescue Deckard Cain. Here’s how to do it. Deckard Cain has become one of the Diablo franchise’s most famous faces, and he’s been brought into 4K glory in Blizzard’s Diablo 2 remaster, Diablo 2 Resurrected. As most players know, though, Cain has managed to get himself into a tight spot at the start of the story, and is locked up in a cage in Tristram ready to be eaten alive by the town’s new ghastly inhabitants. In order to rescue him, you’ll have to find the scroll contained in the Tree of Inifuss and use it to activate the Cairn Stones to get to the ruins of this formerly great town. So, here’s exactly how to complete The Search for Cain in Diablo 2 Resurrected. Contents Diablo 2 Resurrected: Tree of Inifuss location Before you can dive straight into the heart of Diablo’s corruption to rescue the fan-favorite scholar, you’ll need to visit the Tree of Inifuss. Located inside it is a scroll that will allow you to activate the Cairn Stones, which we’ll touch on later. The Tree can be found in the Dark Wood, through the Underground Passage at the Northern end of Stony Field, but considering it’s in a forest it’s literally like looking for a needle in a haystack. So, here’s its exact location: Travel to the Dark Woods waypoint. – Head southeast until you reach a fence. – Follow this all the way down until there’s a breakpoint. – Go left through the gap in the fences and the Tree is there. – Defeat the Gargantuan enemies. – Interact with the tree to get the scroll. – Return to the Rogue Encampment and ask Akara to translate it. – Diablo 2 Resurrected: How to activate the Cairn Stones Once you’ve got the scroll and had Akara translate it, you’ll want to head back to the Stony Field. Clear out the Carvers around the Cairn Stones, then get ready to go on a trip that’s simply to die for: Open your Inventory. – Select the Scroll of Inifuss. – It will appear on the left-hand side of your screen, with numbers etching themselves into the page. – Interact with each Cairn Stone in numerical order. These numbers may not be the same as in the example below. – – If done correctly, the stones will light up and a red portal to Tristram will appear in the middle. – Take it and rescue Cain in Tristram’s central square. He’s suspended in a cage just next to the iconic bloody fountain. – – Returning to Cain will complete the Search for Cain questline, and allow you to move on to the next part of the story. He also identifies items for free back at the camp. So that’s how to find the Tree of Inifuss and activate the Cairn Stones in Diablo 2 Resurrected. As you grow ever closer to thwarting Diablo’s evil, be sure to check out our guide list for some handy hints: Diablo 2: Best builds for Amazon in Resurrected | Diablo 2 Barbarian: Best builds for Resurrected | Diablo 2 Druid: Best builds for Resurrected | Diablo 2 Necromancer: Best builds for Resurrected | Diablo 2 Paladin: Best builds for Resurrected | Diablo 2 Sorceress: Best builds for Resurrected

  • Diablo 2 Resurrected trailer starring Marvel’s Simu Liu gets fan seal of approval – Dexerto

    Diablo 2 Resurrected trailer starring Marvel’s Simu Liu gets fan seal of approval With the launch of Diablo 2 Resurrected being imminent, we’ve been given one final trailer to get us in the mood for demon-slaying, but with a familiar face. The Lord of Terror is coming on September 22 and Blizzard has released a final trailer with one of Marvel’s finest now looking to get in on the action. It seems like Marvel’s Shang Chi himself, Simu Liu is also looking forward to putting his Ten Rings to work against Diablo’s minions. Although, despite Liu featuring prominently in the latest trailer, we wouldn’t expect any MCU crossovers in-game. Shang Chi invades Diablo 2 Resurrected In the final Diablo 2 Resurrected trailer, Liu goes to a priest to confess his sins, sins he’s about to commit with the wholesale slaughter of Diablo’s demon spawn. It’s a fun trailer that sets the scene for launch nicely. The trailer has already won over fans on Twitter, going viral getting countless likes and shares since it first arrived. https://twitter.com/isaiorellana/status/1440452510041313283 It will be interesting to see if either company capitalize on this further going forward. Shang-Chi is still doing well at the box office, topping the charts for a third week in a row. Diablo 2 Resurrected will be with us in a matter of hours. The game will be released at 8 AM PST / 11 AM EST / 4 PM BST / 5 PM CEST on PC, PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch, and we’ll have our review live in the coming days.

  • 5 big things we’ve learned about Diablo 2 Resurrected, before and after E3 – Dexerto

    5 big things we’ve learned about Diablo 2 Resurrected, before and after E3 Blizzard Entertainment, DexertoAs Blizzard continue to throw fuel on the hype fire surrounding Diablo 2 Resurrected, we’ve broken down five of the most important things you need to know going into the highly anticipated remaster. While the Xbox E3 showcase offered a wealth of exciting new titles for gamers everywhere, Diablo fans are rejoicing about the huge news regarding the upcoming remaster, Diablo 2 Resurrected. Set to drop on 23 September, with those who preorder getting access to the multiplayer beta in August, the announcement has breathed fresh life into the hype surrounding the devilishly delightful title. As we draw ever closer to armageddon and the end of all things, let’s take a look at what we’ve learned so far about Diablo 2 Resurrected. Diablo 2 Resurrected is the same game One of the most important things that fans, old and new, need to remember is that Diablo 2 Resurrected is the exact same game. While graphically it’s received a complete overhaul, the story, characters, gameplay, and customization are exactly the same as in the original 2000s title. The devs were very specific about making sure fans are under no illusion of new content, classes, and expansions. Diablo 2 Resurrected is DII with a fresh lick of paint, but boy does it look good! Loot isn’t going to be an issue anymore (sort of)! One of the most difficult aspects of Diablo is juggling your loot. The system sees players appointed to a grid that can be filled with different items. Each piece of equipment is a different size and shape, meaning you’ll need to play a bit of Tetris to get everything to fit. Coming into the remaster, though, there’s been a pretty huge expansion to your stash. Now a 10×10 grid instead of 6×8, you can hoard a few more items than before. Additionally, items are now cross-transferable to any new characters you make. Find an amazing staff whilst playing as the Amazon? No problem! You’ll be able to magically beam it across to your Sorceress without any trouble. It might seem minor, but your weapons are key to progression throughout the game. After all, it’s the end of the world! Might as well slay some demons in style. Your classes are set: pick the best one for you It’s important to note that whichever character you pick will be the one you journey through the game with. If you’ve never played Diablo before, we’d advise you to stick with a character class you’re familiar with to get to grips with the system. Diablo 2 Resurrected classes list The game features 7 classes: Amazon – long-range marksman who relies on her bow and javelin, the Amazon brings her martial arts skills and impeccable aim to the fight. – Assassin – perfect for stealthy players who prefer to demolish opponents in one hit then sneak back into the shadows. – Barbarian – Diablo’s tanky character, the Barbarian is perfect for those who want to throw themselves into the heart of battle. – Druid – the Druid is the title’s summoner class. Similar to the Ranger in other games, he can summon animal companions, as well as shapeshift into some of the wild’s most terrifying monsters. Additionally, his spell damage is nature-focused. – Necromancer – Similar to the Druid, the Necromancer bends the undead to his will. With the power to summon skeletons and golems, his damage relies on his poisonous creatures – Paladin – Yet another tank-style character, the Paladin is adorned in holy armor and plans to bring the sword of heaven down on the armies of hell. – Sorceress – The queen of the elements, the Sorceress can sling devastating spells from a distance and mow down the masses. – Importantly, you cannot change the gender of your character. So, if you specifically want to play a male character, then you’ll want to pick up the Barbarian, Druid, Necromancer, or Paladin. Looking for a more feminine touch? Then the Amazon, Assassin, and Sorceress are the ladies for you. Diablo 2 Resurrected has cross progression Diablo 2 Resurrected is set to be released on Playstation 5, Xbox Series X|S, and PC, but thankfully you’ll be able to transfer your character across to each of these. Just got a Series X|S and wanting to try out Diablo on the controller? As long as all of your accounts are linked to your Battle.net you’ll be able to transfer your character and their arsenal across without a problem. You’ll also retain all of your progress, so whatever quests, skills, and talents you’ve managed to accumulate will accompany your character. Diablo 2 Resurrected is not easy During our Resurrected Alpha test adventures, we realized one very important thing: Diablo 2 is not an easy game to play. While Diablo 3 is somewhat of a walk in the park (although that park is on fire and overrun with demons), the devilish tale of DII isn’t an easy path to traverse. As we mentioned earlier, the game was created in 2000, and the 2000’s generation were pretty used to playing difficult games. If you die you lose all of your equipment and have to recover it in a Dark Souls style fashion. This is pretty difficult if you’re at the third level of a dungeon and the swarms have descended. Make sure you’re mindful of your health and mana bars, as well as those of your followers. Otherwise, you’re going to end up six feet under with no weapons, allies, or, most importantly, the hope of success. So, that’s five things we know about Diablo 2 Resurrected. If you fancy sitting by the campfire and listening for a while, though, we’ve got more mysterious and macabre tales to tell over on our dedicated Diablo main page.

  • Diablo 2 Resurrected: Things to know before you start – Dexerto

    Diablo 2 Resurrected: Things to know before you start Blizzard EntertainmentDiablo 2 Resurrected finally arrives this week, and whether it’s your first time through the gates of hell or you’re a veteran dungeon crawler, here are some things to get you up to speed. Diablo is one of gaming’s most iconic franchises, with the first game launching all the way back in 1997. Since then we’ve had two full sequels, with Diablo 2 offering one of the most critically acclaimed ARPGs of all time when it launched in 2000. Now, it’s back for another bout of slashing and looting with Diablo 2: Resurrected, and with a dearth of isometric dungeon crawlers, you may be wondering where to start – or what’s new. Here’s our handy guide. Contents What is Diablo 2: Resurrected? Diablo 2 Resurrected is a remaster of the original Diablo 2 that bundles in its Lord of Destruction expansion. Players take control of a character from one of a series of classes, each with their own abilities. The player kills monsters, earns loot, and grows in power to kill even more monsters in flashier and flashier ways, and that core gameplay loop remains mostly unchanged. What is new, however, are the stunning new visuals, with the team giving the underlying game a new coat of paint. The game will support 4K and offers some minor quality-of-life tweaks including a Shared Stash for transferring items, automatic gold pickup, and an easier way to sort through your loot. Classes Classes are a defining trait of the Diablo franchise, and Diablo 2 has a great selection of weird and wonderful characters to play as. Players can step into the shoes/robes/loincloth of the following: Amazon – Assassin – Barbarian – Druid – Necromancer – Paladin – Sorceress – Each plays entirely differently, too. The Barbarian, for example, can wield two-handed weapons against the minions of hell, while the Assassin specializes in placing traps. The creepy-looking Necromancer can raise the dead to fight for them, while the Sorceress flings spells around like it’s no one’s business. Not sure which one to check out? Good thing our friends at Maxroll.gg have a character planner for you. Each class starts with only a handful of abilities but each soon grows into deadly whirlwinds of spells, blades, and undead fury once they level up. Builds Builds are an extension of the class system, and let players tailor their heroes more to their own playstyle. Since Diablo 2 has been around for over twenty years, players have had plenty of fun building their own unique offensive options. Take the “Javazon” for example, a versatile Amazon character that’s ideal for burning through bosses and the secret cow level alike (did we mention? There’s a secret cow level), or the “Wind Druid” that makes the Druid class a devastating force for clearing enemies with area of effect attacks. The fun of Diablo is in making your monster-killing machine more powerful and effective, so be sure to experiment as much as you can. Wondering which classes and builds dominate? Here’s a handy tier list. You’ll also find yourself wanting to farm some specific items to work on your builds. Thankfully, Maxroll.gg has a nifty drop calculator that can help you work out your chances of earning that sweet loot you’re after. It’s absolutely essential for serious dungeon divers. Modes Diablo 2 Resurrected starts out nice and simple, but if you’re a veteran then you may want to test your skills. Sharing the difficulty levels of the first game is one thing (you’ll want to be geared up before attempting the “Hell” difficulty), but Hardcore mode essentially adds permadeath – so once your warrior falls in battle, they’re gone for good. Then there are the Uber bosses, which provide the ultimate endgame challenge for players – but also offer some of the game’s best loot. That should be enough to get you started on your journey through Tristram, but be sure to check out Maxroll.gg for all your Diablo 2 Resurrected needs – the team is made up of some of the best Diablo players in the world, including speedrunners, making it the premier source for min/max tips and more.

  • Diablo 2 Resurrected: Switch details confirmed but eight-man armies will be missing – Dexerto

    Diablo 2 Resurrected: Switch details confirmed but eight-man armies will be missing Blizzard Entertainment, NintendoDiablo 2 Resurrected’s development team have finally broken their silence on the remaster’s Nintendo Switch version, but it turns out there’s one key feature that won’t translate across. Diablo 2 Resurrected is almost upon us, but it’s not been smooth sailing in the lead-up to launch. Despite improved in-game graphics and stunning new visuals, players have been let down by Blizzard’s decision to omit the competitive ladder upon release, as well as disabling in-game voice chat and lobbies for console players. So D2R has proven divisive already – and it’s not even out yet. And it may remain that way. While Blizzard have finally commented on the status of the title’s Nintendo Switch version, there’s one key feature that fans won’t be able to access. Diablo 2 Resurrected Switch call for an update For players hoping to carry Diablo 2 Resurrected around in their backpack, it looked like there could be a delay to the game. It’s common knowledge that Switch games often release later than PC, Xbox and PlayStation, but Blizzard’s initial radio silence and lack of pre-order option was confusing players. “Two weeks until launch and no updates on the Switch version?” wrote one irritated player. “Left out of the beta, no preorders, no screenshots/video that I’m aware of. A bit concerning.” Two weeks until launch and no updates on the Switch version? Left out of the beta, no preorders, no screenshots/video that I’m aware of. A bit concerning. — BooJoh (@BooJoh) September 8, 2021 Diablo 2 Resurrected dev responds to Switch concerns Jumping in to calm fan panic on September 15, Diablo’s Global Community Lead, Adam Fletcher, has clarified just what’s happening with the Switch version. “Switch preorders start this week,” he writes. “Different first parties have different rule sets on when these start depending on a variety of factors.” Additionally, he has clarified that the advertised 8-man party system will not be available on the Switch, where players are limited to four party members instead. “Biggest key difference is four players on Switch but it is still everything else and cross-progression.” Switch preorders start this week. Different first parties have different rule sets on when these start depending on a variety of factors. Console Blog covered on Switch items. Biggest key difference is 4 players on Switch but it is still everything else and cross progression. — Adam Fletcher 💙 (@PezRadar) September 15, 2021 So while this should set Nintendo users’ minds at ease, the news that only four players can play together may disappoint some. At least, though, the veil around Diablo 2 Resurrected’s Switch future has been lifted.

  • Diablo 2 Resurrected server status: Are Diablo servers down? – Dexerto

    Diablo 2 Resurrected server status: Are Diablo servers down? Blizzard EntertainmentAre Diablo 2 Resurrected’s servers down? Here’s everything we know about the ongoing matchmaking issues. UPDATE: Following continued server and matchmaking issues in Diablo 2 Resurrected, Blizzard has written a lengthy statement to address the concerns, the cause and their plans moving forward. Diablo II: Resurrected Update: 📶 Servers 👾 Legacy Code 🗒 Notes on ProgressRead here: https://t.co/o8WnR3LwEs — Diablo (@Diablo) October 14, 2021 To put it very simply, the issue is being caused because the game is using twenty-year-old code that hasn’t transitioned well to modern hardware. Blizzard also said that ‘player behaviour’ is also a factor, in that there are more people playing D2R today than there was in 2000 and the way they play has also evolved. Essentially, gamers play a lot smarter these days, and their pursuit of the right build, rather than simply letting the game wash over them, has also placed a strain on the severs. Blizzard are working on fixing all problems and are also aiming to make the game more suitable for modern gamer habits. In the meantime, they’re implementing a queue system. This is so that the servers don’t become overwhelmed by players while the game is being fixed. This essentially means only a certain amount of players can log in at a single time. When the server is full, players will enter the queue. Naturally, this has not gone down well on Twitter, with some players furious that they need to queue to play a game they’ve paid for. While Blizzard’s logic is sound, it’s not something modern consumers will want to hear, especially when they could just play something else. When you try logging in on your 3rd day off in a row and this bullshit is still happening? Where are the refunds? How do you think this is acceptable? We paid for a game we can log into EVERY TIME! Not sometimes. #refundd2r pic.twitter.com/joFQwGEuST— Joshua (Prometheus) Scafidi (@JoshuaScafidi) October 16, 2021 Many are arguing that the company should have resolved these issues before the game released and that players have better things to do than wait in queues. Calls for Blizzard to offer a refund are also growing. It’d bad enough that I had to rebuy diablo 3 to work on one console but I let that slide bc I was getting the necro and diablo 2 with it but now I can’t play the characters I put a lot of time into online, your fans are adults our time is precious do better Blizzard #refundd2r pic.twitter.com/bmY3kRrjLA — Pendragon’s Twisted Metals (@Pendragontm) October 16, 2021 We’ll be sure to keep you updated as the situation progresses. Original story below Blizzard reassure Diablo 2 Resurrected owners Blizzard have since assured fans on Twitter that they will be actively monitoring their Diablo 2 Resurrected servers to investigate why they went down for so long. The devs will be keeping an eye on things during peak times to see what’s causing the problems and what can be done to resolve it in the future. Many fans have accused Blizzard of ignoring them when Diablo 2 has experienced technical difficulties. It now appears Blizzard are keen to shed this perception by communicating more with those who purchased Diablo 2 Resurrected. D2R – As part of our continued investigation into the issues over the past few days, our team will be actively monitoring and reacting to the situation during peak play times and there may be periods where logins or game creation are limited. — Blizzard CS EU (@BlizzardCSEU_EN) October 13, 2021 Original story continues below… Server issues continue to be a problem for Diablo 2 Resurrected players as the game has sporadically experienced outages since release. Matchmaking can be troublesome at the best of times in Blizzard’s latest remaster, but now many players are unable to access Battle.Net with increasing frequency. The game has already received updates designed to fix these bugs, but it was this scheduled maintenance that seemed to cause the servers to drop. Once Blizzard confirmed the maintenance was over, Twitter users barraged Blizzard with messages reporting that they were still unable to access Battle.Net. Some even reported losing several hours of gameplay progress. While servers returned to normal on Sunday 9, they have since gone down again at the time of writing, leaving players once again in purgatory rather than the burning hells they were hoping to explore. Since the release of Diablo 2 Resurrected some fans have criticised Blizzard for their lack of communication regarding the game’s various issues. On this occasion Blizzard has acknowledged the outage, telling players they expect a resolution within the hour. We are still investigating the connection issues and will have more information in the next hour. #D2R — Blizzard CS EU (@BlizzardCSEU_EN) October 11, 2021 The outage was reported in the early hours of October 11 and continued throughout the day. Several hours after the original server issues were first reported on October 11, Blizzard CS announced that any problems should be resolved, with players able to login once again.

  • Diablo 2 Resurrected September 24 patch notes: Stability changes, bug fixes – Dexerto

    Diablo 2 Resurrected September 24 patch notes: Stability changes, bug fixes Blizzard EntertainmentDiablo 2 Resurrected is getting its first post-launch update with patch 9.24 that should help resolve performance issues with the Blizzard title. Blizzard has finally launched their remastered version of the classic Diablo 2. In our review of the game, we lauded its ability to capture what made the original so special, but were disappointed by the number of bugs and glitches that make playing it a pain. Luckily, Blizzard has set out to fix some of the problems that plagued the game at launch. Diablo 2 Resurrected patch 9.24 Diablo 2 Resurrected’s first patch includes a handful of changes that will make the playing experience smoother for players who have been dealing with bugs and performance issues. Read More: How to run in Diablo 2 Resurrected – The general bug fixes include fixing an issue for offline characters that shared the same names as their online characters, a bug that caused in-game cinematics to stagger or stall, and issues with creating a character in a region after joining a game in a different region. Two of the updates under the stability and performance section are helpful changes, like fixing a bug that was causing players to crash upon launching the game using controllers. Playing Diablo 2 & 3 with a controller has become quite popular, so thankfully Blizzard was able to accommodate those players. The other update helped fix a bug that caused players to crash upon launching the game because of an audio issue. Hopefully, these bug fixes help the game become a smoother experience for players who decided to hop in at launch.

  • Diablo 2 Resurrected Producer praises “awesome” fan improvement ideas – Dexerto

    Diablo 2 Resurrected Producer praises “awesome” fan improvement ideas Blizzard EntertainmentIn the wake of the Diablo 2 Resurrected beta, some fans have suggested improvements that have even scored Diablo Executive Producer Rod Fergusson’s seal of approval. Diablo 2 Resurrected‘s Open Beta has left many fans chomping at the bit for the game to finally release on September 23, but for some fans, the preview left them with a bitter taste. The lack of competitive ladder system, coupled with the inability to activate group lobbies and voice chat upon release has earned the wrath of console players specifically, proven by a recent survey that has appeared on Reddit. It turns out, though, that this feedback has been spotted by Diablo’s Executive Producer Rod Fergusson, who has praised fans both for their innovative ideas and passion for making sure Diablo 2 Resurrected is the best that it can be. Diablo 2 Resurrected Producer praises fans While Fergusson has been very vocal about the fact that several of the original game’s features will be unavailable at launch, he has equally been praised for his open reception to player feedback. In response to the Reddit survey, which states that players want changes to runewords, mercenaries, gems, and further balancing, Fergusson has called these fan suggested improvements “good ideas.” “Awesome feedback,” he writes. Highlighting that the team is still “focused on getting to launch right now,” he comments that there are “good ideas here.” Awesome feedback! Focused on getting to launch right now but some good ideas here. — Rod Fergusson (@RodFergusson) August 25, 2021 D2R devs have taken feedback before This isn’t the first time that the team have actively sought, and in turn acted upon, feedback. Several different changes were implemented after the game’s Technical Alpha in March, and were largely successful. His continued responses have earned him points with the title’s fanbase who, in this case, have commented on the original Reddit thread that they’re happy to see that they’re not just screaming into the abyss. “It feels good to actually have some replies/recognition from the people that are working on the game,” writes one fan. “F**king hype for the near future!” So while we may not see a whole selection of new features immediately upon release, the Burning Hells’ minions are watching, and they’re listening to what you’ve got to say.

  • Diablo 2 Resurrected players want answers from devs over “busted” lobby – Dexerto

    Diablo 2 Resurrected players want answers from devs over “busted” lobby BlizzardDiablo 2 Resurrected players continue to experience problems with matchmaking. Patience is now wearing thin with Blizzard’s lack of communication regarding a fix. Upon release, Diablo 2 Resurrected was marred by bugs, slowdowns, and matchmaking issues. While patches have been released to help resolve these problems, many players continue to experience them. The matchmaking problems seem most prevalent on the Nintendo Switch version of Diablo 2 Resurrected, but players on other platforms are also still reporting them. Some players find they are unable to play with others when hosting a game and are unable to join an existing game, even after multiple attempts. Diablo 2 Resurrected’s woes continue with lobby issues Some Reddit users have argued that this is because the game is using an outdated matchmaking system and that Diablo 2 Resurrected would benefit from a more modern lobby. However, their main complaint is that Blizzard doesn’t seem to be acknowledging their difficulties, nor are they offering any assurances or updates about a potential fix. One user said, “The less they talk the more I think this game will not have post launch support,” with another agreeing and saying, “Blizzard is pretty bad at communication.” Others were even more negative saying, “I’m baffled that people do think there will be any post launch support at all.” Diablo 2 Resurrected is a remaster of a 20-year-old game, so it would be unreasonable to judge the title by modern standards – but Blizzard risks fans abandoning the game if they don’t find a fix for its “busted lobby system” soon. Console matchmaking is terrible right now. Hope they make it more similar to PC lobby system — Bigcritsdotcom (@bigcritsdotcom) October 4, 2021 Diablo 2 Resurrected’s continued problems The delay to the much-hyped Ladder mode has also irritated those who bought the game at launch. Players who have completed the main quest of Diablo 2 Resurrected may also turn their attention elsewhere. These aren’t the only problems Diablo 2 Resurrected players are having, as many are also still reporting slowdowns and crashes across all platforms. These players have also demanded a fix from Blizzard, or at least some communication regarding when one will be available. You can see what we thought about Diablo 2 Resurrected in our in-depth review. While there’s a superb game hiding in there, many players are still unable to experience it.

  • Diablo 2 Resurrected players slam Blizzard’s “unacceptable” silence as servers struggle – Dexerto

    Diablo 2 Resurrected players slam Blizzard’s “unacceptable” silence as servers struggle Blizzard EntertainmentDiablo 2 Resurrected’s servers continue to struggle weeks after launch, and players have criticized Blizzard’s “silence” as they keep getting kicked from the game. Despite all of its 4K promise, Diablo 2 Resurrected hasn’t quite got off to a flying start. While the title dominated Twitch on its release day, players have criticized the remaster’s irritating bugs and game-breaking server issues. Although the Blizzard support account has provided quick updates on the server outages, there has been no communication for the developers about what is causing the ongoing issues, or measures being taken to make meaningful fixes. Diablo 2 Resurrected fans slam Blizzard Twitter continues to be the only source of information regarding the Diablo 2 Resurrected’s server problems, and even then, these are only small messages about servers being down or back up. What players really want is more transparent explanations and plans for improvements. “[Un]Popular opinion; the silence from Blizzard is worse than the servers,” writes one player. “I feel like the server outages paired with the silence from Blizzard after saying ‘follow us on Twitter to keep up with…’ is unacceptable.” The comments are awash with other irritated players, echoing that they feel like they’re shouting into the void. “I think it’s kind of obnoxious considering the producer has said on his personal Twitter some of the stuff that’s being worked on,” writes one, referring to Rod Fergusson’s updates on the game. “Like just put that s**t in a blog post and hit send lol. People just want to know that things are being worked on. That’s not info that you should have to dig for.” Another noticed that in-game adjustments are being made, but there are no patch notes or hotfixes to accompany them. “Craziest part to me is the Cold Mastery bug (piercing immunities) got fixed yesterday in the middle of the day. So we’re getting substantive bug fixes… over the weekend… with no patch notes?!” “The lack is communication really erodes the trust here,” said another, “the trust has been eroded completely for some time now.” Blizzard’s priority now will be on making the game more stable and playable, After all, we can’t protect Sanctuary if we can’t get into the game, right?

  • Diablo 2 Resurrected players frustrated with “ridiculous” game queue times – Dexerto

    Diablo 2 Resurrected players frustrated with “ridiculous” game queue times Blizzard EntertainmentBlizzard may have resolved the server issues for Diablo 2 Resurrected, but players are still facing a long wait to actually get in and play the game. Diablo 2 Resurrected didn’t have the smoothest launch players have ever seen, to say the least. Fans blasted Blizzard for chronic server issues, and even after devs said the issue should be under control, there are now complaints about how long it actually takes to get into the game. Even though the servers are technically back up and running, Diablo fans have reported having to wait 10 minutes or more to even log in, and then even more problems with actually making it into a game. Diablo 2 Resurrected problems continue On October 16 one Reddit user shared their own issues with logging in, calling the amount of time required to wait for a 20 year old game “ridiculous.” “Srsly, WTF, do we really have to wait 10+ minutes to be able to log in into refreshed 20yo game?” jatz3k asked. “Is this the best Blizzard could get to? And even after you log in whenever you fail to join a game you won’t be able to join another for about a minute or so.” Another player on Switch replied that those on Nintendo’s platform don’t even get the common courtesy of a queue, just a message to check their connection. “I play on the switch, we don’t even get a queue. The game just tells me to check my internet,” one reply read, showing it’s more than just a PC issue. However, Blizzard addressed this very issue in their October 14 update on the servers, saying they were implementing WoW-style queues to prevent server issues as things get back on track. “This will keep the population at the safe level we have at the time, so we can monitor where the system is straining and address it before it brings the game down completely,” devs explained. “Each time we fix a strain, we’ll be able to increase the population caps.” So the silver lining to all of this is while it might take a while to log in right now, it will hopefully improve as Blizzard brings the servers up to speed.

  • Diablo 2 Resurrected players demand fix after big problem with items – Dexerto

    Diablo 2 Resurrected players demand fix after big problem with items BlizzardDiablo 2 Resurrected players want a fix after finding a big problem with Deckard Cain’s ability to identify items – a classic trick from the original D2 that’s apparently missing in the remake. D2R is a dungeon-crawling loot bonanza, where every demon hoard you clear drops piles of equipment for players to pick and choose what to take to sell, equip, or stash away. In order to decide what loot is worth keeping or not, D2 players need to identify the dropped item to see what slots or effects it comes with. There are two ways to identify an item, and one of them has to do with Deckard Cain’s services after rescuing him – or paying him for the service, if you didn’t pick him up in the Search for Cain quest. D2 players made use of a trick in the original game that let Cain bulk-identify items stashed in a Horadric Cube’s 12-grid matrix. Unfortunately, this was a mechanic that was chopping in the D2R beta, and apparently gone all-together in the official release. “Cain identification doesn’t include items in the cube like the original,” user ‘r3dholm’ said. “I find this very annoying, and hope that they’ll change it back soon.” More players seemed to notice the omission, which started to ramp up the appeals for bringing back the popular shortcut to Diablo 2 Resurrected. “Yesterday I was thinking how weird that was but then second-guessing myself if Cain ever did identify stuff in the cube or not,” another said. “Glad I’m not the only one disgruntled by it.” “Yes. Should be a simple fix that would save a lot of annoyance,” user ‘Farmerben12’ said, with plenty more chiming in to make Cain’s identification much more streamlined like it was in the 2000 release. Diablo 2 Resurrected players think it’s time to fix the item issue with Cain. Since the game is still recently released, there should be time for the devs to come in with a quick update for it.