Destiny 2 The Dawning recipes 2021: How to get all ingredients BungieDestiny 2’s Dawning event has returned for 2021, and that means there are goodies to bake for characters throughout the game. Here are all of the Destiny 2 Dawning 2021 recipes we’ve found so far. Destiny 2 received new content in the Bungie 30th Anniversary Pack last week, but there are more treats for players as The Dawning has arrived. The long-running celebration of Christmas in the game usually revolves around baking food with Eva Levante to spread cheer throughout the solar system, and this year is no different. Here’s how to get your hands on each ingredient in The Dawning, and how to use them to make items for the denizens of the Tower and beyond. Contents Destiny 2 The Dawning 2021 ingredients In many ways, you’ll earn the following ingredients just by playing Destiny 2 and switching up your arsenal. Every recipe will also require an amount of Essence of Dawning, which is earned by completing activities – we’d recommend Legend Lost Sectors for a fairly quick way to earn them. A big thanks to Light.gg for the help. Destiny 2 The Dawning 2021 recipes Below, we’ve listed all of the available recipes to bake in The Dawning for 2021. If you combine two ingredients that don’t work together, you’ll bake Burnt Edge transits. These can be given to the Cryptarch, Rahool, in the Tower. How to bake items Items are baked with Eva’s Holiday Oven, which can be found in your quest menu. Once you bake every recipe once, you’ll likely be able to Masterwork it – although we’ll confirm this shortly. Read more: Everything we know about The Witch Queen – In the past, masterworking the oven reduced the amount of Essence of Dawning required to bake goodies. We’ll see if that holds true this time around. For more on Destiny 2, be sure to check out more of our guide content at Dexerto. Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide
Author: Nik Ranger
-
Destiny 2 The Dawning 2022: Start time, rewards & all we know – Dexerto
Destiny 2 The Dawning 2022: Start time, rewards & all we know BungieDestiny 2’s holiday event is returning, meaning there’s plenty of cheer to spread throughout the Tower. Here’s everything we know about The Dawning 2022 in Destiny 2. Destiny 2 just keeps going, and despite launching in 2017 shows no signs of slowing down with Lightfall approaching. Before then, though, we’ve got Destiny 2 Season of the Seraph to keep us playing, and The Dawning will return, too. Destiny 2’s The Dawning event is a Christmas event that sees plenty of festive cheer in the Tower, with snowballs to throw, new bounties to complete, and special rewards to earn. Here’s everything we know about Destiny 2 The Dawning 2022, including the start date, the rewards, and more. Contents: Destiny 2 The Dawning 2022 possible start date & time As with other in-game events like Festival of the Lost, The Dawning will arrive alongside Weekly Reset — and it’s coming on Tuesday, December 13th at 5 PM GMT/10 AM PT/1 PM ET. The Dawning 2022 event will end on January 3, and you can check out the trailer below: New content and The Dawning rewards This year, Bungie is adding an Event Card as it did with the Solstice event and Festival of the Lost. Players can complete challenges on the Event Card to earn an emblem, shader, and exotic Ghost shell. The premium card adds another Ghost shell, Exotic Sparrow, and emote. As for the activity, it appears we’ll be “baking treats with Space Grandma” (Eva Levante) again (which we spotted in Bungie’s pre-Season 19 blog post). This year we can share the spirit of the holidays with Fynch and Spider (again). The title “Star Baker” is up for grabs, too. As for new weapons and gear, there’s a new armor set, as well as the new Stay Frosty Pulse Rifle. That’s all we know about Destiny 2 The Dawning 2022. For more on Destiny, be sure to check out more of our content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 The Dawning 2021: Event start time, Christmas armor & rewards – Dexerto
Destiny 2 The Dawning 2021: Event start time, Christmas armor & rewards BungieDestiny 2’s The Dawning event is back for 2021, with the long-running Christmas event bringing plenty of festive cheer to Guardians. Destiny 2’s nature as a live service game means there’s always something happening to tie in with the calendar, and Christmas will again see The Dawning return. While the event used to offer free gifts back in the first game, it’s changed with each passing year of Destiny 2. Ahead of the Witch Queen expansion and Season 16 in February 2022, will we be opening parcels, baking cookies, or something new? Here is everything we know about The Dawning event in 2021 know so far. Contents The Dawning 2021 Start Time The Dawning has traditionally kicked off in mid-December, and the same holds true this year. The Dawning 2021 kicks off with the weekly reset on December 14. That means you can start the festive fun at 5 PM GMT/10 AM PT/1 PM ET today. It’ll run until the first reset in January, so expect the snow to melt by January 4. The Dawning is free for all Destiny 2 players. The Dawning 2021 Content & Rewards The Dawning, more often than not, revolves around seasonal vendor Eva Levante. We’ve been baking cookies for her and delivering them to all corners of the solar system over the last few years, and with Destiny 2 vaulting content, the list of recipients is getting smaller. The latest blog post from Bungie hasn’t given much away, other than we’ll be baking treats with Eva (our favorite space grandma). We’ve got the full recipe list (so far) here. “It’s been an exciting week but we still have more to come. The Dawning will go live next week so get ready to welcome our favorite space grandma back to the Tower for more tasty treats. Tower weather services are reporting that snow is in the forecast.” There’s a new Stasis Zephyr sword to earn as a reward. Players can earn seasonal Sparrows, Ships, and Christmas-themed ornaments for armor, and even an adorable new Ghost shell. These new “Dendrite Shimmer” items can be found in the Eververse store. Thanks to the arrival of transmog, any seasonal armor ornaments will be able to be applied to all of your available gear. For more on Destiny 2, be sure to check out more of our guide content at Dexerto. Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide
-
Destiny 2 teases the return of iconic Guardian Cayde-6 in Final Shape trailer – Dexerto
Destiny 2 teases the return of iconic Guardian Cayde-6 in Final Shape trailer BungieDestiny 2 has revealed that the fan-favorite character Cayde-6 may be returning in the game’s final expansion, the Final Shape. Destiny 2 is slowly moving toward the end of its Light and Dark saga. Starting all the way back in Forsaken, the game has been steadily expanding its story, leading up to the events in Lightfall. Throughout that time we’ve seen many changes in the game’s world and lore, with many characters shifting in unexpected ways like Crow, or characters, unfortunately, passing like Amanda Holliday. One character that the Destiny fan base lost early on was Cayde-6. The Hunter Vanguard had been with the Guardians since the very start, unfortunately being cut down at the hands of Uldren Sov in Forsaken. Fans were devastated, with Bungie placing a memorial for the character in the tower for all to see. It appears that Bungie isn’t entirely done with Cayde-6’s story though, as a recent trailer has revealed that the fan-favorite character may be making a return with the final expansion. A new teaser trailer for The Final Shape released earlier has shown that Cayde is indeed alive and well, in a space rather unfamiliar to the Vanguard. The trailer opens with Ikora-Rey sitting around a campfire, lost for words. Destiny 2 reveals Cayde-6 is alive in Final Shape teaser trailer “I don’t even know where to begin, you’ve missed so much.” She goes on to detail all the Guardian’s heroic deeds over the years. “We’ve slain gods. Vanquished nightmares. Fought alongside those we once fought against. I wish you could’ve been there.” The trailer cuts to a mysterious figure seated opposite the fire, then focusing on their weapon, the rebuilt Ace of Spades. “Yeah, me too kiddo. But hey, we’re here now. Wherever the hell here is.” Spacing outwards, we get a look to see Ikora and Cayde sitting in a lush mountainous range, with the mysterious portal in the background. This could potentially mean that we enter inside the portal for the Final Shape, but we’ll only know when the expansion rolls around. Long-standing fans of the series will also notice that Nathan Fillion has returned to reprise the role of Cayde, giving the character a tone of seriousness we have not yet seen.
-
Destiny 2 in-game teaser reveals The Darkness have arrived at Jupiter – Dexerto
Destiny 2 in-game teaser reveals The Darkness have arrived at Jupiter BungieThe Darkness may have finally arrived in Destiny after years of anticipation, with a new in-game teaser revealing new animations around Jupiter just hours after Bungie dropped their new Season 11 teaser. Bungie has laid out dozens of intricate storylines over the years in Destiny though a large majority of them remain in limbo. As The Almighty approaches The Tower for a leaked catastrophe, the developers haven’t quite forgotten about one key story thread, however. The Darkness draws near. Following a head-scratching Shadowkeep conclusion with dozens of pyramid ships hovering over the Black Garden, the unknown race has finally made its next move. Now it looks like at least one of the enemy ships has made it to Jupiter. A leaked Year 4 trailer revealed Eris Morn pushing through the snowy landscape of what appears to be Europa. A long-rumored destination that could soon have players flying closer than ever to Jupiter. Before Eris makes her way there, and before Guardians put on winter clothing, a new in-game sighting may have revealed the arrival of The Darkness. Staring at Jupiter from Io, Reddit user ‘Dopmeister’ spotted a bright glint. This glint – which hasn’t been replicated since – could be the first appearance of pyramid ships around Jupiter. This in-game sighting also coincides with a brand new cutscene. For the first time since Shadowkeep, The Darkness and its pyramid ships are back in focus. Its first point of impact could be Europa, as the cutscene subtly revealed a ship in close proximity to Jupiter. As Year 4 approaches, it seems more and more likely that the new race will finally make its mark. Perhaps they are what draw Eris to Europa. After all, she has perhaps the closest connection to The Darkness of any major NPC in the history of Destiny. Following on from a failed venture into the Hellmouth long before The Dark Below, she was inextricably bound to The Darkness, as her bond with the Traveller was severed. This could explain why Eris is making her way to Europa alone. Plenty of story threads could soon be tied together as the fourth year of Destiny comes to a head. Before we get there, however, there is a more imminent threat barrelling towards us. Season 11’s update appears to focus on the aftermath of The Almighty’s crash course with Earth. A handful of teasers and leaks have already uncovered what that might look like — now we’re just waiting.
-
Destiny 2 support Exotic makes Warlocks unstoppable in PvP – Dexerto
Destiny 2 support Exotic makes Warlocks unstoppable in PvP BungieWarlocks have been eating well in Destiny 2’s refreshed sandbox thanks to the top-tier Exotics added in The Final Shape, with one proving exceptionally potent in the Crucible. Support builds rarely see much use in the PvP meta, but Speaker’s Sight has defied the odds due to its incredible synergy with other equipment. The helmet’s Exotic perk, The Lost Voice, has a straightforward yet potent effect: “Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.” In a vacuum, neither buff is exceptional, but that’s where Ember of Benevolence comes in. The Solar Fragment provides a whopping 400% boost to Melee, Grenade, and Class ability regen rates for six and three seconds in PvE and PvP respectively. With three Warlocks running the setup in Trials of Osiris or Competitive, this translates to near-perfect uptime on all abilities and unparalleled healing. Incredibly, Speaker’s Sight can made even stronger by adding The Final Shape’s Khvostov 7G-0X Exotic primary to the mix. The main reason for this is its synergy with one of Episode Echoes‘ Artifact Mods. Radiant Orbs grants Radiant (25% damage boost) whenever Guardians pick up an Orb of Power. Additionally, picking up Orbs activates Khvostov 7G-0X’s Eyes Up, Guardian Exotic perk, strengthening the weapon’s next several ricochet shots. Speaker’s Sight can consistently generate Orbs to trigger both of these buffs, creating a build that has become a universally powerful option for Warlocks. So much in fact, that the Khvostov 7G-0X is the most used weapon in Competitive PvP as of June 24, according to Destiny Tracker. Whether Bungie will consider the combo too strong and dish out nerfs remains to be seen, but even if that ultimately happens, there are still plenty of alternatives for Warlocks to fall back on in The Final Shape.
-
Destiny 2 players call for changes to “unrewarding” Strike playlist – Dexerto
Destiny 2 players call for changes to “unrewarding” Strike playlist BungieDestiny 2 players think the Strike playlist feels “unrewarding” and want Bungie to implement a series of changes. The Strike playlist, also known as Vanguard Ops, consists of three-player PvE experiences that always end in boss fights. As has been the case for years, players who join the playlist get dropped into random Strike or Battleground activities. But many Destiny faithful have grown exhausted with this formula over time, specifically calling out the content’s repetition. While there’s nothing to suggest change is on the horizon, players have shared how they’d like to see Bungie improve the Strike playlist. Destiny 2 players slam the Strike playlist as “awful” “The Strike playlist feels awful,” reads the title of a Reddit post that’s gaining plenty of traction. A Redditor named thunderkitow authored the post, noting their exhaustion with each season housing the “same pool of strikes.” The player noted that their favorite Strike – Warden of Nothing – seldom appears in the normal playlist. Worst still, the user said they often launch a playlist, then repeatedly relaunch it because they usually end up in a Strike/Battleground they despise. “I used to love running strikes when I was bored, but the quality of this playlist has dropped so much that I just don’t want to play them anymore,” they finished. Responses to the post indicate the Destiny 2 community agrees with this sentiment. One user in the thread labeled Destiny 2’s Strike playlist an “unrewarding” slog that barely rewards “engrams to focus.” Meanwhile, others critiqued the playlist’s repetition. “I don’t mind battlegrounds or any particular strike, but I get very tired of repeating the same strike multiple times within a play session,” reads one such reply. And some fans believe the addition of Battlegrounds severely harmed the playlist’s momentum. “I’d rather they bring back sunsetted strikes, we lost a lot of them after all,” said another player when sharing their Battlegrounds-related frustrations. To fix issues of redundancy, one user proposed a tracking system that ensures players don’t constantly repeat the same Strikes. Someone else noted that Bungie tried this years ago but shelved the features because of a bug. A different Redditor said a voting system for Strike options could do the trick. One reply to this idea joked that such a feature would likely arrive in the next 10 years or so. For now, though, unless developers usher in major fixes, Destiny 2 players will have to manage with the Strike playlist as it currently stands.
-
Destiny 2 streamers lavish praise on The Final Shape campaign as “Bungie’s best work” – Dexerto
Destiny 2 streamers lavish praise on The Final Shape campaign as “Bungie’s best work” BungieDestiny 2 streamers who have already seen The Final Shape’s campaign through to its end (or what’s available of it, anyways) have been lavishing praise on the experience. The culmination of a decade-long narrative dubbed the Light vs. Dark saga, Bungie’s most ambitious DLC to date, has Guardians finally following up on Lightfall by entering the Traveler to pursue the Witness. How events unfold from there won’t be spoiled here, but suffice it to say, streamers faced intense server issues to beat the available campaign. Several notable content creators have shared their thoughts on X/Twitter, including Fangz. “Finished the campaign, genuine rating: 10/10 EASILY,” they wrote. Skarrow9 doubled down: “Just finished the campaign and god damn. It was so f**king good all the way through. I just know this raid is going to kick ass.” Echoing the positivity of their peers, raid extraordinaire Saltagreppo‘s spoiler-free review reads, “I had a very good time with it! Especially appreciated the variety in the environments. The final mission and cutscene, though were peak! Truly hyped for the Raid.” Aztecross didn’t beat around the bush, simply giving a “10/10” answer when asked what they thought of the overall experience. Kujay, on the other hand, labeled The Final Shape “Bungie’s best work,” specifically singling out a new enemy faction, the Dread, as an “awesome new enemy to fight.” After weathering a difficult year due to layoffs and delays, Bungie’s efforts receiving such overwhelmingly positive early reviews is reassuring to see. The Final Shape’s launch hasn’t been without difficulties — players had issues logging in for hours after servers went live — but these will only be temporary. There is still more to come too. A final mission is set to launch after the Raid is completed later this week. Hopefully, Bungie sticks those landings too to wrap up the first Destiny saga on a high. Still making your way through The Final Shape? Check out the complete mission list and full changelog of buffs and nerfs to get an early start on builds.
-
Destiny 2 streamer misses out on Witness kill after being interrupted by their child – Dexerto
Destiny 2 streamer misses out on Witness kill after being interrupted by their child Bungie / Twitter: haruspisThe Destiny 2 streamer Gothalion shared a funny clip on social media that saw him miss out on killing the Witness in Salvation’s Edge after his child took over his Steam account. Destiny 2’s The Final Shape had one of the most challenging and difficult raids ever released. Salvation’s Edge showcased five grueling encounters, with the fourth encounter Verity stumping raid teams for hours on end. And once you finish that, you’re then challenged by the Witness themself. The Witness was no pushover either, taking plenty of time for fireteams to figure out and eventually clear. And the last thing you’d want is to finally beat the boss, only to disconnect right as you land the killing blow. But that’s exactly what happened to streamer Gothalion, who shared the clip on Twitter. Gothalion had just taken down the Witness and was ready to reap the rewards. Unfortunately, his game suddenly crashed, causing his Steam to suddenly close as well and leaving his entire fire team confused. “Did my game just f**king crash?” the streamer questioned. Echoes of disbelief rung throughout the fire team, with other Guardians watching Gothalion’s character disappear from the game. Empathetic groans were heard for Gothalion’s sake, leaving the streamer even more confused as to what happened. Finally being able to reopen Steam, he navigated back to the Destiny 2 page and hit play, only to be met with a hilarious message. “You are logged in on another computer already playing Bluey: The Videogame. Launching Destiny 2 here will disconnect the other session from Steam.” Reading out the message, the shocked streamer explained the situation; “[My son] Brad just kicked me off right when we finished the raid.” Fortunately, Gothalion’s fire team was kind enough to run the final encounter once more so that he could get his well-deserved loot.
-
Destiny 2 streamer hits back at Bungie’s leak accusations: “I will clear my name” – Dexerto
Destiny 2 streamer hits back at Bungie’s leak accusations: “I will clear my name” BungieDestiny 2 streamer Ekuegan has responded to Bungie’s accusations of leaking restricted information after a recent content creator summit, denying it all and claiming that they will clear their name. The most recent controversy in Destiny 2 has the community riled up and bewildered. After a recent content creator summit, several leaks about restricted information were released on social media and Discord servers. These leaks included information regarding the next big content drop in Season of the Deep, as well as major system changes coming to the game. Bungie has since released a statement regarding the leaks, announcing that the breach of trust may result in them being unable to hold such confidential summits in the future. Destiny 2 content creator Ekuegan has since come forward in a conversation with Paul Tassi, revealing that Bungie accused them as the source of the leaks. The Destiny developer then banned Ekuegan from Destiny 2 and also prevented them from collaborating further with the company. However, the controversy is still ongoing, with the content creator now firing back. Streamer Ekuegan denies Bungie leak accusations Since then, Ekuegan has responded to the accusations, vehemently denying ever leaking any of the information showcased during the summit. In a recent tweet, the streamer stated that they believe Bungie has made “a huge mistake”, and that they are currently working on clearing their name. Ekuegan further expanded upon their tweet, explaining why they’ve currently quit Destiny and dispelling haters who have attacked them during this time. Many Destiny 2 community members have shown their support for Ekuegan, believing that the streamer was not the one to leak the information. One went on to ask if Ekuegan would return to Destiny if their name was cleared, with the streamer only responding with a cryptic “We’ll see”. Bungie has yet to respond openly to Ekuegan’s denial of the accusations but has been known to crack down hard on individuals who violate their policy. As of the time of writing, Bungie has not decided to pursue legal action against the streamer. We’ll be sure to update you here as any further details emerge.
-
Destiny 2 Strand debuff reportedly crashing Vex Strike Force activity – Dexerto
Destiny 2 Strand debuff reportedly crashing Vex Strike Force activity BungieMembers of the Destiny 2 community are reporting that Strand builds that utilize the Unravel debuff are crashing Vex Strike Forces, a popular activity on Neomuna that is used to farm Exotic armor. Vex Strike Forces were first introduced in Lightfall, offering an alternative way to acquire Exotic armor without farming Lost Sectors. Successfully completing a Vex Strike Force always gives a previously unobtained piece of Exotic armor. At launch, some users did notice strange performance drops in the Neomuna activity related to Strand but these weren’t overly prevalent. However, the release of the new Strand aspects in Season of the Witch has seen complaints ramp up. Now the Destiny 2 community is making the connection that the Unravel debuff might be to blame for the server crashes during Vex Strike Force. Destiny 2 players asked to stop using Strand in Vex Incursion Zone The Asher Mir Twitter account has instructed Destiny 2 players to stop using Strand in the Vex Incursion Zone. Responding to a tweet highlighting the issue, Asher Mir posted: “Stop using strand while running Vex Strike Forces, with the big amount of enemies in the zone the Unravel effect causes server issues and it might crash your game.” Although it’s difficult to establish causation, some members of the Destiny 2 community had already theorized that the Unravel debuff was the culprit earlier in Lightfall. This theory is now looking increasingly likely with the new Whirling Maelstrom Strand aspect on Hunter being a reliable method of triggering Unravel and its release seemingly increasing the frequency of Vex Strike Force crashes. Guardians wanting to avoid potential crashes should be mindful when running the following as they can all Unvavel combatants: ‘Whirling Maelstrom‘ Hunter aspect – ‘Flechette Storm‘ Titan aspect – ‘Thread of Propagation‘ Strand fragment – ‘Thread of Continuity‘ Strand fragment – ‘Arcane Needle‘ Warlock melee ability – ‘Grapple‘ grenade ability – ‘Swarmers’ Exotic leg armor – ‘Final Warning‘ Exotic sidearm – Destiny 2 players who don’t want to miss a Vex Strike Force should either have notifications enabled for the Asher Mir Twitter account or add the Asher Mir Discord Bot to one of their channels. Both will alert you when a Vex Strike Force is about to start.
-
Destiny 2 July 23 patch notes: Still Hunt’s Golden Gun nerfs and bug fixes – Dexerto
Destiny 2 July 23 patch notes: Still Hunt’s Golden Gun nerfs and bug fixes BungiePatch notes for Destiny 2’s 8.0.0.8 patch detail the previously planned Still Hunt’s Golden Gun nerfs, Point-Contact Cannon Brace changes, and more. Still Hunt joined Destiny 2 as a brand-new exotic sniper rifle alongside The Final Shape‘s June 2024 release. Most interesting is the Cayde’s Retribution perk, which lets Still Hunt users fire off multiple Golden Gun shots when its Super Bar is charged up. Hunters who donned the Celestial Nighthawk helmet had no trouble dominating with the weapon in hand, resulting in Bungie’s initial damage nerf announcement. In a July 22 Reddit post, the developer noted that a “slightly larger reduction in Golden Gun damage was required to bring this Exotic pairing into line with other classes.” Thus, Destiny 2 8.0.0.8 reduces the Still Hunt’s Golden Gun damage by 33 percent when Celestial Nighthawk’s in use. The new update also removes the Point-Contact Cannon Brace’s accidental lightning strikes that previously spawned on unintended melee attacks. Patch notes for Destiny 2’s July 23 update The release notes for Destiny 2’s 8.0.0.8 patch read as follows: Gameplay and Investment Weapons Reduced Still Hunt’s Golden Gun damage while using Celestial Nighthawk by 33%. – Armor Fixed an issue where Point-Contact Cannon Brace could spawn lightning strikes on unintended melees. – Artifact Fixed an issue where Sniper’s Meditation was buffing Still Hunt’s Golden Gun shots. – Seasonal Activity Fixed an issue where finishing the Breach Executable Weekly Challenge would not complete the Aggressive Exploration 1 Seasonal Challenge. – Quests Fixed an issue where the Ghost Tracker message on Micah-10 would not properly be removed after all quests had been provided. – Guardian Ranks and Journey Screen Fixed an issue where the Transcendent and Iconoclast titles weren’t counting toward Guardian Rank requirements. – General Fixed an issue where the Strange Favor buff from Xûr was not providing bonus Strange Coins when completing ritual activities. –
-
Destiny 2 Stasis subclass can now be unlocked without time-gated grind – Dexerto
Destiny 2 Stasis subclass can now be unlocked without time-gated grind BungieBungie has removed the time-gated grind for Stasis and its abilities, aspects, and fragments that Destiny 2 players previously had to endure, replacing it was a system similar to the other subclasses. With its introduction in Beyond Light, Stasis was the first Darkness subclass players could wield. It specializes in crown control via the freezing and slowing of enemies, offering a unique alternative to the traditional Light subclasses. Ever since it was added unlocking Stasis has been much more difficult than any other subclass. Guardians were required to finish the Beyond Light campaign and then farm Memory Fragments by completing lengthy Stasis-themed sidequests in Ritual activities. Even worse, those sidequests were time-gated as you could only claim two a week with one being used for each Stasis Fragment. However, that is no longer the case with Stasis now being easier to earn than ever. Destiny 2 Stasis abilities, aspects & fragments can be bought with Glimmer As of Season of the Witch, Guardians can now purchase all Stasis abilities, aspects, and fragments for Glimmer. This works and costs the same as the three Light subclasses: Arc, Solar, and Void. As before, Stasis abilities are still purchased from the Exo Stranger found in the southern section of Europa. However, you no longer need to earn and use Memory Fragments with simple Glimmer transactions taking their place. The prices for each Stasis ability, aspect, and fragment are as follows: Supers: 7,500 Glimmer – Class Abilities: 1,000 Glimmer – Melees: 3,000 Glimmer – Movement: 3,000 Glimmer – Grenades: 3,000 Glimmer – Aspects: 5,000 Glimmer – Fragments: 25,000 Glimmer – At these prices, the cost to purchase all available abilities, aspects, and fragments for a single character is 400,500 Glimmer or just over 1.2 million Glimmer for all three classes. Even though Stasis isn’t time-gated anymore that doesn’t mean anyone can purchase it. Acquiring Stasis still requires Destiny 2 players to complete the Beyond Light campaign, but you’ll be able to buy the abilities immediately after.
-
Destiny 2 Stasis: Best builds, how to unlock all Aspects & Fragments – Dexerto
Destiny 2 Stasis: Best builds, how to unlock all Aspects & Fragments BungieDestiny 2 added the Stasis element for players with the Beyond Light DLC expansion. That’s why we’ve put together a guide on the best Destiny 2 Stasis builds, as well as how to unlock all Aspects and Fragments. Destiny 2’s Stasis element has been a contentious subject since its arrival way back in Beyond Light, and chances are you’ve been frozen solid and shattered while playing PvP in the Crucible. With Destiny 2: Lightfall just around the corner and players gearing up to tackle the latest expansion pack in the long-running FPS franchise, you may be wondering how to wield the power of cosmic ice for yourself. Thankfully, it’s not too tough, but you will need access to the Beyond Light expansion that launched in 2020. Without it, you can still earn Stasis-based weapons, but you won’t be able to use the absolute best Destiny 2 Stasis builds to wreck opponents. Now that the Witch Queen expansion is out, here’s how to unlock Stasis, as well as its Aspects and Fragments, and the best Destiny 2 Stasis builds. Contents What is Stasis? – How to unlock Stasis – How to unlock Stasis Aspects & Fragments – All Stasis Aspects & Fragments – Best Destiny 2 Stasis builds – What is Stasis in Destiny 2? Quite simply, Stasis is ice-type, elemental damage that can be inflicted upon enemies. Like Destiny 2’s other damage types, it is effective against enemies that have a weakness to it. Stasis is an extremely versatile element that can be used both offensively and defensively to great effect. If you’re new to Destiny, the other non-Stasis elements are: How to unlock Stasis in Destiny 2 Stasis is only available for Guardians that own the Beyond Light expansion. If you do own it, then to get your hands on Stasis, you’ll need to beat the campaign, and if you have one of each class, you’ll need to do it three times. You’ll also be able to wield it a few times throughout the campaign to get a small taster, before getting your hands on it after the story ends. How to unlock Stasis Aspects & Fragments in Destiny 2 Once you’ve finished the Destiny 2: Beyond Light campaign, the Exo Stranger will offer you a new quest called Born in Darkness. You’ll also need to speak to the Drifter to receive a quest to earn the Salvation’s Grip grenade launcher. This weapon is capable of destroying Entropic Shards. As you can imagine, your next step is to destroy those Entropic Shards. Use our guide to find them and follow the quest to earn a new Aspect. All Stasis Aspects and Fragments Guardians can customize their Stasis subclass in multiple ways, and that’s done through Aspects (class-specific) and Fragments (universal) options. These are crucial to Destiny 2 Stasis builds. Aspects Fragments Destiny 2 Stasis builds Here are the best Destiny 2 Stasis builds we’ve found so far across each of the Hunter, Titan, and Warlock classes. Hunter Destiny 2 Stasis Hunter build Hunter Stasis abilities can make the class a force to be reckoned with in the Crucible, especially since Silence & Squall remains a powerful Super for area control. This build is geared towards freezing, and subsequently smashing, everything in sight. Aspects: Shatterdive, Touch of Winter – Melee: Withering Blade – Grenade: Duskfield Grenade – Fragments: Chains, Durance, Torment – Mods: Harmonic Siphon, Melee Kickstart – Titan Destiny 2 Stasis Titan build If you can get yourself the Hoarfrost-Z exotic, you’ll want to test out this build that will have you creating, breaking, and absorbing the power from Stasis Crystals throughout every encounter. You’ll be able to take more damage, regenerate abilities more quickly, and generally tear through minions of the Darkness with ease. Aspects: Howl of the Storm, Tectonic Harvest – Melee: Shiver Strike – Grenade: Any – Fragments: Chains, Conduction, Rime, Shards – Mods: Elemental Time Dilation, Font of Might – Warlock Destiny 2 Stasis Warlock build Playing solo can get lonely, but this Warlock build lets a Stasis buddy help you take on the Darkness by forming a turret. The magic here is that the Osmiomancy Gloves exotic allow for an extra Coldsnap Grenade, so you can create a turret AND throw one as per usual. Aspects: Bleak Watcher, Iceflare Bolts – Melee: Penumbral Blast – Grenade: Coldnsap Grenade – Fragments: Chains, Fissures, Rending, Torment – Mods: Firepower, Grenade Kickstart – That’s how to unlock Stasis in Destiny 2, as well as the best Destiny 2 Stasis builds and its Aspects and Fragments. For more on the game, be sure to check out the following guides. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen
-
Destiny 2 players blast Starter Pack as borderline pay-to-win content – Dexerto
Destiny 2 players blast Starter Pack as borderline pay-to-win content BungieBungie just released a Destiny 2 Starter Pack on digital storefronts, and fans are surprised to see some of the content included. Veteran Destiny 2 players have long accepted that inviting newcomers to join the fun is no easy task. Catching up requires a time commitment that most people simply do not have. Bungie has seemingly recognized as much, recently promising somewhat of an onboarding experience in the form of Into the Light. This “new period” of Destiny 2 will go live in spring 2024 to prepare the community for The Final Shape. Into the Light won’t be Bungie’s only attempt at bringing in new players, either. On November 28, the studio deployed a Starter Pack on Steam, PSN, and Xbox Live but longtime fans have already labeled it a waste of money. Destiny 2 players call new Starter Pack DLC an embarrassment For $14.99 D2 users who buy the Starter Pack can instantly unlock three Exotic weapons – Traveler’s Chosen, Ruinous Effigy, and Sleeper Simulant. The DLC pack also boasts an Exotic ship, Exotic Sparrow, and Exotic Ghost Shell. For purposes of gear upgrades, Starter Pack purchasers will additionally receive all of the following: 125,000 Glimmer, 50 Enhancement Cores, five Enhancement Prisms, and one coveted Ascendant Shard. Players must visit the Special Deliveries Terminal in the Tower to unlock their purchased goods. The Destiny 2 subreddit has already said its piece, with many community members thinking the Starter Pack toes the line of pay-to-win content: “This is [a] new low, straight-up pay-to-win, they’re really desperate for money huh,” one user said. Notably, the inclusion of Glimmer – currency for upgrading and buying items – is the biggest shock for some. “They’re actually selling glimmer. LOL,” reads one reply. Others argue that calling it pay-to-win seems like a stretch since the featured Glimmer and materials aren’t enough to make a dent in terms of progress. “Wow, 3 exotics, some cosmetics, and mats for £12.99! I’d say this is pay-to-win, but really it’s just a waste of money… The execs must be really worried about their gold-plated pensions if they’re pulling this embarrassing sh**,” another user said. Many doubt this attempt to lure in newcomers will even be worth it long term. “So they make their reputation even worse to sell maybe a few thousand of these at best since there really isn’t new players joining Destiny 2 even. That’s embarrassing,” wrote one skeptical Redditor, This hardly marks the first time that Destiny 2’s monetization has been called pay-to-win. Asmongold called out the title’s Battle Pass monetization earlier this year, for example.
-
Destiny 2 Solstice shotgun is the Matador 64 successor anyone can farm – Dexerto
Destiny 2 Solstice shotgun is the Matador 64 successor anyone can farm BungieDestiny 2’s annual Solstice event goes live on August 6’s weekly reset, bringing with it several new rewards to chase, including a Shotgun guaranteed to dominate Crucible. Alongside the usual set of decorative armor, all three classes can earn a handful of weapons, including Compass Rose, which will be up for grabs for the event’s duration. First introduced in Season of the Splicer, the returnee’s refreshed perk pool makes it an enticing prospect for Crucible enthusiasts. Compass Rose belongs to the same Shotgun archetype as Matador 64, and its 2024 iteration boasts the same top-tier perks, cementing its place in the PvP meta. As an event drop, it will be much easier to farm than Matador, which isn’t craftable and only drops from Grasp of Avarice, making this the perfect option for Guardians looking for a top-tier Shotgun to use in PvP. Best Compass Rose PvP god roll The best perks for Compass Rose in PvP are: Barrel: Hammer-Forged Rifling – Magazine: Accurized Rounds – Perk 1: Slickdraw, Slideshot, or Threat Detector – Perk 2: Opening Shot or Snapshot Sights – Masterwork: Range – While Barrel and Magazine choices are locked in, Guardians must decide which perks best suit them for the first and second perk columns. Slideshot and Slickdraw are both fantastic for Shotguns, but require setup and give a penalty Aim Assistance, so you’ll need to consider these drawbacks. Threat Detector, however, provides passive buffs automatically whenever you’re near opposing Guardians, making it a great fit on a close-range weapon like Compass Rose. As a bonus, Compass Rose gets access to two Origin Trait perks, Dream Work and Nadir Focus. The latter is borderline redundant on Shotguns, so Dream Work is the winner. Its conditional auto-reload essentially acts as an alternative to Slideshot, automatically reloading the magazine from reserves. How exactly Compass Rose will be obtained during Solstice won’t be known until the event goes live. Still, if previous iterations of the celebration are any indication, players will have easy access, as it should be a reward for simply partaking in the event’s main activity. If you’ve been grinding Grasp of Avarice on and off again for Matador 64 with no luck, this will be a far less painful grind. If it’s a Kinetic slot Shotgun you need instead, Someday might be an even better choice.
-
Destiny 2 Solstice of Heroes 2023: Start time, new Solstice armor, weapon, buffs, more – Dexerto
Destiny 2 Solstice of Heroes 2023: Start time, new Solstice armor, weapon, buffs, more BungieThe Solstice of Heroes event is returning to Destiny 2 in 2023 and along with it comes new armor to upgrade, a brand new strand rocket launcher, new buffs, and more. Destiny 2’s flashiest event is just on the horizon. The Solstice of Heroes 2023 celebrates all the things Guardians have completed over the year. The event also introduces an amazing-looking armor set that glows according to the subclass you currently have equipped. Combine this with a limited-time game mode and new Strand rocket launcher and it’s no surprise players are excited to see its return. What is Destiny 2’s Solstice of Heroes 2023 event? Solstice of Heroes is Destiny 2’s way of celebrating the Guardian’s efforts throughout the year. The event will be held in the Last City as per usual and will feature Eva Levante as the event vendor. Gameplay-wise, the Solstice of Heroes 2023 will mainly involve upgrading your armor pieces by participating in the Bonfire Bash held in the European Aerial Zone. Players will need to collect Silver Ash, Silver Leaves, and Kindling to upgrade their various armor pieces to gain that coveted glow. When is Destiny 2’s Solstice of Heroes 2023 event? Solstice of Heroes will be making its way to Destiny 2 next week. This means the weekly reset of July 18, 2023. The event will likely last around 4 weeks, meaning the end date should be around August 15, 2023. Destiny 2 Solstice of Heroes Armor and rewards Like in previous years, Solstice of Heroes 2023 will offer special armor pieces that can be upgraded to showcase their glow. Each class will have its unique armor set as usual. These armor pieces will need to be upgraded multiple times before reaching the glowing effect, meaning there will be a grind ahead. Alternatively, you’ll be able to pay Bright Dust or Silver to buy the transmogrification effect from the Eververse Store. Players will be able to reroll and recreate this armor throughout the event, making it a perfect time to farm for high-stat gear. Alongside this, Solstice of Heroes 2023 comes with a new Strand Rocket Launcher specifically made for the event. Destiny 2 Solstice of Heroes Buffs To reign in the celebrations, Guardians will receive buffs whilst participating in the Bonfire Bash mode. These new buffs are Firebound and Flare, with the latter also being available in Vanguard Ops playlists. Firebound When close to a fireteam member, gain increased Recovery and Super regeneration. – Flare Rapidly defeat combatants to unleash waves of paracausal fire around you, dealing damage to nearby combatants. – Destiny 2 Solstice of Heroes how to obtain Silver Leaf, Ash, and Kindling In order to grab the necessary items to upgrade your armor, here’s what you’ll need to do. Silver Leaves Earn Silver Leaves by completing activities throughout the game. – Silver Ash Transform Silver Leaves into Silver Ash by completing the Bonfire Bash activity. – Spend Silver Ash to reroll armor stats from the armor mod screen. – Kindling Earn Kindling by completing Solstice Event Challenges – Spend Kindling to upgrade your armor stat roll potential, each piece of armor can be upgraded three times (three tiers). –
-
Destiny 2 Solstice of Heroes 2022: Start time, armor changes, weapon leak, Bonfire Bash & everything we know – Dexerto
Destiny 2 Solstice of Heroes 2022: Start time, armor changes, weapon leak, Bonfire Bash & everything we know BungieDestiny 2’s Solstice of Heroes 2022 is back, with a new mode, armor changes, and even a new (familiar) name. Here’s all we know about the mode in 2022. Destiny 2 Season of the Haunted will play host to a celebration of the game’s player base when Destiny 2’s Solstice of Heroes 2022 kicks off in July. The event, now simply titled Solstice, will once again celebrate players’ achievements throughout the solar system, and will also reopen the European Aerial Zone with some new surprises for players. Here’s everything you need to know about Destiny 2 Solstice 2022. Contents What is Destiny 2’s Solstice? – Solstice 2022 start date & time – Event card – Armor changes and rewards – Bonfire Bash mode – What is Destiny 2’s Solstice of Heroes event? Destiny 2’s Solstice of Heroes, now simply known as Solstice, is a celebration of Guardians and their accomplishments throughout the last year. The event is held in the Last City and began after Destiny 2’s first year, celebrating the Traveler’s return after we defeated Ghaul in the Red War campaign. There’s a lot to be thankful for this year, too, after we vanquished Savathun (for now) in the Witch Queen expansion. The event usually revolves around the European Aerial Zone, an area only available during Solstice where players try and kill as many bosses as possible to earn keys to earn loot. This year, though, things are a little different. Solstice 2022 start date & time In a This Week At Bungie blog post, the devs revealed that Solstice will be part of Season 17 and kick off on July 19. It’ll start alongside the weekly reset on that day, at 6 PM BST/10 AM PT/1 PM ET. Expect the servers to go down for maintenance, though, with patch 4.1.5 rolling out. The event usually lasts around a month, if prior years are anything to go by, likely coinciding with the end of Season of the Haunted and the start of Season 18. Event Card A new addition in Destiny 2 that’s making its debut with Solstice 2022 is the Event Card. All indications suggest this will be a battle pass style add-on for events and will include Event Challenges to complete, Event Seals and Titles to earn, and extra cosmetic rewards. The Event Card will cost players 1000 Silver, but will offer rewards exceeding roughly 3000 Silver — so it’s ideal for hardcore players, although some in the community have argued it adds to Destiny’s confusing monetization structure. In Bungie’s blog post, the developer revealed that the card will be viewable by visiting Eva or in the Quests menu. Bungie has promised a Hot Dog Eating Champ emote as part of the event’s premium rewards, as well as a new Ghost Shell. For more on the Event Card, be sure to check out our guide. Destiny 2 Solstice Armor changes and rewards If you’ve ever had Solstice armor but never managed to fully upgrade it, then you may be pleased to know that Bungie is overhauling the system so you’ll only be upgrading a single armor set — no more switching between different states of armor each time you level up. “While you can get multiple instances of a helmet, for example, upgrading armor will allow you to reroll its stats and the stat potential of the armor will be shared across those drops”, the dev said. Players will complete Event Challenges to earn kindling, which will then permanently upgrade Solstice armor stat roll potential, while also earning Silver Leaves — a new currency that can be converted to Silver Ash and used to reroll armor. Fully upgraded armor adds glows, too. As for a new weapon, Bungie has revealed it’s a Legendary Hand Cannon which deals Stasis damage called Something New. Bonfire Bash mode We’ve been playing the European Aerial Zone activity for a few years now, but Bungie is about to shake things up with a new Bonfire Bash mode. As per the devs themselves: “Another new feature coming to Solstice is an activity in the European Aerial Zone called Bonfire Bash, where Guardians will be building and stoking what can only be described as “paracausal bonfires” while the enemies of summer fun (including the Taken, Cabal, Hive, and Fallen) will be attempting to crash the party and extinguish the fires.” In a new press release, Bungie said: “Those looking to light a fire under their enemies can join in on the new Bonfire Bash activity and fend off waves of enemies to upgrade their armor with that eye-catching glow.” That’s everything we know about Destiny 2’s Solstice for 2022 so far. Check out some of our other Destiny 2 guides and content, including all we know about Lightfall. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map & rewards | Iron Banner countdown | How to get Chromatic Fire in Destiny 2 | Weapon crafting guide
-
Destiny 2 Solstice of Heroes 2021 guide: EAZ overview, armor upgrades, event rewards – Dexerto
Destiny 2 Solstice of Heroes 2021 guide: EAZ overview, armor upgrades, event rewards BungieDestiny 2’s Solstice of Heroes event has once again returned. Here’s everything you need to know about the European Aerial Zone, Solstice Armor sets and their elemental Glows, and all the rewards you can claim during the summer event. Hot on the heels of Destiny 2’s spring event, the Guardian Games, Bungie has ushered in Beyond Light’s summer celebration: the Solstice of Heroes. While the event will certainly be familiar to Destiny 2 veterans, Beyond Light’s iteration of the summer extravaganza offers new gear to chase, cosmetics to obtain, and a brand-new Legendary shotgun to acquire. The event is in fully swing, but there’s still plenty of time for Guardians to soar across the EAZ, upgrade their Solstice armor sets, and try to obtain a perfectly rolled Compass Rose. Here’s everything you need to know about Destiny 2’s Solstice of Heroes event. Contents Destiny 2 Solstice of Heroes EAZ overview – Destiny 2 Solstice of Heroes armor upgrades – Destiny 2 Solstice of Heroes rewards – Destiny 2 Solstice of Heroes overview Beyond Light’s version of the Solstice is quite similar to years past, and revolves around completing runs in the European Aerial Zone, upgrading your Solstice armor sets, and obtaining Solstice Key Fragments to exchange with Eva Levante for Solstice Packages. To get the party started, check in with Eva in the Tower and pick up “The Solstice Begins” quest. Eva will provide you with a Renewed Solstice helmet for your character, and direct you to complete a run in the EAZ with that piece of armor equipped. After reacquainting yourself with the EAZ and its gameplay loop, head back to Eva to pick up the rest of your Renewed armor set. At this point, your Solstice grind will truly begin — here’s everything you need to know about how to power through the event. European Aerial Zone Overview The EAZ — a stunning gameplay arena that features a level of verticality seldom found in other parts of Destiny 2 — is only available during each year’s Solstice of Heroes event. As you jump, glide, or lift your way across the EAZ, you will face off against Fallen, Hive, Cabal, and even Taken, but your main objectives will remain the same regardless of which enemy you’re facing: Defeat as many mini-bosses as possible before the time limit expires – Defeat the final boss – Locate and unlock the chests scattered across the EAZ before the time limit expires – The more mini-bosses you defeat during the first part of each run will determine how many chests are available at the end, and unlike previous Solstice events, the containers are — thankfully — marked on your screen, so you know exactly where your rewards can be found. If you plan on farming the EAZ heavily, the most efficient plan for doing so is simple: defeat as many mini-bosses as possible, spread out and loot as many chests as possible, then rinse and repeat until you’re satisfied with the loot you’ve acquired. Elemental Orbs and Elemental Empowerment Another core part of the EAZ experience are Elemental Orbs, and the buffs they provide. Each day, a specific element — Solar, Arc, Void, or Stasis — will be specified as the element of the day. Each time you defeat an enemy with a matching elemental weapon or ability, they’ll spawn an elemental orb that you can collect. After acquiring 30 matching orbs, you’ll receive a substantial Empowerment buff. Here’s a breakdown of what each elemental buff provides: Solar: while empowered, Guardians emit a burning wave of energy that damages anything around them – Arc: while empowered, Guardians move with enhanced speed and deal greater melee and Sword damage – Void: crouch while empowered to become invisible and gain Truesight plus enhanced ability regeneration – Stasis: this buff hasn’t been confirmed by Bungie, so you’ll need to jump into the EAZ to find out for yourself – In addition to the various elemental days, there are also Prism days, during which you can acquire any of the elemental buffs, but you’ll need to make sure you’re only collecting orbs that match each specific element. Although matching your weapon and ability damage to the element of the day isn’t a requirement for participating in the Solstice, you’ll be missing out on these buffs by not doing so, and it’s usually worthwhile to use the proper damage type. Solstice Packages and Solstice Key Fragments Similar to other seasonal events in Destiny 2, the Solstice of Heroes has a specific currency and corresponding packages that are only available while the event is live. As you complete runs in the EAZ, you’ll be rewarded with Solstice Packages and Key Fragments. You’ll need to spend 15 Fragments to open each Package, which will provide a variety of gear and materials, along with new rolls of the event’s Compass Rose shotgun. Read More: Ultimate Destiny 2 Expunge guide – While Solstice Packages are obtained by completing EAZ runs, you can acquire more Key Fragments by participating in other activities like Crucible matches, patrols, and public events, and Eva Levante has a variety of repeatable bounties that provide Key Fragments as well. Destiny 2 Solstice of Heroes armor upgrades As in years past, the main focus of the event is upgrading your Solstice of Heroes armor sets — starting with Renewed, then Majestic, then Magnificent — and finally, activating the elemental glow effects on each armor piece. While Solstice of Heroes was slammed in previous years for being an absolute grind-fest, Bungie has significantly reigned in this year’s quest steps. Here are the steps you’ll need to complete for each class in order to upgrade their respective sets of Solstice armor, and obtain the elemental glows for each piece of your Magnificent gear. Solstice of Heroes Renewed Armor Set Objectives After acquiring your Renewed armor set from Eva Levante, you’ll need to complete several objectives to upgrade the rarity (and more importantly, the look) of your Solstice armor sets. Here’s each objective you’ll need to knock out along the way: Titan Helmet: complete an EAZ run, collect elemental orbs, do 20 Finishers – Gauntlets: complete a playlist activity, open 10 Solstice packages, defeat 200 Hive – Chest: complete two public events, collect Arc and Stasis elemental orbs in playlist activities, defeat 30 enemy Guardians – Boots: complete a Patrol, pick up 50 Orbs of Power, get 50 Super kills – Mark: complete three Lost Sectors, pick up 100 Solar Orbs, get 100 precision kills – – Warlock Helmet: complete an EAZ run, collect elemental orbs, do 20 Finishers – Gauntlets: complete a playlist activity, open 10 Solstice packages, defeat 200 Cabal – Chest: complete two public events, collect Void and Stasis elemental orbs in playlist activities, defeat 30 enemy Guardians – Boots: complete a Patrol, pick up 50 Orbs of Power, get 50 Super kills – Bond: complete three Lost Sectors, pick up 100 Arc Orbs, get 100 precision kills – – Hunter Helmet: complete an EAZ run, collect elemental orbs, do 20 Finishers – Gauntlets: complete a playlist activity, open 10 Solstice packages, defeat 200 Fallen – Chest: complete two public events, collect Solar and Stasis elemental orbs in playlist activities, defeat 30 enemy Guardians – Boots: complete a Patrol, pick up 50 Orbs of Power, get 50 Super kills – Cloak: complete three Lost Sectors, pick up 100 Void Orbs, get 100 precision kills – – Solstice of Heroes Majestic Armor Set Objectives After obtaining your Majestic Solstice armor, you’ll need to run through another five objectives across each character to bump your gear up to the Magnificent level. Here’s what you’ll need to complete in order to do so: Titan Helmet: defeat five minibosses in the EAZ before the boss is summoned three times, collect 500 elemental orbs, rapidly defeat 100 enemies – Gauntlets: complete Altar of Sorrow runs or Override missions, earn 20 elemental empowerment buffs, kill 200 enemies with Solar weapons – Chest: complete Blind Well runs or Wrathborn Hunts, collect 50 Solstice Key Fragments, defeat 100 enemies with Arc Grenades – Boots: complete Public Events on Europa or Battlegrounds, collect 100 Void or Stasis orbs in playlist activities, defeat 50 enemies with a melee while using an Void subclass – Mark: complete three competitive PvP matches or Nightfall Strikes, collect 50 Arc orbs in the EAZ, defeat 50 Powerful Hive – – Warlock Helmet: defeat five mini-bosses in the EAZ before the boss is summoned three times, collect 500 elemental orbs, rapidly defeat 100 enemies – Gauntlets: complete Altar of Sorrow runs or Override missions, earn 20 elemental empowerment buffs, kill 200 enemies with Arc weapons – Chest: complete Blind Well runs or Wrathborn Hunts, collect 50 Solstice Key Fragments, defeat 100 enemies with Void Grenades – Boots: complete Public Events on Europa or Battlegrounds, collect 100 Solar or Stasis orbs in playlist activities, defeat 50 enemies with a melee while using an Solar subclass – Bond: complete three competitive PvP matches or Nightfall Strikes, collect 50 Void orbs in the EAZ, defeat 50 Powerful Fallen – – Hunter Helmet: defeat five mini-bosses in the EAZ before the boss is summoned three times, collect 500 elemental orbs, rapidly defeat 100 enemies – Gauntlets: complete Altar of Sorrow runs or Override missions, earn 20 elemental empowerment buffs, kill 200 enemies with Void weapons – Chest: complete Blind Well runs or Wrathborn Hunts, collect 50 Solstice Key Fragments, defeat 100 enemies with Solar Grenades – Boots: complete Public Events on Europa or Battlegrounds, collect 100 Arc or Stasis orbs in playlist activities, defeat 50 enemies with a melee while using an Arc subclass – Cloak: complete three competitive PvP matches or Nightfall Strikes, collect 50 Solar orbs in the EAZ, defeat 50 Powerful Cabal – – Solstice of Heroes Magnificent Armor Set Glows After you obtain your Magnificent armor set, the final part of the Solstice grind involves unlocking the glow effects for each piece of gear. Here are the final objectives you’ll need to complete in order to unlock your glows, which happen to be the same for each character: Titan/Warlock/Hunter Helmet: complete a Nightfall on Master or Grandmaster difficulty – Gauntlets: complete any raid – Chest: complete any dungeon – Boots: defeat 15 Champions or 15 Guardians in Competitive Crucible game modes – Mark/Bond/Cloak: complete Legendary or Master Lost Sectors – – While this year’s Solstice grind is still substantial, you do gain double progress towards objectives after completing one armor set, and triple progress after completing two, so your best bet is to knock out one character at a time in order to maximize those extra gains. Destiny 2 Solstice of Heroes rewards The most important part of any Destiny 2 activity are the rewards you can obtain from it, and the Solstice of Heroes is no different. In addition to the armor sets and glows that Guardians have come to expect, this year Bungie introduced a farmable weapon: the Compass Rose shotgun. Although Shotguns received a substantial nerf in Season of the Splicer, their precision frame variant (which the Compass Rose is one of) has shot to the top of the shotgun hierarchy, especially in PVP activities. With a perk pool that includes fan-favorites like Smallbore, Accurized Rounds, Quickdraw and Snapshot Sights, this weapon is definitely worth farming, especially for any Crucible veterans looking to fill the gap left behind by the shotty nerf in Season 14. And there you have it, everything you need to know about the Solstice of Heroes event in Destiny 2. Make sure to max out your Solstice armor sets, obtain those coveted glows, and grab yourself a god-roll Compass Rose before the event ends on August 3.
-
Destiny 2 players blast devs for adding Sparrows to Solstice Event at last minute – Dexerto
Destiny 2 players blast devs for adding Sparrows to Solstice Event at last minute BungieBungie finally added Sparrows to Destiny 2’s Solstice Event, but fans aren’t happy about how long it took to implement the change. This year’s seasonal Solstice Event kicked off on Tuesday, July 18, and will conclude on Tuesday, August 8. The popular Destiny 2 event tasks players with taking on special missions in the EAZ to unlock unique rewards. But some were displeased upon learning that Sparrows wouldn’t be made available during the festivities. It was especially surprising news, since the vehicles appeared in Solstice Events in previous years. Destiny 2’s latest update addressed the matter by adding Sparrows back into the mix. Still, players can’t help but wonder what took so long and why the vehicles were sidelined in the first place. Destiny 2 Solstice Event gets Sparrows at the last minute Navigating one Solstice Event activity should prove a bit easier, thanks to the recently released 7.1.5.2 patch. The Destiny 2 update notably “Enabled Sparrows in the Bonfire Bash activity,” according to patch notes. While this is welcomed news, many players remain frustrated about how Sparrows were handled this time around. In response to a Reddit thread, one person wrote of the update: “[adding Sparrows] during the last week, classic.” Someone else added, “I am not even sure why they were disabled in the first place since you could use them last year.” Comments on this particular reply joked that Bungie probably shelved Sparrows because of the “fun” users were having. “[If you] build a big map and players decide to ‘fly’ to the next spawn location on the map instead of slowly walking/running, you’d disable it too.” And some seem certain that this song and dance with Sparrows will play once again during Destiny 2‘s 2024 Solstice. Said one Redditor, “And then next year it will start again without sparrows enabled.” This year’s Solstice Event ends on August 8, so players should enjoy riding Sparrows during Bonfire Bash while they can.
-
Destiny 2’s Solstice Event frustrates players who call it “another L” – Dexerto
Destiny 2’s Solstice Event frustrates players who call it “another L” BungieThe 2023 Solstice Event in Destiny 2 isn’t exactly what fans were hoping for, and many have dubbed it “another L” for Bungie. This year’s summer event kicked off on Tuesday, July 28 and will last through Tuesday, August 15. Notably, the 2022 versions of the popular Destiny 2 event helped streamline armor upgrades. And Bungie made no bones about further overhauling the experience in terms of difficulty for the currently running Solstice. Not everyone is pleased with the latest changes, though, especially as discontent towards the game as a whole arguably reaches an all-time high. Destiny 2 fans reduce Solstice 2023 to “another L” Though it just launched this week, the latest Destiny 2 event has already received the community’s ire. One Reddit thread has labeled it “hot a**,” with many users agreeing. The original poster listed several of their personal complaints, which call out the game’s “terrible” armor glows, incomplete EAZ textures, and the inability to ride Sparrows in the EAZ. “Solstice has unironically gotten worse every year since its inception,” replied one person in the thread. And several people argued that the gameplay loop, EAZ content, and cosmetics aren’t worth the effort. Destiny 2 players on Twitter have similarly blasted the Solstice event, with one person saying apathy for the game is the worst it’s ever been. “We needed a win,” the user wrote, “and solstice wasn’t even neutral ground just another L.” Some disagree, though, arguing that Solstice and similar events “are eververse promotions at best.” Either way, this has many wondering what exactly Bungie has in store for its August showcase, which should feature details about the next expansion, Final Shape. All of this comes amid claims that Destiny 2 has waded into “microtransaction hell.” It remains to be seen if or when Bungie will address the ongoing monetization complaints.
-
Destiny 2 Solstice 2024: Key dates, weapons, armor, rewards, more – Dexerto
Destiny 2 Solstice 2024: Key dates, weapons, armor, rewards, more DexertoSolstice returns, bringing back Destiny 2‘s signature summer event, and its 2024 rendition introduces a range of exciting weapons, armor, and other rewards. Making its first appearance back in 2018 as Solstice of Heroes, this annual event has become a longstanding tradition, making an appearance every year since. Usually starting in July or August, it brings Guardians together in pursuit of a mutual goal – farm lots of event-exclusive loot. While the loot and unique rewards are a huge reason to get involved, the event’s real purpose is to celebrate everyone’s accomplishments over the last year. It’s a time to feel good about what you’ve achieved while also adding some exciting new gear to your vault. Solstice is usually a lot of fun, but last year’s event left some Guardians disappointed. In response, Bungie has made some key changes this time around that should keep players entertained, including a range of reissued meta weapons. When does Solstice 2024 start? Solstice 2024 started on August 6, 2024, at the weekly reset, with the event going live at 5 PM GMT/10 AM PT/1 PM ET. Unlike with some other Destiny content, Solstice’s rewards are not time-gated, so players can farm everything from day one. When does Solstice 2024 end? This year’s Solstice event will run for three weeks until August 27, 2024, giving Guardians plenty of time to farm rewards and god rolls for the weapons they want most. All Solstice 2024 weapons Solstice 2024 features four exclusive weapons, with three being reissued guns from past events and one being entirely new. Here’s every weapon you can farm in this year’s event: Compass Rose (Solar Shotgun) – Crowning Duologue (Strand Rocket Launcher) – Fortunate Star (Void Bow) – Something New (Stasis Hand Cannon) – For more information on these, check out the section below that details what perks you’ll be able to farm on each of them, as well as each weapon’s appearance. Compass Rose Weapon Type: Shotgun – Element: Solar – Frame: Precision – Perk 1: Grave Robber, Threat Remover, Slickdraw, Slideshot, Threat Detector, Dual Loader, To The Pain – Perk 2: Trench Barrel, Incandescent, One-Two Punch, Snapshot Sights, Opening Shot, Vorpal Weapon, Barrel Constrictor – Crowning Duologue Weapon Type: Rocket Launcher – Element: Strand – Frame: Precision – Perk 1: Impulse Amplifier, Auto-Loading Holster, Reconstruction, Hatchling, Demolitionist, Air Trigger, Grave Robber – Perk 2: Envious Assassin, Bait and Switch, Bipod, Chain Reaction, Cluster Bomb, Deconstruct, Reverberation – Fortunate Star Weapon Type: Combat Bow – Element: Void – Frame: Lightweight – Perk 1: Archer’s Tempo, Repulsor Brace, Successful Warm-up, Enlightened Action, Hip-fire Grip, Air Trigger, Loose Change – Perk 2: Archer’s Gambit, Destabilizing Rounds, Golden Tricorn, Opening Shot, Precision Instrument, Disruption Break, Kill Clip – Something New Weapon Type: Hand Cannon – Element: Stasis – Frame: Aggressive – Perk 1: Rapid Hit, Feeding Frenzy, Subsistence, To The Pain, Elemental Capacitor, Demolitionist, Snapshot Sights – Perk 2: Explosive Payload, Headstone, Frenzy, Kill Clip, Precision Instrument, Wellspring, Vorpal Weapon – All Solstice 2024 armor sets The Solstice event introduces three new armor sets this year, with each class getting one. That means Hunters, Titans, and Warlocks will all have their own armor sets to either earn or buy, with all three being available as rewards. Those looking to grind the three sets will need to complete Daily Bounties from Eva Levante to earn Armor Alloys. Each armor piece requires 100 Armor Alloy, but since these are ornaments, once you unlock a piece you can freely transmog any existing armor. Alternatively, you can purchase a premium armor set featuring a different coloration for 1,500 Silver or 6,000 Bright Dust. Once again, these are all ornaments, so they can be used to transmog any existing non-Exotic armor’s appearance while retaining its stats. Here are the three armor sets available in Solstice 2024, as revealed in Bungie’s Echoes Act 2’s developer livestream: Hunter armor Titan armor Warlock armor Solstice 2024 rewards Solstice offers a range of additional rewards on top of its exclusive weapons and armor sets. This includes rewards for both free-to-play and paid players alike, so everyone can get involved. The Event Card requires triumphs that can be completed to progress through Solstice. Working through it grants a variety of useful rewards including Enhancement Cores, Prisms, Shards, Raid Banners, an Exotic ship, and more. Also, completing these 16 triumphs unlocks the Flamekeeper title. Those who have previously earned the title can gild it by completing specific challenges, which is worthwhile as it adds a flashy golden border. This title is one of the easiest to get, so those who still need one should prioritize this event. If you are willing to pay extra, you can also access the Upgraded Event Card, which contains a handful of cosmetics like the ‘King of the Sea’ sparrow and ‘Worn-In Comfort’ shader. This can be purchased for 1,000 Silver, the equivalent of $9.99 or £8.49. Solstice 2024 is sure to shake up the meta, so you’ll want to keep on top of the best PvE weapons and best PvP weapons to use in Destiny right now. Equally, using the best Hunter builds, Titan builds, and Warlock builds will make farming the event much easier, letting you earn more loot, god rolls, and rewards.
-
Destiny 2 Solstice Event Card: Rewards, price & is it worth it? – Dexerto
Destiny 2 Solstice Event Card: Rewards, price & is it worth it? BungieThe Destiny 2 Solstice Event Card has arrived, but is it worth it? Here’s all we know about the rewards and more. Destiny 2’s Season of the Haunted is starting to move toward its conclusion, and while Season 18 is on the horizon, the Solstice of Heroes event is back for 2022. Now simply called Solstice, the event adds a new mode called Bonfire Bash, but that’s not all that’s changed. Bungie has added a new paid item called an Event Card that seemingly acts as a miniature, event-focused season pass. Here’s everything we know about the Destiny 2 Solstice Event Card, thanks to Bungie’s blog and checking through the rewards ourselves. Contents: Price The Event Card is free to all players, with additional challenges to complete if players spend 1000 Silver ($10/£10). Destiny 2 players that do upgrade will be able to grab an “instant claimable reward bundle”, as well as the “ability to spend Event Tickets for more rewards”. Players that upgrade later will be able to redeem the tickets earned regardless. Destiny 2 Solstice Event Card rewards So far, we know of the following rewards being included in the Event Card for Solstice 2022: We’ll update this as more rewards are revealed. You can check out the Hot Dog Eating Champ emote below: Players can also expect to get their hands on a new Event-based Seal, Flamekeeper, as well as Seals that span multiple events, presumably with their own Event Cards. Is it worth it? Destiny has long had a problem when it comes to monetization. It’s a free-to-play game, but players need to buy expansions to keep up, on top of quarterly season passes. Then there’s the Eververse Store, which has long been fairly contentious for players. While there’s an argument for a monthly subscription, Event Cards that offer only cosmetic rewards feels like a sweet spot (and we’re optimistic for some cool rewards to be revealed when Solstice arrives). And yet, with the Event Card costing the same amount as a full season pass, which offers one hundred rewards including weapons and exotic gear, there’s definitely an argument that you’re better off saving your money for Season 18. We’ll update our thoughts once we’ve jumped into Solstice, though. For more on Destiny 2, be sure to check out our other content for Bungie’s shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 Solstice Event boycott attempts shut down by community – Dexerto
Destiny 2 Solstice Event boycott attempts shut down by community BungieA Destiny 2 player tried rallying fans for a Solstice Event boycott to combat microtransactions but the community wasn’t having it. Microtransactions have long played a part in the Destiny 2 experience, yet talks of the sequel becoming “microtransaction hell” reignited the discourse in June. The phrase stems from a video posted by YouTuber Aztecross, who critiqued the game’s bundles, Event Cards, seasonal pricing model, and more. Notably, the video has since garnered well over one million views, with many commenters praising the content creator for calling out the ongoing issues. And while some players feel moved to incite change by starting a boycott, others think such efforts are pointless. Destiny 2 player pushes for boycott of upcoming Solstice Event Citing videos from content creators Aztecross and Datto, Redditor redhoodedhood argues that Destiny 2 events “seem to only be getting more expensive and less fun.” The user goes on to note that the response to these conversations usually results in the phrase “speak with your wallets” being thrown around, yet new event and item releases are met with players and streamers spending money either way. “So here’s the proposition: No one buy anything during the Solstice Event next week,” the Redditor continued. The lengthy post then lists a series of changes players should request, including Earnable Cosmetic armor for events, Price reduction in bright dust items, and Price Reductions in Eververse Cosmetics. Destiny community shuts down boycott idea Replies to the Reddit thread suggest the Destiny 2 user base has no interest in following through on a Solstice Event boycott. Most are especially against it because even rallying Reddit support means that only a fraction of people will actually participate. One user stated that “for every person voting with their wallet, there are 10 more who are shelling out their money.” Another person noted the discrepancy in numbers between the very vocal Reddit community and the rest of Destiny’s large player base. “Here to remind you again that even if you rallied the entire subreddit, that’s like 5% of the game’s population. Would barely make a dent.” Naturally, whales were central to many arguments about why protesting Destiny 2’s microtransactions would prove ineffective. Said one Redditor, “…no studio is aiming to have every single player buy a $10 emote – they only need the whales to spend money and they’ll turn a profit.” Players will have to determine for themselves whether or not to vote with their wallets.
-
Destiny 2 Solstice Bow dominates PvE with one of a kind perk combo – Dexerto
Destiny 2 Solstice Bow dominates PvE with one of a kind perk combo DexertoSolstice 2024 is live in Destiny 2, and this year’s version of the looter shooter’s annual summer event has added a Combat Bow that rolls a particularly powerful perk combo. In addition to reissuing all of the event’s older weapons, Solstice also added Fortunate Star, a Void Bow that looks to be one of the strongest in its archetype. As a Lightweight Bow, this newcomer doesn’t have a meta frame, but that hardly matters as it gets access to an incredible perk combination: Archer’s Tempo and Kill Clip. In fact, it is the only Bow to roll both of these perks together, making it a truly one of a kind weapon. Here’s the Fortunate Star god roll you’ll want to farm before Solstice ends on August 27: Bowstring: Tactile String – Arrow: Fiberglass Arrow Shaft – Perk 1: Archer’s Tempo – Perk 2: Kill Clip – Kill Clip boosts damage by 25% if you reload after landing a final blow. This is usually outclassed in PvE by the likes of One For All, Surrounded, and Swashbuckler, but this perk is incredible on a Combat Bow. You automatically reload between shots while using a Bow, so Kill Clip provides a 25% damage boost without any extra effort. However, Kill Clip alone isn’t exclusive to Fortunate Star, with Whistler’s Whim also rolling it. What makes the Solstice Bow superior is that it can also get Archer’s Tempo in the other column. Archer’s Tempo is a meta utility perk that increases the draw time of Bows by 25%. All you have to do to trigger this is deal precision damage, which you’d be doing anyway as Bows rely on enemy weak spots to be competitive. Essentially, both of these perks require no additional effort to use properly, yet they drastically improve Fortunate Star’s performance. Even better, these can be enhanced. When enhanced, Archer’s Tempo lasts 4 seconds and Kill Clip lasts 5.5 seconds, giving both increased uptime and making them more forgiving. It’s not a massive difference, but even slight improvements are huge on a weapon that was already fantastic beforehand. While farming Fortunate Star, you are bound to encounter the event’s other weapons. Check out every Solstice 2024 god roll to know what to look out for, as well as which meta Destiny 2 PvE weapons to use to make grinding the event as efficient as possible.
-
Destiny 2 Solstice 2024 god rolls for every weapon – Dexerto
Destiny 2 Solstice 2024 god rolls for every weapon DexertoDestiny 2‘s latest rendition of its iconic Summer event has arrived, with Solstice 2024 introducing four new weapons for Guardians to farm god rolls on. These are Compass Rose, Crowning Duologue, Fortunate Star, and Something New, with three being reissued weapons and one making its first appearance. In past years, Solstice has been criticized for failing to evolve either the PvE meta or PvP meta. However, this year is different, with all four guns having something to offer and a couple of them even being top-tier. Here are all the god rolls you’ll want to farm for each weapon available in Solstice 2024 before the event ends on August 27. Compass Rose god roll This Solar Shotgun excels in the Crucible thanks to its stacked perk pool, and this is the PvP god roll you’ll want to farm: Barrel: Smoothbore – Magazine: Assault Mag – Perk 1: Threat Detector – Perk 2: Opening Shot – This weapon is an incredible option in PvP, offering the same meta perks as Matador 64, the Crucible’s most dominant legendary Shotgun. The perk combination of Threat Detector and Opening Shot is as proven as any, giving this gun incredible lethality on its first shot, perfect for one-tapping Guardians. High-skill players may also want to consider Slickdraw, which boosts Compass Rose’s handling to 100 but reduces target acquisition. Ordinarily, this perk isn’t great, as an inaccurate gun is a worthless one. However, you can get away with it on a Shotgun since most of your gunfights will be at close range anyway. Crowning Duologue god roll A spectacular glow-up this year has turned Crowning Duologue into easily the best Strand Rocket Launcher, with this PvE god roll making it undoubtedly meta: Barrel: Volatile Launch – Magazine: Impact Casing – Perk 1: Reconstruction – Perk 2: Bait and Switch – When it was first introduced last year, Crowning Duologue was a meme. Its perk pool was targeted at add clear, but nobody uses Rocket Launchers for anything but DPS, so it didn’t see much use. Thankfully, Bungie has learned their lesson, and things are very different this time around. This reissued variant is incredible, offering Reconstruction and Bait & Switch, a perk combination that made Apex Predator meta, and has now done the same for Crowning Duologue. While this is the best damage roll, Envious Assassin is another interesting option that allows you to load several rockets at once for the easiest DPS rotation imaginable. Fortunate Star god roll The new Void Bow added in Solstice 2024 is extremely good, especially with this unique PvE god roll that can’t be gotten on any other Combat Bow: Bowstring: Tactile String – Arrow: Fiberglass Arrow Shaft – Perk 1: Archer’s Tempo – Perk 2: Kill Clip – Lightweight Bows are typically an acquired taste, but Fortunate Star is the exception, as anyone can dominate with this. Its ability to roll Kill Clip makes the newcomer sensational, with this perk proccing after every final blow, providing a near-constant 25% damage buff with no additional effort. Fortunate Star is just one of two Bows to roll Kill Clip, with the other being Whistler’s Whim, a weapon exclusive to Trials of Osiris. However, the Void Bow is a much better PvE weapon than its Trials counterpart, as Archer’s Tempo gives it a sensational draw time of just 459 ms, boosting DPS considerably. Something New god roll While Something New is the weakest of the four weapons available this year, the Stasis Hand Cannon is still a solid option. To get the most out of it, you’ll want to farm this PvP god roll: Barrel: Arrowhead Brake – Magazine: Accurized Rounds – Perk 1: Snapshot Sights – Perk 2: Precision Instrument – Something New isn’t that new anymore, but this reissued variant does at least bring something new to the table. Most notably, it is the only Hand Cannon that can roll both Snapshot Sights and Precision Instrument, which is a strong combination in PvP where Aggressive Hand Cannons excel. Snapshot Sights makes the Hand Cannon much snappier, mitigating its otherwise terrible Handling. As for Precision Instrument, this perk boosts damage when shooting at long range, letting you three-tap enemy Guardians from just about anywhere. However, even this unique combination isn’t necessarily meta, with the Stasis gun’s slow reload holding it back. To learn more about what’s on offer right now, check out the current weekly reset information, as well as the active Dungeon and Raid rotation. If you’re more interested in what to partner with the Solstice weapons, these best Hunter builds, Titan builds, and Warlock builds cover that.
-
Destiny 2 solo players insist “frustrating” modifier is ruining The Coil – Dexerto
Destiny 2 solo players insist “frustrating” modifier is ruining The Coil BungieThe current gameplay modifier in The Coil has left Destiny 2 solo players incredibly frustrated, believing Bungie is making the new seasonal activity unnecessarily punishing. Gameplay modifiers are a core part of Destiny’s activities that offer an additional challenge. They range from simple modifiers like Ironclad increasing enemy shield to more complex modifiers like Airborne which pushes players to completely change their playstyle. However, some modifiers have proved controversial with Guardians previously accusing Bungie of ruining seasonal activities with them. Now, four months on, history has repeated itself with solo players desperate for Bungie to make a change and get rid of the looter shooter’s most troubling modifier, Togetherness. Destiny 2 solo Guardians hate The Coil’s active modifier Upset by the state of modifiers in The Coil, one Guardian posted on Reddit: “Bungie decision-makers once again proving they don’t pay attention to the actual game.” In the lengthy rant, the disgruntled Guardian explained: “…with ‘togetherness’ as the modifier which will punish me for playing solo (as I often do). Grounded, no radar, heck, even *attrition* makes sense and does not discriminate against a solo player; but when you add ‘togetherness’ as a modifier, you’re just dooming those solo players that aren’t amazing.” The post goes on to accuse Bungie of “screwing over solo players,” through the use of modifiers like Togetherness. For those unaware, Togetherness is a modifier that reduces health regen unless a player is standing near another teammate meaning that during solo encounters it is always active. Others were quick to agree, with one equally irritated fan responding: “This modifier needs to go. Not fun or challenging, just absolutely frustrating to experience.” Another Destiny 2 player, who tried to see value in the modifier, couldn’t help but conclude that “it feels constraining, and just not fun,” even if the idea behind it isn’t that bad. “Togetherness is a sh*te modifier even when you do have a fireteam. The new Match Game, if you will,” was the most upvoted comment suggesting the community isn’t fond of the modifier even when it’s working as intended. Togetherness will remain the modifier in The Coil until the weekly reset on January 2, 2024. It is currently unknown what will take its place but some possible modifiers include Attrition, Grounded, Galvanized, and Epitaph.
-
Destiny 2 Solar 3.0 guide: Best builds, all Aspects & Fragments for all classes – Dexerto
Destiny 2 Solar 3.0 guide: Best builds, all Aspects & Fragments for all classes BungieThe Destiny 2 Solar 3.0 update completely refined and reshaped the way Guardians can make and use Solar subclasses, thanks to offensive and restorative possibilities. To make things easier, here are our best Destiny 2 Solar 3.0 builds, along with information on every Aspect and Fragment. Nailing down the right subclasses is becoming more and more crucial as we approach Destiny 2: Lightfall – the second-to-last bump on the road ahead of The Final Shape. Along with Destiny 2: Lightfall, players will also be treated to the free Season of the Defiance update. With plenty of Destiny 2 content left in the tank, it still helps to know the best Arc 3.0 and Void, 3,0 builds – as well as the best Solar variations too. With abilities that weave between healing and outright carnage, there’s a lot to like when using a Solar subclass, whether you’re playing as a Titan, Warlock, or Hunter. So let’s run through the best Solar 3.0 combinations for you to explore in Destiny 2. Contents What is Solar 3.0 in Destiny 2? – All Solar 3.0 Aspects and Fragments so far – How to unlock Solar 3.0 Aspects and Fragments – Best Destiny 2 Solar 3.0 builds – What is Solar 3.0 in Destiny 2? Solar abilities let players deal burning damage which inflicts damage over time, but it also allows for healing potential, too, making the best Destiny 2 Solar 3.0 builds a force to be reckoned with in all content. With Solar 3.0, the following buffs and debuffs can be applied (descriptions courtesy of Bungie). If you’re new to Destiny 2, the other non-Solar elements are: All Solar 3.0 Aspects and Fragments Guardians can customize their Solar subclass in multiple ways with Solar 3.0, and that’s done through Aspects (class-specific) and Fragments (universal) options that are key to Destiny 2’s Solar 3.0 builds. Aspects Fragments How to unlock Solar 3.0 Aspects and Fragments While Stasis Aspects and Fragments for Stasis are unlocked through visiting the Stranger after completing Beyond Light’s campaign, if you’ve played Destiny before, you’ll immediately have access to all Solar 3.0 Aspects when you log in. You can gain access to more Fragments in exchange for Glimmer by visiting Ikora Rey in the Tower. New players can get their Aspects and Fragments through the initial New Light experience. Best Destiny 2 Solar 3.0 builds Hunter Destiny 2 Solar 3.0 Hunter build Solar Hunters are able to constantly use their abilities with this powerful build. Gambler’s Dodge can keep your melee charged, while Weighted Throwing Knives can be reused with kills and make the user Radiant and help keep your grenade recharged, too. Aspects: Gunpowder Gamble, Knock ’em Down – Melee: Weighted Throwing Knife – Grenade: Tripmine Grenade – Fragments: Empyrean, Singeing, Solace, Torches – Mods: Bomber, Elemental Ordnance, Melee Wellmaker – Titan Destiny 2 Solar 3.0 Titan build If the thought of charging headfirst into an army of enemies appeals to you, this Destiny 2 Solar 3.0 build is a great choice for Titans. You’ll need the Witch Queen exotic Loreley Splendor Helm, but if you have it, you’re in for a real treat — and it essentially makes you unkillable. Aspects: Roaring Flames, Sol Invictus – Melee: Throwing Hammer – Grenade: Solar Grenade – Fragments: Ashes, Empyrean, Singeing, Torches – Mods: Elemental Charge, High-Energy Fire, Melee Wellmaker – Warlock Destiny 2 Solar 3.0 Warlock build If you have Winter’s Guile, you can power through many encounters just by using Incinerator’s Snap. The range of the melee attack, and its ability to hit multiple enemies in one go, make it ideal for building stacks of bonus melee damage from Winter’s Guile. Sunbracers can also allow for constant grenade spam. Aspects: Heat Rises, Touch of Flame – Melee: Incinerator Snap – Grenade: Fusion Grenade – Fragments: Ashes, Eruption, Searing, Torches. – Mods: Melee Wellmaker, Firepower – There you have it, the best Destiny 2 Solar 3.0 builds. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen
-
Destiny 2 Sidearm everyone hates is actually incredible in PvP – Dexerto
Destiny 2 Sidearm everyone hates is actually incredible in PvP DexertoBungie added a Sidearm to Destiny 2’s loot pool in The Final Shape that players have universally panned, but the underrated primary is actually great if you can get a specific god roll. Available as a drop from Echoes’ world loot pool, Controlling Vision is a Kinetic Sidearm that hasn’t proven popular. As of August 26, it has a PvE rating of 2.0 and a PvP rating of 2.8 on Light.GG, which suggests the community has no interest in using the gun at all. However, Controlling Vision is a far better weapon than many have given it credit for, especially in The Crucible. Both its perk pool and archetype lend themselves well to PvP, with it even being a viable option in end-game activities like Competitive and Trials of Osiris. The Sidearm gets access to the likes of Air Assault, Fragile Focus, and Surplus in column one and Offhand Strike and Threat Detector in column two. This is an extremely diverse set of perks that help this gun work with a wide range of builds and playstyles. Those wanting to get the most out of Controlling Vision will want to farm this god roll: Barrel: Arrowhead Brake – Magazine: Ricochet Rounds – Perk 1: Surplus – Perk 2: Threat Detector – Origin Trait: Field-Tested – Masterwork: Range – Controlling Vision is the only Sidearm in Destiny 2’s sandbox that can roll both Surplus and Threat Detector at the same time. This combination is incredible, as these perks provide a big boost to handling, reload speed, and stability. This god roll will grant you a near-constant 100 in these three stats, as long as you avoid going overboard with your cooldowns. This makes it the perfect Sidearm for players who prefer letting their aim do the talk rather than rely on abilities. The absence of a damage perk might be concerning to some players with the likes of Golden Tricorn and Kill Clip being so popular these days. However, Adaptive Frames like Controlling Vision have a fantastic time to kill at just 600 ms, so they don’t need extra DPS to be competitive. Just be sure to keep fights up close and only use this Sidearm on smaller maps to avoid being outgunned. Also, be wary of other Guardians using meta PvP weapons like Compass Rose and Someday, as these Shotguns counter Sidearms.
-
Destiny 2 The Final Shape showcase: Date, start time and what to expect – Dexerto
Destiny 2 The Final Shape showcase: Date, start time and what to expect BungieDestiny 2’s showcase for The Final Shape expansion is coming soon, here’s how and when fans can watch the broadcast. After months of disappointment and frustration, much of the Destiny community eagerly awaits Bungie’s annual showcase. The broadcast goes live later this month, with the developer expected to finally unleash concrete details about Destiny 2’s next major expansion. While community members try managing expectations amongst themselves, Bungie just released a hype video that suggests Destiny faithful have plenty to look forward to next week. When and where to watch Destiny 2’s The Final Shape Showcase The upcoming showcase will stream live on Tuesday, August 22 at 9 AM PT / 12 PM ET / 5 PM BST. Those interested in catching the show as it airs can tune in via Bungie’s official Twitch and YouTube channels. Bungie’s Twitch stream to feature exclusive Destiny 2 emblem In addition to seeing the new details in real-time, Destiny 2 players will want to watch the stream live for its Twitch Drops. Anyone who watches at least 30 minutes of the broadcast will gain access to an exclusive emblem. What to expect from Destiny 2’s 2023 showcase Most notably, viewers can expect Bungie to finally offer a deep dive into the Destiny 2: The Final Shape expansion. This hotly-anticipated chapter marks the end of the sequel’s currently ongoing story arc. Bungie uploaded a minute-long teaser trailer back in May, which reflected on past events and confirmed Cayde-6’s return. The beloved character didn’t live through the end of 2018’s Forsaken expansion. Somehow, he’s being brought back. Whether or not this mystery and others will be revealed during Destiny 2’s forthcoming showcase is anyone’s guess. But based on the 2022 showcase, it’s possible Bungie plans on unveiling The Final Shape’s release date and whatever new gameplay mechanics sit on the horizon. That’s all we know about the Destiny 2023 showcase, thus far. For more on the game check out our other guides: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Season of the Deep Season Pass: Rewards & ranks | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
-
Destiny 2 should bring Pantheon-like twist to another beloved activity – Dexerto
Destiny 2 should bring Pantheon-like twist to another beloved activity BungieWhen Destiny 2: The Final Shape launches on June 4, Guardians will simultaneously be bidding farewell to one of the looter shooter’s most popular additions. Into The Light – a small-scale, free update meant to tide players over in the content lull left behind by The Final Shape’s delay – introduced two key features. Onslaught, a wave-based tower defence mode that yields Limited Edition Brave weapons, and Pantheon. The latter is a mash-up that strips encounters from Raids new and old, stitches them together to form a formidable gauntlet, and lavishes those who triumph with loot. Reception to the limited-time mode has proven so popular that fans have called on Bungie to deliver something similar for Destiny 2’s Dungeons. “Bungie should definitely do a Pantheon for Dungeons! I know everyone has said it, however, some of the Dungeons surpass Raids in content, story, and even some gear,” said one fan on Reddit eager to see the idea become reality. It’s a great idea on paper, but others joining the discussion have pointed out potential pitfalls that could pour water on the concept. “All of them are designed to be soloed, so limited complexity could be a weird thing to get around,” one respondee pointed out. Dungeons as they exist are designed to be cleared either solo or as part of a group. The simpler mechanics would likely require tuning and more development time to get right if access was locked to a specific group size. On the flip side, if Bungie does see value in remixing Dungeons, a huge boon would be ease of access to their respective Exotics. Pantheon made Touch of Malice, Collective Obligation, and Conditional Finality guaranteed drops for anyone who completed a full run on a specific week. If Dungeons followed the same suit, Hierarchy of Needs, Buried Bloodline, and The Navigator would be easier to obtain. A Guardian can dream, right?
-
Destiny 2 shaking up Exotic class item drops with new methods – Dexerto
Destiny 2 shaking up Exotic class item drops with new methods BungieThe Destiny 2 developers are shaking up exotic class item drops by introducing new ways of getting them, including missions like Dual Destiny and buffing the drop rate from Overthrow chests in the Pale Heart. The Final Shape for Destiny 2 tied up the decade-long story of the Light and Darkness saga, it gave everything the players wanted, including the return of a long-lost friend, albeit only shortly. The new expansion also saw the introduction of the Prismatic subclass, combining powers of both light and dark to take down the most fearsome of foes. This Prismatic subclass works best with the exotic class items the developers released alongside it, which could randomly roll two exotic perks from a pool. As such, these nifty class items are highly sought after and are key to crafting the perfect prismatic build. Fortunately, these elusive equips are about to drop more frequently than before, a welcome relief for anyone still on the hunt for their ideal pairing. Announced on the July 26 TWID, the devs are introducing a new weekly challenge to complete called Dual Destiny. This will reward players with a guaranteed exotic class item drop, meaning you should definitely add it to your weekly rotation. Subsequent completions after the first clear will not have this bonus, however, so run at your own risk. Similarly, Bungie is targeting certain changes to Overthrow chests to be released sometime in early August. This includes increasing the drop chance for exotic class items from Overthrow chests. Each time you open one, your chances of getting a drop will increase, with higher-tied chests increasing more. In theory, this should mean less time between exotic drops, letting you get your hands on the items faster. Bungie has also acknowledged players’ wishes for these exotic class items to come from activities outside of the Pale Heart and has said that they’ll be monitoring the above changes.
-
Destiny 2 servers DOWN on Shadowkeep release day – latest – Dexerto
Destiny 2 servers DOWN on Shadowkeep release day – latest BungieUpdate at 7:23 PM EST on October 1: Some players are reporting the issues have subsided. We’re back! Destiny 2 were taken down around for emergency maintenance as Bungie works to have a smooth launch for Shadowkeep, and it’s not going according to plan as of yet. October 1 is a big day for Destiny 2 as it represents a move to Steam and a free-to-play version, along with the release of the major expansion Shadowkeep. The servers went down for a full day in preparation for the launch but it turns out that it wasn’t long enough as players are running into numerous issues. Bungie announced they were taking the servers down on both Destiny 1 and 2 for emergency maintenance in an effort to find out the problems that are plaguing the two games. “Destiny 1 and Destiny 2 are being taken offline for emergency maintenance,” said Bungie in a tweet. Please standby for updates.” Destiny 1 and Destiny 2 are being taken offline for emergency maintenance. Please standby for updates. — Bungie Help (@BungieHelp) October 1, 2019 About a half-hour later they were able to update players with what was going on, but it definitely wasn’t what they wanted to hear as Bungie confirmed the issues were still ongoing. “Emergency maintenance for Destiny 1 and Destiny 2 is still ongoing,” the Destiny developer said. “We apologize for the continued delay. Please stay tuned for updates on our progress.” Emergency maintenance for Destiny 1 and Destiny 2 is still ongoing. We apologize for the continued delay. Please stay tuned for updates on our progress. — Bungie Help (@BungieHelp) October 1, 2019 With cross-play and free-to-play all happening with Destiny 2 now, it’s very possible the servers just didn’t know how to handle the influx of new players. Shadowkeep not only attracted veterans of the series but it also brought in a plethora of new fans with it. For updates on what’s going on with the servers, players are encouraged to stick with the Bungie Help Twitter page. Destiny 2 released back in 2017 and since then has blossomed into one of the best looter shooters on the market. When the servers are back online for the game we will be sure to let you know.
-
Destiny 2 server status: Are Destiny servers down? – Dexerto
Destiny 2 server status: Are Destiny servers down? BungieEvery so often, Destiny 2 servers go down in order to perform scheduled maintenance or implement updates into the game. Here’s everything you need to know to know about the Destiny 2 server status upon the release of The Final Shape. Destiny 2 is a live-service game, with three-month seasons that contain new story elements and activities. Now that we’ve finally reached The Final Shape, players from all over are looking to hop in and witness the end. With the sheer amount of players logging in it appears that the Destiny 2 servers are being put through the paces, with many players being stuck in queue for hours, just waiting to get a chance to play the game. Lucky for you, we’ve simplified the process of finding out the Destiny 2 server status as well as when, why, and for how long the game will be offline. Destiny 2 Server Status Servers are currently online for The Final Shape The Destiny 2 servers are currently up, however many players are facing error codes such as Cabbage, Weasel, and Currant. It’s expected that there are queues to hop into the game, and while you’re queueing you may get slammed with one of these codes, dropping you out. Bungie has launched background maintenance in the meanwhile to hopefully fix some of these issues, but with players from all over keen to hop in, it’s uncertain when servers will become stable once more. You should expect some server queues ahead, so be patient! Dexerto will continue to update this page in the event of extended server issues or downtime. Additional server maintenance resources To stay up-to-date on the status of Destiny servers, readers can bookmark this article and come back to it as a reference point. Otherwise, if you’re on Twitter, consider following @BungieHelp for constant updates on the game, including downtime, patch notes, or any other such updates. Another helpful tool is Bungie’s Help site, as mentioned previously. Here, players can click on “Network Troubleshooting” to access anything server-related, and also have quick access to guides, forums, and lots of other useful content related to navigating Destiny 2.
-
Destiny 2 September 10 update: Full Trials of Osiris revamp patch notes – Dexerto
Destiny 2 September 10 update: Full Trials of Osiris revamp patch notes BungieTrials of Osiris has fundamentally changed as the latest Destiny 2 overhaul is now upon us. Here’s everything you need to know as a result of the September 10 patch notes. While Trials has seen its fair share of challenges over the past year, with numerous false starts and delays, the highly anticipated revamp is finally here. After teasing a major overhaul to the competitive PVP mode, we finally know what to expect when loading in. The 3v3 structure remains in place, as does the overall goal of ticking off a flawless Trials run. However, almost everything under the hood has been adjusted to some degree. From a new reward structure to premium-exclusive access, there’s plenty to wrap your head around. Here’s a complete overview of the new Trials experience in Destiny 2, along with the full September 10 patch notes to get you ready. Trials of Osiris overhauled in Destiny 2 Up first, it’s crucial to note that Trials will now be restricted to the premium tier in Destiny, as Bungie confirmed in a September 10 blog post. This means Guardians will have to purchase Beyond Light to access the activity for now and The Witch Queen in a few months. Once you’re in, you’ll be treated to shorter, 90-second rounds, along with classic ammo tweaks. Rather than keeping your special or heavy ammo between rounds, this now disappears as it once did in the original Trials. Moreover, earning Trials-specific loot is now completely different. Rather than tallying your wins and claiming goodies that way, Trials now features a reputation system. This structure emphasized the importance of round wins instead of full game wins. Therefore, players can earn unique rewards without necessarily having to succeed. To that point, Passages no longer even track your losses. Losing three times no longer forces a reset, as the Passage only factors in whether a run was flawless or not. Full Trials of Osiris revamp patch notes Trials reputation internal systems has been rebuilt, aligning with that of other ritual reputations. Reputation gain per match is scaled by the number of round wins on a ticket. – – Trials passages are now account scoped (purchasing the same ticket on an alternate character will not reset ticket wins). Passage of Ferocity is now available from the start. – Passage of Wisdom is no longer available. – Passage of Wealth now requires seven wins. – Unlocking a passage now unlocks it for the rest of the Season. – – Replaced the weekly three-, five-, seven-win challenges with a win rounds challenge. A new seven-win challenge is available on Saint-14. – Removed weekly bounties. – – Made changes to rulesets: Trials of Osiris round time reduced to 90 seconds. – Trials of Osiris — Each round start with fresh special ammo. – – Cross Play must be enabled to participate in Trials of Osiris. – Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown. – Trials of Osiris now requires purchase of the current yearly expansion. Currently, Beyond Light is required to play. – Starting on February 22 2022, The Witch Queen will be required. – –
-
Destiny 2 seasons will never be the same from The Final Shape expansion – Dexerto
Destiny 2 seasons will never be the same from The Final Shape expansion BungieDuring The Destiny 2 showcase on August 22, 2023, Bungie revealed shocking info pertaining to a structural change to its seasonal model. This change will be introduced alongside The Final Shape expansion and will be the end of Seasons in the game. Seasons in Destiny 2 have always left fans with mixed feelings. In almost every scenario, seasons have been widely regarded as underwhelming in the game with re-used content and minor changes at times such as a New Exotic mission or a Dungeon. Therefore, after several years, Bungie is finally putting an end to Seasons and is introducing a completely new way of playing Destiny 2. This system is being introduced alongside The Final Shape in 2024. Destiny 2 will replace seasons with episodes in The Final Shape expansion Bungie has announced that instead of Seasons players will have something known as Episodes starting in 2024. These episodes will be divided into three Acts. These Acts will consist of New Quests, Story, Activities, Weapons, a bunch of Artifact Mods, Pass Ranks, Pass Rewards, and New Armor. Each of these Episodes will be standalone experiences and can be played separately. According to Bungie, these Episodes will tell the story pertaining to the aftermath of the encounter with The Witness. The three Episodes that will release in 2024 have been named Echos, Revenant, and Heresy. Every Act within each Episode will last for 6 weeks in total. While it is still unclear how they will tie Dungeons and Raids into this new system, it will become clearer in the near future as more info is revealed by the developers. It also seems like this was a hint that Destiny 2 will continue even after The Final Shape expansion is over. However, that is something that the developers are being tight-lipped about so far.
-
Destiny 2 Seasonal Challenges: All Season of the Seraph weekly challenges (Week 7) – Dexerto
Destiny 2 Seasonal Challenges: All Season of the Seraph weekly challenges (Week 7) BungieDestiny 2’s seasonal challenges are back for Season of the Seraph. Here are all of the Destiny 2 Season of the Seraph weekly challenges so far. Destiny 2‘s Season of the Seraph has finally arrived, and that means players can earn fresh rewards from the season pass and level up a seasonal artifact. A great way to do both is by completing the game’s weekly seasonal challenges. These arrive in batches each week at reset, and award XP, the occasional weapon, and Bright Dust — a free-to-earn currency that lets players buy the game’s premium items in a rotating section of the store. Here’s every Destiny 2 Season of the Seraph seasonal challenge so far. Destiny 2 seasonal challenges for Season of the Seraph Throughout the season, players can expect ten weeks of Destiny 2 seasonal challenges. Some are simple, like completing a series of Strikes or Crucible matches, while others ramp up to completing the Nightfall on Grandmaster difficulty or winning matches in Trials of Osiris. Expect things to be fairly simple, to begin with at least, before adding much tougher challenges in the weeks to come. Destiny 2 Season of the Seraph Challenges (Seasonal) Destiny 2 Season of the Seraph Challenges week 1 Here are the Destiny 2 seasonal challenges for week 1. Destiny 2 Season of the Seraph Challenges week 2 The Destiny 2 seasonal challenges for week 2 are below. Destiny 2 Season of the Seraph Challenges week 3 The Destiny 2 seasonal challenges for week 3 will be here as of weekly reset. Destiny 2 Season of the Seraph Challenges week 4 The Destiny 2 seasonal challenges for week 4 are below. Destiny 2 Season of the Seraph Challenges week 5 The Destiny 2 seasonal challenges for week 5 can be found here. Destiny 2 Season of the Seraph Challenges week 6 The Destiny 2 seasonal challenges for week 6 are here: Destiny 2 Season of the Seraph Challenges week 7 The Destiny 2 seasonal challenges for week 7 are here. Those are all of the current Destiny 2 Seasonal Challenges for Season of the Seraph, but we’ll update the list every week at Weekly Reset. For more on Destiny 2, check out more of our guide content. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 Risen title: All required Triumphs for Season of the Risen title – Dexerto
Destiny 2 Risen title: All required Triumphs for Season of the Risen title BungieDestiny 2’s Season of the Risen is here, and adds a new title to earn: ‘Risen’. Here’s how you can claim it for yourself in Destiny 2. Destiny 2’s Witch Queen expansion has arrived, kicking off the new Season 16 — Season of the Risen. As with most Destiny 2 seasons, players can expect a new seasonal activity (PsiOps Battlegrounds), as well as a new season pass and seasonal artifact, but hardcore players will want to earn the game’s new title: Risen. Essentially acting as a way to announce yourself into any activity as a Guardian not to be messed with, earning the title won’t be easy. Here are all the required Triumphs for the Destiny 2 Risen title. Contents What is a title in Destiny 2? Destiny 2’s titles are a way to signify your achievements, existing below your character’s name in the open world or in activities. Some, like Dredgen, are tied to specific activities (Gambit, in Dredgen’s case), while others are seasonal. Read more: Destiny 2 weapon crafting guide – Risen is the latest one to arrive, and while it doesn’t require you to earn every single Triumph that the season has to offer, it’ll still give you plenty to work toward. All required Triumphs for Season of the Risen title There are ten Triumphs that you’ll need to complete in order to earn the title of Risen. Psionic Operator – Complete the mission Operation Elbrus. This is the weekly quest that rolls out at weekly reset. – Applied Psychotronics – Unlock all ten upgrades from the War Table. Also unlocks the Sovereign Order ship. – – Psychic Warrior – Reset your rank with the War Table. This is done by completing the PsiOps Battlegrounds activities and their bounties. – This House Is Clean – Defeat 100 Aspects of Savathun with the Synaptic Spear in PsiOps Battlegrounds. – Legend Battlegrounds Completed – Complete all three Season of the Risen Legend Battlegrounds. These are on the EDZ, Cosmodrome, and Moon destinations, and will likely need a full fireteam to complete. – Mind Reading – Collect all the pages of Acts of Mercy and Quintessence lore books. Pages can be found by completing the Psionic Operator, Active Listener, and Over Your Dead Body Triumphs. Four Acts of Mercy Pages – Five Quintessence Pages – – Tank Master – Complete the Vox Obscura exotic quest on Master difficulty. – Old Foes Rise Again – Listen to all four of the Psionic propaganda messages in the control room of the Vox Obscura exotic quest. – Peak Operator – Defeat 1,500 targets using Seasonal weapons. Defeating Guardians grants additional progress. – Reckless Shot – Earn Reckless Endangerment. This is a shotgun that acts as the pursuit weapon for Season of the Risen. – So, there you have it – that’s all you need to know about the seasonal Risen title in Destiny 2. For more on the game, check out our other guide content: Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide | Destiny 2 weapon crafting guide | Destiny 2 Witch Queen Glaive guide | How to get Destiny 2 Witch Queen exotics | Destiny 2 Season of the Risen Artifact guide | Destiny 2 Season of the Risen Season Pass | Destiny 2 Void 3.0 guide | Destiny 2 Stasis guide | Destiny 2 weekly reset
-
Destiny 2 Season of the Witch: Seasonal activities explained – Dexerto
Destiny 2 Season of the Witch: Seasonal activities explained Season 22 introduces a range of new seasonal activites for Guardians to grind through and earn unique rewards from. Here’s everything you need to know about Destiny 2 Season of the Witch, including how it works and what you can gain from it. Coming off of the back of Season of the Deep, Season of the Witch is a big deal. It’s the first season to implement Bungie’s reworked progression model that sees Destiny 2 move away from the previous vendor upgrade paradigm. In its place comes a variety of diverse seasonal activites and a more complex progression system that encourages players to explore and complete all kinds of quests and objectives. However, this change can be overwhelming so we’re here to make it all easier to understand. This is our breakdown of Destiny 2 Season of the Witch and everything you need to know about it. Contents What is Savathun’s Spire – What is Altars of Summoning – How does Lectern of Divination work – How to get Opaque Cards – What does ‘Requires Arc/Solar/Void Attunement’ mean – Season of the Witch seasonal weapons – What is Savathun’s Spire in Destiny 2 Season of the Witch? Savathun’s Spire is a three-man seasonal activity in Season of the Witch that requires players to clear three different encounters with short platforming segments in between where secret chests can be found. The mechanics of each encounter are randomly selected from one or two of the following: Capture Plates Start out by clearing adds until you are prompted to capture a highlighted plate. Run over the plate and stand in it until the capture is complete and defeat the remaining enemies to clear the encounter. Sometimes successfully capturing a plate will spawn Relics such as a scythe that can be used to defeat enemies faster although this will not always be the case. Elemental Crystals There are three different crystal types that you need to destroy: Arc, Solar, and Void. After destroying these crystals a boss will spawn which can be defeated to clear the encounter. Each crystal can be destroyed by doing the following: Arc Crystals: Melee one to receive the Crystalline Charge buff. Run around and melee the other highlighted crystals with the buff active to pass this charge on and repeat for all crystals. – Solar Crystals: Pick the crystal up and deposit it in the highlighted location. Be aware that you will be taking constant damage while carrying these crystals so you may need to juggle them. – Void Crystals: Get up close and destroy the crystal using any suitable weapon. You cannot damage these from a distance as they are protected by an outer shield. – The activity has a recommended Power Level of 1760, but the active Hero Modifier ensures that enemies will always be at least 5 points over your current Power Cap. Elemental Spheres A large elemental sphere will be located in the middle of the encounter. It will either be Arc, Solar, or Void with each having a unique effect. The sphere will periodically activate triggering the relevant effect and hindering you in the process. The unique effect of each sphere is as follows: Arc Sphere: Deals substantial damage over time in one-quarter of the room. Avoid that section for the duration of the effect as the inflicted damage adds up quickly. – Solar Sphere: Burning rays are released from the sphere across the entirety of the room. This inflicts massive damage but can be avoided by using natural cover and Titan barriers. – Void Sphere: Tethers you in place making it impossible to move around and easier for enemies to swarm and defeat you. Stay away from the center of the room to avoid being tethered. – What is Altars of Summoning in Destiny 2 Season of the Witch? Altars of Summoning is a three-man seasonal activity in Season of the Witch that requires players to clear four encounters of varying difficulty. Once in the activity, begin the Ritual of Induction by interacting with any Hive Rune. Having all three Fireteam members activate matching runes grants additional Armor Charge, weapon damage boosts, and Lucent Blessing. Once at an encounter you will be given the chance to offer a Feeble Offering (Tier 1), Robust Offering (Tier 2), or Powerful Offering (Tier 3). The difficulty of each encounter is dictated by which offering you make with higher tiers resulting in harder encounters, but better rewards. Encounters are reused from Savanthun’s Spire but there are a few unique to Altars of Summoning too. These unique encounters are as follows: A Vex encounter where players are required to prevent Vex from sacrificing themselves by defeating them and then taking down three Minotaur bosses. – A Lucent Hicent encounter defeated Tribute Bearers will drop Burdens of Tribute that must then be deposited in a Hive Altar. – Boss encounters where the boss is protected until nearby Elemental Crystals are destroyed. – Once all encounters have been cleared you can claim your rewards from the chest. Interestingly, you don’t need to return to orbit afterward and can instead head back to the Hive Runes to start over. How does Lectern of Divination work in Destiny 2? The Lectern of Divination is an occult archive where players can unlock unique abilities, rewards, and passive effects by completing each card entry. For each of the Major Cards available players are required to do the following: Acquire an Opaque Card. – Go to the Lectern of Divination to receive a quest specific to that card. – Complete the given quest which can be viewed in the ‘Seasonal’ tab of the quest interface. – Go back to the Lectern of Divination to hand in the quest and receive your reward. – Rewards vary from items like Enhancement Prisms to powerful Arcana Cards that can be used in the Deck of Whispers to unlock passive effects in seasonal activities. These effects include increased ammo drops, faster ability cooldowns, extra damage, and much more. The Deck of Whispers can be found in the same hub area where the Lectern of Divination is located. Players can place up to eight cards at a time but the cards will only trigger in seasonal activities once at least five are placed A big limitation is that only one Arcana Card is randomly activated at the beginning of each seasonal encounter. This restricts build crafting potential as any of your 5-8 placed cards can be chosen. How to get Opaque Cards in Destiny 2 Opaque Cards can be acquired from any of the following sources or activites in Destiny 2: Looting chests found within and at the end of seasonal activities. – As rewards for leveling up the Ritual Table vendor. – Found hidden floating on certain destinations. – Completing ritual activities (Crucible, Gambit, and Vanguard) – What does ‘Requires Arc/Solar/Void Attunement’ mean in Destiny 2? Arc, Solar, and Void Attunement is believed to be part of the deckbuilding mechanic new to Season of the Witch. Currently, it is not possible to interact with these attunements with them most likely being time-gated for later on in Season 22. What are the seasonal weapons for Season of the Witch? There are seven seasonal weapons unique to Season of the Witch, with one Exotic and six Legendaries. This includes the first-ever Strand Hand Cannon and Rocket Launcher of their respective archetypes. The seasonal weapons for Season of the Witch are as follows: That’s everything you need to know about the seasonal activities for Destiny 2 Season of the Witch. For more useful Destiny tips & tricks check out some of our other content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | Exotic Mission Rotator: What it is, how to access, schedule, loot table | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Destiny 2 Season of the Witch: Release date, raid, power cap, & more | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Void 3.0 Builds | Best Stasis Builds
-
Destiny 2 Season of the Witch Season Pass: Exotic weapon, armor, more – Dexerto
Destiny 2 Season of the Witch Season Pass: Exotic weapon, armor, more BungieSeason 22 has arrived and with it comes another seasonal battle pass for Guardians to grind through and earn unique rewards. Here’s everything you can earn in the Season of the Witch Season Pass in Destiny 2. Each season brings with it a new season pass for players to work through. Each season pass offers a variety of useful items from Enhancement Shards to Deepsight Harmonizers. There’s also a range of season-unique cosmetics up for grabs including an armor set, an ornament set, two shaders, and a brand-new Exotic weapon. To help you navigate through the Season of the Witch Season Pass and know what to farm for we’ve put together this handy guide. Contents Season Pass price & bundles – Season Pass Exotic weapon – Season Pass armor – Season Pass: All rewards & Ranks – Season of the Witch Season Pass: Price & bundles The Season of the Witch Season pass can be purchased for 1,200 Silver, the equivalent of roughly $11 USD. However, the cheapest Silver bundles are for 1,000 (+100) Silver and 500 Silver which have a combined cost of $15 USD. Alternatively, ownership of the Lightfall + Annual Pass upgrade will automatically unlock all four Season Passes’ Premium Tracks at no additional cost. Season of the Witch Season Pass: Exotic weapon Season 22 introduces a new Exotic weapon, the Ex Diris. Ex Diris is an Arc Grenade Launcher that is unlocked at Rank 1 on the Premium Track or Rank 35 on the Free Track. The Ex Diris fires Arc projectiles that explode on impact. After exploding and securing a Final Blow, Ex Diris creates a Loyal Moth that will seek out nearby targets and detonate, dealing massive damage and inflicting Blind. Season of the Witch Season Pass: Seasonal armor The two seasonal armor sets available in the Season of the Witch Season Pass are Veiled Tithe and Hexwrought. Veiled Tithe can also be earned by focusing Witch’s Engrams or completing seasonal activities, while Hexwrought is a Season Pass-exclusive ornament set. Season of the Witch Season Pass: All rewards and ranks Here are all the rewards and ranks available in the Season 22 Season Pass in Destiny 2: That’s everything you need to know about the Season of the Witch Season Pass in Destiny 2. For more useful tips and tricks consider checking out some of our other Destiny content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | Season of the Witch seasonal activities | Exotic Mission Rotator | Season of the Witch: Release date, raid, power cap, & more | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Destiny 2 | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Void 3.0 Builds | Best Stasis Builds
-
Destiny 2 Season of the Witch: Are the Seasonal Weapons worth crafting? – Dexerto
Destiny 2 Season of the Witch: Are the Seasonal Weapons worth crafting? BungieAs is tradition in every season, Season 22 adds a variety of new craftable weapons for Destiny 2 players to farm Patterns for. These are all of the seasonal weapons for Season of the Witch ranked from worst to best. Both Season of Defiance and Season of the Deep brought with them a range of excellent craftable weapons with highlights including Royal Executioner and Targeted Redaction. Season of the Witch continues that hot streak by adding six more guns that all have their own set of powerful perks. These weapons share the same Origin Trait – Head Rush – which improves Handling and Reload Speed if you stand up after crouching for two or more seconds. It can be hard to figure out which guns are worth crafting with how big their perk pools are so we’ve put together this list ranking all six Seasonal Weapons for Season of the Witch. Destiny 2 Season of the Witch: Seasonal Weapons, ranked This is our rankings of the Season of the Witch seasonal weapons, tiered and graded based on how they perform against the competition: 6. Eleatic Principle (C-) This Arc LMG is better than some players give it credit for but at the end of the day, it’s a 900 RPM Machine Gun without a self-loading perk. This results in Eleatic Principle emptying its magazine far too quickly to be practical. If you want to use an Arc Machine Gun, almost anything else is better. PvE God Roll: Ensemble/Eddy Current + Target Lock – PvP God Roll: Zen Moment + Target Lock – 5. Kept Confidence (C+) The first 140 RPM Strand Hand Cannon should have been a huge deal, especially following Destiny 2’s Hand Cannon buff in Season of the Witch. However, it disappoints with a weak perk pool that offers very little in PvE. However, it’s a solid option in PvP where its overall feel carries an otherwise average gun. PvE God Roll: Killing Wind + Multikill Clip/Pugilist – PvP God Roll: Quickdraw/KIlling Wind + Eye of the Storm/Multikill Clip – 4. Locus Locutus (B) Good top slot snipers aren’t easy to come by so the Locus Locutus is a welcome addition to the seasonal weapon pool. It’s arguably the best Stasis Sniper Rifle for PvE in Destiny 2 as High Ground offers a passive DPS perk that can be triggered solo, something Thoughtless doesn’t have. PvE God Roll: Overflow + Firing Line/High Ground/Headstone – PvP God Roll: Keep Away/Surplus + Opening Shotz – 3. Semiotician (B+) After the disaster that was Crowning Duologue, Season of the Witch offers a much better Strand Rocket Launcher. Semiotician can roll the awesome combo of Field Prep and Bipod, raising its reserves up to a staggering 16 rockets. Even better, Field Prep synergizes with its Origin Trait for rapid reloads. PvE God Roll: Field Prep + Bipod/Explosive Light – PvP God Roll: Impulse Amplifier + Hatchling – 2. The Eremite (A) A rare new High-Impact Frame has been added and it’s a damn good one. The Eremite has access to the buffed Envious Assassin plus the new Heal Clip perk and both Reservoir Burst and Controlled Burst in the fourth slot. This is no doubt a top-tier choice for a PvE Fusion Rifle while remaining competitive in PvP PvE God Roll: Envious Assassin/Lead From Gold/Heal Clip + Controlled Burst/Reservoir Burst – PvP God Roll: Slickdraw + Golden Tricorn – 1. Brya’s Love (S-) Although Doom of Chelchis beats out Brya’s Love as the best Void Scout Rifle in Destiny 2 it’s impressive that a seasonal weapon can even compete against a Raid-exclusive drop. This is an incredible option for Void builds in PvE and for shutting down lanes in PvP. PvE God Roll: Keep Away/Rapid Hit + Explosive Payload/Destabilizing Rounds – PvP God Roll: No Distractions/Keep Away/Rapid Hit + Explosive Payload – That’s everything you need to know about the seasonal weapons for Season of the Witch in Destiny 2. For more useful tips and tricks consider checking out some of our other Destiny content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | Season of the Witch seasonal activities | Exotic Mission Rotator | Season of the Witch: Release date, raid, power cap, & more | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Destiny 2 | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Void 3.0 Builds | Best Stasis Builds
-
Destiny 2 Season of the Wish unveiled as new update teases 15th wish after 5-year mystery – Dexerto
Destiny 2 Season of the Wish unveiled as new update teases 15th wish after 5-year mystery BungieDestiny 2’s most recent update has revealed the elusive 15th wish, paving the way for the announcement of the upcoming Season of the Wish. It’s a bit of a mixed time to be a Destiny 2 player. With the recent announcement of Bungie layoffs, the community has certainly felt the pain run through. The game is slowly moving towards the final expansion of The Final Shape, with Season of the Witch almost completed. Season of the Witch saw guardians assist Eris Morn, with the final cutscene leading to a huge reveal that shocked the Destiny 2 community. The final cutscene for the Imbaru Engine hinted at the game’s elusive 15th wish, a 5-year-old mystery that originally launched with the Forsaken expansion and The Last Wish raid. Players have spent countless hours since trying to decipher the 15th wish, only to no avail. Though now, it seems Bungie has lent players a helping hand, announcing Season of the Wish as the next season. Destiny 2 reveals Season of the Wish Revealed by the official Destiny 2 Twitter page, Season of the Wish will follow shortly after Season of the Witch finishes. The art shown in the announcement depicts three guardians approaching from a portal, with Riven, the raid boss of The Last Wish, accompanying them. “Congratulations to those who have solved the final puzzle of the Imbaru Engine. Season of the Wish arrives on November 28. Until then, O Guardian Mine.” the post reads. It’s not quite certain what this may mean for the next season of Destiny 2, but it seems that Riven has become one of our closest companions thanks to the 15th wish. Season of the Wish will also contain a dungeon, meaning it’s possible we could be returning to the Dreaming City come the new season. However, we’ll just have to wait until November 28th to see what Bungie has in store.
-
Destiny 2 Season of the Wish early patch notes: Major Exotic changes, ability buffs, more – Dexerto
Destiny 2 Season of the Wish early patch notes: Major Exotic changes, ability buffs, more BungieDestiny 2’s Season of the Wish patch notes bring about a huge amount of changes to the looter shooter, including ability buffs, exotic changes, and more. Here’s the early rundown The next season for Destiny 2 is on the horizon, Season of the Wish will bring a brand new seasonal content trove for players to explore. It will also be the final season before the launch of the finale of the Light and Dark saga, The Final Shape. But before we get there, Bungie has started lifting the veil on what Guardians can expect in terms of changes to the sandbox. With dozens of tweaks already listed, there’s plenty to wrap your head around. Looking to get the low down on what’s changing? We’ve got you covered. When does Destiny 2 Season of the Wish update go live? Destiny 2 Season of the Wish is set to commence on Tuesday, November 28, with the daily reset at 5PM UTC. Though as usual with major updates, there’s sure to be some downtime in advance to let everyone download and install the big patch. Destiny 2 Season of the Wish early patch notes The early Destiny 2 Season of the Wish patch notes are as follows, courtesy of Bungie. Though keep in mind these are all early changes and could be adjusted before the final update rolls out. Exotic Armor Changes Hunter Shards of Galanor Throwing Knife kills now grant Super energy ranging between +2.5% and +5% depending on the type of enemy killed. – Ophidia Spathe Knife kills now grant a stacking damage bonus (+30%/+60%/+100% for 5 seconds) to throwing knives. Dodging refreshes the duration. – St0mp-EE5 Removed requirement to have full class ability energy to benefit from the movement bonuses. – Reduced the airborne lateral acceleration bonus. – Now provides damage resistance against combatants while airborne. – Mechaneer’s Tricksleeves The Sidearm damage bonus now persists for 5 seconds after your shields begin to recharge. – Sidearm kills extend the damage bonus’ duration by 3 seconds and completely reload your Sidearm from reserves. – The damage bonus has been reduced in PvP to compensate for it lasting longer. It is now +10% Sidearm damage (down from +35%). – The Bombardiers Now applies 20 slow stacks to enemy players and 40 slow stacks to PvE combatants. – Triton Vice Increased Glaive melee damage bonus while surrounded to +100% for both PvE and PvP (up from +30% in PvE and +10% in PvP). – Celestial Nighthawk Precision kills now grant Super energy ranging between +1.5% and +4.5%, depending on target type killed. – Titan Severance Enclosure Increased size and damage of the explosion. – Kills with the Exotic’s explosion will now trigger an additional explosion. – Peregrine Greaves You now have to be airborne for a brief time before the Exotic effects will apply. – Damaging Champions, Tormentors, or mini-bosses with a shoulder charge deals further increased damage and refunds your melee energy. – Wormgod Caress The Burning Fist Exotic effect has been reworked. It is now a meter that increases with melee kills and finishers and decays over time. The meter is broken up into five sections which provide escalating melee and Glaive melee damage bonuses. The upper end of the meter also provides escalating weapon damage bonuses. – As the meter decays, it passes back through the earlier tiers rather than deactivating immediately. The meter decays more quickly the more full it is. – – Ashen Wake Fusion Grenade impacts now stun Unstoppable Champions. – Synthoceps Removed extended melee lunge distance. – Now improves weapon handling and reload speed while surrounded. – Reduced the PvE surrounded melee damage bonus to +165% (from +200%). – Increased Glaive melee bonus to +100% (from +50%). – Precious Scars Kills with weapons matching your subclass now apply Restoration Tier 1 for 1.5 seconds in PvP and 3 seconds in PvE. – Warlock Ballidorse Wrathweavers Now when you cast a Frostpulse rift, nearby allies gain a Tier 2 Stasis Surge weapon bonus for 10 seconds in PvE and 5 seconds in PvP. They also gain a 50hp overshield. – The stasis damage bonus provided to allies by the Winter’s Wrath Shockwave is now the Tier 4 Stasis Surge weapon bonus. When your Winter’s Wrath ends, you gain the Tier 4 Stasis Surge weapon bonus as well. – Apotheosis Veil Casting your Super now grants Cure Tier 3 for you and nearby allies. – After your Super ends, you now temporarily gain greatly increased melee and grenade regen for 8 seconds. – Felwinter’s Helm Moved the size of the weakening burst and duration of weaken up one tier against all targets, except for finishers against bosses, which retains the maximum size and duration. – Karnstein Armlets Melee kills now grant Cure T3 and Restoration T1 for 8 seconds. – Finishers now grant Cure T3 and Restoration T2 for 8 seconds. – Aeon Cult Aeon Swift, Safe and Soul all received the following changes to their “sect” mods. Sect of Force Rapid precision hits provide quicker reload and weapon swap speeds, and the bonus now lasts for 10 seconds (up from 6 seconds). – No longer grants bonus melee, grenade, or Super energy on stunning a Champion or defeating a boss or miniboss. Instead, stunning a Champion or rapid precision hits against Champions, elites, or minibosses will mark them for your allies. – Allies deal +20% more damage to marked targets. – When a target is first marked, nearby Aeon cult allies who do not have the Sect of Force role equipped gain grenade and melee energy. – Sect of Insight Nearby Aeon cult allies who do not have the Sect of Insight role equipped no longer gain a bonus to weapon damage for a short time. Instead, they gain a burst of Super energy. – Sect of Vigor Now provides damage resistance against combatants when an ally dies or is resurrected, in addition to the existing class ability energy. – When you cast your Super, nearby allies no longer gain an instant burst of healing or an overshield. Instead, nearby critically wounded allies gain damage resistance from combatants as long as they stay near you. Nearby Aeon cult allies who do not have the Sect of Vigor role equipped will also recover class ability energy more quickly. – Armor Mod Changes Heavy Handed, Firepower, and Reaper These now have a 10-second cooldown for generating an Orb of Power. – Reaper also requires a kill be secured within 10 seconds of using your class ability. – Melee Kickstart, Grenade Kickstart, and Utility Kickstart Now provides between +16% and +45% ability energy and requires at least a single armor charge be consumed. – Momentum Transfer, Bolstering Detonation, Impact Induction, and Focusing Strike Now provide 12%/17%/20% ability energy for 1/2/3 stacks respectively and require a powered melee attack. – Outreach and Bomber Now provides 12%/17%/20% ability energy for 1/2/3 stacks respectively. – Outreach, Bomber, and Distribution Outreach and Bomber now provides 12%/17%/20% ability energy. – Distribution now provides 4%/6%/7% ability energy. – Energy provided is further reduced based on the cooldown of the class ability used, with the shortest cooldowns reducing it by 60%. – Ability Changes Survivability Buffs Restoration Reduced healing rate at Restoration x1: Old: 40hp/s (PvE) – 20hp/s (PvP) – – New: 35hp/s (PvE) – 17.5hp/s (PvP) – – Reduced healing rate at Restoration x2: Old: 65hp/s (PvE) – 32.5hp/s (PvP) – – New: 50hp/s (PvE) – 25hp/s (PvP) – – Woven Mail Reduced damage resistance vs. PvE combatants from 55% to 45%. – Devour Healing amount (both on activation and when refreshed) reduced from a full heal to 100hp unless Feed the Void is equipped. – Now refills both health and shield sections more smoothly rather than adding health to each section separately. – Feed The Void Increased grenade energy regeneration per kill while Devour is active. This amount varies based on the type of target defeated. – Now also improves the strength of Devour’s heal when equipped. – Sprint and Slide Melees Sprint- and slide-activated melees can no longer be activated after the player fires their weapon during a slide. This affects the following melee abilities: Seismic Strike – Shield Bash – Hammer Strike – Howl of the Storm – Consecration – Flechette Storm – Lightning Surge – Tempest Strike – – Tempest Strike Increased base damage from 110 to 125. – Reworked tracking behavior to be more consistent at longer ranges. – Improved consistency when traveling over rough terrain. – Titan Banner of War Increased the number of enemy defeats necessary to level up the Banner by approximately double and increased the amount of time added per enemy defeat at each level to compensate. – These values vary depending on the type of target defeated. – Fixed an issue where unpowered Swords were being granted a damage boost by Banner of War. – Throwing Hammer When picked up, now returns melee energy over 1.4 seconds rather than instantly. – Increased projectile tracking strength by about 20%. – Sol Invictus Reduced maximum Sunspot duration from 20 seconds to 12 seconds. This duration is only ever reached when the player is standing inside the Sunspot. Sunspot duration without the owner standing inside it remains unchanged at 5 seconds. – – Well of Radiance and Ward of Dawn Increased base cooldown time from 417 seconds to 455 seconds. – Stasis Whisper of Hedrons Removed -10 Strength penalty. – Whisper of Impetus Now provides +10 Resilience. – Whisper of Shards No longer provides +10 Resilience. – Whisper of Hunger Stat penalty changed from -10 Mobility and -10 Intellect to -20 Strength. – Whisper of Bonds Removed -10 Discipline penalty. – Withering Blade Increased projectile speed by 10%. – Increased maximum projectile lifetime by 10%. – Increased maximum bounce count from 2 to 3. – Increased tracking consistency. – Winter’s Shroud Increased slow stacks applied to PvE combatants from 40 to 60. – Increased slow duration applied to PvE combatants from 4s to 8s. – Increased slow detonation size vs. PvE combatants from 8m to 9m. – Shiver Strike Now slows players on hit, a behavior previously removed in Hotfix 3.2.0.3. – Fixed an issue where Shiver Strike would not function with the Melee Kickstart armor mod. – Glacial Quake Now freezes nearby players on cast, a behavior previously removed in Hotfix 3.1.1.1. – On-cast freeze impulse size vs. players has been reduced from 8m to 6m. – Howl of the Storm Fixed an issue where Howl of the Storm was not consistently freezing targets in contact with the created Stasis crystals. – Frostpulse Significantly increased consistency against fast-moving targets. This change involved reworking how this ability applies freeze to targets, reducing the latency between when the ability is activated and when the target is actually frozen. – – Freeze detonation size vs. PvE combatants increased from 8m to 8.5m. – Penumbral Blast Increased detonation size when impacting environment from 1.5m to 2m. – Glacier Grenade Reduced base cooldown time from 152 seconds to 121 seconds. – The cooldown penalties for Duskfield Grenade and Coldsnap Grenade when Bleak Watcher is equipped have also been updated, so that their cooldown times match the new Glacier Grenade cooldown time. – Coldsnap Grenade Fixed an issue where the seeker was not consistently created in the direction the projectile was moving after a bounce. – Increased arming shape size from 0.9m to 1.4m. – Tracking strength now ramps down from full strength to 0 over the course of the grenade’s lifetime, rather than immediately turning off after the seeker had reached 0.5s lifetime. – Freeze Increased Special ammo weapon damage bonus vs. frozen targets from 5% to 10%. – –
-
Destiny 2 Season of the Wish Artifact revealed: Queensfoil Censer Artifact mods – Dexerto
Destiny 2 Season of the Wish Artifact revealed: Queensfoil Censer Artifact mods BungieDestiny 2’s Season of the Wish Artifact has been revealed in a recent TWID. Here’s all the artifact mods attached to the Queensfoil Censer for next season. Bungie’s looter shooter Destiny 2 is gearing up for the finale of its longstanding Light and Dark saga. The Final Shape will see the Guardians take on the Witness in a battle of epic proportions featuring the familiar face of Cayde-6. However before we conclude this lengthy story, we have one more season of Destiny 2 to get through. Season of the Wish will be the final season of content before we head into the Final Shape, and sees the Guardians team up with Riven after unlocking the elusive 15th wish. As per usual Season of the Wish will come with its own seasonal artifact, offering opportunities for players to mess around with the game’s seasonal mods on offer. Looking to get an early look at what builds will be the best next season? We’ve got you covered. Queensfoil Censer Artifact Mods Column 1 Anti-Barrier Sidearm Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active. – Unstoppable Hand Cannon Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when that modifier is active. – Unstoppable Bow Holding a Bow fully drawn for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active. – Overload Auto Rifle Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active. – Overload Pulse Rifle Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active. – Column 2 Flame, Fiber, and Freeze Combines the Solar/Strand and Solar/Stasis Siphon mods into one. – Kindling Trigger Radiant causes Solar weapons to apply Scorch to unscorched combatants. – Blast Radius Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge. – Origin Perk Specialization I Improves the benefits provided by the Sundering, Nano-Munitions, and Nanotech Tracer Rocket Origin Traits. Additionally, weapons with these traits are always overcharged. – From Whence You Came Increases ability damage to Taken and Scorn combatants. – Column 3 Flint Striker Rapid Solar weapons precision hits and rapid Solar weapon final blows grant Radiant. – Torch While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs. – Heart of the Flame Casting your Solar Super grants nearby allies Radiant and increases the damage of your Super for each nearby ally. – Origin Perk Specialization II Improves the benefits provided by the Noble Deeds, Unsated Hunger, Head Rush, and Dragon’s Vengeance Origin Traits. Additionally, weapons with these traits are always overcharged. – Wished Into Being While your Super is nearly fully charged, ability final blows spawn Orbs of Power. Wearing Season of the Wish armor decreases Super amount threshold. – Column 4 Unravelling Orbs Picking up an Orb of Power grants Strand weapons Unraveling Rounds. – Pillar of Ice Killing an encased combatant spawns Stasis crystals. – Revitalizing Blast Causing damage with a Solar ability weakens Champions and bosses for a short duration. – Overload Rocket Launcher Rocket Launchers are especially effective against Overload Champions. – Dragon’s Bite Breaking a combatant’s shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant. Wearing Season of the Wish armor increases this chance. – Column 5 Horde Shuttle Damaging unraveled targets with a weapon occasionally spawns a Threadling. – Hail The Storm Shattering encased targets and Stasis crystals deals increased damage. Shattering a Stasis crystal releases shards of ice that damage and slow targets. – Rays of Precision While radiant, Solar precision final blows cause combatants to ignite. – Solo Operative While you are the only member of your fireteam, you deal increased damage to all combatants. – Argent Ordinance Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher. –
-
Destiny 2 Season of the Splicer: How to level up fast – Dexerto
Destiny 2 Season of the Splicer: How to level up fast BungieA brand new season of Destiny 2 is here, and there is a ton of content for players to dive into on day one. Thankfully, there are various ways to level up fast within Season of the Splicer. Season of the Splicer has been one of the most anticipated season releases in quite some time for Bungie’s beloved MMORPG. Now, the season has been released by Bungie and there is an ample amount to love about Destiny 2 again. The new battle pass and season rewards are among the best we have seen, and the new armor sets are to die for. However, if you are looking to level up your character as fast as possible, look no further than the following helpful tips. Season Pass Every season Bungie adds a new season pass for players to level up to earn rewards. There are various methods players are able to level up their seasonal pass efficiently so that they are not stuck grinding for the entire season. Read More: Destiny 2 Season of the Splicer Battle Pass – There is a total of 100 levels within the seasonal pass, similar to other battle passes we seen in games such as Fortnite and Call of Duty. If you know a thing or two about battle passes, you are well aware it takes some time to fully max out these battle passes. With this said, below are some strategies we recommend in order to level up your battle pass. XP Mods These mods are equipable attachments to your Ghost that can enable up to a 12% boost to the amount of XP you earn while playing Destiny 2. If you have one of these, this is a pretty neat way to gain sufficient XP, all while simply playing the game! Season Pass XP Boost Over the course of the season you will naturally level up your seasonal pass, and some of the bonuses are going to be XP boosts for your player. These come every so often, and they are dandy for gaining additional XP on top of the mods you can attach to your Ghost. Weekly Challenges Similar to other titles and the way they go about implementing seasonal passes, Destiny 2 is filled with weekly challenges for players to partake in. These reset weekly, and some of these will be daunting to complete, but you will prosper with the ample amount of XP you will gain. Bounties Last but not least, players can complete bounties that they find throughout Destiny 2’s realm. Players can grab as many as they can hold, and be sure to complete these in a timely manner. As you are going to want to complete as many as possible to get your seasonal pass maxed out. With Destiny 2’s new season in full swing, there are bound to be more opportunities to level up your pass as quickly as possible. Players also can’t wait to see what kind of content Bungie ends up adding over the course of the season to collect as well.
-
Destiny 2 Season of the Seraph Season Pass guide: The Manticore exotic, all rewards & how to level up fast in Season 19 – Dexerto
Destiny 2 Season of the Seraph Season Pass guide: The Manticore exotic, all rewards & how to level up fast in Season 19 BungieDestiny 2’s Season of the Seraph is here, and that means there are 100 levels of rewards to earn. Here’s all we know about the Destiny 2 Season 19 season pass. Destiny 2 Season of the Seraph is finally here after Bungie kept things quiet, and there’s a lot to take in. We’re working alongside Ana Bray again, as well as the AI Warmind Rasputin. When it comes to gameplay content, though, players are going to want to burn through that Destiny 2 Season of the Seraph season pass as quickly as possible to earn sweet loot, as well as level the seasonal artifact. Here’s everything included in the Destiny 2 Season of the Seraph season pass, and how to complete it more quickly. Contents How much does the Season Pass for Season of the Seraph cost? – All Season of the Seraph Season Pass rewards – How to get the Destiny 2 seasonal exotic and catalyst in the Season Pass – How to level up the Season Pass for Destiny 2 Season of The Seraph fast – How much does the Season Pass for Season of the Seraph cost? As expected, the Season of the Seraph follows the same model introduced back in 2019’s Shadowkeep. That means there’s a free track for all players, as well as a premium one which will cost $10/£10, or 1000 Silver. If you have the Deluxe Edition of Witch Queen, though, you’ll already have it included. All Destiny 2 Season of the Seraph Season Pass rewards Bungie’s site is having some technical difficulties, but the new ornament sets are below: Both Season Pass tracks offer Legendary Shards, Glimmer, Upgrade Modules, and Bright Dust, as well as Bright Engrams. On the premium side, you’ll earn additional boosters for XP, Glimmer, and the Manticore catalyst, as well as an exotic sparrow and Ghost shell, shaders, emotes, and a finisher called ‘Stylish Draw’. How to get the Destiny 2 Manticore seasonal exotic and catalyst in the Season Pass Bungie’s site is still displaying old rewards right now, but now we’ve logged in we know that Premium Season Pass owners will unlock the Manticore SMG exotic at level 1, and those that follow the free track will earn it at Level 35. The seasonal ornament is level 100 on the Premium Season Pass. What is the Manticore? It’s an exotic Void SMG that has the following perks: Arrowhead Brake – Ricochet Rounds – Swooping Talons – Fitted Stock – Its exotic perk, dubbed ‘Soaring Fang’, has the following description: “Dealing damage while grounded charges antigrav repulsors. Dealing damage while airborne extends antigrav repulsors.” How to level up the Season Pass for Destiny 2 Season of the Seraph fast While playing Season of the Seraph, there are a few different methods you can utilize to help you power through the Season Pass fast, which we’ve outlined below. Equip an XP mod Accessible via your Ghost, XP mods can buff the amount of experience earned through all activities and bounties. If you level up your Ghost, you can hit an additional chunk of bonus XP. Use XP bonuses You can level up your Season Pass even faster by leveling up your Season Pass. Confused? Essentially, some tiers will buff your XP rate, meaning you can earn more just through normal play. There are also Fireteam XP bonuses that’ll assist those you play with, too. Complete Bounties and Challenges Bounties are available from Destiny 2’s vendors daily, and completing this will help you level up your Season Pass in no time. Grab a bundle for your chosen activity type and go out there and have fun. There are also Seasonal Challenges. These roll out weekly alongside the reset, offering huge XP bonuses as well as occasional weapons and Bright Dust increments. Play regularly Every weekly reset, Destiny 2 players get a “well-rested” bonus for the first five levels of the Season Pass. This buff will earn you double XP, meaning logging in for a couple of hours every week (especially when grabbing those bounties) will see you earn those rewards in no time. So, there you have it – that’s everything you need to know about the Season Pass for Destiny 2 Season of the Seraph, including how to get the seasonal exotic and its catalyst. For more on Destiny 2, be sure to check out some of our other guides at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
-
Destiny 2 Season of the Risen season pass: Grand Overture Catalyst, all rewards & how to level up fast – Dexerto
Destiny 2 Season of the Risen season pass: Grand Overture Catalyst, all rewards & how to level up fast BungieDestiny 2’s Witch Queen expansion is here, and Season of the Risen has begun. Here’s everything included in the Destiny 2 Season of the Risen season pass, including how to get the Grand Overture exotic and its Catalyst. Destiny 2 The Witch Queen is finally here after Season of the Lost was extended due to the expansion being delayed. Not only that, but Season of the Risen has finally kicked off, too, meaning there are another three months of content rolling out once players have finished the new expansion’s legendary campaign. That means another Season Pass, too, with one hundred new rewards to be earned through playing the game — including the new seasonal exotic, Grand Overture, which also has its own catalyst. Here’s everything included in the Destiny 2 Season of the Risen season pass, and how to earn it more quickly. Content How much does the Season Pass for Season of the Risen cost? – All Season of the Risen rewards – How to get the Destiny 2 Grand Overture and Catalyst – How to level up the Season Pass for Season of the Risen fast – How much does the Season Pass for Season of the Risen cost? The Season of the Risen follows the traditional model introduced in Shadowkeep. That means there’s a free track for all players, as well as a premium one which will cost $10. If you have the Deluxe Edition of Witch Queen, though, you’ll already have it included. All Season of the Risen rewards Check out the full reward tracks below, with the usual mix of buffs, shaders, seasonal armor, and materials, alongside the Grand Overture weapon (more on that below). How to get the Destiny 2 Grand Overture and Catalyst The new seasonal exotic, Grand Overture, is available for both free and premium players. Premium players will earn it as an instant unlock at level one of the premium reward track, while players without the paid season pass will need to reach level 35. You can earn the Grand Overture catalyst by visiting Banshee-44 in the Tower to pick up the quest, and completing the following objectives: Defeat 50 Cabal – 50 Power weapon kills – Rapidly defeated 15 targets – How to level up the Season Pass for Destiny 2 Season of the Risen fast While playing Season of Risen, there are a few different methods you can utilize to help you power through the Season Pass fast, which we’ve outlined below. Read more: All Witch Queen exotics so far – Equip an XP mod Accessible via your Ghost, XP mods can buff the amount of experience earned through all activities and bounties. If you level up your Ghost, you can hit an additional 12 percent bonus XP. Use XP bonuses You can level up your Season Pass even faster by leveling up your Season Pass. Confused? Essentially, some tiers will buff your XP rate, meaning you can earn more just through normal play. There are also Fireteam XP bonuses that’ll assist those you play with, too. Complete Bounties and Challenges Bounties are available from Destiny 2’s vendors daily, and completing this will help you level up your Season Pass in no time. Grab a bundle for your chosen activity type and go out there and have fun. There are also Seasonal Challenges. These roll out weekly alongside the reset, offering huge XP bonuses as well as occasional weapons and Bright Dust increments. Play regularly Every weekly reset, Destiny 2 players get a “well-rested” bonus for the first five levels of the Season Pass. This buff will earn you double XP, meaning logging in for a couple of hours every week (especially when grabbing those bounties) will see you earn those rewards in no time. So, there you have it – that’s everything you need to know about the Season Pass for Destiny 2 Season of the Risen, including how to get Grand Overture and its catalyst. For more on Destiny 2, be sure to check out some of our other guides at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
-
Destiny 2 Season of the Risen challenges: All seasonal challenges – Dexerto
Destiny 2 Season of the Risen challenges: All seasonal challenges BungieDestiny 2’s new Weekly Challenges are here – here’s how to earn plenty of Bright Dust and XP in Season of the Risen via Destiny 2 Seasonal Challenges. Destiny 2’s latest season, Season of the Risen (Season 16), brings back the weekly challenges that players have come to expect from Bungie’s MMO/loot-shooter hybrid, and with the arrival of the Witch Queen, it’s a great time to log in. These offer a great opportunity to level up your season pass in the game, earning sizeable amounts of XP for each one completed. Another benefit is Bright Dust, Bungie’s free-to-earn currency that allows players to buy a selection of rotating premium items including Armor Ornaments, emotes, and weapon customization options. Now that all ten weeks of challenges are available, here’s every Season of the Risen seasonal challenge so far. Contents Destiny 2 seasonal challenges for Season of the Risen Throughout Season 16, players can expect ten weeks of Destiny 2 seasonal challenges. Some are simple, like completing a series of Strikes or Crucible matches, while others ramp up to completing the Nightfall on Grandmaster difficulty or winning matches in Trials of Osiris. Read More: Destiny 2 Season 17 – New challenges go live at the weekly reset, and we’ve rounded up all of the ones you’ll find in Season of the Risen so far below. Destiny 2 Season of the Risen Challenges week 1 Destiny 2 Season of the Risen Challenges week 2 Destiny 2 Season of the Risen Challenges week 3 Destiny 2 Season of the Risen Challenges week 4 Destiny 2 Season of the Risen Challenges week 5 Destiny 2 Season of the Risen Challenges week 6 Destiny 2 Season of the Risen Challenges week 7 Destiny 2 Season of the Risen Challenges week 8 Destiny 2 Season of the Risen Challenges week 9 Destiny 2 Season of the Risen Challenges week 10 Destiny 2 Season of the Risen Challenges (Seasonal) For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide
-
Destiny 2 Season of the Risen Artifact: All mods & how to level up the Synaptic Spear fast – Dexerto
Destiny 2 Season of the Risen Artifact: All mods & how to level up the Synaptic Spear fast BungieDestiny 2’s Witch Queen expansion is here, and Season of the Risen has begun. Here’s how to level up your Destiny 2 Season of the Risen Artifact, the Synaptic Spear. Destiny 2 The Witch Queen has finally arrived, and it’s also kicked off the Season of the Risen content for players to enjoy once they’ve finished the new legendary campaign. Alongside the new Season Pass and brand new exotics, there’s also a new artifact to level up. Doing so will unlock additional mods to equip throughout the season, and it’ll be key to taking on Champions and other tougher accounts. Here’s everything included in the Destiny 2 Season of the Risen Artifact, and how to earn mods more quickly. Content What is the Season of the Risen Artifact? – All Season of the Risen mods – How to level up the Destiny 2 Season of the Risen Artifact fast – What is the Season of the Risen Artifact? The Season of the Risen Artifact is The Synaptic Spear. Here’s Bungie’s description, as per a press release: “Powered by Caital’s technology, utilize the Spear’s Light-suppressing technology to enter the minds of the Witch Queen’s Hive Guardians and destroy their connection to the Light. Level up the spear to access powerful new mods and customize your playstyle.” This item is leveled up through XP, unlocking mods that can be socketed into your gear, and its level will also increase your overall power in most activities. All Season of the Risen Mods Here is the full list of mods, with Champion mods in bold: Column 1 Anti-barrier Scout Rifle (Cost 1) – Overload rounds (Auto and SMG) (Cost 1) – Unstoppable Hand Cannon (Cost 1) – Piercing bowstring (Cost 1) Bows gain shield-piercing arrows, which bypass combatant defenses. – – Unstoppable Pulse Rifle (Cost 1) – Column 2 (Requires 2 mods) Glaive Dexterity (Cost 1) Faster ready and stow speed for Glaives. – – Rocket Launcher Scavenger (Cost 1) Rocket launchers get bonus reserves when picking up Heavy ammo. – – Psionic Forging I (Cost 1) Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait. – – Melee Wellmaker (Cost 1) Powered melee combatant final blows spawn elemental well matching your subclass energy type. – – Hand Cannon Targeting (Cost 1) Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons. – – Column 3 (Requires 5 mods) Glaive Scavenger (Cost 1) Glaives get bonus reserves when picking up ammo used by that Glaive. – – Thermoshock Plating (Cost 2) Reduces incoming Solar damage from combatants/Reduces incoming Arc damage from combatants. – – Auto Rifle Loader (Cost 1) Increases reload speed of Auto Rifles. – – Font of Might (Cost 1) Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage of that same elemental type. – – Psionic Forging I (Cost 1) Increases the duration of the Land Tank Origin Origin Trait and the effect of the Hakke Breach Armaments Origin Trait. – – Column 4 (Requires 9 mods) Unstoppable Glaive (Cost 5) – Lucent Finisher (Cost 6) Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies. – – Suppressing Glaive (Cost 4) Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time. – – Overload Grenades (Cost 1) Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. – – Inferno Whip (Cost 1) Solar melee abilities stun unshielded combatants. Strong against Unstoppable Champions. – – Column 5 (Requires 14 mods) Suppression Mastery (Cost 3) Suppression effects you create have increased duration. – – Devouring Depths (Cost 3) Casting your Void Super while you are critically wounded or benefitting from Devour increases your damage with that Super. – – Volatile Flow (Cost 2) Picking up a Void elemental well grants your Void weapons Volatile rounds. – – Energy Vampirism (Cost 3) Gain energy for your least-charged ability when you suppress a target. – – Suppressive Darkness (Cost 7) Whenever you suppress a combatant, you also weaken them, causing them to take additional damage for a short time. – – For more on the new Glaive weapon type, be sure to check out our guide. We’ll update this list with the rest of the mods as soon as we find out what they are. How to level up the Destiny 2 Season of the Risen Artifact fast While playing Season of Risen, there are a few different methods you can utilize to increase XP gains and earn those mods faster. Equip an XP mod If you equip XP mods to your ghost, you can eke out an additional 10% on top of all XP earned. Complete Bounties and Challenges Destiny 2’s vendors offer rotating bounties every day, so head to the Tower and stock up. Each one will give a chunk of XP, and turning in a few at a time will see your XP skyrocket. Read more: All Witch Queen exotics so far – There are also Seasonal Challenges. These roll out weekly alongside the reset, offering huge XP bonuses as well as occasional weapons and Bright Dust increments. Play regularly Every reset, Guardians get a buff called “well-rested” that earns additional XP for the first five levels you earn each week. That helps players that log in regularly to unlock more Artifact mods. So, there you have it – that’s everything you need to know about the Artifact for Destiny 2 Season of the Risen. For more on Destiny 2, be sure to check out some of our other guides at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
-
Destiny 2 Seasonal Challenges: All Season of Plunder challenges (Week 10) – Dexerto
Destiny 2 Seasonal Challenges: All Season of Plunder challenges (Week 10) BungieDestiny 2’s seasonal challenges are back, offering plenty of rewards to help level your season pass, so here’s how to earn plenty of Bright Dust and XP in Destiny 2’s Season of Plunder Seasonal Challenges. Destiny 2‘s Season of Plunder is here, and that means there’s a new Season Pass and Seasonal Artifact to level up. Thankfully, the game’s weekly seasonal challenges are a great way to power through the levels. These arrive in batches each week, and award XP, the occasional weapon, and Bright Dust — a free-to-earn currency that lets players buy the game’s premium items in a rotating section of the store. Here’s every Season of Plunder seasonal challenge so far. Contents Destiny 2 seasonal challenges for Season of Plunder Throughout the season, players can expect ten weeks of Destiny 2 seasonal challenges. Some are simple, like completing a series of Strikes or Crucible matches, while others ramp up to completing the Nightfall on Grandmaster difficulty or winning matches in Trials of Osiris. Expect things to be fairly simple, to begin with at least, before adding much tougher challenges in the weeks to come. Destiny 2 Season of Plunder Challenges (Seasonal) Destiny 2 Season of Plunder Challenges week 1 Here are the Destiny 2 seasonal challenges for week 1. Destiny 2 Season of Plunder Challenges week 2 Destiny 2’s seasonal challenges for week 2 can be found below. Destiny 2 Season of Plunder Challenges week 3 Week 3’s seasonal challenges for Destiny 2’s Season of Plunder can be found below. Destiny 2 Season of Plunder Challenges week 4 Here are the Destiny 2 Seasonal Challenges for week 4. Destiny 2 Season of Plunder Challenges week 5 Week 5’s Destiny 2 Seasonal Challenges are below. Destiny 2 Season of Plunder Challenges week 6 Be sure to complete the Destiny 2 Seasonal Challenges for week 6 of Season of Plunder. Destiny 2 Season of Plunder Challenges week 7 The Destiny 2 Seasonal Challenges for week 7 are below. Destiny 2 Season of Plunder Challenges week 8 The Destiny 2 week 8 Seasonal Challenges are below. Destiny 2 Season of Plunder Challenges week 9 The Destiny 2 Seasonal Challenges for week 9 are below. Destiny 2 Season of Plunder Challenges week 10 The final Destiny 2 Seasonal Challenges, for Week 10, are below: Those are all of the current Destiny 2 Seasonal Challenges for Season of Plunder, but we’ll update the list every week at Weekly Reset. For more on Destiny 2, check out more of our guide content. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 Season of the Lost epilogue: Pre-Witch Queen event details & leaks – Dexerto
Destiny 2 Season of the Lost epilogue: Pre-Witch Queen event details & leaks BungieDestiny 2’s Season of the Lost epilogue is coming soon. Here’s everything we know about Savathun’s Exorcism, and what it could mean for The Witch Queen. Destiny 2’s next big expansion, The Witch Queen, finally arrives on February 22 and will see Guardians face-off with Savathun — a Hive god that’s been behind the scenes for years. Season of the Lost, the game’s current season, revealed that Osiris has been Savathun in disguise for some time, and we’ve been tasked with exorcising her Hive “worm” to free her, in exchange for getting the famed Warlock back. Leaks suggest that some of that could play out in an end-of-season event that leads into the new expansion and Season of the Risen. Here’s everything we know about Destiny 2’s Season of the Lost epilogue so far. Contents: When is the Destiny 2 Season of the Lost epilogue? The epilogue finally arrived alongside weekly reset this week, we’ve just a week to go before Witch Queen. Once you login, head to the Wayfinder’s compass. The event description reads: “Fight your way to the Spire of Exorcism and defend Mara Sov as she extracts the Witch Queen’s worm.” It appears to be a standalone mission, but some players have reported being stuck at the end of it — expect a Hotfix soon. What to expect from Savathun’s Exorcism The last epilogue saw a mix of cutscenes and a short story mission as Lakshmi-2 opened a Vex portal within the Last City. This time around, we know a short mission dubbed “Savathun’s Exorcism” is coming (thanks, The Game Post). Given that the Guardian is currently working to remove Savathun’s worm to cleanse the Witch Queen, this lines up, but will it see Osiris return? It seems likely to be setting up Witch Queen as well as Season 16. The current description, as listed by Destiny database Light.gg, says “Visit the Wayfinder’s Compass in the H.E.L.M. to receive a briefing from Mara”, while a new Triumph called “Exorcist’s Revenge” has been added. Our expectation is that we’ll exorcise Savathun’s worm, before being betrayed and she flees to her throne world — setting the events of The Witch Queen and Season 16 in motion. We’ll update this page as we hear more, with a new Bungie blog post slated for this week to go over weapon crafting and new exotics. That’s all we know about Savathun’s Exorcism, the Destiny 2 Season of the Lost epilogue event. For more on Destiny 2, check out more of our guide content. Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide
-
Destiny 2 Season of the Hunt: Wraithborn Hunts, Hawkmoon Exotic, more – Dexerto
Destiny 2 Season of the Hunt: Wraithborn Hunts, Hawkmoon Exotic, more BungieDestiny 2: Season of the Hunt is upon us, and it comes packed with an Exotic quest, a seasonal artifact, seasonal armor sets, and more. [jwplayer kU7UyuJf] Destiny 2: Beyond Light is finally here, and it’s started with a bang. Season of the Hunt is the first season pass in the expansion, and it continues the evolving world with additional content. From what we’ve seen so far, the story in the season pass revolves around an imposing figure named Xivu Arath. Those who are well versed in Destiny lore will know who she is, but others might be scratching their heads wondering who she is. Season of the Hunt also includes a new activity that will keep players on their toes, a new exotic quest to unlock a fan-favorite weapon, and more seasonal armor sets to add to your armory. Here’s everything we know so far. Who is Xivu Arath? Xivu Arath is the Hive God of War. In the past, she helped establish the Hive species and became one of its chief gods. However, now her main goal is to become the mightiest warrior in the universe, which makes her a threat to unstable solar systems. Season of the Hunt revolves around Osiris’ efforts to thwart her plans. However, he needs a little help from players and an ally known as the Crow. Those who are brave enough to heed his call can help vanquish Xivu Arath once and for all. Wraithborn Hunts Wraithborn Hunts is an exciting new activity that players can complete throughout their journey. Hive shrines have been popping up throughout the system, and it hasn’t sat too well with The Spider. To help him out, players can build a device to draw Xivu Arath’s lieutenants out of their hives. It can also be upgraded to make luring and snaring them more effective. The commotion will eventually draw Xivu Arath’s attention, and she will drop in and challenge the players in a massive showdown. Hawkmoon Exotic Quest In Destiny 2: Season of the Hunt, players can embark on an exotic quest to get their hands on The Hawkmoon. It’s an exotic hand cannon from the first game, and it’s finally making its way back into the Destiny universe. In the previous title, it was a reward for high-level activities like the Raids and Nightfall Strikes. Now, players will be able to unlock it simply by finishing an exotic quest. Keep in mind, though, that it hasn’t been added to the game yet. There’s also been no official word on what the quest might entail, but if the recent ones are anything to go by, it could take some time to finish. Seasonal Armor Destiny 2: Season of the Hunt includes more seasonal armor sets. They look incredible from head to toe, with a mixture of rustic and futuristic vibes. The seasonal armor sets can be instantly unlocked by purchasing the battle pass. It’s a surefire way to add more flair and style to your character. Destiny 2: Season of the Hunt started on November 10, 2020 and will finish on February 9, 2021. This means players have around 90 days to burn through all the content and unlock everything they need. That’s plenty of time for even the most casual players.
-
Destiny 2 Reaper Seasonal title: All required Triumphs for Season of the Haunted title – Dexerto
Destiny 2 Reaper Seasonal title: All required Triumphs for Season of the Haunted title BungieDestiny 2’s Season of the Haunted is here, and adds a new title to earn: ‘Reaper’. Here’s how you can claim it for yourself in Destiny 2. Destiny 2 is now into its fifth year of content, and Season of the Haunted adds a whole host of new content alongside new titles for players to chase. As with most Destiny 2 seasons, players can expect a new seasonal activity, as well as a new season pass and seasonal artifact, but hardcore players will want to earn the game’s new title: Reaper. Essentially acting as a way to show off your accomplishments and show you mean business in whatever activity you’re in, here’s how to earn the Reaper title in Destiny 2: Season of the Haunted. Contents What is the Season of the Haunted title in Destiny 2? – All required Triumphs for Season of the Haunted title – What is the Season of the Haunted title in Destiny 2? Destiny 2’s titles are a way to signify your achievements, existing below your character’s name in the open world or in activities. Some, like Dredgen, are tied to specific activities (Gambit, in Dredgen’s case), while others are seasonal. Read more: Destiny 2 weapon crafting guide – Reaper is the latest one to arrive, and while it doesn’t require you to earn every single Triumph that the season has to offer, it’ll still give you plenty to work toward. All required Triumphs for Season of the Haunted title There are ten Triumphs that you’ll need to complete in order to earn the title of Reaper. Severance: Complete the Bound in Sorrow mission. – Vendor Upgrades Unlocked: Unlock all upgrades for the Crown of Sorrow. – Tritainment: Successfully defeat each Tier 3 Nightmare Containment boss: Elykris, the Machinist; Anaphex, Sworn to Otzot; and Navota, Eir-Spawn. – Harvester of Sorrows: Bind Nightmares after completing Tier 3 Nightmare Containment activities. – Malicious Haunt: Defeat combatants and Guardians with Season of the Haunted weapons. Defeated Guardians grant additional progress. – Reaper’s Blade: Defeat combatants on the Derelict Leviathan with the Scythe. – Opulent Avarice: Open locked chests with Opulent Keys on the Derelict Leviathan. – Hear, Don’t Head: In Sever activities, find and listen to all six of Calus’ automatons. – #1 Fan: Collect all of the Calus Effigies and place them in the H.E.L.M. – Shadow’s Return: Defeat dangerous loyalist threats while exploring the Derelict Leviathan Destination and claim the associated triumphs. – In case you’re wondering, the Bound In Sorrow mission is a seasonal story that unfolds week on week. Shadow’s Return, though, is a little more complex as it’s essentially 12 different seals in one. Fever Dream: Clear Haunted Alcoves and kill the following: Sporest of Beasts: Kill Nightmare of Carun, Beastmaster. – Nightmare Breached: Kill Nightmares of Kra’lok, the Sword, and Ha’lok, the Shield. – Drainage: Kill Nightmare of Qalec, the Sniper. – Ritual Under Shadow: Kill Nightmare of Sy’ad, the Unending. – – A Guardian is a Guardian, Even in a Nightmare: Defeat Calus Loyalists onboard the Derelict Leviathan. At the Behest of the Empress: Kill Au’gor, Devoted of Calus and Jai’ek, Supplicant of Calus. – Exile Ended: Kill a Loyalist commander and release its prisoner. – Battle Lines: Kill a Loyalist force defending its territory. – Shared Fears: Kill Cek’ik, Seeker of the Deep. – – Get to Taking Out Their Commanders, One by One: On the Derelict Leviathan, kill Nightmare of Ky’leks, the Docked, and Nightmare of Evoks, the Burned in the Royal Pools area. – Controlled Burn: On the Derelict Leviathan, kill Nightmare of Tlazet, Fed to Beasts, and Nightmare of Uaoc, Spine Breaker in the Pleasure Gardens area. – So, there you have it – that’s all you need to know about the seasonal title in Destiny 2 Season of the Haunted. For more on the game, check out our other guide content: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 Season of the Haunted season pass: All rewards & how to level up fast in Season 17 – Dexerto
Destiny 2 Season of the Haunted season pass: All rewards & how to level up fast in Season 17 BungieDestiny 2’s Season of the Haunted is here, and that means there are 100 levels of rewards to earn. Here’s all we know about the Destiny 2 Season 17 season pass. Destiny 2 The Witch Queen kicked off another year of content, and Season of the Haunted is the second quarter of that year. Adding a new Dungeon, seasonal activity, and gear to earn. That means another Season Pass, too, with one hundred new rewards to be earned through playing the game — including the new seasonal exotic, Trespasser, which also has its own catalyst. Here’s everything included in the Destiny 2 Season of the Haunted season pass, and how to complete it more quickly. Content How much does the Season Pass for Season of the Haunted cost? – All Season of the Haunted rewards – How to get the Destiny 2 Trespasser and catalyst – How to level up the Season Pass for Season 17 fast – How much does the Season Pass for Season of the Haunted cost? The Season of the Haunted follows the traditional model introduced in Shadowkeep. That means there’s a free track for all players, as well as a premium one which will cost $10/£10, or 1000 Silver. If you have the Deluxe Edition of Witch Queen, though, you’ll already have it included. All Season of the Haunted rewards Check out the full reward tracks below, with the usual mix of buffs, shaders, seasonal armor, and materials, alongside a new seasonal exotic weapon (more on that below). Read more: Destiny 2 Solstice of Heroes 2022: Start date, armor changes, Bonfire Bash & everything we know How to get the Destiny 2 Trespasser exotic and catalyst in the Season Pass The new seasonal exotic, Trespasser, is available for both free and premium players. Premium players will earn it as an instant unlock at level one of the premium reward track, while players without the paid season pass will need to reach level 35. We’ll update this story when we find out how you can earn the catalyst. How to level up the Season Pass for Destiny 2 Season of the Haunted fast While playing Season 17, there are a few different methods you can utilize to help you power through the Season Pass fast, which we’ve outlined below. Equip an XP mod Accessible via your Ghost, XP mods can buff the amount of experience earned through all activities and bounties. If you level up your Ghost, you can hit an additional 12 percent bonus XP. Use XP bonuses You can level up your Season Pass even faster by leveling up your Season Pass. Confused? Essentially, some tiers will buff your XP rate, meaning you can earn more just through normal play. There are also Fireteam XP bonuses that’ll assist those you play with, too. Complete Bounties and Challenges Bounties are available from Destiny 2’s vendors daily, and completing this will help you level up your Season Pass in no time. Grab a bundle for your chosen activity type and go out there and have fun. There are also Seasonal Challenges. These roll out weekly alongside the reset, offering huge XP bonuses as well as occasional weapons and Bright Dust increments. Play regularly Every weekly reset, Destiny 2 players get a “well-rested” bonus for the first five levels of the Season Pass. This buff will earn you double XP, meaning logging in for a couple of hours every week (especially when grabbing those bounties) will see you earn those rewards in no time. So, there you have it – that’s everything you need to know about the Season Pass for Destiny 2 Season of the Haunted, including how to get the seasonal exotic and its catalyst. For more on Destiny 2, be sure to check out some of our other guides at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
-
Destiny 2 Season of the Haunted Iron Banner quest guide: Forging Iron walkthrough & rewards – Dexerto
Destiny 2 Season of the Haunted Iron Banner quest guide: Forging Iron walkthrough & rewards BungieIron Banner is back in Destiny 2 with a Season of the Haunted quest. Here’s how to complete the Forging Iron quest in Destiny 2. Destiny 2’s fan-favorite Iron Banner mode has seen a sizeable overhaul in Season of the Haunted, with the event now rolling around twice a season and rotating modes, too — with Rift kicking things off this time around. There’s also a new seasonal Iron Banner quest. Not only will completing Forging Iron help you level up your season pass and Artifact, but you’ll also earn some great new rewards. From what each quest step involves, to the rewards on offer, here’s all you need to know about the Forging Iron quest in Destiny 2. Contents Destiny 2 Iron Banner Quest guide: Forging Iron While Iron Banner quests are never very difficult, they do come with some unique quirks. For one, this iteration has been a little buggy, but we’ll try and cover the process in the most painless way possible. It’s also worth mentioning that you’ll gain additional Iron Banner reputation for equipping Iron Banner weapons or armor and an Iron Banner emblem, so it might be worth raiding your vault to see what you have or using transmog to equip some ornaments (these count, too). You can buff your reputation gains with up to five pieces of armor/weaponry, but don’t go over — you may actually hamper your chances due to a bug! Step 1: Complete a match in Iron Banner First things first — get in the Iron Banner, and dish out some pain. You won’t need to win this first match, just ensure you complete it. Step 2: Complete a Daily Challenge Replacing Iron Banner bounties are Daily Challenges, and in a way, it’s a little more in line with Vanguard and Crucible challenges that require you to complete a trio of matches. The difference here is that you’ll need to complete three in one day, as opposed to three in a week. Still, you don’t need to win them, and you’ll earn more of that lovely Iron Banner reputation, which in turn will help you earn more gear. Step 3: Rank up Speaking of Iron Banner reputation, you’ll need 300 rank points to complete this stage of the Forging Iron quest in Destiny 2. The good news is that there’s a good chance you’re already well on your way if you equipped some armor and have completed the prior steps; the daily challenge doubles your rank boost, and your gear and emblem help you to an additional 2.4 multiplier. Hit all of those quotas, and you’ll more than quadruple your rank point gains, and that goes up if you string together a few wins. Step 4: Obtain an Iron Engram For step 4, you’ll need to grab an Iron Engram from Lord Saladin/Valus Forge. Trials of Osiris fans will notice the similarities to Saint-14’s Trials Engrams, meaning once you’ve unlocked a piece of gear you can now re-roll subsequent engrams to get variations of that gear. Step 5: Speak to Saladin The easiest step of the quest, speak to Lord Saladin/Valus Forge and you’ll complete the quest. Iron Banner weapons and rewards The following can be earned through the Iron Banner in Season of the Haunted: The Wizened Rebuke Arc Fusion Rifle – The Hero’s Burden Void SMG – The Occluded Finality sniper rifle, and Finite Impactor hand cannon, were removed with the start of Season of the Haunted. For more on Destiny 2, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 Season of the Haunted challenges: All seasonal challenges – Dexerto
Destiny 2 Season of the Haunted challenges: All seasonal challenges BungieDestiny 2’s new Weekly Challenges are here – here’s how to earn plenty of Bright Dust and XP in Season of the Haunted via Destiny 2 Seasonal Challenges. Destiny 2’s Season of the Haunted is here, and that means there’s a whole new Season Pass and Seasonal Artefact to level up. The easiest way to max both of them out is to complete the game’s weekly seasonal challenges. These offer a great opportunity to level up your season pass in the game, earning sizeable amounts of XP for each one completed. Another benefit is Bright Dust, Bungie’s free-to-earn currency that allows players to buy a selection of rotating premium items including Armor Ornaments, emotes, and weapon customization options. Here’s every Season of the Haunted seasonal challenge for all ten weeks. Contents Destiny 2 seasonal challenges for Season of the Haunted Throughout Season 17, players can expect ten weeks of Destiny 2 seasonal challenges. Some are simple, like completing a series of Strikes or Crucible matches, while others ramp up to completing the Nightfall on Grandmaster difficulty or winning matches in Trials of Osiris. Read More: Destiny 2 Prime Gaming Rewards – New challenges go live at the weekly reset, and we’ve rounded up all of the ones you’ll find in Season of the Haunted so far below. Destiny 2 Season of the Haunted Challenges week 1 Destiny 2 Season of the Haunted Challenges week 2 Destiny 2 Season of the Haunted Challenges week 3 Destiny 2 Season of the Haunted Challenges week 4 Destiny 2 Season of the Haunted Challenges week 5 Destiny 2 Season of the Haunted Challenges week 6 Destiny 2 Season of the Haunted Challenges week 7 Destiny 2 Season of the Haunted Challenges week 8 Destiny 2 Season of the Haunted Challenges week 9 Destiny 2 Season of the Haunted Challenges week 10 Destiny 2 Season of the Haunted Challenges (Seasonal) For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 Season of the Haunted artifact: All mods & how to level up the Nightmare Harvester fast – Dexerto
Destiny 2 Season of the Haunted artifact: All mods & how to level up the Nightmare Harvester fast BungieDestiny 2’s Witch Queen expansion is here, and Season of the Haunted has begun. Here’s how to level up your Destiny 2 Nightmare Harvester Artifact. Destiny 2 The Witch Queen has kicked off a new year of content for Bungie’s loot-shooter, and Season of the Haunted follows on from the (excellent) Season of the Risen. Alongside the new Season Pass, there’s also a new artifact to level up — the Nightmare Harvester. Doing so will unlock additional mods to equip throughout the season, and it’ll be key to taking on Champions and other tougher enemies. Here’s everything included in the Destiny 2 Nightmare Harvester Artifact, and how to earn mods more quickly. Content What is the Season of the Haunted Artifact? – All Destiny 2 Nightmare Harvester mods – How to level up the Destiny 2 Season of the Haunted Artifact fast – What is the Season of the Haunted Artifact? The Season of the Haunted Artifact is The Nightmare Harvester. It’s something Eris Morn uses to bind Guardians to their nightmares at the start of the seasonal storyline, and is likely to be important throughout the season. All Destiny 2 Nightmare Harvester Mods Here is the full list of mods for the Nightmare Harvester in Destiny 2, with Champion mods in bold: Destiny 2 Nightmare Harvester Column 1 mods Piercing Sidearms (Cost 1) Sidearms gain shield-piercing rounds, which bypass combatant defenses. Strong against Barrier Champions. – – Overload rounds (Cost 1) Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. – – Unstoppable Scout Rifle (Cost 1) Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. – – Unstoppable Glaive (Cost 3) Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. – – Anti-Barrier Pulse Rifle (Cost 1) Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Pulse Rifles deal bonus damage against Barrier Champions. – – Destiny 2 Nightmare Harvester Column 2 mods Shotgun Holster (Cost 1) Gradually reloads your stowed Shotguns over time. Multiple copies of this perk stack to reduce the time taken to fully reload. – – Trace Rifle Ammo Finder (Cost 1) Increases your chance of finding Special ammo while you have a Trace Rifle equipped. – – Nightmarish Opulence (Cost 1) Increases the duration of the Psychohack Origin Trait and the effect of the Extrovert Origin Trait. – – Pulse Rifle Targeting (Cost 1) Improved target acquisition, accuracy, and aim-down-sights speed for Pulse Rifles. – – Sidearm Holster (Cost 1) Gradually reloads your stowed Sidearms over time. Multiple copies of this perk stack to reduce the time taken to fully reload. – – Destiny 2 Nightmare Harvester Column 3 mods Shotgun Dexterity (Cost 1) Faster ready and stow speed for Shotguns. – – Trace Rifle Reserves (Cost 1) Increases the amount of Trace Rifle ammo you can carry. – – Unquenchable Thirst (Cost 1) Increases the buff effect of the To Excess Origin Trait and the healing effect of the Souldrinker Origin Trait. – – Armor Of The Dying Star (Cost 2) Reduces incoming Solar and Void damage from combatants. – – Sidearm Dexterity (Cost 1) Faster ready and stow speed for Sidearms – – Destiny 2 Nightmare Harvester Column 4 Overload Trace Rifles (Cost 3) Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering combatant damage output. – – Revitalizing Blast (Cost 4) Stunning a Champion causes it to ignite and clears your shield stun. – – Withering Heat (Cost 6) Causing damage with a Solar ability weakens Champions for a short duration. – – Molten Overload (Cost 2) Solar grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions. – – Glaive Of Dreams (Cost 2) While you have a Glaive equipped, the Unstable Essence buff gained by picking up objects dropped by Nightmares has double its normal duration. – – Destiny 2 Nightmare Harvester Column 5 mods Classy Restoration (Cost 3) Activating your Solar class abilities grants you restoration. – – Radiant Orbs (Cost 5) Picking up an Orb of Power makes you radiant. – – Rays Of Precision (Cost 6) While radiant, Solar precision final blows cause combatants to ignite. – – Flame Harvesting (Cost 5) Solar Exotic final blows create Solar elemental wells. – – Solar Fulmination (Class Item, 3 Energy) (Cost 3) Your ignitions do increased damage in an increased radius. – – How to level up the Destiny 2 Nightmare Harvester fast While playing Season 17, there are a few different methods you can utilize to increase XP gains and earn those mods faster. Equip an XP mod If you equip XP mods to your ghost, you can eke out an additional 10% on top of all XP earned. Complete Bounties and Challenges Destiny 2’s vendors offer rotating bounties every day, so head to the Tower and stock up. Each one will give a chunk of XP, and turning in a few at a time will see your XP skyrocket. Read more: All Witch Queen exotics so far – There are also Seasonal Challenges. These roll out weekly alongside the reset, offering huge XP bonuses as well as occasional weapons and Bright Dust increments. Play regularly Every reset, Guardians get a buff called “well-rested” that earns additional XP for the first five levels you earn each week. That helps players that log in regularly to unlock more Artifact mods. So, there you have it — that’s everything you need to know about the Nightmare Harvester Artifact in Destiny 2 Season of the Haunted. For more on Destiny 2, be sure to check out some of our other guides at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
-
Destiny 2 Season of the Deep Season Pass: Rewards and ranks – Dexerto
Destiny 2 Season of the Deep Season Pass: Rewards and ranks BungieSeason 21 has arrived in Destiny 2. With it comes another Battle Pass featuring never seen before items, unique rewards, and a new seasonal exotic Auto Rifle. Here are all the rewards and ranks for the Season of the Deep Season Pass in Destiny 2. The Season of the Deep has introduced a ton of new content to Destiny 2 for players to unlock. From the underwater Deep Dive activities to fishing there’s plenty to do. But it’s the Season Pass that offers the best rewards of all giving players the opportunity to earn all sorts of loot, including an incredible item new to the Season of the Deep. Here’s everything that’s included in the Season 21 Season Pass. Contents Season of the Deep Season Pass: Price & bundles – Season of the Deep Season Pass: New weapons – Season of the Deep Season Pass: Deepsight Harmonizer – Season of the Deep Season Pass: All rewards and ranks – Season of the Deep Season Pass: Price & bundles The Season of the Deep Season Pass will cost players 1,200 Silver if purchased on its own. This is a price increase over the previous seasons that cost just 1,000 Silver. Players also have the option to purchase the Season of the Deep Silver Bundle for $14.99 which gives access to the Season Pass, 1,700 Silver, and the ‘Up Periscope!’ Legendary Emote. Those that have already purchased the Destiny 2: Lightfall + Annual Pass Upgrade will have access to the premium Season Pass when they log in. Season of the Deep Season Pass: New weapons The Season of the Deep Season Pass introduces a new Exotic weapon, the Centrifuse. The Centrifuse is an Arc Auto Rifle that builds up charge by sprinting, sliding, and shooting. When fully charged it gains improved range, reload speed, and final blows trigger explosions. The Centrifuse is unlocked at Rank 1 for players with the Premium Season Pass and Rank 35 for those on the free Season Pass. Furthermore, its Catalyst is available through a quest given by Banshee that can be completed once the Centrifuse has been unlocked. In addition to the Centrifuse, a handful of the new Taken-themed weapons are also available on the Season Pass. This includes the Targeted Redaction Hand Cannon and Thin Precipice Sword. These weapons can also be acquired by focusing Deep Engrams at the HELM or completing seasonal activities. Season of the Deep Season Pass: Deepsight Harmonizer The Deepsight Harmonizer is a new item in Destiny 2 introduced in the Season of the Deep. This rare currency can be applied to certain weapons to transform them into Red Borders, saving you the hassle of farming Resonant weapons. They are only available in limited supply and therefore shouldn’t be wasted. For more information check out our dedicated guide on Deepsight Harmonizers. Season of the Deep Season Pass: All rewards and ranks Here are all the rewards and ranks for the Season of the Deep Season Pass in Destiny 2. Rewards on the left are available to all players while rewards on the right are only in the Premium Season Pass. Rank 1-10 Rank 1: No Free Reward, ‘Centrifuse’ Exotic Auto Rifle – Rank 2: Upgrade Module (x3), Deep Engram – Rank 3: Glimmer (x8,000), Ritual Glimmer Boost – Rank 4: Upgrade Module (x3), Enhancement Core (x5) – Rank 5: Legendary Shards (x25), 2% Fireteam XP Boost – Rank 6: Glimmer (x8,000), ‘Mesopelagic’ Legendary Shader – Rank 7: Eververse Engram, 2% XP Boost – Rank 8: Upgrade Module (x3), Legendary Shards (x25) – Rank 9: Bright Dust (x200), Glimmer (x10,000) – Rank 10: Legendary Shards (x25), ‘White Whale’ Legendary Finisher – Rank 11-20 Rank 11: Upgrade Module (x2), Catalyst Quest Boost Alpha – Rank 12: Glimmer (x6,000), Salvage Key – Rank 13: Eververse Engram, Deep Engram – Rank 14: Upgrade Module (x2), Legendary Shards (x25) – Rank 15: Enhancement Core (x5), Enhancement Core (x5) – Rank 16: Glimmer (6,000), 2% XP Boost – Rank 17: Eververse Engram, Glimmer (x10,000) – Rank 18: Upgrade Module (x2), ‘Methane Burst’ Legendary Transmat Effect – Rank 19: Bright Dust (x250), Upgrade Module (x3) – Rank 20: ‘Targeted Redaction’ Legendary Hand Cannon, Legendary Shard Dismantle Bonus – Rank 21-30 Rank 21: Upgrade Module (x2), Enhancement Core (x5) – Rank 22: No Free Reward, Catalyst Quest Boost Omega – Rank 23: Eververse Engram, Glimmer (x12,000) – Rank 24: No Free Reward, Deep Dive Key – Rank 25: Legendary Engram, Exotic Engram – Rank 26: Upgrade Module (x2), 2% Fireteam XP Boost – Rank 27: Eververse Engram, Bright Dust (800) – Rank 28: Deep Arms Masterwork Bonus – Rank 29: Bright Dust (x300), Glimmer (x25,000) – Rank 30: ‘Thin Precipice’ Legendary Sword, ‘Pale Reflection’ Exotic Vehicle – Rank 31-40 Rank 31: No Free Reward, Legendary Shards (x50) – Rank 32: No Free Reward, 5% Sonar Station Reputation Bonus – Rank 33: Eververse Engram, Enhancement Core (x5) – Rank 34: No Free Reward, Upgrade Module (x3) – Rank 35: ‘Centrifuse’ Exotic Auto Rifle, Deep Engram – Rank 36: No Free Reward, 2% XP boost – Rank 37: Eververse Engram, Glimmer (x30,000) – Rank 38: No Free Reward, Deep Legs Masterwork Boost – Rank 39: No Free Reward, Legendary Shards (x50) – Rank 40: Bright Dust (x400), ‘Epipelagic’ Legendary Shader – Rank 41-50 Rank 41: No Free Reward, Deep Engram – Rank 42: No Free Reward, Enhancement Core (x5) – Rank 43: Eververse Engram, Armor Scrounger – Rank 44: No Free Reward, Legendary Shards (x50) – Rank 45: Exotic Engram, ‘Pressure Monitor’ Legendary Ghost Projection – Rank 46: No Free Reward, 2% XP Boost – Rank 47: Eververse Engram, Deepsight Harmonizer – Rank 48: No Free Reward, Deep Class Masterwork Boost – Rank 49: No Free Reward, Glimmer (x40,000) – Rank 50: Bright Dust (500), ‘Deepseeker Shell’ Exotic Ghost Shell – Rank 51-60 Rank 51: No Free Reward, Targeted Redaction Masterwork Bonus – Rank 52: No Free Reward, Salvage Key – Rank 53: Eververse Engram, Enhancement Core (x5) – Rank 54: No Free Reward, Upgrade Module (x3) – Rank 55: Exotic Cipher, Deep Engram – Rank 56: No Free Reward, 2% Fireteam XP Boost – Rank 57: Deepsight Harmonizer, ‘NPA Weir-Walker’ Legendary Gauntlets – Rank 58: No Free Reward, Deep Chest Masterwork Boost – Rank 59: No Free Reward, Exotic Engram – Rank 60: Bright Dust (x650), ‘NPA Weir-Walker’ Legendary Leg Armor – Rank 61-70 Rank 61: No Free Reward, Thin Precipice Masterwork Bonus – Rank 62: No Free Reward, Deepsight Harmonizer – Rank 63: Eververse Engram, Enhancement Prism (x3) – Rank 64: No Free Reward, ‘Aphotic Lamellar’ Gauntlets Universal Ornament – Rank 65: Exotic Engram, Exotic Engram – Rank 66: No Free Reward, 2% XP Boost – Rank 67: Eververse Engram, ‘NPA Weir Walker’ Legendary Cloak – Rank 68: No Free Reward, Deep Head Masterwork Boost – Rank 69: No Free Reward, Raid Banner (x5) – Rank 70: Bright Dust (x800), 5% Sonar Station Reputation Bonus – Rank 71-80 Rank 71: No Free Reward, Weapon Scrounger – Rank 72: No Free Reward, Enhancement Prism (x3) – Rank 73: Eververse Engram, ‘Aphotic Lamellar’ Leg Armor Universal Ornament – Rank 74: No Free Reward, Glimmer (x45,000) – Rank 75: No Free Reward, Raid Banner (x5) – Rank 76: No Free Reward, 2% XP Boost – Rank 77: Deepsight Harmonizer, ‘NPA Weir-Walker’ Legendary Chest Armor – Rank 78: No Free Reward, Bright Dust (x1,000) – Rank 79: No Free Reward, Exotic Engram – Rank 80: Bright Dust (x1,000), ‘Siren Call’ Legendary Emote – Rank 81-90 Rank 81: No Free Reward, Advanced Weapon Scrounger – Rank 82: No Free Reward, Glimmer (x50,000) – Rank 83: Eververse Engram, ‘Aphotic Lamellar’ Cloak Universal Ornament – Rank 84: No Free Reward, Deepsight Harmonizer – Rank 85: No Free Reward, Ascendant Shard – Rank 86: No Free Reward, 2% Fireteam XP Boost – Rank 87: Eververse Engram, ‘NPA Weir’Walker’ Legendary Helmet – Rank 88: No Free Reward, Exotic Engram – Rank 89: No Free Reward, Ascendant Alloy – Rank 90: Bright Dust (1,400), Ascendant Shard – Rank 91-100 Rank 91: No Free Reward, ‘Aphotic Lamellar’ Chest Armor Universal Ornament – Rank 92: No Free Reward, Deep DIve Key – Rank 93: Deepsight Harmonizer, Raid Banner (x5) – Rank 94: No Free Reward, Ascendant Shard – Rank 95: No Free Reward, Ascendant Alloy – Rank 96: No Free Reward, Bright Dust (x1,200) – Rank 97: Eververse Engram, ‘Aphotic Lamellar’ Helmet Universal Ornament – Rank 98: No Free Reward, Exotic Engram – Rank 99: No Free Reward, ‘Tentacle Trap’ Exotic Emote – Rank 100: Bright Dust (x2,000), ‘Fluorescent Depth’ Centrifuse Ornament –
-
Destiny 2 Season of the Deep: release date, new content, and more – Dexerto
Destiny 2 Season of the Deep: release date, new content, and more BungieDestiny 2’s Season of the Deep will follow after Lightfall’s Season of the Defiance, here’s everything we know about its release date, new content, and more. Destiny 2’s Season 21, aka Season of the Deep, will follow the current Season of the Defiance. Season of the Deep will bring about more story content in Lightfall, a new dungeon, and revamps of various systems that were introduced in the latest expansion. While not everything has yet been revealed for the next major update, we’ve put together an early look at all there is to know about Season of the Deep in Destiny 2. Content Season of the Deep release date – Season of the Deep balance changes – Season of the Deep pricing changes – Season of the Deep power changes – Season of the Deep content – Destiny 2 Season of the Deep release date Season of the Deep will follow as soon as Season of the Defiance finishes. According to the end date of the Defiance battle pass, Season of the Deep should become available on May 23, 2023. As per usual, it’ll likely land on the weekly reset occurring at 5 PM GMT/10 AM PT/1 PM ET. Season of the Deep balance changes Alongside the usual offerings, Season of the Deep will feature revamps and buffs to several subclasses. These include damage buffs to certain supers in PvE, as well as Strand buffs all around the board. On top of this, Bungie has taken aim at both exotic armor and weapons, targeting outliers for various buffs and nerfs. You can read more about the changes coming in our early patch notes here. Season of the Deep pricing changes Bungie has bumped up the price of the season pass for the game, starting with Season of the Deep. Guardians can expect to pay slightly more (around 1 to 2 USD) as the cost is being pushed from 1000 Silver to 1200 Silver. Season of the Deep power changes Another major change coming with Season of the Deep is the removal of the power grind, meaning players will no longer need to grind as much as before. Players will still be required to grind out the seasonal artifact power bonus, however. Season of the Deep content New story content Like other seasons, Season of the Deep will host its own story that will progress each week. This story will continue from the end of Lightfall and will push toward the final expansion in the Light and Dark saga, The Final Shape. Season of the Deep, as the name implies will see Guardians enter the deep blue. We do know that we’ll be returning to the once-vaulted location of Titan but are uncertain if the location will be the full zone. Alongside this, Titan vendor Sloane is back in the story, requesting emergency support as shown in this teaser. One thing we do know to expect is a mission providing a little extra clarity on what exactly The Veil is as we head toward the Final Shape. New seasonal activity As per seasons before it, Season of the Deep should host a Seasonal Activity to keep players entertained throughout its duration. This seasonal activity has yet to be confirmed, but will likely be a match-made activity for 3 or 6 players, and will allow players to farm for specific seasonal loot. New dungeon A new dungeon has been confirmed for release in Season of the Deep as part of the Lightfall Dungeon Key. This Dungeon will require players to own the Lightfall Dungeon Key, which was included in Lightfall’s Deluxe Edition or can be purchased for 2,000 Silver. It’s likely that this Dungeon will contain its own exotic, weapons, and armor pieces for players to chase, much like similar endgame activities before it. Exotic focusing Exotics engrams dropped from certain activities will no longer auto-decrypt when obtained in Season of the Deep. These engrams can then be focused at Rahool, costing players various materials and glimmer. New Strand Aspects Since the release of Lightfall, we’ve been missing out on one Strand aspect per class. Bungie revealed that these would be coming in Season of the Deep, and we now know exactly what they are. Hunters will be receiving Threaded Specter, Titans will gain Flechette Storm and Warlocks are getting The Wanderer. You can read more about these aspects here.
-
Destiny 2 Season of the Deep: Mid-Season update 7.1.5 patch notes – Dexerto
Destiny 2 Season of the Deep: Mid-Season update 7.1.5 patch notes BungieBungie has lifted the veil on details surrounding Destiny 2’s Mid-Season patch for Season of the Deep, otherwise referred to as the 7.1.5 update. From key weapon archetype changes to a handful of specific Perk adjustments, here’s the full patch notes. As Guardians come up for air after a few weeks underwater in Destiny 2’s Season of the Deep update, details surrounding the Mid-Season patch have now made a splash. With everything from considerable Exotic weapon buffs to popular Perk nerfs, here’s a full look at what’s included in the 7.1.5 update in Destiny 2. Three hefty weapon perk changes on the way in Destiny 2 Arguably headlining the first set of information revealed on July 6 pertains to weapon Perks. Three different picks are being shaken up with rather significant buffs and nerfs across the board. Gutshot Straight and Slickdraw fall under the buff category, as both will be much smoother to use in the second half of the season. Auto-aim penalty has been reduced by 37.5% and 33% respectively, meaning it won’t quite feel like a “punishment” to swap these weapons in and out, as Bungie explained. Meanwhile, Target Lock has “had its time in the sun,” as devs look to knock it off its perch in the current meta. While PvE damage will remain intact, PVP damage is being hit with a 15% nerf to its maximum damage. Exotics changing in second half of Season of the Deep While more tweaks are sure to follow in the near future, three Exotic weapons have already been highlighted for changes in the Mid-Season patch. Graviton Lance, No Time to Explain, and Fighting Lion have all been adjusted in various ways. On one hand, the Graviton Lance is being dramatically buffed on the PVE side with a 67% increase to damage, though its PVP potential is set to dwindle, with Cosmology explosion damage dropping by 40% in competitive playlists. For the No Time to Explain Pulse Rifle, a slight hit to the overall range is incoming so Bungie can avoid an instant replacement in the top spot following Graviton’s tweaks above. And last but not least for now, Fighting Lion should work as intended later this season as a bug preventing its catalyst bonuses will soon be fixed. Destiny 2 Season of the Deep Mid-Season patch notes Crucible Adjusted spawn points on Burnout for Trials of Osiris Dominion. – Fixed some positions where players could get outside of the playable area on these maps: Radiant Cliffs – Altar of Flame – – Fixed an issue where the voiceover at the end of Mayhem matches would not play. – Freeroam Neomuna Fixed an issue where Terminal Overload could stop progressing at Stage 3. – – – Fixed an issue where the Guardian Ranks icon decorations for higher ranks were missing. – Fixed an issue where Season Pass ranks past 100 were not being properly registered on the Journey screen. – Fixed an issue where the reward for rank 71 on the Season Pass was not unlocking properly. This issue was only visual, and the boost was properly applied when unlocked. – – Fixed an issue where the Eververse featured carousel sound effect could be heard while previewing other items. – Fixed an issue where dexterity mods were not providing the proper benefits to weapon’s ready speed. – Fixed an issue where the Stronghold Exotic gauntlets were not properly extending the duration of restoration based on the number of shots blocked and causing it to grant restoration on dealing damage with any Sword. Now applies restoration after blocking damage immediately after a swing and extends its duration based on the number of enemy attacks blocked. – – Fixed an issue where the Blight Ranger Exotic helmet was consuming Super energy while guarding. – Fixed an issue where the NPA Weir-Walker armor sets had inconsistent glowing effects. – Fixed an issue where the Channeling Robes chest armor was missing a texture. – Fixed an issue where Stasis weapons with splash damage were dealing less damage than intended to Stasis crystals. The New Pacific Epitaph Grenade Launcher was a notable example of this. – – Fixed an issue where Season of the Deep’s reprised Reckoning weapons would incorrectly apply a Taken visual effects to their ornaments. This patch note has been updated to better address the issue fixed. – – Fixed an issue where the Until Its Return Legendary Shotgun showed a slightly displaced glare. – Fixed an issue where enhanced weapons could not apply nor preview Memento shaders. – Fixed an issue where the Targeted Redaction Hand Cannon was using the incorrect firing animation. This aggressive-frame Hand Cannon was using the recoil pattern from the lightweight frame, giving it a marginally unintentional advantage. – – At 0 Aim Assist, reduced the auto aim angle by ~10%. – Lightweight Increased final accuracy by ~10%. – Developer note: In the mid-Season patch preview we erroneously included a change to lightweight Bow damage falloff distance. Bows do not currently have damage falloff, in large part due to an issue where they could fail to be hit scan at longer ranges. This can cause inconsistent hit registration, so also having them lose damage felt overly punishing. In Season 22 we have corrected the issue, and we preemptively set Bows up to be able to have damage falloff, but it is not currently enabled. – – Precision Improved the dynamic reticle for Shayura’s Wrath when aiming down sights. – – Lightweight Reduced the spread angle of the outer horizontal pellets by 15%. – – Graviton Lance Increased PvE damage by 67%. – Removed the extra aim assist provided by the catalyst. – Reduced the damage dealt to players by the Cosmology explosion by 40%. Damage in PvE unchanged. – – – No Time To Explain Reduced range stat by 10. – – Fighting Lion Fixed an issue where the Chimera perk on the catalyst wasn’t applying the buffs to Kinetic and Power weapons. – – The Navigator Fixed an issue where the catalyst perk timer was not showing in the buff tray. – – Cerberus+1 Reduced damage to Stasis crystals. – – Gutshot Straight Reduced auto-aim penalty by 37.5%. – – Slickdraw Reduced auto-aim penalty by 33%. – – Target Lock Reduced maximum damage versus players from 40% to 25%. Damage in PvE unchanged. – – – Reduced maximum damage versus players from 40% to 25%. – Whisper of Rime Reduce max overshield amount from 100 hp to 50 hp. – Reduce overshield gain per Stasis Shard from 12.5 hp to 5 hp. – Non-player combatants now deal 50% damage to Whisper of Rime overshield. – – Whisper of Chains Reduced damage reduction in PvP from 15% to 5%. – – Threaded Specter, Flechette Storm, and The Wanderer will now display unique icons in the kill-feed in PvP activities. – Fixed an issue where Threadlings were colliding and detonating near Supremacy crests. – Fixed an issue where The Wanderer Aspect erroneously showed the Threadlings flyout tutorial. – Fixed an issue where the Standard Fare bounty would not progress on Kinetic weapons kills. – Fixed an issue where Tormentor’s abilities were missing some visual effects. – Korean Fixed a mismatch with audio and subtitles when interacting with Cayde’s memorial in the Tower. – – Various languages Fixed an issue where some descriptions in the Loadouts screen would overflow their text boxes. – Fixed some volume inconsistencies when playing the archive recordings in the Veil Containment mission. – – UI/UX Armor Weapons General Pulse Rifles Bows Submachine Guns Shotguns
-
Destiny 2: How to fish, focused fishing & perfect catches – Dexerto
Destiny 2: How to fish, focused fishing & perfect catches BungieDiving into Destiny 2 Season of the Deep has just gotten even more exciting with fishing! We’ve got your back with the lowdown on how to get your fishing game on point in Destiny 2’s latest season. Destiny 2’s Season of the Deep has arrived bringing new content for all Guardians to enjoy. Not only have we been brought a new story involving Sloane becoming part taken, but we were also pulled back to the old planet of Titan, to assist with the creature named Ahsa. Something a little different has also joined Destiny 2, and it’s something you might not expect – fishing. This activity is making its debut in Season of the Deep with it even being expanded upon as the season progresses with Wicked Implement, a whole new Exotic weapon being tied to it. Here’s everything you need to know about Fishing in Destiny 2. Contents Destiny 2 Season of the Deep: How to go fishing In order to start fishing, players will need to finish the first weekly mission of Season of the Deep named ‘Into the Depths’. Once finished, you’ll receive a quest from the holoprojector asking them to speak with Hawthorne. Hawthorne will ask the Guardian to collect some bait, this can be done by completing Salvages, Deep Dives, playlist activities, public events, patrols, or by collecting destination materials. These activities will grant various amounts of bait which generally correlates to the difficulty and time spent within the activity. From there, you’ll spend time visiting each pond, one on the EDZ, one on Nessus, and one in Savathun’s Throne World. Fishing itself is rather simple, hit the interact button to start fishing. Once you see the prompt pop up, hit the button once again to reel in your fish. Destiny 2: Focused Fishing and Perfect Catches Whilst fishing, a meter called “Focused Fishing” will appear on the bottom left of the screen. As players fish at the pond, the meter will fill up. The higher the meter, the likelihood of rare fish catches improves, meaning it’s a good idea to join up with some buddies and get a good haul going. Alongside just fishing, getting a perfect catch will also fill up the meter further. Perfect Catches can be gained by hitting the interact button shortly after the fish bites, so ensure you’re paying attention whilst you’re fishing. One strategy to increase the odds of filling the Focused Fishing meter is to not collect fish and instead leave them on the floor. Then clear the Public Event when it appears and only collect the fish once the next pond spawns. This will contribute toward the second pond’s meter even though they were caught in the first pond. Destiny 2 Season of the Deep: All fish There are tons of fish to catch in Destiny 2 now, with many spanning from Uncommon to Exotic. So, here are all the fish you can catch in Destiny 2: That’s everything you need to know about fishing in Destiny 2. Check out our other Destiny content for more useful tips and information: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | How to get Infinite Prismatic Pride emblem | Season of the Deep Season Pass: Rewards & ranks | How to get Wicked Implement catalyst | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
-
Destiny 2 Season of the Deep early patch notes: Super buffs, seasonal content, more – Dexerto
Destiny 2 Season of the Deep early patch notes: Super buffs, seasonal content, more BungieSeason 21 of Destiny 2, Season of the Deep, brings about sweeping balance changes for the game and a bunch of new story, dungeon, and activity content for players to experience. Here’s an early look at the patch notes. Season of the Deep is on the horizon for Destiny 2 and with a brand new seasonal story, content, and a new dungeon on the way, there’s a lot to be excited about. Bungie is also looking to make some sweeping balance changes come Season of the Deep, with several supers and subclasses receiving some love in PvE. There’s plenty on the horizon so before it all hits the live servers, be sure to brush up on our early look at the Season of the Deep patch notes for Destiny 2. Destiny 2 Season 21 Patch Highlights Seasonal Content As per most seasons, Season of the Deep will launch with its very own story arc that continues on from Lightfall. This will include seasonal story missions that slowly divulge the plot to players each week and also cause pivotal story moments as we move towards the Final Shape. Alongside this, Season of the Deep will likely host a repeatable season activity for players to complete for loot. This often comes in the form of a 3 or 6-man matchmade activity. New Dungeon With Bungie alternating between a dungeon or raid each season in Destiny 2, Season of the Deep sees a new dungeon being released. Season of the Deep’s dungeon is yet to have its theme revealed, but will likely reward players with various armor, weapons, and even an exotic for lose lucky enough. It’s worth noting that players will need to own the Lightfall Dungeon Key in order to access the dungeon, which can be purchased with the Deluxe Edition of Lightfall or with 2000 Silver (roughly $20 USD). Subclass and Super Changes Almost every subclass and super is receiving some sort of love from Bungie come Season 21. Most of these changes are in the form of PvE buffs, often increasing the damage of certain supers or giving them Light 3.0 keywords. Certain Aspects also receive buffs with their Fragment slot allotment going up to 2 from 1. Destiny 2 Season of the Deep early patch notes Below is an early look at the Season of the Deep patch notes, courtesy of Bungie. Fragment Allotment Changes Increased the Fragment slot allotment for the following Aspects from 1 to 2: Hunter Trapper’s Ambush – Shatterdive – Gunpowder Gamble – Titan Bastion – Juggernaut – Warlock Chaos Accelerant – Supers All Supers Increased PvE damage resistance by ~20%. – Strand Buffs Grapple Reduced base cooldown from 105 seconds to 82 seconds. – Reduced the minimum time between grapple activations from 2.5s to 0.2s. – Thread of Generation Reduced energy generation provided by some damage-over-time mechanics. – Reduced energy generation provided by Trace Rifles by 36%. – Hunter Solar Golden Gun (both Marksman and Deadshot) Increased PvE damage by 20%. – Proximity Explosive Knife Detonation damage vs. players reduced from 105 to 90. – Impact damage vs. players increased from 14 to 20. – Weighted Throwing Knife On mouse and keyboard, reduced minimum tracking shape size by 25% and maximum tracking shape size by 10%. This shape grows over 0.5 seconds after the projectile is thrown. – Lightweight Knife Projectile speed increased from 30 meters per second to 40 meters per second. – Tracking shape size increased by 20%. – Gunpowder Gamble Reduced cooldown from 12 seconds to 6 seconds. – Void Spectral Blades Increased PvE damage by 35%. – Heavy attack now weakens targets on hit. – Fixed an issue causing some right-hand Spectral Blades attacks to fail to connect when attacking at maximum attack speed. – Snare Bomb Increased PvE weaken duration on detonation from 4 seconds to 8 seconds. – Arc Gathering Storm Direct impact damage vs. players increased from 200 to 300. – Delayed lightning strike damage vs. players increased from 300 to 500. – Lingering lightning tick damage vs. players increased from 40 to 60. – Now deals increased damage vs. Well of Radiance and Ward of Dawn. – Arc Staff Increased PvE damage by 20%. – Strand Threaded Spike Increased projectile travel range before beginning to return to the player by 30%. – Increased damage vs. PvE combatants by ~55%. – Slightly reduced speed of the dart as it returns to the player to make catching it easier. – Increased energy gain for catching the dart based on the number of enemies hit. – Now pierces Cabal Phalanx shields. – No longer prioritizes the catch action over the grapple melee if an enemy target is within grapple melee range. – Stasis Withering Blade Increased projectile tracking search range on bounce vs. players by 20%. – Increased maximum tracking strength by 12.5%. – Warlock Solar Daybreak Adjusted Super camera to allow the player to look down further and avoid VFX blocking view of targets when moving quickly. – Incinerator Snap Fixed an issue preventing the secondary projectile arming shape from activating. – Total damage vs. players reduced from 150 to 135 to compensate for dramatically increased consistency. – Stormtrance Increased PvE damage by 25%. – Damage ramp while attacking now occurs more quickly (over 3 seconds, down from 5). – Landfall detonation and seekers now jolt targets. – Chaos Reach Increased PvE damage by 25%. – Sustained damage on a single target now creates a jolting lightning strike at the target’s location. – Increased damage resistance vs. players from 40% to 50%. – Increased maximum strafe speed from 3.5m/s to 4.5m/s. – Adjusted Super camera to avoid the player’s body blocking view of targets when strafing. – Ball Lightning Increased PvE damage by 30%. – Reduced ping scalar on both primary and secondary detonations so combatants are less likely to be knocked out of the secondary strike area while the player is amplified. – Lightning Surge Fixed an issue allowing Lightning Surge to deal more instances of secondary strike damage than intended – now targets can take a maximum of two instances of damage from a single activation of the ability: one from the primary lightning strike around the player, and one from a secondary lightning strike. – This change necessitated some changes in damage values, but in general its damage output should be significantly more consistent and slightly higher than the intended value previously, but without the ability to one-shot a single enemy Guardian from full health. – Void Nova Warp Increased PvE damage by 15%. – A fully charged attack now makes enemies Volatile on hit. – Nova Bomb PvE damage increased by 20%. – Chaos Accelerant Scatter Grenade Increased tracking consistency of charged Scatter Grenade submunitions. – Increased submunition arming duration. – Fixed a bug where some submunitions were impacting the ground on creation in some situations, resulting in an early detonation. – – Magnetic Grenade (Handheld Supernova) Increase charged hold time from 3.2 seconds to 4.5 seconds. – – Strand Arcane Needle Decreased cooldown based on how many melee charges the player has stored. – At 0 charges, cooldown reduced by 15%. At 2 charges, cooldown reduced by 30%. – Increased projectile speed based on the projectile’s flight time. – Initial velocity increased to 40 meters per second, up from 30. – Final velocity increased to 70 meters per second, up from 60. – Increased projectile tracking strength by ~10%. – Stasis Winter’s Wrath Increased PvE damage by 10%. – Frostpulse Now provides 2 meters of additional melee lunge range after activation for 1.2 seconds. – Titan Solar Hammer of Sol Increased PvE damage by 10%. – Burning Maul Increased PvE damage by 10%. – Now creates a Sunspot on cast when Sol Invictus is equipped, matching the behavior of Hammer of Sol. – Heavy attack cyclone now applies scorch over time. – Sol Invictus Increased damage dealt by Sunspots to enemy players per tick from 17 to 22. – Arc Fists of Havoc Light attack cost reduced from 8.5% to 6%. – Heavy attack cost reduced from 18% to 12%. – Increased heavy attack PvE damage by 33%. – Heavy attack now blinds targets near the center of the slam area. – Knockout Lunge range reduced from 6.5m to 5.5m. – Uncharged melee PvE damage bonus increased from 60% to 100%. – Void Sentinel Shield Increased PvE damage by 20%. – Shield Throw – Increased base impact damage from 60 to 70. – Increased consistency of finding and adjusting initial trajectory toward a new target after a bounce. – Strand Frenzied Blade Decreased cooldown based on how many melee charges the player has stored. – At 0 charges, cooldown reduced by 15%. At 2 charges, cooldown reduced by 30%. – Stasis Glacial Quake Increased Shiver Strike thrust speed while in Super by 10%. – Increased light attack damage by 20%. – Shiver Strike Maximum thrust while in flight increased by 16%. – Decreased maximum downward influence of gravity while in flight by 18%. – Howl of the Storm – Increased width of freezing cone vs. players by 31%. – General Seismic Strike, Shield Bash, Hammer Strike Now cost 15% melee energy on activation. – Base cooldowns are now standardized at 91 seconds (previously ranged from 101s to 114s). – Subclass Keyword Changes Scorch Increase stun time before stacks begin falling off from 1.5s to 2.3s on players. – Increase stun time before stacks begin falling off from 3s to 4.5s on PvE combatants. – Jolt Reduced base PvE damage by 15%. – Reduced additional damage scalar vs. major combatants in PvE by ~20%. – Speed Booster Bonus jump acceleration scalar reduced from 1.5x to 1.25x. – Now activates while sprinting after 2.5 seconds, down from 3 seconds. – Now lingers while the player is not sprinting for 2 seconds, up from 1.5 seconds. – Fixed a bug where if the player was already sprinting and then became amplified, speed booster would not be granted. – Exotics Bungie has revealed in a recent post that certain exotics will also be receiving some changes when Season 21 comes around. The developers have also stated that, unless explicitly stated, the following changes leave the rest of the Exotic’s benefits intact. Hunter Sealed Ahamkara Grasps This Exotic will now reload the magazine of all of your weapons when you defeat a target with your powered melee, and for 5 seconds after dealing melee damage you gain increased movement speed and jump height. – Athrys’s Embrace Gain additional strength while the Exotic’s Weighted Knife damage bonus is active. – Oathkeeper When fully drawn, Bows gain a bonus to damage against combatants that increases as you hold the draw but deactivates after a few seconds. – Raiju’s Harness When deactivating your Arc Staff Super, you create a blinding explosion that temporarily increases your Arc weapon damage. However, blocking with Whirlwind Guard will no longer consume energy more slowly. – Radiant Dance Machines Kills while your free dodge is active extend the duration of free dodging. No longer deactivates when you get too far away from enemies. Deactivates after using Suspending Slam. – ST0MP-EE5 Removed airborne effectiveness penalties. You only gain increased speed, slide distance, and improved jumping while your dodge energy is full. – Mask of Bakris Changed to use a tier-4 non-stacking weapon damage bonus (which behaves the same as the non-stacking damage bonuses provided by Surge mods). Damage bonus increased in PvE from 10% to 25%, and now grants a 6% bonus to weapon damage in PvP. No longer stacks with Surge leg armor mods, but provides a larger bonus than can be achieved with 3 such mods equipped. – Warlock Vesper of Radius Your rifts emit an Arc shockwave every 5 seconds that deals damage (200 in PvE and 70 in PvP). Enemies defeated by these shockwaves explode for an additional 100 damage and, if you have an Arc subclass equipped, also blind nearby enemies. – Chromatic Fire Increased the radius and damage of the explosion created by precision Kinetic takedowns. The explosion also applies a status effect to targets damaged by it, depending on which subclass you have equipped: blind (Arc), scorch (Solar), slow (Stasis), sever (Strand), weaken (Void). – Dawn Chorus Daybreak projectile’s damage bonus has been increased and no longer is reliant on the enemy being scorched. – Sanguine Alchemy Standing in a rift grants a non-stacking bonus to weapon damage matching your subclass damage type. This damage bonus is the equivalent of 2 Surge leg mods (17% PvE and 4.5% PvP). – Claws of Ahamkara Powered melee kills create an Orb of Power. When Heavy Handed mods are equipped, increases the potency of the orb spawned (no more than 1 orb can be spawned per enemy takedown). – Mantle of Battle Harmony Weapon bonus damage changed to tier-4 when Super is fully charged, increasing damage bonus in PvE from 20% to 25% and reducing the damage bonus from 15% to 6% in PvP. No longer stacks with Surge leg armor mods, but provides a larger bonus than can be achieved with three such mods equipped. – Damage bonus only applies to weapons that match your subclass damage type, and now stacks with Empowering Rift and other similar damage bonuses. Extended base duration of this bonus from 6 seconds to 10 seconds (PvE) and 3 seconds to 5 seconds (PvP). – Ophidian Aspect Removed the extended melee range. – Promethium Spur Grants Rift energy for any Solar weapon takedown, with more energy granted for Solar weapon takedowns while standing in a rift. Also, you now have to be standing in a rift when you get a final blow for the Exotic to consume your class ability energy and create a rift at the target’s location. – Starfire Protocol Reduced the amount of energy gained per instance of damage from 20% to 2.5%. Empowered weapon kills now grant 20% grenade energy. – Titan Point-Contact Cannon Brace Lightning strikes now jolt targets. Increased PvE damage per lightning bolt from 50 to 200. Being amplified now increases the damage of the lightning strikes by 50% instead of extending their range. – No Backup Plans This is a complete rework, replacing the old functionality entirely. Now provides a moderate benefit to the airborne effectiveness and reload speed of Shotguns. – While you have a Void overshield, Shotguns deal additional damage and Shotgun final blows refresh your overshield. – While using a Void subclass, rapid Shotgun final blows or defeating a powerful enemy with a Shotgun grants you a Void overshield and kicks off your health regeneration. – Second Chance Shield throw melee now weakens enemies. Stunning a Barrier Champion with your shield throw melee grants a single full melee charge. – Stronghold Replaced the healing from blocking shots precisely with significant damage reduction (50% in PvE, 10% in PvP) while blocking with a Sword. When you stop blocking, gain restoration x2, with a duration that increases based on the number of shots you blocked. – Eternal Warrior Rapid takedowns with an Arc weapon grant an escalating bonus to Arc weapon damage, using the same non-stacking damage bonuses used by Surge mods. This can go all the way up to the tier-4 damage bonus, granting a damage bonus of 25% in PvE and 6% in PvP, providing a larger bonus than can be achieved with three Surge mods equipped. While at the tier-4 damage bonus, Arc kills refresh the bonus’s duration. After your Fist of Havoc Super ends, you gain the tier-4 damage bonus. – Khephri’s Horn The Solar damage wave now scorches targets. – Path Of The Burning Steps Changed to use the non-stacking weapon damage bonuses used by Surge mods. This can go all the way up to the tier-4 damage bonus, granting a damage bonus of 25% in PvE and 6% in PvP, providing a larger bonus than can be achieved with three Surge mods equipped. While at the tier-4 damage bonus, Solar kills refresh the bonus’s duration. Becoming encased immediately grants you the tier-4 damage bonus. – Dunemarchers Reduced the range of the chain damage from 20m to 12m and PvP damage from 85 to 50. –
-
Destiny 2 Season of the Deep Dungeon: Release date, start time, everything we know – Dexerto
Destiny 2 Season of the Deep Dungeon: Release date, start time, everything we know BungieWith Destiny 2 Season 21, now formally known as Season of the Deep, Bungie is introducing yet another new Dungeon. So from when it goes live to early details on what we can expect, here’s everything there is to know thus far. When it comes to ultimate endgame activities in Destiny 2, nothing else quite compares to the thrill of a Raid. However, offering a smaller slice of that strategic, teamwork-dependent fun, are the game’s bite-sized Dungeons. With Fireteams of three instead of six, and typically focusing on smaller areas with just one or two new mechanics, they often look to scratch the same itch, just in a different way. And after a number of fan favorites over the years, the next highly-anticipated Dungeon is now on its way. Bubbling up to the surface in Season of the Deep is a mysterious new Dungeon set to challenge Guardians once again. But when does it go live and what can fans expect? While it’s still early days yet, here’s everything we know about the new Destiny 2 Dungeon. Destiny 2 Season of the Deep Dungeon: Release date & start time Destiny 2’s next Dungeon in Season of the Deep is set to go live at 10AM PT on Friday, May 26. As usual with new activities, the Dungeon will appear in the director right away, allowing Fireteams to load in and get cracking on the latest endgame challenges. Do we know the Season 21 Dungeon Power level requirement yet? An exact Power level requirement for the new Dungeon is not yet known. However, given Bungie has confirmed Season of the Deep won’t be increasing the Power cap, a first for Destiny 2, we can make an educated guess. With the Soft Cap likely having been cleared by a vast majority of players many weeks ago, we could potentially see the new Dungeon set at the Powerful Cap of 1800. This would still provide room for new Pinnacle rewards, providing another new path to max Power. However, if Bungie is really looking to challenge players this time around, especially after a controversially simple Root of Nightmares Raid, then we could always see the new Dungeon set to the Pinnacle Cap of 1810. For now, we’ll just have to wait and see what the devs have in store as further details come to light over the next few days. What to expect from Season of the Deep’s new Dungeon As for what awaits in the newest Destiny 2 Dungeon, no one quite knows for certain just yet. With even the name itself still being kept under wraps, Bungie is keeping cards close to their chest for the time being. From a location to an enemy type in focus, nothing has yet been revealed on Season of the Deep’s new endgame activity. Though that’s not to say we’re going in completely blind. Based on a brief few seconds of footage revealed in the first Season of the Deep teaser, we could be looking at the setting of the new Dungeon. “Deputy Commander Sloane has returned. Something big is lurking in the depths,” Bungie teased in the accompanying blog. While there’s always a chance this part of the narrative could be tied to new seasonal missions, with three Guardians involved in the early glimpse, it could just as likely be our first look at an underwater-themed Dungeon. Rest assured, we’ll be sure to update you here with all the latest as new details emerge in the coming weeks.
-
Destiny 2 Season of the Chosen leaked: New Strikes, areas, more – Dexerto
Destiny 2 Season of the Chosen leaked: New Strikes, areas, more BungieJust days out from the next major Destiny 2 update and information has slipped through the cracks early, revealing key details on the upcoming Season of the Chosen. After weeks of speculation, we now have confirmation on Destiny 2’s next seasonal update. Season of the Chosen is the official name, according to leaked cover art from a since-deleted Game Informer tweet. The artwork reveals a key focus on Cabal for the season ahead. A menacing figure appears towering in the background while a concerned Zavala looks off to the distance on what appears to be Nessus. On top of this leaked image, the scrapped tweet also locked in a few details on what to expect from the upcoming season. Here’s everything we have to go off ahead of an official reveal from Bungie. Destiny 2 Season of the Chosen: Theme Given the enormous figure in the artwork, it’s clear the season will focus on the Cabal. There’s no telling exactly who this particular character is, but it might be a Cabal that Zavala is tracking down. ‘Chosen’ is an intriguing name for the season as it also served as the title for the final base campaign mission in Destiny 2. The epic showdown with Dominus Ghaul capped off the main storyline and now three and half years later, we could finally be revisiting that thread. Perhaps the Cabal know something about the Pyramid ships that we don’t. Maybe Zavala is seeking to form an alliance with a new group of Cabal on Nessus. Only time will tell how the narrative unfolds but we know for certain that Cabal will play a key role in Destiny’s future. Destiny 2 Season of the Chosen: New Content In terms of fresh content with the seasonal update, we already know a few things thanks to the early leaks. First up, players can finally expect some additions to the Strike playlists. Not only will multiple new Strikes be available this season, but some “returning favorites” will also be added to the mix, according to the leaks. Based on the wording, this means a minimum of four Strikes can be expected. Not only that but Cabal forces appear to be taking over certain destinations. Described as “Cabal-filled battlegrounds,” this could point towards an all-new activity in a new area, or simply bite-sized Cabal gunfights in Patrol zones. Either way, expect a heavy Cabal presence in Destiny 2 in the next season. On top of this leaked intel, we already know for certain that old rewards are returning, along with vendor updates, and plenty more. Expect to see Season of the Chosen officially revealed in a matter of hours. We’ll be sure to update you as more information becomes available. Destiny 2’s Season of the Chosen is set to begin on Tuesday, February 9, 2021.
-
Destiny 2 Season of Plunder season pass: All rewards & how to level up fast in Season 18 – Dexerto
Destiny 2 Season of Plunder season pass: All rewards & how to level up fast in Season 18 BungieDestiny 2’s Season of Plunder is here, and that means there are 100 levels of rewards to earn. Here’s all we know about the Destiny 2 Season 18 season pass. Destiny 2 Season of Plunder has arrived, and that means there’s a new Season of Plunder Season Pass to level up throughout Season 18 in the run-up to Lightfall. That’s on top of a new seasonal artifact, and that can have Guardians wondering how best to level up. Thankfully, doing so can earn you materials, armor, universal ornaments, and even a new exotic. Here’s everything included in the Destiny 2 Season of Plunder season pass, and how to complete it more quickly. Contents How much does the Season Pass for Season of Plunder cost? – All Season of Plunder Season Pass rewards – How to get the Destiny 2 seasonal exotic and catalyst in the Season Pass – How to level up the Season Pass for Destiny 2 Season of Plunder fast – How much does the Season Pass for Season of Plunder cost? The Season of Plunder follows the traditional model introduced in Shadowkeep. That means there’s a free track for all players, as well as a premium one which will cost $10/£10, or 1000 Silver. If you have the Deluxe Edition of Witch Queen, though, you’ll already have it included. All Destiny 2 Season of Plunder Season Pass rewards How to get the Destiny 2 Delicate Tomb seasonal exotic and catalyst in the Season Pass The new seasonal exotic, Delicate Tomb, is available for both free and premium players. Premium players will earn it as an instant unlock at level one of the premium reward track, while players without the paid season pass will need to reach level 35. We’ll update this story when we find out how you can earn the catalyst. How to level up the Season Pass for Destiny 2 Season of Plunder fast While playing Season of Plunder, there are a few different methods you can utilize to help you power through the Season Pass fast, which we’ve outlined below. Equip an XP mod Accessible via your Ghost, XP mods can buff the amount of experience earned through all activities and bounties. If you level up your Ghost, you can hit an additional chunk of bonus XP. Use XP bonuses You can level up your Season Pass even faster by leveling up your Season Pass. Confused? Essentially, some tiers will buff your XP rate, meaning you can earn more just through normal play. There are also Fireteam XP bonuses that’ll assist those you play with, too. Complete Bounties and Challenges Bounties are available from Destiny 2’s vendors daily, and completing this will help you level up your Season Pass in no time. Grab a bundle for your chosen activity type and go out there and have fun. There are also Seasonal Challenges. These roll out weekly alongside the reset, offering huge XP bonuses as well as occasional weapons and Bright Dust increments. Play regularly Every weekly reset, Destiny 2 players get a “well-rested” bonus for the first five levels of the Season Pass. This buff will earn you double XP, meaning logging in for a couple of hours every week (especially when grabbing those bounties) will see you earn those rewards in no time. So, there you have it – that’s everything you need to know about the Season Pass for Destiny 2 Season of Plunder, including how to get the seasonal exotic and its catalyst. For more on Destiny 2, be sure to check out some of our other guides at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown
-
Destiny 2 Season of Arrivals end event: location, date & time, more – Dexerto
Destiny 2 Season of Arrivals end event: location, date & time, more BungieAt the conclusion of Destiny 2’s Season of the Worthy, Bungie put on a spectacle for players with the game’s first live event. As the launch of Beyond Light approaches, the developer looks to wind down the current season with another in-game experience for players to enjoy. The Destiny franchise has evolved in many ways since the release of Destiny 1 in 2014. Throughout the lifetime of Destiny 2, developer Bungie has looked for new ways to provide players with fun and interesting in-game experiences. In year 3, Bungie reached new heights of player engagement with the game’s first live event. On June 6, Guardians who loaded into the Tower witnessed Rasputin shoot down the Almighty and thwart the Cabal’s attempt to destroy the Last City. As the Season of Arrivals comes to a close, Bungie is looking to provide players with another in-game experience prior to the launch of Beyond Light. Destiny 2 game director confirms live event While the last in-game event was hyped up during Season of the Worthy via public events, posts from Bungie, and watching the Almighty approach the Last City, the developer has been more tight-lipped on plans for this season’s event. Despite a lack of build-up, Destiny 2’s game director Luke Smith confirmed in a tweet that players should expect an event to close out the game’s current season. https://twitter.com/thislukesmith/status/1324506834523226112 Smith let players know that the event would be small, saying “It’s nothing too crazy, just a little time to chill in the Tower before the lights go out.” While not an official confirmation, it seems likely that this live event will not be on the same scale as Rasputin’s showdown with the Almighty in Season of the Worthy. The live event: when and where Although the game director’s tweet did not include any specific dates or times for the event, some clues can be picked up from Bungie’s latest TWAB (This Week at Bungie) post. The developer confirmed that on November 9 at 4 PM PST, players will be kicked from the game and required to download an update before logging back in. At 6:50 PM PST players will no longer be able to sign in to Destiny 2, and will be unable to get back into the game until 9 AM PST on November 10, with the launch of Beyond Light. Players have speculated that the small update being made on the afternoon of November 9 will prepare the game for its second live event, to occur sometime between 4-7 PM PST. Any Guardians interested in the live event closing out the Season of Arrivals should be in the Tower between 4:00-7:00 PM PST (7:00-10:00 PM EST) on November 9. Destiny 2’s new expansion Beyond Light and the Season of the Hunt are scheduled to launch the following day, November 10.
-
Destiny 2 Season of Defiance: New weapons, Defiant Battlegrounds, story, more – Dexerto
Destiny 2 Season of Defiance: New weapons, Defiant Battlegrounds, story, more BungieEven when Destiny 2 releases a major expansion such as Beyond Light and The Witch Queen, Bungie still introduces all players to a brand new season alongside it. For Lightfall, we received Season of Defiance, here’s everything we know about the new Season now that it’s in focus. Lightfall is finally upon us and with so little time left before the continuation of the Light and Dark saga, players are now heading to Neomuna and taking down Calus. However, there’s more going on in the universe at home, with Season of Defiance telling the tales of the ground war on Earth. Like other seasons before it, Season of Defiance presents its own various seasonal offerings to players. This makes it a great alternative to exploring Neomuna and also gives players who finish Lightfall more content to complete. With that being said, here’s everything we there is to know about Season 20 of Destiny 2, Season of Defiance. Contents Season of Defiance release date – Destiny 2 season of Defiance content – Season of Defiance story and characters – Destiny 2 Season of Defiance release date Destiny 2’s Season of Defiance went live with Lightfall on February 28, 2023. As per usual, it began on the weekly reset, occurring at 5 PM GMT/10 AM PT/1 PM ET. Season of Defiance is set to conclude on Tuesday, May 23. Upon its final date, Season of Defiance will be swapped out for Season of the Deep. Season of Defiance Trailer Season of Defiance content Seasonal Activity Season of the Defiance’s seasonal activity is called Defiant Battlegrounds. It’s a 3 player matchmade activity that sees Guardians rescuing the inhabitants of the Last City as they’re captured by Calus and his Shadow Legion. This involves traversing to the Pyramid ships and with Mara Sov’s assistance, entering the Ascendant Plane to bypass the walls of the Pyramid. This seasonal activity is similar to the ones we’ve seen before it (Heist Battlegrounds, Expeditions) and also features the difficulty system Bungie put in place during Season of the Seraph. Defiant Battlegrounds will seemingly take place in 3 different locations, Earth, the Cosmodrome, and the “Orbital Prison”. Seasonal Artifact The Seasonal Artifact has been revealed for Season of the Defiance. Titled the Ascendant Scepter, players receive this after completing the first mission of the Lightfall campaign, “First Contact”. The Ascendant Scepter brings about the classic perks such as the anti-champion mods, whilst also bringing back fan favorites such as Volatile Flow. A couple of highlight perks from the artifact include Allied Unravelling, which grants Unravelling Rounds when defeating targets rapidly with Strand weapons. High-end perks include Void Weapon Channeling, which grants damage to void weapons when you land a final blow, provided you have at least one Void ability fully charged. Alongside this is Prismatic Transfer, which gives everyone using a different subclass a damage buff when you cast your super. Seasonal Weapons With Season of the Defiance live, all the weapons have become available to those who own the Season, these weapons all have a similar ornate theme reminiscent of the Queen Mara Sov. Here’s a list of every seasonal weapon in Season of the Defiance: Raconteur – Stasis Bow – Royal Executioner – Solar Fusion Rifle – Perpetuals – Strand Auto Rifle – Prodigal Return – Arc Special Grenade Launcher – Regnant – Void Heavy Grenade Launcher – Caretaker – Solar Sword – Season Pass Exotic: Verglas Curve The Season Pass exotic for Season of the Defiance is the Stasis Bow, Verglas Curve. Verglas Curve allows players to charge up stasis arrows, then fire them off in a volley creating stasis crystals on the ground. If these arrows hit a target they will freeze them, similar to other stasis abilities. On top of that, all of the weapons appear to have strong Awoken and Queen’s Guard theme. This fits into the broader story of the season, which will have us working with Mara Sov and the Ascendant Plane. Umbral Engrams and Energy Bungie has been making major strides in recency with massive quality-of-life changes for a lot of its systems. Another system they’ve now changed with Season of Defiance is Umbral Engram and Umbral Energies. Bungie revealed plans to remove both the Umbral Engram and Umbral Energy systems completely. According to a TWAB, Bungie initially aimed to “reduce complexity within progression systems. This means fewer competing currencies to earn”. As such, all Umbral Engrams and Umbral Energy have been removed going from Season of Defiance. Instead of Umbral Engrams, we now receive Seasonal Engrams. These Engrams will be held onto at the Seasonal Vendor, rather than player inventories. This means managing your Engram inventory will become much easier going into future seasons. Umbral Energy has also been removed, meaning that players will only need a Seasonal Engram and Glimmer to focus for gear. Seasonal Currency Seasonal Currency also received a rework with Season of Defiance. Bungie has stated that they’ll no longer be asking players to “unlock a chest at the end of every seasonal activity.” Instead, Bungie has introduced singular keys that players can use to unlock chests at the end of seasonal activities. These chests offer better rewards to players that can unlock them, whilst making them no longer mandatory when finishing a seasonal activity. As such, Bungie also improved the rewards gained from completing a seasonal activity, and implemented the chests as true bonuses. Keys are dropped via seasonal content as well, meaning players will no longer need to play outside of the season to reap the rewards. Vendor Updates Bungie has also reduced the total upgrades for Seasonal Vendors in Season of Defiance. Due to the reduction, these vendor upgrades will have a larger effect and also impact the way the player interacts with the Seasonal Activity. Season of Defiance story and characters Season of Defiance is about the ground war back on Earth. It contains a story about key characters defending Earth against Calus’ Shadow Cabal legions while most war efforts are focused on Neomuna. As far as we know, Season of Defiance’s story will showcase Amanda Holliday, Devrim Kay, Crow, Mithrax, and Petra Venj. Judging by the first trailer, this season largely focuses on us trying to save the earth. This is described as the ‘war’ back home, so expect much of the story to be shaped by the outcome of the Lightfall Campaign. We know the Shadow Legion is being deployed to earth, and they are taking prisoners. Mara Sov is also playing a big part here, and she will be helping us in our efforts to save our home. In the trailer it says she will be knighting us as part of her Queen’s Guard. We’re also traveling to the Ascendant Plane, much like in Season of the Lost. Whatever is going on, it seems quite desperate, so expect a scrappy affair on our hands.
-
Destiny 2 Season 23 Exotic armor buffs have been leaked early by Bungie – Dexerto
Destiny 2 Season 23 Exotic armor buffs have been leaked early by Bungie Bungie has accidentally revealed a series of Exotic armor changes coming to Destiny 2 having updated their in-game descriptions too soon revealing their future effects in the process. Each season Bungie reworks a series of Exotics that either aren’t performing as well as expected or are not that fun to use. For example, Season of the Witch saw Foetracer, Renewal Grasps, and Knucklehead Radar all go from borderline useless to viable meta options following their reworks. We weren’t expecting to find out much about next season’s Exotic armor changes for a little while but a slip-up on Bungie’s behalf has revealed some incredible buffs are on the way. Bungie let slip Destiny 2 Exotic armor changes ahead of schedule Several Exotic armor pieces are getting buffed in Season 23 and Bungie has now accidentally revealed which ones ahead of schedule. These were all the Exotic armor pieces that received updated descriptions revealing future buffs: Celestial Nighthawk: “Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets eliminated by the shot give you Super energy and explode.” – Karnstein Armlets: “Melee and finisher final blows instantly grant cure and provide restoration for a short duration.” – Mechaneer’s Tricksleeves: “Increases Sidearm airborne effectiveness, ready speed, and reload speed. While you’re critically wounded, swapping to a Sidearm reloads it and increases its damage. While this effect is active, Sidearm final blows reload the weapon and extend the effect’s duration” – Shards of Galanor: Throwing Knife final blows decrease the cooldown of your Super. Hits and final blows with Blade Barrage will return Super energy after the Super ends. – ST0MP-EE5: “Increases sprint speed and slide distance, and improves High Jump, Strafe Jump, and Triple Jump. Take less damage from combatants when airborne.” – Synthoceps: “When you’re surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.” – This mistake was quickly spotted by Guardians with various Exotic armor pieces having updated descriptions revealing what changes are coming. Some quick testing by the community proved that these buffs are not live yet but will be coming sometime in the future. Destiny 2 players were quick to speculate which buffs would have the most impact with dreams of a potential Trespasser plus Mechaneer’s Tricksleeves combo and the return of ST0MP-EE5s in PvP being particular highlights. Update – October 19, 2023: Bungie has responded to the Exotic armor leaks and confirmed that these six are only a handful of the Exotic changes coming in Season 23. Both Warlock and Titan will receive their own set of reworked Exotics too.
-
Destiny 2 Season 22 early patch notes: Exotic tweaks, weapon buffs, ability changes, more – Dexerto
Destiny 2 Season 22 early patch notes: Exotic tweaks, weapon buffs, ability changes, more BungieDestiny 2 developers at Bungie have locked in the first batch of changes set to shake things up in the Season 22 update. From major Exotic gear tweaks to key ability changes for all classes, here’s an early rundown on what we can expect in the final patch notes. Destiny 2 is well underway with Season of the Deep. As such developers Bungie are looking to change up the game’s balancing come Season 22. This mainly comes in the form Exotic armor tweaking, ability tuning, and now weapon updates. These changes follow the tune-up Bungie did at the start of Season 21. Now even more exotics are receiving balance changes to bring them in line with the more powerful Guardians we see today. This is what we know about the Season 22 patch notes thus far thanks to the first developer blog post and the weapon’s-related follow-up too. Early Destiny 2 Season 22 patch notes Season 22 New Armor Bungie has revealed what the new armor for Season 22 will look like in a recent tweet. With the quote, “The Witch Queen must rise” and a marshy look to the armor, we may be heading back to Savathun’s Throne World once more during Season 22. Season 22 Weapon Updates Damage Falloff Tuning Bungie is making changes to the way damage falloff works on several weapons. The changes will also affect weapons when they’re ADSed. The main goal for Bungie in these changes is to help differentiate certain weapon archetypes from one another so that one option is not clearly better than the other based on minor distances in engagement ranges. Weapon Archetype Tuning Hand Cannon General Increased reload speed at 0 stat by 15%. – – PvE Damage Increased damage against minor combatants (red bars) by 20%. – Increased damage against major combatants (orange bars) by 75%. – – Heavy Burst Changed Warden’s Law to be the first member of a new sub-family, Heavy Burst – Fires a 2-round burst. – – Bows General Reduced the minimum reload animation duration from 0.5 seconds to 0.3 seconds. (This means that applying reload speed scalars on top of a high reload stat will still have an effect.) – Increased the projectile velocity at full draw so that the projectiles will continue to perform as if they were hitscan at longer distances at higher frame rates. – – Lightweight Bows Equalized the full draw projectile velocity with precision Bows. – – SMGs Aggressives Fixed the RPM stat display to correctly show 720 RPM. – – Sidearms Aggressives Reduced base damage from 32 to 30. – – Pulse Rifles BxR Battler Increased zoom back to 20. – – Shotguns General Fixed the impact stat on The Comedian. – – Fusion Rifles General Fixed an issue where Adept Masterworks and Enhanced Intrinsic perks were decreasing the damage dealt by fusions when they changed the charge time stat. – – Wave Frame Heavy Grenade Launchers General The size and damage of the self-damage AOE is now reduced. – This should make it much safer to fire the projectile closer to your feet. – – Swords Sword Guard Energy now recharges after a short delay when used, but recharges much faster. – The delay before recharge and the recharge rate are both governed by the guard charge rate stat. – This delay ranges between 2.7 seconds and 1.05 seconds, decreasing with charge rate stat. – We’ve massively increased the rate energy returns after the delay to compensate, and they increase even more at higher charge rate stats. Even after the delay, Swords now return to full energy from empty faster than before this rework. – – Full-power heavy attacks can now be used with any nonzero amount of Sword energy, rather than requiring full Sword energy. – We massively increased Sword guard damage resistance, >giving it between 82.5% and 95% damage reduction, depending on guard resistance stat. This damage resistance value is sharply reduced against other players, like Glaives. Then it provides between 52.5% and 65% damage reduction, depending on guard resistance stat. – – Sword guard no longer loses energy when taking damage. As a result of the above, guard efficiency has been removed as a stat. – – Sword guard duration is now increased across every guard type, with those with shortest durations benefiting most. – Sword guard talent nodes have had their stats squished down. Combined with the above, even though their stats have been reduced, their damage reduction, charge rates, and guard durations are now increased across the board. – This allows origin traits and other Sword perks more room to increase these stats and allow performance beyond their previous maximum. – – Sword guard talent nodes now visually affect the “charge rate” bar on the inspection screen when you hover over or select them, similar to other stat-affecting nodes. – Sword movement speed while blocking has increased from a 0.75x multiplier to 0.85x multiplier. – The Lament Exotic Sword has been special-cased so its charge rate and delay are unaffected, but it still benefits from the increased guard damage reduction and duration. – Exotic Weapons Tuning Monte Carlo We finally did it. It was mechanically the most complex catalyst we have ever done, requiring a host of custom animation work and a lot of things we have never done on a weapon before, but we hope you enjoy it! – Monte Carlo can now act as a Glaive with its exotic catalyst. – Quicksilver Storm Players have been reporting that it felt like the ammo was not being loaded into Quicksilver Storm at the correct time. We investigated and discovered a misalignment with the animation and the ammo loading that has been corrected. Fixed an issue where ammo was loading into Quicksilver Storm slightly too late in the reload animation. – – Dead Man’s Tale Fixed the displayed impact stat. This is cosmetic only. Damage per bullet is unchanged. – Two-Tailed Fox Reworked the catalyst perk, Third Tail. The performance of this weapon was just a little bit off, so we have changed it to fire the third rocket following the second rocket instead of at the same time, which helps it lean harder into the Three Tails fantasy. Two-Tailed Fox now fires a three-shot burst with the catalyst, instead of firing three rockets in a two-shot burst. – – Verglas Curve We have fixed an issue where, if Whisper of Fissures gets the kill, it does not count for Hail Barrage stacks. We’ve also buffed the weapons performance in PvP when using Hail Barrage. Whisper of Fissures detonations now generate Hail Barrage stacks if the Stasis crystal was created by this weapon. – Shiver Quiver now activates when slowing enemies. – We increased the slow stacks from 40 to 60 when hitting players directly with Hail Barrage arrows. This allows for a freeze if two Hail Barrage arrows hit the same player. – – Le Monarque Lemon has long been a thorn in the side of many high-end PvP players The massive chunk damage hit hard, and the long damage-over-time (DoT) duration kept you out of the fight for what felt like an eternity. We have decided to address both facets of this problem at the same time by shifting Lemon to use the same damage profile as a lightweight Bow. It now deals 85 damage on impact to the body and 136 to the head against players. We have also reduced the DoT duration from 3 seconds down to 1.75 seconds, which makes it feel significantly less painful to be hit by this weapon. The DoT deals the same total damage as before against players, divided into 6 ticks instead of 8, but we have increased the DoT damage in PvE by 50%. In PvE, this should result in a slight DPS increase, with the reduced impact damage being offset by the faster draw time and the increased DoT. Reduced draw time from 684ms to 612ms. – Reduced body shot damage from 100 to 85. – Increased critical hit multiplier from 1.5x to 1.6x (crit damage against players goes from 150 to 136). – Changed the poison DoT effect. Reduced poison DoT duration from 3 seconds to 1.75 seconds. – Moved from 8 damage ticks to 6, but poison deals the same total damage to players. – Poison damage increased in PvE by 50%. – – – Vex Mythoclast Vex Mythoclast has been very, very strong in PvP for some time, having secretly benefitted from a number of buffs to Auto Rifles that have increased its usability. With Auto Rifles getting another bump to range in Season 22, we felt that Vex had been pushed up a notch too far in our playtests. We reduced the RPM from 390 to 360 to match other Auto Rifles in its subfamily. At the same time, we wanted to make sure this was not a DPS decrease in PvE, so we have increased its damage to compensate. RPM reduced from 390 to 360 to match other high-impact Auto Rifles. – – Tommy’s Matchbook The previous setup wasn’t working as expected, so the new behavior gives the same end-result but front-loads more scorch onto the base behavior. Updated Scorch value It was previously 14 + 7 (with the Ember of Ashes fragment equipped). Now it’s 15 + 5. – – – Updated Scorch value – Touch of Malice Touch of Malice is a strong weapon, but the usability of the gun was just too low in any content where it mattered. This was due in large part to how easy it was to unintentionally kill yourself. When we brought back Touch of Malice, we increased the amount of self-damage the final round dealt to the user because there are far more ways to self-heal in Destiny 2 than there were when the gun originally made its appearance in Destiny 1. But we believe we may have gone too far. To make it up to you, the final round now deals 20% additional damage in PvE. Additionally, we have reduced the damage it deals to the user, and it can no longer kill the user. This isn’t to say that you can’t die when you’re at low health, but the weapon itself will not be the thing that kills you. (It will just hold you at 1 HP if you continue to fire it for too long.) We also set up the Touch of Mercy perk to be a lot more useful and easier to activate, and we have fixed the ball of Darkness to correctly deal arc damage, blinding PvE combatants. Increased final round damage in PvE by 20%. – Decreased the self-damage from the final round from 10 to 7. – Final round damage can no longer kill the user. – Increased the health awarded by the Touch of Mercy perk from 30 to 75. – Set up Touch of Mercy to work like Unrelenting. (Guardians and major combatants give more points towards activation, and we increased the time allowed between kills.) – Ball of Darkness now appropriately deals Arc damage and will blind combatants and stun Unstoppable Champions. – – Malfeasance Malfeasance does a lot, and we wanted to make sure you knew when you were getting the effects of the catalyst. Fixed an issue where the Vorpal Weapon catalyst wasn’t displaying the status buff text. – – Cloudstrike Cloudstrike has been a very strong weapon flying under the radar for quite some time. Recently it has become more prevalent, but getting killed by the explosion because your semi-nearby teammate chose the wrong lane to peek feels bad. We want to maintain the Exotic fantasy of the weapon and the core strength, but we felt the actual lethal distance itself could come down a bit. Players within the radius will still take damage, so in the hands of a skilled player, the weapon will still be a highly effective tool. But now you’ll be much less likely to die if you aren’t within a much smaller radius of your teammate when they get killed. Reduced the lethal kill distance of the lightning strike against players. – – Wicked Implement We took a conservative approach with this Scout Rifle out of the gate. We wanted to avoid creating a lousy experience for those on the receiving end of a long-range Primary weapon with the ability to slow targets in PvP. Now that it’s spent some time in the live game, we can give its intrinsic perk more uptime by making it easier to keep active. We also improved its utility by providing more opportunities to generate Stasis shards. With Headstone added to the catalyst and the ability to create tracking shards from destroying Stasis crystals, you can keep your mag full and your powered melee up more easily. Shard generation will continue to have a brief cooldown, as with all other shard sources. The timing window for Creeping Attrition has been increased from 3.5 seconds to 4.5 seconds. – You can now also active Tithing Harvest by destroying Stasis crystals. – The Wicked Implement Exotic catalyst now also includes the Headstone perk. – – Perk Updates Bipod We were a little over-cautious when we made this perk. We wanted to see how people were able to combine it with other perks and effects in the wild to improve their DPS. After reviewing, we believe we can safely reduce the damage penalty by a substantial amount. Reduced the damage penalty from 40% to 25%. – – Envious Assassins This is already a strong perk, but the mental overhead of remembering to swap to your weapon before the invisible time limit expired—combined with it no longer working once your magazine was overflowed by any amount—made it slightly less fun to use than was originally intended. We’ve made some changes that should retain all the strength of the perk,while also making it less cumbersome to utilize in combat. There is no longer a time limit after kills within which you must activate the perk or get another kill. – The perk will now activate even if the magazine is overflowed. (It will stop activating once you hit maximum magazine size of 2.5x or greater.) – Enhanced Envious Assassin now provides fractionally more ammo per kill, instead of a longer window of time after a kill. – – Under-Over Under-Over was a little too niche for its own good. It was strong, but opportunities to utilize the perk were too few and far between. To address this, we have increased the already existing damage bonus and added two more. We hope that the perk can find more of a place in endgame PvE builds, particularly for activities which feature Dark Cabal and Lucent Moths. Now provides bonus body shot damage against players with Woven Mail. – Increased the bonus damage against combatant shields. – Deals significantly increased damage to enemies who are enhanced by Dark Cabal overshields in addition to enemies shielded by Lucent Moths. – – Under Pressure Under Pressure has long been a perk that offers a lot of upside reward for comparatively little risk in PvP, as it often triggers neutrally during combat and sees nearly 100% uptime on Special ammo weapons. (It is especially potent on Fusion Rifles.) As such, we have reduced the maximum accuracy bonus that can be granted by Under Pressure, while allowing it to retain the full strength of the stability bonus. Reduced the maximum accuracy cone scalar from 0.5 to 0.75. – – Shoot to Loot It seemed a shame that pairing Shoot to Loot with perks like Explosive Payload and Kinetic Tremors didn’t allow the splash damage to interact with orb collecting—so we did some custom tuning behind the scenes to make it happen! We also removed an unintended interaction that allows Shoot to Loot to continuously grant ammo to overflowed magazines… without actually consuming the ammo brick on the ground. No longer triggers the reload when shooting a Special brick that could not be picked up while also having an overflowed weapon equipped. – Explosive damage now interacts with Orbs of Power. – – Valiant Charge This perk now deactivates as intended after a single swing. Perk now deactivates after the initial Sword swing. – – Ambush There were certain unintended damage impulses that were causing the Ambush origin trait to deactivate, so we excluded those from the list of potential triggers. No longer deactivates from healing, fall damage, or being shot by allies. – – Explosive Light There’s no more free explosive damage, but don’t worry, there are more than enough Orbs of Power to go around. Fixed a bug where the enhanced version of the perk was granting two stacks on the initial Orb pickup. – – Chill Clip Chill Clip has been something of a must-have multi-tool, and it was a little too easy to deal with all three types of Champions at once. We have made it slightly more difficult to get the full freeze effect, which should move it back to being closer in line with other perk options. Reduced the slow stacks from 60 to 40. – Wolfpack Rounds no longer trigger this perk. – – Weapon Progression Updates Bungie is buffing several other activities to incentivize players to run it whilst leveling up their weapons. These activities include: Crucible – Trials of Osiris – Dares of Eternity – Wellspring – Gambit – Platinum score completions of Legend and Master Solo Lost Sectors – The devs have also introduced a rollover system, where any bonus progression over the required level will roll over into the next. Season 22 Exotic Gear updates Hunter Knucklehead Radar The functionality of the Foetracer Exotic helmet has been completely removed from that Exotic and added to Knucklehead Radar, on top of its existing benefits. – Foetracer We took some cues from the popular Monochromatic Maestro artifact perk for this one. When you deal damage with one of your abilities, you gain a damage bonus with weapons that have damage types matching your subclass damage type. Additionally, when you defeat an enemy you’ve damaged with one of your abilities (either with another ability or with a weapon with a damage type matching your subclass type), you will spawn one of the collectible objects associated with your subclass, such as Ionic Traces or Firesprites. – Lucky Raspberry This Exotic was a little too unreliable in its current form, so we’ve taken a crack at streamlining its energy gains, while leaving some of its benefits intact. The Exotic still expands the chaining capabilities of Arc Bolt grenades. But now instead of basing the grenade energy gains on those chains, each time you damage an enemy with the lightning strikes from the jolted condition—as well as each time you pick up an ionic trace—you gain additional grenade energy. We’ve also given this grenade the intrinsic ability to stun Overload Champions. Now you don’t have to jolt them and then trigger the jolt lightning strikes just to stun them, making these grenades a more reliable tool against Overload Champions. – Renewal Grasps We’ve undone the previous nerf to Duskfield grenade cooldowns when using this Exotic. – Titan Icefall Mantle, Doomfang Pauldrons, Path of the Burning Steps Season 21 included some changes to Eternal Warrior and the Path of the Burning Steps. We added an escalating damage bonus to Arc and Solar weapons, respectively, when you get kills with those damage types. We liked that this gave players another way to get surge-like bonuses, but the Eternal Warrior seemed to to have the most reliable way to get up to the Tier 4 damage bonus. We’ve made some further changes to these perks to make them a little more reliable, while also expanding the functionality to two other Exotics. – Icefall Mantle Grants an escalating bonus to Stasis weapon damage when getting rapid Stasis kills. When you activate your class ability, you immediately gain the highest tier bonus. – Doom Fang Pauldrons Grants an escalating bonus to Void weapon damage when getting rapid Void kills. When you get a Void melee kill, you immediately gain the highest tier bonus. – Path of the Burning Steps Getting a Solar Grenade kill now grants the highest tier Solar weapon damage bonus. – Eternal Warrior Since the exotic only grants its highest tier damage bonus automatically when your Super ends (which is a rarer occurrence), the duration of the Arc weapon damage bonus when your Fist of Havoc Super ends has been extended to 30 seconds (up from 10 seconds in Season 21). – ACD/0 Feedback Fence This Exotic got a complete mechanical rework and now ties into the Armor Charge system, increasing its versatility and making it more useful in scenarios where you might not be taking a lot of melee damage. With the new perk (which completely replaces the old), when melee hits give you an Armor Charge, you take reduced melee damage while you have that Armor Charge. Taking melee damage causes you to emit a burst of damaging Arc energy that jolts targets, consuming your Armor Charge and dealing more damage based on the number of stacks consumed. (Note that the damage dealt by the burst of Arc energy should be comparable to its current damage for 0-3 stacks of Armor Charge.) – Hallowfire Heart This Exotic often stands in the shadow of the more ubiquitous Heart of Inmost Light. To remedy that, we’ve removed its base energy to Solar abilities and replaced it with a perk that will let you build more into Sunspots. We think you’ll be seeing many more Sunspots on the battlefield as a result. As for the perk that greatly increases your ability regen rate when your Super is fully charged, we left that as-is. – Warlock Astrocyte Verse We’ve added two more pieces of functionality to this Exotic. Enemies near you when you Blink become volatile. Additionally, when you’re using the Nova Warp Super, the Dark Blink ability no longer consumes Super energy. – Geomag Stabilizers Geomag Stabilizers: While we’ve often heard calls to restore the perk that let you top off your Super energy by sprinting, the legacy of that incentive still creates some pretty silly play patterns. Instead, we wanted to give players a way to get more Super energy, no matter how charged their Super is. Now picking up an ionic trace while wearing this Exotic will grant Guardians additional Super energy. – Wings of Sacred Dawn Leaning into the “orbital weapons platform” fantasy, we wanted to help players have a way to stay aloft longer (especially in target-rich PvE environments). Typically, reloading was the main cause for a float to end. This Exotic now automatically reloads Solar weapons (including the weapon you are holding) from reserves each time you get a kill while aiming down sights. Try this one out with Xenophage! – Winter’s Guile Due to the nature of the Stasis warlock’s melee ability, this Exotic was previously a disappointing choice for that subclass. We’ve added a new perk to this one, specifically for when you are playing your Stasis subclass. Now combatants encased by your Penumbral Blast melee will automatically shatter after a short delay. – Season 22 Ability updates Alongside the exotic gear updates, several abilities are also receiving tuning. In particular, Titan’s barricades are receiving nerfs in PvP, and Strand is receiving a bunch of changes. Strand Suspend Reduced base Suspend duration vs. non-Champion PvE combatants from 8 seconds to 5 seconds. – Thread of Continuity now extends this duration to 7 seconds, down from 12 seconds. – Reduced base Suspend duration vs. Champion combatants from 8 seconds to 3 seconds (4 seconds with Thread of Continuity). – Increased snap damage dealt to Suspended boss combatants by 67%. – Threadlings Increased Threadling damage vs. PvE combatants by 30%. – Tangles Reduced Tangle creation cooldown time from 15 seconds to 12 seconds. – Sever PvE combatants affected by Sever now have their outgoing damage reduced by 40% vs. 30%. – Thread of Mind Reduced class energy gain, based on the tier of the defeated target: Minor combatants reduced from 15% to 10%. – Major combatants and players reduced from 25% to 15%. – Bosses, Champions, and minibosses reduced from 50% to 25%. – – Thread of Generation Reduced the overall energy gain per damage event against PvE enemies by about 20%. – Rebalanced the energy gain multiplier across primary weapon archetypes. We wanted to bring the energy gains for dealing damage with precision weapons and fully automatic weapons closer together. – Overall, we’ve reduced the efficiency of fully automatic primary weapons and increased the efficiency of precision primary weapons to compensate. – Silkstrike Increased Silkstrike damage resistance from 40% to 45%. – Reduced suppression time between Silkstrike super air attacks. – Reduced vertical lift provided by Silkstrike heavy air attack to reduce instances of missing the primary target. – Threaded Specter Increased Threaded Specter lifetime from 10 to 12 seconds. – Increased Threaded Specter health vs. PvE combatants. – Threaded Specter now takes longer to detect nearby PvE combatants at the beginning of its lifetime. – PvE combatants now more consistently focus on Threaded Specter instead of the Hunter. – Allied players no longer have reticle magnetism toward Threaded Specter. – The Wanderer Destroying a Tangle now creates a delayed Suspending detonation. – Increased Suspend detonation radius from 6 to 7 meters against PvE combatants. – Increased thrown Wanderer Tangle detonation damage to match standard Tangle detonations. – Grapple Grapple melee always takes priority while active, regardless of whether or not a target is within range. – Minor Thread Adjustments Thread of Propagation Now grants +10 Strength. – – Thread of Continuity No longer grants +10 Strength. – – Thread of Wisdom No longer requires a precision kill to activate. – – Thread of Isolation Reduced the number of precision hits required to activate by an average of about 30% (varies by weapon archetype). – – Thread of Rebirth The number of created Threadlings now increases based on the tier of the defeated target: Minor combatants: 1. – Elite combatants or players: 2. – Boss, Champion, or miniboss combatants: 3. – – – The number of created Threadlings now increases based on the tier of the defeated target: – Titan Barricades Towering Barricade Base cooldown increased from 48 seconds to 70 seconds. – – All Barricades Maximum health reduced from 600 to 500. – Damage resistance vs. PVE combatants increased to compensate. – – Thundercrash Increased base cooldown time from 500 seconds to 556 seconds, matching the majority of our roaming Super roster. – Knockout Reduced damage bonus vs. players from 50 to 30. –
-
Destiny 2 Season 22 brings back vaulted exotic quests: Revision Zero exotic and IKELOS red borders – Dexerto
Destiny 2 Season 22 brings back vaulted exotic quests: Revision Zero exotic and IKELOS red borders DexertoSeason 22 arrives on August, 22, and in a recent TWAB Bungie reminded us they’re giving players the opportunity to some powerful old exotic and red border guns. Destiny 2 players love exotic quests. All of them apart from the exotic scout rifle Wicked Implement quest that is. They give some of the most powerful and unique exotics in the game. But many of the exotic quests are locked behind seasons that only last for a couple of months. Destiny 2 is a game with a long lifespan, and players leave the game and re-join, or don’t have the time to grind the exotic quests and as a result, miss out. Many players were upset about no longer being able to get these unique exotics. Bungie listened to players’ feedback and are bringing back powerful exotics and red borders in the new Season 22. They also gave players an insight into how this would work and how they can be obtained. How Exotic mission rotation will work The exotic missions returning are Presage (Dead Man’s Tale exotic), Operation: Seraph Shield (Revision Zero), and Vox Obscura (Dead Messenger). They will rotate weekly, giving players the chance to earn “fan-favorite Exotic missions.” All exotics in the quests will become craftable. This means players now have the chance to choose the exact perks that they want on their guns. After successfully finishing the mission on either Normal or Legendary level, you will receive the highly coveted Exotic deepsight weapon that is specifically associated with the task. Subsequent mission completions will then unlock perks for you to apply to your exotic. If you find yourself brave enough to complete the mission on legendary difficulty then you will be rewarded with the catalyst for the exotic. Rare red border weapons returning Red border weapons can help take your Destiny 2 PvP or PvE build to the next level. You can only have one exotic weapon equipped at a time, but having two crafted legendary weapons with synergistic perks can really help Guardians tackle tough end-game content. But not every weapon in Destiny 2 is craftable, and with previous season’s red borders not being available to farm players felt they were missing out. That is why Bungie are reintroducing the chance to earn these red borders alongside completing the mission for its trademark Exotic. Presage Rewards Dead Man’s Tale Exotic (craftable) – Nezarec’s Whisper – Bump in the Night – Tears of Contrition – Hollow Denial – Firefright – Without Remorse – And also Opulent weapons: Austringer – Drang (Baroque) – Beloved – CALUS Mini-Tool – Operation: Seraph Shield Rewards Revision Zero Exotic (Still craftable) – Fire and Forget – Tripwire Canary – Disparity – Path of Least Resistance – Judgment of Kelgorath – Retrofit Escapade – And also IKELOS weapons: IKELOS_HC_v1.0.3 – IKELOS_SG_v1.0.3 – IKELOS_SR_v1.0.3 – IKELOS_SMG_v1.0.3 – Vox Obscura Rewards Dead Messenger Exotic (craftable) – Explosive Personality – Recurrent Impact – Under Your Skin – Sweet Sorrow – Thoughtless – Piece of Mind – Keep updated with Dexerto for more information to get off to a head start when Destiny 2 Season 22 launches on August, 22.
-
Destiny 2 Season of the Seraph: Release time, Dungeon & all we know for Season 19 – Dexerto
Destiny 2 Season of the Seraph: Release time, Dungeon & all we know for Season 19 BungieThe Destiny 2 Season of the Seraph release date is here. Here’s everything we know, including the Destiny 2 Season 19 release time. Destiny 2‘s Witch Queen expansion kicked off another year of content, and while players had been loving the new subclass abilities, Season of Plunder has started to see dwindling player numbers. Thankfully, Destiny 2 Season of the Seraph has made a strong first impression, bringing Guardians back into contact with Rasputin, the powerful AI Warmind that’s sometimes friend, and sometimes foe. There’s a lot of of pressure on Bungie to get Destiny 2 Season 19 right — especially since it’ll lead into the next major expansion, Lightfall. Here’s everything we know about Destiny 2 Season of the Seraph, also known as Destiny 2 Season 19. Contents Start Date – Content – New weapons and gear – Economy changes – Deep Stone Crypt crafting – Story and Characters – Price – Destiny 2 Season 19 release date & start time Destiny 2 Season 19’s release date is December 6, 2022. It’ll begin at weekly reset (5 PM BST/10 AM PT/1 PM ET), and it’s bringing a whole new Season Pass and Seasonal Artefact. Season 19 will end on February 28, 2023 — the day Lightfall arrives (alongside Season 20). Destiny 2 Season of the Seraph content New Dungeon While Season of Plunder added the King’s Fall Raid, Season 19 will introduce another new dungeon for Guardians to tackle. According to Bungie’s Season of the Seraph site, it’ll be tied to a weapon called Revision Zero. We don’t yet know what will be included in the Dungeon, but it’s safe to say it’ll be a challenge and offer its own Triumph Seal to earn. For context, the Duality dungeon was added as part of Season of the Haunted, and arrived just days after the new season began. Bungie will repeat the trick, too, with the Season 19 dungeon arriving at 5 PM GMT/10 AM PT/1 PM ET on December 9, as revealed on a recent TWAB blog post. Crucible As revealed in a blog post, the Crucible, Destiny 2’s PvP hub, will finally get a major overhaul that will begin in Season of the Seraph. Here’s what’ll happen: A new Crucible Seal, Glorious, will be added. – Control and Clash will be moved into a single Quickplay playlist. – Weekly rotations will change as many of the modes are less popular than others. – Lord Shaxx will offer engram focusing as Saint-14 does. More focusing options will arrive with Lightfall. – As for maps, Bungie has confirmed that more are coming, with two previously vaulted maps coming, and a brand new one, too. As yet, there’s no ETA on when these will arrive. Iron Banner will rotate to a new mode in Destiny 2 Season 19 and offer fresh rewards. This time around, the mode will be called Fortress, where players capture and hold zones as they would in Control. The difference is that there’s a Cabal-flavored twist which Bungie is keeping under wraps. Iron Banner will return on January 3, 2023. Bungie will also continue fine-tuning the Crucible’s skill-based matchmaking that was introduced in Season of Plunder, as confirmed by Bungie. Ability Changes Nothing in Destiny 2 stays the same for very long, and Bungie is changing the game’s core abilities. Arc, Solar, Stasis, and Void are all getting another look, with a series of buffs and nerfs (although thankfully, more of the former). Find out more with our rundown. Destiny 2 Season 19 weapons and gear One of the biggest surprises is the addition of a new Destiny 2 x Assassin’s Creed set of crossover cosmetics. Players can expect a new exotic weapon tied to the season pass, as well as a new Ritual Weapon with Vanguard, Crucible, and Gambit ornaments. The following weapons will be removed or added to the loot pool in Season 19, Bungie has revealed: Iron Banner: Arriving – Dark Decider Auto Rifle – Gunnora’s Axe Shotgun – Leaving – Forge’s Pledge Pulse Rifle – Riiswalker Shotgun – Trials of Osiris Arriving – Exalted Truth Hand Cannon – Unwavering Duty Machine Gun – Leaving – Aisha’s Embrace Scout Rifle – Reed’s Regret Linear Fusion Rifle – Nightfall Arriving – Wendigo GL3 Grenade Launcher (Heavy) – Hung Jury SR4 Scout Rifle – Leaving – Silicon Neuroma Sniper Rifle – Duty Bound Auto Rifle – Players can expect the return of the Iron Companion sets for Iron Banner, as seen below: Destiny 2 Season 19 economy changes A Bungie blog post revealed that, after being part of the franchise since its inception, destination materials will be removed from Destiny 2. That means the following will no longer be available to obtain as of Season 19: Dusklight Shards – Microphasic Datalattice – Helium Filaments – Baryon Boughs – Spinmetal Leaves – Glacial Starwort – As of Season 19, Rahool will offer 5,000 Glimmer per stack of 20 destination materials, or 250 for each individual material. Rahool will also have fresh exchange rates for Enhancement Prisms and Ascendant Shards. To increase the number of Glimmer you can earn, public events will now offer between 3399 and 3645 Glimmer for completion, while Heroic ones will offer 10K to 12.5K. Players can also expect changes for Devrim and Failsafe on the EDZ and Nessus, respectively. Deep Stone Crypt crafting In a blog post, Bungie confirmed that Season 19 will allow for crafting of Deep Stone Crypt weapons. The raid, introduced in Beyond Light, will now have a chance to drop a Deepsight version of one of the weapons with each encounter. “Each encounter has a chance to drop a Deepsight version of a raid weapon, and players may purchase one per week from the final chest after defeating Taniks,” Bungie said. “When Deep Stone Crypt is the featured raid of the week, encounter drops are uncapped! This means you can run a full raid and each encounter multiple times hunting for Deepsight drops.” Destiny 2 Season of the Seraph story Bungie’s latest trailer for Destiny 2 Season of the Seraph confirms that Rasputin will be a big focal point of the new season. In it, a voice says “we must secure the Warsat Network before it’s too late. Rebuilding the Warmind is now our top priority”. Destiny 2 Season 19 price Season 19 will continue with the Season Pass model, meaning you can buy it for around £10/$12 per season. If you have Witch Queen’s Deluxe Edition, you’re already covered for season 19. That’s all we know about the Destiny 2 Season 19 release date. For more on Destiny 2, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Weekly reset
-
Bungie reveals Destiny 2 Season 19 dungeon date and ability reworks – Dexerto
Bungie reveals Destiny 2 Season 19 dungeon date and ability reworks BungieBungie made a Destiny 2 developer blog post that detailed upcoming changes to guardian abilities as well as the Season 19 dungeon release date. Season 19 of Destiny 2 content is almost here and it seems Bungie is looking to shake things up once again. Fans already know that the development team is making changes to the game’s economy, but now even more changes have been teased. A recent blog post confirmed the release date for Season 19’s upcoming dungeon, as well as some substantial changes to class abilities. Bungie reveals more Season 19 changes First things first, Bungie revealed that the new dungeon coming in Season 19 will release on December 9, 2022, at 9 AM PDT. Unfortunately, that’s all the team was willing to share surrounding the new dungeon. Considering Season 19 is set to drop on December 6, this new dungeon will be available for players just three days later which should give them a bit of time to get acclimated to the new seasonal changes. Next, the Sandbox Team detailed changes coming to various class abilities. The blog post said the goal of Season 19 changes is to “more closely normalize the power of our existing subclasses, giving us a more standard baseline that we can use for future tuning.” First, Bungie went over the changes made to Solar abilities. In particular, Restoration’s x1 base healing rate reduced from 25 to 20 health per second, Restoration’s x2 base healing rate reduced from 40 to 32.5 health per second, and will No longer stack with Healing Rift’s healing. Next, Bungie detailed changes coming to the Void. Notably, the team will be fixing a Void Overshield bug that will boost damage resistance to 50% instead of 25. Additionally, the team is buffing the Nova Bomb Super by increasing the initial projectile speed by 21%, increasing the radius of the inward pull on impact by 17%, and increasing the strength of the inward pull on impact by 20%. Finally, Arc and Stasis are also getting meaningful changes. The changes made to Arc are meant to “lean hard into Striker as the Titan’s grenade-centric class…and for the Storm Grenade to be used to force bunkered players to move when a Storm Grenade was approaching.” As for Stasis, it seems the elemental Aspect isn’t quite where Bungie wants it in terms of power and will receive a handful of buffs and nerfs to compensate for that. Destiny 2 fans looking to read the full adjustments can do so here, as there are a lot of detailed changes to go over.
-
Destiny 2 Season of Plunder: Release time, raid, Arc 3.0 & all we know about Season 18 – Dexerto
Destiny 2 Season of Plunder: Release time, raid, Arc 3.0 & all we know about Season 18 BungieDestiny 2’s Season 18 release date is coming soon. Here’s everything we know so far about Destiny 2 Season of Plunder, including when it starts, all we know about the next raid, and all of the Crucible changes. Destiny 2 Season 18 is finally here, signaling the end of Season of the Haunted (Season 17) and kicking off Destiny 2: Season of Plunder. While many of the Season 18 details are kept under wraps until the season starts, we do know that there’s plenty to be excited about; Arc 3.0 will make its debut following the successful deployment of Solar 3.0 and Void 3.0, while the Disjunction map will be added to the general Crucible rotation pool. As the game starts building momentum toward Lightfall (expected in 2023) and then The Final Shape, Destiny 2 Season 18 could be absolutely pivotal for the future of Bungie’s loot shooter. Here’s everything we know about Destiny 2 Season of the Plunder so far. Contents Start Date – Content – New weapons and gear – Arc 3.0 – Gunsmith reputation changes – Story and Characters – Price – Destiny 2 Season of Plunder release date & start time Season of the Haunted will run until August 23. That’s the same date as Bungie’s big unveiling of what’s coming next. The Destiny 2 Season 18 release date will be on that day at weekly reset (6 PM BST/10 AM PT/1 PM ET), meaning you’ve got plenty of time to level up your Season Pass and Seasonal Artifact. Destiny 2 Season of Plunder content roadmap Here’s everything confirmed so far: Friday, August 26: Raid launch for King’s Fall – Tuesday, September 6: Week 1 of Iron Banner – Friday, September 16: Trials of Osiris – Tuesday, October 4: Grandmaster Nightfalls – Tuesday, October 18: Festival of the Lost – Tuesday, November 15: Week 2 of Iron Banner – New Raid While Season of the Haunted added the new Duality dungeon, Season 18 will add a ‘new’ Raid to Destiny 2 on August 26. This six-player, endgame activity is likely to be released during the season to allow players to grind power levels, but some players suspected Bungie may reach into the Destiny Content Vault to repurpose an old Destiny raid. That’s now been confirmed, with Bungie bringing King’s Fall from the Taken King expansion to Destiny 2. A Bungie blog post says the raid, whatever it’ll be, will go live at 10 AM Pacific on August 26, with the following conditions: The raid will launch with Contest Mode enabled for 24 hours. You will need to be at 1560 Power to be at the cap for all of the encounters. – – – – Clearing the raid with Contest Mode active is the first step to accessing the new Challenge Mode in the Director and the special Triumph for completing all of the challenge Triumphs for each encounter. – Completing the secret Triumph, a curated list of challenges in this newly unlocked Challenge Mode, will be how a fireteam crosses the World First finish line and claims their prize. – To enforce the Triumph requirements in the Challenge Mode, your team will wipe if you fail the success conditions during any encounter. – Season 19 will introduce another new dungeon. World’s First Raid race While Bungie has traditionally kicked off World’s First Raid races on Saturdays, this time it’ll start on August 26 at 10 AM PT — just a few days after the Destiny 2 Season 18 release date. Here’s Bungie’s rundown: The raid will launch with Contest Mode enabled for 24 hours. You will need to be at 1560 Power to be at the cap for all of the encounters. – – – – Clearing the raid with Contest Mode active is the first step to accessing the new Challenge Mode in the Director and the special Triumph for completing all of the challenge Triumphs for each encounter. – Completing the secret Triumph, a curated list of challenges in this newly unlocked Challenge Mode, will be how a fireteam crosses the World First finish line and claims their prize. – To enforce the Triumph requirements in the Challenge Mode, your team will wipe if you fail the success conditions during any encounter. – Crucible Disjunction, which is set on Savathun’s Throne World, was added in Season of the Haunted but only for Iron Banner: Rift. Season 18 will add Rift, and the map, to the general Crucible pool, meaning you’ll be able to play it more often and in other modes. Iron Banner will also swap to a different mode, Eruption. Bungie says racking up kills will cause players to start ‘Surging’, increasing the points scored and reducing cooldowns with kills. Hitting five kills without dying triggers a ‘Primed’ state that puts your team on The Hunt, buffs everyone’s cooldowns, and more — until after fifteen seconds your Guardian explodes unless you get another kill to keep going. Still, the biggest change for the Crucible will come in matchmaking. Bungie’s recent blog post explained that the developer is working to implement a loose form of skill-based matchmaking where after connection quality is assessed, the game will begin to identify closely ranked players in terms of skill. This process will continue through Season 19. Sandbox changes Bungie has promised a midseason weapons update in its weekly blog post, but interestingly some of the changes are being pulled forward from Season 18. The big changes include updates to the controversial airborne effectiveness stat, as well as tweaking certain weapon types. We’ve collected all of the early patch notes for Destiny 2 Season 18, with Bungie numbering the patch as 6.2.0. Destiny 2 Season of Plunder weapons As is always the case with Destiny 2 seasons, we’re expecting a new Ritual Weapon for the season that offers unique decals for Vanguard, Crucible, and Gambit. There will also be an exotic weapon tied to the season pass, but as for what it could be it’s hard to say. The Grand Overture is a machine gun/rocket launcher hybrid, while the Trespasser is a lethal, Robocop-style sidearm we didn’t think we’d see again after Destiny 1. While Bungie hasn’t confirmed what weapons are being added to activities, we know of some that are being removed. As per Bungie, you can expect these to leave the game in Season 18: Destiny 2 Arc 3.0 Sandbox Lead Kevin Yanes has suggested that many of the Synaptic Spear attacks found back in Season of the Risen are actually a testing ground for Arc 3.0. Solar 3.0 and Void 3.0 both introduced a series of buffs and debuffs to apply to enemies, bringing them closer to Stasis, and Arc 3.0 will do the same — check out our full guide here. Bungie had previously said that Arc 3.0 will focus on chain-lightning, which means it could be great fun for clearing large groups of enemies. Arc 3.0 will be free for all players. Gunsmith reputation changes In a recent blog post, Bungie confirmed that The Tower’s gunsmith, Banshee-44, will be getting another overhaul in Season 18. Daily Gunsmith bounties will now award 50 reputation, instead of 25, meaning players can earn 200 reputation each day. Rep earned from dismantling Legendary or Exotic gear will also climb from 3 to 5, too, meaning players can earn a lot more in a shorter space of time to help players rank up more quickly. Destiny 2 Season of Plunder story and characters We’re still hopeful of a SIVA-focused season one day, but whatever happens in Season 18 is likely to start building story momentum toward Lightfall – especially with a reveal event on the same day. Eramis is free from her icy prison, and she’s built a crew of pirates. Thankfully, you’re building one of your own with Drifter, Mithrax, and Spider. Players will be able to hunt down pirate treasure, and roam the Solar system in their own Ketch ship. Destiny 2 Season 18 price Season 18 will continue with the Season Pass model, meaning you can buy it for around £10/$12 per season. If you have Witch Queen’s Deluxe Edition, you’re already covered for seasons 18 and 19. With new premium event rewards coming with Solstice of Heroes, could it be time for Destiny 2 to move to a subscription model? For more on Destiny 2, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Weekly reset
-
Bungie gives update on Destiny 2 Season 18 raid details – Dexerto
Bungie gives update on Destiny 2 Season 18 raid details BungieBungie has revealed some information about Destiny 2’s next raid coming in Season 18 Much about Destiny 2 Season 18 remains under lock and key, though Bungie has already confirmed an August 23 release date for the new content drop alongside a reveal event for Lightfall, the game’s next expansion. Akin to those that came before, Season 18 will feature plenty for Destiny players to sink their teeth into. For example, in addition to another raid, Bungie intends to deploy sandbox-related changes, weapons, and gear. The big question, however, has been which of Destiny 1’s raids would be returning, with the Destiny Content Vault reprising Vault of Glass last year. Bungie shares Destiny 2 Season 18 raid race information In the developer’s latest blog, Bungie says that the raid will go live at 10 AM Pacific on August 26. There are also the following to consider for anyone looking to take part in the world’s first race: The raid will launch with Contest Mode enabled for 24 hours. You will need to be at 1560 Power to be at the cap for all of the encounters. – – Clearing the raid with Contest Mode active is the first step to access the new Challenge Mode in the Director and the special Triumph for completing all of the challenge Triumphs for each encounter. – Completing the secret Triumph, a curated list of challenges in this newly unlocked Challenge Mode, will be how a fireteam crosses the World First finish line and claims their prize. – To enforce the Triumph requirements in the Challenge Mode, your team will wipe if you fail the success conditions during any encounter. – Sadly, though, the raid itself is still under wraps, leaving fans wondering which of the first game’s raids it’ll be. The King’s Fall raid from The Taken King expansion counts as one such possibility. As far as the Destiny community is concerned, content from this particular era would make the most sense given that Year 5 has focused so heavily on The Witch Queen, sister to Oryx – the Taken King. For more on Destiny 2, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Weekly reset
-
Destiny 2 Season of the Haunted: Start time, trailer, new map & all we know about Season 17 – Dexerto
Destiny 2 Season of the Haunted: Start time, trailer, new map & all we know about Season 17 BungieDestiny 2’s Season of the Haunted will bring new PvP content and big changes to the game’s new weapon crafting system. Here’s when it starts, and what else it’ll include. Destiny 2’s Season of the Risen (Season 16) has been excellent, offering the fun new PsiOps Battlegrounds activity to keep players logging in after they’ve finished the Witch Queen expansion. That gives Season of the Haunted the tough task of following it up and beginning to lay the groundwork until the next major expansion, Lightfall. Here’s everything we know so far, including changes to weapon crafting, new PvP maps, changes to Trials of Osiris, and all we know about the next subclass to be overhauled like Void was last season. Contents Start Date – Content – New weapons and gear – Subclass 3.0 – Story and Characters – Price – Destiny 2 Season of the Haunted start time and trailer Season of the Risen will run until May 24, meaning we’re just over a week away from whatever comes next. Season 17 will drop on that day at weekly reset (6 PM BST/10 AM PT/1 PM ET), meaning you’ve got plenty of time to level up your Season Pass and Seasonal Artifact. Bungie released the trailer early, too — you can see it below. Destiny 2 Season 17 content New Dungeon Dungeons are activities for three players that offer Raid-like mechanics and encounters, and another one is coming in Season 17. While the player base vented its frustration at Bungie in recent months due to Dungeons being locked behind the Digital Deluxe Edition of Witch Queen, the developer did say that players could upgrade their purchase later. According to Bungie’s blog post from May 19, the new dungeon will arrive at daily reset (10 AM PST/6 PM BST) on Friday, May 27 — just a few days after the new season launches. While we don’t know the Dungeon’s name, theme, or rewards, Bungie has revealed that normal difficulty will be set at a Power Level of 1550, while Master difficulty will go live at the same time (although no Power Level has been revealed for that yet). Players can expect the following as rewards: 1 Legendary Armor Set Per Class Artifice Versions can also be acquired via Master Difficulty – – – – 4 Legendary New Weapons – 2 Legendary Reprised Weapons – 1 Exotic Weapon – 1 Exotic Catalyst – 1 Exotic Accessory (Ship or Sparrow) – 2 Legendary Emblems – Raid rotation Bungie’s latest blog post revealed more information on the upcoming rotation for Raid content in Destiny 2. Kicking off in Season 17, Raid activities will be split into Seasonal and Weekly categories “so players can have a little additional freshness,” devs explained. On the Seasonal side, the latest Raid and Dungeon will grant Pinnacle rewards for all encounters, this includes the upcoming Season 17 Dungeon. On the Weekly side, the game will rotate Raids and Dungeons every seven days, offering a single Pinnacle reward for completing a specific Weekly Challenge. Rest assured, these categories will never overlap, meaning Vow of the Disciple won’t be both the Seasonal and Weekly Raid all at once. The current Destiny 2 Raids, in case you’d forgotten, are: Vow of the Disciple – Vault of Glass – Deep Stone Crypt – Last Wish – Garden of Salvation – Crucible maps We’re finally getting a new PvP map, Disjunction, which is set on Savathun’s Throne World. It’ll be ideal for the return of Rift, which is being reintroduced as part of a sizeable Iron Banner rework in Season 17, before being added to the Crucible in Season 18. Trials of Osiris rework Gambit saw sizeable changes in Season of the Risen, but it’s Trials of Osiris’ turn in Season 17. Destiny 2’s top-tier PvP mode has seen plenty of tweaks in recent months, but Bungie mentioned that it’ll get some changes in Season 17 in a pre-Witch Queen blog post. “Fear not, Trials fans, while our main focus for Season 16 is Gambit, we still have some fun changes planned,” the post reads. Here are the changes mentioned so far: Capture Zone and Freelance weekends will continue. – Seven maps per season in the rotation, one of which will be decided by player vote. – Adept reward changes. – Iron Banner rework Bungie is making big changes to Iron Banner, including bringing back the long-dormant Rift mode. Rewards will now be tied to a Trials-like Reputation system, too. Find out more in our Iron Banner rework guide. Weapon crafting changes The Witch Queen added a new weapon crafting system, but players have found their creativity curtailed by material caps and a large number of required elements. Bungie is patching the first issue as part of Season of the Risen, but Season 17 will see all elements except for Neutral ones be removed. Bungie has said the idea is to make weapon crafting simpler, and is also looking to change how Patterns are earned — but wouldn’t give any further details. Sandbox changes Looking for what’s changed in regards to weapons, abilities, and more? We’ve got you covered. For even more depth, be sure to read Bungie’s small novel on the subject, too. Destiny 2 Season 17 weapons The new ritual weapon is a Machine Gun called Chain of Command — complete with skins for Gambit, Vanguard, and Crucible. Season 17’s Ritual Weapon – Chain of Command. pic.twitter.com/838G3Yg5cb — Destiny 2 News (@DeltaINTEL) April 28, 2022 Then there are exotics — the last few seasonal exotics have been pretty wild, ranging from the Cryosthesia being our first Stasis sidearm to the Grand Overture that’s a machine gun/rocket launcher hybrid. This time around, the seasonal exotic is Trespasser. You can get it on the Season of the Haunted Season Pass. For those that don’t remember, the gun was found in the Rise of Iron expansion from Destiny 1, and it fires bursts of arc ammo. Reloading after a kill causes a longer, more powerful burst, too. Read more: All Destiny 2 Witch Queen exotics – According to Bungie, players will also be able to earn the new Riptide Fusion Rifle, Dead Weight Shotgun, and Strident Whistle Bow from Crucible, Gambit, and Vanguard activities respectively. Check out the new Nightfall, Iron Banner, and Trials of Osiris rotations below. We do know some weapons that are leaving the game (at least for now) in Season 18, as per Bungie: Iron Banner Peacebond Sidearm – Archon’s Thunder Machine Gun – – – – Nightfalls PLUG ONE.1 Fusion Rifle – The Hothead Rocket Launcher – – – – Trials of Osiris Eye of Sol Sniper Rifle – The Summoner Auto Rifle – – – – Destiny 2 Arc or Solar 3.0 Sandbox Lead Kevin Yanes has suggested that many of the Synaptic Spear attacks found in Season of the Risen are actually a testing ground for Arc 3.0, but it’s Solar 3.0 but that appears to be front and center in Season of the Haunted. Here’s what Bungie says about the new subclasses: Warlock: Befriend these incandescent priests and find restoration. Oppose them and glimpse annihilation within the rain of a shattered dawn. Hunter: Radiant duelists who live within blinding displays of dexterity and skill. Beware the truth of their aim and the molten edge of their blade. Siege engines powered by the fury of undying suns. To confront them is to cede ground and ignite the maelstrom that ends all things. Destiny 2 Season of the Haunted story and characters While we’d expected a reunion with Rasputin, it appears Season of the Haunted is themed after Emperor Calus and his huge Leviathan ship. Here’s what Bungie says: “Power, depravity, vengeance. The object of Calus’s desire has taken many shapes over the years. His once-opulent ship, now derelict and corrupted, has returned to our galaxy—its sights set on the Pyramid ship lying dormant on the Moon.” “As the Leviathan forms a connection with the Pyramid, Nightmares of the past awaken and threaten to torment any who dare intervene. Stare into the abyss and find bravery within the mantle of the reaper and the steel of the scythe.” Destiny 2 Season 17 price Season 17 will continue with the Season Pass model, meaning you can buy in for around £10 per season. If you have Witch Queen’s Deluxe Edition, you’re already covered for seasons 17, 18, and 19. Could it be time for Destiny 2 to move to a subscription model? For more on Destiny 2 Season of the Haunted, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 Season 17 Iron Banner rework revealed alongside Rift return – Dexerto
Destiny 2 Season 17 Iron Banner rework revealed alongside Rift return BungieBungie has revealed an overhaul of Destiny 2’s Iron Banner PvP event, and the reintroduction of the Rift mode, for Season 17. Destiny 2 Season 17 is just a few short weeks away, and Bungie has finally revealed what players can expect from the reworked Iron Banner mode. The PvP staple, which has been around since the first game, will see huge changes in the game’s next season. For one, the popular Rift mode will be found in Iron Banner, meaning you’ll be dunking on opponents with the Spark, and it’s bringing a new map, too. Players will also no longer have to worry about Power Level in Iron Banner since it’s being disabled — just as it is in core Crucible modes, although it’ll remain in Trials of Osiris. Destiny 2 Iron Banner rework for Season 17 In the latest “This Week At Bungie” blog post, Bungie confirmed that players will be able to find Bracus Forge (formerly Lord Saladin) in the spot where Eva is usually found in the Tower. Rift will make its return as part of the season, and Bungie said players can expect the Iron Banner mode to switch out, saying “sometimes it might be a brand new or returning mode, sometimes it might be an interesting twist on an existing mode.” Rewards will be replaced with a Trials-esque ranking system, too, so you can earn Iron Engrams that can be focused just like Trials gear. Bungie said it’s looking into adding older Iron Banner gear, too, as well as cosmetics. Read more: Everything we know about Destiny 2 Season 17 – Each match will earn additional Iron Banner reputation, and you’ll earn a bonus based on your rank for winning. Wearing a set of Iron Banner gear and equipping Iron Banner weapons can max out a multiplier for reputation of up to 200%, while a new series of daily challenges can earn you an extra 100% for each challenge for the week. You’ll even get a 10% buff from using an Iron Banner emblem. Players can also expect a new Iron Lord challenge which Bungie says will take around 15 to 20 hours to earn, and it can be gilded in Season 18. Perhaps one of the biggest shifts is that Lord Saladin/Bracus Forge will now only appear twice during Season 17 — in Week 2 (May 31), and in Week 8 (July 12). All Guardians will take an induction quest for Iron Banner when it arrives in Season 17, but there will no longer be a seasonal Iron Banner quest. Bungie also revealed that the new map, Disjunction, which has been promised for some time, is set on Savathun’s Throne World from the Witch Queen expansion and is built for all modes, but is particularly suited to Rift. Rift, for new players, was a Destiny 1 mode that requires players “dunk” a Spark in the opposition’s goal. It was fast-paced and chaotic back in the original game, and Bungie says “we have had a ridiculous amount of fun testing and tuning the mode internally; it plays so very different than anything we have in the Crucible right now.” Rift will be added to the Crucible rotator in Season 18, so you’ll only be able to play it in Iron Banner in Season 17. Season 17 will also bring back Zone Control, and see changes to existing PvP modes including Control, Elimination, Rumble, and Showdown. We’d recommend jumping into the full blog post for a rundown. For more on Destiny, check out more of our guide content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
-
Destiny 2 Season of the Risen: Start date, story, content & everything we know about Season 16 – Dexerto
Destiny 2 Season of the Risen: Start date, story, content & everything we know about Season 16 BungieDestiny 2’s next season will be tied to The Witch Queen. Here’s everything we know about Destiny 2 Season 16, known as Season of the Risen. Destiny 2’s latest season, Season of the Lost, has had the unenviable task of carrying Bungie’s story from now until The Witch Queen arrives next week – making it the game’s longest season yet. It’s not just the Witch Queen that’ll arrive in February 2022, though, because it’ll actually kick off the Season 16 content in the same way that Beyond Light arrived alongside Season of the Hunt (Season 12). So, once you’ve visited the Throne World and gone toe-to-toe with Savathun, what awaits? Here’s everything we know about Season 16, also known as Destiny 2 Season of the Risen. Contents Start Date – Content – New weapons and gear – Story and Characters – Artifact mod changes – Price – Destiny 2 Season of the Risen start date As with Witch Queen, Season of the Risen will arrive on February 22, 2022. Expect server downtime as the expansion and new season roll out, though — we’ve got you covered. Check out the trailer below: Season of the Risen will end on May 24. Destiny 2 Season of the Risen content Crucible maps While the game hasn’t added much in the way of PvP maps in recent months, Season 16 will finally see the addition of two Destiny 1 Crucible maps into the Destiny 2 rotation. We now know that these are Vostok, and Eternity. That may sound a little disappointing, but as assistant game director Joe Blackburn explained on Twitter, a new map is coming in Season 17. After reprised maps in season 16, season 17 will come with a brand-new map. There are a bunch of new environments in Destiny 2, and we’re excited to start bringing them into the crucible. — Joe Blackburn (@joegoroth) August 4, 2021 Blackburn also noted in an interview with Gamespot that Season 16 is “the next big boiling point” for Destiny 2’s content approach. “We’ve really had trouble with some of these seasons that come out right alongside the expansion,” he said. “And so we’ve put a lot of thought and effort into how we want to do that better this time around. I mean, you, as a hardcore Destiny player, know that it can feel tough for the season to matter when it comes out a week [after the release of an expansion], and you’ve already got raid weapons, and you’re like, ‘I don’t know if I need this–does this stuff really matter?’ So we’re really excited to get Season 16 out day and date with Witch Queen this time and to have a lot of stuff for players to do and engage with, and really see the value immediately, not only to give you stuff to do while you’re leveling up, but to give you stuff while you’re prepping for some of those endgame activities.” Gambit rework Bungie had said that Gambit changes will be arriving in Year 5 but wanted to collect another season’s worth of data before making any adjustments — but a Gambit rework has now been confirmed. Gambit will get a Freelance option, preventing pre-made parties from stomping newly formed teams, and existing matchups between enemy type and map are being reworked to make things less predictable. Players will also spawn closer to the action, too, while players will now only drop half of their motes upon death — not all. Invaders are also able to collect motes, but will drop more, too, and revives will be available two seconds faster. Enemy shields will also have more resistance to non-matching damage types, but won’t be as tough to break as they are in PvE combat. There are also tweaks to Blockers, as well as mote drain being paused if a Guardian is attempting to beat back the Blockers, as well as changes to how ammo, particularly heavy ammo, is dished out. Finally, Primevals are going to be re-tuned, adding an increased emphasis on killing Envoys. You can get up to speed with the full Gambit rundown right here. Vanguard Ops On top of this, Vanguard Ops changes have also been announced for S16. In the update, the devs said that players can “expect increased Vanguard reputation on completion, activity streak amounts, Nightfall multipliers, and Nightfall completion quality bonuses.” This change means that Vanguard rep will take almost half the amount of time to collect as it does now, and completing Nightfalls will only speed up that progress further. Trials of Osiris will receive a similar update with more prominent changes coming later in the year. PsiOps Battlegrounds Bungie’s latest seasonal activity will see Guardians tracking down Savathun’s lieutenants across the Solar system and teaming up with Cabal Psions to enter the Mindscape. We’ll update this page with more info as we get it. Exotic Quest A new exotic weapon is up for grabs in a new exotic quest that takes players to Mars. The Dead Messenger grenade launcher can rotate elemental damage types and “generates a fan of three waves of impact,” according to Bungie’s press release. Destiny 2 Season 16 weapons Players can expect a new exotic tied to the season pass, as well as the new seasonal activity – at least if the last few seasons are anything to go by. In fact, the seasonal exotic appears to be the Grand Overture. Bungie has revealed next season’s ritual weapon — The Reckless Endangerment Pursuit Shotgun. According to the developer’s weekly blog, it “introduces the new Steady Hands perk for a massive handling boost after a kill, plus Snapshot.” Interestingly, Bungie is bringing back Destiny 2 Year 1 inspired weapons for Season 16. “In Season 16, we’re replacing the old World Loot Pool with 12 new weapons in the style of the Destiny 2 Year-1 foundry weapon sets, three weapons each from the Suros, Omolon, Häkke, and Veist foundries, plus one foundry weapon each for Vanguard, Gambit, and Crucible. ” Each weapon will come with a trait that’s based on the manufacturer: Bungie is also promising more weapons for each foundry in the coming months, as well as an upcoming Vanguard Shotgun, Crucible Hand Cannon and Gambit Auto Rifle. Destiny 2 Season 16 story and characters With Season of the Lost being our first face-to-face with Savathun, and the Witch Queen making her the main antagonist, it all depends on how the expansion ends. After all, if she goes the way of her brother Oryx, we’ll slay her in the expansion’s new raid and then that’s… it. We’ll be sure to update this as we hear more, but there’s always the chance we end up taking on the Witch Queen’s children. We do know we’ll be fighting alongside at least one familiar face in Season of the Risen. We’ll be teaming up with Empress Caiatl, who we previously bested in Season of the Chosen in 2021. This time around, we’ll be borrowing her light-trapping capabilities to try and take the light from Savathun and her Hive Guardians. Destiny 2 Season of the Risen artifact mod changes Starting in Season 16, Bungie will be making some significant changes to the way Artifact mods work in Destiny 2. First, players will no longer be limited to the number of Artifact mods they can unlock. Meaning it will be possible to get all 25 Artifact mods by the end of the season. Additionally, to unlock each Artifact mod after the 12th, increased XP will be required. Bungie will also be bringing back a couple of fan-favorite anti-Champion mods in Season 16. These include Anti-Barrier Scout Rifles and Bows as well as a buff that will make disrupting Overload champions more reliable. Finally, the brand new “Glaive” weapon archetype will be introduced in The Witch Queen. Throughout Season 16, Bungie is going to amp the Glaive with new Artifact mods to mix up loadouts and gameplay. One of these mods includes the option to make your Glaive the solution to Unstoppable Champions. Destiny 2 Season of the Risen price Season 16 will adhere to Bungie’s new Season Pass model, meaning you can buy in for around £10 per season. If you pick up Witch Queen’s Deluxe Edition, though, you’ll also get access to Season 16, 17, and 18’s new content all rolled into the one fee (£69.99), as well as a couple of new Dungeons, an exotic SMG and catalyst, and other cosmetic items. Fans aren’t happy with Bungie after it was revealed that upcoming Dungeons wouldn’t be part of the season pass model. While we’re not expecting one to land with Season 16, it’s something to be mindful of – you’ll need to spend $99.99 on the Witch Queen Digital Deluxe bundle to get everything. Then you’ll also need to buy the Bungie 30th Anniversary pack to get the Grasp of Avarice dungeon, too. Could it be time for Destiny 2 to move to a subscription model? That’s all we know about Destiny 2: Season of the Risen. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide
-
Destiny 2 Season 16 Iron Banner quest guide: What We Survive walkthrough & rewards – Dexerto
Destiny 2 Season 16 Iron Banner quest guide: What We Survive walkthrough & rewards BungieIron Banner has once again returned for another run in Season 16 of Destiny 2, and we’ve got a full walkthrough of the ‘What We Survive’ questline to help you out. Another new Season means another round of Iron Banner action in Destiny 2. While various changes are now in effect to mix up Witch Queen-era rewards, one of the main draws for returning players is a full, new questline. This time around, What We Survive is the quest in focus, offering up multiple challenges in exchange for various pieces of loot. If you’re grinding the PVP mode already, there’s no reason not to be focusing on this questline as well. From what each step involves, to the rewards on offer, here’s all you need to know about the Season 16 Iron Banner quest in Destiny 2. Contents Destiny 2 Iron Banner Quest guide: What We Survive No different from usual, the latest Iron Banner quest should take a good day or two of grinding in the PVP playlist. Each step is fairly simple so don’t expect to be truly challenged along the way. Rather, most tasks are purely time-consuming. To kick things off, be sure to speak with Lord Saladin in the Tower in order to reach the first step. Step 1: Flame in the Forest In this first step, you should be able to complete all three challenges without much of a dedicated effort. Simply playing Iron Banner with Void or Solar weapons at the ready will see this full step smashed out in just a few quick games. Defeat 30 Guardians – Capture 10 Zones – Get 15 Void or Solar final blows – Rewards: Frontier’s Cry hand cannon and Legendary gear. Step 2: Blood For Bread Up next is a similarly easy step that requires you to play six full games of Iron Banner. While you’re progressing through each match, it’s worth playing with a Hand Cannon to also knock out the third challenge in this step. Complete 6 Iron Banner Matches – Capture 20 Zones – Get 15 hand cannon final blows – Reward: Legendary gear Step 3: Lessons Well-Learned Now at the halfway point, here’s where the action ramps up a bit. All in all, you have to pile up 100 eliminations in Iron Banner. While this is easy enough on paper, it’s another time-consuming step that could take another hour or two depending on your playstyle. It’s also worth playing with a Sniper or Glaive in hand for a little while to secure 10 easy eliminations on the way to completing this step. Defeat 100 Guardians – Capture 30 Zones – Get 10 sniper or glaive final blows – Rewards: Razor’s Edge and Legendary gear Step 4: Iron Will Last but not least, the final three challenges require one last push in the Iron Banner playlist. 15 Super kills shouldn’t take too long but capturing 40 Zones may be a tall order. If you’re struggling here, be sure to push the pace in every game as capturing Zones only takes a few seconds. Get 15 Super kills – Capture 40 Zones – Get 5 sword or melee final blows – Reward: Legendary gear Step 5: A Story Told With each challenge now out of the way, just head back to Lord Saladin at the Tower to claim your Legendary Iron Banner rewards. Now, you’re able to engage with Iron Banner Bounties to earn some Pinnacle Gear for the Season, making this quest all the more worthwhile. For more on Destiny 2, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location
-
Bungie overhauling Destiny 2 weapons: Fusion Rifle rework, infinite Primary ammo, more – Dexerto
Bungie overhauling Destiny 2 weapons: Fusion Rifle rework, infinite Primary ammo, more BungieDestiny 2’s Season 15 update is shaping up to be one of the biggest in recent years. After teasing drastic weapon changes, Bungie has now detailed all the major buffs and nerfs to expect in the upcoming patch. With seven years of experience on their hands, Bungie is now pulling the trigger on one of the more sizable updates in Destiny history. In the first announcement, we learned of Bungie’s plans to overhaul every ability in the game. Then came news of more than a dozen Exotic changes and armor updates in the pipeline. Now, weapons are in the spotlight as the devs have detailed even more significant buffs and nerfs on the way. There’s plenty to wrap your head around but we’ve got you covered with a full rundown of the biggest weapon changes locked in for Destiny 2 Season 15. Stasis Legendary weapons arriving in Season 15 Before we get to any tweaks for preexisting guns, it’s worth noting an entirely new type of weapon is on the way. The Season 15 update marks the introduction of Legendary Stasis to the Destiny 2 arsenal. All Stasis Power weapons will remain in the Power slot as you may expect. Though any other form of Stasis weaponry will be lumped into the Kinetic slot instead to balance things out. As their unique bonuses, Stasis weapons will roll with slowing or freezing perks more often than not. Bungie is already well aware of potential concerns in this regard, ensuring these rolls won’t be “obnoxious to play against” in PVP. Weapon changes in Destiny 2 Season 15 For seven years Guardians have grown accustomed to picking up ammo bricks from fallen enemies. When Season 15 arrives, there will be one less ammo type to worry about. All primary ammo weapons will soon have infinite ammo, meaning you’ll never run out. Moreover, any perks associated with primary ammo have been adjusted accordingly. From Drop Mag to Inertia Override, many specific changes have been factored in. All Primary ammo weapons now have infinite ammo. – Inertia Override has been adjusted to account for there being no Primary bricks. – Drop Mag’s downside of reducing reserve ammo is now almost meaningless. Reworked to be +reload speed, -magazine size. – – Compact Arrow Shaft’s upside of increasing reserve ammo likewise. Reworked to be +reload, +handling. – – Updated some other perks that refer to reserves in a way that’s no longer accurate. – Grenade Launcher nerfs in Season 15 Up first for specific archetype changes, Grenade Launchers should be noticeably less effective in Season 15. After dominating the competitive meta for quite some time, these adjustments are geared specifically towards PVP. Read More: When is crossplay coming to Destiny 2? – Reduced damage across the board aims to reduce their impact in multiplayer while maintaining their PVE power. Reduced blast radius by 0.4m, e.g. max blast radius decreased from 4.55m to 4.15m, min blast radius decreased from 3.80m to 3.40m. – Reduced splash damage by 20, which reduces total damage for a direct hit from 220 to 200 (before taking spike or proximity grenades into account). – Increased damage in PvE by 12% (because of the above splash damage change this results in a small overall buff to combined damage). – Witherhoard is unaffected. – Major weapon buffs in Season 15 Four additional weapon archetypes were highlighted in the latest blog post, as Bungie revealed key changes on the way to Hand Cannons, Scout Rifles, Machine Guns, and Fusion Rifles. For the first three, PVE damage buffs should see an increase in popularity. Machine Guns will deal more damage in general while Hand Cannons and Scouts will be more effective against minor foes in particular. In one of the more significant overhauls, Fusion Rifles are changing in a number of new ways. Some weapons will deal more damage with slower charge times, others will be more accurate from afar. While these changes aren’t intended as a “global buff,” they should make Fusions more viable moving forward. Increased PvE damage bonus such that all subfamilies have a 15% PvE bonus (previously high impact was 0%, precision and adaptive were 10% and rapid-fire was 12.5%). – Pushed subfamilies further apart, adjusting charge time, shots fired per burst (was seven for all subfamilies) and damage (note that the “base” below means without battery perks, a charge time masterwork or the Adept Charge Time mod): High Impacts charge slower, and while still strong require more planning to use effectively. Base charge time increased from 0.86s to 1.0s. – Shots per burst reduced from seven to five. – Reduced total damage per burst. – In playtesting, we’ve found that charging these in the open is super risky, but pre-charging around corners or otherwise in safety is very effective. – With the reduced shots per burst, these are now less reliant on stability, so can stack a bit more range. – – Precisions and Adaptives are close to unchanged. Base charge time is unchanged. – Shots per burst is unchanged at seven. – Very slightly increased total damage per burst. – In playtesting, we feel that these are very effective all-around, without stepping on the niches of High Impacts and Rapid Fires. (I’ll be keeping a good PLUG ONE.1 for PvP). – – Rapid Fires charge faster, allowing them to be used reactively against charging enemies, or aggressively when pushing forward. Base charge time decreased from 0.54s to 0.46s. – Shots per burst increased from seven to nine. – Increased total damage per burst. – In playtesting, we’ve found that these are very effective against Shotgun-rushers. The combination of them needing to be closer, and you having a shorter charge time work well together, and if you have good enough timing, you can fire two bursts with a rapid fire before a high impact user finishes charging their first. – With the increased shots per burst, these are now more reliant on stability, but with the increased damage they’re less reliant on range. – – – High Impacts charge slower, and while still strong require more planning to use effectively. – Parts of this work required adjusting several Fusion Rifle perks, and one mod: Backup Plan’s implementation was incompatible with the Fusion Rifle changes, and we felt like the perk could use a rework anyway. Removed +100 to charge time stat, adjusted charge time multiplier from 0.85 to 0.7, now scales damage by 0.8. – – Liquid Coils and Accelerated Coils needed a rework for similar reasons. Both converted to scale charge time and damage instead of modifying the charge time stat. – The final effect is much the same as before, but these are now more robust, however they won’t visibly change the charge time stat in the inspection screen. – – The Adept Charge Time mod felt pointless, and we felt like it would still be balanced against other mods if it didn’t reduce damage. Changed functionality to scale charge time directly instead of changing the charge time stat, without adjusting the damage. – – – Backup Plan’s implementation was incompatible with the Fusion Rifle changes, and we felt like the perk could use a rework anyway. – Significant Exotic changes in Season 15 Rounding out the list are eight Exotic weapons set to change in Season 15. From the recently added Vex Mythoclast to the fan-favorite Anarchy, Bungie is preparing for a drastically different meta moving forward. Read More: Destiny 2: Where is Xur this week? – Below is the full list of changes coming to Exotic weapons in the Season 15 update. Anarchy Exotic Grenade Launcher Reduced total reserve+magazine ammunition from 26 to 16. – Reduced damage by 30% vs bosses (Champions are not bosses). – Xenophage Reduced rate of fire from 120 to 90 RPM. – Receives less of the Machine Gun PvE damage buff. – Fighting Lion Fighting Lion reserve ammo increased from “a lot” to “infinite.” – Receives the same changes as other breech Grenade Launchers. – Reduced base reload stat to 0 (breech Grenade Launchers with 0 reload stat reload very, very slowly). – Now increases reload speed to its previous level on damaging multiple enemies with one grenade. – We’ll be keeping an eye on this, but believe it’s in a good place with this change (and note that we’re not going to over-nerf an Exotic with its own subreddit). – You shouldn’t be manually reloading Fighting Lion anyway. – Vex Mythoclast PVE damage bonus increased by ~40%. – Range stat increased to be near-best in class for high impact Auto Rifles. – Increased stability stat. – Reworked catalyst to grant stability and damage after a kill. – Increased rate of fire from 360 to 390. – Reduced Linear Fusion Rifle mode charge time from 820 to 533 (same as standard Linear Fusion Rifles). – No longer loses overcharge stacks on stow except when in Linear Fusion Rifle mode. – Merciless Updated perk to account for fewer shots per burst (should build up charge rate at the same amount per burst as before). – Reduced the damage penalty for increasing charge rate by 40%. – Jötunn Reduced charge time from 0.82s to 0.78s (i.e. charges 0.04s faster). – Slightly reduced damage per shot. – Bastion Reduced damage by 15% (can now not quite kill a Guardian with one shot in the three-shot burst it fires). – Increased spread angle by 10%. – Increased PvE damage by 25% (so overall around a 10% increase in PvE). – Sweet Business Now refills magazine on picking up Special/Heavy ammo instead of Primary. –
-
Destiny 2 Season of the Lost patch notes: 3.30 update sandbox changes, new content, more – Dexerto
Destiny 2 Season of the Lost patch notes: 3.30 update sandbox changes, new content, more BungieDestiny 2 Season 15 is shaping up as one of the biggest seasons in years and we’ve got the full rundown on everything there is to know about the monumental Season of the Lost patch. Week after week, Bungie has been unloading major announcements that look to shape the future of Destiny. With the Witch Queen on her way, Season 15, now confirmed as Season of the Lost, pivots the popular FPS title in a new direction with dozens of core gameplay changes. From major weapon tweaks to broad sandbox adjustment, the next patch has plenty of major ramifications for the state of Destiny 2. Here’s everything you need to know about the hefty Season of the Lost patch. Destiny 2 Season 15 release date Destiny 2 Season of the Lost went live on Tuesday, August 24. The patch was made available in sync with the weekly reset at 10AM PT | 1PM ET | 6PM BST. Bungie’s Destiny 2 Showcase event was also set for Tuesday, August 24 at 9AM PT. This hour-long broadcast paved the way for Season 15 itself with the patch going live immediately after. A look back before we look ahead. Destiny 2 Showcase Event // Aug 24 @ 9AM PThttps://t.co/P3UimOAtDM pic.twitter.com/qjBEf8YJVx — Destiny 2 (@DestinyTheGame) August 17, 2021 Destiny 2 Season 15 ability changes Just about every ability has changed to some degree in the new Destiny 2 Season. No subclass is safe and your favorite skill trees may look drastically different in the weeks to come. Moreover, general ability changes have been applied across the board as well. Namely, Guardians won’t be able to slide quite as effectively as before. This already led to a wave of backlash among the top streamers and PVP experts. Catch up on the full list of Destiny 2 Season 15 ability changes right here. Exotics changing in Destiny 2 Season 15 A total of 14 Exotic armor pieces have changed in the massive Season 15 update. Some changes are specific to certain classes while others apply to more general Exotic features such as Super regeneration. From everyone’s favorite Lucky Pants to the Skull of Dire Ahamkara, plenty of staple Exotics now function differently moving forward. Read More: Witch Queen will be make or break moment – Here’s the full rundown on every Exotic armor change coming to Destiny 2. Weapon overhauls in Destiny 2 Season 15 Following on from ability and armor overhauls, Bungie also announced a major balance pass impacting almost every weapon in Destiny 2. Each and every year we see new weapons take hold of the meta and this time around is no different. While some archetypes have had their time in the spotlight, Bungie is all set to push new guns to the top of the pack. Grenade Launchers have been nerfed, Scout Rifles buffed, and even more Exotics changed for the better. Here’s all there is to know on specific weapon changes landing in Season 15. When #Destiny2 Season 15 arrives, Primary Ammo bricks will be a thing of the past. All Primary weapons will soon have an infinite supply of ammo 👀 pic.twitter.com/7ijYGkS7FZ — Destiny 2 News (@DeltaINTEL) August 20, 2021 Destiny 2 Season of the Lost full patch notes ACTIVITIES Vault of Glass Fixed an issue where the Conflux Challenge reward chest didn’t grant Spoils of Conquest. – – – – Last Wish Fixed an issue where player revives would be placed in rooms that could not be accessed during the Riven encounter. – Fixed an issue where some players received BIRD error codes when trying to get to the Wall of Wishes. – – – – Deep Stone Crypt Fixed an issue where players could defeat Atraks-1 by attacking a Fallen Captain well outside of the playable space. – – – – Prophecy Trials of the Nine reprisal weapons will now drop from the Prophecy dungeon. – – – – Nightfall The Fanatic has been busy! He has judiciously spawned Overload Chieftains and Unstoppable Abominations to help guard the new Nightfall: The Hollowed Lair. – The announcement that time is running out in Nightfalls and Legend/Master Lost Sectors are now color-coded, depending on the player’s colorblind settings. – Two new disadvantage modifiers have been added to the Vanguard strikes playlist, for Season 15 only. – Added two new Seasonal “advantage” modifiers to the Vanguard strikes playlist. – The Overload Taken Hobgoblin Champions during the Ransack Ogre encounter have been replaced with Unstoppable Taken Phalanxes. – The Unstoppable Hive Ogre during the Ransack Ogre encounter now moves more freely. – Some of the Taken now wield Stasis Boomer weapons. – Fixed an issue where the throwable objects in this strike would fail to clean up if they were left on the ground after being charged up. – They now disappear after 20s on the ground or 90s of being held, just like the uncharged version of the object. – Avakrii, Temple Claimant, is now a Champion combatant on Master or Grandmaster difficulty. – The capture plate encounter halfway through the strike will now always spawn a set number of Champions no matter how long it takes to capture the plate: One Champion on Legend. – Two Champions on Master or Grandmaster. – – – – The Fanatic’s Ravagers now wield Stasis censers, instead of Solar censers. – Dreaming City All three Dreaming City Lost Sectors are now available on Legend and Master difficulty. – – – – Availability Season 15 has a rotation of 11 Lost Sectors available on Legend and Master difficulty. – Lost Sectors will be on a seasonal rotation moving forward. – – – – Scavenger’s Den The boss of this Lost Sector is now a Boss-type combatant when playing on Legend or Master difficulty. – – – – Tooltip Legend and Master Lost Sector descriptions now list the Shield elements that will be encountered. – Legend and Master Lost Sector descriptions have been reformatted for ease of reading. – Legend and Master Lost Sectors no longer have “Destination” modifiers. – The following modifiers have all been removed: Memory of a Golden Age – Memory of a Bygone Past – Memory of a Haunted Dream – Memory of a Lonely Outpost – Memory of a Frozen Conundrum – – – – “Forlorn Miasma” renamed to “Void Burn.” – “Isolated Flames” renamed to “Solar Burn.” – “Desolate Charge” renamed to “Arc Burn.” – – – – UI/UX Fixed an issue where the Gambit post-game scoreboard would not paginate correctly. – Added elements to the Vanguard sub-screen in the Director menu to represent the player’s Vanguard reputation. – When a player has incoming Friend invites they are indicated in Orbit and Director tabs by a new invite indicator/shine. – “Inspect Player” terminology changed to “Inspect Guardian.” – Player waypoint Title Gilding Count now shown at all times, including before the new Season’s Title has been Gilded. In other words, you will now see the number of times your title has been gilded, even when it reverts to Purple at a seasonal reset. – – – – Social settings (Fireteam Privacy, Fireteam Invites, Friend Requests) have moved to a sub-tab on the Roster. – Invite Notification setting has been updated/fixed. – Gamepad Sprint-Turn scale settings added. – Controller ADS Sensitivity modifier added. – Text Chat Auto-Hide setting set to off by default. – Bungie Name Bungie Name replaces platform name: On log-in, player’s Bungie Name will be set, based on the name they’re using on the system they first log-in on. – A player’s platform name is displayed in the player nameplate tooltip. – – – – Bungie Friends A Bungie Friends list has been introduced to help bridge the gap across platforms. – – – – Blocking Players An action is available when interacting with other players to block them and limit their ability to interact with you within Destiny 2. – Blocking within Destiny 2 only blocks in-game communications. – Please use the helpful popup or view Bungie Help articles for additional steps to take to block players from interacting with you outside the game. – – – – Roster A player’s platform is displayed beside their Bungie Name on the Roster. – Bungie Friends have a watermark behind their Bungie name on the Roster. – – – – Player Details Screen A player’s Cross Save-linked platform names are shown when viewing their player details screen. – – – – Filter by Platform screen. A dedicated tab has been added to the Roster to filter connections down to your shared platform family. – – – – Invite Management Screen A dedicated tab has been added to the Roster to view incoming Fireteam invites, Bungie Friend requests, and Clan invites. – – – – Social Preferences Screen A dedicated tab has been added to the Roster to house multiple settings related to who can join your Fireteam, send you Fireteam invites, or send you Bungie Friend requests. – – – – Friend Search A section has been added to the Invite management screen for Friend search. – Players can now search for Friends using their full Bungie Name ID. – Friendly players’ full Bungie Name and platform is displayed in their waypoints on Interact. – – – – ARMOR New Features Stasis has been added as an armor energy type, along with a suite of base mods that use the Stasis armor energy type. – New combat style mods featuring more Elemental Well mechanics have been added to the game. – Ghost Mods A new suite of Ghost mods have been added to the game that guarantees a minimum stat value of 10 in the chosen character stat any time you acquire a piece of armor that has random stats. – – – – Holster Mods This is a new type of leg armor mod that will gradually reload stowed weapons of the matching type over time. – Multiple copies of Holster mods of the same type will increase the rate ammo is reloaded. – – – – – – – Fixed an issue where a grenade thrown from a player wearing Ashen Wake could damage allies. – Fixed an issue where Crest of Alpha Lupi could create orbs on Stasis kills outside of Super. – Fixed an issue where some Warmind Cells would not have their duration increased by Warmind’s Longevity – Fixed a bug where melee damage resistance was incorrectly counting as an Arc mod. – Super regenerating exotics Shards of Galanor: Increased the amount of Super granted for hits, but total Super regain is now capped at 50%. – Ursa Furiosa: Capped the amount of Super energy you can regain once your Super ends at 50%. – Skull of Dire Ahamkara: Increased the amount of Super refunded per kill, but total Super gain is capped at 50%. – Phoenix Protocol: Capped the amount of Super energy you can regain once your Super ends at 50%. – Stormdancer’s Brace: Now also refunds up to 50% of your Super energy after your Super ends, based on the number of kills. – Geomag Stabilizers: Removed “sprint to top off your Super.” – – – – Hunter The Bombardiers The bomb now has a secondary effect based on your subclass type: – Blind for Arc. – Burn for Solar. – Slow for Stasis. – Suppress for Void. – – – – Graviton Forfeit Increased the bonus invisibility duration. – The melee regeneration speed now increases based on the number of enemies near you. – While you are invisible, your Recovery is greatly increased and your weapons reload more quickly – – – – Lucky Pants Added intrinsic Hand Cannon Holster mod, replaced previous functionality with the following: – “When you ready a fully-loaded Hand Cannon that deals Kinetic damage or damage matching your subclass energy type, for a short time each hit against a combatant from that Hand Cannon increases the damage of the next shot.” – – – – – The Bombardiers – – – Titan Precious Scars Will now also create a burst of healing and bonus Recovery around you whenever you kill an enemy with a weapon whose damage type matches your subclass type. – – – – Icefall Mantle Removed the slower class ability recharge scalar. – – – – – Precious Scars – – – Warlock Verity’s Brow Changed to trigger when you get a weapon kill that matches your subclass energy type. – Increased grenade damage bonus to 20% per stack (up from 10%). – – – – The Stag Grants damage reduction to allied Guardians standing in your Rifts. – 25% against combatants, 15% against players. – – – – Promethium Spur Has additional functionality: – While standing in a Rift, Solar weapon kills give you class ability energy. – When your class ability energy is full, Solar weapon kills consume that energy and spawn a combination healing/empowering Rift at the target’s location. – – – – – Verity’s Brow – – – Ammo Finder Now have an increased chance to spawn ammo on kills with primary weapons, and a further increased chance with Exotic Primaries. – Ammo Finder mods for weapons that only use Primary ammo have been deprecated – – – – Scavenger Multiple copies of Scavenger mods of the same type no longer stack. – Scavenger mods for weapons that only use Primary ammo have been deprecated – – – – Capacity Capacity mods for weapons that only use Primary ammo have been deprecated – – – – Base Warmind Cells Reduced radius of the explosion/effect range of Warmind Cells (10 → 6 meters). – Reduced damage of the explosion of Warmind Cells (previously 200-400 → now 50-250). – – – – Global Reach Increase the mod cost of Global Reach to 3. – Reduce the amount of radius increase (20 → 10 meters). – – – – Cellular Suppression Reduce the duration of the suppressing effect when using Cellular Suppression (3 seconds → 2 seconds). – – – – Wrath of Rasputin Reduce bonus Solar damage (previously 100-200 → now 25-100). – – – – Elemental Armaments now has an increased chance to spawn an elemental well based on the tier of the enemy defeated. – Font of Might’s base duration has been increased to 10 seconds and increased the damage bonus provided from 10% to 25%. – WEAPONS Fixed an issue that allowed players to swap weapons substantially faster than normal. – Added additional controller sensitivity options (1-10 sensitivity is the same as before, 11-20 increases over that). – Added an ADS Sensitivity Modifier (allowed values 0.5 to 1.5). – All Primary ammo weapons now have infinite ammo. – Drop Mag: Reworked to be +reload speed, -magazine size. – Compact Arrow Shaft: Reworked to be +reload, +handling. – All Trials weapons now have seven perks in each column (was five) – Added one or two of the original perks to each column for the Moon weapons reissued in this update (i.e. the Lectern weapons only). Since these can be target farmed, we’re ok with increasing the size of the pools in this particular case. – – – – Added one of the original perks one or both columns for the Dreaming City weapons reissued in this update (Tigerspite, Twilight Oath, Abide the Return). Since these can’t be target farmed, we didn’t want to increase the size of the pools by more than one. – Fixed the previews from the quests from these weapons showing a sunset reward (the reward itself was already correct). – – – – Breech Grenade Launchers Reduced blast radius by 0.4m, e.g. max blast radius decreased from 4.55m to 4.15m, min blast radius decreased from 3.80m to 3.40m. – Reduced splash damage by 20, which reduces total damage for a direct hit from 220 to 200 (before taking spike or proximity grenades into account). – Increased damage in PvE by 12%. – Witherhoard is unaffected. – – – – Machine Guns Increased damage in PvE by 20%. – – – – Scout Rifles and Hand Cannons Increased damage vs minors by 15%. – – – – Fusion Rifles Increased PvE damage bonus such that all subfamilies are at 15% PvE bonus (previously high impact was at 0%, precision and adaptive were 10% and rapid-fire were 12.5%). – Pushed sub-families further apart, adjusting charge time, shots fired per burst (was seven for all subfamilies) and damage (note that the “base” below means without battery perks, a charge time masterwork or the Adept Charge Time mod): High Impact Base charge time increased from 0.86s to 1.0s. – Shots per burst reduced from seven to five. – Reduced total damage per burst. – – – – Precision and Adaptive Base charge time is unchanged. – Shots per burst is unchanged at seven. – Very slightly increased total damage per burst. – – – – Rapid Fire Base charge time decreased from 0.54s to 0.46s. – Shots per burst increased from seven to nine. – Increased total damage per burst – – – – – High Impact – – – – – – Fusion Rifle perk changes Backup Plan Removed +100 to charge time stat, adjusted charge time multiplier from 0.85 to 0.7, now scales damage by 0.8. – – – – Liquid Coils and Accelerated Coils Both converted to scale charge time and damage instead of modifying the charge time stat. – – – – The Adept Charge Time mode Changed functionality to scale charge time directly instead of changing the charge time stat, without adjusting the damage. – – – – – Backup Plan – – – Anarchy Reduced total reserve+magazine ammunition from 26 to 16. – Reduced damage by 30% vs bosses (champions are not bosses). – – – – Xenophage Reduced rate of fire from 120 to 90 RPM. – – – – Fighting Lion Fighting Lion ammo increased from “a lot” to “infinite.” – Receives the same changes as other breech Grenade Launchers. – Reduced base reload stat to 0. – Now increases reload speed to its previous level on damaging multiple enemies with one grenade. – – – – Vex Mythoclast PVE damage bonus increased by ~40%. – Range increased to exceed best in class for 360 high impact Auto Rifles. – Increased stability. – Reworked catalyst to grant stability and damage after a kill. – Increased rate of fire from 360 to 390. – Reduced linear fusion mode charge time from 820 to 533 (same as standard Linear Fusion Rifles). – No longer loses overcharge stacks on stow except when in linear mode. – – – – Merciless Updated perk to account for fewer shots per burst (should build up charge rate at the same amount per burst as before). – Reduced the damage penalty for increasing charge rate by 40%. – – – – Jötunn Reduced charge time from 0.82s to 0.78s (i.e. charges 0.04s faster). – Slightly reduced damage per shot. – – – – Bastion Reduced damage by 15% (can now not quite kill a guardian with one shot in the three-shot burst it fires). – Increased spread angle by 10%. – Increased PvE damage by 25% (so overall around a 10% increase in PvE). – – – – Sweet Business Now refills magazine on picking up Special/Heavy ammo instead of Primary. – – – – Firing Line Reduced damage bonus to +20% precision damage for all supported weapon archetypes (was highly variable depending on weapon type). – Will roll on some Sniper Rifles, Linear Fusion Rifles, and Machineguns, and maybe some other stuff in the future. – Certain damage perks only affected impact damage on explosive weapons, we’ve updated these specific perks to also increase detonation damage. – – – – Kill Clip Rampage – – – – Adrenaline Junkie Fixed incorrect rarity on some recently shipped weapon perks. – – – – Fixed an issue where muzzle flash on “The Forward Path” Auto Rifle could cause photosensitivity issues. – Fixed an issue where MIDA Mini-Tool and Drang didn’t show Kill Tracking column when Masterworked. – Fixed an issue where Adept Big Ones Spec mod was not appearing in collections once acquired. – Fixed an issue where Grenade Launchers weren’t damaging certain types of objects. – POWER AND PROGRESSION Power Floor remains 1100. – Soft Cap is now 1270 (up from 1260). – Powerful Cap is now 1320 (up from 1310). – Hard Cap is now 1330 (up from 1320). – XP – XP+ – XP++ – Challenger XP – Challenger XP+ – Challenger XP++ – Challenger XP+++ – Fixed issue where Dreaming City bounties with gear rewards would sometimes not drop gear. These bounties can no longer roll Shattered Throne-specific perks when claimed within the dungeon. – – – – Synthstrand is no longer used to purchase Armor Synthesis bounties from Ada-1. Armor Synthesis bounties will now cost 10,000 Glimmer each, and Synthstrand will no longer drop in game. – All remaining Synthstrand in inventories can be safely dismantled, as it will no longer be used for any system in the future. – – – – Valor is now known as Crucible Ranks. – Infamy is now known as Gambit Ranks. – Vanguard reputation internal systems has been rebuilt, aligning with that of Crucible and Gambit reputations. Increased amount of Vanguard reputation given for completing Nightfalls on Platinum, Gold, or Silver. – Higher tier Nightfalls get a flat multiplier to all Vanguard rep gains. – – – – Crucible, Gambit, and Vanguard reputations now use a ritual activity streak system. You gain streak for finishing ritual activities, you lose streak for quitting out or KTOing, and your streak resets if you play something besides that ritual’s activities. Orbit, Tower, and H.E.L.M. do NOT trigger a reset. The previous win streak bonuses (aside from Glory) have been removed. – – – – Vanguard/Crucible/Gambit reputations now cap out at 10,000, and all tuning values have been adjusted to that. – Removed Crucible and Gambit gains from all bounties. – 3x multipliers have been removed. Reputation boost weeks are now use a 2x multiplier all seven days. – – – – Glory floors work like they did prior to Season 14. Each rank below Fabled 1 should not allow negative progress to de-rank you below that rank. – Upsells for the new expansions are now included in the Eververse campaign tab. – The current Season is now also available for purchase in the Season tab. – Select items in the archive now feature ‘most popular’ call outs. – While in competitive game modes (Trials, Elimination, Survival), performing an emote will remain in first-person. – While in competitive game modes (Trials, Elimination, Survival), players are now unable to swap to a Sword if they do not have Heavy ammo. If players run out of ammo while holding a Sword, they’ll automatically swap to their Primary weapon. – ABILITIES Stasis Freeze Players can now initiate breakout while airborne (previously had to wait until you hit the ground). – Shortened breakout animation and camera transition. – Differentiated long freeze and short freeze visual treatment to make each status easier to identify. – – – – Glacier Grenade Grenade projectile now bounces off of other projectiles instead of detonating on impact. – – – – Stasis Crystals Fixed a bug in which damage dealt to your own crystals was being factored into the “Damage Dealt” stat in Crucible. – – – – Whisper of Rime Fixed a bug with Whisper of Rime in which the overshield it provided was not scaling precision damage correctly. – – – – Slide While sliding, players now incur the following weapon penalties: -20 stability – +15% shotgun pellet spread – 1.5x flinch – Air-move abilities such as Shatterdive can no longer be performed while sliding. – – – – Rally Barricade Standing behind the rally barricade now also provides the following weapon buffs: – +30 stability – +10% range – -50% flinch – – – – All Barricades Players moving at high velocity now take more damage when moving through hostile Titan Barricades. – Barricades now slightly protrude into the ground to better protect the Titan’s feet on uneven ground. – – – – Behemoth Cryoclasm While equipped, base slide now shatters crystals and frozen enemies. – Increased duration of screen FX notifying players that Cryoclasm long slide is ready from one second to ~4.5 seconds. – – – – Howl of the Storm Fixed a bug in which using mouse and keyboard with Hold Sprint can prevent Titan’s “Howl of the Storm” ability from activating. – – – – Shiver Strike Increased movement speed by 25%. – Reduced likelihood of early cancellation when used on the ground. – – – – Glacial Quake Fixed an issue where Glacial Quake would sometimes fail to heavy attack immediately after recovering from a previous heavy attack. – – – – – Cryoclasm – – – Sunbreaker Middle-Tree Sunbreaker Throwing Hammer Increased time before hammer explodes after hitting the ground from 6.5s to 10s. – Can now be shot and destroyed in flight and when lying on the ground. – Hammer cannot be picked up for 0.5s after throwing it. – Increased damage vs. powerful PvE combatants by ~50%. – – – – – Throwing Hammer – – – – Middle-Tree Sunbreaker – – – Striker Fists of Havoc Increased slam detonation radius by 14%. – Reduced slam damage falloff. – Reduced slam attack activation cost from 21% to 18%. – – – – Middle-Tree Striker Inertia Override – Increased duration from 4 seconds to 6 seconds. – Sliding over an ammo brick now grants 20% melee energy. – – – – – Fists of Havoc – – – Sentinel Top-Tree Sentinel Ward of Dawn Increased damage taken from bosses from 0.25x -> 7x (at 0 Resilience). – Damage taken can scale down to 0.25x based on the owner’s Resilience stat. – NOTE: This refers to the Ward of Dawn bubble and not players inside the bubble. – – – – – Ward of Dawn – – – – Top-Tree Sentinel – – – Revenant Silence and Squall Increased Squall movement speed by 20%. – Silence detonation PVP freeze impulse now grows over time to match vfx. – Squall storm now stops when it touches a boss. – – – – Withering Blade Increased projectile speed and tracking by 10%. – – – – Shatterdive Fixed a bug in which a player can cancel out of Shatterdive to keep player momentum while sliding off a ledge. – – – – – Silence and Squall – – – Gunslinger Middle-Tree Gunslinger Knife Trick Increased burning duration from 3s to 4s. – Knife projectiles now come out slightly quicker. – – – – – Knife Trick – – – Top-Tree Gunslinger Six Shooter Damage falloff now starts at 25m instead of 20m. – – – – – Six Shooter – – – – Middle-Tree Gunslinger – – – Arcstrider Arc Staff Extended passive super duration from 16 seconds to 20 seconds. – Increased heavy slam detonation radius from 5m to 6m. – Increased damage vs PvE combatants by 33%. – – – – Top-Tree Arcstrider Deadly Reach Increased duration from 8 seconds to 10 seconds. – Now displays time remaining. – – – – – Deadly Reach – – – Middle-Tree Arcstrider Lightning Weave Dealing damage with Tempest Strike now procs Lightning Weave. – Timer can now be extended by dealing damage with any weapon. – Now displays time remaining. – – – – – Lightning Weave – – – Whirlwind Guard Fixed an issue where Arcstrider’s Whirlwind Guard was not properly blocking incoming damage from Trace Rifles. – – – – – Arc Staff – – – Nightstalker Top-Tree Nightstalker Vanishing Step – Now displays time remaining – – – – Middle-Tree Nightstalker Spectral Blades Reduced DR during super from 52% to 47%. – Reduced additional DR when invisible from +5% to +3%. – – – – – Spectral Blades – – – – Top-Tree Nightstalker – – – Shadebinder Winter’s Wrath Super Reduced Shatterpulse damage vs close-range Supers. – Warlock must now freeze and shatter twice to defeat players in Burning Maul, Fists of Havoc, Sentinel Shield, Nova Warp, Arc Staff or Spectral Blades, with the exception of Glacial Quake. – – – – Bleak Watcher Improved Bleak Watcher’s ability to detect enemies at certain angles. – – – – – Winter’s Wrath Super – – – Dawnblade Top-Tree Dawnblade Celestial Fire Reduced tracking cone angle. – Arming shape (proximity detonation) now shrinks over time. – Reduced detonation size by 1m. – Damage falloff increased at short distances. – – – – Icarus Dash Now provides one air dodge every four seconds. – While under the effects of Heat Rises, increased to two dodges every five seconds. – – – – Heat Rises Increased duration from 10 seconds to 15 seconds. – Increased the amount of time extended on air kills. The amount differs based on types of enemies.. – Your location now appears on enemy radar when using Heat Rises. – – – – – Celestial Fire – – – Middle-Tree Dawnblade Well of Radiance Increased damage taken from bosses from 0.25x → 1.5x (at 0 Resilience). – Damage taken can scale down to 0.25x based on the owner’s Resilience stat. – NOTE: This refers to the Well of Radiance sword and orb object and not the buff applied by the Well. – Increased damage resistance buff vs. enemy players from 20% to 40%. – Players inside Well of Radiance can no longer be frozen or slowed by Stasis. – Sword can now be frozen and shattered by Stasis. – Players can shoot through the energy “stem” of the center of the Well. The orb and sword will still take damage/block bullets. – – – – Guiding Flame Increased duration from seven seconds to ten seconds. – Increased damage buff from 20% to 25%. – – – – Divine Protection Now displays time remaining. – – – – – Well of Radiance – – – Bottom-Tree Dawnblade Phoenix Dive Reduced delay before dive starts. – Can now input a direction to dive in that direction. – – – – Igniting Touch Ability Rework: Solar ability kills and kills on burning targets now cause targets to explode and burn other nearby enemies. – Charged melee now places a burn on the target. – Increased detonation radius from 6m to 7m (9m with Dawn Chorus). – – – – – Phoenix Dive – – – – Top-Tree Dawnblade – – – Stormcaller Middle-Tree Stormcaller Arc Beam Increased beam environment-collision size to better match collision size with damage size. – This should lead to less instances to dealing damage to enemies on the other side of a wall. – Reduced beam damage radius in PvP by 20%. – Reduced beam end-point-sphere radius in PvP by 33%. – – – – – Arc Beam – – – Bottom-Tree Stormcaller Arc Soul – Increased duration from 12 seconds to 13 seconds. – Increased fire rate by 10%. – – – – Electrostatic Surge Now increases sprint speed when allies are near. – – – – Landfall Now fires five arc ground projectiles on cast. – – – – – Middle-Tree Stormcaller – – – Voidwarlker Middle-Tree Voidwalker Nova Warp Increased damage vs. PvE combatants by 73%. – No longer slows movement speed while charging/charged. – Now detonates on cast. – – – – Handheld Supernova Increased damage vs. PvE combatants by 100%. – Increased hold time from 2.5 seconds to 3.2 seconds. – – – – – Nova Warp – – – – Middle-Tree Voidwalker – – – PLATFORMS AND SYSTEMS DualSense controllers are now supported natively on PC. – GENERAL Sparrows from past lives now correctly reset the summoning cooldown when destroyed. – Destiny Timeline A new Timeline screen will be introduced to highlight a player’s ownership of expansions and seasons in a visual way that feels valuable, desirable, and an integral part of the player’s permanent experience. – The Timeline screen will also provide players the ability to immediately take action where ownership status of expansions and season passes is incomplete. – – – – Stasis acquisition The first two Stasis Aspect pursuit have had some objectives reduced, and steps requiring the Stasis Exotic Grenade Launcher have been removed – Stasis pursuits and Fragments that have not been unlocked can be seen on the Exo Stranger vendor, with notes on how to unlock access to them. – – – – The Deadeye Title Seal has been added. Deadeye Title Seal supports gilding – Emblem Stat Tracker has been added to tack the number of times the Seal has been gilded. – – – – Fixed an issue where the K1 Crew Quarters Flawless Solo Triumph had its name and description mixed up. –
-
Destiny 2 Season 15 Iron Banner quest guide: For The War To Come walkthrough & rewards – Dexerto
Destiny 2 Season 15 Iron Banner quest guide: For The War To Come walkthrough & rewards BungieIron Banner is back in Destiny 2 as Season 15 ramps up and we’ve got a full rundown on how to complete the latest quest, For The War To Come. As with every new Season in Destiny 2, the Iron Banner has returned once more. As a unique alternative to the standard multiplayer experience, Iron Banner always comes with its own quests, bounties, and rewards. Lord Saladin is back in the Tower and he’s got plenty of tasks for eager Guardians. Namely, For The War To Come is Season 15’s new Iron Banner questline. Here’s everything you need to know on your way through the latest Iron Banner quest in Destiny 2. Destiny 2 Iron Banner Quest guide: For The War To Come As you might expect, the Season 15 Quest is all built around Iron Banner gameplay. For The War To Come will have you grinding through dozens of Iron Banner matches with specific objectives in mind. Here’s how it all breaks down. Step 1: Forewarned, Forearmed In the first step, you’ll be able to rack up progress just by casually playing Iron Banner. The only specific task you’ll need to keep in mind is prioritizing Energy weapon use. Otherwise, keep playing Iron Banner games and you’ll complete this step in no time. 30 Guardians defeats – 15 Energy weapon final blows – 10 Zones captured – Step 2: Clustered Shots Similarly, the second step can be easily pushed through without much of a dedicated effort. Playing six games will have you capturing 20 zones without a hassle. Your big focus for this phase should be to drop in with a Pulse Rifle in hand. At least for the first few games as you tally 15 kills. 20 Zones captured – 15 Pulse Rifle final blows – 6 Matches completed – Step 3: Antipode The third step is where things get a little more intense. Rather than just playing Iron Banner casually, you’ll need to be on your A-Game here. 100 kills are required to progress this step, meaning you could be fighting through 5-10 games just for the one objective. Throughout these games, you should be looking to capture zones as usual while prioritizing Solar or Stasis abilities. 100 Guardian defeats – 30 Zones captured – 10 Ability final blows (Solar or Stasis) – Step 4: The Final Lesson For the final Iron Banner objectives in Season 15, your goal is to once again capture zones and secure kills. This time, however, kills need to come by way of Supers and Sidearms. Expect to see plenty others wielding Sidearms early into this instance of Iron Banner as a result. 40 Zones captured – 15 Super final blows – 15 Sidearm final blows – Step 5: A Finely Tuned Instrument Having completed the previous step, all that remains is to catch up with Lord Saladin. Return to the Tower, speak with Saladin, and the final step of the Season 15 quest will be automatically ticked off. From here, you’re able to access Iron Banner Bounties and earn yourself some Pinnacle Gear. Destiny 2 Season 15 Iron Banner: Bounties & Rewards With the initial questline now in the books, you’re able to access Bounties and claim some powerful rewards. Bounties are consistently rotating in the Iron Banner though an initial set will award four pieces of Pinnacle Gear in total. Almost every Bounty tasks you with claiming kills in one way or another. Pinnacle drops can award exclusive Iron Banner loot as usual, with a new set of Legendary Gear up for grabs in Season 15. Peacebond – Legendary Sidearm – Forge’s Pledge – Legendary Pulse Rifle – Riiswalker – Legendary Shotgun – Occluded Finality – Legendary Sniper Rifle – Iron Forerunner Armor Set – Grinding Iron Banner certainly has its perks so be sure to get through the questline and claim every reward possible.
-
Destiny 2 Season of the Splicer: What’s coming next season? Vault of Glass, transmog, sandbox updates – Dexerto
Destiny 2 Season of the Splicer: What’s coming next season? Vault of Glass, transmog, sandbox updates BungieDestiny 2 Season 14 — or Season of the Splicer, as Bungie continues to tease — is shaping up to be a major update for the looter shooter. Here’s a complete rundown of everything we know about the game’s next season. The third season in Destiny 2’s Beyond Light era is shaping up to be one of the game’s biggest content drops in 2021. With tons of key sandbox and system changes bundled in with the return of beloved content from Destiny 1, there’s plenty for Guardians to look forward to. As Season 13 winds down and the hype for Season of the Splicer continues to grow, we’ve compiled every bit of intel there is on the next major Destiny 2 update. Below is a complete look at everything there is to know about Destiny 2 Season 14 so far. When is Destiny 2 Season of the Splicer? Thanks to the recently released Season of the Splicer trailer, it’s now been confirmed that Season 14 will begin on May 11 and last until August 24, 2021. This means there isn’t long to wait before the Season of the Splicer kicks off and players can jump into all of the brand new content. Season of the Splicer official trailer On May 4, Bungie released the official Season of the Splicer trailer which revealed exactly what players can expect to encounter after the major update goes live. It’s fair to say the reveal trailer has got the whole Destiny community hyped and ready to check out all of the new content. Vault of Glass returns in Season 14 Undeniably the headliner for next season is the return of Destiny’s first ever Raid: the Vault of Glass. This challenging 6-man PVE activity first opened its mysterious doors on September 16, 2014, just one week after Bungie’s new universe launched. Seven years after Guardians first ventured into the Vault, they’ll finally be able to return. While Bungie has confirmed the Raid’s story will remain the same, there’s no telling exactly how its mechanics will work in Destiny 2, but veterans and newcomers alike should expect a challenge. While the original encounters are set to return, there could be a few surprises thrown in as well, as Bungie wants to provide a nostalgic feeling while also bringing the Raid up to Destiny 2’s standards. Either way, you’ll need to be on your toes when jumping into the Vault in Season 14. New Exotic Cryosthesia 77k weapon added in Season 14 As shown in the Season of the Splicer trailer, the Cyrosthesia 77k sidearm will be included in the Battle Pass coming in Season 14. This brand new Exotic is fitted with Liquid Cooling tech which is capable of freezing enemies where they stand. For players who purchase the brand new Battle Pass, the Cryosthesia 77k will be unlocked immediately. So, if you’re in the market for a brand new weapon, it might be worth splashing out on the rewards pass. Destiny 2 Transmog system finally arriving in Season 14 The community has demanded it for years and Bungie is finally delivering: a transmog system is set to arrive in Destiny 2 with the launch of Season 14. Ada-1 will return to the Tower next season, and the revamped Black Armory vendor will be in charge of the new transmog system. If you’re one of many players who’ve been stonewalled by the dilemma of liking the stat rolls on your favorite armor set but preferring the visual style of another, you’ll soon be able to have your cake and eat it too. The Armor Synthesis (Destiny 2’s term for transmog) mechanic coming in Season 14 allows players to change any piece of armor into a universal ornament, which can be used to modify the appearance of any other armor piece you’ve acquired. While transmog has been a highly requested feature since Destiny 1, Bungie’s initial reveal of the system did not go over well with the community. Regardless of whether the developer tweaks its mechanics based on community feedback, transmog will arrive in Destiny 2 alongside Season 14. Destiny 2 Power Cap and Vendor changes Like any new Destiny 2 season, the player Power cap is changing in Season 14. However, instead of the traditional 50 Power boost there will be just a 10 Power increase this time around — something put in place by Bungie to alleviate a tedious (and highly disliked) grind each new season. With this change, the studio is hoping to keep casual and hardcore players more in line, and allow everyone to spend more time playing activities of their choice instead of grinding Power levels. Whether you play every day or just hop in once a fortnight, this should be a welcome change. Additionally, a few Vendors are also receiving overhauls in Season of [Redacted]. For one, the Gunsmith Banshee-44 will not sell armor mods starting in Season 14. Instead, that role will transfer over to Ada-1, along with the responsibility of overseeing the transmog system. To make up for the change, Banshee will now sell six unique weapons each week with completely random perks. This is another welcome callback to Destiny 1 and its weekly vendors refreshes that have been largely missing from the second Destiny installment. Destiny 2 Season 14 sandbox updates Along with all of the new content that drops each season, Bungie often uses the game’s major updates to implement changes to its constantly evolving sandbox. Season 14 is no exception, and there are plenty of weapon and perk changes coming next season. In addition to tweaking powerful perks like Quickdraw and nerfing Hand Cannons to bring them more in line with other weapons, Season 14 will introduce a host of other perk updates and changes to weapon archetypes to shake up the game’s meta. In their April 29 ‘This Week at Bungie’ blog post, the developer outlined numerous sandbox changes arriving in Destiny 2 next season. While there are plenty of tweaks for players to get excited about, there are several major updates Guardians should pay particular attention to. In addition to major buffs for Linear Fusion Rifles and changes to several exotics, Bungie is unleashing a flood of perk updates, including welcome revamps of unique Trials of Osiris and Iron Banner options. The developer has also confirmed more changes to shotguns and other exotics will arrive later in Season 14. We’ll be sure to keep you posted on any new details that emerge in the lead-up to the release of Destiny 2 Season of the Splicer. In the meantime, make sure to keep an eye out for more news, leaks, and reveals ahead of the game’s next big update.
-
Destiny 2 Season 13: What’s coming next season? Sandbox changes, Umbral Engrams, more – Dexerto
Destiny 2 Season 13: What’s coming next season? Sandbox changes, Umbral Engrams, more BungieThe next season in Destiny 2’s Beyond Light era – Season of the Chosen – is scheduled to launch on February 9. Plenty of big changes are coming in Season 13, and here’s everything Bungie has confirmed for the game’s next content drop. Destiny 2’s Season of the Hunt is winding down with its final week, and players are already hungry for information on the game’s next content drop: Season 13 – or as Bungie is calling it, Season of the Chosen. Season of the Hunt was the first seasonal content offering after the release of Beyond Light. While it did provide players with new content to explore, the game has also suffered from issues like weapon sunsetting, content vaulting, and widespread cheating in PVP activities. Season 13 will certainly have its own activities and loot for players to engage with, but Bungie has also confirmed a number of other changes that will address community concerns surrounding parts of the game. Here’s everything we know is coming in Destiny 2’s next season. When is Destiny 2 Season 13? Destiny 2’s next season is scheduled to begin on February 9, 2021, after the current Season of the Hunt comes to a close. Here’s everything Bungie has revealed about Destiny 2’s new season. Destiny 2 Season of the Chosen trailer On February 2, Bungie shared the trailer to the hotly-awaited update, finally revealing the full title of the update. With the previous working title of Season of the [Redacted], we were also treated to the final title of the update in the trailer: Season of the Chosen Destiny 2 – Season of the Chosen has officially been confirmed with a new trailer! It begins February 9. pic.twitter.com/xyewfO6HCq — Destiny 2 News (@theDestinyBlog) February 2, 2021 As a new threat emerges and Classic Strikes return, players will fight tooth-and-nail for the Cosmodrome with new battleground activities. The trailer also informs that the season will draw to a close for players on May 11. Destiny 2 Season 13 Dreaming City and Moon Rewards One highly-requested change coming in Season 13 is the reissuing of weapons and armor from the Dreaming City and Moon. After backlash from the community over sunsetting gear earned from locations that players still need to pay for, Bungie reversed course on these changes. The developer is bringing back weapons and armor from each of these locations. The Reverie Dawn and Dreambane armor sets will return next season, along with four weapons from each location, including fan-favorites like the Waking Vigil hand cannon. Read More: Destiny 2 update 3.0.2 patch notes – The reissued gear will drop with high stats and perk options that differ from the older versions, and additional perks will also be available if they are obtained via high-level activities. To help players acquire the newer versions of this gear, drop rates will be weighted towards the updated iterations. Destiny 2 Season 13 Vendor Updates Another change coming in Season 13 involves vendor tokens. Starting next season, players can obtain rewards by ranking up with each vendor instead of just turning in tokens. Each vendor’s rank can also be reset after hitting the level cap, providing a reliable method of acquiring upgrade materials like Ascendant Shards. These changes will be rolled out to the Crucible and Gambit playlists in Season 13, with the Strike playlist getting the same treatment in a later season. Current vendor tokens will expire after Season of the Hunt and should be turned in before then if players want to avoid losing out on extra rewards. Bungie is also adding 2 unique weapons to each core playlist in Season 13. The Nightfall playlist will also receive its own set of rewards in 3 returning Destiny 1 weapons: The Palindrome, The Swarm, and Shadow Price. In addition, Grandmaster Nightfalls will have a chance to drop Adept versions of those guns. Destiny 2 Season 13 New Content Model Beginning in Season 13, players will retain access to some of the activities introduced in past seasons. Several Season of the Hunt activities will remain available like Wrathborn Hunts and the Adored weapon quest, and players will be able to revisit them for the foreseeable future. While most content from Season of the Hunt is being maintained, there are a few pieces that will be removed in Season 13. Crow’s bounties, Messages from the Field, and the seasonal artifact and season pass rewards will all be unavailable after February 9. Bungie also confirmed that in Season 13, players may notice some irregularities due to the shift in seasonal content structure. For example, Crow’s behavior may seem inconsistent during the next season but these types of issues should be cleaned up in the future. Destiny 2 Season 13 Umbral Engrams In a move praised by many players, Bungie also confirmed the return of Umbral Engrams in Season 13. Originally introduced in Season of Arrivals, Umbral Engrams allow players to target specific weapons and armor drops they are desperate to get their hands on. In Season 13, Umbral Engrams will drop from a number of sources including the three core playlists, patrols, and both past and future seasonal activities. The new Umbral system also allows players to target loot from multiple seasons via the Prismatic Recaster, expanding the options available. Bungie also confirmed the drop rate for Umbral Engrams in Season of Arrivals was actually higher than intended, and they have rebalanced their drop rate for next season. Players should still see a good amount of these engrams appear, even with the reduced volume. Destiny 2 Season 13 Gilded Titles Another change coming to Destiny 2 next season revolves around titles. Starting in Season 13, if players have already completed a title tied to the game’s core activities – Unbroken, Dredgen, Flawless, or Conqueror – a new set of seasonal objectives will become available, and completing these will reward a gilded version of that title. Once a title has been gilded, it will display a new border effect around the title’s Seal, a tracker displaying how many times the title has been gilded, and unique color and symbol that will display above the player character showing off their gilded status. Titles will only remain gilded during each specific season and will reset to their base status as the current season expires and the next one begins. The original completion of the title will be kept, and players can begin working on gilding the title again in the next season. Destiny 2 Season 13 Seasonal Challenges Bungie also outlined a new system coming in Season 13: Seasonal Challenges. These will replace the three weekly Crucible, Gambit, and Strike bounties and are intended to “guide the player through the Seasonal content, week-over-week.” For the first 10 weeks of each season, new challenges will become available each week for players to complete. Some are related to seasonal content, while others involve the game’s core playlists or other less-specific activities like gaining Power levels or unlocking seasonal mod slots. Challenges are account-based and will be available until the end of each season. With this change, Bungie has “taken more leeway with creating some interesting or more difficult Challenges” for players to participate in, helping to reduce the game’s reliance on bounty completion. Destiny 2 Season 13 Bright Dust Changes Another constant hot-button issue for Destiny players is the Eververse store and its related currency, Bright Dust. Bungie confirmed that starting in Season 13, players will be able to acquire Bright Dust by completing the game’s new Seasonal Challenges. Read More: Destiny 2 update 3.0.1.2 patch notes – Bungie also revealed exactly how much Bright Dust players can potentially earn in Season 13 – Seasonal Challenges reward up to 10,000 Dust, the Season Pass contributes 10,500 and the weekly challenges provide another 14,040 for a grand total of 34,540 Dust for players to acquire. Reaching that number will require a significant time investment during Season 13, but Bungie has made it clear that they want players to have the potential to earn plenty of Dust no matter what activities they choose to participate in. Destiny 2 Season 13 Sandbox Changes To help prepare Destiny 2 for crossplay (currently scheduled for release sometime in 2021) Bungie confirmed a substantial set of sandbox changes releasing in Season 13, including significant changes to the game’s recoil stats across the board for mouse and keyboard users. Auto, Scout and Pulse Rifles, Submachine and Machine Guns, and Hand Cannons will all see a recoil increase on mouse and keyboard. While these changes will be balanced out in some places by buffs, they will certainly affect mouse and keyboard players at the start of Destiny 2’s next season. In addition, a range of other weapons are also being tuned. Rocket Launchers, Fusion Rifles and Breach Grenade Launchers will all receive buffs, while Sniper Rifles and Swords will be nerfed next season. The sandbox update will include minor tweaks to some exotic weapons as well. Last year, I said Destiny’s Best Days are ahead. Seeing what’s coming, I believe this more than ever. But we have work to do to get there. 2021 is going to be a little different for Destiny. Taking some time to validate our plans, but expect a state of Destiny 2021 next season. — Joe Blackburn (@joegoroth) January 19, 2021 In addition to the massive list of changes coming in Season 13, the team at Bungie also reiterated their focus on the long-term health of Destiny 2. In a post shared by Assistant Game Director Joe Blackburn, the studio confirmed some of their plans for Destiny 2’s future. Blackburn’s message to the community touched on a number of important topics like the release of transmog, increased weapon rewards, and improving on areas where the studio failed during the release of Beyond Light and Season of the Hunt. The Assistant Director also issued a tweet on January 19 that told players to expect a “State of Destiny 2021” post in Season 13, which should tackle more of those important issues. We will keep you updated on all those future developments regarding Season 13 and the future Destiny 2.
-
Destiny 2 Season 11 update 2.9.0 patch notes – Dexerto
Destiny 2 Season 11 update 2.9.0 patch notes BungieThe Season 11, ‘Season of Arrivals’, update for Destiny 2 is now live, and the patch notes are available while the servers go down to implement the changes. Alongside the new update, Bungie are also unveiling the Fall Expansion on their reveal stream. The new expansion, called Beyond Light, will release on September 22. But for now, all focus is on the new update, and the developers have revealed all the changes and fixes it includes on June 9. Here is the first gameplay trailer for Destiny 2: Beyond Light. pic.twitter.com/eY0CAoL8Jf — Destiny 2 News (@DeltaINTEL) June 9, 2020 The game went offline at 12pm EST / 5pm BST, but will be available again after an hour, when the update will be rolled out on all platforms. Check out the patch notes below. Destiny 2 update 2.9.0 patch notes Legendary Armor Ornaments As noted in a previous TWAB, we have shifted the Season 11 armour offering to be a gameplay reward for aspirational content. – The Season of Opulence “Intrepid” Ornament sets are returning to the storefront. – – Season Pass Added an additional 2300 Bright Dust to the Season Pass. – – Bright Dust Purchases Added a “Flair” section to feature Shaders and Spawn FX. – – Highly requested items from previous Seasons will once again be available. We’re looking at you, Wishes of Sorrow. – – We will once again communicate Season 11 Silver-only items at the beginning of the Season. – – – We’re expecting to have an update later in Season 11 on further changes to Bright Dust acquisition, so keep your eyes peeled. Sandbox The Powerful Friends armor mod will no longer stack. If multiple copies of this mod are equipped, the mods will provide no bonus stats. Developer Commentary: Only Solar Seasonal mods are intended to stack. No part of Arc mods are intended to have stacking functionality. – Powerful Friends granted +20 to Mobility, which players could leverage to get three stat columns to the max of 100 points. The mod is not priced sufficiently to justify its benefits, and increasing its cost would have adverse effects on its primary benefit usage. – Season 11 introduces a new Arc mod, granting a similar stat bonus to Strength and will not stack. – – – Developer Commentary: – Enhanced Auto Rifle Loader, Enhance Fusion Rifle Loader, and Enhanced Bow Loader armor mods now have a chance to drop from pinnacle mod sources. – – The Powerful Friends armor mod will no longer stack. If multiple copies of this mod are equipped, the mods will provide no bonus stats. – Raid Rewards The following raid Exotics now have increased drop chances: One Thousand Voices – Anarchy – Always on Time (Exotic Sparrow from secret chest in Scourge of the Past) – – NOTE: Drop chance begins at 10% and increases to a max of 50% over 20 clears. Trials Rewards Additional Masterwork material rewards now drop at 3, 5, and 7 Trials wins. – Added a Trials weekly bounty which unlocks Trials Engrams on Saint-14. The bounty reward will match the Win 3 Milestone reward of the week. – – Trials Tokens distribution has been rebalanced to focus on wins 3, 5, and 7 of a Trials Passage. This includes repeat Passages. – – Trials Tokens are no longer awarded from match completions. Tokens are now granted specifically through wins and bounties. – – Passage of Wealth now doubles the bonus Trials Tokens earned at 3, 5 and 7 Trials wins. – –
-
Destiny 2 players fear next update will make rare scout rifle OP – Dexerto
Destiny 2 players fear next update will make rare scout rifle OP BungieDestiny 2 players think the Fang of Ir Yut scout rifle is becoming too overpowered, especially with update 7.3.6 set to introduce damage buffs. As an exotic scout rifle, the Fang of Ir Yut isn’t exactly a common weapon in Destiny. Players can only pick it up as random loot in Crota’s End, after all. But the rifle’s rarity explains why players have grown concerned by its potential efficacy in PvP matches. Over the weekend, content creator illPhysics addressed why some Destiny 2 players in Trials of Osiris may have felt as though they were “getting deleted” by Guardians wielding a Fang of Ir Yut scout rifle with Precision Instrument. As IllPhysics’ findings show, anyone going against this setup at Resilience Tier 9 or under will face an opponent whose time-to-kill sits at 0.7 seconds. Another Destiny 2 content creator, MattGoesBuck, demonstrated the unusually fast TTK in the following gameplay video: The Fang of Ir Yut isn’t the only scout rifle that Destiny 2 players are side-eyeing, either. One person noted in response to MattGoesBuck’s tweet that the “Hung Jury with Box Breathing is slightly faster, and slightly farther.” Notably, concerns about what such a quick TTK may mean for the PvP meta aren’t only centered on the here and now. Destiny 2 developers previously confirmed the 7.3.6 update arriving on April 9 will include a 2% base damage buff to all rapid-fire scout rifles like the Fang of Ir Yut. Players won’t know how much of a difference the damage increase will make until the patch goes live. Still, it’s clear that some already expect the worst.
-
Destiny 2 Scout Rifle delivers the cowboy fantasy players have wanted for years – Dexerto
Destiny 2 Scout Rifle delivers the cowboy fantasy players have wanted for years BungieA new Scout Rifle was added to Destiny 2 Episode One: Echoes as part of its seasonal content, and it looks to be the first of its type that’s worth using in PvE. Aggressive Frame Scout Rifles have always had a difficult time in PvE. While Prophet and Dead Man’s Tale are useful in PvP, they have proven impractical for PvE. The slow fire rate and constant reloading are not a good combination for DPS. However, Episode One: Echoes released Timeworn Wayfarer, a new Solar Scout Rifle that is fantastic in PvE. Although its slow 120 RPM fire rate is still an issue, this Scout Rifle’s stacked perk pool more than makes up for that. Here’s the Timeworn Wayfarer god roll you’ll want to farm and craft: Barrel: Arrowhead Brake – Magazine: Flared Magwell – Column Three: Heal Clip/Dual Loader – Column Four: Incandescent – Masterwork: Reload Speed – The standout perk on Timeworn Wayfarer is Heal Clip, which grants Cure on every reload following a Final Blow. This is strong on most weapons, but especially powerful on Timeworn Wayfarer. A single reload with this Scout Rifle is almost instant, allowing you to activate Heal Clip at will. Alternatively, Dual Loader cuts time spent reloading in half by doubling how many rounds are reloaded each time. This perk was buffed in Season 23 to no longer have any downsides, making it a great option on weapons that need constant reloading like Timeworn Wayfarer. In Column Four, Incandescent is the obvious choice, giving this Solar Scout Rifle potential as an add clear weapon. It can also be used to activate meta Solar Fragments like Ember of Searing and Ember of Ashes. Those using Ember of Ashes will want to upgrade to Enhanced Incandescent for the additional Scorch Stacks it provides. Timeworn Wayfarer is by no means the only Solar Primary Weapon that features in the PvE Meta right now. The likes of Heliocentric QSc, No Hesitation, and Zaouli’s Bane all see significant use, with each providing unique benefits.
-
Destiny 2 Savathûn cosplay summons the Witch Queen in all her glory – Dexerto
Destiny 2 Savathûn cosplay summons the Witch Queen in all her glory Willow Creative, BungieWell-known cosplayer Willow Creative designed Destiny 2 cosplay modeled after Savathûn, the Witch Queen, and it’s nothing short of a spectacle. Savathûn long lingered in the shadows of the Destiny universe, having first garnered mention in the original game’s The Taken King expansion. Though details about the enigmatic character bubbled to the surface in subsequent years, Savathûn did not fully enter the limelight until Destiny 2’s The Witch Queen DLC launched this past February. In honor of Bungie Day, numerous Destiny fans from across the globe took on the task of bringing the Witch Queen to life via stunning cosplay projects. Destiny 2 Savathûn cosplay looks eerily realistic Bungie and its worldwide community celebrated Bungie Day yesterday, July 7. A number of the community’s creatively-driven members joined the fun by building cosplay costumes modeled after the Witch Queen, Savathûn. Popular cosplayer Willow Creative counted as one such participant, using a combination of foam, 3D-printed parts, and mechanics to design the terrifying attire. The result, evidenced in the video clip and photos below, is astounding. Savathûn cosplay reveal for Destiny 2 Bungie Day! Thanks to the millions of fans following this project everywhere🥰 #cosplay #ad #destiny2 #thewitchqueen pic.twitter.com/NaUUxL15NP — Willow Creative (@WillowCreativ) July 7, 2022 We’ve been sharing glimpses of @WillowCreativ’s work for a little while, but here is the complete cosplay 🦋 We are speechless. You can see more of the Cosplay Cosmodrome here – https://t.co/wA2k8qcmTU pic.twitter.com/PuQ2CSPDBu — Destiny 2 UK (@DestinyGameUK) July 8, 2022 The build features Savathûn’s full armor set, wings, and even a moving mouthpiece. Even when portrayed by a human, the Hive Queen manages to look imposing. Notably, Bungie collaborated with eight other cosplayers from around the world to bring their interpretations of the Witch Queen to life. Such collaborators included the likes of Lily Bean Cosplay, LittleBlondeGoth, Kamichan83, Cinderys. The Witch Queen expansion serves as but one of many DLC packs for Destiny 2. And Bungie’s development crew remains hard at work on the next major content release, Lightfall. While the studio previously announced the new expansion for a 2022 launch window, The Witch Queen’s delay into early 2022 suggests Destiny 2’s Lightfall may not arrive until sometime next year.
-
How to watch Destiny 2 Root of Nightmares raid race: Schedule, streams, more – Dexerto
How to watch Destiny 2 Root of Nightmares raid race: Schedule, streams, more BungieThe Root of Nightmares raid is almost upon us in Destiny 2: Lightfall and thus, so too is the next raid race. From when the competition kicks off to a look at how it all works, here’s everything you need to know. Raid races are unlike anything else in Destiny 2. From the moment doors open on the latest endgame activity, thousands are glued to their screens in hopes of etching their names in the history books and walking out the challenge first. It’s a prestigious day for all involved and as a result, it’s often the biggest day of each calendar year when it comes to viewership online. Things are sure to be no different here in the Lightfall era as the Root of Nightmares raid draws near. So before it all gets underway, here’s all you need to know about the upcoming Root of Nightmares raid race in Destiny 2. How to watch the Root of Nightmares raid race in Destiny 2 The Root of Nightmares raid will appear in Destiny 2’s Director at 9AM PST on Friday, March 10, 2023. From this moment on, players all around the globe will be launching the activity and rushing to be the first through. For those not actively participating on the day, you can of course watch along as Fireteams try to figure out each encounter. Raid races are always among the biggest moments in Destiny 2, as tens of thousands tune in across Twitch and YouTube to cheer on their favorite players. From the likes of former raid race winners in KingGothalion and Gladd to the ever-heartbreaking Datto still seeking his first win, plenty of big-name content creators will be jumping in as per usual. We’ve embedded some of the biggest Destiny 2 stars below for you to watch along live when action gets underway. This time around, there’s also another way to watch as Twitch Rivals is set to keep on top of the raid race, serving as a hub for viewers throughout the run. In theory, this broadcast should be the best way to keep on top of the leading team, if said team happens to be streaming on Twitch. Twitch Rivals Gladd KingGothalion Datto How the Root of Nightmares raid race works in Destiny 2 As the name implies, a raid race is all about crossing the finish line first. Fireteams from around the globe all jump in right away and try their best to complete the full raid before any other squad. No different from usual, the Root of Nightmares raid has Contest Mode enabled for the first 48 hours. This means all teams are on equal footing going in. The race itself then boils down to strategies and execution, rather than simply winning due to your Power Level. All teams are capped at 1,780 Power in each encounter. The ultimate victor will be the squad that clears each encounter in the raid on their way to defeating the final boss. With previous raids, this has been a fairly straightforward affair, taking the world’s best only a few hours to accomplish. But in some instances, like with the Last Wish, we’ve seen world firsts take a staggering 19 hours to complete. It’s anyone’s guess just how long the Root of Nightmares race may take. For the Fireteam that manages to come out on top, however, a unique reward will be theirs. As is tradition, Bungie designs a custom championship belt for all six players and we’re sure to see this year’s iteration in just a matter of days. Twitch drops active during Root of Nightmares raid race This time around, Twitch drops will be enabled during the Lightfall raid race. Two exclusive emblems are on offer for those who watch select streams on Twitch at certain times. Dim Italics Emblem – Watch at least 2 hours between 8:30AM – 12:30PM PST on March 10. – Particle Acceleration Emblem – Watch 2 hours in the first 48 hours from March 10. – Be sure to check back often and watch along here as we’ll keep you updated with the full results of the Root of Nightmares raid race once things get underway on March 10.
-
Destiny 2 Root of Nightmares Raid Master difficulty: Start date & rewards – Dexerto
Destiny 2 Root of Nightmares Raid Master difficulty: Start date & rewards BungieDestiny 2 likes to add a testing challenge to its raids in the form of Master difficulty. The Root of Nightmares Raid is receiving its Raid Master version, and we’ve got everything you need to know. Root of Nightmares is the latest raid in Bungie’s sci-fi shooter and comes courtesy of the Destiny 2: Lightfall content expansion. The dust has long since settled on the world’s first winners, now comes the time of the Master Raid. Some Destiny 2 players have cited Root of Nightmares as being one of the easier raids that Destiny 2 has thrown at them, but now it’s time for the true test. The ante is about to be upped and the stakes are going to be raised. If you want to prove yourself as an expert Guardian in the game, then let’s fill you in on the Root of Nightmares Raid Master update. Contents Root of Nightmares Raid Master: Release date & start time – What is Raid Master difficulty in Destiny 2? – Destiny 2 Root of Nightmares Raid Master: Rewards – Root of Nightmares Raid Master: Release date & start time Bungie is set to launch the Master difficulty for the Destiny 2 Root of Nightmares Raid with the weekly reset, so expect it to go live on March 28, 2023. The update normally drops at 10AM PT/ 1PM ET / 5PM GMT, so that should be when you’ll finally be able to take on the advanced assignment. What is Raid Master difficulty in Destiny 2? Raid Master difficulty is a much harder version of a regular Destiny 2 Raid due to a number of different circumstances including the addition of Champions, level caps, and more. While Bungie has said that the Master Raid won’t be harder than the Contest Mode that ran on Day One, do expect it to be punishing. The Master Raid is 1840, and Guardians will get no benefits once they are 1820. This means even if you power level higher, no matter what you are going to be 20 levels below the enemies. This is designed to test the grit and resilience of Destiny 2 Fireteams and players will get hit hard, and often – but there are rewards for doing so, which we’ll touch on below. Destiny 2 Root of Nightmares Raid Master: Rewards If you choose to undertake the Master Raid and complete the more fiendish take on Root of Nightmares, then players will be able to claim a special piece of armor with dynamic enhancements, an Adept weapon, as well as Triumph progress toward the sought-after Root of Nightmares Raid Seal if you decide to do the weekly challenges. You’ll also get bragging rights too – who doesn’t want that? But tangible rewards are the cream of the crop and what keep Destiny 2 players plugging away in these Master Raids. Master difficulty is expected to be another tough and grueling endeavor even for hardened Destiny 2 players. If you enjoyed this guide and want to know more about Destiny 2: Lightfall and the game in general, we have more content right here: Where to find the Chalice Keycard | How to get Verglas Curve Exotic Bow | How to unlock new Strand subclasses | Every Armor Charge Mod in Destiny 2 | How long is Destiny 2 Lightfall? | Destiny 2 Lightfall ending explained | Every Guardian Rank Title & Requirements | Destiny 2 Lightfall complete mission list | Destiny 2 Lightfall Legendary campaign rewards | All Destiny 2 DLC expansions | Best Destiny 2 PvE weapons
-
Destiny 2 Root of Nightmares leak confirms final boss & reveals all encounter names – Dexerto
Destiny 2 Root of Nightmares leak confirms final boss & reveals all encounter names BungieDestiny 2’s in-game achievement system has allowed players to discover and leak the name of all encounters in The Root of Nightmares raid early, and even get confirmation on the final boss. The race to complete The Root of Nightmares in Destiny 2 is close on the horizon. As such, Destiny 2’s hardcore raiders are gearing up to take on whatever challenges and encounters await them on the ship where the raid is likely taking place. Many raiders are looking forward to the competition and are excitingly awaiting the release of the raid on Friday, March 10, 2023 starting at 9 AM PST. Players have also been researching and theory-crafting about the new raid, discussing what it may mean for Destiny and its story. A fan-favorite community theory for The Root of Nightmares raid is that Guardians will be taking on Nezarec in some form, with them acting as the final boss/ encounter of the raid. Now, it appears we have more concrete details on what to expect from the latest raid. NOTE: Our coverage beyond this point contains spoilers for Destiny 2’s The Root of Nightmares raid. Do not read on if you want to experience the new raid unspoiled. Users on Reddit believe Bungie may have accidentally leaked the encounters of The Root of Nightmares early due to an in-game achievement being visible. The “Horticulturist” triumph falls under the Neomuna triumph tab, it also falls into The Root of Nightmare sub-tab. The “Horticulturist” triumph grants players an emblem if they’re able to complete all encounters of The Root of Nightmares within the first 48 hours of launch. This is no easy feat, however, as during this time the raid will be in contest mode, meaning everyone is under the required power. The triumph itself also lists the names of every encounter taking place within the raid. This means players will have a vague idea of what they’re getting into when they load into the raid. The Root of Nightmares Leaked Encounter Names There are four total encounters in The Root of Nightmares, according to the triumph visible in-game. They are named the following: Encounter 1: Cataclysm – Encounter 2: Scission – Encounter 3: Macrocosm – Encounter 4: Nezarec – It seems that fan theories were correct about Nezarec returning, as this acts as a confirmation that the mysterious character will oppose the Guardians in the raid. Not much is known about the encounters themselves, however, Bungie always likes to add some symbolism to their naming schemes, meaning the names themselves are pretty good clues. As far as we’re aware The Root of Nightmares will be a 4 encounter raid, similar to Witch Queen’s Vow of the Disciple and Beyond Light’s Deep Stone Crypt.
-
Destiny 2 Rocket Launcher remains DPS king despite mid-season changes – Dexerto
Destiny 2 Rocket Launcher remains DPS king despite mid-season changes Despite buffs to several other weapon types in the mid-season update, a fan-favorite Heavy weapon has remained the best DPS weapon in Destiny 2. The undoubtedly meta Crux Termination IV has remained the best DPS weapon in Destiny 2 despite mid-season changes seeing several other weapon types buffed, including other Rocket Launcher frames and Heavy Grenade Launchers. Prevalent Destiny 2 content creator Aztecross tested the DPS of various weapons with Crux Termination IV included. The Arc Rocket Launcher topped the charts reaching 1,171,466 damage in a single rotation against The Templar. Not only was this considerably more than any other weapon tested but it was also much easier to achieve. While other top-tier options require perks like Bait and Switch or Cascade Point to be triggered, Crux Termination IV is easier to use and can be mastered in a matter of minutes. A big advantage of the Arc Heavy weapon is that it gets access to Slideshot, a perk that is especially strong on Rocket Launchers letting you quickly reload them by sliding. Simply shoot and then slide after each shot to reload immediately. Repeat this process to reach some of the most impressive DPS numbers possible without the need for complicated rotations. For some encounters, it’s even viable to switch the typical PvE God Roll of Slideshot + Explosive Light for Slideshot + Surrounded. This provides a 40% damage boost resulting in DPS numbers that completely outclass everything else in the game. Unfortunately, most Destiny 2 players won’t be able to acquire this specific roll. Crux Termination IV can only be earned as a world drop like the equally meta Ros Arago IV. Both getting a Crux Termination IV and having the right perks on it is unlikely so until it becomes more accessible competitors like Apex Predator and Cold Comfort will be favored.
-
Destiny 2 players frustrated by “terrible” rocket jumping change – Dexerto
Destiny 2 players frustrated by “terrible” rocket jumping change BungieDestiny 2’s 8.0.5 update nerfed rocket jumping on August 6, which has deepened the community’s frustration with the already contentious patch. For months, Destiny 2’s Mountaintop launcher has allowed players to reach incredible heights by rocket jumping. Such an addition sped up the moment-to-moment action in many ways and, of course, boosted the game’s verticality. However, the August 6 update nerfed rocket jumping by limiting the acceleration players get when making jumps with The Mountaintop. According to the community, this “terrible” change has only exacerbated their frustrations with the 8.0.5 update. A Redditor questioned why Bungie would even implement the change in a post that asks developers to revert the decision. From their perspective, nerfing rocket jumping only hurts speed runners and players who genuinely enjoy the shooter’s mobility. The player wrote in part, “Such an unnecessary change especially now when player sentiment and morale is literally at the lowest it’s ever been.” The post boasts more than 1,000 upvotes and has received plenty of attention on the Destiny subreddit, as evidenced by comments agreeing with the original poster. After all, the weapon and its rocket jumping capabilities are available to all players, so no one’s being disadvantaged. Wrote one confused user in the comments, “Just quite baffling really, Bungie does not like fun lol.” And some have argued that Bungie should “revert this entire update. It legitimately made the game worse in every way.” On top of the rocket jumping changes, Destiny 2 8.0.5 includes issues impacting Exotic class item drops and the Graviton Lance’s firing rate. Developers are aware of both issues but have not specified when players can expect permanent fixes to go live. These troubles come just days after Bungie laid off more than 200 employees, which may affect how the Destiny development team manages its game updates.
-
Destiny 2 roaming Supers need urgent buffs for PvE – Dexerto
Destiny 2 roaming Supers need urgent buffs for PvE BungieRoaming Supers like Dawnblade and Spectral Blades are fun to use, but they have been underperforming for a while. It’s time that Bungie puts emphasis on improving roaming abilities for PvE content. Destiny 2 offers lots of variety when it comes to buildcrafting and the variety of Exotic Weapons and abilities that are available to players. Supers are an integral part of every build as they often play a crucial role in either dealing damage or keeping players alive. However, the Supers that have dominated the meta are stationary ones like Well of Radiance, Golden Gun with Celestial Nighthawk, and Titan Bubble. Meanwhile, roaming ultimate abilities like Daybreak, Spectral Blades, and Fist of Havoc are only viable in PvP. If you are wondering, roaming abilities are those that you can cast while in motion. For instance, after you cast Daybreak, you can fly in the air freely and use unlimited Icarus Dash. However, their damage is quite sub-par in PvE. The only roaming ultimate that can be used in PvE is Strand Titan’s Super as its damage output is high. It is important that Bungie starts buffing the other roaming ultimate abilities to match this to make them viable for PvE content. This is because it will not only open up more variety, but also give players more freedom with their builds. Whenever someone runs a Solar Warlock, they are currently forced to use Well of Radiance. However, a Solar Warlock should also be able to run Daybreak for DPS purposes in end-game content. One such player expressed their frustration on Reddit claiming, “I’m pretty sure someone has a personal vendetta against spectral blades, ” while other players agreed they want roaming ultimate buffed as soon as possible. There are several ways Bungie can fix these abilities. One of them is directly buffing their damage, or by adding special effects such as ammo drops through kills. Alternatively, reducing the overall cooldown in PvE would work too since players will be able to use these Supers much more often. Bungie dropped a massive developer blog listing all the buffs and nerfs to various PvE Supers like Ward of Dawn and Well of Radiance on May 22, 2024. However, roaming abilities have been neglected for several years now, with Spectral Blades being the most aggressive example. Given this, it’s time Bungie starts looking into fixing this and making the sandbox more expansive than ever.
-
Destiny 2 Ritual Weapon is the CALUS Mini-Tool rival we’ve longed for – Dexerto
Destiny 2 Ritual Weapon is the CALUS Mini-Tool rival we’ve longed for DexertoIntroduced in Season 17, CALUS Mini-Tool was the best Solar SMG in Destiny 2 for over two years, but now it finally has some serious competition with a new top option arriving as a Ritual Weapon. Destiny 2 adds a new Ritual Weapon every season that can be unlocked by progressing the Crucible, Gambit, or Vanguard vendors to rank 16. Historically, these haven’t been particularly strong, with weapons like Chivalric Fire, Last Rite, and Malediction not seeing much use in their respective seasons. However, Episode Echoes has introduced the most promising Ritual Weapon in a long time, Perfect Pitch. The new Solar SMG is a Precision Frame (600 RPM) that gets access to Subsistence & To The Pain in column three and Incandescent & Onslaught in column four. The PvE god roll of Subsistence and Incandescent places it as a direct competitor against both Bug-Out Bug and the fan favorite CALUS Mini-Tool. When compared to the former, Perfect Pitch easily wins out thanks to Enhanced Incandescent. With Ember of Ashes equipped, Enhanced Incandescent offers a huge upgrade on an already top-tier perk, increasing how many Scorch Stacks it applies. As for Calus Mini-Tool, the Solar SMG has long since become a staple. Its unique frame and access to Enhanced Incandescent make Calus Mini-Tool a great SMG, but its third column of perks hasn’t aged well, with Unrelenting being the best option. In contrast, Perfect Pitch can use Enhanced Subsistence, which returns 20% of the magazine (6 shots w/Backup Mag) on every weapon kill. This greatly extends how long you can fire without reloading, especially in low to mid-level activities where SMGs excel. This effect is triggered by Incandescent too, giving Perfect Pitch’s perks strong synergy with one another. Unfortunately, while Perfect Pitch is arguably the best Solar SMG, there are some drawbacks to using it. Most notably, SMGs aren’t performing well right now in Destiny 2’s meta, being almost entirely outclassed by Sidearms. Furthermore, Precision Frame SMGs are amongst the worst Primary Weapons for DPS, only beating out Aggressive Scout Rifles. As a result, Guardians are better off using a meta Solar Sidearm like Heliocentric QSc. However, if SMGs get buffed in the future, Perfect Pitch will be a strong option to pair with Solar builds that can make use of Incandescent.
-
Destiny 2 Void 3.0 guide: Best builds, all Aspects & Fragments for all classes – Dexerto
Destiny 2 Void 3.0 guide: Best builds, all Aspects & Fragments for all classes BungieDestiny 2 Void 3.0 arrived to shake up the gravitational power of space magic even more than ever before in Bungie’s FPS universe. Here are the best Destiny 2 Void 3.0 builds, along with every Aspect and Fragment thrown in for good measure. Destiny 2 has grown up a lot since launching in 2017, and while Beyond Light saw the addition of a fourth subclass, the upcoming Destiny 2: Lightfall DLC adds the new Strand subclass which will inevitably expand the gameplay repertoire even further. The first to get the 3.0 treatment was Void, but that’s been followed by Solar and Arc in the seasons that followed – and also Stasis. If you’ve wanted to bend the cosmic power of the Void, there’s never been a better time to create deadly purple explosions. Here are the best Destiny 2 Void 3.0 builds to assemble ahead of Destiny 2: Lightfall, including all the Aspects and Fragments available across the game’s Titan, Hunter, and Warlock classes, and the best builds for each one. Contents What is Void 3.0 in Destiny 2? – All Void 3.0 Aspects and Fragments – How to unlock Void 3.0 Aspects and Fragments – Best Destiny 2 Void 3.0 builds – What is Void 3.0 in Destiny 2? The Void element is essentially like harnessing the power of a black hole, particularly gravity. It’s focused on sapping strength from enemies, while also disintegrating them with volatile explosions. The best Destiny 2 Void 3.0 builds can help blow up dozens of enemies while staying invisible or almost invincible. With Void 3.0 in full effect, the following buffs and debuffs can be applied to your character (descriptions courtesy of Bungie). If you’re new to Destiny, the other non-Void elements are: All Void 3.0 Aspects and Fragments Guardians can customize their Void subclass in multiple ways with the powers of Void 3.0, and that’s done through Aspects (class-specific) and Fragments (universal) options. Both of these ingredients are crucial to creating the ultimate Destiny 2 Void 3.0 builds. Aspects Fragments How to unlock Void 3.0 Aspects and Fragments While Stasis Aspects and Fragments for Stasis are unlocked through visiting the Stranger NPC after completing Destiny 2: Beyond Light’s campaign, if you’ve played Destiny before, you’ll immediately have access to all Void 3.0 Aspects when Lightfall arrives, as well as some Fragments. You can gain access to more Fragments in exchange for Glimmer by visiting Ikora Rey in the Tower. New players can get their Aspects and Fragments through the starting New Light experience. Destiny 2 Void 3.0 builds Here are the best Destiny 2 Void 3.0 builds we’ve found so far across the game’s three main classes: Hunter, Titan, and Warlock. Hunter Destiny 2 Void 3.0 Hunter build The power of this Destiny 2 Void 3.0 build comes from its ability to sneak away from enemies thanks to its invisibility. Dodging to go invisible can give a huge boost against both human and AI opponents in PvP and PvE content respectively, although we’d opt for the Shadowshot: Deadfall Super for the former since it allows users to knock opponents out of their Super. Run this with Graviton Forfeit, to increase the duration of your invisibility and essentially give you both reloading and invisibility with your dodge roll. Aspects: Stylish Executioner, Vanishing Step – Melee: Snare Bomb – Grenade: Vortex Grenade – Fragments: Dilation, Leeching, Persistence, Undermining – Mods: Focusing Strike, Utility Kickstart – Titan Destiny 2 Void 3.0 Titan build Void Titans with the 3.0 update can essentially become unkillable in many ways. There are plenty of ways to trigger an Overshield, and this build is ideal for PvE content or PvP matches thanks to its combination of explosions and defensive abilities. Use Rally Barricade for the former, and Towering Barricade for the latter, and be prepared to throw your shield a lot. Aspects: Bastion, Offensive Bulwark – Melee: Shield Throw – Grenade: Vortex Grenade – Fragments: Persistence, Starvation, Undermining – Mods: Harmonic Siphon, Utility Kickstart – Warlock Destiny 2 Void 3.0 Warlock build Void Warlocks can regularly proc Devour, meaning they can siphon enemy health while destroying dozens of minions of the Darkness at once. Pair this Destiny 2 Void 3.0 build with Nezarec’s Sin to keep the abilities coming and ensure constant grenades, rifts, and Nova Bombs. Aspects: Child of the Old Gods, Feed the Void – Melee: Pocket Singularity – Grenade: Vortex Grenade – Fragments: Instability, Persistence, Remnants, Undermining – Mods: Ashes to Assets, Bomber – There you have it, the best Destiny 2 Void 3.0 builds. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen
-
Destiny 2 set to rework every Legendary weapon in huge Witch Queen overhaul – Dexerto
Destiny 2 set to rework every Legendary weapon in huge Witch Queen overhaul BungieBungie is set to change every single Legendary weapon in Destiny 2 with The Witch Queen update as a new Origin Trait system adds a new layer of depth to the game’s growing arsenal. Every single Legendary weapon in Destiny 2 is about to change. With the arrival of The Witch Queen expansion comes a brand new system to fine-tune the weapon collecting experience. Beyond random weapon rolls and even the new weapon crafting system, another element is being thrown in the mix. Soon, all Legendary weapon drops will come with an Origin Trait to further impact the gun’s power. Before the Season 16 update rolls around with the new changes, here’s what you need to know about Legendaries moving forward in Destiny 2. Every purple drop you encounter after February 22 will be different from what you know now. Whether it’s a classic weapon dropping again or a brand new Legendary, expect to see an Origin Trait baked in. This new feature brings yet another upgrade to weapons of this tier. Some Traits provide better reload speeds and stability buffs while others can even regenerate health upon final blows. 14 unique Origin Traits are set to launch with The Witch Queen content drop, but that’s just the start. Each seasonal update is expected to bring three additional Origin Traits to keep things fresh. Rather than being a completely random system, Guardians do have some control over what particular Origin Traits they may find on various weapons. It all comes down to the ‘source’ of the Legendary drop, devs explained in a February 3 announcement. If you’re grinding Nightfall Strikes, Legendary drops will come with Nightfall-specific Origin Traits. This logic applies across the board for all sorts of activities. Read More: Witch Queen will be make or break moment – Trials, Iron Banner, and eventually Raids, Dungeons, and seasonal events too will all buff Legendary drops in their own unique ways. For the time being, any existing Legendary weapons in your vault will remain as they are. Origin Traits won’t be retroactively applied. However, Bungie appears open to expanding this system down the line. Whenever classic weapons are “refreshed,” expect to see “a new Origin Trait at the same time.” Below is a full look at every Origin Trait we know of thus far. Trials of Osiris: Alacrity: Gain increased reload, stability, aim assist, and range when you are the last living member of your fireteam or running solo. +20 reload, +20 stability, +10 aim assist, +10 range. – “Solo” includes solo Lost Sectors and Rumble, for example. – – – – Nightfall Strikes: Stunning Recovery: Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration. Grants 60 health instantly, and +40 recovery for 3s. – – – – Crucible: One Quiet Moment: Grants increased reload speed when out of combat. +40 reload stat when out of combat (haven’t dealt or received damage in 4s). – – – – Strikes: Vanguard’s Vindication: Final blows with this weapon grant a small amount of health. “Small” = 7 health – – – – Suros: Suros Synergy: Reloading grants this weapon bonus handling and reduces incoming flinch for a short time. +40 handling, 20% flinch resistance for 6s after reloading. – – – – Häkke: Häkke Breach Armaments: This weapon deals increased damage against vehicles, turrets, barricades, and Stasis crystals. “Turrets” includes Stasis Turrets. +15% to vehicles, +30% to structures and turrets. – – – – Omolon: Omolon Fluid Dynamics: This weapon has increased reload speed and stability for the top half of the magazine. Stability: max +20, reload: max +30, reduces as the magazine gets lower. – – – – Veist: Veist Stinger: Chance on damage to partially refill this weapon’s magazine. –
-
Destiny 2 Revision Zero: How to get, craftable God Roll, Catalyst, Operation Seraph’s Shield – Dexerto
Destiny 2 Revision Zero: How to get, craftable God Roll, Catalyst, Operation Seraph’s Shield BungieRevision Zero returns after its Exotic quest was vaulted at the end of Season 19 giving players another chance to get this Pulse Rifle. This is our in-depth breakdown of Revision Zero, including its craftable god roll, catalyst, and how to get it in Destiny 2. In Season of the Witch, Bungie introduced the Exotic Mission Rotator. This weekly activity sees old missions make a comeback with each rewarding a craftable or enhanced version of a past Exotic weapon. The third of these is Operation Seraph’s Shield, an Exotic quest released in Season 19 that unlocks Revision Zero. As before, Revision Zero is a craftable Exotic with some of the most in-depth customization of any gun in Destiny. Here’s everything you need to know about Revision Zero including its PvE & PvP God Rolls, catalyst, and how to get it in Destiny 2. Contents How to get craftable Revision Zero – How to get Revision Zero catalyst – How to get Hunter’s Trace upgrades – Revision Zero PvE & PvP God Roll – How to get craftable Revision Zero in Destiny 2 To acquire the craftable variant of the Revision Zero you need to complete one run of Operation Seraph’s Shield on Normal difficulty. This Exotic quest can be accessed through the Legends section of the Destinations tab when it’s the featured weekly mission. After finishing Operation Seraph’s Shield for the first time, you will be given a Red Border variant of Revision Zero. Extract the pattern from it through the Weapon Mods interface and it will be available as a craftable weapon at The Enclave in Savathun’s Throne World. How to get Revision Zero catalyst in 2023 To obtain all of the Revision Zero’s Catalysts you need to complete multiple runs of Operation Seraph’s Shield on Legend difficulty. Legend difficulty is set at 1830 Power, has Equipment Locked, but is not time restricted – unlike the other missions in the Exotic Mission Rotator. The catalysts available on Revision Zero are Frenzy, Pressurized (Under Pressure), Outlaw, and 4-Timer (Fourth Time’s the Charm). Those who have already obtained the Catalysts prior to the Exotic Mission Rotator’s release will already have access to them. How to get Hunter’s Trace upgrades for Revision Zero The Hunter’s Trace II, III, and IV upgrades can all be acquired by completing runs of Operation Seraph’s Shield on any difficulty after obtaining the pattern for Revision Zero. After acquiring the catalyst, it will require two completions of Operation Seraph’s Shield to acquire the remaining upgrades with each completion rewarding one extra tier up. The tier upgrades are not time-gated and can be earned in one go. What is the Revision Zero God Roll for PvE & PvP? Revision Zero is once again craftable letting Destiny 2 players create their very own God Roll. This time around it has an enhanced Intrinsic trait bumping all of its stats and magazine size making this the best version of the Exotic Pulse Rifle ever released. Our recommended Revision Zero PvE God Roll is: Intrinsic: Hunter’s Trace IV – Barrel: Smallbore – Magazine: Ricochet Rounds – Basic Trait: Vorpal Weapon – Catalyst: Frenzy Refit/4-Timer Refit – Stock: Fitted Stock – Our recommended Revision Zero PvP God Roll is: Intrinsic: Hunter’s Trace IV – Barrel: Arrowhead Brake – Magazine: Ricochet Rounds – Basic Trait: Eye of the Storm/Perpetual Motion/Elemental Capacitor (Arc/Solar) – Catalyst: Pressurized Refit – Stock: Short-Action Stock – That’s everything you need to know about Revision Zero in Destiny 2. For more info consider checking out some of our other guides: Deepsight Harmonizers: How to farm, use, and what weapons to convert | Exotic Mission Rotator: What it is, how to access, schedule, loot table | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Destiny 2 Season of the Witch: Release date, raid, power cap, & more | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Void 3.0 Builds | Best Stasis Builds
-
Destiny 2 reveals outfits inspired by God of War, Ghost of Tsushima, more for Season of the Deep – Dexerto
Destiny 2 reveals outfits inspired by God of War, Ghost of Tsushima, more for Season of the Deep BungieDestiny 2 developer Bungie has revealed brand new outfits for Guardians inspired by various PlayStation titles, including God of War, Ghost of Tsushima, and Horizon. The next season of Bungie’s hit looter shooter is here. Season of the Deep for Destiny 2 introduces a brand new story featuring the return of Titan and Deputy Commander Sloane. As well as this, we’ve also received the new 6-man seasonal activity aptly named Salvage. In addition to a 3-man activity called Deep Dives. Additionally, one change that tends to go less noticed is the updates to the Eververse store. That being the Destiny 2 paid cosmetic shop. However, The Eververse receives seasonal updates alongside the rest of the game, allowing Guardians to keep up to date with the latest fashion trends. Destiny 2 fans were treated to some fantastic-looking universal ornaments with the release of Season of the Deep. These ornaments have all been inspired by previous PlayStation titles, dressing up the Guardians in some iconic attire. Destiny 2 showcases new universal ornaments inspired by PlayStation titles Announced via Twitter, Destiny showed off what Guardians could grab starting in Season of the Deep. Furthermore, Titans picked up Kratos’ outfit from God of War, whilst Hunters received an Aloy-inspired garb, finally, Warlocks gained a Jin Sakai-esque samurai suit. These universal ornament sets are available from the Eververse store right now. The currently cost 2000 Silver (around 20 USD) for each class. As well as this, Destiny released a bunch of finishers to coincide with the collaboration, featuring finishers inspired by each game. These can be purchased for 1000 Silver (around 10 USD) each, or 2700 Silver in the bundle. Fortunately for Guardians, these outstanding outfits will not be PlayStation exclusives. Meaning you’ll be able to pick up select ornaments on all platforms. With Bungie being acquired by Sony, this collab may only be the start for the two companies. However, only time will tell if we see more PlayStation-inspired cosmetics enter the world of Destiny 2.
-
Destiny 2 reveals D&D collab: Release date, new cosmetics, more – Dexerto
Destiny 2 reveals D&D collab: Release date, new cosmetics, more BungieA new collaboration has been revealed in Destiny 2; Bungie’s looter shooter will be collaborating with Dungeons & Dragons to bring forth new cosmetics and much more. Here’s everything we know. Destiny 2 has been collaborating with several IPs to bring new cosmetics to Guardians all over the galaxy. From Ghostbusters to The Witcher, Bungie has been bringing in plenty of new items and costumes for their players to wear. Now, the devs have revealed another new collaboration with Dungeons & Dragons, letting Guardians pick up all sorts of Faerûn-inspired looks. Looking to grab some yourself? Here’s what you need to know. Destiny 2 D&D collab release date The Destiny 2 Dungeons & Dragons collaboration will be released alongside The Final Shape on June 4, 2024. Bungie has not specified exactly when these new cosmetics will be leaving the store, but they should stick around for a bit throughout The Final Shape. Destiny 2 D&D new cosmetics As per usual, the Destiny 2 D&D collab will introduce a new set of gear for each class within the game. Titans will be grabbing themselves a snazzy “Gold Dragon-themed Apex Draconic set”, while Warlocks are the perfect fit for the Mindflayers. Finally, Hunters will be getting a set based on the Displacer beast, titled the Spectral Displacer set. Additionally, the Adventurer’s Pack Bundle will include a Queen of Dragons ship, the Owlbear Chariot, and the Eye Tyrant Ghost shell — letting you immerse yourself in the world Wizards of the Coast have made. Bungie is also offering a neat Eye Tyrant Behold Ghost Shell vinyl figure for anyone to pick up, inspired by the floating gaze monster. Destiny 2 D&D collab approximate price We don’t have a confirmation as to how much the price of this collab will be just yet, but based on the previous collaborations, we expect it to cost around 2000 Silver. Of course, since this hasn’t been confirmed yet by Bungie, the actual price may be different. Nonetheless, this is a good estimate for those wondering.
-
Destiny 2 revamps older raids with triumph buffs – Dexerto
Destiny 2 revamps older raids with triumph buffs BungieDestiny 2 is revamping five of its older raids by adding a series of triumphs that make farming exotics easier. With Destiny 2 being six years old and borrowing content from the original that was released in 2014, it’s only natural that some of its older content has shown signs of aging. One area to be affected by this is raids. Newer raids feature triumphs, challenges that players can complete to enhance their odds of getting exotic weapons in future runs. These triumphs were well received by the community and now Bungie is giving some of its older content the same treatment. Classic Destiny 2 raids given triumph buffs As part of the Season 21 update for Destiny 2, Bungie is updating five old raids to include triumphs that will make farming certain exotic weapons easier. The five raids targeted are Last Wish, Deepstone Crypt, Vow of the Disciple, Vault of Glass, and King’s Fall. The first three featured in past expansions whilst the last two are raids from the first Destiny game that were remastered. It is unknown exactly how much each completed triumph increases the drop rate of exotics but they are weighted differently with some impacting it more than others. The triumphs being added to each raid are as follows: Last Wish: One Thousand Voices exotic fusion rifle Petra’s Run (+3) – The New Meta (+2) – Thunderstruck (+1) – Night Owl (+1) – Habitual Wisher (+1) – Coliseum Champion (+1) – Summoning Ritual (+1) – Strength of Memory (+1) – Keep Out (+1) – Forever Fight (+1) – Deepstone Crypt: Eyes of Tomorrow exotic rocket launcher Survival of the Fittest (+3) – Control Group (+2) – Freezing Point (+1) – Red Rover (+1) – Copies of Copies (+1) – Of All Trades (+1) – The Core Four (+1) – Resource Contention (+1) – 5 Seconds to Paradise (+1) – Short Circuit (+1) – Ready, Set, Go! (+1) – Vow of the Disciple: Collective Obligation exotic pulse rifle Risen from the Deep (+3) – Master Difficult “Vow of the Disciple” (+2) – Together in the Deep (+1) – Swift Destruction (+1) – Base Information (+1) – Defenses Down (+1) – Looping Catalyst (+1) – On My Go (+1) – Handle With Care (+1) – Glyph to Glyph (+1) – Symmetrical Energy (+1) – Vault of Glass: Vex Mythoclast exotic fusion rifle Flawless Vault of Glass (+3) – Master Glasser (+1) – Wait For It… (+1) – The Only Oracle For You (+1) – Out of Its Way (+1) – Rabid Relic (+1) – Eyes on Antheon (+1) – Dragon’s Den (+1) – Take Cover (+1) – Tempered Teleport (+1) – Strangers in Time (+1) – Emsemble’s Refrain (+1) – Kingsfall: Touch of Malice exotic scout rifle Crux of the King (+3) – One True King (+1) – The Grass is Always Greener (+1) – Devious Thievery (+1) – Gaze Amaze (+1) – Under Construction (+1) – Hands Off (+1) – Overzealous (+1) – Brand Busters (+1) – Taking Turns (+1) – The Floor is Lava (+1) – Overwhelming Power (+1) – These aren’t the only game-changing updates coming in Season 21. Bungie has also confirmed that Titans are getting nerfed and the Season Pass is going to be more expensive.