Author: Nik Ranger

  • Destiny 2 community delighted after “absolutely badass” new faction reveal – Dexerto

    Destiny 2 community delighted after “absolutely badass” new faction reveal BungieBungie pulled out all of the stops for their latest live stream, previewing what’s to come in Destiny 2: The Final Shape. One of the biggest reveals was the arrival of a new faction, and the game’s community is delighted with what they have seen so far. Known as the Dread, the new faction bears all the hallmarks of The Witness’ creation. Current players will already be familiar with Tormentors, who play a major role as challenging antagonists in the current Lightfall expansion. They are a significant part of the Dread faction, but Bungie revealed the wider faction and its constituent parts. Subjugators, Weavers, Attendants and Husks will all arrive with The Final Shape alongside the game’s first true flying enemy, Grims. It seems as though these new additions have gone down spectacularly well on social media. A post on Reddit drew significant praise from the community, with many happy at how they fit into the wider lore of the game. One said: “The Weavers and Attendants are members of the Psion Conclave that’s been built up since Chosen and payoff for Vox Obscura. I do enjoy that little touch.” Another simply added: “They look absolutely badass.” The Final Shape live stream has widely been seen as a big success for Bungie, who also revealed a new subclass known as Prismatic that combines many of the powers of the existing subclasses. Though it has the potential to be game-breaking, the overwhelming opinion is that it also has the potential to be immense fun, and that’s the feeling that is winning out at the moment.

  • Destiny 2 community debate one feature they want removed from the game – Dexerto

    Destiny 2 community debate one feature they want removed from the game BungieThe Destiny 2 community has taken to Reddit to discuss one feature they would eliminate from the game if they had the chance. As a live service, Destiny 2 is a constantly evolving ecosystem that updates features and content regularly through the seasonal model and patches. One of the byproducts of this system is that the rapid pace of change required can lead to hit-and-miss additions. As such, there are still a lot of contentious inclusions that remain part of the game despite fan protestations. Though there are a lot of disagreements in the community on what those are, there are some features that unite the player base in condemnation. Now, a post has asked Guardians what they would choose if they had the opportunity to remove just one feature from the game. Destiny 2 players put Content Vault on the chopping block The question of what to remove, posed on Reddit, immediately garnered a lot of responses. Many pointed to the Content Vault as a potential target, with players keen to see historic zones and activities return to the game. Others did point out the logistical issues this could cause, particularly in zones that have changed over time, with one saying: “I don’t know how they would do all seasons without having 4-5 different versions of the helm you can choose to load into, all labeled with their respective DLC. But I would love all of Forsaken’s seasons to come back, and the Red War campaign with a legendary difficulty.” Another interesting area of discussion related to a phenomenon known as “sandbox overlap.” Specifically, this refers to PvP buffs and nerfs affecting PvP and vice-versa. Though there is currently some separation, one player noted: “They aren’t completely separated. Which is what we want. Talking weapons doing different damage to players vs pve enemies, cooldowns for abilities and exotics being different, you name it.” The Destiny 2 community had plenty more suggestions to put to Bungie, ranging from the profoundly plausible to the spectacularly unlikely. Whether the release of The Final Shape and beyond will see any come to fruition remains to be seen.

  • Upcoming Destiny 2 nerf puts time limit on fan-favorite Exotic’s fun factor – Dexerto

    Upcoming Destiny 2 nerf puts time limit on fan-favorite Exotic’s fun factor BungieDespite how much players have enjoyed the Exotic Auto Rifle, Destiny 2 developers will nerf Choir of One in a future update. Bungie kicked off Echoes Act 3 on August 27, inviting Destiny 2 players to participate in the final part of the Episode 1 arc. After completing the Act 3 Exotic Mission titled Encore, users can craft Choir of One, a new Exotic Auto Rifle whose properties make it perfect for Void builds and Titan mains. The weapon’s special ammo and incredible damage output put players in a state of shock and awe. After all, firing from the hip basically turned the Auto Rifle into a shotgun. But good things don’t always last long. According to social media posts from the Destiny 2 Team, nerfs will take the Exotic down a few notches when Episode 2 drops on October 8. The changes will specifically address a couple of bugs impacting the gun’s ammo reserves and damage. As of now, the Destiny 2 crew says Choir of One holds more ammo in its reserves than initially intended and hip-fire projectiles deal more damage than they should when buffed by Divinity. In response to questions on Reddit, a Bungie developer divulged the number of reserves currently sits “around 400 or more,” while it “should be closer to 200.” Since the new changes won’t go live until October 8, players should just focus on having a “fun time,” the team concluded in its original post. The Destiny 2 community is less than thrilled about a timer being placed on the Choir of One in-game domination. “Stop balancing the fun out of the game,” one player stated in the Twitter/X replies. On Reddit, another player wrote, “Bungie, plz, nerf the guns before rolling out. It just feels bad, getting a new awesome toy, just [for it] to be taken.” However, many understand ironing out the glitches is a must, they just hope the ammo reserves won’t take too big of a hit.

  • Destiny 2 cheaters are still ruining Trials despite Bungie’s PvP pledge – Dexerto

    Destiny 2 cheaters are still ruining Trials despite Bungie’s PvP pledge BungieDestiny 2 players are running into more cheaters than ever, especially in the looter shooter’s competitive game mode Trials of Osiris leaving Guardians to theorize why this continues to be such a big issue. In August 2023, Bungie pledged to improve Destiny’s PvP experience by assigning a sizable chunk of resources to the Crucible. This promise followed years of complaints that PvP was being neglected in favor of PvE. In addition to promising more maps, modes, and improved matchmaking, Bungie addressed the cheating problem by admitting that it knows Guardians want a PvP experience with “fewer cheaters.” While some of these changes have already come to fruition, Destiny 2 players are still frustrated by the state of Trials of Osiris believing that cheating is a huge problem. Destiny 2’s cheating crisis is plaguing Trials of Osiris Kickstarting the conversation on Twitter, Destiny streamer GJake opened: “I have played 8 matches of Trials of Osiris in the 3v3 playlist this morning. 5 of those matches had cheaters on the other team.” Infuriated by the state of competitive PvP, the streamer continued: “@Destiny2Team how can you charge us every few months for a new season and allow this to happen? You can’t justify this.” Pushing Bungie to make a response, one reply read: “@Destiny2Team Any feedback on the insane amount of cheaters in trials this weekend? There is no way the game cant detect these obvious cheaters.” Some other players have already moved away from Destiny to satisfy their PvP needs: “Exactly! A lot of my friends are going over to fortnight @GernaderJake I haven’t played [Destiny 2] recently…” Ex-Destiny 2 community manager Liana Ruppert provided one potential explanation as to why the cheating has escalated: “Probably don’t layoff a significant portion of their security team?” Ruppert is referring to the large-scale Bungie layoffs in October 2023 that saw 100 employees let go, equating to 8% of its total workforce. While Bungie’s security team is understood to have been affected by the layoffs it’s unknown to what degree. Historically, Bungie has been quite aggressive in its bid to shut down cheating. In 2021, the Destiny developer took VeteranCheats to court in a lawsuit that resulted in a cheat distributor paying Bungie $12 million. It also promised to crack down on third-party peripherals in April 2023.

  • Destiny 2 cheat seller responds to Bungie lawsuit by claiming they made the game better – Dexerto

    Destiny 2 cheat seller responds to Bungie lawsuit by claiming they made the game better BungieDestiny 2 cheats are fair game according to one cheat seller who says that Bungie: “Want to make it illegal because they cannot govern their own players.” As well as Bungie’s Destiny 2, it seems that cheating is prevalent in almost any game that features some kind of online component with the likes of Call of Duty: Warzone being rife with cheaters, as well as Apex Legends. They’re primarily implemented to gain an unfair advantage in a game and can range from recoilless, unmissable aimbot hacks to cheats that allow you to see enemy players through walls, illegally. Destiny 2 makers Bungie recently won a lawsuit against a company who were distributing cheats for the game and won a ton of money in the process. But now another cheat seller has quite simply said that cheating is not illegal. Destiny 2 cheat sellers have caused “grievous harm” AimJunkies/Phoenix Digital has issued a full statement on the scenario and they think that an “un-named company purchased AimJunkies software and turned it over to their employer to decompile and analyze.” The company believes they have done no wrong and are merely offering Destiny 2 players a service, which has proved to be successful: “Bungie also claims that we caused grievous harm to their game when in fact some of their most popular months of player counts and sales were during the time Aimjunkies offered their software products.” The consensus of AimJunkies/PhoenixDigital is that Bungie does not have a leg to stand on and to not “believe 90% of what they assert in their filings.” The statement then makes the bold claim that “cheating is not illegal” and that “companies want to make it illegal because they cannot govern their own players.” It continues by saying that Bungie is “looking to the courts to do what they are too impotent to do on their own, even with the vast resources and techologies at their disposal.” They wrap up by claiming that they have “offered to work with Bungie to acquire multiple solutions to their problem,” but Bungie has remained steadfast in their stance, and “their pride and bully mentality prohibits them from thinking outside of the box.” Cheating is always going to be a controversial topic no matter what the medium, so it’ll be interesting to see if Bungie acknowledges this statement and if they have a rebuttal. It’s a shame for Destiny 2 players as the whole situation, as well as the ongoing harassment and death threats aimed at staff, could overshadow Destiny 2: Season of the Haunted and even derail Season 18 before it gets going.

  • Destiny 2 cheat provider will pay Bungie $13.5 million after reaching settlement – Dexerto

    Destiny 2 cheat provider will pay Bungie $13.5 million after reaching settlement BungieDestiny 2 cheat providers, Elite Boss Tech, have reportedly reached a multimillion dollar settlement with Bungie to resolve the studio’s late 2021 lawsuit against the software makers. According to TorrentFreak, Elite Boss Tech and 11020781 Canada Inc, along with owner Robert James Duthie Nelson and many unnamed associates, were named in Bungie’s copyright infringement lawsuit alleging thousands of violations through software made for cheating. This week, Elite Boss Tech admitted to over six thousand violations of the DMCA anti-circumvention provisions, each carrying its own penalty. In total, the stipulated consent judgment includes statutory damages of $13.5 million that accounts for the 6,765 times Elite Boss Tech’s cheats were reportedly downloaded. The defendants in the claim took responsibility for its cheats, admitting it had violated Bungie’s Destiny 2 copyrighted code and that it prevented the studio from controlling access to its own software. Though Blizzard’s original complaint also included counts of fraud, racketeering, and more, the studio will drop those claims as part of the settlement. Read more: Destiny 2 Solstice of Heroes 2022 – Bungie is also seeking a permanent injunction that would prevent those named in the suit from making or offering any more software that violate any of the studio’s properties. This comes on the heels of other major industry publishers like Activision and Riot Games taking action against cheat providers. Among complaints of intellectual property infringement, companies are alleging these cheats are costing the game makers “millions of dollars” in damages. Read more: Destiny 2 Trials of Osiris map & rewards – In Bungie’s suit against Elite Boss Tech et. al., they said that cheating had cost them “exorbitant amounts of money” to create anti-cheats to combat the issue. As companies move against cheat makers, stakeholders are hoping the effects will eventually help players who face hackers across multiple titles.

  • Destiny 2 cheat developer misses court date, forced to pay Bungie $6.7 million – Dexerto

    Destiny 2 cheat developer misses court date, forced to pay Bungie $6.7 million BungieA Destiny 2 cheat maker has refused to appear in court after Bungie filed a lawsuit, now the maker will need to pay the developers $6.7 million. Bungie has been on the warpath against cheat developers in the Destiny 2 space recently. With several lawsuits being put out against cheat creators, as well as an update to their policy revolving around third-party tools, the developers have taken a strong stance to maintain the integrity of the game. So far, their campaign has worked incredibly well, with Bungie recently taking a $12 million payout from VeteranCheats creator Claudiu-Florentin. Notable cases of Bungie’s legal spree have been against cheat sellers Elite Boss Tech in 2021, and more recently LaviCheats. Bungie’s lawsuit against LaviCheats saw the developers sue the creator for $2000 for each download of their created cheat. They state within the lawsuit that they’re seeking a “significant damage award” due to Bansal’s negative interactions with the game developers prior to the case. Now, LaviCheats creator Kunal Bansal failed to respond to the lawsuit filed by the Destiny developers in time, resulting in a $6.7 million default judgment as a result. LaviCheats creator to pay Bungie $6.7 million after failing to appear in court Bansal will need to repay Bungie for the damages caused by breaching several acts, as well as their DMCA. The $6,700,973.34 dollars can be broken down as follows: $5,580,000 in damages under the DMCA – $300,000 in damages as permitted by the Copyright Act – $579,270 in damages as permitted by the Lanham Act – $183,850.71 in Attorney Fees – $57,852.63 in Expert Fees – Alongside the payments, the court has placed a permanent injunction on Bansal’s actions specifically within Destiny 2, preventing the cheat creator from continuing to sell their cheats for anything involving Destiny 2. You can read the entirety of the court’s ruling thanks to the Game Post here. This may be the final case Bungie has against cheat creators, but it’s likely that the Destiny devs will continue to protect the game and its player base in the future if any other cheats or malicious activity pops up.

  • Destiny 2 players beg Bungie to fix months-old Celestial Fire bug – Dexerto

    Destiny 2 players beg Bungie to fix months-old Celestial Fire bug BungieDestiny 2’s Warlock class has been plagued with a Celestial Fire bug for almost a year and fans are begging Bungie to fix it. Since Bungie deployed Season of the Haunted in late May of 2022, Warlock players have been battling with a bugged Celestial Fire melee. Veteran Guardians believe the issue reared its head due to the addition of Scorch, a damage-over-time debuff that can be applied to Solar abilities. This essentially broke the melee, so if damage from, say, Celestial Fire’s Scorch kills an enemy, the game won’t count it as a Solar Melee kill. In turn, melee-specific armor and weapon mods/perks won’t be activated. The likes of the Heavy-Handed Armor Mod and Winter’s Guile Exotic Perk are still affected by the bug in question. Destiny 2 players still waiting for that Celestial Fire bug fix Every few months, players flock to Bungie forums and Reddit to remind the community of the bug’s persistence. The hope is that developers will acknowledge the glitch and get to work on creating a solution, which has yet to happen. But with the Celestial Fire bug approaching its one-year anniversary, Redditor Multirman thought it prudent to try again. The Reddit user started a thread calling attention to the ongoing problem. “In a few weeks, we will be approaching the One Year Anniversary of this bug.” It’s a thorough post, too, running down how exactly the glitch affects various Destiny 2 perks and mods, including Exotics. Other Redditors made in the thread made it clear that they’re similarly frustrated. One person said of the bug affecting Celestial Fire in Destiny 2: “The worst part I think is they’ve just made a post talking about subclass changes and made literally no mention of this at all.” Someone else said they’ll continue to upvote posts of this nature because the glitch “makes so many solar builds unusable/unpredictable.” Another user added to the chorus, “They literally talked about ‘fixing’ incinerator snap and completely glossed over the fact that Celestial is broken, lmao. Come on Bungie.” Because the studio has yet to formally address the issue, there’s no telling if or when the bug will be fixed. It seems fans won’t give up hope anytime soon, though.

  • Fan-made Destiny 2 site shutting down following cease and desist – Dexerto

    Fan-made Destiny 2 site shutting down following cease and desist BungieA unique site that allowed Destiny fans and players to generate 3D models of the game’s weapons, armor and items is to be shut down following the delivery of a cease and desist order. In a post on Reddit, the creator of destinystlgenerator.com revealed they had received an email from compliance corporation CSC Global. In it, they claimed that the website’s name is an infringement on their client’s trademark. Interestingly, there is no mention of the creation of the 3D assets being in violation. The owner of the site goes on to say: “Effective immediately, I’ve turned off the website, and it’s no longer available. The site was low on my priorities, so I don’t mind shutting it down but posting this to raise community awareness since there’s a lot of third-party websites using the word Destiny in their URL and web content.” Fans mostly used the site itself for the creation of cosplay and 3D-printed models. Specifically, it’s not the lone use of the word causing legal headaches in this case, but rather the use of the word in combination with a product related to the game. Though the email does not explicitly state that Bungie has requested the cease and desist, they do have a significant history of using the company in question to do so. CSC Global and Bungie have a history of using cease and desist notices As an affiliate partner of Bungie, CSC Global has a significant history of issuing similar takedowns to other organizations. Back in 2022, they issued hundreds of YouTube copyright strikes to channels that had uploaded all or part of the game’s soundtrack. However, some of these eventually turned out to be false claims by a disgruntled YouTuber who had been on the receiving end of one of these strikes. Though much of the blame for the above incident eventually fell on YouTube, this latest takedown is a relatively consistent pattern from the organization. In an update to the original post, the site’s owner is now in discussions with Bungie to find a resolution that will allow the site to stay alive. With Destiny approaching a climax of its own, the future for the game as a whole is unclear. With seasons about to become a thing of the past and a new episodic direction to come, retaining and growing the game’s community will be more critical than ever.

  • Destiny 2 casuals reveal simple trick to unlock Skimmer hoverboard – Dexerto

    Destiny 2 casuals reveal simple trick to unlock Skimmer hoverboard BungieWith Destiny 2 players hunting for the new Skimmer hoverboard, many have already attempted the more difficult task of getting a top 10% score in Nightfalls. However, players have now discovered an easier method that even the most casual Guardian can complete. The March 5 update for Destiny 2 saw a range of new content introduced into the game including a fascinating Heavy Grenade Launcher and some exciting weapons added to the Prophecy dungeon. However, it’s the arrival of the Skimmer hoverboard that has players most excited with the new vehicle superseding Sparrows and bringing some much-needed life to Destiny. Obtaining the Skimmer can be troublesome with most players pursuing a more difficult method that seems faster on the surface, but there’s an alternative that makes unlocking the Skimmer much easier. Destiny 2 players share easy way to get Skimmer hoverboard Looking to help out their fellow Guardians, one player posted on Reddit, “FOR CASUAL PLAYERS WHO WANT THE PERM SKIMMERS,” followed by, “The third requirement said that you only need to unlock the winner package thrice in order to get the exotic. So most cases, you can just go in the game, do a focus activity.” They went on to elaborate, “After that, you will be vowed to the class you use to do that activity. I recommend hunters since everyone is using it -> winning. So you only have to wait until the timer ends, the winner package will be in your inv.” All this strategy involves is playing Hunter, queueing into the focused Guardian Games playlist, and then completing the activity. As Hunters are dominating Guardian Games right now it is practically guaranteed that this class scores the most points, earning you a Focused Activity Winner Package. Repeat this three times and open three Focused Activity Winner Packages received as a reward to complete the Skimmer hoverboard quest and permanently unlock it. Those who haven’t yet completed the Drop In quest to get the Skimmer hoverboard will need to do so before the weekly reset on March 26, 2024. Once the Guardian Games event has passed the quest will expire and the Skimmer will no longer be unlockable.

  • Destiny 2 buyer’s guide: Which DLC to buy in 2024 – Dexerto

    Destiny 2 buyer’s guide: Which DLC to buy in 2024 Bungie/Andrea PiacquadioAre you a new or returning player to Destiny 2? Confused by all the various expansions and DLC to buy? We break it down for you. Since its release six years ago, Destiny 2 has put out a huge number of DLC expansions, seasons, and extra content. For someone new to the game, figuring out what to buy can be very confusing and scary. This guide will explain each big expansion in a way that’s easy to understand. With this information, you’ll be able to choose wisely and get the most out of the money you spend on the game. By the time you’re done reading, you’ll have a good grasp of what Destiny 2 has to offer without feeling lost or unsure about what to do next. The best Destiny 2 DLC to buy: Legacy Collection & Lightfall If you’re a new player looking to jump into the full Destiny 2 experience, we recommend buying Lightfall + Annual pass plus The Legacy Collection. Lightfall + Annual Pass For Guardians who already know they love Destiny 2 and want to jump into the Lightfall expansion before The Final Shape, we highly recommend getting the Lightfall + Annual Pass. This is the latest expansion available. This includes everything in the standard Lightfall expansion, plus the four season passes for Year 6 content (Seasons 20-23). You gain access to seasonal storylines, Exotic weapons, activities, weapon ornaments, and any ongoing content released up until The Final Shape. The annual pass also comes bundled with a few bonus cosmetic items including Exotic emotes, emblems, a sparrow, and guardian shell skin. For dedicated players intending to dive into Destiny 2 long-term and wanting to catch up on past content or get ready for upcoming Seasons, getting the Annual Pass upfront with Lightfall is great value. What’s included in the Legacy Collection: The Legacy Collection includes three major past expansions: The Witch Queen – Beyond Light – Shadowkeep – In the Legacy Collection, you gain access to all of the content from these three past expansions. This includes three unique campaigns, three expansive raids, and the Pit of Heresy dungeon also to conquer. Combined with Lightfall, the latest expansion offers a new cyberpunk destination on Neptune, Strand powers, another exhilarating raid, and insight into Destiny’s future. This collection delivers the complete world of Destiny 2 for one great price. Picking up the Legacy Collection and Lightfall is the definitive way for new Guardians to dive into several years’ worth of content and be fully up-to-date for the next chapters in Bungie’s saga. You get access to almost everything substantial in one fell swoop. The Final Shape Destiny 2’s next expansion, The Final Shape was delayed until the middle of the year. Originally set to release in February, it’s now delayed due to a change in plans by Bungie. It’s available for pre-order and is set to cap off the current story in Destiny 2. What’s included in each Destiny 2 DLC? Shadowkeep This expansion brings the Moon destination while having guardians confront the nightmarish “phantoms” of familiar foes. You get things like The Garden of Salvation raid, Pit of Heresy dungeon, and more included. Beyond Light The excellent Beyond Light campaign takes place on the frosty moon of Europa. Here you unlock the darkness-powered Stasis subclass for new build options and ice powers. It adds the Deep Stone Crypt raid, new strikes, Clovis Bray Exoscience facility destination, Exotic quests for Salvation’s Grip and The Lament, and much more. The Witch Queen Destiny 2’s The Witch Queen expansion adds the Throne World destination, introducing Weapon Crafting so you can perfect your favorite guns, the explosive glaive weapon type, an unrelenting raid in Vow of the Disciple, and most importantly – an intensely satisfying campaign against deceptive Hive ruler Savathûn. It’s a must-play for the cinematic story alone. Lightfall The most recent expansion has you face off against nightmarish forces threatening a stunning cyber city on Neptune called Neomuna. It adds the Strand subclass which utilizes threads and grappling hooks for unique traversal and crowd control builds. The campaign sees the return of Emperor Calus as a villain. It also includes a new destination to explore, weapons, raids, dungeons, and a reprised classic raid – Crota’s End. What is Destiny 2 Vaulted Content? Bungie will sometimes “vault” Destiny 2 by removing it from the game. Currently, this includes the original campaign, Forsaken, and some other older additions. You can find more about that in our dedicated guide. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown If you click on a product link on this page we may earn a small affiliate commission.

  • Destiny 2 Bungie 30th Anniversary Pack review – is it worth it? – Dexerto

    Destiny 2 Bungie 30th Anniversary Pack review – is it worth it? BungieDestiny 2 developer Bungie celebrates its 30th Anniversary with a content pack that offers just enough content to be worth the asking price. Destiny has always had a problem with value. The first game launched with a truncated campaign following reported last-minute cutbacks at the studio, and subsequently added two small DLC packs and two annual expansions. The second game offered a sizeable campaign (that you can’t play anymore), and then added two small DLCs (Curse of Osiris remains the franchise’s low point), before moving to annual expansions and season passes. In a lot of ways, that makes Destiny an expensive game to keep up with, and the addition of another pack has led to some expected blowback from the community. Intended as both a celebration of Bungie’s 30th anniversary as well as a stopgap of sorts before the next big expansion, The Witch Queen, arrives next year, does Destiny 2’s 30th Anniversary content justify its existence? As with most things in Destiny, the answer is complicated. Disclaimer: It feels important when discussing this DLC, essentially a victory lap of sorts for Bungie, to denote the current situation at the studio as reported. It’s important to celebrate a studio’s output, of course, but we also need to hold them accountable for their actions, and inactions, as we would any other company. Destiny 2 30th Anniversary Pack – Key details Price: $24.99 (USD) | £21.99 (GBP) – Developer: Bungie – Release date: December 7, 2021 – Platforms: PC, PS4, PS5, Xbox One, Xbox Series S|X – Destiny 2 30th Anniversary Pack trailer Value proposition The difficulty in reviewing the 30th Anniversary Pack is that there’s a lot included – but many of it is free to all players. The Halo crossover weapons, presented as off-brand versions of the Energy Sword, Battle Rifle, and more are all available for players that don’t buy the pack. Even the new exotic Forerunner, a weapon inspired by Halo: Combat Evolved’s magnum, is able to be earned by everyone through the new Dares of Eternity mode. Read More: Halo Infinite review – Strip away that free content to the stuff you’re paying for, and all of a sudden the 30th Anniversary Pack starts to look on the anemic side. There are new ornaments to decorate your Guardian with, and a new Exotic Sparrow, as well as a new sword and some returning Destiny 1 weapons, but essentially you’re paying for a dungeon, The Grasp of Avarice. It’s a good job that it’s pretty great, then. Beginning as a spelunk into the first game’s infamous Loot Cave, Grasp of Avarice has some mechanics that perfectly walk the line of being complex enough to pose a challenge while never feeling as daunting as anything you’ll find in a raid. There are Indiana Jones-inspired traps, secrets to find, a nod to Sparrow Racing League, and plenty more. It’s also a rewarding way to spend your time, because it adds weapons like the Hero of Ages sword to your arsenal. Oh, and Gjallarhorn – Destiny 1’s most infamous weapon. Read more: Returning to Destiny 2 is a nightmare – Its Destiny 2 version is perhaps stripped of some of its mystique by being told exactly what you need to do to get it (rather than a random drop), but it hits hard and it’s been exciting to see the community test it on as many bosses as possible. Who dares, wins While the new Dares of Eternity mode is free for all players, it’s hard to express what a joy it is to see Destiny lower its narrative walls somewhat and just have a bit of fun. It’s the first mode in a long time where it feels like the franchise is leaning into the insanity of being a death-dealing space zombie. It’s got Xur dropping lines like “get your Ghost spayed and neutered,” it’s got a mystical horse made of starlight (literally called Starhorse), and the whole mode is a game show that feels like Destiny by way of Fall Guys. There are puzzles, guessing games, obstacle courses, and some chances at pretty decent loot. Read More: Chorus review – Destiny is undeniably at its best when it takes itself a little less seriously, and this really hammers that home in a way we’ve not really seen since Cayde-6 was killed off. While we’re on the subject of free content, the Destiny 2 version of Halo’s Battle Rifle has become one of my favorite weapons in the game, as has the Forerunner exotic (which has some incredible flavor text, too). There are new perks, too, and it’ll be exciting to see which of these will be added to potential rolls for Destiny going forward. 7/10 Destiny 2’s 30th Anniversary Pack is expensive for what it is, especially if you have no interest in playing through the Grasp of Avarice dungeon content. If you’re ready to go treasure hunting for an Eysaluna, though, rest assured that this is one of Destiny 2’s best dungeons. It’s a tricky thing to score a pack based on both free and paid content, but it feels like a celebration of Destiny. And, like Destiny as a franchise, it’s at once bizarre, hilarious, thrilling, and the perfect power fantasy. Reviewed on PC

  • Destiny 2 bundle with all expansions is only $40 but not for long – Dexerto

    Destiny 2 bundle with all expansions is only $40 but not for long BungieDestiny 2 has received a massive discount where you can get access to its expansions for just $40. However, you only have a few days left to grab it. Destiny 2 is an amazing game where that blends first-person shooter gameplay with MMORPG elements. You get to witness a fantasy world and fight as powerful beings called Guardians against the enemies of the cosmos to protect humanity from extinction. However, if you want to explore the content that Destiny 2 has to offer, you will need to purchase its DLCs. Ideally, a single DLC for the game costs a lot. However, Humble Bundle is offering a chance where you can purchase all DLCs at once for $40. Destiny 2 DLCs are on offer at Humble Bundle for $40 Destiny 2: The Final Shape is set for release in June 2024. Therefore, if you are a new player and want to explore the story, raids, and other content until now, you must play the previous DLCs. Humble Bundle has an amazing offer for players where they can experience all the DLCs for $40. There are 4 different packs that you have available for purchase. The packs are as follows: 2 Item Bundle at $8 Forsaken and Shadowkeep – – 5 Item Bundle at $12 Forsaken, Shadowkeep, Beyond Light, Bungie 30th Anniversary Pack, The Witch Queen – – 6 Item Bundle $20 Forsaken, Shadowkeep, Beyond Light, 30th Anniversary Pack, The Witch Queen, Lightfall Base – – 6 Item Bundle $40 Forsaken, Shadowkeep, Beyond Light, 30th Anniversary Pack, The Witch Queen, Lightfall Complete – – This offer will end on March 4, 2024, which means you need to grab it as fast as possible. If you click on a product link on this page we may earn a small affiliate commission.

  • Destiny 2 bug in King’s Fall raid is giving players terrifying jump scares – Dexerto

    Destiny 2 bug in King’s Fall raid is giving players terrifying jump scares BungieDestiny 2’s Season of Plunder brought back the legendary King’s Fall Raid, but one thing that was not in the original version was a ridiculously loud noise glitch that is impacting players’ ears. With the penultimate expansion on the way in Destiny 2: Lightfall, each and every new season is a blessing to players who are eager for more chunks of content. Season of Plunder has taken the reins after Season of the Haunted’s time in the sun came to an end and one of the biggest features of the big update is the addition of a new, or rather old, raid in the form of King’s Fall from the original Destiny. The event first debuted back in 2015 in ‘The Taken King’ expansion, and even those it’s retained its OG moniker, just like Vault of Glass, King’s Fall has been tweaked a bit to fit the game’s current state. Destiny 2 Golgoroth boss has one loud flaw Subtle changes and updates aside, the return of King’s Fall is pretty much what players will remember about the raid from back in the day. It features multiple bosses, various combat encounters, and challenges, with Golgoroth being one of them. Now, you may find yourself falling to the power and might of the boss, but if you’re wearing headphones or have your TV up a bit louder than normal, then you might want to reconsider that for the sake of your eardrums or neighbors. Some players are finding that if they die during the fight, an obscenely obnoxious and headache-inducing scream/roar will occur – presumably at the hands of Golgoroth. The Reddit user who shared the video aptly gave potential viewers a well-deserved “Volume Warning” and replies in the comments also agreed. “Man woke up and said f**k yo raid, f**k yo life, and f**k yo ears,” said one player, whereas another one offered: “I threw my headphones so hard.” Needless to say, this glitch is keeping players on their toes when facing Golgoroth in King’s Fall. But some music to players’ potentially disorientated ears is that the devs are aware of the bug. So Destiny 2 players will be able to enjoy the raid, in particular, the Golgoroth fight in peace once the fix has been implemented.

  • Destiny 2: Broken Blade of Ambition, Cunning & Strife explained – Dexerto

    Destiny 2: Broken Blade of Ambition, Cunning & Strife explained During their fishing adventures, Destiny 2 players are receiving strange items that aren’t well explained leaving them confused. Here’s everything you need to know about the Broken Blade of Ambition, Cunning & Strife in Destiny 2. As you fish at Nessus, The Throne World, and the EDZ there’s a chance that you will receive a drop needed to redeem one of three new items: Broken Blade of Ambition, Broken Blade of Strife, and Broken Blade of Cunning. These strange items aren’t explained much at all with players left to figure it out on their own. However, it could be the key to an Exotic Weapon that will change how you play Destiny 2. This is everything you need to know about the Broken Blade of Ambition, Cunning, & Strife including what they are, how to use them, and what rewards await. Contents What is the Broken Blade of Strife in Destiny 2? – What is the Broken Blade of Ambition in Destiny 2? – What is the Broken Blade of Cunning in Destiny 2? – How to use the Broken Blade of Ambition, Cunning & Strife in Destiny 2 – What is the Broken Blade of Strife in Destiny 2? The Broken Blade of Strife is a quest item that is received after releasing a Whispering Mothcarp Exotic fish into the HELM’s aquarium. The Mothcarp can only be found by fishing in the Miasma region of the Throne World with the Fishing Pond located in the far north. After receiving the Broken Blade of Strife it will appear in your Fishing Tackle with the descriptive text reading: “A Broken Blade has been claimed from Savathun’s Throne World.” What is the Broken Blade of Ambition in Destiny 2? The Broken Blade of Ambition is a quest item that is received after releasing a Vexing Placoderm Exotic fish into the HELM’s aquarium. The Placoderm can only be found by fishing in The Cistern region of Nessus with the Fishing Pond being located in the south. After receiving the Broken Blade of Ambition it will appear in your Fishing Tackle with the descriptive text reading: “A Broken Blade has been claimed from Nessus.” What is the Broken Blade of Cunning in Destiny 2? The Broken Blade of Cunning is a quest item that is received after releasing an Aeonian Alpha-Beta Exotic fish into the HELM’s aquarium. The Aoenian can only be found by fishing in the Outskirts region of EDZ with the Fishing Pond being located in the south. After receiving the Broken Blade of Cunning it will appear in your Fishing Tackle with the descriptive text reading: “A Broken Blade has been claimed from the EDZ.” How to use Broken Blade of Ambition, Cunning & Strife in Destiny 2 The Broken Blade of Ambition, Broken Blade of Strife, and Broken Blade of Cunning can all be deposited in statues found in the Deep Dives activity. If you have received all three drops beforehand it’s possible to deposit all three in a single run. We recommend doing this to save yourself time. How to deposit Broken Blade of Strife The Broken Blade of Strife can be deposited by completing the following steps: Start the Deep Dives activity through the HELM. – Collect one of Ahsa’s Gifts and then drop down the hatch in front of you. – Unlock the door by activating a switch in the nearby room and proceed through the unlocked door. – Walk around until you find a catwalk. Jump down from the catwalk to descend into the deeper ocean. – After landing search around for a hidden passage found just before the ledge that leads to the next area. – Enter and follow the passage through and you should encounter the first statue. – Walk up to the statue and interact with it to deposit The Broken Blade of Strife. – How to deposit Broken Blade of Ambition The Broken Blade of Ambition can be deposited by completing the following steps. Follow the instructions above but instead of searching for a hidden passage proceed through the Deep Dive as normal. – Continue through the Deep Dive until you reach the first combat encounter. – Clear the encounter but don’t collect the Egregore Coral afterward. – Instead, jump up into the room found at the back left of the area from where you first entered. The second statue will be in this room. – Walk up to the statue and interact with it to deposit The Broken Blade of Ambition. – How to deposit Broken Blade of Cunning The Broken Blade of Cunning can be deposited by completing the following steps. Follow the instructions above but now collect the Egregore Coral and continue through the Deep Dive as normal. – Make your way through the subsequent underwater section until you reach the spinning fan. – Disable the fan by activating the lever and drop down first past the platform and then down off the next ledge. – After dropping off the ledge stick to the left side of the cavern. Follow this left pathway around which should lead you to the third statue. – Walk up to the statue and interact with it to deposit The Broken Blade of Cunning. – With all three Broken Blades deposited the preparation work to obtain the new Exotic weapon has been completed. Here’s our follow-up guide on how to obtain the new Wicked Implement Exotic Scout Rifle. Also, consider checking some of our other Destiny 2 content: for top tips on how to succeed during Season of the Deep: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | How to get Infinite Prismatic Pride emblem | Season of the Deep Season Pass: Rewards & ranks | How to get Epochal Integration | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds

  • Destiny 2 Brave Arsenal weapons: Full release schedule for Into The Light’s new guns – Dexerto

    Destiny 2 Brave Arsenal weapons: Full release schedule for Into The Light’s new guns BungieThe Brave Arsenal weapons are the talk of the Tower with the Destiny 2 community farming to get as many god rolls as possible, but not all of them are available yet. Here is the full schedule to make sure you know when these new guns are being added. When Bungie first announced the Brave Arsenal weapons, they were supposed to be released between the beginning of Into The Light to May 21, 2024. This would give Guardians just two weeks to farm the last weapon before The Final Shape’s launch. However, this was changed after the community outcry pushed for timegating to be removed. It isn’t gone entirely but the shifted schedule has left some Guardians unsure of when each weapon will now be available, but this guide will help you get back on track. Destiny 2 Brave Arsenal weapons release schedule There are a total of twelve Brave Arsenal weapons available in Destiny 2 Into The Light. However, only some of them are currently available with more coming in the following weeks. Here is the full release schedule for all the Brave Arsenal weapons: April 9 Edge Transit Weapon Type: Void Heavy Grenade Launcher, Adaptive Frame – PvE God Roll: Cascade Point + Bait and Switch – PvP God Roll: Impulse Amplifier + Explosive Light – – Elsie’s Rifle Weapon Type: Void Pulse Rifle, High-Impact Frame – PvE God Roll: Rewind Rounds + Desperado – PvP God Roll: Zen Moment + Headseeker – – Falling Guillotine Weapon Type: Void Sword, Vortex Frame – PvE God Roll: Vorpal Weapon + Bait and Switch – PvP God Roll: Vorpal Weapon + Eager Edge – – Hung Jury SR4 Weapon Type: Kinetic Scout Rifle, Precision Frame – PvE God Roll: Kinetic Tremors + Firefly – PvP God Roll: Rapid Hit + Explosive Payload – – The Recluse Weapon Type: Void SMG, Lightweight Frame – PvE God Roll: Threat Detector + Surrounded – PvP God Roll: Dynamic Sway Reduction + Master of Arms – – Succession Weapon Type: Kinetic Sniper Rifle, Aggressive Frame – PvE God Roll: Reconstruction + Vorpal Weapon – PvP God Roll: Moving Target + Snapshot Sights – – April 16 Midnight Coup Weapon Type: Kinetic Hand Cannon, Adaptive Frame – PvE God Roll: Firefly + Rampage – PvP God Roll: Explosive Payload + Zen Moment – – The Mountaintop Weapon Type: Kinetic Grenade Launcher, Micro-Missile Frame – PvE God Roll: Overflow + Recombination – PvP God Roll: Impulse Amplifier + Harmony – – April 23 Forbearance Weapon Type: Arc Grenade Launcher, Wave Frame – PvE God Roll: Ambitious Assassin + Chain Reaction – PvP God Roll: Disruption Break + Chain Reaction – – Hammerhead Weapon Type: Void Machine Gun, Adaptive Frame – PvE God Roll: Rampage + Killing Tally – PvP God Roll: Destabilizing Rounds + Target Lock – – April 30 Blast Furnace Weapon Type: Kinetic Pulse Rifle, Aggressive Burst Frame – PvE God Roll: Kinetic Tremors + Firefly – PvP God Roll: Headseeker + Kill Clip – – Luna’s Howl Weapon Type: Solar Hand Cannon, Precision Frame – PvE God Roll: Heal Clip + Incandescent – PvP God Roll: Eye of the Storm + Magnificent Howl – – By the end of April, you’ll be able to farm every Brave Arsenal weapon from the Onslaught activity or by spending Trophies of Bravery in the Hall of Champions. Be sure to attune the weapon you want beforehand to increase the odds of it dropping! Check out these Destiny 2 guides to become the strongest Guardian possible: Best Destiny 2 Hunter Build | Best Titan Build | Best Warlock Builds | Best PvE Weapons | Best PvP Weapons

  • Destiny 2 bounty guide: What to save for Beyond Light & which to avoid – Dexerto

    Destiny 2 bounty guide: What to save for Beyond Light & which to avoid BungieBounties have always been one of the most important parts of expansion prep for Destiny 2 players, but with changes coming when Beyond Light launches, there are some you should hang onto and certain ones you can avoid. The weeks before a new Destiny 2 expansion are always hectic and stressful for Guardians. Rushing to complete any final activities from the current season along with getting ready for new content can be a tall task for any player. With Beyond Light, preparing for the new expansion has become even more complicated. With areas of the game being moved into the Destiny Content Vault, many activities — and bounties — that were available to players before will no longer be accessible. Beyond Light bounty changes Ahead of the Beyond Light launch, Bungie addressed concerns around bounties and clarified how they can still be used by players while preparing for the new expansion and Season 13. “Most of your bounties will stay intact, but any bounties tied to specific Seasonal activities or content entering the DCV will be removed on November 10,” the developer confirmed. “Any bounties that grant progression towards Infamy/Valor may negatively impact your powerful rewards, as they will be limited to Season of Arrivals Power Levels.” Bungie also made it clear that Challenge Mode will be active for those participating in the raid race for Beyond Light, which is scheduled to begin with the release of the new Deep Stone Crypt raid on November 21 at 10 AM (PST). This means that for the first 24 hours after the instance has been released, player power will be capped 20 levels below the recommended number for each raid encounter. Turning in bounties at the start of Season 13 will help you level up your seasonal artifact, but this won’t boost your overall power level beyond the 20-level cap. Which bounties to hold on to for Beyond Light Bungie’s comments on what bounties to keep when preparing for Beyond Light actually provide players with a good idea of what they should avoid based on what will be removed. Below are lists of all the bounties you can ignore, followed by everything you should hang onto if you are planning to use bounties to prep for Beyond Light: Avoid bounties tied to the following: Destinations: Mercury, Mars, Titan, Io, The Farm, The Leviathan – Vendors: Ada-1, Benedict-66, Werner 99-40, Ana Bray, Sloane, Asher Mir, Brother Vance, the Visage of Calus – Crucible or Gambit/Gambit Prime (Shaxx and the Drifter) – – Hold onto bounties tied to the following: Destinations: EDZ, Nessus, Tangled Shore, Dreaming City, Moon (Lectern) – Vanguard (Zavala) – Gunsmith (Banshee-44) – Vendors: Eris Morn – – Final prep for Beyond Light Bounties have always been a huge part of preparing for new Destiny 2 content, but Bungie seems to be shying away from that moving forward. “One of the plans we previewed was to eventually replace weekly bounties with a new mechanism to provide players with a set of non-expiring and account-scoped objectives each week that will grant lots of Season rank progress,” the developer said recently. “We’re still working on that system and will share more on it before its targeted release of Season 13.” It seems Bungie has more to say on the topic of bounties with the release the Season of the Hunt. For now, use the bounties noted above to prepare for Beyond Light, and keep your eyes peeled for any updates from the Bungie team before the release of Beyond Light on November 10.

  • Future Destiny 2 update will rework Blight Ranger and other underused Exotics – Dexerto

    Future Destiny 2 update will rework Blight Ranger and other underused Exotics BungieAccording to developers, an upcoming Destiny 2 update will rework Exotic armor pieces like the Blight Ranger gear. Blight Ranger is an Exotic helmet for the Hunter that never held favor among Destiny 2 fans, despite boasting an eye-catching design. In the past, the item has suffered from bugs, one of which prevented it from properly reflecting damage. While developers have addressed this issue and tweaked the item over time, players still consider it one of the worst Exotic armor pieces in all of Destiny. The community’s ongoing requests for buffs to the helmet may soon come to pass, though. In a blog post on Thursday, August 8, Bungie noted The Final Shape’s next Episode – Revenant – will usher in “buffs and reworks for underused Exotic armor pieces.” Destiny 2’s Blight Ranger will count among the impacted armor pieces, along with Mask of the Quiet One, Skull of Dire Ahamkara, and others. What the changes to these Exotic items may entail have not been shared as of writing. However, the post further stated that players can expect “plenty of other small tweaks to Exotic armor aiming to provide meaningful utility boosts.” It’s not yet clear when Episode 2: Revenant will become available. Act 3 of the first Episode won’t go live until August 27 and doesn’t have a firm end date as of yet. With that in mind, the wait for tweaks to the Blight Ranger and other underutilized Exotics could persist for the next several weeks. These update plans from Bungie come on the heels of the 8.0.5 patch, which the community hasn’t received too well. The patch notably nerfed rocket jumping with The Mountaintop launcher and significantly reduced the Graviton Lance’s firing rate. At the very least, developers will address the latter issue in an upcoming hotfix. However, it, too, currently lacks a firm due date.

  • Destiny 2 Beyond Light: What content is being vaulted into the DCV – Dexerto

    Destiny 2 Beyond Light: What content is being vaulted into the DCV BungieWith Destiny 2’s Beyond Light expansion quickly approaching, players should complete any activities being moved to the Destiny Content Vault on November 10. With the release of Bungie’s latest expansion, Beyond Light, the world of Destiny will be changing drastically. As outlined by Bungie earlier this year, much of the content currently present in the game will be removed via the Destiny Content Vault. The Destiny Content Vault (DCV) is a system Bungie developed to allow for the removal, updating, and reintroduction of existing content at a future date. In addition to the announcement of the DCV arriving with Beyond Light, Bungie also provided an extensive list of the content being vaulted. What content is being removed in the Destiny Content Vault? Bungie recognized that the removal of existing Destiny 2 content would be a cause of concern and confusion for many of their players. With this in mind, their team explicitly identified any parts of the game that will be vaulted with the release of Beyond Light. To make sure they are prepared for the next evolution of Destiny 2, players should make sure to finish any incomplete activities related to the content identified by Bungie before November 10. Destinations: Mercury, Mars, Titan, Io, The Farm, and The Leviathan will all be vaulted. Players should make sure any unfinished activities related to those locations – patrols, Lost Sectors, destination adventures – are complete. – Activities: Gambit Prime, The Reckoning, Escalation Protocol, Forges, Zero Hour/The Whisper quests, Niobe Labs, The Menagerie, and The Tribute Hall will all be removed. In addition, the Prophecy Dungeon released in the Season of Arrivals will be temporarily removed, but Bungie has confirmed it will be re-added in a future update. – Campaigns and Seasonal Narratives: All Year 1 and Year 2 campaign or seasonal content – The Red War, Curse of Osiris, Warmind, and Seasons of the Forge, Drifter, and Opulence – will be vaulted. – Raids: The Leviathan, Eater of Worlds, Spire of Stars, Scourge of the Past, and Crown of Sorrow raids/raid lairs will be removed. Players who still require raid gear from any of these locations should make sure to obtain it. – Exotic Quests/Weapons: MIDA Multi-tool, Rat King, Legend of Acrius, Sleeper Simulant, Polaris Lance, Ace of Spades, The Last Word, Le Monarque, Jotunn, Izanagi’s Burden, Thorn, Lumina, Truth, Bad Juju, Outbreak Perfected, Whisper of the Worm, Anarchy, Tarrabah, and Worldline Zero will all be unobtainable via quest completion, and any incomplete exotic quests related to these weapons will be removed. – Gambit and Crucible Maps: Meltdown, Firebase Echo, Eternity, Solitude, Legion’s Gulch, Retribution, Equinox, Gambler’s Ruin, Vostok, Emperor’s Respite, The Citadel, Cathedral of Scars, and Kell’s Grave will be removed. – Strikes/Nightfalls: A Garden World, Tree of Probabilities, Savathûn’s Song, Pyramidion, Festering Core, Strange Terrain, and the Will of the Thousands strikes will no longer be available. In addition, the regular Nightfall playlist will be removed, and Nightfall: The Ordeal will be the only available Nightfall activity. – Vendors: Ada-1, Benedict-66, Werner 99-40, Ana Bray, Sloane, Asher Mir, Brother Vance, and the Visage of Calus will no longer be available. – The future of content in Destiny 2 With the release of the DCV, Bungie is shifting its content model in a completely new direction. Destiny 2 players should make sure they handle any unfinished business related to the noted activities. While Bungie has expressed intent to bring back some vaulted content, the exact timelines and the form that reintroduced content will take have yet to be officially confirmed. Destiny 2’s new expansion, Beyond Light, is scheduled for release on November 10, 2020.

  • Destiny 2 Beyond Light update 3.0.0.3 nerfs Stasis abilities: patch notes – Dexerto

    Destiny 2 Beyond Light update 3.0.0.3 nerfs Stasis abilities: patch notes BungieBeyond Light introduced Stasis to Destiny 2 but just over a week later, the powerful new subclass has already been scaled back ahead of the incoming Raid Race. [jwplayer FEvwH1Re] One of the major selling points of the latest Destiny expansion was the addition of an all-new elemental power. When the series first kicked off in 2014, Solar, Void, and Arc were the only damage types in the game. A fourth finally being added into the mix was a huge deal, though the community was quick to uncover some downsides of Stasis in the first few days. From frustrating PvP freeze abilities to outright broken damage output in PvE activities, the introduction of Stasis hasn’t been the smoothest experience. Rather than waiting to fix every issue at once, however, Bungie has already rushed out a lightning-fast hotfix. Primarily to nip some game-breaking issues in the bud before the Deep Stone Crypt Raid goes live on November 21. From an assortment of ability nerfs to various exploits and bug fixes, here’s everything there is to know about the 3.0.0.3 hotfix in Destiny 2. “It’s not often that an entirely new subclass makes its entrance into the ecosystem of Destiny 2,” Bungie reminded us in the latest TWAB blog post. “We’ve heard it’s a ton of fun to use, but certain aspects of this new subclass can be frustrating to go up against.” As a result, various abilities have been scaled back quite significantly, none more so than the problematic Warlock powers. “Our goal here is to do some early tuning to rein Shadebinders back in while still maintaining their overall efficacy and power fantasy.” First up, you’ll notice that players will be able to break out of Stasis quicker than before. A 20HP damage dropoff should free you from the ice much faster. Additionally, a number of Warlock abilities will be weaker on the whole. Penumbral blast is now slower and comes with a reduced range. While Winter’s Wraith is now six seconds shorter than before. You may have noticed some viral videos soon after the release of Beyond Light. A number of players went back to earlier Raid bosses to test the lethality of new Stasis abilities, essentially breaking the game in their tests. New #BeyondLight power Stasis might be a little overpowered…pic.twitter.com/TnxUSIwQkL — Destiny 2 News (@DeltaINTEL) November 17, 2020 Bungie has “worked at a lightning pace to develop” the new hotfix. This means the upcoming Raid Race won’t be tarnished by absurd cheese strats and instant boss kills. For PvP specifically, Cold Snap has been drastically overhauled as the freeze duration will now last just 1.35 seconds, opposed to 4.75 seconds. The same applies to Ice Flare Bolts and Penumbral Blast. “When it comes to crafting new abilities, we believe the risk of shipping something a little hot is better than playing it safe and shipping something that doesn’t get you excited.” Excitement for PvP in particular, was quickly minimized those this hotfix should address the biggest complaints. Be sure to keep your eyes peeled for more significant changes down the line as well. While the devs were quick to get this hotfix out ahead of the Raid, more is still yet to be done, “This will not be the last change to Stasis this Season,” Bungie confirmed. The full patch notes for the 3.0.0.3 hotfix can be seen below. COMBAT WEAPONS Fixed an issue where the Coriolis Force Fusion Rifle was getting more ammo than intended from ammo bricks. – Fixed an issue where the Witherhoard damage debuff wasn’t being removed properly. Witherhoard has now been re-enabled. – – – – ABILITIES Fixed exploits with the Warlock Shadebinder Super. – Stasis breakout damage reduced (110->90hp). Adjusted the curve that reduces breakout damage using Resilience. – Increased the damage reduction effect Resilience has so that higher tiers of Resilience are more valuable. – Caps out at 90 Resilience. – – – – Penumbral Blast (Stasis Warlock melee) projectile speed reduced by 20%. – Penumbral Blast (Stasis Warlock melee) range reduced (was 28m now 16m). – Winter’s Wrath (Stasis Warlock Super) duration reduced (was 30s now 24s). – Winter’s Wrath light attack (Stasis Warlock Super) cost reduced (was 5% per burst, now 4.5% per burst). – Cold Snap seeker speed reduced by 23%. – Cold Snap freeze duration lowered (was 4.75s now 1.35s). – Ice Flare Bolts freeze duration lowered (was 4.75s now 1.35s). – Penumbral Blast (Stasis Warlock melee) freeze duration lowered (was 4.75s now 1.35s). – Winter’s Wrath heavy attack (Stasis Warlock Super) no longer affects players who are not encased. – GAMEPLAY AND INVESTMENT REWARDS Fixed an issue where Pinnacle rewards were not dropping at the correct Power. – Fixed an issue where several repeatable bounties were providing more XP than intended. – ACTIVITIES Fixed an issue on Exodus Crash where the Spider Tank wasn’t spawning. Exodus Crash has been re-enabled. – – – – GENERAL Fixed an issue that was causing ARUGULA errors. – Fixed an issue where Fragment pursuits were purchasable with a full inventory. –

  • Destiny 2 Beyond Light trailer: New characters & story revealed – Dexerto

    Destiny 2 Beyond Light trailer: New characters & story revealed BungieThe latest expansion pack for Destiny 2 – Beyond Light – has finally received a brand new trailer that reveals the DLC’s story. It also features information about the characters associated with the content, ahead of its impending November release. [jwplayer 5580kmzX] Bungie’s highly-successful Destiny 2 is set to receive a new expansion pack in its fourth year since release. Their new expansion is content which Bungie themselves have described as “the beginning of a new era of Destiny 2”. It’s the latest DLC after 2019’s Shadowkeep. Despite the fact that Destiny 2 has been out for so long, this intention by Bungie perhaps suggests that we won’t be seeing Destiny 3 anytime soon. This new era could herald another few years of Destiny 2 post-launch content. Beyond Light release date and details The Beyond Light expansion pack is all set to be released on November 10 across multiple platforms. The trailer shows off some familiar faces: Eramis – The deadly Kell of Darkness seeks to restore the glory of her people. To exact revenge on the Traveler for abandoning them. To forge Eliksni culture anew, free from the weight of its past. Now imbued with the power of Stasis, she has found the ultimate tool to achieve her aims. – Variks – After helping Uldren Sov escape the Prison of Elders, Variks has only recently emerged from hiding. An uneasy ally in the fight against Eramis, he is a shrewd opportunist who wants to do good, even if choices are always suspect. – The Exo Stranger – The mysterious Exo has not been seen since the fall of the Black Garden. With exceptional insight into the future, she has made Europa her home. Her experience will guide Guardians’ understanding of the power of Stasis. – The future of Destiny 2 Bungie have commented on the future of Destiny by saying: ” Bungie has clearly planned ahead for the future of Destiny 2 and Destiny as a whole.

  • Destiny 2 Beyond Light Season Pass: Season of the Hunt, 100 Tiers, more – Dexerto

    Destiny 2 Beyond Light Season Pass: Season of the Hunt, 100 Tiers, more BungieDestiny 2’s latest major expansion has finally arrived and with the introduction of Beyond Light comes an all-new Season Pass as well. From the price to every item up for grabs, here’s what you need to know. [jwplayer vVOrkJaQ] Season of the Hunt is the latest Season in Destiny 2 as we kick off Year 4 and the Beyond Light era. While you venture through no destinations, complete new objectives, and reach new power, one constant remains in place. No matter what you’re working on, you’ll always be ranking up your Season Pass. Regardless of which version you bought, or even if you’re playing the free version of Destiny 2, there’s something for everyone to unlock. 100 unique tiers of content, in fact. From weapons to Upgrade Modules and exclusive loot, you won’t want to miss out. With Beyond Light still fresh, here’s an early rundown on everything there is to know about the Season of the Hunt Season Pass. How much does the Season of the Hunt Season Pass cost? No different from previous Seasons, the latest slew of content comes with two tiers. There’s a free track for everyone to progress through along with a premium tier with additional rewards. The premium side of things will run you $10, though there is an option to purchase Beyond Light with the Season Pass included for $50 in total. What’s included in the new Season Pass? As per usual, the Season Pass is littered with various resources, Engrams, and materials. Upgrade Modules are perhaps the most common, while plenty of Bright Dust and Eververse Engrams fill up additional tiers. On the free side of the equation, unlocks aren’t guaranteed at each and every tier. Meanwhile, on the premium side, you can expect something new every time you reach a new rank. Specific rewards are much more valuable on the premium side as well. Legendary Shards, Exotic Engrams, and even exclusive gear are just a few of the items on offer. Perhaps the most intriguing aspect of any given Season Pass is the exclusive Exotics locked away. There are six Exotic items up for grabs in the Season of the Hunt Season Pass. Below is a full rundown on all of the, and the tiers you’ll find them at. Exotic Shotgun: Duality – Unlocked at Tier 35 of the free track. – Exotic Ghost Shell: Digital Cortex – Unlocked at Tier 50 of the premium track. – Exotic Cipher – Unlocked at Tier 55 of the free track. – Exotic Sparrow: Firecrest – Unlocked at Tier 90 of the premium track. – Exotic Emote: Victory Pose – Unlocked at Tier 99 of the premium track. – Exotic Duality Ornament: Antiquity – Unlocked at Tier 100 of the premium track. – You can see a full rundown on every single item in the latest Season Pass below. Season of the Hunt is the very first Season in the Beyond Light era, though we already know the end date. You won’t have forever to unlock this exclusive content as the latest Season comes to an end on Tuesday, February 9, 2021.

  • Destiny 2 Beyond Light review – not the promised new era – Dexerto

    Destiny 2 Beyond Light review – not the promised new era BungieBeyond Light was supposed to be a “new era” for Destiny 2, but after adventuring in Europa, it’s clear that only the building blocks of a modern version of Bungie’s flagship franchise have been put in place. [jwplayer kU7UyuJf] Following Bungie’s split from Activision, plans for Destiny 3 were shelved. Instead, the creators of Halo have gone in a different direction for their flagship franchise. Over the next few years, a trilogy of expansions will bring “the next era” to life in Destiny 2. The first of these is Beyond Light, which delivers our first battle with the not-so-villainous Darkness, and the pretty evil Fallen disciples who are trying to use it to destroy the Destiny universe all over again. While this battle with Darkness can make Beyond Light feel like a fresh new chapter for the Destiny series, the expansion avoids the hard reset of Destiny 2, which saw players having to start from scratch again. While fans may be happy that they’ve kept the same gear – for the most part – there are fewer weapons, four planets have gone, and we’ve lost a lot of content. Destiny 2: Beyond Light – Key Details Copy: Destiny 2 Beyond Light (Steam) – Price: $40.00 USD / £30.00 GBP / $55.00 AUD – Developer: Bungie – Release date: November 11, 2020 – Platforms: Xbox One, Xbox Series X, PS4, PS5, Google Stadia, PC – What’s new about this era? On the surface, tech-wise, Destiny 2 is looking better than ever, with a huge raft of new hosting and scripting logics. This means that adventures, Strikes, and campaign missions can be more versatile. Also, enemy AI can react according to changes in the Guardians’ play. However, although Bungie promised “complex, precise, and interesting mission mechanics“, there are only a few moments in which it feels like the engine is really pushing its boundaries – sure, it shows what it can do when there’s a big bucketload of Stasis ice on the battlefield – but outside of that, it really does feel like more of the same. The main issue is that Bungie have only half-heartedly committed to their new era. The developers have taken away a lot of our guns (nearly 70% if we’re actually going to break down the numbers), plenty of our missions and Strikes, and even nabbed just under fifty percent of the game’s playable areas. What’s more they’ve not made it feel like a new Destiny age is beginning. There haven’t been any bold changes to the game, but perhaps fans shouldn’t give up hope – there is a possibility that will happen as Season of the Hunt looms. Admittedly, Destiny fans will be pleased that the Beyond Light story picks up one loose plot thread — the Darkness. That can only be a good thing after players have been offered new plot after new plot for nearly four years. It just feels like a missed opportunity to go bigger on the reset though. One other major issue is the end-campaign stinger, where Destiny 2 tries to prompt you to buy the Deluxe Season Pass before you’ve even fully rounded out the battle against the Stasis Fallen. It’s been nearly two years since Bungie was freed from Activision, but this feels like a hangover from that era. The one thing that Destiny fans will enjoy, though, is Beyond Light’s story. For all the expansion’s faults, Bungie does deliver another gripping adventure. Hunt for Eramis makes great Beyond Light icebreaker The Beyond Light campaign is fun, as year four kicks off with a story tied up with the Fallen, our Guardians who really are the Elites to Destiny’s Master Chief. It almost feels like we’re getting another House of Wolves storyline, with one Fallen commander vying for complete power. Power is the core theme – Eramis is hunting for a way to give the Darkness to her army, to wipe out our Light. At the same time, Darkness is communing with the players, handing them the same powers that Eramis is desperate to keep for herself. It’s an enjoyable storyline, and it does all the same things a Destiny expansion usually does well, including end-of-chapter battles with the big boss’ lieutenants, such as Atraks and Praksis. Admittedly, it does feel a bit similar to Forsaken, where you hunted down Cayde-6’s escaped killers, but even though we have a campaign that’s reminiscent of another, at least it’s a good one. The best thing about the story, though, is that it introduces the Guardians to a new Destiny power, the first time that’s happened since the original game was launched in 2014. Bungie get a big tick for this, and it’s the main winning point of the expansion. Old Destiny 2 missions, in which we were bestowed new subclasses to the same old powers were often boring, filled with simple waves of enemies being destroyed by those powers we’d previously collected. There is still some of that, for sure, but with a new power it feels fresher. Destiny 2 may have finally figured out how to give us new toys to play with and make them fit into its world at the same time, and that will give players hope that we’ll see more of this going forward. Read More: How to defeat Eramis, Kell of Darkness – Beyond Light’s campaign does end in disappointing fashion though. Each of Eramis’ lieutenants offer simple, but at least interesting battles when you find them. Yet when you get to the big boss, the two stages to her battle just involve shooting her as hard as you can, for a long time, until she falls over frozen. This has always been Destiny’s greatest weakness – time to kill does not not necessarily equal difficulty, but Bungie seemingly continue to fall into the trap of thinking that it does. Deep Stone Crypt, the Beyond Light raid, may solve this issue. The proper ending to season stories in Destiny 2 have often come in the raid, not the story missions; if Eramis returns as a more difficult challenge, then that could be the solution, but this should have been a more satisfying ending. Empty Europa While the story will keep players engaged, exploring Europa’s wide open icy wastelands could be far more interesting. Whenever a new area is added to Destiny, I try to ride my Sparrow around the play area instead of fast-travelling where possible. This gives me the chance to explore new areas, and see the world that Bungie continues to build. From doing this, it became apparent Europa is quite empty. Given that it is just an icy tundra on a moon, perhaps that shouldn’t come as a surprise – there’s not going to be towering citadels like The Dreaming City, or all these futuristic landscapes like Nessus or Io. As I rode, I became bored. Europa was the first place where I began fast traveling around well before I’d even finished the story, especially when the vendors you interact with are situated in white sprawling fields. The storms and dynamic weather create more interest – props for that – but it doesn’t change the fact that Europa is pretty empty. It’s hard not to feel a little disappointed by the full package of this Year 4 expansion. Sure, the story is good, but Bungie have ripped out a lot of content, haven’t really pushed the series forwards, and given us a pretty empty playing field. It’s not an awful beginning for the new era Beyond Light isn’t a bad starting spot for Destiny 2 and its “new era,” and the building blocks are there for something truly special to happen this cycle, but it could have been a far better start. Rating: 6/10 The Year 4 expansion was supposed to be Destiny’s big reset into a bold new future. We get glimpses, yes, but for the most part, Beyond Light feels frozen in what should be a bygone era. Destiny fans do get a good story with a fresh power and while the world is empty, it’s not a bad adventure to play through. However, if you were looking for a game-changing expansion, however, you’ll be sorely let down. Reviewed on PC

  • How to unlock No Time to Explain in Destiny 2 Beyond Light: exotic guide – Dexerto

    How to unlock No Time to Explain in Destiny 2 Beyond Light: exotic guide BungieDestiny 2’s Beyond Light is another content-rich bundle of weapons, skins, missions, and action. Our Destiny 2 Beyond Light No Time to Explain guide details precisely how players will be able to get their hands on this extremely rare weapon. One of the most exciting aspects of any new expansion pack is the toy chest full of new goodies to play with. Beyond Light has already signaled Destiny’s intentions with its roadmap & Season of the Hunt content on the way. An interesting piece of content being added to the Destiny 2 armory is the No Time to Explain pulse rifle. It’s based on a popular weapon from the original Destiny game and it’s quite an exclusive gun to own. Find out how to obtain it with our Destiny 2 Beyond Light No Time to Explain guide. Beyond Light The year 4 expansion for Destiny takes players to the icy tundra of Europa. Its inclusion will be greeted with the removal of less popular locations and items in the game. As well as the Deep Stone Crypt Raid, player’s power levels can be increased further, and Season of the Hunt content will also be added too. No Time to Explain pulse rifle Based on the “The Stranger’s Rifle” from the original Destiny, the weapon itself is a solid pulse rifle with a slower rate of fire. The gun has some major perks that make it extremely desirable. The weapon refunds precision shots back to the player – It creates a temporal orb that hovers around your vicinity – How to obtain it This nostalgic treasure seems to be locked behind a couple of different special editions of the Beyond Light expansion. Players will have to purchase either the Destiny 2 Beyond Light Digital Deluxe Edition ($69.99) or Stand Edition + Season Pass ($49.99). Obviously, due to the weapon’s historic nature, Bungie wants this gun to feel special and limited in that regard. There’s no indication as to whether or not the gun will receive a more inclusive window of attainability further down the road. With these editions in hand, you’ll need to play through the whole campaign and take out Eramus. Then, talk to the Exo Stranger to get the weapon and a new mission titled Soon. Finish that mission and you’ll get the No Time To Explain exotic catalyst. The catalyst has the Full Auto Trigger System trait, so holding down the fire trigger will shoot it at full auto. In addition to this, No Time to Explain also has more amazing features. Rewind Again With these intrinsic traits, players’ precision shots and shots that are slowed or frozen by Stasis are returned to the magazine – There’s also an ultra-light Fluted Barrel and Accurized Rounds for greater shot distance. – Time Slip opens a portal after 10 stacks of Rewind Again, shooting bullets from an alternate timeline of the ongoing events in-game. – Weapons and gear trailer The weapon was first made public in the Destiny 2: Beyond Light – Weapons and gear trailer. To see the weapon, and others, in action then check out the video below. Timestamp at 0:15. Bungie‘s Destiny 2 Beyond Light is now available for players to sink their teeth into.

  • Destiny 2 Beyond Light: Fastest way to hit level 1200 soft cap revealed – Dexerto

    Destiny 2 Beyond Light: Fastest way to hit level 1200 soft cap revealed BungieDestiny 2 loyalists are always desperate to try and hit the increased soft and hard caps when a new expansion comes out. A new method has been discovered that allows players to quickly level up in Beyond Light too, allowing players to hit the 1200 soft cap in no time. [jwplayer kU7UyuJf] In the same way that there’s a competition to be the first team to beat a new raid, reaching the power cap threshold is also something to strive for. Bungie‘s newest expansion, Beyond Light, has not only brought lots of fresh content, it has also increased the power caps. The soft and hard caps are bigger, and a way to hit the soft cap, extremely fast, has been discovered by a YouTuber. As with previous Destiny timesaving methods and other such workarounds, Bungie may patch this sooner rather than later. Fastest Destiny 2 Beyond Light soft cap method This trick was found by YouTuber Aztecross, who discovered that there’s a bonus given by one boss that can be repeated multiple times to level up. Beyond Light’s content features new missions, areas, and of course – Lost Sectors. However, it seems that one of these Lost Sectors, in particular, can reap great rewards. The Lost Sector is entitled ‘Widow’s Walk’ and can be in the EDZ. If you make your way over the left side of the Trosland Spawn, you will locate Widow’s Walk. Inside this Lost Sector, you will eventually come to a boss that you need to slay. The boss will then drop a legendary weapon every time you beat it. Furthermore, whenever you do acquire one of the new legendary items, it will always scale 10 levels above whatever your current level is. Naturally, it becomes easy to see why this would be an instant win for you. How to repeat it The good news is that you can do this as many times as you like, for the time being at least. If you want to keep replaying Widow’s Walk to keep earning this bizarre, scaled legendary gear, then simply leave the area, and return to it immediately. The boss will be back, and so will the boss’s propensity to drop more quick boosts for you. Given that you need to be a certain level in points of the campaign, this will ensure that people can essentially enjoy it uninterrupted. The full video gives great instructions and detail on how you can go about doing this yourself. Hopefully, this fastest way to hit the 1200 soft cap in Destiny 2 Beyond Light will be around for a while longer, but nothing is guaranteed with exploits.

  • Destiny 2: Beyond Light exploit kills bosses in one hit – Dexerto

    Destiny 2: Beyond Light exploit kills bosses in one hit BungieBeyond Light’s frosty reception continues as a new exploit has been uncovered in the game. A super-powerful technical hitch that can instantly decimate bosses. Here’s the new exploit to one-hit kill bosses in Destiny 2: Beyond Light. [jwplayer kU7UyuJf] Beyond Light has had its fair share of criticism since its launch with glitches and issues not helping its cause. But the newest bug not only saps the fun from some of the game’s biggest encounters, but it makes them a joke. So far Bungie has had to remove guns for being too overpowered and they’ve even had Destiny 2 players saying Stasis is busted in the Crucible. This exploit only furthers Beyond Light’s somewhat frustrating beginning to its new era. Here is how you can take advantage of this new exploit to obliterate bosses in Destiny 2 Beyond Light. How to perform the exploit One of the many new additions to Destiny 2, with Beyond Light, has been the introduction of Stasis as a shiny new ice element. It’s opened the doors for new weapons, sub-classes, and abilities. The new Shadebinder Warlock subclass has not only added depth to the game but this troublesome glitch too. The Destiny 2 Raid Champions – Clan Redeem – are the ones who appear to have discovered this ridiculous exploit. For convenience, you may need to already have the Salvation’s Grip Exotic grenade launcher in your inventory. This is what you’ll need to do: Buddy up to make a party of five – Begin a boss fight – Have all five members of the party spam the Winter’s Wrath super – Combine this with either grenades fired from Salvation’s Grip or several Stasis Grenades – Watch the boss fall to this power – It’s really that simple. A quick barrage of supers and grenades and the DPS goes through the roof. Deep Stone Crypt to be delayed? The wait is nearly over for Destiny 2’s raid – Deep Stone Crypt is the newest inclusion to Destiny’s storied annals. But will this new boss-killer glitch cause a setback for the highly-anticipated raid? Well, according to Bungie’s Senior Community Manager, dmg04, this is what will happen: At this time, there are no plans to delay the Raid. Team is investigating alternate fixes to that pesky Stasis bug which will prevent harm to the World First race. We’ll have updates later in the week on what to expect. — dmg04 (@A_dmg04) November 16, 2020 So there you have it, the “World’s First” event to crown the first victors of the Deep Stone Crypt raid will go ahead after all. The assumption is that Bungie thinks they can fix the exploit in time. Things may change between now and the start of the Worlds First race. For more news and guides on Destiny 2 and Beyond Light, check out all of our content here on Dexerto.

  • Destiny 2: Beyond Light expansion revealed – Everything you need to know – Dexerto

    Destiny 2: Beyond Light expansion revealed – Everything you need to know BungieBungie has outlined the roadmap for the future of Destiny 2, and curiously enough, Destiny 3 is not in the cards – but there are three new expansions on their way. The latest Destiny 2 stream that debuted on Tuesday, June 9 was one of the biggest reveals the game has had in quite some time. Players were treated to a glimpse of what they could eventually expect over the next few years, but curiously enough, that did not include Destiny 3. Instead, the stream revealed the September 2020 expansion Destiny: Beyond Light, as well as a wealth of additional content. Bungie’s Mark Noseworthy and Luke Smith discussed a variety of information across the length of the stream, including plans for a 2021 expansion called The Witch Queen and 2022’s Lightfall. Miss out on the festivities? We’ve got everything that was announced wrapped up here for your convenience. Read on, Guardians. Destiny 2: Beyond Light story details This fall, players can check into Destiny 2: Beyond Light when it debuts on September 22. In a brief trailer, Eris, the Drifter, and the Stranger were shown to be meeting at Europa, the icy moon of Jupiter, which was originally cut from the first game. With the Drifter’s wavering moral compass and Eris’s disturbing history, Beyond Light could make for a deep, satisfying addition to Destiny lore. The Stranger has been curiously absent since the original game, but the odd individual is making a big comeback – and she won’t let the Darkness win, no matter what. Read More: Destiny 2 Season 11 update 2.9.0 patch notes – Together, the Stranger and Guardians are poised to take the fight to a new Fallen enemy called Eramis, as the Darkness, the game’s resident mysterious force and malevolent entity, approaches. This time, however, you’ll use the Darkness itself by way of powers such as Stasis to manipulate time and push back the enemy and ensure it never has a chance to take hold. There will also be Stasis weapons to stop the oncoming Darkness as well as other new abilities. Destiny 2: Beyond Light: New raid, Fallen enemy types When Guardians head to Europa this fall, they’ll also be able to take on a new raid inside the Deep Stone Crypt. It’s a new, mysterious location found deep within the game universe that the Exos area of. It makes sense as that’s where the first Exo consciousness was built, after all. There are scant details about what can be discovered there, but that’s all part of the fun of exploration. Of course, as previously mentioned, there will be a new type of Fallen enemy to tackle. Eramis refers to herself as the Fallen Kell of Darkness, and she and her army have overtaken Europa. There are several factions players will have to fight through if they want to claim the Darkness for themselves, but to what end? Destiny 2: How the new Destiny Content Vault works In addition to revealing Beyond Light and a vast amount of additional information, Bungie unveiled a new feature called the Destiny Content Vault. It will remove content currently in the game and add new locations in its stead. For instance, older content like strikes, raids, and locations that were previously left behind in the original Destiny could potentially come out of the Destiny Content Vault, including the recently-teased Vault of Glass raid, which will come out of the Vault around Year 4. When fall rolls around, Bungie will be removing Mars, Mercury, Io, and Titan from Destiny 2. That includes their missions and strikes as well as exploration options. Bungie did extensive research in terms of what to remove and what to keep in-game, citing a need to eventually cut back since the game can’t “grow forever,” in an interview with Polygon. As such, the Destiny Content Vault will start adding new locations in from the past as well as brand new areas players haven’t seen before. The original Cosmodrome will soon be on its way back as well, including the very first Strike, an epic showdown against Sepiks Prime in The Devil’s Lair, and an additional couple of Strikes from the original game. It may take some getting used to, but it may ultimately end up as a great move for those looking to get more out of Destiny 2 as a whole. Destiny 2: Beyond Light release date Bungie is set to launch Destiny 2: Beyond Light on Xbox One, PlayStation 4, PC, and Google Stadia on September 22. Additionally, next-generation versions for Xbox Series X and PlayStation 5 will launch later this year following the consoles’ debut this holiday season. There will be multiple versions of the game that players can preorder, with many of them including physical and digital incentives for buying early. This includes statues, backpacks, and an assortment of additional items that you’ll get depending on where you preorder your copy. Destiny 2 future plans and expansions: The Witch Queen and Lightfall In addition to revealing Beyond Light, Bungie made it very clear that it would not be proceeding with Destiny 3 as many players had assumed, and instead released a content plan for new expansions over the next couple of years. The second is The Witch Queen, and it’s slated for release in 2021. The third, Lightfall, is set for a 2022 release. Bungie was reticent about a Destiny 3 in the future. In fact, Luke Smith himself announced that “We’re not planning to make one” in a stream Q&A with Ben “DrLupo” Lupo. Still, it looks like Destiny 2 will receive additional support for some time, so there’s still a lot more content to go. Whether the team will ever complete a trilogy here in the series’ mythos is unclear, but at least there’s not going to be any shortage of things to do for the foreseeable future.

  • Destiny 2 Beyond Light DLC Season Pass: Roadmap & Season of the Hunt info – Dexerto

    Destiny 2 Beyond Light DLC Season Pass: Roadmap & Season of the Hunt info Destiny 2’s Beyond Light expansion is set to arrive on November 10 and with it comes the ‘Season of the Hunt’. Alongside a wealth of new content, this season will lay the foundations for a more cohesive and accessible narrative for returning players going forward. Originally set to release September 22nd, Destiny 2’s Beyond Light expansion is finally on the horizon after being delayed until November 10. As with any expansion, a new season will be released alongside it to push the game’s ongoing narrative forward. The ‘Season of the Hunt’ promises fresh content as well as significant changes to the accessibility of the game’s narrative. Destiny Beyond Light Season Pass: Season of the Hunt roadmap It’s an exciting time to be Destiny fan as the ‘Season of the Hunt’ roadmap has been released. The Season Pass will continue to provide content for players until February of next year. According to the roadmap, this is what we can expect: November 10 Seasonal Artefact And Reward Track Unlocks – Empire Hunt Begins – The Glassway Strike Opens – November 10 to January 1 Uncover Europa’s Secrets – November 13 Adept Weapons Added To Trials – November 17 Season Mission Begins – Wraithborn Hunts Begin – November 21 December 8 First Iron Banner (Free To All Players) – December 15 to January 5 The Dawning (Free To All Players) – Season of the Hunt Price The most price-efficient method of buying both Beyond Light and the Season Pass is in a bundle. Both the Beyond Light expansion and the ‘Season of the Hunt’ can be bought together for $50. Otherwise, as with any Destiny 2 Season Pass, the ‘Season of the Hunt’ will cost $10 on its own. An Accessible Narrative In a recent blog post, Bungie has acknowledged that they have not done enough to preserve the game’s narrative for players who start mid-way through an expansion. To combat this, the ‘Season of the Hunt’ will mark the beginning of a more interconnected and cohesive narrative. New and returning players will now be able to go back and experience Season 12 and 13’s narrative, even if they begin playing at the end of the expansion’s cycle of content. Overall, this feels like a significant change that will allow new and returning players to engage in the narrative. It’s great to see that the ‘Season of the Hunt’ offers new content as well as impactful changes for the future of the game.

  • Destiny 2 Beyond Light Deep Stone Crypt raid: Everything we know – Dexerto

    Destiny 2 Beyond Light Deep Stone Crypt raid: Everything we know BungieDestiny 2 players will soon be able to sink their teeth into the Destiny 2 Deep Stone Crypt Raid, with the release of Bungie’s new expansion. As with every expansion pack before it, Beyond Light debuts an exciting new raid for teams all over the world to conquer. Here’s what we know about it. Everybody loves a good raid. Multiple Guardians teaming up to form a cohesive, battering ram of power over the course of a few hours, all with the goal of overcoming the raid and netting yourselves some fabulous treasures. To some players, the loot is a mere afterthought. There’s a great sense of pride that comes with beating the raid itself, but even more so in being the first team in the world to conquer it. Deep Stone Crypt will be no different, with Bungie even offering warnings over delayed results of the “world’s first.” Beyond Light 2019’s Shadowkeep has entertained gamers for a solid year now. But, as with everything, some fresh blood is required, and that comes in the form of Beyond Light. It was two weeks ago that Bungie showed off its new content with the Destiny 2 Beyond Light trailer. The latest expansion brings an icy, new planet called ‘Europa’ and the usual host of new weapons, items, and enemies. As well as Beyond Light, Bungie also recently announced “Season of the Hunt” as part of the content plans for the next few months. A combination of paid and free content, Season of the Hunt will stretch until the end of January. Next-Gen For gamers purchasing the content now and upgrading to a next-gen console, the good news is that your data will carry over. Any players who buy Beyond Light and own Destiny 2 on PS4 and Xbox One will see their copies upgraded automatically. Meaning all saved data and progress will transfer over to the PS5 and Xbox Series X/S. Deep Stone Crypt Additionally, we know that Beyond Light is of course adding the new Deep Stone Crypt Raid to Destiny 2. Raids don’t have to be completed in one sitting – given that they take multiple hours to complete. But they are meaty offerings packed with action. Shadowkeep’s “Garden of Salvation” took approximately six-plus hours to be beaten. Bungie has announced some rules for the upcoming Deep Stone Crypt Raid: Contest Mode will cap all players at 20 Power below each encounter for 24 hours – Artifact Power will be disabled during Contest Mode – 1230 Power is your team’s goal to be at the cap for all the encounters – Being above 1230 will not provide any additional advantage in the final fight – World First As with every new raid that comes to the game, the race is on for the first team to beat it. In an official statement, Bungie addressed the circumstances regarding the sanctity of the raid’s record: “Following all the immediate fanfare and bustle that follows the checkered flag, our data scientists will be spending extra time validating the finishing team’s run. Expect the official announcement for World First to come a bit later than usual.” Destiny’s Beyond Light is out now, with the Deep Stone Crypt Raid coming for players on November 21, 2020.

  • Best Destiny 2 Exotic weapons for PvE & PvP – Dexerto

    Best Destiny 2 Exotic weapons for PvE & PvP DexertoThe Exotic Weapons in Destiny 2 are the franchise’s signature guns, but just because they’re unique doesn’t make them all good. Some define the meta, while others are best left in the depths of your collection. Exotic weapons have always stood out as some of the most coveted items in Bungie’s looter shooter. Dating back to the very start of the franchise, these unique weapons can be collected by purchasing them from Xur, completing Exotic missions, or even as rare World Drops. Players can only equip one Exotic at a time, so it’s important to know which are meta to not waste this slot. Otherwise, you could be missing out on powerful Exotic perks, great DPS combinations, or even game-breaking exploits. What makes a meta Exotic varies with each update, but you can be certain that every weapon on this list will make your life easier, especially for those wanting to take on Destiny’s hardest content. Best Exotic Kinetic Weapons These are the best top slot Exotic weapons to use in Echoes Act 3: Primary Weapons Dead Man’s Tale Weapon Type: Scout Rifle – Element: Kinetic – Exotic Perks: Cranial Spike – Catalyst: Dark-Forged Trigger1 – Debut Season: Season 22 (Reissued) – Best Use: PvE/PvP – While DMT has been a good option in PvP for years now, its buffs in Season 24 have turned it into a great PvE weapon too. It now melts through adds with ease, dealing over 20,000 damage per shot in dungeon-level content. If you fancy yourself a marksman who enjoys precision weapons, the buffed version of Dead Man’s Tale is one of the best you can use. Khvostov 7G-0X Weapon Type: Auto Rifle – Element: Kinetic – Exotic Perks: The Right Choice, Shoot to Loot – Catalyst: N/A – Debut Season: Season 24 – Best Use: PvE/PvP – At one point in Act 1, Khvostov 7G-0X became the most dominant PvP weapon since The Craftening. Since then, it has been nerfed, but the Exotic AR remains the most used weapon in The Crucible. It deals a lot of damage, can damage multiple enemies at once, and has practically zero recoil. This iconic gun may have been Destiny’s first, but it remains top-tier even after a decade. Necrochasm Weapon Type: Auto Rifle – Element: Kinetic – Exotic Perks: Cursebringer, Desperation – Catalyst: One For Thrall – Debut Season: Season 22 – Best Use: PvE – When Necrochasm was first released as the Raid Exotic for Crota’s End, it was decent, but nothing too special. However, it has received a massive buff in The Final Shape, getting a new Catalyst, which is a unique spin on One For All that boosts damage by 35%. It’s easy to trigger too, as Desperation’s explosions can activate it. The result is that Necrochasm is now a top-tier add-clear weapon. Outbreak Perfected Weapon Type: Pulse Rifle – Element: Kinetic – Exotic Perks: The Corruption Spreads, Parasitism – Catalyst: Rewind Rounds, Headseeker, Rapid Hit, or Outlaw – Debut Season: Season 23 (Reissued) – Best Use: PvE – Pulse Rifles received a massive buff in The Final Shape, seeing an effective damage increase of over 35% in PvE. Since Outbreak Perfected was strong beforehand, especially with its craftable variant available from Zero Hour, it’s incredible now. This Primary shreds through both Red Bar and Yellow Bar enemies alike, making it as versatile as it is hard-hitting. Thorn Weapon Type: Hand Cannon – Element: Kinetic – Exotic Perks: Mark of the Devourer, Soul Devourer – Catalyst: Refined Soul – Debut Season: Season 6 – Best Use: PvP – Three things are certain in life: Death, taxes, and Thorn being great in PvP. This iconic Destiny 2 Hand Cannon was already strong, but the addition of a new catalyst in Season 23 took it to another level. It is one of the best primary Exotics in PvP, offering a highly competitive TTK, and the effective range to outgun just about anything. Wish-Ender Weapon Type: Bow – Element: Kinetic – Exotic Perks: Queen’s Wrath, Broadhead – Catalyst: N/A – Debut Season: Season 4 – Best Use: PvE – Wish-Ender is not only the best way to counter Barrier Champions, but also one of the hardest-hitting Exotic Primary weapons. Its non-existent damage fall-off, and its ability to hit multiple times with each shot make it truly deadly. The Exotic Bow is especially strong in high-end content, where it’s often better to play slow and pick off enemies from a safe distance than run in like a madman. Special Weapons Ager’s Sceptre Weapon Type: Trace Rifle – Element: Stasis – Exotic Perks: Ager’s Call, Rega’s Refrain – Catalyst: Will Given Form – Debut Season: Season 15 – Best Use: PvE – The Stasis Rework has given Exotics like Wicked Implement a new chance to shine. However, it’s Ager’s Sceptre that benefited most, with this excellent Trace Rifle becoming a freezing machine. It also received a 20% damage buff against Yellow Bar enemies which applies to Will Given Form. This makes it very effective for wiping out waves of tanky enemies, albeit at the cost of Super energy. Conditional Finality Weapon Type: Shotgun – Element: Stasis – Exotic Perks: Split Decision, Paracausal Pellets – Catalyst: N/A – Debut Season: Season 20 – Best Use: PvE/PvP – Forget One-Two Punch, Conditional Finality lands a one-two blow like no other. One barrel shoots ice and the other shoots fire. In PvE, this makes it a good utility weapon that can stun Champions and one-shot most regular enemies. In PvP, Conditional Finality is the best shotgun with no exceptions. Its unrivaled consistency gives it a clear edge over the competition. Euphony Weapon Type: Linear Fusion Rifle – Element: Strand – Exotic Perks: Unwound, Spindle – Catalyst: N/A – Debut Season: Season 24 – Best Use: PvE – Raid Exotics are typically either extremely good or useless. Thankfully, Euphony is the former, giving Guardians plenty of reasons to farm Salvation’s Edge. This Strand Exotic deals incredible single-target DPS, with each shot producing additional Threadlings, and those Threadlings enhancing the weapon itself. It’s a simple gameplay loop that outputs a lot of damage. Izanagi’s Burden Weapon Type: Sniper Rifle – Element: Kinetic – Exotic Perks: Honed Edge, No Distractions – Catalyst: Peerless Edge – Debut Season: Season 5 – Best Use: PvE – It takes some practice, but Izanagi’s Burden is an elite DPS option when used correctly. By combining the effects of Honed Edge and Peerless Edge, it’s possible to hit several shots for over 150,000 damage each. Weave those into either a Rocket Launcher or Heavy Grenade Launcher rotation, and you’ll be dealing some of the best DPS possible in the current meta. The Navigator Weapon Type: Trace Rifle – Element: Strand – Exotic Perks: Protective Weave, Weft Cutter – Catalyst: Gordian Knot – Debut Season: Season 21 – Best Use: PvE – Ghosts of the Deep isn’t a popular Dungeon, but those wanting to use The Navigator will have to farm it. The process of getting this Exotic Trace Rifle may not be fun, but the weapon’s incredible power makes it all worthwhile. It can produce Woven Mail on demand, sever targets with ease, and create Grapple Tangles with unmatched consistency. This is an incredible utility weapon worthy of its Exotic status. Witherhoard Weapon Type: Grenade Launcher – Element: Kinetic – Exotic Perks: Primeval’s Torment, Break the Bank – Catalyst: Silent Alarm – Debut Season: Season 11 – Best Use: PvE/PvP – Witherhoard’s biggest strength is that it has no real weakness. This Grenade Launcher can be used to deal damage over time, blight enemies, and is even a solid add-clear weapon. The addition of a Legendary equivalent has hurt it slightly, but if you find yourself wondering what top slot Exotic to use, there’s still a good chance Witherhoard is the right choice. Best Exotic Energy Weapons These are the best Energy slot Exotic weapons to use in Echoes Act 3: Primary Weapons Graviton Lance Weapon Type: Pulse Rifle – Element: Void – Exotic Perks: Block Hole, Cosmology – Catalyst: Vorpal Weapon, Turnabout – Debut Season: Season 1 – Best Use: PvE/PvP – At one stage, Graviton Lance was the most used gun in PvP. This led to a much-needed nerf, but even after that, it’s still a magnificent weapon. The main reason to use Graviton Lance is that it’s incredibly easy to use and is extremely consistent. It’s even viable in PvE, where it serves as one of the best Void primaries for both general use and add-clear, especially following the Pulse Rifle buffs in The Final Shape. Le Monarque Weapon Type: Bow – Element: Void – Exotic Perks: Poison Arrows, Snapshot Sights – Catalyst: Unrelenting – Debut Season: Season 5 – Best Use: PvE/PvP – You know Le Monarque is strong because Bungie keeps trying to nerf it. Its fast handling and overtime poison damage make it the perfect candidate to pair with a Hand Cannon in PvP. Land a precision shot with Le Monarque, and then quickly switch to a Hand Cannon to finish the job. It’s that simple. As for PvE, it is a strong counter against Overload Champions and has great add-clear which is rare for a Bow. Polaris Lance Weapon Type: Scout Rifle – Element: Solar – Exotic Perks: The Perfect Fifth, Zen Moment – Catalyst: Dragonfly – Debut Season: Season 3 – Best Use: PvE – Polaris Lance is yet another Exotic that has remained meta even after getting nerfed in Echoes. The main strength of this hard-hitting Scout Rifle is that it is effective at any range and triggers an unholy number of Ignitions. These Ignitions melt even the tankiest of targets, making this one of the few Primary weapons capable of stunning and defeating Champions efficiently. Red Death Reformed Weapon Type: Pulse Rifle – Element: Solar – Exotic Perks: Redemption, Inverse Relationship – Catalyst: Helping Hand – Debut Season: Season 24 – Best Use: PvE – This Exotic Pulse Rifle is meta. In fact, it is one of the best Pulse Rifles in the sandbox. Redemption is Heal Clip cranked up to 11, providing the same healing bonuses, but without the need to reload. When you do need to reload though, it also speeds up reload speed and even heals nearby allies. Be sure to unlock its catalyst too from the season pass, which makes its already impactful healing even stronger. Sunshot Weapon Type: Hand Cannon – Element: Solar – Exotic Perks: Sunburn, Sun Blast – Catalyst: +20 Stability, +20 Range – Debut Season: Season 1 – Best Use: PvE – Regardless of what season, act, or episode we’re in, Sunshot is always strong. You can’t go wrong with a Hand Cannon that spreads fire everywhere, especially when all you have to do is get final blows to set enemies ablaze. In Echoes Act 3, Sunshot remains a great choice when using Solar, though a 10% nerf to its splash damage has slightly reduced its effectiveness. Trinity Ghoul Weapon Type: Bow – Element: Arc – Exotic Perks: Split Electron, Lightning Rod – Catalyst: Forked Lightning – Debut Season: Season 4 – Best Use: PvE – If you need an add-clear Exotic weapon, you should be using Trinity Ghoul. That is at least if you are playing lower to medium-difficulty content. In high-end content, its inability to kill in one shot hurts Trinity Ghoul big time, but if it can do that, there’s simply no better option. For true chaos, consider partnering it with an Arc build and be shocked by its electrifying AOE damage. Special Weapons Buried Bloodline Weapon Type: Sidearm – Element: Void – Exotic Perks: Hungering Quarrel, Violent Reanimation – Catalyst: Splitvein Lineage – Debut Season: Season 23 – Best Use: PvE – Buried Bloodline is one of just five Special Sidearms in The Final Shape. While the others focus on damage, this Exotic is all about sustainability. Damaging enemies steals health from them, and stringing kills together with Buried Bloodline grants the Devour buff. Even better, the catalyst weakens enemies when Devour is active, giving this already stacked Exotic even more utility. Choir of One Weapon Type: Auto Rifle – Element: Void – Exotic Perks: Command Frame, Fanatical Lance – Catalyst: Destabilizing Rounds/Onslaught/Subsistence – Debut Season: Season 25 – Best Use: PvE – What would happen if Bungie took Cerberus+1, merged it with a Wyvern cannon, and cranked its damage up? That’s the premise of Choir of One, a new Exotic in Echoes Act 3 that hits incredibly hard, capable of slaying adds in Auto Rifle mode, and demolishing Champions in Shotgun mode. As long as you are wary of its limited ammo capacity, there’s no doubt that this is a meta-defining gun. Cloudstrike Weapon Type: Sniper Rifle – Element: Arc – Exotic Perks: Mortal Polarity, Stormbringer – Catalyst: Triple Tap – Debut Season: Season 12 – Best Use: PvP – Most Sniper Rifles don’t see too much use in PvE these days, but they are dominant in PvP. Cloudstrike is certainly no exception, with this Exotic weapon having the potential to produce some crazy plays. After landing a headshot on an enemy Guardian, a lightning bolt will slam the ground, striking anyone nearby. If multiple players are all standing next to one another, it’s your big chance to make a montage-worthy play. Dead Messenger Weapon Type: Grenade Launcher – Element: Void – Exotic Perks: Trinary Vision, The Fundamentals – Catalyst: Enhanced Trinary Vision – Debut Season: Season 22 (Reissued) – Best Use: PvE – Dead Messenger is one of the most underrated Exotics on this list. It is effectively a super-powered Wave Frame that can switch between three elements. Its capabilities as an add-clear weapon are incredible, but it often gets overlooked in favor of Forbearance and Undercurrent. With those two getting nerfed in Echoes, there’s room for a new alternative, and Dead Messenger is just that. Divinity Weapon Type: Trace Rifle – Element: Arc – Exotic Perks: Judgment, Penance – Catalyst: N/A – Debut Season: Season 8 – Best Use: PvE – Divinity is not a complicated weapon. You shoot an enemy with it, and then they take 15% more damage from all sources. Additionally, it makes landing precision hits much easier, helping your teammates be more consistent on damage phases. A big nerf in The Final Shape makes it more difficult to upkeep Judgment, but that alone is nowhere near enough to knock it out of the meta. Still Hunt Weapon Type: Sniper Rifle – Element: Solar – Exotic Perks: Cayde’s Retribution – Catalyst: N/A – Debut Season: Season 24 – Best Use: PvE – Still Hunt is Golden Gun, but a Sniper Rifle. It’s a simple premise that doesn’t need much more of an explanation, and the result is a fantastic gun for DPS rotations. The best part is that it works with Celestial Nighthawk, dealing a big chunk of damage in one quick blow. Follow that up with a regular Golden Gun, and you’ve just dealt almost one million damage in just a few seconds. Best Exotic Heavy Weapons These are the best Heavy slot Exotic weapons to use in Echoes Act 3: Dragon’s Breath Weapon Type: Rocket Launcher – Element: Solar – Exotic Perks: Composite Propellant, High Octane – Catalyst: Pyromancer – Debut Season: Season 23 – Best Use: PvE – Dragon’s Breath is a true Exotic in every meaning of the word. It’s unique, powerful, and versatile. This Rocket Launcher is both a great add-clear weapon and a strong option for boss DPS. Fire away, switch to another weapon, switch back, and repeat. It’s that easy, yet the overtime damage it produces is some of the best that’s possible in Destiny 2. Gjallarhorn Weapon Type: Rocket Launcher – Element: Solar – Exotic Perks: Wolfpack Rounds, Pack Hunter – Catalyst: More Wolves – Debut Season: Season 15 – Best Use: PvE/PvP – Before Dragon’s Breath became a thing, Gjallarhorn was all the rage. Even now, it’s still a great weapon that justifies using up your lone Exotic slot. While not a good DPS weapon in its own right, Gjallarhorn empowers your teammate’s Legendary Rocket Launchers, making them deal much more damage. If coordinated properly, this can increase a Raid team’s damage by over 50%. Leviathan’s Breath Weapon Type: Bow – Element: Void – Exotic Perks: Big-Game Hunter, Leviathan’s Sigh – Catalyst: Colossal Quiver, Archer’s Tempo – Debut Season: Season 8 – Best Use: PvE – This heavy-duty Bow deals great damage and can stagger bosses, leaving them effectively stun-locked. Add in its ability to stun Unstoppable Champions plus its incredible ammo economy. and it becomes obvious why so many players love Leviathan’s Breath. Just be sure to get the catalyst before taking it into high-end content, as Archer’s Tempo is essential. Thunderlord Weapon Type: Machine Gun – Element: Arc – Exotic Perks: Reign Havoc, Feeding Frenzy – Catalyst: Return Stroke – Debut Season: Season 4 – Best Use: PvE/PvP – Thunderlord is never a bad choice. Although it doesn’t excel at anything, this Arc Machine Gun has decent damage, great add-clear, solid ammo economy, and is stylish as hell. Your teammates probably won’t appreciate you bringing it to DPS in a Raid, but otherwise, you can’t go wrong with this fan-favorite Exotic. Tractor Cannon Weapon Type: Shotgun – Element: Void – Exotic Perks: Repulsor Force, The Scientific Method – Catalyst: Magazine +3, Inventory Size +50 – Debut Season: Season 1 – Best Use: PvE/PvP – Tractor Cannon is used for one reason and one reason only, it makes enemies take 30% more damage from all sources. That is the biggest damage debuff currently available from any Destiny 2 weapon, bettering even Divinity. Against any boss with a large health pool, it’s worth using this to support your teammates. Whisper of the Worm Weapon Type: Sniper Rifle – Element: Solar – Exotic Perks: White Nail, Mulligan – Catalyst: Whispered Breathing – Debut Season: Season 23 (Reissued) – Best Use: PvE – It isn’t always the easiest Exotic weapon to use, but in situations where this sniper excels, nothing can beat Whisper of the Worm. If you can land constant precision hits over and over, this is the DPS weapon you should be using. The Sniper Rifle’s buffs that reduced flinch in Echoes Act 3 have made this gun much more consistent too, allowing it to flourish against a wider range of bosses. Looking for a meta Destiny 2 loadout to pair with these meta Exotic Weapons? Check out the best Hunter builds, Titan builds, and Warlock builds to use in The Final Shape. You’ll also want to keep on top of the current Dungeon and Raid rotation to make sure you don’t miss out on Exotics from those encounters.

  • Destiny 2: Best Swords for PvP & PvE – Dexerto

    Destiny 2: Best Swords for PvP & PvE Dexerto/BungieSince their introduction in the Taken King expansion for the original game, Swords have remained a popular choice among Destiny 2 players thanks to their powerful attacks and overall cool aesthetic. As The Final Shape begins to bring the story as we know it to a close, many people are wondering which of these blades could be the best options to use in their builds for the finale. This is why we have compiled the list of Destiny 2‘s best Swords, and what game mode they work best in. Best Swords for PvE The Lament Stats Impact: 74 – Range: 40 – Charge Rate: 20 – Stability: 50 – Swing Speed: 40 – The Lament has long been viewed as the best Sword in Destiny 2, and even though it recently received a nerf, it’s still at the top of the list. This is due to its abilities, which will replenish your ammo as you get kills and heal you as you deal damage. You can even rev the blade up to deal more damage and pierce shields. You can also stack this damage up with subsequent strikes, which helps The Lament become a force to be reckoned with. Plus, it can shred through the strongest of enemies, including bosses, making it great for PvE. Heartshadow Stats Impact: 60 – Range: 40 – Charge Rate: 35 – Swing Speed: 40 – When you have full energy and use Heavy attacks with this sword, you will be rendered invisible and will be able to fire off Void projectiles with Exhumation. And, while you are invisible, Heartshadow will get a damage buff and weaken enemies with your projectiles. It’s a fantastic weapon in PvE situations, and using its invisibility abilities can keep enemies confused and unsure of where to shoot. It’s tough to get full Heavy and Energy ammo in PvP, which is why this Sword excels in PvE. Bequest Stats Impact: 70 – Range: 40 – Charge Rate: 70 – Swing Speed: 40 – The Bequest lacks some of the benefits of Exotic Swords, but it’s still a good option when running a build that uses these blades. It gives you a boost to movement speed, mobility, range, and damage when delivering Final Blows. The weapon’s Heavy Attack is a powerful uppercut that dishes good damage, as well. Though not a Sword that can serve as the focal point of a build, Bequest is a great option to have as a backup that will keep damage coming and allow you to move easily in Destiny 2. Crown-Splitter Stats Impact: 72 – Range: 60 – Charge Rate: 20 – Swing Speed: 0 – Crown-Splitter has been a strong Sword for a while now, courtesy of its damage buff against bosses, vehicles, and Guardians using their Super. Its strength against the strongest of foes is a massive help when you need it. This blade also possesses a powerful slam attack and when you land three of its standard hits in a row, it will replenish some of its ammo, meaning you won’t have to worry about running out at a bad time. Falling Guillotine Stats Impact: 60 – Range: 40 – Charge Rate: 20 – Swing Speed: 40 – The Falling Guillotine is great for aggressive playstyles, as when you land rapid sword strikes, you will be given a damage buff for a short amount of time afterward. Further, its Heavy Attack delivers a spinning sweep that can slice through enemies surrounding you. Truly, the weapon’s damage buff is what sets it apart, since slicing through lower-level enemies in PvE makes it devastating. It can wipe crowds with ease and give you the breathing room you need to assess the situation. Other Half Stats Impact: 60 – Range: 40 – Charge Rate: 20 – Swing Speed: 40 – As your combat encounters grow longer, The Other Half is going to boost its damage and handling. It will do this until you are out of combat, and these buffs are no joke. It can be a life-saver as more and more enemies try to overwhelm you, making it a huge help in PvE. You will also have a longer lunge range immediately after switching to it, so it boasts great movement as well. Some of the fights in PvE can take a long time, so The Other Half being able to get more powerful over time can be a huge tool. Best Swords for PvP Black Talon Stats Impact: 60 – Range: 40 – Charge Rate: 75 – Swing Speed: 40 – Black Talon has an ability just like The Lament’s that will replenish your ammo as you get powered sword kills. It also has Crow’s Wings, which fires a projectile attack out at your targets that deal more damage when you have full energy. The projectile attack makes this sword an excellent weapon in PvP, given that you can take out enemy Guardians from afar so you don’t have to worry about closing the distance between. Wordline Zero Stats Impact: 60 – Range: 40 – Charge Rate: 20 – Swing Speed: 40 – When you deal a Final Blow with Wordline Zero, you will be given a movement speed and damage boost to keep you moving, and you can replenish your ammo with powered sword kills. Its Heavy Attacks makes it so that when sprinting at full energy, you launch a heavy blink attack. Pressing the button again after the strike will allow you to blink away. It has great movement and using its blinking abilities keeps your enemies on their toes. You can move in for a hit and back out without them being able to land a shot, which means PvE and PvP are good modes to use it in. That said, you’ll likely be racking up a lot more kills in PvE than PvP. Half-Truths Stats Impact: 60 – Range: 40 – Charge Rate: 20 – Swing Speed: 40 – Half-Truths is a solid Sword all around, and it comes with a powerful uppercut for its Heavy Attack. While it may not boast any special abilities, you can get the Eager Edge Perk for it, which will greatly increase the range of its lunges when you switch to this weapon. It gives you a good baseline of damage and movement that can serve as a great complement to the core of your build, despite not being a weapon to build around completely. Stay on top of everything in Destiny 2 as The Final Shape arrives, like the new Pathfinder system, what the new Dread enemy type is all about, and what each edition of the expansion will give you.

  • Destiny 2’s best Sword is perfect weapon to farm before next week’s event – Dexerto

    Destiny 2’s best Sword is perfect weapon to farm before next week’s event BungieDestiny 2 is giving Swords a huge buff next week, with an in-game event that provides infinite regenerating ammo in most activities. The event will go live on September 3 and run until the weekly reset on September 10, making Swords incredibly powerful while the temporary buff is live. The lone exception is Raids where the buff won’t apply with Bungie claiming that doing so “trivializes” competitive game modes. To make the most of this event, you’ll want to own a meta Sword before it begins. There are a lot of great Swords in Destiny, but Falling Guillotine is the best option for DPS and slaying bosses. The Void Sword was reissued in Season 23, with Bungie giving it one of the most stacked perk pools in the entire sandbox. It can roll a range of meta damage perks, including Frenzy and Vorpal Weapon in column three, plus Bait & Switch, Sword Logic, and Surrounded in column four. Its impressive perk pool allows Falling Guillotine to out-damage every other sword in the game, with this PvE god roll being particularly strong: Blade: Jagged Edge – Guard: Swordmaster’s Guard – Perk 1: Frenzy – Perk 2: Bait and Switch/Surrounded – Frenzy is the standout option in its column, providing a 15% damage boost that is easy to trigger. As for alternatives, Vorpal Weapon works well too but only provides a 10% boost on Heavy weapons, so Frenzy is preferred for DPS rotations. Meanwhile, Surrounded provides a colossal 40% damage buff when activated. This is incredible but requires at least three enemies to be nearby, which isn’t always practical. For a general-purpose roll, consider using Surrounded instead, which buffs damage by only 30% but is easier to procc. You can get Falling Guillotine by completing runs of Onslaught, found in the Vanguard destination tab. It is highly recommended to attune the Void Sword at Commander Zavala before playing, as this increases the Sword’s drop rate by 60%. Those who don’t want to play Onslaught should consider getting Ergo Sum or Bequest instead, which are among the best Swords in Destiny 2. These powerful alternatives are also meta and will be great options to take advantage of the upcoming event.

  • Destiny 2: Best Sniper Rifles for PvE & PvP – Dexerto

    Destiny 2: Best Sniper Rifles for PvE & PvP Dexerto/BungieWhile Destiny 2 offers many opportunities to jump into the fray and wreak havoc at close proximity, it also allows you to stay back and pick people off from a distance with Sniper Rifles. These long-range weapons offer accurate aiming to land headshots and Precision Blows to take your enemies down before they know you’re there. And there’s a good handful you will want to know about that can be real threats on the battlefield. We have compiled a list of the best Sniper Rifles in Destiny 2 so that you can be ready to pick your targets off and keep your health high. Best Sniper Rifles for PvE 1. Izanagi’s Burden Stats Impact: 70 – Range: 48 – Stability: 41 – Handling: 47 – Reload Speed: 40 – The first Sniper Rifle for this guide Izanagi’s Burden, which packs a punch with its alternate weapon action called Honed Edge. This allows you to deplete your entire magazine and fire off a massive slug that has additional range and damage. Izanagi’s Burden is a heavy hitter that will wipe out your target’s health or slash it enough so you or a teammate can finish them off. It’s great for taking out enemies from afar in PvE before jumping down to take the masses on. 2. Whisper of the Worm Stats Impact: 100 – Range: 75 – Stability: 15 – Handling: 28 – Reload Speed: 36 – This Sniper Rifle can reward you for missing a shot through its Mulligan ability, which will return a missed shot directly back into your magazine. Additionally, it has a higher base of precision damage, and landing three precision shots in quick succession can refill the magazine. Landing precision shots on a boss will create a powerful cycle, reducing their health effectively and getting ammo back immediately without needing to reload. This makes boss encounters much easier when you can use this to your advantage. 3. Borealis Stats Impact: 90 – Range: 49 – Stability: 47 – Handling: 70 – Reload Speed: 65 – Using Borealis in Destiny 2 can offer a damage bonus when breaking enemy shields with the same damage type. It will also refill your magazine and ammo reserves. Furthermore, you can cycle through different damage types with its Fundamentals capabilities. While it can get its damage boost by breaking the shield of an enemy Guardian using their Super, it’s just a little tougher, which is why this Sniper Rifle works best in PvE. In these situations, you will have many more opportunities to break enemy shields to get the most out of this Sniper Rifle. 4. Adored Stats Impact: 70 – Range: 50 – Stability: 46 – Handling: 47 – Reload Speed: 38 – This weapon’s Triple Tap ability will give you an extra round in your magazine when you land several precision shots in a row. It also inflicts increased damage to bosses and vehicles. While this damage boost can also be applied to Guardians using their Super, Adored works best in PvE because it’s much easier to land hits on bosses than another player. But it goes beyond bosses, even, with the normal enemies you may encounter being much easier to land a headshot on. 5. 1000 Yard Stare Stats Impact: 70 – Range: 52 – Stability: 45 – Handling: 42 – Reload Speed: 41 – This Sniper Rifle comes with an improved flinch when aiming down the sights for a short period of time. It also comes with Golden Tricorn, which will grant you bonus damage when you land Final Blows. Additionally, this buff gives grenades and melee of similar damage types a boost. Triggering Golden Tricorn helps you clear out of smaller enemies in PvE. Then, you can turn its buffed damage to any of the bigger targets you find. This is perfect for the boss encounters that come with some smaller enemies that you can shoot at to get this charged up. 6. Fugue-55 Stats Impact: 70 – Range: 54 – Stability: 49 – Handling: 47 – Reload Speed: 45 – This weapon is best used when surrounded by teammates, as its precision damage is boosted when near two or more allies. Fugue-55 also gets better handling when getting kills with it. So running with a group is going to make this weapon very effective. Going into some of the game’s hardest combat scenarios can be much easier when you are using this sniper and have a full squad with you. It’s a reliable and solid gun overall. PvE tends to have you and your teammates closer together than PvP, which is why we recommend using it in these modes. Best Sniper Rifles for PvP 1. Cloudstrike Stats Impact: 55 – Range: 60 – Stability: 49 – Handling: 46 – Reload Speed: 40 – Cloudstrike offers a big bonus for landing precise shots, both normal hits and final blows. When you land precision shots in rapid succession, you will generate a bolt of lightning at the point of impact. You will also create a bolt if you deliver a precision final blow. Landing these shots can be a game-changer in PvP modes, where enemies might be grouped on an objective. This opens them up to your precision shots and lightning strikes. While it can be tough to get those Precision shots, the advantage of landing one far outweighs not using it. 2. D.A.R.C.I. Stats Impact: 55 – Range: 30 – Stability: 75 – Handling: 75 – Reload Speed: 60 – This Sniper Rifle comes with an ability called Target Acquired, which provides improved target acquisition and leads to better precision damage to your target. It will also Jolt your enemy when hit. On top of that, it comes with Personal Assistant, which shows you an enemy’s health and critical information in the scope. Using these two abilities makes picking off enemies in Crucible much easier, as you can line up shots efficiently to deliver a significantly more powerful blow to them. Use it to aim at a group of enemies on an objective, where they won’t be moving around as much, and it becomes much easier to land a headshot and get that Jolt to come. 3. Bite of the Fox Stats Impact: 90 – Range: 70 – Stability: 20 – Handling: 25 – Reload Speed: 25 – Bite of the Fox offers a quicker time when aiming down your sights so you can quickly snap to your scope in a pinch. It also has Iron Gaze, which will give you better target acquisition at the cost of range. However, this doesn’t matter in a Crucible match, as the distance between you and your target is much smaller. In these close quarters, the ability to aim the weapon faster is going to be much more useful than to have better range. 4. Mechabre Stats Impact: 90 – Range: 74 – Stability: 28 – Handling: 26 – Reload Speed: 30 – Using Mechabre in Destiny 2 gives you improved accuracy on your opening shot of a fight, as well as the ability to aim down your sights faster. Combine that with its high damage and you have an all-around solid gun. You can do decent damage against enemy players with Mechabre’s accuracy and quick ADS speed. In PvP, you will have moments where you need to aim quickly, which is one of this weapon’s greatest strengths. Sniper Rifles are just one type of weapon you can use in Destiny 2, and with The Final Shape here, you will want to know everything you can use as a weapon. Also, be sure to check out the best Hand Cannons, Auto Rifles, Swords, and SMGs.

  • Destiny 2: Best SMGs for PvE and PvP – Dexerto

    Destiny 2: Best SMGs for PvE and PvP Dexerto/BungieSMGs are some of the best weapons in Destiny 2 when engaging in close-quarters combat thanks to their high rate of fire that can dish solid damage in a short amount of time. They’ve not always been the dominant choices in the game’s meta, but they have always proven to be great backup options. There are many SMGs to choose from in the game, and finding the right one isn’t always easy. You may accidentally find yourself scrapping one when you should have used it instead. So before you make that mistake, it’s important to know which SMGs are the best in Destiny 2 as The Final Shape begins, so you know what to hold on to when you get it. Best SMGs for PvE 1. Oseo Striga Stats Impact: 25 – Range: 80 – Stability: 37 – Handling: 26 – Reload Speed: 18 – The Oseo Striga is the top choice on the list thanks to one specific ability: Screaming Swarm. This allows the SMG to fire out a stream of toxic, target-seeking projectiles that can be an instant victory in PvE situations. Further, any Final Blow or multiple precision hits that land can cause a burst of poison to explode out, damaging your target and anyone around them. Even in PvP, it can be a solid choice, but it’s truly the PvE encounters where the Oseo Strige shines. We’ve lost count of how many combat victories we can thank the weapon for, and it is more than deserving of our top spot. 2. Riskrunner Stats Impact: 20 – Range: 50 – Stability: 55 – Handling: 46 – Reload Speed: 35 – The Riskrunner is similar to how the Oseo Striga works, but this one operates using Arc energy. It starts with Arc Conductor, which, when taking Arc damage, will allow the weapon to power up and resist more incoming Arc damage and as you get more kills the duration will be extended. But even more, it has Superconductor so that when you are firing when Arc Conductor is active, the shots will chain off to other enemies and replenish your ammo as you fire. It’s one of the best ad-clearing weapons in the game, especially when using an Arc build. Toss a grenade at your feet, let the Arc energy begin to conduct itself through you and you can wipe out hordes of enemies in a second. 3. The Manticore Stats Impact: 15 – Range: 41 – Stability: 58 – Handling: 68 – Reload Speed: 30 – Using the Manticore will give you an airborne aspect to your fighting that can be incredibly useful in any situation. When firing the gun while airborne, its damage output will increase, while using it on the ground will charge up its antigrav repulsors that you can then use to shoot yourself up into the air to buff the damage. It can be a great tool for taking your enemies by surprise and getting the drop on them. However, the antigrav repulsors do slow you down so you won’t be flying around like you may hope. Because of this, an enemy with good aim can easily shoot you out of the sky, and that is why The Manticore is a better PvE weapon than it is a PvP one. 4. CALUS Mini-Tool Stats Impact: 15 – Range: 30 – Stability: 49 – Handling: 65 – Reload Speed: 31 – The CALUS Mini-Tool is all about movement and speed in Destiny 2, as it has a movement speed and target acquisition while aiming down the sights, as well as an overall improved movement speed just when having the SMG equipped. Further, breaking an enemy’s shield with the SMG will give Kinetic will get a brief bump. Being able to maneuver around a battlefield can be a huge benefit. Covering more ground in a shorter amount of time could be the difference between life and death, so bringing this weapon with you is never a bad idea. 5. No Survivors Stats Impact: 22 – Range: 44 – Stability: 17 – Handling: 57 – Reload Speed: 26 – The benefits of No Survivors are a little different than other SMGs on this list, as it can change depending on which Elements you have equipped for your Class. Here is a breakdown of how it works: Solar: increases reload speed – Arc: increases handling – Void: increases stability – Stasis: increases recoil control and movement speed when aiming down sights – Strand: increases airborne effectiveness – You can also reload the weapon instantly by reviving teammates or using Finishing Blows on enemies thanks to its Restoration Ritual trait. Best SMGs for PvP 1. Tarrabah Stats Impact: 22 – Range: 43 – Stability: 20 – Handling: 50 – Reload Speed: 35 – The Tarrabah is one of the best SMGs for PvP situations in Destiny 2 because of its Ravenous Beast skill. When using this weapon, dealing and receiving damage will charge up the skill’s meter, and when it’s full, all you have to do is hold the reload button down to activate. Doing so will give the gun a big boost in damage for eight seconds. This is enough time to shred through a player or two. You will need to be a little more cautious when using it to passively build your meter. When it’s full, wait for the enemy to be directly in your sights to take them out. A little tricky, but worth it when you pull it off. 2. The Huckleberry Stats Impact: 22 – Range: 48 – Stability: 36 – Handling: 56 – Reload Speed: 0 – The Huckleberry can also be another great option for PvP thanks to its Rampage ability. This allows the weapon to increase its damage after every killing, stacking up to three times. Additionally, it comes with Ride the Bull, which will increase its rate of fire and recoil as you continually fire and will also partially reload the weapon when getting a kill with this. If you can manage its recoil well enough, The Huckleberry can become a force to be reckoned with, and if you can take on enemies whose shields have already been depleted (i.e. red health bars), then you can clean up the skirmish in seconds. 3. Funnelweb Stats Impact: 15 – Range: 39 – Stability: 44 – Handling: 7- – Reload Speed: 31 – In the same vein of ease of movement, the Funnelweb gives you better accuracy while you are moving with it, and can also benefit from getting a kill with a grenade. You will get some increased damage after a grenade kill, or killing someone with the weapon itself. But it also comes with a trait called Veist Stinger, which has the chance to reload your clip for you and increase your movement speed when aiming down the sights. This can help you become more evasive and dangerous in a fight. Being able to maneuver around a PvP situation can be very useful in keeping yourself alive. 4. Rapacious Appetite Stats Impact: 22 – Range: 43 – Stability: 6 – Handling: 53 – Reload Speed: 22 – The Rapacious Appetite is a unique weapon that makes you more powerful when none of your abilities are charged up, granted you have the Unsated Hunger trait. This trait will give you better handling, reload speed, and stability when no abilities are fully charged. This can be a game-changer, keeping you alive until your powers return. It makes you more formidable when you should be at your most vulnerable. The Crucible has a much slower time with charging your abilities so having this suped up is a great way to counter that. 6. Shayura’s Wrath Stats Impact: 25 – Range: 59 – Stability: 44 – Handling: 27 – Reload Speed: 24 – Our final SMG on this Destiny 2 list has a special trait called Alacrity. This trait gives you an increased reload speed, aim assist, stability, and range when you are either the last person alive on your team or going solo. This perk can keep you alive when your team is waiting to come back in a PvP battle. It also means you won’t have to hide or stay on the ropes; you can fight back fairly well and keep your team’s hopes of victory alive and well. Destiny 2 has a lot of changes coming to it with The Final Shape, so check out how an explanation of the new Pathfinder system, when the new Raid is going to release, as well as a breakdown of the new Dread enemy type.

  • Destiny 2: Best Shotguns for PvE and PvP – Dexerto

    Destiny 2: Best Shotguns for PvE and PvP Dexerto/BungieShotguns have been a powerful companion in Destiny 2, offering you the ability to blast your enemies up-close with a strong blast that can drain their shields in one shot. However, not every shotgun is made equal, and there are many that are simply better than the rest thanks to special abilities and traits to give you different advantages. To learn more about which shotguns these are and which ones you should focus on acquiring, we’ve compiled a list of the best Destiny 2 shotguns right now, and what mode they’re best used in. Best Shotguns for PvE 1. Tractor Cannon Stats Impact: 65 – Range: 10 – Stability: 80 – Handling: 40 – Reload Speed: 15 – The first shotgun on our list is probably the most balanced for PvE shotgun in the game, thanks to its Repulsor Force ability. This will send out a pulse that not only pushes enemies away from you, but will also suppress their abilities and leave them vulnerable to incoming damage. It also comes with excellent mobility and handling with its Scientific Method ability that will trigger these advantages when you damage an enemy. It works in just about any combat situation and can help you dominate any target. While it is great in PvP, its best attributes definitely shine more in PvE. 2. Legend of Acrius Stats Impact: 85 – Range: 100 – Stability: 80 – Handling: 10 – Reload Speed: 20 – The penetration of this weapon is impressive; it shoots out Arc energy that will deliver a lot of damage while also going through enemy shields to drain a target’s health far quicker than other weapons would allow. This makes it a great tool for larger enemies, as it can deplete their health in an instant. Further, it comes with the Long March ability that gives you an extended radar so you will have a better idea of where other players are on a map, and how close they are getting to you. 3. The Fourth Horseman Stats Impact: 80 – Range: 22 – Stability: 19 – Handling: 28 – Reload Speed: 36 – The Fourth Horseman comes with Thunderer, which will allow it to be fired fully automatic and also will increase its rate of fire. Further, each subsequent shot will come with higher damage, though a wider spread as well. However, when engaging in close quarters, this spread is barely noticeable. It’s a powerful gun that can keep you alive when an enemy gets the jump on you, as its high rate of fire means that you are getting way more shots off than you would with another weapon. 4. Heritage Stats Impact: 70 – Range: 68 – Stability: 43 – Handling: 70 – Reload Speed: 45 – You can really make the Heritage a powerful weapon in Destiny 2 by using Final Blows. When performing an elemental version of these, you will increase the damage of the shotgun’s next shot. Further, it will reload itself over time to make sure you always have ammo to use. It also handles incredibly well and has recoil that is easy to control. This allows you to make sure you land far more shots than you miss. Having such good handling can make a huge difference when you are swarmed with enemies and need to get several shots off in a row. Best Shotguns for PvP 1. Duality Stats Impact: 80 – Range: 70 – Stability: 45 – Handling: 60 – Reload Speed: 1 – Duality offers great damage when both firing from the hip and when aiming down the sights in PvP. How it fires will differ between these two, but both will dish out the pain just fine. However, if you can land its single slug when aiming down the sights, that can be devastating for whoever you hit. It also comes with On Black Wings, which allow you a stacking damage and reload speed buff when getting pellet final blows. The duration of this will be extended when landing precision hits as well, which can be your best tool in any battle. 2. The Chaperone Stats Impact: 75 – Range: 100 – Stability: 20 – Handling: 80 – Reload Speed: 30 – The Chaperone is a very precise shotgun that will fire a single slug at your target with its Precision Slug ability. This is effective at getting a good hit on your enemies, while also allowing you better accuracy that other shotguns wouldn’t. Then you also have its Roadborn ability that will cause Precision kills to briefly grant handling, range, and Precision damage. With how accurate The Chaperone can be, Precision kills are far more likely than you might think. 3. Conditional Finality Stats Impact: 80 – Range: 35 – Stability: 20 – Handling: 60 – Reload Speed: 66 – You will alternate your shots with this weapon, the first being Stasis and the second being Solar, and then repeating in that order. If you are able to land most of your Stasis pellets in a shot, the target will be frozen, while landing most of the Solar pellets will cause them to ignite. Both of these are powerful statuses that can change the battle in your favor. This makes it a powerful combo as you can effectively halt your target in their tracks by freezing them and setting them on fire. It makes PvP encounters far easier since you can just stop the enemy and take them out before they can really even do anything. 4. Lord of Wolves Stats Impact: 68 – Range: 20 – Stability: 39 – Handling: 40 – Reload Speed: 80 – Much like The Fourth Horseman, you can use this shotgun as a full auto weapon that can rattle off shots in quick succession using its Release the Wolves ability. You can also use its Shrapnel Launcher to shoot a burst of Solar energy that does great damage in short range encounters. Its burstfire capabilities make it so that you can be a little more loose with your aim, as just landing one of the shots in a burst can be enough to take down your target. This can be a huge advantage in Destiny 2 combat scenarios when you have a handful of shots that can deal the damage you’re looking for. 5. Astral Horizon Stats Impact: 80 – Range: 24 – Stability: 27 – Handling: 28 – Reload Speed: 33 – Astral Horizon is great at getting the first hit on a target thanks to the buff it gives to each first shot, while also having improved handling, stability, and reload speed when an enemy in close to you. Plus, you can also get Alacrity which will give you a buff when you are the last living player on your team or running solo. It’s a solid option that handles really well when in a close fight, which is most likely going to be the case when you are using shotguns. Playing aggressive is the key to landing that first shot and using the buff to take your target down. 6. First In, Last Out Stats Impact: 70 – Range: 58 – Stability: 40 – Handling: 60 – Reload Speed: 45 – First In, Last Out is designed to help you out when you are taking damage. Even when it is stowed, the ammo will be reloaded as you are wounded and also give you better handling. It’s also most powerful against bosses, vehicles, and any Guardian with their Super active. Because of this, you can run a lot of Destiny 2 content with First In, Last Out, and come out victorious. It’s a great tool that provides a wonderful safety blanket as you take hits from your enemies. When an opponent gets up-close to you, you can whip this out and blast them away. Shotguns are not the only weapons to use in Destiny 2: The Finale Shape, so be sure to know the best Hand Cannons, Auto Rifles, Swords, Machine Guns, and Linear Fusion Rifles.

  • Destiny 2: Best Rocket Launchers for PvE & PvP – Dexerto

    Destiny 2: Best Rocket Launchers for PvE & PvP Dexerto/BungieThere’s nothing quite like landing a big hit with a rocket launcher in Destiny 2. These missile launchers deliver a powerful blast, albeit at a slower pace, that can really send some of the bigger enemies reeling. Rocket launchers are some of the most powerful weapons you can have on your journey, and some stand out from the rest. Knowing the best ones is crucial as The Final Shape has arrived. This is why we have compiled this list of the best rocket launchers in Destiny 2, and whether they excel in PvE or PvP game modes. Best Rocket Launchers for PvE 1. Dragon’s Breath Stats Impact: 72 – Blast Radius: 90 – Stability: 37 – Handling: 82 – Reload Speed: 37 – Starting this list is Dragon’s Breath, which will embed its rockets into your target and, for a period of time, release incendiary fuel that will inflict Scorch. If you can ignite the nearby enemies, some of the fuel will be replenished. The ability to burn your target and everyone around them is incredibly useful, as it will burn through groups of enemies quickly. Implant one of these rockets into the body of a boss in PvE and watch their health go down over time. 2. Gjallarhorn Stats Impact: 45 – Blast Radius: 90 – Stability: 64 – Handling: 66 – Reload Speed: 37 – One of the most iconic weapons in Destiny history, this rocket launcher’s missiles will split into homing clusters after it detonates on your target. Additionally, when standing near allies, your handling and reload speed will increase while giving Wolfpack Rounds to your allies. It’s been an icon for a reason in the game, providing incredible damage via its initial shot and the following cluster missiles. Again, you can take out a ton of health on your boss encounters, and let the cluster missiles take out the smaller targets around them. 3. Eyes of Tomorrow Stats Impact: 52 – Blast Radius: 50 – Stability: 72 – Handling: 44 – Reload Speed: 46 – Eyes of Tomorrow is great for PvE because its volleys include a special ability that powers up your shots. When you can kill four targets with a volley, the next volley will have greater damage and will refund your ammo. This helps with clearing smaller enemies in boss situations, allowing you to put the powered-up shot on the big bad. A majority of big enemies will be accompanied by smaller ones, so being able to handle all of them with one weapon is a huge advantage. 4. Bump in the Night Stats Impact: 69 – Blast Radius: 20 – Stability: 23 – Handling: 19 – Reload Speed: 58 – Using this rocket launcher in Destiny 2 and landing a direct hit will slow your target down, opening them up for a follow-up attack if the first one didn’t finish the job. Even better, each kill will give you better handling for a short time. Because landing a direct hit can be tough in PvP, this weapon does best in PvE, when you have larger enemies to aim at. You just can’t count on landing a direct hit on another player who is surely moving at the same time. 5. Cold Comfort Stats Impact: 69 – Blast Radius: 20 – Stability: 28 – Handling: 23 – Reload Speed: 62 – Cold Comfort is a powerful rocket launcher that offers hefty damage at the cost of some hefty recoil. It also comes with the ability to lower that damage to give it more ammo reserves with its Bipod ability. Because of its high recoil, it can take longer to line up another shot after reloading. This makes it much better at PvE, rather than run the risk of getting killed in PvP during that brief time trying to get another shot off. Best Rocket Launchers for PvP 1. The Wardcliff Coil Stats Impact: 100 – Blast Radius: 10 – Stability: 50 – Handling: 80 – Reload Speed: 50 – This weapon will fire a burst of rockets that land in a wide area, meaning you won’t be able to land multiple long-distance shots with it. However, when you can get in close, like to an enemy Guardian in Crucible, it’s going to surround them with explosions. It’s a fantastic weapon to use in those situations, and it’s further helped by its ability to reload when picking up ammo. Keeping it loaded at all times will make those PvP moments when an enemy gets the drop on you much easier for you to come out from alive. 2. Deathbringer Stats Impact: 40 – Blast Radius: 90 – Stability: 58 – Handling: 66 – Reload Speed: 33 – Deathbringer is a special kind of rocket launcher in Destiny 2, as it fires remotely detonated explosives that will drop Void orbs. These orbs will then explode when they hit the ground, with the explosion gaining power the farther they have to fall. It rains death upon your enemies and can make it harder for them to avoid when it’s fired above their line of sight. It’s great for clearing out an objective if the point is not indoors or covered by some kind of roof. 3. Truth Stats Impact: 40 – Blast Radius: 90 – Stability: 58 – Handling: 66 – Reload Speed: 33 – You can lock onto enemies by aiming down your sights, and then when you have fired a shot and it gets close to the target, it will detonate, so you won’t have to worry about it landing perfectly. This is great for tracking enemy Guardians in Crucible and Gambit invasions. Any tracking capability is always a useful tool in these PvP modes, as your targets will be moving constantly. So tracking them with your shots is going to increase your accuracy greatly. 4. Two-Tailed Fox Stats Impact: 40 – Blast Radius: 90 – Stability: 58 – Handling: 66 – Reload Speed: 33 – This dual-threat rocket launcher will shoot out two projectiles: one that is Void and another that is Solar. The Void rocket will suppress your targets, while the Solar will cause damage over time. Even more, these can track onto the same target. When you can land a shot with these rockets, it is game over for your enemy. When both hit the same person, there isn’t much they can do to survive the damage. Clearing out another player in PvP is always needed, and it makes clearing objective points much easier. 5. Palmyra-B Stats Impact: 49 – Blast Radius: 30 – Stability: 45 – Handling: 43 – Reload Speed: 22 – When you pick up Orbs of Power using Palmyra-B, you will be increasing the blast radius and damage of the next shot. You can also use its Impulse Amplifier to boost its projectile and reload speed. Using that increased blast radius missile on a Guardian is a huge advantage. If your first shot doesn’t finish them off, the second one will. If you can get a kill with the first one, then you have a supercharged rocket ready for the next Guardian. There are a lot of weapons in Destiny 2, so check out the best options for Auto Rifles, Shotguns, Hand Cannons, and Swords.

  • Destiny 2: Best Machine Guns for PvE & PvP – Dexerto

    Destiny 2: Best Machine Guns for PvE & PvP Dexerto/BungieMachine Guns are some of the most powerful weapons in Destiny 2, offering sustained gunfire that delivers strong damage. They are great for boss fights and clearing out swarming enemies like Thralls. With The Final Shape here, it’s important to know which weapons are going to give you the most damage output in little time. Machine Guns are some of the best options to do just that, and are going to be a helpful tool when the Salvation’s Edge Raid releases. This is why we have compiled a list of the best Machine Guns that can give you an edge in the biggest Destiny 2 battle. Best Machine Guns for PvE For the PvE modes in Destiny 2, we looked at weapons that offer the most power for both large groups of smaller enemies along with the bigger bosses in the game. These are the situations in which you will be bringing out a Heavy weapon, so this formed the backbone of our criteria. Grand Overture Stats Impact: 53 – Range: 85 – Stability: 80 – Handling: 36 – Reload Speed: 60 – This machine gun stands apart from the rest due to how it fires slugs, rather than bullets. These huge projectiles will fire slowly unless you hold down the fire button, which will charge it up to fully automatic shooting. When you land hits with the slugs, you will also load up missiles, which can be fired in a volley. The missile barrage is the end goal when using this weapon. While the slugs can do plenty of damage, the missiles are enough to wipe entire crowds of enemies or taking out a big chunk of a boss’ health in PvE. Xenophage Stats Impact: 100 – Range: 68 – Stability: 32 – Handling: 30 – Reload Speed: 31 – A high damage, slow firing option, the Xenophage is just as effective at Precision Shots as it is with body shots. Its rounds are explosive and comes with an impressive range for a Machine Gun. Not having to worry about hitting Precision Shots takes a big responsibility off your shoulders, and it can do great damage against single targets, like bosses. When you can just spray-and-pray, those situations where you are being swarmed become much easier with this in your inventory. Deterministic Chaos Stats Impact: 70 – Range: 44 – Stability: 40 – Handling: 44 – Reload Speed: 38 – Every fourth bullet of this Machine Gun is going to apply Volatile to the victim, and also weaken them by 15%. It is also particularly strong against Barrier Champions, which can be some of the most irritating enemies in the game. The frequency at which you can weaken an enemy and make them Volatile can be a huge help against some of the stronger villains you come across in PvE. It makes weakening the bosses you come across much less dangerous. Circular Logic Racking up rapid kills with Circular Logic will increase your reload speed for a short time while also generate Grenade energy, which when used, will then replenish your ammo reserves. This makes tearing through minions a breeze, and being able to use your Grenade more is never a bad thing. Hammerhead Stats Impact: 41 – Range: 40 – Stability: 33 – Handling: 58 – Reload Speed: 50 – To bring out the best of this Machine Gun, you are going to need to land rapid Precision hits to return two rounds to your magazine. Getting kills will also give higher damage until it is stowed or reloaded. This is a massive help in the bigger bosses in the game, which feature weak points that are easier to hit. It’s handy for wiping out the minions in a boss fight before using your grenade on the big target themselves to do some good damage. Unwavering Duty Stats Impact: 41 – Range: 58 – Stability: 60 – Handling: 50 – Reload Speed: 68 – This Machine Gun operates a little differently in Destiny 2 than other options, as if you can land Final Blows or sustained Precision Hits with another weapon, Unwavering Duty’s rate of fire will increase. Final Blows also give you better range, stability, and accuracy when firing from the hip. It’s much easier to land Precision Shots in PvE, which is why this weapon is recommended for any mission or activity within that realm. You are going to be able to land those Precision Hits much easier in PvE, so you will make the most of this gun. Best Machine Guns for PvP Now, for the PvP modes, we have looked at the Machine Guns that are going to best suit the more fast-paced nature of Crucible or Gambit. Guns that give you quick aiming, and a little AoE damage as well to help with groups of enemy players. Heir Apparent Stats Impact: 39 – Range: 60 – Stability: 53 – Handling: 58 – Reload Speed: 50 – Heir Apparent operates like a gatling gun would, requiring it to spin up before it will start to fire. Luckily, aiming down its sights will start spinning the barrel, and will even give you an Arc shield when done at full health. The shield is no slouch and neither is the damage it does. It excels in PvP because it can wipe out enemies very quickly, and the shield stops a ton of damage from hitting you. Thunderlord Stats Impact: 41 – Range: 60 – Stability: 50 – Handling: 60 – Reload Speed: 68 – While a lot of Machine Guns tend to lose accuracy as you sustain fire, this one will improve it and also fire faste. And continuously damaging your targets will generate lighting strikes. Final Blows will also generate this lightning as well. If you are able to land your shots, then any enemy Guardian in PvP is not going to stand a chance. With how much other players will be moving around compared to NPC’s, having better accuracy as you keep firing is massive. Commemoration Stats Impact: 41 – Range: 58 – Stability: 55 – Handling: 57 – Reload Speed: 55 – Commemoration is a solid Machine Gun for PvP thanks to its ability to improve its stability and accuracy as the magazine gets lower on ammo. It also will reload faster if you are able to get rapid kills. However, the improved stability and accuracy as you continue firing makes eliminating another player far easier. As with the Thunderlord, having more accuracy in PvP can be a lifesaver. Retrofit Escapade Stats Impact: 25 – Range: 23 – Stability: 44 – Handling: 56 – Reload Speed: 67 – As you keep landing Precision shots on a target, you will net two rounds back into your magazine with this gun, which can be difficult in PvP. However, Retrofit Escapade’s ability to increase damage when you hit three separate targets means clearing an objective is incredible. If you can find a group of enemies in the same area, such as on a point in Control, you have the upper-hand despite them having numbers. Being able to clear an objective quickly can be the difference between victory and defeat. With The Final Shape here, you need to know about more weapons more than just about Machine Guns, so be sure to check out our rankings for Hand Cannons, Auto Rifles, Swords, and Rocket Launchers.

  • Destiny 2: Best Linear Fusion Rifles for PvE & PvP – Dexerto

    Destiny 2: Best Linear Fusion Rifles for PvE & PvP Dexerto/BungieWhile Sniper Rifles may be what comes to mind when thinking about long-range engagement in Destiny 2, the game also includes Linear Fusion Rifles that can take out enemies from afar. These weapons give you a high-powered beam of light that offers better precision than the standard Fusion Rifles you will find. Linear Fusion Rifles are known for having some of the best ammo efficiency (damage per ammo) in the game, so it’s never a bad thing to have with you. So we have brought together a list of the best Linear Fusion Rifles available in Destiny 2 so you can wreak havoc without having to get close to your enemies. Best Linear Fusion Rifles for PvE Arbalest Stats Impact: 41 – Range: 36 – Stability: 50 – Handling: 25 – Reload Speed: 28 – One of the benefits of using Arbalest is that when you break an enemy’s shield, they become more vulnerable to Kinetic damage. This is further compounded by its bonus damage to shields. Using these two capabilities makes it so that the Linear Fusion Rifle can make shields irrelevant. That leaves targets open for you or your teammates to clean up, and makes it a valuable PvE weapon if you’re more of a team player. You can shred apart an enemy’s shield and then move on to another target while your friend cleans them up. Sleeper Simulant Stats Impact: 41 – Range: 59 – Stability: 35 – Handling: 35 – Reload Speed: 29 – While most long-range weaponry encourages you to remain still to make accurate shots, Sleeper Simulant actually encourages movement. It gives you increased movement speed and better target acquisition while you are aiming. On top of that, its beam is great at penetrating armor and will even bounce off surfaces. You can use this weapon to deal a ton of damage damage against bosses, as it works best for single-target damage. With bosses, you have a better chance of keeping consistent accuracy when hitting their weak spots, so you can really do some damage with this gun. Briar’s Contempt Stats Impact: 41 – Range: 51 – Stability: 47 – Handling: 31 – Reload Speed: 25 – This Linear Fusion Rifle offers a three-round burst that will increase in damage if you can land half of your magazine as Precision damage. Plus, when you kill an enemy with it, you will generate Grenade energy, which can be activated to replenish your ammo. Briar’s Contempt is great for targeting the bigger enemies and bosses, as you can land those headshots to gain the damage buff, then use its Grenade charging to throw at the smaller minions. Stormchaser Stats Impact: 41 – Range: 31 – Stability: 48 – Handling: 30 – Reload Speed: 25 – When you collect kills with Stormchaser, you will increase your damage up to three times its normal amount. You will also get better stability and reload speed by landing precision hits in rapid succession. The weapon is amazing for boss encounters where you can build its damage by killing the small minions before turning its powered-up state on the big bad themselves. But even in the smaller encounters, having that damage boost when collecting kills can be a massive help. Best Linear Fusion Rifles for PvP Lorentz Driver Stats Impact: 41 – Range: 38 – Stability: 47 – Handling: 25 – Reload Speed: 28 – When using Lorentz Driver, you’ll have a targeting system that can generate a telemetry pattern when you kill an enemy you were tracking. Collecting three of these patterns gets you a damage boost for an extended period of time, and you’ll also cause an implosion when landing a Precision Final Blow. In PvP, Lorentz Driver is great for clearing out objectives in Crucible. If enemies are all gathered in one spot, landing that headshot to take one out will weaken their friends and reward precision in taking out an entire squad one by one. The Queenbreaker Stats Impact: 41 – Range: 50 – Stability: 80 – Handling: 40 – Reload Speed: 60 – The Queenbreaker is surprisingly effective at short and long-range, which is great for PvP situations. It actually increases its accuracy, stability, and precision hit targeting when you fire from the hip, and it can fire a long-range Arc bolt that chains through enemies. This makes it a fantastic tool in Crucible. You can be effective at taking your targets out from a distance, but, if someone gets the drop on you, you can quickly dish out damage without needing to aim. Cataclysmic This is a trickier Linear Fusion Rifle to use in Destiny 2’s PvP modes, as it requires a lot of accuracy. When hitting Precision kills, Cataclysmic will generate an explosion of elemental damage. It can also shoot a long-range bolt of energy. You have to land your shots, but, if you pull them off, the gun becomes incredibly effective against other players. Using that elemental explosion to damage a foe and their teammates can be key to clearing out objectives. Doomed Petitioner Stats Impact: 41 – Range: 45 – Stability: 46 – Handling: 25 – Reload Speed: 24 – Another burst weapon, Doomed Petitioner will reload itself slowly over time, up to double its standard capacity. However, its most powerful tool is that, when you land Final blows with it, you will get a bonus damage buff that can also be improved and lengthened through Grenade and Melee kills. Having Doomed Petitioner reloading for you during a Crucible match means you won’t be caught with an empty magazine. Plus, getting a massive damage boost is never a bad thing when competing against others. Reed’s Regret Stats Impact: 41 – Range: 45 – Stability: 48 – Handling: 31 – Reload Speed: 28 – While this Linear Fusion Rifle does come with the ability to spawn a Stasus crystal when landing a Precision Final Blow, what makes it viable for PvP is how fast you can draw it and its energy bolt that can be fired from a distance. Being able to get Reed’s Regret out quickly is great for the close encounters of PvP, and you can also use the energy bolt to be just fine when keeping your space from your targets. Taipan-4fr Stats Impact: 41 – Range: 48 – Stability: 43 – Handling: 36 – Reload Speed: 29 – Being near two or more allies will give you a boost of damage to precision damage when using this Linear Fusion Rifle, as well as better handling and a faster reload speed. PvP brings out the best of the Taipan-4fr since you have a better chance of having allies near you, unlike in PvE situations. The Crucible maps are pretty small, and on objective-based modes especially, you will likely have friends with you at any given moment. Don’t focus solely on Linear Fusion Rifles as you jump into The Final Shape, as there are plenty more weapons to learn with Destiny 2 like Hand Cannons, Auto Rifles, Sniper Rifles, and Swords.

  • Best Destiny 2 Hunter Build: Meta Prismatic and Solar loadouts for The Final Shape – Dexerto

    Best Destiny 2 Hunter Build: Meta Prismatic and Solar loadouts for The Final Shape BungieIf incredible DPS and flashy abilities are what you like most, then Hunter is the class for you. Here are the best Destiny 2 Hunter builds for The Final Shape Episode 1: Echoes, featuring both meta Prismatic and Solar setups. Buildcrafting is one of the most important parts of Destiny 2, with players being given all kinds of options to fine-tune their loadouts. From top-tier Exotic weapons to unique Exotic armor pieces, there’s plenty to explore. Hunter is one of the most popular classes in Destiny, but the stylish gunslingers aren’t the easiest to play with their lack of sustain and survivability being a huge downside. That said, their record in the Last Salvation raid is more than enough to show that they have the potential to be the most potent class of all. Bearing all of that in mind, here are our recommendations for the best Destiny 2 Hunter build for both Prismatic and Solar. Best Destiny 2 Prismatic Hunter Build: Liar’s Handshake Few changes have the potential to alter Destiny 2 as much as Prismatic in the coming months and years. Taking features from all of the existing subclasses, it has opened an entirely new avenue of buildcrafting, and there’s a lot to learn. Punch Hunters have been a notoriously strong play for a while, but Prismatic somehow gives us the chance to make it even better. Interestingly, Assassin’s Cowl is out thanks to the reworked Stylish Executioner, replaced in this build by Liar’s Handshake. Happily, this build also takes advantage of a playstyle that should suit everyone from new players to experienced Guardians. The regular invisibility and health regeneration that it offers are key to its viability in the most difficult activities, while still allowing room to output excellent damage against red bars and bosses. There are other options in the Prismatic subclass that players can take advantage of. Graviton Forfeit, in combination with a Void-focused Prismatic build, is proving popular, but we believe the guide below gives you the best chance of success. Destiny 2 Hunter Prismatic Build: Abilities, Aspects, & Fragments Abilities Super: Silence and Squall – Class Ability: Gambler’s Dodge – Movement: Triple Jump – Melee: Combination Blow – Grenade: Duskfield Grenade – Aspects Winter’s Shroud: “Dodging slows nearby targets. Slowing targets briefly increases your class ability regeneration.” – Stylish Executioner: “Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.” – Fragments Facet of Dawn: “Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant (-10 Strength).” – Facet of Courage: “Your Arc, Solar and Void abilities deal increased damage to targets afflicted with Darkness debuffs (+10 Discipline).” – Facet of Ruin: “Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions (+10 Mobility).” – Facet of Purpose: “Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super (-10 Recovery).” – Facet of Protection: “While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased (+10 Strength).” – Hunter Prismatic Weapons and Exotic As this is chiefly a melee build, weapon choice is largely going to be situational or down to personal preference. That said, we do have some recommendations that should synergize well with the Prismatic options we have chosen. Kinetic: Conditional Finality is a remarkably flexible Exotic at the best of times, but it works exceptionally well here. The Paracausal Pellets perk adds the ability to Freeze more targets, which combos up brilliantly with our charged melee. The other great option here is a Legendary shotgun like Wastelander, particularly with the One-Two Punch perk. Energy: If running Conditional Finality in the Kinetic slot, it can be nice to have something with more range for PvE activities. Doom of Chelchis is a nice play in that case, thanks to its remarkably strong perk pool. Equally, double Special is another way that this could be played, offering unrivaled destructive power. You shouldn’t have too much trouble with ammo, thanks to your ability to get kills with melee attacks. Heavy: Heavy is very much the player’s call, depending on what activity they are heading into. It’s possible to pull out a pretty crazy damage rotation with Tractor Cannon when up close and personal with bosses. Otherwise, you can’t go far wrong with powerful options from each weapon type, like Apex Predator, Taipan-4fr or Commemoration (thanks to the perk refresh in Season of the Seraph). Hunter Prismatic Armor Mods Helmet +10 Stat Mod of choice (3-4) – Hands-On (3) – Dynamo (3) – Arms Heavy Handed x 3 (3 per copy) – Chest +10 Stat Mod of choice (3-4) – Concussive Dampener (3) – Melee Damage Resistance (3) – Legs +10 Stat Mod of choice (3-4) – Absolution (3) – Innervation (1) – Harmonic Scavenger (2) – Class Item Affordable +10 Stat Mod of choice (3) – Reaper (3) – Bomber (1) – Distribution (3) – Hunter Prismatic Stat Priority Resilience > Discipline > Mobility = Intellect > Strength > Recovery – You’re going to be up close and personal with a lot of enemies when using this build, so you’re going to want to max out Resilience when possible. You’re also going to be pumping out a lot of grenades, so Discipline is a solid pick, even with the build’s help in recharging our meters. Intellect is the next priority, reducing the cooldown our the potent super used in this build. The reduced dodge cooldown offered by Mobility isn’t important here, as it should refresh after each powered melee. That said, it is always a nice stat to have for the increased jump range. Strength is in a similar boat to mobility, as the cooldown for our charged melee is reset when we dodge, forming the basis of the gameplay loop for this build. Recovery is the least important thanks to the invisibility proc, and the likelihood of close-quarters damage is high, preventing Recovery from being particularly effective. Destiny 2 Hunter Prismatic build: How to use Liar’s Handshake In a very simple sense, the two Aspects used in this build are the major drivers behind how it functions. Combination Blow increases melee damage with each subsequent hit, stacking up to three times. In addition, it also grants a portion of health back and refreshes class ability with each kill. This pairs perfectly with the reworked Stylish Executioner, which now grants invisibility when players defeat a target affected by a debuff. This build is stacked with debuffs thanks to the Stasis abilities and the slowing effect of Winter’s Shroud, so it is pretty easy to stay invisible in most encounters. This is the reason that Prismatic melee builds no longer need the invisibility proc from Assassin’s Cowl, allowing us to use our Exotic to build into greater damage instead. Liar’s Handshake plays into the above perfectly in two ways. Either using Combination Blow or being hit by an enemy melee allows us to use a hugely powerful counterpunch. This scales the damage of the build significantly, playing into its strengths. In terms of actual play, this build couldn’t be much simpler: Gambler’s Dodge into enemies to get within melee range, then begin to use melee attacks to stack up your Combination Blow damage. – Use your max stack on yellow bar enemies and bosses for the maximum possible output. The continue to rotate between dodging and using your melee. – Take Gambler’s Dodge out of the rotation when up close and personal with a boss, as it won’t refresh without adds. Use melee in combination with a One-Two Punch shotgun and Tractor cannon. – Take advantage of Duskfield Grenades to apply Stasis debuffs before heading into melee range against large groups. – Best Destiny 2 Solar Hunter Build: Celestial Nighthawk With just how much survivability both Titan and Warlock have, it has historically been hard to justify playing Hunter at times. More recently, we have seen the class clear the competition in terms of DPS, leaving Warlock as a support and Titans with a lower presence in difficult endgame activities. This Solar Build is centered on maximizing that damage, particularly against bosses, with Celestial Nighthawk greatly enhancing the effects and damage of Golden Gun. This Exotic was previously nothing special but has become a top-tier option following a damage buff at the start of Season 23 in Lightfall. Even so, it’s not quite as easy as equipping this Exotic and shooting things with a big firey gun. To make this build truly effective, you’ll need to be using this recommended setup which makes generating Super Energy extremely consistent and fast. The addition of the Exotic Sniper Still Hunt has elevated the potential of this build further, with unbelievably high sustained damage in raids and dungeons. Destiny 2 Hunter Solar Build: Abilities, Aspects, & Fragments Abilities Super: Golden Gun – Marksman – Class Ability: Gambler’s Dodge – Movement: Triple Jump – Melee: Knife Trick – Grenade: Healing Grenade – Aspects On Your Mark: “Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 Times. Activating your class ability immediately grants maximum stacks of On Your Mark.” – Knock ‘Em Down: “Your Solar Supers are enhanced. Marksman Golden Gun has increased duration. While Radiant, final blows with your equipped Throwing Knife fully refund your melee ability.” – Fragments Ember of Searing: “Defeating Scorched targets grants melee energy and creates a Firesprite (+10 Recovery).” – Ember of Tempering: “Solar weapon final blows grant you and your allies increased recovery for a short duration. While active, weapons have increased Airborne Effectiveness, and Solar weapon final blows create a Firesprite (-10 Recovery) – Ember of Solace: “Radiant and Restoration effects applied to you have increased duration.” – Ember of Torches: “Powered melee attacks against combatants make you and nearby allies radiant.” – Ember of Empyrean: “Solar weapon or ability final blows extend the duration of Restoration and Radiant effects applied to you (-10 Resilience).” – Hunter Solar Weapons and Exotic Kinetic: It may be a surprise inclusion, but Bad Juju is a great choice for this build. Chaining Final Blows with this Exotic Pulse Rifle not only refills its magazine and increases damage output but, most importantly, grants additional Super energy, giving it fantastic synergy with Celestial Nighthawk. Energy: Despite the move towards Prismatic, a Solar weapon with Incandescent is practically essential in the Energy slot for this build. What you use here is going to be dependent on the situation, but Still Hunt is now the only truly meta option for outrageous DPS. If you are using a Legendary weapon in the Kinetic slot then Sunshot is a great option here, with the explosive rounds applying Scorch, making it a solid play for add-heavy fights. If you are looking for a Legendary to complement Bad Juju, Special ammo weapons, including Royal Executioner, Acasia’a Dejection, Greasy Luck, and IKELOS_SG_V1.0.3, all hold up well. Heavy: A powerful Solar Heavy like Apex Predator or Cataclysmic is nice for armor mod synergy but realistically, any meta Heavy weapon that deals good damage to bosses will work fine. Just be sure to use something powerful as between Golden Gun uses, this is where the majority of your DPS will come from. Hunter Solar Armor Mods Helmet: +10 Stat Mod of choice (3-4) – Dynamo (3) – Kinetic Siphon (2) – Radiant Light (1) – Arms: +10 Stat Mod of choice (3-4) – Fastball (1) – Heavy Handed (3) – Impact Induction (2) – Chest: +10 Stat Mod of choice (3-4) – Arc Resistance (2) – Solar Resistance (2) – Void Resistance (2) – Legs: +10 Stat Mod of choice (3-4) – Innervation (1) – Kinetic Weapon Surge (3) – Recuperation (1) – Class Item: +10 Stat Mod of choice (3-4) – Bomber (1) – Powerful Attraction (2) – Time Dilation (3) – Hunter Solar Stat Priority Resilience > Recovery > Discipline > Intellect > Mobility = Strength – Resilience is always the number one priority in Destiny 2, as there is quite simply nothing as impactful as taking less damage. Both Recovery and Discipline are equally important as these are directly tied to your survivability via health regen and Healing Grenade. Mobility is often seen as important for Hunters but the benefits it offers are relatively limited. Though the cooldown of Gambler’s Dodge is reduced based on this stat, it is far more useful to be able to tank the inevitable hits that will rain in during raids and GM Nightfalls. The remaining stats are useful but not necessary with each either offering limited improvements to cooldowns or being replaced by more impactful alternatives elsewhere on the build, although putting any spare stat points into Intellect doesn’t hurt. Destiny 2 Hunter Solar build: How to use Celestial Nighthawk At its most basic, the way this build works is that you gain Super Energy via Bad Juju and then fire Celestial Nighthawk-boosted Golden Guns to deal an absurd amount of damage. Assuming you land a precision shot it’s possible to hit the damage cap of 999,999 with Golden Gun. Some smaller gameplay tips can be woven in to get the absolute most out of this build. Here’s the rotation to play the Celestial Nighthawk Hunter Build as efficiently as possible: Chain kills together with Bad Juju to farm Super Energy via its unique Perk, String of Curses. Collect all Orbs of Power dropped from this via either Powerful Attraction or running over them. – Once Golden Gun is ready, throw Knife Trick at a suitable boss or champion and then immediately activate Golden Gun. This will make you Radiant and trigger Revitalizing Blast, an Artifact Perk that weakens bosses. – Carefully line up the shot onto the enemy’s critical spot and fire your Golden Gun. Assuming you land a precision shot and are at a suitable Power Level, it should deal upwards of 500,000+ damage. – Repeat this cycle from the beginning while using Healing Grenade to stay alive, Knife Trick to become Radiant, and Gambler’s Dodge to recharge Knife Trick at will. – Here are some further tips if you are running Still Hunt alongside Celestial Nighthawk for boss damage: For boss encounters, we recommend swapping out Recuperation for Solar Holster in the Leg mod slot. Though the survivability from Recuperation is great generally, Solar Holster will reload a portion of the weapon’s mag while stowed, allowing for nearly uninterrupted damage output. – Essentially you are going to want to hit headshots to fill up Still Hunt’s energy bar so you can proc Golden Gun rounds thanks to its unique perk. Hitting all six rounds in the mag should allow you to do this, so do that and then fire your Golden Gun round (ideally also as a headshot) – Switch out Still Hunt to Apex Predator as soon as your Golden Gun rounds run out. Fire 2-3 shots with your heavy and then switch back. – This should have been enough time to reload your magazine so you can repeat your damage rotation from here. Though there are brief interruptions to reload Heavy ammo, there is very little downtime. – That’s all there is to know! This guide will be updated once Exotic class items go live in Destiny 2. If Titans or Warlocks are more your speed, we’ve got you covered on the best builds. For more general advice on weapons, check out our best PvE and PvP picks. If you’re looking for a full breakdown of everything on offer in this first episode of The Final Shape, we have broken Echoes down into its constituent parts.

  • Destiny 2: Best Hand Cannons for PvE & PvP – Dexerto

    Destiny 2: Best Hand Cannons for PvE & PvP Dexerto/BungieHand Cannons will continue to be a popular choice in Destiny 2: The Final Shape thanks to their good mobility and powerful shots that can hit from a range. While there aren’t any new Exotic Hand Cannons joining the ranks in this expansion, there is already a good list of options for any players looking to use these powerful guns to take on the forces of The Witness in the Pale Heart. So for anyone wanting to use the best hand cannons in the game for their Destiny 2 build, here are the best options that can blow away the competition right now. Best Hand Cannons for PvE 1. Lumina Stats Impact: 84 – Range: 53 – Stability: 50 – Handling: 71 – Reload Speed: 61 – Our PvE list begins with Lumina, which comes with a two-fold trait combo. The first is Noble Rounds, which occurs when killing an enemy to leave behind a Remnant, which can be picked up to cause your next hipfire shot to be a shot that will seek out your allies and partially refill your ammo. If it finds your ally, Blessing of the Sky occurs which will heal them and give you both a damage boost. This makes it a great option in PvE as there will be more enemies to kill, thus allowing you to use these two traits much more often. But that doesn’t mean it’s useless in PvP; it still is a more than solid option in those game modes. 2. Malfeasance Stats Impact: 78 – Range: 40 – Stability: 80 – Handling: 29 – Reload Speed: 80 – Malfeasance is a well-balanced option that can do well in both PvE and PvP. Its Taken Predator trait gives it bonus damage against Taken enemies and Gambit Invaders. It also has Explosive Shadow, which will bury explosive rounds into targets, and can stack multiple rounds in a person before detonating to deal big damage and stun anyone who survives. It is certainly a better option for PvE, but its explosive rounds can be great in Crucible matches, while its bonus damage against any invaders in Gambit can prove to be a game-changing form of defense. 3. Sunshot Stats Impact: 80 – Range: 31 – Stability: 40 – Handling: 81 – Reload Speed: 72 – Our favorite part of Sunshot is its Sun Blast ability, which will cause enemies who are killed with the Hand Cannon to explode in Solar energy, burning everyone around them. It then will also highlight the enemies who take damage from it so you don’t lose sight of them with Sunburn. Overall, it’s a powerful weapon that can be a perfect companion for Solar builds, but even without a build to go along with that elemental damage, it works. Plus, it just feels good to wield the power of fire in such a way. 4. Thorn Stats Impact: 84 – Range: 34 – Stability: 55 – Handling: 65 – Reload Speed: 40 – Thorn is another weapon that comes with tow abilities that build off each other: Soul Devourer and Mark of the Devourer. Soul Devourer allows you to pick up Remnants that will strengthen Mark of the Devourer, and how do you create these Remnants? With Mark of the Devourer, so that any kill with this weapon will drop one, while also piercing targets and dealing damage over time. Using these abilities in conjunction makes this Hand Cannon worth having on hand during a PvE encounter so that you can put some rounds in a target before moving on to the next one and letting the damage continue. Best Hand Cannons for PvP 1. Ace of Spades Stats Impact: 84 – Range: 75 – Stability: 40 – Handling: 40 – Reload Speed: 42 – Ace of Spades might be the best Hand Cannon you can use in PvP game modes thanks to its Memento Mori ability. While this skill also allows a few extra bullets to be loaded up when reloading after a kill, the best part is its radar that it gives you when you are aiming down its sights. Plus, its Firefly ability will cause targets to explode when killed with a precision shot. Thanks to its radar capabilities, it can be a great tool in the Crucible so that you know if an enemy is coming up on you, and from what direction. Being caught offguard is often a death sentence in Destiny 2 PvP, and you can easily counter this with an improved radar from your weapon. 2. Hawkmoon Stats Impact: 84 – Range: 52 – Stability: 63 – Handling: 71 – Reload Speed: 59 – This Hand Cannon comes with the Paracausal Shot ability, which will stack charges of Paracausal with Final Blows and precision hits. This stacks until the final round of the magazine, at which point the final shot will deal bonus damage based on the amount of stacks you have accumulated. When you have stacked Paracausal up as high as it can go, it really is an impressively powerful shot that can devastate an enemy. It’s not too powerful, but when you get the hang of the gun’s accuracy to land those precision shots, it becomes so much more than a standard weapon. 3. Crimson Stats Impact: 92 – Range: 55 – Stability: 80 – Handling: 45 – Reload Speed: 60 – Crimson should be considered for any PvP-centered players, as any kill with this weapon will heal the wielder. Plus, it gives you a three-round burst which isn’t common among Hand Cannons at all. It gives you the ability to keep engaging in fights without having to wait for your health to come back, and makes the overall gameplay just feel faster. When you are able to land all three shots of each burst, you are doing good damage, and then you will soon get that health bonus when you dispatch your target. It just can’t be overstated how useful that is in PvP situations. 4. Eriana’s Vow Stats Impact: 100 – Range: 100 – Stability: 30 – Handling: 23 – Reload Speed: 24 – The best part of this Hand Cannon is that it can pierce the shields of Destiny 2 enemies, meaning you get right to doing the important damage. That means you can bypass the shields of players’ shields in Crucible as well to easily take them down before they even have your shields out of the way. It’s a shortcut that, when in the right hands, can be a shortcut for PvP. Even better, the first shot of an attack will carry bonus damage unless it is a precision shot or it hits an elemental shield. But it isn’t lost, it is just preserved for later. 5. The Last Word Stats Impact: 78 – Range: 20 – Stability: 40 – Handling: 20 – Reload Speed: 80 – This is a full-auto Hand Cannon that, weirdly enough, works best when you are firing it from the hip. When doing this, its Hip-Fire Grip ability allows its accuracy, stability, and precision hit targeting to improve. It’s a fast-paced option on this list that can make PvP battles much easier when getting up close to your target. Firing off a full clip, landing some precision shots with ease, and moving on to the next person is a powerful feeling that The Last Word is capable of giving you. 6. Sturm Stats Impact: 92 – Range: 60 – Stability: 51 – Handling: 40 – Reload Speed: 50 – You will want to run Sturm with the Drang sidearm to take advantage of its Storm and Stress ability. This makes it so killing with Drang will reload Sturm and also put a bonus damage round into the magazine. Killing with Sturm will also reload the ammo for Drang. While not the most powerful of all the abilities on this list, it’s still a nice relationship that helps to make sure that you are never caught without a fully loaded weapon. And with how fast PvP can be, always keeping your gun loaded is paramount to success. For more about Destiny 2 and The Final Shape, check out the new Dread enemies coming to the game, how the new Pathfinder system works, and when the newest raid will release.

  • Destiny 2: Best Auto Rifles for PvE & PvP – Dexerto

    Destiny 2: Best Auto Rifles for PvE & PvP Dexerto/BungieAuto Rifles might be the backbone of weapons in Destiny 2, providing the most balanced experience to hit your targets at any range. Given their versatility, these are weapons you will frequently use. There are many different Auto Rifle options in the game, and while they’re all solid, some are just better than others. And you’ll want the best for The Final Shape. As such, we’ve compiled a list of the best Auto Rifles in Destiny 2 and detailed whether they work best in PvE or PvP modes. Best Auto Rifles for PvE 1. Quicksilver Storm Stats Impact: 18 – Range: 40 – Stability: 85 – Handling: 48 – Reload Speed: 54 – Quicksilver Storm is an impressively powerful Auto Rifle largely due to its Rocket Tracers ability. When you land multiple hits on your target, it will turn your next shot into a small, homing rocket. Additionally, when you land multiple rockets, a grenade will be loaded into the gun as an Alternate Weapon action. This explosive capability makes it incredibly useful for clearing out the smaller enemies you will encounter in most PvE situations and can help you clear them out in no time. This is key for dealing with any minions in the game’s many boss fights. 2. Monte Carlo Stats Impact: 21 – Range: 45 – Stability: 55 – Handling: 60 – Reload Speed: 79 – Using the Markov Chain ability of the Monte Carlo will allow the weapon to gain increased damage with melee kills and kills with the weapon itself. Furthermore, melee kills will give you more ammo. This is bolstered by the Monte Carlo Method, which reduces melee cooldown as you deal damage. PvE will easily force you into situations where you will have to rely on melee attacks. Having them improved with this weapon is a massive boost. It helps for the moments when you don’t have time to reload your clip, so you can use your fists to fight your way out. 3. Necrochasm Stats Impact: 18 – Range: 34 – Stability: 74 – Handling: 55 – Reload Speed: 76 – Necrochasm’s abilities reflect its sinister name by causing Cursed Thrall explosions when getting a Precision Final Blow. When those explosions kill an enemy, your magazine will be refilled. Plus, if you reload after those Precision Final Blows or Cursed Thrall explosion kills, your rate of fire and stability will improve. The explosions are great at clearing out swarms of enemies and getting Precision Final Blows won’t be as difficult as you might think. Keeping your gun aimed at head level isn’t too difficult, and then the domino effect of blowing other enemies up can be a massively powerful tool in a pinch. 4. Cerberus+1 Stats Impact: 33 – Range: 0 – Stability: 25 – Handling: 32 – Reload Speed: 35 – This Auto Rifle has multiple gun barrels that fire erratic bullets at the same time. While not the most accurate, it can deal a lot of damage if the hits land. Plus, its spread is much more contained when aiming down the sights. Cerberus+1 is good at clearing rooms and groups, and can even do solid damage against larger targets in PvE matches. You will want to keep it close, though, as its range is not very good. Keep it for the moments when you are going through tight hallways or smaller rooms. 5. Abyss Defiant Stats Impact: 33 – Range: 83 – Stability: 35 – Handling: 33 – Reload Speed: 35 – Using Abyss Defiant will get you a great healing ability that affects both you and your teammates when dealing a Final Blow. It also has better damage when firing at enemies below you, so it works great when fighting in mid-air. That healing ability is what makes it stand out in PvE, as you can be a solid source of health regeneration for your squad. Send your squad into a foray while you keep yourself camped out above the skirmish, and you can reap the most out of this Auto Rifle. Best Auto Rifles for PvP 1. Centrifuse Stats Impact: 29 – Range: 42 – Stability: 50 – Handling: 77 – Reload Speed: 40 – This Auto Rifle comes with an ability called Regenerative Motion, which reloads the weapon as you sprint. It also builds up an electrostatic charge as you sprint, slide, and fire the weapon. This charge improves reload speed and the range of the gun, while delivering a Final Blow at a high charge causes explosions. Being able to keep your weapon reloaded while navigating a battle is huge for PvP, especially the Crucible, where sitting still is never a good idea. Plus, Centrifuse’s explosive abilities can wipe out an enemy quickly, while also disorienting any of their friends around them. 2. SUROS Regime Stats Impact: 21 – Range: 45 – Stability: 43 – Handling: 64 – Reload Speed: 63 – Holding down the trigger on this gun increases its rate of fire over time, and once you move into the bottom half of its magazine, it deals bonus damage and also has a chance to heal you when you get a kill. This can be a real advantage when taking on an enemy Guardian as getting that damage boost in the latter half of a clip can change the outcome of a fight. And the healing when you kill them is a sweet bonus. Using this weapon on a boss, which you will drain a good chunk of your ammo clip, is when it shines. 3. Hard Light Stats Impact: 21 – Range: 40 – Stability: 65 – Handling: 72 – Reload Speed: 64 – Hard Light can be a chaotic Auto Rifle in Destiny 2, as its Volatile Light ability causes the rounds you fire to be overly penetrative on enemy armor, has reduced damage fall-off, and will bounce off of surfaces. Any bullet that ricochets will also get increased damage. Using this can shred through Guardians in PvP, as close quarters become a death trap of bullets bouncing around everywhere. They will have nowhere to go and will be torn apart before they can figure something out. Just stay in the smaller areas of a map, and you’re good to go. 4. Tommy’s Matchbook Stats Impact: 18 – Range: 43 – Stability: 44 – Handling: 58 – Reload Speed: 20 – You will need to be a little careful when using this weapon, as the sustained fire heats it up. This increases its damage, but can also overheat and burn you. However, when you use Tommy’s Matchbook properly and keep an eye on the temperature, it’s a great gun. As Tommy’s Matchbook heats up, you can melt through enemy Guardian shields and wipe them out in a matter of seconds. If you fire off some shots before even aiming at your target, you can take advantage of the damage buff much sooner. 5. Sweet Business Stats Impact: 18 – Range: 30 – Stability: 40 – Handling: 0 – Reload Speed: 0 – Another weapon that will increase its range and rate of fire as you sustain fire, Sweet Business also comes with a larger magazine to make these benefits last longer. On top of that, it has better accuracy when firing from the hip and will get an instant reload when picking up Special or Heavy ammo. What makes this Auto Rifle special in PvP is the hip-fire accuracy bump, since there are plenty of moments in those modes where you will be caught off-guard. In those situations, being able to start firing without aiming down the sights and landing those shots is great. Just be sure to find a safe place to reload, as it takes a long time to get your clip back in. To learn more about Destiny 2 and what is going on in The Final Shape, check out the other weapons you can use like Hand Cannons, SMGs, and Shotguns. And don’t forget to see what’s included in every edition of The Final Shape.

  • Destiny 2 Banshee-44 weapons: Weekly inventory, daily guns, Foundry Focusing – Dexerto

    Destiny 2 Banshee-44 weapons: Weekly inventory, daily guns, Foundry Focusing BungieEvery week the Gunsmith offers a range of new guns for sale. This can include powerful rolls, hard to acquire weapons, and even meta firearms. Here’s everything you need to know about Banshee-44 and which weapons are worth buying this week. Although Season of the Witch introduced the Exotic Mission Rotator – bringing back a variety of old craftable weapons – it can still be time-consuming to get the rolls you want. Thankfully, Destiny 2 offers some methods to help players get around this. Alongside Xur’s weekly stock, Banshee-44 is among the few ways players can acquire rare and interesting gun rolls in Destiny 2. Even better, a Gunsmith rework in Season of the Wish has made Banshee better than ever. This is everything you need to know about Banshee-44, including which weapons you should be buying from the Gunsmith this week (December 12 – 18). Contents How does Banshee-44 work in Destiny 2? – Destiny 2 Banshee-44: Daily Weapons – Destiny 2 Banshee-44 Weekly Rotation – Foundry Focusing – How does Banshee-44 work in Destiny 2? Banshee-44 is Destiny 2’s Gunsmith, a vendor who sells all kinds of different weapons to Guardians. He can be found in The Tower between The Vault and Master Rahool. As of Season of the Wish, Banshee-44 no longer offers a traditional weekly stock, instead selling daily guns as before alongside two of four rotating Weapon Foundries at a time: Häkke, Veist, Omolon, and Suros. His daily stock resets at 12 AM GMT/5 PM PT/8 PM ET every day. The guns sold by Banshee are mostly random but there are some limitations. He will always sell at least three weapons capable of utilizing the Season Artifact’s anti-Champion perks. For Season of the Wish, these are Sidearm, Hand Cannon, Bow, Auto Rifle, Pulse Rifle, and Rocket Launchers. Destiny 2 Banshee-44: Daily Weapons Daily Guns (December 17) Below are all of Banshee-44’s weapons available from his weekly rotation: Destiny 2 Banshee-44 Weekly Rotation – Foundry Focusing Rather than these weapons being randomly generated every Thursday, players can now focus weapons from one of four Weapon Foundries at the cost of x3 Gunsmith Engrams and 5,000 Glimmer. The daily rotation switching out which foundries are live changes at global reset time (5 PM GMT/10 AM PT/1 PM ET). The dates below reflect which Foundry is active at the start of each day rather than after global reset. This is the Foundry Focusing schedule for December 12 – 18: Destiny 2 Banshee Foundry Focusing – All available weapons Each Weapon Foundry offers different weapons hand-selected by Bungie. These are based on the in-universe weapon manufacturers with each having their own unique Origin Traits. Here are all the weapons available to focus through Banshee’s Foundry Focusing in Season of the Wish: Häkke Boudica-C (Kinetic Sidearm) – Enyo-D (Kinetic SMG) – Lodbrok-C (Kinetic Auto Rifle) – Palmyra-B (Stasis Rocket Launcher) – Perses-D (Stasis Scout Rifle) – Ragnhild-D (Kinetic Shotgun) – Omolon Ammit AR2 (Solar Auto Rifle) – Aurvandil FR6 (Stasis Fusion Rifle) – Gallu RR3 (Arc Sniper Rifle) – Ogma PR6 (Solar Pulse Rifle) – Snorri FR5 (Void Fusion Rifle) – Typhon GL5 (Stasis Heavy GL) – Suros Cantata-57 (Arc Hand Cannon) – Fioritura-59 (Void Sidearm) – Fugue-55 (Void Sniper Rifle) – Pizzicato-22 (Kinetic SMG) – Staccato-46 (Solar Scout Rifle) – Syncopation-53 (Stasis Pulse Rifle) – Veist Funnelweb (Void SMG) – Jararaca-3sr (Stasis Scout Rifle) – Krait (Stasis Auto Rifle) – Lunulata-4b (Stasis Bow) – Redback-5si (Solar Sidearm) – Taipan-4fr (Void LFR) – That’s everything you need to know about Banshee-44 in Destiny 2. For more Destiny tips & tricks consider checking out some of our other guides: Deepsight Harmonizers: How to farm, use, and what weapons to convert | Exotic Mission Rotator: What it is, how to access, schedule, loot table | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Void 3.0 Builds | Best Stasis Builds

  • Destiny 2 August 6 patch notes: Solstice 2024, Sniper buffs, Conditional Finality nerf, more – Dexerto

    Destiny 2 August 6 patch notes: Solstice 2024, Sniper buffs, Conditional Finality nerf, more BungieDestiny 2 Update 8.0.5 is live, introducing the Solstice 2024 event as well as a wide range of balance changes intended to switch up both the PvP and PvE meta. Bungie has revealed the patch note for August 6, detailing a range of changes that could have a big impact on the sandbox. Most notably, this update adds the Solstice event, introducing a range of meta activities and weapons for players to farm. In addition to this event, Update 8.0.5 also introduces big balance changes for PvE. Amongst these are a 50% reduction to sniper flinch and a 30% damage buff to Aggressive Scout Rifles, including Dead Man’s Tale. As for PvP, Conditional Finality received a big nerf, as it can no longer freeze players standing in a Well of Radiance. Furthermore, its Handling stat was reduced by 15, making the meta Exotic less responsive. Whether these changes will be impactful enough to reduce its dominance in the Crucible is to be seen. Destiny 2 Update 8.0.5 full patch notes Here are the full patch notes for the August 6 update, as initially revealed on this week’s TWID: Activities Crucible General Increased the weighting of popular maps and decreased the weighting of less popular maps. Increased the weight for Javelin-4, Burnout, Endless Vale, Cirrus Plaza, Dissonance, and Eventide Ruins. – Reduced the weight for Disjunction, Cathedral of Dusk, Convergence, Twilight Gap, Exodus Blue, Dead Cliffs. – All other maps have standard weighting. – – Updated snake draft to better account for fireteams. – Updated the quitter penalties to be more lenient for players who rarely quit or get disconnected, but much more restrictive for players who quit regularly. – – Increased the weighting of popular maps and decreased the weighting of less popular maps. – Competitive Competitive Artifice armor challenge is available after placement series if player is gold or higher. – Reduced the score to win in Clash mode from 40 to 35. – Improved the spawn logic in Collision mode to prioritize spawning you closer to teammates. – Fixed an issue where the rank-based matchmaking tooltip referenced glory instead of competitive rank. – – Trials While in a three-person fireteam, losses will not remove a win from Passage of Persistence. – Enabled the blended ammo system in Trials. The prototype Special ammo meter has now been fully deprecated from our core Crucible experience, though it will still be available in private matches and when Checkmate is in a rotator. – The meter system is currently being rebuilt to address technical and balance concerns, and we will have more info on its return at a later date. – – Fixed an issue where the newer versions of Summoner and Eye of Sol did not unlock the collectible in the Trials Collection badge. – Fixed an issue where disconnecting while on the Passage of Ferocity would sometimes prevent players from launching the activity. – – Iron Banner Temporarily removed Tribute for additional improvements. – Fixed an issue where Crimil’s Dagger and Claws of the Wolf did not count towards the Orimund’s Taste Triumph. – – Private Matches Increased the player cap for Rumble in private match lobbies to 12 players. – – Raid & Dungeons Salvation’s Edge Fixed an issue where extra Resonance pickups would not be removed after the completion of some activities. – Fixed an issue where players who died in traversal areas could respawn in locations that made it difficult to return to the intended path. – Fixed an issue where the Lore Book Triumph was missing individual steps, descriptions, and icons. – Fixed an issue in the Verity encounter where extra Ghost pickups could unintentionally be created, causing difficulties in determining the correct Ghost pickup. – Fixed an issue where an enrage warning was missing from the Herald of Finality boss encounter. – Fixed an issue where the raid armor mods had duplicate text in the description. – Fixed an issue where objective progress text was missing for multiple Triumphs. – – Seasonal Activities Breach Executable Adjusted tuning for the laser walls during the minotaur boss (Tym) encounter. Increased delay time on the laser wall cadence. – Reduced damage of laser wall by 50%. – – Fixed an issue where players could get out of bounds during the minotaur boss (Tym) encounter. – – Adjusted tuning for the laser walls during the minotaur boss (Tym) encounter. – Onslaught A new Onslaught Attunement option is available from Zavala in the Tower. Players can select a single BRAVE Arsenal weapon to attune to, increasing the drop chance by 60% in Onslaught. – – Excision Fixed an issue where selecting the narrative version of Excision did not play the End/Epilogue cinematics after completion. – Dual Destiny Added a weekly challenge to Dual Destiny that rewards an Exotic class item (Powerful Tier 1) upon completion. – Liminality Fixed an issue where waterfalls could lose their sound if players returned to them after already passing through. – Vanguard Ops Fixed an issue where Champions appeared in Battlegrounds launched from the Vanguard Ops playlist. – UI/UX Fireteam Finder Added “All” as a search option to activity selection. – Added a toast for all members after leader’s summon via Fireteam Finder. – Added an alert when a player is kicked from the fireteam. – Added a notification to text chat when friends come online. – Added a setting to toggle on/off the notification for friends coming online. – Added more accurate location information when viewing players in the roster. – Fixed an issue that could allow an unavailable activity to be selected using Fireteam Finder. – Fixed an issue where inviting players to a Fireteam Finder lobby did not take into account the Fireteam invite privacy settings. – Fixed an issue where Empire Hunt activities were missing from Create/Search. – Fixed an issue where system messages could fill up text chat and make messages vertical. – Fixed an issue where player names were not showing in roster tooltip. – Fixed an issue where the invite modal did not close after rejecting a Fireteam Finder invite. – Fixed an issue where the Bungie Friends list did not refresh immediately upon login. – Quests Fixed an issue where New Light quests had a blank image when on Featured Quest view. – Gameplay and Investment Abilities General Reduced the amount of Super energy gained by Rocket Sidearms per damage event by ~20%. – Fixed an issue where Strand fragments incorrectly referenced “Locked Until Raid World First Achieved” purchase requirement. – Reduced the distance that Swarm grenade submunition projectiles can travel once they begin tracking a target. – – Titan Increased Hammer of Sol damage against boss and mini-boss combatants by 25%. – Increased Twilight Arsenal damage against boss and mini-boss combatants by 20%. – Fixed an issue where Twilight Arsenal axes would unintentionally track to combatants below the player during cast. – Fixed an issue where the detonation produced by the Unbreakable Aspect was being scaled without absorbing damage while thermite grenade was equipped. – – Hunter Reduced aim-assist strength on Threaded Specter by ~50% vs. players and added a short delay before the aim-assist takes effect. – Reduced Threaded Specter detonation damage against players from 100 at maximum to 60 at maximum. – Reduced Threaded Specter detonation damage against players from 60 at minimum to 30 at minimum. – Fixed an issue where kills with Gun Powder Gamble would not activate Facet of Mending. – Fixed an issue where “Gunpowder Gamble Ready” buff notification would remain visible after swapping of the Gunpowder Gamble Aspect. – – Warlock Fixed an issue where Threadlings did not roost onto Prismatic Warlocks with just Weaver’s Call and Phoenix Dive equipped. – Fixed an issue where Penumbral Blast would not auto-shatter enemies it froze while Winter’s Guile was equipped on Prismatic Warlock. – – Exotic Armor Hunter Radiant Dance Machines Fixed an issue where players could repeatedly activate the Ascension Aspect when they had Radiant Dance Machines equipped. – – Arthys’s Embrace Fixed an issue where the Arthys’s Embrace Exotic could have its damage bonus extended by shooting allied targets. – – – Radiant Dance Machines – Titan Arbor Warden Fixed an issue that caused Arbor Warden to block players from gaining Transcendence energy from Prismatic rifts. – – Lion’s Rampart Fixed an issue where you could aim down sights (ADS) while Lion Rampant’s-enhanced lift was active without disrupting the lift. – – Hazardous Propulsion Fixed an issue where Hazardous Propulsion was not boosting the splash damage of Quicksilver Storm’s micro-rockets. – – – Arbor Warden – Warlock Getaway Artist No longer grants grenade energy on Arc Soul hit while the player has Devour active. – – Solipsism Fixed an issue where Vortex grenades were granting more energy back than intended with the Spirit of Osmiomancy perk. – Fixed an issue where the Super damage bonus from Spirit of the Star Eater was being applied to ignitions caused by Song of Flame. – – – Getaway Artist – Armor Mods Updated the Exotic Artifice upgrade icon to be more distinct from an empty Artifice mod socket. – Fixed an issue that allowed swapping between regular armor mods and Reserves mods to enable a higher ammo count than the current maximum. This was never intended functionality. To help offset this fix, we’re buffing the following ammo-related aspects: Reserve ammunition for all weapon types has been increased by up to 15%, with weapons with low reserves for their weapon type getting a larger buff. – Reduced the cost of Reserves mods by 1. – – – This was never intended functionality. To help offset this fix, we’re buffing the following ammo-related aspects: – Fixed an issue where Special and Heavy ammo finder mods would not provide additional benefits when equipping a third copy. – Weapon Archetypes Scout Rifles Aggressive Scout Rifles Increased PvE damage by 30%. – Dead Man’s Tale is affected by this change. – – – Aggressive Scout Rifles – Pulse Rifles Heavy Burst Fixed an issue where these weapons were displaying their RPM as 395 instead of 300. This does not affect the weapons actual RPM; it is just a visual fix. – – – Heavy Burst – Snipers Reduced flinch taken from combatants by 50%. – – Glaives Increased melee damage in PvE by 20%. – – Shotguns Lightweights Fixed an issue where Lightweight Shotguns were not receiving the Lightweight intrinsic buff to movement speed and mobility. – – – Lightweights – Special Ammo Sidearms Rocket-Assisted Frame Corrected an issue that was allowing them to progress Ammo Finder mods as if they were Primary weapons. – – – Rocket-Assisted Frame – PvP Weapon Tuning Bows Precisions: Base Damage – 84.6 to 90, Critical Hit Damage – 126.9 to 130.5. – – Exotic Weapons Duality Corrected an issue where Duality was not using the Slug Shotgun ADS damage falloff scalar value of 1.2x. – – Conditional Finality Reduced base handling by 15. – Can no longer freeze players who are in a Well of Radiance. – – Bastion Corrected an issue where Bastion was not spawning with ammo in the Crucible. – – Eriana’s Vow Increased damage versus Anti-Barrier Champion shields by 67%. – – Monte Carlo Fixed an issue that allowed Monte Carlo’s bayonet damage to persist when picking up a carry object. – – Ergo Sum Fixed an issue where Ergo Sum’s Sacred Flame Trait’s effects counted as Primary weapon damage. – – Wishkeeper Fixed an issue where some versions of the Wishkeeper Exotic Bow had unintentional access to the Combat Grip. These have been updated to have Heavy Grip. – – Perks Recombination Corrected an issue where the perk would sometimes deactivate before dealing the bonus damage. – – Threat Remover Increased buff duration from 5 to 7 seconds. – Reduced Pellets to proc from 12 to 11. – Added a handling scalar. – – Golden Tricorn Fixed an issue where Golden Tricorn was activating on ability kills that did not match the weapon’s damage type. – – Onslaught Fixed an issue where enhanced Onslaught could activate on grenade kills. – – Weapon Mods Removed the range penalty from the Adept Counterbalance mod. – Removed the handling penalty from the Adept Mag mod. – Removed the stability penalty from the Adept Targeting mod and reduced the aim assist stat bonus from 10 to 7. – General Weapons granted during The Pantheon raid event that equipped non-functional masterworks will be corrected to a working masterwork for that weapon archetype, or enhanced intrinsic if the weapon has been enhanced since. – Fixed an issue where the Circular Logic Machine Guns would only drop with Feeding Frenzy in the left trait column. – Fixed an issue where Gunpowder Gambit kills would not activate Adrenaline Junkie. – Fixed an issue that was causing Special ammo weapons to deal more damage to frozen targets than intended and Rocket Sidearms to deal less. – Fixed an issue where older curated rolls of Riposte received the weapon trait Golden Tricorn. These instances have been updated to have Desperate Measures. If the weapon was enhanced to Tier 3 Weapon Enhancement, it will be updated to Enhanced Desperate Measures. – – Fixed an issue where older curated rolls of Rose received both Outlaw and Pulse Monitor. These perks were not intended to be available on this weapon and have been replaced with Rapid Hit and Eye of the Storm respectively. If the weapon was enhanced, the perks will be updated to Enhanced Rapid hit and Enhanced Eye of the Storm. – – Fixed an issue where a curated version of the Acosmic Grenade Launcher received Snapshot and Opening shot at the release of The Final Shape. This curated roll has been updated to Field Prep and Wellspring. – Fixed an issue where old versions of the Blasphemer Shotgun had unintentional access to High Caliber Rounds. These instances have been updated to now have Accurized Rounds. – Fixed an issue where the Season of the Forge-issued Nightshade had unintentional access to Armor Piercing Rounds. These instances have been updated to now have Tactical Magazine. – Fixed a rare issue where some Root of Nightmares Adept weapons updated by players during the Craftening had Enhanced Traits ahead of schedule in the weapon enhancement progression. In these rare cases, the Enhanced Trait has been swapped with the base trait to facilitate enhancing the weapon properly. – Fixed several reprise weapons that had incorrect lore tabs: Eye of Sol, Astral Horizon, The Summoner, Loaded Question, Sleepless, Twilight Oath, The Messenger. – Added a speed limit to the acceleration applied to the player when rocket jumping with The Mountaintop. – Pathfinder Reduced kill requirements in PvP for grenade and melee kill objectives. – Removed single life requirement from melee and grenade kill objectives. – Removed subclass verb requirements from elemental ability kill objectives and now reward bonus progress on subclass verb interactions (ex. jolt). – Accessories Fixed an issue where the Bungie Foundation Disciple’s Shell listed an incorrect source in Collections. – General Fixed an issue where Tessellation was incorrectly being granted to players without The Final Shape Annual Pass Edition. The weapon will not be removed from anyone who already has it. – – Fixed an issue where certain legacy Iron Banner ornament items were missing a description. – Adjusted chances for acquiring Exotic class items from chests to be more generous. Increased progression on escalation chest chances. – Removed progression on world chest chances. World chests can still drop the item but won’t increase drop chances from future chests. – – – Fixed an issue where Xûr’s Strange Favor buff was not available to be redeemed for all characters on the account once it was unlocked for the week. –

  • Destiny 2: Atlas Skews Week 3 locations – Dexerto

    Destiny 2: Atlas Skews Week 3 locations BungieWe’re back in the carousel for Destiny 2’s weekly quest Tracing the Stars. It’s getting a bit tiresome to run Mara Sov’s errands every week, so it’s nice that we only have one more version of the quest to take care of after this. Here’s everything you need to know to complete Tracing the Stars III. We are only one week away from the end of the Tracing the Stars questline. While it is exciting to know that the end is almost here, we can’t get too far ahead of ourselves yet, as this week’s edition may be the most difficult one yet. In true Sov family tradition, Tracing the Stars III is a pain to complete. Thankfully, we’ve found the easiest routes through the Dreaming City and have compiled everything you need to know. It may not be the easiest quest you’ll do this week, but there’s only so much that can be done when the Queen of the Reef is involved. If you haven’t completed the other Tracing the Stars weekly quests, you can find our guides here. Contents How to start the Tracing the Stars II quest – All Atlas Skews locations – Completing A Hollow Coronation – Turning in Tracing the Stars III – How to start Tracing the Stars III As with the previous two weeks, you’ll be visiting the Wayfinder’s Compass back at H.E.L.M. to get started. Once you have the quest, venture through the portal and speak with Mara Sov. She has no time to waste on us this week, so there’s no additional information you need to stick around for. Simply talk with her and then head out to Rheasilvia to get started. How to find all the Atlas Skews in Tracing the Stars III All of this week’s Skews can be found inside Rheasilvia, the northernmost point of the Dreaming City. Every explanation will begin with the entrance to this area as a starting point. Rheasilvia Lower Level This one is simple. In the load location for Rheasilvia, you will come across a bridge that connects the starting area to the rest of Rheasilvia. Stand on the front side of the bridge and look down below on the righthand side. You should be able to see the Skew clear as day. You may want to slow yourself as you fall as you could plummet to your death if you’re not careful. Rheasilvia Temple Outlook For this Skew, cross the bridge in the starting zone for Rheasilvia and take a left toward the rock that looks out toward the entrance to the Harbinger’s Seclude area. Jump off from here and make for the platform in front of you. There is a set of rocks on your immediate left-hand side. Boost yourself up to the top of the rocks, and you’ll find the Temple Outlook Skew waiting to be collected. Rheasilvia Secluded Statue This one will test your agility, so be ready for that. Just like the Temple Outlook Skew, head to the entrance of Harbinger’s Seclude. Bypass the first circular platform and move up to the second one. On the right side of that platform, you’ll find a rock that juts out from the wall. This is the beginning of a path to the mountainside across from you. You can’t see it from this first rock, but if you jump and boost around the edge here, you’ll find another set of rocks to land on. Follow the rock path across to the other side. Once you’re across the gap, you’ll have another obvious rock to jump on. Then boost yourself straight up and mantle to the top of the cliffside. The Skew sits in the open at the base of the statue. Harbinger Side Hall To find this Skew, you’ll start the same way you did for the Outlook and Secluded Statue Skews. This time though, you’ll push past both of those areas and into the Harbinger’s Seclude area. Once you’ve made it into the room where Harbinger’s Seclude begins, maneuver through the red-tinted hallway and around to the corner to the left. At the far side of the room, there is a door that leads out into an area with a large statue in the center. If you look to the right, you should find another fancy-looking room with a monolith in it. The Skew will be in the center of a ring of pillars in that room. Harbinger Ahamkara Skulls The final Skew is only a little further past the area of the Side Hall skew. Instead of entering the Side Hall room, keep straight ahead and pass through the door with the big disk over top of it. Jump to the bottom of the circular stairs and turn back the way you came. There will be a doorway that leads to a giant pit in the ground. Throw yourself into the pit and boost before you land. Once you’re at the bottom, just continue into the next room and look toward the memorial on the left-hand side. Collect the final Astral Skew and return to the H.E.L.M. again. Complete A Hollow Coronation again Turn in Tracing the Stars III The third Tracing the Stars weapon is the Legendary auto rifle, Chrysura Melo. The variation of weapons has been nice in Tracing the Stars. Starting with the hand cannon Vulpecula, then the Legendary shotgun Fractethyst, and now Chrysura Melo, we’ve had a nice range of different rewards over the last three weeks. That’s all for this week’s guide. Check back in next week when we tackle the final edition of Tracing the Stars and collect that sweet Exotic that waits at the end.

  • Destiny 2: Atlas Skews Week 2 locations – Dexerto

    Destiny 2: Atlas Skews Week 2 locations BungieThe second set of weekly challenges has arrived in Destiny 2’s Season of the Lost, so here’s what you need to know to move past the fetch-quest Tracing the Stars II. If you haven’t had your fill of exploring the Dreaming City yet, you’re in luck – Mara Sov has some more shiny Atlas Skews for you to collect out in the wild. Tracing the Stars is back for another frustration-inducing week. If you still need to collect the first week’s worth of Atlas Skews, check out our guide here. Contents How to start the Tracing the Stars II quest – All Atlas Skews locations – Completing A Hollow Coronation – Turning in Tracing the Stars II – How to start Tracing the Stars II In order to begin the quest, collect it from the Wayfinder’s Compass and then seek out Mara Sov on the other side of the portal in the H.E.L.M. She’ll refresh you on the purpose of the skews and set you on your way. How to find all the Atlas Skews in Tracing the Stars II All of this week’s Skews can be found inside The Strand, so we’ll be using the entrance to The Strand as a reference point for each of them. Strand Towering Statue From the entrance to The Strand, take the leftmost path to get started. Keep left at the first fork, then take a right at the second. Stop at the set of rocks and jump onto the rightmost rock. From there, boost yourself across to the statue and climb to the top. The Skew will be waiting for you there. Strand Gazebo Statue Starting at the entrance to The Strand, take a left immediately out of the door. When the path splits, keep on the lower end and follow it all the way through. It will lead you to a bridge that connects to the gazebo. Once you reach the gazebo, find the pillar that sits on top of the left staircase. Behind that pillar is a large rock that you can jump on top of. Use that rock to climb to the top of the next tallest rock. This will give you the perfect view to identify and collect the Skew. Garden Waterfall For this skew, take a hard right when entering The Strand. Your path should be blocked by some Taken Acolytes that you can blow right through. Keep on this path until you reach the castle-like structure. Enter the castle and take the stairs on the right side. This should lead you to the Gardens of Esila. Keep following the path upward but stick to the right-hand side. The waterfall will come into view after you round the first bend. The skew sits amongst the rocks at the base of the waterfall. Garden Bridge Tree This skew starts the same way as the Garden Waterfall. Take a right directly out of the gates at The Strand and follow that path to the Gardens of Esila. This time, bypass the waterfall and continue moving straight ahead. You will pass under a walking bridge and up some stairs onto a circular stage. There will be a path on the right side of the stage that will take you up a sketchy road and onto an elevated platform. Jump over the walls of the platform and continue your journey through the gate in front of you. The skew will be at the base of the tree in the very back. Aphelion Brazier Take the same path that you would for the Gazebo statue. Once you reach the bridge that leads to the gazebo, jump off the left-hand side and look for a cave entrance marked with a white painting. This cave will take you forward to Aphelion’s Rest. It is infested with enemies, so be ready to fight your way through. If you stick to the left side, you’ll eventually come into a room with a few broken pillars and a brazier. The skew is floating just behind the brazier. Complete A Hollow Coronation again Turn in Tracing the Stars II Just like Tracing the Stars I, the quest doesn’t actually end until you return to the H.E.L.M. and pick up the quest A Hollow Coronation. This will once again take you through the portal in the H.E.L.M. to the Caliburn Gatehouse, where you’ll divest with the second set of skews and be rewarded with more lore. Once you’re done inside the gatehouse, travel back through to the Wayfinder’s Compass in the H.E.L.M. and collect your reward- this week’s weapon is Fractethyst, a Legendary precision frame shotgun. That’s all for this week’s guide. Enjoy blasting your way through the Season of the Lost with Fractethyst at your side.

  • Destiny 2: Atlas Skew Week 4 locations – Dexerto

    Destiny 2: Atlas Skew Week 4 locations BungieThe thrilling conclusion to Destiny 2’s most exciting fetch quest has arrived. Let’s find those Atlas Skews once more before we collect the non-season pass. We trek back to the H.E.L.M. once more as Tracing the Stars 4 takes us back to the Sov clan and their connection to Atlas Skews This week’s edition of the quest will take you into the Harbinger once more and you’ll continue through to the Confluence for a few skews as well. If you haven’t completed previous weeks of the quest, you can find our other guides here. Here is everything you need to know about Tracing the Stars IV/A Hollow Coronation. Contents How to start the Tracing the Stars IV quest – All Atlas Skews locations – A Hollow Coronation – A Hollow Coronation Continued – Collecting Strands of Nobility – Completing A Hollow Coronation – How to start the Tracing the Stars IV quest This week is slightly different, in that you don’t actually have to pick up Tracing the Stars, you only need A Hollow Coronation. You can grab that quest at the Wayfinder’s Compass in the H.E.L.M. as usual. Atlas Skew Week 4 locations This week’s Atlas Skews are fairly close together. They all revolve around the Confluence and the Harbinger’s Seclude area, with the Gardens of Esila making a minor appearance. As usual, we’ll be using a specific location for the start of hunting the Skews, and this time it’s the portal that takes you from the Spine of Keres to the Confluence. To reach that portal, travel northwest out of the Divalian Mists, the same way you did in week one. Once you’ve crossed the two gaps that block your Sparrow from crossing, keep straight and stop at the bridge that leads into the Orrery. Jump off the right side and land on the rocks. Maneuver your way to the bottom of the rocks and enter the cave inside. This portal will take you to the confluence. Confluence Giant Crystal After you cross through the portal in the Spine, the first skew can be found directly ahead of you, on the far side of the giant crystal. Collect it and proceed to the big room directly ahead of you for the next one. Harbinger’s Seclude – Cathedral In this room, follow the outside ring to the left and travel through the first door. Take the stairs down and continue straight into the next room. You should find the skew sitting at the base of the cathedral statue. Confluence Throne Portal Return up the stairs from the Cathedral and into the room with the outer ring. Instead of breaking off, go through the main door on the far side of where you entered. You’ll have to boost across a huge pit in the middle of the next room, but the skew will be waiting for you on the other side. Exit through the same door that you came from and return back to the ring-shaped room. Confluence Tree Triad For this skew, go through the door that leads to the trees. This is on your left-hand side if you’re leaving the Throne room, right-hand side if you’re in the main entrance or directly across from you if you’re exiting the Cathedral. The skew will be sitting on the left side of the trees. It should be in plain sight when you enter the room. To head to the next skew, venture forth into the room with the light-red tinting ahead of you. Garden Entry Statue Once you’ve made it far enough into the room with the red tint, the Gardens of Esila location tag should appear on your screen. When it does, venture through the door on your left. The final skew should be on the right side of the room underneath a large pillar. Once you’ve picked up the final skew, open the Director and return to the H.E.L.M. and venture once more into the portal to the Caliburn Gatehouse. Completing A Hollow Coronation You will already have the quest this time, so venture into the portal and realign the Atlas Skews and listen to Uldren Sov’s last recording about the story that set you on this path in the first place. After he’s done speaking, Mara will begin to give some additional context. When then Sovs are done speaking, venture back through the portal and lay claim to the glorious Exotic weapon that we’ve been waiting these long weeks for. Except, you can’t do that yet. There’s another hitch in the plan and you’ll need to return to Mara Sov and help her before anything else can happen. A Hollow Coronation Continues There’s always more to the story with Mara Sov. It turns out that Ager’s Scepter isn’t yours to have yet. She needs you to collect Strands of Nobility in order for her to unlock the weapon from its stasis, because of course she does. There’s enough drama between Mara and the Vanguard to make this whole questline feel like we’re just a few steps short of the entire pot boiling over. She promises that Ager’s Scepter will be yours if you complete the things she’s asking for, so I suppose there’s no reason to stop now. Head into an Astral Alignment quest and get to working on the requirements. In my experience, this only took two Alignments, but it will depend on how efficiently you tick off the boxes. Once the first set of requirements are done, there is another step – defeating 18 champions, and earning 20 super kills, so you may need to start on an additional Alignment. Collecting Strands of Nobility After you’re done with the Astral Alignments, you’ll still have a few more goals to take care of. This time it’s a handful of Strikes that are spread out across the universe. Lake of Shadows (EDZ) – The Disgraced (Cosmodrome) – The Glassway (Europa) – Once this is done the quest will update once more, and it’s back to the H.E.L.M. to talk to Mara Sov. Actually Completing A Hollow Coronation When you speak with Mara Sov this time, she’ll give you the Noble Seal needed to unlock the scepter. Travel back to the H.E.L.M. and you’ll notice that A Hollow Coronation is now a true Exotic Quest. When you load in, travel back through the portal and you’ll find Ager’s Scepter. You can actually pick it up this time too. Once you’ve collected it, the quest will update for the millionth time, and you will be instructed to blow up some rocks, just like the ones that are all around The Shattered Realm. After you make it through the rocks, you will then be prompted to take care of some bad guys before heading back to speak with Mara Sov one final time. When you arrive back in her chambers, Mara will bestow upon you the climactic cutscene for this storyline. No spoilers here, but you should definitely watch it. The animation is absolutely perfect. That’s it for our series on Tracing the Stars/A Hollow Coronation. All in all, I think this questline ended on a bang. That final cutscene is beautiful and we now have that sweet, sweet scepter to freeze enemies in place with.

  • Destiny 2 Astral Alignment Offensive guide: New Season of the Lost activity – Dexerto

    Destiny 2 Astral Alignment Offensive guide: New Season of the Lost activity BungieAstral Alignment Offensive is Destiny 2’s new six-player activity in Season of the Lost and we’ve got a complete guide to help get you through the unique experience. With the arrival of Season of the Lost on August 24 came a wide array of new content in Destiny 2. From new weapons and Exotics to huge sandbox changes, and even a new six-player activity. No different from previous seasonal updates, Season of the Lost introduced a new matchmade activity. This time around, players can battle through the Astral Alignment Offensive to evolve the Dreaming City. Here’s a complete walkthrough of the new activity to help you through the latest Destiny 2 challenge. Crush the Intruders The first step in the Astral Alignment activity couldn’t be simpler. As soon as you load into the Dreaming City, all you need to do is clear a room full of enemies. This room will be familiar to experienced Blind Well grinders and the encounter plays out in much the same way. Once the enemies are wiped out, simply interact with a device in the center of the map, insert your compass, and your team will be teleported to a new area. Collapse Taken Rifts Upon entering the next area, head straight forward and activate a beacon directly in front of your team. This triggers the next step and spawns in a fresh wave of Taken enemies. Throughout the encounter, you’ll be met with foes labeled as the ‘Eye of Xivu Arath’. Simply wipe them out and collect their Taken Essence. With this Essence in hand, head to a nearby Rift to deposit it. Rinse and repeat until every Rift has collapsed and your team will once again be teleported to a new location Installing Batteries For the next step of the activity, you’ll once again be clearing waves of enemies though this time, there’s an added element thrown into the mix. Three Batteries must be installed twice each for a total of six installations. Picking a Battery up makes you ‘Encumbered’ for 20 seconds, drastically reducing your move speed and jump height. Once this timer ends, you’ll automatically drop the Battery and become ‘Exhausted’, meaning you can’t pick it up again until the cooldown expires. You’ll have to work together here and ensure someone is ready to pick up each Battery as soon as another player becomes exhausted. After installing every required Battery, clear the final wave of enemies and you’ll be teleported to the next area. Defeat the final boss Upon entering the final phase, your team will be sent back to the Blind Well once again. This time around, you’ll have a unique boss fight waiting for you. In week one, the boss is known as Kholks, Taken of Xivu Arath. Though there’s currently no telling if bosses rotate or remain fixed. The first phase of this boss couldn’t be simpler, deal damage to wipe out the first chunk of its health bar. Read More: Witch Queen will be make or break moment – For the second chunk of health, you’ll notice an invulnerable shield now prevents any damage. Search the area for a Taken Pylon. Destroy this Pylon, kill the powerful enemy it spawns, then pick up its Taken Essence. This Essence allows you to break the boss shield and resume damage. Repeat the same process for the third chunk of health and collect your rewards to complete the Season of the Lost activity.

  • Destiny 2 Riven’s Wishes II quest: Weak Curse Ascendant Chest locations – Dexerto

    Destiny 2 Riven’s Wishes II quest: Weak Curse Ascendant Chest locations To complete the Riven’s Wishes II quest you need to loot seven Ascendant Chests. Here are the ten Ascendant Chest locations in Destiny 2 when the Weak Curse is active in the Dreaming City. To bridge the gap until The Final Shape, Bungie has added some new content for Guardians to try out. From late January to the beginning of March, a series of quests letting players farm Wish Tokens are being added. These tokens can be used to acquire various unique rewards including Red Border Raid weapons, Lightfall Exotics, and seasonal Mementos. However, to get Wish Tokens you need to complete weekly quests and this week’s quest challenges players to loot seven Ascendant Chests. Given how long it has been since Ascendant Chests have been relevant most have forgotten where to find them. To help you out we’ve put together this guide for every Ascendant Chest location in Destiny 2 when the Weak Curse is active. How do Ascendant Chests work in the Dreaming City? Ascendant Chests are lootable chests that spawn in the Dreaming City. Opening them requires the use of a Tincture of Queensfoil to receive the Ascendance buff usually followed by a platforming sequence that leads to the chest. There are 30 Ascendant Chests in total with 10 spawning each week. Which 10 spawn depends on what level the city’s curse is at with it rotating between Weak Curse, Growing Curse, and Strong Curse. The easiest way to identify what level the city’s curse is at is by looking at where Petra Venj is situated on the Dreaming City map. She moves every week with each location indicating a different strength level: Weak Curse: The Strand – Growing Curse: Divalian Mists – Strong Curse: Rheasilvia – Weak Curse Ascendant Chest locations in Destiny 2 These are all the Ascendant Chest locations in the Dreaming City for when a Weak Curse is active and Petra is at The Strand: Bay of Drowned Wishes From the Dreaming City’s landing zone, immediately turn around and enter the Bay of Drowned Wishes Lost Sector. Look for a rock on the left side with a large tree atop it. Jump on the tree to find a nearby platform that will have appeared if you have the Ascendance buff active. Follow this platform to find the first Ascendant Chest. East Divalian Mists Enter the large building on the east side of Divalian Mists and stand next to the left of the two statues in front of you. A platform that can be followed to ascend and eventually reach the Ascendant Chest will appear. The use of platforming aids like Strand Grapple, Heat Rises, and Icarus Dash are all useful here. Spine of Keres Head through the northern entrance in the Divalian Mists to reach the Spine of Keres. Continued through this area until reaching the spot highlighted on the map below. Follow the platforms that appear until you reach a large circular platform. From here, turn left and jump towards the tall rocks to reveal another platform leading to the Ascendant Chest. Aphelion’s Rest Complete the Aphelion’s Rest lost sector as normal. After beating the boss go to the room after the lost sector’s locked chest but don’t drop down to the beginning. Instead, stick to the right side of the platform and loot the Ascendant Chest that will appear at the end. The Strand Near Petra Venj’s location in The Strand, there are some mossy rocks that you can climb on. Ascend these and then jump on top of the decorative structure to reveal both invisible platforms and the fifth Ascendant Chest. Chamber of Starlight Near the beginning of the Chamber of Starlight lost sector there is a balcony that can be climbed on. Get on this balcony using the nearby rock and a set of invisible platforms will reveal theirselves and can be followed to reach the Ascendant Chest. Rheasilvia There is a platforming segment found in the north of Rheasilvia. Make your way around the edge of the cliff show below using these platforms to eventually reach the top area near the statue. The invisible path will spawn up here and lead to teh Ascendant Chest. Alternatively, using Strand Grapple lets you skip the platforming entirely trivalizing the process. Harbinger’s Seclude Head through the large doorway found in the north of Rheasilvia. Continue through the pathway that follows to reach Harbringer’s Seclude. Once again, contiue on to the very end where a statue is located. On the right side of the path leading to that statue a set of hidden platforms can be found that lead to the Ascendant Chest. The Confluence Directly below the Harbinger’s Seclude chest location there is a doorway. Follow the path beyond this doorway and turn right at the first large open space to find a portal in a hidden cave. Enter the portal and continue following the path to reach The Confluence. The platforming segment to reach the Ascendant Chest will spawn on the left side of The Confluence’s main room. Gardens of Esila Continue past The Confluence towards a large tree and enter the portal just past the tree to reach the Gardens of Esila. After going through the portal immediately turn around and go through the gate leading to a large grassy area. The invisible pathway to the Ascendant Chest will spawn on your right as shown below. That’s everything you need to know about the Weak Curse Ascendant Chest locations in Destiny 2. Be sure to check out our other Destiny 2 content to stay ahead: Deepsight Harmonizers: How to farm, use, and what weapons to convert | Destiny 2 Season of the Wish: Release date, dungeon, ritual weapon, more | Exotic Mission Rotator | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Best Titan Builds | Best Warlock Builds | Best Hunter Builds | Trials of Osiris map & rewards this week | Xur location today | How to claim Destiny 2 Prime Gaming rewards | Destiny 2 promo codes

  • Destiny 2 Season of the Seraph artifact mods: All Seraph Cipher mods & how to level up fast – Dexerto

    Destiny 2 Season of the Seraph artifact mods: All Seraph Cipher mods & how to level up fast BungieDestiny 2 Season of the Seraph has arrived, and there’s a new seasonal Artifact – the Seraph Cipher. Here’s every Destiny 2 Season of the Seraph Artifact mod, and how to level the item quickly. Destiny 2 Season of the Seraph, also known as Season 19, is here, and there’s a whole season pass to complete as well as a snazzy new seasonal artifact in Bungie’s loot-shooter/MMO. These mods are crucial for higher-level content because you’ll need them to defeat certain Champions in those encounters, but pairing some of them together can lead to really powerful seasonal builds. Here are all the Destiny 2 Season of the Seraph Artifact mods. What is the Season of the Seraph Artifact? This season’s Artifact is the Seraph Cipher, which is given to players after they extract Clovis Bray from Europa. All Destiny 2 Season of the Seraph Artifact Mods Anti-Champion mods are in bold. Destiny 2 Season of the Seraph Column 1 mods Unstoppable Hand Cannon (Arms) – Overload Scout Rifle (Arms) – Piercing Bowstring (Anti-Barrier) (Arms) – Anti-Barrier Pulse Rifle (Arms) – Overload Rounds (Auto Rifle and Submachine Guns) (Arms) – Destiny 2 Season of the Seraph Column 2 mods (Requires 2 perk choices) Grenade Launcher Holster (Legs) – Legacy Ambush (Helmet)Increases the duration and effectiveness of the Ambush Origin Trait and the Bray Inheritance Origin Trait. – – In-Flight Compensator (Helmet)Increases the airborne effectiveness of all equipped weapons. – – Bow Dexterity (Arms)Faster ready and stow speed for Bows. – – Mobile Retrofit (Legs)+ 5 Mobility – – Destiny 2 Season of the Seraph Column 3 mods (Requires 5 perk choices) Unstoppable Hand Cannon (Arms) – Pulse Rifle loader (Arms) – Energy Diffusion Substrate (Chest)Gain a small amount of resistance to all damage dealt to you by combatants. Additional copies of this mod will increase this effect. – – Sharp Shooting (Helmet)Greatly increases the duration and effectiveness of the Tex Balanced Stock Origin Trait and the Veist Stinger Origin Trait. – – Resilient Retrofit+ 5 Resilience – – Destiny 2 Season of the Seraph Column 4 (Requires 8 perk choices) Unstoppable Grenade Launcher (Arms) – Counter Charge (Combat Style)Become Charged with Light whenever you or a member of your fireteam stuns a Champion. – – Advance Scout (Class Item)Champions you stun take additional damage from teammates – – Lord Kelvin’s Basilisk (Class Item)Void and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions. – – Low Entropy Superconductor (Class Item)Stasis and Arc melee abilities stun unshielded combatants. Strong against Unstoppable Champions. – – Destiny 2 Season of the Seraph mods Column 5 (Requires 10 perk choices) Passive Aggressive Guard (Class)Receive less damage from combatants that are close to you while you are wielding a Glaive. – – Weakened Clear (Class)When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatants shield reloads your stowed weapons and weakens the combatant. – – Monochromatic Maestro (Class)Dealing damage with elemental abilities grants increased damage to weapons of the same element for a short duration. Dealing damage with elemental weapons grants increased damage to abilities of the same element for a short duration. – – Solo Operative (Class)While you are the only member of your fireteam, you deal increased damage to all combatants. – – Lucent Finisher (Class)Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns heavy ammo for you and your allies. – – How to unlock Destiny 2 Season of the Seraph Artifact mods fast There are a few different methods you can utilize to increase XP gains and earn those mods faster, and many are similar to the season pass. Equip an XP mod If you equip XP mods to your ghost, you can eke out an additional 10% on top of all XP earned. Complete Bounties and Challenges Destiny 2’s vendors offer rotating bounties every day, so head to the Tower and stock up. Each one will give a chunk of XP, and turning in a few at a time will see your XP skyrocket. There are also Seasonal Challenges. These roll out weekly alongside the reset, offering huge XP bonuses as well as occasional weapons and Bright Dust increments. Play regularly Every reset, Guardians get a buff called “well-rested” that earns additional XP for the first five levels you earn each week. That helps players that log in regularly to unlock more Artifact mods. So, there you have it — that’s everything you need to know about the Destiny 2 Season of the Seraph Artifact mods. For more on Destiny 2, be sure to check out some of our other guides at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Iron Banner countdown

  • Destiny 2 Arc 3.0 guide: Best builds, all Aspects & Fragments for all classes – Dexerto

    Destiny 2 Arc 3.0 guide: Best builds, all Aspects & Fragments for all classes BungieDestiny 2’s Arc 3.0 content means there are plenty of different builds for Guardians to create and mess around with. To make things easier, we’ve put together the best Destiny 2 Arc 3.0 builds, along with every Aspect and Fragment. Destiny 2: Lightfall is nearly upon players – almost likely to be the penultimate piece of expansion DLC arriving in the game. The Destiny 2 Arc 3.0 update was a while ago now, but its importance is still being felt in the game all this time later, especially as we approach the next chapter in the game’s universe. Void 3.0 arrived with The Witch Queen and Solar 3.0 arrived with Season of the Haunted, and Arc set foot in the game thanks to Season of Plunder’s update that was free for all players. The best Destiny 2 Arc 3.0 builds will not only help while battling the Darkness but also in PvP activities. Here’s everything you need to know about Destiny 2 Arc 3.0, including all the Aspects and Fragments available across Titan, Hunter, and Warlock classes, and the best builds for each. Contents: What is Arc 3.0? – All Arc 3.0 Aspects and Fragments – How to unlock Arc 3.0 Aspects – Best Destiny 2 Arc 3.0 builds – What is Arc 3.0 in Destiny 2? A Bungie’s blog post for Destiny 2 revealed that Arc 3.0 would deliver speed and impact in equal measure – which it did. As with prior subclass 3.0 versions, there are a series of buffs and debuffs that can be applied. If you’re new to Destiny 2, the other non-Arc elements to consider are: All Arc 3.0 Aspects and Fragments Guardians can customize their Solar subclass in multiple ways with Solar 3.0, and that’s done through Aspects (class-specific) and Fragments (universal) options. Aspects Fragments There are 14 Fragments in total for Arc 3.0 in Destiny 2, and each one has various effects and, in many cases, stat changes. How to unlock Arc 3.0 Aspects While Stasis Aspects and Fragments for Stasis are unlocked through visiting the Stranger after completing Beyond Light’s campaign, if you’ve played Destiny before, you’ll immediately have access to all Arc 3.0 Aspects when you log in during Season of Plunder. You can gain access to more Fragments in exchange for Glimmer by visiting Ikora Rey in the Tower. Furthermore, new players can get their Aspects and Fragments through the initial New Light experience. Best Destiny 2 Arc 3.0 builds Hunter Destiny 2 Arc 3.0 Hunter build Arc Hunters are all about rapid hits, particularly in melee range. With the following Destiny 2 Arc 3.0 build for Hunters, dodging will increase the charge rate of your melee, and boost its range, while also jolting them. Defeating them will then buff your dodge speed, meaning your Hunter can become a sort of constantly moving knife expert. For added fun, put on the Liar’s Handshake Gauntlets so you can heal while punching. Aspects: Flow State, Lethal Current – Melee: Combination Blow – Grenade: Any – Fragments: Focus, Frequency, Recharge, Resistance – Mods: Melee Wellmaker, Well of Striking – Titan Destiny 2 Arc 3.0 Titan build Arc Titans really lean into the power fantasy of being an unstoppable force, and might just be the most fun you’ll have punching monsters in the face. Titans also happen to have plenty of melee-focused exotic armor pieces, although our preference is to just zap everything around us with Dunemarchers. Thunderclap takes some time to charge, but it’s so satisfying that it puts a smile on our faces. Aspects: Juggernaut, Knockout – Melee: Thunderclap – Grenade: Blinding Grenades – Fragments: Feedback, Recharge, Resistance – Mods: Bountiful Wells, Heavy-Handed, Melee Wellmaker – Warlock Destiny 2 Arc 3.0 Warlock build Not technically a melee build, and instead focused around swapping your grenade for an Arc Soul, this build keeps you fighting alongside it for as long as possible while also buffing what it offers in return. Aspects: Electrostatic Mind, Arc Soul – Melee: Any – Grenade: Any – Fragments: Ions, Magnitude, Resistance, Volt – Mods: Melee Wellmaker, Well of Ions – There you have it, the best Destiny 2 Arc 3.0 builds. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen

  • Destiny 2 April 19 update early patch notes: Weapon Crafting changes, Raid bugs, more – Dexerto

    Destiny 2 April 19 update early patch notes: Weapon Crafting changes, Raid bugs, more BungieThe next big Destiny 2 update is locked in for April 19 and we’ve already got an early look at some key changes and major bug fixes set to be rolled out. Here’s a full rundown on the patch notes. With Guardians now settling into a rhythm weeks after the Witch Queen content drop, Bungie has announced an upcoming patch looking to make the weekly grind a little smoother. Launching on Tuesday, April 19, the next Destiny 2 update comes boasting a range of bug fixes and performance improvements, along with some minor gameplay tweaks. While we’re still a few days out yet, we’ve already got a good idea of what’s to come. So here’s a full breakdown of everything we know about the Destiny 2 April 19 patch. Vow of the Disciple fixes Early patch notes revealed the April 19 Destiny 2 update is focusing heavily on key bug fixes. Namely, newer activities like the Wellspring, revamped Trials of Osiris, and the Vow of the Disciple Raid have all been looked at to some degree. When it comes to the latest Raid, Rhulk has been a tad finicky since his arrival. While he’s often more than happy to ‘yeet’ Guardians to their doom, the intimidating foe can sometimes get stuck in place. The April 19 patch looks to address that issue, ensuring Rhulk “transitions back to his initial phase properly” each time around. Read more: Destiny 2 Season 17 – Moreover, the Caretaker’s health display should be far more accurate for all players moving forward. New Weapon Crafting consumable Also included in the next Destiny 2 update is a unique consumable item. With Weapon Crafting systems finally live, Bungie ls looking to make the process that little bit easier moving forward. A new consumable available through the Relic Conduit will soon allow for easy viewing of Element counts. Read more: All Destiny 2 Witch Queen exotics – Once acquired, the item can be discarded and bought back any number of times, so you’ll never have to worry about running out. Early Destiny 2 April 19 patch notes While full patch notes are yet to be revealed, Bungie provided an early preview in the latest TWAB blog post. We’ll be sure to update you here with the final notes, but for now, below is a full look at the early Destiny 2 patch notes: THE WELLSPRING: ATTACK: Fixed an issue that could cause teams to incorrectly wipe during a Master Wellspring when an objective is completed with only a few seconds left on the timer. – Added a failsafe so that carriable objects in both the ritual and boss phases of a Wellspring won’t spawn out of bounds. – ALTAR OF REFLECTION: Fixed an issue where players could not complete the Evidence Board Quest Report: ALTAR-REFLECT due to Altar of Reflection not showing up properly. More like Altar of Re-Appearance. – – VOW OF THE DISCIPLE RAID: Fixed an issue where Rhulk would suddenly become shy and no longer transition back to his initial phase properly, effectively blocking progress. – Fixed an issue where the Caretaker’s dynamic health threshold UI would not consistently display for all players. – TRIALS OF OSIRIS: Fixed an issue where players were not receiving the expected rewards on post-Flawless wins. – TEXT CHAT: Virtual keyboard support is now available for console text chat. – Improvements have been made to make text chat messages more legible. Added a System Message text field that is italicized to display system text. – Local chat now has an orange tint to it for differentiation, no longer the white color. – Clearer chat color distinction for in-game colorblind settings. – – WEAPON CRAFTING: Added a consumable item that allows viewing of Element counts. This can be acquired through the Relic Conduit. – It is nota limited item, you can discard and reacquire it anytime. – – ARTIFACT: Players with all 25 artifact mods unlocked can still reset the artifact for no additional Glimmer cost. Once all 25 artifact mods are unlocked, resets from that point on are free. – – ABILITIES: Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed in quick succession. – Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing both themselves and fellow allies. –

  • Destiny 2 Apollo expansion: Release window, new content, more – Dexerto

    Destiny 2 Apollo expansion: Release window, new content, more BungieThe next expansion for Bungie’s looter shooter Destiny 2 has been teased for the first time. Here’s what we know so far about the new expansion codenamed Apollo. Destiny 2 has announced that the forthcoming expansion for its looter shooter is codenamed Apollo. The next big content drop, following the news of layoffs at the studio, will be the first of two expansions released each year moving forward. As opposed to the usual annual expansions, these medium-sized updates will adopt a different storytelling method than before. With Apollo being the first expansion to release in this new format, there’s obviously a lot of buzz around what Bungie has in store for the game. So here’s what we know about the upcoming expansion. Destiny 2 Apollo expansion release window Bungie has confirmed that Destiny 2 Apollo will be released sometime during Summer 2025. The expansion, which will run simultaneously alongside two seasons, will last until Winter 2025, when the second expansion codenamed Behemoth will take over alongside its two respective seasons. Destiny 2 Apollo expansion new content As per usual, Apollo will come with new stories, locations, missions, weapons, gear, and of course, raids and dungeons. Alongside the main expansion will be Seasons, which will also bring in new activities, gear, and artifact mods. Destiny 2 Apollo story As the first expansion after The Final Shape, Apollo will branch into new territories for Destiny 2. While not much is known about it just yet, the devs have said it will also revolve around a core theme, similar to Light and Darkness. Like other expansions before it, you’ll be introduced to new characters, factions, and twists, further branching out from the previous saga. Apollo will also be the first expansion to launch in Destiny 2 that does not feature a linear story. Instead, you’ll be able to explore and learn more about the story as you go. The story will unfold as you move from place to place, exploring and discovering each chapter at your own pace. The devs teased that this expansion will be the “narrative gasoline that will propel us into the next few years with a clear theme, goal, and a destination that won’t come at you as a straight line but will be well-worth the trip,” the blog reads. “ It’ll reward you, it’ll surprise you, and it’ll take us places Destiny has never seen before.”

  • Destiny 2 announces new Thorn catalyst, Glaive and Exotic changes in Season 23 preview – Dexerto

    Destiny 2 announces new Thorn catalyst, Glaive and Exotic changes in Season 23 preview BungieDestiny 2 has announced a bunch of weapon tuning changes coming in Season 23, including a new catalyst for Exotic Hand Cannon Thorn. We’re well on our way towards the end of Season of the Witch in Destiny 2. As per usual, Destiny 2 developers Bungie are looking to make changes to the game’s sandbox, keeping the meta fresh and all weapon types somewhat viable. Bungie has already accidentally showcased some of the changes planned for next season for exotic armor, however, they’ve since shut down those rumors. Like exotic armor, Bungie looks to revamp several weapon archetypes and exotics when heading into a new season. This paired with the new seasonal artifact allows the developers to further enhance build crafting for the players. Now Bungie has revealed a bunch of new changes that are coming with Season 23. This includes a brand new catalyst for the Exotic Hand Cannon Thorn, and adjustments to Auto Rifles, Pulse Rifles, Glaives, and Sniper Rifles. In a recent blog post, Bungie has listed several changes coming to weapon archetypes in Season 23. However the most notable of these changes is the introduction of a new catalyst for the Exotic Hand Cannon Thorn. Thorn’s Catalyst will bring its strength up in PvP by allowing it to overflow the magazine when picking up Remnants dropped by slain enemies. Thorn’s Exotic catalyst also grants 20 bonus range and 10 stability as a bonus. Alongside the Thorn changes, the developers have included changes to incentivize lesser-used weapon archetypes. You can find the changes here: Legendary Weapons Auto Rifles Increased damage against minor (red bar) combatants by 10%. – Pulse Rifles Increased damage against minor (red bar) and major (orange bar) combatants by 12.5%. – Glaives Increased projectile speed by 30%. – Increased projectile damage in PvE by 25%. – Increased projectile damage in PvE by 25%. Aggressives: 123 – Adaptives: 113 – Rapid-Fires: 101 – – Sniper Rifles Increased Sniper Rifle PvE damage with a flat buff of 15%. (This also applies to Exotic Sniper Rifles that use Heavy ammo.) – Exotic Weapons Vex Mythoclast Increased damage versus: Minor (red bar) combatants by 10%. – Bosses by 25%. – Champions by 200% when in the Linear Fusion Rifle mode. – – Revision Zero Increased damage versus Champions by 100%. – Osteo Striga Removed the SMG damage bonus scalar that was affecting the poison damage. This brings Osteo Striga poison down to match standard Necrotic Grip poison, though as an Exotic, it will still deal 40% bonus damage against minors. – Winterbite Increased the detonation damage of the large projectile by 25%. – The self-damage blast radius has been halved, and the self-damage has been reduced. – –

  • Destiny 2 announces major delays for Year 4 expansion ‘Beyond Light’ – Dexerto

    Destiny 2 announces major delays for Year 4 expansion ‘Beyond Light’ BungieBungie has confirmed the next Destiny 2 expansion, Beyond Light, has been delayed nearly two months due to “difficulties of development.” The franchise’s highly-anticipated ‘Year 4’ expansion was originally set for a September 22 release date. The Destiny 2 developers confirmed the news in a Bungie.net blog post on July 16. The devs explained the last-minute date which was “best for the game,” after they realized the original date was a “big ask” in the current climate. “As always, our goal is to make the coolest, most entertaining expansion we can possibly make for our fans. To that end, we are doing what’s best for the game and moving the launch date,” Destiny community manager David Dague said. “The past few months have been a challenge. We’ve learned to create together in a new way, by having to work apart from one another. Despite these hurdles, we’re still committed to the same level of quality that our fans expect.” Destiny insiders have also suggested there’s been a fair few problems with Beyond Light. Those issues have, in part, come from a new damage type being added to the series. New Statis abilities and balance decisions have also played a part. The first major expansion of the “new era of Destiny” — a moniker Bungie slapped on the 2020 release after promising “huge changes” for their flagship franchise — is now penciled in to officially begin on Tuesday, November 10. The swap also means Destiny 2’s current season, Season of Arrivals, will be sticking around for a little bit longer. Bungie has promised to reveal more information on the additional two months of content “over the coming weeks.” When Guardians do finally get to step into Destiny 2’s fourth year with Beyond Light, they’ll be thrown straight into a mysterious war with the Darkness. The Stranger, Eris Morn, and the Drifter look like they’ll be coming along for the ride too. Beyond Light is the first of a new trilogy of Destiny expansions, which Bungie revealed earlier this year. It will call on players to “brave the unrelenting glacial fortress [of Europa], infiltrate a Golden Age Braytech facility, and uncover the secrets that lie deep under the ancient ice.” There’s not a lot that we know gameplay-wise about Beyond Light, however. There have been a few suggestions Bungie could finally add proper World of Warcraft factions to the franchise, but that’s far from confirmed at this stage. Many are hoping Beyond Light will see Bungie finally flexing their post-Activision muscles in their sci-fi world. The publishing deal, which former composer Marty O’Donnell admitted was “bad from the start,” ended early last year. Destiny 2: Beyond Light will now be available on PC, Xbox One, and PlayStation 4 on Tuesday, November 10. The year four expansion will also be available on next-gen consoles once they launch these holidays.

  • Destiny 2 adds in newest faction since Forsaken with Darkness focused enemies – Dexerto

    Destiny 2 adds in newest faction since Forsaken with Darkness focused enemies BungieBungie’s gameplay showcase for Destiny 2 The Final Shape provided a look into a brand-new enemy faction, which is the first since since Forsaken. Destiny 2 is introducing a brand new enemy faction called Dread that will revolve around wielding the Darkness. This faction has the same aesthetics as a Tormentor, but each is unique and performs a different function. Announced during the April 9 showcase, the names of the various sub-sections of the Dread faction are Grim, Subjugator, Tormentor, Husk, Weaver, and Attendant. Among these, Grim is a bat-looking enemy that has a shout ability and will shoot at Guardians from a distance. If you get hit by their shout, you will get suppressed. The Husk is a fast-paced enemy wielding dual blades that will keep the Guardians at close distances. Once you defeat Husk, they will release small moth-like objects that will chase you and explode. The Weaver and Attendant are the Witness’ version of Scions wielding Strand and Stasis. These enemies will freeze you and pull you around and make life difficult for the Guardians. Finally, the Subjugator is the boss-looking enemy who also can wield Stasis and Strand, but at a much larger scale. Imagine the Subjugators as a form of Tormentors but with special powers. Players are already familiar with the Tormentors who were first introduced in Lightfall. This new enemy faction will be the first one added to the game since the Scorn from The Forsaken DLC. However, these new enemies have been tuned to the maximum to showcase the full strength of The Witness in The Final Shape.

  • Destiny 2 adds cheeky Spider-Man crossover no one saw coming – Dexerto

    Destiny 2 adds cheeky Spider-Man crossover no one saw coming Sony / BungieIf there’s one thing gamers love, it’s a good crossover. So as you can imagine, when Destiny 2 fans noticed that a Spider-Man-inspired emote had hit the store, they were pretty excited. Bungie is celebrating its 30th year as a studio, and they’ve been treating Destiny 2 players with plenty of content to mark the occasion. The 30th Anniversary event has more than a few nods to the last three decades of gaming. But not only have the studio brought a number of classic Halo weapons to their looter-shooter, but it also appears even movies aren’t safe. Comic book fans might have noticed that the new emote found on the Eververse store looks familiar. That’s right, guardians can now perform the cringy, yet hilarious dance from Sam Raimi’s Spider-Man 3. Now live on the Destiny 2 store, you can purchase the “Too Cool Dance” emote to add to your inventory. It’ll set you back 500 Silver, which works out at $4.99 or £4.79. However, if you’re not willing to drop real money on this piece of nostalgia, it will be available for Bright Dust from January 4, 2022. If you’re too young to know what we’re talking about, director Sam Raimi crafted a Spider-Man trilogy before the MCU as we know it was born. After two stellar movies, the third film in this trilogy received slightly mixed reviews for a multitude of reasons. One of the most mocked and endlessly memed parts of the movie saw evil Peter Parker dance in the doorway of a clothing store, backed by the sounds of James Brown. This moment has become a staple of internet culture in the years since. And now, you pay homage with your Destiny 2 guardian. As you can imagine, once the new emote was shared by Reddit user Gummo2, Destiny 2 fans couldn’t wait to get their hands on it. “I physically screamed when I saw it on sale, and instantly bought it,” said one excited fan. Others simply took the opportunity to fire off Destiny/Spider-Man pun. “You’ll get your Bright Dust when you fix this damn door,” joked another player. This is just a small piece of the content Bungie has released so far in their anniversary celebrations. And with The Witch Queen expansion coming soon, it’s a good time to be a Destiny 2 player.

  • New Destiny 2 Witch Queen six-person “Wellspring” activity explained: Full Walkthrough – Dexerto

    New Destiny 2 Witch Queen six-person “Wellspring” activity explained: Full Walkthrough Bungie / Game InformerA brand new six-person activity – that isn’t a Raid- is now live in Destiny 2 and we’ve got a full rundown on all there is to know about the Wellspring challenge in the Witch Queen expansion. After years of building to her arrival, the Witch Queen, Savathun herself, is now in focus. With the latest expansion came all-new weapon types, events, seasonal content, and plenty more in between. Though a standout in the content drop is a fresh six-person activity to challenge full-sized Fireteams. Following on from the likes of the Blind Well or the Menagerie, Wellspring is now in effect for the Witch Queen era. While it’s still early days yet and the experience is sure to evolve, here’s a complete rundown to help you through the Wellspring activity in Destiny 2. Contents How to access the Wellspring activity in Witch Queen First things first is unlocking the Wellspring activity in Destiny 2. If you’re just booting up The Witch Queen expansion, you won’t have access to this new six-person challenge right out of the gate. Instead, Guardians must first complete the Witch Queen campaign to unlock the new activity. All primary story missions have to be cleared before the Wellspring appears in the Director. Regardless of whether you play on classic difficulty or the new Legendary variant, so long as you finish every mission, you’ll be able to jump into the Wellspring activity. It is worth noting, however, that all Fireteam members require access. So you can’t launch into the Wellspring if one of your teammates is yet to finish the story. Destiny 2 Wellspring Power Level The Recommended Power Level for The Wellspring: Attack is set to 1510 Power. Obviously, the higher your Power, the easier you’ll find this activity. With the new floor set to 1350, you’ll have to do some grinding before jumping into the Wellspring. Clearing the campaign should provide a decent boost and better yet, if you tackle the story on Legendary, you’ll already have a full set of armor above the Recommended Power Level. Destiny 2 Wellspring: Attack walkthrough For the Wellspring: Attack activity, your goal is to prevent a Hive ritual as they seek to obtain more powerful Light. To do this, your Fireteam of six must first crash the party in Savathun’s Throne World before escorting a Resonant Splinter and dealing lethal blows to a few key targets. Upon spawning in, your first job is to ‘retake control of the Wellspring.’ This is as simple as clearing the first room full of enemies. When your team is all set after the first encounter, a Resonant Splinter will appear. Stand close to this objective in order to guide it along a predetermined path within a set five-minute period. If you’re familiar with the new Public Event, you’ll feel right at home here. It’s the same principle of standing close to an objective and wiping out enemies that wait along the path. At the halfway point, however, things change in the Wellspring activity. You’ll have to shatter a few crystals to open the next area, a more open field with multiple rooms spread across all directions. Stick together as a full squad and approach these rooms one at a time. Inside you’ll notice a typical Hive platform that needs to be charged by standing on top of it. Read more: All Witch Queen exotics so far – Upon activating the platform, it’ll drop an impenetrable shield on the Patron of the Spring yellow bar enemy directly ahead. Wipe this miniboss, grab the Orb that it drops, and bank it in the center of the map. Then, it’s just a matter of rinsing and repeating this process in the next few rooms. Once all the Patrons have been taken care of and all of their Orbs have been banked, it’s time for the big boss fight against Golmag, Warden of the Spring. This Giant Ogre drops into battle with a health bar split into multiple chunks. Upon clearing each chunk, a new invulnerable shield spawns to keep the boss safe. In order to take it down before each damage phase, simply repeat the same cycle as before. Kill Patrons around the map, bank their Orbs in the center, and continue with your damage. That’s all there is to it. Below is a step by step guide of the Wellspring Attack activity in Destiny 2 for you to follow along: Retake control of the Wellspring by clearing nearby enemies. – Escort a Resonant Splinter through the map, clearing foes along the way. – Activate Hive platforms, kill Patrons of the Spring, and bank their Orbs. – Defeat Golmag, Warden of the Spring to finish the activity. – That’s all we know thus far about the new Wellspring activity in Destiny 2’s Witch Queen expansion. As we uncover more secrets, we’ll be sure to keep you posted right here. In the meantime, check out more of our Destiny 2 guide content at Dexerto: Best PvP weapons | How to unlock Thorn | Destiny 2 Promo Codes | How to unlock Hawkmoon | Destiny 2 Prime Gaming Rewards | How to unlock The Last Word | Infamy Ranks Guide | Glory Ranks Guide

  • Destiny 2 activity is being torn apart after new Exotic mission release – Dexerto

    Destiny 2 activity is being torn apart after new Exotic mission release Destiny 2’s new seasonal activity, Deep Dives, is becoming confusing as with the release of the new Exotic mission, players are entering with different objectives. Destiny 2’s seasonal model has been a hot topic of debate over the last few years. Since Shadowkeep, the game’s structure has changed to a far more regimented system. Seasons now share a lot of commonalities, and we know largely what to expect from the structure of them going forward. For example, we can be pretty sure, each season there will be a seasonal activity to jump into. Season of the Deep was no different. We got two in fact, with Salvage and Deep Dives. In the evergrowing pantheon of seasonal activities, Deep Dives are pretty good. They have good enemy density, evolve as you go, and also have lots of modular options to customize your experience as you play. You can choose certain buffs from Ahsa that help you, but also, if your team comes together, you can find Toland and make the experience harder for better rewards inside the activity. With the drop of the new Exotic quest though, you can do even more. By using the three swords collected from fishing you can open a secret portion of the map. You’re then thrown into a challenging side-mission that can earn you an exotic scout rifle. This is all very neat when working well. However, it’s creating a broader issue for everyone as player intention in the matchmade mode is split. Teams can’t agree on what to do in Deep Dives To illustrate, in a Reddit thread, players are discussing how divided the seasonal activity feels now in matchmade fireteams. User naylorb spoke about their experience playing Deep Dives and it feeling split now. They said: “What’s happened a couple of times though is one person on my team went to activate the first statue and the other person completely ignores it, but they do go to activate Toland” Another user concurs, saying, “Matchmaking in activities where people might have different goals and skill levels was a mistake.” However, they went further, speculating that the delayed in-game LFG has added to the confusion. “I am starting to believe in the theory that this activity was designed with the in-game LFG in mind and things didn’t pan out once that was delayed.” The issue appears to be affecting many. Another said: “Every group has at least one person trying to get the exotic. I have not had a matchmade group complete any activity since the exotic dropped.” Obviously, the way around this is to run a full-fireteam of three with a set goal in mind. However, that can be a hassle for some players. Going through the LFG system to find a team takes you out of game, especially when the matchmade version is just a click away. Hopefully, Bungie can find a way to split Deep Dives players into objective goals. Right now, teams are being pulled in too many directions.

  • Destiny 2 abandons Episodes less than one year after launch due to player backlash – Dexerto

    Destiny 2 abandons Episodes less than one year after launch due to player backlash BungieThe Destiny 2 developers have announced they’ll be swapping back to seasons in the near future, abandoning Episodes less than a year after they arrived in the game. One of the biggest issues Destiny 2 has had throughout its 10 years of existence has been the constant requirement for new content. When there’s nothing to grind or hunt for, the game becomes increasingly stale, especially for the hardcore Guardians with thousands of hours in the game. This is even more so when there are no new major expansions on the horizon, as Guardians have nothing to look forward to. Bungie has constantly tried to alleviate these issues, introducing seasonal content with an ongoing story to keep players engaged with their looter shooter. Seasons were recently changed from their four-a-year format, Bungie instead pivoting to Episodes, which offered longer form content spread over three acts. This was supposed to give players a bit more time to experience a more comprehensive story, rather than one completed arc each season. However, the devs have gone back on this choice, making an announcement that they would be retiring Episodes soon. Announced in their New Frontier blog post, the Destiny 2 devs have explained they’ll be returning to the original four seasons a year structure. A season will launch with the start of an expansion, with the second then arriving three months later. The second season per expansion will refresh the core game and include new and reprised content like Strikes and Exotic missions. The season will also have new and reprised rewards, weekly events, features as well as combat and weapon balance updates. The news comes alongside player frustration about the Episode structure, with many feeling like the new failed to trim the “fodder” that had plagued the game for years.

  • Destiny 2 7.2.1 patch – weapon, armor updates and more – Dexerto

    Destiny 2 7.2.1 patch – weapon, armor updates and more BungieDestiny’s 2.7.1 update on January 28 brings a number of weapon and armor updates, changes to the Pit of Heresy and the Garden of Salvation raids, and much more. The 2.7.1 update is the first major patch to hit Destiny 2 in 2020, and aside from updates to several weapons and armor, some highly requested quality of life upgrades were also included. One of the biggest updates, though, is a fix that allows Seasonal Bow mods to work with Gambit’s pinnable weapon, the Hush Bow. When it comes to armor and the latest patch, the Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Bungie also increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three. The Wormgod Caress and Winter’s Guile will no longer retain the status of their buff if the armor piece is unequipped, as well. Developers likewise focused on some quality of life issues players were having with Destiny 2 in the latest update, such as XP not showing up next to the progress bar. Another update also allows players to shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens. A number of other changes were introduced in the latest update, and the full Destiny 2 2.7.1 patch notes can be read below. DESTINY 2 UPDATE 2.7.1 ACTIVITIES PIT OF HERESY Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates. – Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair. – Fixed an issue where players could get out of the environment in the Tunnels of Despair. – GARDEN OF SALVATION Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter. – Improved the visual indication for when a tether source hub is on or off. – Added text notification when a Vex sacrifices on a relay. – NIGHTFALL: THE ORDEAL Reduced weekly completions needed to bring it in line with other challenges. Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master. – – – – DIRECTOR Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens. – When an activity is selected, fireteam leaders can navigate left and right to get to Quests and Roster respectively, then back to return to the selected activity. – REWARDS WEAPONS Seasonal Bow mods should now work reliably with Hush. – Fixed an issue where Onslaught would reduce damage at 2x Rampage stacks despite not increasing Rate of Fire. – Adjusted scope feedback and camera shake on Hard Light firing. – Eriana’s Vow no longer gets more ammo when swapping from other Special ammo weapons in Gambit. Starting ammo in Gambit increased from six to ten. – Fixed an issue where swapping from Two-Tailed Fox to another Power weapon would generate more ammo than intended. – Fixed an issue where Leviathan’s Breath started PVE activities with more ammo than intended. – Fixed an issue where Xenophage started PVE activities with more ammo than intended. – ARMOR The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff. – The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers. – The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three. – Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution. – Wormgod Caress and Winter’s Guile no longer retain the status of their buff if the armor piece is unequipped. – The perk on Synthoceps now deactivates immediately when the armor piece is unequipped. – The Transcendent Blessing Outlaw mod will now correctly appear in players’ inventory; previously, it would only be visible in the mod flyout when socketing a mod. – Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks. – The last finisher removed from favorites will no longer override the fallback default class finisher. – Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel. – Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur’s weekly inventory. – Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods. – POWER AND PROGRESSION Fixed an issue that caused the amount of XP earned not to show up next to the XP progress bar. NOTE: This issue may still exist for players after they reach Seasonal Rank 100, but all XP earned will still apply to Seasonal Ranks above 100. – – – – Changed the progress bar description on the Weekly Strike challenge from “Bounties completed” (which was incorrect) to “Strikes completed”. – Completion values for some of the destination Obelisk Weekly Bounties have been reduced. – Fixed an issue where the “Green with Envy” pursuits could stop progressing correctly. – Players who were in this state should have their progress updated retroactively. – COMBAT GAMEPLAY Fixed an issue in which Roaring Flames was buffing Solar Weapon Damage while standing in a Well of Radiance. – Fixed an issue in which Sunbreaker Titans were able to self-heal by bouncing a Throwing Hammer off a wall. – Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint. – Fixed an issue that would sometimes cause the Sunbreaker Titan’s Mortar Blast to deal little to no damage. – Fixed an issue that allowed Sunbreaker Titans to gain stacks of Roaring Flames by destroying Telesto projectiles. – Increased the Sunbreaker Titan’s Mortar Blast damage by 70 percent in PvE. – Crucible – Players will remain in spaceflight instead of going to a black screen when they load into a PvP match faster than their peers. – BOUNTIES AND PURSUITS Fixed an issue that could prevent players from obtaining the Black Armory Key Mold quest from Ada-1 on multiple characters. – Acquisition of Black Armory rare bounties significantly improved. Players that complete all available weekly and daily bounties will acquire a rare bounty within five days. – – – – Black Armory Keys taking up space in Pursuits will be removed if a player has already completed the Mysterious Box Izanagi’s Burden quest chain and unlocked the Exotic in their Collections. – The Gambit Prime “Collector” bounty will now progress from picking up Luna destination materials. – Fixed an issue affecting the “Newest” sorting option in Pursuits. Newly acquired quests, or quests that get updated, will now be properly sorted to the top. – – – – GENERAL In Collections, the “Playin’ the Odds” Gambit emblem will now properly register as unlocked and can be reacquired accordingly. – Fixed an issue that was impacting the Unveiling Triumph. Eris is now ready to present her final Lore entry to players who need it. – The Unveiling Lore Triumph now correctly reads #/11 Lore pieces and will unlock upon obtaining the final Lore piece. – – – – Fixed an issue where certain randomized dialogue would play more or less frequently than intended. – Fixed an issue that was causing notifications to appear again after transferring items using the Bnet D2 API. – Improved performance when receiving certain messages from the server. Largest impact will be in the Tower, but should help everywhere. – – – – Fixed an issue that caused FOTL items to be stuck in the postmaster as invisible items for some players. –

  • Destiny 2 6.2.5 update patch notes: Festival of the Lost, Exotic changes & more – Dexerto

    Destiny 2 6.2.5 update patch notes: Festival of the Lost, Exotic changes & more BungieWith the Destiny 2 6.2.5 update patch notes Bungie is once again looking to offset the meta with an assortment of weapon archetype changes along with a handful of key Exotic tweaks. Before the patch rolls around, brush up with an early rundown on what to expect. As Bungie strives to keep the state of both PVP and PVE fresh in Destiny 2, sizeable new updates often shake things up across the board. Major balance passes come through every so often and with the 6.2.5 patch notes, yet another sweeping set of changes is locked in for the update which also includes Festival of the Lost 2022. 11 different weapon types are all being adjusted to some degree while four Exotics are also coming under the microscope, so there’s plenty to wrap your head around. Before the update is deployed, be sure to get ahead of the curve with an early look at what’s to come in the Destiny 2 6.2.5 patch notes. Destiny 2 6.2.5 update release date & time The Destiny 2 6.2.5 update is officially set to go live at 10 AM PT on Tuesday, October 18. As always, Bungie will be taking the game down for maintenance during this time, but players will be able to jump back in as soon as this downtime ends at 11 AM PT. For more on the server status, be sure to check out our guide. Festival of the Lost For our full rundown of Festival of the Lost, be sure to check our dedicated page. 11 weapon types changing in Destiny 2 6.2.5 update From Auto Rifles and Bows to Rocket Launchers and Trace Rifles, a wide variety of weapon types are set to change in the upcoming Destiny 2 patch. For some, specific archetypes in the category are being honed in, while other weapon types are receiving broad changes on the whole. Starting with the former, Associate Designer ‘Mercules’ addressed Auto Rifle feedback head-on in the latest TWAB blog post. “We often hear suggestions that we should decrease the TTK, or increase the range of Auto Rifles, but we have investigated those options and found that with very minor changes to either, they can quickly become oppressive across PvP sandboxes.” As a result, rather than carelessly pushing key buffs, only Precision Frame Auto Rifles are getting an improvement in the update, with the crit damage multiplier increasing from 1.5x to 1.55x. Meanwhile, for Bows, a weapon category that’s admittedly “nearly impossible to counter in high-level gameplay” due to their rapid swap speed, Bungie is seeking to increase stow duration in order to scale things back slightly without ruining the class altogether. Scout Rifle damage is being nerfed, Glaive shield protection is being reduced, and Rocket Launcher blast radius is being upped across the board. But those are just scratching the surface of the full list of changes in the 6.2.5 patch notes below. Destiny 2 6.2.5 update patch notes: The full notes can be found on Bungie’s site. Weapon archetypes Auto Rifles General Increased the effects of the stability stat on recoil reduction by ~20% at the high end – – Precision Frames Increased the crit damage multiplier from 1.5x to 1.55x (crit damage goes from 30 to 31) – – Bows Increased Bow stow duration (varies by sub-family and handling stat): Before, 0 to 100 handling stat Lightweight Frame: 0.4s to 0.2s – Precision Frame: 0.433s to 0.2s – – After, 0 to 100 handling stat Lightweight: 0.45s to 0.3s – Precision: 0.48s to 0.33s – – – Before, 0 to 100 handling stat – Pulse Rifles General Rebalanced the effect of the handling stat across Pulse Rifles (the handling stat affects a weapon’s ready, stow, and aim down sights speed)Increased effects of handling by 5% at the high end (mostly affects Lightweight and Adaptive Frame Pulse Rifles) – Reduced effects of handling by 2% at the low end (mostly affects High Impact and Rapid Fire Frame Pulse Rifles) – – Adjusted damage falloff scale based on the range stat: 0 range: reduced from 16m to 15m – 100 range: unchanged – – Adaptive Frame Pulse Rifles Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4) – This allows a weapon to kill Guardians below tier 4 resilience with 6 crits (two bursts) in 0.60s – – Rapid-Fire Frame Pulse Rifles: Piece of Mind base zoom reduced from 19 to 18 – – – Rebalanced the effect of the handling stat across Pulse Rifles (the handling stat affects a weapon’s ready, stow, and aim down sights speed) – Scout Rifles High –Impact Scout Rifles Reduced body damage from 42 to 40, and crit damage from 73.5 to 70 – – Sidearms General Increased auto aim fall off distance by 30% across the board – – Submachine Guns General Reduced damage fall off end (the distance at which the damage dealt by the weapon in hip fire reaches its lowest point, aiming down sights extends this distance by a factor of the zoom) from 24m to 23m across the board – – Precision Frame SMGs Increased base damage from 16 to 17, crit damage goes from 22.4 to 23.8 – Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15 – – Lightweights Frame SMGs Reduced base damage from 11 to 10.85, crit damage from 18.2 to 17.9 – – Fusion Rifles Precision Frame Fusion Rifles Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only – – Glaives Reduced Glaive shield damage resistance vs. players from 75% to 50% Damage from player supers unchanged at 50% – Damage from non-players unchanged at 97.5% – – Sniper Rifles General Increased the settle time after receiving flinch by 60% – Reduced received flinch in PvE – Now that this has had sufficient playtest time, we’re making a similar change to Linear Fusion Rifles in Season 19 – – Trace Rifles General Increased the effect the stability stat has on recoil reduction at the low end of the stat by ~10%, at the high end of the stat by ~25% – – Rocket Launchers General Increased blast radius by 0.4m across the board – – Perks Gunshot Straight General Removed audio from activation – – Rangefinder General Removed the additional 20% bonus on aim assist falloff – – Exotics Jade Rabbit General Reduced aim assist by 20 – – Lord of Wolves When Release the Wolves is active Reduced aim down sight (ADS) accuracy penalty 10x to 3x – Removed the 25% universal base damage buff – Added a 40% additional PvE damage buff – Removed the 50% critical hit multiplier penalty – Added full auto as an intrinsic perk – – No Time To Explain Reduced recoil direction stat from 90 to 73 – Reduced aim assist stat from 45 to 40 – Riskrunner Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15% –

  • Destiny 2 6.2.0 update patch notes: Season of Plunder exotic, weapon & armor changes – Dexerto

    Destiny 2 6.2.0 update patch notes: Season of Plunder exotic, weapon & armor changes BungieThe Destiny 2 Season of Plunder update will tune weapons and gear ahead of the new season. Here are the Destiny 2 6.2.0 update patch notes. Destiny 2’s Season of the Haunted is over, and Season of Plunder is finally here. It arrives alongside Destiny 2 patch 6.2.0, and we’ve pieced together the full patch notes. There are buffs for the likes of Scout Rifles and Grenade launchers in PvE, while multiple Exotic weapons are gaining Anti-Champion functionality to make them more useful in Nightfalls and tougher encounters. There are also new perks for Dares of Eternity weapons, and tweaks to exotic armor, too. Here’s all we know about the Destiny 2 6.2.0 update patch notes. Destiny 2 Season of Plunder update release time The patch is live right now! Destiny 2 6.2.0 update patch notes As per Bungie’s patch notes page: UI/UX changes in Destiny 2 6.2.0 patch notes ROSTER Fixed an issue where exploring the Director screen would impact FPS. The team will continue to monitor FPS while using this tab. – – Added a new option to allow players to invite their friends to their fireteam without redirecting them to the Roster tab. – Updated the visuals to make it easier to understand when a player has been blocked. – Fixed an issue where viewing one’s own details in the Roster might not consistently respect the Share Platform Names. – CRUCIBLE Fixed an issue where pre-match cinematics would end before the countdown timer reached zero. – Fixed an issue where an opponent’s nameplate would not pulse when their Super is active. – Misc changes in Destiny 2 6.2.0 patch notes Fixed an issue where Derelict Leviathan did not have a Director label – Fixed an issue where some items would show extra spaces near the bottom. – Updated the UI on the Clan tab to match other locations in the game where multiple pages are present. – Fixed an issue where some perk information was not displayed when inspecting another player’s equipped Stasis Aspects and Fragments. – Triumphs or Seasonal Challenges that are claimed and tracked may now be untracked. The team is investigating situations where players may get into these states. – Starting with Season 18, Seasonal Challenges and your currently tracked Triumph, weapon catalyst, pattern, medal, etc. will be untracked at each Seasonal reset to help avoid similar issues. – – Updated the parallax boundaries on armor inspection screens to keep the armor stats from moving off screen on consoles – Gameplay and Investment changes in Destiny 2 6.2.0 patch notes CRUCIBLE Fixed an issue in Survival where tied rounds still granted a point to one of the teams. – CRUCIBLE Loose skill-based matchmaking enabled on Control playlist. Please see the TWAB for more information. – In 3v3 Crucible modes, special ammo will no longer refresh upon being resurrected, bringing them inline with Trials of Osiris. – Self-reviving still restocks with special ammo – Fixed an issue where Crucible streak protection message was unnecessarily displaying when joining a match in progress – Fixed an issue where the Three Birds, Three Stones triumph did not progress in all Crucible playlists – Fixed an issue where pre-match cinematics would end before the countdown timer reached zero. – Fixed an issue where an opponent’s nameplate would not pulse when their Super is active. – IRON BANNER Fixed an issue where the Fourth Daily Challenge would not contribute to Iron Banner reputation multiplier – Fixed an issue where seasonal metrics did not display during the intro scene when loading into a match – Fixed an issue where there was a missing progress display string in the Iron Banner introduction quest – Fixed an issue where an outdated loading screen hint about power level being enabled in Iron Banner was showing up – RITUALS Fixed an issue where Crucible, Gambit, and Vanguard dropped and focused weapons could not drop with more then 3 combinations of multiple perks – They can now drop with a more combinations of multiple perks for each seasonal reputation resets, up to 4. – Added new Arc 3.0 bounties for Crucible, Gambit, and Vanguard – Tuned bounties with Void 3.0 status effects – LOST SECTORS Fixed an issue where all Skydock IV Lost Sector champions were not counting properly for scoring – WELLSPRING Wellspring now uses the proper scoring during Master difficulty; players can now earn Platinum rewards based on score rather than killing Champions – RAIDS Vow of the Disciple: Fixed an issue where The Bombardiers Hunter Exotic could break the payload route during the entrance encounter. No more payload escaping. – – Global changes in Destiny 2 6.2.0 patch notes Fixed an issue introduced in the 30th Anniversary update that caused too much Heavy ammo to drop when running double Special weapons – Several weapon stats were previously hidden, which made fully evaluating weapons difficult. Airborne effectiveness, recoil direction, zoom, and aim assist are now visible on the weapon inspection screen. – – ARMOR Increased the vibrancy of the glow colors in the “Candescent Prism” Solstice ornament sets in order to bring them back to parity with Update 4.1.5. This also fixed shaders not correctly applying to these sets. – – Fixed an issue where The Path of Burning Steps would not admit to killing a Guardian with its Solar burst and blamed The Architects instead. – Fixed an issue where the Antaeus Wards was not changing its glow color based on the Guardian’s current subclass. – WEAPONS Stasis Rocket Launchers and Stasis Grenade Launchers with the perks Chain Reaction, Dragonfly, and Cluster Bombs will now have cool Stasis-themed VFX and audio. – Updated the Polaris Lance catalyst requirements to be more achievable. Removed Perfect Fifth kill objective entirely. It now only relies on kills by the weapon. – – Fixed various issues where the Wish-Ender Exotic Bow would lose its Truesight in certain circumstances. – The shaping alloy “Drowned Alloy” has been renamed to “Harmonic Alloy.” – Dismantled weapons with Deepsight will provide pattern progress if a pattern is available. Dismantled weapons with Deepsight will provide 100 Neutral Element. – If the objective is completed and the item is dismantled or the Deepsight mod extracted, 300 Neutral Element will be acquired. – When a Deepsight weapon with a pattern is dismantled or extracted, players will be notified via loot stream that pattern progress has been made. – – Starting in Season 18, Deepsight weapons that are acquired prior to their pattern becoming available will no longer output pattern progress. The Deepsight weapon’s tooltip will indicate whether a pattern is available or not. – Fixed an issue where One for All would grant more bonus damage than intended on Grenade Launchers. – Fixed an issue where using Shoot to Loot with Enhanced Overflow would overflow the weapon much more than intended. – Explosive Payload detonations will no longer pick up ammo via Shoot to Loot to prevent an ammo exploit. This interaction will be re-enabled once the underlying issue has been fixed in a future patch. – – WEAPON ARCHETYPES Scout Rifles Increased damage of all Scout Rifles vs minor enemies (red bars) in PvE by 10% This change is in addition to the baseline damage buff given in the Solstice balance patch. – – – Increased damage of all Scout Rifles vs minor enemies (red bars) in PvE by 10% – High-Impact (360 RPM) Auto Rifles Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon. Herod-C: 27-33 – False Promises: 17-29 – Age-Old Bond: 18-30 – Chrysura Melo: 13-25 – Come to Pass: 14-26 – – – Increased base stability stat of all non-sunset High-Impact Auto Rifles by 6-12, depending on the weapon. – Lightweight Bows Reduced base draw time by 5% (from 612ms to 580ms). – Increased the “perfect draw window” (how long you can hold the drawn bow before you begin to lose accuracy and damage, stability modifies this window). From .30s to .50s on the low end. – From .55s to .80s on the high end. – – – Hand Cannons Fixed Dire Promise’s zoom stat (got changed to 13 inadvertently, it’s now 14 again). – – Glaives Glaive melee attacks can now activate the Exotic armor perks on ACD/0 Feedback Fence, Karnstein Armlets, and Necrotic Grip. – – Breech Grenade Launchers Concussion grenades can no longer roll in the magazine slot. – – Heavy Grenade Launchers Increased damage vs. majors and above by ~10%, excluding Parasite. – – WEAPON POOLS Updated the Dares of Eternity weapon set’s perk pools and added an origin trait. – Addressed an issue where Playlist (Crucible, Gambit and strike) weapons weren’t randomizing perk count correctly based on number of resets. – PERKS Ambitious Assassin Increased magazine overflow from 10% to 20% per kill on Primary weapons only (Special and Heavy weapons are still 10%). – Increased overflow cap from 50% to 150%. – – Invader Tracker (Gambit origin trait) Renamed Gun and Run. – Redesigned functionality to give a sprint speed increase on multi-kills. – – Skulking Wolf (Iron Banner origin trait) Redesigned to activate on kills while at low health. – – Wellspring Cooldown has been removed, allowing for Rocket Launchers and Grenade Launchers to return more ability energy when defeating groups with a single shot. – – Perpetual Motion Disabled audio/visual feedback on perk activation, since it was triggering frequently enough to be annoying. – – Lead from Gold Now gives the correct amount of ammo when two Special weapons are equipped. – – Concussion Grenades Can no longer roll on Breech Grenade Launchers. – – Veist Stinger Fixed an issue where it was applying a charge time reduction to Linear Fusion Rifles. It will correctly only refill the magazine from reserves when it triggers on these weapons. – – Zen Moment, Particle Repeater Updated descriptions to say what they actually do. – – EXOTIC WEAPONS Buffs Le Monarque Added intrinsic Overload to Poison Arrows. – – Thunderlord Added intrinsic Overload. – – Malfeasance Added intrinsic Unstoppable to explosions. – Added +25 to the base airborne effectiveness stat (28 to 53) to match other Precision Hand Cannon’s intrinsic bonus. – – Wish-Ender Added intrinsic Anti-Barrier. – Increased number of hits vs. most targets from 2 to 3 (more hits against vehicles, still 2 against players). – Increased damage vs Champions, majors, and minibosses by 10%. – Draw time decreased from 828ms to 820ms. – – Ticuu’s Divination Draw time decreased from 612ms to 580ms. – – Legend of Acrius Catalyst now grants the Trench Barrel perk in addition to its other effects. – – Exotic Paired Legendary Weapons CALUS Mini-Tool Increased airborne effectiveness from 23 to 28 to match MIDA Mini-Tool. – – MIDA Mini-Tool Increased zoom from 13 to 14 to match CALUS Mini-Tool. – – Drang (Baroque) Increased airborne effectiveness from 21 to 23 to match standard Drang. – – – CALUS Mini-Tool – Sweet Business Increased airborne effectiveness from 27 to 32. – – Fighting Lion Season 17 damage increase has been reimplemented and slightly increased from 5% to 8%. – Increased the grace time for the instant reload effect of Thin the Herd from 5 to 6s. – – – Le Monarque – Exotic Reworks in Destiny 2 6.2.0 patch notes Lord of Wolves Decreased starting ammo in PvP from 15 to 10 (PvE unchanged). – Reduced the burst size (shots fired per trigger pull) from 10 to 5 shots when Release the Wolves is active. – Reduced the burst delay (the time between bursts) by ~60% when Release the Wolves is active. – Decreased Lord of Wolves base damage by ~20% in (now deals 35 per shot to the body in PvP, 44 with Release the Wolves active). Increased damage in PvE by 20% to compensate. – – – Dead Man’s Tale Changed Cranial Spike’s effects: Cranial Spike no longer buffs damage vs players; instead, it grants increased reload, aim assist, and range per stack. – It still grants additional damage vs. PvE combatants. – – Upon reaching max stacks of Cranial Spike, the Catalyst will now increase hip-fire RPM by 50 (i.e., it will fire at 180 RPM), but will deal reduced damage per bullet (20% decrease). – – Changed Cranial Spike’s effects: – Collective Obligation Increased Void Leech timer to 15 seconds in PvE activities. PvP remains at 10 seconds. – – Removed the Void Leech cooldown. – Add a 20% damage bonus against PvE combatants only while Void Leech is active. – Takes less hits to fully charge Void Leech. – Kills against debuffed targets instantly charge Void Leech. – Void Leech is also instantly charged when your character is affected by Void debuffs. Does not work if hitting yourself with your own Suppressor grenade. – – Fixed an issue where Umbral Sustenance was activating with non-Void overshields. – – Increased Void Leech timer to 15 seconds in PvE activities. – Ability changes in Destiny 2 6.2.0 patch notes Arc Subclasses Reworked to fit the Subclass 3.0 system. There are too many individual systemic changes to list here, but the Arc subclasses now use the Aspect and Fragment system used by Stasis, Void, and Solar. – Standardized a set of buffs and debuffs aligned to the Arc damage type: Amplified – Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter Speed Booster, further increasing your sprint speed and granting damage resistance against PvE combatants. By default, rapidly defeating multiple targets with Arc damage will amplify you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being amplified. – – Ionic Trace – A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy. – Blind – Combatants are disoriented and cannot fire their weapons. Enemy players’ HUD is removed and their vision is obscured. – Jolted – The target is energized with destructive Arc Light. As they take additional damage while jolted, they chain lightning to nearby enemies. This chain lightning can occur multiple times while a target is jolted. – Hovering over Aspects, Fragments, or abilities on the Arc subclass screen now displays a tooltip flyout detailing any relevant status effects. – – Amplified – Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter Speed Booster, further increasing your sprint speed and granting damage resistance against PvE combatants. – Some old subclass perks have been deprecated, while others have been rolled into base ability behavior, Fragments, or Aspects with some changes to behavior as a result. – All classes now have access to all Arc grenades. – – Grenades Storm grenade Total damage across the two detonations reduced from 170 (80/90) to 120 (70/50) – Improved damage area consistency under certain network conditions to fix an issue where it was dealing delayed damage. – Base cooldown increased from 91s to 105s. – – Lightning grenade Damage per strike reduced from 160 to 120. – – Arcbolt grenade Damage reduced from 105 to 85. – Base cooldown reduced from 121s to 105s. – – Skip grenade Base cooldown increased from 105s to 121s. – – Flashbang grenade Blind duration decreased from 5 seconds to 3 seconds vs. Players. – – Pulse grenade Base cooldown increased from 105s to 121s. – – Vortex grenade Fixed an issue causing this to deal less damage than intended against PvE targets. – – – Storm grenade – Hunter – Arcstrider Arc Staff Now has both Whirlwind Guard block capability and Lightning Reflexes armored dodge as default behavior. – Arc Staff damage vs. minor and elite combatants increased by 12.5%. – – New Super added: Gathering StormHurl your Arc Staff forward, embedding it into surfaces or large targets, dealing damage to and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes. – – New jump added: Blink Arc Hunters have recovered from a not-so-brief case of amnesia causing them to forget how to Blink. – – Disorienting Blow Now applies a short blind to nearby targets rather than a generic disorient, and also amplifies you on hit. – – Combination Blow Now also recharges your class ability when you successfully defeat a target with this charged melee, in addition to increasing your charged melee damage. – Base cooldown increased from 15s to 40s. – – Tempest Strike Increased travel distance from 18m to 22m. – Added a small amount of initial tracking to help Tempest Strike land on close targets. – Now jolts targets on hit. – Base damage decreased from 130 to 110. – – Lethal Current – Reworked After dodging, your next melee attack has increased range, jolts the struck target, and leaves behind a damaging aftershock. – Damaging a jolted target with melee attacks also blinds them. – While using Arc Staff, your next attack strikes twice after dodging. – – Deprecated the Ebb and Flow subclass node perk. – – Arc Staff – Nightstalker Spectral Blades Spectral Blades damage vs. minor and elite combatants increased by 33%. – – – Spectral Blades – Titan Striker Fists of Havoc Now has Terminal Velocity’s slam bonus as default behavior. – The slam’s bonus damage when activated from the air is now constant rather than variable based on your height when you activate the slam. – Light attack energy cost normalized between previous top and bottom tree cost at 8% (previously 12%/5.6%). – Heavy slam radius normalized between the previous top and bottom tree cost at 7 meters (previously 8m/6m). – Fists of Havoc damage vs. Champion, miniboss, and boss combatants increased by 25%. Damage vs. minor and elite combatants increased by ~40%. Note: Previously, Fists of Havoc relied on knockout bonus damage and trample energy refunds to consistently deal with standard combatants in PvE. We’d like this to be better able to stand on its own now to partially compensate for the increased attack energy costs. – – – New class ability added: Thruster Activate while grounded to perform a quick, first-person lateral evade. – – New melee ability added: Thunderclap Hold melee while grounded to plant your feet and begin charging your fist with Arc energy. Release melee to punch forward, unleashing a large blast of force that deals additional damage the longer the melee button was held. – – Seismic Strike Blind duration decreased from 5 seconds to 1.6 seconds vs. players. – Now while amplified, the blinding radius is increased from 7m to 10m, and the blind duration is increased to 3 seconds vs. players. – – Ballistic Slam Fixed an issue where the Ballistic Slam camera could sometimes cause you to dive straight down rather than at your aimed location. – No longer applies Inertia Override on hit. – – Knockout Defeating targets with melee attacks now also amplifies you in addition to starting your health regeneration. – Knockout is no longer consumed on your next melee kill. Instead, knockout lasts for a set 6 seconds, after which it needs to be reactivated by breaking a combatant shield or critically wounding a target. – – Deprecated the Frontal Assault melee ability, and the aftershocks and trample subclass node perks. – – Fists of Havoc – Sentinel Sentinel Shield Sentinel Shield damage vs. minor and elite combatants increased by 12.5%. – – – Sentinel Shield – – Striker – Warlock Stormcaller Stormtrance Now has Ionic Blink and Landfall as default behaviors. – Landfall seeker damage reduced from 250 to 150. – Note: While the seekers added to bottom tree Stormcaller in Season of the Lost were a lot of fun, they made Stormtrance more of a shutdown Super than we’re comfortable with. Given that it is also a solid roaming option and now has increased base mobility with Ionic Blink, we felt we could reduce the seekers damage. – Stormtrance no longer increases its attack upkeep cost when targeting multiple enemies at once. – Note: We believe that Stormtrance’s greatest strength should be clearing hordes of enemies, and the increased cost based on target count was running counter to that intended role. – Stormtrance damage vs. minor and elite combatants increased by 20%. – – Chain Lightning While amplified, Chain Lightning now creates two sets of chains, up from one, jumping between more targets. – Now also jolts your primary target. – Lunge range increased from 4.5m to 5.25m. – – Ball Lightning While amplified, Ball Lightning now detonates two additional times, for a total of three vertical damaging strikes. – Increased arming shape length below the projectile by 2 meters to resolve some edge cases where targets that the detonation area could potentially damage were not triggering the projectile to detonate. – – Arc Souls Being or becoming amplified now also amplifies your Arc Souls, granting them a greatly increased fire rate. – Damage per projectile increased from 25 to 35 vs. PvE combatants. – Amplified Arc Souls projectiles per burst decreased from 6 to 5, fire rate decreased by ~10%. Note: We expect to see significantly increased uptime on supercharged Arc Souls, so we wanted to provide a bit more time between bursts where players could safely engage an enemy that has an Arc Soul in PvP activities. We hope the increased PVE damage offsets this change sufficiently, but we’ll be keeping an eye on it going forward. – – – Deprecated the Rising Storm melee ability, along with the Transcendence, Pulsewave, and Arc Web subclass node perks. – – Stormtrance – – Stormcaller – Arc Aspects Hunter: Flow State – Tempest Strike – Lethal Current – – Titan: Touch of Thunder – Juggernaut – Knockout – – Warlock: Arc Soul – Lightning Surge – Electrostatic Mind – – – Hunter: – Arc Fragments Spark of Beacons – Spark of Resistance – Spark of Momentum – Spark of Shock – Spark of Discharge – Spark of Frequency – Spark of Focus – Spark of Recharge – Spark of Voltage – Spark of Magnitude – ???? – ???? – ???? – ???? – – General Blink Maximum displacement distance increased from 4.5m to 5.25m. – Maximum vertical offset (how high up or down you are displaced based on your aim angle from the horizon) increased from 2m to 2.5m. – Increased forgiveness of mantling to ledges after exiting Blink. – Energy model reworked: Previously, Blink charges recharged slowly one-by-one, and could be activated at a cadence that felt inconsistent and often left players confused as to how many charges they had available. – Now, Blink has a consistent activation cost. You can carry two charges at once, and 2.2 seconds after activating your last Blink, both are immediately recharged. We’ve also added a screen wipe and sound effect when this occurs, similar to Icarus Dash, to help communicate when you’re ready to Blink again. The overall availability of Blink is similar to the previous version, but we hope it is more understandable and results in fewer instances of frustration from the energy recharge model. – – Note: These changes apply to Blink on all subclasses that have access to it. – – Blind Screen shader brightness has been significantly decreased to address photosensitivity issues from the previous fully whited-out version. – – Ionic Traces No longer provide Super energy on pickup. – Reduced melee, grenade, and class ability energy return to compensate for expected increased uptime: Base melee energy return reduced from 20% to 12.5%. – Base grenade energy return reduced from 15% to 12.5%. – Base class ability energy return reduced from 25% to 15%. – – – Restoration Fixed an issue where Restoration x2 could be removed by some PvE combatants’ attacks and certain debuffs like Overload rounds. – Arc-focused Exotic armor updates – – Crown of Tempests Conduction Tines now also activate from defeating targets with jolt damage. – – Getaway Artist Now amplifies you in addition to granting an Arc Soul when consuming your grenade. – – – Blink – PLATFORM AND SYSTEMS Fixed an issue on PlayStation platforms where the text in many areas of the game would display an extra line break. – GENERAL Fixed an issue where text chat messages persist after being kicked out to the login screen without exiting the game. – Glimmer pickups will now play dematerialization VFX when picked up. – Added key binding options for vehicles which support lateral dodging functionality. There is a known issue on Stadia where the title texts for these settings are not appearing as expected. The team is aware of the root cause, and a fix is expected in an upcoming hotfix. – – Updated tooltips for various vehicle key binding options with more relevant information. Multiple key bindings for vehicles have missing or incorrect definitions. – – Destiny 2 now available in the Epic Games Store. – For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown

  • Destiny 2 6.2.0.3 update patch notes: Thunderclap & Stormtrance fixes and all we know – Dexerto

    Destiny 2 6.2.0.3 update patch notes: Thunderclap & Stormtrance fixes and all we know BungieA new Destiny 2 Season of Plunder hotfix is arriving this week. Here are the Destiny 2 6.2.0.3 update patch notes. Destiny 2’s Season of Plunder has been met with an impressive reception by the game’s community of Guardians, with the pirate-themed Ketchcrash activity a definite highlight as they work to reach the end of their new Season Pass. The game’s Arc 3.0 revision has also opened up a wealth of build options for lightning-charged players, but there have been some inconsistencies with Thunderclap, a new Titan melee attack, and the Warlock’s Stormtrance super. Thankfully, these are both set to be addressed as part of the Destiny 2 6.2.0.3 update patch notes. Destiny 2 6.2.0.3 update patch notes As per Bungie, here are the full patch notes for the hotfix. ACTIVITIES KING’S FALL Fixed issues where players could repeatedly die when revived during the Basilica and Oryx encounters while the encounter wipe happens. – Fixed an issue where the Overzealous Triumph requirement was unclear and could not be completed. – Fixed an issue where the selection of the rune during The Crux section of King’s Fall would prevent completion of the secret Deepsight weapon chest puzzle. – Fixed an issue where the King’s Fall carries stat was not being incremented. – Fixed an issue where the following buffs and debuffs were missing icons: Aura of the Unraveler – Aura of the Weaver – Unstable Light – Channeling Corrupted Light – – GAMEPLAY AND INVESTMENT ARMOR Fixed an issue where the Vallhund Exotic ornament had an incorrect tooltip and was missing from the ornaments screen. – Loreley Splendor Helm Titan Exotic has been adjusted to grant x1 Restoration. From x2 (this was missing from an early version of the Destiny 2 6.2.0.3 update patch notes) – – WEAPONS Fixed an issue where a shaped BxR-55 Battler didn’t receive a Masterwork border when a player included two enhanced perks and an enhanced intrinsic perk. – Fixed an issue where Quicksilver Storm grenades could add permanent buffs to your character. Quicksilver Storm has been re-enabled. – Telesto has been reprimanded. – – ABILITIES Fixed an issue where Stormtrance’s damage was not increasing over time while attacking. – Fixed an issue where Fists of Havoc could be activated while the player was in an active Ballistic Slam, resulting in a very, very… very long initial leap. – Fixed an issue where specific melee abilities (notably Shiver Strike and Thunderclap) were not activating at close range when using the Charged Melee keybind. – PLATFORMS AND SYSTEMS Fixed a Silver sync issue on the Epic Games Store that blocked some players from completing Silver and entitlement purchases. – That’s all we know about the Destiny 2 6.2.0.3 update patch notes. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown

  • Destiny 2 leaks reveal 10th-anniversary event with new armor, nerf guns, more – Dexerto

    Destiny 2 leaks reveal 10th-anniversary event with new armor, nerf guns, more BungieNew Destiny 2 leaks have provided a first look at Bungie’s plans for the 10th anniversary of the franchise. From in-game items like new armor to physical goodies like a new nerf gun, here’s what we can expect. It’s almost been a full decade since Destiny first hit store shelves. All the way back in 2014, Guardians first stepped foot in the Tower and began their journey fighting back against the Darkness. While a great deal has changed since then, and we’re now seven years into Destiny 2, fans still harken back to those early days. Having to manually level up weapons, farming materials with long-winded resource runs on each planet, not to mention the original Dinklebot To celebrate the game’s origins and its progress, Bungie looks set to host a 10th-anniversary event with rewards both in and out of the game. Here’s everything we know thanks to some early leaks. When is Destiny 2’s 10th-anniversary event? No exact date has been locked in for Destiny 2’s 10th-anniversary event just yet, but as the name implies, we can expect it to coincide with the game’s original release. Destiny arrived on September 9, 2014. Thus, it’s safe to assume the 10th-anniversary event will fall around this date, perhaps even kicking off the very same day. We’ll be sure to update you here once it’s set in stone. 10th-anniversary event leads to new Destiny 2 armor To “celebrate ten years of saving the universe,” Bungie is offering up a new set of Destiny 2 armor, a set that pays homage to the game’s very first looks for Titans, Hunters, and Warlocks. This intel comes by way of a datamined graphic The Game Post got their hands on. In order to grab this armor for yourself, leaks suggest we’ll need to “explore the Pale Heart and behind [our] hunt for hidden chests.” 10th-anniversary Legend Triumph Beyond chasing armor pieces, there’s also a new Triumph coming to Destiny 2, according to the leaks. You can “officially become legend by unlocking the new Legend title.” Below is the full list of objectives you’ll need to complete in order to nab the new Legend seal: Collect all “Cayde-6 Stashes”. – Reach Guardian Rank 8 or higher. – Complete ritual activities with the “Veteran Legend” sets equipped. – Complete Timeline Reflections. – Decrypt engrams at Rahool. – Defeat enemies and loot engrams in the Skywatch with the “Veteran Legend” sets equipped. – Claim the Anniversary Armor ornaments from the Special Deliveries Terminal. – Ace of Spades nerf gun Of course, it wouldn’t be a real celebration without some physical goodies to get your hands on. Bungie is gearing up for another nerf gun release, this time bringing the Ace of Spaces Hand Cannon to life. Guardians can also grab a physical seal for the Legend Triumph as well. That’s everything we know about the 10th-anniversary celebration for Destiny 2 thus far. We’ll be sure to update you here with any further details as they emerge.

  • Destiny 2 $10 MTX shader finally makes its way to Bright Dust Store – Dexerto

    Destiny 2 $10 MTX shader finally makes its way to Bright Dust Store A rare shader that was only available through the $10 Event Card upgrade in Festival of the Lost 2022 has finally made its way to the Bright Dust store. The most popular cosmetic items in Destiny 2 are shaders. When applied shaders let players change the color of either their armor or weapons to give them a completely different feel. While many shaders are earned in-game it’s becoming increasingly common for more and more to be locked behind pay walls. However, Bungie has been making an effort to move some premium shaders to the Bright Dust store as it did with Ego Malign. Now another premium shader can be purchased with Bright Dust and players looking to collect as many as possible won’t want to miss out. Destiny 2 shader locked behind microtransactions can now be purchased with Bright Dust Destiny 2 players can now purchase the Angel’s Gleam shader for 300 Bright Dust from this week’s featured section of the Bright Dust store. It will stay in the Bright Dust Store from October 24, 2023, to October 31, 2023, when the next weekly reset takes place. This marks the first time the premium shader has been earnable through in-game methods having previously been locked behind a $10 Event Card upgrade in Festival of the Lost 2022. The shader itself is quite unusual featuring a mix of yellow and light blue with elements of white and dark red mixed in. Although it’s difficult to match with the majority of armor and weapons there’s certain to be a combination where this shader works. As with most MTX shaders, Angel’s Gleam is extremely rare with only 4.3% of Guardians owning it as of October 25, 2023. Although we can’t say for sure this is likely to be the only time Angel’s Gleam is available outside of the Eververse Store. Those looking to collect as many shaders as possible won’t want to miss this opportunity.

  • Dead Man’s Tale could re-enter Destiny 2 meta after huge Season 22 change – Dexerto

    Dead Man’s Tale could re-enter Destiny 2 meta after huge Season 22 change BungieBungie has confirmed that a massive change is coming to Dead Man’s Tale, an Exotic Scout Rifle that once dominated Destiny 2 PvP. When this update goes through the level action rifle could very well make its return to the meta in Season 22. The Dead Man’s Tale has seen plenty of use in the Crucible throughout Destiny 2’s lifespan. It used to receive bonus damage on precision hits from its unique Perk, Cranial Spike. This gave it the ability to two-tap Guardians and delete Supers thanks to its ability to roll Vorpal Weapon. However, several nerfs and buffs later and the Exotic Scout Rifle has become nothing more than a fun but niche pick. However, there’s a big change to Dead Man’s Tale on its way that could see it re-enter the Destiny 2 PvP meta, at least in some capacity. Destiny 2 Season 22 will let players craft Dead Man’s Tale Bungie has announced that Season 22 will see Dead Man’s Tale become a craftable Exotic weapon letting Guardians use whatever Perk combination they want. Confirming the change in its most recent TWIB the developer stated: “Dead Man’s Tale will be added to the loot pool for the Exotic Mission Rotator when Presage is available. This will also make Dead Man’s Tale craftable, so get those crafting pants on because it’s about to go down for DMT lovers.” The Presage was the original quest that players could complete to get their very own Dead Man’s Tale. Completing it on regular difficulty rewarded the Exotic gun while a playthrough on Master difficulty unlocked its catalyst. It will return in Season 22 as one of the Exotic Mission Rotators, a new feature that will see old Exotic quests made playable again. The only other confirmed quest to be making a return is Operation Seraph’s Shield which unlocks Revision Zero. The return of The Presage will permanently remove Dead Man’s Tale from Xur’s weekly wares. However, there has been no confirmation that Hawkmoon – Xur’s other exclusive Exotic – will follow suit.

  • Datto slams Destiny 2 over Root of Nightmares Raid: “What happened here?” – Dexerto

    Datto slams Destiny 2 over Root of Nightmares Raid: “What happened here?” BungieWell-known Destiny 2 YouTuber Datto has slammed the latest Lightfall raid Root of Nightmares for its lack of challenge, particularly on Contest mode difficulty. Destiny 2’s height of difficulty and spectacle normally comes is in its raids, specifically during the World’s First Race when Contest mode is active. The World’s First Race generally sees multiple teams of top-tier raiders face off to see which team is the quickest to complete all challenges laid before them. Alongside this, Contest mode is active throughout the first two days of the race, heightening the difficulty of encounters by locking Guardians at a power cap. The World’s First Race for Destiny 2’s Lightfall raid has come and gone. The Root of Nightmares was taken down by a team in just under 2 and a half hours, making for one of the fastest races the Destiny 2 community has ever seen. Many raiders were able to complete the day 1 Root of Nightmares raid with relative ease, more than almost every other D2 raid combined, in fact, which has seen the community quite divided. Some Guardians are glad that the raid was more accessible to all players, making for a more enjoyable experience. However, other more experienced and hardcore raiders felt that the new raid simplified what was supposed to be a challenge. One of these raiders was the well-known Destiny 2 YouTuber Datto. Datto’s video titled “Destiny 2: Elitist Datto’s Thoughts on Root of Nightmares Contest Raid” has him expressing his thoughts about the raid. How he believed it was lacking in difficulty and challenge and raises his thoughts about the contest mode difficulty from the perspective of a hardcore raider. Datto appears to be rather disappointed by the lack of challenge that the Root of Nightmares presented, even with contest mode enabled. He expressed his frustration at this difficulty issue, questioning, “what happened?” “The difficulty. What happened? What happened here? Why is the legend version of the exotic mission more difficult than Contest Mode raiding. Why is the Legend, not even Master, Legend Nightfall Mars Battleground more scary than contest mode raiding?” Datto further spoke about the reasoning behind the raid’s low difficulty, that being a lack of mechanics for players to meaningfully engage with, resulting in many team members sitting around idly clearing out ADs while others actually complete the encounter. “I thought it really sucked not being able to help out with mechanics on day 1. We had 2 people start working on them and outside of that I just couldn’t do anything. Because trying to help would cause more issues, I was not able to help. We actually hindered ourselves by even having 2 people doing the mechanic in the first encounter… I couldn’t give any insight into anything, because at most you needed 2 people doing everything for 3 of the 4 encounters.” Raids in Destiny 2 are made with a team of 6 raiders in mind, which may explain Datto’s frustration at the lack of things for players to do whilst participating in the raid. Whilst he agrees that clearing out waves of ADs at times can be enjoyable, it isn’t suitable for a day 1 experience. Datto was sure to mention the damage frame rate bug that has been occurring in Destiny 2 recently, specifically noting that Nezarec would deal less damage to players on lower frame rates. This meant that the World’s First Race may have been skewed/ exploited and that the raid can still be easily exploited to this day. He concluded his video by speaking more about how power creep has affected Destiny 2, and that Guardians have become so powerful that its repercussions have reached into day 1 raiding. “It’s pretty clear that we’ve hit a new low when it comes to the absolute pinnacle piece of challenge content in Destiny. We have now power crept day 1 contest mode raiding, it’s happened.” Datto is hoping that Bungie will look to alter the tuning of Day 1 raiding in the next expansion the Final Shape. However, he’s also uncertain that Bungie will look to bump up the difficulty of the raiding experience, considering how expensive raids are to make. “I’m hoping that Bungie restores some glory to this piece of content once considered challenging for Final Shape. Because this tuning was not it… Root was not up to par, and feels wildly inconsistent in difficulty compared to the rest of the game… My fear is that raids will become metrics-driven, because they are so expensive to create… I hope it’s not a sign of things to come, however, I won’t be blindsided if it was.” While it’s unlikely that Bungie will look to change Root of Nightmare’s difficulty anytime soon, it’s easy to say that the raid’s difficulty has been a divisive topic for both casual and hardcore players alike.

  • Data Miners Reveal Upcoming Destiny 2: Forsaken Exotics – Dexerto

    Data Miners Reveal Upcoming Destiny 2: Forsaken Exotics BungieData miners have been hard at work looking into Destiny 2’s Forsaken 2.0 pre-patch, and the result has been a leak of numerous new and returning exotics. According to leakers, the items found so far are merely a preview and many of the are still locked or classified. Even so, a great deal of information about upcoming exotic armor and weaponry has been shared and it has proven difficult to keep up with it all. ninth_reddit_account on Reddit has compiled a comprehensive list of all the data mined exotic armor and weapons, as well as their perks.The full list of data mined Destiny 2: Forsaken exotics from ninth_reddit_account’s post is as follows: Exotic Weapons Exotic Armor Breaking the information down into “Name”, “Perk” and “Type”, the post from ninth_reddit_account promises a number of exotics that will make players even more excited about the expansion’s release on September 4. The user also clarified that more information is likely to become available soon and that the post will be updated on Tuesday when the expansion goes live. Just to be absolutely clear, this isnt everything. There are a bunch of classified items, and it’s clear this database in it’s proper ‘release’ state (as evidenced by all the ‘temp’ icons!). Except this to be revised next Tuesday. You can also try out Destiny 2’s new Gambit mode for free this weekend. The demo will be live for 24 hours and is only available for players that own the base game.

  • Cursed Destiny 2 champion idea haunts everyone’s nightmares – Dexerto

    Cursed Destiny 2 champion idea haunts everyone’s nightmares BungieThe brightest amongst the Destiny 2 community have proposed a variety of potential new champions to challenge Guardians, with one idea being so cursed it was deemed too evil for Bungie’s looter shooter. Champions are an important part of what makes PvE so difficult at times. Most notably, they play a crucial role in high-level Nightfalls and GMs where teams are challenged to swiftly dispatch them. Unlike other enemies, champions require specific weapons, abilities, or debuffs to be applied to stun them. In higher content failing to stun a champion will make them practically unkillable as they either rapidly heal themselves or are extremely durable. Now Destiny 2 players have suggested some new champions with one being so cursed it had the whole community praying Bungie doesn’t get any ideas. Destiny 2 fan’s new champion proposal is pure nightmare fuel Destiny 2 fans have been discussing on Reddit what new champion Bungie could add if they chose to give each faction a third champion. Various ideas were thrown around but one proved by far the most cursed: “Overload Shrieker, just to add insult to injury as soon as it starts recovering health it closes up until it’s full.” The proposal had Guardians imagining the worst: “Oh my f**king god,” “Take it easy, Satan,” and even “Who the hell hurt you so much that you speak this evil into the world,” were some of the responses given. Shriekers are unique Hive enemies in Destiny 2 that are made up of an energy core protected by a metallic outer shell. They can close their shell to deflect all incoming damage while also possessing a deadly lock-on attack that can down a Guardian in no time, especially in higher difficulties. An Overload Shrieker would theoretically have a much larger health pool and be able to heal up while protected in its shell. This combination would almost certainly make them Destiny’s hardest champion to defeat. Some of the other most upvoted proposals for a new champion included Overload Screeb, Barrier Brig, Overload Witch, Unstoppable Wyvern, and Barrier Spider Tank.

  • Craftable Destiny 2 Shotgun takes over PvP meta with lethal perk combo – Dexerto

    Craftable Destiny 2 Shotgun takes over PvP meta with lethal perk combo BungieThe best Destiny 2 shotguns to use in PvP hardly ever change, but a new contender was added in The Final Shape that has taken over the Crucible, Competitive, and Trials of Osiris alike. Added in The Final Shape, The Pale Heart is Destiny 2’s newest patrol area, bringing with it eight craftable weapons. While The Call and No Hesitation have dominated the PvE meta, another new weapon in Someday has been taking over the PvP meta instead. The Kinetic Shotgun was the most used Legendary gun in Trials of Osiris for the weekend beginning June 14, with 4.24% of Guardians giving it a go, according to DestinyTracker. That beats Felwinter’s Lie at 1.12%, Imperial Decree at 1.17%, and even the ever-dominant Matador 64 at 3.50%. Comparisons to Matador 64 are hard to avoid, with Someday having the same meta perks: Threat Detector and Opening Shot. This incredible combination has been popular in PvP for years, with these perks boosting several key stats including handling, accuracy, and range. Those interested in using Someday will want to craft this PvP god roll: Barrel: Barrel Shroud – Magazine: Accurized Rounds – Column 3: Threat Detector – Column 4: Opening Shot – Masterwork: Handling – While Someday is effectively just a top slot Matador 64, the new shotgun does have some big advantages over the competition. Most notably, it is craftable, so Guardians can choose their desired perks at The Enclave, rather than having to farm Grasp of Avarice and hoping they get lucky. The other is that Someday gets access to Enhanced Opening Shot, which grants 5 more Aim Assist and Range when activated than its regular counterpart. That may not sound like much, but fine margins make all the difference in a tight, competitive PvP match. Someday can be farmed as a drop from the Overthrow activity, or focused at Ghost in The Pale Heart after completing Micah-10’s post-story quests. To craft Someday, five Red Border drops are needed to complete the pattern, with Deepsight Harmonizers providing the fastest way to get them.

  • ​​Court ruling reveals extent of death threats levelled at Destiny 2 devs – Dexerto

    Court ruling reveals extent of death threats levelled at Destiny 2 devs BungieNew details regarding Bungie’s latest court ruling have revealed the extent of the harassment and abuse Destiny 2 workers have been facing in the past month. Details from a suit by Bungie against TextNow, a voice call and texting operator, on June 15 have been made public, giving insight into the multiple incidents of harassment and threats from anonymous individuals that were directed toward the affected Bungie employees. The harassment started after one Bungie employee posted a tweet from their personal Twitter account announcing the company’s upcoming collaboration with streamer and content creator Uhmaayyze. The tweet was posted on June 2, 2022 with the partnership confirmed to be for Destiny 2. The Bungie employee who sent the tweet, as well as others who work for Bungie, began receiving doxxing and death threats. This recent ruling has revealed specifics in regards to the type of harassment these employees have been facing. Ontario Superior Court Justice Fred Myers wrote how, “shortly after [the Bungie tweet], several employees of Bungie began receiving voicemails and text messages on personal, unpublished telephone numbers repeatedly using the racial slur referred to colloquially as the ‘N-word.’” Myers added: “That night, a person who called himself ‘Brian’ left a voicemail on the personal telephone line of the employee who posted the ads. Brian referred to the employee by name and requested that Destiny 2 provide a scene or a downloadable piece of the game (DLC) for ‘N-word killing.’ “A few minutes later he called back and identified himself as a member of a far-right-wing social network known to publish material that is censored from mainstream social media. He repeated the request for an ‘N-word killing’ DLC to be added to Destiny 2.” In addition to these threatening calls, an anonymous Twitter account with the user name Inkcel had also been making threats against these Bungie employees during this time. They stated on Twitter that they had moved house to live closer to the employee they were harassing and tweeted photos of the employee’s staff ID card. When announcing his decision, Judge Myers highlighted the dangers of anonymous doxxing and racism, and how those who commit this form of harassment should be found and identified. Myers wrote: “whether they sue in the US or just give the name to the police, I am satisfied that the exceptional equitable remedy ought to be available to identify people who harass others, with base racism, who dox, abuse personal information, and make overt threats of physical harm and death,” Following this court ruling, Bungie has revealed that they are focused on holding these perpetrators accountable and will do all they can to support the Destiny 2 devs who have been receiving death threats.

  • Could Destiny 2 bring back classic weapons like Felwinter’s Lie? – Dexerto

    Could Destiny 2 bring back classic weapons like Felwinter’s Lie? BungieBeyond Light added new locations and activities into Destiny 2, but a substantial portion of existing content was put into the Destiny Content Vault. Facing criticism on the lack of weapons available, should Bungie continue adding guns from older content back into the game? Despite adding new content into Destiny 2, Beyond Light also introduced the Destiny Content Vault. The DCV is a way for Bungie to cycle out older content, update it, and reintroduce it at a later date. Although Bungie explained how the DCV is beneficial for the game in the long run, many players have expressed concerns about removing large pieces of content with no immediate replacement. One pain point for players is the lack of viable weapons due to the removal and sunsetting of many older guns. As the pool of high Power-level weapons in Destiny 2 has shrunk, players are calling for Bungie to reintroduce guns from previous content, like the Felwinter’s Lie shotgun. Should Bungie bring back Felwinter’s Lie? Introduced in Season of the Worthy, the Felwinter’s Lie shotgun quickly became a staple of the PVP meta in Destiny 2. Despite being one of the most powerful weapons in PVP, the shotgun was only available during Season of the Worthy. When the season ended, the quest for the gun disappeared and it could no longer be acquired. The removal of the weapon’s quest at the end of its inaugural season was criticized by many players. With the recent weapon sunsetting and DCV changes, the gun’s availability has once again come into question. In a thread posted to r/DestinyTheGame that garnered more than 4k upvotes, Reddit user ‘Hoodie_ninja1’ called Bungie out for not having the weapon available to obtain in Beyond Light. “It is the best shotgun in the game after the sunsetting changes bar none and not having the ability to get it especially hurts since the Mindbenders has been sunset,” Hoodie_ninja1 said, referencing the Mindbender’s Ambition shotgun. That weapon was previously one of the best guns to use in high-level PVP, but has since been sunset. “I get the whole FOMO aspect that it had back in its season, but those of us who couldn’t play during that season are essentially at a competitive disadvantage to those who are using it,” the user goes on. Hoodie_ninja1 is voicing a common concern for many players that have experienced weapon sunsetting in Beyond Light. What are Bungie’s options? The DCV and weapon sunsetting have both been divisive topics for Destiny 2 players since they were announced. Bungie implemented changes to their seasonal content model to reduce FOMO, but some players feel the problem is still present. After facing backlash for the small weapon loot pool in Beyond Light, Bungie announced they are expanding the game’s weapon availability by reintroducing some guns from previous expansions and seasons. With powerful weapons like Felwinter’s Lie still unobtainable, players will need to wait and see if Bungie plans to bring back more vaulted weapons during Beyond Light and Season of the Hunt.

  • “Comical” D1 Exotics remind Destiny 2 players how lucky they are – Dexerto

    “Comical” D1 Exotics remind Destiny 2 players how lucky they are DexertoAs much as Destiny 2 players love to complain about overlooked Exotics needing buffs, it’s only when you look back at the franchise’s worst-ever armor that it becomes truly apparent just how far we’ve come. There are a lot of Exotics that are hardly ever used by the community. When was the last time you saw an unironic Arbor Warden, Blight Ranger, or Skull of Dire Ahamkara build? Each class has its own forgotten equipment, but all of these are incredible compared to what the original Destiny had to offer. This was the focal point of a Reddit thread that asked, “What is the worst Exotic piece of armor of all time (Destiny 1 & 2) for each of the 3 classes? Titan, Hunter, and Warlock,” which challenged the community to name the franchise’s worst Exotics to date. The winner was without a doubt ATS/8 Arachnid, which was an Exotic in Destiny 1 that provided a singular, underwhelming effect: “Your Golden Gun zooms in for accuracy when aimed.” Emphasizing how dreadful this was, one player explained, “Yes, that’s literally it. That was the entire exotic. When you cast Golden Gun, when you ADS’ed, it would zoom in more. That’s it. That was the whole exotic. It adds Rangefinder to Golden Gun.” Remembering how terrible ATS/8 Arachnid was, another Guardian commented, “LOL, I forgot about the ATS8 Arachnid, that is comical,” with its limited impact sounding laughably bad when compared to its modern successor, Celestial Nighthawk. Other nominations included the original Apotheosis Veil, which replenished health after using a Super, and the first version of Mk. 44 Stand Asides, which increased the duration the Shoulder Charge ability could be triggered from 10 seconds of sprinting to 15 seconds. Pointing out just how terrible Mk. 44 Stand Asides was, a user emphasized, “The only time this Exotic was useful was if you sprinted for 15+ seconds, not attacking anyone, and only then activated your shoulder charge. That’s the whole Exotic.” Interestingly, the reissued Mk. 44 Stand Asides in Destiny 2 was also voted by many as the worst current exotic, suggesting Bungie needs to rework the Titan armor to make it much more useful. Alchemist’s Raiment received several votes too, a Warlock Exotic that provided a chance to reward Glimmer after picking up Primary Ammo. Funnily enough, given the current Glimmer crisis, Guardians might not mind an Exotic like that these days. While some Exotic Armor pieces in the current sandbox need buffs, it’s fair to say they would all be viable options back in the original Destiny. Bungie has come a long way in figuring out what players want from their gear, and a return to Exotics like ATS/8 Arachnid is the last thing anyone needs.

  • Clan Luminous crowned Deep Stone Crypt World’s First raid race winners – Dexerto

    Clan Luminous crowned Deep Stone Crypt World’s First raid race winners Valentina Berno / BungieClan Luminous has become the latest Destiny 2 Fireteam to be crowned World’s First winners by Bungie, after the new belt-holders cleared “Deep Stone Crypt,” the new Beyond Light raid, in just under five and a half hours. [jwplayer kU7UyuJf] World’s First races are the pinnacle of Destiny 2 competition, with hundreds of thousands tuning in with each new expansion to watch the title challenge. Beyond Light’s expansion raid was no different, as Guardians delved into the darkness of Deep Stone Crypt. In the end, however, only one Destiny 2 fireteam can be victorious. This time around, it was Clan Luminous, who were crowned World’s First champs on Nov. 22. After verification we’re proud to congratulate our Deep Stone Crypt World First winners of clan Luminous! 💠 Aoterra 💠 Claw 💠 Flux 💠 Schendzie 💠 SiegeDancers 💠 Sotosolice pic.twitter.com/3a6GJPi7oK— Bungie (@Bungie) November 22, 2020 The adventure into Deep Stone Crypt was a challenging one, and a host of fireteams were in the World’s First race right to the final bell. Luminous’ five hour, 29 minute clear claimed them the crown, but they were only minutes ahead of their rivals. Saltagreppo’s fireteam clocked in at five hours, 41 minutes, while past winners ‘The Legend Himself’ dialed in with a speedy five hours, 44 minutes in third. Other high-profile competitors included Gigz, who claimed the Scourge of the Past World’s First with Tier1, and Twitch star Gladd, who finished in 33rd with his usual Destiny fireteam after a hefty six-hour, 47-minute effort in the new raid. Controversy shadows Luminous’ raid title As seems to be the case with many World’s First titles in Destiny 2, controversial claims have already begun to emerge. Some have suggested Clan Luminous used “cheating methods” in a manner that allowed them to speed through the raid. Others suggested they simply “refused to accept the result,” and one Twitter user called for Bungie to strip the World’s First title from “a bunch of cheaters.” Bungie investigates all World’s First title runs before handing out the belt, and this year even delayed the official crowning until Sunday for better verification. If the Destiny 2 devs do report any misconduct, we’ll update this article.

  • Bungie’s response to Engram drop rate drama leaves Destiny 2 players more infuriated – Dexerto

    Bungie’s response to Engram drop rate drama leaves Destiny 2 players more infuriated BungieThe Destiny 2 developers have left their player base infuriated after they responded to feedback about the Skywatch Engram drop rate that Guardians had taken issue with. Destiny 2 is currently hosting a bunch of events in celebration of the franchise’s 10th Anniversary. This includes new information about what the devs have planned for the future, including more transparency and communication about what is happening at the studio. The devs also released a bunch of content into the looter shooter as well, including a new armor set for players to pick up, a NERF version of Ace of Spades, and a new title aptly named “Legend” which Guardians can grind for. The title, like other ones in Destiny 2 asks Guardians to fulfill a number of challenging requirements before unlocking it. Much of these have to do with the 10th Anniversary event, like completing Timeline Missions, claiming the set of Legendary Veteran armor, and more. However, one requirement in particular rubbed players the wrong way, and Bungie’s response to player concern about it made things even worse. The “Accidental Generosity” triumph requires you to defeat combatants and loot engrams in the Skywatch area in the Cosmodrome. And while this doesn’t sound bad on paper, it took many Guardians far too long to grind out, as not only were they competing against one another for engrams, but the drop rate of said engrams wasn’t that high either. Many complained about the grindy nature of the achievement, to which Bungie announced they would be making adjustments. The devs said that they’d be increasing the enemy density in Skywatch in their next update, which while a start, Guardians were not too pleased with. Guardians expressed that it wasn’t the enemy density that was the problem, but the exceedingly low drop rate of Engrams, alongside the amount needed that halted their progress on the title. “The number of engrams needed, or the percentage they give, is the problem. not enemy density,” one player pointed out. “The main issue isn’t enemy density, it’s legendary engram drop %. Since Blue sources are gone, getting the drops only from enemies killed and not other sources is killing this grind,” another agreed. Engrams have a random chance to drop from enemies slain in Destiny 2, which means that players would have to run around constantly taking down foes to have even a small chance of grabbing one. And according to many, you would need around 14-15 of these Engrams to complete the triumph. The overly grindy nature of the achievement has left a sour taste in Guardian’s mouths, with some calling it “concerning”. “It’s really concerning how poorly this launched. It’s sapped so much enthusiasm built up by the other announcements,” they expressed. “I hope you all can get better at quality control and testing because these failures compound negative sentiment in the community.” “The celebration feels really off compared to the 30th-anniversary stuff,” another user claimed. Bungie has yet to say if they’ll make another round of adjustments, but they did make sure to point out there are still several weeks remaining to get the title.

  • Bungie’s path forward “statement” leaves fans furious – Dexerto

    Bungie’s path forward “statement” leaves fans furious BungieBungie’s first statement since the massive layoffs hasn’t gone well, with fans furious over the message’s lack of content. After ten long years of community building, the Destiny fanbase was devastated when developer Bungie was torn to shreds in a mass wave of layoffs. It only worsened from there, as the layoffs seemingly led to delays to The Final Shape expansion and Marathon. Aside from a “tone deaf” statement from CEO Pete Parsons, the studio has remained incredibly silent. That turned out to be the worst path to walk, as devastating information was released, demolishing the remaining faith the community had. Bungie has finally issued a statement, and unfortunately, it’s not even close to what fans hoped it would be. Bungie briefly speaks on Destiny 2’s future In a statement shared to the Destiny2Team Twitter/X account, Bungie’s developer team issued “Our Path Forward.” The opener of the statement addressed the layoffs. “This has been one of the most difficult weeks in our studio’s history, as we’ve parted ways with people we respect and admire. We’ve spent this week supporting one another, including those who are at the studio, as well as friends and colleagues who no longer are.” Bungie then switched gears to address The Final Shape: “We need to make The Final Shape an unforgettable Destiny experience.” As the developers hammered home the desire to deliver the best experience possible, fans hammered home the message reached no one. Well-known creator GernaderJake perfectly summarized the fan outcry: “This was short enough to be a tweet. Why even make the article.” Another fan shared how they interpreted the message, and it wasn’t pretty, as it almost came off as an ad. “Sorry we messed up! Final shape will be great tho don’t forget to preorder! “ — Anime (@Animetiddyy) November 2, 2023 This message coming from Bungie’s developers left many in shock, as this is a message that management themselves should’ve issued. However, given the CEO’s prior statement, a letter from management might not have been ideal either. Time will tell how Bungie handles Destiny 2 moving forward, but the studio faces an otherworldly task. Per the developers, expect updates to come, with one coming from the Crucible Strike team soon.

  • Bungie’s lawsuit against Destiny 2 cheat seller results in $12 million payout – Dexerto

    Bungie’s lawsuit against Destiny 2 cheat seller results in $12 million payout BungieBungie’s 2021 lawsuit against Destiny 2 cheat seller VeteranCheats has resulted in an over $12 million payout for the company in damages. Destiny 2 developer Bungie has been cracking down hard on cheaters within their game. With several lawsuits filed and new rules being implemented against third-party tools in Destiny, Bungie is ensuring that players can have a safe time whilst enjoying the game. Many of these lawsuits have been filed against creators of various cheats often resulting in long-standing legal disputes. Bungie filed one such lawsuit against Destiny 2 cheat seller VeteranCheats back in 2021, with the individual Mihai Claudiu-Florentin being the believed founder of the cheats vendor. Claudiu-Florentin was believed to be creating various cheats for the online looter shooter, including tools similar to aimbot and wallhacks, which detrimentally affected the fairness of the game. Recently in February 2023, the Destiny developers requested roughly $12 million in reparations for the damages caused by Claudiu-Florentin. Now the court has granted this request, requiring the cheat seller to pay the sum. Bungie requested that Claudiu-Florentin pays on three different fronts, with $11,696,000 for breaching their DMCA. A further $146,662.28 was also requested for the violations of the Copyright Act. Finally, another $217,250.70 is needed to pay for their attorneys’ fees. You can read further on the court’s judgment here. Alongside this, the court ordered a permanent restriction on Claudio-Florentin’s ability to engage in any form of content that would breach Bungie’s copyright, hopefully putting a permanent end to their cheat-developing antics. It appears that nothing will stop Bungie’s warpath against cheaters, as they continually look to keep Destiny 2 free from those pesky hackers.

  • Bungie’s “fire” Lo-Fi Beats are perfect for vibing while slaying The Hive – Dexerto

    Bungie’s “fire” Lo-Fi Beats are perfect for vibing while slaying The Hive BungieBungie has released a playlist featuring various Lo-FI Beats for Destiny 2 players to listen to and vibe as they tear through The Hive forces that Eris Morn needs defeated to become stronger. Season of the Witch is based on the premise of Guardians sending Tithes to Eris Morn to strengthen the newly crowned Hive Goddess. However, that mission is taking time as Eris needs to gain enough power to beat The God of War, Xivu Arath. Grinding through the seasonal activities to power up The Hive Goddess and farm everything that Season 22 has to offer isn’t a quick or easy task. To help distract them from their long mission to overcome The Hive, Guardians will want some great music and Bungie has delivered just that. Destiny 2 fans flock to Bungie’s Lo-Fi Beats to farm tithes Bungie has released an album-worthy collection of Lo-Fi Beats for Destiny 2 players to vibe to as they crush and tithe their way to glory. Posted on the official Destiny 2 YouTube channel, the playlist includes 16 Lo-Fi songs made up of both originals and remixes of existing Destiny music. Bungie’s Season of the Witch Lo-Fi Beats playlist features the following songs: Arcadia – Athanasia – Deconstruction – Desolation – Discipline (Remix) – Excerpt from The Hope – Frigid Tomb (Remix) – Necropolis (Remix) – New Monarchy (Abridged) – Odyssey IX – Penumbra – Sanctuary – The Awaken – The Tower – View from Orbit – Whisper of the Worm – The Lo-FI soundtrack has been well received with many on Reddit praising it. Some of the most upvoted comments replied: “THE TITHE BEATS! THE TITHE BEATS ARE REAL,” “This is a certified hive classic,” and “Holy sh*t, it’s FIRE.” Interestingly, this isn’t the first time Bungie has released a Lo-Fi beats playlist. Back in 2020, the Destiny 2 developer uploaded ‘Lofi beats to Super to‘ which fans enjoyed and demanded more of. Three years later they have finally gotten their wish.

  • Bungie’s attempt at fixing key Destiny 2 bug leads to painful weapon-swapping nerf – Dexerto

    Bungie’s attempt at fixing key Destiny 2 bug leads to painful weapon-swapping nerf BungieBungie’s recent attempt at fixing a key bug in Destiny 2 has resulted in a painful weapon-swapping nerf that has left some of the community furious. Destiny 2 can be a different experience for everyone depending on how seriously you take it. For casual players, it can be a nice sci-fi-themed looter shooter with satisfying gunplay and story. However, for the more hardcore players, it’s a sandbox of unlimited potential, full of ways to test players’ capabilities and skills. With how large the game is, certain bugs can infiltrate the game and cause the sandbox to become rather unbalanced. Recently, a bug that found itself entering Destiny 2 allowed players to deal massive amounts of damage when swapping from a Precision Slug Shotgun to another Shotgun. Fortunately, Bungie was quick to fix this, implementing a hotfix in order to prevent this from occurring. However, the way they went about this has some of the player base less than pleased with the developer. Destiny 2 Hotfix has players up in arms about weapon swap nerfs The recent 7.0.5.3 Hotfix Update saw some minor changes come to the shooter, however, one line stood out in particular. There is now a two-second window where a weapon cannot be fired after swapping to it from the inventory screen. This fix, aimed at preventing the Slug Shotgun Damage bug has resulted in a net nerf of weapon swapping overall in Destiny 2. Now players will have to wait at least 2 seconds before they’re able to fire their weapon swapping it via their inventory. Many high-end players have been affected by this change, with popular Destiny streamer Gladd giving their two cents. Some players have wondered why Bungie decided to pull a blanket nerf on weapon swapping, asking why they couldn’t just disable the affected weapons. However, others have defended Bungie against the player criticism, many stating that this only affects the top 1% of the community. Whether or not Bungie has plans to change or revert this nerf in the near future is anyone’s guess, but the Destiny 2 community remains divided regardless.

  • Bungie wins half a million in lawsuit against Destiny 2 player “harassing” employees – Dexerto

    Bungie wins half a million in lawsuit against Destiny 2 player “harassing” employees BungieBungie has won a lawsuit against a Destiny 2 player for just under half a million dollars after they doxxed, continuously harassed, threatened, and frightened a community manager through voicemail. Destiny 2 developer Bungie is one of the quickest companies to crack down on bad behavior in their games. Whether that be punishing bad actors with bans or filing lawsuits against cheat developers, Bungie is always looking to keep Destiny 2 a safe space to play in. The developers have had massive success in protecting their game, with multiple lawsuits resulting in millions of dollars being paid out in recent months. Bungie is also typically seen as a great developer when it comes to interacting with the community. Bungie releases its weekly blog post the TWID, which often highlights community members and various players for their efforts. However, one player, in particular, was not too pleased with what was shown in one week’s TWID blog and decided to take it out on the community manager that posted it. In response, Bungie filed a lawsuit against the player, one they’ve since won, netting just under half a million as a result. Bungie wins lawsuit against player for $489,000 USD This particular lawsuit was filed after the player started a campaign of “racist, stochastic terrorism” against Bungie and more specifically, its community manager. The player supposedly filtered their phone number through a service that allowed anonymous calling and proceeded to send the employee’s personal phone numerous bigoted voicemails. The player in question, surname Comer, continuously sent through more voicemails, with one even asking “that the [employee] convince Bungie to create options in its game in which only persons of color would be killed.” Comer also threatened them by showing that they knew where they lived. They used an anonymous number to order a pizza to the Bungie employee’s home, instructing them to bang on the door loudly. The player also requested that the order be paid on delivery, hoping to spark disagreement between the staff member and the delivery driver. Comer also sent “ear r***” sound files through voicemail to them, which they sourced off of their terr0gang Steam group. As a result of the continued harassment, the Bugie employee took time off of their job as a community manager for Destiny 2. Bungie was able to successfully file a lawsuit against the player for $489,435 USD. Alongside the financial reparations, the court recognized a new tort for the case, which will pave the way for future cases of online harassment in Washington. You can read the entirety of the lawsuit here.

  • Bungie wins Destiny 2 lawsuit as cheat provider forced to pay $4M in damages – Dexerto

    Bungie wins Destiny 2 lawsuit as cheat provider forced to pay $4M in damages DexertoBungie has been awarded $4.4 million in damages after suing cheat developer AimJunkies as one court affirmed the damages and a second denied the defendant’s request for a new trial. It has been over a year since Destiny 2 developers Bungie won their case against cheat developers AimJunkies, with the company forced to pay the studio $4.4 million in damages. Now, the courts have officially locked in this number, with one affirming the damages and another denying the cheat providers a new trial. According to PCGamer, the original lawsuit was part of a campaign against several cheat makers. The one against AimJunkies stumbled at the start due to a judge’s dismissal which eventually led to arbitration and resulted in a ruling in Bungie’s favor for around $4.4 million. Now a new report has shown that AimJunkies attempted to fire back at Bungie, applying to overturn the decision because Bungie had not actually proven they had violated their terms and conditions. However, a new August 30 ruling saw the court reject the claim, stating that “substantial” direct and circumstantial evidence opposed this, which supported the jury’s findings. AimJunkies made a case using a legal battle between Galoob Toys and Nintendo from 1992, which claimed that its software was not creating derivative works and, therefore, did not violate their copyright. The court disagreed on this point, stating that the software AimJunkies used “functioned as more than a window into Destiny 2’s programming.” As a result, the courts denied a second trial, with the verdict remaining the same, requiring the cheat developers to pay out the $4.4 million to the Destiny 2 devs. Bungie has been known to pursue legal actions against anyone causing harm in their games, including several lawsuits against cheat developers as well as other cases against player harassment both in and out of their games.

  • Bungie winds back Destiny 2 plans to ‘vault’ The Moon & Dreaming City loot in Season 13 – Dexerto

    Bungie winds back Destiny 2 plans to ‘vault’ The Moon & Dreaming City loot in Season 13 BungieWith the launch of Beyond Light, Bungie vaulted a great deal of Destiny 2 content. After just nine weeks, the developers have announced plans to backtrack on certain decisions, with loot from The Moon and the Dreaming City returning in Season 13. The start of Year 4 in Destiny 2 came with some of the biggest changes in series history. A wide array of destinations, content, and loot were all locked away in a new vault. This was done in order to make way for fresh content with Beyond Light. While much of the major content will remain locked away moving forward, Bungie is already going back on certain decisions in response to community feedback. Specifically, vaulted loot from The Moon and the Dreaming City will be returning in Season 13. Various armor and weaponry was pulled from the loot pool with Beyond Light. Though after widespread backlash, it won’t be long until these destinations will have their exclusive gear back in stock. “We are making changes to help preserve the relevancy of the destinations,” rewards area lead Justin Dazet explained in the latest This Week At Bungie. “Specifically, some of the pinnacle, end-game activities that still exist there.” This means that new players and veterans alike will soon be able to earn appropriate gear at these destinations as they could in previous years. Bungie confirmed that this returning gear won’t be “kept up to date for the entire lifetime these destinations are available.” Though they see the importance of having “specific activity drops” with relevance to the location you find yourself at. Read More: Destiny 2 review: not the promised new era – These changes won’t come into effect immediately. Destiny 2 players hoping to round out their collections will have to be patient. The Season 13 update isn’t expected until February 9. A good assortment of loot from the Moon and the Dreaming City will be back in rotation, however. It won’t just be a small sample. You can check below for every piece of equipment that will be coming out of the vault in Season 13. Reissued Dreaming City Reverie Dawn and Moon Dreambane armor. These will also drop with high stats when earned in Shattered Throne or Pit of Heresy. – The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece. – Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall. – Dreambane class items will not drop from this chest. – – – – Reissued 4 weapons for Dreaming City with new Perk Pools. Waking Vigil, Sleepless, Vouchsafe, and Retold Tale. – Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources. – – – – Reissued 4 weapons for the Moon with new Perk Pools. Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate. – Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources. – – – – Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors. K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation. – – – –

  • Bungie warns Destiny 2 players exploiting The Witness fight for solo challenge – Dexerto

    Bungie warns Destiny 2 players exploiting The Witness fight for solo challenge BungieDestiny 2 developer Bungie has warned players against exploiting their internet connection while attempting to solo the big bad raid boss, the Witness. Part of The Final Shape was finally defeating the Witness. While we defeated them in the campaign, the raid, and finally, the 12-man Excision activity, nothing quite compares to when the most skilled Guardians were able to take the Witness down completely alone. Since then, many have tried to follow in their footsteps, streaming and posting their own attempts online. One Guardian, in particular, has sparked a bit of discussion within the community, with the devs themselves coming forward to warn the player of their misdoing. Destiny 2 streamer Leopard showcased a quirky technique they had discovered while attempting to solo the Witness. If you use a VPN to slow down your internet, you can break up to three of the Glyphs on the Witness, significantly shortening the time between DPS phases. This is what is commonly known in the community as net limiting, and is actually against Bungie’s terms of service. Hence, the devs took to the post to warn Leopard that this sort of behavior is punishable. “Hey, all. Wanted to give fair warning. This breaks our ToS,” the devs explained. “We understand the desire to take on more challenging content solo, but manipulating network in an effort to gain any advantage in PvE or PvP can lead to restrictions or bans. We highly advise against doing this.” Challenges like soloing the Witness still remain a tough objective, even for the most skillful of Guardians, and with Bungie cracking down on players, it remains a nigh insurmountable task. One all-but insurmountable task Bungie overcame, however, was winning the community back over with the end of the Light and Dark saga. The Final Shape in Destiny 2 was a huge success for Bungie’s looter shooter. The ultimate culmination of story threads set out nearly a decade ago, the devs did a fantastic job tying everything together, and Guardians all over loved it.

  • Bungie wants to buff Destiny 2 snipers but is hesitant for one big reason – Dexerto

    Bungie wants to buff Destiny 2 snipers but is hesitant for one big reason BungieA Bungie developer has spoken about the state of snipers in Destiny 2 PvE admitting that they are “underperforming,” before going on to confirm that a buff isn’t coming in Season 22 with Bungie hesitant to strengthen sniper rifles for one big reason. In PvP snipers have almost always been a great choice and the current meta is no exception. The likes of Beloved, Adored, and especially Cloudstrike have cemented themselves as some of the strongest guns in the Crucible. However, the long-range rifles have struggled to have the same impact in PvE. With the exception of standouts like Izanagi’s Burden and Whisper of the Worm, most snipers don’t see much use due to their lack of damage, increased flinch, and high base zoom. Given their limited use, many Destiny 2 players have been questioning why snipers haven’t received a buff and now a Bungie developer has provided insight. Destiny 2 snipers buffs are coming but not until after Season 22 Mercules, Bungie’s Associate Weapons Designer spoke on the Destiny Massive Breakdowns podcast on July 28. Episode 302 of the long-running podcast saw the developer speak on a variety of topics including the Double Special meta, the ideal PvP time to kill, and the state of snipers in PvE. While discussing this latter topic Merculus admitted that snipers aren’t in the best spot: “We can safely say that [snipers] are underperforming a bit. There’s a reason we’ve been pretty slow to move snipers upward.” The developer continued on to explain why snipers haven’t been buffed yet: “Basically, you have a weapon class that has functionally unlimited range, and the second snipers become the best at something it invalidates a lot of other things.” Timestamp of 17:16 Looking ahead to a potential sniper buff, Mercules stated: “Even after the most recent 10% damage buff, I think [snipers] are still underperforming a little bit. So we’re probably going to take another pass at them. I don’t think we have anything planned for Season 22 but I’d expect in a future season we will.” Although the Bungie developer wouldn’t go as far as to confirm anything it sounds as though sniper rifles will be buffed either in Season 23 or a later season. It won’t be happening anytime soon but perhaps Destiny 2 could see a sniper meta emerge again sometime in the future.

  • Bungie wants their mysterious new Destiny 2 follow-up to be ‘esports-ready’ – Dexerto

    Bungie wants their mysterious new Destiny 2 follow-up to be ‘esports-ready’ BungieBungie has plans to make their mysterious new franchise, which they have suggested will live “alongside Destiny 2,” ready for competitive esports right out the gate in a bid to challenge top titles like Valorant, CSGO, and Call of Duty. [jwplayer EjYwZLIC] Esports forefathers Bungie may be staging a comeback. A new job listing from Destiny 2 developers Bungie has hinted their “new franchise” — which is still shrouded in mystery — will feature competitive PvP playlists. The new dev position, first spotted by DestinyNews on Twitter, suggests Bungie is in the market for a multiplayer systems designer for their new IP. The designer, the listing explains, will focus on building “competitive multiplayer game mechanics which provide strategic depth and opportunities for counterplay” in the title. Bungie is looking for someone who is familiar with global gaming markets, as well as wired-in to a variety of “competitive esports and gaming landscapes.” The role also requires a “strong understanding of map design.” Now, there’s relatively few details on Bungie’s new IP, but fans who have stuck with the Washington studio since the early days are certainly getting excited. These days, Bungie has a relatively minor presence in global esports, but across the mid and late 2000s, their titles ruled the competitive scene. Halo 2, 3, and Reach were all popular games that naturally spawned monstrous esports communities, and their year-end championships often boasted hefty $300k wallets. In fact, CDL stars like Matt ‘FormaL’ Piper, Anthony ‘Shotzzy’ Cuevas-Castro, and James ‘Clayster’ Eubanks first cut their teeth in Bungie’s juggernaut franchise. Halo esports has returned recently, but not under Bungie. Bungie’s interest in esports seemingly waned with the dawn of Destiny in late 2014. The title relied just as heavily on its PvE elements as it did competitive gameplay and the series’ esports scene never found its feet. Recently, the Destiny 2 devs even all but abandoned their competitive mode, Trials of Osiris, entirely. They only re-instated the playlist last month. The possibility that the former Halo masterminds could actually be stepping back into the ring is certainly an exciting thought, though there may be a bit of a wait on our hands — the new IP won’t land until 2025 at the earliest. For now, Bungie looks to be doubling down on Destiny with releases like “The Witch Queen” and “Lightfall,” as well as a secret expansion coming in 2024. Expect more details on the new Bungie franchise in mid-2022, when they begin work on the title. For now, keep your eyes peeled on @TheDestinyBlog; we’ll keep you updated on all the insider info on Destiny 2 and plenty more.

  • Bungie unveils plan to reduce Destiny 2 microtransactions next season – Dexerto

    Bungie unveils plan to reduce Destiny 2 microtransactions next season Bungieestiny 2 will be moving away from Eververse transactions — at least slightly — in Year 4 and beyond, Bungie has confirmed, as the developers look to reverse the “lackluster” reception their franchise has received in 2020 so far. Bungie’s mega-franchise has been on the receiving end of a few scathing uproars from the Destiny community recently. Trials of Osiris was a major flop, and Guardians are getting a bit tired of the title’s new seasonal model. However, in-game store Eververse leads the way. No Destiny feature has been lashed for as vehemently. Like many free-to-play titles these days, Destiny 2 has microtransactions. Bungie’s is based around Bright Dust and Silver. At first, Guardians didn’t mind Tess Everis’ microtransactions landing in the Tower. She sold cool new armor, weapon skins, and emotes players couldn’t find anywhere else. Now, Destiny’s businesswoman has basically taken over. Eververse’s expanded role has been the Destiny 2 addition that has drawn the most ire from the community. It’s something Luke Smith and the team at Bungie have noticed — and now they’ve confirmed things are going to change. Destiny 2 to introduce transmogrification in Year 4 “As you know, rewards for your character come from a variety of places. However, in today’s Destiny the balance of rewards is not where we want it to be,” Smith said. “To be blunt, there isn’t enough pursuit out in the world. We’re going to fix it.” First off the bat is a major overhaul for Destiny’s armor system. More specifically, Smith said in Bungie’s latest dev blog, the sci-fi franchise would finally be bringing a “transmogrification system” to its armory wheelhouse. Transmogrification is a concept that many other loot-based titles like World of Warcraft and Diablo 3 have employed in the past. Players will be able to turn any piece of armor into what Bungie is calling “Universal Ornaments.” Eververse-specific armor sets to be removed Smith explained this was the first of a few moves away from having to spend real-life money to customize Guardians. Adding to this, Destiny will no longer have Eververse-specific armor each season. Instead, it will be tied to gameplay. Players can expect “new weapons to come from Strikes, Crucible, or Gambit, depending on the player’s choice,” Smith elaborated. Bungie’s helmsman also confirmed Bright Engrams are set to be overhauled once Year 4 arrives. Destiny 2’s transmog system may still be a ways off though, Smith added. As Bungie work through their “huge changes” across the rest of 2020, they’ve tentatively locked in Year 4 — set to start in October — for the swap. Eververse taking a back seat isn’t the only change Bungie is aiming for either. They’ve also unveiled plans to fix Trials of Osiris next season, and confirmed the franchise will be heading to next-gen consoles in 2020. Bungie is expected to announce their official plans for Year 4, and continued support for Destiny 2, during Summer Game Fest next month.

  • Bungie rapidly tweaks Destiny 2’s new Onslaught mode to prevent early exits – Dexerto

    Bungie rapidly tweaks Destiny 2’s new Onslaught mode to prevent early exits BungieDestiny 2 has issued a batch of changes and rewards to the brand-new Onslaught mode introduced with Into The Light to discourage players from leaving after wave 20. Destiny 2’s Onslaught mode introduced with Into The Light has received some changes that will discourage players from leaving the game before wave 20. The new changes will grant players more rewards for continuing on past that point, including two new rewards and more Trophies of Bravery. Onslaught features a wave-based horde mode in which Guardians must defend an objective against ever-stronger enemies. The regular playlist version of the mode only requires Guardians to complete 10 waves, with a separate mode that lets players go up to 50, with increased rewards on offer. Guardians have found out that the rewards for the 50-wave version aren’t worth it past wave 20, causing many of them to leave mid-way through the run, ruining the experience for others. However, this should change with Bungie implementing new rewards that should entice players to stick around. Now Bungie is offering up to two additional weapons to Guardians who stick around until wave 50. One will randomly drop throughout the waves, with an increasing drop chance with each successful wave completion (guaranteed at wave 50), whilst another will also drop once the 50th wave has been completed. Alongside this, Bungie is increasing the amount of Trophies of Bravery received in the later waves of Onslaught, which can be redeemed at the Hall of Heroes chest for a random weapon. These changes are targeted to go live in an update in the next week, meaning players should look to stick with their Fireteam very soon.

  • Bungie unveils Trials of Osiris revamp in Destiny 2 Season of the Lost – Dexerto

    Bungie unveils Trials of Osiris revamp in Destiny 2 Season of the Lost BungieDestiny 2’s most challenging and lucrative PVP component, Trials of Osiris, has been revamped as part of the Season of the Lost update, as Bungie introduced some major changes to the divisive mode. For the most seasoned PVP Guardians, Trials of Osiris has always offered the highest level of competition in Destiny. While the 3v3 mode has certainly had its fair share of issues in the Destiny 2 era, Bungie has announced a fresh overhaul to drastically improve the tournament-style experience. While all eyes were on Savathun as The Witch Queen expansion came into focus on August 24, Bungie also laid the groundwork for the future of Trials. Moving forward, not only is the elite PVP mode shifting to the premium side of Destiny, but the playlist will also function in a number of new ways. Here’s a complete rundown on everything that’s changing in Trials of Osiris during Season of the Lost. Destiny 2’s Trials of Osiris goes premium As Season of the Lost gets underway, Trials will now be recognized as a premium offering. This means free-to-play Guardians or those with the latest season pass will no longer have access. Instead, Trials is restricted to those who have purchased the yearly expansion. For now, Beyond Light is required to play Trials. Once Savathun arrives, you’ll need to purchase The Witch Queen expansion to play Trials. Furthermore, the competitive PVP experience itself is changing at its very core. While the mode originally awarded players for lengthy win-streaks, the 3v3 playlist now awards loot drops from specialized Trials Engrams instead. If you can’t quite go on a run with your trio or you just fall short of a flawless card, you’ll still be on equal footing to earn various Trials goodies. Even just winning rounds and losing the match could still have you in with a chance to secure a Trials Engram at any point. Trials of Osiris loss changes help new players Similarly, losing isn’t quite as punishing as it once was in Trials. Previously, the unique PVP mode functioned with a three-strike system. Three losses put a stop to your current run, forcing you to reset your Trials card and start from scratch. Moving forward, teams can continue their run even after losing three times. This change is designed to make the Trials experience “more approachable to more players,” Bungie explained. The devs want to assure the challenging mode is still rewarding “even if you are not the best PVP player.” Trials is also set to introduce matchmaking for the first time in Destiny history. Solo players or Duo groups can search for additional teammates without having to use a third-party LFG tool. We’re partnering with BattlEye to enhance our anti-cheat capabilities. pic.twitter.com/FETjFQlzRl — Destiny 2 (@DestinyTheGame) August 24, 2021 Last but not least, a full-fledged anti-cheat system is finally in effect. Destiny 2’s PVP content should feel smoother than ever with more stringent restrictions blocking out the pesky hackers. The first round of Trials action in Season of the Lost is scheduled for Friday, September 10. Trials of Osiris: The Revamp First and foremost, Alan Blaine, rituals lead at Bungie, explained the goals for the future of Trials of Osiris in Destiny 2 with this revamp: “We believe Trials of Osiris plays best, for everyone, when it has a large and diverse population of players, who are all chasing rewards and competition for wide variety of reasons. Too often, Trials has just two populations: the Flawless-or-bust crew, or folks who just want to get the three-win reward for the weekend and get out. While we support both of those mindsets, having a majority of players falling into just two camps is not healthy for Trials. With that in mind, we are undertaking a series of targeted changes to help support more players with more in-game goals. Some of the changes are subtle, some are quite large, some have been suggested by the player base, and some might be a surprise.” The full Trials of Osiris changes are as follows: Scheduling No Trials in Week 1, or before Raid World First. Week 1 should be about exploring new content, features, and tunings, as well as finding and using the new weapons and Exotics. – – – – No Trials during Iron Banner. Overlapping limited-time PvP events aren’t good for the health of either game mode. – – – – Access Changes Reduced the requirements for the Trials Access quest to use lifetime Valor ranks and kills. This should open Trials to more long-term Crucible dabblers. – – – – Trials now allows queuing and matchmaking without a full fireteam. We want to allow more players to try the mode out and start earning rewards, even if they don’t have a fireteam. – You can enter the playlist solo or with a friend, and matchmaking will fill the rest of your fireteam for you – Freelance Trials (No pre-made fireteams, solos only) will also be available via Labs. More on that below. – Going Flawless on your own will be hard-to-impossible, but we are sure someone will do it thanks to the other players they match up with! – – – – Trials of Osiris now requires the annual expansion to play. In our efforts to strengthen security around the Trials experience, we’re removing opportunity for players to create numerous free accounts to circumvent cheat detection, bans, and restrictions. (More on Security below) – This is Beyond Light for Season 15, and will change to The Witch Queen once it launches. – – – – Activity Ruleset Changes Round time is reduced to 90s (from 120s). Stalling to wait for ability energy is not fun for either the winning or losing team. – This will not eliminate stalling but will lessen the amount of stalling that can take place. – We will talk about other plans to help this further down in the article. – – – – Emotes stay in first-person camera, and Swords can’t be equipped unless you have ammo. (This change is in Elimination and Survival also). If you run out of Sword ammo while using it, you will be force-swapped to a different weapon. – This removes the ability for players to secretly peek around corners without putting themselves in danger. – – – – Special and Heavy ammo no longer carries over between rounds. Having the winning team keep all collected ammo, but the losing team getting set back to default creates too big of a snowballing advantage. – – – – Rewards and Reputation Saint-14 is getting new Trials ranks, reputation, and a rewards track. Trials tokens have been retired. – – – – Reputation is gained at match complete, based on the number of rounds won on your Ticket. Tickets track up to 20 round wins now. – Emphasizing winning individual rounds for the core rewards gives every player more achievable goals at all skill levels. – Since you don’t have to win full matches to get rewards, you always have a reason to keep trying even if you are behind. – – – – Ranking up gives you a Trials engram (more on that in a bit). Powerful Trials engrams show up every three rank ups before your first reset of the Season – Just like the other ritual reputations, there are other rewards to earn every three ranks – and Trials ranks has one of the unique Trials weapons at Rank 10 and Rank 16 for each of the first three resets of Season 15. – – – – Passages Passages no longer track losses – a Passage is either Flawless or not. This allows you to keep playing and earning match and round wins for rewards. – Players may continue to reset their passages after a loss, but are no longer forced to after three losses total. – – Passages track up to 20 rounds won. – Passages have been re-ordered (Mercy is not super useful unless you are trying to go Flawless) and have all had their prices significantly reduced. – Passages are now account-wide. You can play and earn rewards on any of your characters on the same Passage. – – Win seven matches total on a given weekend. – Win 50 rounds. – Bonus progress based on the number of wins on your card. 3/5/7 win challenges have been removed. – Once you max out the reputation, you can reset and claim an Ascendant Shard or Exotic engram. Like the other ritual reputations, Trials ranks and rewards reset each Season. – – – – Additionally, we’d like to keep players going deeper into their cards, rather than resetting each time they lose a match. Match wins on a seven-win card have a chance to drop extra Trials engrams, Masterworking materials, and high-stat Trials armor. – – – – The Lighthouse experience isn’t changing. A unique pinnacle Adept weapon each week the first time you visit on your account. – All of the mods and cosmetics are available in the chest to reward return visits. – – – – The Trials Engram Trials engrams now decrypt to a random selection from current armor and non-Adept weapons. You do not need to unlock a piece of armor or weapon before it shows up in the engram. – – – – You can Focus your engrams at Saint-14 to decrypt specific items that you have already received. If you have gone Flawless that week, you CAN Focus additional drops of the weekly Adept weapon. – Expect it to be a bit… expensive. – – – – Matchmaking You now start matchmaking with players that have the same number of wins on the card and with similar Trials game performance of the given week. We have a bunch of different factors planned and will be watching and tuning these to balance match quality vs matchmaking time. – – – – If matchmaking takes too long, it widens the ‘similarity’ check until it finds enough opponents for the match to start. – Security Update BattlEye Anti-Cheat – Initiatives outside of the digital realm – Win Trading – Account Recoveries – Trials Labs Capture/Elimination Hybrid One capture point activates 30 seconds after each round starts, with an extended capture timer. – The capture location changes each round, as do spawn locations. – Capturing it wins the round, or you can always just eliminate the other team. – We believe that this will help further curb round stalling and has made matches during internal playtesting much more dynamic. However, we would like to get the opinion of a wider audience before making such significant changes to the mode in a more permanent fashion. – – – – Trials Freelance A separate node from the main Trials activity, where only solo players can queue. – While we believe this is the right change in a vacuum, we aren’t sure if splitting Trials into two matchmaking pools will deliver low matchmaking times and high-quality play in both pools at the same time. Prove us wrong! – – – – No Intro Quest One weekend where players who have never played in the Crucible can play! – – – –

  • Bungie teases new “escalation protocol 2.0” event in Destiny 2 Lightfall – Dexerto

    Bungie teases new “escalation protocol 2.0” event in Destiny 2 Lightfall BungieDestiny 2’s newest expansion will reportedly reprise a new version of the fan-favorite wave-based combat event Escalation Protocol, which was first seen in its Warmind expansion. Destiny 2’s next expansion is right around the corner, with a new campaign, subclass, story, and host of characters. Alongside the slew of new content Lightfall is bringing comes a brand new location to explore, the Neptune city of Neomuna, home to the Cloud Striders. Dexerto was fortunate enough to get its hands on the expansion in preview earlier this month. Neomuna is a beautiful city of Neon and sail-like architecture and is the location in which guardians will come closely acquainted with the new darkness subclass Strand. Its sky-high buildings will be a perfect playground for the new grappling hook that Guardians can wield with their newfound Strand abilities. It appears that Neomuna holds more than just beautiful architecture, however, as Bungie has reportedly reprised a fan-favorite public event from one of Destiny 2’s earlier expansions. This public event has been compared to Escalation Protocol, a wave-based combat public event that saw players take down hordes of hive enemies as they swarmed in. Escalation Protocol was considered one of the best public events to release in Year 1 of Destiny 2. With some of the most difficult content in the game at the time, it required players to band together in order to slay the waves of enemies approaching. This created a sense of camaraderie between players, despite not talking much outside of an emote or two. Escalation Protocol would work in levels, with a player manually needing to activate the event to start. With each level completed, the enemies would become progressively harder, and at the end, a boss would spawn in. This boss would grant players incredibly powerful gear in the form of the Ikelos weapons, which would see their first iteration from this event. It appears that Bungie is looking to once again re-introduce the public event this time, as PCGamer’s playtest yielded an interesting announcement whilst they explored Neomuna. PCGamer noticed that instead of a regular public event alert in-game, there was a different style of announcement. Bungie then revealed that this was instead a large-scale activity hinting at the potential of large-scale events becoming more normalized in the future. Whilst unable to see the event itself, Bungie suggested that the event would be a challenge, so having about 6 guardians is a good bet if you’re looking to complete it. It’s untold as to what rewards will drop from these large-scale events, but it’s highly likely that the rewards will be well worth the risk, considering the difficult nature of the event.

  • Bungie sues Destiny 2 streamer after they threaten to “burn down” studio – Dexerto

    Bungie sues Destiny 2 streamer after they threaten to “burn down” studio BungieBungie is taking drastic action against Destiny 2 streamer Luca ‘Miffsyworld’ Leone, suing the content creator for repeatedly cheating, selling emblems, and biggest of all, threatening to burn down their studio. Toxicity and poor behavior is not anything new in the realm of video games. Developer threats, harassment, and verbal abuse have become normalized in a negative sense in today’s culture of toxicity. However, Bungie is putting its foot down by suing a Destiny 2 streamer that harassed developers and threatened to “burn down” the company’s offices. Miffsyworld, real name Luca Leone, created a total of thirteen different accounts to avoid cheating bans in-game, as well as selling emblems. Emblems are a form of collectible that players can use to personalize their profile in Destiny 2. In tweets revealed in court documents, the streamer also stated plans to burn down Bungie’s Washington-based office and target employees with violence and harassment. “I just realized I’ll be moving to a place that’s 30 minutes away from dmg [Dylan Gafner, a Senior Community Manager at Bungie].” He follows this up with another tweet saying “he is not safe”. After they completed the move, Miffsyworld continued his very public threats on Twitter. In one tweet, they negotiated arson on an undisclosed location, then stating that they’d provide a discount if it was the Bungie Headquarters. Outside of threats to the workers’ lives, Miffsyworld mocked the developers — mentioning employees by name and tagging Bungie while boasting about his blatant cheating: “7 bans in and still going strong @Bungie. Battleye is sh*t took me 30 seconds to get around your silly hardware ban.” The situation became so elevated Dylan ‘dmg04‘ Gafner, the aforementioned Community Manager at Bungie, released a public statement regarding the treatment of the developers. While it didn’t name Miffysworld by name, the timing of the lawsuit and Gafner’s statement is very close. Miffysworld is being sued for breaching Destiny 2’s Terms of Service and the contract associated with it, fraud, copyright infringement, and circumvention of technological measures (anti-cheat workarounds). Bungie wants $150,000 for each instance of copyright infringement, as well as $2,500 in damages per cheating case. They have also asked the Court to legally block Leone from “harassing, stalking, or otherwise engaging” with Bungie staff. Leone is yet to reply to the lawsuit.

  • Bungie has started work on “multiple” Destiny 2 movies & television series – Dexerto

    Bungie has started work on “multiple” Destiny 2 movies & television series BungieBungie appears set to expand the Destiny franchise in major ways outside of the gaming space as hiring for new films, television shows, and book projects has begun. It’s been seven years since the Destiny universe came to life. Since then, we’ve seen the ongoing FPS evolve with various new expansions, cinematics, and even a few lore books. However, Bungie is now ready to kick things into high gear. From TV shows, feature films, books, comics, and audio projects, Bungie has opened the door for all manner of Destiny stories in the years to come. The hiring process is now underway as the famed developers are seeking a Senior Executive to join the team, specifically to oversee the development of new media. Destiny 2 itself will continue forward as the Light vs Darkness saga comes to a close. What comes after, no one knows. But now, the potential for blockbuster projects outside of the gaming space is very real. With a recent job listing on their careers page, as first spotted by TheGamePost, Bungie is publicly confirming plans to expand into new territories. This role will be responsible for connecting Bungie to “third parties and partners” who will develop new projects across various mediums. From on-screen adaptations to comic books and everything in between, the Destiny devs appear open to any fresh ideas that help “tell additional myths.” Not only will this cater to existing Guardians, but Bungie also hopes to “capture the hearts and minds of new audiences.” Rest assured, a passion for the Destiny universe is listed as a requirement, with Bungie only seeking out those with “hundreds of hours” of experience. Exactly who these potential partners may be, remains unclear for now. From Netflix to Amazon, the world is their oyster as Bungie looks to expand its biggest IP. Read More: Witch Queen will be a make or break moment – This marks yet another huge step for the gaming industry as Destiny follows in the footsteps of League of Legends and Overwatch with marquee adaptations on the way.

  • Bungie slams another Destiny 2 cheat developer with $6.7 million lawsuit – Dexerto

    Bungie slams another Destiny 2 cheat developer with $6.7 million lawsuit BungieBungie is looking to crack down further on cheat distributors and developers before the release of Lightfall, with the Destiny 2 developer looking to sue a new cheat distributor for $6.7 million. It’s a good time to be a Destiny 2 player, with Lightfall on the horizon, Bungie has been making huge changes to the game. Among these updates, we’ve seen a whole bunch of quality-of-life changes to various systems, as well as a rework to the modification system that will come later down the line when Lightfall fully releases on February 28, 2023. It appears Bungie is not only trying to modify the plentiful of systems that have come with the looter shooter, but is also attempting to crack down on the players themselves. With the Halo creators suing several cheat developers in recency in order to protect the player base against fraudulent programs entering the game. In the latest line of lawsuit cases, Bungie has been looking to sue cheat seller LaviCheats, stating that they would like at least $2000 for each download of the cheat. The cheat was downloaded 2,790 times and combined with other damages has resulted in a lawsuit of $6.7 million dollars. Bungie has stated within the lawsuit itself that they’re seeking a “significant damage award” as without it, Bansal aka LeviCheats would be “unlikely to cease his unlawful actions”. They then provided an example of this unlawful behavior, as Bansal responded to the post on their forum about the complaints saying, “Bungie lawyers you suck my nuts!” This is not the first time Bungie has filed lawsuits against cheat developers, with Bungie suing cheat providers Elite Boss Tech with a $13.5 million case back in 2021. LeviCheats has yet to respond, and it’s likely that this lawsuit will take a good amount of time to resolve. However, it’s great to see that Bungie is looking to keep Destiny 2 clear of cheaters whilst we head toward Lightfall.

  • Bungie shuts down Destiny 2 for hot fix update following major error code issues – Dexerto

    Bungie shuts down Destiny 2 for hot fix update following major error code issues BungieDestiny 2 developer Bungie has brought the game down for emergency maintenance after several error codes and server instability issues have plagued the title. Destiny 2 is currently between some of its major patches, with Season of the Deep the current content provided for players. The season, which started on May 23, 2023, sees Guardians re-explore the depths of Titan. Reuniting with Deputy Commander Sloane reappearing in a more taken form. Season of the Deep also released one of the biggest cutscenes in Destiny 2 history. Arguably one of the biggest baddies in the Destiny 2 universe isn’t the Witness, nor Calus but the many error codes that seem to crop up every now and then. Players are all too familiar with the WEASEL, APPLE, and BABOON error codes, which would result in them disconnecting from the server. Now Bungie has had to pull the plug on Destiny 2’s servers after a recent increase in error codes and server instability. Destiny 2 brought offline after game plagued with error codes Bungie announced via their BungieHelp Twitter account that the game would be brought down for emergency maintenance. In that time, the team would investigate the errors. They also stated that they would provide players with updates as they continued to work on the update. “Destiny 2 is being brought offline for emergency maintenance as we investigate an increase in various errors codes and server stability. Another update will be provided within 1 hour.” the post stated. Eventually, the developers managed to make a breakthrough, bringing the servers back online. The devs did share that they’d be continuing work on the error codes. “Destiny 2 is being brought back online for our continued investigation into ongoing issues. Stand by for updates.” As per the Twitter post, the servers have come back online. However, Bungie will still continue to investigate the root of these problems, updating the player base when they learn more.

  • Bungie set to crack down on Destiny 2’s third-party peripheral cheating crisis – Dexerto

    Bungie set to crack down on Destiny 2’s third-party peripheral cheating crisis BungieBungie has announced plans to crack down on the usage of third-party peripheral tools in Destiny 2, highlighting players that are abusing them in order to gain a competitive advantage over others. Destiny 2’s developer Bungie has been cracking down on cheating within their sci-fi looter shooter for quite some time now. With several commitments to preventing and banning cheaters, the devs have made consistent strides toward removing illicit programs from the popular game. Bungie’s efforts are now being expanded too, with a recent TWAB post announcing their stance on the usage of third-party peripheral tools. Third-party peripherals include items such as programmable controllers, keyboard and mouse adapters, and advanced macros. Bungie has stated that they’re focusing on the impacts these tools have had in a PvP environment, and have adopted a policy on the usage of third-party peripherals. Whilst the Destiny 2 developers embrace the usage of external accessibility aids that enable an experience intended by game designers, Bungie will take action, including bans on anyone who abuse these tools to gain an advantage over players. Bungie looking to enforce new policy regarding third-party peripheral tools The latest blog post further explains what Bungie defines as inappropriate use of the peripherals, particularly when it comes to PvP. “For example, some players that abuse these tools rise in PvP ranks at a rate far beyond what is expected for a player improving through typical play.” Devs then spoke about how cheating in PvP can spill over and affect PvE, announcing that they will be evaluating all gameplay for violations. Bungie did note that those who use the peripherals as an accessibility aid in order to play Destiny 2 would not be affected by these new measures. “Simply using an accessibility aide to play Destiny 2, where a player could not play otherwise, would not be a violation of this policy.” However, if players then use the tools to reduce the challenge faced in Destiny, such as reducing recoil or increasing aim assist, would then be in violation of this policy. Bungie spoke on how this system comes about through a matter of extended conversations, and they’re looking to strike the right balance of enabling players to enjoy the game, whilst also protecting their community.

  • Bungie scrapping annual Destiny 2 expansions is the worst decision it could make – Dexerto

    Bungie scrapping annual Destiny 2 expansions is the worst decision it could make BungieOn July 31, Bungie CEO Pete Parsons announced that 220 roles at the company – or 17% of the studio’s entire workforce – would be eliminated. The statement made two primary promises. That laid-off staff would be supported with the “utmost care and respect” and that Destiny and Marathon would henceforth be where Bungie would be focusing its “development efforts” going forward. Interestingly, barring admittance of Bungie’s “quality miss” with Lightfall, nowhere does Parsons mention Destiny 2 specifically, but this shouldn’t be misinterpreted as an allusion to a potential sequel. In an August 2 Bloomberg article, Jason Schreier, having spoken to ten former and current employees, learned that a canceled project codenamed Payback, which many fans had assumed to be Destiny 3, was never that at all. Destiny 3 has “not been in development” whatsoever, Schreier was told. What does this mean? Destiny 2, for the foreseeable future, will remain Bungie’s flagship title and, until Marathon launches, its sole source of income. Despite this, Schreier also learned from people familiar with the company’s plans that Bungie is “moving away from an annual release model” as a result of declining expansion sales. Assuming that intent holds, the reaffirmation from Parsons that Bungie’s workforce will be redoubling focus on Destiny raises questions about what shape content will take in future updates. The Final Shape was showered with critical acclaim when it arrived on June 4. Per Steam Charts, the number of average concurrent players on the platform in the same month of the expansion’s release surged to over 120,000, an almost 70% increase from the previous month. Even Lightfall, considered one of Destiny 2’s weakest additions, increased the player population on PC by just shy of 90%. In both cases, retention dropped off substantially in the months following, however, therein lies the rub. Expansions are the biggest universal draws for Destiny 2 players. New, lapsed, existing; Guardians from every category are more likely to play when a title update drops. How does Bungie intend to sustain its flagship IP without those and why the mixed messaging? How does a game receive more attention from its creator by cutting down on content it knows drives player engagement? It’s a self-defeating paradox. The answer could be a pivot toward targeting growth through fresh blood. “Bungie is instead looking to create a smoother onboarding process for Destiny 2, such as a rebranding, to attract new players who might be turned off by a game that can now feel impenetrable to those unfamiliar with its ample proper nouns.” Schreier was told by the same sources. Destiny 2’s existing new player experience has become infamous for its obtuse, disjointed nature. As more content is added – and taken away to be stored in the Destiny Content Vault – the lack of clear direction for New Lights is dizzying, it’s true. Destiny 2 does need a refreshed onboarding process, but, not at the expense of expansions. Doing away with the latter entirely runs the risk of signaling to players new and old that Bungie’s golden goose has been resigned to life support even if it hasn’t. Now that it’s operating on a smaller workforce than before, Bungie may no longer have the luxury of doing both; forced to make a tough decision as a result. Whether it made the right one, only time will tell, however, whatever the outcome, the optics aren’t good. Any wide-reaching changes in the near term are unlikely. Bungie’s immediate, relatively speaking, plans for Destiny 2 are already known. Three Episodes – Echoes, Revenant, and Heresy – will occupy players’ in-game time until early 2025. The enigmatically codenamed Frontiers is scheduled to follow those. If expansions truly have been retired, Frontiers could be the first example of how Bungie intends to deliver smaller-scale DLC packs going forward.

  • Bungie shifts major Stasis rework up to Season 14 after Destiny 2 player backlash – Dexerto

    Bungie shifts major Stasis rework up to Season 14 after Destiny 2 player backlash BungieAfter months of Stasis dominance in Destiny 2’s Crucible, Bungie has rushed forward major changes for the Guardian power originally set for Season 15; these major freeze and slowing nerfs will now ship in patch 3.2.0.3. There’s no denying Stasis has been controversially powerful in PVP since its introduction. The ice-based subclasses have been hit with wave after wave of nerfs yet they still continue to play a massive — and controversial — role throughout the Crucible in the Season of the Splicer. Well aware of frustrations among the community, Bungie has ditched its original timeline for Destiny 2 in 2021. Rather than holding off to roll out big changes in future seasons, a major set of Stasis tweaks have been pushed ahead. In order to finally have Stasis on ‘equal footing’ to Arc, Solar, and Void, in PVP, the devs have outlined perhaps the biggest list of nerfs yet. Bungie pushes Season 15 Stasis nerfs forward Despite Season of the Splicer only just kicking off, we’re already in store for another massive update. New Stasis changes were originally “planned to ship in Season 15 alongside a larger subclass balance patch,” Bungie revealed on May 27. However, these gameplay changes have been rushed ahead and are now set for patch 3.2.0.3, which goes live on Thursday, June 3. The general effects of Stasis have been reeled in and a number of abilities have also been tweaked to be far less oppressive. Overall, any non-Super freeze will now keep players in place for just 1.35s. This considerably faster rate is so short, in fact, there’s no need for players to manually break out anymore. Moreover, damage sustained while frozen has dropped from a 50% bonus to a mere 5%. While you’re being hit with slows, accuracy will no longer be reduced, movement speed will be faster, and you can use abilities like Icarus Dash to escape. All three classes have had their Stasis subclasses adjusted as well. Four Titan abilities have been nerfed, along with three for Hunters and three for Warlocks. The likes of Penumbral Blast now has a considerably reduced radius. Abilities like Withering Blade will allow trapped targets to escape much quicker than before. Even the Coldsnap Grenade will be far less effective moving forward. Bungie teases bigger PVP overhauls in the pipeline While this unprecedented patch aims to address Stasis controversy once and for all, Bungie is already eyeing some bigger changes for Destiny 2 as a whole. Beyond Season 15, the devs teased some key ability changes, various reworks, along with a broader overhaul for ability usage in general. “Ability regeneration rates” will be a big focus moving forward, as will the “ability-energy economy.” This could see major tweaks to the entire flow of combat in Destiny 2, not just in PVP. Read More: When is crossplay coming to Destiny 2? – There’s still plenty of time left for Bungie to nail down these exact changes. The devs even stressed not to expect “mid-season patches of this scope [to] become a regular occurrence.” Destiny 2 patch 3.2.0.3 full notes Reduced duration of all non-Super freezes vs. players to 1.35s. Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super. – – – – Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%. – No longer reduces weapon accuracy. Now increases weapon flinch when under fire. – – – – No longer suppresses class ability and air moves (e.g., Icarus Dash). – – Reduced movement speed penalty while slowed by ~20%. – No longer increases weapon damage after freezing. – Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing. – No longer provides overshield while in Super. – Seeker no longer tracks targets after initial target acquisition. – Increased arming duration before seeker spawns from 0.3s to 0.8s. – Reduced detonation radius vs. players from 3m to 1.5m. – Now bounces off walls and detonates on the ground. – Reduced flight speed and distance. – Reduced knockback vs. players. – Removed slow detonation on player impact. – Now requires the Titan to sprint for 1.25s before activation when not in Super. – Removed cooldown. – Reduced angle of initial freezing/damage cone. – Reduced crystal-creation freezing radius. – Slowed down sequence of crystal formation to allow victims more opportunity to escape. – Now spawns a small crystal on walls if performed into walls. – Reduced heavy slam vertical freeze range vs. players. – Reduced damage resistance from 50% to 47%. – Reduced slow duration vs. players from 2.5s to 1.5s. – Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s. – Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30). – Reduced projectile speed by 10%. – Reduced tracking after bouncing off a wall. – Reduced slow duration vs. players from 2.5s to 1.5s. – Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s. – Coldsnap seeker no longer has increased movement speed or travel distance. – Coldsnap seeker now spawns a small Stasis crystal on detonation. – Reduced tracking and proximity detonation size and tracking vs. players. – Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m. – Seeker now only chains once when spawned from a player shatter. – Freezing-projectile tracking strength now ramps down to 0 after 2s of flight. –

  • Bungie rushes out Destiny 2 Exotics nerfs in early Season of the Splicer update – Dexerto

    Bungie rushes out Destiny 2 Exotics nerfs in early Season of the Splicer update BungieJust two weeks into Season of the Splicer and Bungie has already rushed out quick nerfs for brand new Hunter and Warlock Exotics in Destiny 2, reeling in the Star-Eater Scales and Boots of the Assembler. With each new season comes all-new loot in Destiny 2. This has been the way of things for quite some time in Bungie’s popular shooter, but Season of the Splicer came bearing some more significant unlocks than usual. Guardians around the world raced to get their hands on fresh armor pieces for their Hunter and Warlock builds. With Star-Eater Scales and Boots of the Assembler in the mix, the PVE meta was ready for a big shakeup. Before everyone could settle in with the new kicks, however, Bungie rapidly sent out some considerable nerfs. A May 25 hotfix revealed just how both had been scaled back in the surprise update. A number of ‘fixes’ were implemented in the week two update. While various weapons and abilities were targeted, brand new Exotics were also in Bungie’s crosshairs. For Hunters, the Star-Eater Scales no longer function quite as everyone enjoyed over the first few resets. The items were barred from the Vault of Glass raid race last weekend, and now we know why. These boots were “erroneously applying its damage bonus to weapons and grenades.” While players quickly grew accustomed to the buffs, this was never the intended effect. Moving forward, the Exotic only applies damage buffs to Supers. Moreover, the increase will be harder to attain; the required stacks has been doubled. Now, Guardians will need to reach eight stacks to make the most of them. On the Warlock side of the equation, Boots of the Assembler were also scaled back quite drastically. An issue that allowed players to spawn “too many noble seekers” has now been fixed. On top of that, your class ability will no longer continue regenerating when the Exotic effect is triggered. Therefore, extending the duration of your Warlock Rift will now pause a crucial ability recharge. This was done to “prevent crashes,” according to Bungie. Too many rifts being placed in an activity led to a surge in disconnects. However, the devs also wanted to make the Sanguine Alchemy boots ‘more advantageous’ in comparison. While the season has only just begun, this sets a clear precedent that Bungie isn’t afraid to nerf our favorite new tools. Read More: Vault of Glass shatters Destiny 2 record – These nerfs come just a few days after the Bungie devs also clarified a tweak to overall game experience gains in Destiny 2.

  • Bungie reveals massive Destiny 2 weapon and armor change list for Season 17 – Dexerto

    Bungie reveals massive Destiny 2 weapon and armor change list for Season 17 BungieBungie has revealed Destiny 2’s Season 17 sandbox changes, and there’s plenty of updates coming across weapons and armor in the loot-shooter. Here’s everything we learned. With over five years of weapons, abilities, armor and various classes to balance, Bungie’s Destiny 2 is in a state of near-constant flux. That means the best weapons change regularly, with buffs and nerfs, while some classes gain more utility from season to season. Season 17 looks to offer more of the same, with an upcoming subclass overhaul and plenty of changes to come. Bungie’s latest blog post reveals a huge number of changes, with no weapon type left untouched. Here’s what we learned from the mammoth post. Destiny 2 Season 17 sandbox preview Bungie’s Staff Designer Chris Proctor noted that Bungie wanted to allow for more customization for how players engage in airborne combat, while also allowing players to minimize the effects of flinch – a mechanic that sees player accuracy suffer when taking damage. Proctor also said the team wants to examine weapons capable of one-hit kills in PvP while making more weapons viable across the game’s sizeable arsenal. Starting with Glaives, which already saw updates during Season of the Risen, Bungie is making a series of changes going into the as-yet-untitled Season 17. “We’re pushing Glaives deeper into their roles of hard-hitting melee damage and near-complete protection when shielded, as well as increasing projectile speed to make them more reliable at range,” Proctor explains. Players can expect increased melee damage in PvE, with faster projectiles based on the range stat and buffs to the shield. That applies to exotic Glaives, too. Flinch will also be altered, with the stability weapon stat being rebuilt to grant flinch resistance between 10 and 25 percent. As per Proctor, “with this change players can build for flinch resistance, more easily on weapons that feel flinch more than others, and less so on Special weapons, which we don’t want to be easier to use when under fire.” Read more: Destiny 2 Witch Queen review – Different weapon types will see a different rate of flinch resistance, with fast-firing weapons like Auto Rifles and SMGs (and bows, curiously) hitting the 25% threshold, right down to Shotguns, Fusion Rifles, and more in the 10% section. On the subject of airborne gameplay, Bungie notes that a new “Airborne Effectiveness” stat will be included on all weapons. “Your Primary weapons will have less randomness in projectile accuracy in most cases, you’ll have less aim assist instead, and will need precise aiming to land your shots without building heavily into airborne,” Proctor reveals. The blog post goes into exhaustive detail, but the short version is that you’ll want to build into airborne to be able to rely more on aim-assist. Interestingly, the stat can also be influenced by armor and your subclass of choice. “This is a big weapon system change. We’ll be monitoring how it rolls out and expect to make adjustments post-ship,” Proctor explains. Onto playlist weapons, then, and Bungie has revealed that playlist weapons will have a chance to roll with additional traits in one or both columns. The more you level up your rank, the more chance you’ll have to bulk out your weapon with additional traits. Weapons will now more clearly display their stats, too, with stat bars ranging from 0 to 100 on all stats. Some weapons are a little too powerful, though, Bungie admits, so players can expect a change in how weapons dish out “one-hit kills” in the Crucible. Bungie notes that many of these are external to the weapons themselves, and so Empowering Rift, High Energy Fir, and Inertia Override’s damage buff is being reduced to 15% from 20% in PvP only, while the Special ammo is going to be tweaked to make it tougher to chain Special ammo kills. That involves a reduced ammo count when collecting a Special brick, and the removal of ammo scavenger mods in PvP. There are also changes made to the weapons themselves, but we’d advise checking the full post for that information. Primary weapons haven’t been forgotten, though, with Auto and Pulse rifles being buffed, with SMGs also getting a slight increase in zoom to increase their competitiveness in PvP. Heavy weapons are also being tuned, with Machine Guns being buffed against non-boss PvE enemies, Swords have more unified stat screens, and Rocket Launchers are getting additional differentiation between subfamilies; Precision will now drop 10% damage, Adaptive and Aggressive will be buffed 10%, and High Impact will stay the same. Exotics are also having a series of ad hoc changes made, with big standouts being increased blast radius and reload speed (when Thin the Herd is active) on Fighting Lion, and a 30% damage increase against bosses and Champions by 30% for Eyes of Tomorrow. Bungie also confirmed that a series of weapons are being rotated out of the game in Season 17 and Season 18 across Iron Banner, Trials of Osiris, and Nightfalls. Bungie just dropped a mammoth blog post outlining weapon changes in Season 17 and beyond. Loads to read through, and some weapons leaving the loot pool in the next couple of seasons to make room for new guns. pic.twitter.com/BGp06MQ6Rv — Destiny 2 News (@DeltaINTEL) April 21, 2022 The developer does note that these weapons could change ahead of Season 18, though. Finally, update 4.0.1.1 will arrive on Tuesday, April 26, with a series of changes to abilities and armor from The Witch Queen. Axion Bolt and Titan Barricade’s cooldowns have been increased, while there are changes to Renewal Grasps to more than half the Duskfield Grenade’s cooldown. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown

  • Bungie reveals major Destiny 2 engine upgrades ahead of Beyond Light – Dexerto

    Bungie reveals major Destiny 2 engine upgrades ahead of Beyond Light BungieWhile the Destiny community anxiously awaits the next big adventure with the Beyond Light expansion, tons of significant tech overhauls are also being implemented under the hood to make the experience that much better. It’s safe to say that since the original launch in 2014, Destiny has seen some major improvements over the years. From releasing on the PS3 to jumping into the realm of 4K gaming on high-end PCs, the engine has been put through the wringer. While the jump from Destiny 1 to Destiny 2 allowed for a major refresh and an engine update, Bungie no longer has that kind of luxury. The studio confirmed that Destiny 3 will never happen as they focus their efforts on refining and adding to the Destiny 2 experience instead. As a result, major engine updates and tech overhauls can’t take place with the release of a whole new game. To accommodate for the new structure, the next big batch of refinements will be arriving on November 10 with Beyond Light. Here’s how Bungie is drastically improving the Destiny 2 engine for the next major expansion. The latest developer blog post touched on a wide array of subjects thanks to insight from Destiny Engineering Director David Aldridge. One such topic was the core structure of the ever-expanding FPS RPG title. When Destiny 2 originally launched, Bungie expected it to last a few years before pivoting to a new game with a new refresh. The first game only lasted three years, for instance. “At the time, we thought Destiny 2’s arc would look a lot more like Destiny 1 – a couple of expansions, and then a sequel,” he explained. Due to this transition, the developers were able to overhaul the engine and truly expand on the game’s capabilities. Without a fully-fledged sequel on the horizon, such monumental changes need to come through somehow. “We’ve made several tech investments to help us sustainably evolve the game for years to come, and some of those investments are arriving in Beyond Light,” Aldirdged revealed. Many of these upcoming changes might go unnoticed. Though “some may result in neat improvements, curious behavior differences, or bugs,” he admitted. “We shifted our mission scripting model to run on the Physics Host instead of the Mission Host.” This allows designers to “create more novel mission mechanics.” Expect to see all-new types of objectives, encounters, enemy types, and more throughout the Beyond Light storyline. “The new scripting environment changed many behaviors in complex ways, and you may see interesting behavior changes or bugs in pre-Beyond-Light missions.” Many have already been squashed, though “some will undoubtedly slip through,” he warned. On top of fascinating new dynamics in moment to moment gameplay, the huge tech upgrade also allows for simpler matchmaking. Until now, if you want to join a friend in the Tower, you’d have to fly back out to orbit. From there, the game would load you into their version of the social space. That’ll soon be a thing of the past. “Face-to-face joins in social spaces” will be possible in Beyond Light. “You can now fireteam up with Tower friends without a long Tower reload!” While matchmaking will be sped up, so too will the content creation process for Bungie. In previous seasons Bungie would have to develop future content well ahead of time. If there was a major issue in one season, it likely couldn’t be fixed for quite some time, potentially not even in the following season. Developers could only react so fast as content needed to be in the works well ahead of release. That’s changing with the new overhaul, however. Bungie will now have far more flexibility and be able to “pivot more quickly.” All of these massive changes will come at a cost, however. “Beyond Light will be a full re-download on all platforms,” the weekly blog post confirmed on September 24. Once you’ve got the fresh version up and running, your platform of choice will be far happier. Destiny 2’s install size will soon be “30-40 percent” smaller.

  • Bungie reveals first look at Destiny 2 Lightfall Mod Customization & Loadout Systems – Dexerto

    Bungie reveals first look at Destiny 2 Lightfall Mod Customization & Loadout Systems BungieBungie has given players a first look at some of Destiny 2’s Mod Customization and Loadout systems coming with the 2023 expansion Lightfall. Since the introduction of Stasis and Light 3.0, Destiny 2 has really allowed players to get into build crafting around their sub-class, weapons, mods, and exotics. With the recent changes giving all players every mod, as well as the removal of energy types on mods, Bungie is leaning into providing players the freedom and opportunity to build their Guardian in whichever way they’d like. Bungie has now released further new information regarding how the mod customization and loadout systems will look when they arrive with Lightfall on February 28, 2023. It appears that Bungie will be allowing players to access mods for all their equipment on one screen. This is far easier to navigate than the current iteration of mod customization which forces players to go through several screens whilst changing their mods. Players will also be able to change what perks they have on their weapons while in the mod customization menu, and will also be able to tell if they do or don’t have champion mods currently equipped. Similarly, Bungie has also shown off a menu for the new loadout system coming with Lightfall as well. This system aims to encourage build crafting by removing the hassle of needing to manually equip mods each time they need to switch builds. It looks like players will be able to have up to 10 loadout slots, with the capability of using unique icons and names to identify which loadout they currently have available to them. Alongside this, the loadout system gives a brief preview as to what the loadout contains, including mods, armor, weapons, and exotic equipment.