Bungie reveals Destiny 2 plans to finally address The Veil after Lightfall backlash BungieThe Veil won’t be a complete mystery for much longer in Destiny 2, it seems, as Bungie has addressed Lightfall backlash head-on, revealing new plans to detail the campaign’s biggest secret. When Lightfall finally came into focus on February 28, the penultimate chapter in the Light and Darkness saga delivered a highly anticipated campaign, though one that quickly came under fire. Rather than beginning to answer near-decade-old questions and start to tie the narrative together ahead of The Final Shape next year, Lightfall instead continued the riddles and simply proposed even more questions. What exactly does The Witness want? What is The Veil and why does everyone else but us seem to know? What actually happened to The Traveller? The new expansion didn’t quite clarify many of its biggest moments, leaving countless players scratching their heads. Well aware of its shortcomings with this initial campaign, Bungie has now addressed the feedback in a March 9 TWAB blog, assuring that certain questions will soon be answered through new content on the horizon. While in years past, new Destiny 2 campaigns have been pivotal for the overarching narrative, Bungie reminded fans of its newfound emphasis on seasonal arcs. “A new year of storytelling kicked off with Lightfall,” they reminded fans, “and will continue through our Seasons between now and The Final Shape.” Typically, devs keep future seasonal missions and story beats under wraps as to save the surprises. However, given the immense wave of backlash to Lightfall’s campaign, Bungie felt it was “important to give everyone a preview of a particular quest” coming in Season of the Deep. Taking place on Neomuna, this upcoming quest looks to answer one of those aforementioned questions. Specifically, it’s set to cast a spotlight on The Veil and finally address what this mysterious MacGuffin actually is. “Throughout this quest, players will explore the city to learn about the nature of the Veil through Osiris’s research and newly uncovered Ishtar Collective data. This brief pursuit will be available to all Lightfall owners and will take place separately from the events of Season of the Deep.” While this could have been in the plans all along, given the mission is entirely separate from the events of the upcoming season, it’s equally likely Bungie pivoted amid Lightfall criticism in order to get these details on The Veil upfront much sooner. Season of the Deep is expected to follow the current season, with a rough launch targeting the end of May.
Author: Nik Ranger
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Bungie reveals Destiny 2 errors & disconnection issues are result of DDoS attacks – Dexerto
Bungie reveals Destiny 2 errors & disconnection issues are result of DDoS attacks BungieDestiny 2 developers at Bungie have revealed that the recent surge in error codes and disconnection issues are a result of DDoS attacks against the studio. Destiny 2 has been in a rather weird place recently. We’re heading toward the end of the Light and Dark saga with The Final Shape expansion, but in the meantime, we got the Season of the Witch to keep us entertained. Season of the Witch brought a decent chunk of content including new weapons, activities, and the Crota’s End raid. The most recent season also saw one of the craziest bugs in Destiny 2 history. This bug allowed players to place any perk on any craftable weapon, including exotics. As you might expect this was an insanely broken exploit that made certain weapon combinations incredibly unfair. Bungie has been in the midst of fixing up the exploit, which many players believed was the cause of the recent disconnection and error codes. However, the developers have now revealed that that is not the case and that something far more sinister has been going on. Destiny 2 devs reveal DDoS attack as a result of recent issues “Over the past couple of days, we’ve seen a spike in error codes and disconnects. The team has confirmed that these error codes are not related to the planned fixes rolling out for the recent crafting issue and are instead a result of DDoS attacks,” the Bungie Help team revealed in a September 20 tweet. The team conveyed that they would normally not disclose this information, but felt it was the right thing to do given the situation. “While we typically don’t confirm these types of attacks and do not plan to in the future for general game security reasons, we believe it’s the right thing to do for our players to communicate the added pressure to our systems given recent circumstances.” The player base was more than happy to hear Bungie’s transparent communication and showed their appreciation in kind. “Not pleased with the whole circumstance, but the honesty- for once -is appreciated,” one user replied. “On top of the crafting exploit, that’s one hell of a weekend for you guys,” another player sympathized. Bungie is still in the midst of fixing the item exploit, but with the support of the player base, hopefully, these issues will be resolved in a timely manner.
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Bungie responds to Destiny 2 players’ concerns over rehashing 5-year-old content – Dexerto
Bungie responds to Destiny 2 players’ concerns over rehashing 5-year-old content BungieBungie has assured players that the newest Destiny 2 season, Season of the Wish, will not be overly reliant on The Blind Well despite early concerns. Destiny 2’s Season of the Wish has now launched and the newest story beat has players interacting with the ghost of Riven. The Wish Dragon is not keen on granting the Guardian’s wish of getting through the portal in the Traveler to pursue the Witness. That seems fair enough too on account of us killing her in the Last Wish raid. That said, she’s open to a deal if we can help recover her brood and potentially save the existence of the Ahamkara. It’s a fun premise for a season, but some complaints from the community have already cropped up. Concerns had been raised after the Blind Well, a five-year-old activity, was key to the opening week’s questline. Many were worried that the tired content could be central to the season’s offerings. However, worry not as more clarification on the issue has been given. Bungie has now refuted that it will be central to Season of the Wish and players shouldn’t expect to do it most weeks. The Blind Well was included in Week 1 for a good reason This news comes after a series of posts from the Destiny 2 Team X/Twitter account. They explain there are only a few instances of Blind Well integration in the season and the reasoning for including it in the first week is actually pretty sound. Bungie says: “We’ve heard you that asking players to go back to the Blind Well as part of the first week’s story is a sore spot. One of our goals here was to make sure players knew from the start that there’s increased difficulty and new loot to earn in this activity.” It added: “You won’t need to go back every week. Players will only be asked to return to the Blind Well once in Week 6, and it will be an opt-in activity after that for the rest of the Season.” The account did say that the Seasonal Seal will require a completion of the heroic version of the Blind Well and that there’s one Seasonal Challenge in Week 6. This level of communication is great to see, especially so quickly. The account covered other issues too, including the announcement that the controversial Starter Pack has stopped being sold, as well as an update about the the Fireteam finder. Here’s hoping this level of communication keeps up, especially at this speed. Getting an update on several issues less than two days after a season launch is excellent. Let’s hope it starts a precedent.
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Bungie responds over Destiny 2 crashing issues on PS5 – Dexerto
Bungie responds over Destiny 2 crashing issues on PS5 Bungie/SonyBungie has announced it’s investigating the cause of Destiny 2’s crashing issues on PS5 following numerous player reports. Destiny 2 has had an eventful past week, with the release of the new expansion Lightfall being met with fairly mixed reactions from fans and critics alike. On top of the somewhat lackluster reception, the expansion has introduced a handful of bugs and glitches that have plagued some players’ experience, like the ongoing invisibility bug. Unfortunately for PS5 players, it seems the current build of the game has caused repeated crashing issues for those playing on Sony’s console. Thankfully, Bungie has responded to player reports and is currently investigating the issue. Bungie investigating Destiny 2 PS5 crashes On March 8, 2023, the Bungie Help Twitter account tweeted, “We are currently investigating an increase in crashes for players on PS5 consoles. This comes off the back of various reports from players across social media platforms that claimed they’ve experienced a concerning number of crashes while playing Lightfall on PS5. According to threads from places like the Destiny subreddit, the issue seems to be relegated to PS5 alone. “My game is freezing and crashing once every two play sessions now, most of the time in public events with 3 or more other players… This has never happened pre-Lightfall.” While outright crashing seems to only be happening on PS5, some PC players have also claimed that Lightfall is causing issues for them as well. “Performance on PC has taken a drastic hit after the Lightfall Patch as well… Never used to drop below 50 fps before the patch, 2 years ago I never used to drop below 90 fps…” While Bungie is currently investigating these issues, it’s unclear when exactly PS5’s crashing issues will be fixed completely. Hopefully, Sony and Bungie can roll out a fix in the coming days so Guardians can keep enjoying the new content introduced in Lightfall.
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Bungie responds to fears new Gjallarhorn will dominate Destiny 2 meta again – Dexerto
Bungie responds to fears new Gjallarhorn will dominate Destiny 2 meta again BungieWhile the Gjallarhorn dominated Destiny as one of the most powerful Exotics in the early years, Bungie is well aware of concerns it’ll dominate The Witch Queen era upon its return. Here’s how the devs are planning to balance the immensely popular Rocket Launcher. In the first few years of Destiny, a select few guns sent shivers down the spines of even the most accomplished Guardians. From the rare Vex Mythoclast drop to the all but essential Icebreaker, various Exotics stood out as must-haves. Though none were quite as elusive as the Gjallarhorn. The extraordinarily powerful Rocket Launcher was unlike anything else in the game, dealing more damage than any counterpart due to its tracking Wolfpack Rounds. In certain cases, if your team didn’t have a ‘Gally,’ you had little hope of clearing various endgame encounters. After a four-year absence, the infamous Exotic is finally making its return as part of Bungie’s 30th Anniversary Pack. But rest assured, the developers are already taking extra precautions when it comes to balancing the almighty Gjallarhorn. “We’re always concerned when we bring something over from D1 to D2,” Game Director Joe Blackburn explained to PCGamer. On one hand, devs have to meet expectations and “live up to the hype.” On the other, they also can’t reintroduce the Gjallarhorn in a way that’s deemed “underpowered or the opposite”. Bungie wants to avoid a situation where the Gally returns, “melts everything in the game for one week,” then has to be reeled back. Fortunately, the team is already “cheesily confident” with where the classic Exotic currently sits in early playtests. “I think we hit a pretty good place way back when Rise of Iron came out and Gjallarhorn first returned,” Blackburn said. “This needs to be the weapon for anyone that’s excited about trying Destiny, that you can tell them: ‘put Gjallarhorn in your heavy slot. It’s going to be good.’” From annihilating raid bosses to ripping apart Trials teams, the Exotic Launcher was known was its outrageous power in Destiny 1. Considerable nerfs took effect in Year 3, and that version appears to be what fans can expect upon its return this December. Destiny 2’s game director concluded with: “I’m confident that we’re going to hit that and I’m confident that we have some delights in there.”
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Bungie responds after controversial Destiny 2 quest ends in disaster – Dexerto
Bungie responds after controversial Destiny 2 quest ends in disaster BungieDestiny 2’s Felwinter Lie questline has come to a screeching halt due to an unforeseen bug, and the furious player base has already taken aim at Bungie, and their lack of speed on fixing the major issue. Bungie’s latest Destiny 2 event brought the community together to tackle nine million Seraph Tower runs. After a wave of immediate backlash and a subsequent change to the overall objective, the developers have once again found themselves in a rough patch as the questline nears its end. As players pushed through their final runs and the step was ticked off on May 17, a new problem came to surface. After almost a week of collective efforts across EDZ, Earth’s Moon, and IO, players finally gained access to the final stages of ‘The Lie,’ but Guardians across the world soon discovered no one was able to progress through. The following steps had players investigating Vostok for Ana Bray before tallying up 1,000 shotgun kills. A lengthy questline all came to a head with the final step forcing players back to the Moon. Unfortunately, a quest-breaking bug is preventing anyone from going any further than that. Community Manager Dylan ‘dmg04’ Gafner soon stepped in: “If you’re respawned at Eris when interacting with the Lie quest node on the Moon, you’re in a bugged state. Will investigate first thing in the morning, and get you updates asap.” If you’re respawned at Eris when interacting with the Lie quest node on the Moon, you’re in a bugged state. Will investigate first thing in the morning, and get you updates asap. If you’re getting through this step without issue, let us know. — dmg04 (@A_dmg04) May 18, 2020 As Bungie confirmed the issue with the final step, players responded with a mix of disappointment and frustration. Some called it a “letdown,” while others highlighted it as another flaw among a season of missteps. “Obviously Bungie didn’t intend this, but it’s almost funny how this one quest is a perfect storm of bugs in a season that’s already looked down upon,” Reddit user AlphynKing said soon after Bungie responded to the major Felwinter Lie bug. Until the issue is resolved, players will simply have to wait until they can get their hands on Felwinter’s Lie. Only time will tell if the iconic Destiny shotgun will pack just as much of a punch. One thing is for sure though — this certainly isn’t the finale anyone had in mind after days of communal grinding and farming shotgun kills, and Guardians are already hoping Bungie’s promise that “things will be different” in Year 4 and beyond still holds true.
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Bungie responds as Destiny 2 fan claims their art was stolen for Ace of Spades NERF gun – Dexerto
Bungie responds as Destiny 2 fan claims their art was stolen for Ace of Spades NERF gun BungieBungie has been called out by a player who claims the designer of the new Ace of Spades NERF gun stole their artwork from a commission done all the way back in 2015. Destiny is celebrating its 10th Anniversary with a tonne of new content for Guardians. That includes a whole bunch about where the franchise is going, what’s next for Destiny 2 and its story, as well as a teaser for Ice Breaker making a return to the looter shooter. The 10th Anniversary also features events both in and out of the game, with players able to pick up classic Destiny armor for free and grind out the new “Legend” title. Outside of the game, Bungie decided to immortalize another iconic weapon from the franchise, releasing an Ace of Spades NERF gun to commemorate the exotic. However, a player has come forward claiming that the devs have “directly” stolen art from them, citing a commission they had done back in 2015. As shown by the artist, there are a large number of similarities between the two designs. This includes the overall appearance of the weapon itself, as well as several scratch marks that are identical to the creation made in 2015. The artist also shared a side-by-side comparison of every similarity between the two creations, with many features of the Bungie design seemingly inverted or recolored from the player’s creation. The post has garnered support from the fanbase, currently sitting at over 10,000 likes on Twitter. Bungie has since released a statement about the controversy, claiming that they are “currently investigating internally and with our partner.” The devs also mentioned that they are in contact with the artist who made the claim and will be sharing more information on the next steps once they’ve gathered more information. This isn’t the first time fans have claimed that developers have stolen art, with other titles like League of Legends and Magic the Gathering also being caught in similar situations. It’s not even a first for Bungie, having previously compensated a fan for yoinking their art in a seasonal cutscene.
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Bungie removes SBMM from select Destiny 2 playlists – Dexerto
Bungie removes SBMM from select Destiny 2 playlists BungieSkill-based matchmaking (SBMM) is often a point of controversy in the biggest multiplayer titles and now, Bungie has removed the feature from a large portion of Destiny 2. SBMM seeks to pit equally-talented players against one another in every single match. If you’re winning constantly, this will turn even the most casual playlists into absolute sweat-fests. Destiny 2’s Crucible was subject to SBMM for many years, though Bungie has turned things around in the latest season. Season of the Arrivals introduced a wide array of new content, however, it also brought some major gameplay tweaks. In the June 11 ‘This Week At Bungie‘ (TWAB), the developers announced the removal of SBMM for certain multiplayer playlists. “Matchmaking based on player skill has been removed from all playlists except Elimination, Survival, and Survival: Freelance,” the blog post outlined. This means that the more casually-oriented modes should now feel less intense. From Supremacy to Clash, your wins, losses, and overall performance will no longer determine who you’re matched up with. Always a hotly contested topic in the gaming community, many popular titles such as Fortnite and Apex Legends, have been slammed for their insistence on including SBMM. Bungie has openly explained its position on the matter and ensured that it remains intact for the tougher modes where it makes the most sense. “Trials of Osiris will continue to be matched based on the number of wins on your Passage,” for instance. Difficult Crucible challenges will still have the same intensity across the higher-tier modes with SBMM in-place. However, other playlists will now offer an escape from this intensity. This was done in order to “shorten queue times for players, improve connection quality,” and generally to “play into the strengths of Crucible being a frenetic action game.” “We want the rest of the Crucible to be less of a high-stakes environment where players can have a more relaxed experience and just enjoy the Destiny multiplayer sandbox,” Bungie added. These changes have been implemented under the hood in a brand new hotfix. You should notice a difference the next time that you load back into Destiny 2. There’s a chance that SBMM could always come back in some form with future updates. Though for the time being, a large majority of Crucible playlists should be far more enjoyable than ever before.
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Bungie ditches “Sunsetting” in Destiny 2 after huge player backlash – Dexerto
Bungie ditches “Sunsetting” in Destiny 2 after huge player backlash BungieBungie has binned the Destiny 2 infusion cap system — known as “weapon sunsetting” — just four short months after introducing the unpopular feature to a heavy heaping of backlash during the Beyond Light expansion. After announcing their intentions to implement a “vault” system for Destiny 2 guns and powerful gear in early 2020, they officially pulled the trigger during the Beyond Light release late last year. The infusion cap system was near-universally despised from the get-go. The “sunsetting” mechanic basically locked away any weapons Guardians had earned in raids, dungeons, and competitive playlists. Though Bungie originally stuck to their guns, it seems they’ve now backflipped on that decision. “Sunsetting” has been shelved, Joe Blackburn announced on Thursday. “With Season 11, we introduced infusion caps. While we still believe in these goals, it’s clear our execution was off the mark,” Destiny’s assistant director admitted. “So, we’re making a change. Any weapon or armor that can currently be infused to max Power will continue to be able to reach max Power permanently. Starting in Season 14, we won’t be capping the infusion on any weapons or armor.” There are, however, a few caveats being added with this long-awaited reversal. Mainly, Bungie has now locked their eyes on “problem guns” which would have been solved via ‘vaulting’. Instead, they’ll have to be nerfed. “Because we won’t be capping our guns, we must consider more variables in the game balance of our upcoming seasons and releases,” Blackburn said. “So, expect to see tuning when it comes to our biggest outliers in PvP and PvE.” First on the list are guns like Felwinter’s Lie and Warmind Cells. Bungie are also expected to slowly reintroduce any weapons that were originally vaulted between Beyond Light and Season 13. How they will be re-releasing these missing weapons has not yet been confirmed by the Destiny 2 dev team. “This is a big change for Destiny and one that we did not make lightly. However, we believe there’s nothing more important in Destiny than getting our rewards right.” The long-awaited removal of “Sunsetting” is far from the only major Destiny 2 news Bungie decided to drop for Guardians on Thursday either, however. Perhaps the biggest headliner is that The Witch Queen, which was slated to be the franchise’s major 2021 expansion, has been delayed until “early 2022”. This release date switch comes alongside news a fourth expansion will be added to the “Light and Dark saga” around 2024, following the trilogy release “Lightfall.” Read more: Bungie is working on a brand new game series – Full crossplay across PlayStation, Xbox, and PC is also being deployed in Bungie’s series by Season 14, the devs promised. Catch up on all the details here.
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Bungie releases statement after Destiny YouTubers receive copyright strikes – Dexerto
Bungie releases statement after Destiny YouTubers receive copyright strikes BungieAfter multiple Destiny content creators reported their videos being struck with copyright claims, Bungie responded and said the action was done by a third party, not the publisher. Bungie has tons of content creators focused on their games and the stories behind them. However, on March 20 YouTuber Byf, who produces Destiny lore videos, reported that one of his standard-formula lore videos had received a copyright strike on the platform. This eventually led to a full statement by Bungie, who said they weren’t responsible for the report. Bungie blames third party for copyright strikes We’re aware of a series of copyright takedowns on YouTube and we’re actively investigating. This includes content on our own Bungie channels. These actions are NOT being taken at the request of Bungie or our partners. Please standby for future updates. https://t.co/xPY1EzkgTh— Bungie (@Bungie) March 20, 2022 In a series of now-deleted tweets, Byf mentioned Bungie, wondering why his usual type of Destiny lore video had gotten a copyright strike. Bungie blamed an unknown third party for the takedowns in a statement on Twitter and was adamant that it wasn’t because of actions they had taken. The publisher said that even some of the videos on their own YouTube channel had been taken down as well in the wave of DMCAs. “We’re aware of a series of copyright takedowns on YouTube and we’re actively investigating. This includes content on our own Bungie channels,” they wrote. “These actions are NOT being taken at the request of Bungie or our partners. Please standby for future updates.” This was not Bungie or one of their partners. It’s unclear who did this but one thing is clear, this third party is to blame. Not Bungie or their partners. We’ll get to the bottom of this together. https://t.co/JsDIfeGn8h — My name is Byf (Lore Daddy) (@MyNameIsByf) March 20, 2022 After Bungie’s statement, Byf deleted his initial tweets and reiterated that Bungie wasn’t to blame for what had happened to his and others’ videos. It remains to be seen who or what the mysterious third party behind these strikes is, but we’ll be sure to update this story as more details become available.
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Bungie provide bleak update on the release of Destiny 3 – Dexerto
Bungie provide bleak update on the release of Destiny 3 Game developers Bungie, the team behind both the Halo and Destiny franchises, have provided a bleak update on the likelihood of a Destiny 3 game hitting shelves anytime soon. Destiny 3 is a heavily anticipated title in the gaming community, with many fans relishing another chance to get their hands on one of Bungie’s futuristic FPS games. The first Destiny was released in 2014, with its sequel following 3 years later. Both games received community and critical acclaim. Some fans were expecting another Destiny game in 2020, following the 3-year gap that separated the first two. However, the most recent update from Bungie is likely to leave them disappointed. Bungie to focus on Destiny 2 David ‘DeeJ’ Dague, Communications Director at the Washington-based studio, recently spoke to PCgamesn.com, over the future of the Destiny series. Sadly, it doesn’t sound like we’re going to be getting our hands on a third Destiny anytime soon. “I don’t have any good announcements to make about the next bold moves we’ll make in the franchise,” Dague said, in response to a question regarding when the studio would stop supporting Destiny 2 in order to focus on a third game. He continued: “Right now our commitment and our attention is to make the seasons that will unfold over the course of the next year interesting and sustain a perennial story arc that will keep players engaged.” Destiny 3 unlikely to come in 2020 However, Bungie’s Communications Director did have some comforting words for fans. He finished: “I understand the question you’re asking and it’s certainly an interesting one, and we’ll have a lot of cool stuff to say on that later, but I’m afraid that moment will have to wait a little bit longer.” It sounds like Bungie are ensuring Destiny 2 prospers for as long as it can, before they transition over to focusing on another sequel. It is not clear whether the company’s split with Activision, which occurred in January 2019, is relevant to the company’s decision. Many fans have speculated that a third Destiny game would be released towards the end of 2020, in line with when the Playstation 5 and Xbox Series X are scheduled to release. However, Bungie appear to have thrown a spanner in the works, as they delay their game to focus on its predecessor. Regardless, it looks definite that Destiny 3 will come, and will come to next-generation consoles.
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Bungie promises to fix long-bugged Destiny 2 Hunter exotic in Season 22 – Dexerto
Bungie promises to fix long-bugged Destiny 2 Hunter exotic in Season 22 BungieOn July 19, 2023, Bungie finally addressed a bug with the Liar’s Handshake Hunter exotic claiming that they will fix it in Destiny 2’s Season 22. This bug has existed since Season of Plunder and players are quite unhappy about it. The Hunter exotic Liar’s Handshake in Destiny 2 has the Cross Counter perk where if you take damage from an enemy and hit back with a melee then you get healed. However, if you use it with the Gathering Storm super, then the perk does not work. This bug was first reported by the players during Season of Plunder which was released last year in the game as part of the Witch Queen DLC. However, recent Reddit posts claim that the bug is still there within the game. Bungie has replied to this situation claiming that the Liar’s Handshake bug is being worked on and will get fixed in the upcoming season. Destiny 2 players are unhappy with exotic being bugged for so long While Bungie did acknowledge that the bug with the Hunter exotic will be fixed in Season 22, it has been within the game since Season of Plunder, which was released almost a year ago. Hence, players are not happy that this bug has not been fixed yet. The issue was brought forth once again very recently by a Reddit user named AMM0D, who simply posted that “liars handshake still doesn’t work correctly if you have gathering storm as your super”. Other players soon joined the discussion soon and the post currently sits with 1.5k likes and 54 comments. One such player commented that “I will always upvote this topic whenever I see it, until it is fixed” as they showcased their frustration regarding the issue. Another player added “Don’t worry, it’ll get fixed next time an ornament comes out” while mocking the fact that Bungie does buff exotics when releasing cosmetics. Lastly, a player also suggested that “We should flood bungie bug reports with evidence, I dont think this has been addressed once lol” as they feel it has been ignored for way too long. However, this is not the first instance as around a month back a user named HiCracked made a post regarding this issue. That post also had comments where players expressed their frustration towards Bungie. In fact, some players also brought up a bug with Warlock‘s Celestial Fire ability which does not work with Heavy Handed, Felwinter’s Helm, Sunbracers, and others. This bug has also been in the game for more than a year and is still in a broken state.
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Bungie promises Destiny 2 fans will “feel terror” in Witch Queen expansion campaign – Dexerto
Bungie promises Destiny 2 fans will “feel terror” in Witch Queen expansion campaign BungieDestiny 2 developer Bungie has outlined some of its new design philosophy when crafting the new Witch Queen expansion’s enemies. Bungie has promised that Destiny fans will feel the “level of terror that [Fallen] Captains have felt since way back in the Cosmodrome” in the game’s next expansion, The Witch Queen. In a lengthy new interview with Gamespot, Destiny general manager Justin Truman discussed the turning of the tables that new Hive Guardians bring to Destiny 2, allowing enemies to wield the kind of abilities players have unleashed since 2014. “We’ve had, I feel like, years in the lore and in the storytelling of just the idea of the Fallen, the Cabal, even in their own way, the Hive, just being kind of terrified of the idea of one of these immortal Guardians dropping in and wrecking house,” Truman explained. Read more: Everything we know about Destiny 2 Season 16 – “And we wanted to turn that around and be like, ‘What happens if you’re the one feeling that level of terror that [Fallen] Captains have felt since way back in the Cosmodrome?’” Witch Queen expansion will offer a “definitive Destiny campaign” to Destiny 2 Joe Blackburn, assistant game director on Destiny 2, explained that Hive Guardians, Witch Queen’s new enemy type, are intended to feel like a miniboss or Champion. “What’s it like to fight someone that feels like you? How powerful are they? I think, to give you some Destiny parallels in what we talk about, a Hive Guardian feels like a miniboss. It feels like a Champion. It feels like something that you would never want to fight a full room of. That would be incredibly overwhelming, so we start you off fighting one, maybe later in the campaign, you have to fight two at once, something you’re like, ‘Oh my God, this feels like a lot.’” Read More: Everything we know about Lightfall – Elsewhere in the interview, Blackburn explains how the team “wants to keep blurring the lines” between aspirational and campaign content, noting that Season of the Lost currently offers some activities that err closer to a Metroidvania than a traditional shooter. “We want to keep blurring that line so that eventually, when you’re playing through the campaigns, it feels like we’re stepping you into this content. And even in the early stuff, in the Witch Queen campaign and these missions we talked about, we said, ‘Hey, this is going to be the definitive Destiny campaign.’” The full interview is well worth a read, also noting how the team drew inspiration from the likes of True Detective for the expansion’s swampy aesthetic.
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Bungie is preparing huge Destiny 2 balance patch for 30th Anniversary update – Dexerto
Bungie is gearing up for a massive Destiny 2 balance patch set to arrive with the 30th Anniversary update on December 7, including Exotic nerfs, Archetype changes, and plenty more. Before The Witch Queen arrives in Destiny 2, we’ve got one big stop on our trek to the major expansion in February. Bungie’s 30th Anniversary is fast approaching and while a lot of new content has already been revealed, it appears a huge balance update is also on the way. Classic Exotics, entire weapon categories, and even various mods are all set to change with the big patch. While full details aren’t yet locked in, we do have some early intel to go off thanks to Bungie’s November 11 blog post. Here’s a full rundown on everything we know about the upcoming Destiny 2 balance patch set for December 7. Shotguns will feel a little weaker in PvE following the 30th Anniversary update. Destiny 2 Weapon Archetypes being tweaked Six different weapon archetypes are already being looked at for Destiny’s next major patch. Shotguns, Linear Fusion Rifles, regular Fusion Rifles, Caster Swords, Bows, and Sidearms are all being targeted. For some, such as Linear Fusions, small buffs are on the way to make them slightly more viable on the PvE side. Meanwhile for others, like Shotguns, that PvE damage is going the opposite way with some small nerfs coming through. Caster Swords should be more efficient moving forward, with Heavy attacks only costing 5 ammo down from 8. While Bows now deal 10% more damage to rank-and-file enemies. The iconic Vex Mythoclast has been a little too strong for too long, Bungie admitted. 14 Destiny 2 Exotics in line for new adjustments Headlining the list of key Exotic changes in the 30th Anniversary update is none other than the Vex Mythoclast. The admittedly “over buffed” classic is being reeled back this December. Not only is aim assist being scaled down, but it’s also going to take longer to reach a full overcharge moving forward. On the opposite side, the once-dominant Sleeper Simulant is receiving a buff in the form of increased magazine size. So too is the Suros Regime with further boosts to its Dual Mode Receiver. Even the Whisper of the Worm Exotic, a former staple of nearly any PvE activity, is also being brought back into the spotlight. Hefty damage buffs and improved perks could see this sniper reaching new heights. 14 Exotics in total have already been confirmed for sizeable changes. The full list can be found below. The meta heading into The Witch Queen era in Destiny 2 could be quite different in light of these changes. On top of all that, we’ve even got some changes on the way for both weapon perks and mods to boot. With potentially dozens of further tweaks still to be locked in, we’re in store for one of the biggest Destiny updates of the year. The 30th Anniversary update arrives on December 7 with this balance pass at the ready. Be sure to brush up on all the new content coming in this major patch right here. Destiny 2 30th Anniversary update all confirmed balance changes ARCHETYPES Shotguns – In Season 11 we wanted to see if slugs could be viable in PvE with a high enough reward for the risk of being close and the time it takes to aim at a head. Good news, they’re viable! However, they currently outclass pellet Shotguns and many other Special ammo options (not to mention being part of a dominant boss-melt tactic), we’d like to equalize this a bit. However, since pellet Shotguns are easier to use than slug Shotguns they don’t need as large a bump. Reduced slug Shotgun PvE damage bonus from 30% to 20%. Gave pellet Shotguns a 10% PvE damage bonus. Linear Fusion Rifles – In Season 14 we bumped these up but believe that while their potential damage output competes numerically, and they’re extra hot right now because of the sweet Particle Deconstruction artifact mod, they can’t compete with the ease of use of other damage options. Last time they got a precision damage buff, this time it’s a flat damage buff. Increased PvE damage by 10%. Caster Swords – We shipped this with a high Heavy attack ammo cost to offset a great melee weapon that also has a good ranged attack, but now believe it’s safe to reduce the ammo cost. Reduced Heavy attack ammo cost from 8 to 5. Bows – In Season 11 we bumped Bow damage up 10% vs rank-and-file enemies, having seen this in game for a few Seasons it seems safe to nudge them up again. Increased damage vs rank-and-file enemies by ~10%. Sidearms and Fusion Rifles – Due to an ancient data entry error, Sidearm and Fusion Rifle projectiles were non-hitscan. Behind the scenes, the engine does math converting a projectile from non-hitscan to hitscan if it would cover a specific distance in one frame, so this would only occur running at 60fps or higher – shoutout to a specific community that provided us with evidence on this issue, you know who you are. Increased Sidearm and Fusion Rifle projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). EXOTICS Vex Mythoclast – Yeah we over buffed this, and while it’s kept in check by the peekshot potential of Hand Cannons etc., it’s definitely melting faces. In playtests we feel it’s still strong enough to be desirable, without feeling free. Reduced Aim Assist stat by 25. Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05. Now requires 3 eliminations for full Overcharge instead of 2. Fighting Lion – This wasn’t a specific problem, but given increasing frustration with breech Grenade Launchers in Crucible, it seemed like a misstep to say “we hear you” and “here’s an infinite ammo version of that thing you’re frustrated about” in the same patch. It should be clear to everyone that a full nerf isn’t needed, so we’re adjusting it. (Note: This is not a full rollback — there’s still a difference between “almost infinite ammo” and “actually infinite ammo” in how weapons are used, and in playtests where we tried to abuse infinite ammo, it was extraordinarily oppressive, much more so than we expected given that it had a ton of ammo previously.) Removed the multi-hit requirement I.e., dealing any damage will grant the buff. Increased the buff to the reload stat from +50 to +70. I.e., reload will still be slow if you miss, but if you land any damage, Fighting Lion will reload faster than it did before the nerf. Increased the buff duration to 7s. Arbalest – We always wanted this to have utility in high difficulty PvE, but its lack of Champion mods prevented that, and it’s all about shield breaking already, so we’re fixing that. Now has intrinsic anti-barrier. Sleeper Simulant – The delta between Sleeper and the best Legendary Linear Fusion Rifle wasn’t large enough to make this a compelling option, so while it benefits from the 10% damage buff above (really, this time), we’ve given it some additional love. Increased magazine size from 3 to 4, increased PvE damage by 6%. Suros Regime – Dual Mode Receiver always made Suros a worse 360 RPM auto rifle but fixing that is a straightforward stat bump. This may not make this mode dominant, but at least makes it do what was intended: turn it into a high-impact Auto Rifle. Dual Mode Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom. Cryosthesia 77K – Given the state of Stasis in PvP at the start of Season 14, we deliberately shipped this weapon in a weak state (which almost physically hurt us, but was the right decision), not wanting to contribute to the problem. Now that we’ve had more time to evaluate the state of the sandbox, we’ve reworked this Exotic to address its weakness in PvE. Specifically, the following pain point: Fire on release with the charge trigger, losing all ammo on firing the freezing shot. Removed Variable Trigger completely. Now fires on trigger press instead of release (this will make it feel much more responsive). Charged Shot moved to special reload. Getting a final blow with the Sidearm enables access to the special reload. Once the Charged Shot is fired, the weapon reverts back to standard Sidearm mode. This does NOT cost your entire magazine. Charged Shot now causes an AOE which freezes AI and slows players (direct hits still freeze). Leviathan’s Breath – This Bow is underused, so we wanted to give it a bump, while also making its catalyst more interesting (expect this type of catalyst tweak to become more common moving forward). The catalyst now grants the Archer’s Tempo perk in addition to its other effects. Whisper of the Worm – The original DPS king has fallen out of favor, with the delay before the damage buff kicking in making the weapon less usable in short damage phases, and optimal sustained damage requiring all critical hits but not sufficiently rewarding precision. Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s. White Nail magazine refill changed. Was 3 from inventory but now pulls 2 from inventory and 1 from thin air. Increased damage in PvE by 10%. D.A.R.C.I. – This Sniper Rifle’s damage has fallen behind as other options have been buffed, and its damage is dependent on crits, while also requiring 100% time on target, so we’ve improved its ease of use and bumped the damage up. Reduced flinch, recoil, and accuracy degradation by 50% while Personal Assistant is active. Personal Assistant now has a 1s delay before deactivating when off target (was instant). Increase damage in PvE by 20%. Malfeasance – For a weapon all about explosions, this Hand Cannon’s explosions were a bit underwhelming. Increased explosion damage by 50%. Dead Man’s Tale – We’ve seen this Scout Rifle’s usage drop dramatically on console since the recent nerf.So we spent some time tuning it in a way that benefits controller much more than mouse and keyboard (i.e. we don’t believe this buff will improve the weapon much on mouse and keyboard), specifically touching hip fire with the catalyst. Note: This isn’t actually branching the tuning between input devices, but the bits we touched are either only present or are much more impactful on controller: Increased reticle friction falloff distance (no effect on mouse and keyboard). Less recoil (reduced effect on mouse and keyboard). Improved accuracy (reduced effect on mouse and keyboard). Heir Apparent Catalyst – There was a data error in the Heir Apparent catalyst resulting in it granting too much damage resistance against players, this has now been corrected. No effect in PvE. Reduced damage resistance against players from 75% to 25%. Lorentz Driver – The bonus ability energy feels extraneous when the damage buff is so strong, and we’re limiting certain weapon sources of ability energy. Removed ability energy regeneration on picking up a telemetry. Traveler’s Chosen – The ability energy granted from the perk was on a curve that isn’t intuitively understood. Similar to Lorentz Driver, it seemed appropriate to adjust this in PvP. These changes aren’t noticeable in PvE. Now grants 10% ability energy per stack on activation (was previously more generous on low stacks, less generous on high stacks, the average and amount for 10 stacks are unchanged). Reduced stacks granted on a Guardian defeat from 3 to 2. PERKS Adrenaline Junkie – This perk wasn’t performing as well as intended, and the path of least resistance was making it live up to its dev name (grenadebuckler). Eliminations with the weapon can add single damage stacks or extend existing ones. Grenade eliminations boost the stacks immediately to x5. Lowered the duration to compensate for weapon activation. Vorpal Weapon – A perk that grants 15% bonus damage against all targets I’m going to use my Heavy weapon on? This was a non-choice and sucked the air out of the room for other damage perks. At the same time, it was failing its original role: giving players a reason to run a primary weapon against tough targets. Was 15% damage on all weapons. Now 10% on heavy weapons, 15% on special, 20% on primary. No change to damage vs players in Super. Whirlwind Blade – This was too obviously the best Sword damage perk around, so while we’re fine with it being good at sustained damage, we’ve pulled it back for shorter fights. Increased number of stacks needed to hit maximum damage from 5 to 10. Pulse Monitor – What if instead of activating on what feels like a fail state, this activated on a state you’ll be in in almost every encounter, even if you’re winning? Changed threshold for activation from 90% health to 30% shield (i.e., this now requires much less damage to trigger). MODS Quick Access Sling – The usage on this mod is very telling — it’s extensively used on Bows and breech Grenade Launchers, and barely used at all on other weapons. At the same time, we’ve pulled down some options players had for improving their swap speed, and wanted to make an option available for building towards that on all Legendary weapons. We’ll be watching how this feels in the wild and may revisit it later. Functionality changed: Was: +100 handling, 0.9 * ready/stow/aim down sights time for 0.4s after running out of ammo. Now: 0.9 * ready/stow time all the time. This change also applies to the Swap Mag perk, as they use the same perk behind the scenes. Full Auto Retrofit – We’ve seen plenty of requests for an accessibility option allowing full auto fire, particularly on fast-firing semiautomatic weapons. We have a settings option in the works for a season after The Witch Queen launches but decided to put in a stopgap to help players until we are able to ship it. Please keep these types of suggestions coming! Added a Full Auto Retrofit weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles. This is unlocked by default for all players. Subscribe to our newsletter for the latest updates on Esports, Gaming and more.
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Bungie praised by Destiny 2 fans for children’s hospital charity donation – Dexerto
Bungie praised by Destiny 2 fans for children’s hospital charity donation Bungie FoundationBungie has been praised by the Destiny 2 community for their charitable efforts after a player discovered the effects of the charity at a children’s hospital. Destiny 2’s developer Bungie has often been praised by the player base for their efforts surrounding the game. Whether it be saving lost characters, promptly responding to player feedback, or even immortalizing some of the community’s favorite people. Bungie is quite liked within the Destiny 2 community. Another new facet of Bungie’s positivity has come in the form of their charity the Bungie Foundation. This charity runs an annual fund-raising campaign called Game2Give, which sees Bungie give to those in need. Bungie grants players the opportunity to help donate to their cause, giving them exclusive items both in and out of the game for their thanks. These can be in the form of emblems, ghost shells, and even a Sparrow in-game, with out-of-game posters and jerseys available for those willing to donate larger sums. Destiny 2 player shares positive experience with the Bungie Foundation Recently a player’s post on the Destiny 2 subreddit went viral after he shared his experience with Game2Give in a children’s hospital. Reddit user Blope-180 shared his experience about his visit to the children’s hospital, where he was surprised and delighted to see the Bungie Foundation’s hard work. Blope had taken their daughter in for a surgical procedure, in the midst of their worry about the diagnosis, they didn’t notice the tablet given to their daughter. Blope was pleased to see that the Bungie Foundation logo was on the back of the tablet. They spoke about how delighted they were to see that a charity foundation from a game they played was making an active difference in the lives of many. The Destiny 2 player stated that they’ve sadly never been able to donate to the charity, but said that “ be first in line to donate for this years charity event.” The community was also sure to express their amazement, whilst also so being concerned about Blope’s daughter. Fortunately, they were able to update their post and explain that she had made it out of the surgery safely, and also made sure to thank them for their incredible support.
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Bungie points finger at Destiny 2 content creator after Season of the Deep intel leaks – Dexerto
Bungie points finger at Destiny 2 content creator after Season of the Deep intel leaks BungieBungie has pointed fingers at a Destiny 2 content creator for leaking restricted information about Season of the Deep after a confidential community summit. As a game as a service Destiny 2 is always developing new content for the game’s seasons yet to come. This can come in the form of new dungeons or missions, weapons or even large system reworks that Bungie has in the cards for their looter shooter. Often times the Destiny developer likes to keep things under close wraps, avoiding potential leaks so that players can enjoy the updates as they hit the live servers. The next season of Destiny 2, Season of the Deep has been known by the community for quite some time now. While originally revealed earlier this year, there hasn’t been too much information about the next season released to the public. Although we know that there will be a new dungeon, story content, and seasonal missions, there are still plenty of reveals yet to come for Season of the Deep. Recently Bungie held a confidential summit for creators and other members of the community in order to give feedback about the future of Destiny. During this summit, restricted information about Season of the Deep was shown regarding the dungeon and its exotic weapon as well as other system changes coming in the near future. Unfortunately, this information was leaked shortly after the summit, with Bungie pointing the finger at a specific content creator and streamer for the leaks. As reported by Paul Tassi, Twitch streamer Ekuegan stated that he had allegedly been accused by Bungie of leaking the information divulged at the creator summit. Bungie allegedly accuses streamer of leaking confidential Destiny 2 info Alongside this, Bungie released a statement about the leaks at the summit, expressing their distrust due to the leaks which could result in the cancellation of future summits. After the leaks allegedly made by Ekuegan, the streamer has been banned from Destiny 2 and can no longer collaborate with Bungie. According to Ekuegan, Bungie has considered the matter finished and has decided against pursuing the content creator with legal action for breaking the NDA. Ekuegan has denied being the leaker, however, Bungie has said they’ve confirmed the leaks by matching up his desktop icons from his home screen. The streamer believes that someone from the leaks Discord server tacked on his icons onto the photos in order to point the finger at him. Bungie is yet to comment further on the matter as of yet, but considering the serious nature of the accusation may release a follow-up statement in the near future.
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Bungie plotting major Gambit overhaul to ‘save’ struggling Destiny 2 game mode – Dexerto
Bungie plotting major Gambit overhaul to ‘save’ struggling Destiny 2 game mode BungieGambit fans can rest easy – Bungie has confirmed that the hybrid PvE/PvP game mode in Destiny 2 isn’t going anywhere and that a major overhaul is in the pipeline for Season 15 and beyond. There’s no denying that Gambit has become somewhat of an afterthought in Destiny. Very few actively seek out the mode on a regular basis. Rather, it often serves as a way to complete bounties and nab some powerful drops. Despite the dip in momentum for the hybrid playlist in recent years, Bungie has promised it’s not going anywhere. In response to a concerned Reddit post on June 28, Destiny Community Manager ‘dmg04’ chimed in to alleviate the worries of Gambit fans. The original post called for Gambit to stick around, rather than being ‘deleted, removed, or Thanos snapped’ out of existence. “We do not currently have plans to do any of the things in the title,” dmg assured. So with Gambit sticking around for the long run, what exactly does Bungie have in store? For starters, the devs are currently planning “some minor changes” in Season 15. There’s no telling exactly what these initial tweaks may look like just yet. However, there appears to be a certain focus on Gambit’s reputation system at first. “We’ll have details in a few weeks about various reputation system tweaks. Some of the roadwork for this was done in the Season 14 patch.” Beyond the next seasonal update, considerably larger plans are also in the pipeline. “Deeper improvements to gameplay will come in a later season,” dmg added. As for why a Gambit overhaul isn’t an immediate focus, Bungie is simply aiming to “balance workloads for the team.” While this bigger update isn’t locked in with a particular date in mind, one thing is clear. Bungie has no plans to abandon Gambit anytime soon, regardless of rumors or speculation. Further information on the future of Gambit in Destiny 2 should trickle down over the next “few weeks,” according to dmg. We’ll be sure to keep you updated right here with all the latest.
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Destiny 2 update 3.0.2 patch notes: Shatter Dive & Whisper of Fissures nerfs – Dexerto
Destiny 2 update 3.0.2 patch notes: Shatter Dive & Whisper of Fissures nerfs BungieThe next Destiny 2 update, patch 3.0.2, has just been detailed as Bungie has revealed some major nerfs hitting Hunters and select Stasis abilities. Since the release of Beyond Light, it’s undeniable just how much of an impact Stasis has had. The new power has more or less dominated PvP while remaining a popular pick for PvE setups as well. However, with players finally sinking their teeth into Trials once again, Bungie feels it’s seen enough to step in and make some drastic changes. Specifically, Hunters have been hit quite hard by the latest update while various Stasis abilities have also being reined in. After an early tease from Combat Area Lead Tomonori Kinoshita in the latest This Week at Bungie blog post, we now have the full patch notes to work with. Here’s everything there is to know. In order to help with the current state of PvP, the devs had “been tracking data from Trials.” In doing so, they outlined both “short-term changes” and “mid-term goals” for Destiny 2. First up, certain subclass abilities should no longer be instant-picks following the latest update. Shatter Dive and Whisper of Fissures have both been hit with nerfs in update 3.0.2. For Shatter Dive to function properly, you’ll have to be within five meters of a target, as opposed to the whopping 50 meters in its earlier form. Moreover, it also comes with damage falloff and reduces less damage while casting the ability. For the Whisper of Fissures Stasis Fragment, players will notice a significant nerf to its overall damage. Standard hits against an enemy have dipped from 42-22 damage to 30-4 damage. Therefore, the overall peak of this ability is considerably lower. Read More: Destiny 2 review: not the promised new era – The same applies when hitting enemies in their super and it also has a slightly smaller range. Outside of these hefty nerfs, Bungie is also looking to “pull up underperforming” subclasses down the line for PvP to feel more balanced. Reducing the impact of abilities overall and regaining a focus on gunplay is a key mid-term goal for the developers. There’s no telling how far off we are from these bigger changes, however. They won’t be deployed “at light speed,” Bungie confirmed. But rest assured, these changes are in the pipeline and will make their way to Destiny 2 in the near future. For now, you can get caught up on the 3.0.2 patch notes below. COMBAT ABILITIES Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals. – Fixed an issue where Flawless Execution had a delayed trigger. – Shatterdive Now has damage falloff vs. unfrozen targets. – Max range damage reduced from 50 to 5. – Damage reduction during ability reduced from 50% to 25%. – – – – Whisper of Fissures Reduced max/min damage vs. non-Super players from 42-22 to 30-4. – Reduced max/min damage vs. super players from 42-22 to 16-2. – Reduced detonation radius vs. players from 10m to 9m. – – – – WEAPONS Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun. It will be replaced with Swashbuckler. – – – – Fixed an issue where the Unrelenting perk was not triggering health regeneration. – Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec’s Sin Exotic helmet. – Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits. – Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting. – Fixed a bug where MIDA Multi-Tool’s catalyst wasn’t dropping. – ACTIVITIES Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties. Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity. – – – – This prevented completion of several “Essence” quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude. – Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once a player returned to orbit. – Fixed an issue where some players could not progress through New Light if they lose Zavala’s Gift. – STRIKES Fixed an issue where some players couldn’t respawn if they died during the boss fight of the Inverted Spire strike. – Fixed an issue where a fireteam could encounter other fireteams in Sorrow’s Harbor and be unable to complete the Scarlet Keep strike. – Fixed an issue where players were not being notified that Grandmaster Nightfall was available. – Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes. – RAIDS AND DUNGEONS Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph. – Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards. – Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters. – Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time. – Fixed an issue where players could exit the environment in the Deep Stone Crypt raid. – Fixed an issue where players could have “Shelter From the Storm” permanently applied in the Deep Stone Crypt raid. – Fixed various issues affecting the Guided Games version of Deep Stone Crypt. – Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash. – Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon. – GAMBIT Removed “Might of the Traveler” Gambit weekly bounty. – Fixed an issue causing high value targets to drop more motes than intended. – CRUCIBLE Fixed areas where players could exit the environment in the following Crucible maps: Exodus Blue – Widow’s Court – Twilight Gap – Cauldron – – – – Fixed an issue where Rumble matches were not entering overtime. – REWARDS Added missing lore tab for the Starfarer 7M Dawning ship. – Fixed an issue where some quests provided by Eris used “challenge” iconography but didn’t grant Powerful rewards. Iconography changed to normal quest branding. – – – – Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the “Coup de Grace” Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll. – Fixed an issue where powerful rewards from the Season of the Hunt mission “Coup de Grace” were not correctly gated weekly, per class. – GENERAL Optimized Lighting on PC GPUs to help increase performance. – Fixed an issue where clan rosters were not loading correctly on PlayStation 5. –
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Bungie already planning “decades” of Destiny 2 support after Light and Darkness Saga – Dexerto
Bungie already planning “decades” of Destiny 2 support after Light and Darkness Saga BungieAlthough Destiny 2’s Light and Darkness Saga is set to conclude with The Final Shape in 2024, a new Bungie job listing has teased the studio still has “decades” of support mapped out already. When Destiny first launched in 2014, it marked the beginning of what became known as the Light and Darkness Saga. All major expansions to date have served to expand this particular narrative as we head towards the conclusive Final Shape release a full decade later in 2024. What comes next remains a complete mystery. One thing has been made certain though: the Destiny franchise itself isn’t going anywhere. Bungie previously assured Destiny 2’s future post-Light and Darkness, and now the latest job listing has painted a bigger picture. Rather than planning for just the next few years, Bungie is already laying the groundwork for “decades” of stories to come. Through a new Destiny Narrative Director job listing, as first spotted by TheGamePost, Bungie teased the enormity of its plans for the series moving forward. “In this role, you will align Narrative Leadership around the future vision for the Destiny Universe,” the listing reads, “firmly planting stakes in the ground for fans to enjoy for decades to come.” So not only is The Final Shape far from Destiny’s overall end, but the devs are already showing eagerness to continue support for the popular FPS for decades to follow. As we draw near to the last expansion in the current saga, Bungie has already teased that not all storylines will be resolved. “We want to keep some of the mysteries alive,” Narrative Director Adam Grantham told Dexerto earlier this year. Exactly where the story goes in the decades to come is anyone’s guess, but prepare for a major expansion in the Destiny universe. With such an extensive roadmap being laid out, the game itself is only one part of the equation. From new mobile projects to “multiple” TV shows and movies, there’s plenty to look forward to in the long term.
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Bungie are overhauling every Destiny 2 ability ahead of Witch Queen release – Dexerto
Bungie are overhauling every Destiny 2 ability ahead of Witch Queen release BungieAlmost every single Destiny 2 ability is set to change ahead of the Witch Queen expansion. From PVP-dominant Warlocks to PVE-centric Hunters, here’s how the most overpowered and underappreciated subclasses are evolving. The Witch Queen expansion is shaping up to be one of the biggest in Destiny history. Not only is Savathun drawing near with one of the game’s most anticipated stories, but so too is a heap of new content. While a major reveal event is set to unveil said content, Bungie has already begun teasing many of the upcoming balance changes. From sweeping PVP overhauls to weapon and armor tweaks, there’s plenty to look forward to. For now though, the devs revealed an early look at many of the major ability changes on the way. No subclass is safe and we’ve got the full rundown on everything planned for Season 15. General ability changes in Destiny 2 When it comes to general ability changes, Stasis is once again on the chopping block. After months of reeling back the Beyond Light element, even more nerfs are on the way. Namely, breakout animations will be shorter, and players will also be able to breakout when airborne. Speaking on movement abilities, sliding will feel rather different in the Witch Queen era. When sliding, weapons will be slightly less accurate and flinch will be even more noticeable. Specifically, Shotguns will also have further downsides while sliding. There’s also a new optional feature that allows you to bind charged melee attacks to separate inputs. This should prevent you from ever accidentally wasting an ability or lunging in for a quick melee when you wanted to throw a knife, for instance. Below is a look at all of the general ability changes on the way to Destiny 2. General abilities Stasis Freeze Frozen players can now initiate breakout while airborne. – Shortened breakout animation and camera transition. This means that once you decide to break out, you’ll be able to fight back sooner. – – – – Differentiated long freeze and short freeze visual treatment to make each status easier to identify. – Slide While sliding, players now incur the following weapon penalties: -20 stability – +15% shotgun pellet spread – 1.5x flinch – – – – Titan changes in Destiny 2 For Titan mains, a wide assortment of changes are on the way to many staple abilities. On the positive side, Rally Barricade should be much more impactful as an offensive pick as weapons gain unique stat boosts when standing behind the shield. Moreover, enemies running at full speed through your barrier will now take damage as well. Also receiving buffs are Throwing Hammers, Fists of Havoc, and even Shiver Strike. For the most part, Titans should feel slightly more powerful with only a few key downsides impacting cooldowns and ability durations. Read More: Witch Queen will be make or break moment – Titan’s can expect all of the following changes in Destiny 2 once the Witch Queen arrives. Rally Barricade Standing behind the Rally Barricade now also provides the following weapon buffs: +30 stability – +10% range – -50% flinch – – – – All Barricades Players moving at high velocity now take more damage when moving through hostile Titan Barricades. – Barricades now slightly protrude into the ground to better protect the Titan’s feet on uneven ground. This should reduce instances where explosions and projectiles are able to sneak through the bottom of the Barricade and hit the Titan. – – – – Behemoth Cryoclasm While equipped, base slide now shatters crystals and frozen enemies. – Increased duration of screen FX notifying players that Cryoclasm long slide is ready from 1 second to ~4.5 seconds. – – – – Shiver Strike Increased movement speed by 25%. – – – – Whisper of Rime Fixed a bug where the overshield provided by Whisper of Rime was not scaling precision damage correctly. – – – – Middle Tree Sunbreaker Throwing Hammer Increased time before hammer explodes after hitting the ground from 6.5s to 10s. – Increased damage vs. powerful PvE combatants by ~50%. – – – – Top and Bottom Tree Striker Fists of Havoc Increased slam detonation radius by 14%. – Reduced slam damage falloff. – Reduced slam attack activation cost from 21% to 18%. – – – – Middle Tree Striker Inertia Override Increased duration from 4 seconds to 6 seconds. – Sliding over an ammo brick now grants 20% melee energy. – – – – Top Tree Sentinel Ward of Dawn Increased damage taken from bosses from 0.25x -> 7x (at 0 Resilience). – Damage taken can scale down to 0.25x based on the owner’s Resilience stat. – – – – Hunter changes in Destiny 2 Next up, Hunters are in store for perhaps the least changes in the Witch Queen altogether, though the few changes mentioned are still quite significant. Revenant, Gunslinger, Arcstrider, and Nightstalker are all being tweaked to some degree. Arcstriders will be happy to know their top and middle trees are receiving considerable buffs. Duration has been increased for Deadly Reach, damage has been improved for Lightning Weave, and the Arc Staff itself will also deal 33% more damage in PVE moving forward. Read More: When is crossplay coming to Destiny 2? – Below is the full list of Hunter changes locked in for the Witch Queen update. Revenant Silence and Squall Increased Squall movement speed by 20%. – Squall storm now stops when it touches a boss. – – – – Withering Blade Increased projectile speed and tracking by 10%. – – – – Middle Tree Gunslinger Knife Trick Increased burning duration from 3s to 4s. – – – – Top Tree Gunslinger Six-Shooter Damage falloff now starts at 25m instead of 20m – – – – Arcstrider Arc Staff Extended passive Super duration from 16 seconds to 20 seconds. – Increased heavy-slam detonation radius from 5m to 6m. – Increased damage vs PvE combatants by 33%. – – – – Top-Tree Arcstrider Deadly Reach Increased duration from 8 seconds to 10 seconds. – – – – – Deadly Reach – – – Middle-Tree Arcstrider Lightning Weave Dealing damage with Tempest Strike now triggers Lightning Weave. – Timer can now be extended by dealing damage with any weapon. – – – – – Lightning Weave – – – Middle Tree Nightstalker Spectral Blades Reduced damage reduction during Super from 52% to 47%. – Reduced additional DR when invisible from +5% to +3%. – – Warlock changes in Destiny 2 Following on from the few Hunter changes, Warlock’s appear to be in line for the biggest overhaul yet. “Top-tree Dawnblade is straight-up dominant in PVP,” the devs acknowledged. As a result, this particular subclass is being hit with a number of key nerfs. Icarus Dash now provides a dodge every four seconds, Celestial fire is less accurate and deals less damage, all while your location will be revealed on enemy radars. Both middle and bottom Dawnblade treets have also been tweaked across PVP and PVE, as has just about every other Warlock subclass. Below is the complete rundown on every planned Warlock change for the Witch Queen expansion. Shadebinder Winter’s Wrath Reduced Shatterpulse damage vs. close-range Supers. Warlock must now freeze and shatter twice to defeat players in Burning Maul, Fists of Havoc, Sentinel Shield, Nova Warp, Arc Staff or Spectral Blades (Glacial Quake still only requires one shatter to defeat). – – – – – Reduced Shatterpulse damage vs. close-range Supers. – – – Top Tree Dawnblade Celestial Fire Reduced tracking cone angle. – Arming shape (proximity detonation) now shrinks over time. – Reduced detonation size by 1m. – Damage falloff increased at short distances. – – – – Icarus Dash Now provides one air dodge every 4 seconds. While under the effects of Heat Rises, increased to 2 dodges every 5 seconds. – – – – – Now provides one air dodge every 4 seconds. – – – Heat Rises Increased duration from 10 seconds to 15 seconds. – Increased the time extension awarded for air kills while Heat Rises is active. The extension duration differs based on the type of enemy killed. – Your location now appears on enemy radar when using Heat Rises. – – – – Middle Tree Dawnblade Well of Radiance Increased damage taken from bosses from 0.25x → 1.5x (at 0 Resilience). Damage taken can scale down to 0.25x based on the owner’s Resilience stat. – Note: This refers to the Well of Radiance itself and not players inside the well. – – – – Increased damage resistance buff vs. enemy players from 20% to 40% Players inside Well of Radiance are now immune to Stasis freeze and slow. – Well Sword can now be frozen and shattered by Stasis. – – – – – Increased damage taken from bosses from 0.25x → 1.5x (at 0 Resilience). – – – Guiding Flame Increased duration from 7 seconds to 10 seconds. – Increased damage buff from 20% to 25%. – – – – Bottom Tree Dawnblade Phoenix Dive Reduced delay before dive starts. – Can now input a direction to dive in that direction. – – – – Igniting Touch Ability Rework: Solar ability kills and kills on burning targets now cause targets to explode and burn other nearby enemies (who will also explode if they die while burning). – – – – Middle Tree Stormcaller Chaos Reach Increased beam environment-collision size to better match collision size with damage size. – Reduced beam damage radius in PvP by 20%. – Reduced beam end-point-sphere radius in PvP by 33%. – – – – Bottom Tree Stormcaller Arc Soul Increased duration from 12 seconds to 13 seconds. – Increased fire rate by 10%. – – – – Electrostatic Surge Now increases sprint speed when allies are near. – – – – Landfall Now fires five arc ground projectiles on cast. – – – – Middle Tree Voidwalker Nova Warp Increased damage vs. PvE combatants by 73%. – No longer slows movement speed while charging/charged. – Now detonates on cast. – – – – Handheld Supernova Increased damage vs. PvE combatants by 100%. – Increased hold time from 2.5 seconds to 3.2 seconds. – – – –
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Bungie has “no plans” to ditch Destiny 2 after ‘Lightfall’ expansion – Dexerto
Bungie has “no plans” to ditch Destiny 2 after ‘Lightfall’ expansion BungieDestiny 2 will live on — Bungie has confirmed they’re in it for the long haul when it comes to their epic space franchise, with plans to release more expansions after 2023 offering “Lightfall” already being inked in their long-term strategy. A possible “Destiny 3” has loomed for some time now. Back when Bungie was still being led by Activision Blizzard — pre-2019 split, that is — a trilogy sequel seemed all but confirmed. The iconic Call of Duty publishers have always leaned into annual releases, and Destiny appeared to be all set for the same game plan. Basically, “Destiny 3” was a foregone conclusion for Bungie’s space franchise, whether fans liked it or not. Now, Bungie states, those plans have been binned, permanently. We already knew that a Destiny 2 sequel had been shelved, but many loyal Guardians were still quietly expecting some shift to a third major title in the next few years, pending a big Bungie announcement. Bungie’s new stance, it seems, is to emphatically quash those expectations; design director Jacob Benton has poured cold water over any suggestions Destiny 3 — or any title like it — is in the works at the Washington studio. There are “no plans,” he said, to leave the ‘Destiny 2’ title behind. Benton admitted in a recent 4gamer.net interview (translated from Japanese) that the Destiny 2 development team had “learned a lot in the last few years” about the direction of their live franchise beyond its announced expansions. Bungie have “”no plans”” to make Destiny 3 before at least 2026. New stories & expansions – including a planned “”Lightfall”” sequel – will all be released in #Destiny2 (via https://t.co/h5TIEDUnLn) pic.twitter.com/5N7bVpQjut — Destiny 2 News (@DeltaINTEL) March 31, 2021 “I am very much looking forward to the future,” the design director said. “You can rest assured, we have no plans to stop making great content for Destiny 2.” “I don’t think it’s the right direction to bring [the series] to Destiny 3. “Players are also spending time, effort, and their emotions on Destiny 2, their Guardians, and the story. We don’t want to lose their experience by resetting [the franchise]. We will continue to develop Destiny 2.” The plan, he said, is to add “another chapter that depicts the storyline after Lightfall (called ‘The End of Light’ in the interview)”. This secret new expansion, which is already being worked on, will also be released in the current title. Expect the unnamed ‘secret’ expansion to be released in 2024. “The Witch Queen” has already been delayed until 2022, and Lightfall is penned in for 2023. At this stage, this Dexerto writer is onboard with Bungie’s plans too. I’m certainly happy to stick to my guns that “The Witch Queen” expansion will be a pivotal moment for the Destiny franchise, but the devs seem to have the next half-decade of storylines and content planned out at this stage; something we’ve rarely seen in the series before, if ever. Most importantly, however, Bungie has finally begun delivering on their post-Activision promises, especially in Season of the Chosen. Guardians across the Destiny 2 community have given the latest season the green light — a rare occurrence for the fandom — in part due to its live storytelling. If Bungie can keep that up into The Witch Queen, and beyond, there’s no reason to force a “Destiny 3 reset” for the franchise any time soon.
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Bungie confirms Destiny 2 experience actually has been nerfed in Season of the Splicer – Dexerto
Bungie confirms Destiny 2 experience actually has been nerfed in Season of the Splicer BungieExperience gains in Destiny 2 Season of the Splicer feel slower than usual and Bungie has now explained why, revealing a secret mistake dating back to the Beyond Light release. A few weeks into the season and players have grown accustomed to the new Destiny 2 grind in Season of the Splicer. From new activities, to revamped Raids, and, plenty more, there’s been a good amount to keep Guardians busy. While chipping away at all the fresh content, players began to notice XP gains were a little off. Compared to previous seasons, the rise through seasonal levels felt slower than usual. It turns out, we’re not crazy as Bungie has confirmed XP is being handed out at a different rate. However, the current, slower pace is actually what’s intended. Seasonal Challenges in Season of the Chosen were granting “far more XP than they should have,” Bungie revealed in a May 21 update, and have now been nerfed. To make sense of it all, cast your mind back to the Beyond Light launch in November of 2020. Grinding through that initial period led to special XP bonuses in Season 12. These limited-time boosts were supposed to be switched off once Season of the Chosen arrived on February 9. That wasn’t quite the case as an unintended bug kept the XP bonuses intact. “This carry-over resulted in Season 13 Challenges paying out much greater XP than intended,” Bungie clarified. Rather than making the community aware at that point in time, the devs opted to “leave it in place and let players continue to benefit from it.” With Season of the Splicer, it came time for Bungie to finally squash the bug. They did just that, though they didn’t make anyone aware in the 3.2.0 patch notes. As a result, everyone felt as though their XP gains were slower, without knowing the previous season was actually just faster than intended. Read More: When is crossplay beta coming to Destiny 2? – Below is a rundown on the accurate payout you can expect from Seasonal Challenges moving forward. Extra Large XP = 0.5 Season Pass rank – x2 Extra Large XP = 1 Season Pass rank – x4 Extra Large XP = 2 Season Pass ranks – x8 Extra Large XP = f4 Season Pass ranks – If you’re looking to make the most of the current season and unlock everything on offer, Bungie assured Seasonal Challenges are still the way to go. Any Guardian that completes all Seasonal Challenges can expect to go beyond level 100 no different from usual. Season of the Splicer is now locked in with this format, though further changes could be on the way in Season 15.
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Bungie making Destiny 2’s Raids & Dungeons easier to farm than ever – Dexerto
Bungie making Destiny 2’s Raids & Dungeons easier to farm than ever BungieBungie is making Destiny 2’s various raids and dungeons even easier to farm thanks to the inclusion of a second featured activity with the arrival of Episodes: Revenant. Destiny 2 is a game that’s all about getting as much loot, and the best possible loot that you can. Whether that be a god roll hand cannon, a new exotic class item, or the perfect armor stats for that build you want, the looter shooter is all about the grind. Some of the best gear in the game is often locked behind challenging content like raids or dungeons, which are the pinnacle of PvE content in the game. These activities require you to coordinate with your Fireteam, think on your feet, and solve mechanics all while taking on hordes of enemies. You can’t just permanently farm these activities though, as after the first clear on each character per week, you’re locked out of rewards. This is true except for the one featured dungeon and raid, which rotate weekly. While this can be pretty frustrating, the devs are well aware of this and are making a new change that should alleviate some Guardians’ concerns. Announced in the September 5 TWID, Bungie is adding a second dungeon and raid to the featured weekly. This means that instead of a single rotating dungeon and raid, you’ll have twice the amount of options for what activity you want to farm in. “We’ve heard your feedback about how frustrating it can be to earn some of those rewards when a raid or dungeon is not the one featured in the weekly rotation, and that’s the reason why we are making some changes when Episode: Revenant launches on October 8.” For example, instead of only being able to gain loot from Warlord’s Ruin and Deep Stone Crypt, you’ll also be able to get gear from Spire of the Watcher and Last Wish. This is great news for anyone still looking to hunt specific rolls of gear or looking to pursue an activity-specific title, as you’ll have far more opportunities to do so week to week.
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Bungie makes Destiny 2 expansions free for everyone in lead-up to The Final Shape – Dexerto
Bungie makes Destiny 2 expansions free for everyone in lead-up to The Final Shape ActivisionDestiny 2 devs at Bungie have made several of the game’s expansions free for everyone for a limited time in the lead-up to The Final Shape. Bungie has announced that several of Destiny 2’s major expansions are now available for everyone to play for a limited time. The free access lasts until the Final Shape arrives on June 4, granting players about a month to play through Shadowkeep, The Witch Queen, and Beyond Light. It’s worth noting that while all players will have access to these expansions, they aren’t yours to keep forever, and will not be available after The Final Shape launches. Though any exotics and gear you acquire during this period will remain yours, so running through and picking any up is worth your while. PlayStation Plus owners will also gain access to the recent Lightfall expansion as well, which grants you access to Strand and the campaign. New Guardians or those catching up on missed content will have until June 3, 2024, to run through and experience any of the content they might’ve missed out on. This includes the raids like Vow of the Disciple, Deep Stone Crypt, and more. Additionally, players will also be able to experience any of the seasonal content released during these expansions. This lets Guardians catch up on any of the key story moments they might’ve missed if they weren’t playing during this time. Now is the perfect time to hop in and catch up on any of the stories of Destiny 2, especially with the game drawing to its monumental conclusion within The Final Shape.
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Bungie issues “final” statement amid Destiny 2 leak saga as new evidence comes to light – Dexerto
Bungie issues “final” statement amid Destiny 2 leak saga as new evidence comes to light BungieBungie has responded to the community with a final decision amid the Destiny 2 leak saga, stating that they have found “irrefutable evidence” to back their case against content creator Ekuegan. The Destiny 2 community and Bungie have been at odds with one another due to a serious controversy surrounding new leaks after a recent confidential summit. The summit invited certain content creators and community members to sneak a peek at the future of Destiny, with someone then leaking photos and information from it after the fact. After the leaks were sent out to social media and various Discord servers, mostly leaks pertaining to Season of the Deep, Bungie issued a statement about the breach of trust this had caused, warning that they may not be able to run summits again. Bungie then turned their attention towards streamer and content creator Ekuegan as the alleged culprit of the leaks. Ekuegan has since vehemently denied Bungie’s accusations, claiming that they’ve “made a huge mistake and will clear (his) name”. Many community members have come to support the streamer, believing that they are innocent despite the developer’s claims. Now, however, it appears that Bungie is done dealing with the matter once and for all, as they just released a final, conclusive statement on the situation. Bungie issues final statement amid Destiny 2 leak controversy According to Bungie, its “Security and Legal team have reviewed irrefutable evidence” proving that the same individual has shared confidential information over the years. Among this evidence included “video recordings, verified messages, and images demonstrating a pattern over time”. Bungie continued the statement by expressing the disappointment shared by the developers. “We are very disappointed to have learned this information and wish that things had gone differently with this person. We do not take these actions lightly, and we are confident in our decision.” the Destiny 2 developers continued. They concluded by announcing it as their “final communication” on the matter, implying that this controversial series of events has come to a close. At the time of writing, the PlayStation-owned studio is not looking to press charges against the content creator, despite Bungie’s alleged pile of evidence against them.
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Bungie is finally addressing Destiny 2’s Pathfinder system with new changes – Dexerto
Bungie is finally addressing Destiny 2’s Pathfinder system with new changes BungieDestiny 2 developers Bungie have finally addressed one of the major problems Guardians have had with the Pathfinder system, promising major quality-of-life changes for Episode II. Bungie has had a bit of a rough time when it comes to Destiny 2 as of late. With the announcement of massive layoffs to the studio, player’s faith in the franchise has significantly waned. This coupled with the changes to the story and content structure for Destiny 2 has really left the player base wondering what’s next. The remaining developers have nonetheless been hard at work implementing several changes to the game to ensure the player base remains satiated, and that includes a new tweak that should make doing your weeklies a bit easier. Destiny 2 will be introducing a quality-of-life change that sees the Ritual Pathfinder system split up into its various activities, letting Guardians focus on what they want to play. “Planned for Episode II, we’re planning to split Pathfinder cards per activity. Crucible, Gambit, and Strikes.” the developers announced in a tweet. Guardians have previously had an issue with the Pathfinder as it forced many to participate in modes they simply just didn’t want to. By splitting these apart, it gives players more options and pathways to obtain rewards each cycle. Now you won’t be forced to run into Gambit or Crucible if you don’t want to, and instead can complete just the Vanguard Pathfinder for rewards. This system will be launched sometime during Episode II, which is yet to receive a release date, meaning it might be quite some time before the change hits the live servers. The devs did give us a look at how this may look, however, detailing three separate screens that will feature a different Pathfinder for Crucible, Gambit, and Vanguard activities. While still heavily in progress, it’ll give us an idea of how this new feature will arrive in Episode II.
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Bungie immortalizes Cayde-6 in-game with heartfelt Destiny 2 Lightfall tribute – Dexerto
Bungie immortalizes Cayde-6 in-game with heartfelt Destiny 2 Lightfall tribute BungieFour years removed from his shocking death in the Forsaken expansion, lovable Hutner Vanguard Cayde-6 has finally been immortalized in the Destiny 2 Tower thanks to an update in Lightfall. When Cayde met his end in a heartbreaking cinematic kickstarting the Forsaken experience, it was one of the more shocking moments in Destiny’s short history. Nathan Fillion’s iconic character would no longer be present and the Crow became enemy number one for many Guardians. In the years that followed, this epochal moment has been referenced time and time again, but only now has Cayde received a proper tribute. With the release of the Lightfall expansion, players will now find a new memorial for the gunslinger in the updated Tower. A bust of the Exo can now be found just left of the Ironwood Tree. A number of flowers have been left at the makeshift tomb along with an engraving of his name. Guardians are even able to approach the bust and interact with it. By engaging with the tribute, a number of new voice lines can be heard as other characters reminisce on Cayde’s impact. “What is it that Cayde says? Teamwork makes the dream work?” Commander Zavala recalled with a hearty chuckle. “Even departed sparks – like Cayde’s – still leave a trace in this luminous web we call the Light Ikora Rey followed up. Strangely enough, even the Crow himself, Uldren Sov, leaves a message as part of the memorial. “Wish I could have met him… Some of the stories that I’ve heard…” his recording states. It’s certainly an endearing touch and a heartfelt tribute to one of the more influential characters in Destiny’s near-decade-long journey. Whether we’ll see anything else come from this memorial down the line, is anyone’s guess. But for now, Guardians new and experienced can all pay their tributes to the fallen hero in the Tower.
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Bungie has fixed Destiny 2’s Exotic mission exploit and players aren’t happy – Dexerto
Bungie has fixed Destiny 2’s Exotic mission exploit and players aren’t happy BungieBungie has rolled out an update for Destiny 2 that’s fixed several issues with the sandbox, including removing an exploit Guardians have been taking full advantage of since its discovery. Through clever manipulation of game mechanics, players could obtain two Exotic class item drops from The Final Shape’s Dual Destiny mission instead of the intended one upon completion. The bug made farming desired rolls from the two-person mission more efficient than Bungie intended. However, with the loophole now closed, many have protested on Reddit that the intended rate of acquisition is far too low to be worth the effort. “Well RIP ever actually rerunning the mission after the first clear,” came one response, adding “Honestly, they could have made it always drop two Exotics every run instead of needing the glitch. At least then it could still be a decent return for the time investment to actually run it.” Others have voiced their frustrations over the time investment required to get specific rolls, with one player claiming: “I have 77 rolls and still no Liar and Caliban, guess I’ll just give up. Done about 50 runs and now I’m burnt out. The amount of dupes of the same spirits is insane.” Another suggested that Bungie could have reworked the exploit into a legitimate feature. “They shouldn’t have fixed the double Exotic class item. if anything they should have made it a feature for running with someone of the same class or at least buffed the drop rate in chests.” It’s worth noting that Bungie’s fix doesn’t affect the other method of obtaining Exotic class items. Upon first completion of Dual Destiny, additional rolls can be farmed from any chest in The Final Shape’s Pale Heart Patrol Zone. Over 60 unique Exotic class item rolls are available for each class and some are better than others. Check out our guide for the best combos.
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Bungie finally adds Destiny 2 transmog system and everyone already hates it – Dexerto
Bungie finally adds Destiny 2 transmog system and everyone already hates it BungieBungie has finally detailed just how the upcoming transmog system will work in Destiny 2 Season 14 and the community is already up in arms over it. Ever since Destiny released in 2014, one of the biggest requests has been a transmog system. Players have never been able to change the appearance of any given armor set in the game. With Season 14, that’s finally set to change, though excitement for the feature has quickly deflated. In the latest TWAB blog post, finer details for the new feature were outlined. Rather than a simple system in which players mix and match the looks of their favorite armor pieces, it’s a little more convoluted than everyone had anticipated. Instead, players have to earn an assortment of new materials and complete a number of challenges. All the while, there’s even a limit on how many pieces of armor you can modify. First and foremost, players need to go around scavenging new Synthstrand material from fallen enemies in Season 14. With enough of the new item, you’ll then be able to purchase unique bounties at the Tower. It’s through these bounties that you’ll earn Synthcord. From accumulating points in Nightfalls to generating Orbs in Raids, there are 10 different bounties on offer. Completing these will allow you to convert your Synthcord into Synthweave. Using one Synthweave, you can finally transmog a single piece of armor. Got all that? Good, because things only get more confusing. To the surprise of just about everyone, Bungie has placed a limit on the number of Synthweaves you can earn each season. Each class has access to 10 in total, meaning that an absolute maximum of 30 armor pieces can be altered if you work efficiently throughout the entire duration. To make matters worse, the entire process can be bypassed as Bungie has also added Synthweaves directly into the Eververse store. This means anyone can just buy their way through the new transmog system. It’s safe to say this news went down like a lead balloon upon its announcement. Players were expecting a simple method of transferring one visual style to a different set of armor. Instead, there’s a ton of new hoops to jump through for no apparent reason. If players are to put every piece of armor through the new system, it would take roughly 34 years at the current rate, according to a breakdown from ‘Parasito.’ Here’s the stat breakdown on how long it will take Guardians to “”100%”” the new #Destiny2 transmog system if they want everything: 💠 4,239 pieces of armor 💠 4,071 legendaries 💠 33.925 years 💠 $6-12k for Silver(via @Parisito1234) pic.twitter.com/jUN0tHRoq2 — Destiny 2 News (@DeltaINTEL) April 23, 2021 “Their plan requires a five-step currency conversion grind for every unlock,” one player stressed on Twitter. To top it off, “you’re limited to 10 new cosmetics per season. Why? What reason could [Bungie] possibly have?” “Transmog was THIS close to being the greatest update Destiny 2 ever received,” another player chimed in. “Pretty disappointed.” i take back all the good will i extended to bungie re: transmog in destiny 2. their plan requires a five-step currency conversion grind for every unlock and you’re limited to 10 new cosmetics PER SEASON. why? what reason could you possibly have?? pic.twitter.com/Uab86MxMyi — jordan 🇵🇸 (@Jordan_Mallory) April 22, 2021 With a few weeks still to go before Season 14 kicks off, perhaps there’s a chance Bungie reverts this decision. We’ll be sure to keep you posted on all the latest if any changes do in fact come through.
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Bungie finally adding Destiny 2 anti-cheat and players are already celebrating – Dexerto
Bungie finally adding Destiny 2 anti-cheat and players are already celebrating BungieDestiny 2 players can rejoice as more cheating countermeasures are on the way. Bungie will be implementing a huge change going forward. Since launching in 2017, Destiny 2’s trajectory has barely faltered. As of February 2021, Bungie’s looter shooter has over 31 million players exploring its worlds. Keeping players around with seasonal updates promising lucrative rewards and more, the fanbase has never been stronger. Even with this much success, there are bound to be problems along the way. The community has been overwhelmingly vocal about the importance of Anti-Cheat measures. While Bungie claims Destiny 2 already has such features in place, this hasn’t deterred devious players from exploiting the game. The day has come for this to end though, as the devs are preparing to clamp down on cheaters properly. BattlEye saves the day Failing to discourage cheaters with concrete solutions, Destiny 2’s in-game cheating measures are in need of an upgrade. The prayers of players have been answered, as BattlEye Anti-Cheat support is coming to the game. Bungie have been updating their support pages across various regions, which caused players to take notice of the upcoming change. BattlEye is notable for providing support across Fortnite, Rainbow Six Siege, and PUBG respectively. This won’t be a permanent solution to bolster cheaters, but it is definitely a much-needed upgrade to protect the player experience. Players can begin the celebrations, as Bungie have confirmed the welcomed change is coming next season. Bungie confirms partnership with BattlEye as they continue to work towards anti-cheat implementations for Destiny 2. https://t.co/nCzUDpW2uY — Destiny 2 News (@DeltaINTEL) August 19, 2021 Translated from the German support page, the BattlEye inclusion is as follows: I’m sure we’re all gonna miss the cheaters flying around in Destiny 2 and spraying witherhoard or heavy ammo at 100,000rpm 🙃 pic.twitter.com/xtLnWeUiFr — Tom Warren (@tomwarren) August 19, 2021 Destiny 2 is improving the anti-cheat. 🙌 I hope that it is aggressively updated and that ban waves are public and catalogued.I’m ready to play a mini game of watching my vods of the last year and keeping tabs on every sus player that commenters thought was “legit”. — CammyCakes (@CammyCakesYT) August 19, 2021 LETS GOOO DESTINY IS GETTING RAINBOW SIX ANTI CHEAT https://t.co/nXNKpGI2vZ — ¿Skooter? inactive rn (@skooterlive) August 20, 2021 We could be experiencing this new era of Anti-Cheat in the weeks to come, as the news spreads. The future is looking promising, as Destiny 2’s galactic conquests begin to get even friendlier. Be sure to check back in as more updates develop.
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Bungie responds after errors sabotage Destiny 2 World First Vow of the Disciple raids – Dexerto
Bungie responds after errors sabotage Destiny 2 World First Vow of the Disciple raids BungieBungie responded to massive Destiny 2 connection errors ruining World First runs for the new Vow of the Disciple raid as the developers are looking into a rise of server instability. Popular Twitch streamers and D2 raid teams have been getting hit with a flurry of ANTEATER, GUITAR, and BAT error codes that are stalling their attempt at clearing the latest raid. Ahead of the Vow of the Disciple launch, Bungie took down Destiny 2’s servers for scheduled maintenance in preparation for the March 5 World First attempts. Hours into raid day, teams with popular streamers such as KingGothalion and Datto have run into their fair share of setbacks. The number of errors caught Bungie’s attention and now the studio is moving to fix the issues as soon as possible. Bungie investigating D2 server errors Bungie are now exploring solutions for Destiny 2 server problems that are plaguing Vow of the Disciple attempts. For the time being, the devs said they would have some players go through a sign-on queue, likely to prioritize those who are gunning for a World First clear. “We’re currently investigating connection issues in the Vow of Disciple raid, including ANTEATER, GUITAR, and BAT error codes,” they said. “We are currently investigating a rise in error codes and server instability. “Players who do not own a Destiny 2 Season or Expansion will begin to see a sign-on queue.” We’re currently investigating connection issues in the Vow of Disciple raid, including ANTEATER, GUITAR, and BAT error codes. Stay tuned for updates. — Bungie Help (@BungieHelp) March 5, 2022 We are currently investigating a rise in error codes and server instability. Players who do not own a Destiny 2 Season or Expansion will begin to see a sign-on queue. — Bungie Help (@BungieHelp) March 5, 2022 The connection errors are producing unstable game connections that lag people out mid-raid. Even then, Destiny players are reportedly finding that some checkpoints aren’t registering how they should be, forcing them to restart from further back than expected. “The ‘race’ is quite tainted now though regardless,” one fan said. Read more: Destiny 2 Witch Queen Raid – The issues have not deterred teams from attempting a world-first Vow of the Disciple clear, but all eyes are on Bungie to fix Destiny 2’s issues as teams progress further into the raid.
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Bungie disables yet another Destiny 2 Exotic in lead up to Lightfall’s raid race – Dexerto
Bungie disables yet another Destiny 2 Exotic in lead up to Lightfall’s raid race BungieDestiny 2’s Lightfall raid race has forced Bungie to disable another exotic, this time, Jötunn, to prevent players from abusing bugs in Root of Nightmares. It seems like Bungie can’t catch a break recently, with the divisive feedback from players about Destiny 2’s Lightfall, to the several bugs and glitches that have been appearing within the game. Bungie has had a rough time trying to fix the issues and quell player issues. Unfortunately for the Destiny 2 developers, a new bug has appeared that has caused them to go in and disable another Exotic. This time the exotic Fusion Rifle Jötunn has been causing quite some problems and has now been disabled in all Raids and Dungeons. Bungie didn’t state what the exact glitch was, just expressing that the weapon had an issue with it. Jötunn is not the first exotic to be disabled, with the new Stasis Glaive Winterbite being the first to be taken away. Alongside this, several other bugs have been discovered by players that are yet to be addressed by Bungie, including a Blinding effect bug and a damage bug with Hunter’s new Strand super Silkstrike. The disabling of the community-known toaster Jötunn comes in the wake of the World’s First Raid Race for The Root of Nightmares, Lightfall’s raid. Jötunn was bugged earlier in PvP according to YouTuber Cheese Forever, as players were able to pick up insane amounts of ammo per special brick while wearing a new Solar Scavenger modification. It’s uncertain whether or not this bugged could occur in PvE situations, but it’s possible that the same exploit meant PvE players could amass tonnes of ammo for the weapon. Similarly, Jötunn has also had a bug in previous Destiny expansions that would allow it to deal far higher than intended damage, provided the user also damaged themselves in the process. Bungie seems committed to ensuring that the World’s First Race is kept fair, swiftly disabling any bugs or glitches that threaten the competitive nature of the raid race.
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Bungie disables Destiny 2 Trials yet again due to new ‘flawless’ exploit – Dexerto
Bungie disables Destiny 2 Trials yet again due to new ‘flawless’ exploit BungieBungie has disabled Trials once again in Destiny 2 as a result of a new PC exploit allowing players to secure flawless runs without killing a single enemy. While Trials has long-been Destiny’s premier PVP mode, it’s taken quite some time to find its footing. After months of speculation and a number of delays, the highly competitive playlist finally arrived with Beyond Light. However, countless issues have led to its removal weekend after weekend. Now, the popular mode has been disabled in light of one of the more amusing exploits in Destiny history. Players on PC discovered a means of achieving ‘free’ flawless runs. There was no need for kills, no need for intense battles, just a simple path to a perfect record. With thousands of Fireteams using this trick to their advantage, the mode quickly became redundant. Here’s how it worked while the exploit was live. With the ability to join Trials games midway through, PC players discovered a way to game the system. Swapping to different characters in the middle of a match was entirely feasible. As a result, a new method of communication quickly formed. All players would need two of their characters ready for a Trials run. Your Warlock might have been used for the flawless run, while your Hunter would have been the ‘burner’ account in this scenario. Two players on a given Fireteam would run the Hakke emblem to signify they were part of the exploit community. As everyone loaded into the match, players from both teams with the Hakke emblem would quickly message each other on Steam. Read More: When is crossplay coming to Destiny 2? – Through these messages, the teams would decide who would win that particular match. If your team was to lose, all players swap over to the burner characters. If your team was to win, all players would remain on their flawless characters. This method resulted in flawless runs for everyone who became part of the system. There was no challenge involved whatsoever while Trials was live. While it might not seem like a widespread exploit, ‘TrialsReport’ revealed that “nearly 50%” of Trials players had gone flawless this week. “Of the 23,661 flawless PC players, 48% have 0 kills this week,” they explained. “69% have 5 or less [kills].” According to our data, nearly 50% of the players entering Trials went flawless on PC this week. Seems a bit high, so we looked into it. It turns out that of the 23,661 flawless PC players so far, 11,281 (48%) have 0 kills this week. 16,300 (69%, nice) have 5 or less. — Trials Report (@TrialsReport) February 28, 2021 There’s currently no telling when Trials will be back in Destiny 2, though PVP players are used to waiting for the mode. From various bugs to critical exploits like this, Trials has barely seen a full weekend of play on PC. We’ll be sure to keep you updated if Bungie comments on the situation. For now, if you come across a Hakke emblem, you know they were in on the gag that saw Trials removed once again.
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Bungie disables Destiny 2 text chat after players abuse game-crashing exploit – Dexerto
Bungie disables Destiny 2 text chat after players abuse game-crashing exploit BungieBungie has chosen to disable Destiny 2’s in-game text chat ability after an exploit was allowing players to crash their opponents’ games. Destiny 2 players recently found a way to get themselves an instant win, particularly in PvP mode, by spamming the text chat during the game. Doing so would crash their opponents’ match and by default they would then get the win. Players were quick to pick up on the issues, with the community urging Bungie on Reddit and other social media platforms to fix the issues. And, of course, they were highlighting the unsportsmanlike behaviour of those using this error to get themselves easy wins. Before Bungie took action, players were sharing how to try and prevent this issue for taking place. Things like turning whispers off, leaving your clan and avoiding joining anywhere with local/team chat were floated as ways to combat the exploit. When Bungie became aware of the issue, they quickly took action. The devs have now decided to remove text chat from the game while they work on fixing the bug. They confirmed this decision via Twitter and have since added that the game will be undergoing a quick maintenance fix that will likely add chat back into the game. An initial maintenance patch will take place at 10am PT on August 1. Bungie have confirmed that there will be downtime for this and that it will help prepare for the Hotfix 4.1.5.2 patch to release the following day on August 2. While Bungie hasn’t confirmed that this patch will be fixing the chat exploit one can assume that it will be doing so. Until Hotfix 4.1.5.2 takes place however, Destiny players can expect the game to continue to run without in-game chat being accessible.
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Bungie disables Destiny 2 Season of the Splicer mod that broke Telesto – Dexerto
Bungie disables Destiny 2 Season of the Splicer mod that broke Telesto BungieAlready the buggiest gun in Destiny 2’s history, Telesto once again found itself in the thick of an exploit caused by a new artifact mod in Season of the Splicer that turned the exotic fusion rifle into the game’s most OP weapon. While Destiny 2 has certainly seen its fair share of broken weapons, none has come close to achieving the legendary status of Telesto — so much so that the weapon’s propensity for being involved in exploits has become a running joke in the game’s community. Although the exotic had remained mostly quiet — and un-bugged — during the last few seasons, it once again reared its head during Season of the Splicer when a combination with one of the new seasonal artifact mods completely broke the weapon yet again. The unintended exploit was discovered shortly after Season of the Splicer began, as players reached max level with their new seasonal artifact, the Paradrome Cube, and began unlocking and testing out all of its associated mods. One of these mods in particular, Energy Accelerant, proved to be the latest cause of a Telesto-related fiasco. Its intended mechanic, increasing damage from explosive weapon perks like Dragonfly, Chain Reaction, and Firefly, soon spiraled out of control when paired with the fusion rifle. After equipping the mod and trying it out, players quickly discovered that having the mod equipped while using Telesto effectively doubled the weapon’s damage output in all activities — even though it has none of the perks associated with the mod’s stated effect. Popular Destiny 2 content creator and statistician Aztecross tested out the weapon on a whim and quickly realized just how powerful it was when paired with Energy Accelerant: “It’s f**king broken. There’s no way Bungie doesn’t take this s**t down.” Aztecross’s prediction quickly came true, as Bungie did in fact disable the mod across the board. On Twitter, the developer confirmed that the mod was unintentionally affecting damage from weapons like Telesto, and it would be disabled until a hotfix was sent out to correct the issue. Due to an issue where the Energy Accelerant artifact mod can unintentionally affect damage from certain weapons, including Telesto, it has been disabled until we can deploy a hotfix. We will provide additional info. when possible. — Bungie Help (@BungieHelp) May 16, 2021 Despite Telesto being the headlining weapon that Energy Accelerant happened to break, it was not the only gun affected. Other exotics like the Symmetry scout rifle, which also has no stated connection to the perks buffed by the mod, saw similar increases in damage output. While Bungie will likely send out a small hotfix to address the issue in the near-future, the incident once again highlighted Telesto’s uncanny ability to break almost anything in Destiny 2, and reminded players that nothing is safe from its never-ending bugginess.
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Bungie developing a new game in Destiny universe – Dexerto
Bungie developing a new game in Destiny universe BungieEver since their split from Activision, Bungie has been hard at work redefining how fans should imagine the world of Destiny. The newest way they’re doing that may be through a new mobile game. Destiny 2 remains a huge staple in the gaming scene, and it continues to reach new highs even four years after its initial release. In a world where longevity is a struggle for many titles, the game still has plenty of content for players to explore before we reach next year’s big expansion The Witch Queen. While much of their focus is clearly on Destiny 2 that doesn’t mean that Bungie is slowing down its plans to expand the franchise. Developments keep coming for the studio, as they were linked to a new non-Destiny IP earlier this year and have begun working on a few projects for film and TV as well. On top of this, the team now looks to be adding a Destiny-universe mobile game to their collection. Here’s what we know about the mobile game thus far. Destiny mobile game in the works As first reported by The Game Post, Bungie Studios began the hiring process for a mobile game last month, but a recent job listing for the Art Director position revealed some Destiny-specific details. The listing mentions “upholding the Destiny IP pillars and brand,” as well as requiring applicants to have worked on at least one other AAA game or large mobile title. There are some more details in other job listings that say similar things, including one for the Senior Test Manager which states “Bungie is looking for a Test Leader who cares deeply about the Destiny IP and who will find joy in supporting external partners.” The game will be developed in partnership with Chinese mobile game giant NetEase Games. Bungie partnered with NetEase in 2018 in a move that many believed was all about getting Bungie’s biggest titles released in China for the first time ever. Bungie CEO Pete Parsons shot those rumors down and explained that they were only trying to make each team stronger. “It’s more that they share our passion for games, our passion for building worlds that inspire friendships and building communities, and that’s the entire focus of it.” It may still be a while before we know anything substantial, it sure seems that Parsons’ initial optimism is going to pan out.
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Bungie rushes Destiny 2 update to fix Season of Arrivals farming exploit – Dexerto
Bungie rushes Destiny 2 update to fix Season of Arrivals farming exploit BungieBungie has rapidly pushed out a Season of Arrivals hotfix to address a particular exploit that allowed Destiny 2 players to farm items and experience without even playing. Since the release of the latest Destiny 2 season on June 10, players have been putting in the hours to level up once again. Hitting the new maximum power cap is a common goal among the dedicated player base. Naturally, finding any shortcuts to expedite that process always becomes a major talking point. Just days into the Season of Arrivals and players uncovered an exploit that allowed for Umbral Engram farming — an exploit that also allowed players to farm without even playing the hugely-popular MMORPG title. How were players exploiting the new season in Destiny 2? Forges are one of the few activities in Destiny that still provide rewards upon failing. If you rush through a Forge attempt by keeping your characters still and having the fireteam die, everyone will be given new rewards in no time at all. This was a common practice in earlier seasons but purely for farming materials. In the latest season, however, failing a Forge can still net you an Umbral Engram – one of the most sought after items in Destiny 2 today. This led to a period where power-hungry players would simply join into a Forge and leave their game open for an extended period of time. New hotfix from Bungie to address Forge farming It didn’t take long for Bungie to put an end to this method of power-leveling in the latest season. On June 15 the developers pushed out a hotfix that forced all players back into orbit “after completing the Forge activity.” This meant that players would have to reopen the activity and spawn back into a Forge in order to repeat the process. Thereby dramatically reducing the effectiveness of the exploit. Bungie’s fix couldn’t have come at a better time either. After players made their way through the brand new dungeon at the beginning of the season, the crux of what remained was to reach the new power cap. As a result, 63% of all Destiny 2 activities were failed Forges before the latest change. We have implemented a change where players now return to orbit after completing the Forge activity. Players will need to re-enter the queue if they wish to enter the activity again. — Bungie Help (@BungieHelp) June 15, 2020 If you’re looking to rush your way to the new seasonal level cap, you’ll have to put in the hard yards once again. This means pushing through weekly activities, getting your powerful Engrams on all characters, and farming Umbral Engrams where possible. One of the most reliable ways to secure the new Engrams is through the brand new Contact Public Event. Here’s a quick guide on how to trigger Heroic to increase your chances.
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Destiny 2: The Final Shape & Marathon reportedly delayed amid Bungie layoffs – Dexerto
Destiny 2: The Final Shape & Marathon reportedly delayed amid Bungie layoffs BungieStaff members at Bungie are facing layoffs, leading to delays across the studio’s two upcoming projects. 2022 marked the year of massive gaming acquisitions, with Destiny creator Bungie joining the PlayStation family. This move wasn’t about console wars or exclusivity; it was more about Bungie’s veteran live-service experience paving the way for Sony to enter the market. Since Bungie’s addition, it’s been quite a tumultuous ride for Bungie. Ligthfall was released to mixed reception, and the live-service guidance on Naughty Dog’s multiplayer game has led to the project being “on ice.” Unfortunately, it’s gotten much worse. News has just broken that several staff members have been laid off, with this possibly bleeding into future titles. Bungie lays off several staff members and faces delays The news of layoffs came from industry reporter Jason Schreier, who reported an “undisclosed number” of staff have been laid off. This stemmed from a company email with CEO Pete Parsons, who claimed to have news to share in a team meeting. The layoffs have reportedly various departments of the studio, with members of art, social, communications, and player support facing the layoffs. Alongside the layoffs, Schreier reported Bungie recently delayed Destiny 2: The Final Shape expansion and the Marathon revival. The reported delay would see The Final Shape launch in June 2024 and Marathon sometime in 2025. Destiny and Bungie have had a long journey and outstanding impact on its player base since its launch almost ten years ago. The news of the layoffs tore through the community like wildfire, with players and even the former community manager voicing their frustrations. The delays are still not official, as heading to any digital storefront will show the initial launch date for The Final Shape while Marathon’s release date is still open. We’ll keep you updated as more news comes out, so stay tuned.
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Bungie defends Destiny 2 PvP changes amidst concerns devs went too far – Dexerto
Bungie defends Destiny 2 PvP changes amidst concerns devs went too far BungieBungie has spoken out and defended the radical changes to Checkmate revealing that they are a part of a bigger plan to rework core PvP in the near future. Season 22 saw Checkmate trialed in Labs, offering something different for Guardians to try. With a slower TTK, less Special ammo, and decreased ability usage this new spin on PvP puts the focus firmly on Primary ammo weapons. Although the initial reception to Checkmate was mixed and its first weekend in Trials wasn’t perfect by any means, Checkmate has an audience and isn’t going anywhere. However, fans were concerned after Bungie revealed a series of massive changes to the new PvP mode on January 9, but now the developer insists these aren’t as they first appear. Destiny 2 devs clarify purpose of Checkmate tuning Looking to address community backlash over the proposed Checkmate changes, Bungie opened on X/Twitter, “For anyone worried that these changes to Checkmate will permanently change a fun mode you enjoy, we wanted to clarify our intentions for the current round of Checkmate tuning.” “While it is not our intention to make the original Checkmate into the core PvP experience, we are experimenting with the current iteration of Checkmate to gather data, lessons, and feedback we can use to eventually tune the base PvP sandbox,” the Destiny 2 developer revealed detailing its plans. Explaining further what this means, Bungie continued, “Things like primary weapon balance, special ammo economy, and ability uptime are easier to alter in a single modifier, which gives us freedom to iterate quickly,” before identifying “a more skilled, more deliberate sandbox,” as the final goal for PvP. “Later in the season, once we have tuned the base PvP sandbox, we will continue developing Checkmate as a standalone modifier,” the Destiny 2 developer divulged before doubling down and declaring, “More changes are coming to the Crucible.” If feedback is positive, these tweaks will see the base PvP experience shift closer to what Momentum currently offers. However, both Special weapons and abilities will still play an important role in regular PvP, something that the community has come to value.
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Bungie confirms huge weapon changes for Destiny 2 Season 23 – Dexerto
Bungie confirms huge weapon changes for Destiny 2 Season 23 BungieDestiny 2 developer Bungie has confirmed a raft of significant buffs and nerfs will be hitting some of the game’s most iconic weapons in Season 23. Though the release date is yet to be announced, if previous schedules are adhered to, the new season should drop on November 28. It’s also set to be the final season ever, with the game switching to an episodic format when The Final Shape releases in February 2024. Details are currently thin on the ground, but players will get a new dungeon to work through. Additionally, the story is likely to involve the Hive God of War, Xivu Arath. As a disciple of The Witness, a confrontation with the Guardians is near-guaranteed. More information is now emerging on specific systems changes, however, many of the weapons on offer will see at least some level of tuning. Season 23 is set to see several buffs to often-overlooked weapons In a Dev Insights post on the official Bungie website, the developer confirmed a series of changes that could see some weapons come out of de-facto retirement. One of the most exciting is Thorn, and fans are thrilled at changes that will make the beloved weapon more useful in PvE and viable in PvP. Specifically, picking up a remnant will now overflow the magazine up to 40 rounds, as opposed to the standard 9. A new catalyst will also greatly buff the stats and offer another remnant-centered buff. Other weapons are also on the agenda for buffs and nerfs. Here’s a complete list of exotic alterations coming in Season 23: Destiny 2 Season 23 weapon buffs & nerfs VEX MYTHOCLAST Increased damage versus: Minor (red bar) combatants by 10%. – Bosses by 25%. – Champions by 200% when in the Linear Fusion Rifle mode. – – REVISION ZERO Increased damage versus Champions by 100%. – THORN Picking up a Remnant can overflow the magazine, up to 40 rounds max. – Catalyst: +20 range – +10 stability – Getting kills or picking up a Remnant grants additional range, handling, and mobility. – – CLASS GLAIVES Grant 1 ammo when you activate the perk, so you can use it even if you are out of ammo. – No longer passively drains shield energy when you special reload to activate the perk. – No longer deactivated by reloading or stowing the weapon. – EDGE OF INTENT (WARLOCK) Changed the effect of the healing turret projectiles to grant cures and provide restoration. – Increased the AoE radius to 8 meters to benefit more nearby allies. – Increased its magazine size from 4 to 5. – EDGE OF ACTION (TITAN) Passing through the bubble now grants bonus reload speed, handling, and a small amount of stacking bonus damage in addition to the overshield. – Reduced the health of the bubble from 8000 to 2400 to account for the increased uptime and improved effects. – OSTEO STRIGA Removed the SMG damage bonus scalar that was affecting the poison damage. This brings Osteo Striga poison down to match standard Necrotic Grip poison, though as an Exotic, it will still deal 40% bonus damage against minors. – EDGE OF CONCURRENCE (HUNTER) Lighting Seeker now jolts targets on impact. – Reduced the direct hit damage of Lightning Seeker to account for the free ammo granted. – SALVATION’S GRIP Placed a speed limit on the detonation when damaging Stasis crystals. This will help prevent the detonation from being able to shatter too many crystals on a single frame, which would sometimes kick the player to orbit with an error code. WINTERBITE Increased the detonation damage of the large projectile by 25%. – The self-damage blast radius has been halved, and the self-damage has been reduced. – The changes don’t end there, with overarching amendments to weapons archetypes also set to make their debut. A full list of those changes below: GENERAL Updated Drang and Zaouli’s Bane to load ammo at the correct point in the animation. – AUTO RIFLES Auto Rifle DPS is generally in a pretty good place, but they were lagging slightly behind when it came to damage against minor combatants. Increased damage against minor (red bar) combatants by 10%. – PULSE RIFLES Increased damage against minor (red bar) and major (orange bar) combatants by 12.5%. – GLAIVES Reduced the delay after firing before you can melee from 0.75 seconds to 0.2 seconds. – Made the shield energy now recharge passively when the Glaive is held at a rate of 1% per second. – Set up the base Glaive shield damage resistance to be tiered in PvP. – Base Glaive shield damage resistance remains at 50%. – Damage resistance against Primary ammo weapons and melee attacks has been reduced to 30%. – Increased projectile speed by 30%. – Increased projectile damage in PvE by 25%. – Decreased projectile damage in PvP. Aggressives: 123 (edited 10/25/2023 at 1:15 PM PDT) – Adaptives: 113 – Rapid-Fires: 101 – – SNIPER RIFLES Increased Sniper Rifle PvE damage with a flat buff of 15%. (This also applies to Exotic Sniper Rifles that use Heavy ammo.) – That’s the full list of weapon changes that players can expect for Season 23. With plenty of time before the new season releases, there could well be further updates confirmed by Bungie before it arrives.
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Bungie confirms Destiny 2 Shatterdive nerf for 30th Anniversary patch – Dexerto
Bungie confirms Destiny 2 Shatterdive nerf for 30th Anniversary patch BungieAfter terrorizing Destiny 2’s PVP sandbox for most of Beyond Light, Bungie has confirmed that Revenant Hunters will be nerfed in the game’s 30th Anniversary update, with a focus on reigning in their Shatterdive ability. With the launch of Beyond Light, Bungie introduced the first Darkness-based subclass into Destiny 2. While Stasis was seen as a largely successful evolution of Destiny’s subclasses, the game’s fourth element also introduced plenty of controversy — particularly in PVP. Prior to some massive nerfs, Stasis was absolutely dominant in the Crucible. Even after the changes, Revenant Hunters remained a top pick largely due to their Shatterdive ability, which guarantees a one-hit-kill against almost any opponent — even those wielding their Super. Now, after near-constant pleading from the Destiny 2 community, Bungie has confirmed their plans to knock the subclass down a notch, and revealed that Shatterdive in particular will receive a substantial nerf alongside the game’s 30th Anniversary Update. During Season of the Lost, popular Destiny 2 content creator ‘Datto’ took to Twitter and voiced his complaints about Shatterdive after dealing with the ability inside Trials of Osiris. The latest in a long line of players to call for a Shatterdive nerf, he jokingly commented that he would slip any Bungie devs willing to nerf the ability some extra cash for their troubles, even suggesting they should remove it from the game entirely. Dear whoever’s job it is at Bungie to balance Shatterdive: I’ll pay you 1.5x your normal rate to work this weekend to get this shit nerfed. Let me know. 2x rate if you remove it from the game. — Datto (@DattosDestiny) October 8, 2021 Datto’s tweet may have been a joke, but Bungie surprised pretty much everyone by confirming that Shatterdive would, in fact, be hit with a nerf. They also revealed that players wouldn’t need to wait much longer for the changes to land in-game. Kevin Yanes, Destiny 2’s Sandbox Discipline Lead (and a highly respected pillar of the PVP community), responded to Datto’s tweet with the news that the days of Shatterdive’s Crucible dominance were numbered. In addition to confirming the ability’s upcoming nerf, Yanes also shared that the Stasis tuning pass would land “alongside a slew of other [ability nerfs] focused on shifting the meta more towards gunplay.” It’s been nerfed and the nerf will debut in the 30th anniversary patch alongside a slew of other abilities focused on shifting the meta more towards gunplay. pic.twitter.com/9zTbMTj5BG — Kevin Yanes (@_Tocom_) October 8, 2021 Moving Destiny 2’s PVP experience away from abilities and more towards gunplay has been a longstanding goal of Bungie, who previously stated that they plan to nudge the meta in a more gun-centric direction with the launch of 2022’s Witch Queen and beyond. The 30th Anniversary Update is fast approaching, and players who are unhappy with the current state of Shatterdive won’t have to wait much longer for the highly anticipated nerf. We’ll have a full breakdown of the Destiny 2 ability changes when that patch lands on December 7.
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Bungie confirms Destiny 2 coming to Xbox Series X and PlayStation 5 – Dexerto
Bungie confirms Destiny 2 coming to Xbox Series X and PlayStation 5 BungieBungie has officially announced that Destiny 2 will be ported to the next generation of consoles: the Xbox Series X, and the PlayStation 5. Released in 2017, Destiny 2 has been one of the world’s most popular free-to-play online multiplayer FPS titles. Under its original publisher, Activision, the game was the second-highest grossing title in 2017. Since then, it has released numerous expansions (like 2019 and 2020’s Forsaken and Shadowkeep DLC) and continues to boast an active, albeit oft disgruntled, player base. For those reasons, Destiny 2 has still earned awards following Bungie’s acquisition of publishing rights in late 2018. At the 2019 Game Critics Awards, the online-only title won the Best Ongoing Game award and, at the 2019 Game Awards, it won the award for Best Community Support. In 2020, the game has continued to receive nominations for the work that is still being put in after four years of content. With recent news surfacing about the next-gen consoles, the current player base has wondered if Destiny 3 would be debuting on the Series X and PS5. Following an Xbox tweet listing Bungie among the developers confirmed to have games in progress for the Series X, that speculation continued to grow. Read more: How to watch Xbox Series X gameplay reveal – But Bungie has stepped in and cleared the air, curtailing Destiny 3 intrigue by confirming that their players’ current progress is not at risk: “Destiny 2 will be on next-gen platforms!” Destiny 2 will be on next-gen platforms! More details to come. pic.twitter.com/1ZZqGZjjjg — Bungie (@Bungie) May 7, 2020 It remains unclear what sort of port we might expect from the game’s deployment on future consoles. While cross-saving is currently enabled, there is no cross-play and there are certain technical limitations experienced by today’s console users. Of the chief complaints fielded by Bungie’s support team, frames-per-second considerations (asking for 60-plus) and a wider field-of-view are the principal improvements requested by an engaged, yet cranky controller-based community. Hopefully, Bungie will speak to those issues directly, as they finished their Tweet by building suspense: “More details to come.” I’m hoping that these details are as listed below – Locked 60fps or higher – Mouse and Keyboard support – cross play between console and PC – graphical adjustment options in order to improve stability/increase frames.These next gen consoles can handle that. I hope… — Muzix (@Muzixbro) May 7, 2020 Another interesting detail is whether or not the game will feature Smart Delivery – a process by which a game owned on the current generation of consoles will be re-downloaded and updated to fit the hardware found in the next generation of consoles. This feature has already been confirmed for Cyberpunk 2077 and Assassin’s Creed: Valhalla, but those games have not been released yet and it remains unclear how much work might be required to retroactively ensure the feature’s implementation for Destiny 2.
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Bungie compensates wrongfully banned Destiny 2 players with free Silver – Dexerto
Bungie compensates wrongfully banned Destiny 2 players with free Silver BungieBungie has compensated a small group of Destiny 2 players with Silver after they were incorrectly banned by the looter shooter’s anti-cheat system. Over the last few weeks, some Destiny 2 players have been receiving a series of warnings, restrictions, and even bans when trying to play multiplayer. Accused of using third-party software to gain an unfair advantage, affected Guardians were stripped of access to all PvP matchmaking activities including Crucible, Gambit, & Trials of Osiris. Theories had been thrown around as to what was causing the warning or if they were even mistakes in the first place. Now Bungie has cleared up the situation admitting it was a mistake on its behalf and the developer is eager to make amends. Banned Destiny 2 players receive 5,000 Silver compensation from Bungie Destiny 2 developer Bungie has given a small group of players 5,000 Silver as compensation for being unfairly banned. This was reported by The Verge’s senior editor Tom Warren who shared a Bungie Help message sent to a player who was compensated. “Your Destiny 2 account has been unbanned effective immediately, and within a week we will grant you 5,000 Silver to use in the Eververse. We sincerely apologize for what must have been a frustrating experience,” the message opened. Bungie Help went on to explain that the account was “inadvertently flagged,” for having “tampered with game client functionality,” leading to the false ban. Clarifying why the mistake happened, Bungie continued: “This error was determined as part of our auditing process and we acted as quickly as possible to validate the issue and rescind the small number of inadvertent flags.” The Destiny 2 developer rounded by reassuring affected players that the system guilty of handing out these false bans has been updated to prevent something like this from happening again.
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Bungie change “impossible” new Destiny 2 quest after player backlash – Dexerto
Bungie change “impossible” new Destiny 2 quest after player backlash BungieBungie is making major changes to Destiny 2 quest ‘The Lie’ just 48 hours after the huge community event first started. Their decision to nerf the questline comes after Guardians announced plans to boycott the event entirely. Guardians have been begging Bungie to add more questlines to Destiny 2 for months, and on May 12 the devs finally delivered. A new event appeared during the title’s weekly reset, asking players to complete nine million Seraph Tower runs. The problem? That’s a lot of completions for a Destiny event many Guardians have publicly said is one of the worst in the game. Of the nine million necessary completions, just 230,811 were actually completed in the quest’s first day. Some Guardians were fed up immediately, and set about organizing a boycott. Bungie would release it anyway, they said. Others simply dubbed it “impossible” and ignored it. A few even suggested The Lie had been built to fail. On May 13, Bungie confirmed that was not the case, and announced they would be reducing The Lie’s requirements. On top of that, the devs also handed the Seraph Towers a minor nerf to make them easier to complete. Bungie add 5x, 10x bonuses for ‘The Lie’ quest “We have made adjustments to The Lie quest and Seraph Tower difficulty,” Bungie wrote on Twitter following the backlash. “Effective immediately, quest progression has been given a 5x multiplier, which will be increased to 10x on weekends.” Here’s the numbers crunched: so far Guardians have completed 185,000 EDZ runs, 24,000 Moon runs, and 15,000 events on Io. That would equate to 1,110,000 runs with a five-time modifier, or 2,240,000 with the 10x bonus. We have made adjustments to “The Lie” Quest and Seraph Tower Difficulty. 💠 Champions have reduced power level and event progression has been slightly tuned. 💠 Effective immediately, quest progression has been given a 5x multiplier which will be increased to 10x on weekends. pic.twitter.com/Z0aHldhbe3— Bungie (@Bungie) May 13, 2020 Yesterday, players were predicting the 9 million completions to unlock the event’s reward, the Felwinter’s Lie shotgun, was predicted to run deep into next season (Season 11 is set to drop on June 9, for the record). Players should now finish it in a little over a week. Guardians may not be happy they still have to do Seraph Tower runs, but it shows Bungie is listening. Between this, and confirmation in-game store Eververse will be sidelined heading into next season, Destiny’s fourth year has a bright future.
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Destiny 2 players ridicule Bungie CEO’s “tone deaf” statement amidst mass layoffs – Dexerto
Destiny 2 players ridicule Bungie CEO’s “tone deaf” statement amidst mass layoffs E3Bungie CEO Pete Parsons has come under fire with the Destiny 2 community branding his statement about the developer’s recent layoffs as “tone deaf.” On October 30, Bungie informed numerous staff members that they no longer had a job as part of its large-scale layoffs. Several disciplines across Bungie were affected including Social Media, Marketing, Art, and Quality Assurance leading to The Final Shape reportedly being delayed. Even some of the studio’s biggest names were involved with Michael Salvatori let go. Salvatori was responsible for co-composing the soundtracks for both Halo and Destiny having worked at Bungie for 25 years. The reaction to these mass layoffs has been overwhelmingly negative, and the subsequent statement shared by Bungie CEO Pete Parsons hasn’t been received well either. Bungie CEO’s statement branded “tone deaf” following layoffs Sharing his thoughts on the layoffs at Bungie, CEO Pete Parsons tweeted: “Today is a sad day at Bungie as we say goodbye to colleagues who have all made a significant impact on our studio. What these exceptional individuals have contributed to our games and Bungie culture has been enormous and will continue to be a part of Bungie long into the future.” “These are truly talented people. If you have openings, I would highly recommend each and every one of them,” he continued praising the talents cut by Bungie. Members of the Destiny 2 community were left unimpressed with several labeling the statement as “tone deaf,” and others believing Parsons shouldn’t have said anything in the first place. Slamming the CEO’s message one response stated: “This feels incredibly tone-deaf Pete. These were your people and the ink wasn’t even dry yet before putting out a statement about how great they were, but not great enough to keep.” “Your senior social lead probably would have recommended against this post, which you would have known had you not let them go. Pity,” read another comment mocking the CEO. Some attacked Bungie’s higher-ups for not taking the hit instead: “And how many executives were let go? Oh, none? Of course not, they obviously don’t cost the company money in salary, perks, and other compensation at a rate of often dozens of times what a mid-level employee does…” The barrage of accusatory comments targeted at Parsons didn’t stop there either with other replies including “You are the CEO… Jesus f**king Christ,” and “Bro YOU did it.” Many are speculating that the layoffs are connected to Sony’s acquisition of Bungie in January 2022. Other Sony-owned studios to be similarly impacted in 2023 include the Visual Arts Service Group and Dreams developer Media Molecule.
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Bungie apologizes for failing to compensate copied Destiny 2 art for over a year – Dexerto
Bungie apologizes for failing to compensate copied Destiny 2 art for over a year BungieA Destiny 2 fan whose work wound up being used in-game still hasn’t been compensated, despite Bungie promising to make good on the snafu over a year ago. In 2023, X/Twitter user Julian Faylona claimed that the studio “took inspiration” from their fan art for a lore-heavy cutscene involving Destiny’s big bad, The Witness. “Certainly took me by surprise when I watched the cutscene,” they said at the time. Following the post, Bungie acknowledged the obvious similarities, attributing the oversight to “an external vendor” who “mistakenly” used Faylona’s original under the assumption that it was “official Bungie art.” “We have reached out to the artist to apologize for the mix-up and to credit and compensate them for their awesome work,” the developer continued. Over a year later, Faylona stated they were “still waiting for that compensation” and hadn’t “heard a word since.” Cozmo, Bungie’s principal community manager, subsequently reached out following Faylona’s update to apologize again. “Hey sorry this got missed, I shot you an email. Hit me back there or DM here and we will track this down for you,” he replied. Coincidentally, the above comes just days after claims made by another individual that art they had created based on Destiny 2’s Ace of Spades Exotic hand cannon had been lifted for an official NERF gun design. “We are currently investigating internally and with our partner,” Bungie said on September 11, subsequently adding on September 13 that it was “currently in contact with the artist” to ensure they were compensated and credited for their “incredible artwork.” No further details were provided. The third installment of Destiny 2’s Episode: Echoes went live on August 27, adding a new Exotic mission and loot to earn. Following the addition of two more Episodes, Revenant and Heresy, Bungie intends to shake up how it approaches content with Frontiers in the latter half of 2025.
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Bungie Announces Destiny 2 Gambit Showdown with Dr Lupo & MTashed – Dexerto
Bungie Announces Destiny 2 Gambit Showdown with Dr Lupo & MTashed On August 31st, Ben ‘Dr Lupo’ Lupo and Michael ‘MTashed’ Tash will head to the Bungie studios to showcase Destiny 2: Forsaken’s Gambit Mode. Destiny 2’s newest expansion, Forsaken, is releasing on September 4th. Fans can get an early taste of the add-on’s upcoming multiplayer mode through a free trial on September 1st through the PlayStation Plus September giveaways. However, fans will be able to get a first look at the mode before the trial goes live – thanks to a special showdown. Destiny developer Bungie has invited streamers and content creators Dr Lupo and MTashed to their studio for a showcase of Forsaken’s new multiplayer mode: Gambit Mode. The Gambit Showdown will go live at 1 PM Pacific Time through Bungie’s Twitch channel on August 31st – a full day before the PlayStation Plus free trial. Gambit Mode is a new multiplayer mode for Destiny 2’s newest expansion, Forsaken. This mode is 4v4, with two teams of four players racing to defeat the most enemies in time. Players will rush to be the first to defeat the mode’s end boss, called a Primeval. The more enemies a team kills, the more enemies they can spawn on the opposing team’s side of the map. Known as blockers, these enemies are larger than the rest of the fodder. Gambit Mode will also feature a PvP segment by allowing players to spawn on their enemies’ side of the map – but only for thirty seconds. When time is up, they will be whisked back away to their own territory. Considering both Dr Lupo and MTashed’s extensive history with Destiny, fans of the duo and the franchise alike will want to witness their first look at the series’ newest addition.
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Bungie announces Destiny 2’s Witch Queen expansion will be free for limited time – Dexerto
Bungie announces Destiny 2’s Witch Queen expansion will be free for limited time BungieBungie announced that Destiny 2’s critically acclaimed Witch Queen expansion will be free to all players until February 26, 2023. With Destiny 2’s next major expansion, Lightfall, set to release on February 28, 2023, it seems Bungie is eager to get players ready for the influx of new content. Before Lightfall, Destiny 2’s last expansion was the critically acclaimed Witch Queen expansion, which was released a year ago on February 22, 2022. Now, Bungie has announced that players across all platforms can play The Witch Queen expansion for free this weekend to prepare for Lightfall’s release. Additionally, players will be able to keep all the Exotic gear earned even after the free trial has ended. Destiny 2’s Witch Queen expansion gets free trial weekend The announcement comes from the UK Destiny 2 Twitter account, which confirmed that The Witch Queen expansion is free to all players starting now until February 26, 2023. Additionally, players can earn “all 14 powerful Exotics” during the trial period as well. For those who may not know, Exotics are loot drops of the highest Rarity, denoted by gold tooltips. However, players are only allowed to equip one Weapon and Armor Exotic at a time. In Witch Queen expansion included powerful Exotics like the Osteo Striga SMG or the three Glaives for the Titan, Warlock, and Hunter classes. Thankfully, starting The Witch Queen free trial is easy. All players have to do is start up Destiny 2 and the Throne World destination will be available to navigate to. Here, Guardians will find The Enclave (Mars), Quagmire Florescent Canal, and Miasma regions. Each region has its own content, but The Enclave (Mars) houses the meat of The Witch Queen’s campaign. New and returning players investing in Destiny 2 before the Lightfall expansion releases next week should definitely take advantage of this great deal.
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Bungie announces Destiny 2 transmog changes after Armor Synthesis backlash – Dexerto
Bungie announces Destiny 2 transmog changes after Armor Synthesis backlash BungieWeeks after Armor Synthesis arrived in Destiny 2, much to the dismay of Guardians around the world, Bungie has finally announced new tweaks to address the transmog system controversy. When Bungie first announced a transmog system was on the way to Destiny, players were elated by the news. After seven years of begging, Guardians would finally be able to change the appearance of their favorite characters while keeping the perks and stats they desire from other armor sets. Almost immediately, however, this joy turned to anger as the community uncovered the truth: upon learning of the convoluted Armory Synthesis process, one that required hours of effort if you’re not willing to pay, Bungie faced a wave of backlash. Weeks after the rollout, the devs have finally taken the first step to address the controversy. Here’s how Armor Synthesis will be changing in Season 15. The first “minor” change in the pipeline is the removal of Synthstrand. This currency was passively earned as you killed enemies across any activity in Destiny 2. Players could then exchange it for Armor Synthesis bounties that would then help you advance to the next step. Moving forward, this initial grind will be removed entirely. Instead, players can begin the bounty grind right away by purchasing new tasks from Ada-1 with 10,000 Glimmer. “Our hope is that this change reduces the time needed to earn your 10 Synthweave tokens per class each season,” Bungie outlined in their July 22 blog post. Not only that, but in removing this passive currency, it also helps “free up a slot in the consumable inventory bucket”. As a result, the overall transmog process should be a little less ‘complex’ down the line. Season 15 is expected to go live shortly following The Witch Queen expansion showcase on August 24. So for the next few weeks, you’ll still have to farm Synthstrand as per usual. Read More: Witch Queen will be make or break moment – This is just the first update in the process, Bungie added. If the controversy is still hot after Season 15, it’s safe to more changes should be on the way.
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Bungie admits Destiny 2 story has “become predictable” but has big Final Shape plans – Dexerto
Bungie admits Destiny 2 story has “become predictable” but has big Final Shape plans BungieBungie has admitted the Destiny 2 story structure has “become predictable” in recent years but is excited for the switch to Episodes that will come in The Final Shape. Destiny 2 is slowly moving towards its end. The Final Shape looms on the horizon, with the Witness ready to take on the Guardians within the Pale Heart of the Traveler. However, the Traveler may have to wait a bit, thanks to delays that have pushed the release of the expansion until June 2024. Until that time the Destiny 2 devs at Bungie have been hard at work ensuring players have enough content to tie them over. This is particularly true for the game’s story team, who had to scramble to essentially double the story of Season of the Wish thanks to the delay. Despite all this, the devs mentioned how grateful they were for the story framework Bungie had put in place, especially with the unforgiving deadlines that come with creating a live service game. However, a round table has shown that the devs believe the story structure has “become predictable” because of it. “Just speaking for the narrative team, we hear our audience loud and clear that the structure of our story may have become predictable, even if the story quality is still high,” lead narrative designer Jonathan To explained. Destiny 2’s stories, particularly the seasonal ones tend to offer a drip feed of content to players, asking them to return each week to see what happens next in the story. Players have critiqued this method of delivery in the past, as it can promote a sense of FOMO or urgency to be constantly playing to not miss story beats. This will change come The Final Shape, as Bungie moves towards a three-episode-per-year structure, rather than sticking with the current four seasons. Whilst the devs weren’t exactly ready to share how this shift would help mix things up and surprise players, they are keen for the change. “We’re working on a number of things right now that we can’t explicitly share, but that involves changing up the structure so we can pleasantly surprise you guys more frequently in the future.”
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Bungie addresses Destiny 2 server issues with new plan to “steadily improve” stability – Dexerto
Bungie addresses Destiny 2 server issues with new plan to “steadily improve” stability BungieBungie has addressed the latest server stability issues in Destiny 2 via the TWID blog, revealing new plans to “steadily improve game stability” in the future. Destiny 2 is a game enjoyed by many players all over the world and across many platforms. The looter shooter developed by Bungie is easily one of the biggest long-standing shooters on the market and offers players a variety of gameplay options. From PvP to PvE to even Gambit, there’s a lot of content for players to progress through as they shoot their way through the galaxy. With the release of Lightfall in Destiny 2, we’re nearing the end of the Light and Dark saga, and as such many players have started to pick up the game. As an always online game, the number of players can directly affect the server’s stability, which as of recently has been struggling. Many players have complained about the numerous error codes plaguing the game, which Bungie responded to by briefly shutting down servers to investigate. Now in their most recent developer blog This Week in Destiny, Bungie has addressed these issues and revealed plans to “steadily improve game stability” in the near future and beyond. Destiny 2 developer explains issues with Claims service and server instability As shared in their recent TWID, Bungie addressed the issues players were facing. “Last month, we spoke about the backend upgrades we implemented to prepare for the year of Lightfall, and service stability issues that have recently affected players…However, we’ve identified several issues with those changes that we are working to correct.” The developers then go in-depth speaking about their Claims service, which has caused a fair amount of issues in recency. “Ahead of Lightfall’s launch, a few improvements were made to the Claims service. We made updates to some of its underlying communication technology and made changes that allowed Claims to scale out to more servers so that during moments or events of high concurrency, the service could make use of those extra resources and avoid getting bogged down. While the updates achieved our scale goals, we discovered issues around the service’s error recovery functionality.” Unfortunately, if the claims service breaks, this can be the cause of the many error codes that faced Guardians, devs explained. “However, despite rigorous testing, the updated system is not always recovering as expected in our live game environment. If these channels are permanently disrupted, this can be one of the causes behind Weasel, Baboon, or other error codes for a large subset of the player base.” Bungie has stated that they’re looking to fix these claims issues but has noted that this won’t be an overnight process. Instead, they shared their plans for server stability for the next two seasons. The developers are aiming to reduce the amount of downtime needed for maintenance throughout Season of the Deep, with a mid-season update targeting their logging system. In the season afterward the developers plan to introduce a large set of improvements to assist in the “self-healing” ability of claims. Alongside this, they also plan to deploy improvements that will help make Destiny 2 services more robust. Bungie closed the section with this statement to players, “We hope this sheds new light on what’s been causing some recent stability issues, the methods we’re using to track them, what we’re doing to improve game stability in the short/medium/long term, and when to expect those updates to go live.” Only time will tell if the actions Bungie has put in place will work in the long run, but it’s good nonetheless to see the developers hard at work.
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Bungie address Destiny 2 PvP complaints amid harassment – Dexerto
Bungie address Destiny 2 PvP complaints amid harassment BungieBungie has addressed ongoing PVP issues, as concerns from Destiny 2’s community managers grow in intensity. Destiny 2 has been on a winning streak when it comes to expanding the game’s lore. Season of the Haunted has been a terrific experience for new and long-time players story-wise, but the current PVP meta has left many players stung in its wake. As each season shifts the tides of battle, Bungie staff have spoken out amid increased harassment towards their development team. Destiny 2 devs to tackle PVP “conversations” The Destiny 2 PVP meta is always in flux, but the recent brutal combination of exceptionally powerful Exotics and weapon archetypes has prompted frustrated players to vent at Bungie devs. Now, Senior community manager Dylan Gafner has said, in a series of tweets, that the dev team is “jamming on a lot right now, PVP balance and such included.” “Some things can happen in a hotfix. Others in an update. Sometimes it can take months,” continued Gafner. Gafner explained that “there’s quite a bit of conversation to track” as Bungie have “pulled many balancing changes for PVP up so y’all wouldn’t have to wait for next season.” “All I can ask is that y’all keep bringing on that feedback…we’ll be sure to cover coming changes as early as we can.” With PVP and other features requiring consistent attention, Gafner highlighted the responsibility of listening to feedback: “It’s a hard balance to find on a ship as big as destiny when so many folks have so many responsibilities.” However, despite Bungie’s efforts to be transparent and offer updates when suitable, Gafner added that “cases of harassment against our developers have actively made it harder for us to communicate with the broader community.” The discussion of appropriate behavior towards Bungie will like continue as the developers prepare to release Season 18 next month. For more on Destiny 2, be sure to check out our other content for the loot shooter. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown
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Bungie accidentally spoil major Destiny 2 story revelation in-game – Dexerto
Bungie accidentally spoil major Destiny 2 story revelation in-game BungieBungie has seemingly revealed a little too much about Destiny 2’s seasonal story this week, by accidentally adding text that spoils the current season. The Destiny community isn’t a stranger to spoilers around the game. If you exist in connected circles, the threat constantly looms. There’s been a lot, and the word ‘pastebin’ has become somewhat of a boogeyman for those wanting to avoid the happenings of upcoming seasons and expansions. The game has also proved to be quite susceptible to data mining, with people getting into the files of the game as they’re added, and piecing together shreds of the story. In the past, if you weren’t careful, you could find yourself walking right into whole leaked cutscenes and story beats unintentionally. If you’re someone who doesn’t want spoilers though, you could avoid them for the most part. Unless you go digging in the corners of the community where that information is shared freely, most users didn’t go about posting them in the open. However, the latest story leak has seemingly happened in the one place you can’t avoid it – in-game. Bungie let slip a key seasonal spoiler Yes, it appears Bungie has unintentionally leaked story spoilers for the ongoing Season of the Wish. While not the biggest, it seemingly reveals an event toward the end of the season. We won’t cover it extensively here, but if you’re interested in it, you can find a discussion of it in the Reddit thread below. The spoiler happens as part of the weekly mission that you have to work through. When you visit Osiris at the holoprojector, the text that accompanies his audio message seems to give away too much. Strangely the rest of the text is correct, but one paragraph in the summary text reveals an end-of-season spoiler that is not referenced by Osiris in the audio log. It’s not clear if things were meant to happen this week and got moved, or if it was just an oversight. Regardless, it’s sad to see, as while Destiny has been in a weird spot recently, Season of the Wish’s story has generally been pretty interesting. However, we’ve only a couple of weeks left of ongoing story before a long old wait ahead of The Final Shape‘s release.
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Destiny 2 is updating over a dozen iconic Exotics as part of Witch Queen release – Dexerto
Destiny 2 is updating over a dozen iconic Exotics as part of Witch Queen release BungieA total of 14 Exotics are changing in the next major Destiny 2 update as Bungie has revealed more of its grand plans for the Witch Queen expansion. As the weeks go by, the ominous Witch Queen draws near. Before we get to the official expansion reveal, Bungie has begun teasing some of the bigger balance updates on the way to Destiny 2. Last week we learned that just about every single ability in the popular FPS is changing to some degree. Now, the developers have outlined changes on the way to 14 Exotics in particular. From overpowered Exotic perks being reeled back to general tweaks being applied across the board, there’s plenty to unpack. Here’s a complete rundown on every Exotic change coming to Destiny 2. Super Regenerating Exotic changes Starting things out with general Exotic changes, Bungie highlighted six pieces of armor that share similar traits. All of these adjustments hone in on Exotics with super-regenerating powers. From the Phoenix Protocol to the popular Skull of Dire Ahamkara, all tweaks here intend to “standardize” recharge rates. For most, caps have now been introduced to stop super-regen at 50%. Below is the full list of general Exotic changes on the way to Destiny 2. Shards of Galanor: Increased the amount of Super granted for hits, but total Super regain is now capped at 50%. – Ursa Furiosa: Capped the amount of Super energy you can regain once your Super ends at 50%. – Skull of Dire Ahamkara: Increased the amount of Super refunded per kill, but total Super gain is capped at 50%. – Phoenix Protocol: Capped the amount of Super energy you can regain once your Super ends at 50%. – Stormdancer’s Brace: Now also refunds up to 50% of your Super energy after your Super ends, based on the number of kills. – Geomag Stabilizers: Removed “sprint to top off your Super.” This part of the perk led to a higher uptime in PvP than was healthy and gave Attunement of Control Warlocks an immediately renewable supply of Super energy for paying for mod costs like Special Finisher in PvE. – – – – Hunter Exotic changes First up for specific class changes are three new Hunter tweaks targeted for the Witch Queen expansion. The Bombardiers, Graviton Forfeit, and Lucky Pants are all changing to some degree. For explosive fans, The Bombardiers will soon have an added perk to help your playstle. Upon dropping bombs with this Exotic, the explosion will match the damage type of your subclass, applying a unique effect to enemies in range. Below is the full rundown on all three Exotic changes for Hunter-mains. The Bombardiers The bomb now has a secondary effect based on your subclass type: Blind for Arc. – Burn for Solar. – Slow for Stasis. – Suppress for Void. Note: The suppression will not affect a Guardian in Super. – – – – – – – – The bomb now has a secondary effect based on your subclass type: – – – Graviton Forfeit Increased the bonus invisibility duration. – The melee regeneration speed now increases based on the number of enemies near you. – While you are invisible, your Recovery is greatly increased, and your weapons reload more quickly. – – – – Lucky Pants Added intrinsic Hand Cannon Holster mod, replaced previous functionality with the following: – “When you ready a fully-loaded Hand Cannon that deals Kinetic damage or damage matching your subclass energy type, for a short time each hit against a combatant from that Hand Cannon increases the damage of the next shot.” Note: No, Hawkmoon won’t be able to one-shot a raid boss using these legs. Other Hand Cannons will get a fun edge in combat, though! – – – – What is a Hand Cannon Holster mod? A new kind of mod that reloads stowed weapons – – – – Titan Exotic changes Titan Exotics appear to be the least problematic of all, as only two changes are on the way for this particular class. Both Precious Scars and Icefall Mantle are in line for new adjustments. The former will soon create a burst of healing and recovery when killing enemies with the same weapon damage type as your subclass. For instance, solar weapon kills will now come with added benefits if you’re rocking the Sunbreak setup. Read More: When is crossplay coming to Destiny 2? – For the Icefall Mantle, class abilities are now unchanged by this Exotic, as its cooldown reduction has been removed. Warlock Exotic changes Rounding out the enormous list of changes is three Warlock-specific tweaks in the pipeline. Verity’s Bow, The Stag, and Promethium Spur are all going through unique adjustments. Perhaps the most notable comes for the latter, which now has an entirely new bonus packed in. Once the update lands, the Promethiu Spur will award class ability energy for Solar weapon kills while standing in a Rift. Moreover, when this energy is full, Solar weapon kills will instead spawn healing or empowering rifts. Below are the full Warlock Exotic changes on the way to Destiny 2. Verity’s Brow Changed to trigger when you get a weapon kill that matches your subclass energy type. – Increased grenade damage bonus to 20% per stack (up from 10%). – – The Stag Grants damage reduction to allied Guardians standing in your Rifts. 25% against combatants, 15% against players. – – – Grants damage reduction to allied Guardians standing in your Rifts. – Promethium Spur Has additional functionality: – While standing in a Rift, Solar weapon kills give you class ability energy. – When your class ability energy is full, Solar weapon kills consume that energy and spawn a combination healing/empowering Rift at the target’s location. – – That’s everything there is to know about major Exotic changes in the works. Though there’s still plenty more to unravel on the path to the Witch Queen expansion. Read More: Witch Queen will be make or break moment – We’ll keep you updated right here as the next set of changes come into focus.
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Bugged Destiny 2 interaction could be ruining your DPS rotations – Dexerto
Bugged Destiny 2 interaction could be ruining your DPS rotations BungieA long-standing bug in Destiny 2 could be losing you a lot of damage in your DPS rotations, especially for Solar Hunters running Celestial Nighthawk. Season of the Wish saw Celestial Nighthawk receive a huge buff catapulting it into the meta. These buffs made it so that the Hunter Exotic now produces extra Super energy on precision final blows and deals an additional 25% Impact Damage. Following the buff, the Hunter Exotic makes it easier to farm Golden Gun and get it back faster. Also, Celestial Nighthawk finally hits hard enough to justify using it over its competitors. Beforehand it was outclassed by Star-Eater Scales but Celestial Nighthawk is now one of the strongest Exotics in the game. However, there is a bug where standing in a Well of Radiance while using Golden Gun negates the 25% Radiant buff that’s given when the Solar Super is active. This means that if you fire Golden Gun while standing in a teammate’s Well of Radiance, you will lose out on a staggering 25% of the damage dealt by Golden Gun. This can be the equivalent of nearly 250,000 damage if you hit the damage cap of 999,999. When teamed up with a Solar Warlock, Solar Hunters using Golden Gun will want to step outside of Well of Radiance when firing their Super. Once Golden Gun is used, you’ll then want to step back into Well of Radiance for the rest of your DPS rotation. This bug is believed to be a side effect of how Well of Radiance functions. The Warlock Super removes any Radiant buff you have and replaces it with an equivalent that’s specific to Well of Radiance. This isn’t a problem for most interactions but with Golden Gun specifically, it’s a big problem as Well of Radiance’s unique version of Radiant does not boost Golden Gun’s damage.
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Buffed raid Exotic is now one of Destiny 2’s best add-clear weapons – Dexerto
Buffed raid Exotic is now one of Destiny 2’s best add-clear weapons BungieBungie buffed an overlooked raid Exotic in The Final Shape, and those changes evolved it into one of Destiny 2’s best add-clear weapons. When it was first reintroduced to Destiny alongside Crota’s End, Necrochasm left Guardians unimpressed. The Exotic Auto Rifle’s add clear potential was outclassed by other Exotics like Osteo Striga, despite the latter being a campaign reward, and Necrochasm being a Raid-exclusive drop. However, The Final Shape gave Necrochasm a huge buff, replacing its old catalyst with One For Thrall. Much like One For All, One For Thrall provides a 35% damage boost after hitting three separate enemies, but this Exotic variant also improves range, handling, and aim assist for the same duration. Previously, Necrochasm’s catalyst was Outlaw, which was a strange choice on a weapon that automatically reloads after Precision Final Blows. The old catalyst and Cursebringer had zero synergy, with one perk wanting you to reload, and the other making reloading unnecessary. However, the same is not true of One For Thrall. Necrochasm’s new catalyst has incredible synergy, providing a 35% damage boost to both outgoing shots and the Cursed Thrall explosions produced by Cursebringer. This combination can wipe out crowds of enemies with ease, making the buffed raid Exotic an incredible add clear weapon. That’s not all though, with Nechrochasm also having access to Desperation. After getting a final blow with Cursebringer’s explosions, Desperation increases Necrochasm’s fire rate by 25% up to 900 RPM, while also boosting stability and aim assist. Those who have kept on top of Destiny 2’s PvE Meta will know Auto Rifles with Onslaught are strong. Be it Breakneck or Vos Arago IV, these powerhouse ARs feel great when they ramp up. Similarly, Midnight Coup with Firefly + One For All is currently a great option, with it being useful for both add clear and general damage. Necrochasm is all of those meta weapons in one, as Cursebringer is a better Firefly, One For Thrall is a better One For All, and Desperation is a better Onslaught. Taking three meta perks, improving them, and then placing them all on the same gun. That’s a fine recipe that has transformed Necrochasm from a decent Exotic weapon to one of the best in the sandbox.
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Buffed Destiny 2 Exotic dominates primary meta with absurd DPS – Dexerto
Buffed Destiny 2 Exotic dominates primary meta with absurd DPS DexertoA powerful Exotic has taken over Destiny 2’s PvE meta, and it’s no surprise given that the primary’s damage output surpasses even special weapons. In The Final Shape, Bungie gave Pulse Rifles a massive buff, increasing their total damage versus Minors by a staggering 38%. This has elevated several Pulse Rifles into the meta, but none more so than Outbreak Perfected. Graviton Lance and Revision Zero’s Heavy Burst Mode only received some of the Pulse Rifle buffs in The Final Shape. In contrast, Outbreak Perfected received all of the buffs, including the universal 20% damage buff against all combatants. The impact of these buffs is clear. As of July 9, 2024, Outbreak Perfected is the most used primary weapon in PvE. According to DestinyTracker, the Exotic Pulse Rifle has a 4.04% usage rate, which places it ahead of other meta Exotics like Still Hunt, Sunshot, and even Graviton Lance. Its popularity isn’t too surprising, with Outbreak Perfected having absurd damage more comparable to special weapons than primary weapons. When damaging Minors, the Exotic Pulse Rifle more than doubles the DPS of Trace Rifles, while also narrowly beating out Rocket-Assisted Sidearms like The Call. This is thanks to its powerful Exotic Perks: The Corruption Spreads and Parasitism. The former creates nanite swarms on rapid hits that deal additional damage, and the latter increases the weapon’s damage based on how many nanite swarms are attached. This combination alone results in some impressive DPS, but it’s the craftable variant from Zero Hour getting Rewind Rounds that makes Outbreak Perfected untouchable. The constant self-loading provided by Rewind Rounds allows the Exotic weapon to keep building stacks and deal more damage. This effect is so potent that it even makes the Exotic weapon a viable option against tankier enemies like champions. This is a role that Outbreak Perfected excels in right now, with Episode Echoes’ artifact having Anti-Barrier Pulse Rifle. This artifact mod also overcharges the already dominant Exotic, providing an additional 25% damage boost in applicable activities.
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“Broken” Destiny 2 Exotic Catalyst is about to be a big problem in PvP – Dexerto
“Broken” Destiny 2 Exotic Catalyst is about to be a big problem in PvP DexertoEchoes Act 2 released a new Catalyst for one of the most popular Exotics, and early impressions indicate that it will soon be a big problem in PvP. Episode Echoes has a season pass just like every other Destiny season that preceded it, but there was one big change this time around. The Season Pass now goes all the way to Rank 200, but every rank beyond 100 was locked behind Acts 2 and 3. Included in these locked-off rewards was the Exotic Catalyst for Red Death Reformed, which was made available on July 16. You’ll want to get it as soon as possible too, as it takes an already top-tier Exotic weapon and makes it even better. Red Death Reformed’s Catalyst causes Final Blows to charge the weapon, with every following Final Blow producing a Healing Burst that heals and provides restoration for your team. Additionally, Redemption, the gun’s base Exotic Perk, also Cures you after each kill. This lethal combination results in one of the best PvP weapons in the sandbox right now. With the Catalyst equipped, Guardians can now produce endless Cure and health regen with no additional effort, keeping everyone alive and making life a living hell for the other team. This is especially potent in objective modes where you’d need to capture or control points, as the Catalyst’s healing remnant can easily keep multiple players alive. This potentially meta-defining addition wasn’t lost on the community, with a highly upvoted Reddit post insisting, “Red Death’s Catalyst is Insane,” and saying if you combine it with Solar Fragments like Ember of Empyrean and Ember of Benevolence, it makes you “completely broken.” Ember of Empyrean extends all Restoration effects while Ember of Benevolence provides 400% ability regeneration after healing allies. Solar builds can take advantage of this by using these Fragments to prolong healing and constantly have abilities off cooldown. As for PvE, Red Death Reformed already provided one of the most consistent sources of healing. This new Catalyst amplifies that effect, making it a good option for higher-end content where sustainability is often valued over raw damage. The ability to heal teammates isn’t as valuable in PvE, but it can be useful in encounters where you are taking constant damage. Those who enjoy using support weapons like Lumina, The Navigator, and No Hesitation should feel right at home using this Exotic Pulse Rifle. To unlock Red Death Reformed’s Catalyst, all Guardians have to do is reach Rank 145 on the season pass. The fastest way to do this is to complete seasonal challenges and Pathfinder bounties, with both methods rewarding lots of experience.
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Bobby Kotick opposed $100M Bungie investment due to slow Destiny development: report – Dexerto
Bobby Kotick opposed $100M Bungie investment due to slow Destiny development: report BungieA new report has shined new light on Activision-Blizzard’s falling out with Chinese gaming company NetEase which resulted in its gaming being taken offline in the communist country. On January 23, Overwatch 2, World of Warcraft, Diablo, Hearthstone, and Starcraft were taken down in China following failed renegotiations with a local publisher, NetEase. The breakup was a nasty one. Amid the drama, NetEase destroyed its World of Warcraft Orc statue and smashed it with sledgehammers. As it turns out, according to a report by New York Times, NetEase had a very poor relationship with Activision’s chief executive Bobby Kotick and it even factored in with Destiny content. Bobby Kotick worried $100M investment would “distract” from Destiny content The NYP reports that NetEase felt Kotick had made “unreasonable demands” over the years and used an incident in 2018 was an example. According to the report, when NetEase made a $100 million investment in Bungie, the company Activision worked with to help produce Destiny, Kotick was unhappy with the decision. His reasoning was that Bungie was already behind schedule in developing Destiny content and worried that the company would be “distracted” from its Destiny obligations. Of course, in the time since, Destiny 2 has grown to become a mega hit with players, but it’s quite interesting to see how this feud between Activision and NetEase expands to other game studios as well. Whether or not Activision will return to China remains to be seen, but the company is in talks with other companies and could work with Tencent or ByteDance in the future.
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Bizarre Destiny 2 update is changing everyone’s names & Guardians are stumped – Dexerto
Bizarre Destiny 2 update is changing everyone’s names & Guardians are stumped BungieAn update for Destiny 2 has suddenly caused many Guardians’ names to be changed unexpectedly, with players rushing to social media in confusion. Destiny 2 players hold their Guardian near and dear to their hearts. Being with them for the entirety of the game’s lifespan, they’ve seen their character go through so much, and as such have grown incredibly attached to them. However, an August 13 update for Bungie’s looter shooter has had some unexpected results for many Guardians, as some players have logged in to see that their name had been changed to a more generic one. Utterly bewildered at the sudden name changes to their beloved Guardians, the Destiny 2 forums and social media blew up with questions. This included streamers like RickKackis and ZkMushroom all wondering what happened. A Bungie representative explained that the devs can manually change Guardian names “at any point if it gets reported or caught in the name filter.” This explanation doesn’t explain the mass-changes, however, as many players claimed that their names were not offensive or inappropriate, meaning they shouldn’t have been caught up in the name filter. The devs didn’t have much else to share aside from this, stating “Beyond that, we’re unfortunately unable to provide more insight as to why your name was changed.” As expected, this has left many players confused and a tad frustrated, as they have grown attached to their IGN, and would prefer not to have it changed, especially without notice. Bungie has come forward to express that they’re tracking the issue, are “actively investigating ” and “expect to have more information tomorrow”. This will include details on an additional name change token for all players, letting them potentially change their name once more after the issue is fixed. Bungie Provides Update for Name Change Bug As mentioned, Bungie has come forward to announce that they’ve applied a server-side change that should prevent this issue from impacting accounts moving forward. However, players that have already been affected may take some time as “their “path forward will be dependent on fixing the underlying issue.” Bungie still plans on distributing name change tokens to all players at a later date to accommodate for the bug.
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Best Shotguns in Destiny 2 for PvE & PvP – Dexerto
Best Shotguns in Destiny 2 for PvE & PvP As fun as clicking heads can be it can be equally satisfying to get up close and personal and blast an enemy to shreds. For that, there is no better choice than a shotgun. To help you choose the right one we’ve put together this list of the best Shotguns in Destiny 2 for PvE and PvP. Shotguns have always been an important part of Destiny 2, especially in PvP where they are usually amongst the best close-range options alongside SMGs. Even in PvE though they hold their own offering some of the best DPS numbers possible in the right situation. Shotguns are particularly strong in encounters where burst damage is required and you can get up close. While the below ranking is primarily based on how effective each Shotgun is it also takes into account how easy that weapon is to obtain and farm. Also, Exotic guns are judged more harshly as they use up your sole Exotic slot. Best Shotguns in Destiny 2 PvE Due to their inherent lack of range shotguns are far from all-purpose weapons in PvE but in encounters and situations where you can safely get up close they out DPS most other options. With the right build and loadout, they can be well worth using. Until Its Return For the most part, Rapid-fire Frame Shotguns aren’t that good but Until Its Return might just be the lone exception. Introduced in Season 21, this Strand Shotgun is practically a Legendary Fourth Horseman thanks to Cascade Point bumping up its fire rate to a spectacular 210 RPM. God Roll: Auto-Loading Holster + Cascade Point Wastelander M5 For raw DPS, Slug shotguns dominate the close-range meta but there are a handful of Lightweight Frames that hold their own. Wastelander M5 falls into that category with it feeling great to use, having fantastic range, and getting access to both Trench Barrel and One-Two Punch. God Roll: Lead From Gold/Pugilist + One-Two Punch Tractor Cannon Just the fact that Tractor Cannon can debuff enemies, making them take 30% more damage is more than enough of a reason to use it. Even better it has the ability to suppress enemies and therefore stun Overload Champions. This is a fantastic utility Exotic that can help your team deal more damage. God Roll: Curated Roll Heritage If you want a shotgun strictly to deal a ton of damage against bosses and champions, Heritage is the best choice. This Deep Stone Crypt Raid drop gets access to an incredible set of Perks, is craftable, and it’s a Slug Frame which is the current shotgun PvE meta. God Roll: Reconstruction/Auto-Loading Holster + Recombination Conditional Finality Raid Exotics have had a history of being underwhelming, but that couldn’t be further from the truth for Conditional Finality. This half-Solar, half-Stasis Shotgun deals fantastic damage, can freeze and ignite enemies, and the shatters it set ups are actually better for melee builds than even One-Two Punch. God Roll: Curated Roll Best Shotguns in Destiny 2 PvP With most guns in Destiny 2 having a time to kill of over half a second it goes without saying that any weapon with instant kill potential is going to be strong. Furthermore, PvP maps aren’t usually that big setting the stage for shotguns to dominate. Found Verdict Dropped from the Venus Raid, Found Verdict is a remarkable Aggressive Frame Shotgun that offers a nice balance of range and powerful PvP Perks. This is more or less an Arc Felwinter’s Lie but we slightly prefer Found Verdict due to its overall feel, although the Solar alternative is much easier to obtain. God Roll: Slideshot + Opening Shot Conditional Finality It’s pretty rare for a gun to be top-tier in both PvE and PvP and even rarer for an Exotic. Yet Conditional Finality excels in PvP thanks to its ability to freeze Supers on demand and shut down otherwise game-winning plays. Plus it’s just a really effective Shotgun with some excellent range. God Roll: Curated Roll Imperial Decree Imperial Decree has been a fan favorite Shotgun for PvP players ever since it was reissued in Season 18. Originally a difficult to acquire world drop, it was later made available as a craftable pattern via the War Table. If you haven’t got a God Roll Imperial Decree yet, it’s time to get farming. God Roll: Threat Detector/Slideshot + Opening Shot Fractethyst You know a Shotgun has some incredible traits when Slideshot isn’t even the most popular perk in its slot. Fractethyst isn’t easy to farm but those who luck out on acquiring a good one are being blessed with an absolute monster in all departments. God Roll: Quickdraw/Slideshot + Opening Shot Matador 64 The undisputed GOAT of PvP Shotguns in Destiny 2, Matador 64 is an absurdly good weapon. Not only does it get some amazing perks, but it also has some juicy range and is even fairly straightforward to farm. Once you have a Matador god roll no other Shotgun matters anymore. God Roll: Thread Detector/ Perpetual Motion + Opening Shot That’s everything you need to know about the best Shotguns in Destiny 2 PvE and PvP. For more useful tips check out some of our other content: Best Scout Rifles in Destiny 2 | Best Pulse Rifles in Destiny 2 | Best Hand Cannons in Destiny 2 | Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | How to get Epochal Integration | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
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Best Scout Rifles in Destiny 2 for PvE & PvP – Dexerto
Best Scout Rifles in Destiny 2 for PvE & PvP There’s something satisfying about a hard-hitting battle rifle or DMR in an FPS. Destiny’s interpretation of that is the Scout Rifle, and they are excellent. To help you pick the right one we’ve put together this list of the best Scout Rifles in Destiny 2 for both PvE and PvP. Scout Rifles have always been in Destiny, primarily serving as medium to long-range weapons that benefit greatly from precision damage. Although they rarely have the best time to kill in Crucible or the highest DPS in PvE, they are consistent and practical for a wide range of activities. Assuming you can keep your distance from enemies and have the mechanical skill to land your shots there’s not much better than a good Scout Rifle. Just avoid getting up close and personal as that really isn’t this class’ strong point. While the below ranking is primarily based on how effective each Scout Rifle is it also takes into account how easy that weapon is to obtain and farm. Also, Exotic guns are judged more harshly as they use up your sole Exotic slot. Best Scout Rifles in Destiny 2 PvE Scout Rifles are an interesting choice in PvE as they provide great range and decent DPS but benefit from a slow and more stationary playstyle. Although not always practical, Scout Rifles can thrive in the right situation and are worth using. 5. Staccato-46 As Solar Primary guns go you can’t get much better than a God Roll Staccato-46. With the right Perks, this 180 RPM Scout Rifle is a menace thanks to access to either Incandescent or Explosive Payload. It also has great stats across the board and just generally feels nice to use. God Roll: Triple Tap/Outlaw + Incandescent/Explosive Payload 4. Glissando-47 New to Season 21, the Glissando-47 has quickly proven itself to be a terrific Scout Rifle. One of the best parts about this Strand Primary is that its God Roll in PvE happens to be its God Roll in PvP too. This is a true all-purpose Kinetic that you really can’t go wrong with. God Roll: Keep Away + Box Breathing/Hatchling 3. Wicked Implement We wouldn’t ordinarily recommend an Exotic Scout Rifle for PvE as it’s just not the best use of your Exotic slot. However, the Wicked Implement synergizes well with Stasis builds and is strong against Champions, making it a great choice in Nightfalls and Lost Sectors. God Roll: Curated Roll 2. Tarnished Mettle Arc mains aren’t blessed in the Scout Rifle department, but Tarnished Mettle is the only one you need. This 200 RPM Scout Rifle with Voltshot has insane synergy with Arc builds and will constantly apply Jolt. Even better, Demolitionist in the third slot is perfect for fueling Warlock grenade spam. God Roll: Demolitionist/Rapid Hit + Voltshot 1. Doom of Chelchis If you want a Scout Rifle strictly to deal as much damage as possible, Doom of Chelchis is the play. This 180 RPM Void Primary not only gets access to Explosive Payload but has two excellent DPS Perks in Frenzy and One For All. With the right roll, this monster deals Exotic-like damage without using up the slot. God Roll: Explosive Payload + Frenzy/One For All Best Scout Rifles in Destiny 2 PvP Scout Rifles have always been a strong option in the Crucible. They offer outstanding medium to long-range damage, perfect for locking down open areas on larger maps. They excel when an enemy is forced to push into you and you can freely drop them with just a few shots. 5. Long Arm The Long Arm is one of the few 120 RPM Scout Rifles available, effectively offering a Legendary rendition of the Dead Man’s Tale. It’s slightly preferred to its Exotic cousin as it delivers 90% of the value without using up the Exotic slot. Regardless, both are great choices for some classic cowboy gunslinging action. God Roll: Hip-fire Grip/Compulsive Reloader + Explosive Payload 4. Taraxippos First available during 2023’s Guardian Games, the Taraxippos has already established itself as arguably the best Legendary 200 RPM Scout Rifle in Destiny 2. It has a wonderful Perk pool for PvP, great stats, and a forgiving TTK at most ranges. God Roll: Zen Moment + Explosive Payload/Kill Clip 3. MIDA Multi-Tool A quick glance at the MIDA Multi-Tool’s Perks makes it very apparent that this thing was built for PvP. Its unique traits boost movement speed and provide a permanent radar, and it gets High-Caliber Rounds that massively flinch enemies. 200 RPM Scout Rifles aren’t usually that good but this is the exception. God Roll: Curated Roll 2. Jade Rabbit 150 RPM scouts are an acquired taste but they can be lethal in the right hands, and out of all of them the Jade Rabbit is comfortably the best. With its Masterwork and catalyst complete, the Jade Rabbit offers unmatched Range and stability making it perfect for counter-sniping and picking enemies off from afar. God Roll: Curated Roll 1. Hung Jury SR4 The Hung Jury itself is a distinctly average Scout Rifle. In fact, as a Precision Frame, you can even argue it’s a little below average. Yet thanks to Box Breathing being one of the Perks in the game, this is instead a must-have for the Crucible. Make no mistake, this beast’s TTK is scarily good when used right. God Roll: Rapid Hit/Surplus + Box Breathing That’s everything you need to know about the best Scout Rifles in Destiny 2 PvE and PvP. For more useful tips check out some of our other content: Best Pulse Rifles in Destiny 2 | Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Season of the Deep Season Pass: Rewards & ranks | How to get Epochal Integration | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
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Best Rocket Launchers in Destiny 2 for PvE & PvP – Dexerto
Best Rocket Launchers in Destiny 2 for PvE & PvP They say the bigger, the better, and you don’t get much bigger than a Rocket Launcher. These Heavy explosive weapons are perfect for burst damage and clearing out grouped adds quickly. Here’s our list of the best Rocket Launchers in Destiny 2 for PvE & PvP. Everybody likes the idea of a big gun producing an even bigger bang. While Grenade Launchers and Glaives can produce those explosions to an extent it takes a Rocket Launcher to truly deliver. This is convenient because this gun class also happens to be one of the strongest in Destiny 2. Most Rocket Launchers aren’t versatile but for burst damage against bosses and champions, you can’t go wrong with them. Especially fire and forget launchers that require little effort to work into an effective DPS rotation. Needless to say, you’re going to want a good launcher. While the below ranking is primarily based on how effective each Rocket Launcher is it also takes into account how easy that weapon is to obtain and farm. Also, Exotic guns are judged more harshly as they use up your sole Exotic slot. Best Rocket Launchers in Destiny 2 PvE Rocket Launchers are currently the burst DPS kings of PvE, making them one of – if not the best – Heavy weapons to run for boss damage. They are only getting stronger too with some of Destiny’s newest launchers taking them to a whole new level. Red Herring Although comfortably the weakest entry on this list, Red Herring is still a reliable craftable option that is extremely easy to acquire. All you have to do is complete a few Witch Queen campaign missions and it’s all yours. A fantastic option for new Guardians looking for an effective entry-level Rocket Launcher. God Roll: Field Prep + Frenzy Gjallarhorn DPS-wise Gjallarhorn is actually pretty underwhelming being outclassed by numerous Legendary Rocket Launchers. However, its unique Perk – Pack Hunter – makes it an incredible support weapon, granting your teammates intrinsic Wolfpack Rounds on all their non-Exotic launchers. God Roll: Curated Roll The Hothead For years The Hothead was the definitive Rocket Launcher to use and it’s not hard to see why. It has well-balanced stats, is relatively easy to farm, and gets access to an incredible PvE perk pool. Even today this remains an extremely strong choice to use in your DPS rotation. God Roll: Auto-Loading Holster + Explosive Light Cold Comfort Added alongside Ghosts of the Deep, this dungeon drop has quickly established itself as arguably the best PvE Rocket Launcher for raw DPS in Destiny 2. Plus it can be farmed solo by repeating the opening encounter. Doing so will take some time, but it’s worth the investment for such a good gun. God Roll: Envious Assassin + Bait and Switch/Explosive Light Apex Predator Apex Predator is very comparable to the Cold Comfort but just about takes the top slot as it has a few advantages over its Stasis rival. Mostly that it isn’t as RNG-dependent to get a good roll as this is craftable, plus Reconstruction on a Rocket Launcher is superb and easy to use. God Roll: Reconstruction + Bait and Switch Best Rocket Launchers in Destiny 2 PvP Due to limited Heavy ammo, you won’t have the chance to use Rocket Launchers that often in the Crucible. Even so, launchers offer one of the most reliable ways to secure final blows so they’re worth using. Also, they are dominant in Gambit dealing huge damage to players and bosses alike. Crowning Duologue Contrary to what you might expect, Precision Frames don’t generally perform that well in PvP. However, the Crowning Duologue is an exception thanks to its ability to roll Impulse Amplifier. It’s hard to dodge lock-on rockets that move this quickly. God Roll: Impulse Amplifier + Cluster Bomb/Chain Reaction/Hatchling Ascendancy The Ascendancy is an alternative to Crowning Duologue that comes with one big advantage, there is no RNG involved to acquire a God Roll. You can simply head over to the Exotic Archive and purchase it from the Legacy section for 75,000 Glimmer, 100 Legendary Shards, 2 Enhancement Prisms, and 1 Ascendant Shard. God Roll: Curated Roll – Impulse Amplifier + Chain Reaction Deathbringer Living up to its name, this largely forgotten Exotic Rocket Launcher is one of the best in PvP. It effectively fires a handheld Nova Bomb that silently descends and destroys enemy teams. Plus it doesn’t damage the user so it’s safe to shoot straight into the floor to punish enemy guardians that get too close. God Roll: Curated Roll Blowout In PvE, this Arc Rocket Launcher is overshadowed by its superior cousin, The Hothead. However, PvP favors Blowout thanks to its ability to roll DPS perks like Cluster Bomb and Chain Reaction. If you have Crucible Engrams lying around consider focusing Blowout and giving it a try. God Roll: Impulse Amplifier + Cluster Bomb/Chain Reaction Roar of the Bear Roar of the Bear isn’t an overly popular Rocket Launcher, yet we think this Iron Banner-exclusive drop is top-tier. Not only does it get access to several fantastic PvP perks, but it’s also a High-Impact frame granting it unmatched Blast Radius which is perfect for multi-kills and game-winning plays. God Roll: Impulse Amplifier + Cluster Bomb/Chain Reaction That’s everything you need to know about the best Rocket Launchers in Destiny 2 PvE and PvP. For more useful tips check out some of our other content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Season of the Deep Season Pass: Rewards & ranks | How to get Epochal Integration | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
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Best Pulse Rifles in Destiny 2 for PvE & PvP – Dexerto
Best Pulse Rifles in Destiny 2 for PvE & PvP Everyone likes the feel of a good burst gun in any first-person shooter, and Destiny has plenty to choose from. To help you pick the right one we’ve put together this list of the best Pulse Rifles in Destiny 2 for both PvE and PvP. Pulse Rifles have been in Destiny since the very start offering a medium to long-range option with a competitive time to kill. They are very strong in PvP and fairly strong in PvE with the risk being that a missed shot can leave you vulnerable while waiting for the burst delay. Most Pulse Rifles aren’t great to use up close. There are exceptions with Rapid-fire Frames holding their own but for the most part, you’ll want to keep a fair distance between yourself and the enemy. Be sure to avoid gunfights at extreme ranges though as Scout Rifles and Snipers will usually edge out a Pulse Rifle. While the below ranking is primarily based on how effective each Pulse Rifle is it also takes into account how easy that weapon is to obtain and farm. Also, Exotic guns are judged more harshly as they use up your sole Exotic slot. Best Pulse Rifles in Destiny 2 PvE Although Pulse Rifles generally perform better in PvP, there are a few standouts that are worth using in PvE content too. Although DPS-wise Pulse Rifles aren’t usually anything special with the right perks they can be surprisingly potent and compete with the very best Primary Weapons. 5. Disparity Realistically, this could be any Pulse Rifle that has access to Desperado. This excellent Perk increases the rate of fire of a gun after a precision final blow which works incredibly well with a Pulse Rifle. We favor Disparity thanks to its high base stats, access to Rapid Hit, and four-round burst fire. God Roll: Rapid Hit + Desperados 4. Graviton Lance This Exotic is still a monster in the Crucible after its Season 20 glow-up, but following a staggering 66% buff to PvE damage it now dominates everywhere else too. Also, Cosmology is an excellent unique trait that makes Graviton Lance capable of killing three enemies in just one burst. God Roll: Curated Roll 3. Battle Scar Getting a good roll on this weapon is difficult as it’s an open-world drop but if you get lucky the Battle Scar is a top-tier 450 RPM Pulse Rifle. Its stats are solid and it gets access to Kinetic Tremors, one of the best traits in the game, and Field-Tested, arguably the best Origin Trait in Destiny 2. God Roll: Perpetual Motion/Keep Away + Kinetic Tremors 2. Bad Juju For PvE, the Bad Juju is the best Exotic Pulse Rifle you can use. Its unique perk String of Curses refills the magazine, grants Super energy, and increases damage by up to 100% just for scoring a few kills. It’s an easy to use point and click monster that can destroy just about any Minor or Major enemy. God Roll: Curated Roll 1. Insidious Obtained from the Vow of the Discipline Raid, Insidious is an incredible 450 RPM Pulse Rifle. This four-round burst Pulse gets access to some unspeakably powerful rolls and it’s craftable so you don’t have to be as reliant on luck to obtain a god roll. God Roll: Dragonfly + Rampage Best Pulse Rifles in Destiny 2 PvP Pulse Rifles have remained a staple of Destiny 2 PvP for some time thanks to their competitive time to kill and impressive range. They are generally quite easy to use and are one of the best choices for medium-range maps. 5. Different Times This 540 RPM Pulse Rifle is a strong choice with access to the ever-potent combination of Moving Target and Headseeker. Arguably its main strength is just how accessible it is being a craftable weapon from the Season of the Deep vendor. Even new players can obtain a crafted Different Times with relative ease. God Roll: Moving Target + Headseeker 4. BxR-55 Battler This Battle Rifle-inspired Primary is another top-tier craftable Pulse Rifle that’s easy to acquire. More so than any specific perk combo the BxR-55 Battler just feels amazing to use and is incredibly consistent. It has very high stats across the board plus its unique frame makes it exceptionally versatile. God Roll: Perpetual Motion + Kill Clip 3. No Time to Explain Ever since its introduction in Season 12, No Time to Explain has been one of the best Crucible weapons in Destiny 2. Another Exotic weapon has taken its place for now but this remains a very good gun thanks to its ability to consistently kill enemies in just two bursts. God Roll: Curated Roll 2. Autumn Wind Not only is the Autumn Wind fairly easy to obtain but it’s also a wonderful Pulse Rifle. As long as you are comfortable using the Rapid-fire Frame archetype pretty much no other Legendary Pulse is as effective in close to medium-range gunfights. This thing can even hold its own against meta SMGs like The Immortal. God Roll: Rangefinder + Headseeker/Moving Target 1. Graviton Lance The Graviton Lance remains not only the best Pulse Rifle in PvP, but arguably the best Primary weapon period. Its spectacular effective range, perfect stability, and even AOE capabilities thanks to Cosmology make this an absurdly powerful gun that probably needs a nerf. God Roll: Curated Roll That’s everything you need to know about the best Pulse Rifles in Destiny 2 PvE and PvP. For more useful tips check out some of our other content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | How to get Infinite Prismatic Pride emblem | Season of the Deep Season Pass: Rewards & ranks | How to get Epochal Integration | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
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Best Machine Guns in Destiny 2 for PvE & PvP – Dexerto
Best Machine Guns in Destiny 2 for PvE & PvP A big magazine means more final blows and DPS without having to stop and reload which is exactly why LMGs have become so prevalent in the meta. These Heavy weapons are easily top-tier and these are the best Machine Guns to use in Destiny 2 for PvE and PvP. Destiny is a game where both add clearing and consistent DPS are amongst the most important aspects of making a good build. Most Heavy weapons excel at the latter but struggle to deal with adds, but LMGs are the exception to that rule. This versatility makes them unique among Heavy weapons and one of the best PvE options in Bungie’s looter shooter. Their tremendous upsides are even more evident when using the meta options that these large mag monsters have to offer. To help you figure out which LMG to use we’ve put together this list of the best Machine Guns in Destiny 2 for PvE & PvP. The rankings for each gun are based on a mix of how effective they are and how easy they are to acquire. Best Machine Guns in Destiny 2 PvE Machine Guns excel in PvE as the only Heavy class weapons capable of both effective add clear and competitive boss damage. They are well-rounded guns that can serve a role on any build, but excel when coupled with double Special loadouts. 5. Circular Logic Introduced alongside Lightfall, Circular Logic is an unspectacular but still solid Machine Gun. It can be farmed from Terminal Overload and comes with a juiced DPS perk in Target Lock. It’s also the best Strand Heavy Weapon in Destiny 2 which is useful for certain builds. God Roll: Feeding Frenzy/Envious Assassin + Target Lock 4. Corrective Measures Although not the best for boss damage, Corrective Measures is an excellent Adaptive Frame LMG for add clear and easier content. The combination of Rewind Rounds and Firefly is especially strong for taking out a whole room of enemies without having to reload. God Roll: Rewind Rounds + Firefly/High-Impact Reserves 3. Retrofit Escapade With it being a Rapid-Fire Frame, Retrofit Escapade isn’t the easiest Machine Gun to use in Destiny 2, but it is one of the best. A good roll on this Void LMG gives it surprisingly well-rounded stats for the archetype and it has Ambush, an excellent Origin Trait that provides both extra range and damage. God Roll: Fourth Time’s the Charm + Target Lock 2. Commemoration Not only is Commemoration an Adaptive Frame which is meta, but it also has excellent stats, a decent Origin Trait in Bray Inheritance, is craftable, and has the outrageous combination of Reconstruction and Killing Tally. This Void Heavy weapon is easily the best Legendary Machine Gun in Destiny 2. God Roll: Reconstruction + KIlling Tally 1. Thunderlord The Thunderlord’s rise to prominence is arguably one of the biggest 180s we’ve seen in Destiny. Once forgotten and ignored, this Arc Machine Gun is now unimaginably strong offering excellent DPS, unreal add clear, and a frankly broken catalyst that lets it reload its magazine from reserves as it fires. God Roll: Curated Roll Best Machine Guns in Destiny 2 PvP Although Grenade Launchers and Rocket Launchers are generally preferred in PvP for their instakill potential, Machine Guns are still useful as they have a superb time to kill and a huge magazine, perfect for clutching up against the odds with a game-winning play. 5. Qullim’s Terminus Due to their average time to kill, High-Impact Frame Machine Guns aren’t recommended in PvP. However, Qullim’s Terminus is a standout in its archetype as its craftable and has access to multiple perks that increase its accuracy making it one of the best long-range automatic weapons. God Roll: Dynamic Sway Reduction/Slickdraw + Eye of the Storm 4. Unwavering Duty It’s only natural that an LMG exclusive to Trials of Osiris would perform well in PvP. Similarly to Qullim’s, this gets access to some fantastic stability-increasing perks but also has the added bonus of being an Adaptive Frame and therefore having a much more competitive time to kill. God Roll: Dynamic Sway Reduction + Tap the Trigger 3. Heir Apparent No, the minigun isn’t just a joke weapon. This unique Exotic is incredible for locking down objectives thanks to its 900 RPM fire rate and huge magazine. The best part of this gun is that it provides an Arc shield when spun up making you tanky, which is still amazing even after it was nerfed in Season 16. God Roll: Curated Roll 2. Thunderlord The Thunderlord is best known for its PvE capabilities, but this Arc Heavy weapon excels in PvP too. Much like Cloudstrike, this Machine Gun produces lightning strikes on final blows which can chain multikills together. That coupled with Thunderlord’s great overall feel makes it a strong option to run. God Roll: Curated Roll 1. Corrective Measures Corrective Measures is arguably the best Machine Gun in Destiny 2 PvP. High-Impact Reserves is unbelievable in the Crucible as it’s almost constantly procced while Dynamic Sway Reduction helps keep it on target through prolonged fire. It’s easy to use, hits hard, and is a Destiny classic. God Roll: Dynamic Sway Reduction + High Impact Reserves That’s everything you need to know about the best Machine Guns in Destiny 2 PvE and PvP. For more useful tips check out some of our other content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Season of the Deep Season Pass: Rewards & ranks | How to get Epochal Integration | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
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Best Linear Fusion Rifles in Destiny 2 – Dexerto
Best Linear Fusion Rifles in Destiny 2 They may not be absolute meta anymore but LFRs remain an important part of many meta DPS rotations. To help you pick the right one we’ve put together this list of the best Linear Fusion Rifles in Destiny 2, focusing primarily on PvE. It’s no secret that the main purpose of Heavy weapons in Destiny 2 is to deal damage. For the longest time, nothing dealt as much damage as Linear Fusion Rifles. They were the DPS meta for several seasons before eventually getting nerfed. This nerf reduced LFR damage per shot by 15% but they remain a strong option for medium to long-range boss damage. They might not be the undisputed kings of dealing damage anymore but that doesn’t mean that you should ignore Linears as they still are still seriously powerful. The Linear Fusion Rifles included on this list are ranked based on what perks they get access to, how much DPS they do, and how easy they are to obtain. Furthermore, Exotic weapons are judged more harshly as they use up your sole Exotic slot. Best Linear Fusion Rifles in Destiny 2 for PvE If you are in a position to shoot a boss from a distance while continuously landing precision shots, Linear Fusion Rifles are the best gun to use. With this situation being far from uncommon in Destiny 2 they have always been and will likely remain top-tier DPS options. Here are the ten best Linear Fusion Rifles to use in Destiny 2 PvE: 10. The Queenbreaker (C+) For the longest time, Queenbreaker was not a good gun. However, a buff in Lightfall has given it some purpose with its Blind effect now chaining to nearby enemies and stunning Unstoppable Champions. Despite improvements, using an LFR to add clear is not efficient and there are many better options. God Roll: Marksman Sights + Quickdraw 9. Fire and Forget (B-) Fire and Forget’s three-round burst fire actually makes it one of the best DPS options in Destiny 2. However, landing all of those shots can be tricky against many enemies. It’s also not the best three-burst fire LFT with other higher entries on this list having access to much better perks. God Roll: Field Prep + Frenzy/Chill Clip/Vorpal Weapon 8. Sleeper Simulant (B) The LFR damage nerf in Season 20 saw many meta options decline. However, Sleeper Simulant avoided the nerf and remains a DPS king to this day. The only thing holding this Exotic back is just that, it’s an Exotic. If you need to use an Exotic Linear Fusion Rifle there is an obvious superior alternative. God Roll: Curated Roll 7. Threaded Needle (B) With it being a Season Pass Reward there is no effective way to farm Threaded Needle. However, if you happen to luck out and Banshee is selling a God Roll it’s worth picking up. This isn’t the best Void Linear Fusion Rifle in Destiny 2 but it still has a place and can do an impressive job. God Roll: Clow Cartridge + Vorpal Weapon/Frenzy 6. Stormchaser (B+) Stormchaser is the best Arc Linear Fusion Rifle in Destiny 2. It gets access to most of the damage perks you’d want on a Linear but unfortunately is held back slightly by its lack of ammo-replenishing perks. Even so – in the right encounter – this is a beast of a gun. God Roll: Clown Cartridge/Auto-Loading Holster + Firing Line/Vorpal Weapon/Frenzy 5. Briar’s Contempt (A) The third and final three-round burst LFR to appear on this list, Briar’s Contempt is the best Aggressive Frame available. Its ability to roll Reconstruction – an unbelievably strong perk – is a particular highlight as it is the only Linear Fusion Rifle in Destiny 2 to do so. God Roll: Reconstruction + Focused Fury/Frenzy 4. Reed’s Regret (A+) It’s always controversial when a superb PvE gun is locked behind Trials of Osiris, but in the case of Reed’s Regret, it’s worth the grind. It has fantastic Stasis synergy with appropriate builds and access to Triple Tap, Firing Line for team content, and Vorpal Weapon for solo content. God Roll: Triple Tap + Firing Line/Vorpal Weapon 3. Taipan-4fr (S) You won’t find a single best Linear Fusion Rifles in Destiny 2 list that doesn’t feature the Taipan-4fr. With its fantastic perk pool and extremely easy requirements to craft, there is no excuse for not having a God Roll Taipan either on hand or in your vault. God Roll: Triple Tap + Firing Line/Frenzy 2. Cataclysmic (S+) While the Taipan is much more accessible, end-game Destiny 2 players will want to craft and use a Cataclysmic instead. It does everything the Taipan does but also gets access to the extraordinary damage perk that is Bait and Switch, providing an easy-to-proc 35% damage boost for ten seconds. God Roll: Fourth Time’s the Charm + Bait and Switch 1. Arbalest (S+) If you are going to use an Exotic Linear Fusion Rifle in Destiny 2 then Arbalest is by far the best option. This LFR can one-shot every shield in the game, is a Special weapon making it very ammo efficient, and still outputs surprisingly solid DPS thanks to it being a Kinetic weapon. God Roll: Curated Roll That’s everything you need to know about the best Linear Fusion Rifles in Destiny 2 PvE For more useful tips check out some of our other content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Season of the Deep Season Pass: Rewards & ranks | How to get Epochal Integration | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
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Best Hand Cannons in Destiny 2 for PvE & PvP – Dexerto
Best Hand Cannons in Destiny 2 for PvE & PvP No gun class is more iconic to Destiny than the Hand Cannon. These hard-hitting revolvers take classic cowboy gunslinging and add a space magic twist. To help you choose the right one we’ve put together this list of the best Hand Cannons in Destiny 2 for PvE and PvP. Ever since the start of Destiny, the franchise has been known for its Hand Cannons. So much so that the original game’s cover art even featured a Guardian standing center stage with one in hand. Bungie knows these super-powered pistols are cool, and they’re right. Most Hand Cannons are dependent on having good mechanics and being able to land Precision shots consistently. If you’re capable of that then there’s no reason to not use these stylish revolvers. Although admittedly most of them are easier to use on mouse and keyboard than controller. While the below ranking is primarily based on how effective each Hand Cannon is it also takes into account how easy that weapon is to obtain and farm. Also, Exotic guns are judged more harshly as they use up your sole Exotic slot. Best Hand Cannons in Destiny 2 PvE For the most part, Hand Cannons aren’t overly great in PvE. However, an upcoming buff has been confirmed for Season 22 that could very well see them become meta. Besides, all it takes is a pair of Lucky Pants to turn all of these into DPS monsters and they’re fun to use regardless. 5. Seventh Seraph Officer Revolver This one is for our Lucky Pants users out there. While it’s usually best to run an Exotic with Lucky Pants, some Hunter mains may want to save that slot. If it’s a Legendary 180 RPM Hand Cannon you need look no further than this beauty. God Roll: Reconstruction/Fourth Time’s the Charm + Vorpal Weapon 4. Fatebringer This 140 RPM Hand Cannon is a unique drop from the Venus Raid and an absolute beast. It gets access to the incredible roll that is Explosive Payload and Firefly, making it the perfect Kinetic Hand Cannon for PvE. Combo that with its solid stats and you can’t go wrong with Fatebringer. God Roll: Explosive Payload + Firefly 3. Malfeasance Not only is Malfeasance the best Hand Cannon for Lucky Pants users, but it’s also awesome on a regular build too. It has intrinsic stun against Unstoppable Champions, a catalyst granting it Vorpal Weapon, ludicrous range, and a near-perfect recoil pattern. God Roll: Curated Roll 2. Zaouli’s Bane Zaouli’s Bane is effectively an even better Fatebringer. Both are excellent but Zaouli’s is a Solar Hand Cannon with access to Incandescent, one of the best PvE perks in Destiny 2. Plus it’s craftable so those capable of farming the King’s Fall Raid can guarantee themselves a God Roll. God Roll: Explosive Payload + Incandescent 1. Lumina This unique Exotic offers unmatched utility among Hand Cannons. Not only does it have solid damage and range, but Lumina can also heal teammates and give them – and yourself – an incredible 35% damage buff. This is undoubtedly one of the most underrated PvE guns in Destiny. God Roll: Curated Roll Best Hand Cannons in Destiny 2 PvP 5. Targeted Redaction New to Season 21, Targeted Redaction offers a top-tier option for players who are in need of an easy to acquire yet still great craftable Hand Cannon. It doesn’t redefine 120 RPM Hand Canons by any means but it’s reliable, consistent, and effective. A solid option that can work at any level of PvP. God Roll: Outlaw + Explosive Payload 4. Austringer Some Hand Cannons are loved strictly because of how they feel to use, and that’s exactly the case for Austringer. This 140 RPM is a strong choice with access to several meta PvP Perks, but its incredible feel and ease of use are what makes Austringer stand out most. God Roll: Eye of the Storm/Snapshot Sights + Rangefinder/Zen Moment 3. Round Robin Hand Cannon enjoyers have been treated well since Lightfall’s arrival. Not only did Season 21 add Targeted Redation, but Season 20 introduced Round Robin. This is our favorite 120 RPM Hand Cannon in Destiny 2 with Keep Away and its Origin Trait, Nanotech Tracer Rockets, being particular highlights. God Roll: Keep Away + Kill Clip/Opening Shot 2. Rose This spot was a close call between Rose and Exalted Truth, but the former barely wins out thanks to its Lightweight Frame providing a movement speed boost and +20 Mobility for free. Couple that with Rangefinder improving its okay Range stat and you are left with a truly phenomenal Hand Cannon. God Roll: Perpetual Motion/Slideshot + Explosive Payload 1. Ace of Spades If you are a true Hand Cannon enthusiast there is no better option than Ace of Spaces. This Exotic revolver’s signature perk, Memento Mori, gives it unmatched consistency and even permanent radar. If you want a no-nonsense, shoot and kill Hand Cannon this is the definitive choice. God Roll: Curated Roll That’s everything you need to know about the best Hand Cannons in Destiny 2 PvE and PvP. For more useful tips check out some of our other content: Best Scout Rifles in Destiny 2 | Best Pulse Rifles in Destiny 2 | Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | How to get Epochal Integration | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
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Best Destiny 2 Warlock Build: Meta Prismatic and Solar loadouts for The Final Shape – Dexerto
Best Destiny 2 Warlock Build: Meta Prismatic and Solar loadouts for The Final Shape BungieWarlocks have become one of the biggest powerhouses of Destiny 2 The Final Shape with the release of Prismatic. Here are the best Warlock builds you should be running in Destiny 2 for all kinds of content in Bungie’s looter shooter. Warlocks have always been powerful in Destiny. Since the days of self-resurrection to Well of Radiance until very recently, Warlock is one class that never fell out of the meta. Bungie has tried multiple times to nerf Warlocks, but their survivability and versatility make them impossible to overlook. With that said, when The Final Shape launched, Well of Radiance was nerfed which led to panic among the playerbase. However, that was short-lived since Song of Flame emerged as a new powerhouse Super and Warlocks have become stronger than ever. Once you add Prismatic to the mix, you can be confident that no raid LFG will kick you for running a Warlock. If you want to play Warlock in The Final Shape and need an overview of the most meta builds, you’ve come to the right place. Best Destiny 2 Warlock Prismatic Build: Mantle of Battle Harmony Warlocks currently have one of the strongest Prismatic classes in the game. When equipped with Vortex Grenades, this subclass can deal with adds efficiently enough. However, add Stasis to the mix, and Warlocks now have the strongest add clear in the game. The benefits do not end here as the new Song of Flame Super ability grants infinite Solar ability spam, which comes in handy against both bosses and smaller enemies. Finally, Warlocks have become extremely self-sufficient, as they can heal, deal damage, and provide buffs to the entire team. This is further enhanced by the Mantle of Battle Harmony Exotic, which recharges your Super energy upon defeating enemies with a weapon of the matching element. Once you use this Exotic along with the Song of Flame Euper and add Prismatic to it, your Warlock will become unstoppable. Destiny 2 Warlock Prismatic Build: Abilities, Aspects & Fragments Abilities Super: Song of Flame – Class Ability: Phoenix Dive – Jump: Burst Glide – Melee: Penumbral Blast – Grenade: Vortex Grenade – Aspects Feed the Void: Defeating any target with ability grants Devour. Your Devour is significantly improved as it grants more healing and Grenade energy. – Bleak Watcher: Holding your Grenade and throwing it spawns a Stasis Turret that crystals at enemies. – Fragments Facet of Sacrifice: Your Arc, Solar, or Void buff ability final blows grant Darkness Transcendence Energy. – Facet of Balance: Rapidly defeating targets with Light damage recharges your melee. Rapidly defeating targets with Darkness damage recharges your Grenade. – Facet of Courage: Your Light abilities (Arc, Solar, and Void) deal increased damage to enemies afflicted with Darkness debuffs. – Facet of Protection: Gain resistance to incoming damage when surrounded by enemies, which is further amplified when transcendent. – Facet of Dominance: Void Grenades can weaken targets, while Arc Grenades can Jolt targets. – Prismatic Warlock Weapons and Exotic Kinetic:. The Kinetic slot is flexible depending on what you prefer. Some of the best choices here include The Call Sidearm or The Supremacy Sniper Rifle. The Call is part of the Rocket Assisted Frame class that is immense in taking down both tankier and fragile enemies alike. As for The Supremacy, when equipped with Kinetic Tremors, it’s a powerhouse against all kinds of bosses and Champions. – Energy: In the Energy slot, you need to use the Sunshot Hand Cannon. This weapon synergizes well with Solar abilities and is one of the best add-clear weapons in the game. – Heavy: The best weapon to run in the Heavy slot is Apex Predator with Bait and Switch. This Rocket launcher boasts some of the highest DPS in the current sandbox, with the Heavy weapons being incredible for end-game content, especially when Solar Surges are active. – Prismatic Warlock Armor Mods Helmet +10 Stat Mod of choice (3-4) – Harmonic Siphon (1) – Heavy Ammo Finder (3) – Heavy Ammo Scout (1) – Gauntlets +10 Stat Mod of choice (3-4) – Harmonic Loader (2) – Font of Vigor (3) – Fastball (1) – Chest +10 Stat Mod of choice (3-4) – Concussive Dampner (3) – 2x Harmonic Resistance (2) – Legs +10 Stat Mod of choice (3) – Solar Weapon Surge x2 (6) – Harmonic Scavanger (1) – Class Item +10 Stat Mod of choice (3-4) – Time Dilation (3) – Outreach (1) – Powerful Attraction (2) – Prismatic Warlock Stat Priority Resilience > Recovery > Discipline > Mobility > Intellect > Strength – The primary stat you should consider when playing Prismatic Warlock is Resilience. This stat is exceptionally important to survive against enemies in high-end content. Making sure that your build has 100 Resilience should be prioritized before any other stat is considered. After Resilience, Recovery is great as it makes your health regenerate faster. Lower Recovery means slow health regen which can be dangerous, and even result in an unnecessary team wipe. Finally, getting your Discipline up is also essential as your Grenade is one of the most important tools in your kit. As such, you cannot afford a slow-recharging Grenade, especially in end-game content. Destiny 2 Prismatic Warlock Build: How to use Mantle of Battle Harmony There is a fairly simple rotation here, and once you’ve got it going, it will chew through enemies largely without your input. To maximize the impact of this strategy, you’ll want to follow this gameplay loop: Use your Grenade ability to deal damage. Alternatively, consume your Grenade to summon a Stasis Turret – Pop your melee to freeze targets whenever possible – Activate Transcendence once available and start spamming your Grenades – Once Song of Flame is available, use it to deal damage to bosses – Make sure to defeat as many adds as possible to recharge your Super quickly – This Warlock build is all about control as your Stasis Turret and Vortex Grenades easily deal with smaller enemies. If things look rough, activate your Song of Flame Super which deals a lot of damage to enemies, while also providing damage resistance and faster ability regeneration for your team. Best Destiny 2 Warlock Solar Build: Speaker’s Sight While the Prismatic class is all about control, one of the biggest areas where Warlocks shine in The Final Shape is support and utility. Warlocks are the best healers in the game, and the Speaker’s Sight Exotic makes them even stronger. Once combined with the Song of Flame Super, you get access to both healing as well as damage. You might be wondering why no Well of Radiance. The problem is that Well of Radiance has been heavily nerfed in The FInal Shape, and is now outclassed by the new Warlock Super. The Speaker’s Sight Exotic combined with Song of Flame is more than enough to support your team. This has been tried and tested in not just normal content, but also in the Legend campaign, and even Salvation’s Edge’s Contest mode, easily the most challenging content of The Final Shape so far. It won’t help you tank The Witness’ death beams in the final encounter of the raid, but it will keep you alive in other tight situations where that additional sustain can help your Fireteam clutch a tricky encounter. Destiny 2 Warlock Solar build: Abilities, Aspects & Fragments Abilities Super: Song of Flame – Class Ability: Phoenix Dive – Jump: Burst Glide – Melee: Incinerator Snap – Grenade: Healing Grenade – Aspects Touch of Flame: Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. – Healing Grenade: Improves the strength of cure and restoration effects applied. – Firebolt Grenade: Increases target search radius and maximum target count. – Fusion Grenade: Explodes twice. – – Hellion: Activating your class ability summons a Solar Mortar damages targets from a distance and scorches them accordingly. – Fragments Ember of Searing: Defeating scorched targets will recharge melee energy and spawn a Firesprite. – Ember of Benevolence: Your Grenade and ability regeneration is enhanced upon restoration, cure, or radiant. – Ember of Singeing: Your class ability recharges faster when you scorch targets. – Ember of Empyrean: Solar weapon or ability final blows extend the duration for restoration and radiant effects applied to you (-10 Resilience). – Solar Warlock Weapons and Exotic Kinetic: This slot is best for Special weapons. Some great examples include the Scatter Signal Fusion Rifle, The Supremacy Sniper Rifle, and The Call sidearm, with each excelling in different situations. – Energy: Technically speaking, just about any strong Solar Primary weapon can work here. However, the best ones to use are Luna’s Howl, Zhouli’s Bane, or Sunshot as they synergize the best with Solar subclass in the current meta. Following their buff, meta Solar Pulse Rifles like Abhortative and BxR-55 Battler are excellent options too. – Heavy: For the Heavy slot, you’ll want a powerful Rocket Launcher. The best one in this case is Dragon’s Breath, assuming your Exotic slot is free. Otherwise, you can run Apex Predator, which opens up the Exotic option for the energy slot. – Solar Warlock Armor Mods Helmet +10 Stat Mod of choice (3) – Harmonic Siphon (1) – Heavy Ammo Finder (3) – Dynamo (3) – Gauntlets +10 Stat Mod of choice (3-4) – Impact Induction (2) – Harmonic Loader (1) – Focusing Strike (2) – Chest +10 Stat Mod of choice (3-4) – 2x Solar Resistance (4) – 1x Arc Resistance (2) – Legs +10 Stat Mod of choice (3-4) – Better Already (1) – Recuperation (1) – Innervation (1) – Class Item +10 Stat Mod of choice (3-4) – Bomber (1) – Powerful Attraction (2) – Bulwark Finisher (1) – Solar Warlock Stat Priority Resilience > Discipline > Recovery > Mobility > Intellect > Strength Unsurprisingly, Resilience and Discipline are both incredibly important to this build. Resilience is important, as while we should be recovering constantly, it’s still a good idea to make yourself as tanky as possible. As for Discipline, it ensures that your Healing Grenade is back off cooldown as fast as possible, which provides an emergency heal when in a tough spot. The other stat worth focusing on is Recovery, which is nice to have in case we lose our loop of Restoration and need a reprieve. It also shortens the cooldown of Healing Rift, though that ability isn’t a huge focus of this build. Destiny 2 Solar Warlock build: How to use Speaker’s Sight This particular Warlock build is focused on its support capabilities. Here is how you can use it in almost all forms of engagement: Drop your healing turret in a position where it can heal all your allies – Use your Phoenix Dive to summon the Hellion Solar Mortar to deal with adds – Use your Sunshot or Solar Primary weapon of choice as often as possible, triggering Sun Blast or Incandescent to clear adds – Your Healing Grenade should recharge pretty quickly so drop it whenever you are in a pinch – Save your Super for boss engagements, where it will provide valuable damage and utility for your team – One of the biggest advantages of this build is that it is so easy to use. Any new player can get access to build early as the Speaker’s Sight Exotic can be claimed as a reward for finishing The Final Shape’s campaign in Legend difficulty. The only point to note here is that do not waste your healing turret. Use it when the enemy density is high, rather than throwing it out without thinking. For more on Destiny 2 The Final Shape, check out our Titan and Hunter builds. If you want to learn about Destiny 2 in general, check out our guides for the best PvE weapons, Exotic mission rotator, and Xur rework.
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Best Destiny 2 Warden’s Law god roll for PvE & PvP – Dexerto
Best Destiny 2 Warden’s Law god roll for PvE & PvP DexertoWarden’s Law is one of Destiny 2’s best Hand Cannons thanks to its unbelievable synergy with Lucky Pants, and using a meta god roll makes it even stronger across both PvE and PvP. Destiny 2 is all about dealing damage, and Lucky Pants has long since established itself as one of the best DPS options. Simply switch to a fully loaded Hand Cannon and fire away – a simple play that allows the powerful Exotic to deal hundreds of thousands of damage in a single rotation. As for what to pair with Lucky Pants, nothing is as effective as Warden’s Law. Its Heavy Burst frame is perfect for this role, as it allows the Kinetic Hand Cannon to build up damage stacks extremely quickly. This lethality saw the Nightfall weapon replace the likes of Malfeasance and Crimson back in Lightfall, a position it still holds to this day. Combining Lucky Pants and Warden’s Law results in Destiny 2’s highest DPS combo on any primary ammo weapon. However, achieving these remarkable numbers requires a specific roll, so you’ll need to know what perks to watch out for. Best Warden’s Law PvE god roll Barrel: Arrowhead Brake – Magazine: Tactical Mag/Appended Mag – Perk 1: Fourth Time’s The Charm – Perk 2: Vorpal Weapon – Weapon Mod: Backup Mag/Adept Mag – Origin Trait: Vanguard’s Vindication – Since Warden’s Law excels with Lucky Pants, the focus of any PvE god roll is to maximize damage for the 5.5 seconds that Illegally Modded Holster is active. After all, the whole point of the Hunter Exotic is to deal as much damage as possible in a set amount of time. This makes Vorpal Weapon an obvious choice, with the DPS perk increasing damage against bosses by 20%. While Vorpal Weapon isn’t as popular these days on Heavy weapons due to its reduced potency, it still greatly boosts the damage output of Primary weapons like Warden’s Law. Equally, Fourth Time’s The Charm completely negates the need to reload for the duration of Illegally Modded Holster. This maximizes the gun’s DPS by ensuring you are constantly building stacks, dealing more and more damage. With this perk combination, you can expect to deal over 500,000 damage in a single Lucky Pants rotation without using any Special or Heavy ammo. When you master this and start weaving in other weapons between cooldowns, you’ll be dominating boss encounters in no time. Best Warden’s Law PvP god roll Barrel: Arrowhead Brake – Magazine: Ricochet Rounds – Perk 1: Enlightened Action – Perk 2: Zen Moment – Weapon Mod: Targeting Adjuster – Origin Trait: Vanguard’s Vindication – While Warden’s Law stands out most in PvE, the Kinetic Hand Cannon is a viable option in PvP too. In The Crucible, it plays a lot like a Precision Frame, albeit with better range and a much more competitive TTK. It has some problems, though. Most notably, Warden’s Law has sluggish handling and a slow reload time. The best perk to amend this is Enlightened Action, which improves both of these stats after you deal damage to another Guardian. Another issue that holds Warden’s Law back is its recoil, which not even Arrowhead Brake fully negates. While its effective range with Ricochet Rounds stretches out to 33 meters, it can be difficult to land every shot at that distance. To make Warden’s Law more consistent, you’ll want to farm a roll with Zen Moment. Every weapon hit grants a stack of reduced recoil, visual shake, and flinch. This perk has great synergy with Heavy Burst Hand Cannons, as each burst applies multiple stacks, quickly improving the gun’s overall performance. How to get Warden’s Law in Destiny 2 Warden’s Law can be obtained by completing Nightfalls in the Vanguard playlist. While it has a chance of dropping from any difficulty, it is much more likely to be received as a reward from Master and Grandmaster completions. Once you have received at least one Warden’s Law or Warden’s Law (Adept), you can focus it at Commander Zavala for x5 Vanguard Engrams and x25,000 Glimmer each. To find out what other weapons are dominating Destiny’s sandbox right now, check out the best PvE guns and best PvP guns. You’ll also want to try out these meta Hunter builds, Titan builds, and Warlock builds to get the most out of your loadouts.
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Best Destiny 2 Titan Build: Meta Prismatic and Solar loadouts for The Final Shape – Dexerto
Best Destiny 2 Titan Build: Meta Prismatic and Solar loadouts for The Final Shape BungieIf you want the best Titan build in Destiny 2 The Final Shape, you’ve come to the right place. Here is a comprehensive guide that will unlock the subclasses’ true potential in the looter shooter’s latest expansion. Destiny 2 The Final Shape has hit the ground running, with players praising the campaign, as well as the new raid for being the best to date. Additionally, the Prismatic subclass has also been praised for being exceptionally strong and fun to use. Prismatic is a unique state where Light and Darkness combine into one. The Guardian earns this power during the campaign, which can be further upgraded by unlocking Aspects and Fragments by completing missions. For Titans, the Prismatic subclass creates a lot of opportunities opening up defensive and offensive playstyles. However, this does not mean your standard builds become obsolete as you can still use them for high-end content. Here are the best builds for Titans in Destiny 2 The Final Shape, featuring the brand-new Prismatic subclass, plus an old favorite. Best Destiny 2 Prismatic Titan Build: Synthoceps Prismatic is the brand-new subclass where Light and Darkness work in harmony to create something special. This new class is exceptionally strong, as it not only increases your strength as a Guardian, but Prismatic also unlocks the freedom to buildcraft to your heart’s content. You can choose almost any combination of Grenades, Class Ability, Aspect, and Fragments, making Prismatic the most versatile subclass in the game. Currently, you are not forced to use Prismatic outside of The Final Shape’s campaign, but given how strong it is, you’ll want to give it a try. The absolute best builds will utilize Exotic class items, but for now, you can use your regular Exotic armor instead. For Titan, one of the best Prismatic builds you can go for is one with Synthoceps, as even after its nerf, the sheer damage it deals is too good to pass on. This build helps with both swift add-clear as well as keeping options open for boss damage. It is also extremely fun to play, as you chop your enemies down with the brand-new Titan Super – Twilight Arsenal. Destiny 2 Titan Prismatic Build: Abilities, Aspects, & Fragments Abilities Super: Twilight Arsenal – Class Ability: Towering Barricade – Movement: Strafe Lift – Melee: Frenzied Blade – Grenade: Shackle Grenade – Prismatic Grenade: Electrified Snare (Strand + Arc) – Aspects Consecration: Activating your charged melee ability while sliding will create a wave of Solar Energy. All targets in front of you will take damage and get scorched. Slamming onto the ground while being airborne creates another very powerful solar blast that ignites every target. – Knockout: Gain increased melee range and damage upon critically wounding an enemy or breaking their shield. Your melee also gets infused with Arc. Defeating a target will make you amplified and restore a short amount of HP. Defeating stronger targets increases the HP restored. – Fragments Facet of Purpose: Gain Amplified, Restoration, Frost Armor, Woven Mail, or Void Overshield whenever you pick up an orb of power depending on your equipped Super. – Facet of Balance: Gain melee energy when rapidly defeating targets with Light energy. Gain Grenade energy when rapidly defeating targets with Darkness energy. – Facet of Bravery: Gain Volatile on your Void weapons upon defeating targets with your Grenades. Gain Unraveling rounds for your Strand weapons upon defeating targets with powered melee abilities. – Facet of Sacrifice: Gain bonus Darkness Transcendence energy upon ability final blows whenever you have Arc, Solar, or Void buffs. – Facet of Courage: Gain bonus damage on enemies with Darkness debuffs upon using your Arc, Solar, and Void abilities. – Prismatic Titan weapons and Exotic Kinetic: In the Kinetic Slot, you should go for a special ammo weapon that will help take down mini-bosses and elite enemies easily. The best choice here is The Call sidearm which is part of the Rocket-Assisted Frame family. – Energy: In the energy slot, go for the Exotic Pulse Rifle, Graviton Lance. This weapon is exceptional in the current meta as Pulse Rifles in general have been buffed. Additionally, it synergizes well with the rest of the build and it is one of the best add clear weapons in the game. – Heavy: In the Heavy slot, go for the Void Grenade Launcher, Edge Transit. This weapon rolls with Bait and Switch which you can pair with either Cascade Point or Envious Assassin. It is one of the best boss DPS weapons in the current meta and a must-have for this build. – Prismatic Titan armor mods Helmet +10 Stat Mod of choice: (3-4) – Harmonic Siphon: (1) – Heavy Ammo Finder: (3) – Hands-On: (3) – Gauntlets +10 Stat Mod of choice: (3-4) – Heavy Handed: (3) – Impact Induction: (2) – Harmonic Loader: (2) – Chest +10 Stat mod of choice: (4) – Concussive Dampner: (3) – Harmonic Resistance: (1) – Harmonic Resistance: (1) – Legs +10 Stat mod of choice: (3-4) – Void Surge: (3) – Void Surge: (3) – Harmonic Scavenger: (1) – Class Item +10 Stat mod of choice: (3-4) – Time Dilation: (3) – Reaper: (3) – Outreach: (1) – Prismatic Titan Stat Priority Resilience > Recovery > Discipline > Strength > Intellect > Mobility – When it comes to stat priority, there is not much difference with this loadout than your average Titan build. You should prioritize Resilience as always since that is the strongest stat for this class. This is followed by Recovery which comes in handy when fighting in high difficulty content. With Prismatic you do not have access to the Banner of War Aspect, which means getting your HP back up quickly is essential. Finally, Discipline is a good stat for the Prismatic build as your Grapple Grenades will come in handy when dealing with adds in high-end content. Destiny 2 Prismatic Titan Build: How to use Synthoceps Prismatic Titan is very simple as your idea is to use the Light and Darkness abilities as much as possible to gain Transcendence Energy. Here is a guide on how you can do this effectively: Use your Strand melee and Grenade to get Darkness Transcendence Energy – Use your Void weapon kills to charge Light Transcendence Energy – Once it is full, activate it and take down as many enemies as possible – You can also use your Super whenever it is available to deal massive damage to bosses – It is also important to remember that your Grenade recharges quickly when in a Prismatic state. This means you can use your abilities more frequently making it easy to clear out hordes of enemies in an instant. Best Destiny 2 Titan Solar Build: Pyrogale Gauntlets Solar Titan has always been strong, ever since the rework to this subclass in Season 17. Back in the day, the Loreley Splendor Helmet used to be broken, providing unmatched survivability. In addition to that, players could use Throwing Hammer for damage, turning Solar Titan into a one-man army. However, Loreley has been long since nerfed, and the Throwing Hammer received similar treatment in Season 23. Hence, Loreley Splendor has been replaced by something even stronger – Pyrogale Gauntlets. This Solar Titan build with the Pyrogale Gauntlets isn’t too different from Hunter’s Celestial Nighthawk. In principle, the build functions similarly to the classic Hunter Exotic, as it modifies Burning Maul into a one-shot damage slam. This particular build works in a wide variety of situations, especially against bosses and high-end content. While Prismatic is likely to be meta going forward, there’s no harm in sticking with your traditional subclasses, with this Solar build proving a force to be reckoned with in Dungeons and Raids alike. Destiny 2 Titan Solar Build: Abilities, Aspects & Fragments Abilities Class ability: Rally Barricade – Jump: Catapult Lift – Melee: Throwing Hammer – Grenade: Healing Grenade – Ultimate: Burning Maul – Aspects Sol Invictus: Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply Scorch and deal damage to targets inside. Entering a Sunspot applies Restoration. – Consecration: Whenever you slide, you can activate your charged melee ability to release a wave of Solar energy. This will scorch targets in front of you and deal massive damage. While you are airborne, you can slam to the ground and create an even stronger wave of Solar energy. This new wave will Ignite all scorched targets. – Fragments Ember of Ashes: Apply more scorch stacks to targets – Ember of Empyrean: Solar weapon and ability final blows will extend the duration of radiant and restoration. (Resilience -10) – Ember of Wonder: Rapid kills with Solar Ignitions grant you Orb of Power (Resilience +10) – Ember of Searing: Scorch target defeats grant melee energy and Firesprites (Recovery +10) – Solar Titan Weapons and Exotic Kinetic: You can go for anything you want, but a Special weapon will be the best possible choice. The Call sidearm is your best choice here, followed by The Supremacy Sniper Rifle with the Kinetic Tremors perk. – Energy: In the Energy Slot you need a powerful Solar Primary weapon. The most optimal choice here is Sunshot as your add-clear is enhanced significantly while having access to the benefits of Ignite and Scorch. Depending on the content, you may prefer alternatives like Red Death Reformed, Polaris Lance, or Ticuu’s Divination. – Heavy: This slot is entirely your choice. It would be best if you went for a powerful damage-dealing Heavy weapon here, as this build is designed to be used against bosses. A god roll Edge Transit or Apex Predator will be the best choices, though any meta Heavy weapon will suffice. – Solar Titan Armor Mods Helmet +10 Stat Mod of choice – (3-4) – Heavy Ammo Finder – (3) – Harmonic Siphon (1) – Harmonic Siphon (1) – Gauntlets +5 Stat Mod of choice (1-2) – Heavy Handed (3) – Heavy Handed (3) – Impact Induction (2) – Chest +5 Stat Mod of choice (1-2) – Concussive Dampener – (3) – Charged Up – (3) – Resistance Mod of choice – (2) – Legs +5/10 Stat Mod of choice – (1-3) – Recuperation – (1) – Absolution – (3) – Solar Weapon Surge – (3) – Class Item +10 Stat Mod of choice – (3-4) – Powerful Attraction – (2) – Time Dilation – (3) – Outreach – (1) – Solar Titan Stat Priority Resilience > Discipline > Recovery > Intellect > Strength > Mobility – Resilience should be your priority here. Solar Titans are known for their survivability, and we want to ensure that aspect remains as strong as possible. A higher Resilience also decreases the cooldown of Rally Barricade, which can be useful in DPS phases. While the melee is an important part of this build, you can forgo Strength, as you can recollect your Throwing Hammer by walking over it, immediately resetting its cooldown. Instead, build into Discipline for better grenade generation, or Recovery for those rare moments when you need to get your health back. Destiny 2 Solar Titan build: How to use Pyrogale Gauntlets This is a fairly easy build to execute, as the idea is to use your Burning Maul to deal massive amounts of damage to the boss. Additionally, you will create Sunspots that will enhance your survivability, while you will scorch targets and ignite them with your Solar weapons and abilities. The rotation goes like this: Use Burning Maul to deal massive damage to enemies – Get back to your team while sliding – Activate Consecration to take care of adds around you – Pop your Rally Barricade to assist your team – Stand in the Sunspots to ensure survivability, while using your Heavy ammo to deal additional damage – One of the most interesting aspects to note here is that whenever you use Consecration, you will automatically spawn Sunspots. Therefore, you do not need to use your Hammer ability nearly as often as with other Solar Titan builds. The Throwing Hammer can be used to deal final blows to yellow bar enemies in case it is necessary, or if you are in urgent need of sunspots to heal up fast. For more on Destiny 2 The Final Shape, check out these guide on the best Warlock and Hunter builds. Also, learn more about the meta PvE weapons, PvP weapons, and Exotic weapons to make sure your loadouts are up to date.
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Best Destiny 2 The Prophet god roll for PvE & PvP – Dexerto
Best Destiny 2 The Prophet god roll for PvE & PvP The Prophet has been added to the Destiny 2 Trials of Osiris loot pool, so we’ve figured out the god roll for this new Scout Rifle to help you dominate using it in both PvE and PvP. Added to Trials’ loot pool on March 19, 2024, The Prophet is a new weapon that Destiny 2 players can farm. This powerful Scout Rifle has drawn the attention of the community thanks to its unique perk combinations and great stats. We’ve put together the best god rolls possible for The Prophecy specifically designed to get the most out of it in both PvE and PvP. By using our recommended rolls you’ll be able to dominate whatever content you plan to take on. Contents Destiny 2 The Prophet PvE God Roll – Destiny 2 The Prophet PvP God Roll – How to get The Prophet – Best The Prophet alternative – Destiny 2 The Prophet PvE God Roll Barrel: Arrowhead Brake – Magazine: Accurized Rounds – Basic Trait 1: Keep Away – Basic Trait 2: Precision Instrument – Origin Trait: Alacrity – Masterwork: Reload Speed – Though Aggressive Frame Scout Rifles aren’t in the best place right now, The Prophet is one of the strongest thanks to the impressive damage it deals. This is largely due to Precision Instrument, a perk that complements Scout Rifles extremely well as you can easily deal Precision damage to trigger it. Something else that makes The Prophet better than the average Scout Rifle is Keep Away. This perk improves reload speed and damage range when keeping your distance, both stats that massively benefit this weapon. With Keep Away proceed The Prophet has a maximum damage falloff of well over 80 meters, making it perfect to pick off enemies from a safe distance in higher difficulty content. Destiny 2 The Prophet PvP God Roll Barrel: Arrowhead Brake – Magazine: Accurized Rounds – Basic Trait 1: Keep Away – Basic Trait 2: Kill Clip – Origin Trait: Alacrity – Masterwork: Reload Speed – The days of the Dead Man’s Tale meta have long since passed but The Prophet offers a good Legendary alternative that is still competitive even today. In PvP, a combination of Keep Away and Kill Clip works wonders with both perks having incredible synergy with one another. When activated, Keep Away improves damage range and reload speed keeping the The Prophet feeling punchy and responsive. Meanwhile, the bump to reload speed lets you trigger Kill Clip faster than just about any other weapon and get a juicy damage boost in the process. How to get The Prophet in Destiny 2 The Prophet can be obtained by completing Trials of Osiris matches or opening Trials Engrams. Once one has been obtained more The Prophet rolls can be focused at Saint-14 for x1 Trials Engram and 20,000 Glimmer each. It’s also possible to obtain The Prophet (Adept), a rarer version of the Scout Rifle that can utilize additional weapon mods. This is received as a guaranteed drop from any 7-Win Passage when The Prophet is the featured Trials of Osiris weapon. Best The Prophet alternative in Destiny 2 For a top slot Scout Rifle in PvE, Hung Jury SR4 outclasses The Prophet, offering superior damage and better overall versatility. As for PvP, The Prophet offers a strong choice on Crucible maps that favor long-range engagements alongside other meta Scout Rifles like Taraxippos.
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Best Destiny 2 PvP weapons: Meta guns for Competitive & Trials of Osiris – Dexerto
Best Destiny 2 PvP weapons: Meta guns for Competitive & Trials of Osiris BungieDestiny 2’s PvP meta is constantly shifting, with new weapons being added all the time, and Echoes Act 3 is no exception, giving Guardians plenty of fresh options to consider. Contrary to what some Destiny players may think, the Crucible remains an extremely popular battleground for Guardians to test their mettle against one another. Bungie knows this too, with the developer adding three new maps for Guardians to try out back in Season 23. One of the biggest draws of PvP is the challenge of buildcrafting and finding the best Legendary and Exotic weapons to dominate the competition. This is especially tricky as more powerful guns are released, forcing players to farm new god rolls with every update. Unsurprisingly, the PvP Meta is made up of the best weapons in the sandbox. There are all sorts of reasons why a weapon can excel in the Crucible, like having a stacked perk pool, offering a fast TTK, or just feeling great to use. Either way, you’ll need to use these meta weapons to avoid being left behind. Best weapons we’d recommend right now Auto Rifles, Hand Cannons, and Pulse Rifles are currently the best primary weapons, while Shotguns and Sniper Rifles are the best special weapons, offering unrivaled lethality for taking down enemy Guardians. These are the absolute best PvP weapons we’d recommend using in the current meta for Competitive and Trials of Osiris, with each being the strongest of the meta weapon types: Auto Rifle: Khvostov 7G-0X and The Summoner – Hand Cannons: Ace of Spades and Rose – Pulse Rifle: Elsie’s Rifle and The Messenger – Shotguns: Conditional Finality, Matador 64, and Someday – Sniper Rifles: Cloudstrike and Beloved – The guns listed above are the best to use in the Crucible, which is why they are also the most used by high-level players. They all offer a fast TTK, have great stats, and offer either a phenomenal perk pool or powerful Exotic perks that are perfect for PvP. Ideally, you’ll want to farm god rolls and obtain all of these weapons to make sure you are prepared for every occasion, with each excelling on different maps. For example, meta snipers like Cloudstrike are fantastic on open maps (Disjunction, Radiant Cliffs, Vostok, etc), while Shotguns like Conditional Finality and Matador 64 dominate CQB maps (Burnout, Dead Cliffs, Rusted Lands, etc). Best Top Slot Weapons for PvP (Kinetic, Stasis, Strand) Primary Kinetic Weapons Hung Jury SR4 Weapon Type: Scout Rifle – Element: Kinetic – Weapon Frame: Precision – Debut Season: Season 23 (Reissued) – PvP God Roll: Rapid Hit + Box Breathing – Hung Jury SR4 was already fantastic when it was released in Season 20, and the reissued variant from Onslaught is equally strong. The main reason to use this over other Scout Rifles is that it gets access to Box Breathing, allowing for a 670 ms TTK against 100 Resilience. That’s extremely competitive, making Hung Jury SR4 an excellent option on larger maps. Midnight Coup Weapon Type: Hand Cannon – Element: Kinetic – Weapon Frame: Adaptive – Debut Season: Season 23 (Reissued) – PvP God Roll: Explosive Payload + Zen Moment – Also reissued as part of Onslaught’s loot table, Midnight Coup is an excellent Hand Cannon that can compete against the very best. It not only feels great but also has really good stats for an Adaptive Frame. This is just an incredibly well-rounded weapon that Hand Cannon enthusiasts are sure to love. Rose Weapon Type: Hand Cannon – Element: Kinetic – Weapon Frame: Lightweight – Debut Season: Season 19 (Reissued) – God Roll: Slideshot/Rapid Hit + Explosive Payload – Rose is the best Legendary Hand Cannon in PvP right now. It offers the consistency and damage of an Adaptive frame, yet also has the handling and movement buffs of a Lightweight Frame. The only thing preventing this from completely taking over PvP is that it can be time-consuming to farm. Even so, if you’re willing to put in the time, Rose is the gun you want. The Messenger Weapon Type: Pulse Rifle – Element: Kinetic – Weapon Frame: High-Impact – Debut Season: Season 21 (Reissued) – PvP God Roll: Rapid Hit + Headseeker/Keep Away – The Messenger is an extraordinary Pulse Rifle that delivers some of the most consistent two-burst kills possible. It effectively plays like a Legendary version of No Time To Explain, and given how dominant that Exotic has been in PvP, that’s far from a bad thing. Unfortunately, The Messenger is exclusive to Trials of Osiris, so it’s not the easiest gun to farm for casual players. Unending Tempest Weapon Type: SMG – Element: Stasis – Weapon Frame: Precision – Debut Season: Season 22 – God Roll: Dynamic Sway Reduction + Target Lock – Meet the gun that killed off The Immortal. Even after both SMGs and Target Lock were nerfed in PvP, Unending Tempest has remained a powerhouse. It has great sights, a fast TTK, and is one of the easiest guns to dominate with. It doesn’t matter if you are a top player or a complete newbie, farming an Unending Tempest god roll is a must. Special Kinetic Weapons Defiance of Yasmin Weapon Type: Sniper Rifle – Element: Kinetic – Weapon Frame: Adaptive – Debut Season: Season 18 – God Roll: Snapshot Sights + Opening Shot – When it comes to top slot Sniper Rifles, your options are limited. Most of the best PvP snipers are energy weapons, but Defiance of Yasmin is the exception to that rule. Received as a drop from King’s Fall, this raid gun is incredible, with it not only having high Aim Assistance but also the dream perk combination of Snapshot Sights and Opening Shot. Fractethyst Weapon Type: Shotgun – Element: Stasis – Weapon Frame: Precision – Debut Season: Season 15 – God Roll: Quickdraw/Slideshot + Opening Shot – Having first appeared before The Witch Queen was even released, Fractethyst is one of the oldest weapons on this list. The thing is, it still works as well as ever, with Opening Shot pairing really well with either Quickdraw or Slideshot. It may be three years old, but Fractethyst is still the best Stasis Shotgun for PvP, and arguably the best Special Legendary weapon altogether. Imperial Decree Weapon Type: Shotgun – Element: Kinetic – Weapon Frame: Aggressive – Debut Season: Season 18 (Reissued) – God Roll: Slideshot + Opening Shot – If you like Precision Frame Shotguns, Fractethyst is unmatched, but those who prefer Aggressive Frames will want to use Imperial Decree. Its reissued variant is a PvP monster, with Slideshot negating the need to reload, and Opening Shot making it super consistent. Unfortunately, Imperial Decree is fairly hard to acquire now, as it is no longer available from seasonal activities. Scatter Signal Weapon Type: Fusion Rifle – Element: Strand – Weapon Frame: Rapid-Fire – Debut Season: Season 23 – God Roll: Surplus + Kickstart – Fusion Rifles aren’t in the best place currently, but if you do enjoy using them. then Scatter Signal is an excellent choice. The standout perk here is Kickstart, which provides a huge damage boost when sliding. This is a great fit on a Rapid-Fire Frame, as the faster fire rate makes it practical to slide into enemies and burst them down before they can react. Someday Weapon Type: Shotgun – Element: Kinetic – Weapon Frame: Precision – Debut Season: Season 24 (Episode: Echoes) – God Roll: Threat Detector/Elemental Capacitor (Arc) + Opening Shot – Meta top slot shotguns have been tricky to come by in Destiny 2, with Fractethyst and Imperial Decree god rolls being so hard to get these days. Thankfully, Echoes Act 1 added Someday, a Precision Frame shotgun that is among the very best in PvP. It has great range and handling, plus Someday is easy to farm with it being one of the craftable weapons available from The Pale Heart. Exotic Kinetic Weapons Ace of Spades Weapon Type: Hand Cannon – Element: Kinetic – Exotic Perks: Memento Mori, Firefly – Catalyst: Funeral Pyre – Debut Season: Season 4 – As Exotic Weapons go, Ace of Spades is about as simple as they come. By killing enemy players, you trigger Memento Mori, empowering your next six shots. These empowered shots deal more damage and will destroy other Guardians if you land your shots. Ace of Spades is as easy to use as it is satisfying, so it’s no surprise to see so many players still using this classic gun. Conditional Finality Weapon Type: Shotgun – Element: Stasis – Exotic Perks: Split Decision, Paracausal Pellets – Catalyst: N/A – Debut Season: Season 8 – Conditional Finality is a shotgun that shoots flames out of one barrel and ice out of the other. The fire triggers Ignitions, dealing more damage, while the Ice freezes enemies, leaving them defenseless. What really makes Conditional Finality so good in PvP is its incredible Handling, which makes it the perfect candidate for playing aggressively and getting up close. Forerunner Weapon Type: Sidearm – Element: Kinetic – Exotic Perks: Full Stop, Pace Yourself – Catalyst: The Rock – Debut Season: Season 15 – Forerunner was one of the biggest beneficiaries of the Crucible changes made in Season 23. While it may be a Sidearm, it’s better used as a highly mobile Scout Rifle that excels in medium-range gunfights. If used right, Forerunner can outgun just about anything, largely thanks to its ability to kill in just three shots despite having a relatively fast fire rate of 200 RPM. Khvostov 7G-0X Weapon Type: Auto Rifle – Element: Kinetic – Exotic Perks: The Right Choice, Shoot to Loot – Catalyst: N/A – Debut Season: Season 24 – When it first arrived in The Final Shape, Khvostov was by far the best Exotic in PvP, but nerfs since have brought it back in line. However, it remains an incredible weapon and the strongest overall Auto Rifle for those confident in their tracking skills. Unlocking Khvostov is a lot of work, but it’s well worth the grind given how powerful this weapon is. Outbreak Perfected Weapon Type: Pulse Rifle – Element: Kinetic – Exotic Perks: The Corruption Spreads, Parasitism – Catalyst: The Corruption Spreads (Enhanced) – Debut Season: Season 23 (Reissued) – Before Season 23, Outbreak Perfected sucked in PvP. Its handling and reload speed were both so slow, that it was hard to justify ever using it. However, Season 23 added a craftable variant that lets you choose which barrel and grip to equip. This alone would have elevated the Exotic Pulse Rifle into the PvP meta, but it can now also use Headseeker, which seals its place amongst the elite. Best Energy Weapons for PvP (Arc, Solar, Void) Primary Energy Weapons Claws of the Wolf Weapon Type: Pulse Rifle – Element: Void – Weapon Frame: Rapid-Fire – Debut Season: Season 24 (Reissued) – God Roll: Headseeker + Zen Moment/Kill Clip – At least from the perspective of a PvP main, Claws of the Wolf was the most interesting addition to Iron Banner in Echoes. This fantastic Pulse Rifle rolls Headseeker in the third column, which is always bound to result in something special. Partner that with another damage perk like Zen Moment or Kill Clip, and you’ll get plenty of work done with Claws of the Wolf. Elsie’s Rifle Weapon Type: Pulse Rifle – Element: Void – Weapon Frame: High-Impact Frame – Debut Season: Season 23 – God Roll: Zen Moment + Headseeker – Previously known as The Stranger’s Rifle, Elsie’s Rifle is Destiny 2’s take on an old classic. Though largely useless in PvE, Elsie’s Rifle is incredible in PvP, where it is one of the few remaining Pulse Rifles that can reliably two-burst enemy Guardians. In particular, Zen Moment in the third slot is incredible on a Pulse Rifle, as it makes this weapon extremely consistent. Igneous Hammer Weapon Type: Hand Cannon – Element: Solar – Weapon Frame: Aggressive – Debut Season: Season 22 (Reissued) – God Roll: Keep Away + Eye of the Storm – If you like the feel of Aggressive Hand Cannons, Igneous Hammer is the gun for you. With Keep Away procced, this Hand Cannon is practically a pocket Scout Rifle. A Scout Rifle with fast handling and access to just about every meta PvP perk at that. Sure, Keep Away and Eye of the Storm are incredible, but you can also use Rapid Hit, Rangefinder, Moving Target, or Opening Shot. Prosecutor Weapon Type: Auto Rifle – Element: Arc – Weapon Frame: Precision – Debut Season: Season 23 (Reissued) – God Roll: Zen Moment + Target Lock/Tap the Trigger – The refreshed Prophecy loot table came and went, with a lot of players overlooking it. However, that’s not to say it didn’t introduce some great weapons, with Prosecutor being the standout. This Arc Auto Rifle is currently the best AR in Destiny 2. It isn’t just dominant in PvP, but somehow has a stacked perk pool for PvE too. Do yourself a favor, go and farm Prophecy’s first encounter to get one of these. The Summoner Weapon Type: Auto Rifle – Element: Solar – Weapon Frame: Adaptive – Debut Season: Season 23 (Reissued) – God Roll: Dynamic Sway Reduction/Zen Moment + Target Lock – If Precision Auto Rifles aren’t your thing, consider using The Summoner instead of Prosecutor. This Adaptive Frame AR feels great to use and gets access to several top-tier PvP perks. It has an incredible TTK while also being laser-accurate, which is more than enough to cement its place in The Final Shape’s PvP meta. Special Energy Weapons Beloved Weapon Type: Sniper Rifle – Element: Solar – Weapon Frame: Adaptive – Debut Season: Season 17 (Reissued) – God Roll: Snapshot Sights + Moving Target/Quickdraw – Beloved has been one of the most popular Sniper Rifles for some time now for two main reasons: It’s got a stacked perk pool and low zoom. Low zoom may sound like a bad thing, but it makes it easier to use Beloved more aggressively, which is perfect for high-skill players. Unfortunately, it is difficult to get a craftable version of Beloved these days, at least without using Deepsight Harmonizers. Felwinter’s Lie Weapon Type: Shotgun – Element: Solar – Weapon Frame: Shot Package (Unique) – Debut Season: Season 10 – God Roll: Curated Roll – Acquired from the Legacy Gear section of the Exotic Archive and by far the oldest weapon on this list, Felwinter’s Lie still kicks ass four years after it debuted. Despite its mediocre stats and nonexistent perk pool, this old favorite passes the test of time thanks to its unique weapon frame, which grants it a uniform pellet spread perfect for one-tapping Guardians. Matador 64 Weapon Type: Shotgun – Element: Arc – Weapon Frame: Precision – Debut Season: Season 15 – God Roll: Threat Detector/Perpetual Motion + Opening Shot – At this point, Matador 64 is the most meta gun of Destiny 2’s meta guns. Ever since it was released, this Arc Shotgun has been top-tier in PvP. While its perks are great, it’s more so the unique feel of this weapon that makes it so popular. It’s so easy to use and yet also so incredibly strong. Plus, it’s fairly easy to farm too, with it being a common drop from Grasp of Avarice. Retold Tale Weapon Type: Shotgun – Element: Void – Weapon Frame: Precision – Debut Season: Season 23 (Reissued) – God Roll: Quickdraw/Slideshot + Snapshot Sights – Surprisingly, this weapon being reissued back in Season 23 didn’t do much for its viability. That’s not a big problem though, as it was already excellent. Just as before, pair Quickdraw or Slideshot with Snapshot Sights for a fast-handling, lethal Shotgun that is devastating up close. As it’s a Precision Frame, you can even stretch its Range to still cause enemies serious problems up to 7 meters. The Epicurean Weapon Type: Fusion Rifle – Element: Solar – Weapon Frame: Precision – Debut Season: Season 15 – God Roll: Snapshot Sights/Surplus + Rangefinder/Backup Plan – For those that prefer Precision Fusion Rifles to their Precision cousins, The Epicurean offers a great option for a reliable one-shot kill. You can either crank up its range with Surplus and Rangefinder or boost the Solar weapon’s handling with Snapshot Sights and Backup Plan. Either way, this is a fantastic PvP weapon that can dominate any lobby. Exotic Energy Weapons Cloudstike Weapon Type: Sniper Rifle – Element: Arc – Exotic Perks: Mortal Polarity, Stormbringer – Catalyst: Triple Tap – Debut Season: Season 12 – For the most part, Cloudstrike is just a Sniper Rifle that feels great to use. What helps it stand out is Mortal Polarity, its unique Exotic Perk which reigns lightning down every time you secure a final blow. In PvP, this lightning strike can take out multiple Guardians at once, giving you the potential for some incredible, montage-worthy plays. Graviton Lance Weapon Type: Pulse Rifle – Element: Void – Exotic Perks: Black Hole, Cosmology – Catalyst: Vorpal Weapon, Turnabout – Debut Season: Season 1 – Before it was nerfed in Season 23, Graviton Lance was unbelievably dominant. Even after that nerf, it remains one of the best weapons in PvP. It won’t be chaining multi-kills together like before, but for one-on-one gunfights, it is still a beast. Don’t be fooled by its Pulse Rifle identity either, Graviton Lance plays like a meta Scout Rifle more than anything. Jotunn Weapon Type: Fusion Rifle – Element: Solar – Exotic Perks: Charge Shot, Shield Disorient – Catalyst: Cornered, Incandescent – Debut Season: Season 5 – It’ll take some practice, but once you know what you’re doing, Jotunn is one of the deadliest Special ammo weapons in PvP. This turbo toaster plays like a micro Rocket Launcher with tracking projectiles. Just be aware that Jotunn has developed a reputation for being a toxic weapon. So, don’t be surprised if the enemy team’s language gets increasingly colorful as you dominate them with it. Red Death Reformed Weapon Type: Pulse Rifle – Element: Solar – Exotic Perks: Redemption, Inverse Relationship – Catalyst: Helping Hand – Debut Season: Season 24 (Episode: Echoes) – Red Death Reformed is an Exotic weapon added in The Final Shape that excels in PvP. It is a solid enough Pulse Rifle from a TTK standpoint, but it’s the gun’s self-healing that makes it truly extraordinary. This Exotic Pulse Rifle grants Cure on every final blow, constantly healing you up. As of Echoes Act 3, its Catalyst can be unlocked too, which improves healing further by adding an AOE effect on every other kill. Vex Mythoclast Weapon Type: Fusion Rifle – Element: Solar – Exotic Perks: Timeless Mythoclast, Temporal Unlimiter – Catalyst: Calculated Balance – Debut Season: Season 14 – Vex Mythoclast is another Exotic weapon that doesn’t play anything like you’d expect. Despite being a Fusion Rifle, this Raid Exotic is best treated like an Auto Rifle. It’s a rather excellent Auto Rifle at that. The only thing keeping it in check is its reduced 360 RPM fire rate, but if one day it returns to 390 RPM, you can be damn sure a Vex Mythoclast meta will follow closely. Best Heavy Weapons for PvP Heavy Legendary Weapons Cataphract GL3 Weapon Type: Heavy Grenade Launcher – Element: Strand – Weapon Frame: Adaptive – Debut Season: Season 22 – God Roll: Impulse Amplifier + Chain Reaction – As many unfortunate players have found out by now, Cataphract GL3 is really hard to farm. However, if you can put up with the grind and enjoy Trials of Osiris, it is currently the best Heavy weapon in PvP. You’ll want both Proximity Mines and Impulse Amplifier, with the other perks being far less important. Good luck on the grind! Edge Transit Weapon Type: Heavy Grenade Launcher – Element: Void – Weapon Frame: Adaptive – Debut Season: Season 23 (Reissued) – God Roll: Impulse Amplifier + Explosive Light – If you don’t feel like spending hours and hours farming the god roll Cataphract GL3, go and get Edge Transit instead. It’s 95% as good, rolls more or less the same perks, and is much, much easier to farm. Now that weapon attunement has been removed from Onslaught, it is slightly more time-consuming to get, but nothing compared to Cataphract GL3. Hammerhead Weapon Type: Machine Gun – Element: Void – Weapon Frame: Adaptive – Debut Season: Season 23 (Reissued) – God Roll: Under-Over + Tap The Trigger – Machine Guns are often overlooked in PvP as other Heavy weapons have insta-kill potential. While Hammerhead can’t do that, it does still offer a fast TTK that will demolish any other automatic Primary or Special weapon. A few LMGs are viable right now, like Heir Apparent and Commemoration, but Hammerhead’s access to Tap The Trigger makes it especially consistent at long range. Semiotician Weapon Type: Rocket Launcher – Element: Strand – Weapon Frame: High-Impact Frame – Debut Season: Season 22 – God Roll: Impulse Amplifier + Explosive Light – Although Rocket Launchers are generally outclassed by Grenade Launchers in PvP, Semiotician is at least worth considering. A High-Impact Frame with access to Impulse Amplifier has a lot of killing potential, offering both a big blast radius and fast projectile velocity. There’s a good chance you have this craftable from Season 22, so be sure to give it a go the next time you queue into The Crucible. The Other Half Weapon Type: Sword – Element: Void – Weapon Frame: Adaptive – Debut Season: Season 15 – God Roll: Eager Edge + Vorpal Weapon – Truthfully, this could be any Sword with Enhanced Eager Edge. Switch it out for Half-Truths if you like, they both work equally well. The main point is that this perk lets you lunge forward as far as possible, providing unmatched mobility. Use this in unison with Grapple, and the other team is going to have a really hard time beating you. It’s not easy to use properly, but The Other Half is deadly in the right hands. Heavy Exotic Weapons Deathbringer Weapon Type: Rocket Launcher – Element: Void – Exotic Perks: Dark Deliverance, Dark Descent – Catalyst: Dead Weight – Debut Season: Season 8 – This bizarre Exotic Rocket Launcher is strong in PvP, but you have to use it right. The premise of Deathbringer is that you fire an orb above the enemy team, which then explodes and rains down Void damage, instantly killing any Guardians it hits. This is great for retaking objectives, by pressuring enemy players off the point, letting you sweep in for a free capture. Gjallarhorn Weapon Type: Rocket Launcher – Element: Solar – Exotic Perks: Wolfpack Rounds, Pack Hunter – Catalyst: More Wolves – Debut Season: Season 15 – Outside of maybe Tractor Cannon at a push, Gjallarhorn is the only Exotic Heavy Weapon worth using in PvP. It won’t always be as strong as one of the many meta Heavy Grenade Launchers, but its heat-seeking rounds and massive area of effect make it comically easy to use. Anyone who enjoys Gambit will know just how strong this can be when used correctly. Thunderlord Weapon Type: Machine Gun – Element: Arc – Exotic Perks: Reign Havoc, Feeding Frenzy – Catalyst: Return Stroke – Debut Season: Season 4 – While there are probably better weapons to use your Exotic slot on, Thunderlord is the old faithful, which is rarely a bad option. Much like Cloudstrike, it can produce lighting strikes that stun and hit other players. It has a fast TTK and excellent stats, making it a perfectly serviceable option for those who don’t enjoy using Grenade Launchers or Rocket Launchers. Wardcliff Coil Weapon Type: Rocket Launcher – Element: Arc – Exotic Perks: Mad Scientist, Mechanized Autoloader – Catalyst: Pinpoint Guidance Module – Debut Season: Season 1 – While it’s not recommended to use Wardcliff Coil as a go-to weapon, this Exotic Rocket Launcher can catch other teams completely off guard if used right. When fired, it shoots a volley of rockets, barraging the enemy teams, and wiping them all out at once if they are close together. It has the potential to turn around a fight with a single trigger pull, which isn’t true of most other weapons. That’s all for the best PvP Weapons to use in Destiny 2. Be sure to check out the best PvE weapons to round off your loadouts, as well as the meta Hand Cannons, Auto Rifles, SMGs, and Rocket Launchers, so that you are as well informed on the current sandbox as possible.
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Best Destiny 2 PvE weapons: Meta guns in Echoes Act 3 – Dexerto
Best Destiny 2 PvE weapons: Meta guns in Echoes Act 3 BungieUsing the best PvE weapons makes beating Destiny 2’s most challenging content much easier. To help you overcome what lies ahead, you’ll need to be using the best guns that The Final Shape has to offer or run the risk of unnecessarily handicapping yourself. Although off-meta weapons can be fun, it’s best to stick to the best Exotics and Legendary weapons when tackling more demanding content. The difference between a decent gun and a meta gun is massive, with your choice of loadout potentially being the reason why you clear either a Raid and Dungeon or a GM Nightfall. With so many randomized perks and different weapon frames, there are always going to be guns that beat the competition. The PvE meta forms from these powerful weapons, and if you want the best DPS possible, you’ll need to use them. A great weapon might excel because of its raw damage, incredible utility, or even a metal-shifting exploit. Regardless, using the best weapons possible is going to make your life much easier. Best Top Slot Weapons for PvE (Kinetic, Stasis, Strand) Primary Kinetic Weapons Blast Furnace Weapon Type: Pulse Rifle – Element: Kinetic – Weapon Frame: Aggressive Burst – Debut Season: Season 23 (Reissued) – God Roll: Kinetic Tremors + Firefly/One for All – With Pulse Rifle proving so dominant in Echoes, Blast Furnace has emerged as one of the best primary weapons in the game. It deals great damage and gets access to Kinetic Tremors in column 3, opening up the possibility of using multiple damage perks at the same time. The best part is that you can attune this again following an update to Onslaught, making it not just practical but actually fairly easy to farm. Breakneck Weapon Type: Auto Rifle – Element: Kinetic – Weapon Frame: Precision – Debut Season: Season 23 (Reissued) – God Roll: Subsistence/Feeding Frenzy + Onslaught – Look, I know you probably don’t want to go and grind Gambit. However, the reissued Breakneck is a fantastic weapon, being arguably the best Kinetic Auto Rifle in the sandbox. Its huge perk pool makes it a pain to farm, but if you persevere, the result is this incredible AR that deals Trace Rifle-like damage without the need for Special Ammo. Midnight Coup Weapon Type: Hand Cannon – Element: Kinetic – Weapon Frame: Adaptive – Debut Season: Season 23 (Reissued) – God Roll: Firefly + One for All – Kinetic Hand Cannons have been some of the best PvE Weapons since they were buffed back in Season 21, but there weren’t too many good options. The reintroduction of Midnight Coup in Season 23 fixed that, bringing back a classic weapon with a refreshed perk pool, including Firefly in the third slot. Even the guns in The Final Shape haven’t slowed down Midnight Coup’s dominance. Multimach CCX Weapon Type: SMG – Element: Kinetic – Weapon Frame: Lightweight – Debut Season: Season 23 (Reissued) – God Roll: Attrition Orbs + Kinetic Tremors – Multimach CCX is the best weapon for producing Orbs of Power. The combination of Attrition Orbs + Kinetic Tremors is incredible, with both perks synergizing with each other extremely well. If nothing else, this gun gives you a reason to farm Iron Banner when it is around, as even the most PvP-averse Guardian will want to pick up this incredible primary. Warden’s Law Weapon Type: Hand Cannon – Element: Kinetic – Weapon Frame: Heavy Burst – Debut Season: Season 24 (Reissued) – God Roll: Fourth Time’s the Charm + Vorpal Weapon – Warden’s Law is strong regardless of how you use it, but this Hand Cannon truly comes into its own when paired with Lucky Pants. This combination lets Hunters reach unbelievable DPS values that can compete with Heavy weapons. It also makes Warden’s Law by far the highest-damage primary weapon in Destiny 2, so it wouldn’t feel right to leave it off this list. Special Kinetic Weapons Lost Signal Weapon Type: Grenade Launcher – Element: Stasis – Weapon Frame: Area Denial Frame – Debut Season: Season 24 (Episode: Echoes) – God Roll: Lead From Gold/Stats For All + One For All – Lost Signal is the first Area Denial Frame, bringing a new add-clear option to the ever-growing sandbox. This new Grenade Launcher is effectively a Legendary Witherhoard, leaving behind damaging pools that take out enemies who step in them. Though Lost Signal is fantastic, this frame’s true potential will only be unlocked once one of these can get Chain Reaction. In the meantime, this debutant will serve you well. Perfect Paradox Weapon Type: Shotgun – Element: Kinetic – Weapon Frame: Rapid-Fire Frame – Debut Season: Season 24 (Episode: Echoes) – God Roll: Pugilist + One-Two Punch – Shotguns with One-Two Punch have been a staple of Destiny’s meta for years, and Perfect Paradox is the best option to fill that role. Not only does it get access to enhanced versions of both perks, but it also has an origin trait that loads ammo from reserves after melee final blows. This natural synergy and its Rapid-Fire Frame make this a must for anyone playing a melee build in 2024. Scatter Signal Weapon Type: Fusion Rifle – Element: Strand – Weapon Frame: Rapid-Fire Frame – Debut Season: Season 23 – God Roll: Overflow + Controlled Burst – Scatter Signal is one of the most popular top slot weapons, largely thanks to its impressive damage. It can even be used as a utility weapon, with Slice severing combatants and weakening their damage output by 40%. This versatility and how easy it is to get make it no surprise that Scatter Signal has emerged as one of the best PvE weapons, as well as the best overall Fusion Rifle. The Call Weapon Type: Sidearm – Element: Strand – Weapon Frame: Rocket-Assisted Frame – Debut Season: Season 24 (Episode: Echoes) – God Roll: Lead From Gold/Beacon Rounds + Desperate Measures/One For All – Indebted Kindness set the stage for Rocket Sidearms to take over the Energy meta, and now The Call has arrived to do the same for Kinetic weapons. Its perk pool is nothing too special, but the frame itself is so strong that it hardly matters. This is now the best Strand Special weapon in the sandbox, and it’s not particularly close. The Mountaintop Weapon Type: Grenade Launcher – Element: Kinetic – Weapon Frame: Micro-Missile Frame – Debut Season: Season 23 (Reissued) – God Roll: Auto-Loading Holster/Overflow + Recombination – The Mountaintop was once the most dominant PvP weapon in Destiny 2, but these days it’s PvE where the Grenade Launcher excels instead. Its reprised variant released in Season 23 hits hard when Recombination is charged up, and the popular top slot weapon can even be used to make platforming easier by rocket jumping. Exotic Kinetic Weapons Izanagi’s Burden Weapon Type: Sniper Rifle – Element: Kinetic – Exotic Perks: Honed Edge, No Distractions – Catalyst: Peerless Edge – Debut Season: Season 5 – While some Exotic weapons are used for their utility, others are solely used to deal damage. Izanagi’s Burden is one of those Exotics whose sole purpose is to hit hard. With some practice, you can weave both Honed Edge and Peerless Edge into DPS rotations to massively boost your total damage. Alongside Still Hunt, this is the premier DPS option for snipers. Khvostov 7G-0X Weapon Type: Auto Rifle – Element: Kinetic – Exotic Perks: The Right Choice, Shoot To Loot – Catalyst: N/A – Debut Season: Season 24 (Episode: Echoes) – This Exotic re-release of Destiny’s first-ever weapon is a pain to acquire, but it is all worth the effort for those who enjoy a simple yet effective gun. There’s not much to Khvostov, with its Exotic Perk simply ricocheting damage-enhanced bullets to other targets. However, this effect is stronger than it sounds, as these bullets deal a lot of damage and can even chain between several targets for efficient add-clear. Monte Carlo Weapon Type: Auto Rifle – Element: Kinetic – Exotic Perks: Monte Carlo Method, Markov Chain – Catalyst: Stochastic Vengeance – Debut Season: Season 8 – Monte Carlo was a niche Exotic that was outclassed by several legendary weapons. However, the introduction of a functional bayonet in Season 22, thanks to its catalyst, transformed it into a dominant Auto rifle, perfect for melee builds. It ensures that your melee ability is constantly off cooldown, letting you run around punching and stabbing enemies for fun and dealing immense damage in the process. Outbreak Perfected Weapon Type: Pulse Rifle – Element: Kinetic – Exotic Perks: The Corruption Spreads, Parasitism – Catalyst: Headseeker, Rewind Rounds, Rapid Hit, or Outlaw – Debut Season: Season 23 (Reissued) – Statistically speaking, Outbreak Perfected is the best DPS primary weapon in the game, not including Lucky Pants. The sheer damage that this Exotic’s parasites deal was always impressive, but the huge Pulse Rifle buffs in The Final Shape and the addition of Rewind Rounds with its craftable variant have elevated this gun to top-tier status. Witherhoard Weapon Type: Grenade Launcher – Element: Kinetic – Weapon Frame: Lightweight – Debut Season: Season 11 – Catalyst: Silent Alarm – Rather than being overpowered, Witherhoard’s real strength is its versatility. It can be used for overtime damage against bosses, for clearing adds, and to inflict the Blighted debuff. This Grenade Launcher even has fantastic ammo economy, which makes it easy to spam fire without having to worry about ammo. It’s a true jack-of-all-trades weapon that will never let you down. Best Energy Weapons for PvE (Arc, Solar, Void) Primary Energy Weapons Corrasion Weapon Type: Pulse Rifle – Element: Arc – Weapon Frame: Heavy Burst – Debut Season: Season 24 (Episode: Echoes) – God Roll: Enlightened Action + One For All/Voltshot – Heavy Burst Pulse Rifles are performing extremely well in the current meta, outperforming every other primary weapon frame. As such, Corrasion is a must-craft weapon, providing both incredible DPS and a stacked perk pool. Though Enlightened Action + Voltshot is probably the best all-purpose roll, any combination of One For All, Swashbuckler, Pugilist, Perpetual Motion, and Frenzy will be strong too. No Hesitation Weapon Type: Auto Rifle – Element: Solar – Weapon Frame: Support – Debut Season: Season 24 (Episode: Echoes) – God Roll: Physic + Incandescent/Circle of Life – Originally written off as a gimmick gun, No Hesitation has since proven itself to be a genuinely top-tier Auto Rifle. Rather than just being a gun that can heal, it is an add-clearing machine that can also heal, both yourself and your teammates at that. That makes it the ultimate utility weapon and one of the very few legendary weapons that feels Exotic by nature. Nullify Weapon Type: Pulse Rifle – Element: Solar – Weapon Frame: Heavy Burst – Debut Season: Season 24 (Episode: Echoes) – God Roll: Firefly/Heal Clip + Incandescent/Chaos Reshaped – Those who have managed to get a fireteam together to farm Salvation’s Edge have an option that’s even stronger than Corrasion, Nullify. This Solar Pulse Rifle is another Heavy Burst frame weapon that gets access to some absurd perks. You can use it as an add-clear weapon with Firefly + Incandescent, a utility weapon with Heal Clip, or even just a DPS god with Chaos Reshaped. This gun is as flexible as it is strong. Ros Arago IV Weapon Type: Auto Rifle – Element: Void – Weapon Frame: Adaptive – Debut Season: Season 23 – God Roll: Rewind Rounds + Onslaught – Adaptive frame Auto Rifles don’t see that much use in PvE. The frame’s slower fire rate doesn’t feel great to use, but what would happen if you took this frame and gave it some way to shoot faster? You’d end up with Ros Arago IV. This primary powerhouse is undoubtedly meta, as it outputs comparable DPS to Trace Rifles when it ramps up. The bad news is that it’s still only available as a world drop, so good luck getting one. Zaouli’s Bane Weapon Type: Hand Cannon – Element: Solar – Weapon Frame: Adaptive – Debut Season: Season 18 – God Roll: Explosive Payload + Incandescent – Even though Echoes’ seasonal artifact isn’t as beneficial for Solar as last season’s was, Zaouli’s Bane remains one of the best PvE Weapons. While several Hand Cannons are great in the current meta, Zaouli’s Bane is the best all-purpose option, as Explosive Payload lets it deal with tankier enemies in a way its competitors just can’t, while Incandescent gives this Hand Cannon great add clear potential. Special Energy Weapons Aberrant Action Weapon Type: Sidearm – Element: Solar – Weapon Frame: Rocket-Assisted – Debut Season: Season 24 (Episode: Echoes) – God Roll: Heal Clip/Ambitious Assassin + Incandescent – Say hello to by far the best seasonal weapon in Episode: Echoes. Aberrant Action is a Solar version of Indebted Kindness, with Voltshot being swapped out for the equally brilliant Incandescent. We had to wait to farm this incredible weapon, but now it’s available, and you won’t want to wait around to craft it, as this is easily one of the best guns in the game. Acasia’s Dejection Weapon Type: Trace Rifle – Element: Solar – Weapon Frame: Adaptive – Debut Season: Season 20 – God Roll: Reconstruction/Rewind Rounds + Incandescent – Trace Rifles got a big glow-up in The Final Shape, and Acasia’s Dejection was a beneficiary of these changes. This Solar weapon was already good, but an additional 20% damage versus both Minors and Majors has made it truly top-tier. If you aren’t into raiding, try using Retraced Path instead as an easier-to-access alternative, as both are strong options. Forbearance Weapon Type: Grenade Launcher – Element: Arc – Weapon Frame: Wave Frame – Debut Season: Season 23 (Reissued) – God Roll: Ambitious Assassin + Chain Reaction – Wave Frames were nerfed in The Final Shape, but that doesn’t mean they are bad by any means. This meta-defining Grenade Launcher is still incredibly easy to use, and once you procc Chain Reaction, nothing will remain standing as the explosions chain from one enemy to another. When your Fireteam says that they need more add-clear, this is the weapon you should be switching to. Indebted Kindness Weapon Type: Sidearm – Element: Arc – Weapon Frame: Rocket-Assisted Frame – Debut Season: Season 23 – God Roll: Beacon Rounds/Lead from Gold + Voltshot – The Warlord’s Ruin dungeon introduced Indebted Kindness, the first-ever Rocket Pistol. Since then, The Call and Aberrant Action have followed suit, building on its initial success, but even now, this Arc Sidearm is still one of the best PvE weapons you can use. Its add clear capabilities with Voltshot, overall damage output, and excellent ammo economy make it impossible to overlook. Techeun Force Weapon Type: Fusion Rifle – Element: Arc – Weapon Frame: Adaptive – Debut Season: Season 21 (Reissued) – God Roll: Rewind Rounds/Reconstruction + Controlled Burst – There’s not much between Techeun Force and Loaded Question, but the former takes this spot as Rewind Rounds gives it slightly better DPS. It’s extremely easy to use too, as all you have to do is land a full burst to activate Controlled Burst and then continue firing away. This is a great option to use alongside an auto-loading Rocket or Grenade Launcher, for an easy yet effective damage rotation. Exotic Energy Weapons Buried Bloodline Weapon Type: Sidearm – Element: Kinetic – Exotic Perks: Hungering Quarrel, Violent Reanimation – Catalyst: Splitvein Lineage – Debut Season: Season 23 – Rocket Pistols are cool and all, but this Exotic takes things a step further by offering Devour and life steal on demand. With its catalyst equipped, Buried Bloodline can even weaken enemies too, giving it fantastic utility. This is a workhorse Exotic that works well with just about any build, but especially well with a dedicated Void loadout. Choir of One Weapon Type: Auto Rifle – Element: Void – Exotic Perks: Command Frame, Fanatical Lance – Catalyst: Onslaught, Destabilizing Rounds, or Subsistence. – Debut Season: Season 24 (Episode: Echoes) – Destiny’s first Auto Rifle to use Special ammo did not disappoint, serving as a far superior alternative to the long-forgotten Cerberus+1. Like Cerberus, Choir of One can either be used as both an Auto Rifle and Shotgun. Unlike Cerberus, this gun hits incredibly hard, being capable of dealing over 3 million damage in a single phase against Phry’zhia, which rivals some of the best Heavy weapons in the sandbox. Divinity Weapon Type: Trace Rifle – Element: Arc – Weapon Frame: Adaptive – Debut Season: Season 8 – Catalyst: N/A – It doesn’t take a genius to figure out why Divinity is so popular. This Exotic Trace Rifle can debuff enemies to take 15% more damage from all sources, stuns Overload Champions, and makes it easier to deal precision damage. It’s so strong that in many Raid encounters, not running at least one Divinity is considered throwing, even after its substantial nerf in The Final Shape. Still Hunt Weapon Type: Sniper Rifle – Element: Solar – Exotic Perks: Cayde’s Retribution, Sharpshooter – Catalyst: N/A – Debut Season: Season 24 (Episode: Echoes) – Still Hunt is Golden Gun in a Sniper Rifle. What more is there to say? Oh, it works with Celestial Nighthawk too, and hits nearly as hard as the actual Super. It’s possible to chain these throughout boss fights for some comical DPS, which is why it has been dominating loadouts. It received some substantial nerfs in Act 2, but the Season Artifact largely offsets that anyway. Sunshot Weapon Type: Hand Cannon – Element: Solar – Weapon Frame: Unique (150 RPM) – Debut Season: Season 1 – Catalyst: +27 Range, +18 Stability – Sunshot is a truly great Hand Cannon that is easily one of the best PvE weapons. The best part is that it’s easy to use. All you have to do is defeat targets and let the fireworks begin. Now that Season 23’s Solar-focused artifact has passed, Sunshot is a little weaker than before, but it never relied on the artifact to be good in the first place. Best Heavy Weapons for PvE DPS Heavy Weapons Apex Predator Weapon Type: Rocket Launcher – Element: Solar – Weapon Frame: Adaptive – Debut Season: Season 21 (Reissued) – God Roll: Reconstruction + Bait and Switch – Apex Predator is the finest example of why reissuing weapons is such an important part of Destiny 2. This Solar Rocket Launcher was terrible when it was first released alongside Last Wish. Six years on, it’s now one of the best Rocket Launchers in the game, offering great ease of use and incredible DPS for just about any boss encounter, especially during a Solar Surge. Crux Termination IV Weapon Type: Rocket Launcher – Element: Arc – Weapon Frame: Aggressive – Debut Season: Season 23 – God Roll: Reconstruction + Explosive Light/Bipod – What on Earth was Bungie cooking when they came up with Crux Termination IV? Despite being a world drop, this Arc Rocket Launcher is spectacularly strong, featuring all kinds of meta-defining rolls. It straight-up outclasses almost every raid, dungeon, and GM Nightfall weapon. The bad news is that it’s a world drop, but if you happen to get a god roll Crux Termination IV, you’ve won the lottery. Edge Transit Weapon Type: Grenade Launcher – Element: Void – Weapon Frame: Adaptive – Debut Season: Season 23 (Reissued) – God Roll: Envious Assassin + Bait and Switch – Heavy Grenade Launchers have been lurking around the meta for a little while. The first glimpse of their potential came with Cataphract GL3, but with the Strand HGL being exclusive to Trials of Osiris, most players didn’t bother farming it. Thankfully, Edge Transit offers the exact same god roll while being easier to farm, although with attunement now removed, you should still expect a grind. Falling Guillotine Weapon Type: Sword – Element: Void – Weapon Frame: Vortex – Debut Season: Season 23 (Reissued) – God Roll: Frenzy + Bait and Switch/Surrounded – By their very nature, Swords are situational weapons that don’t scale well to most end-game content. Even so, they can be very strong in lower-level content where pure damage is preferred to sustainability. If you find yourself needing a Sword, Falling Guillotine offers the best DPS of any available blade, courtesy of its stacked perk pool that is filled to the brim with meta damage perks. Scintillation Weapon Type: Linear Fusion Rifle – Element: Strand – Weapon Frame: Adaptive Burst – Debut Season: Season 24 (Episode: Echoes) – God Roll: Rewind Rounds + Bait and Switch – Strand Heavy Weapons haven’t been easy to come by, with most being either bad, exclusive to Trials of Osiris, or no longer available. It’s even worse for LFRs, with the dreadful Laser Painter being the only option until now. Thankfully, Scintillation is much, much better, with some incredible perk combinations for DPS, even if LFRs aren’t in the best place right now. Add-clear Heavy Weapons Commemoration Weapon Type: Machine Gun – Element: Void – Weapon Frame: Adaptive – Debut Season: Season 12 – God Roll: Reconstruction + Killing Tally – While it’s no longer the undisputed best Machine Gun in Destiny 2, Commemoration remains a fantastic PvE weapon for add-clear. Watch any high-level player in Raids who is on add-clear duty, and they will probably be using this. Being able to procc Killing Tally, and retain stacks thanks to Reconstruction, makes this an easy S-tier weapon. Hammerhead Weapon Type: Machine Gun – Element: Void – Weapon Frame: Adaptive – Debut Season: Season 23 (Reissued) – God Roll: Rampage/Rewind Rounds + Killing Tally – Commemoration dominated the Machine Gun meta for eleven seasons. However, Hammerhead’s return has seen it compete head-to-head. It’s a close call as which is better, with both Machine Guns being incredibly strong at what they do. Commemoration probably just about wins, but Hammerhead is a fine alternative that delivers in everything from Contest Mode raids to Vanguard Ops. Hullabaloo Weapon Type: Grenade Launcher – Element: Arc – Weapon Frame: Compressed Wave Frame – Debut Season: Season 23 – God Roll: Voltshot + Chain Reaction – In the grand scheme of things, Hullabaloo isn’t meta. However, that’s more so because add-clear Heavy weapons aren’t meta rather than it being bad. This weapon’s unique combination of Voltshot + Chain Reaction is dreamy. So much so, that if you are in a situation where you only need to worry about add-clear and not DPS at all, this Grenade Launcher outclasses even the best Machine Guns. Pro Memoria Weapon Type: Machine Gun – Element: Strand – Weapon Frame: Aggressive – Debut Season: Season 24 (Episode: Echoes) – God Roll: Reconstruction + Firefly – Whatever you do, don’t fall into the trap of running Bait and Switch on this. It excels as an add-clear weapon with Firefly, not as a boss DPS weapon. Interestingly, this is the first Aggressive Frame Machine Gun, and its 600 RPM fire rate feels really strong at medium range. Will it replace Commemoration? Probably not, but Pro Memoria is still a superb option for those who don’t enjoy raiding. Song of Ir Yût Weapon Type: Machine Gun – Element: Arc – Weapon Frame: Adaptive – Debut Season: Season 22 – God Roll: Reconstruction/Rewind Rounds + Sword Logic – Available as a craftable weapon from Crota’s End, this Machine Gun is ugly. Even though it’s not exactly a looker, Song of Ir Yût’s effectiveness cannot be disputed. In many ways, this is the Arc version of Commemoration, with Sword Logic taking the place of Killing Tally. It’s not quite as good as the Void Machine Guns on this list, but during an Arc Surge, this LMG becomes an add-clear monster. Exotic Heavy Weapons Dragon’s Breath Weapon Type: Rocket Launcher – Element: Solar – Weapon Frame: High-Impact – Debut Season: Season 23 – Catalyst: Pyromancer – From Anarchy to Witherhoard, weapons that deal overtime damage have always featured in Destiny’s meta. Given this, it’s no surprise that Dragon’s Breath is so popular. Fire a shot, switch to a Special DPS weapon, switch back, and shoot again. All you have to do is follow this simple rotation to output some of the best DPS possible. Microcosm Weapon Type: Trace Rifle – Element: Kinetic – Exotic Perks: Paracausal Beam, Paracausal Imbuement – Catalyst: N/A – Debut Season: Season 24 (Episode: Echoes) – Microcosm is a Trace Rifle that deals a lot of damage. That’s it, that’s the weapon. It also charges your Super quickly, but that’s a secondary benefit to the immense damage. It’s so strong that a Fireteam of three using it can one phase Grasp of Avarice’s Phry’zhia the Insatiable. All you have to do is hold fire and track the target until you run out of ammo. It’s seriously that easy. Thunderlord Weapon Type: Machine Gun – Element: Arc – Weapon Frame: Adaptive – Debut Season: Season 4 – Catalyst: Return Stroke – No, Thunderlord is not a good boss DPS weapon. Whoever is telling you otherwise is trolling or ill-informed. However, it is a genuine jack-of-all-trades Exotic with no real downside. From taking out champions to mowing down combatants, there’s not too much that this lightning-spewing Machine Gun can’t do. Tractor Cannon Weapon Type: Shotgun – Element: Void – Weapon Frame: Unique (80 RPM) – Debut Season: Season 1 – Catalyst: +3 Magazine, +50 Inventory Size – Similar to Divinity, Tractor Cannon is a utility weapon that debuffs enemies. After being shot by this bizarre-looking Exotic, combatants take 30% more damage from all sources. That makes Tractor Cannon a fantastic option to suppress bosses and let your team deal a lot more damage. It can even be partnered with another shotgun with One-Two Punch and Synthoceps for some remarkable numbers. Whisper of the Worm Weapon Type: Sniper Rifle – Element: Solar – Weapon Frame: Unique (80 RPM) – Debut Season: Season 23 (Reissued) – Catalyst: Whispered Breathing – Assuming you can land precision hits over and over, Whisper of the Worm is a top-tier DPS weapon. It isn’t overly forgiving and just isn’t viable in some encounters, but where it excels, it is very strong. This is especially true following the sniper buffs in Season 24 that drastically reduced flinch, making Whisper much easier to use. That’s everything you need to know about the best PvE weapons to use in Destiny 2. For more breakdowns, check out which Hand Cannons, Auto Rifles, SMGs, and Rocket Launchers are currently dominating the sandbox, or even what the Best PvP Weapons are if you enjoy The Crucible.
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Best Destiny 2 Hullabaloo god roll for PvE & PvP – Dexerto
Best Destiny 2 Hullabaloo god roll for PvE & PvP The Hullabaloo is one of the best Heavy weapons for add clear in Destiny 2, and this is how to get the Heavy Grenade Launcher and what God Rolls you should be looking out for. As part of the March 5 update, Destiny 2 saw the introduction of all kinds of new content including a hoverboard and a loot overhaul for the Prophecy dungeon. The reception to this update has been overwhelmingly positive but it’s not just the playable content that has players impressed. Guardians are also keen to try out the new Heavy Grenade Launcher which looks to be a fantastic addition, especially after HGLs were given a sizable damage buff. To help you get the most out of this new weapon we’ve put together this guide on the ideal Hullabaloo god roll roll for both PvE and PvP. Contents: Destiny 2 Hullabaloo PvE God Roll – Destiny 2 Hullabaloo PvP God Roll – How to get Hullabaloo – Best Hullabaloo alternative – Destiny 2 Hullabaloo PvE God Roll Barrel: Quick Launch – Magazine: High-Velocity Rounds – Basic Trait 1: Envious Assassin – Basic Trait 2: Chain Reaction – Origin Trait: Classy Contender – Masterwork: Reload Speed – The Hullabaloo is an excellent weapon with it effectively performing like a super-powered Forbearance, a Grenade Launcher that is already one of the best in Destiny 2. Much like Forbearance, Hullabaloo gets access to the incredible roll that is Envious Assassin and Chain Reaction, letting you fire several shots without reloading and clear adds with ease. To get the most out of Hullabaloo it is recommended to focus on perks that improve Velocity over Blast Radius. This is because Blast Radius is a largely worthless stat on Wave Frame Grenade Launchers. To maximize Velocity you’ll want to try and farm a roll with both Quick Launch and High-Velocity Rounds, but Smart Drift Control and Alloy Casing are also strong choices. Destiny 2 Hullabaloo PvP God Roll Barrel: Quick Launch – Magazine: High-Velocity Rounds – Basic Trait 1: Impulse Amplifier – Basic Trait 2: Chain Reaction – Origin Trait: Classy Contender – Masterwork: Handling – Even after the damage buff, Heavy Grenade Launchers are far from the best option in PvP. Even so, if you want to use Hullabaloo a combination of Quick Launch, High-Velocity Rounds, and Impulse Amplifier are going to make its projectiles travel extremely quickly making it much easier to hit enemy players. It also makes sense to use Chain Reaction as it allows you to turn one Final Blow into two or three with no extra work required. This excels when the enemy team is grouped closely. Realistically though, the Hullabaloo isn’t a great PvP weapon as it’s relatively easy to jump over and avoid the waves it produces negating its damage potential altogether. How to get Hullabaloo in Destiny 2 The Hullabaloo can be earned by depositing Medallions into the Podium found in The Tower during the Guardian Games 2024 event. The Heavy Grenade Launcher is also a reward for completing certain quests and challenges like Crest Collector and In It To Win It. Best Hullabaloo alternative in Destiny 2 There aren’t that many good Heavy Grenade Launchers in Destiny 2, but the Hullabaloo still has some competition with the Cataphract GL3 being the stand-out option. Though exclusive to Trials of Osiris, the Cataphract GL3 is a legitimate DPS powerhouse and has great add clear potential with Chain Reaction. Be sure to check out our other Destiny 2 content to stay ahead: Best Titan Builds | Best Warlock Builds | Deepsight Harmonizers: How to farm, use, and what weapons to convert | Destiny 2 Season of the Wish: Release date, dungeon, ritual weapon, more | Exotic Mission Rotator | Best PvP Weapons | Best PvE Weapons | Trials of Osiris map & rewards this week | Xur location today | How to claim Destiny 2 Prime Gaming rewards | Destiny 2 promo codes
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Best Combat Bows in Destiny 2 – Dexerto
Best Combat Bows in Destiny 2 Primary weapons are often criticized for not dealing enough damage, but Bows aren’t guilty of that at all offering some of the best long-range burst damage in Destiny. These precision weapons are top-tier and these are the best Combat Bows to use in Destiny 2 for PvE & PvP. With Primary weapons dealing less damage in Lightfall, Double Special loadouts have become increasingly popular. However, one Primary weapon type remains universally relevant in the meta, Bows. These medium to long-range weapons excel in most content as they can one-shot the majority of red health bar enemies and even quickly take down Yellow health bar combatants with the right perks. From regular Strikes to GMs and Trials of Osiris, there’s a Bow for every occasion. To help you pick the right one for your loadout we’ve put together this list of the best Combat Bows in Destiny 2 for PvE & PvP. The rankings of each weapon are based on a mix of how effective they are and how easy they are to acquire. Best Combat Bows in Destiny 2 for PvE & PvP Bows excel in both PvE and PvP with them offering a safe but effective option in the former and a deadly high-damage Primary in the latter. The best Bows scale well in high-end content and are often used to chip away at hard-hitting enemies even in GM and Master activities. It’s worth noting that in most situations Bows cannot one-shot in PvP but landing a headshot and immediately switching to a Hand Cannon to apply the finishing blow is a deadly combination. Here are the ten best Combat Bows to use in Destiny 2 PvE: 10. Tyranny of Heaven (C) Reissued in Season 21, Tyranny of Heaven has become a solid option thanks to it becoming craftable and gaining access to a wide range of meta perks. Unfortunately, Lightweight Frame bows aren’t in a great spot right now preventing this Bow from ranking any higher. PvE God Roll: Dragonfly/Explosive Head + Incandescent – PvP God Roll: Moving Target + Snapshot Sights – 9. Arsenic Bite-4B (C+) Despite being introduced back in Season 4, Arsenic Bite remains one of the best Lightweight Frame Combat Bows in Destiny 2. Its access to Rampage in the third slot offsets this frame’s low damage as long as you can upkeep at last two stacks. However, this doesn’t scale too well in high-difficulty content. PvE God Roll: Rampage/Dragonfly + Explosive Head/Archer’s Tempo – PvP God Roll: Moving Target + Explosive Head – 8. Wolftone Draw (B) This Arc bow offers an interesting option as it is one of just two Bows to get access to Impulse Amplifier. This perk makes Wolftone Draw feel almost hitscan which gives it amazing effective range. Unfortunately, acquiring a good one of these is difficult these days as it doesn’t drop from any live content. PvE God Roll: Impulse Amplifier/Archer’s Tempo + Dragonfly/Frenzy – PvP God Roll: Impulse Amplifier + Adagio – 7. Strident Whistle (B) Being arguably the best Solar Combat Bow in Destiny 2, Strident Whistle is a fantastic option with lots of sub-class synergy. Its access to Incandescent makes it strong in PvE, but it’s also a solid PvP Bow as a single grenade final blow with Adrenaline Junkie turns this into a one-shot Guardian slaying machine. PvE God Roll: Archer’s Tempo + Incandescent – PvP God Roll: Archer’s Tempo + Adrenaline Junkie/Explosive Head – 6. Leviathan’s Breath (B+) Being Destiny 2’s only Heavy Combat Bow, Leviathan’s Breath is truly one of a kind. It’s by no means all-purpose but in the right situation, this beast can be top-tier. Plus its intrinsic Unstoppable Champion stunning capabilities are a plus. We just really wish this received the damage bonus from Oathkeeper. PvE God Roll: Curated Roll – PvP God Roll: Curated Roll – 5. Trinity Ghoul (A) There is a serious argument to be had that Trinity Ghoul is the best add clear weapon in Destiny 2. Its ability to clear a room with minimal effort is something special, and singlehandedly makes it worth using. However, its reliance on running Arc hurts its versatility and its single-target damage is average at best. PvE God Roll: Curated Roll – PvP God Roll: Curated Roll – 4. Under Your Skin (A) A craftable Void Bow with the best frame possible, access to a wonderful Origin Trait in Land Tank, and several strong DPS perks. We love the Archer’s Tempo + Successful Warm-Up roll in PvE as it makes Under Your Skin draw incredibly quickly and is perfect for rapidly chaining final blows together. PvE God Roll: Archer’s Tempo + Successful Warm-Up/Explosive Head/Dragonfly – PvP God Roll: Hip-Fire Grip + Opening Shot – 3. Raconteur (A+) Introduced in Season 20, Raconteur is the best Legendary Combat Bow in Destiny 2. Not only is it craftable but this Stasis Bow has fantastic subclass synergy with Headstone plus multiple other rolls suitable for general use. Not to mention, Surplus and Eye of the Storm is an incredible PvP roll in the right hands. PvE God Roll: Archer’s Tempo + Headstone/Successful Warm-Up/Explosive Head – PvP God Roll: Surplus + Eye of the Storm – 2. Le Monarque (S+) The problem with Lightweight Frame bows is that they just don’t deal enough damage. How do you fix that? Give them Poison Arrows that massively increase total damage and a 40% damage bonus against red health bar enemies. Throw in the ability to stun Overload Champions and you get Le Monarque. PvE God Roll: Curated Roll – PvP God Roll: Curated Roll – 1. Wish-Ender (S+) Not only is Wish-Ender the best Combat Bow in Destiny 2, but it’s also the most used Exotic overall. It fires anti-Barrier arrows, gives its user temporary wallhacks, and deals three lots of damage for every shot. It also excels in high-end content thanks to its excellent range and incredible damage for a Primary weapon. PvE God Roll: Curated Roll – PvP God Roll: Curated Roll – That’s everything you need to know about the best Combat Bows in Destiny 2. For more useful tips check out some of our other content: Deepsight Harmonizers: How to farm, use, and what weapons to convert | How to fish in Destiny 2 | Best Exotic weapons | Best PvP Weapons | Best PvE Weapons | Season of the Deep Season Pass: Rewards & ranks | Best Titan Builds | Best Warlock Builds | Best Arc 3.0 Builds | Best Solar 3.0 Builds | Best Stasis Builds | Best Void 3.0 Builds
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Best Auto Rifles in Destiny 2 for PvE & PvP – Dexerto
Best Auto Rifles in Destiny 2 for PvE & PvP Destiny 2 The Final Shape offers a myriad of choices when it comes to Auto Rifles, with the classic weapon type being amongst the most reliable in the sandbox. There’s an unmatched appeal of Auto Rifles with them having an attractive simplicity while remaining effective. Gone are the days when Auto Rifles were considered average, as in the current meta they are frequently used in Raids, Dungeons, and even GM Nightfalls. Auto Rifles are in a really good spot right now, providing a great balance of damage, ease of use, and consistency. Using either Legendary or Exotic weapons in this weapon class ensures that you have a strong weapon regardless of the type of content you prefer. This ranking is solely based on how strong each Auto Rifle is in the current sandbox. Some are tricky to grind and farm, but everything recommended here is worth the trouble. After all, it’s paramount that you use the best weapons possible to avoid letting down your team. Best Auto Rifles in PvE Auto Rifles remain a solid choice in most PvE scenarios thanks to their reasonable DPS and utility. There are some really good options to choose from in The Final Shape and you will never go wrong with one of them in your loadout, with these being the standouts: Age Old Bond This is the best Auto Rifle to use if you are running a Void build, especially on Warlocks. The Repulsor Brace and Destabilizing Round combo let you constantly upkeep a Void Shield and easily proc Volatile Rounds, which are great for both add clear and stunning Barrier Champions. Additionally, these perks make it possible to keep Devour active for prolonged periods if you keep getting kills, which greatly improves sustainability. When taking on some of Destiny’s hardest content, sustain becomes more important than raw damage, making Age Old Bond a strong choice for high-power activities. No Hesitation The No Hesitation Auto Rifle was added along with The Final Shape. This is a Support Frame weapon where dealing damage builds restorative charge. You can then hip-fire the weapon to heal your allies. However, don’t fall into the newbie trap of assuming this is just a fun yet niche healing gun. No Hesitation is at its best when it’s treated like a Solar AR that can also heal, rather than a healing gun that gets Solar perks. Use this weapon just like you would other meta Solar Auto Rifles like Ammit AR2, and it won’t let you down. Abyss Defiant This is one of the best Auto Rifles you can use in PvE right now. The reason why this weapon is so good is because of its perk combination and accessibility for those who enjoy raiding. The Heal Clip/Kill Clip combination helps with damage and sustainability, while the combination of Reconstruction/Incandescent works well with Solar builds. The fact you can craft this weapon makes Abyss Defiant even better, as lets you pick whatever Masterwork you want for extra stats. The only downside is that you will need to find a couple of players to run the Crota’s End raid, which can be tricky to do. Rufus’s Fury As Legendary Auto Rifles go, it doesn’t get better than Rufus’s Fury. This weapon offers the exact same benefits as Abyss Defiant, except for Strand builds rather than Solar. Rufus’s Fury being Rapid Fire Frame means it works brilliantly against Minors, with this frame performing extremely well in the current sandbox. While it is not the best against Major enemies, Target Lock helps mitigate that shortcoming by boosting damage output. Alongside Hatchling, these perks synergize very well with Warlocks, producing one of the best primary weapons for add-clear available. Quicksilver Storm While Rufus’s Fury works best with Warlocks, Quicksilver Storm is the Auto Rifle of choice for Hunter and Titan mains. This weapon hits hard and the Grenades hit even harder. You can deal around 45,000 – 50,000 damage per shot with Grenade Chaser, which makes this one of the very few Primary weapons that can easily dispose of Majors. Also, this Exotic weapon fires at 720 RPM, which makes it an ideal choice for efficient add clear. All you need to do is not miss your shots as that will make recharging the Grenades a bit difficult, especially following this gun’s hefty nerfs in Season 23 Best Auto Rifles in PvP Auto Rifles are a menace when it comes to PvP, and if you are looking to reach the top of the competitive ladder, you should definitely consider using them. Here are the ARs you’ll want to farm if you are looking to slay your enemies and earn Lord Shaxx’s favor: The Summoner The Summoner is one of the most iconic Destiny weapons of all time. Its legacy isn’t just for show either, with this being one of the best PvP weapons you can use, with it shredding through enemies in both 6v6 and 3v3. While the Heal Clip and Kill Clip combo is pretty good, it’s Onslaught that makes this weapon such a scary prospect. The only challenge is that you’ll have to play Trials of Osiris to farm The Summoner, which can be brutal if you aren’t used to high-level PvP. Khvostov 7G-0X Khvostov 7G-0X is one of the best PvP weapons that was introduced to Destiny 2 in The Final Shape. This weapon has a special perk where every seventh bullet deals additional damage and ricochets to nearby targets, which it turns out is pretty deadly in The Crucible. So much so that even after it was nerfed, Khvostov has remained one of the most used weapons in PvP. Considering it can hold 43 bullets in its magazine, you can easily shred through multiple enemies without having to reload. The catch is that obtaining Khvostov 7G-0X involves a time-consuming Exotic quest, but given its incredible strength, you’ll want to go and do it. Rufus’s Fury No, we did not repeat it by mistake, as Rufus’s Fury is just as good in PvP as it is in PvE. While it might not be the first choice when compared to The Summoner or Khvostov, this weapon’s fire rate and stacked perk pool make it good enough to stand its ground, even against those titans. Perpetual Motion works very well in 3v3 combat, where you will move a lot between cover. Equally, Target Lock ensures that as long as you are landing shots, the damage keeps on increasing, greatly lowering this weapon’s TTK. Additionally, this gun is a lot more accessible when compared to something like The Summoner since Root of Nightmares is an easy raid, even for new players. Centrifuse Centrifuse is an Exotic gun that was introduced in Season 21. This unique Exotic hardly ever has to be reloaded, as it automatically tops up the magazine as you run around. That, plus its unique trait granting it greatly increased range, makes this AR a superb all-around choice for run and gun playstyles. Once you use it with an Arc build, you can get a kill, proc the Amplified buff, and zip around the map at breakneck speed. You should consider using this weapon with something like The Stag or any meta Prismatic Exotic. Ammit AR2 The Ammit AR2 has a fantastic Origin Trait in Omolon Fluid Dynamics, spectacular range, and access to the unreal combination of Dynamic Sway Reduction and Tap the Trigger. Honestly, this weapon does not have any unique trick to it, but rather it’s just so well-rounded that there’s no reason not to use it. You can run it with anything you like, and it works. Additionally, the red border for this weapon is extremely easy to get, being received as a reward for completing The Witch Queen campaign. This makes Ammit AR2 by far the most accessible Auto Rifle that dominates the PvP meta. Looking for a meta Destiny 2 loadout to pair with these Auto Rifles? Check out the best Hunter builds, Titan builds, and Warlock builds to use in The Final Shape. You’ll also want to keep on top of the current Dungeon and Raid rotation to make sure you don’t miss out on Exotics from those encounters.
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Beloved Destiny 2 Exotic could be viable in Into the Light thanks to new buff – Dexerto
Beloved Destiny 2 Exotic could be viable in Into the Light thanks to new buff BungieWith Destiny 2 Into the Light on the way, a new patch will be dropping with the update next week, and one of the game’s most beloved exotic weapons might finally be able to compete in the meta. As part of the Destiny 2 Into the Light focused TWID yesterday, Bungie announced that there would be a weapon balancing patch coming. It’s not a massive overhaul, but several exotics are seeing touchups to either help them out or rein them in. One such weapon is the One Thousand Voices. It’s one of the game’s most iconic raid weapons, and in the past, it has dealt great Boss damage. However, its reserves are so small, that it was only ever viable for damage phases with exceptionally short durations. It’s been a little disappointing for a while. That’s why Destiny is adding four more rounds to reserves, meaning, at base, you will be able to carry eleven shots, up from seven. That could then be extended further with reserve mods, to carry even more, really ratcheting up the Power weapon’s viability. While four may not sound like a lot, it’s an over 50% boost in the weapons capacity. According to user Hawkmoona_Matata on Reddit, using the popular boss damage chart by TheAegisRelic, this should put the gun in line with Leviathan’s Breath. They went on to say: “Considering Leviathan’s requires a headshot and 1KV doesn’t, it could be the new pick, especially considering the ignition also stuns unstop[able champions].” Leviathan’s Breath isn’t the best weapon in Destiny, at least when you consider Bait and Switch rotations and various builds. However, it’s very solid on its own. If you don’t want to get into the minutiae of build crafting, it’s perhaps one of the best standalone plug-and-play boss damage weapons in the game. If One Thousand Voices can take that spot, it’d be the return of one of Destiny 2’s most unique weapons – just make sure a buddy isn’t standing in front of you in a damage phase, lest you blow yourself up.
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Beloved Destiny 2 community manager announces return to Bungie – Dexerto
Beloved Destiny 2 community manager announces return to Bungie BungiePopular Destiny 2 community manager dmg04 has announced that he will return to Bungie in June and come on board as a Global Community Lead. The Final Shape has been nothing short of fantastic for Destiny 2. The newest expansion saw tons of players come back and join in on the action, with the player base feeling positive about the varied content on offer. Even many of the devs seem to be returning too, as beloved former community manager dmg04 has announced they’d be returning to Destiny 2. Dylan Gafner, better known as dmg04, was the community manager for Destiny 2. He was essentially the face of the entire community, even winning the Best Community Support award for the game in 2019. Gafner announced in 2023 that he would be taking a step back from his role at Bungie, and eventually wound up at Riot Games. However, the beloved dev is making a return, much to the delight of Guardians everywhere. Gafner took to Twitter to announce their return, which is slated for later this month. “Let’s keep this announcement short and sweet: June 24, 2024 – Global Community Lead – Destiny 2. See you again soon, Guardians. More details to come.” The Destiny 2 community was elated to see the return of dmg04, with another well-known dev Cozmo23 welcoming them back. Several other devs, content creators, and voice actors welcomed back dmg04, reinforcing his importance to the community of Destiny 2. “Welcome back, sir.” streamer Dr Lupo graciously replied. “Just when we thought Bungie couldn’t possibly put out any more bangers this expansion” another user huzzahed. Returning as the Global Community Lead may mean that Gafner’s work will look a little different from what he previously did at Bungie. This is especially true thanks to the sheer amount of changes the game has undergone in the time he left. Despite all this, the player base is nothing but excited to welcome home the face of the Destiny 2 community.
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Asmongold calls out Destiny 2’s “pay to win” battle pass monetization – Dexerto
Asmongold calls out Destiny 2’s “pay to win” battle pass monetization YouTube: AsmongoldTVAsmongold had Destiny 2’s battle pass monetization explained to him, with it being pointed out that players can pay their way to some of the game’s best guns. He was bewildered by Bungie’s practices, and at one point walked away from his PC in disbelief. Aztecross’ video explaining how Destiny 2 has become a “microtransaction hell” in his eyes has gone viral, spreading its wings outside of the Destiny community and bringing the issue to a larger audience. Asmongold gave the video a watch and was shocked by Destiny 2’s monetization practices. He claimed the game was “obviously pay to win” and said that Bungie “crossed the line” when it comes to how the game should be monetized. Destiny 2 players have been rebelling against Bungie for the way the newest battle pass was rolled out, and Asmongold agreed with much of the sentiment from the community. With a few caveats. Asmongold hits out at “pay to win” Destiny 2 battle pass After over an hour of watching through a video explaining Destiny 2’s latest battle pass, Asmongold wasn’t happy with the way Destiny 2 was monetized. And, while Asmongold doesn’t play the game himself, he’s got a wealth of experience with having to grind out items in a game like World of Warcraft. In games like these, it’s about more than just getting a legendary item: It’s about getting good rolls on items with just the right stats you need. The Destiny 2 community rallied behind Asmon, with those in the community shocked such a high-profile streamer was spotlighting issues in a game he doesn’t even play. “So… Just so I understand, you can expedite getting these pieces of gear by buying levels of your battle pass that will give you the items that allow you to craft these things that give you gold rolls for your weapons? Guys, I think that’s kinda bad.” Considering the Battle Pass is built around giving players “god rolls” on items they craft via battle pass exclusive currency, Asmongold understood players’ frustrations. Especially considering that the battle pass was the only way for new players to get their hands on old items that have since been rolled out of the game. He also drew comparisons to Diablo Immortal, a game that was also heavily criticized for its monetization practices. “Isn’t it crazy how, like, I’ve never played this game but I already know exactly what’s gonna f***ing happen? Cause, like, it’s the same every f***ing time. That’s so sad. It’s the same song and dance.” However, Asmongold also pointed out one key detail: Bungie wouldn’t be implementing these systems if players weren’t spending money on them and still playing each update. “The players can complain, but they’ll keep playing.” Additionally, Asmongold seemed excited for Marathon, Bungie’s next game. As long as it doesn’t have these same monetization practices, that is. “Oh, I think this is great. I hope Bungie milks these Destiny players for all they’re worth and Marathon comes out and it’s lit. Cause I’m gonna play Marathon.”
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Another absurd Stasis exploit is taking over Destiny 2 in Season of the Splicer – Dexerto
Another absurd Stasis exploit is taking over Destiny 2 in Season of the Splicer BungieStasis continues to grow more powerful in Destiny 2 as the new Cryosthesia 77K Sidearm in Season of the Splicer has led to another ridiculous exploit. Stasis has long been a controversial force in the Crucible. Ice-based abilities capable of freezing targets is one thing for PVE activities. It’s another thing entirely when it comes to stopping other actual players in their tracks. Ever since Beyond Light released last November, it’s been tearing up the PVP experience. Despite weeks of Stasis nerfs in the leadup, it’s now more powerful than ever in Season of the Splicer. As a result, many have already reached their breaking point. For those that haven’t yet snapped, a shocking new exploit with this season’s Battle Pass Exotic is sure to push even more Guardians over the edge. Unlocked right at the beginning of the new Battle Pass, the Cryosthesia 77K Sidearm comes with a unique Stasis ability. “Final blows with this weapon enable a Charge Shot,” the Liquid Cooling perk reads. This special shot instantly freezes enemies. It’s due to this devastating Exotic that PVP has become an even more punishing playground. “With the new Sidearm, you can freeze someone five different ways,” Destiny Twitch streamer ‘Joverrated_’ outlined. In an accompanying clip, the streamer was outright harassing a poor Guardian in the Crucible. First came the Charge Shot to stop their momentum. Then came two more abilities followed by a Super to continuously apply Stasis. The unlucky foe spent a ridiculous 26 seconds — yes, nearly a full half-minute — completely frozen. Any longer and they might have been risking an AFK penalty. To make matters worse, this all happened in a competitive Trials match. i did a bad thing. with the new sidearm.. you can freeze someone, 5 different ways. Stasis is fine. 🙂 pic.twitter.com/xunvPzH07G — JOverrated (@JOverrated) May 16, 2021 “Stasis is fine,” the streamer joked in the now-viral clip that’s gone on to more than 100,000 views. Clearly, the new Sidearm is truly capable of adding insult to injury. With more freezing abilities added in Destiny 2, the chance for these absurd combos continues to rise. There’s no telling how long Stasis may continue its chilling reign of dominance in PVP. Don’t forget to check out our roundup of where you can find Xur this week.
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Among Us teases future Destiny 2 collaboration: “Eyes up, Crewmates” – Dexerto
Among Us teases future Destiny 2 collaboration: “Eyes up, Crewmates” Innersloth/ BungieAmong Us has taken to Twitter to hint at their next in-game collaboration, teasing the characters of Destiny 2 as the next potential cosmetics. Collaboration between two games often results in the best of both worlds for players. Games such as Fortnite and Overwatch have taken full advantage and reaped the rewards of collaboration. With Fortnite importing incredible amounts of pop culture into their game, it’s not uncommon to see Goku and Naruto pair up with Marvel big bad Thanos to get that Victory Royale. Among Us is the hit indie social deduction sweetheart came from left field in 2020 taking the world by storm. As such, they’ve gained massive traction and popularity as a game, with the developers Innersloth collaborating with Riot Games with cosmetics from their Arcane series. It appears that Bungie is the next in the line for collaboration with Among Us, as the Twitter account for the game has recently hinted at their new cosmetics. Among Us teases Destiny 2 collaboration Several clues hint towards Destiny 2 being the next franchise to appear in the world of Among Us. The Twitter post has several references in it that point directly reference Destiny 2 terms. Fireteam is a reference to Destiny 2’s group system, where instead of a party, the game calls them a fireteam. Alongside this, the post directly quotes Destiny’s “eyes up” line. The “eyes up, Guardian” line is one of the first things players heard when starting Destiny. This makes it arguably the most iconic line of the franchise. From the image given to us from the Twitter post, we’re shown shadows or outlines of the possible cosmetics. Similar to Riot’s Arcane collab, the Destiny 2 partnership will likely feature several notable characters from the series itself. It looks like we’ll be receiving 6 character cosmetics. Two of them seem to be Osiris and Saint-14 due to their unmistakable headgear. Unfortunately, we won’t know much more about what other characters are receiving their cosmetic until further information is released.
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All weapon buffs & nerfs coming in Destiny 2 Season 14 update – Dexerto
All weapon buffs & nerfs coming in Destiny 2 Season 14 update BungieBungie is setting up Destiny 2 for a major balancing update with the Season 14 content drop. Almost every weapon will be tweaked in some capacity so get ahead of the curve with our full rundown on every incoming buff and nerf. With each new seasonal update, Bungie takes the opportunity to shake things up in Destiny 2. Outside of more minor weekly patches, these sizable updates often provide the biggest balancing adjustments throughout any given year. With Season 14 just one week away, it’s shaping up no different with tons of weapon changes already locked in. From Exotic buffs to overall archetype nerfs, there’s plenty to keep on top of. Below is a complete overview of every Destiny 2 weapon buff and nerf ahead of the Season 14 update. Weapon archetype changes in Destiny 2 Season 14 Fusion Rifles are first in line for a few key changes this season. Specifically, Linear Fusion Rifles are receiving some of the biggest buffs of any weapon type in Destiny 2. Precision damage is being buffed by a whopping 15% and reserve ammo is being boosted by a further 20%. Bungie outlined how these improvements were necessary in an April 29 blog post. With other weapons “doing their intender job better,” big adjustments were required to bump these weapons back in line across both PVE and PVP. On the other side of the equation, standard Fusion Rifles will be scaled back slightly with the Season 14 patch. While the weapon type isn’t being changed to its core, it’ll soon come with a slightly bigger damage falloff distance. Meaning you’ll need to get in close to maximize your impact. Precision Auto Rifles are also being hit with a small buff. Overall damage per bullet is being raised from 17 to 18. Additionally, we already knew that a good number of Hand Cannon changes are also lined up for the Season 14 update. From archetype changes to perk nerfs, you can read up on the full list of Hand Cannon adjustments here. Weapon Perks & Mod changes in Destiny 2 Season 14 Outside of weapon archetype changes, a ton of perks and mods are also being hit with various buffs and nerfs in Season 14. Among the highlights are a vastly improved Dragonfly, a more effective Unrelenting, and more powerful Sympathetic Arsenal. To that point, Subsistence will also see its negative effect completely scratched from the game. Reserve ammo will no longer be reduced when using the perk and SMGs will feel the same effects as Auto Rifles to boot. In terms of weapon mods, three unique changes were highlighted. Adept Mag and Adept Targeting will soon have lesser penalties. Meanwhile, Adept Counterbalance will further improve on its recoil benefits in Season 14. Weapon buffs & nerfs during Destiny 2 Season 14 While a good amount of changes are on the way for the beginning of Season 14, we can also expect to see a few more over the next few months. Three key adjustments were outlined as Bungie announced further plans to tweak Shotguns, Fusion Rifles, and one particular Hand Cannon. First up, the devs are keeping a close eye on Shotguns in general. While map design plays a role in Shotgun usage, Bungie admitted, they want other weapons to enter the spotlight through balancing tweaks. Expect to see some unique changes midway through Season 14. With select Hand Cannon nerfs on the way, Bungie believes the Dead Man’s Tale will quickly become a top-pick in PVP. As a result, they’ve already got a nerf prepared behind the scenes. If things get out of hand, expect to see it implemented in no time. Read More: What’s coming in Destiny 2 Season 14? – Also, there’s a good chance Fusion Rifles could be tweaked throughout the season as well, though no specifics were mentioned. All Destiny 2 Season 14 nerfs & buffs Weapon Archetypes Precision (450 rpm) Auto Rifles: Increased Precision (450 rpm) Auto Rifle damage per bullet from 17 to 18. – Rares: Added existing but unobtainable rare Linear Fusion Rifle and Breech Grenade Launchers to the World Loot Pool. – Linear Fusion Rifles: Increased precision damage by 15% – Increased reserve ammo by 20% – Fusion Rifles: Increased damage falloff start distance for Fusion Rifles, no effect on 100 range stat, +2m on 0 range stat. – Perks No longer reduces reserve ammunition. – Submachine Guns now receive the same ammo fraction per takedown that Auto Rifles do (was 10%, like most weapons, now 17%, same as Auto Rifles). – These are now active as long as their conditions are met. – Now easier to trigger in PvE (immediate trigger on majors) and heals 20% more. – Now grants +20 reload in addition to its primary effect. – Now works on heavy shanks and servitors, and occurs even faster than after the Season of the Chosen fix. – +1 degrees precision hip fire angle threshold, +1.2x reticle stickiness falloff distance. – One degree doesn’t seem like that much, but for reference Hand Cannon aim assist cone angle is 2.5 degrees at 0 AA, to 3 degrees at 100 AA, and you can feel the difference between a 90 AA hand cannon and a 100 AA hand cannon (a 0.05-degree increase), so a small difference can be significant. – Note that precision hip-fire angle caps at the aim down sights aim assist cone angle. – Reduced secondary stat penalty from -40 to -30. – Osmosis now switches the weapon to Stasis damage when playing a Stasis subclass – this should work for any mechanics that ask for Stasis damage (but not for Stasis ability damage). Also created stasis VFX for all weapon types that Osmosis can appear on (more coming later). – Elemental Capacitor with a Stasis subclass grants +recoil direction and reduces ADS move speed penalty. – Reduced trigger time from 1.5s to 1s and increased flinch reduction from 30% to 35%. – Celerity: Now always grants +20 to handling and +20 to reload in addition to the triggered effect. – Bottomless Grief: Now always grants +30 to magazine in addition to the triggered effect. – Mods Reduced secondary stat penalty from -20 to -15. – Fixed Adept Mag not granting reserves when applied to a Sword. – Increased recoil direction benefit. – Exotics Changed the catalyst perk from Outlaw to No Distractions. –
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All weapon buffs and nerfs in Destiny 2: The Final Shape – Dexerto
All weapon buffs and nerfs in Destiny 2: The Final Shape BungieDestiny 2 goes through balancing all the time, but when a new expansion rolls around, there is a lot to get right. Well, The Final Shape is here, and it’s bringing with it a host of changes that have necessitated weapon updates across the board. The new Prismatic subclass is one of the biggest additions this time around. It combines many of the abilities from the existing subclasses into a concoction that is sure to define the initial meta for The Final Shape expansion. As such, interactions with existing weapons are a huge priority for balancing. The addition of a raft of new guns has also led to more general buffs and nerfs for each weapon type. There’s a lot to get into, so here’s everything you need to know about this round of weapon changes. All Destiny 2 weapon changes in The Final Shape There are some headline changes that players should be aware of. The first is that Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec are all being removed. In addition, Exotic Primaries are having their damage reduced by 10% against red bar enemies. The full list of changes to weapon types is as follows: Increased base PvE damage versus all combatants. Pulse Rifles: 20% Exceptions: Graviton Lance and Revision Zero’s Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.) – – Pellet Shotguns: 10% Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.) – – Slug Shotguns: 9% – Fusion Rifles: 7% Exceptions: One Thousand Voices. (This one was just buffed.) – – Sniper Rifles: 7% Exceptions: Izanagi’s Burden’s Honed Edge shots and Cloudstrike’s storm. (These are both performing well.) – – Glaive projectiles: 7% – Linear Fusion Rifles: 5% – – Pulse Rifles: 20% – Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase. Sidearms, Trace Rifles, Scout Rifles, and Bows: 20% – Auto Rifles and Pulse Rifles: 15% For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included. I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars. – – – For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included. – Submachine Guns: 10% – Hand Cannons: 5% – – Increased damage versus Majors (orange bars). Trace Rifles: 20% – – Increased damage globally, including PvP. Machine Guns: 7% – Swords: 7% – – Quality-of-life weapon alterations Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged. 2-burst: Heavy Burst Includes Sidearms, Hand Cannons, and Pulse Rifles. – – 3-burst: Adaptive Burst Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles. – – 4-burst: Aggressive Burst Includes Pulse Rifles. – – – 2-burst: Heavy Burst – Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics. – Scout Rifles Updated the hip-fire reticle to better show accuracy and aim-assist state. – – Hand Cannons Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil’s Dagger and Something New returning in The Final Shape, we updated their stats. Crimil’s Dagger (Iron Banner) Stability: 23 to 31 – Handling: 23 to 31 – Magazine Size: 8 to 9 – Airborne Effectiveness: 10 to 21 – – Something New (Solstice) Stability: 27 to 30 – Handling: 24 to 30 – Magazine Size: 8 to 9 – – – Crimil’s Dagger (Iron Banner) – – Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil’s Dagger and Something New returning in The Final Shape, we updated their stats. – Low inventory Sniper Rifles were a little too low in PvE for our liking, so we’ve increased the minimum. Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged. – – Linear Fusion Rifles Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control. Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles. – – – Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control. – Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn’t have a gameplay effect. In this pass, we’re adjusting the blast radius. The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled. The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before). – – Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we’ve pulled the length of the wave back a little. Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger). – – – The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled. – Swords Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle. – Bug fixes: Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding. – Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword’s energy recharge delay. – Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks. – – – Exotic weapon changes A lot of existing Exotics are getting big changes with this new expansion. Additionally, there are some updated animations that should make using certain guns (like the Rat King) a lot easier. The full list of Exotic changes, with explanations from the developer, is as follows: Divinity’s ability to bypass combatant gameplay by generating a weak spot (called a “cage” internally) on command has too high an uptime as it stands, particularly with trigger feathering. Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged). – Rat King’s firing animation makes the weapon hard to control at high rate of fire, so we’ve updated it. Swapped the firing animation to the same one used by other auto-fire Sidearms. – Devil’s Ruin could be made to apply its firing animation to other equipped Sidearms. Fixed an issue where the firing animation from Devil’s Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation. – Symmetry needed a little attention, particularly its reload speed and handling, so we took this opportunity to increase those via the catalyst. Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects. – Gjallarhorn’s Wolfpack Rounds always looked like Arc projectiles, regardless of the weapon’s actual damage type. Updated the visuals of Wolfpack Rounds to match the damage type of the weapon. For example: On Gjallarhorn, they will use Solar effects. – On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects. – – Touch of Malice’s burn from the Darkness Ball didn’t last long enough to be useful in PvE. Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds. – Osteo Striga made it too easy to spread poison across a whole encounter from a couple of kills of weak combatants. Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn’t receive this cooldown.) – Necrochasm’s add clear role wasn’t as strong as we’d like, so we’ve buffed it and replaced the Outlaw perk on the catalyst with a new, custom perk that leans into this role. Intrinsic perk now provides increased reload speed after precision kills. – Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds. – Catalyst has been rebuilt. One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist. – – While The Lament’s damage is roughly equivalent to other Swords, the healing on hit largely removes the intended downside of using a Sword for boss DPS, and the chained heavy attack was too strong. Reduced healing effect by 20%. – While this weapon does inherit the 7% global buff to Swords, we’ve reduced the damage of the high end of the chained heavy attack by 20% from that point. This means combos at lower stacks are less affected by the change than combos at higher stacks. – – Dead Man’s Tale’s rapid-fire hipfire fantasy isn’t landing as well as we’d like, so we’ve bumped up the rate of fire and added a bit of stability to Cranial Spike to make this easier to control. At the same time, its strength is skewed a little high on mouse and keyboard and a little low on controller, so we’ve tuned accuracy and magnetism (controller reticle friction) to address this. Baseline: Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack). – Increased reload speed benefit of Cranial Spike stacks. – – With catalyst, iwhen hip-firing: Slightly reduced accuracy benefits. – Increased magnetism falloff scale (1.6 to 1.7). – Increased baseline rate of fire from 130RPM to 140RPM. – Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike. – – The Colony’s fantasy of spawning self-replicating insectoid robots is something we’ve wanted to juice for a while now. This update allows The Colony to deal with waves of combatants in a unique way. Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants. – Truth has fallen far behind other Exotic Rocket Launchers, largely due to its lackluster damage, and we wanted to lean further into total rocket count. Increased area-of-effect (AoE) damage such that it doesn’t lose noticeable damage due to not dealing impact damage. – Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.) – The Queenbreaker’s damage output is outpaced by Legendary Linear Fusion Rifles, so we’ve increased its damage and reserve ammo to compensate. We do see frequent requests to move Queenbreaker to the Energy slot, but given the number of Special ammo damage options in this slot, we have opted to push it further into the Heavy slot. We’re working on some functionality changes to this weapon for a future update as well. Increased damage versus bosses, minibosses, Champions, and vehicles by 12%. – Increased reserve ammunition by 3. – The power from Cerberus+1’s focus fire perk from the Exotic catalyst was limited by it being always available. We’ve changed this to only being available following a kill, allowing us to increase its strength. Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire. – In a world where Bastion has competition for a Fusion Rifle in the kinetic slot, we felt that it was time to lean further into emulating Saint-14’s combat style. Reworked Saint’s Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage. – Eriana’s Vow has fallen behind other anti-barrier Special weapons and, as a Solar weapon, has the opportunity for a subclass tie-in. Breaking a matched shield or piercing a Champion’s Barrier will cause the target to ignite. – Deterministic Chaos didn’t have a clear niche when it shipped, so we’ve redesigned it to be an anti-Champion and weakening powerhouse. This weapon is now intrinsically anti-barrier. – The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped. Heavy Metal now causes every 4th bullet to make targets volatile. – Vexadecimal now causes every 16th bullet to also weaken targets. – – The flexibility offered by The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons) is useful, but most of the time, there’s no need to switch damage types rapidly, so it’s irritating having the current damage type clear on death. The Fundamentals now maintains its state across death or respawn. –
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All weapon buffs and nerfs coming in Destiny 2 Season of the Deep – Dexerto
All weapon buffs and nerfs coming in Destiny 2 Season of the Deep Twitter: DestinyTheGameDestiny 2 devs at Bungie have announced some major weapon tuning changes coming to the game with Season of the Deep. So here’s a full rundown on all the changes arriving next season. Season of the Deep in Destiny 2 is looking to shake up the game by adding in several tuning changes to supers, exotic armor, and now finally, legendary and exotic weapons. Bungie has announced in a recent blog post that certain weapon archetypes will be receiving tuning in one way or another, with an extensive list of exotics being shifted around. Want to know what weapons are changing in the next season? We’ve got you covered. Contents Weapon Archetype tuning in Season of the Deep First up, a number of key weapon archetypes are being tweaked on the whole in Season of the Deep. Meaning there’s a fair change some of your favorite weapons may be impacted. Bows Tyranny of Heaven’s stats were always weirdly low, and we were touching these weapons anyway so opted to update its stats while we were in there. – Submachine Guns Reduced base damage from 15 to 14. – Increased precision hit multiplier from 1.45 to 1.5 (crit damage goes from 21.8 to 21). – The Immortal (SMG) Reduced base range value by 10. – Sniper Rifles Increased PvE damage by 10%. – Exotic Weapon tuning in Season of the Deep Next we know a handful of specific Exotics are being buffed rather significantly to shakeup the meta in Season of the Deep. Here’s what Guardians can expect. Eyes of Tomorrow Killing 4 targets with a missile volley will refund one ammo. – Graviton Lance Increased RPM from 257 to 300 (reduced burst delay by 20%, now matches Revision Zero’s Hakke Heavy Rounds rate of fire). – Rebalanced damage per shot. – Increased first shot damage from: Body: 9.5 to 19. – Crit: 15.7 to 31.4. – – Decreased second shot damage from: Body: 35.6 to 25.6. – Crit: 58.7 to 42.3. – – Jade Rabbit Added buff text to show when Fate of All Fools increased body shot damage is active. – Quickly hitting 3 critical hits now refunds 3 shots instead of 1. – The Manticore Increased the catalyst’s damage resistance from tier 3 to tier 4. – Increased movement speed during hang time. – Activating the catalyst perk (through an airborne kill or sustained damage following an airborne kill) now partially refills the magazine. – Lumina Increased Noble Rounds cap from 5 to 6. – Heartshadow Damage increase now activates quicker while invisible, after 0.25s instead of 1s. – Heartshadow now weakens upon dealing any damage while the damage increase is active. – Worldline Zero The sprinting Heavy attack can now be chained into itself once. – Sword guard energy cost from each sprinting heavy attack reduced from 100% to 50%. – Increased damage from an individual sprinting heavy attack by 8.3%. – Sweet Business Now fires explosive rounds every 20 shots (fewer shots while fully spun up). – Legend of Acrius Increased total ammo from 12 to 16. – Increased maximum projectile distance from 9m to 12m. – Tommy’s Matchbook Catalyst updated: While overheated, sustained fire scorches your target. Every 5 shots applies 14+7 (with the Embers of Ashes Fragment) scorch stacks. – No Time to Explain Updated drone to work with anti-barrier (will break Barrier Champion shields and over penetrate combatant shields). – Updated drone to work with Feeding Frenzy (from the NTTE catalyst). – This also resolved an issue where the feedback for Feeding Frenzy would always play when the player spawned and then never again. – Skyburner’s Oath Increased scorch stacks from 3 to 5 and 5 to 10 with the Embers of Ashes Fragment. – Salvation’s Grip Reworked to have two firing modes. Charged shot creates a pattern of Stasis crystals (where the number of crystals is no longer dependent on charge time). Uncharged shot is a normal Grenade Launcher shot, which does more damage to Stasis crystals and frozen targets. – Added a new perk that reloads the magazine from reserves when you quickly shatter at least 3 crystals with the uncharged shot. – Bad Juju Fixed an issue that was causing the weapon to recoil like an Auto Rifle, making it harder to control. The recoil pattern will now be similar to other Pulse Rifles. – Fighting Lion Fixed an issue that was causing this weapon to do more damage than intended to red-bar combatants. – Thunderlord Fixed an issue resulting in hits against a Divinity bubble counting as two crits instead of one. – Winterbite The impact damage has been removed and redistributed to the detonation damage. – The self-damage scaling has been tuned to account for the increased damage of the detonation. – Perk Tuning in Season of the Deep Last but not least, some key weapon perk tuning is also on the way to Destiny 2 with the Season of the Deep update. Fragile Focus Bonus lasts until shield pop, returns when shield regenerates to 100%. – Thresh, Demolitionist, and Pugilist Grants increased energy to Glaive projectile kills (same as Shotguns, Fusion Rifles, and Sniper Rifles). – Reconstruction Has been simplified under-the-hood so that we can place the perk on more weapons without exceeding perk budgets. – This results in a slight change to the timing of the perk where the initial timer and the cooldown timer between reloads have been unified. Base perk: 4 seconds. – Enhanced perk: 3.5 seconds. – – Shoot to Loot Updated to pick up Orbs of Power. – Currently this only works on direct hits. The ability for the orbs to be picked up with weapon detonations will be added in a future patch. –
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All returning weapons in Destiny 2 Into The Light – Dexerto
All returning weapons in Destiny 2 Into The Light Into The Light bridges the gap between Season of the Wish and The Final Shape, bringing with it a range of both new and returning weapons. In anticipation of Into The Light, we’ve detailed all the reissued weapons coming in the update that you can look forward to. The Into The Light update is coming in April marking the Lightfall expansion’s last hurrah before The Final Shape is released. Leading up to Into The Light’s launch, Bungie has done a variety of developer live streams, and some Eververse bundles have been leaked. These have given us insight into the legacy weapons that will be returning and getting reissued in the upcoming update. With that said, here are all the weapons you can look forward to wielding once again once Into The Light is released. Destiny 2 Into The Light: Every confirmed reissued weapon These are all the weapons that are returning with the Into The Light update: Blast Furnace – Edge Transit – Elsie’s Rifle – Falling Guillotine – Forbearance – Hammerhead – Hung Jury SR4 – Luna’s Howl – Midnight Coup – The Mountaintop – The Recluse – Succession – Blast Furnace Weapon Type: Pulse Rifle – Weapon Frame: Aggressive – Element: Kinetic – Last Appearance: Season 5 – Edge Transit Weapon Type: Heavy Grenade Launcher – Weapon Frame: Adaptive – Element: Void – Last Appearance: Season 4 – Elsie’s Rifle Weapon Type: Pulse Rifle – Weapon Frame: High-Impact Frame – Element: Kinetic – Last Appearance: Destiny 1 (The Stranger’s Rifle) – Falling Guillotine Weapon Type: Sword – Weapon Frame: Vortex – Element: Void – Last Appearance: Season 11 – Forbearance Weapon Type: Grenade Launcher – Weapon Frame: Wave Frame – Element: Arc – Last Appearance: Season 16 – Hammerhead Weapon Type: Machine Gun – Weapon Frame: Adaptive – Element: Void – Last Appearance: Season 5 – Hung Jury SR4 Weapon Type: Scout Rifle – Weapon Frame: Precision – Element: Kinetic – Last Appearance: Season 20 – Luna’s Howl Weapon Type: Hand Cannon – Weapon Frame: Precision – Element: Solar – Last Appearance: Season 4 – Midnight Coup Weapon Type: Hand Cannon – Weapon Frame: Precision – Element: Solar – Last Appearance: Season 1 – The Mountaintop Weapon Type: Grenade Launcher – Weapon Frame: Lightweight Frame – Element: Kinetic – Last Appearance: Season 5 – The Recluse Weapon Type: Submachine Gun – Weapon Frame: Rapid-Fire – Element: Void – Last Appearance: Season 6 – Succession Weapon Type: Sniper Rifle – Weapon Frame: Aggressive Frame – Element: Kinetic – Last Appearance: Season 12 – Those are all the returning weapons coming with Into The Light. We’ll update this article with more reissued weapons if more are revealed after the update launches.
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All new Exotics in Destiny 2 The Final Shape: Weapons, Armor, & Class items – Dexerto
All new Exotics in Destiny 2 The Final Shape: Weapons, Armor, & Class items BungieWith The Final Shape being Destiny 2’s last expansion in the Light and Darkness Saga, Bungie is breaking the sandbox wide open with a wealth of game-changing loot. Here’s all the new Exotics in Destiny 2 The Final Shape, including weapons, armor, and Class Items. A decade since Guardians were first brought to life by Peter Dinklage as the original Ghost, the Light and Darkness Saga is now drawing to a close. The Final Shape’s launch has changed Destiny 2 in so many ways, including the addition of new Exotic Weapons. With a wide range of new Exotics being added in The Final Shape, Guardians have more options than ever to optimize their meta Hunter builds, Titan builds, and Warlock builds. To make sure you aren’t using suboptimal weapons, it’s important to be aware of everything that has been added. From meta Exotic weapons to game-changing Class Items, there’s plenty for you to try out. Here’s the full rundown on every new Exotic in The Final Shape. How many new Exotics are there in Destiny 2 The Final Shape? The Final Shape adds 15 new Exotics to Destiny 2’s arsenal. That includes all of the new weapons, armor, and Class Items introduced in the new expansion. Furthermore, another Exotic is expected once the new raid is released. For comparison, both Lightfall and The Witch Queen brought 13 new Exotics each to the sandbox. You have to go back to 2020’s Beyond Light to find an expansion with fewer new additions at just 12. All new Exotic Weapons in Destiny 2 The Final Shape Ergo Sum Weapon Type: Sword – Element: Kinetic, but changes to match random Exotic Perk – Exotic Perks: Transcendent Duelist, One of eight existing Exotic Perks based on roll – Catalyst: No catalyst currently available – Ergo Sum is the first-ever Special ammo Sword in Destiny 2, and also one of the most unique Exotic weapons ever added. This powerful Sword rolls one of eight Exotic Perks taken from previous Exotic Weapons, including Gjallarhorn’s Wolfpack Rounds of all things. Only time will tell how good Ergo Sum is, but there’s a lot of fun to be had with this weapon for sure. Khvostov 7G-0X Weapon Type: Auto Rifle – Element: Kinetic – Exotic Perks: The Right Choice, Shoot to Loot – Catalyst: No catalyst currently available – The familiar Khvostov Exotic Auto Rifle returns in The Final Shape. With a long history in the franchise, this AR was technically the first weapon Guardians ever used in vanilla Destiny, broken sight and all. It now returns, with its new Exotic perk The Right Choice making every seventh shot bounce and ricochet to nearby targets. Microcosm Weapon Type: Trace Rifle – Element: Kinetic – Exotic Perks: Paracausal Beam, Paracausal Imbuement – Catalyst: No catalyst currently available – Rounding out the new Exotic Weapons in The Final Shape is the Microcosm, the first ever Heavy Trace Rifle. Specifically designed to take down enemy shields, this Exotic gains a massive boost when targeting shielded foes. It also grants Super Energy and Prismatic Energy on final blows making it a great choice to use with the new subclass. Red Death Reformed Weapon Type: Pulse Rifle – Element: Solar – Exotic Perks: Redemption, Inverse Relationship – Catalyst: Helping Hand – With Pulse Rifles getting a huge buff in The Final Shape, it’s only fitting that an Exotic Pulse Rifle would be released. To fill that role is Red Death Reformed, a reimagined version of a Destiny classic. This time around, this Exotic provides easy access to Cure and healing, while also gaining stats as you deal damage. Still Hunt Weapon Type: Sniper Rifle – Element: Solar – Exotic Perks: Cayde’s Retribution, Sharpshooter – Catalyst: No catalyst currently available – Still Hunt is a new Exotic Sniper Rifle that rivals Izanagi’s Burden. Much like Izanagi’s, this weapon can unleash a devastating charged shot. Unlike Izanagi’s, that charged shot is actually a Golden Gun shot that even synergizes with Celestial Nighthawk. This can result in some incredible DPS rotations if you set things up correctly on either a Solar or Prismatic Hunter. Tessellation Weapon Type: Fusion Rifle – Element: Kinetic – Exotic Perks: Property: Undecidable, Property: Irreducible – Catalyst: Property: Unavoidable – Tessellation was the first new Exotic revealed, with it first being available as a pre-order bonus for The Final Shape. While it has been usable since Season 22, Tessellation has only now come into its own with its unique ability to become any damage type working well with Prismatic. Equally, Fusion Rifles deal 7% more damage in the new expansion, a buff that also applies to Tessellation’s powerful grenade ability. All new Exotic Armor in Destiny 2 The Final Shape These are all of the new Exotic Armor sets added in Destiny 2 The Final Shape for Hunter, Warlock, and Titan: All Hunter Exotics in The Final Shape Gift Conviction Packing one hell of a punch is the Gift Conviction Exotic, with its Exotic Perk ‘The Gift of Certainty’ granting the following effects: “Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.” Balance of Power Giving Hunters a taste of what Warlock’s have with Swarmers, Balance of Power’s Exotic Perk Double Down grants the following effects: “Your Threaded Specter has increased duration and durability, and damaging it releases additional Threadlings. While near your Threaded Specter, you do not appear on radar.” All Titan Exotics in The Final Shape Hazardous Propulsion If you are in the business of dealing as much damage as possible, Hazardous Propulsion is the Exotic for you. This Armor’s Exotic Perk Danger Close grants the following effects: “Weapon precision hits or final blows have a chance to load a Kinetic Exodus rocket. Activating your class ability fires loaded Exodus rockets. Damaging targets with Exodus rockets increases the damage you deal with all other rockets.” Wishful Ignorance Wishful Ignorance gives some power back to Strand Titans which was lost in The Final Shape’s nerfs, with its unique perk Wish-Dragon’s Talons having these effects: “Gain an additional Frenzied Blade charge. Frenzied Blade and Flechette Storm briefly increase their damage with each strike. Pulses from your Banner of War return melee energy based on the number of allies healed.” New Warlock Exotics in The Final Shape Mataiodoxia Suspend your enemies in the air with Mataiodoxia’s Stylostixis, an Exotic Perk that grants all of these effects: “Targets damaged by Arcane Needle emit a suspending detonation when defeated, and landing multiple Arcane Needles on the same target triggers a larger, more powerful detonation. Defeating suspended targets grants melee energy. Your Arcane Needles are strong against Barrier Champions. Speaker’s Sight The Speaker’s Sight is perfect for any support Warlock player, with its Exotic Perk The Lost Voice granting these benefits: “Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.” New Exotic Class Items in Destiny 2 The Final Shape Each class gets a new game-changing Exotic Class Item in Destiny 2 The Final Shape. These Class Items are incredibly powerful, as they combine the effects of two existing Exotic Armor pieces into one. You can learn more about all the tantalizing perk combinations possible to figure out what is best for you. Here are the new Exotic Class Items for each of the three classes: Existentialism: Exotic Hunter cloak Stoicism: Exotic Titan mark Solipsism: Exotic Warlock bond That’s all of the Exotic Weapons, Armor, and Class Items introduced in Destiny 2 The Final Shape. For more information on the looter shooter’s new expansion, check out the full mission list, what versions are available, and how Pathfinder works. Also, you’ll want to see the best PvE Weapons and PvP Weapons to make sure your loadouts aren’t holding you back.
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All Neomuna region chest locations in Destiny 2: Lightfall – Dexerto
All Neomuna region chest locations in Destiny 2: Lightfall BungieAltogether there are nine Neomuna region chests to be found in Destiny 2, and some are harder to find than others. So, here’s how to find each chest. The Destiny 2 Lightfall campaign is finally here and introduced a plethora of new content from quests to subclasses, to thrilling missions. One new element many are already trying to complete are the Neomuna region chests, after all, as well as providing some handy rewards, they are also required for a few quests. However, these chests can be a little elusive, which is why it’s helpful to know their locations and a brief description regarding how to get hold of them. So, with that in mind, here are all the Neomuna region chest locations in Destiny 2. Contents Destiny 2: Lightfall Zephyr Concourse chest locations Zephyr Concourse: On top of a balcony One of the first region chests you’ll find in Lightfall is easily missed but relatively simple to get hold of. Just head over to Zephyr Concourse from Striders Gate and look out for a balcony to your left. Jump on top of that balcony, look to your left and you’ll see an awning. Jump onto that again and you should see the chest on the roof of said balcony, jump over there and open the chest. Zephyr Concourse: Hidden neon lights room Further into Zephyr Concourse you’ll likely come across some neon lights just by a balcony. Head onto that balcony and jump to the awning-like ledges in front of you. The lowest ledge leads to a door, thus allowing you to enter a hidden room. The chest is inside there. Zephyr Concourse: Waiting through a window The last chest you’ll be able to find in Zephyr Concourse is found stuck behind an impenetrable sheet of glass. It’s just below the main catwalk and can be a pain to grab at first glance. So, simply head to the right of the window and look for a broken version with some weights inside. Enter and get into the air duct on the top left. Follow the path from there and you’ll be able to grab that trapped chest. Destiny 2: Lightfall Límíng Harbor chest locations Límíng Harbor: The crane Due to its close proximity to Zephyr Concourse, you’ll likely want to look for this chest first when heading into Límíng Harbor. When you do, look for the huge crane and locate the building just behind it. When you get to the building, jump up the scaffolding nearby that location and get on top of the catwalk above you. The chest is sitting there. Límíng Harbor: Inside the huge ship If using the crane was an easy enough landmark to spot, the giant ship will be the same. You’ll want to head over to this gargantuan ship, which is found just by the crane you’re already at, and head inside. Once inside, head up the stairs, and navigate the catwalks above you until you reach the one with the chest. Límíng Harbor: The catwalk by the turbines The last chest you’ll find in Límíng Harbor is on another catwalk, only this time it’s by the turbines on the other side of Límíng Harbor. Head to the other side of Límíng Harbor and look for two huge spinning turbines. Just by them is another catwalk. Jump past the turbines and onto the catwalk and the final Límíng Harbor chest will be yours. Destiny 2: Lightfall Ahimsa Park chest locations Ahimsa Park: The entrance The last three chests you’ll be able to find in Neomuna are located in Ahimas Park, and naturally, the first one is relatively close to the district’s entrance. When heading into the location from Límíng Harbor you’ll want to take a left and head towards a small courtyard. The chest is hanging on a ledge just inside there. Ahimsa Park: A cave by Calus’ ship Thankfully, the second chest isn’t too far away from the first in Ahimsa Park and can be found near Calus’ ship. Head over to the ship, and look for a small ledge with a rainbow-like rock sticking out of the ground. head over there and you’ll find a small cave with the chest inside. Ahimsa Park: A cave by the Typhon Imperator The last chest in Ahimsa Park and Neomuna can be found just under the Typhon Imperator. When getting to the entrance of Calus’ ship, you should see some rubble and a hole in the floor nearby. As it was with the last chest, there’s a cave over there. Head inside and you’ll see the chest shortly after. So, those are all nine Neomuna region chests and their locations. While traveling through the districts, take a look at some of our other handy Destiny 2 guides: Where to find the Chalice Keycard | How to get Verglas Curve Exotic Bow | How to unlock new Strand subclasses | Every Armor Charge Mod in Destiny 2 | How long is Destiny 2 Lightfall? | Destiny 2 Lightfall ending explained | Every Guardian Rank Title & Requirements | Destiny 2 Lightfall complete mission list | Destiny 2 Lightfall Legendary campaign rewards | All Destiny 2 DLC expansions | Best Destiny 2 PvE weapons
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All Moon & Dreaming City guns returning to Destiny 2: Loud Lullaby, Twilight Oath, more – Dexerto
All Moon & Dreaming City guns returning to Destiny 2: Loud Lullaby, Twilight Oath, more BungieAs Season 13 continues to heat up, Bungie announced that all Forsaken and Shadowkeep weapons still locked in the vault are making a comeback. Here’s a breakdown of the additional Moon and Dreaming City guns finally returning to Destiny 2. The worst growing pains that came to Destiny 2 with Beyond Light were sunsetting and content vaulting, which resulted in a massive loss of obtainable weapons without much of anything to replace them — the loot pool was transformed from a vast ocean to a shallow kiddie pool. Bungie was quick to realize their mistake after heavy pushback from the community, and addressed many of the concerns surrounding weapon availability and the loot pool heading into the Witch Queen in 2022. After reintroducing a portion of weapons from Destiny 2’s previous expansions — Shadowkeep and Forsaken — that were removed in Beyond Light, the developer is now throwing players another tasty bone by re-issuing all remaining weapons from those locations that have yet to return. All Shadowkeep weapons returning in Destiny 2 Season 13 In their June 24 TWAB (This Week at Bungie) news blast, the developer confirmed that all weapons from the game’s last two expansions that remained sealed away would finally return on July 6 — and with new perk combinations for players to chase as an added bonus. First up are weapons from the Moon, a Destiny 1 location that was added to Destiny 2 in 2019’s fall expansion. Here’s a complete list of the Shadowkeep weapons returning in Season of the Splicer, along with a tease of some perks their revamped versions can roll: Loud Lullaby Hand Cannon Tunnel Vision – – One Small Step Shotgun Trench Barrel – – Tranquility Sniper Rifle Frenzy – – Arc Logic Auto Rifle Heating Up – – Dream Breaker Fusion Rifle Cornered – – Every Waking Moment Submachine Gun Killing Wind – – Love and Death Grenade Launcher Chain Reaction – – A Fine Memorial Machine Gun Adrenaline Junkie – – Night Terror Sword One for All – – With Bungie teasing that these returning guns can drop with some of the best perks currently available in the game, it looks like Guardians will have plenty of new loot to chase on the Moon once these weapons return to the loot pool. All Forsaken weapons returning in Destiny 2 Season 13 While this round of re-issued gear will feature a slew of Shadowkeep weapons for players to chase, Bungie also confirmed that several guns from Forsaken will return as well. Although the revamped Dreaming City loot pool is smaller than its counterpart on the Moon, some fan-favorite guns are making a comeback, and the new versions look to offer even more than the beloved originals. Here’s what you’ll be able to hunt down in the Dreaming City come July 6: Tigerspite Auto Rifle Frenzy – – Twilight Oath Sniper Rifle Vorpal Weapon – – Abide the Return Sword Thresh – – This is just a small sample of the perks these Dreaming City weapons (and likewise, the guns from the Moon) will roll with once they return, and if Bungie’s preview is anything to go by there will be plenty of refreshed gear to chase once the update rolls around. Bungie confirmed that Destiny 2’s next major patch is scheduled to land on Tuesday, July 6, and while fans are already excited over the prospect of new gear to acquire, the developer also teased there will be more to come other than just the loot pool refresh. We’ll make sure to keep you updated on what else Bungie has planned as that July 6 date creeps closer, and as the Season of the Splicer continues to barrel towards what looks to be an epic conclusion.
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All Exotics coming in Destiny 2 The Final Shape: New arrivals & returning classics – Dexerto
All Exotics coming in Destiny 2 The Final Shape: New arrivals & returning classics BungieAs The Final Shape looms on the horizon, here’s an early look at every Exotic we know about thus far for the next major Destiny 2 expansion. From original Destiny classics making a grand return, to brand-new additions for your arsenal, here’s the full rundown. Although The Final Shape is gearing up to conclude Destiny 2’s Light and Darkness saga, that doesn’t mean the first chapter is ending on a whimper. Quite the opposite as devs have already detailed a number of explosive Exotics lined up for the next big release. No different from usual at this point, a new expansion marks the debut of a range of flashy Exotic weapons and armor pieces all the same. But The Final Shape is also set to reintroduce a number of iconic Exotics from Destiny’s past as well. So before we get the show on the road and take the fight to The Witness, brush up on the full list of confirmed Exotics for The Final Shape below. Contents: Exotic weapons – Exotic weapons confirmed for Destiny 2 The Final Shape New Exotic weapons in Destiny 2 The Final Shape Tessellation – Exotic Fusion Rifle The first Exotic confirmed for The Final Shape expansion is the Tessellation Fusion Rifle. As revealed on August 22 during the latest showcase, this is a completely unique weapon unlike anything else in Destiny 2 history. Tessellation utilizes the subclass element you have equipped. Therefore, it’s the first weapon that allows for an all Strand or all Stasis build. Furthermore, this Exotic comes with a nifty trick, allowing Guardians to consume their grenade in order to load up an explosive projectile that deals elemental explosion damage on impact. Players can claim Tessellation for themselves by preordering The Final Shape & Annual Pass bundle. Unnamed Auto Rifle While not shown off during The Final Shape showcase, devs teased a new Exotic Auto Rifle on the way. One that lets you shoot at allies in order to heal them. Unnamed Sidearm Also teased early on was a mysterious Sidearm that seems to rely on Special Ammo in order to fire out small homing rockets. Returning Exotic weapons in Destiny 2 The Final Shape Dragon’s Breath – Exotic Rocket Launcher In the very early days of Destiny 1, Dragon’s Breath made its presence known as a Solar-based Rocket Launcher. While it wasn’t quite as popular as the Gjallarhorn, this pick excelled at area-of-effect damage, leaving behind a ring of fire after its initial impact. Khvostov 7G-0X – Exotic Auto Rifle When Guardians were revived at the beginning of Destiny, the very first weapon we all picked up was a broken Khvostov. A few years later, devs made the fantasy a reality by releasing an Exotic version of this Auto Rifle in Rise of Iron. Now, this customizable Exotic is set to return in The Final Shape. The original featured 108 possible Perk combinations. Red Death – Exotic Pulse Rifle One of Destiny’s most highly-regarded Pulse Rifles is making a comeback in The Final Shape. This incredibly powerful Exotic heals its user upon claiming a kill, while also boosting reload speed for a short period. Not only was it top-tier in PVP for it’s health-regen, but so too in PVE for ad-clear duty in endgame activities. So that’s all we know thus far about the full set of Exotics arriving in The Final Shape. As it’s still early days yet, we’re sure to hear plenty more in the coming weeks and months, especially in regard to new armor pieces. Rest assured, we’ll keep this list updated with all the latest details as they emerge. In the meantime, be sure to brush up on everything there is to know about The Final Shape right here.
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All Destiny 2’s DLC massively discounted ahead of The Final Shape launch – Dexerto
All Destiny 2’s DLC massively discounted ahead of The Final Shape launch BungieDestiny 2’s DLCs are all available on Humble Bundle for just $40 USD, making it the cheapest they’ve ever been before the launch of The Final Shape. Destiny 2 is hurtling towards the end of its Light and Dark saga. The story that launched with the original title back in 2014 has come a long way since then, with a multitude of expansions in the first and second games. In Destiny 2, we saw Curse of Osiris, Warmind, Forsaken, Shadowkeep, Beyond Light, and now Lightfall, totaling for 4 major expansions and 2 minor ones. This has been over a period of 7 years, showcasing just how far the game and its story have come. Bungie is keen on catching everyone up story-wise before we hit The Final Shape, with many players coming and going between major expansion drops and seasons. And it seems that now may be a perfect time to hop back in and complete the older expansions, as Humble Bundle is hosting a fantastic sale for all Destiny 2 DLC. All Destiny 2 DLC goes on sale with heavy discounts Humble Bundle has all yearly DLC from Destiny 2 available in a single bundle for just $40 USD. This would normally cost over $200 USD if purchased through Steam, making it only a fraction of the cost for players looking to join in. A Reddit user provided a helpful breakdown of the content players would receive for purchasing the Bundle, with the capacity to spend as much or as little as you’d like. $8: Shadowkeep and Forsaken pack. – $12: The above, plus Beyond Light, Witch Queen, and 30th Anniversary pack. – $20: The above, plus Lightfall. – $40: The above, plus the Lightfall Annual Pass, which gets you a Sparrow, Quicksilver Storm’s catalyst and ornament, Season Passes for 20, 21, 22, & 23, and four Rahool’s Secret Stashes, each with a cosmetic, 2 Ascendent Alloys, 3 Ascendant Shards, 1 Exotic Cypher, and 5 Upgrade Modules. – This bundle will last until the end of February 2024, meaning players have just over two weeks to pick up the DLCs at the heavily discounted cost.
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All Destiny 2 Strand aspects revealed ahead of Season of the Deep – Dexerto
All Destiny 2 Strand aspects revealed ahead of Season of the Deep BungieStrand is the most recent subclass released for Destiny 2 players in Lightfall. With new aspects coming in Season of the Deep, here’s what we know so far. Destiny 2’s subclasses are at the forefront of what the game’s about. Taking down hordes of enemies with your blinding radiance of both firepower and abilities feels absolutely fantastic. Destiny developer Bungie has been making strides in increasing build diversity and player customization in the game. This has involved the introduction of new subclasses, as well as the revamp of old ones with Light 3.0. Subclasses in Destiny 2 come with their own super, aspects, and fragments, each augmenting how a Guardian’s build plays. These bonuses can range from massive buffs that significantly alter a player’s capabilities, to minor bonuses such as stat increases. Recently, Bungie released Strand during their Lightfall campaign, however, players noticed it was missing one of the aspects. Fortunately, the developers made note of that and spoke about introducing it into the next Season. Now with Season 21 on the horizon, here’s what we know about the new Strand aspects coming soon. Destiny 2 Strand Aspects coming in Season of the Deep Titan Titans will be receiving the Flechette Storm Aspect in Season 21. According to Bungie’s recent TWAB, here’s Flechette Storm’s description: While sliding, activate your charged melee ability to leap into the air, knocking nearby targets away and dealing damage. While airborne, activate your charged melee again to launch a cluster of damaging, Unraveling projectiles. Repeatedly activating melee will chain additional throws. Warlock Warlocks are gaining the new The Wanderer Aspect when Season of the Deep rocks around. This aspect is focused on tangles and suspending enemies and will work as such: Tangles you throw attach to enemies and detonate into a suspending burst. Threadling final blows create a Tangle. Hunter Last but not least, Hunters will be playing into their classic trickery with the new Threaded Specter aspect, which allows them to mess around with enemies. Activate your class ability to leave behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
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All Destiny 2: Lightfall Season of Defiance challenges & refresh date – Dexerto
All Destiny 2: Lightfall Season of Defiance challenges & refresh date BungieDestiny 2’s Season of Defiance is upon us and introduces some fantastic weekly challenges with even more fantastic loot. Here are all the current Season of Defiance challenges in Destiny 2, as well as when they’ll refresh. Along with the highly anticipated arrival of the Destiny 2: Lightfall campaign came the Season of Defiance. This season centers on a battle back on Earth, with key characters defending Earth against Shadow Cabal legions. While the story of the season is up at the forefront of the updated Destiny 2, it also comes with some exciting additions. Along with weapons, currencies, and artifacts, the Season of Defiance also introduced some brand-new weekly challenges with some fantastic rewards. Here’s this week’s Season of Defiance challenges as well as their rewards and refresh time. All Season of Defiance challenges (Week 1) The Season of Defiance challenges will last throughout the Season of Defiance, and some will even last until the end of the Lightfall expansion next year. However, these offer huge boosts in XP and rewards, so while you are grinding and leveling at the start of the expansion, these are some of the best things you can be doing. When do the Season of Defiance challenges expire? The game’s weekly Season of Defiance challenges don’t expire until the end of the season, however, to make use of them you’re going to want to keep up with them. That’s especially true as every week, more will be added and it can be tough to keep up. More challenges are added every Tuesday at 9 AM PT/ 12 PM ET/ 5 pm GMT. This means that the next set of challenges will arrive in Destiny 2: Lightfall at 9 AM PT/ 12 PM ET/ 5 pm GMT on March 7th. With that in mind, you’ll need to be quick to complete all the challenges and get their helpful rewards. So, those are all the current Season of Defiance challenges in Destiny 2: Lightfall. While working to complete them all before the time runs out, take a look at some of our other handy Destiny 2: Lightfall guides and content: Where to find the Chalice Keycard | How to get Verglas Curve Exotic Bow | How to unlock new Strand subclasses | Every Armor Charge Mod in Destiny 2 | How long is Destiny 2 Lightfall? | Destiny 2 Lightfall ending explained | Every Guardian Rank Title & Requirements | Destiny 2 Lightfall complete mission list | Destiny 2 Lightfall Legendary campaign rewards | All Destiny 2 DLC expansions | Best Destiny 2 PvE weapons
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All Destiny 2 DLC expansions: Vaulted content & The Final Shape – Dexerto
All Destiny 2 DLC expansions: Vaulted content & The Final Shape BungieDestiny 2 has a variety of DLC expansions that have been released since 2017. As a result, it can get really confusing keeping track of them, especially for New Lights since there are so many. Destiny 2 DLCs offer plenty of content for Guardians to play. Each DLC features a brand new story, new raids, and lots of activities to partake in. Additionally, the main story is connected across every DLC in conjunction with smaller seasonal stories, and as of The Final Shape, episodes too. So, if you want to get an idea of what is going on, you need to play everything. Unfortunately, that would mean Destiny becoming a massive game that would be hard to store. Hence, Bungie introduced a system called Vaulting, where some of the older DLCs were removed. It isn’t an ideal situation, but you can at least keep on top of which DLCs and expansions are still available by using this comprehensive guide. Full expansion list Destiny 2 has a total of nine expansions, starting from Red War up to The Final Shape. Here is a list of all the expansions including their release dates: Vaulted Destiny 2 DLC Here are all of the Destiny 2 expansions that have been vaulted, plus a breakdown of what content is no longer available following their removal: Red War Red War was the campaign during Vanilla Destiny 2. This is not a DLC but since it is part of the main storyline, it is important we mention this as well. This story takes place on Earth where you fight against the Cabal General Dominus Ghaul. He tries to take over the Traveler and thereby put an end to Guardians and humanity. The Speaker also ends up falling during the Red War campaign. In fact, the Guardians end up losing their Light abilities and Ghaul sends a powerful message to everyone. Fortunately, we gain back our powers and eventually fight and defeat Ghaul. However, this campaign was not the end of Vanilla Destiny 2. After the campaign, the “Leviathan raid” was released where fought against a robotic version of Calus. This was the first time we got in touch with the exiled Cabal emperor and thereby started a long-standing power struggle that would come to an end in Lightfall. Unfortunately, this was not the best of times for Destiny 2, since the game had a complete reboot, and a lot of things that made the previous iteration good were missing. The campaign was good and the raid was decent. However, the meta was very stale and there was very little to do in the game. Double primary, slow super recharge, and no random rolls made the game a poor experience. Curse of Osiris Curse of Osiris was the first Destiny 2 DLC to be released but sadly isn’t remembered fondly. It’s also since been vaulted and can’t be accessed anymore. Along with the typical additions such as new crucible maps and strikes, this expansion finally introduced players to the legendary Warlock, Osiris. The main storyline followed the Guardian’s mission of rescuing Osiris from the Vex on a newly introduced location, Mercury. Through a series of events and battles against the Vex, the final story mission takes place in an epic battle on Mercury against Panoptes, Infinite Mind. In addition to the main storyline, Curse of Osiris introduced two new strikes, three new Crucible maps, and a new ‘Raid Lair’ activity on The Leviathan. It’s considered to be one of the weakest Destiny 2 expansions, though, as Mercury was a minuscule zone, and the campaign could be completed in only an hour or two. Warmind Warmind was the second piece of Destiny 2 DLC and was a short but fairly sweet affair. Mars was the latest playable destination (a different part of it from the area we saw in the first game), and the story saw Guardians battle with a new Hive army while attempting to understand the AI Warmind — Rasputin. One of the biggest additions that came was the introduction of a wave-based public event, Escalation Protocol. Warmind also introduced the second and final Raid Lair to Destiny 2, “Spire of Stars”, as well as a new crucible ranking system with Valor and Glory ranks. There were also a fair number of puzzles to solve, with exotics including the returning Suros Regime auto rifle. Those weapons, and the changes to exotics that came alongside the expansion, have meant its legacy is still felt today. Forsaken Forsaken is the first “major” expansion for Destiny 2, and while it is another piece of vaulted content, its influence is still felt in the community today. It introduced two new playable areas – The Dreaming City & The Tangled Shore, the former of which acted as a post-campaign surprise. This expansion also boasted a substantial campaign that followed the journey of your Guardian as you were tasked with defeating a new corrupted Fallen enemy, The Scorn, after Cayde-6 was killed in the opening mission. Bungie’s third expansion also introduced brand new subclasses, a new bow weapon type, the raid entitled “Last Wish“, the first dungeon, and even the Gambit game mode. It was a fairly sizable expansion, to say the least. With the release of Forsaken, Destiny 2 also adopted the seasonal content model. As a result, it was accompanied by an annual pass that added three additional content drops to see players through to the Shadowkeep DLC. Forsaken can’t be played now, but remains one of Destiny 2’s high points, with many of its weapons added to the game as it exists today. Current Destiny 2 DLC Here are all of the Destiny 2 expansions that are still available, with all of their campaigns, Exotics, Raids, and Dungeons still playable: Shadowkeep Destiny 2’s fourth expansion, Shadowkeep, was the developer’s first major venture after splitting with Activision. This Destiny 2 DLC reintroduced the Moon as a playable location as well as a story that follows your Guardian as you fight to defeat previous foes. The foes are called Nightmares, resurrected by the Darkness. As you embark on this journey, you are also reunited with a familiar ally, Eris Morn. After completing the main story, players could also participate in Nightmare Hunts — a new PvE experience. Shadowkeep introduced two new strikes, a new dungeon and a raid entitled “Garden of Salvation“. However, one of the most notable changes to the Destiny 2 sandbox came in the form of an overhauled Armor 2.0 system that added additional RPG elements. Shadowkeep also saw the game pivot from three seasons to four per year and began the process of bridging annual releases with additional content drops and extra story. Shadowkeep was the first step in bringing the “Pyramid Ships” closer to the game, heralding the eventual arrival of The Witness, but its short campaign and array of “busywork” quests afterward mean it’s often forgotten. Beyond Light Beyond Light is the fifth piece of Destiny 2 DLC, and provided quite a shakeup to the established formula. This Destiny 2 DLC saw the introduction of the new playable location Europa, as well as the new element – Stasis. The story involved Guardians traveling to Europa, in an attempt to defeat the Fallen Kell Eramis, who planned to harness the power of the Darkness to seek revenge on the Traveler. This introduced the new raid, “Deep Stone Crypt” as well as two strikes (one of which is a reprised Destiny 1 mission). A new free-to-play version of Destiny 2 called “New Light” was also released alongside the new expansion. This allowed new players to easily jump into Destiny 2, without paying for some of the originally released DLC content. The expansion also saw the start of the Destiny Content Vault, where older content would be removed, temporarily in some cases, so as to not overburden the game with excess bloat. Beyond Light is a solid expansion, and mandatory for anyone that wants to unlock the Stasis ability. The Witch Queen Bungie’s best expansion yet (we said so in our review), Destiny 2: The Witch Queen, features an excellent campaign set predominantly on Savathun’s Throne World — where nothing is as it seems. The expansion adds a new raid, too, “Vow of the Disciple“, and a new weapon type: The Glaive. It also overhauled the Void subclass with more customization and added weapon crafting. Solar and Arc subclasses were overhauled in the seasons after, too. Between the new campaign, a wealth of post-game content, and plenty of fine-tuning of in-game systems, The Witch Queen is the easiest place to jump into Destiny 2 to catch up. Lightfall Announced prior to Beyond Light, Destiny 2: Lightfall launched on February 28, 2023. The expansion takes Guardians to a new location on Neptune called Neomuna where they fight alongside Cloudstriders to tackle Calus’ new Shadow Legion. We also get access to a new subclass called Strand, which lets players manipulate the connections between living things in Destiny 2: Lightfall. You also get access to the raid “Root of Nightmares” where you defeat the boss Nezarec, Final God of Pain. In this DLC you get to unravel the secrets of the Veil, learn the Witness’s origins, and fight against the army of Xivu Arath. You also get access to the reprised “Crota’s End” raid and two brand-new dungeons. The Final Shape The Final Shape is the final expansion for Destiny 2. This expansion was released on June 4, 2024, and it marks the end of a 10-year journey for the game all the way from vanilla Destiny. In this expansion, the Guardians fight against the Witness and defeat it for good. The campaign received worldwide acclaim (read our review) from fans and critics for being quite gripping and maintaining a very strong narrative overall. Following the campaign, players got to experience the Salvation’s Edge raid, which broke the record for the longest day 1 raid race since The Last Wish in 2018. Following the raid, a first-ever 12-player activity was unlocked where players had one final encounter with the Witness. After the completion of the campaign and raid, the first Episode of The Final Shape was released, called Destiny 2: Echoes. This is a new take on how Bungie is looking to handle content as they finally bid goodbye to seasons. Every Episode is broken down into three Acts which mainly focus on the followers of the Witness who are trying to make ends meet in the absence of a leader. These Acts will focus on individual stories, exotic missions, activities, and much more. The Future of Destiny 2 The Final Shape is the final expansion for Destiny 2, but it is not the end of the game by any means. Bungie has announced that Codename Frontiers will take us far beyond what we know about the game, including a new core theme aside from Dark and Light. With the changes to Bungie’s content plans for Destiny 2, they’re releasing two expansions for each year. The first being codenamed Apollo and launching sometime during Summer 2025. Looking for a meta Destiny 2 loadout to pair with these meta Exotic Weapons? Check out the best Hunter builds, Titan builds, and Warlock builds to use in The Final Shape. You’ll also want to keep on top of the current Dungeon and Raid rotation to make sure you don’t miss out on Exotics from those encounters.
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All Destiny 2 Competitive divisions and ranks explained – Dexerto
All Destiny 2 Competitive divisions and ranks explained DexertoDestiny 2 offers a Competitive mode for experienced PvP players to challenge themselves and ascend its various divisions and ranks. Serving as an alternative to Trials of Osiris, Competitive is another 3v3 PvP playlist that offers unique rewards and has its own mechanics that Guardians are tasked with mastering if they want to reach the top. However, there are some key differences. Most notably, Competitive uses strict matchmaking that only matches you up against other players of your skill. This is primarily based on your current rank, but you can match with players outside of your skill bracket if the playlist’s population is too low. Furthermore, Competitive has an in-depth rank system that only resets once per episode, giving players a clear long-term goal to work toward – climbing the ranks. This makes Competitive the perfect testing ground to improve your gameplay before heading into Trials for a heated weekend. All Competitive Divisions and Ranks in order Eight divisions are available in Competitive: Untested, Copper, Bronze, Silver, Gold, Platinum, Adept, and Ascendant. These are each divided into three sub-tiers, with players starting in Untested and potentially ending at Ascendant, an elite division only the most skilled Guardians can reach. After being placed in a starting division, you can climb the ranks and gain division rating by winning matches. Conversely, losing games will reduce your rating and eventually see you relegated to a lower rank, but better performances relative to your teammates will reduce how much rating you lose. Here are all the Competitive divisions and ranks you can work through from lowest to highest: Competitive rewards and weapons Here are all of the rewards you can earn by playing Competitive, either by completing games or focusing them at Lord Shaxx: The Riposte (Void Auto Rifle) – Rose (Kinetic Hand Cannon) – Mercurial Overreach (Arc Sniper Rifle) – Belisarius-D (Strand Pulse Rifle) – Artifice Armor – Materials (Ascendant Shards, Prisms, Alloys, etc.) – Increased Exotic catalyst drop rate – Ascendant Division emblem – The main draw of playing Competitive is the unique weapons exclusive to the mode. These are The Riposte, Rose, Mercurial Overreach, and Belisarius-D. These are all meta weapons that are among the strongest in the current PvP sandbox. As this season’s featured weapon, The Riposte can only be earned by completing seven placement matches in Competitive and then completing a further three regular games each week. The Riposte can be farmed once per character each week, while the other Competitive weapons are focused at Lord Shaxx for x3 Crucible Engrams and x25,000 Glimmer. Furthermore, Update 7.3.5 buffed Competitive’s rewards, introducing more items for players to farm. This patch added Artifice Armor to the loot pool and made Exotic weapon catalysts much more likely to drop after winning a game. All Competitive game modes Competitive features two PvP game modes: Collision and Clash. These 3v3 modes were added in Update 7.3.6, replacing Survival and Countdown Rush. Here’s what you can expect from both Competitive game modes: Collision: To win, score more points than your opponents by capturing and controlling the zone. There will be one zone active at a time. Defeating your opponents does not directly grant points. – Clash: To win, defeat your opponents to score more points than them! – How do Competitive placement matches work? Your first seven games of each season will be in the Placement Series, a set of placement matches that determine what rank you start in. Win more matches and perform well to rank as high as possible, potentially skipping the lower divisions entirely. Once your Placement Series is finished, you will be given a rank ranging between Copper and Gold. However, your past ranks in previous seasons or episodes will impact your Placement Series, so it’s highly unlikely an Ascendant caliber player will ever place in Copper. How does the Competitive Promotion Series work? Once you reach the top tier of any division (Copper 1, Bronze 1, Silver 1, etc.) you will be placed in a Promotion Series with a chance of climbing to a higher division. After entering the Promotion Series, you’ll need to win two of the three matches that follow to get promoted. How does the Competitive Relegation Series work? If you drop to the bottom tier of any rank (Bronze 3, Silver 3, Gold 3, etc.) you will be placed in a Relegation Series with a chance of dropping down to a lower division. After entering the Relegation Series, you’ll need to win two of the three matches that follow to avoid getting relegated. That’s everything you need to know about the Competitive game mode in Destiny 2. To have the best chance of winning matches and getting promoted, be sure to use the best PvP Weapons, as well as the Hunter builds, Titan builds, and Warlock builds that are dominating the current meta.
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“Absurd” Nightfall Guardian Rank Triumph in Destiny 2: Lightfall has players frustrated – Dexerto
“Absurd” Nightfall Guardian Rank Triumph in Destiny 2: Lightfall has players frustrated BungieA Guardian Rank requirement for Vanquisher has Destiny 2 players frustrated at Bungie due to its almost impossible nature. Destiny 2’s Lightfall has introduced a bunch of new things into the massively popular looter shooter. The expansion has brought about a new campaign, location, and subclass, with multiple revamps of previous clunkier systems. This included the new armor and weapon modification system, as well as introducing a loadout tab to allow for easy swapping between builds for players. Lightfall’s reception has been a point of contention amongst the player base, however, with many Guardians finding the story left something to be desired. Though many were happy with some of the other system changes made to Destiny 2, which desperately needed it at its 6th year running. One new system introduced into the game was Guardian Ranks, which are supposed to help indicate to other players how experienced you are. Guardian Ranks start at level one and can go up to the highest of 12, with players needing to complete objectives in order to rank up. As such, veteran D2 grinders have been on their way to completing many of the objectives to see how far they can go. Unfortunately, many grinders have run into a hitch with the system, as a requirement for Rank nine states that players must score a total of 200k points in a Nightfall. Nightfall Strikes are more difficult versions of essentially a story mission, offering more capable players a greater challenge for more end-game rewards. However, receiving a total score of 200k is incredibly difficult, and all for the wrong reasons. Destiny 2 players frustrated at the high requirements for Guardian Rank 9 The highest difficulty of Nightfall currently available is Master, giving the highest total multiplier for players to earn the 200k points with. However, players have discovered that even when completing a strike on Master difficulty, most don’t have enough enemies for players to earn points from. This results in players needing to revive farm before they reach the final boss room, forcing Guardians to keep jumping off the map so a teammate can revive them, netting more potential points. Players have questioned this 200k point requirement, as they feel it no longer tests the skill of the fireteam themselves and becomes more of a hassle to complete. Some have taken to Bungie’s forum to even ask for a fix to this issue. “Yeah not sure where Bungies playtesters went this season,” one player chimed in. “I’ve always thought it was a meme that ‘Bungie doesn’t play their game,’” another added. “But a lot of stuff lately genuinely makes me wonder if Bungie actually does play their game, in a meaningful capacity anyway.” Grandmaster Nightfalls are yet to be released into Destiny 2, however, meaning that this requirement should become more feasible on this difficulty. For now, it seems players will need to just farm revives on Master Difficulty until Bungie makes a fix.
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Absurd Destiny 2: Lightfall endgame loot farm has Guardians staying in Duality Dungeon – Dexerto
Absurd Destiny 2: Lightfall endgame loot farm has Guardians staying in Duality Dungeon BungieDestiny 2 players have found an insanely powerful loot farm that allows them to continuously gather the highest level of armor possible in Lightfall. UPDATE: Bungie has temporarily disabled the ability to rejoin the activity at the Gahlran checkpoint, meaning players will need to start the activity on Master mode if they would like the Master tier loot. If there’s one thing Destiny 2 players love, it’s loot. Guardians love to see the side of the screen fill up with legendary armor, weapons, and exotics alike. Of course, it only makes sense, the highly popular looter shooter from Bungie has always been about gathering guns and gear to take down all that oppose humanity. Players will do absolutely anything to gain the best loot in Destiny. This includes exploring the far reaches of the universe to taking down foes in dungeons and raids. As such, Guardians are always looking for new ways to grab that sweet sweet loot. Fortunately, some have discovered a new loot farm that gives players an absurd amount of high-level gear for minimal effort. Players have discovered a bug in the Duality dungeon that causes the boss to jump off the map, resulting in the completion of the encounter and free loot for all involved. Destiny 2 YouTuber Ehroar highlights their strategy in their video. Destiny 2 players discover easy farm for high level gear The Duality Dungeon can be farmed whenever it is the rotating pinnacle, meaning players are only able to reap the rewards of this farm once every five weeks or so. However, when available, the dungeon is completely free to farm, meaning players can repeat the farming process over and over again til they’re satisfied. The farm involves players causing the first boss of Duality to jump off the map, players will need to head to the first encounter, and once there ring the bell and stand near the edge of the map. Once the boss approaches, ensure you hover just over the edge of the map using a jump/ glide/ boost. While finicky, the boss can jump at you, causing them to jump off the map and result in free loot. It’s important to note that Duality also has a Master difficulty version which offers players more powerful loot in the form of Artifice Armor. Artifice Armor allows players to add an additional 3 to any stat of their choosing, making it the best possible armor in the game. If players are struggling to get to the first encounter on Master mode, they can also choose to enter on Normal difficulty, get to the first boss and wipe. From there they can return to orbit and enter Master mode from the checkpoint they gained at the first boss. This is easily one of the most potent farms to be discovered in Destiny 2 since Lightfall’s release, as it requires minimal effort from the players involved. Alongside this, it also offers some fantastic armor and weapons, making it a worthwhile farm for those who need new gear.
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5 best Destiny 2 weapons you need to unlock before Beyond Light begins – Dexerto
5 best Destiny 2 weapons you need to unlock before Beyond Light begins BungieBeyond Light is fast approaching so if you’re looking to get the best equipment possible before the new expansion, here are the five most important weapons to add to your list. [jwplayer vVOrkJaQ] Destiny 2’s next major update is just days away as November 10 draws near. Like countless players around the world, you’re likely trying to make some last-minute preparations for the new content. Whether you’re leveling up a new Guardian or simply trying to fill out your list of Exotics before various content is locked away in the vault. There’s plenty to get done over the next few days but perhaps the most important thing to consider is your arsenal. Beyond Light will be introducing all-new threats, so it’s crucial that you have the right tools for every situation. Below is an overview of five extremely important weapons you should track down before the next adventure kicks off. Falling Guillotine If you’ve been playing consistently throughout the current season, you’ll be very familiar with this weapon. The Falling Guillotine is a Legendary Sword that absolutely shreds in PvE content. It boasts some of the best damage to tanky foes while still offering enough versatility to wipe out waves of smaller enemies as well. All you need to do is hit rank 30 in the current season pass to unlock the base version of this weapon. However, if you fill out the season pass all the way to rank 45, you’ll then be able to grind for custom rolls instead. Get to grinding if you’re only just hopping back into Destiny 2. This is one weapon you can easily get just by putting in the hours. Gnawing Hunger Next up is one of the most powerful PvP guns in the game today. After a good stretch of auto rifle dominance in the PvP meta, there’s a chance we see some hefty nerfs very soon. For the time being, however, Gnawing Hunger leads the pack when it comes to Legendary rifles. This weapon can be acquired as a random drop at any point in time, though you can also hone in on it. Umbral Engrams are going to be key and there’s even a curated roll that can be found in Reckoning. Zen Moment and Kill Clip are some great overall traits to find for a godly PvE build. While Arrowhead Brake and Steady Rounds can come in handy for PvP. Outbreak Perfected Let’s switch gears and focus on some Exotics you might want in your inventory before Beyond Light drops. There’s no doubt you’ll be needing various loadouts for a variety of situations, though one thing Outbreak Perfected can give you is consistency. It’s one of the strongest Pulse Rifles in the game but it’s not the simplest to unlock. You’ll first need to drop into Titan and find the Fallen Transponder. This will point you towards six different Lost Sectors that you’ll need to clear out. Once these are all ticked off, head to the Farm and start your Zero Hour mission. It’s a rather challenging PvE activity if you’ve never done it before. So try to bring a full Fireteam with you as you hunt down the Outbreak Perfected. With this weapon in hand, standard enemies can be taken out in the blink of an eye and those nearby will be hit with nanite swarms to boot. It’s great at clearing areas, picking off foes from a distance, and an all-around solid weapon to have for Beyond Light. Whisper of the Worm Up next is an Exotic that’s been around for quite some time. The Whisper of the Worm has long been one of the best snipers in Destiny and Year 4 should be no different. This unique gun comes with one of the more powerful effects in the game. Landing rapid precision shots refills the magazine so you can keep firing. It’s extremely handy for long-range boss fights, allowing your team to sit at a safe distance and slowly chip away at a large health pool. You’ll need a team to help you claim the Whisper of the Worm, however. Io’s Lost Oasis landing zone is where you’ll need to head. Keep an eye out for a Taken Blight public event. You have to complete one of the longest missions in Destiny 2, but with the right approach, it can be smashed out in your next session. It’s absolutely worth putting in the effort to get this taken care of before Beyond Light drops. Anarchy Last but not least, another PvE monster to add to your arsenal is the Anarchy. This has been a popular heavy weapon since the Scourge of the Past raid launched in 2018. It can shred bosses as fast as anything in the game. Therefore, it’s sure to come in handy as you grind through Beyond Light’s early content. It launches Arc Traps that can chain damage across any given surface. With six grenades in the magazine, these can be spammed rather quickly to deal a ton of damage. Given that it’s an Exotic, it’ll deal more than similar Legendary weapons as well. It’s been a fan favorite for a while now. If you’re looking to blitz through PvE content as soon as possible in Beyond Light, this is one weapon you can’t miss out on. With these five weapons alone, you’ll be well on your way to taking down any threat Beyond Light throws your way. It’s worth bearing in mind that plenty of new equipment could soon replace all of these in your inventory. But if you’re looking to be as powerful as possible on day one, tracking down these five weapons is the best place to start.
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Destiny 2 player has iconic cutscene ruined by hilarious outfit – Dexerto
Destiny 2 player has iconic cutscene ruined by hilarious outfit A Destiny 2 player has taken to social media to share their experience in one of the most iconic cutscenes of recent times, with hilarious results. For those who don’t know, the story behind this latest cutscene goes back years. The release of The Last Wish Raid during the Forsaken expansion featured a “Wish Wall” where players could input codes for different effects. There were 14 of these discovered in total, but the community has long speculated on the existence of a 15th. The cinematic released as the Season of the Witch draws to a close and finally confirms a 15th wish does exist. Unfortunately for one player, their experience in the cutscene was changed significantly by their accidental choice of outfit. Vex Goblin outfit ruins the 15th wish cutscene In a post on Reddit, one player logged in to experience the cutscene for the first time but found their immersion ruined by the Vex Goblin outfit they were still wearing from Festival of the Lost. As the cutscene plays upon logging in now that the secret has been unlocked, the unfortunate player had no time to change into something more lore-appropriate. Sympathy from the wider community was predictably lacking, with one simply saying: “This is great 😂” The player was not alone in their misfortune, however, with another chiming in to mention their similarly tricky experience, saying: “I had the googly eyes Riven mask on. I should’ve saved the movie.” Destiny 2 and the game’s developer, Bungie, have arguably been through the roughest patch in their six-year history. Significant layoffs at the end of October came seemingly out of nowhere, particularly considering the enormous $3.6 billion deal the developer struck with Sony at the end of 2022. Things didn’t improve from there, with the release of a poorly received statement in response to community outrage at the firings. One of the only positive notes in recent days has been the arrival of the new cutscene that finally solved one of the game’s longest-standing mysteries. Though this exciting story development briefly changed the mood surrounding the game, it won’t be able to do so for long. With the Final Shape now delayed until June 2024, it’s a critical time for Bungie, and whether they will be able to change the narrative surrounding the game remains to be seen.
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Destiny – Dexerto
GamingDestiny 2 already has the perfect replacement for Festival of the Lost’s tired Lost SectorsJoe Pring
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Dead by Daylight Archives Tome 11 Devotion: Release time, Rift skins & trailers – Dexerto
Dead by Daylight Archives Tome 11 Devotion: Release time, Rift skins & trailers Behaviour InteractiveDead by Daylight’s Archives Tome 11 — entitled ‘Devotion’ — has now arrived. Here’s everything to know about the release schedule of its Levels and details on the new Rift skins for David King, The Twins, and other characters. Dead by Daylight’s previous Archives entry, Tome 10, focused on Saw content, providing brand new skins for The Pig and Detective David Tapp for players to unlock in the game. Now, with Tome 11: Devotion, the focus is on Killer The Twins (Charlotte and Victor Deshayes) along with Survivor David King, with brand new Memories to uncover. Here’s everything you need to know about when each of the DBD Tome’s levels will release, along with trailers and details on character skins and cosmetics in The Rift. Content When does Dead by Daylight Tome 11: Devotion release? – DBD Archives Tome 11: Devotion trailer – Dead by Daylight Tome 11: Devotion Rift & skins – When did Dead by Daylight Tome 11: Devotion release? DBD’s next Archives Tome, Devotion, released on April 28, 2022, at 11 AM ET / 4 PM BST / 8 AM PT on PlayStation 4|5, Xbox Series X|S, Nintendo Switch, PC, and all other platforms. The schedule for each of Tome 11’s level releases is as follows: Level 1: April 28, 2022 – Level 2: May 11, 2022 – Level 3: May 25, 2022 – Level 4: June 15, 2022 – When lost to madness, where does one go? Tome 11: DEVOTION opens Thursday. pic.twitter.com/TTAZ5BQo20— Dead by Daylight (@DeadbyDaylight) April 26, 2022 DBD Archives Tome 11: Devotion trailers Below, you’ll find all of the trailers for the newest Tome in Dead by Daylight. In the reveal trailer, we see a woman, named Captain Pierce, leading a group of people and venturing into what appears to be The Observer’s tower. Read More: Dead by Daylight codes – Here, the Auris lies, seemingly broken on the floor, and The Observer’s appearance swiftly flashes between him having long and short hair along with a bloodied variant before he ultimately vanishes into nothingness. The Rift trailer shows off all the new cosmetics, skins, and charms players will be able to unlock during the current Tome: Dead by Daylight Tome 11: Devotion Rift, Memories & skins DBD Tome 11 Memories In a blog post posted by Behaviour Interactive on April 27, 2022, it was revealed that David King, who arrived in The Fog during the A Lullaby for the Dark Chapter in 2017, is Dead by Daylight’s first gay character. His newest memory, The Importance of Being King, will explore more of his personal backstory and character, along with The Twins’ Side by Side Forever set of memories. DBD Tome 11 Rift & skins The teaser image of Tome 11: Devotion that was previously revealed featured The Twins and David King, and it was just a taste of all the DBD content that would follow. Check out some of the Rift content below: So, there you have it — that’s everything you need to know about Dead by Daylight’s Archives Tome 11: Devotion. For more tips and tricks to help you in your next Trial, make sure to check out our guides: DBD Shrine of Secrets this week | Best Survivors and Perks in Dead by Daylight | Does DBD have voice chat? | All Killers in Dead by Daylight | Is DBD on Xbox Game Pass?