CD Projekt Red seemingly reaffirms Cyberpunk 2077 December release date CD Projekt Red[UPDATE November 10, 2020, 2:42 PM PST]: After some speculation due to an unverified leak and the changing around of some assets on Twitter, CD Projekt Red has seemingly confirmed that that the whole “delay” situation was much ado about nothing. When asked directly by IGN why the release date was seemingly removed from their Twitter account, which happened after the leak below occurred, CD Projekt Red said in a statement to the outlet that it was changing around its assets in order to better reflect the Dec 10 release date. “As a rule, we don’t comment on rumors or speculation, but I will confirm we were just taking time to update all of our assets to reflect the new launch date of December 10th.” This statement seemingly reaffirms the December 10 release date. While things can obviously change up until that point, it seems like that’s the official word for now. Original story follows… Even though the highly anticipated first-person RPG Cyberpunk 2077 has been delayed numerous times, a new rumor has suggested that the game will once again be getting pushed back, this time into 2021, although the details are a bit sketchy. [jwplayer cuHf01M6] At this point, Cyberpunk 2077 is known for three things: it’s amazing-looking open world, Keanu Reeves, and it’s many, many delays. Originally supposed to released in April 2020, the game has now been pushed back three times and has had four seperate release dates. While many fans thought its delay to November would be its last, especially with the game going “gold”, that turned out not to be the case when CD Projekt Red shocked the gaming community and announced its delay to December 2020, with the developer citing problems with the current-gen version of the game. Now, it seems like this might not be the last if a new rumor is to be believed. https://twitter.com/HotGirlVideos69/status/1325847968210153482?s=20 Recently, a Twitter user by the name of Tiffany Treadmore hinted that Cyberpunk 2077 may indeed be getting delayed to 2021. According to GameRevolution, who originally reported this story, this user is a reliable leaker and correctly predicted a previous Nintendo Direct date, as well as E3 2020’s cancellation. The tweet doesn’t outright say that Cyberpunk will get delayed again but rather asks in a very suspicious way what people how people will react if it happens. The way she words the tweet and the subsequent follow-up tweet, hints that the user may indeed have some sort of insider information, stating that they’ve heard “unhappy things.” https://twitter.com/HotGirlVideos69/status/1325848539596025859?s=20 That being said, it’s important to take this with a MASSIVE grain of salt. While this person has correctly leaked certain things in the past, they have far from an extremely reputable source who gets everything right. On top of that, previous rumors indicate that the developers at CDPR don’t know about the delays until they are announced, questioning this source even further. That being said, it wouldn’t be shocking if the game was indeed delayed again. It is very clearly having a troubled development cycle in one way, shape, or form, so another delay, now into 2021, isn’t that hard of a thought to wrap one’s head around. At this point, we’ll just have to wait and see.
Author: Nik Ranger
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Reviews warn Cyberpunk 2077 comes with “game-breaking” bugs at launch – Dexerto
Reviews warn Cyberpunk 2077 comes with “game-breaking” bugs at launch CD Projekt RedWhile the hype for Cyberpunk 2077 has been through the roof and the game mostly delivers on the some fronts, reviewers are warning about a large amount of bugs in the PC version and it’s unknown when they’ll be fixed. It’s safe to say that Cyberpunk 2077 is easily the single most anticipated game of 2020 and possibly of the last couple of years. Ever since its re-announcement back in 2018, the community has been eager to get their hands on the title and try out what seemed to be a huge open-world experience with an interesting aesthetic. Now, reviews for the game are out in the wild, and while most seem to agree that it mostly lives up to the hype and delivers on a few fronts, reviewers who played the pre-launch version, at least on PC, are seemingly warning that it is full of bugs in its current state. Cyberpunk 2077 bugs While Cyberpunk 2077 currently sits at a 91 on Metacritic, reviewers seem to agree that the game is full of bugs, even the ones who have given it high marks. Over at the Washington Post, Gene Park posted on Twitter that Cyberpunk 2077 is “a buggy mess” and that by the end of the game, it was very apparent. He even mentioned that, if you’re hoping the Day 1 patch will take care of the problems, you’re sorely mistaken, as the bugs “run deep”. I’m eager to revisit Night City. I really am. There’s so much I KNOW I didn’t do. There’s clearly game there I didn’t partake in. Counting on a Day 1 patch? Good luck. The game’s bugs run deep at every aspect of the experience, UI to cutscenes.https://t.co/1H6SEWOb90 — GenePu̶̗͇͆ń̵̲́͜k 2077 (@GenePark) December 7, 2020 In GameSpot’s review, Kallie Plagge called the game “phenomenally buggy” and even mentioned that, at two separate instances towards the end of the game, it froze completely. Plagge went on to describe the number of bugs in the game as “extensive”. Probably one of the more scathing observations about the bugs came from YouTuber Laymen Gaming, saying that some of them were “some of the worst” he’s “ever experienced in a game.” He also went on to say that there are so many right now, that it’s “game-breakingly” bad. What’s the community saying about the bugs? As one might expect, the community has generally not been reacting well to the news. Some people are, expectedly, saying it might be best to hold off on the game until the bugs are fixed. A lot of reviewers are saying the experience for Cyberpunk is hampered by bugs which means all that delaying and developer crunching really wasn’t enough and the game probably shouldn’t have come out this year. Everyone, please have fun playtesting Cyberpunk for me — Eli 🍚 (@EliLikesRice) December 7, 2020 I’ve had 0 investment in the hype around Cyberpunk 2077. Seems that may benefit me, given the mixed (though mostly positive in some way) reviews. I think I’ll wait until 2021 before playing; when all the bugs are fixed and we have the Series X/PS5 optimized versions available. — Dougie Gray (@douglasgray81) December 7, 2020 It is important to point out that the reviews out right now are only for the PC version of the game, however, if that version is this buggy, that may be a bit telling as to how less powerful hardware will handle it. Still, it’s important not to jump to any conclusions until you’ve played it for yourself.
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Cyberpunk 2077 players are struggling with the game’s first-person driving – Dexerto
Cyberpunk 2077 players are struggling with the game’s first-person driving CD Projekt RedCyberpunk 2077’s first-person perspective goes a long way toward immersing you in its gritty dystopia. Unfortunately for some, it makes the game’s driving a bit of a hassle. Cyberpunk 2077’s 2.0 update and Phantom Liberty expansion have players Edgerunning in massive numbers. The recent improvements to the game have done wonders for rehabilitating CD Projekt RED’s image after a poorly received launch. The reception for the new updates has boosted confidence in the property so much that a live-action adaptation of the setting is in the works. CD Projekt higher-ups are so happy with the Phantom Liberty team, they’ve been tapped to produce the sequel. Despite the fixes and renewed positivity surrounding the game, Cyberpunk 2077 is not without its flaws. Reddit user u/Yorttam posted a hilarious video to the game’s Subreddit of their frustrations with Cyberpunk 2077’s first-person driving. Playfully asking, “Who says you can’t drive in first person?” u/Yorttam’s clip shows a high-flying fender bender complete with an NPC melded to the hood. It could just be a skill issue, but it’s just as reasonable to blame the poor visibility of Cyberpunk 2077’s first-person driving cams. The clip has sparked a discussion about how the first-person camera angles while driving in the game can impair your experience. “Despite all the realism they really chose the most unrealistic camera height for first-person driving,” one user remarked. “Not just camera height, the car designs, in general, have a terrible design for visibility,” another user replied. When the busy designs of vehicle interiors aren’t getting in the way, the game’s lighting can cause some issues too. The bloom at certain times of day can have a big impact on visibility and it affects some vehicles more than others. “Have you tried driving the police car in first person?” a user asked. “Burns my eyes.” While there was some back and forth on whether the issues with first-person driving in Cyberpunk 2077’s cars were as bad as people thought, everyone agreed that motorcycles truly shine in that perspective. “Motorcycles are so much easier to maneuver for me, and swerving through traffic in first-person at high speed feels so good,” a user explained. “Until I inevitably get too cocky and crash of course.”
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Overwatch player transforms V into Sombra in Cyberpunk 2077 – Dexerto
Overwatch player transforms V into Sombra in Cyberpunk 2077 CD Projekt Red, Blizzard EntertainmentWith Cyberpunk 2077 finally launching, players have allowed their ne0-dystopian fashion fantasies to become reality, but one Overwatch player has decided to transform V into DPS hero Sombra. Clearly the Overwatch character that would be best suited to Cyberpunk’s neo-dystopian metropolis is Sombra. It’s easy to imagine our favorite hacker weaving her way through the back alleys of Night City looking to cause some chaos. Sombra has popped up in other games this year, including in the newest World of Warcraft expansion, Shadowlands, where her hairstyle is available for players who chose Night Elf as their race. So, it’s hardly a surprise that her iconic cybernetic style has made its way into the Cyberpunk matrix. One player has now used the game’s customisation options to fuse their Overwatch and Cyberpunk dreams together by turning V into Sombra. Overwatch fan creates Sombra in Cyberpunk When Cyberpunk kicks off, you have to customize V, your character. They can be male or female, but either sex certainly boasts a whole host of cool looking features. Many of these features are reminiscent of the infamous Overwatch anti-hero, and one fan has replicated her look to a T (or, well, a V). Karl_DRG has replicated our favorite Overwatch misfit in Cyberpunk. V is seen sporting Sombra’s iconic magenta hair with one side shaven, alongside the olive skin that marks her proud Mexican heritage. V’s eyes, makeup, lips and nose are all perfectly sculpted to emulate her Overwatch counterpart, and there’s a tough but mischievous note in the way that she smiles. It’s this deadly little smirk that really makes Karl_DRG’s version of Sombra stand out. This is possibly one of the coolest crossovers ever, and it will certainly inspire Sombra mains to take on the challenge of recreating their favorite hacker. So we’ll be right back, we’ve got a few adjustments we need to make to our V real quick. In the meantime though, stick with Dexerto for all the latest Cyberpunk news.
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Overwatch easter eggs discovered in Cyberpunk 2077 – Dexerto
Overwatch easter eggs discovered in Cyberpunk 2077 CDPR/BlizzardCyberpunk 2077 is filled to the brim with easter eggs paying homage to all sorts of other games such as Grand Theft Auto, Portal and even Overwatch. In the case of the latter, there are a pair of guns that we can’t help but think are direct references to Blizzard’s hero shooter. During your playthrough of Cyberpunk 2077, you will have the opportunity to meet up with the character of Panam Palmer in a mission called Ghost Town. This mission tasks you with killing a character named Nash. Once you do, you can take his weapon which happens to be called the “Widow Maker.” While the name alone seems like a direct reference to the Overwatch sniper hero Widowmaker, there are also some interesting properties the gun has that appear to further amplify the influence. For one, the gun has charge-up time, which is extremely similar to Widowmaker’s rifle, the Widow’s Kiss. If it’s charged up fully, it will deal maximum damage – exactly how Widowmaker’s weapon functions. Plus, it even has the ability to poison an enemy. While Widowmaker’s gun may not have that property, her Venom Mine does. Of course, this could just all be one big coincidence. However, the next gun you get in the Panam questline should blow any doubts completely out of the water. Once completing the Riders of the Storm side job, you can earn a sniper rifle simply called “Overwatch.” The fact that these series of quests with Panam earns you two guns with Overwatch-related names seems like more just than random luck. Unlike the Widow Maker, the Overwatch sniper rifle doesn’t have any added effects or values that are clearly related to Blizzard’s game. Cyberpunk 2077 is still very young, having just released on December 10. While the game has had its share of bugs and glitches – so much so that CDPR has offered console players full refunds – it’s clear that the devs wanted to pay tribute to games and movies of the past. Hopefully, the devs can continue to fix up the game through frequent patches so players can keep finding these easer eggs without the fear of the game crashing on them.
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Cyberpunk 2077 Phantom Liberty DLC: All new features, quests, districts, weapons & more – Dexerto
Cyberpunk 2077 Phantom Liberty DLC: All new features, quests, districts, weapons & more CD Projekt RedCyberpunk 2077’s Phantom Liberty DLC has been impressing fans and there’s a whole wealth of new content for them to dive into, including vehicle combat, improved AI, and a brand-new story. Here’s a rundown of all the new features in the expansion. CD Projekt Red has given Cyberpunk 2077 a massive overhaul with the game’s 2.0 update, and the new Phantom Liberty DLC provides even more content for players to enjoy. The Sci-Fi RPG is now bigger and better than ever and the new expansion is a large reason why. There are a lot of new features being introduced in Phantom Liberty that drastically improve the gameplay experience so if you picked up the title at launch and have been waiting to revisit Night City, there’s no better time to do so. Here’s a full rundown of all the new features that have arrived in the game with the launch of Phantom Liberty. Contents New district, story, characters & missions – New abilities, Perks & skill tree changes – New weapons, vehicles & items – Level Cap increased – Improved Police & general AI – UI upgrades & new radio stations – New district, story, characters & missions Dogtown is a brand-new district arriving in Cyberpunk 2077. It will be the epicenter of Phantom Liberty’s DLC story content. To help fill out this flashy new hotspot, players can expect a ton of new main story missions, gigs, along with a helping of new characters – and returning ones too! New abilities, Perks & skill tree changes In an interesting twist, instead of fleshing out the game’s already sizable and mapped out skill tree and abilities, CD Projekt Red has actually taken measures to reduce this aspect. Decreased numbers will simplify and consolidate a lot of the content, making it more accessible for new and older players. There will also be new abilities, Cyberware, and Perks for V to test out too. New weapons, vehicles & items One area that will definitely be bolstered though is in the weapons and vehicles department. New arsenal-boosting items include the Order Shotgun, Grit Handgun, Warden SMG, Osprey Sniper Rifle, the Hercules, and much more. In addition to all of this, players can head on down to the chop shop to pick up umpteen sets of new wheels. Sports cars, armored beasts, and even snazzy rides with six wheels. There will be plenty of choices, and you can also kit yourself without a new wardrobe full of customizable fashion options. Level Cap increased A smaller detail but an important one nevertheless, Cyberpunk 2077’s Phantom Liberty and 2.0 update will raise the Level Cap from 50 to 60. This will allow players to grind out more XP, work toward a new target, and earn even more new abilities in the process. Improved Police & general AI Something that was a target of criticism in the initial game’s release, AI is being addressed. Glitches and bugs meant that some combat encounters were not as engaging as they could’ve been, so Cyberpunk 2077 is giving this side of things a big upgrade. Expect blockades, law-enforcing reinforcements, and vehicular battles. UI upgrades & new radio stations We’ve not seen too much of either yet, but CD Projekt Red has outlined that the game’s UI has undergone a redesign. Not only that but while you’re cruising along in your vehicles, you’ll be able to cycle through some new, bouncing radio stations too. There’s all this to look forward to in Cyberpunk 2077: Phantom Liberty and Update 2.0. There will be plenty more of course, but we have additional guides to pad out your Cyberpunk knowledge: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to respec | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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New Cyberpunk 2077 update fixes bugs and crashes on PC & console – Dexerto
New Cyberpunk 2077 update fixes bugs and crashes on PC & console CD Projekt RedCD Projekt Red has released one of the first major patches for Cyberpunk 2077 since launch and it fixes a ton of glitches associated with the game, including a number of visual bugs, crashes, and more on both PC and PlayStation & Xbox consoles. Cyberpunk 2077’s bugs are one of the biggest talking points in the gaming world right now. It ended up releasing with a ton of glitches on PC and even more on console, with some players reporting bad textures, horrible framerate, and tons of crashes on the latter. Now, CD Projekt Red has gone ahead and finally released the first patch for the game since launch, nearly a day after it was originally released to the world and, as expected, there’s a ton to unpack in this hefty 17 GB update (at least on PS4). Here’s what you need to know. Cyberpunk 2077 Update 1.04 changes While CD Projekt Red is calling this a “hotfix”, you still have to physically download a patch, which is cumbersome to say the least. That being said, it seems to solve a few major problems, so it’s hard to complain. While fixes to stability and crashes in normal games is usually not worth mentioning, in Cyberpunk’s case it’s one of the biggest changes, considering how often it actually does crash and how unstable it is. While no specific crashes or stability problems were mentioned, the fact that at least some of them have been fixed is great to hear. In addition, a number of different visual bugs were also fixed, which was another major problem plaguing the game. Vehicle pop-ins have been improved and certain NPC animations were also fixed. New hotfix to #Cyberpunk2077 is now live on PlayStation consoles and PC. For Xbox systems, we are working to have the update out as soon as possible. Here is the list of changes: https://t.co/k11sRdeI6g pic.twitter.com/RYDG2pMNRM — Cyberpunk 2077 (@CyberpunkGame) December 11, 2020 Finally, while the PC version of the patch got a specific but small settings fix, the PS4/Xbox version got some texture improvements on reflections, which helps the game’s overall visual fidelity on those platforms. Of course, that’s not all that got changed. Numerous quests got bugs fixed in them as well, which should lead to an overall better experience. Hopefully it’s not too much longer before the next patch comes out, as the game needs it. CD Projekt Red’s official notes follow: Quests Fixed an issue with completing the final objective in Gig: Freedom of the Press. – Fixed an issue with starting conversation with Johnny at the end in Life During Wartime. – Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way. – Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE. – Fixed issues blocking progress in I Fought The Law if the quest area is left. – Fixed inability to find Delamain in Epistrophy. – Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals. – Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway. – Adjusted mappings and re-enabled quest tracker in M’ap Tann Pèlen/I Walk the Line/Transmission. – Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence. – Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River. – Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm. – Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River. – Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love. – Fixed Jackie’s issues with sitting still in The Ripperdoc. – Other quest fixes – Gameplay Fixed the preview in weapon crafting. – Visual Reduced vehicle appearance pop-in. – Speeded up switching first person perspective to third person perspective in a vehicle. – Fixed issues with animations missing from important quest NPCs during cinematics. – Performance & Stability Improved stability, including various crash fixes. – Miscellaneous Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude. – Removed copyrighted songs incorrectly present in the game with “Disable Copyrighted Music” feature toggled on. – PC-specific Switching language to default in the in-game settings now correctly sets it to the language of your Steam client. – Console-specific Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect. – Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox. – Fixed an issue with missing PT-BR VO for Xbox players in Americas. –
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5 most absurd Cyberpunk 2077 bugs you have to see – Dexerto
5 most absurd Cyberpunk 2077 bugs you have to see CD ProjektCorporations run riot, crime is constantly on the rise, and strange visual oddities appear at every turn. The future is certainly bleak and full of bugs in Cyberpunk 2077. Despite receiving several hotfixes since launch and undergoing a massive refund fiasco, Cyberpunk 2077 still remains a buggy mess. From T-posing enemies to absurd texture glitches, Night City is home to some truly hilarious bugs. If you’ve spent any amount of time in games sprawling metropolis, then chances are you’ve encountered some bizarre occurrences. While many Cyberpunk fans have rightfully been disappointed in the game’s buggy performance, there have been many who choose to revel in their discovery. In fact, social media and various streaming platforms have been bombarded with thousands of clips of Cyberpunk 2077 misbehaving. So then, it’s only right that we list a few of our favorites. The no pants bike glitch Popular Twitch streamer SwaggerSouls encountered this bug while driving through Night City on his bike. As SwaggerSouls tears his way down the street, his character ends up standing up and leaving his shorts on the bike’s seat. Instead of adopting the usual seated method used to ride a bike, V adopts a mini T-pose and drives naked from the waist down towards horrified onlookers. When V finally decides things are getting a bit too chilly, he sits back down on the bike, leaving a floating head above him. While this is happening, SwaggerSouls can be heard cackling in the background. It’s certainly a unique way to ride a bike and one we wouldn’t recommend. Car hijack gone wrong Cyberpunk 2077 may be set in the not too distant future, but despite the game’s technological advances, teleportation still doesn’t exist. Well, not officially anyway. This mind-boggling bug happened to Reddit user JokerOnRL when he attempted to hijack a nearby car. Read More: How to get secret ending in Cyberpunk 2077 – However, this player got more than he bargained for when he tossed the car’s owner out of the vehicle. During the game’s grab animation, the camera turns upside down and sends the car flying onto a nearby roof. Quite how he managed to get down remains a mystery. A driverless win At first, this bug may seem rather mundane – after all, it’s just a missing button prompt glitch. However, what follows is the race of a lifetime. Upon selecting the Beast in Me: Santo Domingo quest, Reddit user BattleScones can be seen heading over to his car. Everything looks normal as all the racers are all lined up ready to begin. However, BattleScones quickly realizes that he can’t actually get into his car. Instead of giving up, the player jumps onto the car in front of him and begins the race. What follows is a series of random events that see everything from flying bikes to numerous car collisions. Even a Delamain cab makes its way into the race and smashes into the player’s car. However, what really separates this clip from the others, is BattleScones’ hilarious commentary. He’s in rough shape, but alive During the Big in Japan Side Job, V must head over to the Tyger Claw infested slums on the outskirts of Kabuki. It’s here where the player must locate a man who has been locked inside a container. It’s a pretty simple quest and one that can be completed fairly quickly provided you manage to take down the local gang members. Read More: How to get Cyberpunk 2077’s best katana – However, for Reddit user mop_lawyer, this wasn’t to be the case. Upon opening the container, glass instantly shatters and lands on the body that had fallen out of the container. This instantly results in a Doom-like death that sees the body explode, leaving nothing but a gunky pool of blood behind. V can then be heard saying “Ah sh*t. He’s in rough shape…but alive. Let’s see what Dennis has to say.” Unless V managed to copy the man’s consciousness onto an Araska engram, there’s no way this man is joining the living. The Heist gun glitch (Heavy Spoilers) If you haven’t completed Cyberpunk 2077’s prologue, then be sure to finish it and come back before you watch the above clip. Now that’s out the way, we can dive into what makes this glitch so funny and heartbreaking at the same time. For the majority of Cyberpunk players, The Heist was a defining moment – one that helps cement V’s motives for the rest of the game. However, Matroska _ had the mission’s emotional climax ruined thanks to a visual glitch that replaced the Relic with a gun. Instead of taking the Relic out of his head, Jackie pulls a floating gun from out of his head and places it into V’s. Not only does this bug completely destroy what is otherwise an emotional scene, it also turns it into a comedic one that is devoid of any impact. So there you have it, five of the most absurd bugs we’ve seen in Cyberpunk 2077. For more Cyberpunk 2077 news and updates, follow us on @Dexerto.
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Moistcr1tikal explains why Cyberpunk 2077 “cult” could kill the game – Dexerto
Moistcr1tikal explains why Cyberpunk 2077 “cult” could kill the game CD Projekt Red / Moistcr1tikalYouTuber and Twitch streamer Charlie ‘Moistcr1tikal’ White has shared his concerns that a “cult” of Cyberpunk 2077 fans could lead to the game’s downfall. Cyberpunk 2077 is without a doubt one of the most anticipated video games of all time. It looks great, and it’s developed and produced by CD Projekt Red, who previously brought us The Witcher series, so it’s easy to see why gamers are so excited about it. But too much hype for a game can easily backfire, something streamer Moistcr1tikal explained in his December 7 video which looks at the “unrealistic expectations” that are surrounding the open-world game. Cyberpunk 2077 already has a “cult” following The content creator started the video by reassuring viewers he’s excited for Cyberpunk 2077 too, but he’s critical of gamers on Reddit and Twitter who are anticipating a “life-changing experience” from it, which is an “unnecessary amount of expectation” to put on a video game. “It is, at the end of the day, probably just going to be more of what we’ve seen before from video games. Just very good writing, a very good universe, it’s going to look great, and I think the gameplay’s going to be fun,” he explained. “But I don’t think it’s going to live up to these absolutely absurd expectations people are putting on this game. An entire cult is developing around the worship of this game pre-release. It’s crazy to me, and I don’t really understand why.” Timestamp below at 03:34 He went on to question the internet’s unwavering loyalty to a game that hasn’t even been released yet, and urged players to lower their expectations and actually play Cyberpunk 2077 before deciding what they think of it. “I think you should definitely wait to play the game before giving them the status of Game of the Year forever, the perpetual perfect game. That sh*t needs to wait until it’s in your hands, you’ve played it, and you can form an opinion of it,” he said. “But that’s just my take away. I’m excited for it, I think it’ll be good, but I think it will disappoint an incredible amount of people no matter how good the game is because it’s achieved Half-Life 3 levels of hype… this is up there with The Bible 2. This sh*t is crazy.” Cyberpunk 2077 will finally be released on December 10, eight years after it was first announced by CD Projekt Red. The game’s faced several delays throughout 2020, and early reviews have warned there could be some “game-breaking” bugs at launch – although there will be a Day 1 patch that will hopefully fix those.
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Microsoft issues warning for Cyberpunk 2077 players on Xbox store – Dexerto
Microsoft issues warning for Cyberpunk 2077 players on Xbox store CD PROJEKT RED / MicrosoftMicrosoft has added a warning to their listing of Cyberpunk 2077 to alert potential Xbox One players to the game’s “performance issues.” It comes after they also opened up full refunds for players, following Sony’s lead for PlayStation players. Cyberpunk 2077 has now come under the microscope. After its wildly hyped launch, most players were happy with their experience on next-gen consoles and PC — but last-gen players on the PS4 and Xbox One were left hanging. Between horrendous glitches, buggy textures, and other performance mishaps, the game wasn’t worth its price tag. After Sony recognized this and pulled the game from its store on December 17, Microsoft are giving players a chance to refund the title. Cyberpunk 2077: To ensure that every player can get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice. https://t.co/04TcniwVzy — Xbox Support (@XboxSupport) December 18, 2020 “To ensure that every player can get the experience they expect on Xbox, we will be expanding our existing refund policy to offer full refunds to anyone who purchased Cyberpunk 2077 digitally from the Microsoft Store, until further notice,” they said in a December 18 statement. “While we know the developers at CD PROJEKT RED have worked hard to ship Cyberpunk 2077 in extremely challenging circumstances, we also realize that some players have been unhappy with the current experience on older consoles.” However, they’ve also gone a step further. Although they haven’t pulled Cyberpunk like Sony, Microsoft is warning players about the game’s poor performance on the Xbox One before they buy the title. Microsoft have added a warning to the #Cyberpunk2077 listing on their store saying “”users may experience performance issues…on Xbox One”” 👀 pic.twitter.com/cBrJWPoubz — Dexerto (@Dexerto) December 19, 2020 “Users may experience performance issues when playing this game on Xbox One consoles until this game is updated,” their store listing states. It comes after the developers, CD PROJEKT RED, said they were “working hard to bring Cyberpunk 2077 back to the PlayStation Store as soon as possible” after the game’s delisting. Important Update for @PlayStation Users pic.twitter.com/fCB4z74M3z — Cyberpunk 2077 (@CyberpunkGame) December 18, 2020 The same promises are being made to Xbox One players, and while progress is being made in December 18’s 1.05 hotfix, there’s still a long way to go. If you want to refund Cyberpunk 2077 on Xbox, you can do so here.
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Cyberpunk 2077, The Witcher 3 source codes reportedly fetch $7m in dark web sale – Dexerto
Cyberpunk 2077, The Witcher 3 source codes reportedly fetch $7m in dark web sale CD Projekt RedThe game source codes for Cyberpunk 2077 and The Witcher 3 have sold for a reported $7 million in a dark web sale, just days after hackers threatened to share the leaked data online if CD Projekt Red didn’t “pay up.” [jwplayer 8eIFkJQQ] The underground sale — which saw game source codes for Cyberpunk 2077, The Witcher 3, and Thronebreaker: The Witcher Tales trade hands — was done behind closed doors, after the hackers originally announced they would be auctioning off the hacked data to the highest bidder. Cybersecurity firm Kela confirmed the auction had been closed on Feb. 11, after the CDPR hackers received “a satisfying offer” from “outside the forum.” Well-known data security source vx-underground also confirmed the sale. Files relating to “accounting, administration, legal, HR, investor relations, and more” were allegedly included in the original leak. It is unclear whether these files were also sold off to the unknown bidder as part of the alleged $7m deal. The huge sale did include an undeclared new version of The Witcher 3 which included raytracing; “dumps of internal documents” and CD Projekt Red’s offenses were too. The auction was originally penned to begin at $1 million USD, through Bitcoin. There were expectations the bidding would last around 48 hours. Source codes for CDPR’s spinoff Witcher card game “Gwent” were also leaked earlier this week, for free. These included assets, caches, and Test framework files. The dark web sale happened just days after CD Projekt Red declared they would “not give in to the demands nor negotiate with the actor.” It was first publicly revealed there had been a security breach when the Cyberpunk 2077 developers took to Twitter on Feb. 9 to confirm the leak. They posted a short statement, as well as the “ransom” letter sent from the source code hackers. “Hello CD PROJECKT!! Your [sic] have been EPICALLY pwned!!” the note read. “We have dumped FULL copies of the source codes from your Perforce servers for Cyberpunk 2077, The Witcher 3, Gwent, and the unreleased version of Witcher 3!! We have dumped all your documents… [and] encrypted all your servers.” “If we will not come to an agreement, then your source codes will be sold or leaked online and your documents will be sent to our contacts in gaming journalism.” The Polish-based Cyberpunk 2077 game studio — who have been under the pump for the failed launch of their 2020 title — refused to bow to the hackers’ demands. As a result, the leaked game source code seems to have now been sold. Though the CD Projekt Red hackers have not officially been named, a security researcher told The Verge it involved the use of the HelloKitty ransomware. This was last used to hack Brazilian power company CEMIG late last year. Read More: Cyberpunk 2077 mess: how it happened – CDPR has confirmed they are working with law enforcement to “shed further light” on the breach. There have been no further updates from the studio.
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Idris Elba drops three rap tracks for Cyberpunk 2077: Phantom Liberty – Dexerto
Idris Elba drops three rap tracks for Cyberpunk 2077: Phantom Liberty CD Projekt RedIdris Elba has released three new songs for the Cyberpunk 2077 in-world radio as part of his role in the Phantom Liberty DLC. The radio stations in Cyberpunk 2077 were already impressive, boasting dozens of sounds across several distinct radio stations that made driving around Night City that much more immersive. However, the team at CD Projekt RED clearly thought there weren’t enough in the game, so the new DLC is bringing even more. What’s more, they’re performed by legendary actor Idris Elba, who is also playing one of the DLC’s most important characters: Solomon Reed. Cyberpunk Phantom Liberty brings new songs to radio The new songs are: Walk of Shame Rolla Coaster Choke Hold Each one adds a new vibe to Night City, and the new area, called Dogtown. All the new songs are available on Idris Elba’s official YouTube channel. However, none of them match I Really Want To Stay At Your House in our hearts. If you want to learn more about Idris Elba’s character in Phantom Liberty, check out our guide to interacting with him in the DLC. And to get yourself ready for the rest of Phantom Liberty, make sure you’re up to date with what your system requirements need to be to run the DLC properly.
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How to use Radioport to listen to music in Cyberpunk 2077 – Dexerto
How to use Radioport to listen to music in Cyberpunk 2077 CD Projekt RedCyberpunk 2077 brings a plethora of new features with the latest 2.1 update, with one being able to listen to a portable radio wherever you go. Here’s how you can use the Radioport to listen to music in Cyberpunk 2077 2.1. Cyberpunk 2077 has come a long way since its original buggy release in 2020, as CD Projekt Red showed continuous support with a lot of additional features, fixed a variety of bugs that plagued the game on release, and even followed it up with an amazing DLC. With the recent release of the 2.1 update, the game was overhauled hugely. You can finally ride the coveted metro system showcased in the earlier trailers, race cars, and listen to music on the go. Using the Radioport, which commensurates a futuristic Walkman, you can listen to music on the go and mow down enemies while listening to Growl FM. Here’s all you need to know about how to use this device in Cyberpunk 2077. How to use Radioport in Cyberpunk 2077 2.1 You can switch on the Radioport by simply pressing the designated key (‘Z’ button on PC), as shown in the bottom left corner of your screen. Once it’s on, you can control the volume or change the station as per your liking. You can even switch through stations by long pressing Z. That being said, if you were to enter a vehicle while listening to music on Radioport, the music switches seamlessly to your car radio. You can then control the music by pressing the ‘R’ button. So, there you have it — how to use the Radioport to listen to music in Cyberpunk 2077. For more about the game and Phantom Liberty expansion, be sure to check our other content and guides: Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | All Cyberpunk 2077 endings and how to unlock them | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost?
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Where to find Mantis Blades in Cyberpunk 2077 – Dexerto
Where to find Mantis Blades in Cyberpunk 2077 CD Projekt RedThe Mantis Blades have been an iconic symbol of Cyberpunk 2077 ever since they were introduced in the game’s first teaser trailer. These powerful weapons are the best cyberware for most runners, so here is all you need to know to unlock the legendary item. Revealed in the game’s first teaser trailer back in 2013, the weapons known as Mantis Blades have captivated Cyberpunk 2077 fans for the last eight years. Once Cyberpunk 2077 released, players were finally able to obtain the Mantis Blades and try them out for themselves. It was initially made available quite easily from an early-game region. However, that has been changed and it can only be purchased much later in the game. What are Mantis Blades in Cyberpunk 2077 – Legendary Cyberweapon As their name implies, the Mantis Blades in Cyberpunk 2077 are a powerful set of melee cyberweapons. These dual-blades are implanted in the user’s forearms and remain hidden until ready for use. The Mantis Blades allow V to engage in quick hand-to-hand combat with slashing and cutting. They also unlock an ability to jump over large distances and hit V’s target with the blades, dealing serious damage. Even for a player focused on a stealth or ranged-combat build, adding these weapons to your arsenal is smart. The base and physical damage values will scale with the player’s current level, and the blades can also inflict crit and bleeding damage, making them incredibly powerful. How to get the Mantis Blades in Cyberpunk 2077 post 2.0 update Mantis Blade can only be obtained from a Ripperdoc in Cyberpunk 2077. Initially, there was a method to get it early from the Cyberpyschosis mission in City Center. However, that was changed in update 1.5, as the game pretty much removed all Tier 5 item drops early in the game. If you want to obtain Legendary (Tier 5) Mantis Blade, you will need first meet two pre-requisites: Hit level 40 or above – Reach level 50 Street Cred – Once you meet these requirements, you can go to any Ripperdoc and purchase the Tier 5 Mantis Blades. If any of the above requirements are not met, you will still get access to Tier 3 and Tier 4 Mantis Blades, but not Tier 5. In addition to powerful base damage, the blades can also be modded to increase damage or apply other special effects. There are also several skills in the Blades skill tree that will buff the effectiveness of the Mantis Blades. Whether players are looking to create a pure Mantis Blades build, or just want to add a powerful melee weapon to their arsenal, the powerful cyber-enhancement in Cyberpunk 2077 is a strong addition to any of the game’s playstyles. So, there you have it — that’s a rundown clearing whether you need to finish Cyberpunk 2077 before playing the DLC. For more Cyberpunk knowledge, be sure to check our other content and guides: Phantom Liberty file size for PC, Xbox & PS5 | Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost? | Is Keanu Reeves returning as Johnny Silverhand?
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How to solve Breach Protocol hacking puzzles in Cyberpunk 2077 2.0 – Dexerto
How to solve Breach Protocol hacking puzzles in Cyberpunk 2077 2.0 CD Projekt RedIf you’re wondering how to solve the Breach Protocol hacking puzzles in Cyberpunk 2077 after the 2.0 update, here’s a handy guide with everything you need to know in the game. Cyberpunk 2077 2.0 update has brought many changes to the base game. It’s completely free to download for all players, unlike the Phantom Liberty expansion, and includes many alterations to the game’s mechanics. You get redesigned skill trees, perks, revamped Cyberware, more intelligent enemies, UI and UX improvements, loot changes, and a lot more. This plethora of new content along with Phantom Liberty brings a lot more story for you to get immersed in, and of course, more Breach Protocol puzzles to hack. So, here’s a handy guide that has everything you need to solve these mini-games to get the best rewards of them in Cyberpunk 2077 2.0. How to hack Breach Protocol puzzles in Cyberpunk 2077 2.0 To hack the Breach Protocol puzzles in Cyberpunk 2077 2.0, you need to: Have at least 6 Attribute Points allotted to Intelligence. – Understand the pattern. – Let’s have a look at these points in detail. Allot 6 Attribute Points to Intelligence You must allot 6 Attribute Points to Intelligence to start hacking these Breach Protocol puzzles in the game. Once you’ve done that, the next thing you need to do is get near an access point, take it over, and understand the pattern. Understanding the Breach Protocol puzzle pattern The first point you need to remember is that the Breach Protocol puzzles start horizontally. Once initiated, it alternates between vertical and horizontal movements in every next sequence. For example, from the image above, after selecting 1C from the extreme right column of the topmost row, you have to select BD vertically from the last column. Once you do that, you have to determine which row (as the next sequence is horizontal) has both BD and E9, that will follow next. After selecting E9, you have to again select 1C, as the sequence denotes on the right of the code matrix. This time, you have to select 1C vertically, and that’s how the sequence continues. At times, the matrix won’t match but don’t worry, you can try solving them countless times until you’re successful. Also, don’t stress too much about the breach time as it’s more than enough once you figure out the pattern. The timer starts after you click on a code from the matrix. Breach Protocol puzzle rewards in Cyberpunk 2077 2.0 There are three tiers when it comes to Breach Protocol puzzle rewards: Basic Datamine: Extracts only Eurodollars. – Advanced Datamine: Extracts Eurodollars and Quickhack crafting components. – Expert Datamine: Extracts Quickhacks and Quickhack crafting specs. – Although it won’t be possible all the time, try to aim for the “Expert Datamine” as it gives you the best rewards. So, there you have it — that’s everything about solving the Breach Protocol puzzles in Cyberpunk 2077 2.0 and Phantom Liberty. For more about the game and expansion, be sure to check our other content and guides: How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character? | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to shoot while driving in Cyberpunk 2077 2.0 – Dexerto
How to shoot while driving in Cyberpunk 2077 2.0 CD Projekt REDThe Cyberpunk 2077 Update 2.0 introduced vehicle combat, which allows V to shoot at enemies while driving, is one of the key additions of the update. Cyberpunk 2077 has a vast variety of stellar vehicles. Update 2.0 introduces a new vehicle combat system that allows players to fire from their vehicles while performing a drive-by in Night City and own weapon-mounted vehicles to go full Mad Max on the streets. To experience the new vehicle combat feature added in update 2.0 for Cyberpunk 2077, you must obtain a vehicle to operate. It could be a car, motorbike, or a weapon-mounted vehicle seized from the Arasaka corps. How to shoot while driving a vehicle in Night City? As soon as you are behind the wheel, here’s what you need to do: Press the key next to the Draw Weapon option as you drive around town. – It is the mouse scroll wheel for PC players, Y for Xbox, and Triangle for PS5 controllers. – Once you have drawn your weapon, on-screen instructions will appear instructing you to press the shoot button to fire the pistol or SMG you have equipped. – However, if you are operating a vehicle with weapons mounted on it, you cannot switch between weapons. – The vehicle combat has Lock-On auto aim enabled by default, allowing you to drive seamlessly while shooting at enemies. If you prefer a more manual approach, you can hold the aim button to switch to Manual Aim mode and fire at targets manually. You will also be able to shoot while riding a motorbike in a drive-by fashion, and the vehicle combat feature will allow you to leap from a vehicle and close in on your enemies with your Katana or cyberware implants for a deadly blow. Now you know how to shoot while driving in Cyberpunk 2077 update 2.0. You can check out how to get the fastest car for free in Cyberpunk 2077 or take a look at the ultimate Cyberpunk 2077 car guide.
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How to respec in Cyberpunk 2077: Phantom Liberty – Dexerto
How to respec in Cyberpunk 2077: Phantom Liberty CD Projekt REDCyberpunk 2077: Phantom Liberty allows players to respec their character, giving you the opportunity to experiment with different builds you’d like to equip to become the ruthless mercenary V in Night City. So, here’s how you can respec in Cyberpunk 2077: Phantom Liberty. Cyberpunk 2077: Phantom Liberty has completely overhauled both the Relic Skills and Perks system, enabling players to go in-depth with their builds. From the flashy Bullet Time Ninja to the Hack & Slash Netrunner, there are so many different builds for players to master. In fact, choosing just one can be rather tricky especially if you wish to try out the best Cyberpunk 2077: Phantom Liberty builds. After all, certain missions are better suited for certain playstyles. So, whether you wish to try out a different build or wish to pick another Perk, here’s how you can respec in Cyberpunk 2077: Phantom Liberty. How to respec in Cyberpunk 2077: Phantom Liberty Respeccing in Cyberpunk 2077: Phantom Liberty is incredibly simple. In fact, when you boot up the game for the first time, you’ll automatically be allocated attribute and skill points. Fortunately, you can choose to completely refund them and make your own build. In order to respec your character in Cyberpunk 2077: Phantom Liberty, follow the instructions outlined below: Load up your Cyberpunk 2077 save file. – Open the character menu screen. – Select the “Reset Attributes” button. – Purchase any skills you wish to utilize. – Once you’ve done the above, you will no longer have the refund all option, instead you can individually refund your attribute points at any time during the game. So, feel free to experiment with different builds until you find a perfect playstyle for you. So, there you have it, that’s everything you need to know about respeccing in Cybperunk 2077: Phantom Liberty. Make sure you check out our Cyberpunk 2077: Phantom Liberty page for all the latest news and updates. How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character? | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to play Cyberpunk 2077’s trial on PS5 and Xbox Series X|S – Dexerto
How to play Cyberpunk 2077’s trial on PS5 and Xbox Series X|S CD Projekt REDCD Projekt RED are giving players a chance to try out Cyberpunk 2077’s new-gen upgrade and here’s how anyone can play the free trial on PlayStation 5 and Xbox Series X|S. The Cyberpunk 2077 1.5 patch is slowly rolling out to players worldwide on February 15. Among plenty of bug fixes, the devs are also releasing a new trial for players wanting to test out the next-gen update. Shortly after CP2077’s initial release, the game was marred with enough technical mishaps to get it pulled from online stores as buyers demanded a refund. But CDPR have been cracking away at making the game a lot more stable and are now giving audiences a risk-free chance at a second impression. And check out the #Cyberpunk2077 performance overview on the Next-Gen consoles: pic.twitter.com/HiJs9eoI8j — Cyberpunk 2077 (@CyberpunkGame) February 15, 2022 Cyberpunk 2077 free trial demo The Cyberpunk 2077 free trial can be found on the respective online marketplaces on PlayStation and Xbox. Instead of buying the game, there’s a separate option to get the demo. After downloading the Cyberpunk demo, players will have five (5) hours to explore Night City and get through the first few missions. To download Cyberpunk 2077 demo: Navigate to PlayStation Store or Xbox Marketplace – Pull up the Cyberpunk 2077 page – On PS find the ‘Trial – Free’ option, ‘Get Free trial’ on Xbox – Download the game – Even though the demo eventually times out, CDPR is giving newcomers the chance to carry over their progress if they opt into the full game. Players can choose to experience some of the game’s story or use it to travel around Night City to their liking. Read more: Cyberpunk 2077 next-gen update 1.5 – In either case, the trial will give people a look into how CDPR have adapted and improved the game since its bumpy launch.
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How to start Phantom Liberty story in Cyberpunk 2077 – Dexerto
How to start Phantom Liberty story in Cyberpunk 2077 CD Projekt RedCyberpunk 2077: Phantom Liberty DLC was released to rave reviews as the game had an exceptional story with a phenomenal cast to support it. So, if you’re wondering how to start Phantom Liberty in the game, here is everything you need to know about how you can start the new content. Phantom Liberty adds not only a new storyline, missions, weapons, and more to Cyberpunk, but also a whole new region to Night City – Dog Town. The expansion is massive, and truly exceptional (check out our review). With the release of the expansion as well as the 2.0 patch, CD Projeckt Red’s original vision for Cyberpunk 2077 has finally come to fruition. Phantom Liberty brings a new district to explore, new weapons, vehicles, and so much more, and many fans will understandably be desperate to hop into the game’s new content. So, here’s everything you need to know about how to start Phantom Liberty and whether or not whether or not you need to play the base game first. When can you start Phantom Liberty in Cyberpunk 2077? As confirmed by CD Projekt Red themselves, the Phantom Liberty story will become available after you finish the Transmission quest in the main game. In this quest, you will encounter Maman Brigitte of the Voodoo Boys for the first time. After completing this mission, Songbird will reach out, allowing you to commence the Phantom Liberty quests. Of course, if you are playing on a save where you are past this point, then Songbird will contact you shortly after you load in. The new district of Dogtown is home to Phantom Liberty. By reaching this location, players will gain access to Pacifica – and in turn Dogtown. This is approximately halfway through the game’s main story missions, so it’ll be a few hours before you can see what’s new. However, if you have already completed the game, it’s a bit more complicated – as Phantom Liberty can actually have an impact on the endings. You’ll either need to backtrack to an earlier save, or play through the final mission until you make the choice about storming Araska Tower. Here, you can either go through with Rogue or Panam’s plan or head to Dogtown to start Phantom Liberty quests for an alternate story path. Another option to play the DLC straight away is to pick the new content from the Cyberpunk 2077 main menu. Doing this will allow you to bypass everything and hop into Phantom Liberty. Do note that you’ll have to make a new character if you choose this option. How to play Phantom Liberty instantly in Cyberpunk 2077 However, there is also another way, if you don’t want to start a whole new game to reach this point. If you haven’t played Cyberpunk 2077 at all, you can use the Phantom Liberty option in the main menu which will allow you to simply jump right into new DLC. Do note that you’ll have to make a new character if you choose this option. You also still need to own a copy of the base game. However, with Update 2.0 out a few days before the expansion itself, there is some time to start a playthrough and get familiar with the gameplay first, before the expansion goes live. Do you need to finish Cyberpunk 2077 to play Phantom Liberty DLC? No, you don’t need to beat Cyberpunk 2077 to play the Phantom Liberty DLC. Again, just follow either of the instructions above. You can jump in blindly with a new character, or see what the game has to offer until you encounter the content naturally. How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to respec | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to master photo mode in Cyberpunk 2077 – Dexerto
How to master photo mode in Cyberpunk 2077 CD Projekt RedCyberpunk 2077 fans are taking in the breathtakingly visceral sights and sounds that we’re treated to in Night City. With such a gorgeous game, it’s paramount that we document the experience — like every good tourist — with some fantastic shots in photo mode. Photo modes in video games nowadays are often an afterthought, with an incredibly basic set of tools at hand. While it may not seem like much, this tool is great from a gameplay standpoint. People will always want to share that cool killshot or beautiful vista with their fellow gamers online. With that said, CD Projekt Red has included a vast array of fantastic options in Cyberpunk 2077‘s photo mode for that picture-perfect postcard moment. All the tools To get started on your photo, launch the mode up by pressing N on keyboard, or by clicking L3 and R3 together if you’re using a controller. The game’s action will subsequently freeze, allowing you to get right into tweaking every element of your photo. Once you’re there, you’ll be greeted with a whole array of options at your disposal to set up that perfect shot. Taking a photo If you’re looking to take a quick screenshot of the action that V is seeing, switch your camera type to ‘First-person Perspective’, or keep it at ‘Drone’ for more control over the scene and how things look. Drone mode allows you to fly around the scene to set up a shot, whereas only color grading, depth of field, and stickers are available for V’s view. Read More: Cyberpunk smashes Steam and Twitch records – To take a photo, all you have to do is press Space on keyboard, X for an Xbox controller, or Square with a PlayStation one. Launching photo mode and taking a photo is that easy. But many of us will want to take that one step further. Here’s how: Options, options, options Cyberpunk’s photo mode has 4 tabs you can utilize to set up a shot. It also has a 5th for saving and loading shot styles you want to use again in a pinch. It’s easy to navigate through these categories, with Q and E, or LB and RB. While the devs included some great presets for elements like color grading and angles, you can still take these one step further. Read More: What’s in Cyberpunk’s Day 1 patch? – Depth of field is easily controlled through the on/off, auto setting, and aperture adjustments. Poses allow you to create a truly cinematic shot of your character, with a whole variety of stances, as well as idle and action poses, perfect for those sightseeing shots or intense battle moments. You’re also able to move your character throughout a scene, or completely hide them if you’re looking to take that next awesome screenshot for your desktop wallpaper. The Effect tab is where you’ll be handling the coloring for your image. Here you can adjust the brightness, grain, filter, contrast, highlights, as well as the chromatic aberration of an image. Also, the Stickers tab lets you choose up to 5 stickers for your image. The 197 options available can be resized, moved, rotated, and layered on top of one another for further control. Read More: The best Cyberpunk streamers to watch – The final tab, a load and save option, allows you to store 3 slots that contain everything about an image, in case you want to return to it later. This is incredibly useful, especially if you’ve found a setup you’re likely re use for your shots. So, there you have it. That’s everything you need to create a perfect shot in photo mode while you’re out in Night City. For more Cyberpunk 2077 knowledge, be sure to check our other content and guides: Phantom Liberty file size for PC, Xbox & PS5 | Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost? | Is Keanu Reeves returning as Johnny Silverhand?
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How to make money fast in Cyberpunk 2077 | Get rich quick guide – Dexerto
How to make money fast in Cyberpunk 2077 | Get rich quick guide CD Projekt REDLike most open-world games, collecting money is an essential part of the Cyberpunk 2077 experience. Here’s how to get more of it, fast. CD Projekt Red’s highly-anticipated Cyberpunk 2077 is finally here, and it has its own in-game currency called eurodollars – or the slang term ‘eddies’, as Night City’s characters refer to it. It’s represented by a euro and dollar symbol side-by-side. Everything in Night City requires eddies. Whether you want the greatest weapons, a faster car, the coolest outfit choices, or the best cybernetic upgrades, you’re going to need to stock up on money. There will also be a point in the story that will require you to have a certain amount of eddies to progress, so it’s definitely worth taking a break from the main game every now and then to look for more money-making avenues. How to get more eddies in Cyberpunk 2077 There’s no magic path or cheat code to get more eddies, but there are several ways to earn money in the game, from completing fixer quests to hacking access points and looting for potentially-rare items. We’ve listed some of the best tips for you below. 1. Work your way through the story It seems obvious to say, but the most straightforward way to earn eddies is to simply play through the game’s story. As you complete missions, you’ll accumulate a fair amount of cash as you go. 2. Complete as many optional side quests as you can There are a number of fixers in each region of Night City who will offer you gigs as you get to know them, and they’re usually pretty quick to complete. Most of them will give you eddies as a reward, but if not, you’ll likely get a rare weapon or something equally cool instead. However, if you’re trying to be a law-abiding citizen, you can also help the NCPD stop crime by taking down gangs in your spare time. All of this will get you some extra money. 3. Make sure you’re looting everything As with any open-world game, looting containers and corpses is a good way to top up your cash level. A lot of the stuff you’ll find will be junk, but you can sell this to vendors for a small profit. Each piece of junk will display the value, so you know whether it’s worth collecting or not. The same logic can also be applied to armor and weapons, which can often be sold for a respectable profit if they’re rare. Collect them even if you don’t need them, and sell them on later. 4. Hack all the access points Hacking access points on electronics like computers and vending machines is one of Cyberpunk 2077’s unique gameplay elements. It can also earn you a decent amount of money as you transfer funds into your own account; the better you do, the more eddies you’ll make. It’s also worth spending perk points on the Advanced Datamine and Extended Network Interface as soon as you’re able to, as they will make it easier to spot access points and earn you more eddies as you hack. And that’s it for our tips to get more eddies in Cyberpunk 2077. We’ll update this guide on the fastest ways to make in-game money in the future, so be sure to check back regularly. In the meantime, make sure you visit our dedicated Cyberpunk 2077 hub to get all the latest news, guides, and patch notes for the game.
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How to loot airdrops in Cyberpunk 2077 Phantom Liberty – Dexerto
How to loot airdrops in Cyberpunk 2077 Phantom Liberty CD Projekt RedIn Cyberpunk 2077 Phantom Liberty, looting airdrops is a great way to get rare items like Cyberware, weapons, mods, cash, and a lot more. So, here’s a handy guide on how you can find and loot these caches in the Dogtown district. The arrival of Update 2.0 and Phantom Liberty has breathed new life into CD Projekt Red‘s sci-fi RPG, Cyberpunk 2077. While the game’s launch was considered a disaster in 2020, it’s now loved by fans thanks to the constant updates from the devs. Phantom Liberty is the only paid expansion and brings a ton of new content for players to enjoy. It includes new weapons, a Relic skill tree, endings, and a lot of improvements. As part of new additions, players get a chance to bag rare items from airdrops. These cargoes drop routinely in Dogtown, so here’s how you can loot them in Cyberpunk 2077 Phantom Liberty. Contents What are airdrops and how do they work in Cyberpunk 2077 Phantom Liberty Airdrops are supplies that are dropped regularly in the new Dogtown district of Cyberpunk 2077 Phantom Liberty. These supplies may drop at any random place but are mostly found in places infested with Barghest soldiers. You first find out about airdrops during the ‘Lucretia My Reflection’ main quest. After finding them, a total of five scenarios will arise: Ambush: In this scenario, the drop zone is empty but enemies start appearing as soon as you pick up the loot. You need to take them out and escape to claim the rewards. – Grab: This scenario is a lucky day for V where you get here before anyone else. This means you can loot without anyone interfering. – Retake: In this case, you encounter a few enemies before looting. Take them down and claim the cache. – Shootout: In this scenario, enemies have already started to swarm the zone, and if you want to claim the supplies, you’ll have to take them out. – Custom: These are some dedicated narrative elements and backstories, so you can learn more about the people of Dogtown and feel more immersed in its seedy dealings. – Let’s now take a look at how you can find and loot these airdrops. How to find and loot airdrops in Cyberpunk 2077 Phantom Liberty To find and loot airdrops in Cyberpunk 2077 Phantom Liberty, follow the simple set of steps below: Keep your eyes open for a loud sound when you’re in Dogtown. This sound will immediately follow with a cargo crash at any random site, emitting red smoke, similar to PUBG. – If you’re the first one to reach the location, then you can freely loot. If not, be sure to take out all the Barghest enemies surrounding the drop zone one by one. – Once you’ve got them sorted, you need to solve a Breach Protocol hacking puzzle to unlock the airdrop. – As soon as you solve the puzzle, the airdrop will open up and you can loot everything to your heart’s content. – Remember, these fights can be a bit more intense than normal. So, make sure you are well-equipped with your best weapons and plenty of healing items. Also, always look for cover when things seem like they’re getting out of hand. Airdrop rewards in Cyberpunk 2077 Phantom Liberty Unfortunately, the rewards in Cyberpunk 2077 Phantom Liberty are random. However, all the items you get from these cargoes are mostly rare and unique. Here are the items that you can get from airdrops in Cyberpunk 2077 Phantom Liberty: Capacity Shards – Clothes – Cyberware – Eurodollars – Item components of any tier – Skill Shards – Tier 4 or Purple weapons – Tier 5 or Iconic weapons – Weapon attachments and mods – And even if you don’t need some of the items, you can always keep them in your inventory and sell them later to earn some extra eddies! So, there you have it, that’s everything about looting airdrops in Cyberpunk 2077 Phantom Liberty. For more about the game and expansion, be sure to check our other content below: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to respec | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to level up fast in Phantom Liberty: Cyberpunk 2077 level-up tips – Dexerto
How to level up fast in Phantom Liberty: Cyberpunk 2077 level-up tips CD Projekt RedWhether it’s your first time in Cyberpunk 2077, or your returning for the Phantom Liberty DLC, the level of your character will have possibly the most significant impact on your gameplay experience. Here are some tips to level up faster in Phantom Liberty, and start slicing through enemies with ease. While there aren’t necessarily any ‘exploits’ to get you to a higher level faster (or at least, they haven’t been found yet), there are a number of ways to play with leveling up in mind, to progress faster in the game than if you don’t consider it. Here’s what you should focus on while playing Cyberpunk 2077: Phantom Liberty, to earn experience points at an expedited rate, from combat to missions. Content Gigs Completing gigs might not sound like the most exciting way to spend time in Night City, but if you want to get some cash in the bank, and spend that cash on improved gear, vehicles, or even properties. The more gigs you complete, the more you earn. The more you earn, and spend, the more you level up. It’s really that simple. XP will vary based on the difficulty, but really any of these gigs will be worth your time if you’re on the XP grind. Main missions will obviously grant even more XP but the point here is to level up faster than if you just follow the main mission structure. Fight with intent The next tip for leveling up faster in Cyberpunk is something you should keep in mind at all times, especially when in combat (which, let’s face it, is going to be often). Whenever you’re in combat, you are in a prime position to rack up extra XP. Make sure to make use of all your available skills, such as quickhacks, dodge, and relic abilities, or whatever else is in your arsenal. Doing so will grant additional XP as you prove you are literally becoming more experienced with all the ways you have chosen to fight and build out your character. Whatever you spend your time doing, is what will be leveled up most, so don’t just go in mindlessly to each task or mission – ensure you have at least a rough idea of the specific traits or abilities that you want to focus on, to level them up faster. Crafting Another way to get some easy XP is actually crafting. Admittedly, this won’t add thousands and thousands of points, but don’t neglect it either. If you can put some time into crafting, there is still a decent amount of XP on offer, and many players might neglect this for more obvious ways of farming experience. On top of the XP of course, you can also get some useful and even valuable items from crafting, so it’s definitely worth putting some time into. Those are our top tips for leveling up faster in Cyberpunk 2077: Phantom Liberty. For more guides, check out our coverage: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to get Thermal Katana (Errata) in Cyberpunk 2077 2.0 – Dexerto
How to get Thermal Katana (Errata) in Cyberpunk 2077 2.0 CD Projekt RedThe Errata Thermal Katana was introduced in the Cyberpunk 2077 2.0 update and here is how you can get it in the game. The Errata is one of the many weapons introduced in the Phantom Liberty DLC. It is the ‘Iconic’ variant of the normal Katana and is a perfect addition to the arsenal for players who are aiming to Hack and Slash their way through enemies in Night City. With that said, here’s everything you need to know to get the weapon. How to get the Errata Thermal Katana in Cyberpunk 2077 2.0? To get the Errata Thermal Katana, make sure the Disasterpiece job (the fourth main job from Act 2, where Judy and V have to find Evelyn Parker) is either activated or completed. Otherwise, the entrance to the building will be closed. Once you’ve done that, simply follow the steps we’ve listed below: Open the map and move towards the central-eastern segment. – Mark the location under the bridge, between the ‘Republic East’ and ‘Longshore South’ fast travel points. – Once you reach there, enter the building that says ‘Electric Corporation’ in red and white. – After entering, continue towards the right until you come across ‘Sector-0′ with attached stairs. – Keep moving down the stairs until you can see a door with a ‘No Entry’ sign. Open it and head right inside. – Head towards the left of the sign that says ‘Sector-1’ and continue moving straight. You will come across a dark corridor with a door on the right at the very end. – Continue moving further down and after a couple of dark rooms and doors with neon-pink lights, you will arrive at the room with the Errata. – However, this room is locked and requires a 20 Technical Ability to get it open. You might have to respec your character or grind to get the required ability points. – Once you’re near the furnace to grab the Katana, a warning saying ‘Enemies have been alerted’ will appear on top. – Press ‘F’ on your keyboard, ‘X’ on your PlayStation controller, or ‘A’ on your Xbox controller to take the Thermal Katana. – There is another method to get the Errata but you must have the Phantom Liberty expansion. Players who have the DLC can purchase it from a Black Market vendor called Herold in Dogtown Stadium. Errata Thermal Katana stats in Cyberpunk 2077 2.0 Here are the stats of the Errata in Cyberpunk 2077 2.0: Being a Thermal Katana, the Errata burns anything it hits and also deals critical damage to enemies who are burning. That’s everything you need to know about getting the Thermal Katana in Cyberpunk 2077. You can also also take a look at how to get the fastest car in Cyberpunk 2077 for free. You can also check out some of the best builds you can use in Cyberpunk 2077.
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How to get the fastest car for free in Cyberpunk 2077: Rayfield Caliburn – Dexerto
How to get the fastest car for free in Cyberpunk 2077: Rayfield Caliburn CD Projekt RedRayfield Caliburn in Cyberpunk 2077 is the fastest car in the game with a sleek design. So if you like speed and style, you need to have this car in your garage. In the diverse vehicle landscape of Cyberpunk 2077, there’s a ride for every player. From economical choices to off-road behemoths and high-end supercars like the Rayfield Caliburn. There is no vehicle more desirable than the Rayfield Caliburn. Cleary inspired by the real-life Bugatti Chiron, it’s a blisteringly fast hypercar and comes with one of the most beautiful interiors of any car in the game too. And yet somehow, it’s also one of the easiest to get. Where to find the Rayfield Caliburn? The free Rayfield Caliburn is located inside a shipping container in the Badlands and here’s how you can find it: Complete the ‘Ghost Town’ quest with Panam. – Head to the Badlands. – Enter the cave south of the Aldecaldo’s camp. – Just past where you fight Nash’s crew in that mission, you can continue through the cave until you find a blue container. – Inside there are a number of lootable boxes, and the Rayfield Caliburn is ready to be driven out. – If you haven’t completed the Ghost Town quest, this cave won’t be accessible, and so there won’t be a way to get access to the Rayfield Caliburn in the container. How to buy the Rayfield Caliburn in Cyberpunk 2077? The conventional way to get your hands on it is to spend €$157,000, purchasable from Dino Dinovic, the City Center fixer. This will give you the white version. But, you’ll also need to have a pretty high street cred level to get it – 40 to be exact. If you don’t have this kind of cash though, then don’t worry, just go with the free option explained above. However, you’ll still be required to be Street Cred level 40 to take it. Rayfield Caliburn stats Top Speed: 211MPH – Horsepower: 1660 – Drive Train: AWD – Weight: 3682 – Price: 157,000 (when bought from Dino) – Once you’ve acquired it, you will have permanent access to the fastest vehicle in the game. You’ll always be able to call it from your phone and have it delivered straight to your location at any time. To summon the vehicle, you’ll first need to hold down on the call vehicle option and then select it from the list. Once you’ve done this for the first time, the Rayfield Caliburn will automatically be selected as your default car. One thing to watch out for though is the handling – it’s a very responsive vehicle, and you’ll find yourself crashing a lot at first until you can get it under control. Now that you know how to get the fastest car in Cyberpunk 2077, you can check out how to change the colour of your Rayfield Caliburn or take a look at the ultimate Cyberpunk 2077 car guide.
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Cyberpunk 2077: How to get secret “best” ending – Dexerto
Cyberpunk 2077: How to get secret “best” ending CD Projekt RedCyberpunk 2077 gained a boost of popularity when the anime Cyberpunk Edgerunners came out. So, with thousands flocking to the title again, many were looking for that classic secret ending. Here’s how you can get it step by step. Cyberpunk 2077, like almost all role-playing games, has multiple endings, with each one varying in some key way that distinguishes itself from the rest. While the “official” number of endings is in debate, due how significant some changes are between each of them, there is one ending that’s a bit of a secret. Accessing the secret ending is incredibly difficult to obtain and requires players to pretty much be aware of it while playing through the game’s side missions. Here’s everything you need to know about how to obtain it and what it actually entails. What is the secret ending? Cyberpunk 2077’s secret ending could arguably be called the “best” ending. Without getting too much into spoilers, this ending saves the most lives by having V go through the final mission alone with Johnny. While there’s always a debate in RPGs about what ending is the “best”, letting characters live is a good thing and since this is the only one that saves the most, the choice seems pretty clear. One thing to note, however, is that this ending is insanely hard. You’ll have to fight through the end without any help and if you fail, apparently, the game simply ends there and plays the credits. No do-overs, no restarting at the last checkpoint, it just ends. How to get the secret ending You’ll have to be a bit patient if you want to getting the secret ending for yourself. Not only does it require you to pick specific choices in a specific mission but you’ll also it’ll also take a bit of time before it unlocks. That being said, it’s not too difficult to obtain if you know what you’re looking for. Here’s how you can get the secret ending for yourself: Start the side mission Chippin’ In, which can be found at the Afterlife nightclub after some main story missions. – Complete all the tasks in the mission until you get the part at the end where you talk to Johnny one-on-one. – Pick the dialogue choice to “Inscribe Johnny’s initials”. – After Johnny asks what you would write on his real grave, select the choice that says “The Guy who Saved My Life.” – At the next dialogue choice, select “Na, f*cked that up too.” – When Johnny asks if it’s too late for a second chance, ask him “what do you want from me?” – At the next choice, tell Johnny “as last chances go, this is your last.” – Select “You were a real d*ck in the beginning.” – Click on the option “When you said you let down your friends.” – Select “Smasher biz really got to her.” – Tell Johnny “I’ll call Rogue.” – Complete the missions Blistering Love and Tapeworm. – Before the final mission, when Johnny asks you to make a choice about how you want to go about the final fight, make no choice and just wait. This will likely take around five minutes so you’ll need to wait a while. – Then, Johnny will suggest another choice: going on a “suicide run” alone. This will put you into the secret ending mission “Don’t fear the reaper.” – Almost all the steps have to do with dialogue choices so it’s pretty simple, however, it can get pretty confusing. Luckily, YouTuber Mighty Noob has created a very simple visual guide which should help you out if you’re still stumped. Some players originally thought you need to have a 70% relationship with Johnny. But this isn’t true and you only need to complete the above dialogue choices. All in all, it’s a pretty wild ending and pretty difficult too so prepare for a fight. That being said, it’s cool that this option is available to players. Good luck with your run-through it if you choose to follow all the steps. So, there you have it — that’s how you can get the secret “best” ending in the game. For more Cyberpunk knowledge, be sure to check our other content and guides: Phantom Liberty file size for PC, Xbox & PS5 | Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost? | Is Keanu Reeves returning as Johnny Silverhand?
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How to get Relic perk points in Cyberpunk 2077: Phantom Liberty – Dexerto
How to get Relic perk points in Cyberpunk 2077: Phantom Liberty CD Projekt REDThe Phantom Liberty expansion for Cyberpunk 2077 introduces a brand-new skill tree called Relic perks, which grants access to a plethora of new skills and abilities that make your character build more lethal than ever. But if you’re wondering how to unlock and acquire Relic perk points in the game, this guide has you covered. With the release of Phantom Liberty expansion for Cyberpunk 2077, an array of new features and story quests have been added, making the adventure through the neon-lit streets of Night City even more immersive. The Relic Perks are one of the most exciting features since they give players access to one-of-a-kind skills and boost their cybernetic prowess. They are cyberware upgrades with a long history in the game’s canon, and they represent experimental technology from a bygone period. Unlocking and harnessing the power of the Arasaka Relic in V’s skull allows players to get access to a wide variety of remarkable skills as they move through the expansion’s storyline and complete particular quests. While most of the game’s perks may be acquired just by playing, collecting Relic perks is a little different if you’re playing the Phantom Liberty DLC (check out our review here). Here’s how to acquire and utilize Relic perk points in the game. How to acquire Relic perk points When you commence the first quest in the Phantom Liberty expansion, NUSA’s (New United States of America) Netrunner Songbird will grant you access to Relic perks. As explained by the character, these benefits unlock the Militech-created technology concealed within the Arasaka Relic in V’s head. Now that V is working with the NUSA, they get to experience the complete benefits of the Relic’s encrypted abilities that take the cyberware of the character to another level. These points can be acquired in either of the game’s two methods. First, Songbird grants you three Relic points as you commence your first quest in the Phantom Liberty. However, as you progress through the expansion’s main quests, you are granted three additional points to access Relic perks in the skills tree. The second method involves acquiring one Relic point from each Militech Data Terminal, which are like yellow junction boxes, located throughout Dogtown. Similar to Tarot Cards, they are denoted by the Relic emblem (a white R) on your mini-map and will appear when you are near them. If you are near one, you will also hear a loud beep every couple of seconds. You must approach the terminal to obtain the perk point, where you can download Militech’s operational data, granting you one Relic Point. All Militech Operational Data Terminal locations As you proceed through the story and explore the area, you will discover a total of nine data terminals throughout Dogtown. It is advisable to travel to Fast Travel terminals near them and listen for a noisy beep when you are near an Operational Data Terminal, as it can be difficult to locate them. Here are the locations and Fast Travel points where these terminals can be found: EBM Petrochem Stadium Terminal: In the market near Stadium Fast Travel point. – Golden Pacific Terminal: Below the overpass near Golden Pacific Fast Travel point. – Terra Cognita Terminal: In the building with “Mercy is for the weak” near Terra Cognita Fast Travel point. – Kress Street Terminal: Left to the Kress Street Fast Travel point. – Luxor High Wellness Spa Terminal: Opposite the glass bridge near the Luxor High Wellness Spa Fast Travel point. – Slider’s Hideout Terminal: Below an underpass near Luxor High Wellness Spa Fast Travel point. – Heavy Hearts Terminal: Top of the Calliente building near the Golden Pacific Fast Travel point. – Longshore Stacks Terminal: In the Longshore Stacks market near Kress Street Fast Travel point – Overpass Data Terminal: Inside the Overpass building behind Heavy Hearts Club near the Golden Pacific Fast Travel Point – These data terminals are hidden in plain sight near the Fast Travel Points, so they are easy to locate. Simply follow the white R on your mini-map and the directions when you are near these locations. So, there you have it — how to get Relic perk points in Cyberpunk 2077 Phantom Liberty. For more about the expansion, be sure to check our other content and guides: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to get Porsche 911 Turbo Cabriolet in Cyberpunk 2077 Update 2.1 – Dexerto
How to get Porsche 911 Turbo Cabriolet in Cyberpunk 2077 Update 2.1 CD Projekt REDAfter the success of the 2.0 patch, Cyberpunk 2077 has received an even bigger update with a plethora of new features in Update 2.1. Along with the five new motorcycles, the most recent update brings the Porsche 911 Turbo Cabriolet car to the game. Here’s how you can get it. Cyberpunk 2077 continues to rise in popularity as one of the most well-known RPGs available. Although the game did not initially garner significant praise from players upon its release, update 2.0 has firmly established it as one of the top games currently available. CD Projekt Red consistently enhances the game by introducing new features and allowing players to customize their character builds, perform gigs around Night City, and Dogtown in the Phantom Liberty expansion. The developer has just released an even more comprehensive 2.1 patch that integrates the metro system, portable radio, and additional features. In addition, CDPR has introduced five new motorcycles and one brand-new car — a Porsche 911 Turbo Cabriolet variant in a dual-tone black and yellow which is an improvement over Johnny Silverhand’s Porsche. Here’s how you can get the vehicle in Cyberpunk 2077 Update 2.1. How to get the Porsche 911 Turbo Cabriolet In order to get the Porsche 911 Turbo Cabriolet, you need to access a computer anywhere in Cyberpunk 2077 where you can surf the NET. Click on the Auto Fixer icon on the screen to head to its website. Scroll down until the ‘Other’ option pops and click on it. There, you’ll see the Porsche 911 Turbo Cabriolet’s listing worth 18,250 Eurodollars. Click on the vehicle and hit ‘Buy.’ But before you do that, make sure you have enough Eurodollars in your account. As soon as you buy the vehicle, wait for the Autofixer or El Capitan’s text on your holo. Shortly, you’ll receive a text from him that the car has been captured by Wraiths and you need to get it back. After responding to El Capitan’s texts a gig named Shape of a Pony will begin, commencing the quest for you to get back your purchased Porsche. How to retrieve the Porsche 911 Turbo Cabriolet In order to recover your Porsche 911 Turbo Cabriolet, you need to head to the car’s last known location while you follow the directions on your map. As you reach the location, you’ll see a fan of Johnny Silverhand dressed in the same attire as Samurai’s leading man, lying dead on the ground. Walk closer to the body and retrieve an archived letter and the GPS Hash which will pinpoint the exact location of the car for you. As soon as you have that, head over to the location and eliminate all the Wraiths in the area using your weapons and quickhacks, depending upon your build. From one of the downed Wraiths, retrieve the Car Key and head inside the shed to get the car. Now once you’re in, driver the car out of the area. While you’re at it, some enemies will chase you and try to gun you down. Use your weapons from the car to shoot and try to evade the enemies by speeding down your Porsche. Once you’re in the clear, enjoy driving your Porsche 911 Turbo Cabriolet around Night City or win some races. So, there you have it — how to get the Porsche 911 Cabriolet in Cyberpunk 2077. For more about the game and Phantom Liberty expansion, be sure to check our other content and guides: Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | All Cyberpunk 2077 endings and how to unlock them | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost?
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How to get free Cyberware mods in Cyberpunk 2077: Phantom Liberty – Dexerto
How to get free Cyberware mods in Cyberpunk 2077: Phantom Liberty CD Projekt RedCyberware, although a crucial part of the game when Cyberpunk 2077 launched, has enjoyed a significant overhaul making it even more prominent in Phantom Liberty, and you can use mods to enhance or alter them. To save some eddies, here’s how to get free Cyberware mods in Cyberpunk. Cyberware makes customization in Cyberpunk 2077 stand out from any other RPG, as you can live out your fantasy of becoming a mechanized killing machine if you wish. Of course, there are also downsides to this, as Phantom Liberty brings a cyberpsychosis-risk system into play, where too much Cyberware risks your character becoming too much for your puny human brain to handle. Additionally, like weapons and armor, you can modify Cyberware with mods. These mods can change damage types, increase attack speed and damage, reduce cooldowns, and more. While you can buy these mods, it’s also possible to stock up on them for free. Looting Cyberware mods for free To snag yourself some mods without needing to pay up for them, make sure you’re taking advantage of the enemies you leave in your wake. Taking down enemies will make them loot-able, and particularly if you spot a purple or gold square icon above their corpse, it’s a good sign that you need to rummage through their belongings. After all, they don’t need them anymore. Often, here you will find one or more Cyberware mods in their possession, which you can simply take, either to use or sell. Hacking and claiming airdrops The second way to get your hands on high-tier Cyberware mods in Phantom Liberty, for free, is by looting airdrops in Dogtown. You’ll see these cargo crashing routinely at different sites emitting red smoke, turning those areas quite intense and hostile. All you need to do is take those enemies down, hack the airdrop, and loot everything. The occurrence of Cyberware mods in airdrops depends upon luck but is a great way to get the mods for free. Also, as a bonus tip, be on the lookout for enemies with skulls above them. While they may be a tougher fight, a few quickhacks, and a few shots later, they will be ripe for pillaging. If the mods you loot can apply to some of the cyberware you have equipped, then you can simply use them for yourself. If not, either keep them for later or sell them to a vendor. So, those are the quickest and easiest ways to get your hands on Cyberware mods for free in Cyberpunk 2077: Phantom Liberty. For more guides on the new expansion, check out our coverage: How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Cyberpunk 2077: How to get the best katana – Dexerto
Cyberpunk 2077: How to get the best katana CD ProjektSwords are some of the strongest weapons to use in Cyberpunk 2077. This is especially true after the 2.0 update since it has introduced a brand new skill tree which provides a lot of depth in terms of build variety. As such, here is a guide on how to get the best katana in Cyberpunk 2077. Playing with a katana in Cyberpunk 2077 can be quite fun. This is mainly because you will feel like a modern day samurai as you use your advanced katana to slice down enemies in the blink of an eye. As such, similar to every other weapon in the game, katanas also have tiers and you need to get the best ones to deal sufficient damage. However, finding the best katana can take some time and you will have to complete some quests to get your hand on the same. Here is a guide on how to get the best katana in Cyberpunk 2077. How to get Cyberpunk 2077’s best katana Cyberpunk 2077’s Night City is brimming with all kinds of deadly weaponry that V can use in their fight against Arasaka, but the Satori blade is incredibly easy to miss the first time around. This legendary katana is located at the very top of Konpeki Plaza and is obtainable during The Heist mission. If you failed to get the Satori during the game’s prologue, then you’ll want to use either of the methods below. Before we begin, make sure V is equipped with the Reinforced Tendons (double jump) and Kerenzikov implant (slows down time). These handy Cyberware mods can be fitted at any Ripperdoc, so make sure you do this before attempting any of the methods below. Read More: How to duplicate items in Cyberpunk 2077 – After you’ve obtained both implants, simply fast travel over to California & Cartwright, which is directly southwest of Watson. Head over to the Drop Point on the left side of the map and dive into the water. Swim around the Konpeki Plaza wall and climb ashore. Once you’ve done that, follow either of the two methods below. Fastest method The quickest way to claim the best katana can be pretty difficult to nail down, but if you get the movements right, you’ll be using the Satori in a matter of minutes. In order to grab this powerful sword for yourself, you’ll first need to do the following: Head around to the left side of the Konpeki Plaza. – Walk up to the third pillar. – Change the time of day to later in the evening. – Equip a katana. – Position your camera so that you’re looking directly up the pillar. – Cycle the katana with Alt and scrolling down on the mouse wheel, or Y /Triangle on controller. – If pulled off correctly, your katana will disappear from your view. Simply mash the left mouse button/trigger button as fast as you can. This will cause V to fly up the side of the building, enabling you to claim the Satori at the top. With the Satori in hand, it’s time to plunge into the ocean below. Doing this can take a few tries, so make sure you save before taking the leap of faith. In order to land into the ocean below, simply head over to the right of the helipad and activate the Kerenzikov ability. To do this, simply aim down your gun’s sights, hit the dodge button, and let go of the aim button. Doing this will give V insane amounts of movement speed, so use this technique and combine it with a jump to land in the ocean below. Most reliable method If you’re struggling with the mechanics of the first method, then you’ll want to use this one instead. It takes a little more time but it much easier. Head around to the left side of the Konpeki Plaza. – Call a car to your position. – Park the car as close as you can to Konpeki Plaza’s main entrance, while still being able to exit the vehicle on the left. – Get out of the car. – This can take a few goes to get right, but if done correctly, you’ll be able to glitch yourself through the door and into the building. Once inside, simply make your way to the top and using the double jump from the Reinforced Tendons. Once you’ve reached the top and claimed the Satori, simply use the Kerenzikov technique above to return to the ground. So there you have it, two ways you can get your hands on the best katana in Cyberpunk 2077. For more Cyberpunk knowledge, be sure to check our other content and guides: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to get Cyberpunk 2077 refund on PlayStation, Xbox & PC – Dexerto
How to get Cyberpunk 2077 refund on PlayStation, Xbox & PC CD Projekt RedCyberpunk 2077 players are being offered an extended refund period after complaints over performance and bugged gameplay. So, here’s how you can get your money back. While Cyberpunk has been very well-received from a commercial and critical standpoint, many players are dissatisfied with the performance of one of the most highly-anticipated games of modern times. This rings especially true for players on previous generation consoles such as the Xbox One or PlayStation 4, who have reported graphical and bug-related issues in abundance since the game was released on December 10. While this can often be par for the course for games as hyped as Cyberpunk, Sony themselves have actually been offering players extended refunds past the two-hour window in which you’re usually allowed to get one. Here’s how to get a refund on every platform. How to get Cyberpunk 2077 refund on PS4/PS5 If you’re within the usual refund period for PlayStation games (under two hours played within 14 days of purchase), here’s what you need to do: Visit the PlayStation Store Refund Request page. – Click on the ‘Sign in’ button to log into your PlayStation account. – Scroll down and click on ‘Contact us.’ – Scroll back down on the next page and select ‘Open Chatbox.’ – Answer some questions that Support staff will ask. – If you’re eligible for a refund, you will be granted one. – However, as one PlayStation user found out, you might be able to get a refund way past the two-hour period, saying they had actually played over 10 hours. They went through the above process and ended up calling a support agent, who granted them the refund, not noting that it was a one-time offer, so it may be worth attempting this too if you’ve played over two hours. How to get Cyberpunk 2077 refund on Xbox Though there are no reports of Xbox offering extended refunds, we do know how you can go about the usual process. Here’s what you have to do: Visit the Xbox refunds page. – Sign in to your account. – Choose ‘Request a subscription refund’. – Follow the on-screen instructions to complete the refund. – Similarly to PlayStation, you can only get a refund if you’ve played less than two hours and the purchase was made less than 14 days ago. How to get Cyberpunk 2077 refund on Steam PC players likely aren’t experiencing as many issues as those on console due to the higher capabilities, but if you are looking for a refund, follow these steps: Navigate to Steam Help and log in with your Steam account. – After you have logged in, click on A Purchase. – Find the purchase you would like to refund and click on it. If your purchase is not listed, it falls too far outside of the refund window. – Select the problem you are having with the product. – Click ‘I’d like to request a refund.’ – Fill out and submit the request form. – You should receive a confirmation email that your request was successfully submitted. – The same refund rules apply to Steam as they do to consoles: within 14 days of purchase and two hours of gameplay is when games are eligible for refund. How to get Cyberpunk 2077 refund on GOG Though the refund process isn’t as well fleshed out on Cyberpunk’s native launcher, those playing on GOG on their PC instead of Steam can head to GOG Support to try and get a refund. Read More: GTA Easter Egg discovered in Cyberpunk 2077 – Here’s what you’ll need to do: Head over to the GOG support request page. – Select ‘Orders & Payments’ — NOT Cyberpunk 2077. – Fill out the form with all of the necessary information. – Be sure to select ‘Refunds & returns’ under the ‘Problem type’ dropdown. – Submit your completed form. – You should hopefully hear back from GOG if you’re eligible for a refund. – So, regardless of which platform you’re using, you should be eligible for a refund for Cyberpunk, though you’ll want to keep tabs on how many hours you’ve racked up in-game because if it’s more than two, you’re probably out of luck. It’s unclear whether Sony will be issuing more refunds to players similar to the story above, who got it after more than 10 hours, so it’s not worth trying your luck: if you want a refund, don’t play too much and lose out.
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How to get Cyberpunk 2077: Phantom Liberty Twitch Drops – Dexerto
How to get Cyberpunk 2077: Phantom Liberty Twitch Drops CD Projekt REDCyberpunk 2077: Phantom Liberty is here, and players are eager to explore the new Dogtown district and experience a new storyline as their favorite mercenary, V. However, Twitch has enabled drops where you can obtain free gear and weapons before entering the game. Here’s how to get all of them. Developers are always coming up with new strategies to get people interested in their games in the ever-evolving gaming and streaming industry. The Twitch Drops feature is one way to do this because it links the streaming service with virtual goods that players can get for free. These offer dynamic ways for users to gain access to special content while watching their favorite streams. Similarly, to celebrate the release of Cyberpunk 2077: Phantom Liberty (check out our review here), CD Projekt RED has announced a Twitch Drops campaign where viewers will be able to unlock free goods while watching an eligible streamer stream the game. Here’s how you can get them all. Contents How to link your Twitch and GOG accounts – How to get the Twitch drops – How to get Cyberpunk 2077: Phantom Liberty sniper rifle for free – How to link your Twitch and GOG accounts In order to participate in the Drop campaign and receive rewards, you need to link your GOG.COM and Twitch accounts. To do so, all you need to do is head over to the GOG website and log in to your account. If you don’t have one, you’ll be able to create one for free during the process. Once there, follow the on-screen instructions to link your Twitch account, where you’ll be required to login as well. For Xbox and PlayStation players, you can link your platform accounts to both GOG and Twitch to be eligible for free drops. How to get the Twitch drops The Twitch drops campaign for Cyberpunk 2077: Phantom Liberty begins on September 25, 2023 at 1 p.m. CEST and will end on October 21, 2023 at 11:59 p.m. CEST. Once your GOG account is linked with your Twitch account, you can earn unique items by watching any channel for at least 1 hour in the Cyberpunk 2077 category with Drops enabled. Here are all the eligible streamers you can watch to earn the free Twitch Drops: Alanzoka – Ava Mind – Cohh Carnage – Cyborg Angel – Elotrix – Hasanabi – Jesse Cox – K4sen – Lirik – Oldboi – Pow3r – Rubius – Saddummy – Shroud – TheSphereHunter – UrQueeen – The drop campaign grants four free items to eligible viewers which are available at certain dates and times. Here are all the free items you can get and when will they become available: NUS Infiltrator Pants: September 25, 1 p.m. CEST to October 2, 11:59 p.m. CEST – NUS Infiltrator Boots: October 3, 12 a.m. CEST to October 12, 11:59 p.m. CEST – NUS Infiltrator Jacket: October 13, 12 a.m. CEST to October 21, 11:59 p.m. CEST – NUS Infiltrator Headgear: September 25, 1 p.m. CEST to October 21, 11:59 p.m. CEST – Apart from these rewards, there’s also one unique item you can get by being generous towards smaller Twitch streamers. How to get Cyberpunk 2077: Phantom Liberty sniper rifle for free CD Projekt RED has also generously announced a free weapon drop while you watch other streamers play Cyberpunk 2077: Phantom Liberty on their streams. From September 25, 1 p.m. CEST to October 21, 11:59 p.m. CEST, you can additionally support eligible Twitch partners and affiliates playing Cyberpunk 2077 by gifting their channel 2 Twitch subscriptions of any tier. As soon as you do so, you will earn the Yasha sniper rifle as a reward in the game. To claim these drops, simply go into your Inventory right under your account settings and hit claim. Now the next time you launch the game, you’ll be able to find these items in your inventory or stashed in V’s apartment. So, there you have it — how to get free Twitch drops for Cyberpunk 2077: Phantom Liberty. For more about the game and Phantom Liberty expansion, be sure to check our other content and guides: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to get Cyberpunk 2077 car in Forza Horizon 4 – Dexerto
How to get Cyberpunk 2077 car in Forza Horizon 4 CD ProjektCyberpunk 2077 is home to many cool-looking cars and bikes, but one of the most iconic is the Quadra Turbo-R V Tech. Here’s how you can add this car to your collection in Forza Horizon 4. Night City’s neon-soaked streets are absolutely brimming with all kinds of futuristic tech, but despite the game’s futuristic look, it seems the residents still have a thing for 80’s-inspired sports cars. Over the years, the Quadra Turbo-R V Tech has been featured on numerous Cyberpunk 2077 promotional artwork, but now the wait is finally over. However, it’s not just Cyberpunk players that will get to tear through the streets in the Quadra Turbo-R V Tech. In fact, Microsoft surprised everyone at the Game Awards when they announced that this speedy sports car would be coming to Forza Horizon 4. Whether you’re a fan of Cyberpunk 2077 or just wish to take its car for a spin, then you’ll want to add it to your Forza 4 car collection. How to get Cyberpunk 2077 car in Forza Horizon 4 While racing through the gorgeous landscapes of Great Britain with real-world cars is incredibly fun, sometimes you need to add a sci-fi flair to the mix. Read More: Every Cyberpunk Cyberware and what they do – Fortunately, obtaining Cyberpunk’s Quadra Turbo-R V Tech is incredibly easy. Simply follow the instructions outlined below to add this futuristic sports car to your collection: Load up Forza Horizon 4. – Head over to your World Map. – Filter for new in Street Scene. – Click on the _:NIGHTCITY.EXE:_ – Once you’ve done the above, you’ll be tasked with completing the head-to-head race. It’s not overly difficult and you can retry the event as many times as you like, so there’s plenty of opportunities to pick this car up for yourself. So there you have it, claiming your very own Cyberpunk 2077 car in Forza Horizon 4 is as simple as that. For more Cyberpunk 2077 news, stick with Dexerto.
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How to fly in Cyberpunk 2077 – Dexerto
How to fly in Cyberpunk 2077 CD Projekt / u/HeimgangWhile Cyberpunk 2077’s dystopian future is filled with body-enhancing cybernetics, technologically advanced weaponry, and intelligent AI – there is still no official way V can fly. Fortunately, one savvy player has changed that. From the deadly Militech hover ships to the lifesaving Trauma Team ambulances, there are plenty of flying vehicles present in Night City. Unfortunately, none of these are made available to V. In fact, the only time the player gets to fly through the city is during Cyberpunk 2077’s main quest. It’s an undoubtedly disappointing omission and a feature that is hopefully added in the future. However, one Reddit user has found a nifty way to get around Night City. While it may not enable V to tear through the sky like Iron Man, it does enable them to reach previously inaccessible areas. Here’s how you can fly in Cyberpunk 2077 and explore Night City from new heights. How to fly in Cyberpunk 2077 In order to fly through the city streets, you’ll first need to head over to the Ripperdoc in Westbrook. It’s here, where you’ll be able to purchase the Epic version of Fortified Ankles. Unlike the non-Epic variants, this version enables V to hover in midair. Read More: How to get Cyberpunk 2077’s best katana – Important note: Unfortunately, if you ended punching or killing Fingers, then you won’t be able to get your hands on the Epic Fortified Ankles. You’ll either have to start a new playthrough or wait for a possible update. The next piece of Cyberware you’ll need is the Kerenzikov implant. Any rarity version will do and you can purchase it from most Ripperdocs in Night City. Activating the Kerenzikov ability will slow down time and enable you to jump incredible distances. Cyberpunk2077 flying technique explained Once you’ve purchased the above items, simply follow the instruction below to begin tearing through the sky: Aim down your gun’s sights. – Spam the moving forward button (Up on controller + W on PC). – Hold the jump button (X/A on PlayStation/XBOX and Space on PC). – If done correctly, V will fly in the direction you’re looking and be able to reach areas that were previously inaccessible. So, there you have it, one way you can fly in Cyberpunk 2077. Just be careful when landing as this technique can prove fatal if done from a severe height.
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How to fast travel in Cyberpunk 2077 2.0 – Dexerto
How to fast travel in Cyberpunk 2077 2.0 CD Projekt REDThere’s a lot for players to explore in Cyberpunk 2077‘s vibrant Night City after Update 2.0 but sometimes it can be much easier to fast-travel rather than walk everywhere in the game, so here’s exactly how you can fast-travel in the RPG and where you can quickly travel to and from. Night City is a sprawling metropolis for Cyberpunk 2077 players to navigate, where they can undertake all sorts of quests, meet interesting NPCs, and find plenty of weapons and loot. There’s a lot to keep you busy in the Sci-Fi RPG, and due to the size of the city, getting everywhere on foot can be a pain sometimes. Thankfully, you have the ability to fast-travel in the game, which can greatly speed up your experience. If you’re particularly keen to get started on a certain mission right away, fast travel is definitely the way to go. Here’s exactly how to fast travel in Cyberpunk 2077 2.0. Fast travel in Cyberpunk 2077 2.0 Although how to fast travel is explained in the opening sequence of the game, it’s certainly easy to miss. Luckily, the feature in Cyberpunk 2077 2.0 is extremely simple if you know where to go. Here’s a step-by-step guide: Load up Cyberpunk 2077. – Open up your map and look for blue waypoints. – Use a vehicle to get there, or walk. – Arrive at the terminal and interact with it. – Choose the destination you would like to fast travel to, select one, and you’re away! – One of the best parts about this feature is its speed. After all, walking around for hours on end just getting from place to place can become a little tiring after a while – even when the world looks as beautiful as this. There’s a load of cars in-game to try out, though, if you don’t fancy the lazy route. Hopefully, this helps you navigate your way around Night City at a faster pace. Everyone loves exploring RPGs on foot, but sometimes you can’t beat the convenience of fast travel. For more Cyberpunk 2077 2.0 and Phantom Liberty content, check out our guides below: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to enter Capitan Caliente restaurant in Cyberpunk 2077 Phantom Liberty – Dexerto
How to enter Capitan Caliente restaurant in Cyberpunk 2077 Phantom Liberty CD Projekt RedFinding the entrance to the Capitan Caliente restaurant in Cyberpunk 2077 Phantom Liberty can be tricky, and here’s a guide with everything you need to progress with the story in the game. Phantom Liberty is the latest and the only Cyberpunk 2077 expansion. Much like CD Project Red’s previous project, The Witcher 3, the expansion gives the game a brand-new appeal with all the new missions and updates it features. Now, while you’re on your Phantom Liberty playthrough, you’ll need to complete a quest named Lucretia My Reflection where you need to find the entrance to the Capitan Caliente restaurant. At first glance, it may seem tricky but is actually quite simple if you have the correct attributes. With that said, here’s a handy guide on how to enter the Capitan Caliente restaurant in Cyberpunk 2077 Phantom Liberty. Read with caution, choom! There are a few minor spoilers below. Cyberpunk 2077 Phantom Liberty: How to enter the Capitan Caliente restaurant There are two ways to enter the Capitan Caliente restaurant in Phantom Liberty: Follow the cables to the fusebox (long cut). – Find the opening on the wall on the left side of the restaurant (shortcut). – Follow the cables to the fusebox While doing the Lucretia My Reflection mission, you will find a guy named Ronald P.T. Malone, right near the front gate of the restaurant. He will show you this way once you bribe him with some eddies after having a small conversation. You may follow this path, but as we mentioned earlier, it’s a long cut meaning it requires you to go through a lot of hassle. So, it’s better to avoid this method and follow the shortcut instead. Find the wall opening on the left side of Capitan Caliente If you’re still stuck and reached this point of the guide, then I suggest you continue walking ahead and find a green dumpster on the left side of the restaurant, right below the stairs. The only thing you need to make sure of while choosing this way is to allot 9 Attribute Points to V’s Body. That’s it! You can then easily move the obstacle when the prompt shows and it will reveal a cracked opening leading to the inside of the Capitan Caliente restaurant. If you haven’t allotted 9 Attribute points to the body, don’t worry. You can always refund a few from other parts and give them to the Body, which will allow you to move the obstacle easily. From there, you’ll be able to continue with the story, seamlessly. So, there you have it — that’s how easily you can enter the Capitan Caliente restaurant in Cyberpunk 2077 Phantom Liberty. For more about the expansion, be sure to check our other content and guides: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to enable DLSS 3.5 in Cyberpunk 2077 2.0 – Dexerto
How to enable DLSS 3.5 in Cyberpunk 2077 2.0 NvidiaCyberpunk 2077: Phantom Liberty is a demanding title, but you can make it look its best by turning on support for DLSS 3.5 thanks to an update from Nvidia. In almost every generation of PC gaming, there are those titles that put your PC hardware to the test. One of those at the moment is Cyberpunk 2077: Phantom Liberty. If you have cutting-edge hardware you can run this game and have it looking glorious, but what if you have older hardware or a slightly more budget-friendly setup? Worry not, because thanks to DLSS 3.5, you can make Night City look better than ever. If you are running any of Nvidia’s RTX graphics cards, you will be able to take advantage of many of the advanced features of DLSS, such as improved anti-aliasing and upscaling. Sadly DLSS Frame Generation is still limited to RTX 40-series cards, but the other parts of the DLSS toolset can still greatly improve how Cyberpunk 2077 looks and plays. Unfortunately, if you are using an AMD GPU such as the RX 7800XT then you will not be able to benefit from advanced features of DLSS, and will instead need to rely on AMD’s less capable FSR toolset. We have covered the advantages and disadvantages of DLSS technology previously, including the pitfalls of tools such as ray reconstruction. How to enable DLSS 3.5 ray reconstruction in Cyberpunk 2077 on PC First, ensure that you have installed the Cyberpunk 2077 2.0 update, and then launch the game. From here, navigate to the “Graphics” tab. Then, enable Nvidia DLSS Super Resolution and select your preferred quality mode. Then, under DLSS Ray Reconstruction, select the setting and flip it on. Just note that you cannot use ray reconstruction without super-resolution also enabled. It should also go without saying that playing at higher resolutions, with DLSS super-resolution set to Quality will also enhance the look of the game when using ray reconstruction, as you will have more data to reconstruct, and therefore a more accurate image in the end. Ray reconstruction also works best when paired with Cyberpunk 2077’s path tracing “Overdrive” mode, so if you have a powerful enough graphics card, then you can really make CD Projekt Red’s title shine. Is DLSS ray reconstruction good? Ray reconstruction is not without its faults, we have observed a handful of strange artifacts and ghosting while playing Cyberpunk 2077. However, since this is a machine-learning AI feature, we expect that in the future, these will eventually go away. But, for now, the performance boost alongside the enhancements in image quality simply outweighs errant occasional ghosting. For more Cyberpunk 2077, check out the below guides: Phantom Liberty file size for PC, Xbox & PS5 | Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost? | Is Keanu Reeves returning as Johnny Silverhand?
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How to duplicate items in Cyberpunk 2077 – Dexerto
How to duplicate items in Cyberpunk 2077 CD ProjektCyberpunk 2077’s best gear and weapons don’t come cheap – in fact, you’ll need lots of Eddies if you wish to add them all to your collection. Fortunately, this item duplication glitch will make your bank flush with cash in no time. From game-changing Cyberware implants to deadly futuristic weapons, there are plenty of highly coveted items in Cyberpunk 2077. Of course, the best gear is often incredibly expensive or hard to find. Money exploits aren’t exactly new to the world of Cyberpunk 2077 and savvy players have already found ways to earn plenty of cash in just a few minutes. However, this exploit is the best yet as it allows you to infinitely duplicate any items. This means players can get their hands on multiple copies of the game’s Legendary weapons, mods, Cyberware, and crafting materials. Whether you’re after the game’s most luxurious vehicles or just want to be the richest person in Night City, this duplication exploit will enable you to do just that. How to duplicate items in Cyberpunk 2077 Scouring Night City in search of the game’s best loot can often prove difficult, particularly if you’re after Legendary mods and rare crafting materials. Even if you do end up finding these elusive items, you’ll need often need a number of them if you wish to create the best weapons and character builds. The one time use of mods also makes using Cyberpunk’s Legendary variants a big commitment – after all, you can’t simply remove them from your weapons and clothes when you’ve attached them. Fortunately, TagBackTV’s item duplication glitch will enable you to create as many copies as you like. In order to duplicate any items, simply follow the steps outlined below: Save your game first. – Head over to any Drop Point. – Sell the Untitled 18 painting and one of each item you wish to duplicate. – Exit the Drop point. – Head back over to the Drop Point and hit the options and sell button at the same time. – If you’ve done it correctly, you’ll notice that the Drop Point sell screen has become transparent. The Drop Point itself will be visible behind the screen and you will be able to begin duplicating your items. Once this screen has come up, follow the instructions below: Repurchase all the Untitled 18 paintings. – Repurchase all your previously sold items (will cost money) – Sell the copies of the duplicated paintings to make more money. – It’s really as simple as that and this method can be done as many times as you like, so get farming up those Legendary items before CD Projekt patch it for good.
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How to defeat Chimera in Cyberpunk 2077 Phantom Liberty – Dexerto
How to defeat Chimera in Cyberpunk 2077 Phantom Liberty CD Projekt RedThe Chimera is a large, four-legged Militech robot you’ll encounter during your Phantom Liberty playthrough in Cyberpunk 2077, so here’s a handy guide on how to defeat it. The Phantom Liberty DLC for Cyberpunk 2077 is finally out and brings a plethora of new content for players to enjoy. It includes a reworked skill tree system, brand-new missions, side quests, gigs, and a polished gameplay experience thanks to the 2.0 update. While the game has had a disastrous launch way back in 2020, the current state of the game is what CD Projekt Red had promised three years ago. Now, with new content, players will come across various bosses and enemies of different shapes and sizes, one of which is the Chimera. It can be pretty tricky to beat, considering the damage it can potentially inflict. So, if you’re wondering how to defeat Chimera in Cyberpunk 2077 Phantom Liberty, our handy guide has everything you need to know. Read with caution, choom! There are a few minor spoilers below. Contents What is the Chimera in Cyberpunk 2077 Phantom Liberty – Things you need to beat the Chimera – How to defeat the Chimera in Cyberpunk 2077 Phantom Liberty – Rewards – What is the Chimera in Cyberpunk 2077 Phantom Liberty? The Chimera is a four-legged robot that you’ll encounter while saving President Rosalind Myers during the Spider and the Fly mission. It comes equipped with a dome-like turret on top and can fire cataclysmic energy beams. Things you need to beat the Chimera in Phantom Liberty In order to beat the Chimera in Phantom Liberty, equip these weapons and throwables in your inventory: 1x Tier 2 or Tier 3 Assault Rifle – 1x Tier 2 or Tier 3 Power Revolver or Power Shotgun – Tier 3 Inhaler like Maxdoc MK.3 in Quick Access slot 1 – Tier 2 throwable like F-GX Frag Grenade in Quick Access slot 2 – How to defeat the Chimera in Cyberpunk 2077 Phantom Liberty Although, it comes with a large health bar, defeating the Chimera in Cyberpunk 2077 Phantom Liberty can be easy if you follow the steps we’ve listed below: Start hitting the exposed parts of the Chimera, as these are the weak points of the tank. This will land some Critical hits along with the normal damages, which is necessary. – Take cover, Dodge, or Dash your way out when it shoots those devastating energy beams. – Once its health is down to 70%, it will emit smaller Damage Drones (in red) and Repair Drones (in yellow). Prioritize in taking down the Repair Drones first. – After taking the smaller drones down, continue to tear down the Chimera using explosives and guns until it has 2% health remaining. – Once you reach that point, Myers will ask you to jump on top of the robot and finish it. – It will then start with a cutscene where V tears down Chimera’s core and ends it with a grenade. – You should also throw Frag Grenades from time to time to deal additional damage to the Chimera. It can be very easy to overlook your health, but be sure to use the Inhalers to recharge your HP during combat. Doing so can prevent any frustrating deaths, keeping you from restarting the entire challenge all over again. While fighting the Chimera, you might run out of ammo, but don’t worry, the building has enough munitions to refill your weapon’s cartridges in no time. Chimera rewards Once you beat the Chimera robot, you get two items: Active Chimera Core – Arachnophobia Trophy – Taking Chimera’s Core is optional but it can come in handy in making a powerful Cyberware later down the line. After defeating this robot, you’ll need to find the entrance to the Subway Tunnels along with President Myers. So, there you have it — that’s everything on beating the Chimera in Phantom Liberty. For more about the expansion, be sure to check our other content and guides below: Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character? | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to claim Cyberpunk 2077 Prime Gaming rewards – Dexerto
How to claim Cyberpunk 2077 Prime Gaming rewards CD Projekt REDMaximize your Prime Gaming subscription with these amazing Cyberpunk 2077 rewards. Here are some lethal rewards that are available and how to get them currently. Cyberpunk 2077 has emerged as a leading action RPG, especially after its transformative 2.0 update and the addition of the Phantom Liberty expansion. The game’s resurgence was highlighted when it won Best Ongoing Game at The Game Awards 2023. With its critically acclaimed expansion Phantom Liberty, the game has always opened up ways for players to get free rewards, be it via Twitch Drops or patch freebies. However, you can also get some exclusive rewards in the game if you have an active Prime Gaming membership. If you’re one of those, here’s how you can claim some Cyberpunk 2077 goodies and which ones are currently available. How to get Cyberpunk 2077 Prime Gaming rewards Unlike other games, you don’t need to link your CD Projekt RED account to your Prime one, making the process a little easier. However, you do need to have an active Amazon Prime subscription to take part. To claim your Cyberpunk 2077 Prime Gaming rewards, follow these steps: Sign in to Prime Gaming. – Scroll down until you see Cyberpunk 2077, then click it. – Select “Claim Now” on the relevant rewards. – Hit “Claim Code“. – Copy the code. – Visit Cyberpunk 2077’s official redemption website. – Paste in your code. – Load up Cyberpunk 2077. – Your item can be found in your Stash. – Prime Gaming rewards are some of the most sought-after items as they are exclusive to those who have a subscription to the service and are never released at any digital store for a wider audience. Cyberpunk 2077 Phantom Liberty Prime Gaming Rewards: Foxhound Sniper Rifle Similar to previous rewards, this time around as well you get a brand new weapon to use in Cyberpunk 2077 Phantom Liberty via the Prime Gaming reward system. The latest weapon is a Foxhound Sniper Rifle that comes with an Iconic mod that grants increased movement speed on kills and dismemberments as well as greater armor penetration. Damage increases the faster you move, and all bonuses remain active as long as you’re swapping between the Barghest weapons. However, players only have until April 3, 2024, to redeem the free reward via Prime Gaming as it is available for a limited time. For more about the game, check out our other guide content: Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | All Cyberpunk 2077 endings and how to unlock them | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost?
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How to claim Cyberpunk 2077: Phantom Liberty Witcher 3 rewards for all supported platforms – Dexerto
How to claim Cyberpunk 2077: Phantom Liberty Witcher 3 rewards for all supported platforms CD Projekt REDCyberpunk 2077: Phantom Liberty teamed up with gaming service GOG to give away free Witcher-themed in-game cosmetics and rewards to celebrate the release of the much-awaited expansion. Here’s how you can claim all the rewards available for CD Projekt RED’s action RPG. The Cyberpunk 2077: Phantom Liberty rewards are live, which means players can now collect some free cosmetics and artwork. From a Witcher-inspired jacket to Geralt’s very own Gwynbleidd sword, there are a lot of unique items to add to V’s arsenal. With the Phantom Liberty expansion, players can walk around the game’s vibrant Night City in full Witcher style. So, without further ado, here’s how you can claim all the free Witcher-theme in-game DLC cosmetics and rewards. Contents How to claim Cyberpunk 2077: Phantom Liberty digital rewards – How to claim Cyberpunk 2077: Phantom Liberty in-game rewards – All Cyberpunk 2077: Phantom Liberty Witcher rewards – How to claim Cyberpunk 2077: Phantom Liberty digital rewards Before we get started, it’s important to note that Cyberpunk 2077: Phantom Liberty is only available for PC, Xbox Series X|S, and PlayStation 5. This means in-game Phantom Liberty rewards are only available on these platforms. To unlock the free Cyberpunk 2077: Phantom Liberty digital rewards, you’ll need to follow the steps below: Download GOG Galaxy from the official website. – Sign in or make a GOG account. – Add Cyberpunk 2077 to your GOG Galaxy library. – Once you have followed the above steps, you’ll be able to use GOG Galaxy or log into GOG.COM to download the following: Original Score – Cyberpunk 2020 Sourcebook – Wallpapers for desktop and mobile – To claim your Art Booklet and the Your Voice Digital Comic, log into the following websites using your GOG account: Art Booklet: cyberpunk.net/artbook – Digital Comic: cyberpunk.net/comic – How to claim Cyberpunk 2077: Phantom Liberty in-game rewards In order to get the Cyberpunk 2077: Phantom Liberty in-game rewards, simply follow the steps outlined below: Launch Cyberpunk 2077 via GOG Galaxy. – Start playing the game. – Head over to the item stash located in V’s apartment. – Claim your rewards. – All Cyberpunk 2077: Phantom Liberty Witcher rewards All the Cyberpunk 2077: Phantom Liberty rewards can be seen below: Original Score – Cyberpunk 2020 Sourcebook – Wallpapers for desktop and mobile – Art Booklet – Digital Comic – Rarog Vest – Wild Hunt Jacket and Gwynbleidd – Scorch and GWENT T-shirt – Wolf School Jacket – Galaxy T-shirt – Wolf School T-shirt – Black Unicorn – Shupe the Troll Plushy – So, there you have it, that’s everything you need to know about claiming free Witcher-theme Cyberpunk 2077: Phantom Liberty rewards. Make sure you check out our hub for all the latest news and updates. Phantom Liberty file size for PC, Xbox & PS5 | Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost? | Is Keanu Reeves returning as Johnny Silverhand?
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How to change Rayfield car colors in Cyberpunk 2077 – Dexerto
How to change Rayfield car colors in Cyberpunk 2077 CD Projekt REDRayfield is a car company in Cyberpunk 2077 with three car models under its name that you can change the color of while you’re still in the car. Rayfield International is a British automotive company in the game with three car models available namely Caliburn, Aerondight and Excaliber. Rayfield Caliburn is the fastest car in Cyberpunk 2077, followed by Aerondight which is a front-engine hypercar. You can purchase Caliburn for 135,000 Eurodollars and 50 Street Cred and Aerondight for 155,000 Eurodollars from the Autofixer website. While these cars will cost you a significant amount of Eurodollars, with update 2.1, you can change the colors of Rayfield vehicles without going to a garage. How to change the color of Rayfield Caliburn and Aerondight? To change the colors of any of the Rayfield cars, follow these steps: Get inside a Rayfield Caliburn or Aerondight. – Hold down the left D-pad on your controller or Y on your keyboard to pull up the color wheel. – Since Rayfield cars have dual colors, make your choice for both colors in the inner and outer rings. – Once selected hold the confirm button displayed on the screen. – Your car will now immediately transform into the selected color scheme. However, the color will revert to its factory state when you exit the vehicle. So bear in mind as long as you’re inside the car, your selected colors will remain intact. Now you know how to change the color of Rayfield cars in Cyberpunk 2077. You can take a look at the ultimate Cyberpunk 2077 car guide to get a better understanding of each car category. You can also check out how to get the best weaponized car in the game for free!
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How to build full melee boxer-style V in Cyberpunk 2077 – Dexerto
How to build full melee boxer-style V in Cyberpunk 2077 CD Projekt RedThere’re a lot of traits and pathways you can go down in Cyberpunk 2077, and even though the melee combat system was rough when the game first launched, with continuous updates and mods it’s really looking up. So if this is your type of combat, follow this guide and you’ll be able to build a full melee V. One of the coolest things about Cyberpunk 2077 is the thousands of different combinations you can splice together to create a truly unique V. We’ve got a list of the best perks and attributes to take your V build to the level, but there’s also a new path you can follow: full on melee. If you’re feeling like a little fish in a big pond when it comes to Night City’s futuristic style weaponry and combat, sometimes it’s best to revert back to what you know. Not only this, the full melee build is perfect for smashing your opponents in different organized fights across town, but it has some other perks too. Are you ready to go full melee style? Here’s everything you need to do to make it happen in Cyberpunk 2077. What perks and attributes to level up If you’re in the mood to mow down your enemies Hulk style as an indestructible, unstoppable V then you’ll need to follow these levelling steps. The main prerequisite is that you have mainly built up the body attribute, which makes a lot of sense considering this V build relies on raw power. In order to go full have to level: Body Athletics Regeneration – Steel & Chrome – Cardio Cure – The Rock – Steel Shell – Pack Mule – Like a Butterfly – Epimorphosis – Street Brawler Flurry – Opportune Strike – Dazed – Thrash – Frenzy – Payback – Efficient Blows – Crushing Blows – Rush – What Cyberware do I need? The main Cyberware that you’ll need to crush your opponents are the ones located in the Skeleton section. While others such as Shock-N-Awe, Bionic Lungs, Titanium Bones and Subdermal Armor will help you out, the main cyberware are below. In order to fully transform into a rumbling behemoth, you’ll need: Gorilla Arms – these are key. They enhance your physical damage, as well as helping you build up charge with your punches so that your heavy attack will send enemies flying. They also let you rip open closed door and rip turrets to shreds. – Reinforced Tendons – while these are insanely expensive, the ability to double jump is essential to melee combat. – To find out exactly what all of these mysterious upgrades do, check out our Cyberware Guide here. So if you fancy trundling around Night City as a human tank, this build is a must for you. Not only this, it’s a very different way to experience a game which is built around technology and gunplay. Take your destiny into your own hands, just like V, and do something different. So, there you have it — that’s all you need to know in order to build a full melee boxer-style V in Cyberpunk 2077. For more knowledge on the game, be sure to check our other content and guides: Phantom Liberty file size for PC, Xbox & PS5 | Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost? | Is Keanu Reeves returning as Johnny Silverhand?
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How long was Cyberpunk 2077 in development – Dexerto
How long was Cyberpunk 2077 in development CD Projekt REDIt’s been quite some time since the release of Cyberpunk 2077, which was supposed to be CD Projekt Red’s magnum opus but ended up being a breeding ground for bugs. You might wonder how long the game was even in development. Here’s what you need to know. With the release of the latest update, Cyberpunk is finally looking up to be a good game, with a plethora of features being added, such as the coveted metro system and much more. However, that wasn’t always the case, as the game was released in a broken state back in 2020, but this didn’t stop CD Projekt, as the team kept pumping in updates and fixing the countless bugs and issues plaguing the game. You might wonder what led to the disastrous release of the once-long-awaited title and how long it took before the game finally came out. Here’s what we know. How long did it take to develop Cyberpunk 2077? Cyberpunk 2077 was announced all the way back in 2012. However, actual development did not begin until 2016. This was due to the fact that the majority of the team was working on the Witcher 3 Blood and Wine DLC, and Cyberpunk was at its conceptual stage with a team of mere 50 developers. The team grew significantly once full-fledged development began on Cyberpunk after the release of the Witcher 3 DLC, which was released in May of 2016. CD Projekt Red has continued to pump in resources, fixing different aspects of the game. With the release of the latest 2.1 update and the critically acclaimed Phantom Liberty DLC, Cyberpunk 2077 is looking better than ever. How long was Phantom Liberty in development for? While an exact date of when development began on Phantom Liberty was never revealed, CDPR’s report shows that the studio had been allocating resources to the development of the DLC since December 2021, almost a year after the release of the base game. The DLC was released in September 2023, along with the 2.0 update, both of which were received with much critical acclaim and put CD Projekt Red back on the map. This is all we know about how long Cyberpunk 2077 was in development for. If you found it informative, do not forget to check out some of our other guides for the game at Dexerto. Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | All Cyberpunk 2077 endings and how to unlock them | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost?
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How long is Cyberpunk 2077: Phantom Liberty? – Dexerto
How long is Cyberpunk 2077: Phantom Liberty? CD Projekt REDCyberpunk 2077 has reentered the spotlight with its highly anticipated Phantom Liberty DLC, but how long will the new content take to complete? Here’s everything you need to know about this massive expansion. The initial release of Cyberpunk 2077 didn’t exactly go as expected, but thanks to a few updates we’ve now got a fully working title that’s slowly bringing in a stream of fans. However, nothing has reintroduced those fans to the dystopian future than the Phantom Liberty DLC. Such new content boasts an excitingly unique experience for new and old players, granting new quests, locations, endings, and so much more. Despite this, one question is on the minds of many, how long is Cyberpunk 2077: Phantom Liberty? Here’s everything we know. How long is Cyberpunk 2077: Phantom Liberty? The Cyberpunk 2077: Phantom Liberty DLC will take players around 17 hours to complete. However, players will likely take a little longer than this if they explore everything the DLC has to offer, or it could be slightly quicker if you prefer to speed through the story. Coming in at around 17 hours, players can rejoice knowing they’ll get enough new content to engross themselves back into the world of Cyberpunk fully. After, that they can enjoy the recent update, bringing a brand new lease of life to the popular game. There you have it, that’s everything you need to know about how long the Cyberpunk 2077: Phantom Liberty DLC is. While working through the DLC, take a look at some of our other handy Cyberpunk 2077 guides and content: Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | Is Keanu Reeves returning as Johnny Silverhand?
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How Cyberpunk Edgerunners has seriously revived Cyberpunk 2077 – Dexerto
How Cyberpunk Edgerunners has seriously revived Cyberpunk 2077 Instagram: CyberpunkgameCyberpunk 2077 is thriving with it’s highest player count since release. That’s thanks, in no small part, to Cyberpunk Edgerunners. When Cyberpunk 2077 was released, in a buggy state that was unplayable to most with last-gen consoles, it was deemed to be one of the biggest flops in gaming. The hype surrounding Cyberpunk 2077’s release seemed to be a mirage, and it had all the markings of a game that was set to slowly wither, die, and fade into obscurity. A year later, and CD Projekt Red’s landmark game isn’t just clinging to life, it’s thriving with the highest player count since 2077 launched. This surge in players has been credited to the recently-released Netflix anime Cyberpunk Edgerunners, which tells the story of another Street Kid in Night City as they navigate the life of crime just like 2077’s main character, V. But Edgerunners didn’t just remind players that Cyberpunk 2077 is (now) a good game to play; it subliminally brought players back to that familiar feeling of being in Night City. Why Edgerunners feels just like Cyberpunk 2077 The first, and most conspicuous, aspect of Cyberpunk Edgerunners is that it borrows heavily from the sounds and sights that Cyberpunk 2077 players are familiar with. From the unique trill of the player’s phone to the eclectic soundtrack to the sound of a shard chipping in, the show almost sounds as if it were created within the game. The same can be said for the heads up display, video messaging, the hacking decryption menu, and even the font used in displays, which matches the game perfectly. Night City, though redrawn in a completely unique anime style, still feels like Night City. There are allusions to the same locations like Santo Domingo, Heywood, Arasaka Tower. The roads and bridges have the same bright coloring of the futuristic Cyberpunk world, but still with that element of neglect and decay. The weapons, clothing, character designs and how their cyberware fits their body may not look exactly the same, but it feels the same. Heck, the protagonist David even lives in an apartment in a tower that looks identical to V’s first pad in Cyberpunk 2077. And it’s not just the fact that David is wearing a jacket that looks eerily similar to that on the Cyberpunk 2077 game cover, or that jargon like “choom,” “gonk,” and “nova” are littered throughout Edgerunners. It’s not just that you can look at scenes from the show and recall that you’ve almost certainly seen that location in the game at some point. It’s the entire atmosphere that Edgerunners creates, and how it fleshes out a Night City players already know. A new, yet familiar, Cyberpunk story Cyberpunk 2077 followed the story of V as they navigate Night City, trying to find a cure for a corrupted shard that’s infecting their mind. Along the way, V encounters gangs, infiltrates high-security buildings, and performs jobs for a number of different allies. However, the game is still very much focused on V and their interaction with “deceased” rocker boy Johnny Silverhand. 2077 gave fans a taste of life in Night City. But Edgerunners really lets you experience it. Edgerunners elevates the Cyberpunk franchise by filling in all the little cracks in the world that 2077 never could. We get to see the disparity in the lives of Corpos and Street Kids, how living without a Trauma Team policy means that you won’t get even decent healthcare, how cyberware can turn normal folks into Cyberpsychos, and how the different entities from the game will actually interact when V isn’t around. David isn’t like V, going on an epic quest to try and find a cure to save their life while unravelling the conspiracy behind the world of Night City that’s been decades in the making. He’s just a kid with no money and no hope, trying to survive. Yes, he joins the life of crime like V, but unlike the game, Edgerunners lets fans see where the scavs, gonks, and gangoons that V mowed down so indiscriminately come from. The itch to return to Night City This familiar feeling, along with the new story that unfolds and gives us a look at life in Night City, is certainly what has inspired so many to boot up the game again. With positive news about the state of the game, particularly the many bugfixes since launch, the anime may have been enough of a selling point to get some to pull the trigger on the purchase. With a new expansion DLC in the future for Cyberpunk 2077 and more potentially to come, fans will have plenty of chances to dive deep into the world of Night City. And with the positive fan response to Cyberpunk Edgerunners, its entirely possible that we may run into David, Lucy, and the whole gang in 2077.
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How Cyberpunk 2077 will be different to The Witcher 3 – Dexerto
How Cyberpunk 2077 will be different to The Witcher 3 CD Projekt RedCyberpunk 2077 is being spearheaded by the team behind the legendary 2015 title, The Witcher 3. CD Projekt Red has had Cyberpunk 2077 in their sights for a whopping 8 years now, but what’s going to be different about the two? [jwplayer 91I9RIGm] It’s sometimes easy to forget, amidst the hype, that CD Projekt Red is responsible for arguably the game of the generation. The Witcher 3 broke new ground in terms of overall game development. It encompassed everything about what a true role-playing game should do. Incredible storytelling, memorable characters, gripping quests, many customization options, and much more. But many people that enjoyed the adventures of Geralt of Rivia are blissfully unaware that ‘V’ is CDPR’s new creation. The new main character for Cyberpunk 2077 may not be as iconic at this moment, but they could be. So we’re here today to make everyone aware of Cyberpunk 2077 and how it’s different from The Witcher 3. Let’s jump right into it. Character creation Now, in The Witcher 3, many people were more than content at leaving Geralt the way he was. Keep in mind, this was the third appearance of the Butcher Of Blaviken. People were familiar with him and he was immediately identifiable. So whilst the customization options weren’t bad in The Witcher 3 – they were certainly limited. You could tinker with a limited amount of hairstyles, you slightly change his facial scruff, and that was it really. Whereas in Cyberpunk 2077, these are the changes you can make to V: Pick your literal genitalia – Choose your voice – Make your face – Select your hair – Create your body type – Assign your modifications – Choose your character’s background – As you can see, CDPR is providing a solid platform for you to mold V however you see fit. Lifepaths Speaking of choosing your background, that segues nicely to Lifepaths. The Witcher 3 has a somewhat non-linear storyline in that there are different ways the story can go. But lots of the overall details are largely the same with few differences. You are Geralt, you start off with Vesemir, and you’re on a quest to find Ciri. But the opening 30 minutes in Cyberpunk 2077 will effectively shape how your version of V will be going forward. Choosing one of the game’s Lifepaths will determine your starting location and how your character interacts with certain people and gangs. Here are the different Lifepaths: Nomad – You start in the Badlands District. You seek to create a life in Night City having moved around in squalor for years. – Corporate – You start in the City Centre District. You aim to leave behind the greedy, luxurious life to find something less stuck-up and repulsive. – Street Kid – You start in the Heywood District. You look to survive Night City having grown up in an area of constant crime, some of which you’ve committed. – Now, Cyberpunk 2077’s devs have remained tight-lipped on how many endings the game will have. But given the options at hand, we can expect to see a few variations. A futuristic Night City replaces the sprawling kingdom of Redania The setting for the two games couldn’t be more polar opposites if they tried. The Witcher 3 is a fabulous, rich world full of gorgeous scenery that pulses through the furious winds and torrential rain. Its worst aspects are usually shrouded by disruptive mists and dull, dank, darkness. Whereas Night City is one half eye-popping energy and spectacle, and one half abject desolation. Night City’s comparable tree feature would be neon – copious amounts of neon. Nighty City is a dense, tightly-packed City (outside of the Badlands) pumped full of detail, tall buildings, and shanty towns. Redania was immensely pleasing on the eye and danger was generally only where you went looking for it. Night City is defined by its danger. Cyberpunk 2077 is a brand new IP What started out as a harmless board game, has now become a fully-fledged video game. Cyberpunk 2077 focuses less on die, and more on…DIE. Gone are rule books and dice. In their place, dangerous weapons and fast, drivable cars. The Witcher 3 released in 2015 off the back of two other video games in Andrzej Sapkowski’s popular series. So it had already had accumulated a fanbase and earned a reputation. Conversely, Cyberpunk 2077 comes off a few board games in the Cyberpunk universe that date back to 1990. So this is the first real outing, as a video game, for Cyberpunk. Enemies are a whole different breed There’s potentially nothing scarier than someone who seems normal but is warped by Cyberpsychosis. It’s true that The Witcher 3 was full of deadly creatures from drowners to mythical Griffins. But in one sense, they are more predictable because you know what to expect with wild creatures interrupted in their habitat. A city where all civilians are allowed to carry firearms because it’s that dangerous is another proposition. Humans/mentally deficient robots are completely unpredictable and it means that Cyberpunk will have danger lurking around every corner. Facing an army of soldiers wielding swords and shields pales in comparison to a gang firing state-of-the-art guns. Vehicles and combat Never again will you have to complain about the ineptitude of Geralt’s trusty steed – Roach. One of the famous aspects of The Witcher 3 is Roach’s inability to function as adequate transport. Roach would frequently become enamored with trees and suddenly become stuck, despite riding at full speed. She also struggled with small jumps and various other issues. Furthermore, whilst the mixture of Geralt’s natural combat abilities, potions, and signs were fun – guns are more fun. Cyberpunk 2077 is a complete u-turn in terms of the technology available. Roach is replaced by vehicles we can’t wait to drive, and Igni has been replaced by fully automatic weapons. The game’s assisted firearms are more mystical in some ways than Geralt’s magic. Needless to say, Cyberpunk greatly differs in this regard. Can complete the game without killing anyone The choice is yours. How’s your conscience? A staple of modern-day gaming is the developer’s desire to impose freedom on the player. A few games have taken this pacifist mindset and run with it. Games like Deus Ex and Undertale have revelled in offering the player this challenge. Cyberpunk 2077 is no different. It seems a mean feat to accomplish, given that anyone can take umbrage with you at any given moment. But it’s another way in which CDPR wants to give the player that sense of freedom and liberty.
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How big is Cyberpunk 2077 2.1 update? File size on PC, PS5 & Xbox – Dexerto
How big is Cyberpunk 2077 2.1 update? File size on PC, PS5 & Xbox CD Projekt REDCyberpunk 2077 2.1 patch is the last major update to the game that brings forth the highly requested metro system alongside several other valuable changes. Here are the download sizes of Cyberpunk 2077 2.1 update on PC, PS5, and Xbox. Cyberpunk 2077 was regarded as one of the worst releases ever in 2020 and faced a staggering abundance of hatred followed by a messy and unfinished launch. Now in 2023, it’s considered one of the best RPGs out there and a true mark of how a modern-day game should feel. CDPR fixed it and with the introduction of the new 2.1 update, the devs have added a fan-favorite element that was present in the trailers but missing inside the game. The update further expands onto some of the systems in the game and is the last major update that it will ever receive. Here are the download sizes of Cyberpunk 2077 update 2.1 on PC, PS5, and Xbox. Cyberpunk 2077 2.1 update size on PC, PS5, and Xbox Cyberpunk 2077 2.1 update is almost as big as the 2.0 update and is primarily because of the sheer number of changes it introduces. The sizes across all three platforms are provided below: PS5: 37.8 GB – PC: 43 GB – Xbox: 53.68 GB – With the launch of Cyberpunk 2077 2.0, the title is only playable on current generation consoles, which includes the PS5, Xbox Series X, and Series S. The previous generation consoles are out of the picture, and that holds for the 2.1 update as well. Cyberpunk 2077 update 2.1 introduces the highly requested metro system, radioport, new vehicles, UI changes, HUD changes, and a lot more. However, this is the final major update from CDPR which pretty much brings it to a close. This is all we know about file sizes for Cyberpunk 2077 2.1 update on PC, PS5, and Xbox. If you found it informative, do not forget to check out some of our other guides for the game at Dexerto. Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | All Cyberpunk 2077 endings and how to unlock them | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost?
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Hilarious GTA Easter Egg discovered in Cyberpunk 2077 – Dexerto
Hilarious GTA Easter Egg discovered in Cyberpunk 2077 CD Projekt Red/RockstarOne Cyberpunk 2077 player, who also knows their stuff when it comes to GTA, shared some easter eggs they discovered that recall one of the most infamous missions from San Andreas. As people have begun to venture into the world of Cyberpunk, they’ve discovered that the game is chock-full of pop-culture nods, hidden secrets, and easter eggs shouting out other games, including San Andreas. Reddit user ‘Spacer1997’ found what is certainly a reference to the legendary game and decided to post it for that sweet, sweet karma, but what they uncovered goes much deeper than a simple text conversation. In San Andreas, there’s a mission called ‘Wrong Side of the Tracks’ where CJ has to ride a motorcycle and chase a rival gang attempting to flee on the back of a train. And the mission’s dialogue follows almost exactly like what’s included in the Cyberpunk easter egg, with a few differences like “Little Smoke” instead of “Big Smoke,” and “JC” instead of “CJ.” The shard this particular text is on can be located “outside of rivers trailer park on the train tracks heading east. Just before the tunnel,” according to Spacer in the comments. If you fail the mission in San Andreas, which is pretty easy to do, Big Smoke will break out one of the most famous lines in all of Grand Theft Auto History — “All we had to do, was follow the damn train, CJ!” But that’s not where this particular rabbit hole ends. Outside of a random train tunnel, you can actually find the bodies of poor JC and Little Smoke next to a wrecked motorbike right on top of the tracks. Read More: Best streamer reactions to Cyberpunk 2077 – If that’s not enough morbid humor for you, next to Little Smoke’s body is a half-eaten cheeseburger, an obvious reference to Big Smoke’s ridiculous fast food order, which has also become a meme all its own. https://youtu.be/d3r74vwEkak But wait, there’s more! Little Smoke is also fully decked out in the Grove Street Family’s green, in case there was any doubt remaining in your mind that this could be a coincidence. Grand Theft Auto is one of the most popular video game franchises in history, and San Andreas could definitely be considered an ancestor to Cyberpunk along with a ton of other games, so it’s no wonder a small tribute made its way in. As time goes on, we can’t wait to see what else players discover on the mean streets of Night City.
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Hideo Kojima found in Cyberpunk & everybody’s thinking the same thing – Dexerto
Hideo Kojima found in Cyberpunk & everybody’s thinking the same thing CD Projekt RedNotorious game developer Hideo Kojima has been spotted walking the streets of Night City in Cyberpunk 2077, and players want to meet him for something very specific. The founder of Kojima Productions, which created Death Stranding, Metal Gear Solid, Silent Hill and others, is one of the most popular game devs in the world. He certainly has a cult following on social media, too, who sniff around his posts on a daily basis to see what he’s up to. Well, on Cyberpunk 2077 launch day – December 10 – he dropped an absolute bombshell of an announcement. Hideo is in the game, and anybody can go find him. Hideo Kojima in Cyberpunk 2077 In a message to CD Projekt RED, he posted: “HUGE CONGRATULATIONS to CD Projekt RED on the launch of Cyberpunk 2077. We can’t wait to play it and see what’s in store, some of you might even recognize a familiar face!” Alongside that, you guessed it, was a picture of him sitting in a bar. 👏👏👏HUGE CONGRATULATIONS @CDPROJEKTRED on the launch of #Cyberpunk2077! We can’t wait to play it and see what’s in store, some of you might even recognize a familiar face!😀👍 pic.twitter.com/dvuZFOQlbP — KOJIMA PRODUCTIONS (Eng) (@KojiPro2015_EN) December 10, 2020 The immediate reaction of everybody was something you might expect, where can you find him? And we’ll come onto that. But with the game’s romance option allowing you to interact and pursue different people walking the streets of the Cyberpunk 2077 map, of course people want that connection with Hideo now as well. After all, he’s a star. One said: “The real important question is whether is he a romance option though,” while another posted: “Where is he in the game so that I can find him and put a slug in him”. Very romantic, you have to say. The real important question is whether is he a romance option though 🤔 — Benjamin Liu (@evlon87) December 10, 2020 where is he in the game so that I can find him and put a slug in him — Kev (@kevincorky) December 10, 2020 Where to find Kojima in Cyberpunk 2077 If you’re wondering where to track him down in-game, it looks like going out and about for a drink is going to help you. One Twitter user, Adam Scannell, found him sitting with a few ladies in Night City with a drink. So, if you have a look around, surely your paths will cross soon enough. Is he a romance option you might be asking yourself? Well, have a look around and find out. One thing is for certain, though, Kojima is clearly enjoying the experience so far.
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Handy Cyberpunk 2077 exploit spawns your vehicle right in front of you – Dexerto
Handy Cyberpunk 2077 exploit spawns your vehicle right in front of you CD Projekt RedThe release of Cyberpunk 2077 came with a plethora of bugs and glitches. But not all of them are bad – one exploit lets you instantly summon vehicles to your location without the usual delay, with some hilarious side effects as well. CD Projekt Red’s release of the highly anticipated Cyberpunk 2077 did not go according to plan. After getting their hands on the game, players discovered the Cyberpunk 2077 experience is chock-full of exploits and bugs ranging from funny to completely game-breaking. While many players are frustrated by issues that break the game and take away from their immersion, others have a more positive outlook. Clips and montages of various bugs spread like wildfire on social media, with players sharing absolutely hysterical glitches from their playthroughs. Another way to make the most of these glitches is using them to gain an advantage in combat or the game’s open world. In a clip shared to Reddit by ‘u/myqline’, the user shows how an exploit can help you instantly summon your vehicle, with some truly entertaining results. In the short video, u/myqline can be seen taking a stroll down one of Night City’s many streets. They approach a parked car and pause for a moment before activating the exploit. The player jumps into the air and another vehicle suddenly appears out of nowhere, right under the parked car. The purple vehicle flies into the air, turns over, and finally settles on top of the new car that just appeared – u/myqline’s very own Shion Coyote. The post’s title – ‘Instant Car arrival – Press V during a Jump‘ – explains what just happened. If you activate the ‘call vehicle’ key – defaulted to ‘V’ on mouse and keyboard – while in the middle of a jump, your vehicle will appear right in front of you without the usual delay. CD Projekt Red’s last game had some hilarious cases of Geralt’s horse appearing out of thin air. This bug makes it clear that you can recreate Roach’s majestic maneuvers with Cyberpunk 2077’s vehicles, if you know the right way to do it. Read More: Features Cyberpunk 2077 needs to add in 2021 – With nearly 30k upvotes at the time of writing, the post has gained some serious traction on the game’s subreddit. Players in the comments were already discussing ways to use this exploit in combat and for speedrunning, and more clips of the glitch could very well appear in the future. Information on whether or not controller players can use this exploit remains a bit shaky. Some users report that jumping and using the ‘call vehicle’ button on the d-pad will do the trick, so you can try this exploit out for yourself on either input device depending on your preference. Maybe this is one glitch the devs won’t be in such a hurry to patch.
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Get 30% off Cyberpunk 2077 & Phantom Liberty Bundle this Black Friday – Dexerto
Get 30% off Cyberpunk 2077 & Phantom Liberty Bundle this Black Friday GogThis Black Friday deal takes 30% off Cyberpunk 2077 & Phantom Liberty Bundle on GOG – become a cyber-enhanced mercenary and save on this acclaimed RPG. CD Projekt Red’s acclaimed open-world RPG Cyberpunk 2077 has a considerable price drop this Black Friday. The game is being bundled with its story expansion Phantom Liberty for 30% off the regular bundle price on GOG. Usually $79.99, the Cyberpunk 2077 & Phantom Liberty Bundle is now only $55.99. This makes the Cyberpunk 2077 bundle an unbeatable deal for those yet to experience Night City. Cyberpunk 2077 transports players into the shoes of V, a cybernetically-enhanced mercenary taking on jobs to earn a name for themselves in the dangerous metropolis of Night City. Character customization allows tailoring V’s appearance, backstory, and playstyle using melee weapons, guns, hacking abilities, and more. You can check out our best build recommendations for the 2.0 update here. The Phantom Liberty expansion builds on a strong core with new characters, a fresh district to explore, weapons, gameplay mechanics, and vehicle customization options. The DLC sends V undercover into the embattled militia-controlled district of Dogtown to carry out an espionage mission entangling them in a struggle between warring factions. Save 30% on Cyberpunk 2077 & Phantom Liberty Bundle The game world is acclaimed for its verticality and environmental storytelling packed with hidden gems and secrets around every corner. Night City positively oozes the atmosphere with its contrasting mix of gleaming megacorp architecture and seething urban poverty. For those yet to jack into the immersive dystopia of Night City, this Black Friday‘s Cyberpunk 2077 & Phantom Liberty Bundle makes now the perfect time with its 30% discount. Experience CD Projekt Red’s unique vision of the dark future for less this holiday season. Check out the best Mario video game discounts this Black Friday for big savings on classic Nintendo titles. If you click on a product link on this page we may earn a small affiliate commission.
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Five features Cyberpunk 2077 needs to add in 2021 – Dexerto
Five features Cyberpunk 2077 needs to add in 2021 CDPRTo say Cyberpunk 2077 didn’t meet expectations upon release would be an understatement. While the bug-filled game has been lamented as the worst AAA title launch of the generation, CDPR hasn’t given up hope, promising patches and even DLC going into 2021. Now, with the game pulled from the Sony store, lawsuits brewing and refunds being issued aplenty, the developers may have an opportunity to revamp the game, introduce some bizarrely missing features and reinvent itself for when it properly launches on next-gen hardware. It would be easy to simply write, “fix the game” and leave it at that, but we wanted to dig a bit deeper than that in our list of features that the game needs in 2021. While Cyberpunk is an unfinished mess, there is a gem of sorts somewhere in-between the influx of crashes, floating cell phones and mind-bending physics sending cars miles into the sky. More character customization It’s one thing to go design your character at the start of the game, right down to their genitals, but the inability to go back and change up something as simple as V’s haircut after that is a bit nonsensical. Do barbershops not exist in Night City? Where did Judy dye her hair? Did she do it herself or was she born with it like that? All jokes aside, there needs to be a way to customize V’s appearance after you start up the game. You don’t need new individual locations to change up the character, just let V do it in any mirror he/she sees. Police The cops in this game are a joke who spawn out of nowhere the second any crime is committed. With such a fast response time, you’d think Night City takes the law super seriously, but you can get away from the police by just walking a block away. As such, the blue in Cyberpunk may as well just not even exist. Heaven forbid a citizen accidentally gets shot in the crossfire when you’re taking out a gang because you’re going to have cops spawning right behind you. Until the AI and police system can be revamped completely, they should probably just be removed. Which is why “police” are listed here to even begin with, they’re a feature that should definitely be added once they’re programmed properly. More types of map icons As it stands, a car purchase and a side quest appear exactly the same on the map, forcing players to highlight an icon to see exactly what type of mission it is. While fast travel spots, ripper docs and police sections stand out, even the main story quest icons look far too similar to side missions, resulting in a map filled with yellow exclamation marks. Even some sort of color-coding system would be better, not that we want that per se, but it just goes to show how just about anything would it easier for players to decide what to do or where to go next. Enhanced vehicle and weapon modification For a game with such beautiful car interiors, it’s a massive shame that there are no customization options at all. Unless you want to count what items you can store in your stash, which no normal person ever would. You can drive around Night City and find plenty of cars for sale or to simply jack like almost any other open world game from Saints Row to The Simpsons: Hit and Run to a little-known franchise called Grand Theft Auto. But while you can own, you can’t customize. Unless there’s some bizarre car law that passed in the future banning citizens from being able to change how their car looks, this is a feature that needs to be added. The same can be said for weapons, though there is some slight options users get with those such as adding scopes or damage modifiers. Still, it would be great to change up a gun’s look from its color to even small details like stickers or keychains. Make a gun really feel like your own. New Game Plus With a game like this that will no doubt improve over time, being able to hop back in once you’ve completed it for a New Game Plus would seem like a no brainer. Being able to pick the game back up a bit down the road once a few patches have come in with all your weapons and/or stats already unlocked would the return to Night City all the better. Hopefully, CDPR can get things together and focus on improving the Cyberpunk experience, transforming the game into the one it knows it can be.
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Everything you need to know about hacking in Cyberpunk 2077 – Dexerto
Everything you need to know about hacking in Cyberpunk 2077 With its dystopian nature, cyber-heavy landscape, and seedy underworld, Night City in Cyberpunk 2077 is a hacker’s dream. Here’s our guide to everything you need to know about hacking in Cyberpunk 2077. Set in a dystopian future, Cyberpunk 2077 embraces technology as the cure for all issues. Implants, chips, cybernetics. You name it, Night City has it. Naturally, all this technology leaves the door open to skillful hackers to exploit. In Cyberpunk 2077, the Netrunner class are the natural hackers and are perfect for a less-violent approach to life in Night City. Hacking goes far beyond simply accessing computers, so read on for our full guide to Hacking in the game. Hacking skill in Cyberpunk 2077 Since cybernetics are intrinsically woven into the very fabric of life in Night City, hackers are practically walking around in a living, breathing playground. Players that choose the Netrunner path will have the best odds of becoming a successful hacker. It’s unclear, however, whether this will be an attribute that is only accessible by this class. Hacking abilities are leveled up by progressing through the game. The ‘intelligence’ attribute has the closest tie to the hacking skill. Attributes dictate the upper-level limit of skills that fall underneath their category: E.G if intelligence is level 5, you can only reach level 5 of the hacking skill. Players also need to put their skills to good use. They need to be used ‘in the field’ in order to practice and level them up, with more actions being unlocked as you progress. Hacking characters in Cyberpunk 2077 Since there are so many cybernetic implants and enhancements in the game, players can manipulate this technology through hacking. Once skilled enough, players are able to hack into individual cybernetics – arms, legs and other prosthetics are all fair game in Night City. This unusual skill will no doubt prove useful throughout the course of the game, with the ability to control the enemy’s features to end fights before they even begin. Infiltrating networks in Cyberpunk 2077 Of course, no hacking ability would be complete without being able to infiltrate systems from the outside. Security systems are rife in Night City, and a skilled hacker is able to exploit them for their own personal gain. To hack into an access point, players must complete a hacking ‘mini-game.’ The difficulty of the game will reflect the level of the access point that is being breached. Mini-games will get more difficult as the access points level up. Through this, they will also open up more options within the hack itself. Once breached, players will have access to a range of networks. Of course, the basic surveillance systems will be able to be used to locate enemies, but hacking goes much further than this. In the ‘Deep Dive’ video preview of Cyberpunk 2077, we see a Netrunner hacking a boxing robot, which then proceeded to pummel its opponent. Being able to control robots from afar gives players a way to complete missions from afar. This would work great for a pacifist or no-kill playthrough. Quickhacks and Daemons Thankfully, players won’t need to go through the tricky access point mini-game every time they want to hack. Once access has been gained via the initial hack, players will be able to ‘quickhack’ any items on that particular system. For example, they will be able to hack a security turret to turn on its own men, or perhaps command a sentry to change course to remain undetected. Daemons are another useful feature within the Cyberpunk world. Players are able to upload commands (Daemons) to systems in the same fashion as quickhacks. Examples of this would be to issue a ‘shutdown’ command to enemy cyberware, or to cause malfunctions in generic machinery, creating distractions. Performing quickhacks and using Daemons consumes Cyberdeck energy, so anyone wanting to be a master hacker needs this skill. Vehicle hacking Hacking in Cyberpunk 2077 can also be used to hitch a ride in Night City. Most vehicles you encounter will have a built-in chip, known as an SID. Essentially the Cyberpunk equivalent of keys, you can’t access, drive, or hack a vehicle without a matching SID chip. However, this is where hackers can gain an advantage. Alongside accessing security systems and cybernetics, players can also hack parked vehicles to gain access. Once accessed, players can either drive it or upload malware. Unfortunately, however, players are not able to keep any stolen vehicles. With its release date now scheduled for December 10, there will no doubt be more information on hacking to come. Be sure to check back regularly for updates.
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Everything coming to Cyberpunk 2077 update 2.1: Metro System, New Cars & more – Dexerto
Everything coming to Cyberpunk 2077 update 2.1: Metro System, New Cars & more CD Projekt REDWondering what’s coming in Cyberpunk 2077 update 2.1? We’ve got you covered. Here’s everything we know about it, including the Metro System, new cars, and much more. Since update 2.0 and the Phantom Liberty expansion were released, Cyberpunk 2077 has been among the titles with the most rapid ascent this year. Developer CD Projekt RED resurrected the player base and overhauled the entire game, following a lackluster debut in 2020, to provide fans with a more fulfilling experience. Since then, the game has received a number of hotfixes, which have only served to satisfy the player base as it gradually transforms into what many have always envisioned. To survive in Night City and Dogtown, Cyberpunk 2077 2.0 offers more exciting features, such as the ability to customize your own build more extensively with V and select from a vast array of weapons. The developers have now announced that they intend to release a second significant update, 2.1, which will include several long-awaited features. The update will be available with the December 5, 2023 release of Cyberpunk 2077 Ultimate Edition. Here’s a rundown of everything coming to Cyberpunk 2077 update 2.1. Cyberpunk 2077 update 2.1 upcoming features Rideable Metro System in Night City Although the initial 2018 trailer for Cyberpunk 2077 featured V riding a metro train in Night City, the game ultimately fell short of providing enthusiasts with a functional metro system. Furthermore, players were given optimism for the inclusion of the feature when Solomon Reed was spotted riding identical trains in the Phantom Liberty trailer but were ultimately let down. CDPR has now announced that update 2.1 will introduce NCART (Night City Area Rapid Transit), a rideable Metro system. This system will connect 19 stations along five distinct lines throughout the city. In addition, players will have the opportunity to interact with NPCs while seated and experiencing the train ride in its entirety. Portable Radio for music on-the-go Update 2.0 brought several new radio stations and tracks to Night City Radio. As you might enjoy listening to one of Johnny Silverhand’s hits or the Edgerunners OST while driving, 2.1 will let you listen to those as you walk around Night City or take a Metro Ride. The update will add a Radioport that allows V to listen to the radio while exploring Night City on foot or riding the metro. It comes with adjustable volume and it will automatically turn off when game audio is crucial – during conversations or quests, for example. Tougher Boss Fights Although social media has been rife with images depicting players effortlessly defeating bosses, Adam Smasher in particular, CDPR has decided to present players with a challenge at this time. As stated by Paweł Sasko, the quest director for Cyberpunk 2077, the boss battles have been significantly enhanced in update 2.1. For instance, certain players found Adam Smasher to be an easy enemy to defeat, despite perceiving a more vicious aspect of him in Edgerunners. In order to align the character’s level of menace with the power of his Sandevistan implants, CDPR has endowed him with additional capabilities that effectively manifest their potential. New vehicles, car chases, and replayable races Five new motorcycles from well-known manufacturers will be added to Cyberpunk 2077 Update 2.1, in addition to a cabriolet version of Johnny Silverhand’s Porsche 911. The vehicle is a black and yellow duotone that has been upgraded with Night City technology in lieu of its original design. In addition, players will be able to replay car races with Claire, as each race won will grant them an Autofixer discount. Car chases are an integral part of Night City, just as racing is. In addition to more challenging car chase gigs, update 2.1 will also improve NCPD vehicles, making it more difficult to evade the law for criminal activities. New Motorcycle tricks and abilities After update 2.1, players will be able to perform tricks on their motorcycle, be it a wheelie, air flip or simply drifting. Moreover, players will also have the option to drive motorcycles in circles inside a construction pipe, making the biking experience more fun. Additionally, the update adds the ability for V to throw knives and axes at enemies while riding a motorcycle, making driving combat an enjoyable experience in Night City. Miscellaneous additions Players will have new Accessibility options in update 2.1 which will enable more players to enjoy the game based on their comfort. Here’s a list of all the features coming to the game: Larger Font sizes – Expanded HUD settings – Adaptive Triggers and Trigger Effect Intensity for PS5 controllers – Weapon Cycling to Arm Cyberware – Hacking Minigame Time Limit – In addition, new NPCs will be added to the RPG as a result of the update, with whom you may establish romantic relationships based on your decisions with V. And the best addition yet – new cats will be added for V to adopt or be friends with around Night City. While there’s still a lot to discover for the upcoming update 2.1, we’ll keep you updated with the latest info right here. For more about the game, be sure to check our other content and guides: How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character? | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Every Cyberpunk 2077 2.0 Lifepath and what they do – Dexerto
Every Cyberpunk 2077 2.0 Lifepath and what they do CD Projekt REDOne of the first decisions that players will have to make in Cyberpunk 2077 is assigning their character’s Lifepath. Here’s a rundown of all three Lifepaths in the game, what they do, and where you’ll start in the RPG based on the Lifepath you select. Cyberpunk 2077 is a huge RPG that’s gotten even bigger thanks to the game‘s recent 2.0 update adding a host of new content for players to enjoy, including plenty of improvements such as a new skill tree and perk system. While the skills you choose for your version of V will dictate your playstyle, your Lifepath is another important decision as it determines your backstory and how you view the world. The many residents of Night City will also react to you in different ways based on your Lifepath, so it’s worth thinking carefully before you pick one. Here’s a rundown of all three Lifepaths available in Cyberpunk 2077. Nomad As the name suggests, the Nomad Lifepath is all about moving places. When choosing this option, V leaves behind everything they know in order to pursue a life in Night City. The game’s Nomad community lives outside the glitz and glam of Cyberpunk’s Night City. Instead, this poverty-stricken clan relies on the scrap-filled Badlands in order to survive. They are known to walk the scrap-filled wasteland in search of loot they can sell. However, violence isn’t beneath the clan, as they regularly raid nearby fuel depots. The official in-game description of the Nodmad Lifepath reads: “Roaming the Badlands, looting scrapyards, raiding fuel depots – life on the road wasn’t easy,” However, growing up in a nomad clan has its perks. Honesty, integrity, and a love of freedom – qualities that few in Night City possess, and no amount of money can buy.” Choosing the Nomad Lifepath will start you in the Badlands District. Corporate The Corporate world in Cyberpunk 2077 is one of riches and militarism. Corporate V is no stranger to both the glitz and glam of Night City’s high-ranking world, nor are they unfamiliar with its seedy underbelly. Nothing in Night City is for free, and everything has a price. As a lead member of Arasaka’s notorious counter-intel division, you know all too well how the game’s megacorporations exploit people. However, will you be able to leave the militaristic corporate world behind without racking up a high body count? The in-game description for the Corpo Lifepath is as follows: “Few leave the corporate world with their lives – fewer still with their souls intact. You’ve been there – you’ve bent the rules, exploited secrets, and weaponized information. There’s no such thing as a fair game, only winners and losers.” Choosing the Corporate Lifepath will start you in the City Center District. Street Kid Street Kid V has tight bonds with the Heywood District – a crime-filled area that is known for its gang-related crime. It was tough growing up on the streets, but you learned a lot about how to survive. V is no stranger to the life of crime. In fact, some of their earliest memories involve running away from law enforcement. It is certainly far from the luxurious lifestyles enjoyed by Cyberpunk’s Corporate world. Cyberpunk 2077’s official description for the Street Kid Lifepath can be found below: However, your connections and street smarts help you stay alive, and that’s all that matters in Night City. “They say if you wanna understand the streets, you gotta live ’em. Gongs, fixers, dolls, small-time pushers – you were raised by them all. Down here, the law of the jungle dictates the weak serve the strong – the only law in Night City you have yet to break.” Choosing the Street Kid Lifepath will start you in the Heywood District. Those are all the Lifepaths in Cyberpunk 2077 2.0! For more content on the game, check out our guides below: How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Cyberpunk 2077: Every character class and what they do – Dexerto
Cyberpunk 2077: Every character class and what they do CD Projekt REDCyberpunk 2077 is quite immersive when it comes to build crafting and customization. One such customization option that is provided to you is in the form of a class. Here is a guide on what class to choose and their impact in the game. Since Cyberpunk 2077 is an RPG at its core, you have the option to choose how you approach the game. You can choose to play as a person who likes to craft things, someone who wants to engage in combat, or someone who prefers to take the stealth approach. Regardless of what you choose to become in this game, Cyberpunk 2077 allows you to choose from three primary classes, which include Techie, Solo, and Netrunner classes. Let’s take a look at each of the classes and their benefits in Cyberpunk 2077. Techie class The Techie class use their superior engineering skills to craft unique equipment. These can be used in everything from weaponsmithing, cybersecurity, technological sabotage, and general security. The Techie class’s signature ability is ‘Jury Rig’ which helps players achieve higher proficiency with improvised engineering. As a result, their services are widely used in Night City by both the game’s law enforcement and criminal gangs. There isn’t anything a Techie can’t fix – in fact, like present-day engineers, Techies can earn a sizable wage. However, if you want to truly increase your in-game profits, you’ll want to turn your attention to illegal weapons, stolen cybertech, and corporate espionage. While the Techie class can still face their enemies head-on with their custom weapons, they work best when you utilize their unique engineering skills. If you prefer to operate from the shadows and gain information on your foes, then the Techie class will allow you to do just that. Solo class As the name suggests, the Solo class is Cyberpunk’s one-man-band archetype. These shady characters are known to take on numerous jobs or roles, providing the pay is high enough. Whether it’s working as a merciless mercenary, a cold-blooded hitman, or a corporate bodyguard, the solo class is always looking for violent opportunities to make a quick buck. Solos have access to enhanced strength and can effortlessly pick up heavy machine gun turrets, rip open security doors, grab enemies to use as human shields, and pummel foes with their powerful melee-based cyberware. CD Projekt described the Solo class as a “Terminator power fantasy,” that uses “guns and might to get things done.” This warrior class has some of the strongest skills in the game, so consider speccing into the Solo tree if you wish to pack a mean punch. The Solo class’s signature ability is ‘Combat Sense’. This gives them an increased sense of imminent danger, altering them to incoming harm. Netrunner class The Netrunner class is your standard hacker in Cyberpunk 2077. They use their high-tech VR headsets to plug themselves directly into the internet. This allows them to gain unauthorized access to illegal goods and information. These super hackers can even log into enemy-controlled equipment with their Cyberdeck – a tool that can be plugged into Cyberpunk’s various sci-fi electronics. Once plugged in, the Netrunner class can hack into security cameras, sabotage weapons, and even enter the very minds of their enemies. Enemy implants can even be hacked with the use of the game’s nanowire. Scouring the dark side of the web means buying and selling on the black market for profit. Unlike the Solo class, Netrunners prefer to use sabotage and espionage to take care of their enemies. A previous Deep Dive Video showed just how lethal this class could be when the Netrunner hacked a training bot’s difficulty in order to cause a lethal distraction. The Netrunner class’s signature ability is ‘Interface’, which allows them to directly interact with Cyberpunk’s various technologies. How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Cyberpunk 2077: Every piece of Cyberware and what they do – Dexerto
Cyberpunk 2077: Every piece of Cyberware and what they do CD Projekt RedCyberware is one of the most essential units of Cyberpunk 2077 as it forms a key part of your build. Here is a guide on how to obtain every piece of cyberware in Cyberpunk 2077 after the 2.0 update. Cyberpunk 2077 is a dystopian world where humans basically become cyborgs. Every person you see in this game induces machines into their bodies which in turn enhances their capabilities by a significant amount. As it happens, V who is a mercenary in the game will end up fighting some dangerous enemies. In such a case, they will need access to top-notch gear to ensure that they can complete every gig and job with ease. This gear in question is the cyberware that you will install into your body. However, before you can do that, you need to know where to find them. Here is all you need to know to collect every piece of cyberpunk in Cyberpunk 2077. Where to get Cyberware prosthetics This is where the high-tech world of Cyberware comes in. From Cyberoptic scanners that expose enemy weak points to Cyberware weapons that allow you to attach blades to your forearms, there’s a prosthetic for every type of playstyle. Check out our Cyberpunk 2077 Cyberware guide below to find out everything you need to know. In order to equip Cyberware, you’ll first need to head on over to a Ripperdoc. These futuristic doctors can be found throughout Night City and will install all kinds of cybernetic prosthetics – for a price, of course. Dr. Viktor Vector is the first one you’ll meet during the 4th story mission of the campaign. This is only the first step on your way to becoming a transhumanist cyborg, though. As you progress through the game, opportunities will arise. These shady individuals specialize in fitting illegal military-grade tech, so you’ll want to pay them a visit if you wish to get Cyberpunk’s most deadly enhancements. His operating room can be found in Night City’s Wattson District and is accessed by entering Misty’s shop. Once inside, you’ll be able to take a look at all Cyberware enhancements and upgrades you can equip. Cyberpunk 2077 Cyberware explained With a variety of enhancements available at your behest during your journey in Night City, we’ve listed all the abilities you’re able to deck yourself out like a Christmas tree with. Mantis Blades – These blades are fitted to your forearms and allow for some incredibly lethal melee attacks. – Blood pump – This device is inserted into the body to help improve the healing process. – Micro-rotors – Passive Cyberware that improves character movement speed and precision. – Reflex tuners – A device that slows down time whenever your health enters a critical state. – Gorilla Hands – Hand enhancements that drastically increase your strength and melee power. – Titanium Bones – A mod that increases the player character’s carrying capacity by 20%. – Monowire – Fiber-optic wire that is inserted into the arm. This Cyberware is used to slice open opponents. – Kerenzikov – A nervous system implant that activates slow motion whenever you successfully avoid an enemy attack. – Synlungs – Cybernetic lungs that greatly improve stamina regeneration. – Kiroshi Optical Scanner – Identifies weak points in enemies, machines, vehicles, and allows users to analyze objects. Certain upgrades will also show quest progression and gang affiliation. – Subdermal Grip – Enables the use of locked weapons with a +50% damage reduction. This handgrip also increases melee damage. – Projectile Launch System – A fantastic missile launcher that comes from the player’s palm of their hand. – Those are all the pieces of Cyberware you can use in Cyberpunk 2077! For more content on the game, check out our guides below: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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How to enable Ray Tracing Overdrive Mode in Cyberpunk 2077 – Dexerto
How to enable Ray Tracing Overdrive Mode in Cyberpunk 2077 CD Projekt REDWondering how to enable Ray Tracing Overdrive mode in Cyberpunk 2077? We’ve got everything that you might need below. Cyberpunk 2077 is an extremely good-looking game, thanks to its advanced rendering techniques. This year, CD Projekt Red also added a brand-new ray tracing option into the game, named “Overdrive Mode“, this tech preview path traces all the details in Cyberpunk 2077, allowing for much more realistic lighting than any other option in the game. We’ve benchmarked Overdrive Mode here, and it’s absolutely beastly. But, if you want to run the new mode, you will have to have at least an RTX 3090, or RTX 4070 Ti or above, officially speaking. However, there are mods that allow you to run Overdrive Mode without the necessary hardware. But, it’s not officially supported by CDPR. How to enable path tracing in Cyberpunk 2077 on PC Open the game and head to “Settings” – Navigate to the “Graphics” tab – Under “Quick Preset”, select Ray Tracing: Overdrive – This should enable Ray Tracing: Overdrive mode on your gaming rig. If you want to tinker around with the settings, all you need to do is scroll all the way to the bottom of the graphics tab and switch both path-tracing options on. Just remember that this is a very VRAM-intensive task, and we recommend that your GPU has at least 8GB of it before trying it out for yourself. Otherwise, you might run into some performance issues. Is Overdrive Mode worth it? Path tracing is a game-changer for the way that Cyberpunk 2077 renders its world. While it might just seem like yet another ray-tracing option for the game, it turns all of the lighting in the game up to 11, and makes it look absolutely gorgeous, While your framerate is sure to take a hit, it’s more than worth considering to turn on if you are all about fancy visual effects. If you are running an Nvidia GPU, you could also enable ray reconstruction, to boot.
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Elon Musk takes cheeky swipe at Cyberpunk 2077 over refunds – Dexerto
Elon Musk takes cheeky swipe at Cyberpunk 2077 over refunds CD Projekt Red, Wikimedia CommonsTesla and SpaceX CEO Elon Musk has shared his thoughts on the release of Cyberpunk 2077 release with a series of memes, following CD Projekt Red’s decision to offer refunds to players after bug complaints. CD Projekt Red’s Cyberpunk 2077 has been a hugely anticipated game, with a huge number of gaming fans marking it in their calendars as a game to beat in 2020. Following on from the huge success of the Witcher 3 from the same developers, people had high hopes for the game that looked to have a vibrant, and exciting concept. The game already suffered from delays in the run up to its release, at one point looking like it could be pushed back into 2021, but to the relief of many the game was at long last released on December 10. However, many players particularly on the now 7-year-old PS4 were left thoroughly disappointed by terrible frame rates, low resolution, and strange graphics errors, leading to an outpouring of criticism directed at CK Projekt Red, leading to them offering refunds for those who didn’t want to wait for patches. Elon Musk has his say on Cyberpunk 2077 The reaction was so strong that even Elon Musk had something to say about the huge talking point. He replied to Cyberpunk’s long apology message on December 14 with some interesting images. Read More: How to get a Cyberpunk 2077 refund – The first was a screenshot of a post from the Cyberpunk 2077 subreddit entitled “does anyone else just feel empty? I’ve just been crying for the last few days.” The disgruntled user talks about how the game did not meet their standards that they had been building for the past eight years, saying they expected it to be “the future of gaming.” Musk then went on to post a picture from sitcom the Office, edited in the style of Cyberpunk’s neon aesthetic. What does he actually think? While it seems like Musk was clowning the devs for the disappointing release, he also stopped by in the replies to tell one commenter what he really thought of the game, when they asked him if he’d had a chance to play it. Read More: GTA Easter Egg discovered in Cyberpunk 2077 – “Yeah, briefly,” he replied. “Seems pretty good. I picked Nomad, so start was a little slow, but picks up fast. Seemed like almost everyone on Steam was playing Cyberpunk at some point this weekend!” Yeah, briefly. Seems pretty good. I picked Nomad, so start was a little slow, but picks up fast. Seemed like almost everyone on Steam was playing Cyberpunk at some point this weekend! — Elon Musk (@elonmusk) December 14, 2020 While his opinions on the game certainly seem to be mixed, it just goes to show that just about everyone has been weighing in on the Cyberpunk 2077 controversy. It’s nice to see there’s room for some lighthearted takes, too, as some verdicts have been pretty wild.
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Elon Musk demanded a Cyberpunk 2077 cameo while visiting devs with a gun – Dexerto
Elon Musk demanded a Cyberpunk 2077 cameo while visiting devs with a gun Twitter: Elon Musk/CD Projekt RedElon Musk brought a 200-year-old gun to a Cyberpunk 2077 recording session and parleyed for a cameo. According to Walter Isaacson’s new biography, Musk crashed Grimes’ time in the VA studio and made his case. Cyberpunk 2077 is no stranger to celebrities with appearances from Keanu Reeves and of course Grimes. The upcoming Phantom Liberty DLC even has Idris Elba taking on a major role. The game’s initial launch was one of the most famous missteps in video game history despite defenses from CD Projekt Red. Cyberpunk 2077’s development was plagued by big promises and bigger expectations, but it turns out it was also plagued by Elon Musk. Walter Isaacson’s biography for the tech billionaire, simply titled Elon Musk, reveals that the Tesla CEO had his own aspirations for an appearance in Cyberpunk 2077. Musk was apparently “obsessed” with the game in the lead-up to its release prompting a desire so strong, he’d use a gun to get it. Isaacson reports that while Grimes was recording lines for Lizzy Wizzy, a cybernetic popstar and romance option in Cyberpunk 2077, Musk “showed up at the studio wielding a two-hundred-year-old gun.” “The studio guys were like sweating,” Grimes told Isaacson in an interview for the biography. The gun may have been the replica flintlock pistol that Musk keeps beside his bed. “I told them that I was armed but not dangerous,” Musk explained to Isaacson. Isaacson posits that Musk became preoccupied with Cyberpunk 2077 because it focused on technologies similar to his own companies, specifically Neuralink. Interface between the mind and computers is prevalent in the game so it’s not a stretch. Interestingly enough, Musk actually did manage a cameo in Cyberpunk 2077, even after this bizarre incident. At least, we think he did. A bathroom orderly from the game’s Corpo intro looks suspiciously like him at any rate. It’s unknown whether Musk’s potential inclusion as a lowly menial has anything to do with this incident involving the gun. Musk’s apparent fixation with Cyberpunk 2077 didn’t stop him from taking some shots at the game in the aftermath of its release. There aren’t any reports of Musk featuring in the upcoming DLC but we’ve got plenty of other coverage on the lead-up to Phantom Liberty. How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Eagle-eyed Cyberpunk 2077 fans discover GTA: San Andreas Easter egg – Dexerto
Eagle-eyed Cyberpunk 2077 fans discover GTA: San Andreas Easter egg CD Projekt / Rockstar GamesAn eagle-eyed Cyberpunk 2077 player discovered a funny Easter egg in the Badlands that references GTA: San Andreas’ infamous Train Mission. Following the popularity of Netflix’s Cyberpunk Edgerunners, many players decided to explore Night City in Cyberpunk 2077 after its tumultuous launch. As a result, many new and returning players found a lot of depth in CD Projekt Red’s rendition of the bustling metropolis, including a variety of fun Easter eggs. Now, Cyberpunk 2077 fans have discovered another Easter egg in the Badlands area of the game that references GTA: San Andreas’ infamous Train Mission meme. Cyberpunk 2077 fan finds GTA: San Andreas reference The Easter egg gained traction from on post on the Cyberpunk 2077 subreddit, where user benjiibooo posted a screenshot of their discovery. The Easter egg came in the form of a Journal shard called “Archived conversation: JC and Little Smoke.” San Andreas fans should immediately recognize the references to both CJ and Big Smoke, but the real fun comes from the conversation itself. Little Smoke tells JC that they “just gotta follow that train,” to which JC responds, “you can’t like hack it or some sh*t to stop it?” The conversation further references the iconic Train Mission meme as Little Smoke says, “there’s a train comin the other way!” and “all you had to do was follow the damn train, JC!” For those who may not have played GTA: San Andreas, the Train Mission, officially called “Wrong Side of The Tracks” is a mission where the main protagonist CJ and his partner Big Smoke chase down a train on a motorcycle. The mission itself is notorious for its frustrating difficulty. As a result, players often heard Big Smoke repeat the line “All we had to do was follow the damn train, CJ!” According to benjiibooo, they found the conversation shard “Just as you’re coming into the city from the Badlands… It’s on your right, just on the tracks before the tunnel entrance.” This is just one of the many hilarious Easter eggs CD Projekt Red hid within Cyberpunk’s massive world, like the references to both Witcher 3 and Overwatch.
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Does Cyberpunk 2077: Phantom Liberty have New Game Plus? – Dexerto
Does Cyberpunk 2077: Phantom Liberty have New Game Plus? CD Projekt REDAre you wondering whether Cyberpunk 2077: Phantom Liberty has a New Game Plus mode? Well, our handy guide has everything you need to know. The Cyberpunk 2077: Phantom Liberty expansion offers a new chapter in the Night City saga, which allows players to explore and leave their mark on a brand-new area called Dogtown. There are also plenty of new characters, deadly weapons, and exciting story missions to take part in. While the expansion introduces fresh features alongside Update 2.0, one question remains: Does Cyberpunk 2077 Phantom Liberty have a New Game Plus? Well, we have the answer to this very question, so here’s everything you need to know. Does Phantom Liberty have a New Game Plus mode? No, Cyberpunk: Phantom Liberty does not have a New Game Plus mode. In addition, there is no New Game Plus mode in the Cyberpunk 2077 base game. Players who restart the campaign will lose all progress made, including unlocks, perks, and other bonuses, from their previous game. However, Cyberpunk 2077 players can use PC mods to obtain a Pseudo NG+ mode that allows them to transfer over weapons and attributes from a previous save point. As there has been no confirmation that such a mode will ever be included in the future, we recommend using this mod if you wish to keep your progress when starting a new save file. So, there you have it, that’s everything we know about a New Game Plus mode in Cyberpunk 2077: Phantom Liberty. For more Cyberpunk content, be sure to check our guides: Phantom Liberty file size for PC, Xbox & PS5 | Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost? | Is Keanu Reeves returning as Johnny Silverhand?
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Cyberpunk 2077 dev claims “bugged and undercooked” game was always good – Dexerto
Cyberpunk 2077 dev claims “bugged and undercooked” game was always good CD Projekt RedCyberpunk 2077 is flipping the script, with its own developer now claiming the game was ‘always good’ at its core despite conceding to its ‘undercooked’ state at launch. Cyberpunk 2077 faced immense criticism upon its release, with players encountering numerous bugs and incomplete features, leading many to believe that the game was released prematurely. The game’s rocky start led to a significant player drop, and it was temporarily removed from the PlayStation Store. Since then, CD Projekt Red has been hard at work, releasing a substantial 2.0 update on September 21. The update introduced a ton of new changes, including a revamped skill tree, a new cyberware system, and an overhauled police system and car combat mechanics. The recent update has seemingly helped to revive the game’s reputation, experiencing a massive increase in player count and competing closely with new releases like Starfield on Steam Charts. But now, the significant update has sparked discussion around whether the game was “always good” and underappreciated. Michal Zbrzezniak, a Cinematic Designer at CD Projekt Red, joined the discussion on Twitter, writing, “I wouldn’t retroactively change the past. The game had a lot of problems. I think the overall mood, story, characters, art direction, gameplay, and music were solid from the start, but bugged and undercooked (or not working). We had to fix it and that’s what we did, that’s the story.” Fans are divided on the matter. As one Redditor posted, “Story hasn’t changed, and always felt it was good in that sense. Would’ve liked the city to be more than pretty backdrop.” “What I loved about the game has never changed. Story, characters, music, etc were never really “patched’. Still it always depends on what you wanted out of the game. I always wanted a great CDPR story and characters and I got that day one,” another player wrote. Others disagree with Zbrzezniak’s stance, stating, “It was a broken pile on launch for most people. It was not the game we were sold. It was missing a lot of features expected from games of its type. 2.0 seems to have brought it to the state, IMO, it should have launched at. It should have been delayed, significantly. It was a bad game on launch, and it was dragged up to okay over the following months.” Regardless of whether Cyberpunk 2077 was “solid” at launch or not, this latest update has been well-received by the community, with many players praising the new features and gameplay enhancements in Night City. The developers have even recommended that both new and returning players should start a fresh save to fully experience the updated mechanics and features in the 2.0 update. Players will have even more to look forward to as the upcoming Phantom Liberty expansion is on the way, set to release on September 26.
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Cyberpunk mod replaces V with Edgerunners character Lucy – Dexerto
Cyberpunk mod replaces V with Edgerunners character Lucy YouTube: Cyberpunk 2077If Cyberpunk 2077 players want to try a build that turns V into Lucy from Edgerunners, a new mod can help expedite that process. One of the biggest draws of Cyberpunk 2077 is a player’s ability to customize the player character, V, and play in completely different styles. From a brawler to a netrunner build, there are lots of ways to play as V, with some fans modeling the character after famous action players. With the release of Cyberpunk: Edgerunners on Netflix, many players got right back into Night City, building V in the same manner as David, Maine, or Lucy. But some Cyberpunk modders have made it easy for those who want to play 2077 as Lucy, and not have to go through the arduous process of collecting all the necessary cyberware. Cyberpunk 2077 mod lets you play as Lucy In Cyberpunk: Edgerunners, Lucy is the fierce netrunner who serves as an ally to protagonist David. She is well known as one of the best hackers in Night City, boasting powerful netrunning cyberware. With such impressive hacking skills, many Cyberpunk 2077 players want to emulate her incredible prowess. A new mod will help them play as her, rather than V in the game. The “Lucy’s Beginning Custom Start” mod allows players to start their journey as Lucy, rather than V. Players will begin the game at level 20 with a full build, all Lucy’s netrunning equipment and cyberware, and her signature pistol. The mod describes the build you get when you start playing as Lucy as “what she’d likely have been trained in by Arasaka and the Nomads.” The description page also includes a brief explanation as to how Lucy ended up in V’s place in Cyberpunk 2077 (since Edgerunners took place after the events of the game). Apparently, Lucy used the alias of V after joining a Nomad clan following her stealing a bunch of Arasaka netrunning gear. She eventually joined Jackie Welles on some adventures and decides to drop the moniker of V when she meets Maine and his crew.
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Cyberpunk 2077: Where to get Rebecca’s shotgun after 2.0 update – Dexerto
Cyberpunk 2077: Where to get Rebecca’s shotgun after 2.0 update CD PROJEKT RED/NETFLIXCyberpunk 2077 has quite a few easter eggs from the fan-favorite anime Edgerunners. One such easter egg is Rebecca’s shotgun ‘Guts’. Here is how you can find it in the game post the 2.0 update. Cyberpunk 2077 Edgerunners is definitely an amazing anime that encapsulated fans all across the world when it came out. In fact, the anime played a huge role in uplifting the player base of the game, changing people’s opinions about it after the rough launch. On top of that, CDPR has been working consistently to fix the game by introducing its latest 2.1 update. Additionally, the one and only Cyberpunk 2077 expansion, Phantom Liberty, has put the game back on the map. Thus, with Cyberpunk 2077 finally reaching its potential and fans getting a taste of this title in all its glory, some players may be willing to bridge the gap between the game and the anime. One way to do that is by getting hold of Rebecca’s shotgun, Guts. Here is all you need to know on how to get it within the game. How to get Rebecca’s shotgun in Cyberpunk 2077 after the 2.0 update Rebecca’s shotgun in Cyberpunk 2077 is a world loot. This means it’s very easy to miss and here are the steps you need to follow to bag the shotgun: 1. Teleport to Metro Memorial Park In order to start, you will need to travel to the Metro Memorial Park fast travel point. This is the closest you will get to reaching the location for Rebecca’s shotgun and also saves you a lot of time. 2. Reach the Drop Box Once you teleport to the Metro Memorial Park fast travel location, turn around and you will see a set of stairs. Take the stairs, turn left, and move up. Once you go past the second set of stairs, you will see a door. Move through the door and take a right turn until you reach the drop box provided in the image above. The box is right near the door, so it will be quite easy to find. 3. Proceed Forward until you come across a new set of stairs From the drop box you found previously, take a right and move along the footpath. While moving you will come across an opening on the right-hand side where you will find another set of stairs. It is hard to miss as you will see people moving in and out of the area. 4. Reach the location with the two fishes From the stairs you found previously, move up, take a right, and then move up the final set of stairs. Eventually, you will reach a central point with a massive hologram with a red and a blue fish. 5. Find the three kneeling monks Once you reach the area with the two fishes, you will see there are multiple lanes with glass barriers. Move up and go beyond the first glass barrier and take a left until you reach the three monks kneeling down and praying. 6. Pick up Rebecca’s shotgun Once you reach there, you will see a small yellow marker near a bush a few steps ahead. Move forward and you will finally find the Guts shotgun that Rebecca uses in Cyberpunk 2077 Edgerunners anime. That is all you need to know on how to find Rebecca’s shotgun in Cyberpunk 2077 after the 2.0 update. If you found it informative do not forget to check out some of our other guides from Dexerto. How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | Can you romance Idris Elba’s character | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Cyberpunk 2077: Where to find legendary Skippy auto-headshot pistol – Dexerto
Cyberpunk 2077: Where to find legendary Skippy auto-headshot pistol CD Projekt REDCyberpunk 2077 has a whole host of unique weapons to collect, but the most bizarre is definitely Skippy the talking gun. Here’s how you can find it. Skippy is a HJKE-11 Yukimura smartgun that can be found in Cyberpunk 2077. What makes this weapon so special? Well, it contains artificial intelligence which is represented by a cute hologram of a smiling bullet that speaks when you hold it. The gun’s most exciting feature — aside from the fact that it talks, of course — is that it has an auto-headshot mode that will take your enemies out in no time. The weapon also scales up with the player’s level, and can be upgraded. Skippy will also offer up some amusing ‘fun facts’ while you play, such as the amount of time a human brain can remain active after being decapitated. It’s not going to make you a better player, but it is a charming feature. How to get Skippy pistol in Cyberpunk 2077 You can find the gun by locating a question mark, indicating a side mission, just south of College Street metro station in the Heywood area. Look down the alley, and you’ll find a dead body with an open suitcase containing Skippy. When asked who its original owner was, the gun replies that the data has been wiped, but it has no problem with you becoming its new owner. Step-by-step instructions for acquiring Skippy are below: Fast travel to the College Street metro station in Heywood. – Travel south to a question mark on the map, which indicates an optional side mission. – As you approach the question mark, there will be a stack of cardboard bales. Climb onto them and over the gate. – There will be a dead body on your left, next to an open briefcase containing Skippy. – Select ‘take’ and Skippy will be yours. – Choose which mode you want: Puppy Loving Pacifist or Stone Cold Killer. – There are two modes that Skippy can be on. The first mode is Puppy Loving Pacifist, which will only aim at the enemy’s lower extremities and avoid killing them. The second mode is Stone Cold Killer, which will aim exclusively at the enemy’s head. Amusingly, if you try to change Skippy’s name, it will not only reject your request because you don’t have administrator rights, but also raise its speaking volume by 300% in an attempt to get the message across. Best to avoid this option. Skippy will eventually reveal that it was once owned by Regina Jones, and you’ll get an optional mission to return the weapon to its rightful owner. You’ll get a cash reward for giving it back, but it’s up to you whether you do that or not. For the latest Cyberpunk 2077 guides, news and leaks make sure you visit our dedicated Cyberpunk 2077 hub.
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Cyberpunk 2077 warns Twitch streamers to mute all music due to DMCA – Dexerto
Cyberpunk 2077 warns Twitch streamers to mute all music due to DMCA CD Projekt Red / TwitchHours after launching, CD Projekt Red has advised Twitch streamers playing Cyberpunk 2077 to mute all music during live broadcasts. The Polish developer warned players of DMCA strikes due to a song in the game. Originally announced in 2012, Cyberpunk 2077 finally launched on December 10 after years of anticipation. In October, CD Projekt Red showed their support for players streaming their game when they assured them the title would take measures to avoid DMCA issues currently plaguing Twitch. However a few hours after the game went live, reports began to surface that the open-world RPG may have sounds in it that could trigger a copyright strike. The developer has now told content creators to mute all music while playing the RPG live in front of viewers just in case. Cyberpunk warns Twitch streamers about DMCA strikes Despite launching with a feature to disable copyrighted music, the developer tweeted out an update on December 9 about a song sneaking past the protection option. At the time, it appeared to only be a single sequence in the RPG. “We just noticed there’s a song in the game which might put a DMCA strike on your channel even when playing with “Disable Copyrighted Music” option on. While we work on fixing it, please make sure to turn the sound off during the first two Braindance sequences. Apologies!” they said. Read More: How to master photo mode in Cyberpunk 2077 – A day later, the official Cyberpunk Twitter account informed followers that the issue was more widespread and urged them to turn off music completely: “It has come to our attention that there are additional instances in the game which might put a DMCA strike on your channel. Fix is on the way but until then, we’d like to ask you to mute music in the game’s settings entirely.” It has come to our attention that there are additional instances in the game which might put a DMCA strike on your channel. Fix is on the way but until then, we’d like to ask you to mute music in the game’s settings entirely. We are very sorry for any inconvenience caused. https://t.co/SS0yhyPrMo — Cyberpunk 2077 (@CyberpunkGame) December 10, 2020 While it is unclear which specific instances in the game have a potential to trigger a copyright strike, it appears to be enough that CD Projekt Red is now telling streamers to turn off music altogether. A fix is on the way, according to the developer. Read More: How to make money fast in Cyberpunk 2077 – At the time of writing, there is no ETA when players can expect the patch. Those looking to stream it live, especially on Twitch, should mute songs completely until it’s resolved.
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Cyberpunk 2077 updated PC requirements reveal hefty specs – Dexerto
Cyberpunk 2077 updated PC requirements reveal hefty specs CD Projekt RedAhead of the game’s current December 10 release date, CD Projekt Red has revealed the updated PC requirements for Cyberpunk 2077 and, as expected, you’ll need some pretty hefty hardware if you want to run it at the highest settings. [jwplayer ghoMKTvp] Cyberpunk 2077’s release date is nearly two weeks away. While most people would say that that means it’s almost here, given the game’s reputation for delays, there’s more than likely not a lot of confidence in that statement. Nevertheless, CD Projekt Red seems convinced, at least for the time being, that it is coming out on time – so much so that it released the fully updated PC system requirements. As expected from the trailers and screenshots released by the devs, Cyberpunk is going to require a lot from your machine if you plan on using the highest settings with ray tracing. Even the bare minimum settings, which more than likely will run the game at a very low framerate, require some better-than-average hardware. Here’s what you’ll need to run it. Minimum Specs Resolution: 1080p – GFX Settings: Low – OS: 64-bit Windows 7 or 64-bit Windows 10 – Processor: Intel Core i5-3570K or AMD FX-8310 – Memory: 8GB – Graphics Card: GTX 780 or Radeon RX 470 – VRAM: 3GB – Storage: 70 GB (SSD Recommended) – Recommended Specs Resolution: 1080p – GFX Settings: High – OS: 64-bit Windows 10 – Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G – Memory: 12GB – Graphics Card: GTX 1060 6GB, GTX 1660 Super, or Radeon RX 590 – VRAM: 6GB – Storage: 70 GB – High Specs Resolution: 1440p – GFX Settings: Ultra – OS: 64-bit Windows 10 – Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G – Memory: 12GB – Graphics Card: RTX 2060 or Radeon RX 5700 XT – VRAM: 6GB – Storage: 70 GB – Ultra Specs Resolution: 2160p – GFX Settings: Ultra – OS: 64-bit Windows 10 – Processor: Intel Core i7-4790 or AMD Ryzen 5 3600G – Memory: 16GB – Graphics Card: RTX 2080S/RTX 3070 or Radeon RX 6800 XT – VRAM: 8GB – Storage: 70 GB – RT Minimum Resolution: 1080p – GFX Settings: RT Medium – OS: 64-bit Windows 10 – Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G – Memory: 16GB – Graphics Card: RTX 2060 – VRAM: 6GB – Storage: 70 GB – RT High Resolution: 1440p – GFX Settings: RT Ultra – OS: 64-bit Windows 10 – Processor: Intel Core i7-6700 or AMD Ryzen 5 3600 – Memory: 16GB – Graphics Card: RTX 3070 – VRAM: 8GB – Storage: 70 GB – RT Ultra Resolution: 2160p – GFX Settings: RT Ultra – OS: 64-bit Windows 10 – Processor: Intel Core i7-6700 or AMD Ryzen 5 3600 – Memory: 16GB – Graphics Card: RTX 3080 – VRAM: 10GB – Storage: 70 GB – Given the specs above, the game is going to be a powerhouse on PC. That being said, it is nice to see that the developers have optimized it to the point where it only takes up 70 GB on all settings. With games sometimes taking up hundreds of GB nowadays, seeing one below 100 GB is a sight for sore eyes. Now all that remains is how well the game runs on consoles in comparison to its PC brother. We’ve already seen a bit of gameplay from the Xbox version, but it’ll be interesting to see if the next-gen edition can come anywhere close to the ray-tracing on PC. Especially that nice and relatively low file size.
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Cyberpunk 2077 update 2.12 patch notes: Razer crashes, Intel stuttering, bug fixes & more – Dexerto
Cyberpunk 2077 update 2.12 patch notes: Razer crashes, Intel stuttering, bug fixes & more CD Projekt REDCyberpunk 2077’s 2.12 patch is here, with a sharp focus on both keybinding issues, as well as with other programs causing bugs and crashes. Cyberpunk 2077 has fully redeemed itself at this point – with the game now in an excellent state. It’s easily recommendable, and one of the best sci-fi games ever made. What’s great though is that CD Projekt RED is continuing to improve performance and issues even well after the launch of the expansion Phantom Liberty. It’s going to be a long old wait for the game’s sequel, but at least the first will continue to be optimized for any new chooms, or those still playing. Here’s the complete patch notes from CD Projekt RED, which should make the game run just a little better. Cyberpunk 2077 2.12 patch notes PC-Specific It will now be possible to properly rebind the Radioport and dropping bodies to a different key on AZERTY keyboards. Switching quest objectives will now be assigned to the T key on all keyboards. – Fixed an issue where trying to bind the T key to actions in Exploration & Combat resulted in a “Binding Failed” error. – Together with Intel we fixed the stuttering issue that occurred while the “Prioritize P-Cores” option was enabled. – Together with Razer we fixed a crash that occurred when using Razer Chroma enabled devices. – Fixed an issue where NPC hair could appear extremely bright inside vehicles when Ray Tracing is enabled. – Fixed a crash that occurred on Steam Deck when playing with Ray Tracing enabled. – Xbox-specific Addressed an issue where the game could enter an infinite loading state, hang up or crash on Xbox when using some saves. – All Platforms Fixed an issue causing the inability to access the menu, inventory, stash, holocalls and fast travel. – Updated the description of the Sonic Shock quickhack so that it properly reflects the changes made to its behavior in 2.1. – Improved visibility of the controller cursor in menus and when using computers or keypads. This change will primarily help Steam Deck users, but will also benefit consoles and PC when using a controller. – New Dawn Fades – Fixed an issue where it wasn’t possible to open the phone to read the notification from the Automated Delivery System. – I Can See Clearly Now – Lowered the Body attribute check required to move the dumpster. – I Walk the Line – Sasquatch’s jump attack will now properly register as a hit and deal damage. – Riders on the Storm – Enemy cars in the chase sequence will now shoot at Panam’s van. – Nocturne Op55N1– Fixed an issue where, after choosing to call Reed, the conversation sometimes wouldn’t trigger, blocking progression. – Sonic Shock will now be properly categorized as a Covert quickhack. – Fixed instances where groups of immortal enemies could appear across Night City. – Fixed an issue where some elements on the perk screen wouldn’t change after switching to Colorblind Mode. – BioDyne Berserk will now properly have increased Crit Chance from its Reflexes Attunement. – For more about the game and Phantom Liberty expansion, be sure to check our other content and guides: Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | All Cyberpunk 2077 endings and how to unlock them | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost?
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Cyberpunk 2077 update 2.11 patch notes: Finisher animations, bug fixes & more – Dexerto
Cyberpunk 2077 update 2.11 patch notes: Finisher animations, bug fixes & more CD PROJEKT REDFollowing up on the extra additions in Patch 2.1, Patch 2.11 makes small tweaks to some of those new features while also taking down a series of bugs on both console and PC. After the incredible reception of the Phantom Liberty DLC, several new features were dropped in Patch 2.1, including motorbike combat and the much-anticipated metro train system. While CD Projekt Red has announced that 2.1 would be the last major content update to the game, 2.11 will help fix some of the glitches that remain in the RPG. Cyberpunk 2077 2.11 patch notes Gameplay Melee Finishers will now work properly. – Fixed an issue where health items could become unequipped from the quick access slot after using consumables. – It will now be possible to properly switch Z and W keybinds for AZERTY keyboards. – When using the Classic control scheme, performing dashes will no longer result in crouching. – Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key. – Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously. – Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally. – The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack. – Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn’t drop. – Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox. – Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk. – Skill Shards for skills that are already maxed out will no longer drop. – The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect. – Killing NPCs who are drunk or using a braindance will now properly trigger the police system. – Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description. – Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill. – Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%. – It will now be possible to activate Sandevistan cyberware during holocalls if in combat. – Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%. – Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped. – Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up. – Quests & Open World Adjusted car chases so that they’re not too frequent and don’t overlap. – Fixed an issue where vehicles purchased on the Autofixer website weren’t added to the owned vehicles list even though money was spent. – Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado. – Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it. – Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn’t arrive, even if the requirements were met. – Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives. – A Day In The Life – Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest. – Belly of the Beast – Fixed an issue where it wasn’t possible to exit the Basilisk after entering the tunnel. – Cyberpsycho Sighting: On Deaf Ears – Fixed an issue where it wasn’t possible to collect the information required to progress because the shard wasn’t present in the area. – Don’t Lose Your Mind – Fixed an issue where, after choosing to merge the Delamains, it wasn’t possible to progress past the “Approach the car” objective because the cab didn’t spawn. – Down on the Street – Fixed an issue where Takemura wasn’t present when arriving at Wakako’s pachinko parlor. – Gig: Bring Me the Head of Gustavo Orta – Fixed an issue where Gustavo would immediately become hostile after entering his office. – Gig: Bring Me the Head of Gustavo Orta – Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option. – I Really Want to Stay at Your House – Fixed an issue where it wasn’t possible to sleep in V’s apartment bed while the quest was active. – Psycho Killer – Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate. – Reported Crime: Dredged Up – Fixed an issue where the trail that must be scanned to progress could be missing. – Spellbound – Fixed an issue when the discounted price for the Spellbook could be higher than the full price. – Phantom Liberty-specific Black Steel In The Hour of Chaos – Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn’t appear. – Black Steel In The Hour of Chaos – Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko. – Firestarter – Fixed an issue where some weapons could become job items after being retrieved from the locker. – Hi Ho Silver Lining – Fixed an issue where it wasn’t possible to talk to Mr. Hands in the Heavy Hearts club because he wasn’t interactable or did not spawn for players who experienced this issue on 2.1. – Just Another Story – Fixed an issue where Vehicle Contracts weren’t spawning in some cases. – Things Done Changed – Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1. – Added an end credits message from Reed for endings other than The Tower. – Removed the possibility of installing attachments on the Catahoula Iconic pistol. – Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown. – Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown. – It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware. – Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn’t match the description. – UI Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable “Sync to Vehicle Radio” to keep the music playing after exiting a vehicle. With “Cycle Stations with Button Press”, effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable “Save Current Station” to have the Radioport resume playing the radio station upon loading a saved game. – The data window that appears when scanning will no longer default to the “Hacking” tab rather than “Data”. Instead, it will now remember which tab was open last. – Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar. – Added a pop-up message for when it’s not possible to activate Sandevistan during holocalls. – Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions. – Made small improvements to the appearance of Net sites. – Visual Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly. – Fixed shadows appearing on V’s torso when wearing tank tops. – Fixed dark shadows appearing on V’s hands when holding some weapons with Ray Tracing enabled. – The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen. – Vehicles Tire track marks will now match the actual contact patch of the tire. – Adjusted the suspension movement of some traffic vehicles to improve it visually. – Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps. – Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles). – Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and “Vindicator”, Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more. – Implemented various small changes to improve drifting in most vehicles: AWD vehicles now apply power through their front differentials more smoothly when exiting Burn Out Mode induced drifts (check out our Driving Manual in the Database for more info on those). – Dynamic Stability Management was adjusted to engage more smoothly after Burn Out Mode drifts. – Most mid-engined cars’ Burn Out Mode implementation has been polished to induce more easily and overall feel better, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide, etc. – PC-specific Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to “Auto” (lets the operating system automatically decide how to distribute threads among the cores) or “Prioritize P-Cores” (prioritizes performance cores). It is set to “Auto” by default. – Implemented a fix that improves performance, especially on AMD RX Vega GPUs. – Misc Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own. – Controller Inner Dead Zone has been changed to new default values for players who didn’t change them, as keeping the old default values could result in stick drift. – Fixed an issue where the door in the Megabuilding H10 apartment wouldn’t automatically close in some cases. – REDmod Updated the address list for modders. –
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Cyberpunk 2077 update 2.1 patch notes: Metro System, new vehicles, Radioport & more – Dexerto
Cyberpunk 2077 update 2.1 patch notes: Metro System, new vehicles, Radioport & more CD Projekt REDCyberpunk 2077 has finally released the patch notes for the long-awaited 2.1 update. This update is going to introduce the highly requested Metro system, new vehicles, and a lot more. Ever since the release of the 2.0 update, Cyberpunk 2077, has managed to achieve the state that it wanted to back in 2020. The game has not only recovered from its disastrous launch, but it has become an example of how modern-day RPGs should feel. The Phantom Liberty DLC was the cherry on top that further added to the immersive experience of the base game. However, developers do not want to stop as they have released full information on the brand new 2.1 patch update that is set to add certain features that fans have requested for a while. What are the changes in Cyberpunk 2077 update 2.1 patch notes There are a multitude of bug fixes and gameplay tuning that are getting introduced in version 2.1 for Cyberpunk 2077. However, the biggest among these is the introduction of metro stations and underground trains that you can access at any point in time. Additionally, the developers have introduced the radioport, repeatable races, cats, hangouts, and a lot more. In short, Cyberpunk 2077 just became an even bigger RPG with the brand-new 2.1 patch update. Cyberpunk 2077 2.1 patch notes New Features V’s issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by. – V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded. – You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window. – Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers’ AI to make them more competitive and made enhancements so that the whole experience is much more fun! – Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City’s vistas. – Accessibility Added major accessibility features including Colorblind mode, subtitles, text size, background opacity, aim assist, snap to target, additive camera, weapon sway, controller vibration, larger fonts, HUD elements, weapon cycling to arm cyberware, and adaptive triggers. – Added an option to enable a bigger interface font. – You can now disable the timer in the Breach Protocol minigame. – Added more customization for the HUD Larger HUD elements. – Removed HUD Lens Distortion (the curved effect on the HUD). – Removed HUD Visual Effects (the “ghosting” effect on the HUD). – Reduced HUD Decorative Elements to improve clarity – Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options. – Added a “Weapon Cycling to Arm Cyberware” setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons. – UI panel’s Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards. – Quests and Open World V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests. – Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence. – Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change. – It is now possible to sit at various bars in Night City and interact with the vendors. – Fixed an issue where some gigs wouldn’t trigger after approaching the quest area. – Chippin’ In – Fixed an issue where Rogue would follow V around permanently. – Cyberpsycho Sighting: House on a Hill – Fixed an issue where Peter Greene’s body was still highlighted after scanning. – Every Grain of Sand – Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn. – Gas Gas Gas – Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn. – Gig: Olive Branch – Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn. – Killing in the Name – Fixed an issue where it was not possible to progress past the “Go to the signal’s source” objective because the conversation with Johnny did not trigger. – Life During Wartime – Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station. – Space Oddity – Fixed an issue where the quest did not activate even after updating the game to Patch 2.01. – The Prophet’s Song – Fixed an issue where the quest could reappear as “Undiscovered” on the map. – Phantom Liberty Specific Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress. – Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy’s concert. It is required to use the Skip Time option for the fix to take effect. – Fixed an issue where Arachnophobia and All the President’s Men achievements were not granted despite meeting the requirements. – The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement. – Previously exclusive Iconic weapons are now obtainable in the game. – Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop. – Addicted to Chaos – Fixed an issue where the quest would complete automatically without actually finishing it. – Addicted to Chaos – Fixed an issue where the garage door would not open after entering the code. – Black Steel in the Hour of Chaos – Fixed an issue where Mr. Hands would not answer when called. – From Her to Eternity – Fixed an issue where it was not possible to place the metal pin on the table in V’s apartment. – Get It Together – Fixed an issue where it was not possible to enter the Heavy Hearts club. – Hi Ho Silver Lining – Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn’t interactable or did not spawn. – Lucretia My Reflection – Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment. – Lucretia My Reflection – Fixed an issue where Reed would not call after waiting two days. – Somewhat Damaged – Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core. – Somewhat Damaged – Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator. – Things Done Changed – Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02. – Gameplay Improved the boss fights with Yasha Ivanov, Boris Ribakov, and Adam Smasher. Smasher will now be able to activate Sandevistan. – Added new Cyberware: Feen-X and Cogito Lattice Feen-X: Skeleton Cyberware Cyberware Capacity cost: 16 – Armor: 8/14/20/26/31 – +250% RAM Regen Rate when available RAM is below 3/4/5/6/7 – – Cogito Lattice: Integumentary System Cyberware Cyberware Capacity cost: 12 – Armor: 18/27/36/45/54 – +200%/210%/220%/230%/240% Armor from this cyberware when available RAM is below 2/4/6/8/10 – – Rebalanced stats of multiple cyberware Adreno-Trigger: Decreased movement speed bonus duration. – All Berserks (except Militech Berserk): Added a damage reduction bonus. – Axolotl: Decreased Cooldown reduction. – Camillo RAM Manager: Decreased Cooldown. – Chrome Compressor: Increased the Cyberware Capacity bonus, lowered the price. – Dense Marrow: Decreased Armor, increased melee Stamina cost. – Epimorphic Skeleton: Decreased Armor. – Ex-Disk: Increased quickhack upload speed bonus. – Leeroy Ligament System: Increased Armor. – Lynx Paws: Added 20% damage reduction from falls. – Microgenerator: Decreased Electrical damage. – Militech “Apogee” Sandevistan: Decreased the extended duration bonus, decreased Max Duration, increased headshot damage, increased Crit Chance and Crit Damage. – Militech “Falcon” Sandevistan: Decreased the extended duration bonus, increased Max Duration, increased Health bonus after neutralizing an enemy. – Nano-Plating: Changed Attunement from Cool to Reflex (Crit Chance bonus). – Peripheral Inverse: Increased Armor. – RAM Reallocator: Increased recovered Max RAM. – RAM Upgrade: Increased RAM recovery rate. – Reinforced Tendons: Decreased Armor. – Self-ICE: Decreased Cooldown. – Shock-N-Awe: Changed Attunement bonus to Tech weapon damage. – Universal Booster: Health Item effects will now stack. – Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager. – Balance changes for some of the perks Spontaneous Obliteration: Changed -15% recoil to +12.5% Crit Chance for Level 1. – Die! Die! Die!: Changed -15% recoil to +12.5% Crit Chance for Level 1, added a bonus where weapon handling improves as Stamina decreases for Level 2. – Sharpshooter: Added a Stamina cost bonus on top of the existing Stamina Regen Rate bonus for Level 3. – Shoot to Chill: -7% Stamina cost replaced by +4% Armor penetration. – Balance tweaks for some of the weapons Electric Baton: Electric Batons Alpha, Gamma and Beta now have slightly differing stats. They can now hit multiple enemies at the same time. Base damage has been reduced by 7.5%. – M2067 Defender, MA70 HB: Adjusted recoil patterns. – DR-12 Quasar: Increased damage by 8%, Headshot Damage Multiplier increased from +150% to +175%. – HA-4 Grit: Increased damage by 10%, Headshot Damage Multiplier decreased from +150% to +125%. – L-69 Zhuo: Increased damage by 6%. – DB-4 Palica: Increased damage by 9%. – Tech weapons that fire in full auto when fully charged (Senkoh LX, DR-12 Quasar, HA-4 Grit): They will now be more stable and do roughly +15% more damage when the charge mode is active. – Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch. – Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components. – Increased the availability of mods in weapon vendors’ stock, Pax mod will be always available. – It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit. – Tier 4 and Tier 5 weapon mods can now be found in weapon vendors’ stock (if the player’s Tier is high enough). – Increased the max ammo limit you can carry in your inventory for all ammo types. – Crafted Iconic weapons will now be properly displayed when put in the stash. – Cyberware Capacity Shards should now drop properly for players who have reached the max level. – Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier. – It will now be possible to activate Overclock while controlling cameras. – Kerenzikov will now work with throwable weapons. – Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement. – Fixed an issue where the player didn’t receive The Quick and the Dead achievement despite meeting the requirements. – Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller. – Secondary stats in cyberware changed via the “Chipware Connoisseur” perk will no longer have their values randomized after saving or loading. – After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover. – Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant. – Player movement smoother and more responsive V can now start sprinting immediately after shooting rather than after a delay. – Fixed an issue where sprinting with held input was canceled by jumping, falling and other actions that don’t cancel toggled sprinting. – If V jumps while sprinting, sprint will now resume upon landing even if V was shooting while in the air (but not at the moment of landing). Also works for aiming, scanning and using melee weapons. – Fixed several issues with the “Multitasker” perk: sprint couldn’t be started while already shooting; sprint was cancelled by jumping, dodging/dashing or running out of Stamina; weapons were rapidly going in and out of the sprinting position (held closer to the chest). – Fixed an issue with the “Ninjutsu” perk where crouch sprinting couldn’t be activated with the hold crouch input. – During a slide with the “Ninjutsu” perk, pressing sprint or dodging/dashing will now make V crouch-sprint. – Sprinting “area” on controller sticks increased slightly to prevent accidentally stopping sprint. – Fixed an issue where sprint couldn’t be toggled during dodge/dash. – Dash slide! Pressing crouch during dodge/dash from a standing position makes V either slide (for forward dashes only) or crouch. – Dodge/dash during slide is now performed in the correct direction based on camera instead of the slide path, but can no longer be backwards or sideways – slide is canceled instead. – Slide direction can now be adjusted slightly sideways with directional inputs. – Slide can now be more consistently performed during a diagonal sprint. – Sliding can now be properly canceled with backward directional input. – Automatic vaulting during dash will no longer happen for backwards or sideways dashes. Regular vaulting with jump input is still possible in any direction. – Automatic climbing during dash will no longer happen if directional input isn’t held. – Automatic vaulting and climbing during dash should now be more consistent. – Fixed an issue where shooting was blocked while falling after an air dash. – Double tap dodge/dash can now be performed while another directional input on keyboard is held (resulting in a diagonal dodge/dash). – Fixed an issue where sprint was canceled by double-tap dodge/dash. – Fixed an issue where slides did not fully execute when playing with the Dynamic Control Scheme on a controller. – After crafting an item with the Active Chimera Core or Cerberus’s Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel. – Players who completed all of Regina’s gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl. – Stats from arm cyberware will now be applied correctly regardless if they are drawn or not. – Fixed an issue where V’s HP wouldn’t drop below 25% due to BioDyne Berserks’s effect remaining active permanently. Please note that this fix is not retroactive, as it won’t affect cases where this issue already occurred prior to 2.1. – Vehicles and Traffic Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood. – It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean – Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins! – Added 5 new bikes to purchase from the Autofixer website. – Added a new car – the Porsche 911 Cabriolet. Visit the Autofixer website for more details. – Added an option to mark vehicles as Favorite in the Call Vehicle menu. – Added an option to throw knives and axes while riding bikes. – Improved the melee animations when driving bikes in third person perspective. – Attacking an NPC driver will now cause their vehicle to swerve. – Sound Overhauled sound effects in scenes in the base game’s main, side and minor quests. – Authoring and up-mixing of scenes to the Surround Sound format. – Added missing sound effects. – Fixed missing post-processing for voices. – Improvements to gun and combat sound effects. – Improvements to vehicle audio. – Various sound fixes. – Panam will no longer sound as if she’s in a holocall when talking to her about events from Phantom Liberty in person. – Visual Various lighting improvements around the city. – Improved the visuals of Kiroshi scanner highlights. – Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty. – Fixed an issue where there could be a cigarette permanently attached to V’s hand. – The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X. – Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty. – Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger. – UI Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked. – Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling. – Added a tooltip describing how to gain XP in each skill in the Skill Progression panel. – Attempting to attack or shoot in areas where combat is disabled will now display an “Action Blocked” popup on the HUD. – PC-Specific Ray Tracing: Overdrive Mode – exits preview status and includes several image quality improvements. – Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting. – DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled. – Fixed an issue where V’s and NPCs’ skin could have a metallic-like effect when Ray Tracing was enabled. – Fixed an issue where some characters’ hair didn’t cast shadows when Ray Tracing was enabled. – Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to “Not Enabled” instead of “Enabled” or “Enabled in Games w/o Support”. – Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the “Game Mode” enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab. – Console-Specific [Xbox] Fixed an issue where a “Save failed – insufficient space” popup would appear when trying to save despite not reaching the save limit. – [Xbox] Added a new error message that will appear when Phantom Liberty is installed on an unsupported drive. – Misc Fixed a crash occurring when trying to reach the second sniper in Play It Safe. – It will now be possible to properly interact with the radio in V’s apartment in Megabuilding H10. – Fixed an issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0. – Added more secrets to be discovered by players in Night City. – This is everything you need to know about Cyberpunk 2077 update 2.1 patch notes. If you found it informative, do not forget to check out more on the game at Dexerto. Cyberpunk 2077 Romance guide | Cyberpunk 2077 build classes explained | All Cyberpunk 2077 endings and how to unlock them | How to get Gorilla Arms | How to get the fastest car free: Rayfield Caliburn | Cyberpunk 2077: Phantom Liberty PC requirements | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Is Cyberpunk 2077: Phantom Liberty the game’s only DLC? | How much does Phantom Liberty DLC cost?
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Cyberpunk 2077 update 2.01 patch notes: Quest fixes, REDmod & more – Dexerto
Cyberpunk 2077 update 2.01 patch notes: Quest fixes, REDmod & more CD Projekt REDThe first significant hotfix for Cyberpunk 2077 Phantom Liberty, patch 2.01 update, is here and fixes numerous issues with the expansion as well as the base game on next-gen devices. Here’s everything included in the update 2.01 patch notes. One of the most anticipated video games in recent memory, Cyberpunk 2077, had a rocky release due to bugs and user dissatisfaction in 2020. The game’s developer, CD Projekt Red (CDPR), was determined to make amends, though. With the launch of Cyberpunk 2077: Phantom Liberty (check out our review) and the subsequent 2.0 update, many issues of the game were fixed, revitalizing its player base and reputation and paying off the developer’s dedication. Several new players who joined the game due to its enhanced gameplay and visuals have hailed it as one of the greatest action RPGs in recent memory. Since update 2.0 and the Phantom Liberty expansion have been available for a month, CDPR has released the first hotfix that addresses numerous issues with the base game and the DLC. Here are the patch notes for update 2.01. Cyberpunk 2077 update 2.01 patch notes Cyberpunk 2077’s patch 2.01 update is now available on PC, PlayStation 5, and Xbox Series X|S versions of the game. It addresses the most frequent problems experienced by players and boosts performance across all platforms, notably for those playing in the new Dogtown area. Here are the patch notes as posted by CDPR on their official blog. Phantom Liberty-specific Balls to the Wall – When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress. – Dog Eat Dog – Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once. – Firestarter – Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen. – New Person, Same Old Mistakes – Fixed an issue where the gate to Bill’s hot dog stand was closed. – The Killing Moon – Fixed an issue that caused the doors leading to the shuttle to not open. – Addressed an issue where some phone calls necessary to continue the main story began with a delay. – Various visual fixes for animations, lighting, scenes, VFX, and more. – Performance improvements for both PC and consoles, especially in the Dogtown area. – Moving Heat Fixed an issue that could cause all traffic to disappear after completing the quest. – Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow. – Somewhat Damaged Fixed an issue preventing the player from scanning the Neural Network system. – Various fixes for devices in the bunker. – You Know My Name Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence. – Reed will now wear his party outfit during the dialogue with Songbird. – Quests & Open World Automatic Love – The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen. – Ghost Town – Fixed an issue where the quest could get stuck on the “Defeat Nash and his people” objective if the game was saved during combat prior to Update 2.0. – Gig: Going-Away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio because it spawned underground. – Gig: The Lord Giveth and Taketh Away – Fixed an issue where the Militech SUV spawned underground. – Playing for Time – Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura. – Space Oddity – Fixed an issue where the quest didn’t activate if the location was approached prior to Update 2.0. – The Prophet’s Song – Fixed an issue where completing the quest could cause the police system to turn a blind eye to V’s crimes. – The Ripperdoc – Fixed an issue where, if the player got into the driver’s seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc. – Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers. – Fixed an issue where some Iconic weapons wouldn’t appear on wall of the Stash in V’s apartment. – Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted. – Gig: Breaking News Fixed an issue where Ted Fox’s car didn’t spawn. – Fixed an issue where the gig wouldn’t trigger after approaching the quest area. – Killing in the Name Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests. – Fixed an issue where the Bartmoss Collective website wasn’t visible in some cases. – The Heist Fixed an issue where Jackie wasn’t present in front of the Afterlife. – Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die. – Gameplay Made it possible to properly switch to Arm cyberware by cycling through weapons. – Addressed an issue that could cause V to become invulnerable to all damage. – A wrecked NCPD cruiser without wheels won’t be patrolling the streets of Night City anymore. – Fixed an issue where some obsolete mods in the Inventory and Stash weren’t properly exchanged for a new weapon mod. – Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that’s too high when compared to the player’s level. – Removed various obsolete Crafting Specs. – Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component. – PC-specific Fixed an issue where the UI could show controller inputs when playing on keyboard and mouse. – Players unable to get achievements due to an issue that prevented Phantom Liberty achievements from unlocking on PC before a backend fix implemented on the day of the release will have them retroactively unlocked on GOG and Steam after loading a save from that playthrough. For the Epic Games Store, the issue is still under investigation. – Fixed an issue where, after installing Update 2.0 but not the expansion on GOG, a pop-up saying “Phantom Liberty downloaded – please return to the main menu to access new content” could appear in the in-game menu. – Improved image quality of DLSS Ray Reconstruction in the Ultra Performance setting. – Console-specific Addressed the issue of corrupted saves on PlayStation by increasing the maximum save file size limit. Note: this won’t fix saves corrupted before the update. – Fixed an issue where launching the game without an internet connection would prompt the player to log into GOG My Rewards again. – Miscellaneous Various crash fixes on PC and consoles. – Vehicle radio volume has been adjusted so it’s no longer too quiet compared to other sounds in the game. If you’ve turned down the volume of other sounds in order to better hear the radio, you may want to re-adjust the volume before you continue playing. – Added sounds for the Basilisk that were missing. – Fixed an issue where the player could earn an infinite score in Trauma Drama by shooting at enemies dropping from a helicopter repeatedly. – Growl FM and Dark Star websites will now be visible when playing without Phantom Liberty. – Fixed an issue where disconnecting the internet didn’t result in an error message being displayed in My Rewards and Cross Progression tabs. – The song History by Gazelle Twin and Trash Generation will now be disabled when the “Disable Copyrighted Music” option is turned on. – Fixed an issue where hair didn’t cast shadows when Ray Tracing was enabled. – Players who pre-ordered Phantom Liberty but didn’t get the Quadra Sport R-7 “Vigilante” will now receive it. – Several improvements and changes to Ukrainian localization, including fixes for lines where the translation lost its original meaning. – REDmod Fixed an issue where tweak mods would not compile in REDmod. – Added Phantom Liberty support to REDmod. – So, there you have it — the patch notes for update 2.01 for Cyberpunk 2077 and Phantom Liberty. For more about the game and the expansion, be sure to check our other content below: How to defeat Chimera | All Phantom Liberty trophies | Best Cyberpunk 2077 builds for 2.0 update | How to get Thermal Katana | How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Cyberpunk 2077 update 1.61 patch notes: AMD FidelityFX Super Resolution support, bug fixes, more – Dexerto
Cyberpunk 2077 update 1.61 patch notes: AMD FidelityFX Super Resolution support, bug fixes, more CD Projekt REDCyberpunk 2077 has released its 1.61 patch, which has fixed a number of issues within the game and added support for AMD FidelityFX Super Resolution — so here are all the patch notes you need to know about for the latest update. The Cyberpunk 2077 1.61 patch notes are live and CD Projekt RED has brought numerous bug fixes and improvements to the game. While this maintenance update isn’t as big as the previous Edgerunners update, which added iconic weapons and items from the Cyberpunk Edgerunners anime, it aims to create a smoother gameplay experience. So, if you’re wondering what has been included in the Cyberpunk 2077 1.61 patch, then our notes below have you covered. Cyberpunk 2077 1.61 patch notes The biggest additions in the Cyberpunk 2077 patch are the fixes to Assault in Progress missions, Suspected Organized Crime Activities, and Gigs. There’s also the addition of AMD FidelityFX Super Resolution for PC and next-gen consoles. You can read the full patch notes below: Quests and open world Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly. – Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don’t Foget the Parking Brake!, Comrade Red – fixed an issue where quest wasn’t completed after looting the goods. – Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren’t completed despite fulfilling the objective. – Fixed an issue where some Suspected Organized Crime Activities weren’t completed despite fulfilling the objective. – Fixed an issue that could disable all Drop Points, blocking progress in various gigs. – Fixed an issue where it wasn’t possible to complete an Assault in Progress in Charter Hill because the evidence didn’t spawn. – Cyberpsycho Sighting: House on a Hill – fixed an issue where it wasn’t possible to reach the Cyberpsycho because the garage door didn’t open. – Cyberpsycho Sighting: Where the Bodies Hit the Floor – fixed an issue where the quest was stuck on the “Find the Cyberpsycho” objective after defeating the Cyberpsycho and sending information to Regina. – Gig: Error 404 – fixed an issue where the gig didn’t trigger after approaching the area. – Gig: Freedom of the Press – fixed an issue where it wasn’t possible to proceed inside the TV station building because the doors were closed. – Gig: Greed Never Pays – fixed an issue where it was impossible to complete the “Search the hidden room” objective because the computer was unpowered. – Gig: Last Login – fixed an issue where the gig didn’t trigger after approaching the area. – Gig: No Fixers – fixed an issue where the gig didn’t trigger after approaching the area. – Gig: Old Friends – fixed an issue where the gig didn’t trigger after approaching the area. – Gig: Playing for Keeps – fixed an issue where it wasn’t possible to speak to the bartender if combat started inside the bar, blocking progress. – Gig: We Have Your Wife – fixed an issue where Lauren wasn’t reacting after coming to rescue her, blocking progress. – Automatic Love – fixed an issue that could block progress to further main quests after leaving Clouds. – Fortunate Son – fixed an issue where it wasn’t possible to progress past the “Return to the Aldecaldos camp” objective. – I Fought the Law – fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress. – Small Man, Big Mouth – fixed an issue where the truck in the garage could be despawned, blocking progress. – Visual Night City NPCs will now carry umbrellas in various colors and shapes. – Fixed multiple instances of missing collisions that could result with players falling off the map. – Corrected various floating or displaced objects on the map. – Fixed the issue where V’s breasts clipped through clothes after changing their size at a Ripperdoc. – Fixed an issue where after changing nail length from long to short using the mirror, the change wasn’t reflected in-game until reloading a save. – Fixed an issue where cars could glitch after bumping into them. – Gameplay Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor’s inventory if player visited the vendor before the 1.6 Patch. – Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly. – It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver. – Fixed an issue where it was possible to use consumables during fist fights. – Fixed an issue where weapons with explosive damage were dealing less damage than intended. – Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor. – Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money. – The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players. – Fixed an issue where firing some weapons when falling could cancel fall damage. – UI The Beast in Me – fixed an issue where player’s position could be shown as 1/6 despite coming second. – Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload. – Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item. – PC-specific Fixed the issue with temporary FPS drops when exiting menus. – Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet. – Load Menu should no longer get stuck when playing the game on GOG without internet connection. – Fixed an issue where upgrading an item into a higher tier rarity crashed the game. – Console-specific Fixed an issue where Cross Progression saves from the Xbox One family weren’t transferred to PC or PlayStation. – Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error. – Stadia-specific Fixed an issue where the game didn’t pause when gameplay was suspended. – Miscellaneous Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only). – Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment. – Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there. – It will no longer be possible to play on arcade machines that are placed horizontally. –
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Cyberpunk 2077 update 1.5 secret changes massively nerf character builds – Dexerto
Cyberpunk 2077 update 1.5 secret changes massively nerf character builds CD PROJEKT REDCyberpunk 2077 players have discovered various major unannounced changes that force them to rebuild their characters following the version 1.5 patch. CD PROJEKT RED recently released the Cyberpunk 2077 next-gen update. This huge patch overhauled a lot of the game’s issues while also adding a ton of new content. And for the most part, it has been very well received by fans of Cyberpunk 2077. However, there are several that CD PROJEKT RED didn’t outline in the patch notes. These affect various stats which in turn makes players have to completely rebuild their character. Since many of these weren’t listed by CD PROJEKT RED, we have compiled a list of them. Here are all of the secret changes in Cyberpunk 2077’s 1.5 update. Cyberpunk 2077 1.5 unannounced patch notes The major undisclosed nerfs and buffs in the 1.5 update help balance Cyberpunk’s gameplay. According to YouTuber One Dragon, the majority of the unlisted changes are nerfs to the player’s armor and damage output. This increases the game’s difficulty by making it near impossible to build an overpowered character. It’s important to note that all of the enemies’ stats and equipment are the same as they were in previous patches. Yet, version 1.5 did improve upon their AI meaning the secret patch notes only affect the player character. Here is a list of all the unannounced changes in Cyberpunk 2077 v1.5. V’s stat boosts from Perks and Attribute Points have been significantly lowered – Crit Chance has been significantly reduced across the board – Clothing mod stat buffs significantly reduced – Maximum number of Clothing mod slots reduced from 20 to 9 – Clothing mods can only be used on specific pieces of clothing (i.e. hats, jackets, pants, etc) – Clothing mods must match or be lower than the rarity of the clothing – Many Legendary weapons have had significant damage stat nerfs – Crafted weapons have set stats – Increased Attribute requirements for some Legendary weapons – Evasion stat replaced with Damage Mitigation in Armor and Cyberware – Subdermal Armor Cyberware buffed – Cyberware Crit stats nerfed – A major complaint when Cyberpunk 2077 was first released was that the game felt too easy. Even on the highest difficulty, players could build their characters to one-shot enemies relatively early on in the game. However, the unannounced changes in Cyberpunk 2077 v1.5 balance the gameplay and make the player more vulnerable. So far, hardcore Cyberpunk fans have actually enjoyed not being able to tear through everything with ease.
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Cyberpunk 2077 update 1.31 patch notes: visual bug fixes, gameplay adjustments – Dexerto
Cyberpunk 2077 update 1.31 patch notes: visual bug fixes, gameplay adjustments CD Projekt RedCyberpunk 2077 patch 1.31 update has arrived for console, PC and Stadia, and with it comes some huge visual overhauls and gameplay adjustments. As CD Project Red continue to try and salvage the infamous Cyberpunk 2077, they’ve released patch 1.31 in order to implement a slew of gameplay, UI and visual adjustments. In the run up to Patch 1.4, which may include more DLC content for players to get their robotic hands on, the focus of this patch is improving visually distracting bugs and fault in-game systems. Several quests have also seen some changes, with Judy finally appearing in her van at the end of the iconic “Disasterpiece” mission. Cyberpunk 2077 update 1.31: Patch notes All of the details you need to know about Cyberpunk 2077’s 1.31 update are below. These were obtained via CD Projekt Red. Gameplay Fixed an issue where after upgrading an item with a quest tag, the base version of said item wasn’t removed from the inventory. – Fixed an issue where weapon reload speed perks slowed down reload time. – Corrected the height of the charged jump. – Adjusted enemies’ stealth detection speed dependent on game difficulty. – V will no longer get stuck in falling animation when crashing a motorbike while also having “The Rock” perk. – Quests & Open World Disasterpiece Fixed an issue where Judy didn’t spawn in her van on Jig-Jig Street. – – These Boots are Made for Walkin’ Fixed an issue where Thorton Galena “Rattler” didn’t spawn in the quest area. – Thorton Galena “Rattler” will no longer become invulnerable after the quest is completed. – – Beat on the Brat Fixed an issue where the quest could reactivate with the objective “Go to the final fight” on saves made on game version 1.22. – – With a little help from my friends Fixed an issue where the objective “Wait for the nomads” could persist on the screen long after player’s arrival at the junction. – Fixed an issue where it wasn’t possible to interact with the nomads to discuss the plan. – – The Nomad Fixed an issue where player’s car could get stuck between a blockade and a guardrail, preventing them from returning to the car and blocking progress. – – Visual Fixed an issue where roads after rain did not look wet, which was the result of ongoing work on the Wet Surfaces System. In 1.31 wet surfaces should look more detailed than they did even before the issue occurred. – Removed hair and/or eyebrows in cases where they were set to “off” in earlier game versions. – Fixed an issue where shooting with a Tech weapon caused a momentary blinding light. – With a Little Help from My Friends — fixed an issue where Carol was missing her tablet or sitting in the air during a scene. – UI Returned missing descriptions in Overheat and Short Circuit quickhack tooltips. – Returned missing descriptions for Backpacker, Resist!, Osmosis and Footloose clothing mods. – Miscellaneous Fixed an issue where players couldn’t claim in-game Registration Rewards due to the error: “A network error has occurred. Please try again later”. – Console-specific [PlayStation] GPU memory optimization. –
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Cyberpunk 2077 unlimited money exploit discovered – Dexerto
Cyberpunk 2077 unlimited money exploit discovered CD ProjektMoney doesn’t come easy in Cyberpunk 2077, but this in-game exploit will make V a millionaire in just a few minutes. Just like the Witcher 3, it’s quite the process to build up your money in Cyberpunk 2077. You’ll need to start saving your hard-earned eurodollars (eddies), if you want to secure the game’s best gear and equipment as well. While completing Night City’s various side quests, hacking access points, and hoovering up every single piece of loot will net you a quick buck, it won’t make you reach quick. Whether you’re looking to get your hands on the best Cyberware upgrades or saving for that flashy ride, you’ll need to get your hands on plenty of cash. Fortunately, this exploit enables V to earn millions of eurodollars in just a matter of minutes. Here’s how it’s letting players become richer than Cyberpunk 2077’s biggest Corpo industries. How to make money fast in Cyberpunk 2077 While looting and shooting your way through Cyberpunk 2077 can net you a decent amount of eddies, this way is far from lucrative. Not only does the above way take a long time, but it can also become incredibly tedious. However, TagBackTV’s money farming exploit is both incredibly time-efficient and easy to do. Simply follow the steps outlined below: Pick the Space Oddity side quest. – Head over to Santo Domingo and talk to the bums. – Hack the military briefcase. – Driving to the drop point and defeat all the enemies. – Open the package. – Head over to the nearest Drop Point. – Save your game. – Sell the Untiled 18 painting. – Exit the Drop Point menu. – Reopen the Drop Point menu. – Upon reopening the Drop Point, you should see that the painting can be repurchased for just five eurodollars – not bad considering the painting sells for $4000. Simply keep repurchasing the painting and reselling it net yourself millions of dollars. So there you have it, a quick and easy way to make millions in Cyberpunk 2077. Players will no doubt be rushing to use this exploit before CD Projekt patches it.
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Cyberpunk 2077 Ultimate Editon gets 33% off at Humble – Dexerto
Cyberpunk 2077 Ultimate Editon gets 33% off at Humble Get the Ultimate Edition Cyberpunk 2077 bundle including the main game and Phantom Liberty expansion is now 33% off. Cyberpunk 2077 fans, now is the time to dive into Night City’s captivating dystopia at an unbelievable value. The content-packed Cyberpunk 2077: Ultimate Edition bundle is available at 33% off, packing the base game and all previously released additions in one deeply immersive package. Powered by CD Projekt Red’s proprietary REDengine 4, Cyberpunk 2077’s open world is breathtaking in scope and detail. From the neon-bathed urban sprawl to the luxurious corporate boardrooms, Night City oozes sinister character. As an augmented outlaw mercenary, every choice shapes your path to criminal glory. The Ultimate Edition includes 2077’s main game and the acclaimed Phantom Liberty story expansion. With amazing weapons, customization options, quality-of-life tweaks, and greatly expanded RPG mechanics, they enhance an already top-tier experience. Nearly 35% off on Cyberpunk 2077: Ultimate Edition Perhaps most enticing for cyberware enthusiasts is the 33% discount bringing the Ultimate Edition’s price to a wallet-friendly $53.59. This nets you hundreds of hours of gameplay content at almost half the standard $79.99 cost. Dive into CD Projekt Red’s magnificently realized dark future at an offer too good to pass up. With gripping narrative freedom and immersive gameplay, Cyberpunk 2077: Ultimate Edition lets you jack into explosive sci-fi action at an incredible value. But move fast – hot deals never last in Night City! If you click on a product link on this page we may earn a small affiliate commission.
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Cyberpunk 2077: Ultimate Edition leaks following PEGI board rating – Dexerto
Cyberpunk 2077: Ultimate Edition leaks following PEGI board rating CD Projekt RedA recent PEGI rating indicates that a new edition of Cyberpunk 2077 is on the horizon following the release of the acclaimed update 2.0 and Phantom Liberty DLC. Cyberpunk 2077 has just received a widely praised refresh with its free update 2.0 and paid DLC, Phantom Liberty. While developer CD Projekt RED has said this will be the game’s only expansion and it’s moving to a new engine for announced Witcher and Cyberpunk sequels, it appears there is one more Cyberpunk 2077 release in the works. Eagle-eyed fans have noticed a new PEGI board rating for a currently unannounced Cyberpunk 2077: Ultimate Edition. This seems to confirm a currently unannounced version of the game is coming soon. Cyberpunk 2077: Ultimate Edition is likely a next-gen version with Phantom Liberty included While CD Projekt RED has not announced anything yet, a Reddit user spotted the new listings for Cyberpunk 2077 on the European video game content rating board’s website. While their screenshot only shows an Xbox Series X|S version, the game is also rated for PC and PlayStation 5. Unsurprisingly, the game has been given an 18 rating for violent, bad language, and sex – the same as the original release. Ultimate, Game of the Year, and Complete editions are nothing new. CD Project RED’s own The Witcher 3: Wild Hunt got a Complete Edition that bundles in the game’s two paid DLC expansions. Cyberpunk 2077: Ultimate Edition will almost certainly be a similar package, combining the base game and Phantom Liberty into one purchase. Assuming there is a physical launch, this will also mark the first time Cyberpunk 2077 is available in store specifically for PS5 and Xbox Series X|S. The game did get a next-gen update in 2022, but that was a digital-only purchase or upgrade for those with the physical disc. If you enjoyed this, be sure to check out the rest of our Cyberpunk 2077: Phantom Liberty content, including the guides below: How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills explained| Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty? | How to get secret ending in Phantom Liberty
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Cyberpunk 2077: Ultimate Edition is the game at its best & is 33% off – Dexerto
Cyberpunk 2077: Ultimate Edition is the game at its best & is 33% off You can now get the complete Cyberpunk 2077 experience, including the base game, all updates, and the Phantom Liberty expansion, at a discounted price. For a limited time, Cyberpunk 2077‘s Ultimate Edition is on sale for over 30% off. Instead of the usual $79.99 list price, the game is now just $53.59. This Ultimate Edition includes the main campaign along with every update and DLC. CD Projekt Red’s Cyberpunk 2077 is an acclaimed open-world RPG known for its expansive Night City setting. The game puts players in the shoes of V, an outlaw trying to build a life in a futuristic city. The game allows you to fully customize your character with advanced enhancements. You can then explore the massive open-world city, taking on missions and building relationships. Key decisions shape relationships and alter the fates of characters around you. Night City itself is an expansive, vibrant setting to get lost in. You are free to go anywhere and tackle missions in the order you prefer using parkour skills and combat upgrades. Save big on Cyberpunk 2077 Ultimate Edition The Ultimate Edition makes sure that you have access to all the game’s content, including the various gameplay updates and improvements made since its initial release. With the Ultimate Edition’s discounted price, now is an ideal chance for RPG fans to experience Cyberpunk 2077’s world. At over 30% off, this deal offers hours of sci-fi action at an excellent value. With its deep customization options and storylines, Cyberpunk 2077 offers a unique and engaging gaming experience. If you click on a product link on this page we may earn a small affiliate commission.
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Cyberpunk 2077 Ultimate Edition beats Baldur’s Gate 3 to Xbox Series X history – Dexerto
Cyberpunk 2077 Ultimate Edition beats Baldur’s Gate 3 to Xbox Series X history CD Projekt RED/MicrosoftThe Cyberpunk 2077 Ultimate Edition looks to conclude CD Projekt Red’s journey with the game. Thanks to a timely release, it looks set to give a peculiar first for Xbox Series X players. The Cyberpunk 2077 timeline illustrates a long road of cavernous lows and soaring highs. The game’s 2020 release was plagued with game-breaking bugs that devastated the reputation of CD Projekt RED who were an industry darling prior to its launch. In the three years following, Cyberpunk 2077’s development team worked hard at incremental updates that brought the game to a playable state. The recent 2.0 update and Phantom Liberty DLC completed Cyberpunk 2077’s redemption arc and earned it some well-deserved nods at the 2023 Game Awards. As a final feather in the cap, and to celebrate the game’s newfound success, CD Projekt Red has announced the Cyberpunk 2077 Ultimate Edition. Speaking with IGN, a spokesperson from the company confirmed that this edition will come to Xbox Series X across three separate discs. “The Xbox Series X box contains three discs with the base game and expansion,” the spokesperson revealed. Interestingly, this marks the Xbox Series X version as the only physical version of the Phantom Liberty expansion available. “The PlayStation 5 box includes a game disc with Cyberpunk 2077 and a code for the expansion to be redeemed in the PlayStation Store,” the spokesperson elaborated. The PC version will include GOG codes for the base game and expansion. Despite usually being considered a hindrance, both PlayStation and PC gamers have expressed some discontent at not receiving a physical disk for the DLC. The Cyberpunk 2077 Ultimate edition marks the first Xbox Series X title to launch requiring 3 discs to play. This honor would have gone to the upcoming physical Deluxe Edition of Baldur’s Gate 3 shipping in Q1 2024. CD Projekt Red beat it to the punch however by launching the Cyberpunk 2077 Ultimate Edition on December 5, 2023. Given that the abysmal launch of Cyberpunk 2077 led to mass calls for refunds, this release represents an opportunity for players to add it to their physical collections once more. This is also the first time players can get their hands on a physical copy of the game with current-generation banners. Speaking from personal experience, we can say that with its new improvements, the Cyberpunk 2077 Ultimate Edition can be proudly displayed on any collector’s shelf.
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Cyberpunk 2077 2.0 PC requirements: Minimum & recommended specs – Dexerto
Cyberpunk 2077 2.0 PC requirements: Minimum & recommended specs CD Projekt RedThe Cyberpunk 2077 2.0 patch is a massive content update that brings a lot of improvements to the Sci-FI RPG, and with such a big patch, players will want to know what PC requirements are needed to run this improved version of the game. CD Projekt Red has overhauled Cyberpunk 2077 with the 2.0 patch and the update promises to deliver fans an experience closer to the one that was originally expected when the game launched in 2020. With an improved AI and police system, the addition of vehicle combat, and a handful of new quests — PC players who are keen to step back into Night City will want to know what system requirements are needed for the RPG. So, here’s a full rundown of the new PC requirements for Cyberpunk 2077 2.0, including the minimum and recommended specs. Cyberpunk 2077 2.0 minimum system PC requirements With the 2.0 patch, the PC requirements for Cyberpunk 2077 have changed and are now significantly higher than they were when the game first launched. The minimum specs needed to run the game on PC can be found below: It’s also important to note that the 2.0 patch of Cyberpunk 2077, as well as the Phantom Liberty DLC, will only be supported on SSD, so if you don’t have one you’ll need to purchase one before you can play the game. Operating System: 64-Bit Windows 10 – Processor: i7-6700 or Ryzen 5 1600 – Memory: 12 GB RAM – Graphics: Geforce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380 – Storage: 70 GB SSD – Cyberpunk 2077 2.0 recommended system PC specs The recommended PC specs for the game can be found below. If you want to get the very best performance out of the RPG, and the most pleasing graphics, you’ll want to meet the following requirements: Operating System: 64-Bit Windows 10 – Processor: i7-12700 or Ryzen 7 7800X – Memory: 16 GB RAM – Graphics: Geforce RTX 2060 Super or Radeon RX 5700 XT or Arc A770 – Storage: 70 GB SSD – There you have it! That’s everything you need to know about the minimum and recommended PC requirements for Cyberpunk 2077 2.0! For more on the game, check out our guides below: How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | Can you romance Idris Elba’s character | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Cyberpunk 2077 smashes The Witchers 3’s Steam player record as game resurges – Dexerto
Cyberpunk 2077 smashes The Witchers 3’s Steam player record as game resurges CD ProjektCyberpunk 2077 is enjoying a major resurgence on Steam as Netflix’s Cyberpunk Edgerunners has captivated fans and the game has been patched to run properly after a disaster of a launch. Cyberpunk 2077, as you may be aware, had one of the most disastrous launches in gaming history. CD Projekt Red’s long-awaited futuristic FPS was released in a horrid state back in December 2020, and soon after launch, offered players a full refund of the game. Since then, the game’s devs have been hard at work patching the game and putting it in a stable state and have introduced ray-tracing, performance mode, and new weapons and vehicles for next-gen players. With Cyberpunk 2077 in a better state than ever, it’s quickly climbed back up the Steam charts one of the most popular games on the platform, nearly two years after launch. Cyberpunk 2077 topples The Witch 3 peak Steam player count Cyberpunk has has such a massive revival it’s already beaten the peak player count of CD Projekt’s other biggest game, The Witcher 3. According to Steam stats, on September 24, Cyberpunk 2077 hit nearly 105,000 concurrent players. The WItcher’s all-time peak player count was 103,329 from three years ago. Nearly two years after the game came out in a complete disaster, the devs have turned the game around to be a massive success story. Cyberpunk 2077 has also been revived thanks to the new anime which debuted on Netflix called Cyberpunk Edgerunners, which captures all the style of the game with a fantastic story and characters that help Night City shine on the big screen. The Cyberpunk IP was once dead in the water, but now, is a major juggernaut on the gaming scene years after release.
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Cyberpunk 2077 smashes Steam and Twitch records in launch day success – Dexerto
Cyberpunk 2077 smashes Steam and Twitch records in launch day success CD Projekt RedCyberpunk 2077 was always going to be the biggest release in 2020, but it’s proving to be the biggest hit in modern gaming. The CD Projekt Red game has smashed Steam and Twitch records to become the biggest single-player launch in history. Cyberpunk 2077 has been a long time coming. Since its reveal in 2013, fans have been waiting for years — through multiple delays — to finally get their hands on what many argued would be the game of the decade. It’s certainly living up to the hype on launch day. Despite mixed reviews, players and viewers alike are helping Cyberpunk 2077 become the biggest launch in modern gaming history. The CD Project Red title has broken numerous single-player title records on Steam, Twitch, and other platforms, as the hype reaches fever-pitch. On Steam, Cyberpunk 2077 broke through the illustrious 1 million concurrent players barrier, capping out at 1,003,264. This is a feat that has only been achieved by three other games: PUBG (3.26m), CS:GO (1.31m) and Dota 2 (1.3m). It makes Cyberpunk 2077 the only single-player game to crack 1 million concurrents on Steam. The next best single-player title, Terraria, has a peak of 489,886 — not even half of what Cyberpunk has. It wasn’t just people getting their hands on the game. Others who may have avoided the day one frenzy as a player have flocked to their favorite Twitch streamers in droves. Read more: What’s in Cyberpunk 2077’s Day 1 patch? – Much like the Steam records, Cyberpunk 2077 has become the eighth game to break 1 million viewers on Twitch with 1,140,960 peak spectators. It currently sits at 6th all-time, behind the Special Events category, as well as Fortnite, League of Legends, Valorant, and CS:GO. It’s also the first single-player game to crack past 1 million peak viewers on Twitch. The Last Of Us Part 2 (19th / 508,051) is the only other dedicated single-player title to crest 500,000 peak viewers. While the numbers are slowly dying down for day 1, there’s potential the game could see a surge across the next week as players get deeper into the story, and more preloads finish. This is unlikely to be the end for Cyberpunk 2077 as it cements itself in gaming history.
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Cyberpunk 2077 sequel & Witcher trilogy officially in development – Dexerto
Cyberpunk 2077 sequel & Witcher trilogy officially in development cd projekt redCD Projekt Red confirms that a Cyberpunk 2077 sequel is coming and that the next Witcher game will be the first chapter in a new trilogy. Cyberpunk and The Witcher developer CD Projekt Red have confirmed that a sequel to Cyberpunk 2077 is in development alongside a full trilogy of Witcher games. The team has revealed that the Cyberpunk sequel is codenamed ‘Orion’ and ‘will take the Cyberpunk franchise further and continue harnessing the potential of this dark future universe’. The next Witcher game will be codenamed ‘Polaris’ and will be the beginning of a new trilogy of games. However, whether or not we’ll be playing as Geralt, Ciri, or someone new has yet to be revealed. The setting and time period of the next Witcher game/trilogy are also unknown. CDPR confirms Cyberpunk 2077 sequel and new Witcher games CD Projekt Red also revealed that two other Witcher games are in development and are separate from the Polaris Trilogy. The first of these is called Canis Majoris and will be ‘a full-fledged Witcher game, developed by an external studio headed by experienced developers who have worked on past Witcher games’. The next is codenamed Sirius and will also be set in The Witcher universe and created with support from CDPR. This Witcher entry will offer multiplayer gameplay on top of a single-player experience including a campaign with quests and a story. Finally, a new IP codenamed Hadar has also been announced, this game will not be connected to the Witcher or Cyberpunk 2077 series and is in the earliest stages of development. Nothing else has been revealed about Project Hadar as of yet. Cyberpunk 2077 has recently seen a resurgence that saw it emerge as one of Steam’s top-selling titles, following the release of the Cyberpunk Edgerunners anime.
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Cyberpunk 2077 sequel to be helmed by game-saving Phantom Liberty team – Dexerto
Cyberpunk 2077 sequel to be helmed by game-saving Phantom Liberty team CD Projekt RedCyberpunk 2077 was completely turned around by the Phantom Liberty DLC. CD Projekt RED has revealed that the same development team that rescued the game with the expansion will design the Cyberpunk 2077 sequel. Cyberpunk 2077’s long road to redemption seems to have reached its end following the 2.0 update and Phantom Liberty DLC. These recent changes to the game have seen a massive spike in players returning and trying the game for the first time. The latest version of Cyberpunk 2077 has proven so enjoyable, even a former naysayer like Asmongold is impressed with it. The change in perception around the title has even allowed CD Projekt RED to commit to a live-action Cyberpunk 2077 project. Following the reveal of the planned live-action work, CD Projekt’s Chief Creative Officer Adam Badowski also discussed the Cyberpunk 2077 sequel. According to VGC, he announced the developers behind Phantom Liberty would head up the next Cyberpunk installment during an investor presentation. The Cyberpunk 2077 sequel is still in early development Very little is known about the Cyberpunk 2077 sequel other than its designated codename Project Orion. Although it sounds like a thoroughly thought-out doomsday plot, Project Orion is likely still a while off according to reports. “This project (Cyberpunk 2077 sequel) is on a conceptual design level right now, and it’s going to be designed by a team of veterans who were responsible for fine-tuning Cyberpunk 2077 and designing Phantom Liberty,” Badowski explained to investors. “We’re going to work out of North America, Vancouver and Boston locations, team leadership are already there. Late in 2024, we’re going to work with teams comprising several dozen people, while as a target, half of the developers are going to work out of the northern US and the other half out of Poland.” In the same presentation, CD Projekt CEO Adam Kiciński revealed that Cyberpunk 2077 has cleared 25 million sales. According to Kiciński, this means that Cyberpunk 2077 is selling “far faster” than The Witcher 3 did after its release. With the now solid foundation of a repaired game to work from, optimism about the Cyberpunk 2077 sequel is understandable. Even despite this, it may take some convincing on the part of CD Projekt RED. While reception for the latest iteration of Cyberpunk 2077 is largely positive, it may still take some time to forget the initially flawed launch product. We’ve taken the time to collate everything we know about the Cyberpunk 2077 sequel for the positively predisposed.
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Cyberpunk 2077 sequel: Everything we know about Project Orion – Dexerto
Cyberpunk 2077 sequel: Everything we know about Project Orion cd projekt redDeveloper CD Projekt RED has revealed it has a team working on a sequel to Cyberpunk 2077 titled Project Orion. Cyberpunk 2077 got off to a shaky start when first released in 2020 but after plenty of patches, and the Phantom Liberty, it’s now one of the best RPGs on the market. The futuristic open-world epic has a lot of opportunities for rich storytelling, so a follow-up was always likely, and CD Projekt RED has now confirmed that one is in active development. Does Project Orion have a release date? No, Project Orion does not have a release date yet. The sequel was originally announced in October 2022 but very few details surfaced about it until the active development was officially confirmed in August 2024. As soon as a concrete release date or window is revealed, we’ll be sure to update this page. Potential Platforms It’s too early to say what platforms it will be released on, however, if Orion does arrive during the current console generation, we can reasonably assume it’ll be available on PS5, Xbox Series S/X, and PC. An August 2024 update from CD Projekt RED features a statement from Joint CEO, Michał Nowakowski, who confirmed that planning only began during the first half of 2024. According to the executive, “The first half of the year was also a busy period for [CDPR’s] Boston studio, which is laying the groundwork for Project Orion – a new game set in the Cyberpunk universe.” As the groundwork only started at the start of 2024, it would most likely mean it wouldn’t be available for PS4 and Xbox One. Is Project Orion a direct sequel? Due to the developers referring to the game as Project Orion as opposed to Cyberpunk 2 or something along the lines of Cyberpunk 2078, we don’t know if it will be a direct sequel to 2077 or just set in the same universe. CD Projekt Red has said, the new installment “will take the Cyberpunk franchise further and continue harnessing the potential of this dark future universe.” As soon as more details about the setting and story are revealed, we’ll be sure to update this page with information. For more Cyberpunk content, check out our guides for the best builds for 2.01, best builds for Phantom Liberty, all skills and how to level them up, and how to get the fastest car for free.
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Cyberpunk 2077 sequel brings on veteran devs from Diablo 3, Fable 4, and more – Dexerto
Cyberpunk 2077 sequel brings on veteran devs from Diablo 3, Fable 4, and more CD Projekt RedCyberpunk 2077’s highly-anticipated sequel is still a while off but the wheels are finally starting to turn. CD Projekt Red has just hired some major league developers to steer the game’s creation. A few years ago, hype for a Cyberpunk 2077 sequel might seem a bit farfetched given the game’s less-than-stellar launch. A lot has changed since then with the development team redeeming the game after the launch of the Phantom Liberty expansion. Now that the original has been repaired, the team at CD Projekt Red is focused on Cyberpunk 2077’s mysteriously untitled sequel Project Orion. Developers have claimed that the sequel will make Cyberpunk 2077 look like “a warm-up”. It’s a bold claim but if the information in CD Projekt RED’s latest press release is anything to go by, Project Orion might do exactly what they say. Details about a number of new hires for the development of the Cyberpunk 2077 sequel bode incredibly well. The team at CD Projekt RED has promoted the new crop of talent as “high-profile additions to the team working on Project Orion”. Given some of their pedigree, it’s hard to disagree with the assessment. Newly appointed Executive Producer Dan Hernberg has work on titles like Apex Legends and Diablo 3 under his belt. Allan Vinali has come on board as the Engineering Director for Project Orion after working on several recent Mortal Kombat games. Outside of the technical side, award-winning writer Anna Megill will lend her talents to the game’s narrative following key roles on Dishonored, Control, and the upcoming Fable 4. Megill is being helped by Alexander Freed who worked on multiple Bioware titles including the massively popular Star Wars: The Old Republic. Eagle-eyed gamers have also combed the current job listings for the Cyberpunk 2077 sequel that have yet to be filled. Minor details in the listing suggest the return of crafting mechanics, more organic events in the game’s open world, and in-depth cutscenes. Project Orion is shaping up to be a potential banger of a sequel to Cyberpunk 2077 based on the available information. Of course, we’re a little weary after the launch of the original and it’s never a good idea to be counting chickens before they’ve hatched.
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Cyberpunk 2077 script leak reveals DLC setting and characters – Dexerto
Cyberpunk 2077 script leak reveals DLC setting and characters CD Projekt RedIn a huge leak, Cyberpunk 2077 dataminers appear to have uncovered dialogue from the game’s first major DLC expansion, revealing everything from new locations to the characters set to feature. The story of Cyberpunk 2077’s launch is well-known at this point, but CD Projekt Red have been working hard to change the game’s fortunes and the tide is beginning to turn. After the relatively successful launch of the next-gen versions and a free trial to get new players on board, public opinion has never been higher. So much so, that many were looking forward to the upcoming expansions. After the most recent patch, dataminers appear to have uncovered hundreds of lines of dialogue from the first DLC, and it gives us a clear picture of the direction it’s heading. Cyberpunk 2077 DLC leaked The original post showcasing the leak has been deleted, but not before it did the rounds on social media. We’re not going to spoil any of the seven missions leaked missions here, but we can pick out some key details. As reported by VGC, the DLC will take place in Night City but open a new area that was previously inaccessible. It will take players to the Combat Zone found in Pacifica, which did show up in The World of Cyberpunk 2077 art book. The large Night City Stadium that can be seen on the map is also set to play a part in one mission, giving players their first chance to peek inside the enormous arena. Players can also expect a host of new fixer quests and world encounters to tackle, along with the main storyline. Perhaps the most interesting part of the leak, however, is how little Johnny Silverhand, played by Keanu Reeves, is involved. A new character named Songbird “silences” the digital voice in V’s head multiple times. This could be a purely creative decision to give the DLC a different flavor to the main campaign, or it could suggest that Reeves was unavailable to record as many lines for this particular expansion. As is the case with all leaks of this kind, we’ll have to wait until the expansion is officially revealed to see if the uncovered information is accurate. Cyberpunk 2077’s first batch of story DLC is slated for a 2023 release, so we should hear more by the end of the year.
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Cyberpunk 2077 players discover famous ‘sad’ Keanu Reeves meme after update – Dexerto
Cyberpunk 2077 players discover famous ‘sad’ Keanu Reeves meme after update CD Projekt RedThanks to the 2.1 update adding a functioning metro system in Cyberpunk 2077, players have discovered the ‘sad’ Keanu Reeves meme featuring Johnny Silverhand. Cyberpunk 2077 already plays host to several Keanu Reeves-related pop culture references. For example, there’s a John Wick reference about an assassin with a dog and Johnny’s mid-game montage features a Matrix-inspired red pill and blue pill choice. Phantom Liberty packs in a few good ones, as well. Notably, players who deeply explore Dogtown may stumble across a hidden room that bears a lot in common with a scene from The Matrix. Plus, there’s a ‘Breathtaking’ main game Trophy/Achievement for collecting all of Johnny Silverhand’s items. But the recent 2.1 update added a new Keanu-inspired wrinkle that fans are getting giddy about. Cyberpunk 2077 player finds ‘sad’ Keanu meme after Update 2.1 Cyberpunk’s final major update went live on December 5, introducing Night City’s long-awaited metro system. While riding the NCART train, a Redditor who goes by aks31 encountered a surprising moment involving Johnny Silverhand. The character sits on a bench, a piece of (presumably imaginary) food in hand, all while a paper pigeon accompanies him. As the Redditor notes, this looks a lot like the ‘sad’ Keanu meme, wherein the actor is captured outside on a park bench, looking sad with food in hand and bird walking in front of him. “They actually added the sad Keanu meme,” one person laughed in the comment thread. “Sad Keanu has now become Sad Johnny. I love this,” wrote another fan about what’s likely to become a new Cyberpunk 2077 meme. Meanwhile, others are wondering what other Keanu Reeves secrets may be hiding in Cyberpunk’s 2.1 update. Added one such player, “Nice little Easter egg. I wonder how many more they included in that patch.” If more references are to be found, eagle-eyed players will likely spot them sooner rather than later.
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Cyberpunk 2077 Romance guide: How to date Panam, Judy, Lizzy Wizzy & more – Dexerto
Cyberpunk 2077 Romance guide: How to date Panam, Judy, Lizzy Wizzy & more CD Projekt Red, DexertoCyberpunk 2077 is an open-world RPG that provides players with a lot of romance options. Here are all of the quests you’ll need to complete to pursue romances with Judy Alvarez, Panam Palmer, River Ward, and Kerry Eurodyne in Night City, as well as some other special encounters in the game. Now that you’re able to enter Dogtown with the Phantom Liberty DLC, even more characters are set to join Keanu Reeves’ Johnny Silverhand and Grimes’ Lizzy Wizzy. For a lot of players, though, these famous faces are merely accessories to the plot. It’s the likes of technical genius Judy or rockstar Kerry Eurodyne that have stolen the show—and, more importantly, the players’ hearts. So who can you romance in Cyberpunk 2077, and how do you go about doing it? After all, flowers and chocolate mean nothing on this city’s mean streets. Contents Cyberpunk 2077: All romance options – Judy Alvarez – Panam Palmer – Kerry Eurodyne – River Ward – Can you romance Lizzy Wizzy? – Cyberpunk 2077 All romance options Despite the dystopian title’s lengthy character roster, there are only four characters that are available to romance throughout the story. All of these options can be long-term, and involvement with these characters will affect how the game’s conclusion plays out: Judy Alvarez – Panam Palmer – Kerry Eurodyne – River Ward – Romantic encounters You will also be able to have romantic encounters with Meredith Stout, Alt Cunningham, Ruby Collins, and Rogue Amendiares, but none of these are long-term or have any impact on the game’s final ending. Romancing two characters at once While you can romance two of the characters at once, when the Nocturne Op55N1 mission comes around you can only call one of them. Whichever one you call will feature in the concluding scenes of the game. Whoever is left behind will appear in the credit scenes, however, and will also leave Johnny messages to read in New Dawn Fades. Cyberpunk 2077: Judy Alvarez romance Judy is one of the first characters that V meets during their travels in Night City. Her mild manner and lovable personality have stolen the hearts of many fans, but thankfully you have the option to try and steal hers, too. Judy is a gay woman, so to romance her you’ll need to have the following: Cyberpunk 2077: Panam Palmer romance Night City is teeming with mercenaries, but none are quite like Panam Palmer. Stuck at a crossroads in life, it turns out that V is just who she needs to help rekindle that dwindling spark. Panam is a straight woman and, therefore requires these traits to romance: Cyberpunk 2077: Kerry Eurodyne romance Dripping in gold and rockstar energy, Kerry Eurodyne made his name alongside Johnny Silverhand during the Samurai years. Socially reclusive, he chooses V to confide in. Kerry is a gay man, so you’ll need the following to romance this rebel without a cause: Cyberpunk 2077: River Ward romance Determined to eradicate crime from the streets of Night City, detective River Ward is actually the only main romance option that can die in-game, so be sure to tread carefully. River is a straight man, so if you’re looking to get a slice of justice you’ll need these attributes: Can you romance Lizzy Wizzy? The short answer is no, thankfully for good ol’ Elon you cannot romance Grimes’ cyborg in Cyberpunk 2077. It turns out that she actually has a boyfriend called Leon Northam, so who knows, maybe if he goes missing you can take a shot at Night City’s resident celebrity. How to play Cyberpunk 2077: Phantom Liberty DLC | Can you play Phantom Liberty without owning base game? | Should you finish Cyberpunk 2077 before Phantom Liberty? | Cyberpunk 2077: Phantom Liberty PC requirements | Best builds | All Perks | All Relic Skills | Which parts of Phantom Liberty DLC are free? | All new weapons | Can you romance Idris Elba’s character? | How to claim Cyberpunk 2077: Phantom Liberty Witcher rewards | Who is Solomon Reed in Phantom Liberty?
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Cyberpunk 2077 Review: A beautifully chaotic open-world – Dexerto
Cyberpunk 2077 Review: A beautifully chaotic open-world CD PROJEKT REDAfter a near eight-year cycle of extraordinary hype and astronomical expectations, CD Projekt RED’s most ambitious title to date is finally here. For all the glitz of Night City, Cyberpunk 2077 portrays a surprisingly human experience through an underwhelming RPG that often fails to find its footing. Cyberpunk has laid the foundations for one of the most captivating open-worlds in quite some time. Night City is an artistic marvel that applies the very best from its genre in a sizable yet diverse megalopolis. Around every corner is a new opportunity to soak in richly detailed environments amidst a dystopic backdrop. Though, underneath this flashy surface, there comes a point where the paint starts to crack and the hollow nature of the game begins to pierce through. What appears at first to be a truly intricate RPG with interwoven narratives and unrivaled player agency, all too quickly devolves into an anachronistic open-world that often fumbles under the weight of its own goals. Attention to detail is the game’s biggest strength while also being its biggest fault. With such a painstakingly detailed amalgamation of the Cyberpunk genre to run wild in, it feels all the more striking when the moment to moment gameplay can’t quite keep up. Dexerto reviewed Cyberpunk playing the PS4 version of the game via backwards compatibility on the PS5. Cyberpunk 2077 – Key Details Copy: Cyberpunk 2077 (PlayStation 5) – Price: £49.99 / $59.99 – Developer: CD Projekt RED – Release date: November 10 – Platforms: Xbox Series X|S, PlayStation 5, PlayStation 4, Xbox One, PC – Players assume the role of V, a fully customizable protagonist that quickly embroils themselves in a gig gone wrong. With high stakes from the jump, Cyberpunk delves into everything from existentialism, corporatocracy, and technological revolution to name a few of the many themes handled with surprising tact. The few dozen characters you meet during the core storyline propel you through explosive set pieces but also allow for some genuine downtime. It’s the latter where the storytelling shines brightest. Forming deeper bonds with both larger groups and individual companions is extremely rewarding. There’s never a sense of urgency to rush towards the next gunfight. Quiet moments are given time to breathe, allowing you to properly converse and connect with those around you. Whether it’s enjoying a drink by a campfire on the outskirts of town or calming down a sentient taxi on the brink of destruction, there’s a great deal of diversity on offer. Having input on just how these relationships unfold is a welcomed touch, though most situations lead to simple positive or negative conclusions without much nuance. This applies to the one and done characters you meet in a hurry, all the way up to Johnny Silverhand, the punk rocker implant voiced by Keanu Reeves that drives the central storyline. Whether he becomes an amusing sidekick or a pesky antagonist is entirely up to your discretion. Both the writing and the acting is top-notch throughout the lengthy missions and side content. V in particular, with a seemingly endless amount of dialogue for all manner of decisions and outcomes, never falters through a range of situations that can go from melancholic to frivolous in a heartbeat. Perhaps the biggest downside to the core narrative is the insignificance of the game’s three Life Paths. The very first choice you make in Cyberpunk is to set the background of your character. You can be a Street Kid, knowing the ins and outs of every block, or you can be a Nomad, a complete outsider. Last is the Corpo path if you prefer to role play as a character that’s been at the top of some of the biggest corporations in Night City. This was the option I went with for my first playthrough. After a roughly 30 minute introductory mission for your path of choice, all three merge together to progress the main storyline. Beyond this brief prologue, the decision rarely comes into play. Your background never really makes a difference from this point forward. Sure, you’ll get a few dialogue options exclusive to each, but they’re all completely devoid of any impact. There never came a situation where my career working at the top of the food chain played a role in the outcome of a conversation or a broader mission. It merely offered some filler dialogue options and additional context – that’s it. As a result, there’s no real urge to play the game again through one of the other lenses. Beyond the storytelling of the main and side missions, there’s plenty to see and do. Fixers in each district will spam you with a laundry list of gigs to take up at any time, while the local authorities litter the map with tons of additional requests. These can range from heart-pounding escapades to menial scraps with local thugs that you wipe out in a matter of seconds. All the while, every action is progressing your version of V in a number of ways. There’s the main character level which provides a new perk point with every increase. Along with your ‘Street Rep’ level to unlock further quests throughout Night City. On top of these, every skill also comes with its own experience bar to level up. The more you utilize a particular class of weapon, or the more you play in a certain style, the more abilities you’ll unlock and the more you’ll be able to do. Say you’re all about speed – you want to get up close and slash away with a katana? This is more than feasible for almost every situation and the longer you stick to that style, the more powerful your melee skills will become. The same can be said for a variety of tactics and they all offer a rich set of options that could take a hundred or more hours to fully flesh out. Shooting feels responsive and exciting, despite the lackluster AI that more or less form a line for you. On the other hand, stealth is not only viable but complemented by the in-game hacking system. There’s a good amount of variety in how you can approach every situation, but this also comes with its downsides. With dozens of upgradeable perks across numerous branching skill trees, there’s a lot to digest. Unfortunately, there’s not much freedom to actually experiment in a single playthrough. As it currently stands, there’s no way to respec your character, meaning that you’ll be stuck to certain pathways once you get deep enough into a particular save. Given how long it can actually take to earn experience in the game, this feels extraordinarily restrictive. For such a lengthy RPG, lacking this key feature limits customization in a big way. Yet this is only the tip of the iceberg when it comes to Cyberpunk feeling rather outdated in its approach to the fundamentals. From the opening moments of the game, you’ll need to be happy with your character as there’s absolutely no way to change your appearance. For all the inhabitants of Night City hell-bent on replacing their limbs, upgrading their bodies, and even outright replacing their skin with chrome, V is completely locked from the start. There’s not even a barber of any kind to change your hairstyle throughout the game. Moreover, clothing also feels rather restrictive. Armor is just as important as your health in Cyberpunk and for whatever reason, this stat is tied to your outfit. This might not have been a considerable issue if a transmog system was in the game. However, you’re essentially forced to mix and match if you’re focused on having the best build possible. There’s no way to actually look the part while maximizing your stats. When you’re spending dozens of hours building up your perfect character, this feels like a major oversight. Crime is also a bit of a head-scratcher. Whether you’re stealing vehicles or something much worse, the local authorities react in the most laughable ways. Firstly, you can quite literally see police spawning in close proximity mere moments after the fact. They don’t arrive on the scene in their vehicles ready to track you down. More often than not, they will just appear right beside you with guns already drawn. Making the matter worse is the fact that they can’t chase you. Simply running a few blocks or getting in a car and dashing away will have them stumped. For whatever reason, cops are unable to interact with Night City inside of their vehicles. Outside of scripted chase sequences in missions, AI hasn’t been programmed to drive freely. Even with a maxed out crime rating, you can evade any punishment by just driving in a straight line. Go on a murderous rampage for 30 minutes? No stress, just drive for five seconds to the next intersection and you’ll be off the hook. Come back to that area mere seconds later and the AI will have no memory of what just occurred. It makes you wonder why there’s such a system in the game at all if it’s this barebones. In terms of reactions, drivers also have no idea how to move around you. If you park your car in the middle of a busy highway, dozens of cars will line up with no urgency to veer around. Aim a gun at a nearby driver and they’ll barely acknowledge your existence, let alone attempt to drive away. For a game striving to be an immersive sim, it sure does a lot to squander that immersion. The game’s difficulty also feels rather inconsistent. I started out playing on Medium but quickly felt overpowered. If you’re playing as an RPG purist, looting absolutely everything with an outline, you’ll soon get to a point where you feel unstoppable. Read More: Cyberpunk 2077 best perks & attributes – Hundreds of healing items will flood your inventory so you’re never afraid of taking damage. Ammunition can pile up into the thousands, and crafting resources ensure your favorite items can always be upgraded. Even when switching to the hard option, these elements simply don’t scale. The game feels exactly the same just with enemies being a little more spongy. Dying is rarely an occurrence in combat itself. In fact, I can count on one hand the number of times I died to legitimate challenge. Otherwise, deaths came from buggy terrain or clunky abilities that insta-killed me out of nowhere. It’s these factors that stack up over time to pull you out of the experience. Where Cyberpunk makes strides with its gorgeous visuals and memorable storylines, the moment to moment gameplay can often feel stuck in the previous generation. While certain omissions and bizarre choices hinder the immersion, nothing comes close to matching the negative impact of bugs across Night City. Everything from comical modeling issues to outright hard crashes during heavy narrative beats, rest assured Cyberpunk has it all. I lost track of the number of intimate moments somewhat ruined by unfortunate problems. Characters could lock into a T-pose at any moment, main companions might decide to just stop lip-syncing with their dialogue, or even talk through two different sentences at once. At least on console, it became tough to ever truly settle in and feel comfortable knowing that the next game-breaking bug might force me out of the experience at any second. Across the first 50 hours alone, my PS5 froze 28 times in total… yes I counted. Countless quest lines also forced me to restart the game for a certain objective to appear or for a character to get in place. Read more: Best streamer reactions to Cyberpunk 2077 – Compounding these frustrations, each and every time the game had to reboot, settings would be reverted back to the default options. Having to fix controller input and change both visual and audio settings became tedious after the second or third time, let alone the 20th. For a AAA experience, a game with this many critical issues simply shouldn’t have reached the market just yet. Despite its many delays, it’s clear it would have benefited from a little more time in the oven. True to the genre, Cyberpunk feels like an amalgamation of everything before it. Blade Runner’s monolithic architecture dominates the city while William Gibson’s visions of artificial intelligence underscore countless story beats. The city and its evolving story is a spectacle that takes inspiration from its predecessors in a uniquely engaging way. When everything is working as intended, the game truly shines. The core storyline is worth the price of admission alone, though, even if you play it as a mostly linear experience. Exceptional writing, fun action sequences, and genuinely rich characters breathe life into the vibrant cityscape. It’s when you veer from this path that the experience can fall apart and frustration can seep in. Dexerto’s final score – 6.5/10 Despite its futuristic setting, much of Cyberpunk’s fundamental design feels stuck in the past. Jarring flaws and often questionable gameplay systems hold the open-world back from being something truly spectacular. Reviewed on PS4 (played on PS5)
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Cyberpunk 2077 mega-resurgence overtakes Modern Warfare 2 as Steam’s top seller – Dexerto
Cyberpunk 2077 mega-resurgence overtakes Modern Warfare 2 as Steam’s top seller CD Projekt RedCyberpunk 2077 has hit another milestone in its second life, now topping the Steam sales charts and overtaking Modern Warfare 2 as the best selling game. CD Projekt Red’s Cyberpunk 2077 continues to build on recent momentum, with the game now sitting as the best-selling title on Steam. On the site, Cyberpunk can be seen at the top of the list for best-selling games. This achievement is especially impressive given that the Beta for Modern Warfare 2 is currently underway for a limited-time. At the time of writing, Cyberpunk 2077 sits at number one on Steam’s top sellers list, followed by Slime Rancher 2, Modern Warfare 2, FIFA 23, and NBA 2K23. Excluding Cyberpunk and CoD, all other games in the top 5 section of Steam’s top sellers are new titles that have dropped at some point this past month. This new milestone is another example of how CD Projekt Red’s Cyberpunk 2077 has been given a second chance at success. After a failed launch riddled with bugs, the game is back and picking up momentum almost two years after it first arrived on shelves. Just recently, the game even beat The Witcher 3’s all-time peak player count on steam. On September 24, Cyberpunk hit just under 105,000 concurrent players – overtaking The Witcher’s highest count of 103,329 that dates back three years ago. This achievement is even more impressive when one take’s into account that The Witcher 3 is developer CD Projekt Red’s most successful game to date and is considered by many to be one of the greatest games of recent years. A big part of this resurgence is due to the recent Cyberpunk anime series that recently dropped on Netflix. Cyberpunk: Edgerunners has been a smash hit for the streaming service and has been a leading factor in Cyberpunk 2077’s increase in players. The first major expansion for the game – Cyberpunk 2077: Phantom Liberty – is set to release at some point in 2023.
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Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more – Dexerto
Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more CD Projekt RedUPDATE 1/16: CDPR Studio Head Adam Badowski has responded via Twitter, addressing several of the points mentioned in the Bloomberg report. A new Cyberpunk 2077 report has revealed a number of major features that were cut in the development process by CD Projekt Red. Cyberpunk 2077 released back in December of 2020 and, over a month later, it’s still fairly difficult to ascertain a definitive community response. The game’s release on PC and next-gen widely delivered the experience that fans expected, but many players still using PS4 and Xbox One consoles were left massively disappointed with invasive bugs and texture issues. As such, CD Projekt offered unprecedented refunds to the affected players. However, on January 15, Bloomberg‘s Jason Schreier revealed that the game could have looked massively different, and some major features were cut during the development process. Most notably, Schreier revealed that, up until 2016, it was conceived as a third-person game. Given the perspectives we got when it launched in December, a third-person view of Night City seems difficult to imagine. The obvious reference for comparison here is GTA V, which released in third person way back in 2013, before adding an optional first-person perspective. “If you’re wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game,” Schreier said. The Bloomberg reporter then revealed a number of major features that were cut, including a wall-running mechanic, flying cars and car ambushes. “Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development),” he commented. – And if you’re wondering why the police system in Cyberpunk 2077 is so janky: well, it was all done at the last minute. As is evident by the final product, it was unclear to some of the team why they were trying to make both an RPG and a GTA with a fraction of Rockstar’s staff — Jason Schreier (@jasonschreier) January 16, 2021 It should be noted that flying cars aren’t totally removed, as you can still be taxied in them, but they can’t be driven (piloted?) or owned, unlike road vehicles. He also explained that the police system in Cyberpunk was added at “the last minute”. Many fans have made the comparison to GTA, and concluded that GTA’s open-world environment is better realized. Schreier puts this down to trying to emulate the GTA series, albeit with a fraction of their resources. It is also stated that CD Projekt’s management hurried the game’s development and pushed for a 2020 release, despite the scale of the game. Reports state that the game’s developers believed it would be released in 2022. Adam Badowski – studio head at CD Projekt Red – responded to the article via Twitter on January 16. He thanked Schreier for his full report and additional tweets, but wanted to offer his own thoughts on the information presented in the article. I’ve read your piece and tweets, thank you for the read. I have some thoughts. https://t.co/T3qACdrnwM pic.twitter.com/wuzy5lXoqQ — Adam Badowski⚡️ (@AdamBadowski) January 16, 2021 Badowski’s response addressed three specific points from the report: the game demo provided to the media at E3 2018, CDPR staff believing the game wasn’t ready for release in 2020, and the use of different languages within the workplace. The studio head pointed to the complex nature of game development and the many different nationalities working at CDPR as answers to some of the issues. Badowski also reiterated that despite on the game’s on-going problems, the studio is “proud of Cyberpunk 2077 as a game and artistic vision.” Whether CD Projekt (and, indeed, their management) learn from Cyberpunk’s issues remains to be seen, but fans can still get excited about the remainder of the game’s life-cycle.
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Cyberpunk 2077 refund mess: Two fingers to broken games – Dexerto
Cyberpunk 2077 refund mess: Two fingers to broken games CD Projekt RedCyberpunk 2077 was one of the most hyped video game launches of the past decade, taking fan excitement to a whole new level. However, despite the game’s massive budget, hype trailers, and even Keanu Reeves getting in on the act, CD Projekt’s latest open-world title has failed to live up to its expectations. No game is without its flaws – in fact, it’s rare that an open-world game of Cyberpunk’s scale is free from any forms of bugs and visual oddities. However, Cyberpunk 2077 has been wrought with so many problems that Sony has decided to pull the plug. As of writing, the title is no longer purchasable on the PS Store, an unprecedented move. This comes just days after CD Projekt offered Xbox One and PS4 players refunds to help alleviate the current backlash the company faces. It’s certainly a very drastic move from Sony and one that hasn’t helped the discourse surrounding Cyberpunk’s current state. While PC and Xbox Series / PS5 console players have had much smoother experiences, there are still fundamental problems with the game. From cut content, floaty combat, minimal player choice, lifeless AI, and a slew of cut content – Cyberpunk certainly has some glaring issues. As a result, many players have been issued refunds, but that’s not the answer. Cyberpunk 2077 was overhyped Now, it can be argued that CD Projekt definitely didn’t help themselves on this point. After all, the game’s 2012 title reveal and subsequent 2013 teaser trailer had already excited many gamers. Over the course of the game’s development, they steadily released a trickle of content that aimed to keep the hype-train chugging along right up until its 2020 release. Everything from cinematic trailers, ambiguous tweets, and gameplay reveals were used to keep audiences engaged and hungry. Of course, media hype isn’t exactly anything new, but CD Projekt took the hype machine and cranked it all the way up to 11. Aside from the never-ending trailers and ads, CD Projekt famously delivered the ultimate knockout punch when Keanu Reeves himself made an appearance during last year’s Xbox E3 2019 conference. It was certainly hard to not get wrapped up in all the excitement, especially since the title seemed so ambitious. The feeling was almost tangible and for many years eager fans bought into the hype. The Cyberpunk beast had seemingly gotten out of control, creating a situation where it could never possibly live up to the monumental expectations place upon it. Even Keanu Reeve’s character, Johnny Silverhand couldn’t stop the title from fading away. Just like every overhyped piece of media before it, Cyberpunk is yet another example of how little online hype actually means to the end product. It still has the potential to be very good, but even if its technical issues are fixed, it still won’t be the game that many were expecting. Updates aim to improve performance Now that it’s finally out in the wild, players have finally been able to dig right into Night City. While last-gen consoles have had a rough time running Cyberpunk, the overall experience on PC and Xbox / PS5 consoles have been much smoother. Of course, this still leaves a lot of questions on how CD Projekt aims to fix Cyberpunk’s current issues and regain gamers’ trust. During a December investor call, CD Projekt executives finally gave some insight into what players can expect in the coming months ahead. “We are planning to get the game in much better shape than it is now, of course, and a lot of that is going to be happening in December. Come January and February you’re going to see larger improvements,” stated CD Projekt board member, Michał Nowakowski. “It will be a good, playable, stable game, without glitches and crashes, though. That’s the intention.” While the updates won’t make the last-gen version look and perform similarly to that of new-gen consoles and PCs, it will help alleviate the current issues with the game. “We are not encouraging gamers to return the game, we hope they’ll give us a chance to improve it on old-gen,” added co-founder and joint owner of CD Projekt Red, Marcin Iwiński. “We sincerely hope that gamers will prefer to wait for updates since they had waited so long for the game, but – again – this is our humble hope.” It can be tempting to simply join the Cyberpunk 2077 hate bandwagon that is currently circulating across forums and social media, but we already know the game is broken and has its flaws. Instead, it’s best to look towards the improvements Cyberpunk needs to become a better game. With a game as big as this, too, the community can expect big improvements over time. Certainly, that’s how The Witcher 3 went down. Refunds are not the answer Mass refunds will do nothing in the way of fixing the current issues with Cyberpunk 2077. Of course, people will be frustrated having bought what appears to be an unfinished version of the game advertised. After all, gamers really shouldn’t have to accept that the titles they purchase will be this broken and will need significant patches to be fixed. You wouldn’t accept this with other forms of entertainment, so why should gaming be different? Imagine if next year you go and watch Black Widow – gone to the cinema, got your bucket of popcorn to last the three hours running time, but then an hour in, the film stopped and you had to watch it again. What would you do? Request a refund probably – in fact, it would probably just be given to you, no questions asked. Despite this notion, it’s hoped upcoming performance patches and content updates will make for a much better experience – hopefully, one that is a little closer to the game that was announced all those years ago. Games take time to get right After nine years in development, you’d think Cyberpunk 2077 would be able to deliver seamless gameplay without any bugs and visual oddities. However, it isn’t the first game to receive such criticisms. In fact, No Man’s Sky famously shared a similar fate upon its release. The sheer ambitious nature of this procedurally generated exploration-survival game garnered a lot of attention from critics, but the game’s hype and subsequent delay ultimately led to a lot of disappointment. It was later found that content had been cut, while a lot of players experienced bugs that kept them from playing the game altogether. Hello Games’ Sean Murray received a lot of criticism online and No Man’s Sky players left the game in their droves, writing it off as yet another ambitious title that failed to live up the hype it garnered. Despite this huge backlash, Hello Games continued to work on the title and since then, the game has fixed the majority of the game’s issues. There is also dedicated multiplayer, moving weather systems, deeper planetary diversity, dramatic new terrain, a host of creatures, new weather conditions, and building features that have completely altered the look and feel of the game. No Man’s Sky is but one example of how a game can change significantly, even after its initial release. While it may not be ideal, Cyberpunk 2077 finds itself in a similar situation – but with a blueprint to work with. While its open-world may be rough around the edges, there is still time for it to evolve into something truly special. Time will tell whether CD Projekt has what it takes to stop Cyberpunk 2077 from fading away for good, but there’s no way throwing them under the bus is the answer. It’s a thrilling story and the refinements will come.
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New Cyberpunk 2077 radio station in upcoming DLC features fan-made music – Dexerto
New Cyberpunk 2077 radio station in upcoming DLC features fan-made music CD Projekt REDCD Projekt Red has shared the list of songs that will appear on a new radio station for Cyberpunk 2077’s upcoming Phantom Liberty DLC. Weeks after unveiling the Phantom Liberty expansion in late 2022, CD Projekt Red announced a music contest geared toward fans. The team asked musicians within the community to submit tracks that befit the sound of Night City. Winners would feature on an all-new radio station in Phantom Liberty – 89.7 Growl FM. Musicians across all genres were welcomed, though songs with vocals were limited to English, Spanish, Japanese, and Chinese languages. CDPR has since chosen a select few artists to fill the airwaves. Cyberpunk 2077’s new radio station is full of community artists CD Projekt has released a list of 14 tracks that will appear on Growl FM, all fan-submitted work from the aforementioned music contest. Prospective Phantom Liberty players can expect the radio station to cycle through several different genres, including Electronic, Hip-Hop, and Metal. The complete list features in the tweet below from the official Cyberpunk 2077 Twitter account: Reddit user DrunkLad tracked down as many artists as possible, then sorted their work into genres. Listeners can probably anticipate Rock/Metal from Red Dead Roadkill, Skin on Flesh, and Thai McGrath. Meanwhile, Kiba and Pure 100% likely submitted tunes of the Electronic variety. Notably, the Redditor had no luck finding content from Coeur Noir and Entolim. (Our own search yielded no results for Entolim, but Coeur Noir could be a French DJ who typically specializes in Pop-centric mixes.) How long Cyberpunk 2077 users will have to wait to hear the new music for themselves is not yet known. Phantom Liberty’s release remains on track for 2023, though a date hasn’t been specified.
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Cyberpunk 2077 PS5 gameplay revealed and it looks incredible – Dexerto
Cyberpunk 2077 PS5 gameplay revealed and it looks incredible CD Projekt RedDespite suffering numerous long delays, fans are still hyped for CD Projekt Red’s dystopian Cyberpunk 2077. As the release date edges closer, we’ve had our first look at the game on PS5, as well as a comparison between PS4 Pro and PS5 graphics. Cyberpunk 2077 is shaping up to be one of the most hotly-anticipated games of 2020. With its dystopian open-world setting, insane customization, and intriguing storyline, it looks set to become a truly epic title. It’s not without its issues though, having suffered a number of consecutive delays, along with controversy over the dreaded ‘crunch’ for devs. However, it seems that we may be on the ‘home stretch’ for the release of Cyberpunk 2077. Devs have now released the final teaser of gameplay footage, along with a first glimpse at the game running on the next-gen PS5. Cyberpunk 2077 on PlayStation 5 There’s no doubt that Cyberpunk is a fantastic looking game. With cutting-edge graphics, the visuals have stunned even the most doubtful of critics. So far, we’ve only seen the game on current-gen consoles, but CD Projekt Red has now revealed the first preview of the game running on the next-gen PlayStation 5. Technically, the game is running via backward compatibility in the footage. However, the game will be available on PS5 at launch. Starting at the very beginning, the footage shows the initial stages of the ‘Nomad’ life path. On PS4 pro the game looks absolutely gorgeous, with plenty of fantastic light effects, incredible detail, and lots of immersive scenes. However, around the 4:30 mark in the video below, the footage switches over to PS5, and the difference is immediately noticeable. Next-gen footage starts at 4:32 The shadows become immediately deeper, without losing any of the detail. The rain also suddenly takes on a whole new dimension, creating streaks on the windows that look impressively realistic. Lighting also changes, with more natural-looking flares when looking up at streetlights through car windows, and the traditional ‘haze’ from the neon lights of the city also taking on more of a prominent role. Highlights become more controlled, and the falloff between light and dark extremes feel more natural, with a more gradual transition between the two. Sadly, we were only shown just over two minutes’ worth of footage. However, if those two minutes are anything to go by, Cyberpunk 2077 is going to look absolutely fantastic on next-gen consoles.
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Cyberpunk 2077 preload details leaked: File size, dates, patches, more – Dexerto
Cyberpunk 2077 preload details leaked: File size, dates, patches, more CD Projekt RedWith its massive open-world map, intricate storyline, and gorgeous visuals, Cyberpunk 2077 is a hefty game. Thankfully, you can preload the game before release – here’s how. Preloading games before release day has become commonplace in the world of online game stores. With massive download sizes and long install times, preloading can be the difference between playing the game upon release, or waiting another day for it to install. Details about the size of the game, along with instructions on how to preload the game have now been leaked, potentially enabling you to enjoy Cyberpunk 2077 on the December 10 release date. How to preload Cyberpunk 2077 on PlayStation 4 and Playstation 5 According to a now-deleted tweet from Twitter account PlayStationSize, PS4, PS4 Pro and PS5 console users will be able to access Cyberpunk 2077 for preloading on December 8, a full two days before full release on December 10. Not only that, but they’d also released the size details. With a base game size of 71.73gb on PS4, it is likely that the download will be closer to 72gb. Along with the base download, there will also likely be a day one or day zero patch, but details about this are yet to be revealed. If the patch is included in the initial preload, it could bump the file size up to around 80 or 90gb. The file size for next-gen may also be somewhat larger, and therefore may be closer to the 100gb mark for the base game. It is worth noting though, that the PS4 does not offer any sort of ‘smart delivery’ so it is likely the 4K textures for ‘Pro’ users will be bundled in with the standard PS4 version too, bolstering the download size. How to access Cyberpunk 2077 preload for PS4 and PS5 To access the preload for Cyberpunk 2077, you would need to order the game through the PSN store. This will then open up the option to preload the game on December 8. Preloading Cyberpunk 2077 on Xbox consoles Unfortunately, we’ve not got any information about any preloads for Xbox console users. The file sizes are likely to be similar to, if not the same as, Playstation 4 users, meaning the download times should be similar. Whether Xbox users will have any sort of preload access is currently unclear, but if the rumors about PS4 access are true, we’d expect Xbox users to enjoy similar perks, along with PC users. Since the original tweet has now been deleted, it is unclear whether it was a genuine leak or not. Either way, we’ll be sure to update this article as we find out more.
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Cyberpunk 2077’s police will work with criminals to fight players in bizarre bug – Dexerto
Cyberpunk 2077’s police will work with criminals to fight players in bizarre bug CD Projekt RedEven after Cyberpunk 2077’s game-changing 2.0 update, players are still encountering weird bugs affecting police AI. Out of the gate, the Night City Police Department caused problems left and right for Cyberpunk 2077 players. Users learned the hard way early on that sometimes Night City’s finest would appear out of thin air, mere moments after a crime was committed. In other cases, the police would do little to chase after those who committed the most egregious crimes. And it often felt like patrols were more or less non-existent. CD Projekt Red issued several patches to address the police-related hiccups. But the studio especially went out of its way to revamp the police system for the recently released 2.0 update. Above all else, the update ensures cops give chase, a rework that goes hand-in-hand with Cyberpunk’s new vehicle combat mechanics. Cyberpunk 2077’s police system still suffers from weird bugs According to Reddit user Suspicious_Trainer82, the 2.0 update is “awesome” yet the RPG’s police system continues to cause problems. “I’m getting pretty sick of the police jumping in and taking the side of the gangsters. It makes zero sense and is making leveling a chore,” the user wrote. Numerous people in the thread similarly said Night City’s police force isn’t worth much. One person claimed that while doing a gig for Regina, they entered a clinic and were instantly attacked by gang members. Upon going back outside, the player found that even while getting shot at, patrolling police officers wouldn’t lift a finger to help. Apparently, these police-related bugs aren’t exclusive to Cyberpunk 2077 2.0. One person noted that cops fighting alongside criminals was an issue even before the 2.0 update went live. This particular hiccup may rear its head more often now that NCPD patrols the city and responds to crimes as intended. “The reason why nobody noticed [before] is because it’s rare. Now that 2.0 is here, police are more frequent. They will actively investigate an ongoing crime…” Cyberpunk 2077 may need another update or two to fully sort out all of its policing errors. For now, though, most players seem focused on the impending release of Phantom Liberty, which launches on September 16 for PC, PS5, and Xbox Series X|S.
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Cyberpunk 2077 players want major fixes after buggy release – Dexerto
Cyberpunk 2077 players want major fixes after buggy release CD Projekt REDCyberpunk 2077 is breaking records and generating critical acclaim despite its imperfections, and the community is generally happy with it too, but they still want some things fixed. Here are the top five issues players hope will be addressed soon. Cyberpunk 2077 has lived up to expectations in many ways and deserves all the praise it’s getting. However, it’s far from perfect and deserves all the criticism too. But where should CDPR begin? The community has come up with an extensive list of issues and discussed which ones should be a top priority. Here are the five that keep popping up. Cyberpunk 2077’s loot system is flawed Cyberpunk 2077’s loot system leaves a lot to be desired. It has a good variety of gear and weapons. They even have different manufactures and styles, which adds a sense of customization. However, it all becomes redundant too quickly. You’re bombarded with slightly better upgrades in almost every mission. Just when you’re starting to enjoy a specific weapon or outfit, it becomes inferior to something else. The community hoped they’d be able to establish a sense of attachment and connection to armor and weapons. It could be anything from unique attachments and customization options to an engraved name. Instead, they need to replace them every couple of minutes. Cyberpunk 2077 lacks a reliable cover system Cyberpunk 2077’s cover system works well enough, but it’s far from perfect. Players can hide behind almost anything and peep over or lean around corners while aiming down the sights. However, it’s not very reliable and often leaves players exposed. The community has become increasingly frustrated with taking damage and even dying when taking cover. Nobody expects to be completely safe, but they shouldn’t be too vulnerable either. Cyberpunk 2077’s wanted system is underdeveloped Cyberpunk 2077’s wanted system pales compared to what players are used to in Grand Theft Auto V. If a player commits a crime around witnesses, they receive a notification that a warrant is out for their arrest. However, shortly after, police officers proceed to spawn out of nowhere. Then, all you need to do is move one block away, and they disappear in no time. It doesn’t even matter how serious your crime is or how many you’ve committed. Read more: How to master photo mode in Cyberpunk 2077 – The community hopes the wanted system will be fixed, at least to the point where it makes sense. It’s far too easy to get away with dirty deeds, and police officers almost have no presence at all. Skills and weapon mods aren’t very useful Cyberpunk 2077’s skill trees and weapon mods look good enough on the surface. However, if you look at the numbers, they don’t offer much other than slight combat improvements. Some of the physical skills are decent, like increased health, stamina, and the ability to regenerate out of combat. The stealth ones aren’t too bad either. But everything else, including weapon mods, doesn’t offer much beyond a slight damage increase. It’s not the worst system by any means, but the community is a little disappointed in the lack of impact it has. Fortunately, it’s nothing a couple of tweaks and improvements can’t fix. V’s personality is the same regardless of decisions Last but not least, Cyberpunk 2077 players feel like there aren’t enough in-game choices and decisions to make their V stand out from the rest. It feels like the same character with the same personality no matter what you do. Of course, different responses and decisions do shape mission endings and potential outcomes. There’s no denying that. However, players thought they’d be able to develop more of a persona based on their decisions. Read more: Hideo Kojima found in Cyberpunk 2077 – The community hopes that subsequent patches or even additional content in the DLC’s will fix this issue. Cyberpunk 2077 isn’t the crisp and perfect game the community hoped it would be, but that doesn’t mean it’ll be that way forever. The developers will undoubtedly work hard to get it up to scratch. But until that happens, players need to voice their concerns and bring them to the attention of others.