Destiny 2 player claims character was mysteriously deleted after a connection bug BungieA Destiny 2 player has claimed that their Warlock was mysteriously deleted after they came across a disconnection bug, prompting debate from the community online. Destiny 2 is a game that players can easily spend countless hours in. Whether it be grinding for the best gear, weapons and subclasses to optimize their builds. Alongside build crafting, the game offers plenty of different forms of content with both PvP and PvE modes for Guardians to partake in. As such, players spend plenty of time with their Guardians and often grow quite attached to their character. Therefore, when a player’s character mysteriously deleted itself, it was pretty obvious they were not too happy. Destiny 2 player claims Warlock was deleted without prompt after connection bug Destiny 2 player Octo was attempting to log into their Warlock one day. However, a connection error popped up at the bottom of their screen. After clicking on their Warlock and attempting to log into the game, several connection errors and black screens caused for a bit of confusion. When Octo was finally let into the game they realised they were on their Titan instead of their Warlock. After more fiddling around in the settings screen, Octo was kicked out of the game once again. However, this time when loading back into the character select, they noticed that their Warlock was mysteriously missing. Octo was obviously quite devastated, as a deleted character can mean tens or even hundreds of hours wasted. This video has sparked a debate around its legitimacy, however, with the video being unconfirmed by the Destiny 2 subreddit. Players have apparently been able to replicate what happened to Octo through intentional actions, so no one is certain if the video is the truth. This isn’t the first case of a character mysteriously disappearing, with Bungie being able to recover a certain lost Titan earlier this year. However, Bungie did state that the case was a one-off and that players shouldn’t expect them to be able to pull the resources to recover lost characters. For all the latest gaming news and updates, be sure to check out Dexerto’s full coverage here.
Author: Nik Ranger
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Destiny 2 players call Bungie store a “scam” as Trials merch arrives – Dexerto
Destiny 2 players call Bungie store a “scam” as Trials merch arrives BungieA Destiny 2 player has called the Bungie store an “actual scam” after they received a Trials sweater with a different design to the one they ordered. One of the best feelings for a fan of any game is finally being delivered that sweet piece of merch you spent your hard-earned money on. Whether that be a new pin, figurine, or sweater stemming from your favorite game, nothing quite beats the feeling of finally being able to hold it near and dear. This is especially so when you’re a huge fan of the game’s world, lore, and characters. However, for some unlucky Destiny 2 players, their purchases made them more remorseful than delighted. Some Destiny 2 players have reported that their purchases from the Bungie store have not quite turned out the way they wanted. These items have either had wrong colors or missing designs, with the players receiving items different from what was pictured in their order. As such, they a handful took to Reddit to warn others about their misfortunes. Providing images to prove their point, the Redditors showed how the products they received were different from the store’s listing. “Actual scam,” one player said. “Looks nothing like the product pictured. This company does nothing but disappoint me day after day at this point between the game and this flagrant false advertising of a product in their store,” the post reads. Others were quick to point out that this was similar to another case that happened earlier in the week, linking off to a different player who had reported a similar issue, though with Iron Banner merch instead. “I ordered the Iron Banner sweatshirt on Bungie day and it just got to me. Literally every color on the sweatshirt is different from the store listing, (except maybe the green, it’s hard to tell). The tan trim and sleeves are grey, the fire and strips on the sleeve are white, and the gold wolf and iron tree are now a silvery white. It’s the same design, just not at all with the colors that were advertised,” this post states. It’s not certain where the errors in the merchandise occurred, but hopefully, Bungie addresses these issues soon and the players receive their rightful items of clothing.
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Destiny 2 player becomes first to complete Legend Onslaught solo – Dexerto
Destiny 2 player becomes first to complete Legend Onslaught solo BungieThe Into the Light update has gone down very well with the Destiny 2 community, with many happy at how it has refreshed the game heading into The Final Shape. A big part of that is Onslaught and one player has seemingly mastered it already. Onslaught is a new activity that tasks players with protecting an ADU as waves of enemies come to destroy it and up to three Guardians. In total, there are 50 waves to conquer and the final stages provide a significant challenge. As with many Destiny 2 activities, Onslaught has both a Normal and Legend difficulty, with the latter proving tough for even full fireteams. Now, one player has reached new heights and foregone a squad entirely. In a post on Twitter/X, Destiny player Xeneris confirmed that they had completed all 50 Onslaught waves on Legend difficulty, entirely solo. The achievement is deeply impressive, with add clear, high-damage output, and choke point management a difficult balance to strike, even with two or three players. In total, the entire run took more than 90 minutes, with Xeneris able to claim a staggering 1676 kills in the process. In addition, a score of almost 30,000 will likely remain a record in the activity for some time to come. The run was completed as a Hunter built into Void Shadowshot Deadfall. His loadout included Lucky Pants, Adept Warden’s Law, Indebted Kindness and the ever-reliable Gjallarhorn. The Destiny API also confirms that Xeneris remains the only player to reach the milestone at the time of writing, underlining just how difficult it is.
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Destiny 2 player accuses Bungie Store of lying after receiving wrong merch design – Dexerto
Destiny 2 player accuses Bungie Store of lying after receiving wrong merch design BungieA Destiny 2 player has accused Bungie Support of lying to them after they received a different merch design than the one they ordered from the Bungie Store. Destiny 2 fans are some of the most die-hard when it comes to their game of choice. Whether that be in the form of love or hatred, fans of the title are incredibly passionate about Destiny 2. Naturally, this means players are often tempted to buy various bits of merchandise from the Bungie Store usually depicting something from the game. From jerseys to pins, the store offers plenty of options to players looking to pick up merch and represent the game IRL. The items on offer are typically depicted via images on the store website, which gives players a good idea as to what they’re actually buying. However, players have recently reported a few incidents where the item they received from the Bungie Store did not represent the item that they had actually ordered. This led to one player launching an investigation with the Bungie Support team, only to then be accused of lying. Destiny 2 player claims Bungie Support lied to them regarding merchandise Reddit user nathanc123 reported that they had purchased the Vanguard Sweatshirt from the Bungie Store back in 2021. Upon receiving the item, they noticed that the colors for it were not the same as advertised on the store. “What I received had no grey on it, this had been replaced with a blue. I actually kinda liked the blue so I didn’t contact support about it,” the post reads. After hearing about the other players’ experiences in recent weeks, Nathan contacted Bungie Support to see what they could do, but unfortunately, they told the player that the listed item was correct when they had purchased it. “As I understand it they are telling me that the listing was correct when I purchased the item (so it was listed as blue and has since been changed to grey).” Nathan did some searching using the WayBack machine and discovered that the sweatshirt was shown as grey when they had originally purchased it back in 2021. “This was over a year ago so it’s possible that the item is now grey as the listing shows, however, it was blue and was not advertised as such when I purchased it.” According to the post, Bungie has listed the item as out of stock, and Bungie Support has reached out to rectify this issue.
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Destiny 2 perk is the Raid DPS substitute for Still Hunt Titans and Warlocks are looking for – Dexerto
Destiny 2 perk is the Raid DPS substitute for Still Hunt Titans and Warlocks are looking for BungieA potent weapon and armor combo made possible with The Final Shape’s release has elevated Hunters to top-tier for Raid DPS but there are alternatives for Destiny 2’s other classes. Still Hunt, an Exotic sniper rifle that loads three Golden Gun shots after landing precision damage/picking up Orbs of Power, synergizes perfectly with Hunters’ Celestial Nighthawk Exotic helmet. The latter reduces the available Golden Gun shots to one but increases damage exponentially to compensate. The result is more damage per second, a crucially important consideration for tight DPS windows during Raid boss encounters. Titans and Warlocks don’t have access to Celestial Nighthawk but that’s where High Ground comes in. Introduced in Season of the Witch and reworked for The Final Shape, High Ground grants one stack of High Ground for seven seconds upon scoring a kill, capping at three stacks. At maximum stacks, this translates to a 25% damage buff. Sound like too much setup? Fortunately, the full three stacks will passively be granted against any target whose feet are below yours. As luck would have it, The Witness’ tootsies dangle far below Guardians’ own in Salvation’s Edge‘s climactic battle. As for which weapons are best used with High Ground, Linear Fusion Rifles are being repped hard by players on a Reddit thread discussing DPS options for Titans and Warlocks. The reason for this is twofold. The first is self-explanatory; Power Weapons deal the most damage. The second is due to how damage phases unfold against The Witness. Scoping in against the boss’ weak point is a surefire way to get yourself killed. Hip firing is therefore preferred and landing shots against a giant weak spot without ADS with Linear Fusions is relatively easy. With all of this in mind, you’ve got two options. One of these is Doomed Petitioner from Season of the Wish. Anyone who has the Pattern for this can craft one with High Ground. If you missed out on Doomed Petitioner — it’s currently unavailable — your only other option is world drop Suspectum-4fr. The best way to farm the latter is by turning in your Gunsmith Engrams with Banshee-44 and hoping for the best. Alternatively, Taipan-4fr with Triple Tap and Firing Line is still a solid pick for boss damage if you’re not eager to grind out the perfect roll for Suspectum. With Contest Mode for Salvation’s Edge no longer active, High Ground isn’t a requirement to down The Witness, so if you’re looking for alternatives, other comments have championed Microcosm and Leviathan’s Breath as solid DPS picks.
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Destiny 2 Pathfinder explained: How it works, rewards, and more – Dexerto
Destiny 2 Pathfinder explained: How it works, rewards, and more BungieDestiny 2 is releasing a new Pathfinder pursuit system that will incorporate bounties, patrols, and weekly vendor challenges, all under a new roof. Here’s how the new system will work. The Final Shape is introducing a new system called Pathfinder, which will see several different tired systems incorporated under a single banner. This includes patrols, bounties, and much more, giving players a new way to progress each week in a more streamlined and simplified manner. Destiny 2 Pathfinder system release date Pathfinder will be released in Destiny 2 with The Final Shape on June 4, 2024. This new system will incorporate the new location of The Pale Heart as one of the potential tracks, rewarding players who complete it. Destiny 2 Pathfinder how it works Destiny 2’s Pathfinder is the new pursuit system that will combine and simplify the bounty, patrol, and weekly vendor challenges. Essentially, players will have the option to complete up to 20 nodes, each split into five different tiers. At the end of the track is marvelous loot, so all players need to do is complete the objectives required. Players need to complete an objective from each tier, starting from the left and moving to the right. Each time you claim an objective, you’ll receive rewards — and you can complete multiple of them within the same tier. Building a path to the final reward lets you pick it up and offers you the option to reset your Pathfinder. Resetting your Pathfinder costs Glimmer, and can be done an infinite amount of times provided you have the currency. However, you’ll receive diminishing rewards to a certain point if you keep resetting it in the same week. Each weekly reset will completely restart your card, providing you with fresh rewards and new objectives to complete. Destiny 2 Pathfinder Rituals and Destination The Final Shape will launch with two Pathfinders; one available for all Guardians replacing the bounty and weekly challenges, and another for The Pale Heart as a part of the campaign. Rituals Pathfinder will provide you with a set of objectives based on ritual activities like Vanguard Strikes, Nightfalls, Onslaught, and the Crucible. While some of the objectives can be completed in any of the listed activities, others may require you to jump into a specific one. The Destination Pathfinder for The Pale Heart will have objectives based on what you’d usually expect to see from destination bounties. On top of that, new location-based objectives called Field Assignments will be completable and trackable on your map. Destiny 2 Pathfinder rewards Ritual Pathfinder Rewards All bounties from ritual activities have been placed under the Rituals Pathfinder. As such, a single instance of Pathfinder will contain objectives that may be specific to each ritual activity, alongside more generic objectives. On weeks when there’s an active reputation booster, the first three instances of Pathfinder will contain more objectives associated with the booster activity. Completing a node in the Rituals Pathfinder will grant experience like regular bounties, and completing a path is designed to be similar to finishing off a weekly vendor bounty challenge. However, vendor challenges are limited to three per week per character, though Pathfinder’s progress is shared across all characters and infinitely repeatable. This means the reward amounts have been changed accordingly. First three completions Prime Engram – Enhancement Prism – 150 Bright Dust – 25000 XP – Next seven completions Enhancement Prism – 150 Bright Dust – 4000 XP – Subsequent completions Enhancement Core – 30 Bright Dust – 4000 XP – Destination Pathfinder Rewards The Destinations Pathfinder is designed to encourage completing many paths over many objectives in each Pathfinder. Therefore, you’ll want to find the optimal path to gain the most rewards.
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Destiny 2 patch fixes key complaint with Pathfinder system – Dexerto
Destiny 2 patch fixes key complaint with Pathfinder system BungieThe latest patch for Destiny 2 has deployed various fixes to problem areas of the game, including the Pathfinder system. Added in The Final Shape, two versions of the feature – one exclusive to the Pale Heart and another as a replacement for Ritual Bounties – exist. The former has been welcomed as a complementary progression system while the other has attracted criticism for several reasons. Primarily, players have taken issue with individual nodes switching between PvE and PvP activities, instead of granting the freedom to play whichever content they wish. With Update 8.0.0.5, that inconvenience should cease to be. Per Bungie’s official patch notes: “Replaced Ritual Pathfinder Gambit nodes with a general node on some cards. There should now always be a path that can be completed through PvE-only or PvP-only.” Expectedly, the adjustment has been received positively. “Pathfinder can now be completed via ONLY PvE or PvP! Awesome,” read one reply that received over 1,400 upvotes on a Reddit thread discussing the patch. Other Guardians suggested the system is still flawed, and should be split further into individual Pathfinder cards for Vanguard, Crucible, and Gambit. Despite this, they welcomed the changes made: “They should have just given each Ritual activity its own Pathfinder, but I’ll take a guaranteed PvE path as a win.” “Actually huge. Still not the best as this still means you can get stuck with some absolute sh*t objectives but a HUGE improvement, regardless,” expressed another player who thought the update was a move in there right direction. Not every change has been so warmly received. Update 8.0.0.5 also implemented fixes to a popular exploit in Destiny 2’s Dual Destiny Exotic mission, making it no longer possible to score two Exotic class items per run. Drop rates for chests in the Pale Heart remain unchanged, meaning solo players will be unaffected by the Exotic Mission’s nerf.
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Destiny 2 Pantheon: All bosses, encounter changes, rewards, more – Dexerto
Destiny 2 Pantheon: All bosses, encounter changes, rewards, more BungieDestiny 2 has released its first raid boss gauntlet titled The Pantheon, and here’s everything you need to know about the new activity including bosses, encounters, and rewards. The Pantheon is a new game mode that is being added to Destiny 2 alongside Into the Light. This is a raid boss gauntlet where players will be challenged to overcome back-to-back raid encounters over four weeks. The total number of encounters will increase by one every week. Completing the encounters will reward you with raid weapons, red borders, exotics, armor pieces, and more. This new raid boss gauntlet is also a good way to get used to raiding, optimizing your builds, strengthening your team’s communication, and being prepared before The Final Shape. This is what you need to know about The Pantheon in Destiny 2. Contents What is the Pantheon in Destiny 2? – Destiny 2 Pantheon bosses – Destiny 2 Pantheon encounter changes explained – Destiny 2 Pantheon rewards – What is the Pantheon in Destiny 2? The Pantheon is a brand new game mode that was added to Destiny 2 alongside the Into the Light update on April 30, 2024. This mode features a raid boss gauntlet that will be updated every week, all the way till The Final Shape. This gauntlet will feature encounters from various raids back to back. The encounters are fixed beforehand, but they will feature certain changes to elevate the challenge. After completing an encounter, you then need to interact with a flag near the reward chests to move onto the next one. The first week features 4 encounters in total. This will increase each week until you’ll eventually be tasked with taking down 8 encounters in the final week. You can complete the encounters, receive rewards, and claim the brand-new Godslayer title. However, The Gauntlet is meant for players who are already experienced in raiding. This is because, from the first week onward, there will be a fixed power level difference. The first week will have a +5 difference and will go to +20 (contest difficulty) in the final week. Hence, you will need your best armor and gear to clear all the encounters successfully. It is also important to mention that every Pantheon encounter has a timer. The timer varies depending on the encounter. If you complete the encounter within the time limit you are granted the Platinum Score which gives additional rewards. Destiny 2 Pantheon bosses The challenge for Week 4 in the Pantheon has been termed Nezarec, Sublime. The encounters are as follows: Golgoroth (King’s Fall) – Caretaker (Vow of the Disciple) – Zo’aurc, Explicator of Planets (Root of Nightmares) – Atraks-1 (Deep Stone Crypt) – Oryx, the Taken King (King’s Fall) – Rhulk, First Disciple of the Witness (Vow of the Disciple) – Riven of a Thousand Voices (Last Wish) – Nezarec, Final God of Pain (Root of Nightmares) – Destiny 2 Pantheon encounter changes explained Destiny 2 Pantheon features multiple changes to the various encounters. Here are all the encounter changes you can expect in the Pantheon: Golgoroth A Blistered Knight spawns instead of a normal one before DPS. The Blistered Knight is a lot stronger with a higher HP. – An Ogre spawns amidst the Taken enemies towards the back of the room. – Taken enemies are much more aggressive and target the person with Golgoroth’s Gaze. – Two players will receive the Unstable Essence (Green debuff) instead of one. – The players with Unstable Essence can kill each other if they are too close. – The Caretaker A bunch of Taken Phalanx spawns with arc shields close to where players maintain the Caretaker’s gaze. – Total number of Taken enemies have been increased significantly. – One Pyramid scale (flying objects) will spawn in the symbol room for every uncollected symbol. For instance, if you collect three symbols, and the room has 6 left, then the same number of Pyramid scales will spawn. – Zo’aurc, Explicator of Planets Enemy density has been increased massively – A Tormentor spawns after the planets have been aligned. The Tormentor does not go beyond the middle plate, which means standing on the bridge is safe. – The Tormentor de-spawns after the DPS phase begins. – A Tornado spawns over one of the four platforms randomly during the planet alignment process. The Tornado is deadly and will one-shot you. However, standing in between the platforms is a safe location. – The boss will spawn Tornados over the central plates during DPS. A Well of Radiance will keep you safe. – Incendiary enemies with arc shields will spawn alongside the Scions in the initial stages of the encounter. – Atraks-1 All Servitors have void shields – The Enemies carrying the Operator and Scanner buffs have a lot more HP and are significantly tankier. These enemies are similar to mini-bosses now. A fusion rifle or Mountaintop will be the best way to defeat them. – Atraks-1 will spawn a Tormentor in the Crypt once the DPS phase begins. – The Tormentor will reach the space station if not defeated in the Crypt. – Oryx, The Taken King Solar Shielded yellow bar knights spawn at the start of the encounter – A second set of Light Eater Knights spawn after the Ogres are defeated. These Knights are way more aggressive – A Tormentor spawns after the DPS phase ends – Three Oryx clones spawn inside the dome – Rhulk, First Disciple of the Witness Tormentor spawns in place of the Scorn Abomination in the middle of the room during the mechanics phase – A shadow Rhulk spawns once the DPS phase begins – The shadow Rhulk does not take damage, nor does it disappear and stays throughout the DPS phase – Riven of a Thousand Voices Riven has around 90% damage resistance in the first two floors. – Damage returns to normal on the final floor. – Riven has a 45% damage resistance against Snipers. – Taken Centurions spawn before entering the rooms. – Taken Minotaurs spawn behind the symbol-looking glass after every mechanic rotation. – Nezarec, Final God of Pain Colossus enemies are bosses with shields. The shields can be taken down only by using the Field of Light or Field of Darkness buffs. – A tormentor spawns after the runners have completed the nodes. – Standing on plates gives the Pervading Darkness debuff. – Nezarec HP increased. – Destiny 2 Pantheon rewards The Pantheon will offer a variety of rewards for completing the challenges. The rewards are as follows: Random raid weapons (normal versions) – Random red borders of raid weapons – Adept weapons for reaching Platinum score – High-stat roll armor – Spoils of Conquest – Finally, before starting Pantheon, you can claim a quest from Lord Shaxx called Divine Weaponry II. Once you complete a Pantheon run, Arcite-99 will spawn near the final chest. You can claim one exotic weapon of your choice as part of completing this quest. Week 4 exotic rewards Eyes of Tomorrow Rocket Launcher – Touch of Malice Scout Rifle – Collective Obligation Pulse Rifle – Conditional Finality Shotgun – One Thousand Voices – You all receive a special emblem upon completing the weekly triumphs. The emblem for week one is called Elevated Above Nezarec. Additionally, the Godslayer title is available for claiming once you complete the challenges across all weeks. Destiny 2 Dungeon and Raid rotation | Best Destiny 2 PvP weapons | Destiny 2 promo codes | Destiny 2 Trials of Osiris map & weapon rewards | All returning weapons in Destiny 2 Into The Light
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Destiny 2 Pantheon datamine reveals 2 exotic raid weapons as quest rewards – Dexerto
Destiny 2 Pantheon datamine reveals 2 exotic raid weapons as quest rewards BungieA recent Destiny 2 datamine for the upcoming Pantheon mode highlights how new quests may let Guardians choose two out of five recent raid exotics as rewards for their trouble. Destiny 2 has had its Pantheon game mode datamined, showcasing a couple of incoming quests that may grant players rare exotic weapons from raids for completing them. The questline Divine Weaponry looks to come in two parts and will allow players to choose one of five different exotics as a reward for each step. This won’t be an easy feat, however, as the Pantheon itself features a grueling series of raid bosses to defeat, meaning you’ll need to complete raid difficulty mechanics to proceed. Defeating these raid bosses will prove a challenge for even the most experienced Destiny 2 raiders, particularly on its harder difficulties. But you’ll definitely want to complete the Pantheon and its questline, as if the datamine is accurate, its rewards let you pick and choose from a series of exotics that are regularly rare drops from a raid’s final encounter, making them highly sought after. Out of the weapons players can choose from, according to the datamine, the list is as follows: Touch of Malice (King’s Fall) – Eyes of Tomorrow (Deep Stone Crypt) – One Thousand Voices (Last Wish) – Conditional Finality (Root of Nightmares) – Collective Obligation (Vow of the Disciple) – As stated before, all of these raid exotics cannot be guaranteed drops and only come with a chance to appear by completing the final encounter of their raid. You can spend ages farming the final encounter only to never see a drop, while a first-timer might grab it on their first try. Players need to complete the Pantheon at least once to grab their first weapon, according to the intel, with the second weapon locked behind completing The Pantheon: Rhulk Indomitable or Nezarec Sublime, which are harder difficulties. With the elusive nature of these weapons, it’s worth the while to pursue any of the remaining exotics you don’t currently have, making this a great time to jump into Bungie’s latest boss gauntlet.
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Destiny 2 Pantheon adds Riven but you can’t cheese her anymore – Dexerto
Destiny 2 Pantheon adds Riven but you can’t cheese her anymore BungieRiven and Nezarec were the final two bosses who got added to Destiny 2‘s raid boss gauntlet Pantheon. However, there’s a big catch as you can’t cheese Riven anymore. Riven is one of the most iconic bosses in Destiny for both good and bad reasons. She is often regarded as the greatest raid boss, on account of her difficulty level and being heavy on mechanics. At the same time, there is a shortcut that has existed since her release which allows players to skip through all of the mechanics with ease. A lot of players were confused about what Bungie would do with Riven in the Pantheon since the cheese would make the encounter too easy. As it happens, you cannot skip Riven’s mechanics in the Pantheon as Bungie found a solution six years after the release of the Last Wish raid. The way Riven works in Pantheon is that, during the first two floors, she has a 90% damage reduction. This removes any chance of cheesing as your Lament and Falling Guillotine will barely deal any damage. That’s not all either, as the joining allies bug has also been patched. Once you reach the final floor, the damage is returned to normal, but by then you are forced to execute the mechanics rather than skip them. Additionally, breaking Riven’s blisters deals a massive amount of damage as well. This means that if you did not know how to execute Riven’s mechanics until now, you have to learn it, provided you want the Godslayer title. The Last Wish raid is the best end-game content ever created by Bungie. It took 19 hours for World’s First clear, and only 12 players in total have the Day 1 emblem. However, the Riven cheese meant that the majority of the community never got to feel why it took over six hours for the day 1 teams to clear Riven. Pantheon makes sure that every player gets that experience since not only the mechanics skip is gone, but you are locked at a 20-power deficit. In other words, you will always be 20 light levels below the boss encounter. This makes Pantheon Riven a nightmare for LFG teams who are learning the mechanics for the first time. To clear Riven now your team will need perfect execution, clear communication, and optimal DPS. The good news is that the cheese still exists in the Last Wish raid, with only the Pantheon version of Riven being affected by these changes.
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Destiny 2 Onslaught’s most innovative feature needs to come to more activities – Dexerto
Destiny 2 Onslaught’s most innovative feature needs to come to more activities BungieOnslaught introduced Weapon Attunement to Destiny 2, which has proven to be an innovative solution to bad luck mitigation, but its potential goes far beyond just the Horde game mode. Weapon Attunement is a new mechanic introduced in Into The Light for the Onslaught activity. It allows Guardians to attune one of 12 Brave Arsenal Weapons, greatly increasing their odds of rolling that specific weapon whenever loot is received. However, Weapon Attunement is being removed in The Final Shape. It will return during Episode One: Echoes, as confirmed in the April 18 TWID, but only for the Brave Arsenal weapons. This is a shame, as Weapon Attunement is an innovative idea that would improve loot farming in several activities. Most notably, Dares of Eternity, Dungeons, and Lost Sectors. Fixing Destiny 2’s loot problem Dares of Eternity would benefit the most from Weapon Attunement. Xur’s six-man activity features a loot pool that rotates weekly. This massive loot pool includes 33 weapons, with each set of 11 only being available once every three weeks. There’s currently no way to focus or attune any of these weapons. This makes it hard to get a specific weapon from Dares of Eternity and practically impossible to get a god roll. However, the grind would become much more bearable if you could attune these weapons. This wouldn’t just improve the experience for those already grinding Dares of Eternity but also give other players a reason to get involved. Right now, most Guardians aren’t touching Dares, as the grind to get specific weapons is just too much. However, Weapon Attunement would fix this and give the three-year-old activity new life. It’s a similar story with Lost Sectors, which are currently the only effective way to get World Loot Pool Weapons. Each day, a new Lost Sector rotates in, offering four weapons for Guardians to farm. On Master difficulty, you will always receive one of these four featured World Loot Pool Weapons, but it can still be an intense grind to get a specific roll. Once again, this problem is solved by Weapon Attunement. By allowing Destiny 2 players to attune one of the four featured weapons each day makes it much more viable to actively farm Lost Sectors. Sooner or later, adding this mechanic would guarantee a desirable drop without making the activity too easy. Delving into the dungeon Dungeons would also benefit from Weapon Attunement, though not to the same degree as the other two activities. A big difference with dungeons is that loot is specific to certain encounters, so you can farm one encounter over and over. This makes the grind a little less luck-based than Dares or Lost Sectors. Even so, most dungeons do not have any form of bad luck mitigation. This can become a real headache when farming meta weapons like Cold Comfort from Ghosts of the Deep, Matador 64 from Grasp of Avarice, and Indebted Kindness from Warlord’s Ruin. This problem became apparent following the Prophecy Dungeon loot refresh in February. That update overhauled the dungeon’s loot table, introducing powerful weapons like Adjudicator and Prosecutor. Farming them is a pain, though, as bad luck can easily turn the task of getting a single god roll into a monotonous marathon. Weapon attunement isn’t a universal solution Though Weapon Attunement would be great in these specific activities, it wouldn’t be suitable for others like Raids, seasonal content, and Nightfalls. These playlists already have forms of bad luck mitigation, with Red Border Weapons and Focusing filling that role. Stacking Weapon Attunement on top of those existing systems would have undesired side effects. Most notably, it would trivialize the grind to acquire some of Destiny 2’s best weapons and potentially even devalue crafting. Even more so than the upcoming changes, which will allow you to enhance perks on non-crafted weapons in The Final Shape. However, there’s no denying that some Destiny 2 weapons are simply not viable to farm as things stand. A long-term solution to this needs to be considered, and Bungie has already found the solution. Implement Weapon Attunement to more activities, and the loot problem goes away. To help you on your Destiny 2 journey, check out these meta builds for Hunter, Titan, and Warlock. Alternatively, see what Exotic Weapons and PvP Weapons are currently the talk of the Tower.
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Destiny 2 is on the verge of a huge ‘Civil War’ plot twist in Beyond Light – Dexerto
Destiny 2 is on the verge of a huge ‘Civil War’ plot twist in Beyond Light Bungie[jwplayer EjYwZLIC]Bungie is planning to turn the world of Destiny 2 on its head as the title’s fourth year begins in Beyond Light, new datamined leaks have suggested, with the space opera set to draw on Marvel’s ‘Captain America: Civil War’ for its next major storyline heading into Year 4. The “Civil War” storyline is a tried and true plot twist for any major franchise, and after seven years — and four in Destiny 2 — it looks like Bungie is finally on the verge of turning its iconic characters against each other in Beyond Light. Pop-culture has seen its fair share of ally-vs-ally action in recent years. In 2016, Marvel pitted Captain America against Iron Man. In the same year, DC dished out a similar storyline in the divisive ‘Batman v Superman: Dawn of Justice’. Now it’s Bungie’s turn, according to a handful of datamined audio leaks, as well as lore from the title’s original campaign. If the theories are correct, Vanguard leader Zavala is on his way to the dark side heading into Year 4. Pretty crazy, right? Zavala has always been the straight-edge commander of the Last City. In all seven years, the Guardians have fought alongside him, the Awoken Titan has acted as the voice of reason, and a bastion of hope. The evidence does seem pretty strong, however. The crux of it comes from the lore of exotic sidearm The Traveler’s Chosen. The gun’s lore is a speech from long-teased Destiny 2 villain Savathun, speaking through the mysterious Ahamkara Skull hanging near Shaxx. The most important slice is as follows: “Again, I press against the sockets. The net creaks softly with my eagerness. Someone approaches and he turns his back to his Traveler. There is an exchange, obscured by the rubicund thrash.” “He is given reports. Hope bleeds from him,” it continues. “He gives the messenger a token of his faith. They accept it without understanding its meaning. He watches as they leave. There is a hollow place in his center. It is beautiful.” Now, there’s a lot of clues here that the character with a “hollow place in his center” is indeed Zavala. He’s the only Vanguard vendor who turns around to greet Guardians. He hands out a fair whack of “tokens of his faith” too. There’s also the datamined ‘Camouflage’ entry, which mentions a new threat “closer than you know”. The entry warns someone in the Last City is “hiding the truth.” Zavala is in line with the skull too. It would give Savathun the perfect chance to “push” him — as the final part of the entry reads — and build that “sweet, soft rot.” It also can’t be Shaxx, who is also standing close; the entry mentions “the rubicund thrash” obscuring the view. Rubicund means “ruddy/reddish,” and thrash can mean “loud or lavish”. Certainly sounds like Shaxx to me! Then there’s the game development evidence to pair this with too. Lance Reddick, who has been the voice of Zavala since 2014, has been back in the studio. While this is no surprise in itself, his description of the storyline — “wild” — has been perking up more than a few Guardians’ ears. “It’s Zavala here, coming at you… doing another Destiny session. It’s wild. It’s wild! Eyes up Guardian, eyes up,” the 57-year-old star said from the recording booth. Eyes up, Guardian. #Destiny2 @DestinyTheGame pic.twitter.com/mNyIbGjkcQ — Lance Reddick (@lancereddick) June 25, 2020 Zavala as the antagonist of Beyond Light would certainly be a gut punch. Guardians already lost original Vanguard larrikin Cayde-6 back in ‘Forsaken.’ Zavala stands as one of only a few characters still around from the original Destiny release too — Shaxx and Ikora Rey are two more. Plot-wise, however, this storyline is something Destiny has been crying out for. There’s only so many “go here, fight big bad guy” plots Bungie can run through after seven years, and the “Civil War” storyline is a big change of pace. This possibility also plays heavily into the rumors Bungie will finally be adding World of Warcraft style factions in Year 4. Destiny has always lacked that proper “us vs them” mentality, where you pledge yourself fully to one faction in-game. The time of every single Guardian being on the same side may be coming to an end though, as Bungie slowly drops hints Year 4’s Beyond Light may truly ask players to, once and for all, pick sides between the Light, and the mysterious Darkness on the edge of the galaxy. To have that major shift led by one of the original heroes of the franchise, Zavala, would just be that much more of a “wow” moment for the series too. The question is, is Bungie brave enough to pull the trigger? We’ll have to wait and see.
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Destiny 2 now handing out in-game currency so players don’t flee ahead of The Final Shape – Dexerto
Destiny 2 now handing out in-game currency so players don’t flee ahead of The Final Shape BungieDestiny 2 is now handing out in-game freemium currency to players to incentivize them to keep playing the game weekly until The Final Shape. Bungie’s Destiny 2 has come to a bit of a standstill. With Season of the Wish well underway, players are wondering what’s next for the looter shooter. The normal answer would be the next major expansion The Final Shape, but thanks to delays in production, the new update won’t be arriving until June of this year. As such there’s far more downtime than usual while waiting for the next content release in Destiny 2. With the announcement of the delay being somewhat recent, the devs had to scramble to extend the duration of Season of the Wish, putting in new content and story so players don’t get bored. Now Bungie is pulling out all the stops, offering players the freemium currency of Bright Dust to keep Guardians logging in from week to week. Announced in the latest TWID, Bungie will be giving players who log into Destiny 2 700 Bright Dust each week moving forward. “As we head toward The Final Shape, we’re honoring Guardians with a new weekly gift of Bright Dust.” This promotion begins on March 5th and will run all the way until The Final Shape’s launch on June 4, 2024. “Players can visit the Eververse store to claim 700 Bright Dust each week leading up to the launch of The Final Shape. Make sure to log in, get your Dust, and spend wisely, Guardians.” This totals about 9,100 Bright Dust, a worthwhile bounty for those looking to pick up any new cosmetics when the new expansion launches.
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Destiny 2 next-gen guide: new features, changes, crossplay, more – Dexerto
Destiny 2 next-gen guide: new features, changes, crossplay, more Sony/Microsoft/BungieThe next-gen version of Destiny 2 is finally available on PlayStation 5 and Xbox Series X/S and its brought along with it some new features, including a higher frame-rate, FOV slider, and more. Here’s everything you need to know. While fans have obviously been able to play Destiny 2 via backward compatibility on PS5 and Xbox Series X/S since the launch of both consoles, the game hadn’t been able to take full advantage of everything the new hardware has to offer until December 8. Now, fans can go on their new consoles and download the fully optimized version of the game on the PS5 and Xbox Series X/S. But what does the new version come with and when will Xbox players be able to play with PlayStation players? Here’s what you need to know. Destiny 2 next-gen changes As previously announced by Bungie, Destiny 2 will take full advantage of the next-generation hardware with the ability to run the game at a higher frame rate, faster loading times, 120 hz refresh rate and more. Basically, the whole game’s gotten a boost. Beyond the aforementioned technical upgrades to the game, it also got a few new features thanks to the new hardware, which bring the game more in-line with the other versions of the title. How to change your Field of View One of the biggest features added to the PS5 and Xbox Series X/S is that of the Field-of-View slider on console, which is missing in the PS4 and Xbox One versions of the title. Finding the option is relatively simple and is found in the main settings. While playing Destiny 2, open your Menu – Tab over to the “Settings” menu – Click the “Video” – Select your desired Field-of-View – It’s worth pointing out that the Field-of-View only goes up to 105, just like the PC version, so if you were looking to make it higher than that, you’ll be sorely disappointed. Still, it’s a welcome addition. Faster FPS Not only will Destiny 2 run at 60 FPS but the game’s Crucible mode, which is essentially standard PvP multiplayer, will run at 120 FPS, if you have a monitor or screen that supports it that is. Accessing this menu is as simple as the Field of View settings above. In fact, all you have to do is follow the same instructions as above but click on the “120hz” option, rather than the FOV option. Again, you MUST have a monitor that supports it in order to take advantage of this framerate, otherwise it will appear as 60 like in every other mode. Regardless, this is a huge improvement over the last-gen version, which ran at 30 FPS. It’s also worth pointing out that this 120 mode is NOT available on the Xbox Series S. Crossplay While Destiny 2 players will be able to enjoy cross-gen play; crossplay between consoles of different families will be launching in 2021. This means there’s currently no option to play with your Xbox friends on PlayStation, or visa-versa. While this is a bit disappointing to be sure, we only knew that the devs were looking into it up until this point, so the fact that we have a confirmation of its existence is nice. How to download the next-gen version of Destiny 2 Downloading the next-gen version of the game is just like any other application. Simply go onto either the PlayStation Store or the Xbox store, search for Destiny 2 and select download. For PlayStation players, it’s important that you’re downloading the correct version of the game. Like many other games right now, many are reporting that they don’t know how to access the PS5 version or that they are downloading the PS4 version of the game. here’s how to get the Destiny 2 next-gen PS5 update if you’re having issues pic.twitter.com/90O4mYIYt8 — Tom Warren (@tomwarren) December 8, 2020 On the Destiny 2 PS Store page or the PS5’s main menu, click the three dots next to the download version, select game version, and make sure that you have the PS5 version selected before you click download. No reason to have the old version take up all that space. All in all, this is a pretty massive update and Destiny 2 playing on next-gen consoles will surely be excited about everything it has to offer. Keep it locked to Dexerto for more Destiny news as it comes out.
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Destiny 2 newcomers bewildered as the story makes no sense to them – Dexerto
Destiny 2 newcomers bewildered as the story makes no sense to them BungieDestiny 2 newcomers are struggling with the looter shooter’s onboarding experience, being left confused by who the characters are and what its story is even about. Bungie’s looter shooter has an incredible amount of lore and narrative for players to get invested in. However, a lot of that story cannot be played in the live game. In fact, only five of the shooter’s nine expansions are currently accessible. For the longest time, Destiny 2 deleted its older content in a controversial process called vaulting. This was done to keep the game reasonably sized for updating and maintenance purposes. The practice was discontinued in 2022. However, the damage has already been done with several expansions being removed from Destiny 2, and it’s left newcomers completely lost. Vaulting has left Destiny 2 newbies baffled by the narrative A new player who just started Destiny 2 asked veterans why their opening experience with the game’s campaign had been so confusing. The enquiring post reads: “Picked up the game yesterday with what I hoped would be the latest expansion. But it’s really different than any game I’ve played, just got a series of cinematics with characters I don’t know with little to no context. It seems like I’m skipping all the story. Did I do something wrong?” Looking to offer an explanation, one player responded: “To answer your question, Destiny is a 7-year-old game and LIghtfall is only part of the story. You can just listen to YouTube videos in your off time to learn about the rest. Think of Destiny like Marvel Avengers and Lightfall is you watching Age of Ultron as your first movie.” Another fan elaborated: “Bungie removed all of the story content from the game. The earliest the game has is the Shadowkeep expansion, with the vanilla campaign and Forsaken expansion no longer playable. If you want to know what’s going on in the story, you’ve pretty much got to just go find a Youtube video.” Others took the chance to criticize Destiny 2’s onboarding process: “Literally the least beginner-friendly game I’ve ever played. I picked it up last month and if I didn’t have someone who’s played since D1 holding my hand the entire way, I would never even know a quarter of the mechanics of the game.” Destiny 2’s complex build crafting and missing content can make it a challenging experience for newcomers. Thankfully, Bungie has confirmed plans to innovate the story with the arrival of The Final Shape which could help.
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Destiny 2 New Lights left “utterly lost” by lackluster newbie experience – Dexerto
Destiny 2 New Lights left “utterly lost” by lackluster newbie experience BungieDestiny 2 has proven unapproachable for one player who had considered revisiting the franchise and their experience has triggered renewed debate over the new player experience. A major contributor to Destiny 2’s inaccessibility for newbies – or New Lights, as they’re officially named – has frequently been attributed to Bungie’s vaulting of content, obtuse user interface, and a general lack of guidance. That being the case, it’s hardly surprising that potential New Lights often fail to stick around. “As a new player, I am utterly lost,” read the opening statement of one lapsed Destiny fan on Reddit. Stating they had played the original game up to and including The Taken King and had decided to give its sequel a bash, they added “I was hoping to play through the DLCs in order to get caught up with the story, but the menus are so confusing and poorly explained that I cannot tell what order to do what. “I tried to follow the quests as they were given to me, but then I immediately got thrust into The Pale Heart, talking to characters I never met or knew anything about,” they continued. Responses to the OP were mixed. Some claimed that narrative flow would naturally make little sense to someone having to play seven years of catch-up. “These posts are getting a little ridiculous. OP stopped playing around Taken King. It’s a whopping seven years and then they ask ‘Did I miss something?’ Yeah, like no sh*t Sherlock, you missed seven years of the story unfolding.” Others used contemporary games to point out that New Lights should have the chance to experience everything instead of missing out on key story beats as a result of removed content. “Here’s the thing, though. If I jump into Final Fantasy 14 today, ALL of it is still there. I can play it from start to finish. It’s a big time commitment, but if I don’t want to be lost, I can get to where everybody else is in a way that isn’t possible with D2.” Bungie has improved the new player experience during Destiny 2’s lifespan but whether further changes are on the cards remains to be seen. A returning player yourself? If you’ve reached The Final Shape’s campaign, check out our mission breakdown.
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Destiny 2: Trials of Osiris delayed again – Dexerto
Destiny 2: Trials of Osiris delayed again BungieDespite the new PVE content released in Beyond Light, the Destiny 2 expansion also led to a delay for the game’s top PVP mode: Trials of Osiris. Originally delayed until November 27, Bungie has once again pushed back the activity’s launch in Beyond Light. The core of the Destiny franchise has always revolved around one thing: the chase for new loot. Since the release of the original Destiny, developer Bungie has aimed to provide players with interesting and powerful gear to grind for. While the bulk of content in Destiny has always been PVE-related – Strikes, seasonal activities, and Raids – the franchise has maintained a strong PVP player base as well. For those who spend their time in the Crucible, Trials of Osiris is the top-tier activity to look forward to since its reintroduction in Season of the Worthy. Following the release of Beyond Light, Destiny 2’s pinnacle PVP activity has now seen not one but two separate delays. The game’s community is once again expressing their frustration with Bungie’s handling of the popular 3v3 mode. Trials of Osiris delayed again With the release of Beyond Light, developer Bungie introduced Stasis subclasses into Destiny 2. While most players enjoy the new Darkness-based abilities, the game’s PVP community has been less than thrilled with the performance of Stasis in the Crucible. Bungie’s first official response to Stasis in PVP came when the developer announced the original delay of Trials only two days after Beyond Light’s release. Then, on November 27 – the same day that Trials of Osiris was supposed to make its debut in Beyond Light – Bungie once again announced a delay in the mode’s release via their support account on Twitter. Due to a recently discovered issue, Trials of Osiris has been disabled for this week. We are currently investigating to determine when it will return. — Bungie Help (@BungieHelp) November 27, 2020 While Bungie community manager dmg04 indicated the delay was due to another Stasis-related issue, players listed off other potential causes including issues with swords in the Crucible, and even a bug that turn players invisible. Was planning to Trials all day, but a nasty stasis bug popped in. Guess it’s time for more raids! https://t.co/XH2tsIwupB — dmg04 (@A_dmg04) November 27, 2020 Community frustrated with second delay For some of the Destiny 2 community, patience has run out since the original delay. Many prominent content creators have expressed their frustration regarding Bungie’s handling of Trials in Beyond Light. Destiny 2 streamers GernaderJake and Gigz, both of whom participate in Trials of Osiris regularly, voiced their concerns with how Bungie is handling the game’s top PVP activity. GernaderJake stated his belief that there were better ways for Bungie to address the issues instead of simply disabling Trials of Osiris entirely. I am so frustrated by Bungie’s decision to last minute cancel Trials, AGAIN. I believe there were better options out there, like disabling swords or the stasis subclass for the time being. But, oh well, let’s hope Trials is ready next week. — GJake (@GernaderJake) November 27, 2020 Gigz called out the developer for their lack of attention to PVP – something Bungie has specifically mentioned in the past when discussing their design philosophy in regards to the Crucible. Ya’ll got any of that renewed focus on PvP? pic.twitter.com/87MW9p3zx7 — Connor (@Gigz) November 27, 2020 Although many of the responses were negative, some tried to put a more positive spin on things. Destiny 2 YouTuber KackisHD joked that Bungie continues to delay Trials because the game mode’s reward location – The Lighthouse on Mercury – was vaulted when Beyond Light released. The real reason Bungie keeps canceling Trials is that they forgot they deleted the Lighthouse along with Mercury 😳 — KackisHD (@RickKackis) November 27, 2020 When is Trials coming to Beyond Light? While Bungie confirmed a return date for Trials of Osiris after the first delay, the developer did not confirm when the mode would make its return in their announcement on November 27. Players should keep an eye on Bungie’s social media for further updates on the return of Trials.
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Destiny 2 needs to keep updating Onslaught to keep its momentum going – Dexerto
Destiny 2 needs to keep updating Onslaught to keep its momentum going BungieIf Destiny 2 wants to keep its community in its good graces, it needs to make sure Onslaught continues to get attention and doesn’t go the way of Gambit. When Gambit arrived alongside the Forsaken expansion in 2018, the future looked bright for the game’s loot grind, as a new mode presented a unique way to earn excellent gear. However, it quickly became less than that. There has not been any new content for the mode since March of 2019, and even then, it was a handful of maps and introducing Gambit Prime. But Gambit Prime was more or less just a new way to play the same matches. There was never anything worthwhile being introduced. For a while now, the game has been sliding out of the good graces of its community, from lackluster expansions that don’t answer the questions it should to questionable content restrictions. And when it was revealed that last year’s Lightfall, which was originally meant to be the final expansion, was actually going to be the penultimate one, it felt like Bungie was stretching it out further than it should be. However, ahead of the Final Shape’s launch, Into the Light has become the savior the title needed. Headed by the new Onslaught mode, another fan-favorite mode that is helping build up the hype towards the release of The Final Shape, things are looking better than ever for Bungie’s conclusion to the decade-long saga. The game mode has become an instant hit since it provides a new way to grind out gear, level up, and more, and even more: it’s helped Destiny 2 become worth playing again. That said, with how popular the mode has become, the fate of Gambit has left a pain point that Onslaught cannot follow. Fans are understandably worried about Onslaught receiving the same treatment that Gambit did, i.e. drip-fed content updates and minimal changes that leave it feeling irrelevant. If Destiny 2 and Bungie want to keep this momentum going and complete what can be seen as a “redemption arc” of sorts, they cannot let this happen. If they want to keep the players on their side, they need to keep the content flowing and make it a staple of the game. Letting it fade away would be a sign to everyone that they haven’t learned their lesson and that is not going to keep the players playing. To keep this rising optimism going, Destiny 2 needs to keep new maps coming to Onslaught, use seasons and events to offer special rewards for playing it, and keep experimenting with it. Providing fresh twists on the gameplay can go a long way in keeping it a popular option among the players. -Of course, The Final Shape will arrive and inevitably ease the burden placed on the Onslaught mode. But, if Bungie can keep this mode fresh and exciting until then, and even past it, the future of Destiny could be brighter than ever and restore faith aplenty in the studio’s content pipeline.
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Destiny 2 needs to cut down on useless perks for The Final Shape – Dexerto
Destiny 2 needs to cut down on useless perks for The Final Shape BungieThe pool of undesirable perks in Destiny 2 has grown exponentially over the years, and players are beginning to question their place in the sandbox. The chase for a perfect weapon roll has always been at the core of Bungie’s looter shooter but doing so has become increasingly difficult due to perk bloat. With more options comes less chance for Guardians to find loot with best-in-slot winners like Bait and Switch or other heavily meta perks. The introduction of Onslaught as part of Into The Light last month hasn’t exacerbated the issue, but the chase for those shiny new Brave weapons has absolutely renewed debate. Invisible Hand has become a particular pain point, with one player singling out the perk’s function (or lack thereof) over on the Destiny subreddit. User Spikehiyashi6 posted, “Is this an April Fools’ perk? Miss MULTIPLE shots in order to get +25 stability for one second? How is this even remotely useful?” Invisible Hand has faced stiff derision ever since its introduction in Season of the Deep. Granting bonus stability for a minuscule window after failing to land hits isn’t great. It’s currently only available on four weapons, Kept Confidence, Rapacious Appetite, Different Times and Targeted Redcation so it’s not a wide spread problem, but all of those weapons likely would benefit from better perk choice there. However, even when it is working, players have had trouble activating the perk. “I honestly was struggling to proc it, unless I tried to miss my target intentionally”, one player claimed, adding “Even if it procs, it’s barely noticeable. Expectedly, the criticism triggered others to jump on the bandwagon to share their own list of perks perceived to have little use. “Slickdraw I could see being great on a shotgun at least, although it is a gimped version of Quickdraw”, added one user, with Adrenaline Junkie also being thrown under the bus. “Adrenaline Junkie can pretty much always have a better perk in its slot.” As with every expansion before it, The Final Shape will be accompanied by its own fresh set of perks and Exotics. Some of these are bound to be better than others, potentially prolonging the loot grind even further. Bungie removing the ability to farm Limited Edition Brave weapons with the DLC could result in a double whammy of unsatisfying loot. After the nightmare of trying to snag a Mountaintop with Auto-Loading Holster and Recombination in Onslaught, here’s hoping The Final Shape throws Guardians a bone when it lands on June 4.
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Destiny 2 must-have guns for Season 22 – Dexerto
Destiny 2 must-have guns for Season 22 BungieHere are some of the best primary, special, and heavy weapons to equip your Guardian with to breeze past all of Destiny 2 Season 22’s challenges. Destiny 2 Season 22 brings a lot of exciting content to the game, like returning Exotic quests (Revision Zero) and an old raid returning – which most rumors tip towards being Destiny 1’s Crotas End. Here are the best weapons to equip yourself with to be prepared for these challenging raids and quests: Top 3 PvE Primary Weapons Osteo Striga The Osteo Striga Exotic SMG was released as a great primary weapons option, and many seasons later it still is. The gun is easy to use, with players not needing to aim down sights if they don’t want to thanks to the guns tracking rounds. It absolutely melts all minor enemies with its Toxic Overload perk that poisons nearby adds, and can deal some solid sustained damage to majors as well. Rufus’s Fury Rufus’s Fury is obtainable through the most recent Root of Nightmares raid. The meta for Destiny 2 PvE primary weapons has never truly favoring auto rifles. But the new(ish) 720rpm auto rifle Rufus’s Fury is becoming a staple in many people’s builds. The gun has clean sights, a large magazine, and can come with some great rolls. Get the gun with perks Reconstruction and Target Lock and you will be mowing down enemies with your buffed damage and over 100+ round magazines. Rapacious Appetite For solo players who don’t want to raid or spend money on old DLC, Rapacious Appetite is a fantastic option. The SMG is the same archetype as the old-favorite IKELOS SMG, but can be crafted before Destiny 2 Season 22 without having to use you’re precious Deepsight Harmonizers. You can purchase the SMG at the Season of the Deep Helm station. The gun has high recoil, but for players who can control it the gun is a great option. A great crafted roll on this weapon would be Enhanced Perpetual Motion and Enhanced Frenzy. Top 3 PvE Special Weapons Forbearance The arc grenade launcher Forbearance is without a doubt the best special weapon in the game for nearly all activities. The gun crafted with Enhanced Envious Assassin and Enhanced Chain Reaction feels like it should be an Exotic weapon. These perks allow Guardians to fire this gun at multiple enemies to create a massive arc explosion, taking them all out and granting you an extra grenade on your next reload. Even without these perks, Forbearance is still amazing in its base form. Witherhoard A great non-raider option. To obtain the weapon you will need to own the Destiny 2 Shadowkeep DLC and purchase the weapon in the Exotic Archive. Witherhoard nearly matches Forbearance in its ability to take out swarms of enemies, but it will take up your Exotic weapon slot. Its Exotic perk Primeval’s Torment spawns a lingering tick-damage area where you fire the gun, or if you hit an enemy directly will spawn one where they die. An advantage this weapon has over Forbearance comes with its catalyst, giving the weapon a version of an Auto-loading Holster. This allows for some great boss DPS weapon rotations using Witherhoard and your heavy weapon of choice. Riptide For free-to-play players, Riptide is a great option. The gun is easy to obtain through either random or focused engrams from crucible vendor Shax. Unique to stasis weapons it can roll with the perk Chill Clip, which when hitting an enemy with a burst from the top half of the magazine will slow enemies. This is great for controlling high-health major enemies. Combine this with Auto-loading Holster and you can rotate between slowing enemies, killing them with your primary, then switching back to a fully reloaded Riptide. You’ll clear tough encounters in no time. Top 3 PvE Power Weapons Apex Predator Apex Predator claims its crown as the best rocket launcher (sorry Cold Comfort). The sleek craftable rocket launcher damage is nearly unmatched for DPS with a unique combination of perks. Reconstruction reloads the rocket’s magazine capacity up to double capacity while stowed. But Bait and Switch is the star perk on this weapon. Shoot the boss with each of your other weapons to massively boost the rocket’s damage. This makes the gun great not only for large group activities but also solo players who don’t have to rely on other players for orbs of light needed for the worse high-damage perk Explosive Light. Briar’s Contempt Briar’s Contempt is a craftable gun that can be obtained from the Root of Nightmares raid. Briar’s Contempt reigns king of the linear fusion rifles. Rewind Rounds is a must-pick first perk on this weapon. Any of the following perks make this gun untouchable for burst damage in Destiny 2; Surrounded, Frenzy, and Focused Fury. The perk that you pick from these three should be the one that you feel most comfortable setting up. For ease of use, Frenzy is most recommended. Thunderlord The Exotic arc machine gun is the best heavy weapon for free-to-play players. The gun excels in every area of the game, and is never the wrong choice for any activity in Destiny 2. The gun in its base can stun overload champions without the need for an artifact. It can clear out massive groups of enemies with lightning strikes that spawn from the Exotic perk Reign Havoc. For boss DPS the machine gun is great thanks to its catalyst that fills the weapon from reserves. For Destiny 2 Guardians who don’t want to change their loadout depending on the activity, Thunderlord is a no-brainer pick. Pick a combination of weapons from this list for your build and nothing will be able to stop you. Best of luck out there for Season 22, Guardians.
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Destiny 2 devs reveal more Stasis nerfs coming in Season 13 update – Dexerto
Destiny 2 devs reveal more Stasis nerfs coming in Season 13 update BungieWhile Stasis was the chilling new addition in Destiny 2’s Beyond Light expansion, Bungie has already laid out plans for a secondary wave of nerfs in Season 13. With the introduction of Beyond Light came the new Stasis powers. For the first time since Destiny launched, players were given access to an entirely new element thanks to powerful subclasses in the 2020 expansion. Since then, however, the originally “busted” set of abilities have been hit with significant nerfs. Months later and things don’t appear to be improving for Stasis fans anytime soon. Bungie outlined further plans to scale back the new subclasses in a February 25 blog post. From “universal adjustments” to more specific damage reductions, there’s plenty to wrap your head around. Here’s what you need to know about planned Stasis nerfs. Destiny 2021 Update: The Road to The Witch Queen 💠 https://t.co/cjq1FDwCDs pic.twitter.com/2eKLItXlMA — Bungie (@Bungie) February 25, 2021 In order to “achieve a healthier balance of subclasses in the Crucible,” Bungie is targeting Stasis and Light subclasses “over the next several seasons.” Not all changes will be made instantly, but rest assured, the devs are taking a close look at Stasis with a clear goal of reducing power over the coming months. Behemoth Titan, Revenant Hunter, and Shadebinder Warlock all have specific changes outlined in the latest update. Titans will have reduced damage using their Super moving forward. Hunters will find their Withering Blade less effective. While Warlocks have just been treated to a handful of bug fixes. Surprisingly, the recent Shatterdive damage changes will soon be scrapped in a coming update, Bungie added. The full list of specific changes can be seen below. Behemoth Titan: Decrease Super damage reduction. – Increase Super energy cost when performing light attacks. – Remove freeze AOE on Super cast. – Reduce traveling efficacy of Shiver Strike when slowed. – Revenant Hunter: Decrease Withering Blade damage and tracking. – Decrease slow stacks applied to targets. – Remove Shatterdive damage reduction. – Shadebinder Warlock: Fix bug where Iceflare Bolts wouldn’t track towards targets immediately on creation. – Fix bug where Shadebinder Super projectiles were not tracking until a certain distance traveled. – General: Decrease crystal shatter damage. – Outside of these key changes, Bungie is also “looking at universal adjustments to Stasis.” The first of which aims at increasing damage reduction while frozen, therefore providing “more survivability for the victim.” Read More: Destiny 2 review: not the promised new era – On the opposite side of the coin, Season 15 will implement “targeted buffs” to Light subclasses. No further details were given as to what these tweaks might look like. “The goal of all these changes is to keep Stasis feeling great in PVE and to bring its representation in PVP more in line with our Light-based abilities,” Bungie explained. As a final note on Stasis, the developers also touched on upcoming additions to the Destiny 2 sandbox. Season 15 will see the first set of Legendary Stasis Energy and Power weapons added into the game. “There will be a lot more info as we get closer to the fall.” We’ll be sure to keep you updated on all future Stasis changes as Destiny 2 continues to evolve.
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Destiny 2 Moments of Triumph 2022: All challenges and rewards for Season of the Seraph – Dexerto
Destiny 2 Moments of Triumph 2022: All challenges and rewards for Season of the Seraph BungieDestiny 2’s Moments of Triumph 2022 event is here, and it’s full of items to check off ahead of Lightfall. Here’s every Destiny 2 Moment of Triumph challenge and reward. Destiny 2‘s final season of the Witch Queen era, Season of the Seraph, is finally here, and it seems like Bungie is closing off the year with a bang. While we’ve got The Dawning 2022 yet to come, Destiny 2’s Moments of Triumph 2022 have arrived, and they offer a series of challenges to complete in the game ahead of Lightfall’s release in 2023. Here’s everything you need to know about the Destiny 2 Moments of Triumph 2022, including the challenges and rewards. Contents: What are Destiny 2 Moments of Triumph? – All Destiny 2 Moments of Triumph 2022 – Destiny 2 Moments of Triumph 2022 rewards – What are Destiny 2 Moments of Triumph? Moments of Triumph are a great way to show off your in-game achievements. The idea is to celebrate everything Guardians have achieved up to this point, and completing them awards in-game goodies and additional Bungie store options for bragging rights in real life, too. While the event itself is free, you will need DLC or expansions to complete some of them. All Destiny 2 Moments of Triumph 2022 challenges Here’s the full list: Destiny 2 Moments of Triumph 2022 rewards The rewards for Moments of Triumph are as follows: 1 Triumph completed – Moments of Triumph 2022 emblem which tracks completed Moments of Triumph. – 5 Triumphs completed – Another Moments of Triumph 2022 emblem – 10 Triumphs completed – Gallant Ward Ghost Shell – 15 Triumphs completed – 2022 Moments of Triumph t-shirt purchasable through Bungie rewards. – Raid Runner, Dungeon Diver Triumph completed – Sparrow and Emblem, customizable T-shirt reward. – 28 Triumphs completed – MMXXII seal and title. – For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
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Destiny 2’s rare Midnight Exigent armor set is now available to purchase – Dexerto
Destiny 2’s rare Midnight Exigent armor set is now available to purchase BungieAfter a lengthy stay in the vault, Destiny 2’s rare Midnight Exigent armor set is finally available to purchase from Xur. The Midnight Exigent armor was previously featured in the Destiny sequel as part of the Escalation Protocol activity. Obtaining the special set required quite a bit of grinding from players, too. Many may recall that the sleek design made the suit a must-have, though not everyone had a chance to get their hands on it before Bungie locked it away. Fortunately, the time has come for the armor set to return. But, once again, its availability will not stick around for very long at all. Previously vaulted Midnight Exigent armor returns to Destiny 2 Twitter account DestinyTracker points out that weekend merchant Xur is currently selling the much-coveted Midnight Exigent armor. Those interested should be able to find the merchant in the EDZ’s Winding Cove sector. Given how long the Midnight Exigent armor remained vaulted, it should come as no surprise that Destiny 2 faithful are more than pleased with this news. “Rare Xur W,” replied a Twitter user to the post linked above. Another Destiny player wrote, “I have been waiting so long for this, I checked Xur’s history before and he has literally never sold this. Time to say goodbye to my legendary shards.” Those who can afford to trade with Xur should take advantage of this rare opportunity. The vendor only appears in-game during the weekends and often changes location. As such, it seems fair to assume that when Xur returns next weekend, the highly sought-after Midnight Exigent armor set may not be in stock.
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Destiny 2 max Power level in The Final Shape: All Power caps – Dexerto
Destiny 2 max Power level in The Final Shape: All Power caps BungieDestiny 2 has introduced a bunch of changes with The Final Shape and here’s everything you need to know about one in particular, the new Power cap. The Final Shape has finally arrived in Destiny 2, bringing a heap of new changes to Bungie’s prolific looter shooter. As per usual, the new expansion introduces a new Power cap for players to reach, as well as new exotics, a new story, a raid, and more. With the increase in Power, our Guardians become ever stronger, capable of taking on more powerful foes. This will also affect the Power level of content that Bungie releases with each season, with The Final Shape bringing a massive change. Looking to learn more about the leveling in Destiny 2’s The Final Shape? We’ve got you covered with the soft cap, Powerful cap, and Pinnacle cap. Destiny 2 The Final Shape Power Level Caps Minimum cap: 1900 – Soft cap: 1940 – Powerful cap: 1990 – Pinnacle cap: 2000 – Minimum to soft cap This is by far the easiest part of grinding out Power Levels in Destiny 2. Any drop in the game will boost your level, so you can simply play the game as you wish and slowly get more powerful over time. Powerful cap Once you’ve hit the soft cap, you’ll need to start completing specific activities that award you with powerful gear, as blues and regular world drops will be capped at the maximum potential power level. From here you’ll want to complete activities that can reward you with Powerful and Pinnacle level gear, as these are the only things that can now boost your power. It’s worth noting that finishing The Final Shape’s campaign on Legend difficulty will get you a set of Power Level 1960 gear, which lets you skip out some of the grind if you go for the challenge. Pinnacle Cap This is the most challenging band of Power within Destiny 2. The only way you can upgrade your power from this level onward is through Pinnacle drops. Pinnacles will always drop at two Power Levels higher than your current maximum level. You won’t be able to boost your Power above level 2000, but can artificially boost it with the Seasonal Artifact. Power Levelling Other Characters Fortunately, Bungie has introduced a new feature that should assist you in Power Leveling your other characters as well. The new feature will sync whatever your highest character power is with your lowest, meaning the drops you receive on your least Powerful character will be of similar power, giving them a huge boost.
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Destiny 2’s Mass Effect crossover adds gear inspired by Normandy crew – Dexerto
Destiny 2’s Mass Effect crossover adds gear inspired by Normandy crew Bungie, EADestiny 2 will soon receive a Mass Effect-inspired bundle that adds gear modeled after members of Commander Shepard’s Normandy crew. Bungie continues to treat its Destiny 2 user base to crossovers that introduce new gear from beloved franchises. Late last year, one bundle brought the world of The Witcher to Bungie’s space-faring adventure. The content spanned from a trio of Witcher 3-inspired armor sets and a Wolven Shell Ghost shell to an all-new Sparrow modeled after Geralt’s beloved horse, Roach. Come February, Bungie plans on rolling out yet another batch of items whose design aesthetic follows a popular RPG series, Mass Effect. Destiny 2 developer announces Mass Effect crossover On January 30, Destiny 2‘s official Twitter/X page unveiled an upcoming crossover inspired by the legendary crew of the Normandy. The Mass Effect content will go live in just a couple of weeks on Tuesday, February 13. Players can expect to see armor sets resembling gear famously worn by Commander Shepard, Garrus Vakarian, Liara T’Soni, and other members of the Systems Alliance. In a subsequent tweet, Destiny 2 developers confirmed the Mass Effect deal will also net the following: the Enhanced Defense Ghost Shell, Alliance Scout Frigate Ship, and Alliance Drop Ship Sparrow. Better yet, users will be able to access this content – dubbed the Alliance Requisition Bundle – at no extra cost. The wording of the announcement suggests interested Destiny 2 players will only have to pay for the Mass Effect armor sets. Meanwhile, the other Alliance-branded items will be available for free. More details will likely surface in the lead up to the bundle’s launch in mid-February. Such a content release should help kick off what many are hoping becomes a big year for Destiny 2. Sometime this spring, Bungie will deploy its Into the Light update, preparing veteran players and newcomers for The Final Shape expansion set to arrive in June.
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Destiny 2 March 16 update patch notes: Commendation changes, Exotic drop rates buffed, more – Dexerto
Destiny 2 March 16 update patch notes: Commendation changes, Exotic drop rates buffed, more BungieDestiny 2 has dropped a minor patch that fixes several issues and bugs that Guardians have encountered in the post-Lightfall era. Developers of Destiny 2 Bungie have released minor patch 7.0.0.5 today, looking to address and fix several concerns the player base has been facing since Lightfall’s release. Most of these changes are smaller adjustments to requirements and drop rates, helping Guardians get the most out of their playtime. Destiny 2 update 7.0.0.5 patch note highlights Commendations Update Commendations have been a pain point for the Destiny 2 player base since their release in Lightfall. Unfortunately, many players have felt they’ve missed the mark on their design goals, and have gatekept players from progressing through their Guardian ranks. As such Bungie is lowering the number of commendations players must achieve in order to rank up in their respective Guardian rank. Exotic Drop Rate Increased As Lightfall was released, so too was a bunch of new exotic armor. Guardians have been attempting to farm this armor through various activities, including Legend and Master Lost Sectors, but haven’t had much success. Because of this, Bungie has buffed the drop rate of exotic armor in both Master and Legend tiers of Lost Sectors. Guardians will still need to complete them solo for the rewards, but their chances of receiving loot is that much higher. Destiny 2 update 7.0.0.5 patch notes The full patch notes, courtesy of Bungie, can be found below. ACTIVITIES SEASONAL EXOTIC ACTIVITY Animation changes made to the Data Collection boss encounter in The Variable Exotic mission that had the potential to cause issues with photosensitive players. – PLAYER JOURNEY Increased drop rate for Exotic armor in Legend and Master Lost Sectors when playing solo. – Fixed an issue that prevented the “Vex Incursion Countermeasures” weekly bounty from resetting at rest. – Fixed an issue where players on their alternate characters could not progress the Hall of Heroes intro quest after interacting with the statues early. – Any players who ran into this issue may now progress normally. – UI/UX Made an adjustment to how the Return to Orbit option is triggered after completing a specific Battleground. – Previous implementation enabled mistakenly skipping end-of-mission cinematics when returning to orbit from the Commendations screen. – GAMEPLAY AND INVESTMENT ARMOR Fixed an issue where some Artifact mods were not properly proccing Anti-Barrier capabilities. – Hunters: Fixed an issue where Volatile Rounds granted by the Gyrfalcon’s Hauberk exotic chest were not providing Void weapons with anti-barrier capabilities. – Armor Scavenger Mod: Fixed an issue where Jötunn would get an unintentional boost in ammo, particularly in PvP, with the Solar Scavenger mod equipped on a player’s chest armor. – Put. The toaster. Down. – WEAPONS Fixed an issue where the Winterbite Exotic Glaive was doing more damage than intended to targets. – Titans: The bonus to Glaive melee damage granted by Exotic Synthoceps gauntlets has been reduced against both combatants and enemy Guardians. – Fixed an issue where the Lightfall versions of The Inquisitor and Mindbender’s Ambition Shotguns had the incorrect magazine perks. – Fixed an issue where Grand Overture’s blinding effect applied to other sources of splash damage. – ABILITIES Strand: Increased the internal cooldown of the Thread of Ascent Fragment from two seconds to four seconds. – Strand: Fixed an issue where after a player grappled to a thrown Tangle, the Berserker’s Into the Fray Aspect would fail to activate on further Tangle detonations. – Strand: Fixed an issue where the suspending detonation from the Broodweaver’s Mindspun Invocation Aspect was not properly stunning Unstoppable Champions. – Solar: Fixed an issue where the radiant effect was not increasing the damage of Strand weapons. – Strand: Fixed an issue where the Thread of Generation Fragment would stop functioning after a Silkstrike Super deactivation when either the Shackle or Threadling Grenade is equipped. – POWER AND PROGRESSION Guardian Ranks: To more closely match the goals of Guardian Ranks, we have reduced the required Commendations score to complete objectives across all Guardian Ranks. – Guardian Ranks: Rank-8 objectives require tier-3 difficulty or higher. – Fixed an issue where only tier-4 or higher applied towards Rank progression. – Commendations: Players can no longer offer Commendations to others following a failed mission activity. – GENERAL Fixed an issue where Guardians and their weapons were not rendering properly, effectively making them appear as “invisible” when in-game. – Twitch Gift Sub Bounty reward now correctly appears in the Cryptarch. –
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Destiny 2 is making huge changes to guns ahead of Beyond Light – Dexerto
Destiny 2 is making huge changes to guns ahead of Beyond Light BungieWe’re just weeks away from the launch of Destiny 2’s Beyond Light expansion but before we get there, Bungie has revealed an assortment of key weapon changes on the horizon. [jwplayer sdEiSVZH] While Guardians around the world eagerly await the next big adventure in Destiny, there’s plenty to get caught up on. From new storyline teasers to fresh information on the upcoming raid, you’ve got a lot to be aware of before we reached Beyond Light on November 10. Alongside incoming content, Destiny’s core gameplay will also be changing a great deal with the next major expansion. Tons of weapons are being modified in the game’s sandbox, meaning that they’ll function differently, deal adjusted damage, and even come with unique effects. From Hand Cannons to Sniper Rifles and plenty more, there’s a good chance your favorite weapons will feel different in Beyond Light. Here’s everything you need to know about the upcoming changes. Hand Cannon changes in Destiny 2 Beyond Light First and foremost, the three distinct types of Hand Cannons will be evolving in the Beyond Light update. The Aggressive frame will come boasting an improved rate of fire. The Adaptive and Precision frame comes with slightly less damage falloff from afar and a 37 percent larger magazine size. Lastly, the Lightweight frame – to be labeled as ‘Adaptive’ moving forward – will have a slight reduction to its rate of fire. This pertains to Luna’s Howl, Not Forgotten, though Sunshot is being excluded. The latter of the bunch may seem severe, though Bungie assured the rate of fire changes are for good reason. “Lightweight Hand Cannons represent the majority of Hand Cannon usage in the Crucible,” they revealed. As a result, this led to a faster time to kill than any other frame. This should be balanced out in Beyond Light with a slower fire rate. Sniper Rifle changes in Destiny 2 Beyond Light Next up is a more unique change to Sniper Rifles. Aim assist is what Bungie targeted for the next major patch. Moving forward, it’ll now be different depending on your scope. For Snipers with lower zoom scopes, you’ll have less aim assist. For those with higher zoom scope, you’ll have more aim assist. “We want Sniper Rifles to feel powerful,” Bungie reassured. However, this comes with a tradeoff. The developers no longer want snipers to be “so easy to use that they dominate.” Auto Rifle and Scout Rifle changes in Destiny 2 Beyond Light The most notable Auto Rifle change coming with Beyond Light is merely an attempt to scale back. With Season of the Worthy, Adaptive frame rifles were buffed, but that’ll soon be adjusted once again. Overall damage will be reduced from 15.75 to 14.25 damage per bullet. Regarding Scouts, the weapons themselves won’t be buffed per se. Though Bungie aims to make them “a little easier to use.” Similar to the Sniper changes, Scouts will benefit from improved aim assist moving forward. Rocket Launcher fiends will also be happy to know that your reserve ammo will be increasing by one or two explosives depending on the particular weapon. Beyond that, Bungie provided a full list of specific perks that will be changing alongside the weapon frame adjustments. A ton of Exotics and Legendary weapons are also being overhauled in unique ways with the next expansion. It’s clear Bungie is eager to hit the reset button and create an entirely new state of balance in Destiny 2. You can read up on the full list of changes below. All Destiny 2 gun changes coming in Beyond Light update Hand Cannons Aggressive Increased RoF from 110 to 120. – Broke out Aggressive Hand Cannons, allowing custom tuning of stats (e.g. damage falloff for 100 range in this subfamily now starts at 32m). – Adaptive and Precision Range stat now has more impact on minimum damage falloff range for both archetypes. – Damage falloff for 100 range now starts at 25m, was 20m. – Precision Hand Cannon – (180 RoF) magazine scaled up by 37 percent. – Note: This also affects Exotics with that rate of fire. – Lightweight (folded in to Adaptive) Moved all Lightweight Hand Cannons (150 RoF) to the Adaptive subfamily (140 RoF). – This includes Luna’s Howl and Not Forgotten. – One Exotic Hand Cannon will retain 150 ROF. – We aren’t going to leave it to speculation. – It’s beautiful. – It does solar damage. – It makes enemies explode. – It’s Sunshot. – Sniper Rifles Adjusted how aim assist (AA) is affected by Sniper Rifle zoom level. Lower zoom scopes have less AA, higher zoom scopes have more, scopes with around 50 zoom are unchanged. – Lowest-zoom scopes have a large reduction in AA cone angle. – Highest-zoom scopes have a small increase. – Auto Rifles Adaptive Damage per bullet reduced from 15.75 to 14.25. – Note: Prior to Season of the Worthy, damage per bullet was 13.75. – Scout Rifles Increased how much each point of the AA stat widens the AA cone. – At maximum, the AA cone is now 15 percent wider. – Rocket Launchers Increased reserves by 1 or 2 rockets depending on Inventory stat. – General Perks Outlaw The reload speed increase felt insufficient with certain subfamilies and combinations of rolls (e.g. Aggressive Hand Cannons). – Increased reload stat bonus from +50 to +70. – – Merciless Increased inventory stat from 36 to 55 (this increases reserve ammo). – – Mountaintop We’ve had a ton of feedback that Mountaintop feels a bit over the top in Crucible modes. This Pinnacle weapon has had ample time to shine, so we’re taking it down a notch. – Specific pain points: A one-shot body shot with infinite range. – Quick and easy cleanup of wounded Guardians, even around corners. – Deals high splash damage, rewarding players for inaccuracy. – Perfect in-air accuracy allows airborne Guardians to rain down death, and there’s not much grounded Guardians can do to respond. – Here are the changes intended to address those points: – Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before. – Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent). – Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with). – – Falling Guillotine Reduced heavy attack damage by ~24 percent to bring in line with other Swords. – Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now. – MIDA Multi-Tool and MIDA Mini-Tool MIDA Mini-Tool Moved the “Mida Synergy” trait to the intrinsic, similar to how the (Baroque) version works – Added the following perks: Hip-Fire Grip – Kill Clip – – – NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update. – NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap. – Sturm and Drang Drang Moved the “Together Forever” trait to the intrinsic, similar to how the (Baroque) version works – Added the following perks: Accurized Rounds – Moving Target – – – NOTE: There is an issue with the masterwork on this weapon that prevents it from being upgraded. This will be fixed in a later update. – NOTE: The Gunsmith will begin selling a version of this weapon on November 10 with no infusion cap. – Ruinous Effigy Transmutation Spheres Reduced the damage of the aerial melee attack by 25% – Significantly reduced the damage of the drain effect on enemy combatants – – Arbalest No longer strikes shields multiple times, but its efficacy against shielded targets has been increased. – Jade Rabbit Armor Piercing Rounds swapped to High Caliber Rounds. – This fixes an issue that could prevent the exotic perk from triggering. –
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Destiny 2 making history with most difficult Dungeon release ever – Dexerto
Destiny 2 making history with most difficult Dungeon release ever BungieThe Destiny 2 developers are introducing the hardest dungeon ever to be released into the game due to the first-ever implementation of contest mode on dungeons. Destiny 2 offers players a wealth of content to pick up and play through. Whether that be the story on normal or legendary difficulty, PvP in the Crucible or even hunting for the best gear in raids. With such a large and varied player base, the devs have to ensure there’s something for everyone. For the most hardcore of players, these are normally running through the game’s more challenging raids and dungeons. Some brave souls also attempt to finish encounters with less than the recommended players, and certain Guardians even grind out solo attempts. Now Bungie is appeasing the hardcore player base even more, making history by implementing the first-ever contest mode dungeon in Destiny 2. As announced in the September 13 TWID, the devs have plans to introduce Guardians to a new level of difficulty in dungeons. The new dungeon for Episode: Revenant will launch on October 8 and will be the first dungeon to ever feature a contest mode. Contest Mode in Destiny 2 automatically sets Guardians below the recommended power level for each encounter, increasing the difficulty of the dungeon immensely. Now not only will you need to be solving the various mechanics the game throws at you, but the enemies you encounter will hit harder and take less damage. The dungeon will go live at 10 AM PT, and will likely have plenty of Guardians jumping in to see who can complete it the fastest. As for the theme, not much is known about what the dungeon could be about, but with the episode primarily focused on the Fallen, you can expect that they’ll likely be there in some sense.
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Destiny 2 makes triumphant return as Into the Light receives overwhelming praise – Dexerto
Destiny 2 makes triumphant return as Into the Light receives overwhelming praise BungieBungie concluded the final developer livestream for the Destiny 2 Into the Light update, and it’s safe to say that the community hype is at its peak. It looks like Destiny 2 is back once again with much-needed positivity flowing through the community. Destiny 2 Into the Light is a free-to-play update for all players. This update will bring forth a Horde mode called Onslaught with a plethora of reprised weapons including classics like The Mountaintop, The Recluse, Hammerhead, and more. Additionally, Bungie is returning two classic exotic missions namely The Whisper and Zero Hour with craftable Whisper of the Worm and Outbreak Perfected. This is in addition to new versions of their ships, three PvP maps, a Raid Boss Gauntlet, and tokens to change character appearance and name. The content flow for the next two months until the release of The Final Shape is massive and the community loves it. One such comment arrived from Datto who praised Bungie, claiming, “After that last dev livestream, dare i say that vibes are up? into the light kinda looking like a banger right now.” Gladd is also exceptionally hyped as he chimed in, “Big W. Pretty much across the board.” Regular players within the community also praised Bungie, showcasing their hype. One such user stated, “Very excited. That pantheon hint left me very intrigued and very hype. And the whole rest of the stream ruled too. But yeah ending on that little hint towards pantheon got me extra intrigued.” Finally, Saltagreppo also commented, “So many wins today.” Therefore, it is safe to say the overall vibe is rising with this update. There is a lot of content involving both nostalgia and creativity and the community loves it. There are still a few players who are not happy about the reprised weapons and missions, but the major section of the playerbase is looking forward to it. The Destiny 2 community has been quite negative ever since Season of the Witch last year when the layoffs began. However, the Into the Light has brought back some much-needed positivity with things finally starting to look up.
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Destiny 2 makes massive quality-of-life update ahead of Lightfall with engram shakeup – Dexerto
Destiny 2 makes massive quality-of-life update ahead of Lightfall with engram shakeup BungieBungie is looking to make huge changes to blue engrams that are sure to keep players happy before Lightfall arrives. Bungie has made rather large strides before the release of Lightfall in Destiny 2 on February 28, 2023. With big changes to build crafting being introduced in the form of mod energy removal, as well as giving mods to all players, Bungie is looking to address some common issues before we head to Neomuna. However, quite easily the best change that Bungie has made is to blue engrams. Blue engrams are the bane of every Destiny 2 player’s existence. They contain rare pieces of equipment which can offer minor benefits to a player. However, blue/rare equipment generally has weak stats or fewer perks than their legendary counterparts and are therefore not worth running most of the time. The only thing blue engrams do once you’ve reached the endgame is cram your limited inventory space with useless junk you’ll never use. And that’s why Destiny 2 players have grown to hate them so much. Fortunately, Bungie is looking to free up some inventory space by removing the ability for blues to drop for players that hit the soft power cap for the season. That means once a player hits the soft power cap in Lightfall, blue engrams will stop spawning for them, and instead, they’ll receive a whole bunch of glimmer. Whilst glimmer isn’t exactly the rarest of currency, it’s always nice to replenish the reserves after upgrading and therefore a welcome addition to the game. Bungie has stated that almost all blue engrams should behave in this way, but if players find any sources of blue engrams whilst above soft power, they should report it to the Bungie help forums ASAP. These changes come with a slew of other quality-of-life updates released with this week’s TWAB.
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Destiny 2 makes old weapons good again but no recovery method has Guardians fuming – Dexerto
Destiny 2 makes old weapons good again but no recovery method has Guardians fuming BungieBungie has announced that in a forthcoming Destiny 2 update, they’ll be making older weapons viable for The Final Shape, leaving plenty of Guardians fuming over the loss of their dismantled gear. Destiny 2 devs have announced new plans to revitalize the sandbox in The Final Shape. This comes in the form of disabling the power cap on older and legacy weapons, letting players bring them into the new expansion. While this sounds like a beneficial change on the surface, it’s left Guardians all over fuming. Weapons from older expansions in Destiny 2 have had their power capped to incentivize players to collect new weapons and to keep the sandbox fresh. Bungie has decided to remove this artificial power cap so it better synergizes with a new Fireteam Power system. What’s irking players, however, is that there’s “no recovery mechanism” for Guardians who already dismantled their older legacy weapons. Especially since this news came from out of nowhere, it’s left much of the player base fuming. This saddened veteran Guardians who were under the premise that these older weapons would never see the light of day again. Suddenly their god-roll Spare Rations or Blast Furnaces are viable again, which would’ve been fantastic if it not already dismantled to save vault space. Bungie was understandably apologetic to the players who have lost their now powerful items again, with the devs understanding that limited storage space means many of these cool weapons have been dismantled by now. “We understand that many old Power limited items have been dismantled by this point, and we regret that we have no recovery mechanism for these,” the TWID read. With sunsetting and weapon power caps being a thing of the past, this won’t affect future weaponry introduced into Destiny 2, but for the Guardians who have seen expansions come and go, it’s certainly a kick in the butt.
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Destiny 2 has made huge change to Trials matchmaking and Guardians are loving it – Dexerto
Destiny 2 has made huge change to Trials matchmaking and Guardians are loving it BungieBungie’s latest Trials of Osiris overhaul in Destiny 2 seems to have stuck the landing as players are now heaping praise on the competitive PVP playlist. Saying that Trials has had a shaky few years in Destiny 2 would be an understatement. From countless bugs and exploits to numerous delays, Trials was in a constant state of rebuilding up until Season 15. Although it may have been long overdue, the latest overhaul appears to have finally ticked all the boxes for Destiny’s most competitive Guardians. With new matchmaking adjustments, a reworked reward structure, and changes to the flawless system, Trials is now hotter than it’s been in recent years. This week at Bungie, we revamp Trials of Osiris. 💠 https://t.co/gSyIoc5zNe pic.twitter.com/npzj7HQjHk — Bungie (@Bungie) September 9, 2021 Stats from DestinyTrialsReport and Bungie’s own blog reveal that flawless runs through Trials were more prominent than usual. Of the 701,812 Guardians that dipped their toes in the most recent instance of Trials, 255,908 of them went flawless. In separating already flawless players from those without Lighthouse stamps in their Guardian passports, Bungie has drastically improved accessibility for the competitive mode. Now, Trials allows “mid-skills players” to find more success, as they’re matched against others of relative skill. Moreover, the infamous Trials win-trading scheme is officially a thing of the past as well. No longer are Guardians resorting to matching emblems to bounce around free wins for a flawless run. A vast majority of players that reached the Lighthouse this week did so legitimately, actually getting kills and wins on their way to glory. All of these changes have contributed to a smooth Trials experience, something fans have been clamoring for since Destiny 2 overhauled the fan-favorite mode to Trials of the Nine back in 2017. “I’m loving that Bungie is keeping the momentum on trying to make Trials the best experience possible” Reddit user ‘Acer1096xxx’ said. There’s also no signs of new improvements slowing down anytime soon. Bungie has already laid the groundwork for the next few weeks, with incremental changes coming into effect shortly. Namely, Week 3 will see the Flawless Pool enabled on Sunday, giving players more of a middle ground to keep the difficulty intact. “Delaying ‘Flawless Pool’ until Sunday is a good move,” ‘RiseOfBacon’ chimed in. “It still allows that freedom for all types of players and farming for those who dive right in. Good to see a quick turn around on the changes for Trials, hope it keeps the momentum.” Evidently, the community is stoked not only with the new incarnation of Trials, but also with Bungie’s open communication. Read More: Destiny 2: Where is Xur this week? – It’s no longer a guessing game as to how the challenging PVP experience will be evolving. Instead, the devs have laid out a clear roadmap to keep every single player informed of what’s coming next.
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Destiny 2 Machine Gun is the Commemoration rival even New Lights can get – Dexerto
Destiny 2 Machine Gun is the Commemoration rival even New Lights can get BungieDestiny 2 The Final Shape introduced The Pale Heart, a new patrol area home to a range of powerful weapons, including a Machine Gun that rivals even Commemoration. The Pale Heart introduced eight new weapons to Destiny’s ever-growing arsenal, including meta options like Someday and The Call. These weapons aren’t just powerful, but also extremely accessible, making them a great option for veterans, returning Guardians, and New Lights alike. Pro Memoria is no exception, with the Strand Machine Gun becoming one of the most used weapons in Destiny 2. As of June 25, it ranks fifth overall in PvE with a 2.26% usage rate, beating out every other Machine Gun in the sandbox, according to DestinyTracker. While its accessibility plays a big role in Pro Memoria’s popularity, the Machine Gun is also extremely good. The Pale Heart weapon gets access to several meta Machine Gun perks including Reconstruction, Dragonfly, Hatchling, Desperate Measures, and even Bait and Switch. Here’s the best god roll to craft on Pro Memoria to maximize its potential as an add clear weapon: Barrel: Arrowhead Brake – Magazine: Extended Mag – Column Three: Reconstruction – Column Four: Bait and Switch/Desperate Measures – This god roll makes Pro Memoria a phenomenal add-clear weapon that is comparable to the likes of Commemoration and Hammerhead. However, while Commemoration requires Raid experience and Hammerhead is difficult to farm now attuning has been removed from Onslaught, Pro Memoria is easy to get. The only requirements to get Pro Memoria are to complete The Final Shape’s campaign and progress Micah-10’s post-story quests until you receive your first Pro Memoria drop. Then farm the Overthrow activity for Pale Heart Engrams and focus them at Ghost. It shouldn’t take too long to get enough Red Border drops to craft Pro Memoria’s god roll. While the first three perk slots are non-negotiable, there is an argument to be made between Bait & Switch and Desperate Measures. The former provides a larger damage boost but is much more involved to activate. In contrast, Desperate Measures hits less hard but requires no additional effort to use. Both are viable and Guardians should pick whichever best suits their playstyle.
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Destiny 2 loremaster releases video to catch players up for The Final Shape – and it’s only 10 hours long – Dexerto
Destiny 2 loremaster releases video to catch players up for The Final Shape – and it’s only 10 hours long BungieDestiny 2 loremaster My name is Byf has put out a video chronicling the complete story of the franchise to get players ready for The Final Shape. However, if you’re intending to catch up, you may want to put aside ten hours. Destiny’s story is often lambasted for being difficult to parse for new players. There are a lot of reasons for that. The franchise is famous for its exceptionally dense, universe-expanding lore, with hundreds, if not thousands of relevant entries coming together to tell the story of Destiny. Also, due to the sunsetting of content, Destiny 2’s story is often fragmented and disjointed as parts of it has been sliced from the game over time. New players can sadly never experience The Red War from Destiny 2’s launch, making this universe notoriously hard to parse. So, if you are in the position of being a new player, or even a lapsed player jumping into The Final Shape, you may be intimidated by catching up to the story. But now you have a one-stop shop to catch all the way up – you just might need a day to do it. Destiny 2 YouTube loremaster My Name is Byf has released a new video that will get any player ready for The Final Shape, even if they’ve never played Destiny 2 before. That said, it is a commitment. The mammoth video clocks in at 10 hours, 1 minute and 11 seconds. If you’re ready to jump in, you can watch it all here: The video covers the entirety of the relevant Destiny story, literally from the start of the universe, right up until the moments before The Final Shape. Thankfully there are chapters and intermissions so you don’t have to marathon the whole thing in one go. You could also jump around the chapters to find the lore of exactly what you are looking for. So, if you’re scared to jump into The Final Shape because you don’t know the story – you now have the one stop you need to understand literally everything about the franchise. Just, bring some snacks.
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Destiny 2 Linear Fusion Rifle is the DPS champion you should farm this week – Dexerto
Destiny 2 Linear Fusion Rifle is the DPS champion you should farm this week ActivisionDestiny 2 added a new Linear Fusion Rifle to its collection, and you won’t want to miss out on the meta weapon, with this week being the best time to farm it. The weekly reset on June 25, 2024, gave Guardians their first opportunity to get Scintillation, a Strand Linear Fusion Rifle that can be earned by completing Nightfalls. Once a Scintillation drop has been received, it can also be focused at Commander Zavala in The Tower. Though Linear Fusion Rifles aren’t in the best place right now, Scintillation is still an excellent DPS weapon, largely thanks to its stacked perk pool. It can roll the likes of Rewind Rounds, Envious Assassin, Auto-Loading Holster, Bait & Switch, and Firing Line, all of which can be enhanced in The Final Shape. Even better, getting a Scintillation god roll shouldn’t be too difficult, as Nightfall rewards are doubled between June 25 and July 2. With a good fireteam, this week’s featured Nightfall (The Glassway) can be consistently cleared in 10 to 25 minutes, depending on the difficulty, making this a great opportunity to farm the Linear Fusion Rifle. Here’s the Scintillation god roll you’ll want to get: Barrel: Arrowhead Brake – Battery: Enhanced Battery – Column Three: Rewind Rounds – Column Four: Bait and Switch – Origin Trait: Veist Stinger – While this recommended god roll offers the best practical DPS, some other alternatives are competitive, too. Most notably, Envious Assassin is excellent and Auto-Loading Holster works well if Scintillation is being used in any DPS rotation that requires frequent weapon swapping. Bait and Switch stands out as the best overall damage perk on Scintillation, but Firing Line is also viable and often easier to activate. Equally, the colossal 47% damage boost provided by Enhanced Surrounded makes it a powerful option. However, the precision shots required to make the most of a Linear Fusion Rifle can be difficult to land when surrounded by enemies. Before Scintillation was added, the best legendary Strand Linear Fusion Rifle was Laser Painter. The Gambit-exclusive reward not only lacks a competitive perk pool but also has poor stats. Outside of Euphony – Salvation’s Edge raid Exotic – Scintillation has no real competition, so you’ll want to farm it while Nightfall rewards are still doubled.
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Destiny 2 Lightfall’s Root of Nightmares Raid reveal fuels Nezarec speculation – Dexerto
Destiny 2 Lightfall’s Root of Nightmares Raid reveal fuels Nezarec speculation BungieDestiny 2’s new Raid is Root of Nightmares, and fans are sure that Nezarec will be involved once the six-man activity goes live in Lightfall. Destiny 2 Lightfall is set for release on February 28. Fans are clamoring for as much early information as they can get and Bungie’s latest reveal confirms that players are headed back to The Witness’ playground in the Root of Nightmares. This update lends credit to swirling rumors of long-time background villain Nezarec making his true debut, and if it’s real, fans are in for a nightmare of a time. Destiny 2 Lightfall Root of Nightmares Raid details Root of Nightmares will take players inside The Witness’ Pyramid ship for an all-out brawl against a growing threat. Many fans have theorized that this association with dreams and nightmares is hinting at the involvement of Nezarec, a character who has plagued the shadows of the game, only having a minor involvement in key story events. This is the person whose body players needed to collect and hide away from The Witness once upon a time. He was also partially turned into a tea to end Osiris’ coma at one point as well. As we explained in our theory breakdown, Nezarec is also responsible for summoning the ‘Nightmare’ enemies from Shadowkeep, for which the Raid appears to draw its name. The official description also hints that there’s something older than old that the Guardians need to dispose of. “Ferried from an unknown time and place, a haunting presence has been detected. We must now confront the ancient threat growing at our doorstep,” it reads. While it’s not 100% clear that Nezarec will be taking up arms just yet, fans can expect to head back to the Moon for another epic showdown. Root of Nightmares will open on March 10 and remain in contest mode for 48 hours.
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Destiny 2: Lightfall’s missing Strand aspects to arrive in Season of the Deep – Dexerto
Destiny 2: Lightfall’s missing Strand aspects to arrive in Season of the Deep BungieDestiny 2’s third Strand aspects have been missing since the release of Lightfall, however, Bungie has revealed that they’ll be coming in Season of the Deep. Destiny 2’s Lightfall was released with a bunch of content for all Guardians to partake in. From a new campaign, location, and subclass, Bungie has given Destiny 2 players plenty to get through. Alongside this, players are currently awaiting the raid race for The Root Of Nightmares, which is coming on Friday, March 10, 2023. Destiny 2 has had several revamps of systems throughout its time as a game, one change was to subclasses in particular, allowing players further customization to their builds. Subclasses were split into supers, abilities, aspects, and fragments. Supers are the massive abilities that Guardians are able to throw out, and are often the most flashy part of a build. Abilities are secondary to supers, with each class having a grenade, melee, and specific class ability. Aspects are major perks that players can equip themselves with, these aspects can have massive effects and can alter how a subclass plays. Finally, fragments are minor buffs that grant smaller perks to a full build. Every subclass in the game has 3 aspects in total. Being able to equip 2 means players can mix and match what aspects they’d like equipped to best suit their playstyle. When the newest Strand subclass was released with Lightfall, it only came with two aspects, however, that’s looking to change in the near future. Bungie has announced in a recent TWAB that all Strand subclasses will be receiving its third aspect during Season of the Deep. The aspects have had their names revealed, however, no information about what they do has been released yet. Bungie announces new Strand aspects in Season of the Deep The new Strand aspects coming to Destiny 2 in Season of the Deep are: Titan: Flechette Storm – Hunter: Threaded Specter – Warlock: The Wanderer – Whilst we don’t know much about the Strand aspects coming in Season of the Deep, it is fantastic news to hear, as it’ll allow for even more build customization with the newly released Strand subclass.
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Destiny 2: Lightfall’s Guardian Ranks already has players being elitist online – Dexerto
Destiny 2: Lightfall’s Guardian Ranks already has players being elitist online BungieThe new Guardian Rank system introduced in Destiny 2: Lightfall has resulted in a comical amount of elitism from the community in the opening weeks. Destiny 2: Lightfall brought about a bunch of new content and changes to the game, including a new location, campaign, and subclass. However, alongside these more recent changes came a revamp to plenty of old systems, ensuring a solid foundation for the future of Destiny 2. These included changes to the difficulty scaling, revamps to the modification and armor system, and changes to player progression. One of these features designed to help to show off player progression was the Guardian rank system. Guardian Ranks would indicate how far a Guardian has progressed in Destiny 2 by giving them a numerical rank based on their accomplishments in the game. However, it appears the new system may have brought out the worst in players, as some Destiny 2 players have been caught being a tad elitist based on their Guardian rank. So much so at this point, it’s become quite a meme in the community, where players joke about how they see lower ranks beneath them. Guardian Ranks can only be attained by completing the challenges within them. This means that higher-ranked players have, generally speaking, accomplished or completed more difficult content than the ones below them. These can include things such as farming commendations from other players (ironically), and also succeeding in challenging content like Master Nightfalls. It essentially means that players with higher Guardian ranks can flex on the ‘peasants’ who have yet to accomplish what they have in Destiny 2. Many commenters have made jokes pertaining to the matter, as the Destiny 2 community has come to grow a unique sense of humor over the years. Players would akin a high Guardian rank to players who have no lives as all they do is grind Destiny 2 for a higher Guardian rank, making it an in-joke within the hardcore D2 player community. All in all, it seems that Guardian ranks are here to stay in Destiny 2, and so will the elitism that much of the community will joke about for a long time to come.
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Destiny 2: Lightfall’s final raid boss made for six players has been soloed – Dexerto
Destiny 2: Lightfall’s final raid boss made for six players has been soloed BungieDestiny 2’s Root of Nightmares raid boss Nezarec has been completely soloed by 1 Guardian, despite Bungie designing the encounter with 6 players in mind. Raids in Destiny 2 are by far some of the most difficult content players can take on within the looter shooter. These raids often involve complex mechanics to be solved, as well as throwing tonnes of enemies and bosses your way to try and take you down. Encounters within these raids are, generally speaking, designed for 6 players in total, so that everyone can split the responsibilities between them. The Root of Nightmares was the most recent raid released into Destiny 2 with Lightfall. This raid sees Guardians enter a pyramid ship that is teeming with a strange force of life. That strange force of life was provided by the Traveller, who whilst in its defense accidentally awoke a foe once dead for humanity. One thing players noticed immediately about The Root of Nightmares was how easy the raid was to complete. Many players were able to clear the raid within the first or second day of release, even on the harder contest mode difficulty. The raid currently has one of the highest clear rates out of every single raid in the Destiny franchise, and has higher-end raiders scratching their heads, wondering where the difficulty was. The Root of Nightmares’ Nezarec encounter cleared by a solo Guardian However, one player has gone above and beyond the player base and has now completed the final encounter Nezarec, completely solo. YouTuber and Destiny 2 Guardian TheSnazzyRock uploaded a video of their solo clear, to the amazement and praise of the entire raiding community. SnazzyRock’s clear of Nezarec was the World’s first solo clear of the encounter, meaning they were able to perform the mechanics, AD clear, and then DPS the boss down as a single Guardian. Destiny 2 has a history of players attempting to solo difficulty content, from Grandmaster Nightfalls to raids, the PvE community has always strived to push the limits of what Guardians/ players can pull off. Bungie has noted that Nezarec is currently behaving unusually whilst a Guardian in a Well of Radiance. They’ve announced in a recent TWAB that they have plans to adjust Nezarec’s behavior sometime in the near future. However, SnazzyRock’s clear of Nezarec is nonetheless impressive and details the limits of what the Destiny 2 player base can do.
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Destiny 2: Lightfall’s campaign is a missed opportunity – Dexerto
Destiny 2: Lightfall’s campaign is a missed opportunity BungieBefore jumping in here, it’s worth noting, while we won’t go into the specifics of the Destiny 2: Lightfall campaign and its ending, we will be talking about our final sentiment. I’m not sure if sentimental spoilers are a thing, but if they are, they’re present here. If you intend to finish the Lightfall campaign, it may be best to do that first. Destiny 2: Lightfall has long been awaited since its reveal in 2020. With the notion that this was the beginning of the end of the Light and Darkness Saga, this was hyped to be the true meeting between the two paracausal forces. For the glacial pace of Destiny’s storytelling over its nine years of life, momentum has been picking up since Shadowkeep, into Beyond Light and the Witch Queen as we finally get into this war between The Traveler and The Witness. It’s why it’s disheartening that as an enormous fan of this story and universe, I can’t help but feel Lightfall spun its wheels throughout its campaign. That’s a big shame as this felt like a key moment in Destiny’s life – the time to lay out its grand design, but after the story’s finale, it currently feels like we’ve been left with more confusion than anything. Old Ghosts Famously, Bungie’s ending to Halo 2 was one of the most controversial and frustrating of all time. Now, some 19 years later, that specter looms over Lightfall – only this time, it’s like we’re going to give the Covenant back their bomb, but we’re not too certain who the Covenant and UNSC are. Destiny has always danced within the margins of mystery and ambiguity. While not always the most engaging, it was the place where so much speculation and possibility lived. Byf and Myelin have become excellent community lorekeepers and it’s been great to become immersed in years of universe-building through them. However, it feels like we’re past that point and Destiny should be dealing with cold, hard answers. Lightfall’s campaign feels like it fumbles on that point. Lost in the Darkness With this being the penultimate campaign in the Light and Darkness Saga, it still feels like we’re largely in the dark about what’s actually going on in this war. While it’s always been the case that we’re off to the side of this battle between these god-level forces in the Witness and the Traveler, we’re fighting in a war where both sides of the conflict refuse to enlighten us about their purpose. That includes the side we’re fighting for, and it feels like we lack an understanding of the stakes. Narratively it makes sense. We’re just foot soldiers. Beings in the middle of this cosmic scuffle between unfathomably powerful beings. We’re small – but in the real world, that’s proving to be a more complex needle to thread to keep us as compelled players. Even for someone who has read hundreds, possibly thousands of lore entries, and frequented lore Reddits for years, I still feel like I have a beginner’s level understanding of the central conflict – a conflict that is closing out its saga in a year. The core of the problem is this: I’ve played Destiny since day one, and I have a particular interest in the lore. The Unveiling lore book about both the Traveler and the Witness’s origin is my favorite. However, if someone asked me, “what is the Traveler and what does it want?” I’d not be able to answer with 100% certainty. If someone asked me, “Who is the Witness and what do they want?”, I’d have an even tougher time answering. Stranding in the way The story in Lightfall’s campaign feels hindered significantly by the introduction of Strand, which ironically is one of the joys of the experience. Strand is a blast to use, and I’ve come away surprised with how much I enjoy it (we’ll go into this in our full review of Lightfall). However, it sucks up a lot of the focus of the campaign, to the point of being suffocating. We seem more interested in what Strand is and how we can use it, than the universe-ending threats of Calus and The Witness right in front of us. Perhaps it was to the excellent Witch Queen campaign’s strength that it didn’t have a new subclass to contest with. The expansion was able to focus entirely on the key villain and their plans. Lightfall instead got tangled in the strings of Strand so completely, the more pressing focus seemed to fall to the side. Light at the end of the tunnel Now, here’s where I do have to get into caveats and concede a lot of benefit of the doubt to Bungie – who to be clear, I have faith will make good on this story. In some form or another, the campaigns are always going to have a feeling of incompleteness. These worlds have to persist throughout the year and we need four seasons of content that inch the story forward. More answers to the key questions left by the campaign will hopefully come as the year progresses. There are also side missions after the campaign, as well as a ton of lore pages to go through to glean information that will help fill out Lightfall’s mysteries. However, even if it all gets explained, it’s hard to walk away from the campaign feeling like a promise has been left unfulfilled – that a moment was missed. Lightfall felt like Destiny’s time to stop dealing with questions, and start paying out answers. It did not do that. It feels like perhaps, more so than ever, confusion about what’s going on is more prominent, which doesn’t feel great as we come into the concluding chapters. These answers may come over the next year and the story team at Bungie has enough goodwill built up to not cause any long-lasting concern. But, with so many eyes on the game right now, it felt like this was the time for the franchise to fully reveal itself. This was Destiny’s moment to speak clearly and plainly, but instead, it retreated to mystery and obfuscation once again. Where to find the Chalice Keycard | How to get Verglas Curve Exotic Bow | How to unlock new Strand subclasses | Every Armor Charge Mod in Destiny 2 | How long is Destiny 2 Lightfall? | Destiny 2 Lightfall ending explained | Every Guardian Rank Title & Requirements | Destiny 2 Lightfall complete mission list | Destiny 2 Lightfall Legendary campaign rewards | All Destiny 2 DLC expansions | Best Destiny 2 PvE weapons
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Destiny 2 Lightfall will feature huge seasonal changes as Bungie tackles “predictability” – Dexerto
Destiny 2 Lightfall will feature huge seasonal changes as Bungie tackles “predictability” BungieDestiny 2 Lightfall will see big changes to its seasonal content as outlined in a massive State of Play article published by game director Joe Blackburn. Included are details about all the upcoming seasons over the next year. In a blog post that weighs in at over 5000 words, Blackburn goes over the state of the live service game. This includes issues it is facing and solutions the development team is implementing, detailing information about the four seasons that will be coming throughout 2023. Blackburn outlines that he believes seasons have become too predictable, and rigid in their structure. They said: “It is clear that too much predictability has created a lack of surprise and delight by the time some of our major game updates get into your hands.” Destiny 2 Lightfall’s first four seasons all get details First off, the season that will launch alongside Lightfall is called Season of Defiance. While no story beats have been confirmed, it does suggest that Guardians will be rebuffing some kind of attack. It’s noted in the State of Play that while this season largely missed the deadline to have broader changes to the traditional seasonal structure, it will have some quality-of-life improvements. That includes Umbral Engrams going away in favor of Seasonal Engrams (which will not be kept on your person, so your engrams won’t fill up so much). Instead, you’ll focus weapons with Glimmer and said Seasonal Engrams. On top of that, Blackburn revealed that while it will feature a vendor upgrade path, it will require fewer upgrades compared to Witch Queen’s seasons. The upgrades will be “more potent and some upgrades even offering a variance on the way you interact with the seasonal activity”. The second season of Lightfall also received a name, titled Season of the Deep. Again, while no story insight was offered in the post, the Deep generally refers to The Darkness and The Witness in Destiny lore. The blog outlines that the season will start to see more of the core seasonal changes, as it’ll not feature a vendor upgrade system. The team is also trying “to create more fresh activity experiences”, like Shattered Realm in Season of the Lost and Battlegrounds in Season of the Chosen. Further into the future Past that, while we don’t get names, Season 22 and Season 23 have some extra details. In Season 22, it’s been confirmed that a raid will be returning, and an Exotic Mission Rotator will be added to the game, featuring Presage, Vox Obscura, and Operation: Seraph’s Shield. The Citadel Crucible map will also be returning. Season 23 looks like it will be quite different from the regular structure of Destiny 2 as well. Blackburn notes that while there will be a new seasonal story and activity, the development team will be “dedicating a significant amount of development time toward a more core ritual-focused season”. Ritual activities consist of Crucible, Vanguard Ops, and Gambit (which was absent entirely from this update). While it’s clear that new content is coming in this season, it seems to be a dedicated release for the health of the core activities of the game. It brings memories of Rainbow Six: Siege’s Operation: Health, which forewent new operators and maps and instead focused on the stability of the game. It’s also noted that the game’s in-game LFG feature has been delayed into this season, but it will launch alongside a new dungeon. This is a change of pace for how Destiny has dealt with seasons in recent years. Many previous seasons, including their names, have been kept secret until a week before they launched. In Season of the Haunted’s case, Bungie kept a wrap on the season right up until its release. In the post, Blackburn suggests that strategy will be changing going forward, and Bungie will be more forthcoming with what is in each season. He said: “while some of our releases this year will still be kept secret until they hit players’ machines, others, like Season of the Deep, we’ll preview and share key details ahead of time.”
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Destiny 2 Lightfall update to shake up meta with Linear Fusion rifle nerfs, LMG buffs, exotic tweaks – Dexerto
Destiny 2 Lightfall update to shake up meta with Linear Fusion rifle nerfs, LMG buffs, exotic tweaks BungieDestiny 2’s Lightfall update will be shaking up the current meta, with major nerfs to heavy hitters such as Linear Fusions Rifles, buffs to LMGs, and several tweaks to existing exotic weapons. The next major expansion of Destiny 2 is slowly approaching as, on February 28, 2023, the gates to Neomuna will open and guardians will be able to take on Calus and his Shadow Legion in Destiny 2: Lightfall. Before that time, however, Bungie has revealed that the meta will be shifting as well, alongside the story. Bungie has announced in a recent blog post that they’ll be shifting certain weapon archetype power levels, in order to shake things up a bit. Bungie is looking to change Linear Fusion Rifles, Machine Guns, and Heavy Grenade Launchers, particularly on Lightfall’s release. They’ll be buffing and nerfing in accordance with their current power level and presence in the meta. Alongside this, they’re tweaking several exotic weapons in the wake before Lightfall, allowing them to better use Light 3.0. Linear Fusion Rifles will be receiving a nerf across the board, losing out on 15% damage against all champions, bosses, minibosses, and vehicles. This is a huge change to Linear Fusions as they’ve been the go-to DPS weapon for a good time now, with weapons like Cataclysm and Stormchaser devastating chunky health bars. Heavy Grenade Launchers are looking to be the next DPS king as Bungie is buffing several aspects of the weapon. In Lightfall, Heavy Grenade Launchers will deal 20% more damage to bosses, minibosses, champions, and vehicles, whilst dealing a bonus of 40% to minor enemies. They’ll also be given improved projectile collision, which makes all shots easier to land, resulting in a more consistent DPS phase. Kinetic Weapons will also be receiving a small buff in Lightfall, as their damage multiplier is going up in both its special and primary weapon variants. Bungie has also announced that a new Kinetic damage perk will be arriving with Lightfall to let it compete with the other damage types. Finally, Bungie is looking to tune exotics by giving them a bit more oomph. This is in the form of adding or tweaking several exotics so that they align better with Light 3.0. This means adding several Light 3.0 keywords to exotics inherent kits. These can have huge impacts on the viability of the weapon, and we might just see some old faces return in Season 20 when Light finally falls.
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Destiny 2 Lightfall Titan strand-build emerges as best build for solo players – Dexerto
Destiny 2 Lightfall Titan strand-build emerges as best build for solo players BungieA new titan strand aspect gives punch-happy has given titans the ability to crush any high-health boss with insane burst-damage output. Solo Destiny 2 players in season 21 chose classic builds like Tether Hunter, Chaos Reach Warlock, or Hammer and Regen-spam Titan builds to tackle solo content. New Dungeons like ‘Ghosts of the Deep’ required either survival-based builds or burst-damage builds to deal with its mini-boss-heavy encounters. But Youtuber ‘Truds’ recently discovered Strand Titan build that could be the best choice for Titans yet. The easiest way to setup the insane strand damage The high-burst damage from this build revolves around the titan melee and can deliver over 500k damage in under a second. The keystone of this build is the aspect ‘Flechette Storm’. It’s built around sliding with full melee energy and then meleeing to launch into the air. From there, you keep spamming your melee ability to launch a barrage of Strand attacks up to five times. Each attack will deal near 100k damage. Combine this with the exotic titan arm piece ‘Synthoceps’ and your damage will be buffed when surrounded by enemies. You can further enhance your build with the ‘Thread of Continuity’ fragment to increase the duration of all your strand effects on targets. Guardians using this build have described themselves as ‘loving flechette storm this season.’ Others aren’t as impressed with these build others features of the strand subclass – “I’m too addicted to grapple to want a melee boost.” What activity is best to use this build? Strand is an unpopular subclass in raids and large group of activities due to lack of group synergy. Use this class in solo or small group activities like the new ‘Ghosts of the Deep’ Dungeon. Completing this Dungeon gives Guardians the chance to earn new ‘Navigator’ exotic. Or utilise the build in end-game solo content like Lost Sectors when farming for new exotic gear. Not a titan? Check out the best machine guns currently in Destiny 2 that will help you maximise your PvE builds instead.
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New Destiny 2 Lightfall trailer highlights the newest subclass in 2 years – Dexerto
New Destiny 2 Lightfall trailer highlights the newest subclass in 2 years BungieBungie’s Strand trailer for Destiny 2: Lightfall takes a closer look at a new subclass whose abilities focus on manipulating space and time. Over two years have passed since the last time Destiny 2 received a fresh set of powers. The last subclass Bungie released came in the form of Stasis, an ice elemental exclusive to the Beyond Light expansion. Three other subclasses also allow Guardians to adjust their style of play – Arc, Solar, and Void – the game’s original batch of subclasses. Destiny 2’s forthcoming Lightfall DLC will introduce a fifth option in a few weeks, complete with new movement mechanics and more. Destiny 2’s Strand subclass spotlighted in new trailer The latest trailer for Lightfall offers a much closer look at the Strand subclass. In the nearly two-minute video posted on Destiny 2’s YouTube channel, viewers can see how the Warlock, Titan, and Hunter classes make use of the new abilities. Notably, each class will have access to the newly implemented Grappling feature, a Strand-based movement mechanic for swinging. As expected, the subclass also boasts Aspects specific to all three classes, as well as four different Fragments. The trailer below does a good job of showcasing exactly what Strand has to offer. Destiny 2’s Strand subclass counts as only one part of the eagerly-anticipated Lightfall experience. For one, the DLC promises a campaign set in the neon-drenched city of Neomuna on Neptune. Guardians can additionally look forward to another Destiny 2 raid, the Quicksilver Storm rifle, and an economy update. And the wait for all of the above is quickly drawing to a close, with Lightfall still on track for a February 28 rollout.
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Destiny 2 Lightfall Strand Subclass overview: Keywords, how to unlock, Aspects and Fragments explained – Dexerto
Destiny 2 Lightfall Strand Subclass overview: Keywords, how to unlock, Aspects and Fragments explained BungieThe Destiny 2: Lightfall DLC expansion welcomed the Strand subclass, so here’s everything you need to know about Bungie’s latest subclass in the sci-fi shooter including Aspects and Fragments, as well as how to unlock it. Destiny 2’s newest expansion Lightfall sends Guardians to Neomuna to fight Calus and his Shadow Legions. With a whole new location, enemies, and a brand new raid to fight through, Guardians need some serious firepower if they’ve got any chances of taking down Calus in the game. Luckily Bungie has released a new subclass for Guardians to experiment with in the form of Strand. Following the debut of Stasis in Destiny 2: Beyond Light, Strand is the second darkness subclass we’ve received. Strand released with new keywords, as well as Aspects and Fragments so that players can experiment with different builds. Here’s everything we currently know about the Strand subclasses. Contents How to unlock Strand in Destiny 2: Lightfall – Strand Keywords – Grappling – Grenades – Titan Berserker – Hunter Threadrunner – Warlock Broodweaver – Fragments – Season of the Deep Third Aspect Unlock – How to unlock Strand in Destiny 2: Lightfall To get your hands on the Strand subclass permanently in Destiny 2: Lightfall, you simply need to finish Lightfall’s campaign and it will become completely accessible from that point onwards. You’ll get hands-on with Strand throughout Lightfall’s extensive campaign and in various missions, but once you’ve wrapped up all that the main missions that Lightfall has to offer, Strand will become yours. Strand Keywords Action Keywords Like Stasis and the reworked Light 3.0 subclasses, Bungie has assigned various keywords that represent Strand. These keywords are generally debuffs or buffs that can be applied to Guardians and enemies and will affect how the subclass plays and feels. Bungie has revealed 3 keywords that are specific to Strand, that are neither buffs nor debuffs, and refer to using Strand itself. Weaving – Weaving refers to when the Guardian creates an object using Strand. – Unravel – Unravel refers to when a Guardian has defeated an enemy currently affected by Strand, effectively “disconnecting them from the Weave”. – Tangle – A tangle is made when an enemy affected with Strand has been defeated, this tangle is essentially a big bungle of Strand, which can be shot at to explode or thrown at enemies. – Strand Debuffs Alongside this, Bungie has released 3 debuffs that also work with Strand. These are Suspend, Unravel, and Sever. Suspend – Suspend is exactly what you think it is, it “suspends” an enemy off the ground, causing them to be briefly disabled. In PvP, Suspend will work similarly, but will not disable the enemy Guardian, instead it will briefly slow instead of disable. – Unravel – Attacking any enemy affected with Unravel will cause bursts of threads to come out and attack nearby enemies. When these enemies are hit, they will also become Unravelled. – Sever – Sever is a debuff that essentially causes the enemy affected to deal less damage, as they’ve been Severed from the material world. – Strand Buffs Strand has one major buff released with it – Woven Mail. It allows Guardians to protect themselves with a mesh of Strand material. This gives a damage reduction bonus in both PvE and PvP, however, it will not affect melee or headshot damage in PvP. Threadlings Threadlings are a new form of minion added into Lightfall, and allow Guardians to send out little Strand matter minions that will seek out enemies and explode on them. Grappling Easily one of the most exciting things with the Strand subclass is the ability for Guardians to grapple. Strand allows Guardians to weave a hook of Strand matter, which can be used on anchor points, as well as thin air which makes for some fantastic mobility options. Players can melee at the end of a Grapple which will deal bonus damage, unravel an enemy, and also propel them backward. Grappling is tied to the player’s grenade ability, meaning players either need to forsake their grenade or go without the insane horizontal and vertical mobility. Grenades There are two other grenades available in Strand aside from Grapple, these being the Threadling Grenade and the Shackle Grenade. Threadling Grenade – Threadling Grenade splits into projectiles which will weave Threadlings on impact. – Shackle Grenade – The Shackle Grenade detonates a suspending blast to nearby enemies, and then sends out secondary smaller projectiles to suspend any enemy nearby. – Titan Berserkers Strand Titans can fully immerse themselves in the fantasy of being a huge hulking mass, being able to dash in and take down foes, unfazed and unbothered by their defenses. Titans can equip themselves with Strand arm blades, which make them a devastating up close and personal class. Titan Abilities Titans have received the Berserker Strand Subclass, which is primarily focused on charging with melee strikes. They can wield two Strand blades as they dash around the map, tearing enemies asunder. Bungie revealed the melee ability for the Berserker Titan, which is Frenzied Blade. Frenzied Blade allows a Titan to dash forward and slash enemies with their blades, applying Sever. Frenzied Blade can hold up to three charges, so Titans can use it in quick succession to dash from enemy to enemy. Titan has also had its Strand super revealed. Bladefury is a roaming super that works similarly to Frenzied Blade, in which the light attack will become a supercharged version of Frenzied Blade which increases the attack speed of the next attack. Light attacks will charge up energy for the Super’s heavy attack, which causes the Titan to hurl out projectiles that seek toward enemies, damaging and suspending them on impact. Titan Aspects Titans have two new aspects for the Strand subclass thanks to Lightfall. These are Into the Fray, and Drengr’s Lash. Aspects are major modifications Guardians can have to alter how their abilities and subclass function. Into the Fray – Into the Fray allows for titans to grant themselves and their allies the Woven Mail buff when destroying a Tangle. Alongside this, this aspect will also increase melee the Titan’s ability regeneration whilst having the Woven Mail buff. – Drengr’s Lash – Drengr’s Lash allows a Titan to launch forward a powerful ripple in reality when using their class ability, which will suspend any enemies caught in the blast. – Hunter Threadrunners Strand Hunters can unleash their full speed and mobility to unleash havoc on their enemies. Threadrunners, as they’re called, will be able to use their new rope dart weapon and attack enemies from mid-air. Hunter Abilities Threadrunner Hunters have gained a melee ability called Threaded Spike. Threaded Spike sees the Hunter throw out a rope dart that will bounce between enemies, applying Sever and damaging them. When returning to the Hunter, it’ll also return melee energy for each enemy hit, and a well-timed melee will allow the Hunter to catch the dart, further increasing the melee energy gained. Hunter’s super for Strand is titled Silkstrike, which when activated allows players to grapple through the world in a third-person view. While doing so they’re able to throw out their rope dart to strike down on enemies. This super allows for Hunters to grapple more often, and comes with both a light and heavy attack. The light attack is a more basic strike, which can be used consecutively in the air and on the ground. This strike deals more damage based on if the enemy was hit by the end of the dart rope, and will also cause enemies to explode when defeated with it. Whereas the heavy attack is a radial attack that causes them to swing the rope dart around them, damaging anyone nearby. The heavy attack can also be used in the air or on the ground. Hunter Aspects Hunters, like Titans, have two Aspects available to them as a result of Lightfall. These Aspects work in tandem with the Hunter’s mobility and primarily focus on their grappling capabilities. The Hunter strand Aspects are Ensnaring Slam and Widow’s Silk. Ensnaring Slam – Ensnaring Slam allows Hunters to slam down to the ground while in the air, suspending any nearby enemies. – Widow’s Silk – Widow’s Silk grant’s an additional grenade charge. When a Hunter grapples, it’ll create a grapple Tangle when it latches. This will fully refund grenade energy when being grappled, allowing Hunters to chain their grapples together. These grapple Tangles can also be used by the Hunter’s team, making it a great utility aspect for team play. – Warlock Broodweaver Strand Warlocks are all about the little minions, known as Threadlings. Threadlings are little minions made of Strand matter, which will run forward and seek enemies to explode on. All classes have access to Threadlings, however, Warlock is the only class that can store them and have them Perch onto the Warlock. Warlock Abilities Warlocks have also gained a new melee ability alongside the other classes in the form of Arcane Needle. Like other Warlock melees, Arcane Needle is a projectile that will track onto targets, dealing high damage and unraveling them. Warlocks will be able to cast three Arcane Needles in quick succession. Warlocks Strand super is called Needlestorm, which will cause the Warlock to rain down Strand matter in the form of spikes. These spikes will stick and explode on enemies or will turn into Threadlings that will chase and explode onto them. Warlock Aspects Warlocks have received two Strand aspects like other classes in Lightfall and revolve around gaining and utilizing Threadlings. The Warlock strand aspects are Weaver’s Call and Mindspun Invocation. Weaver’s Call – Upon casting their Rift, the Warlock will weave three Threadling eggs. These Threadling eggs will hatch into Threadlings once they hit a surface, with any Perched Threadlings also being converted. – Mindspun Invocation – This aspect enhances Warlock’s Grenades: Grapple – When executing a grapple melee, the Warlock will weave three Threadling eggs from the enemy. – Threadling Grenade – The Warlock can consume their Threadling Grenade to generate a set of Perched Threadlings. – Shackle Grenade – The Warlock can consume their Shackle Grenade to gain a buff, which will create a suspending detonation each time an enemy is defeated. – – Fragments Fragments are minor buffs granted to Guardians that can be equipped by all classes in Destiny 2: Lightfall and these are small customizable options that can be equipped to further synergize with your build. Here is every Fragment available for the Strand subclass in Destiny 2: Thread of Ascent: Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectivenes and handling for a short duration – Thread of Binding: Super final blows emit a suspending burst from the target – Thread of Continuity: Suspend, Unravel and sever effects applied to targets have increased duration – Thread of Evolution: Threadlings travel farther and deal additional damage – Thread of Finality: Finisher final blows create Threadlings – Thread of Fury: Damaging targets with a Tangle grants melee energy – Thread of Generation: Dealing damage generates grenade energy – Thread of Isolation: Landing rapid precision hits emits a severing burst from the target – Thread of Mind: Defeating suspended targets grants class ability energy – Thread of Propagation: Powered melee final blows grant your Stand weapons Unraveling Rounds – Thread of Rebirth: Strand weapon final blows have a chance to create a Threadling – Thread of Transmutation: While you have Woven Mail, weapon final blows create a Tangle – Thread of Warding: Picking up and Orb of Power grants Woven Mail – Thread of Wisdom: Defeating suspended targets with precision of final blows creates an Orb of Power – That wraps up everything Destiny 2 players need to know about the Strand subclass, so here are a bunch of other useful guides to flesh out your Destiny experience even more: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen | Destiny 2 Void 3.0 guide: Best builds | Destiny 2 Solar 3.0 guide: Best builds | Destiny 2 Arc 3.0 guide: Best builds | Where to find the Chalice Keycard in Destiny 2 | How to get Verglas Curve Exotic Bow in Destiny 2 Lightfall | Destiny 2 Lightfall ending explained
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Destiny 2: Lightfall’s Strand Grapple is already being used in wild ways – Dexerto
Destiny 2: Lightfall’s Strand Grapple is already being used in wild ways BungieDestiny 2: Lightfall launched just a couple of days ago, but players have already discovered inventive uses for the Strand Grapple. The seventh of Destiny 2’s major DLC expansions, Lightfall launched on February 28 and brought with it a world of fresh content for players to explore. Lightfall introduces a cyberpunk city on Neptune, numerous quality-of-life changes, and an all-new subclass. The subclass, known as Strand, unlocks an elemental power that fundamentally enhances navigation and combat mechanics. Thus far, Destiny 2 faithful have especially taken to the grapple function, which allows players to select the grenade button, then launch themselves into the air via anchor points. The grapple has proven itself even more useful in some respects, though. Fans find interesting uses for Strand Grapple Destiny 2: Lightfall Grappling to anchor points is fun enough, yet some users have found latching onto their friends far more productive. Content creator Sweatcicle demonstrated as much during a stream, in which they grappled a fellow player who then pulled them across the map midair. Twitter user Senseileon performed a similar move that helped get them from Point A to Point B in record time. Meanwhile, Otanuman watched a couple of their buddies grapple onto a giant machine and spin around in circles. Clearly, Lightfall players are having a lot of fun with the new Strand Grapple function. “Literally carrying the whole team through a raid,” one person joked under the Sweatcicle post. Others were quick to express their hopes that developers at Bungie won’t find a way to nerf the feature. For now, Destiny 2: Lightfall players would do well to take advantage of this inventive Strand Grapple function while they still can.
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Bungie rushes to disable Destiny 2: Lightfall Stasis Exotic ahead of new raid – Dexerto
Bungie rushes to disable Destiny 2: Lightfall Stasis Exotic ahead of new raid BungieDestiny 2 Lightfall players have discovered a bug causing a new exotic to deal massive unintentional damage, forcing Bungie to disable it ahead of the World’s first raid race. Lightfall has been a bit of a struggle for Destiny 2, with a lukewarm reception to the campaign, players have been feeling let down compared to the Witch Queen’s launch. Fortunately, Bungie still has the raid “Root of Nightmares” coming, meaning players have something to look forward to. Alongside the new raid, players are only just beginning to toy around with the new exotics released in Lightfall. This paired with the new Strand subclass has made for some rather unique interactions that have creative players thriving. However, one of the new exotics, Winterbite, has been causing quite a ruckus recently due to a certain bug. Winterbite is an Exotic Stasis Glaive placed in the Heavy slot. Its exotic perk allows it to fire off a ball of Stasis energy that tracks nearby targets and freezes them. Glaives aren’t generally considered to be the greatest weapons in Destiny 2. However, Winterbite is coming up as a pretty big exception to the rule. It appears that Winterbite is able to proc the Stasis keyword Shatter when firing at enemies, which occurs when an enemy is frozen and then broken out of it. However, when multiple players on the same fireteam use the weapon, the glaive deals ridiculously high amounts of damage, essentially allowing it to one-shot most bosses. Players have theorized that this is due to Shatter proccing infinitely as the Stasis orbs travel through the boss. Quite literally melting any enemy it comes into contact with. This is obviously incredibly problematic, and testing has shown that it can be replicated quite often. This has Bungie concerned about the validity of the weapon. Bungie disables Winterbite ahead of World’s First Race Bungie has since disabled the exotic for use as they work on a fix. Announcing via Twitter that it has been disabled for all raids, dungeons, and Gambit where the weapon is affected. It’s uncertain if Winterglaive will be fixed by the time the World’s First race of “The Root of Nightmares” begins on March 10. However, until that time, it appears that Winterglaive might have to remain on ice.
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Destiny 2 Lightfall showcase: Start time, date and what to expect – Dexerto
Destiny 2 Lightfall showcase: Start time, date and what to expect BungieBungie has announced a new Destiny 2 showcase event coming next week, which is set to give players a glimpse into the future of the game’s content including Destiny 2: Lightfall. Destiny 2’s content is continuing strong, with the game currently in Season of the Haunted, which introduced the new Duality dungeon and much more. However, with Destiny 2’s Witch Queen expansion content well underway at this point, fans are eager to see what the next major expansion will hold. Bungie has finally announced a new Destiny 2 showcase event which will likely give fans a look at the next expansion, Lightfall, among other content plans. Contents When is the Destiny 2 showcase event? Fans can look forward to the Destiny 2 showcase event on August 23, 2022. Eagled-eyed fans will have spotted that’s the same day that Season 18 (reportedly dubbed Season of the Plunder) begins. You can check the event from 9 AM PT/12 PM ET/5 PM BST/6 PM CET. Bungie’s official Twitter account tweeted out a 50-second video with the caption, “Witness what’s next.” The video itself seems to recap key moments from the ongoing Light and Darkness Saga, which is set to end sometime in 2024 according to Bungie’s content roadmap. In the video, fans can see the Witness from the Witch Queen expansion, along with other familiar faces like Calus and Rhulk who have ties to the Darkness. What to expect Lightfall and Season 18 While Bungie hasn’t revealed specific details about what kind of content the showcase event will host, there are a few things fans can infer if 2021’s Witch Queen showcase is anything to go off of. Considering Bungie showed off the Witch Queen expansion in a similar event last year, it’s very likely this August 23 showcase will give fans a look at the upcoming Lightfall expansion which we expect in 2023, with The Final Shape to follow later. While fans don’t know too much about Lightfall’s story content, Bungie has confirmed that “the core concept of the battle between Light and Darkness will be laid to rest.” In an interview with Dexerto, Bungie called The Witch Queen “a moment of acceleration towards the end”. As for new features, fans can likely expect a new location in Lightfall as well as another Legendary campaign similar to the one in Witch Queen. Destiny x Fortnite crossover Somehow, it appears that Bungie will collaborate with Epic Games on a Destiny crossover. The move will see Destiny 2 content in Fortnite, and Fortnite content in Destiny 2. Destiny Mobile Bungie could also showcase its mobile project which is reportedly in development with NetEase. Reports had suggested the game has been in development for “well over two years”, and that it’ll be a Destiny spin-off. Destiny media projects Bungie has made no secret of its ambition to branch into new media, with Destiny Linear Media being an extension of the company that will focus on “TV, films, books, comics”. Hiring Riot’s director of animated short films Derick Tsai, rumors have suggested that a Destiny animated series could be on the way. Could we hear more about the project at the Destiny 2 Lightfall event? Julia Nardin, who had been working on Destiny 2’s story over the last few seasons, will now be taking up a new role as Destiny Universe Narrative Director, overseeing all story threads across different forms of media. In any case, players eager to see the next chapter in Destiny 2’s Light and Darkness saga should stay tuned to the game’s social media accounts for more information on the upcoming August 23, 2022 showcase event in the coming weeks. For more tips and guides covering all things Destiny, check out more of our guide content at Dexerto. Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown
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Destiny 2: Lightfall review – saved by the sum of its parts – Dexerto
Destiny 2: Lightfall review – saved by the sum of its parts Destiny 2: Lightfall has been in the hands of players for a couple of weeks. The majority of the expansion has now been unveiled, and players have been able to simmer with all of the content. At such a pivotal moment for Destiny 2, Bungie couldn’t possibly fumble the ball… right? Destiny 2 has one of the best sci-fi universes ever assembled. While that may seem like an outlandish statement when you consider that titans like Star Wars and Star Trek exist, for those that dive deep into the lore and stories, it becomes much less so. Destiny’s universe is massive and compelling in the way few are. That being said, Destiny 2 has always had a story problem – especially in the eyes of a more casual audience. Famously, Destiny launched in 2014 to a confusing and disjointed campaign, and it’s a sheen the franchise has never really shaken even as it has made massive strides in recent years. Destiny 2 has been coalescing into a whole as it focuses its sprawling universe into the end of the ‘Light and Darkness saga’. This has been the 10-year story the franchise has been building toward – a showdown between The Traveler and The Witness. Ever since Shadowkeep, this story has been coming into focus with momentum building for the closing chapters, Lightfall, and the upcoming The Final Shape. This was Destiny’s moment, where all eyes were on the product, for it to finally unfurl itself and talk plainly about this central conflict. It did not do that. Destiny 2: Lightfall key details Developer: Bungie Price: £39.99 / $49.99 Release Date: February 28, 2023 Platforms: PC / PS5 / PS4/ Xbox One / Xbox Series X Destiny 2: Lightfall trailer Guardian down Destiny 2: Lightfall has fumbled at a key moment in the franchise. While I’ve written more in-depth about the campaign’s failure than I will get into here, it feels like something went wrong. This didn’t set up the finale of the Light and Darkness saga. Instead of answering questions, it merely set up more and put a pin in the broader story to explore things that are narratively less interesting. Lightfall’s campaign is about contending with the new Strand subclass and mastering that, rather than having much of anything to do with the war between the Light and Darkness. It’s hard to overstate how much of a gut punch the campaign’s failings are for long-time fans who have wanted answers for nearly a decade. The missions are all pretty great though. There’s no issue with the moment-to-moment, with many missions being even better than The Witch Queen‘s, probably the best campaign in Destiny history. On top of that, there are excellent moments of storytelling that exist outside of the campaign. The Unfinished Business quest is great, both humanizing Nimbus, a character that jars in the main story, as well as answering age-old questions by explaining what the Black Heart in Destiny 1’s original campaign was. However, the failure of the broader story tarnishes so much of that good work. That disappointment lingers over all of Lightfall, extending its reach to every aspect of Destiny 2 right now. Stranding tall Don’t be mistaken – there is so much good in Destiny 2: Lightfall. While the campaign leaves a taste of heartbreak in the mouth, the more time you spend with Lightfall, the more its quality shines. Case and point – Strand. This is the game’s fifth subclass, and it is an utter triumph. It is so fun to use, combining exceptional crowd control of powerful enemies, a grapple that can be attached to anything, and abilities that seem to be in service of pure aggression. It’s all so well executed that it brings Destiny into a bright new era of subclass diversity. Unlike Stasis, which has almost always felt like a bit of a problematic subclass, especially when it comes to PvP, Strand has had a smooth transition into the Guardian’s arsenal. It is a staggering win for Lightfall. That being said, and this is an ongoing issue throughout the expansion, Strand feels somewhat at odds with what’s going on in the story. While it’s vaguely connected to the Veil, one of the least explained and confusing MacGuffins you’ll ever see in a story (seriously, what is the Veil though, Bungie?), it doesn’t feel in line with the world of Neomuna. Its suffocating focus in the story is never really justified, and it ultimately just feels a little disparate from what is going on – feeding into this overall sense of incoherence between the expansion. It’s a shame too because when using it, it hosts some of the best moments I’ve had with Destiny gameplay in a long time. Life in the big city Neomuna is the new explorable area and it’s a unique addition to the world of Destiny 2. While it starts a little confusing, as you learn the area’s layout it becomes a neat space to exist in. There’s no setting in Destiny 2 that feels like Neomuna, a still-functioning cyber-city with digitized residents. It jars with the rest of the planets Guardians can land on from the Director, but not in a bad way. There’s a lot to explore in the city, and the new Terminal Overload activity is both fairly rewarding and provides a tough challenge even for multiple players. There’s also a lot to do here, with history to be explored through exotic quests, neat lost sectors, and enemies to be felled. Destiny has always been about inhabiting dangerous spaces that have long lost their glory, but Neomuna is a change of pace as Guardians get to exist in a space that is still in its prime – albeit with a massive warship at its doorstep spewing Shadow Legion Cabal and the terrifying new Tormentor enemy type. Back to your roots Those Tormentors play a role in the expansion’s new raid Root of Nightmares too, which is a visual delight, and one of the most ambitious settings for a raid thus far. This is the one place where the happenings of the broader story between the Light and Darkness are most felt – which is both neat and a shame all at once. While it doesn’t help explain anything about the broader story, it does allow you to exist in the aftermath of the meeting between the Traveler and the Witness. Set aboard the aforementioned Witness’s ship, you travel through a space that’s growing and shifting beneath your feet as the powers of Light and Darkness mangle the foundations below you. While mechanically it is not the most complex raid and certainly ranks among the easiest out there, it’s a feast for the eyes and a showcase for just how special this game is. There are no gaming experiences like Destiny raids elsewhere, and if you’re new to the game and want to see it at its best, this is a great introduction to this type of content. The third encounter is an all-timer that really shouldn’t be missed. Buildcrafting for the future Alongside all these back-of-the-box, big-ticket items, Lightfall also triumphs in foundational changes that are paving the path for a much healthier future. While these technically aren’t exclusive to the Lightfall experience, and any player can benefit from them, they are certainly defining of this new era of Destiny. At the top of that list is Buildcrafting. Destiny 2 has always shined when players optimize their builds and synergies, however before this clean-up, it was a mess of various ideas and aspects of seasons long forgotten. Buildcrafting 3.0 is an excellent reimagining of the system which simplifies the process to be more approachable, without it feeling significantly dumbed down. It works out of the box too, with some wild builds already out there, but it’s also a brilliant foundation for the future, with more mods and customization coming. These changes mean that every player can wrestle with buildcrafting and experience the best gameplay Destiny 2 has to offer without doing a ton of research. The fact a build can be nicely displayed and shared on one screen now helps this process immensely too, as players can easily just steal what works from each other. That’s great from an accessibility standpoint and will get more people into this facet of gameplay. Get a loadout this guy This all goes hand in hand with the new loadout system which is simple and efficient. You can now swap instantly to any loadout you require for any given situation. This is an exceptional tool that just works and allows you to craft your builds and store them, like several identities ready to go at any moment. These new changes aren’t all a success though. Both Guardian Ranks and the new commendation system have arrived feeling a little out of whack. Guardian Ranks take an age to level up (only to be partially reset every season) and the commendation system is sloppily thrown together. There’s no incentive to be thoughtful with how you commend your fellow Guardians and sometimes the screen doesn’t even load in time for you to hand out your commendations. That said, these feel like salvageable systems that need love to reach their potential. Add on top the prospect of an in-game LFG finder on the horizon, and all of these quality-of-life improvements help give the sense that the game is moving in the right direction. In the dark Ultimately, Destiny 2: Lightfall is a strange beast of disappointed expectations that still manages to be largely excellent in its separate elements. Here’s an analogy I’ve grown fond of: You’re invited to a five-star dinner at a fancy restaurant. When you get there you are informed that you’re not getting a crafted dinner, but rather a smorgasbord of finger food. The smorgasbord is excellent and made with some of the best ingredients out there. You eat great, but in the back of your mind, you still long for that original crafted experience you were promised. It’s a roundabout way of saying Lightfall doesn’t feel like a cohesive whole, even if the sum of its parts remain top-tier. There’s so much to be fond of in Lightfall. Buildcrafting is great, the raid is a visual delight, the narrative experiences around the campaign are neat, the weapons and perks all appear to be winners, once you get your head around Neomuna, it’s a great addition to Destiny, and Strand is a knockout punch, proving to be one of the best additions to the game in years. However, it’s all tinged by the feeling that this should have been more. While I can’t talk about it with certainty, Lightfall feels like the product of a development shift. An expansion salvaged from a change of course from when it was originally envisioned. Bungie didn’t forget how to make great games, and that’s why the quality of all of its parts shines through – but something happened here. The Verdict: 3/5 In Destiny 2: Lightfall, the great does eventually shine through the experience even if it makes a catastrophic first impression. Lightfall will likely be remembered as one of the franchise’s great disappointments for some time, which is unfortunate as there’s so much that’s worthy of your time here. Destiny 2: Lightfall is largely excellent – it’s just heartbreaking so much of that is tarnished by one of the biggest fumbles in the franchise’s history. Reviewed on PC and PS5
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Destiny 2 Lightfall Raid: Root of Nightmares release date, start time, Power cap, more – Dexerto
Destiny 2 Lightfall Raid: Root of Nightmares release date, start time, Power cap, more BungieWith Destiny 2’s Lightfall expansion comes the Root of Nightmares Raid for Guardians to race through. From the start time to Power cap details, here’s everything we know thus far. When it comes to endgame content in Destiny 2, nothing else comes close to matching the thrill of a day-one Raid experience. With Contest Mode enabled, it’s a challenge unlike any other and an experience all Fireteams prepare for year-round. So with the launch of Lightfall on February 28, we know for certain the major expansion will introduce a new Raid of its own. Though as you might expect, Bungie is keeping tight-lipped on specific details as not to ruin the surprise. But before it gets underway, we’ve got an early rundown on everything there is to know about the Root of Nightmares Lightfall Raid in Destiny 2. Contents Destiny 2 Lightfall Raid: Root of Nightmares release date & start time – Power Level Requirements for the Destiny 2 Lightfall Raid – Destiny 2 Lightfall Raid theme, location, & enemy type speculation – Weapons banned from Root of Nightmares Raid – Root of Nightmares Raid physical rewards – Destiny 2 Lightfall Raid: Root of Nightmares release date & start time The Destiny 2 Root of Nightmares Raid is locked in for Friday, March 10, 2023, with a 9AM PST start time. Bungie confirmed as much a few weeks out from go-time in a TWAB blog post. This gives everyone a full 10 days to grind through new Lightfall content, craft the strongest loadouts, and hit the recommended Power Level before jumping in. As always though, thousands will be rushing into the new Raid the moment it goes live, so be sure to prepare for potential server hiccups as we’ve seen in the past. Below is a full look at when the Lightfall Raid kicks off in your local time zone. As always, if you’re not looking to compete in the raid race yourself, you can always watch along live as the world’s best fireteams give it their all. Here’s how you can tune in and keep on top of the action as it unfolds. Destiny 2 Root of Nightmares Raid Power Level The Root of Nightmares Raid features a 1,780 Power cap for all encounters while Contest Mode is in effect. This comes in 30 power above the soft cap and just 20 power below the hard cap. Thus, just about everyone should be able to reach the requirement in time for the Raid, given there’s plenty of time to grab powerful gear and boost your level. Contest Mode will be enabled as always, this time leveling the playing field for all involved over the first 48 hours. This means no matter how much you grind, no matter how high you raise your Power Level before entering the Raid, everyone will be on equal footing thanks to Contest Mode for the first two days. Destiny 2 Root of Nightmares Raid theme, location, & enemy type speculation As for where the Root of Nightmares Raid will take place and which enemy type we’ll be facing off against, specific details haven’t yet been confirmed. It’s always a mystery until the latest expansion goes live, so if tradition continues, we’ll likely learn more by playing through Lightfall’s story missions. Initially, it appeared the raid may kickoff on Neomuna, as a recent ViDoc for Lightfall showed six Guardians readying themselves for a battle ahead. The cutscene shown is very similar to other raid start-up cutscenes. However, we now seemingly know that’s not quite the case, as the new raid appears to start directly on a pyramid ship. While new gameplay is scarce, a very brief teaser at the start of a new Root of Nightmares trailer seemingly let slip the raid’s location. With six ships all flying into the heart of a pyramid ship, it’s all but guaranteed that’s our starting point for the activity. A leaked description for the activity itself appears to support our theories as well, at least to some degree. “A sinister force haunts Neomuna’s citizens,” datamined intel reads. “With your fireteam, board the Witness’ terraformed Pyramid ship and confront the ancient threat growing within.” As for a specific enemy type in focus, it’s yet unclear. While various details point toward a battle with looming ‘big bad’ Nezarec – an iconic villain we’ve only heard about for many years but never actually seen – nothing is yet confirmed. Weapons banned from Destiny 2 Root of Nightmares Raid As is tradition after new expansions arrive, players have quickly uncovered a handful of broken elements. Thus far, the Grand Overture, Jötunn, and Winterbite exotics have all been temporarily disabled and will not be available in the new Raid. All three contributed to various game-breaking bugs, with absurd damage output capable of melting bosses in the blink of an eye. However, more exploits of that variety are being found with each passing day, with some still live at the time of writing. Physical rewards for the Root of Nightmares Raid in Destiny 2 No different from usual, the first team to cross the finish line and complete the Root of Nightmares Raid will be awarded their very own title belt. All six players will forever have a physical championship to showcase their monumental effort. On top of the championship, all players who complete the Root of Nightmares Raid before March 21 will also have exclusive access to a custom Raid jacket designed around the new activity. For those who jump in early, this jacket will be available to purchase in order to commemorate the victory. We’ll be sure to keep you updated with all the latest raid details right here as Root of Nightmares draws near.
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Destiny 2: Lightfall raid race could be in danger due to new Blinding effect bug – Dexerto
Destiny 2: Lightfall raid race could be in danger due to new Blinding effect bug BungieDestiny 2’s raid race for “The Root of Nightmares” could see major issues after players discovered a new bug when using the exotic machine gun Grand Overture. Lightfall’s raid The Root of Nightmares is set to release to Destiny 2 players on March 10, 2023. With the raid race being so close, players have been gearing up and exploring the best possible load-outs to bring with them. Raid races have always been an exciting event in Destiny 2, bringing together the community and viewers to see how the best teams tackle whatever Bungie has laid before them. In line with the momentous event, are the rewards that Bungie gives out to the team that is able to clear the raid the fastest. This means players are striving to grab that World’s First title, as well as the one-of-a-kind belt that comes with winning. However, the World’s First race for The Root of Nightmares may come in jeopardy, due to the several bugs that have been discovered upon the release of Lightfall. Some of these bugs have involved the new Strand subclass, whilst others have featured the new Lightfall exotics. The newest bug however features an older exotic, The Grand Overture. Grand Overture’s catalyst allows it to blind enemies with its missile explosions, making it a great weapon for defending yourself against powerful combatants. Players have discovered that when using another weapon with “Explosive/ Timed Payload” in conjunction with the exotic, all payload effects blind enemies This is an incredibly powerful effect, as Blinding an enemy essentially renders them unable to fire their weapon. Therefore Blinding effects are usually uncommon and generally require an exotic or an ability to proc, however with the bug in effect even primary weapons are capable of blinding. This bug could easily jeopardize the World’s First Race, as Contest Mode will grant the enemies bonus resistances against guardians, whilst also making them more lethal. Having a blinding effect handy at all times during an event like this could break the difficulty of the encounters, and thus, tarnish the day-one experience. Bungie has yet to disable Grand Overture as of writing, meaning that the bug is still available for all players to use. It’s likely the Destiny developers will look to disable the exotic in the coming hours, as they already have done so for other bugged exotics such as Winterbite.
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Destiny 2 Lightfall Raid boss could be a long-awaited villain according to community theory – Dexerto
Destiny 2 Lightfall Raid boss could be a long-awaited villain according to community theory A track listing posted by SonySoundtracksVEVO on YouTube has potentially pointed to Lightfall’s Raid boss, and it would be a terrifying returning character. As we near Lightfall’s release, Bungie has been ramping up its drip of prerelease content. That included two songs from the Destiny 2: Lightfall soundtrack, titled CloudArk and Battle Ready. As pointed out on the raidsecrets Reddit by user PrizmatikkLaser, the descriptions for these videos initially had the full tracklist for the Lightfall soundtrack – though these have now been removed. Speculative spoilers ahead! Where the Destiny 2: Lightfall Raid speculation comes in is a track titled ‘Oneirophobia’ – which refers to a fear of dreams. This is significant as it could tie into a long hinted-at villain Nezarec. Players will know that name if they go deep into the lore, but even in the past year, the once Disciple of the Witness has come further into the forefront. In Season of the Plunder, players were tasked with collecting the pieces of Nezarec’s body, which had been strewn around the solar system, before the Witness could get their hands on them. We also made tea out of them (it was gross), to wake up Osiris from a coma. The link between Nezarec and dreams – or more specifically nightmares – is key in this theory. Nightmares in Destiny are very specific and come from the Shadowkeep expansion. These are enemies that appear on the moon due to the Pyramid Ship that is buried there. They are beings of Darkness that take the forms of traumatic figures of a person’s past. For our Guardian, that manifested in the form of enemies we’ve defeated like Ghaul, Fikrul, and Crota. These Nightmares have largely been localized to the Moon and get worse with their proximity to the Pyramid ship there, which has since been revealed to be Nezarec’s. This has led to a lot of speculation that these Nightmares are a unique ability of Nezarec’s from when he was a Disciple of the Witness. Take this with a pinch of salt… Tying it all together, Nezarec could be Lightfall’s Raid boss, and the song Oneirophobia, meaning fear of dreams, could play during the final encounter due to Nezarec’s seemingly unique ability to create Nightmares. Supporting this further, the track is placed towards the end of the tracklist, which has traditionally been the position of raid boss music on previous soundtracks. Of course, that track could be referring to another moment in the expansion entirely, and there has also been some speculation that the Raid could take place in the Vex Network due to it appearing in recent trailers. So as ever, take this with a pinch of salt. Either way, it’s always fun to speculate theories like this, and with everyone excited about Lightfall and the new raid, it’s expected. The new raid will go live on March 10.
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Destiny 2 is entering the endgame of a decade-long journey with Lightfall – Dexerto
Destiny 2 is entering the endgame of a decade-long journey with Lightfall Dexerto recently got to sit down with Bungie to talk about Destiny 2‘s Lightfall, the penultimate expansion in the Light and Dark saga. Getting a glimpse of the now-published ViDoc, story missions, the new area, Neomuna, as well as the new Strand subclass, we also copped a look at several key quality-of-life features coming to the game. So, here’s everything we made of our extended look at Lightfall. When the name ‘Lightfall’ was revealed back in 2021, it didn’t paint an especially bright future for the Destiny universe. The Light is a force that all Guardians tap into for their powers, as gifted to them by the Traveler. The suggestion that it would ‘fall’ foreshadowed dark times ahead. That bore fruit in a cutscene released earlier this week, officially starting the ground war between the Light and Dark which has been brewing since the franchise debuted in 2014. The Traveler won’t abandon humanity as it had done many other civilizations. Instead, it will stand to fight the encroaching forces – the conflict to end all conflicts has arrived. With all that, you’d expect the tone of Destiny 2: Lightfall to feel quite dour – perhaps even nihilistic. However, in all the pre-release materials, Lightfall has sported a surprisingly adventurous tone all about swinging through lit-up neon cities with a new subclass called Strand. It almost looked, dare I say, fun. In a preview event for the game we attended, Joe Blackburn, game director on Destiny 2, confirmed that instead of being a downer, an action-heavy spirit is at the heart of Lightfall. “One of the challenges with Lightfall was that we knew we wanted it to feel emotionally different than The Witch Queen coming before and The Final Shape coming after.” “So we said, well what about what I call a popcorn and soda summer blockbuster vibe? How do you achieve that feeling while still making the stakes feel real, and still care about what’s going on and that this thing is moving the game forward?” Lightfall is Bungie’s answer. It’s the end of the world as we know it Destiny 2: Lightfall is the start of Destiny’s endgame which has been building since 2014. The Witness, the ultimate physical manifestation of the Darkness, has arrived in our Solar System and is ready to take the fight to the Traveler, the ultimate physical manifestation of the Light. “We were created for this moment – for this conflict, this enemy”, general manager Dan McAuliffe says in the new ViDoc for Lightfall. It’s true. The Traveler created Guardians in response to the Witness’s first attack on Earth. which was originally rebuffed. Now they are back, and it’s for all the marbles this time. However, the bulk of Destiny 2: Lightfall appears to be focused off-world. Instead, our efforts are focused on Neptune, or more specifically, the hidden-until-now city of Neomuna (meaning we may need to rethink the name of ‘The Last City’ back home.) While The Witness will play their largest part in the story to date, more directly, it looks like we’re going to be reckoning with Calus, who, as seen in the ViDoc, has had a rather impressive physical revamp. As set up in Rasputin’s message during the final mission of Season of the Seraph, a mysterious object called “The Veil”, a long hinted-at artifact in Destiny lore, looks like it’s going to be the target of everyone’s efforts. We’ve known since last year, as broken by Dexerto, that the excellent Legendary Campaign is returning too. This gives the story a very decent challenge and also jumpstarts a player’s endgame in significant ways when they are done with it. This means no matter your experience as a Guardian, there is no reason you couldn’t jump in and find what works for you. If you want this to feel like a real war, Bungie is ready to give you that experience. Get your Desti-Neon All of this is taking place on the backdrop of Neomuna, a city that was hidden from humanity until now. This will be a new setting for the world of Destiny, with it being a patrolable zone filled with neon-high rises, centers of culture, and garish arcades. From our preview, we saw a brief loop of the area, and it instantly feels very different from anything in Destiny’s past. Perhaps besides a very brief sojourn around the Last City in a timed mission before Beyond Light, the franchise’s worlds have always been places decimated by time and ancient wars long forgotten. Destiny wears derelict like it’s on the runway for a Mugatu fashion launch. Comparatively, Neomuna on the other hand has only been recently decimated. While we’re arriving at it in a rough state, we’re dropping in while the attack is ongoing. It gives the city a more lived-in, of-the-moment presence. This is a place we can actually save, right now. It needs saving too. Calus has plunked his enormous new ship, the Typhon Imperator, right onto the cityscape. It’s not clear why he’s here, but it’s certainly not good news, especially as his now darkness-infused army is running riot through the streets. It will be up to the Guardian to intervene – well, us and the Cloudstriders. The Cloudstriders are a new entity in Destiny 2, but they are hard to miss. These 9-foot tall chiseled beings act as protectors of Neomuna, who up until now have been trying to keep the Vex at bay. There are only two of them at any given time, a mentor and a mentee, and from the short glimpse we were afforded, they can certainly hold their own. Think Batman and Nightwing, if they were as tall as Avatar’s Na’vi and had a real thing for chrome. Finding our standing with these two, as well as learning about the Vex threat which is also present in the city, are going to be key questions as players get to explore what Neomuna has to hide. It was also revealed that Neomuna will be the hardest patrolable planet the game has ever seen, including what are promised to be genuinely challenging, multi-guardian events that will be worth your time. Will the real Guardian, please Strand up We aren’t being flung into the forces of the Darkness without new tricks up our sleeve. For the first time since Beyond Light, Guardians are getting a new subclass to play with. Strand is the game’s second Darkness power, and it’s joining the roster off the back of the 3.0 subclass reworks that were filled out through The Witch Queen expansion. Strand is a bit of an anomaly when it comes to subclasses though. Besides Void, all of Destiny’s elements have a real-world equivalence, with Arc (electricity), Solar (fire), and Stasis (ice). Strand is instead string theory, weaponized into a green flurry of space magic destruction. “Are we going to do what everyone thinks we are going to do? Are we going to make poison?” Blackburn asks in the ViDoc. This is based on long-running community speculation that the next subclass would feature poison-like properties, as already seen in-game with weapons like Thorn and Osteo Striga. “No, no, no. We’re going to do something you’d only find in Destiny.” Blackburn continues. “It’s the web of life.” In practical terms, Strand looks like it’s going to be a very mobile subclass with emphasis put on going faster, and moving in ways not yet possible in-game. That is showcased most potently through the new grapple that the subclass comes with. This can be used anywhere in the Destiny universe (on a cooldown, of course) and can be utilized in tons of inventive ways, such as attaching yourself to your friend’s sparrows, enemy ships flying through the sky, and even Thundercrash Titans. It strikes me as a very brave ability to add, as Guardians have a real knack for pushing abilities past their intended points and breaking the game. Conversely, it’s also going to be gleefully exciting to see what mischief the community gets up to with the ability (which will take up your grenade slot, for those wondering.) In terms of the classes, Strand will have a unique identity for all. Titans become the aptly named Berserkers, who spawn green blade arms, and are all about getting in the enemy’s faces and punching everything to death. Pretty standard Titan Modus Operandi. Hunters are called Threadrunners. They get access to a rope dart they can swing around like Scorpion from Mortal Kombat, but also appear to have more movement — a dangerous prospect for a class that’s already known for its agility. Warlocks on the other hand are Broodweavers, which Bungie refers to as the “mastermind of the minions”. Think a Diablo Necromancer, but instead of corpses of the dead, you get cute little lads made from the fabric of reality. While it’s still not clear exactly what the unifying identity of Strand is across the classes, it’s clear it has the potential to be broken in all the best ways. Quality of life and death While we’ve covered a lot of back-of-the-box highlights, Destiny 2 has a lot of quality-of-life changes coming in Destiny 2: Lightfall that will get veteran players, like me, just as excited as the prospect of a new campaign. Headlining these changes is the new buildcrafting system. Builds in Destiny are where a lot of creativity and self-expression can be built into your Guardian. By mixing aspects, fragments, and mods, you can create these beautiful conveyor belts of death that loop and weave in perfect harmony. The issue is, it’s always been a hurdle to get new and casual players to interact with it. With the new rework, Bungie is trying to make the process far more approachable, opening one of the best aspects of the game to everyone. The best thing I can say about it is that it seems ordinary. That’s may sound like a harsh choice of word, but it’s meant as a huge compliment. If you’ve seen the transmog screen, this will feel very familiar, putting all the information in one place, making it part of the fluid and natural experience of navigating around your Guardian as you would today. It seems instantly understandable, both in terms of coming up with your own creations, or perhaps its best use case, just copying the builds of popular content creators or guides writers (of which there will be plenty at Dexerto, so be sure to come back!). You can then save all of this with the brand-new loadout system. This has been a begged-for feature since the start of Destiny 1. While third-party apps like DIM (Destiny Item Manager) have stepped in and let you save your previous loadouts and switch between them fairly easily, it’s always been outside of the game. This new system will make it so you can freely change your loadout on the fly, and importantly, while in activities. You can switch between your Crucible, Raid, Arc, Solar, and Void loadouts on a whim, with no need to fly to orbit or a social space to change your loadout (though, of course, you won’t be able to change in content where your loadout is locked). It’s excellent to finally see this in-game, and functioning. Alongside this, Bungie is also adding a new progression tool called Guardian Ranks. Destiny has long been a confusing, impenetrable experience for new players, and while the introduction of the short New Light campaign in Beyond Light helped, once you’re spat out the other end, Destiny’s universe can be hard to get your head around. Guardian Ranks are both a tool to guide you and tell other players about you. You can improve your rank between levels 1-11, with the first five being about guiding players through their early experience. If you ever feel lost, these challenges will give you some direction on what kinds of activities you could and should be interacting with. However, if you’re a veteran player, don’t worry — you’ll enter the game already at a higher rank. You can then progress through the later levels, with the higher numbers telling the Destiny community around you that you do indeed know what you are doing, or conversely, that you might need a little guidance. This rank will reset back to level 5 every season, but it will remember your previous triumphs, and instead just be about making sure you know how to do the new content. Bungie was also careful to say this isn’t a new track that is intended to be ground for and is more to direct players and give a social context for your time in Destiny. None of that is to say anything of the in-game LFG system which is coming. Unfortunately, it has been delayed until the final season of the year, which won’t launch until toward the end of 2023. It’s on its way though, and adds to the sense that Destiny 2 is coming together in the final stretch. These kinds of quality-of-life changes may not sell expansions, but they are vital to the health of this growing universe. It was Destiny I’ve used the term ‘endgame’ a lot in this preview already, which is not a mistake. With Blackburn’s comments about making this more like a popcorn blockbuster, paired with the name Lightfall, it all evokes the now iconic double feature of Marvel’s Avengers: Infinity War and Avengers: Endgame. If next year’s expansion, The Final Shape is the Endgame for this saga, that would make Lightfall the Infinity War – which for everyone who remembers that film’s ending, does conjure up fears of what might be in store for our Guardians. There’s been a sense that something catastrophic hides on the horizon, and no talk about it being a summer blockbuster with Guardians Spider-Man swinging across the city with their new grapple hooks, helps to ease the worry. That uneasy fear, perhaps even hesitation, about the future of the universe feels new for Destiny. It feels immediate in a way Destiny 2 hasn’t. This fight is for all the chips, and it’s certainly not a foregone conclusion that we will come out the other side unscathed. And that’s exciting. Lightfall feels like an important step, with a new story, a wondrous city, and the mysterious Strand subclass all painting the final passages of this saga between the Light and Dark. The abyss looms, Guardians. See you star side on February 28th, 2023.
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Destiny 2 Lightfall Legendary campaign rewards: Exotic Armor, Triumph, more – Dexerto
Destiny 2 Lightfall Legendary campaign rewards: Exotic Armor, Triumph, more BungieBattling through the Lightfall campaign on Legendary difficulty comes with its own set of unique rewards in Destiny 2. From a full set of gear to a unique Triumph and a bevy of resources, here’s everything up for grabs. Continuing the trend of The Witch Queen’s immensely popular Legendary campaign challenge, Destiny 2’s Lightfall expansion also comes with this higher difficulty tier available right away for players seeking a greater challenge. Guardians undertaking this tricky endeavor will still naturally progress through the main storyline, but the higher tier is made worthwhile through a number of exclusive rewards tied to Legendary. Given the tougher challenge in Destiny 2, players are rewarded in kind with everything from new armor, Upgrade Modules, and of course, a new Triumph specific to the task. So if you’re jumping into the Lightfall campaign, here’s a full rundown of what can be unlocked through the Legendary difficulty option. Destiny 2 Lightfall Legendary campaign explained Destiny 2: Lightfall’s campaign gives players two options from the main menu in the very beginning – just like in The Witch Queen before it. The harder of the options is completing the campaign on Legendary which will make enemies tougher to kill and you easier to kill. ‘Be Brave’ or ‘Become Legend’ by selecting either the ‘classic’ campaign difficulty or the ‘Legendary’ version. As the name implies, this step-up in difficulty brings stronger enemies to the fight for an overall tougher challenge in each and every mission. While playing as part of a full Fireteam will certainly help on this higher tier, it is also balanced for Guardians flying solo. So the option for a steeper mountain to climb is there regardless of party size. If things get a little too overwhelming along the way, however, fear not. The option is always available to swap difficulties mid-way through your Lightfall campaign run if you need to tone it down. Destiny 2 Lightfall Legendary campaign rewards Much like the previous Legendary campaign, by playing through Destiny 2: Lightfall on this higher difficulty, players are gifted a number of unique rewards. Alongside flashy new gear, players can earn anything from new Exotics to Upgrade Modules, with plenty more in between. Topping the list is a full 1770 power Blue gear bundle to boost your overall level and will make a worthy addition to anyone’s inventory. Below is a full look at every reward available through Destiny 2’s Legendary Lightfall campaign: Exotic Armor – Gear Bundle (1770 Power) – 8 Upgrade Modules – 300 Strand Meditations – ‘Lightfall Legendary’ Triumph – Neomuna reputation – Naturally, if you’re looking to reach the higher Power level as quickly as possible, completing the Legendary campaign provides an excellent boost. Especially if you’re looking to jump into the Root of Nightmare Raid nice and early, this is one of the best ways to ensure your team is well-equipped and ready on time. That’s all you need to know about Destiny 2: Lightfall’s Legendary campaign rewards, and if you need more info on the game, we have extra guides for you below: Where to find the Chalice Keycard | How to get Verglas Curve Exotic Bow | How to unlock new Strand subclasses | Every Armor Charge Mod in Destiny 2 | How long is Destiny 2 Lightfall? | Destiny 2 Lightfall ending explained | Every Guardian Rank Title & Requirements | Destiny 2 Lightfall complete mission list | All Destiny 2 DLC expansions | Best Destiny 2 PvE weapons
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Destiny 2: Lightfall – How to complete From Zero quest – Dexerto
Destiny 2: Lightfall – How to complete From Zero quest BungieWhen it comes to the Destiny 2 Lightfall campaign, From Zero is a vital quest to complete. After all, if you want to unlock some Neomuna bounties or the Iterative Loop gun, you’ll need to prioritize these tasks. So, with that in mind, here’s how to complete From Zero in Destiny 2. The new Lightfall campaign has introduced a variety of missions, a subclass, and brand-new questlines, just like From Zero. Naturally, each questline will grant the player a reward, along with furthering them through the campaign. For From Zero, your reward is a powerful Iterative Loop gun and the eventual unlock of Neomuna bounties, making it a pretty important questline. So, with that in mind, here’s how to complete From Zero in Destiny 2: Lightfall. How to complete From Zero in Destiny 2: Lightfall To start From Zero in this MMO game you’ll need to first have access to the Lightfall campaign. Then, all you need to do is speak to Nimbus and the brand-new quest will begin. Locate and loot three Neomuna chests The first task you’ll need to complete is to locate three region chests scattered around Nermuna. There are nine in total so you won’t need to look too hard to find them. If you’re finding these Neomuna chests a little elusive, we have a handy guide detailing their locations. Complete activities in Neomuna After finding three Neomuna chests, you’ll need to do some task grinding. After all, you’ll need to fill the taskbar up to 100% to progress further. While this can get a little tedious, we recommend completing Patrols since they will increase the taskbar by 15% per complete task. Find a Shadow Legionary Trask Once that taskbar is up to 100% you will again need to help the Neomuni people by defeating a powerful threat for them, otherwise known as a Shadow Legionary Trask. You’ll find this boss over at the Esi Terminal. Just head in, defeat the Cabal, and enter the open area in front of you, in there will be a fair amount of powerful enemies for you to dispatch, and the deadly Trask. Kill the Shadow Legionary Trask and claim your reward Simply wipe out the Trask by taking down the smaller enemies and then focusing on the Trask alone. With the final boss taken down, head back to Strider’s Gate, speak to Nimbus again, and complete the quest. Your reward will be the Iterative Loop gun so now’s the time to enjoy this great Fusion Rifle. So, that’s how you can complete the From Zero quest in Destiny 2: Lightfall. While looking for those Neomuna chests, take a look at some of our other handy Destiny 2 guides and content to help you on your way: Where to find the Chalice Keycard | How to get Verglas Curve Exotic Bow | How to unlock new Strand subclasses | Every Armor Charge Mod in Destiny 2 | How long is Destiny 2 Lightfall? | Destiny 2 Lightfall ending explained | Every Guardian Rank Title & Requirements | Destiny 2 Lightfall complete mission list | Destiny 2 Lightfall Legendary campaign rewards | All Destiny 2 DLC expansions | Best Destiny 2 PvE weapons
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Destiny 2 Lightfall expansion: Release time, trailer, story, Strand subclass & everything we know – Dexerto
Destiny 2 Lightfall expansion: Release time, trailer, story, Strand subclass & everything we know BungieDestiny 2: Lightfall is the follow-up to The Witch Queen DLC expansion. So here’s everything we know about Lightfall, including its launch time and release time, release date, trailer, story, the Strand subclass, and even more planned content. Destiny 2’s Witch Queen expansion was arguably the game’s high point as we said in our detailed review, but its ending left players with plenty of questions that we don’t yet have answers to. The game’s next expansion, Lightfall, has a lot of hype to live up to, but much of it remains shrouded in mystery. While the expansion was originally intended to be the end of the current Destiny “Light and Darkness” saga, it’ll now lead into Destiny 2: The Final Shape, yet another expansion revealed by Bungie that is expected to wrap everything up. In the meantime, let’s guide you through and tell you Destiny 2: Lightfall’s release date, its release time, and the general launch time of the latest DLC. Contents Destiny 2 Lightfall release date – When is Lightfall released? – Trailers – Platforms – Story – New content – Destiny 2’s future after Lightfall – Destiny 2 Lightfall Release Date Destiny 2: Lightfall will officially launch on February 28, 2023. The expansion was originally set to launch in 2022, with the preceding Witch Queen arriving in 2021. But circumstances and plans changed slightly with The Witch Queen arriving slightly later in 2022. There are no delays being discussed, so expect Lightfall to drop when expected. Also, for more info on the expansion pack’s official launch time, read on. When is Lightfall released? Destiny 2: Lightfall launch time Destiny 2: Lightfall will become available to play from 9 AM PST (1400 GMT) on its release date, with players able to pre-download the game before then. Bungie has revealed the exact timing of maintenance and rollout schedule for Destiny 2: Lightfall, which is as follows: February 27th, 9 AM PST (1400 GMT): Destiny 2 is brought offline. – February 27th, 9 AM PST (1400 GMT): Players can pre-download Lightfall on all platforms. – February 28th, 9 AM PST (1400 GMT): Destiny 2 will be brought back online. Lightfall will be available on all platforms and regions. This coincides with the weekly reset. – Destiny 2 Lightfall: Trailers Players were first introduced to Destiny 2: Lightfall through its reveal trailer which showed Guardians defending against an assault on the Last City. Calus is back, and he’s got new friends, too. You can check it out in its entirety below. Destiny 2 players then got a further look at the upcoming expansion at the 2022 Game Awards with a new fully-fledged trailer. https://www.youtube.com/watch?v=fTPJy0m9n6A The most recent look at Lightfall came at the hands of the latest trailer showing off the new Neomuna location. Destiny 2 Lightfall: Platforms According to the game’s official website, Destiny 2: Lightfall will be available on PlayStation 4 & 5, Xbox One & Series X/S, and PC via Steam, Windows, and the Epic Games Store when it goes live. While Bungie was purchased by Sony in January 2022, both parties have expressed an interest in Destiny 2 remaining multiplatform — so don’t worry, Xbox players, you’re not going to be left behind anytime soon. Destiny 2 Lightfall: Storyline Bungie had confirmed that the events of The Witch Queen ending will push the narrative through Destiny 2: Lightfall and beyond, and the core concept of the battle between Light and Darkness will be laid to rest. “The Witch Queen will light the fire on a strongly interconnected narrative across Lightfall and beyond, unlike anything we’ve ever attempted before, with characters, arcs, heroes, and villains that persist over multiple future releases.” Guardians are off to Neomuna, on Neptune, a fresh location in Destiny 2. Here we’ll be teaming up with Cloudstriders — a new civilization we haven’t encountered before. We’ll be squaring off against Calus’ new Shadow Legion, too, who fight alongside new creepy-looking Tormentors. Destiny 2 Lightfall content In an interview with Dexerto, Bungie confirmed that Destiny 2: Lightfall will feature a Legendary campaign — just like The Witch Queen’s. In a tweet, the DestinyTwoLeaks account also noted that a Sparrow revamp, originally revealed back in March, has been canceled because “Bungie wasn’t able to get it working”. The feature would have seen two-player Sparrows, but appears to have been cut. The same account also suggested that an overhaul is coming for Power Levels, although this would be a sizeable shift in how Destiny has operated for years, and also suggested Bungie was, at least at some point, considering an “Event Pass” for the expansion, presumably in the shape of the Event Cards we’ve seen so far. Bungie was tinkering with the idea of adding an event pass, but for a whole dlc. I doubt it would still be called “Event Pass”, and it may just be something they planned to add to season passes. — Destiny Leaks (@D2Leaks) October 18, 2022 Finally, Bungie has re-added the Salt Mines area of the EDZ, according to a Reddit post. This could be due to some upcoming content, it’s hard to say for now. New Strand Subclass Bungie confirmed we’ll have a new green subclass, called Strand. Players will discover it and learn to use it throughout the new Destiny 2: Lightfall campaign. It’ll even be useful for traversal, with Guardians shown swinging through urban environments. It’s about consciousness and stems from Darkness. Guardians will be able to manipulate the connections between living things. Players can apparently grab anything, with the trains in the Prison of Elders shown pulling them along in the trailer. Here’s the rundown according to Bungie: Hunter Threadrunners “Masters of Movement, speed, and grace. The city is a Threadrunner’s playground as they grasp threads and weave new ones to dart through the air, finding the fastest way between two points.” Titan Berserker “Untamed and wild, Berserkers tear at Strand to manifest claws they use to sever their targets from the Weave. Leaping into harm’s way with wild abandon, the line no one crosses is drawn by a Berserker.” Warlock Broodweavers “Broodweavers effortlessly manipulate the Weave using only their mind. From the backline, these telekinetic sorcerers can even twist Strand into sentient creatures to do their bidding.” While Beyond Light lets Guardians wield Stasis for the first time, there was no Darkness-based subclass in The Witch Queen. Instead, Bungie reworked Void in Season of the Risen, Solar in Season of the Haunted, and updated Arc in Season 18. Guardian Ranks and LFG Bungie will overhaul the game’s progression system, letting players showcase their achievements and help newer players experience the universe through Destiny 2: Lightfall. The game will finally add its own LFG system, too, as well as a Commendation feature that lets you award players new appreciation. Weapon crafting overhaul Destiny 2: Lightfall will see further refinement to the weapon crafting system introduced in Witch Queen, Bungie revealed in one of its weekly blog posts. The team is working to introduce new ways to earn Deepsight currencies, improve opportunities for players to select the weapon they want to craft, and reduce the need to use a weapon you don’t like just to get its currency. Deepsight will therefore only apply to craftable weapons, making things a little easier to manage. Loadout and mod systems Alongside the overhaul to weapon crafting, Destiny 2: Lightfall will bring in a new loadout and armor mod system, encouraging players to experiment further with build crafting. Loadout System Bungie is looking to cut down on the hassle players undergo to change builds by introducing loadout slots for players to use. These slots will give players a way to save preset builds that they can swap out if need be. There will be a maximum of 10 loadout slots per character and will be unlocked through the Guardian rank system. Armor mod overhaul Armor mods are receiving sweeping changes across the board to allow for a more streamlined build crafting experience. Bungie has recently removed the energy types from armor mods and will be looking to revamp the system further with new mods coming in Lightfall. As mentioned in their blog, Lightfall will introduce Armor Charge mods, which will replace the current Elemental Wells and Charged with Light ones. Armor Charge mods will work in a similar way to Charged with Light, as a player can gain Armor Charges which will slowly be used or fall off over time. New Lightfall Raid Destiny 2 Lightfall, like other expansions in the game, will come with a brand-new raid likely full of bosses, challenges, and puzzles. Whilst we don’t know much about the raid, we do know that it’ll be released on Friday, March 10th, 2023, with a start time of 9 AM PST. It is speculated that the raid will take place on Neomuna, Lightfall’s location as this has been the case with the previous expansions of Witch Queen and Beyond Light, and we may be fighting the Cabal given Calus’ importance to the story. New Exotics Destiny 2: Lightfall will also be bringing several brand-new exotics for players to mess around with. It’s likely that these exotics will have some quests tied to them, whilst others may be obtainable through completing the campaign. Here’s the current list of exotics we know releasing with Lightfall: Final Warning (Strand Sidearm) – Deterministic Chaos (Void LMG) – Winterbite (Stasis Glaive) – Crytarachne’s Facade (Hunter Helmet) – Abeyant Leap (Titan Boots) – Swarmers (Warlock Boots) – Balance Changes Bungie is also changing the meta with the upcoming Destiny 2: Lightfall expansion, bringing buffs to underperforming weapon archetypes, whilst nerfing overachievers. Bungie is also adding several subclass verbs to exotics that they saw fit. Here’s a list of what we know is being changed: Machine Gun and Heavy Grenade Launcher Buffs – Linear Fusion Rifle Nerfs – Increased damage on kinetic weapons – Subclass verbs for certain exotics – Tuning to various perks – Destiny 2’s future after Lightfall Bungie has not only committed to more Destiny content after Destiny 2: Lightfall, but they’ve even named the next expansion. Destiny 2: The Final Shape is expected to arrive in 2024, but as yet there aren’t a lot of details. Bungie did reveal that The Witch Queen is a “moment of acceleration towards the end”, but what that end shakes out to be is anyone’s guess – is it a new story arc, a la Marvel Cinematic Universe phases, or is it a version of Destiny 2 that exists in perpetuity? Ready to defend the solar system from the Darkness? We’ve got plenty of guides to help you out: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen | Destiny 2 Void 3.0 guide: Best builds | Destiny 2 Solar 3.0 guide: Best builds | Destiny 2 Arc 3.0 guide: Best builds
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Destiny 2: Lightfall expansion is now worst-ever rated DLC on Steam – Dexerto
Destiny 2: Lightfall expansion is now worst-ever rated DLC on Steam BungieBungie’s Destiny 2: Lightfall has had a mixed reaction since its long-awaited launch, and now negative reviews are beginning to affect the whole of Destiny 2 on Steam. Lightfall was a long time in the making and the successor to 2022’s Destiny 2: The Witch Queen. It was supposed to answer several key questions that players have had burning a hole through the back of their minds such as “Who is the Traveller?” and “What is the Veil?” Instead, as we discussed quite extensively in our Lightfall piece, the DLC doesn’t actually do much to address many of these queries. With more uncertainty regarding a ton of key story details, fans have instead been left to bemoan certain Lightfall aspects such as the major flaw with Strand, as well as insane boss bugs. All things considered, the launch of Destiny 2: Lightfall probably hasn’t reached the lofty expectations created by The Witch Queen, and as a result, players are making their feelings known on the game’s official Steam page. Lightfall is lowest-rated Destiny 2 expansion DLC on Steam As of March 3, 2023, Destiny 2: Lightfall has an extremely low 29% review rating on Steam, based on 3,000 reviews – which is classified as ‘Mostly Negative.’ For comparison, Destiny 2: The Witch Queen boasts a ‘Mostly Positive’ review score based on 2,000 reviews, standing at a very healthy 79%. This makes Lightfall the lowest-rated piece of DLC on Steam, lower than Beyond Light’s 50%, and Bungie already have a mammoth task to try and get the game’s perception and rating up to scratch. The difference between the two is understandably huge, and the consensus is that The Witch Queen did more to further the story and introduced elements that made Destiny 2 feel more cohesive as a whole. Incredibly, Lightfall actually caused Destiny 2 to break its all-time concurrent player count when the DLC went live – such was the anticipation for the content. According to Steam Charts, 316,750 players were playing Destiny 2 simultaneously on February 28, 2023. The underwhelming nature of Lightfall though has caused a huge drop-off within just a few days as the concurrent player count has already dropped as low as 114,930. With Lightfall’s upcoming Root of Nightmares Raid, Bungie has time to rectify the perceived mistakes of Lightfall and, hopefully, answer some questions as we approach the final Destiny 2 expansion – The Final Shape.
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Destiny 2 Lightfall ending explained: What happens at the end of Lightfall’s campaign? – Dexerto
Destiny 2 Lightfall ending explained: What happens at the end of Lightfall’s campaign? BungieWith Lightfall now upon us and Destiny 2 entering its penultimate stage in the Light and Darkness saga ahead of the Final Shape, here’s how the new campaign ends and what it means for the future of the series. After months of anticipation, light has finally fallen on Destiny 2. The highly anticipated expansion is now in focus as Guardians around the globe venture through the latest campaign and unravel Bungie’s newest secrets. While there’s obviously plenty to discuss throughout, it’s often the final revelations in the closing moments of any given campaign that lead to the most intrigue. Thus, Lightfall is sure to be no different with its head-scratching conclusion. So without further ado, here’s a full rundown on what happens at the end of the Lightfall campaign in Destiny 2. Spoiler warning: We’re obviously discussing Lightfall’s ending below so do not continue reading if you wish to experience the story unspoiled! What happens at the end of Lightfall? Campaign ending explained Throughout the eighth and final campaign mission, Desperate Measures, Guardians are rushing to reach The Veil, a mysterious source of power buried deep in the heart of Neomuna. Timing isn’t quite on our side, however, as Calus has already managed to find his way ahead of us. Naturally, it all culminates in one final battle with the Cabal giant, which, shocker, you win. At long last, it appears Calus is now defeated once and for all (for what feels like the fifth time). But before celebrations can commence, your Ghost is drawn to a force from The Veil. Osiris yells in warning, demanding you get your Ghost away from the power, but it’s too late. “Finality takes shape,” your Ghost says as it floats upward and ‘creates a link’ between The Veil and The Traveler. Guardians fail to shoot it down at Caiatl’s command, using what appears to be a Khvostov no less. While it’s unclear exactly what happens in this moment, it appears your Ghost serves as a key that unlocks the true power of The Veil as it casts out an enormous beam of energy to The Traveller. Soaring through the sky to grab the Ghost and return it to us, a Cloud Strider crashes back to the ground, but their effort was seemingly for naught. “We just lost,” Caiatl states ominously, having witnessed the trigger for our potential doom. In a follow up sequence shortly after, we see The Witness enacting his ultimate plan. With The Veil having cast its energy at The Traveller, it’s now able to be liberated, in a sense, as The Witness puts it. Their aim is seemingly to ‘free The Traveller’ from the “fate” of being both “victim and perpetrator,” which we can perhaps interpret as being bound to the confines of Light and Dark. With the flick of the wrist, a pyramid shape is carved out of The Traveller, though with new, incomprehensible visuals we’ve yet to see before in Destiny. As this process continues, it appears The Traveller is all but removed from our plane of existence. While it may not be gone entirely, we have no way of knowing where The Witness moved it to. “The Traveller is seemingly gone,” Ikora Rey says shortly after the climactic moment. “The Witness has transformed The Traveller and gone somewhere we can’t.” So for now, it’s a waiting game as we speculate on exactly what The Witness has in store, and why their scheme involves relocating The Traveller out of our realm of consciousness. Some answers may be teased in the upcoming Root of Nightmares Raid, while others will likely be drip-fed over the coming months in new seasonal updates. We’ll just have to wait and see how things play out in the lead-up to The Final Shape and with it, the conclusion of the Light and Darkness saga in Destiny 2.
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Destiny 2 Lightfall Dungeon Key confirms new endgame activities launching in Season 21 & 23 – Dexerto
Destiny 2 Lightfall Dungeon Key confirms new endgame activities launching in Season 21 & 23 BungieBungie has confirmed that the paid Dungeon Key will be returning to Destiny 2 in its Lightfall expansion, with the high-end activities to return in Season 21 and Season 23. Lightfall is so closely coming on the horizon, and Destiny 2 players cannot contain the hype surrounding the newest expansion. Bungie has been drip-feeding players information slowly about the newest addition coming to the game. We’ve been gradually receiving details on the location, enemies, and new darkness subclass to drop in Lightfall. Bungie has also recently revealed on their website for Lightfall that the Dungeon key will be returning to the game. The Dungeon Key is a paid pass that allows players to enter various dungeons Bungie releases throughout a given year. The Dungeon Key was originally released with Season of the Haunted for the Witch Queen expansion in 2022. This pass allowed players to gain access to both Duality and Spire of the Watcher, dungeons released in Seasons 17 and 19 respectively. Costing 2000 silver (roughly $20 USD), many players were initially torn over needing to spend on the Dungeon Key when they had already purchased the season passes. Bungie has now confirmed that the Dungeon Key for Lightfall will contain two dungeons as well, similar to the Witch Queen’s. These dungeons will release in Season 21 and Season 23. Season 21 is titled Season of the Deep and will follow on after Lightfall’s season. The Dungeon Key will be purchasable upon Lightfall’s release, though it won’t come into effect until the dungeon actually releases in Season of the Deep. However, players who have purchased the Lightfall Annual Pass will also receive the Lightfall Dungeon Key on release, entitling them to both dungeons down the line. If you plan on playing Destiny 2 for the entirety of the year, including the dungeons and the seasons, it’s of better value to you to purchase the Annual Pass. However, players who aren’t quite sure about the Annual Pass will need to pay the 2,000 silver if they’d like to partake in any of the new dungeons Destiny 2 is releasing.
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Destiny 2 Lightfall complete mission list: All campaign missions in main story – Dexerto
Destiny 2 Lightfall complete mission list: All campaign missions in main story BungieDestiny 2’s Lightfall expansion was released in February 2023 and the campaign is accessible to all Guardians who purchased it. If you’re curious about how long it’s going to take you, and what the rewards are for finishing it here’s a look at all campaign missions. When jumping into any new Destiny 2 content drop, blitzing through the campaign is often the top priority when setting out. Completing the campaign on Legendary is especially useful when starting out as it jumpstarts you straight to 1770 Power, getting you much closer to the end game. Not only that but this time the campaign also unlocks a new subclass, Strand. So regardless of whether you jump in on classic difficulty or the steeper Legendary challenge, getting each story mission out of the way early on is vital to unlocking powerful Strand builds. Below is a full look at all campaign missions included as part of the Lightfall story in Destiny 2. How many Destiny 2: Lightfall missions are there? In total, there are eight, full-length missions to undertake if you want to complete the Destiny 2: Lightfall campaign. If you read on, you’ll see that we’ve provided the name for every mission in Lightfall below, as well as the recommended power levels required if you’re going to attempt them on Legendary. Destiny 2 Lightfall campaign missions list First Contact (Recommended Power on Legendary – 1610) – Under Siege (Recommended Power on Legendary – 1620) – Downfall (Recommended Power on Legendary – 1650) – Breakneck (Recommended Power on Legendary – 1670) – On The Verge (Recommended Power on Legendary – 1690) – No Time Left (Recommended Power on Legendary – 1700) – Headlong (Recommended Power on Legendary – 1740) – Desperate Measures (Recommended Power on Legendary – 1750) – While there are eight main campaign missions to clear in Lightfall, this obviously doesn’t consider any bonus activities along the way. For example, there is a strike between No Time Left and Headlong you must complete that is not listed here. From side missions to Exotic quests and even just general resource gathering, there’s plenty more to see and do beyond this core path too. There’s plenty of reason to venture back through these eight missions as well. Whether it’s to seek out the Legendary difficulty rewards, get pinnacle gear, or get the campaign finished on your second and third characters, you’ll be experiencing these campaign missions a fair few times in Lightfall. Destiny 2 Lightfall Exotic quests list Strider (Unlocks Winterbite glaive, obtained after clearing ‘Welcome to the Hall of Heroes’ questline) – The Final Strand (Unlocks Final Warning sidearm, obtained after unlocking all Strand fragments) – Unfinished Business (Unlocks Deterministic Chaos machine gun, given by Nimbus) – After clearing the campaign you’ll have access to all the Exotic quests in Destiny 2: Lightfall. Completing Exotic quest rewards unique Exotic weapons that are central to specific builds. Those looking to get the most out of Destiny 2 as possible will want to complete all of these quests and gather as many Exotics as possible. So, now that you know what the missions are in Destiny 2: Lightfall, be sure to check out all the Legendary campaign rewards. If you’re ready to move on to The Final Shape, we have a guide to the entire campaign there too.
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Destiny 2 Lightfall: All known exotics in the latest expansion – Dexerto
Destiny 2 Lightfall: All known exotics in the latest expansion BungieDestiny 2’s Lightfall has dropped a whole new range of desirable exotics for guardians to acquire and play around with. So we’re going to give you a rundown on everything we know about the exotics that arrived in Destiny 2’s newest expansion – Lightfall. Exotic weapons are a huge aspect of Destiny 2’s gameplay, and with Lightfall releasing in Destiny 2, we’ve got some fantastic new ones to toy around with. From powerful weapons to unique armor pieces with special effects, there’s plenty on offer here for new and experienced Destiny 2 players alike. As you would expect, a good number of these exotics will likely be given to the player either through exotic quests or for finishing the campaign. But it will be no surprise to hardened Destiny fans that some hard work will also be required to obtain several other ones. Now that Destiny 2: Lightfall has gone live, it’s a good idea to brush up on what exotics are out there and available to grab. Contents Destiny 2: Lightfall Release Weapons – Destiny 2: Lightfall Release Armor Pieces – Destiny 2 Lightfall Exotics Lightfall Exotic Weapons Quicksilver Storm Catalyst Quicksilver Storm was the preorder bonus for Lightfall, it’s a kinetic auto rifle that has an alternate firing mode that shoots grenades out. It’s been available since Destiny 2’s Season of the Plunder. In Lightfall, Quicksilver Storm received a catalyst that creates a “Tangle” on grenade kill. Tangles are similar to that of the Transmutation Spheres created by Ruinous Effigy, they’re tangible objects that can be picked up by the player and thrown for damage. They can also be shot at, causing them to explode and deal damage in a small radius around them. Final Warning (Strand Sidearm) The newest exotic we received in Lightfall is the Strand Sidearm Final Warning. This is the first Strand weapon introduced into Destiny 2 along a similar vein to Salvation’s Grip. Final Warning is able to mark targets within range while storing up bullets, and then release them all at once at the marked targets. A fully charged burst will also unravel targets. Final Warning also has two different modes, one for hipfire and the other for aiming down sights. Hipfire increases body shot damage, whilst ADS has a higher velocity and will deal bonus critical hit damage. This exotic can be obtained via completing the exotic quest from the Pouka Pond in the Hall of Heroes. However, this exotic quest is only unlocked after gathering all the Strand fragments and grenades, meaning players will have to farm Strand Meditations. Deterministic Chaos (Void LMG) Deterministic Chaos is a brand new void LMG. This Void heavy machine gun will fire like a regular one but will grant debuffs based on the type of bullet you fired. Every fourth shot will Weaken enemies hit by the bullet, whilst every sixteen shots will fire a round that makes enemies Volatile. Volatile enemies explode while being hit and on death and is obviously a game-changer in the middle of conflict. LMGs are quite viable in the current PvE landscape, with the Retrofit Escapade finding usage with Gyrfalcon’s Hauberk. However, it’s likely Deterministic Chaos won’t necessarily break the meta for weapons in Destiny 2: Lightfall – unless Bungie gives LMGs, in general, some love. Deterministic Chaos can be gained by completing the exotic quest, “Unfinished Business”, which unlocks after you’ve completed the Lightfall campaign. Winterbite (Stasis Glaive) Winterbite is the first ever Stasis Glaive in Destiny 2. Glaives have generally been reserved as energy slot weapons, and therefore have only ever come in Void, Solar, or Arc. With the first Stasis Glaive comes its exotic perk which creates a Frost Orb around the guardian which can freeze enemies (Think Warlock’s Arc Soul, but ice instead). As a Stasis Glaive, Winterbite breaks new ground for Glaives. Its exotic perk allows it to fire up a charged ball of energy, which tracks toward nearby targets and freezes them. Winterbite will also be given to players via questline, specifically Strider from Quinn in the Hall of Heroes. Strider is one of the quests in a questline, meaning it may take some time before you reach the quest for Winterbite. Verglas Curve (Stasis Bow) Verglas Curve is the Seasonal Exotic released with Season of the Defiance. Any final blows dealt with the weapon will store up Stasis Arrows, these Stasis Arrows can then be released via hipfire to unleash a volley of Stasis. These will create stasis crystals on colliding with terrain, and freeze any nearby enemies. The Verglas Curve is available for Season Pass owners at level 1, but is also available for non-Season Pass owners at level 35 if players are looking to grind for it. Lightfall Armor Cyrtarachne’s Facade (Hunter Helmet) Cyrtarachne’s Facade is a new Hunter helmet that grants players a buff called Woven Mail after using a Strand Grapple. Woven Mail seems to grant an armor bonus to the player and also grants them a good chunk of flinch resist. Flinch Resist is generally not used in PvE, which makes this Helmet definitely seem to be more suited toward PvP. However, if Woven Mail gives high enough resistances/overshields and grapple is on a low enough cooldown, this might make for some interesting PvE builds as well. Cyrtarachne’s Facade is a world drop, and can only be received via completing a Legend or Master tier lost sector solo. Completing the Lightfall campaign on Legendary difficulty as a Hunter will also reward this exotic. Speedloader Slacks (Hunter Boots) Speedloader Slacks is the second hunter exotic also released with Lightfall. These boots are a more general use exotic, and revolve around the Hunter’s Dodge ability. Speedloader Slacks grants stacking reload speed, handling and airborne effectiveness to you and your allies whenever you dodge. Final blows and additional dodges increase the stacks up to a maximum of 5 and refresh the buff timer. Speedloader Slacks seem to be a pretty welcome exotic, Hunters use their dodge quite frequently and the buff provided can be pretty useful. It definitely feels more geared toward PvP however, and will be a good alternative to The Dragon’s Shadow. The Speedloader Slacks can be obtained via completing a Legend or Master difficulty Lost Sector solo when Boots are the featured exotic drop. Abeyant Leap (Titan Boots) Abeyant Leap is Titan’s new strand exotic, and it revolves all around their barricade. With Abeyant Leap equipped, Titan’s strand aspect Drengr’s Lash is enhanced, meaning that putting up barricades will also spawn additional “Lashes”. Lashes suspend enemies in the air, and also grant the Titan the Woven Mail buff. These boots seem pretty interesting as Lashes do seem rather powerful, the only issue is it’s attached to their barricade which is arguably the worst part of a Titan’s kit. As it’s the only exotic specific to Strand at the moment, it can definitely be worth running with the subclass. Abeyant Leap, like the Hunter exotic armor is an exotic world drop, meaning they can only farm for them via soloing Legend or Master difficulty lost sectors. However, players can receive a guaranteed version of the armor by completing the Lightfall Legendary campaign as a Titan. Cadmus Ridge Lancecap (Titan Helmet) Cadmus Ridge Lancecap is all about using the Stasis Lances created by Titan. Whilst equipped, Stasis Lances you throw will create Stasis crystals, these increase if hitting a boss or vehicle. Cadmus Ridge Lancecap also allows a Titan to create Stasis Lances nearby. They can do so by landing rapid precision hits or final blows behind their rally barricade, they also need to be using a Stasis subclass and weapon. Cadmus Ridge Lancecap is a pretty niche exotic that doesn’t seem to be of much use in most content. Whilst a cool idea, Stasis Titan isn’t that strong, and the Stasis Lance isn’t either. Cadmus Ridge Lancecap may be fun to mess around with, but it’s doubtful it’ll be changing the meta anytime soon. The Cadmus Ridge Lancecap can be obtained via completing a Legend or Master difficulty Lost Sector solo when Helmets are the featured exotic drop. Swarmers (Warlock Boots) Swarmers are the newest Warlock boots that were released with Destiny 2: Lightfall. These boots do exactly what they’re named after, they create Swarmers after the Guardian destroys a Tangle. These Swarmers travel across the ground and seek out enemies, tracking them and exploding dealing damage to them. Swarmers are a neat exotic that really synergizes with Strand Warlocks, however, it’s uncertain how useful they really are. Swarmers’ viability is dependent on how much damage the Swarmers actually deal, as well as the accessibility of Tangles to the player. Ballidorse Wrathweavers (Warlock Arms) Like Titan, Warlock also received a Stasis-specific exotic with Lightfall. Ballidorse Wrathweavers grants increased shatter damage for Warlock’s Winter’s Wrath. Alongside this, Ballidorse Wrathweavers give nearby allies overshields and bonus damage to Stasis Weapons. Ballidorse Wrathweavers, like Cadmus Ridge Lancecap feel like quite a niche exotic. They only work whilst in Warlock Stasis super, and the only real use is giving allies overshields, as the Stasis damage bonus might not be applicable. This exotic doesn’t seem to be fantastic, especially when compared with the trove of amazing Warlock exotics already out there. The Ballidorse Wrathweavers can be obtained via completing a Legend or Master difficulty Lost Sector solo when Arms are the featured exotic drop. That covers everything you need to know about Destiny 2: Lightfall’s current exotics and the information released so far. Along with this, we have plenty of other useful Destiny 2 guides to check out: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen
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Destiny 2 Lightfall 2023 roadmap: Season of the Defiance, Season of the Deep, Season 22 & 23 – Dexerto
Destiny 2 Lightfall 2023 roadmap: Season of the Defiance, Season of the Deep, Season 22 & 23 BungieBungie’s Destiny 2: Lightfall represents one of the final steps in the game’s epic journey over the past decade, so let’s run through the projected roadmap of seasonal content and the seasonal additions we can expect to arrive. Since 2017, Destiny 2 players have been treated to a new era of expansions from Beyond Light to The Witch Queen, with The Final Shape still to come. In between those is Destiny 2: Lightfall which will introduce the new city of Neonuma and a new subclass in Strand. We’ve already learned a fair bit about the seasons that will comprise Destiny 2: Lightfall, as alongside each expansion, Guardians are treated to seasonal updates loaded with free content throughout the year. Bungie has outlined an unprecedented amount of details about the four seasons on the way, so here is everything we know about the potential roadmap for Lightfall over the next year. Destiny 2 Lightfall roadmap: Season of Defiance First up on the roadmap is Season of Defiance which will kick off alongside the release of Destiny 2: Lightfall on February 28, 2023, at 5 PM GMT/10 AM PT/1 PM ET. Story There will be a lot more story to tell alongside the new developments of Lightfall with a firm focus on “the ground war on Earth” and the defending of the planet against Calus’ Shadow Cabal Legions. Fan favorite Devrim will be relevant to the main story again, which is welcome after his immense absence from the story. This will also continue the story of Lightfall’s campaign, so expect some wrinkles that have not become apparent just yet too. Gameplay features In terms of gameplay and additional features to flesh the title out, Season of Defiance will welcome a new seasonal activity to get stuck into. While new content comes in, Bungie has already announced that other content will be going out as Destiny 2 is doing away with Umbral Engrams and Umbral Energies and replacing them with Seasonal Engrams instead. Class changes On top of all of this, new weapons and abilities will be joining the fighting as well. New Strand exotics are entering the fray and Warlocks will be able to use and interact with new Swarmer boots. In essence, they can create Tangle thread links which players can either shoot to create a shockwave of destruction and damage a small area equally or use to manually launch at an enemy for maximum damage on one opponent – making more in the process. The Hunter class will be able to obtain the special Crytarachne’s Facade helmet that can generate a special armor called Woven Mail, akin to chain mail, that reduces all damage aside from headshots. Furthermore, the power of the helmet will allow players to grapple enemies and pull the Guardian through the air – activating the suit and giving the player an aerial advantage. Finally, Titans will be joining in on the boots party, only the Abeyant Leap footwear will be augmenting a player Aspect and can suspend enemies in mid-air, as well as achieve a level of Woven mail too. New weapons New weapons will be available to Destiny 2 players that each offer something completely different and could look to change the game’s weapon meta. One is the Deterministic Chaos LMG which offers consistent firepower and accuracy, but comes with a twist in that for every 4th and 16th shot the ammunition will apply a random effect that will naturally increase the effects of the barrage. As well as this, there will also be the new Final Warning sidearm that can adaptively lock on to the enemies on screen and take the task of aiming away from the player. But to fully charge the gun and get the most out of it, the user will need to avoid being hit to be able to unleash a deadly torrent of assisted fire on all those in its path. You can check out even more here with the developers giving a guided tour of Lightfall and its content. Destiny 2 Lightfall roadmap: Season of the Deep Bungie has already confirmed a bunch of new content and changes coming to Destiny 2’s Season of the Deep that will follow Season of Defiance. While we don’t know anything about the story, “The Deep” has strong connotations in the lore to The Darkness, The Witness, and is often uttered by the Hive Worm Gods. So, expect a very Darkness-laden series. There will be no vendor paradigm upgrade system, along with Season 22, and the devs have said: “This doesn’t mean players will never see a vendor upgrade system again, but instead means we want to create more varied experimental frameworks and slowly create a wide array of different systems for players to show their investment into seasonal content.” We do also know that Season of the Deep will have a new Dungeon to explore, with more information to come at a later date, and the Crucible will be getting a new map called Meltdown. Destiny 2 Lightfall roadmap: Season 22 Even though it’s some time away (expect late Summer), the devs have given a peek into Destiny 2 Season 22. It’s as of yet untitled, but we do already know a little about it. Firstly, Season 22 will feature a “reprised Raid” meaning that a classic Raid from expansions gone by will be returning from either Destiny 1 or 2 – in the same way that Vault of Glass was reimagined, for example. (Our bet would be on Wrath of the Machine.) Another Crucible map will arrive during this season to vary up PvP. Bungie has already revealed that it’s a new map in the stylings of the Vex Network, so expect big techno-vibes. As for stuff to do, Bungie said: “The team is pushing the envelope to create more fresh activity experiences, like when we first unveiled the Shattered Realm in Season of the Lost or debuted Battlegrounds in Season of the Chosen.” So, new and innovative ideas are in the pipeline, and for a touch of nostalgia, Season 22 will feature an Exotic mission rotator cycling through previous experiences from “Seasons 13, 16, and 19: Presage, Vox Obscura, and Operation: Seraph’s Shield.” Destiny 2 Lightfall roadmap: Season 23 To round off Destiny 2: Lightfall, Season 23 will include enticing features for players – along with never-before-seen quality-of-life improvements. A big change that Bungie has been working hard on is the concept of the Fireteam Finder. This is an in-depth search tool that will allow you to use specific parameters to look for the perfect squad to suit your needs and attempt content like Raids and Dungeons. The process is taking the devs longer than they thought though, so it’s been pushed back to Season 23. Fireteam Finder won’t be alone though as a new Dungeon will also be included in Season 23’s offerings, along with everything else. Interestingly, Bungie will be looking to give some love to the content already Destiny 2, especially its core ritual content: “While this Season will have plenty of new activity and story content, we want to take this time right before The Final Shape to crisp up our core rituals and pursuits as we head into our final expansion of the Light and Darkness Saga.” Bungie wants to see what encourages players to engage with activities such as Gambit, Crucible and Vanguard Ops, etc, and start “pushing both more rewards to ritual content and more options to engage with our ritual content.” That just about covers everything we know about Destiny 2: Lightfall. For more on Destiny 2, check out some of our other guides we’ve put together for you: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Xur location | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 voice actor for every character | Destiny 2 Osteo Striga: How to get exotic SMG in The Witch Queen | Destiny 2 Void 3.0 guide: Best builds | Destiny 2 Solar 3.0 guide: Best builds | Destiny 2 Arc 3.0 guide: Best builds
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Destiny 2 Legendary Lost Sectors: Today’s rotation and recommended Power – Dexerto
Destiny 2 Legendary Lost Sectors: Today’s rotation and recommended Power Destiny 2’s Lost Sectors were an addition to the sequel’s. While they were bitesize additions to the universe back then, nowadays they serve an important gameplay focus as a way to get exotics missing from your arsenal. Here’s everything you need to know about Destiny 2’s Legendary Lost Sectors. Legendary Lost Sectors are a relatively new addition to Destiny 2, coming in Season of the Worthy back in Shadowkeep. However, things have changed significantly since then, and now in Lightfall, they’re an important part of getting your hands on the Exotic armor you need. They’re also a great place to sharpen your endgame skills, as they offer a challenge that’s not quite as hard as Grandmaster Nightfalls or Master Raids, but they are a great stepping stone into that harder level of content. You’ll need to complete these to increase your Guardian Ranks and focus on the Exotic armor you’re missing. So what is the current rotation and how do you complete these harder Lost Sectors in Destiny 2? Don’t worry – we have you covered with everything you need to know. Destiny 2 Legendary Lost Sectors difficulty: What Power Level are they? Legendary Lost Sectors are tough versions of the normal Lost Sectors scattered throughout all of Destiny’s destinations. These updated spaces offer a big challenge, that while not on the difficulty curve of a Grandmaster Nightfall, is a great bridge to that higher-end game content. There are two difficulty settings you can choose from when entering a Legendary Lost Sector. They are as follows: These are obviously pretty steep requirements. We would not recommend trying these until you are at least 20 power levels away (1810 or 1820) and even then, that will be a significant challenge unless you’re a veteran player. You’re going to need to kill a wide array of enemies, including Champions, to get through, all with a -quasitime limit, so make sure you are at a reasonable power level going in. Destiny 2 Legendary Lost Sector rewards: What Exotics can you get? Legendary Lost Sectors, while tougher than most of the base game content, are equally rewarding too. They offer you the chance to get reasonable resources, as well as many different exotic armors across each class. For a completion where you kill all of the Champions, you have a chance at getting a random Exotic drop at the end of the run. Each day, which Exotic you can earn in which slot (Helmet, Arm, Chest, and Legs) will change along with the Lost Sector. It’s not guaranteed that you’ll get an Exotic after a completion though, so get ready to run a couple of times. The common consensus is that Legend has a 25% chance to drop an Exotic, while Master is 33%. That said, Bungie has recently said they’ve increased the chance, although it’s not clear by how much. You can get any Exotic to drop from a Legendary Lost Sector, though it is weighted to give you ones you don’t have. Because there are Lost Sector exclusive Exotics, you will be getting those first before opening up your pool further. Here are all the Legendary Lost Sector exclusive Exotics for each class: Warlock Titan Hunter Once you’ve unlocked your class’s Exotics, you can still do a Legendary Lost Sector and re-earn any exotic armor in the game (on the class you are playing). However, it is not just Exotics you can get. In an update about the difficulty and rewards, Bungie announced that the rewards for Lost Sector completions have changed. While Exotics are the main reason to do these, even if you don’t get one to drop, you will get enhancement cores and prisms. For each completion you’ll get at least: Two Enhancement Cores and a medium chance of one more. – One Enhancement prism and a small chance of one more. – While it would take some time, this is a reliable way to get your enhancement prisms up. Destiny 2 Legendary Lost Sector Schedule Legendary Lost Sectors rotate every day, offering both a new exotic slot (Head, Gauntlets, Chest, Legs) and location. Every Lost Sector is different. The number and kinds of Champions as well as the elemental shield types of enemies will change from location to location, so be ready to adjust your loadout accordingly. Here is the current Lost Sector schedule for Season of Defiance: April May And that’s pretty much everything you need to know about Legendary Lost Sectors in Destiny 2. They are a great bit of solo content to do and will set you on the path toward truly difficult content like Grandmaster Nightfalls and Master raids. Looking for more help in Destiny 2? Check out these guides to help you better navigate the universe: Where to find the Chalice Keycard | How to get Verglas Curve Exotic Bow | How to unlock new Strand subclasses | Every Armor Charge Mod in Destiny 2 | How long is Destiny 2 Lightfall? | Destiny 2 Lightfall ending explained | Every Guardian Rank Title & Requirements | Destiny 2 Lightfall complete mission list | Destiny 2 Lightfall Legendary campaign rewards | All Destiny 2 DLC expansions | Best Destiny 2 PvE weapons
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Destiny 2 Legendary Campaign explained: New difficulty & exclusive rewards – Dexerto
Destiny 2 Legendary Campaign explained: New difficulty & exclusive rewards BungieThe Witch Queen campaign in Destiny 2 ushers in an all-new difficulty tier for story mission content and we’ve got a full rundown on the challenge that awaits along with the exclusive rewards you can expect to earn. With the arrival of The Witch Queen expansion in Destiny 2 comes an all-new tier of difficulty for story content. Every main mission now comes with not just a Classic tier, but a Legendary tier for those seeking a tougher challenge. As you would expect, it wouldn’t be a worthwhile grind if this new difficulty didn’t come with some improved rewards. Rest assured, Legendary story missions certainly provide some valuable loot. So what exactly sets this Legendary difficulty apart in Destiny 2? Here’s a full rundown of what to expect and what rewards await your Fireteam at the end. Contents Destiny 2 Legendary Campaign Difficulty If you’re jumping into the Legendary Campaign, you shouldn’t just expect a basic power level increase. Instead, Bungie has designed the experience from the ground up with a number of custom changes. First up, it’s safe to expect “more aggressive” foes than usual and for these enemies to boast “higher damage resistance” to “unmatched damage types.” Your Fireteam will need some well-rounded loadouts to cover all bases in these missions. It’s worth keeping in mind, however, that not every encounter will play the same on Legendary as it does on Classic. Developers have fine-tuned every room, meaning the new difficulty can outright replace regular foes with boss fights on occasion. Each mission on Legendary difficulty also comes with a power level cap. Regardless of how high you climb, this setting will bring you back down a notch for a balanced experience similar to how the Raid Contest mode works. The experience also changes depending on your Fireteam size. Playing Solo or playing as part of a full team will bring a notably distinct challenge. If you do happen to drop in as part of a team, however, two key changes must be kept in mind. On Legendary difficulty, each player loads in with just one revive token per Darkness zone. Moreover, a 40-second timer appears in which to revive downed allies, else an automatic wipe resets your team. Destiny 2 Legendary Campaign Mission Rewards For each Campaign mission you complete on Legendary difficulty, you can expect improved rewards and reward drop rates. Throne World armor can be unlocked at this tier and at a “faster rate” than usual, Bungie has confirmed. It’s also expected this armor will drop at a higher power level to help boost your Guardian towards the new Witch Queen soft cap. Read more: Everything we know about Destiny 2 Season 16 – Last but not least, each Legendary mission also brings 1-3 extra chests, providing bonus XP, world pool gear, upgrade modules, and Glimmer. Destiny 2 Legendary Campaign Full Story Rewards If you’re up for tackling the entire Witch Queen campaign on Legendary, a huge set of exclusive rewards awaits you in the new expansion. From Triumphs and emblems to some secret Bungie Rewards, there’s plenty up for grabs. But topping the bill is an exclusive set of gear that comes in 20 Power above the 1520 soft cap. This gear, along with all other rewards listed below, is unlocked upon completing the full story on Legendary difficulty. Here’s a full look at everything you can claim. A new emblem exclusive to those who complete the campaign at Legendary difficulty. – A Triumph required for the newest title for Throne World. – A set of gear 20 above the soft cap at 1520 Power Level. – Eight upgrade modules. – New The Witch Queen Exotic armor that typically is reserved for PED Lost Sector drops. – Exclusive Bungie Rewards, more on that in the future. – Destiny 2’s Legendary Campaign tier is set to launch alongside the new Witch Queen storyline on February 22. Be sure to brush up on everything else coming as part of the mega update.
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Destiny 2 leaks suggest Bungie working on new “Vapour” element for future update – Dexerto
Destiny 2 leaks suggest Bungie working on new “Vapour” element for future update BungieDestiny 2 leaks revealed in Season 14 have suggested that a fifth element may be in the works, with “Vapour” subclasses potentially set to join Solar, Arc, Void, and Stasis in a future update — like next year’s Hive-themed Witch Queen expansion. When Destiny first arrived in 2014, it did so with just three elements in play. Solar, Arc, and Void were the three core damage types for the six years of content that followed. Through all the major storylines and all the biggest content drops, players were only able to wield those primary powers. That all changed in 2020 with the introduction of Stasis, a controversial ice-based element that all but dominated PVP in its first year. And, while it took a six-year wait for this fourth element, that doesn’t appear to be the case for the fifth. New leaks have suggested “Vapour” is already in the works at Bungie, and that it could be on the way soon to flip the Destiny universe on its head once again. A huge ‘498-line’ document full of supposed leaks gained traction on Destiny’s Raid Secrets subreddit on July 14. This isn’t the first time some of these leaks have been mentioned either; the list has proven to be accurate, with various tidbits for previous seasons already coming true. While not everything can be taken as fact, the leaker appears to have a clear picture of the next major beats in Destiny 2. From story spoilers to new weapons and bundles, the document is quite thorough. Among the laundry list was a leak regarding a brand new element in Destiny 2. The alleged fifth element is referred to here as “Vapour.” Read More: How to claim Destiny 2 Prime Gaming rewards – While details are scarce, it’s described as a “damage over time” effect. The leaker even compared the new element to Thorn Exotic and its lingering damage. Kujay imagines Destiny 2 “Corruption” subclasses While the various leaks that popped up during Season 14 have yet to be confirmed, speculation that the game’s next Darkness-based subclass will feature Thorn-like poison has continued to heat up — with bits of lore even feeding into the theory. Now, the Vapour idea from those leaks has been taken to the next level. Kujay — known for his video essays on how to address controversial issues in Destiny 2 — created an entire mock-up of what the game’s next subclasses might look like, and aptly labeled the new element “Corruption”. In his video, Kujay explained how Destiny 2’s existing lore and gameplay mechanics (like Thorn’s synergy with the Necrotic Grip Hunter exotic) make his Corruption mechanic a perfect fit for the game’s next element, and even designed three new sublcasses from the ground up using the idea. Crafted in painstaking detail, the three new subclass options — Tormentor Hunters, Lancer Titans, and Alchemage Warlocks — all feature a heavy focus on damage-over-time, ability debuffs, and stealing health from enemies, which all perfectly align with the Vapour idea proposed in those earlier leaks. Despite the hype around the idea, there’s no way to know exactly what the element might look like inside Destiny 2. Given the depth of these leaks, though, it could only be a matter of time until Vapour (or Corruption) makes its way to Destiny 2 — we’ll simply have to wait and see. For now, take these leaks with a grain of salt; things can always change as development continues, and leaks can be proven wrong. And, while Kujay’s Corruption subclasses fit the Thorn aesthetic perfectly, only time will tell what Destiny 2’s next Darkness subclass will really look like.
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Destiny 2 leaks hint at returning fan-favorite weapons with Into The Light – Dexerto
Destiny 2 leaks hint at returning fan-favorite weapons with Into The Light BungieNew Destiny 2 leaks have hinted at the return of fan-favorite weapons as a part of the Into The Light mini-expansion leading into The Final Shape. Destiny 2 is in a bit of a lull at the moment. With The Final Shape being delayed, fans have been eagerly awaiting for new content that would see the end of the Light and Dark saga as we know it. Season of the Wish is very much still ongoing as well, with the devs putting out content to incentivize fans to continue playing. This includes a mini-expansion that will release before The Final Shape. Titled Into The Light, the expansion will help prepare players for the final expansion, and should hopefully feature some content that will tie players over until the June release. Now potential leaks for Into The Light have pointed at the return of fan-favorite weapons, meaning we may see them re-issued. Destiny 2 Into The Light may bring back popular weapons According to Redditors, the Eververse calendar for Into The Light has ornaments for Recluse and Hammerhead, previously beloved weapons that have since been power crept. Many players suspect that these weapons may make a comeback, as a sort of call back to older days. “Judging by this, I’m assuming Into The Light will reissue a bunch of “best of” weapons from Destiny 2’s life cycle,” one player argued. “I wonder if the other black armory weapons could see a comeback as well. Really makes me wonder what they’re cooking for that update,” another wondered. Other players cried out for the return of weapons, calling forth their favorites in the comments. “Hammerhead my beloved,” one user professed. “Midnight Coup… Please come back home,” another cried. With Into The Light being the next big thing for Destiny 2, hopefully, it provides a nostalgia trip that lives up to players’ expectations.
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Leaked Destiny 2 teaser confirms Fall expansion reveal date, Europa, more – Dexerto
Leaked Destiny 2 teaser confirms Fall expansion reveal date, Europa, more BungieDestiny 2 is barrelling towards Season 11 this month, but talk has already pivoted to what may be coming in the title’s annual expansion set to release this Fall. According to a new leaked teaser, Guardians could be going to Europa. On June 9, Bungie’s space opera franchise will be entering its 11th season. There’s not a lot known about the new content drop, but many Destiny fans expect it will be focused around another battle at the Tower, and the Darkness. In the buildup to the new seasonal swap over, Bungie made a small mistake. They hit ‘go live’ on Instagram accidentally, and sent out a new Year 4 teaser trailer. Understandably, the new teaser was hooked by the devs nearly immediately. Luckily for fans, it just wasn’t quick enough. Destiny 2 Fall expansion to add ‘Europa’ destination The new trailer shows a short, fifteen-second clip of Eris Morn battling through the ice and snow of a new location we haven’t seen yet in Destiny. It’s most likely Europa, considering we can see a looming Jupiter in the background. This lines up with leaks that spilled out online late last year that suggested Destiny 3 would be heading to Europa. That looks to have been switched to Destiny 2 Year 4, according to the now-delisted teaser trailer. https://www.instagram.com/p/CA5xHhbAqAj Earlier this season, another leaked cutscene showed Guardians would be heading to Jupiter to do battle with the Darkness Pyramids floating around the gas giant. This suggests we may finally lock horns with Destiny’s big bad in Year 4. On top of that, the fact we’re heading to an entirely new moon or planet once Season 12 rolls around all but confirms Bungie will be adding a new patrol zone too. The Dreaming City was the last new major area added to the franchise. It landed in Forsaken. The Moon was re-added in Shadowkeep. Destiny 2 Year 4 reveal stream date confirmed The leaked teaser also has another hefty slice of information for eager Guardians: the Year 4 reveal looks set to premiere on June 9. This is just hours before Season 11 is expected to go live in-game. The stream will go live at 9pm PDT / 12pm EDT / 5pm BST / 2am AEST. There has been no indication this stream will specifically be about Year 4, of course. The fact it comes just 60 minutes before Season 11 drops, however, means it’s likely it isn’t going to be a teaser for the next Destiny 2 season. All of this also lines up with Bungie’s declaration in the latest This Week At Bungie that the devs would be revealing “how Year 4 begins” with new information “very soon.” Bungie community manager David Dague promised more would come soon. “You must be curious as to when we’ll begin a conversation about what is next. We can’t put a date on that just yet, but we will very soon… that’s a promise.” It may not have been planned, but Destiny’s Instagram teaser has gone a ways to fulfilling that promise. The teaser will officially debut in soon enough. Once it does, Destiny fans will finally get to hear more about Year 4 come June 9.
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Destiny 2 leak reveals the next returning raid coming in Season 22 – Dexerto
Destiny 2 leak reveals the next returning raid coming in Season 22 BungieA recent Destiny 2 leak has revealed which raid will next be reprised from Destiny 1, returning to the game when Season 22 rolls around. Destiny 2 has some of the most engaging PvE content a shooter can offer. The science fiction looter shooter has perfected the art of enticing players with fantastical rewards, provided they can meet the challenge. And there’s no better place to get amazing loot than in the raids Bungie releases with each expansion. Bungie has also begun reprising raids from the game’s prequel, with iconic raids Kings Fall and Vault of Glass already ported over. The transferred raids have their visuals upgraded and their mechanics updated to better suit the standards of a modern Destiny. Instead of being dropped during major expansion releases, reprised raids are brought in every two seasons in an effort to keep players engaged. These are alternated between dungeons which also offer a form of endgame activity to players searching for it. Due to recent leaks, it seems we know what raid Bungie next has in mind for Season 22. Destiny 2 leak reveals Crota’s End as Season 22 raid Crota’s End will be returning to Destiny 2 when Season 22 rolls around, according to The Game Post. The original raid saw Guardians face off against Crota, son of Oryx in a close combat encounter for the ages. Alongside its return, Crota’s End will have its mechanics tweaked so that it better matches the power level of current Guardians, and so that speedrunners can’t sword skate their way to the finish line while blindfolded. On top of this, it’s likely the raid will reprise similar loot found in its Destiny 1 version, offering up a bunch of new gear and weapons for players to chase. However, this is still a leak, which means it’s not a guarantee that this raid will return. So do take this information with a grain of salt for now, though Destiny Bulletin has a solid track record. We’ll just have to wait and see what Bungie has in store as we get closer to the launch of Season 22.
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Destiny 2 leak finally reveals mysterious Season 11 name & enemy race – Dexerto
Destiny 2 leak finally reveals mysterious Season 11 name & enemy race BungieDestiny 2 Season 11, which has been shrouded in mystery for the past few months, finally has a name: ‘Season of Arrivals’. On top of that, a PlayStation leak also confirmed the new season’s official release time and potential storyline. Little has been known about Destiny’s next season, beyond the possibility the franchise’s big bad guys The Darkness may finally arrive. Anticipation has been at an all-time high thanks to Bungie’s promise players would see “huge changes” in Season 11” and beyond. Up until now, there’s been very little in the way of solid details, however. The season is less than 48 hours away. It’s the first time Bungie has truly kept Guardians in the dark ahead of a content drop. The mystery has even added to the hype. It’s possible Destiny’s next drop could have arrived with Guardians still utterly clueless about what they were getting, if not for a major PlayStation Store leak. The new release will be called ‘Season of the Arrivals,’ the leak on the Australian PS4 store revealed. The leak itself wasn’t much to look at — it’s a sale image for Destiny’s in-game currency with the season name — but it’s a whole lot more than we’ve gotten so far. Dark symbols buried in the radial also confirm Season 11’s major enemies: the Hive. Destiny hasn’t put the Hive front and center since the last major expansion in October last year, Shadowkeep. Considering the season name “Arrivals,” we could finally see the long-teased Hive Witch-Queen Savathûn actually arrive in-game. The season name could also have something to do with Destiny’s first in-game event, which Bungie pulled off last week. Earth defense system Rasputin destroyed the Cabal warship known as the Almighty. Perhaps they brought reinforcements, or a new threat. What we do know about the next season is there’ll be a hefty chunk of new seasonal content. That includes a battle pass, which should come with 2,300 Bright Dust and some Legendary Ornaments. There will also likely be new guns and cosmetics to unlock. Destiny 2 ‘Season of Arrivals’ will go live on June 9 from 10am PDT / 1pm EDT / 6pm BST / 3am AEST. Maintenance will begin one hour before the season debuts. Bungie has predicted this could run in spurts for around five hours. The new season release will come after Bungie’s highly-publicized livestream. The stream will begin at 12pm EDT on June 9. The ‘tell-all’ developer broadcast is expected to reveal the future of Destiny’s fourth year and next major expansion.
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Destiny 2 leak reveals first look at insane Exotics coming in Witch Queen update – Dexerto
Destiny 2 leak reveals first look at insane Exotics coming in Witch Queen update BungieA newly leaked Destiny 2 trailer has accidentally let slip a number of Exotic weapons on the way in The Witch Queen expansion, alongside some key Glaive abilities that could drastically shake up the meta. After some initial delays, we’re now just weeks out from Destiny 2’s highly anticipated Witch Queen arrival. While we already know a great deal about much of the fresh content, plenty of new additions have remained under wraps. One such area is Witch Queen’s new weapons. Outside of the Glaive and its crafting feature, little else has been revealed in terms of new upgrades for our arsenal. That is, until now thanks to a January 31 leak. A brief teaser trailer spilled out online ahead of an official release, showcasing not just new Exotic weapons, but various upgrades and variants for the Glaive. Destiny 2 Witch Queen trailer leak reveals Exotic weapons First on display in the leaked trailer appears to be three devastating Exotics. Two seemingly fall into existing categories while one could be a brand new weapon type. Outside of a fairly standard-looking Auto Rifle, we see a new form of Grenade Launcher that isn’t exactly firing out explosives. Instead, the Exotic can be seen launching mini Hive worms, leaving a trail of poison behind. Rounding them out is what seems to be Season 16’s featured Exotic weapon. A Titan appears to be wielding an enormous gun that blasts a form of Arc damage. With its unique recoil and fire rate, there’s no telling just yet what category this weapon falls under. There’s a chance it’s considered a Shotgun or even a railgun, as fans have suggested. We’re sure to learn more in the coming days as Bungie follows up on the early leaks. Check back for confirmation on names and details on the new Exotics soon. Destiny 2 Witch Queen Glaive upgrades leaked Outside of the new Exotics, we also got our first glimpse at a range of Glaive abilities. Exactly how these are unlocked is yet to be determined. Some could be tied to certain classes while others might be attainable through the weapon crafting system, only time will tell. The first variation on display powers the Glaive with Void energy and launches a Ward of Dawn across an arena. No longer do Guardians have to stand in one spot to trigger this defensive ability. Next is a Solar ability that seemingly heals nearby allies. After shooting at the ground, this feature launches small healing orbs at members of your fireteam. Last but not least is a basic Arc-powered attack sending out a wave of lightning damage on the ground. Expect this to be a simple ad-clearing tactic if you’re fighting waves of weaker enemies. Clocking in at roughly 15 seconds, this leaked trailer appears to be a short advertisement set to roll out across YouTube. Expect to see this footage plenty of times in the lead-up to the Witch Queen if that’s indeed the case. Read More: Witch Queen will be make or break moment – While we wait on confirmation for the newly leaked Exotics, be sure to brush up on everything there is to know about the Witch Queen expansion.
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Destiny 2 leak hints at potential offline support ahead of The Final Shape showcase – Dexerto
Destiny 2 leak hints at potential offline support ahead of The Final Shape showcase BungieCould Destiny 2 soon be playable offline? New leaks ahead of The Final Shape’s imminent showcase have seemingly outed some form of offline support coming to Bungie’s hit shooter. In the age of live-service dominance, countless titles released in recent years can only be played while connected to the internet. Even certain games playable solo, like Blizzard’s recent Diablo 4, still requires constant connectivity. Destiny 2 is another such game that can only be accessed while online. From its 2014 release until now, players have been required to connect to Bungie’s servers in order to engage with any part of the experience. But could that be changing in the near future? As the Light and Darkness saga comes to an end with The Final Shape, may Bungie be pivoting away from its current model and allowing some form of offline play? Well, if recent leaks are anything to go by, it appears something along those lines may indeed be in the works. With Destiny 2’s The Final Shape showcase set to take place in a matter of hours on Tuesday, August 22 at 9 AM PT, Guardians have been paying closer attention than usual. As a result, one possible tidbit seems to have been spotted ahead of this big reveal for the final Destiny 2 expansion we know of. By searching for Destiny 2 on Google, some players were shown a newly updated version of Bungie’s top result. Rather than simply reading as ‘Destiny 2’ as usual, the top result has a chance of showing off a different link preview. “Bungie – Destiny 2 – New Adventures Online And Off,” the link reads. Obviously, it’s worth taking this intel with a heaping serve of salt for now. But given its proximity to the imminent showcase, it’s entirely plausible we see confirmation in the very near future. Exactly what form this ‘offline’ support takes, however, remains anyone’s guess for the time being. We can speculate on the possibility of playing older campaigns offline, or perhaps it’s even in relation to standalone, shoulder-content like an upcoming animation or possible film project. But for now, it’s simply that, speculation. We’ll have to wait and see what The Final Shape showcase has in store, and whether this offline possibility comes to fruition for Destiny 2. Rest assured, we’ll keep you up to speed with all the latest as any further details become available.
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What does KWTD mean in Destiny 2? – Dexerto
What does KWTD mean in Destiny 2? BungieKWTD is a popular term used in Destiny 2 forums and Fireteam matchmaking and seems to have become commonplace. If you’re unsure of what it means or entails, then we’ve got the rundown on ‘KWTD’ in Destiny 2. Bungie’s Destiny 2 has been active for five whole years now and with DLC content planned in Lightfall and The Final Shape, the FPS is all set for another couple of years at least. The community is still very strong and everyone still chips in together to complete Raids and Dungeons. That being said, the community also uses specific lingo, with some terms being unfamiliar to many. One such abbreviation is ‘KWTD’ which leaves many fans of the game stumped. Thankfully, we’ve got you covered on what it means and what purpose it serves. Contents KWTD in Destiny 2 meaning KWTD stands for ‘Know What To Do’ and is a popular phrase used in the pursuit of new teammates or handy partners for a Destiny 2 Raid. Again, with the Destiny fanbase long since being established, the words roll off the tongue for many as ‘Noob’ and ‘GG’ do for many others. But KWTD could understandably be a puzzling set of letters for newcomers. Why do Destiny 2 players say KWTD? “Know What To Do” pertains to a player’s ability and knowledge with regards to group activity in Destiny 2, in particular, Raids, Dungeons, and other activities that are mechanically complex. For example, if a player wants to run the Deep Stone Crypt Raid as part of the upcoming raid rotations, they might need more experienced hands in the action and perhaps don’t have time to teach a newcomer how to complete each encounter. A wiser head with knowledge of the Raid and how to defeat it could make the experience much quicker and easier for all players. So, they could head to Bungie’s official forum, or on Reddit, to seek help and ask for a player that knows what they’re doing to help them through the Raid. Will we ever get matchmaking in endgame content? It’s hard to say, but we do have some thoughts. If you’re looking for more cool Destiny 2 guides, then we have a whole lot more below: Best PvP weapons | Destiny 2 Promo Codes | Destiny 2 Prime Gaming Rewards | Infamy Ranks Guide | Glory Ranks Guide | Current Trials of Osiris map | Iron Banner countdown | Destiny 2 Xur location today: What is Xur selling?
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Clan Elysium wins Destiny 2 King’s Fall Raid Race: Final results – Dexerto
Clan Elysium wins Destiny 2 King’s Fall Raid Race: Final results BungieSeven years removed from its debut in The Taken King, one of Bungie’s most ambitious endgame activities, the King’s Fall Raid, is finally back in Destiny 2. Kicking off with an intense Raid Race, teams were looking to make history as the first to clear this new iteration and ultimately, it was Clan Elysium that proved dominant once again. When The Taken King came into focus early in Destiny’s lifespan, the pivotal expansion largely helped the then-struggling shooter change course. With an enormous Dreadnaught full of secrets, dozens of new weapons and items to claim, along with all-new challenges, it was a memorable period for Guardians across the globe. Headlining it all was Bungie’s most ambitious Raid to date and arguably the most demanding to this day: King’s Fall. Now seven years on from its arrival, the popular Raid has made its return in Season 18 of Destiny 2 akin to how Vault of Glass reemerged in 2021. As always, a new or returning Raid meant another race was in order. From who secured the win to a breakdown of key Contest Mode details, here’s all there is to know about the Destiny 2 King’s Fall Raid Race. Clan Elysium storm through King’s Fall Raid for another world first Taking out the top spot once again, it was none other than Clan Elysium that dominated the King’s Fall Raid Race. Making it three world first records in a row, the team of Cruz, Kyros, VileFate, Moople, Quazz, and Saltagreppo were the first to conquer King’s Fall in Destiny 2. They blitzed through both the first raid clear and the subsequent Challenge Mode run before any other teams around the globe. Destiny 2 King’s Fall Raid Race: Contest Mode & Power Level Cap As always with Raid activities in Destiny 2, the first 24 hours came with a special Contest Mode modifier. During this initial window, each encounter was tuned to a specific Power Level. Guardians were capped in order to keep things balanced across the board. For the King’s Fall Raid Race, players were required to reach Power Level 1560 to enter, and no further bonuses were applied beyond that target. Even if players cruised past to the seasonal cap of 1580, they wouldn’t be any stronger than those at 1560 Power. Destiny 2 King’s Fall Raid Race: Rules As King’s Fall was returning activity, the Raid Race functioned a little differently from usual. Rather than simply blitzing through familiar encounters from seven years ago without any new challenges, players had a few new tasks to complete throughout the day. First Fireteams were required to finish the King’s Fall Raid with Contest Mode active. Then a second full run had to be completed in Challenge Mode, though in this instance, a series of Triumphs also had to be ticked off. The first squad to complete both the regular Raid along with the Challenge Mode variant were crowned the winners.
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Destiny 2 July 2 patch notes: Khvostov nerfs, The Pale Heart bug fixes, more – Dexerto
Destiny 2 July 2 patch notes: Khvostov nerfs, The Pale Heart bug fixes, more BungiePatch notes for Destiny 2’s July 2 update – Patch 8.0.0.6 – come with a variety of changes including Khvostov nerfs, The Pale Heart bug fixes, and more. Late in June, Bungie informed players of upcoming balance adjustments that would nerf the Khvostov, Red Death, and Speaker’s Sight exotics. Destiny 2 developers have implemented the promised changes in Update 8.0.0.6, which launched across all platforms on Tuesday, July 2. The Khvostov Auto Rifle received the most sweeping changes, with Bungie addressing an issue wherein the gun benefited from massive recoil reduction. The rifle’s Ricochet Shots have also undergone reduce damage against players in PvP. In addition to Khvostov nerfs, the Destiny 2 patch tackles various Pale Heart issues, one of which previously allowed players to level up weapons faster in Overthrow than developers intended. Other adjustments include Crucible-related tweaks, as well as bug fixes for Dungeons and Raids. Patch notes for Destiny 2’s July 2 update The release notes for Destiny 2’s 8.0.0.6 update read as follows (via Bungie.net): Activities The Pale Heart General Fixed an issue where players could level weapons faster than intended in Overthrow. – Fixed an issue where the Heart’s Hidden Depths Pathfinder objective could not progress by completing the Forgotten Deep and the Broken Deep Lost Sectors. – Fixed an issue where the Overthrow boss Triumphs did not count specific bosses. – Cysts Fixed issue where Swords in Sword Dance Cyst would report that the player never picked up a Sword and failed the Triumph. – Made the following changes to Infested Caverns: Fixed issue in Moth Infested Caverns where an Acolyte had a delayed spawn, causing plate capture delay. – Removed moth respawns during the boss fight. – Added 2 minutes to the time trial timer to give players a total of 6 minutes to complete it. – – Fixed an issue that could cause a game crash when breaking hive “gunk” with a Sword. – Vanguard Playlist Fixed issue where Lightfall and The Witch Queen expansions were required to access certain Vanguard Ops contents. – Crucible Fixed an issue where the Still Hunt Exotic Sniper Rifle was getting more Special ammo than intended in some modes. – Fixed an issue where Ghost Mods were erroneously granting bonus rewards for private mode match completions. – Fixed an issue where private mode Rumble matches were granting players reputation incorrectly. – Pathfinder Fixed an issue where the Resonant Synergy challenge does not work with the Prismatic subclass. – Fixed an issue where the Light Magnitude node incorrectly mentioned Masterworked weapons as a requirement to generate Orbs of Power. – Reduced the number of ability kills required for the Proof of Ability node from 100 to 25. – Dungeons and Raids Salvation’s Edge Extended the timer after the last encounter has been completed. – Fixed an issue where purchasing Adept weapons from the vendor on Master difficulty did not provide a weapon. – The Shattered Throne Fixed an issue where Surges were still applied. – Seasonal Enigma Protocol Fixed an issue where sometimes the countdown timer would not appear until the second half of the mission. – Breach Executable Fixed a rare game crash that could occur when collecting materials during the activity. – Fixed an issue where the Weekly Activity challenge wasn’t properly tracking Expert difficulty completions. – Fixed an issue where Expert level Vex combatants were dealing higher than intended damage. – Made the following changes to material gathering: Reduced the time needed to extract samples. – Two Pistons are now always available per run. – Navigation points for Pistons are now visible from further away. – We have increased the roaming time available after a player has started the next encounter. – – Fixed an issue where the banner for reaching score tiers (Silver, Gold, Platinum) was missing some text. – Gameplay and Investment Abilities Fixed an issue that prevented players from gaining an improved glide if Heat Rises was activated while already gliding. – Fixed an issue where Facet of Hope was not correctly working with certain buffs. – Armor Removed Year 6 gear from the Blind Well loot pool. – Speaker’s Sight: We have disabled the ability to create Orbs of Power in PvP. We will be considering ways to approach this in a more balanced way in the future. – – – We have disabled the ability to create Orbs of Power in PvP. – Weapons Exotics Khvostov: Corrected an issue that was significantly reducing recoil. To partially offset this change, we have increased its stability stat by 30. – – Reduced the damage of its ricochet shots against players only. Initial damage bonus decreased from 15% to 5%. – Bounce impact damage decreased from 18.4 to 4.6. – – – Corrected an issue that was significantly reducing recoil. – Red Death: Reduced the intrinsic stability bonus granted by the custom recoil pattern. – – Hawkmoon: Corrected an issue that allowed it to have more final bullets than intended. – – Legendary Undercurrent: Fixed an issue where the base and Adept versions of Undercurrent could obtain non-Wave Frame Grenade Launcher magazine options. Versions that received these incorrect magazine options will be updated to receive High-Velocity Rounds. New drops of Undercurrent will feature High-Velocity Rounds and Implosion Rounds as selectable magazine options. – – Perks Air Trigger: Corrected an issue that was allowing this perk to apply to any equipped weapon. – Reduced the Aim Assist penalty when airborne. – – Enhanced Physic: Fixing an issue where it was providing Restoration x2 instead of Restoration x1. – Physic now correctly gives increased Restoration x1 duration. – – General Fixed an issue where some of Failsafe’s voiceover and subtitles would not match. – Added more information to the Character Boosts screens, to better reflect what’s unlocked after acquiring a The Final Shape Campaign Skip Boost. – Fixed an issue where theWishbearer Title was no longer available to players. – Fixed an issue where the Season Rank number was displayed incorrectly in the Player Menu after reaching rank 100. The Season Rank cap is 100 until Act II starts. – – Fixed an issue where Echoes Engrams can be focused at the War Table before Failsafe is moved to the H.E.L.M. – Fixed an issue where the Exotic Glaive patterns from the Evidence Board still required Legendary Shards. – Fixed the issue preventing gear from properly loading in certain activities and destinations. – Bungie deployed Destiny 2 Update 8.0.0.6 on July 2.
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Destiny 2 balance changes to nerf Final Shape’s overpowered Exotics – Dexerto
Destiny 2 balance changes to nerf Final Shape’s overpowered Exotics BungieDestiny 2 developers have detailed the balance changes coming to Final Shape Exotics like the Khvostov. The Final Shape expansion brought back Destiny’s first weapon, the Khvostov, as a powerful Exotic Item. In fact, the Auto Rifle’s proven so formidable that its usage in Trials of Osiris marks the highest of any gun since The Craftening. This is due in no small part to the Khvostov’s incredibly quick time-to-kill in the Crucible, but it’s not the only Exotic causing issues. Other Final Shape Exotics have also been overpowering to a degree, namely the Red Death Pulse Rifle and Speaker’s Sight. Bungie developers plan to implement balance changes for all three in an upcoming update. The team outlined the tweaks in its ‘This Week in Destiny‘ blog, mentioning that a “handful of things have jumped out as early issues in Crucible, and we wanted to get those addressed sooner rather than later.” Recoil on the Khvostov represents one such issue. While the developers meant to reduce recoil on special ricochet rounds by 50 percent, this resulted in a bug that applied the reduction to the rifle’s full magazine. The unintentional “maximum stability” has, thus, made the Khvostov much easier to use than Destiny 2’s other Auto Rifles. No one wants to rob players of how good the weapon feels in its current state, yet “the level it’s at is objectively too strong.” As such, Bungie will remove the bugged recoil effect but increase the base stability by 30 to 72. “This will give it back some (not all) of that stable feel, without leaving it so far out of band.” Destiny 2 devs will similarly tweak the balance on Khvostov’s Ricochet Shots since they’ve become an issue for PvP. The high uptime and orb buffs allow the rifle to enjoy a quick time-to-kill typically “reserved for more difficult-to-trigger damage boosts.” To address this, Bungie will “reduce the initial bonus impact damage against players only from 15 percent to 5 percent.” Plus, bouncing bullet damage against players will drop from 18.4 to 4.6. The Red Death’s recoil pattern is also out of whack, though it was a purposeful move to reference the gun’s classic Destiny variant. Still, developers plan on reducing the “added stability the pattern provides… [to] align the burst spread more closely with other Pulse Rifles.” Finally, Speaker’s Sight makes it far too easy to generate an “extreme number of orbs in the Crucible.” The team’s “short-term solution” revolves around disabling the Orb Generation part of Speaker’s Sight in the Crucible. Long-term goals include plans to later reconsider “allowing the weapon to create Orbs at a more reasonable rate.”
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Destiny 2 just made endgame content harder in The Final Shape and players are worried – Dexerto
Destiny 2 just made endgame content harder in The Final Shape and players are worried BungieDestiny 2 has enjoyed a replenished player base thanks to The Final Shape being released. However, one major change deployed with the expansion could drive Guardians away as fast as they’ve returned. Raids and Dungeons, the meat of Destiny 2’s endgame content, has received substantial balance tuning to coincide with the DLC’s release and players have become concerned that Bungie has gone too far with wanting to juice up the challenging nature of both. In an extensive thread, a player has broken down how the changes will ultimately affect both. User Sentostalo said “Bungie has changed the Power caps in normal (non-Master) Dungeons and Raids from +20 (over level enemies by 20 Power) to -5 (always locked to 5 Power below enemies).” On paper, this has resulted in a notable 35% reduction in damage players can dish out, but it’s proved to be not that simple. Compensating for the deficit, Bungie has introduced Surges to Raids and Dungeons. Should Guardians match these — using a Void-heavy loadout during Void Surge, for example — they’ll deal 25% additional damage. The total reduction therefore comes out at 10% lower than pre-Final Shape levels. However, no additional means of compensating for the effect -5 Power reduction will have on damage resistance exists. Unsurprisingly, the shift has resulted in numerous concerns among the community. “Not only does this nerf raise the bar for triumphs and other achievements, but it raises the entry point and skill level for raiding, making it even more unfriendly,” Sentostalo continued. Other concerns related to the exponential increase in difficulty for solo dungeons. “I couldn’t imagine soloing Ghosts of the Deep with 30% less damage. The boss was already like 15-20 minutes long for me per attempt.” Likewise, others have taken issue with being forced to use a specific loadout for damage optimization. “Possibly one of the worst changes to happen to Destiny in years. Kills speedrunning and most challenges,” wrote Destiny streamer Saltagreppo on X/Twitter. “Please consider reverting this, allowing players to turn Surges off, or turning them all on. ANYTHING but a weekly rotation,” they continued. Bungie’s decision could be motivated by requests from players over the years for content to be more challenging, but, on this occasion, early signs point to this being the incorrect remedy. With many yet to finish The Final Shape’s campaign and trial the changes themselves, sentiment could change.
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Destiny 2 June 4 patch notes: Tweaks and balances for The Final Shape – Dexerto
Destiny 2 June 4 patch notes: Tweaks and balances for The Final Shape BungieWith The Final Shape set to launch and bring the game’s Light and Darkness Saga to a close, Destiny 2 is getting a patch to bring things to a more stable place before players flood the servers. This is a sizeable patch that slightly tweaks weapons, abilities, and Supers , as well as a handful of fixes to bugs for game modes as well. Here is what’s changing with this Destiny 2 update. Destiny 2 June 4 patch notes You can check out Bungie’s detailed patch notes here. Activities Crucible Competitive will now use the Blended “1-1-1″ Special Ammo system in place of the Crates system. We will begin rolling this system out to other playlists soon. – Adjusted spawns on Altar of Flame and Dead Cliffs for Countdown Rush to improve match balance. – Updated Private Match screens to support expanded options and to improve usability. – Updated sound effects for rank promotion and defense toasts in Competitive to better convey success or failure. – Fixed an issue where Relic meter was not correctly progressing in Relic. – Fixed an issue where Private Match activity modifiers would display inaccurately. – Shadowkeep Fixed an issue in the mission Beyond where players would sometimes get stuck without the activity progressing them correctly. – Warlord’s Ruin Fixed an issue in Warlord’s Ruin where the sound effect that occurs after a player is frozen by the tempest storm did not play correctly. – Crota’s End Fixed an issue preventing completion of the All for One challenge and associated Triumph. – The Pantheon Fixed an issue where The Pantheon emblems appeared in the General category rather than the Raids category in Collections. – UI/UX General Added a gameplay subtitles option that displays the speaker’s name before their dialog. This option is off by default. To activate it, navigate to the Options menu and toggle it to on. – This feature does not affect cinematic subtitles. – – Added Reputation Boost information for ritual activities to the Director. Hovering over the Rituals nodes at the top of the Director (Vanguard Ops, Crucible, Gambit) will display when reputation boosts are active. – – Fixed an issue where dungeon tracking stats were not displayed on emblems. – Fireteam Finder Improved placement and visuals of the Reselecting Activity button so players have better access to it. – Fixed an issue where Fireteam Finder lobbies for Crucible Labs weren’t allowing the correct max number of players for the activity. – Fixed an issue where in some Fireteam Finder applications, player status was not displayed properly. – Guardian Ranks/Journey Screens Made visual and functional improvements to the Journey screen and Guardian Ranks icons. – Fixed an issue where the Cherished Guardian Rank objective displayed the incorrect Commendation score requirement. – Quests Added Milestones to the quest log. Milestones will not count against a player’s maximum quest/bounty capacity. – – Tracked quests will be sorted to the top of their categories when the quest log is reloaded next. – Added an option to set a specific Quest tab as the default. The default Quest tab will be the first tab opened when the quest log is loaded. – – Added text to the Quest tooltip to communicate when a Quest is directly launchable from its Quest Details screen. – Gameplay and Investment Abilities All Subclasses All Super abilities now use the same damage-based recharge parameters. Previously, energy gained through damage dealt and received was scaled based on the passive recharge rate of the Super, resulting in a broader delta between long-recharge Supers and short-recharge Supers than intended. – This will, for example, bring the real-world uptime of Ward of Dawn and Well of Radiance closer to the uptime of a Super like Arc Staff or Fists of Havoc. – – Arc Subclasses Arcstrider Arc Staff: Heavy palm strike attacks and heavy air slam blind enemies. – – Disorienting Blow: Decreased base cooldown time from 100 seconds to 90 seconds. – – Tempest Strike: Added additional damage resistance vs. PvE combatants when activated, lingering for a short duration after the attack. – – – Arc Staff: – StrikerKnockoutIncreased bonus damage granted to powered melee attacks vs. PvE combatants from 25% to 50%. – Reworked healing behavior: – No longer unstuns health regeneration on melee defeats. Now instantly grants a chunk of healing that scales with the type of target defeated.Player: 30 health points. – Minor combatant: 50 health points. – Major combatant: 75 health points. – Champion+ combatant: 100 health points. – – – Touch of ThunderLightning Grenade:Now applies Jolt after the first damage event, rather than prior. – This means that the Jolt won’t instantly pop on application, and attackers will need to either wait for the second lightning burst from the grenade or deal additional damage via other means to trigger the Jolt’s chain lightning. – – – Lightning Grenade: – Storm Grenade: Increased tracking travel speed when targeting PvE combatants by between 0.5 and 1 meters per second, increasing with the storm’s lifetime. – – Thunderclap Added additional damage resistance vs. PvE combatants when activated, lingering for a short duration after the attack. – Increased minimum damage vs. PvE combatants by 20%. – Increased maximum damage vs. PvE combatants by 33%. – Increased maximum damage vs. enemy players by 14%. – – – Knockout – Stormcaller Lightning Surge Added additional damage resistance vs. PvE combatants when activated, lingering for a short duration after the attack. – This is intended to help players survive during the final lightning strike performance until the player returns to first person and can maneuver out of danger – – Ball Lightning Increased the final arming shape size by 30%. – Fixed an issue where the arming shape was offset upward, higher than the maximum damage range of the projectile’s detonation. – – Chain Lightning Increased secondary chain projectile’s base damage from 27 to 54. – – – Lightning Surge – Arc Grenades Storm Grenade: Increased damage vs. PvE combatants by 20%. – Touch of Thunder variant’s damage is unchanged. – – Skip Grenade: Increased damage vs. PvE combatants by 15%. – – Arcbolt Grenade: Increased damage vs. PvE combatants by 15%. – – – Storm Grenade: – Arc Fragments Spark of Recharge: Ability regeneration bonus now persists until the player returns to full shields, rather than deactivating as soon as shields begin to recharge. – – Spark of Beacons: Now also triggers on defeating targets with Arc Power ammo weapons while amplified. – – Spark of Frequency: Now also grants 15 weapon stability on powered melee hit, in addition to its reload benefit. – – – Spark of Recharge: – Solar Subclasses Solar General Restoration Restoration’s full-body visual effects now reduce their intensity while the player’s Super is active. – – Cure Cure’s healing now takes place over 0.1 seconds rather than instantly. This change is unlikely to affect Cure’s efficacy in a meaningful way but is primarily intended to improve the readability of Cure’s heal in the middle of combat in the UI. – – – Cure’s healing now takes place over 0.1 seconds rather than instantly. – – Restoration – Gunslinger Lightweight Knife Now has 2 melee charges by default. – Increased throw animation speed by 33%. – Reduced suppression time between throws, so both knives can be thrown very quickly back-to-back. – The additional melee charge does not stack with Ophidia Spathe, due to the Exotic’s unique energy recharge behavior. We’ll be monitoring this and evaluating how things are playing once things go live. – – Knock ‘Em Down Reduced internal cooldown on throwing knife refund from 1 second to 0.2 seconds. – – Gunpowder Gamble Fixed an issue where Gunpowder Gamble was unable to damage Strand Tangles. – – Golden Gun – Marksman Reduced strength of Orbs of Power created on precision hit as follows: When hitting non-boss enemies, reduced strength from 0.75x to 0.5x of a normal Super Orb of Power. – When hitting boss enemies, reduced strength from 0.75x to about 0.4x of a normal Super Orb of Power. – When hitting boss enemies while Star-Eater Scales is equipped, reduced strength from 0.75x to about 0.35x of a normal Super Orb of Power. – – – Reduced strength of Orbs of Power created on precision hit as follows: – – Lightweight Knife – Sunbreaker Consecration Consecration’s slam attack can now shatter Stasis crystals. – Ignitions generated by Consecration now deal 20% additional damage to PvE combatants. – Fixed an issue where Consecration’s slam attack was sometimes unable to damage floating combatants while they were grounded. – Fixed an issue where Consecration’s intended PvE damage resistance was not being applied. – – Hammer of Sol Increased projectile submunition count when Sol Invictus is not equipped as follows: If the projectile detonates within the first 0.7 seconds of its lifetime, it now creates 4 shrapnel submunitions, up from 3. – If the projectile detonates after the first 0.7 seconds of its lifetime, it now creates 6 shrapnel, up from 5. – When Sol Invictus is equipped, only 3 shrapnel submunitions are created, regardless of flight time. – – Shrapnel submunitions now deal additional damage when Sol Invictus is not equipped, with the damage increasing after the first 0.7 seconds of the projectile’s lifetime. – – Increased projectile submunition count when Sol Invictus is not equipped as follows: – – Consecration – Dawnblade Heat Rises Fixed an issue where throwing some grenades while Heat Rises was equipped would produce Void visual effects on the player’s hands during the throw. – – Well of Radiance Now grants radiant for 8 seconds when players exit the Well of Radiance area. – Reduced player survivability while standing in the Well of Radiance aura. Reduced healing per second from 100 to 50 health points, matching restoration x2. – Increased heal on cast from 40 to 300 health points. – Reduced damage resistance vs. non-boss combatants from 40% to 20%. – Reduced damage resistance vs. boss combatants from 40% to 10%. – Damage resistance vs. enemy players is unchanged. – – Increased maximum Orbs of Power from defeating targets while in the player’s Well of Radiance aura from 4 to 5. – – Solar Grenades Swarm Grenade Increased tracking shape size from 4 meters to 6 meters. – Increased linger duration from 7-8 seconds to 10-11 seconds. – Increased damage vs. PvE combatants by 20%. – – – Swarm Grenade – – Heat Rises – Void Subclasses Void General Fixed an issue where Volatile could fail to auto-detonate if the target was defeated by the damage event that applied the Volatile effect. – – Nightstalker Snare Bomb Increased linger duration of smoke after detonation from 3 seconds to 5 seconds. – Now applies small damage over time to enemies in the smoke, which increases in strength the longer they remain in the smoke. – – Trapper’s Ambush Increased linger duration of the smoke after detonation from 4.5 seconds to 6 seconds. – Now applies Snare Bomb’s damage over time to enemies caught in its smoke. – Fixed an issue where Trapper’s Ambush’s smoke effects could be obstructed by ground geometry. – – Stylish Executioner Stylish Executioner’s weaken effect can now be applied by Glaive melee attacks. – – – Snare Bomb – Sentinel Shield Throw: Increased maximum bounce count from 4 to 5. – Increased maximum lifetime from 3 seconds to 4 seconds. – Now increases its tracking shape size and strength after each bounce, increasing its ability to consistently find a new target. – Slightly increased gravity and decreased thrust speed with each bounce. – Increased damage vs. PvE targets by 20%. – – Ward of Dawn: Armor of Light: Removed Armor of Light overshield. Ward of Dawn now immediately applies a full Void Overshield to the caster and allies that enter its dome. – Armor of Light now instead grants additional damage resistance to players inside the Ward of Dawn:30% vs. enemy players and 60% vs. enemy combatants. Effective health of players inside the Ward of Dawn dome remains roughly the same as it was before vs. PvE combatants. – Effective health of players inside the Ward of Dawn is significantly lower than it was before vs.other players in PvP, and cannot be further increased by stacking Bastion Barricades inside the Ward to gain additional Overshield layers. – – No longer provides Weapons of Light by default. This behavior has been moved to the benefits of Helm of Saint-14. – Allies near the Ward of Dawn dome now have Void Overshield trickled on over time, similar to the volume behind a Bastion barricade. This trickle rate is reduced in PvP activities. – – The Ward of Dawn caster can now generate additional Orbs of Power by defeating enemies with melee attacks in or near their Ward of Dawn dome. Up to a maximum of 5. – – – Armor of Light: – Offensive Bulwark Can now only extend Void Overshield’s timer to its normal maximum duration, to prevent an issue where players could get into a bad timer state. – Now regenerates a small portion of the player’s active Void Overshield with each melee defeat. – – – Shield Throw: – Voidwalker Chaos Accelerant Magnetic Grenade Increased maximum intensity of physics knockback impulse by 10%. – Increased damage vs. PvE combatants by 20%. – Now passively decreases the player’s Magnetic Grenade’s cooldown by 10% while Chaos Accelerant is equipped. – – – Magnetic Grenade – Pocket Singularity Increased detonation damage vs. PvE combatants by about 50%. – – Nova Bomb Cataclysm variant: Increased seeker count from 4 to 6. – Fixed an issue where seekers could impact the environment on creation. – – Vortex variant: Increased Vortex linger duration from 7 seconds to 10 seconds. – Fixed an issue where the linger visual effects were shutting off early. – – – Cataclysm variant: – Void Grenades Suppressor Grenade Damage radius now matches Suppression radius. – This does not meaningfully change the damage profile of the grenade but is intended to provide additional feedback to the player when they have successfully Suppressed a target. – – Voidwall Grenade Fixed an issue where the central damage volume was offset significantly lower than the left and right volumes. – – – Suppressor Grenade – Void Fragments Echo of Instability Can now be activated by defeating targets with Forerunner’s The Rock grenade. – No longer displays its HUD buff text unless a Void weapon is readied. – – – Echo of Instability – – Chaos Accelerant – Stasis Subclasses Stasis General New Frost Armor keyword: You are fortified by layers of durable Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as the player gains additional stacks. – Reduces damage from PvE combatants by 4.5% per stack and from enemy players by 2% per stack. – – Stasis Shatter Increased base PvE shatter damage from 200 to 400. – Fixed an issue where bosses auto-shattering were being hit by two instances of shatter damage. – Fixed an issue where players in an active Super would show immune damage flyouts when automatically breaking out of Stasis freeze. – – – New Frost Armor keyword: – Revenant Grim Harvest Added new behavior: While Grim Harvest is equipped, Stasis Shards grant a small amount of health and a stack of Frost Armor. – Large Stasis Shards from Grim Harvest grant more health and Frost Armor stacks. – – Now has a standardized cooldown when a large number of Shards are created very quickly. – – Added new behavior: – Winter’s Shroud Added new behavior: Slowing targets briefly increases the player’s class ability regeneration rate. Bonus is reduced in PvP game modes. – – Now grants PvE damage reduction when activated. – – Slowing targets briefly increases the player’s class ability regeneration rate. – Touch of Winter Coldsnap Grenade: No longer chains an additional time while Touch of Winter is equipped. – Instead, seekers now duplicate when they freeze a target. – Second and third seeker chains now create a medium and large Stasis crystal respectively, rather than every chain creating a small crystal. – – Glacier Grenade: Added an additional Stasis crystal to the ring formation, increasing total count from 6 to 7. – Glacier Grenade ring now forms over 0.27 seconds, rather than instantly. – – – Coldsnap Grenade: – Silence & Squall Increased Squall maximum travel speed by 10%. – Squall storm now slows down when any target is within its area of effect to reduce instances where it could overshoot its target. – Increased damage and slow tick rate vs. PvE combatants by about 40%, bringing its freeze time from approximately 0.8 seconds to ~0.5 seconds. – – – Added new behavior: – – Grim Harvest – Behemoth Tectonic Harvest Added new behavior: While Tectonic Harvest is equipped, Stasis Shards grant a small amount of health and a stack of Frost Armor. – Now creates a Stasis Shard when shattering a frozen target in addition to shattering Stasis crystals. – – Now has a standardized cooldown when a large number of Shards are created very quickly. – – Added new behavior: – Glacial Quake Now automatically begins sprinting when the player throttles forward. This change should make Shattering the player’s Stasis Crystals significantly more intuitive in the heat of combat. – – Increased on-cast Freeze impulse radius vs. PvE combatants from 6 meters to 8 meters. – – Now automatically begins sprinting when the player throttles forward. – Shiver Strike Increased damage vs. PvE combatants by 10%. – Increased size of melee target search area cone by about 50%. – Increased maximum lunge tracking angular speed from 7 degrees per second to 21 degrees per second. The end result of these changes is that Shiver Strike misses significantly less and is able to bend its lunge trajectory more to find a target within its search area. – – – Diamond Lance Increased thrown Diamond Lance detonation radius from 3.5 meters to 5 meters. – Increased Diamond Lance slam detonation radius from 6.75 meters to 8 meters vs. PvE combatants. – Diamond Lance now shatters Stasis crystals on direct impact. – Reduced Diamond Lance pickup interaction time from 0.2 seconds to 0.1 seconds, matching Strand Tangles. – Increased Diamond Lance pickup interaction radius from 0.7 meters to 3 meters, matching Strand Tangles. – – Cryoclasm Removed sprint time requirement. Cryoclasm now goes on cooldown for 4 seconds after one extended slide. – – – Tectonic Harvest – Shadebinder Glacial Harvest Added new behavior: While Glacial Harvest is equipped, Stasis Shards grant a small amount of health and a stack of Frost Armor. – – Now has a standardized cooldown when a large number of Shards are created very quickly. – – Added new behavior: – Iceflare Bolts Increased maximum seekers created before going on cooldown from 5 to 7. – – – Glacial Harvest – Stasis Fragments Whisper of Rime reworked: No longer grants a Stasis Shard Overshield when collecting a Stasis Shard. – Now increases the maximum duration and stack count of the player’s Frost Armor. – – Whisper of Chains reworked: No longer grants passive damage resistance when near a Stasis crystal or frozen target. – Now grants a chance to create a Stasis Shard when defeating a target while the player have one or more stacks of Frost Armor. – – Whisper of Fractures reworked: No longer increases melee energy regeneration while surrounded by enemies. – Now grants a stack of Frost Armor when the player shatters any frozen target with a melee attack. – – Whisper of Torment Grenade energy gains are no longer dependent on the player’s current health value. Base grenade energy regeneration amount per incoming damage event increased from 5% to 7%. – While the player has Frost Armor, energy per damage event increases from 7% to 12%. – – Whisper of Chill – New Fragment: Stasis weapon final blows have a chance to create a Stasis Shard. – – Whisper of Reversal – New Fragment: While the player has Frost Armor, dealing or receiving physical melee (i.e., not projectile melee) damage slows the player’s victim or attacker. – – – Whisper of Rime reworked: – Strand Subclasses Strand General Grapple Tangles No longer fully refresh their duration when Grappled to. – Now increase their duration by a maximum of 5 seconds per Grapple, reducing to a maximum of 1 second added after 5 consecutive Grapples to the same Grapple Tangle. – – Grapple Melee Can no longer be activated after firing a weapon, similar to sprint-or-slide-activated melee abilities. – – Tangles Tangles will now be paired with the text “Pick Up Tangle” instead of only “Pick Up”. – – – Grapple Tangles – Threadrunner Ensnaring Slam Detonation volume vs. enemy players is now a cylinder with a 6.5-meter radius, rather than a sphere with an 8-meter radius. This results in fewer instances of victims correctly attempting to counterplay by jumping but being caught by the Ensnaring Slam detonation high up in the air. – – – Detonation volume vs. enemy players is now a cylinder with a 6.5-meter radius, rather than a sphere with an 8-meter radius. – Threaded Specter Arming shape vs. PvE combatants now grows more quickly, resulting in more responsive detonations when used in close quarters. – – Threaded Spike Reduced damage vs. enemy players from 79 to 70. – Catching a Threaded Spike no longer breaks invisibility. – – – Ensnaring Slam – Berserker Into the Fray Reduced melee energy regeneration scalar from 4x to 3x in PvE activities. – Unchanged in PvP activities. – – Banner of War Reduced maximum timer from 30 seconds to 24 seconds. – Melee, Glaive melee, and Super damage bonus now have diminishing returns with Synthoceps as follows: Melee bonuses decreased from 1.4x to 1.15x. – Glaive melee bonuses decreased from 1.25x to 1.125x. – Super bonuses decreased from 1.4x to 1.2x. – – Melee and Glaive melee damage bonuses now have diminishing returns with Wormgod Caress, too. Melee bonuses decreased from 1.4x to 1.1x, based on stack count. – Glaive melee bonuses decreased from 1.4x to 1.05x, based on stack count. – – – Frenzied Blade / Bladefury Reduced the forward offset for melee lunge target point from 0.4 meters to 0.18 meters. This should reduce instances where attempting to lunge to a target while at very close range resulted in the character lunging backwards. – – – Reduced the forward offset for melee lunge target point from 0.4 meters to 0.18 meters. – – Into the Fray – Broodweaver Weaver’s Call Added new behavior: Defeating a target with Strand damage now has a chance to generate a perched Threadling, with a higher chance of generation from defeating more powerful targets. – This damage can be from any source, including other Threadlings. – – – Added new behavior: – – Weaver’s Call – Strand Fragments Thread of Warding Reduced Woven Mail duration on Orb of Power pickup from 10 seconds to 5 seconds. – – Thread of Propagation No longer displays its HUD buff text unless a Strand weapon is readied. – – – Thread of Warding – Exotic Armor Exotic armor can now be upgraded after it has been fully masterworked, granting an Artifice mod slot. This comes at the cost of an Exotic Cipher and 10,000 Glimmer. – – Hunter Renewal Grasps Replaced generic damage resistance with Frost Armor: On entering your Duskfield Grenade volume, you or allies gain a stack of Frost Armor. – About every 0.9 seconds, an additional stack of Frost Armor is granted, resetting the timer. – – – Replaced generic damage resistance with Frost Armor: – Triton Vice Glaive projectile final blows now always trigger a detonation that matches the Glaive’s damage type, even when the Glaive does not match the equipped subclass. – The surrounded effect provided by Triton Vice while wielding a Glaive now lingers on the player for five seconds after no longer being surrounded. – – The Sixth Coyote Now creates an Orb of Power from final blows after using a class ability in addition to its previous behavior. This is implemented as the Exotic granting a free copy of the Reaper armor mod’s effects. – – – Now creates an Orb of Power from final blows after using a class ability in addition to its previous behavior. – Star-Eater Scales Increased the Orbs of Power required to grant maximum benefits from 4 to 6. – Reduced the increased Super energy gained per Orb of Power when the Golden Gun is equipped from 2% down to 0.5%. – Fixed an issue where the Super damage boost for attacks that occur quickly after initial cast, such as Shadowshot at close range, was not always applied. – Fixed an issue where a player could maintain the damage bonus after removing Star-Eater Scales. – – Foetracer Now grants the bonus damage it inflicts on a target to weapons. The damage type also matches that of the ability used to damage that target, instead of always matching the equipped subclass. – – Assassin’s Cowl Now requires the player to expend a melee charge (or defeat an enemy via a finisher) to activate. – – Mask of Bakris Now requires a Stasis Super to be equipped, instead of a Stasis subclass. – Re-enabled the “Light Shift” debuff in the HUD when a class ability is not recharging. This is a cosmetic-only change to keep the cooldown visible even while not holding a weapon that benefits from its damage boost. – – Fixed an issue where Mask of Bakris applied a Tier 2 damage buff instead of a Tier 4 and failed to display the time remaining on a certain Solar weapon. Additionally, the Solar damage buff will now function in the Crucible. – – – The Bombardiers Now triggers an effect based on the equipped Super element, instead of the equipped subclass. – – Celestial Nighthawk Fixed an issue where players could swap from Celestial Nighthawk to Knucklehead Radar after activating their Super and be granted the benefits from both Exotics. – – Dragons Shadow Now triggers its effects when the player uses Ensnaring Slam or the new Ascension Arc Aspect. – – Liars Handshake Counterpunch now does Arc damage instead of Kinetic. – – – Renewal Grasps – Titan Helm of Saint-14 Now causes the wearer’s Ward of Dawn to apply the Weapons of Light buff to allies. – – Ursa Furiosa Now provides increased movement speed while guarding with the new Unbreakable Void Aspect. – Also grants Super energy for guarding with Unbreakable that scales based on the amount of incoming damage the shield absorbs. – – Eternal Warrior No longer requires an Arc subclass for Arc final blows to grant its escalating Arc weapon damage bonus. – – Armamentarium Now creates an Orb of Power from grenade final blows in addition to its previous behavior. This is implemented as the Exotic granting a free copy of the Firepower armor mod’s effects. – – – Now creates an Orb of Power from grenade final blows in addition to its previous behavior. – Khepri’s Horn Increased the damage from the Solar blast by 100% in PvE. – The Solar blast now Scorches each time it hits a target, instead of Scorching only once. – Khepri’s Horn now benefits from Ember of Eruption and Ember of Ashes (+30 Scorch in PvE and +15 Scorch in PvP). – – Synthoceps Reduced the amount of time that Bionic Enhancements lingers after no longer being surrounded, from 8 seconds to 5 seconds. This duration is now visible as a timer on the buff. – – Severance Enclosure Now requires the player to expend a melee charge (or defeat an enemy via a finisher) to activate. – Its explosions now require line of sight to damage enemies. We also reduced the knockback intensity of these explosions, which will now launch enemies more consistently vertically. – – Heart of Inmost Light Now displays a single, consolidated status effect icon in the HUD to communicate its state, instead of the two to three it used before. The functionality of the Exotic is unchanged. – – – Now displays a single, consolidated status effect icon in the HUD to communicate its state, instead of the two to three it used before. – One-Eyed Mask Fixed an issue where the negative status effects applied to victims by One-Eyed Mask no longer persist after death. – – Precious Scars Now requires a weapon matching the equipped Super element, instead of the equipped subclass. – – Hoarfrost-Z Now requires a Stasis Super to be equipped, instead of a Stasis subclass. – – Cadmus Ridge Lancecap Now requires a Stasis Super to be equipped, instead of a Stasis subclass. – – Lorely Splendor Now requires a Solar Super to be equipped, instead of a Solar subclass. – – No Back Up Plans Now requires a Void Super to be equipped, instead of a Void subclass. – – Path of Burning Steps Now requires a Solar Super to be equipped, instead of a Solar subclass. – – Hallowfire Heart Now requires a Solar Super to be equipped, instead of a Solar subclass. – – – Helm of Saint-14 – Warlock Ballidorse Wrathweavers Replaced Stasis Shard Overshield with Frost Armor. – Activating a Rift grants the player and nearby allies the maximum Frost Armor stacks when Frostpulse is equipped. – Activating a Winter’s Wrath shatter attack grants nearby allies the maximum amount of stacks of Frost Armor. When Winter’s Wrath ends, the player gains maximum stacks of Frost Armor. – – Mantle of Battle Harmony Now grants Super energy ranging between +1.5% and +4.5%, depending on the target type killed. – Removed the 2-second cooldown for the perk’s activation. – Now requires a weapon matching the equipped Super element, instead of the equipped subclass. – – Secant Filaments Updated Secant Filaments to require a Void Super instead of a Void subclass. – Secant Filaments Empowering Rift will now reset a player’s existing Devour buff duration back to 11 seconds when they enter it, in addition to its previous behavior. – Fixed an issue where Secant Filament’s Overload Rift was removing anti-Champion capabilities granted by the artifact. – – Sunbracers Reduced the increased Solar Grenade duration from 4 seconds to 2 seconds. – Reduced its increased grenade recharge rate to allow a max of 4 grenades while the effect is active, down from 5. – Fixed an issue where Sunbracers would not remove the “Sunbracers Ready” buff from the player when they throw a grenade. – – Cenotaph Mask Multiple players using Cenotaph Mask can no longer trigger its effect using a single enemy target. – Cenotaph’s target lock visual marker is now hidden for the Exotic’s wearer and only appears to the wearer’s allies. – – Verity’s Brow Now requires final blows with a weapon matching the player’s grenade damage type, instead of one matching the equipped subclass. – – Felwinter’s Helm Now requires the player to expend a melee charge (or defeat an enemy via a finisher) to activate. – – Wings of Sacred Dawn Updated its description to correctly indicate that its effects are only active with Dawnblade equipped, rather than all Solar Supers. – – Contraverse Hold Updated its description to clarify it only works with Void grenades charged with the Chaos Accelerant Aspect. – – Chromatic Fire Now triggers an effect based on the player’s equipped Super element, instead of the equipped subclass. – – Promethium Spur Now works with any equipped Solar Super. – – Sanguine Alchemy Now requires a weapon matching the equipped Super element, instead of the equipped subclass. – – Vesper of Radius The ability for the shockwave to blind now requires an Arc Super to be equipped, instead of an Arc subclass. – – Karnstein Armlets Fixed an issue where Karnstein Armlet’s visual effects were not functioning correctly. – – Necrotic Grips Updated Necrotic Grips description to note that it requires a melee and that it works against both combatants and players. – – – Ballidorse Wrathweavers – Armor Mods The Artifice mod socket icon has been updated to make it more distinct. – Removed the energy cost from raid-specific armor mods. – Updated all Harmonic armor mods to change their element based on the currently equipped Super, rather than subclass. This behavior is also now explained in their descriptions. – – A Strand Resistance mod has been added. Additionally, Harmonic Resistance is now compatible with Strand. – – Heavy Ammo Finder and Special Ammo Finder armor mods now persist their progress towards an ammo brick through death. – Heavy Ammo Finder and Special Ammo Finder armor mods no longer function in Crucible, and opposing-team kills will no longer grant Ammo Finder progress in Gambit. – Heavy Ammo Finder and Special Ammo Finder armor mods have had their kill requirements increased by 20% for Guardians in a fireteam. Solo Guardian requirements are unchanged. – – Fixed an issue where Orb of Power mods would not pick up Orbs when Super energy was full. Mods affected are: Recuperation (Leg Armor Mod) – Better Already (Leg Armor Mod) – Innervation (Leg Armor Mod) – Invigoration (Leg Armor Mod) – Insulation (Leg Armor Mod) – Absolution (Leg Armor Mod) – Orbs of Restoration (Leg Armor Mod) – Powerful Friends (Helmet Armor Mod) – – Fixed an issue where multiple copies of Empowered Finisher could be active at once in rare cases. Additionally, corrected an issue where its tooltip did not describe it as having no stacking benefits. – – Other Fixed an issue where older Solstice armor did not display the correct glow color when using a Strand or Stasis Super. – Weapons Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged. 2-burst: Heavy Burst Includes Sidearms, Hand Cannons, and Pulse Rifles. – – 3-burst: Adaptive Burst Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles. – – 4-burst: Aggressive Burst Includes Pulse Rifles. – – – 2-burst: Heavy Burst – Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics. – Weapon Archetypes Exotic Primary Weapons and Trace Rifles Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion). – Exotic Primary Weapons and Trace Rifles benefit from the below damage buffs versus Minor combatants. – – Increased base PvE damage versus all combatants. Pulse Rifles: 20% Exceptions: Graviton Lance and Revision Zero’s Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.) – – Pellet Shotguns: 10% Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.) – – Slug Shotguns: 9% – Fusion Rifles: 7% Exceptions: One Thousand Voices. (This one was just buffed.) – – Sniper Rifles: 7% Exceptions: Izanagi’s Burden’s Honed Edge shots and Cloudstrike’s storm. (These are both performing well.) – – Glaive projectiles: 7% – Linear Fusion Rifles: 5% – – Pulse Rifles: 20% – Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase. Sidearms, Trace Rifles, Scout Rifles, and Bows: 20% – Auto Rifles and Pulse Rifles: 15% – For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included. I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars. – – Submachine Guns: 10% – Hand Cannons: 5% – – Increased damage versus Major combatants (orange bars). Trace Rifles: 20% – – Increased damage globally, including PvP. Machine Guns: 7% – Swords: 7% – – With these damage increases, the following Spec mods have been retired: Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec. – – Scout Rifle Updated the hip-fire reticle to better show accuracy and aim-assist state. – – Hand Cannons General Reduced the screen shake dealt to players by Hand Cannon projectile impacts by 33% (does not affect flinch dealt to Combatants). – – Heavy Burst Reduced the base recoil of this sub-family to make them more stable. – – Aggressives Improved the stats of two Aggressive Hand Cannons that are returning in The Final Shape to be more competitive with our current offerings. Crimil’s Dagger (Iron Banner) Stability: 23 to 31 – Handling: 23 to 31 – Magazine Size: 8 to 9 – Airborne Effectiveness: 10 to 21 – – Something New (Solstice) Stability: 27 to 30 – Handling: 24 to 30 – Magazine Size: 8 to 9 – – – Crimil’s Dagger (Iron Banner) – – Improved the stats of two Aggressive Hand Cannons that are returning in The Final Shape to be more competitive with our current offerings. – – General – Sniper Rifles Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged. – Changed the way flinch works when taking damage from players (this does not affect incoming damage from combatants). Increased the screen shake duration by 25%. – Increased the screen shake intensity by 350%. – Reduced the camera roll by 25%. – – – Linear Fusion Rifles Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles. – – Kinetic damage type weapons No longer deal bonus damage to bosses; damage to other combatant tiers is unchanged. For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss. – – – No longer deal bonus damage to bosses; damage to other combatant tiers is unchanged. – Wave Grenade Launchers The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled. The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before). – – Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we’ve pulled the length of the wave back a little. Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger). – – – The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled. – Swords Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle. – Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding. – Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword’s energy recharge delay. – Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks. – – Rocket Sidearms Added a slight delay to the detonation to allow perks to activate correctly if they required precision kills. – – Exotics Non-precision based add clear-Exotic Primary weapons: Reduced splash damage by 10% on the following weapons: Sunshot – Trinity Ghoul – Polaris Lance – Graviton Lance – – – Reduced splash damage by 10% on the following weapons: – Rat King Swapped the firing animation to the same one used by other auto-fire Sidearms. – – Dead Man’s Tale Baseline: Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack). – Increased reload speed benefit of Cranial Spike stacks. – – With catalyst, when hip-firing: Slightly reduced accuracy benefits. – Increased magnetism falloff scale (1.6 to 1.7). – Increased baseline rate of fire from 130RPM to 140RPM. – Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike. – – – Baseline: – Colony Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants. – – Touch of Malice Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds. – – Necrochasm Intrinsic perk now provides increased reload speed after precision kills. – Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds. – Catalyst has been rebuilt. One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist. – – – Truth Increased area-of-effect (AoE) damage such that it doesn’t lose noticeable damage due to not dealing impact damage. – Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.) – – Queenbreaker Increased damage versus bosses, minibosses, Champions, and vehicles by 12%. – Increased reserve ammunition by 3. – – Symmetry Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects. – – Cerberus+1 Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire. – Updated hipfire reticle to better convey weapon spread. – – Bastion Reworked Saint’s Fists perk: Dealing damage with melee increases the charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage. – – Eriana’s Vow Breaking a matched shield or piercing a Champion’s Barrier will cause the target to ignite. – – Devil’s Ruin Fixed an issue where the firing animation from Devil’s Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation. – – Gjallarhorn Updated the visuals of Wolfpack Rounds to match the damage type of the weapon. For example: On Gjallarhorn, they will use Solar effects. – On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects. – – – Updated the visuals of Wolfpack Rounds to match the damage type of the weapon. For example: – Grand Overture Grand Overture now displays ‘Volley Ready’ instead of ‘Rockets Loaded’ after special reload, to help better indicate when the rockets are primed to fire on trigger pull. – – Osteo Striga Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn’t receive this cooldown.) – – The Lament Reduced healing effect by 20%. – While this weapon does inherit the 7% global buff to Swords, we’ve reduced the damage of the high end of the chained heavy attack by 20% from that point. This means combos at lower stacks are less affected by the change than combos at higher stacks. – – – Deterministic Chaos This weapon is now intrinsically anti-barrier. – The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped. Heavy Metal now causes every 4th bullet to make targets volatile. – Vexadecimal now causes every 16th bullet to also weaken targets. – – – Divinity Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged). – – Ace of Spades Fixed an issue that was causing the Memento Mori sound effect to replay when exiting out of sprint. – – Edge of Intent Edge of Intent Healing Turret updated to match Speaker’s Sight Healing Turret. – Edge of Intent’s alternate weapon action projectile no longer bounces off walls and non-floor geometries. – Healing Turret will spawn offset along the tangent of the surface hit. – Healing Turret now applies Cure and Restoration. Having the Aspect Touch of Flame equipped improves these effects. – – Perks Alacrity Will no longer work in Rumble. – – Archer’s Gambit Reduced the effect so it can be used on Legendary weapons. Reduced draw time buff from 66% to 60%. – Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds). – – – Reduced the effect so it can be used on Legendary weapons. – Grave Robber Will now activate on dealing damage with a powered melee, in addition to standard melee kills. – – The Fundamentals The Fundamentals now maintains its state across death or respawn. – – Chain Reaction Branched between Heavy and Special ammo weapons. Special: About 15% smaller AoE size and 20% less damage. – Heavy: Same AoE as before and 30% more damage. – – – Branched between Heavy and Special ammo weapons. – Eddy Current Now takes 1.5 seconds of sprinting to activate instead of 3 seconds. – Also provides a bonus to handling and a 5% scalar on each stat at base. – Being amplified will immediately activate the perk at its maximum effectiveness. – – Underdog Instances of Underdog have been replaced with Pulse Monitor. – – Osmosis and Permeability: These no longer drop off when pulling out a Ghost or similar actions. – Now partially refill the weapon’s magazine on activation. – – Chill Clip Adjusted the number of slow stacks applied based on properties of the weapon. In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2. – – All other archetypes have been un-nerfed and only require 2 shots to freeze. – – Adjusted the number of slow stacks applied based on properties of the weapon. – Killing Tally The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons. – – High Ground Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground. – PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%. – – Perks that currently match the player’s equipped subclass have been changed as follows: Osmosis and Tessellation now match the damage type of the equipped grenade. – Permeability and Elemental Capacitor now match the damage type of the equipped Super. – – Deconstruct Now refills from reserves instead of from thin air and should trigger more reliably across weapon types. – – Headstone Fixed an issue where Headstone used a Stasis positive buff icon for its cooldown status message. Headstone now uses a cooldown icon, similar to other cooldowns. – – Pugilist Fixed an issue where the melee buff visual effect repeatedly flashed when Pugilist was activated by melee damage-over-time. – – Dream Work Updated to work with additional weapon archetypes. – – Precision Instrument Fixed an issue that caused this perk to activate too quickly on burst-fire Linear Fusion Rifles. – – Heavy Burst Intrinsic Now slightly reduces incoming flinch. – – General The Wicked Implement Scout Rifle has been moved to the Monument to Lost Lights. Its catalyst will now be available as a random drop via ritual playlist post-match rewards. – – Updated new drops of Raid Adepts from Crota’s End and Root of Nightmares to have 2 traits in their trait columns. – Added Weapon Enhancement to the Raid Adepts from Vow of Disciple and King’s Fall. – Collecting base weapon patterns will now provide a boost per weapon set to the chance of getting a third trait in the trait columns on new drops. This can be tracked via new Triumphs in each raid’s respective collection. – – Memento stack size limit has been increased from 1 to 3. – Mementos are no longer tracked in the Inventory tab. Players can now view, track, and apply their collected Mementos within the inspection screen of an enhanced or shaped weapon. – Dismantling Faded Mementos will provide +1 Memento to use within the inspection screen. – If a player is at the new stack size limited of 3 Mementos, that Memento will not drop again until they are holding less than 3 Mementos. – – Fixed an issue where Raid Adept Weapons from The Pantheon Triumphs dropped without selected perks. Players will now see these perks applied on those items. At a later date, a fix will be applied to correct bad masterwork or enhanced intrinsic options on these weapons to the intended roll. – We recommend players select a Masterwork option that functions on that weapon type to get the stat benefit when upgrading to enhanced. – – Removed Resonant and Harmonic Alloys. – Acquiring an Adept version of a weapon now unlocks Focusing for base version of that weapon. – Fixed an issue where anti-Champion mods were causing other weapon perks to fall off. – Fixed an issue causing Mindbender’s Ambition to not glow when getting kills. – Fixed an issue where the intensity on some damage screen effects and various projectiles could cause potential photosensitivity issues. – Power and Progression Power Bands have been updated. Power Floor: 1900 – Soft Cap: 1940 – Powerful Cap: 1990 – Hard Cap/Pinnacle Cap: 2000 – – Sparrows Adjusted the Alpine Dash Sparrow to have available speed options similar to other Sparrows and made the auto-reloading perk always available. In the spirit of the original Sparrow upgrade progression from 2019, the side-to-side boost perk is only available during the Dawning. – – Triumphs Added Strand fireteam Triumphs to all previous raids. These are not required for Seal or title but provide an additional optional challenge for all interested fireteams. – – General The Tower’s weapons vendor, Banshee-44, will now reset his weapons and their perks at the same time along with all other vendors at 10 AM PT. – Fixed an issue where the tutorial prompt teaching players how to summon their Sparrow wasn’t always appearing. – Fixed an issue where the shader library order in the Appearance Customization did not match the layout in other screens. – Fixed an issue where the header for Ascendant Alloys did not match the format of other items in Special Orders. – Fixed an issue where Paraversal Haul did not appear in Collections. – Fixed an issue where the Bonus Objective progress bar could overlap with status effects UI. – Fixed an issue where several emotes were not properly sorted with their associated quality level when viewed in the emote selection screen. – Fixed an issue where the Season of the Dawn icon was not properly applied to items acquired from the Season of the Dawn Flashback offer. – Fixed an issue where previewing associated Exotic weapon ornaments whose Pattern has been unlocked showed as Unacquired rather than Craftable in the Eververse. – Fixed an issue where the Season Pass messaging did not note that a 20% XP bonus is unlocked alongside the Exotic weapon when the premium track is unlocked. –
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Destiny 2 June 18 patch notes: Prismatic subclass bug fix and more – Dexerto
Destiny 2 June 18 patch notes: Prismatic subclass bug fix and more BungieBungie has released patch notes for Destiny 2 8.0.0.4. This June 18 update boasts several bug fixes for The Final Shape campaign that significantly improve the player experience. Destiny 2’s June 18 patch addresses a wide range of issues impacting The Final Shape expansion and the wider experience. Most notably, certain circumstances that prevented D2 players from receiving their Prismatic subclass have been fixed. As such, thanks to the patch, users previously affected by these particular bugs will get the subclass after returning to The Pale Heart. Various issues related to armor and weapons have also been ironed out in 8.0.0.4. Plus, those who encountered crashing errors when trying to pick up items like Mote of Light on a full Consumables inventory should find their problems resolved, too. Patch notes for Destiny 2’s June 18 update The full patch notes for Destiny 2 8.0.0.4 read as follows (via Bungie). Activities Campaign The Final Shape Campaign: Exegesis Fixed issues stopping players from getting their Prismatic subclass in the following circumstances: Being in a fireteam where at least one player already had the subclass. – Playing on a second character of the same class after getting Prismatic on the first character of that class on the same account. – Joining another player AFTER the subclass part of the mission, then got kicked to orbit during the cinematics. – – Affected players will get the Prismatic subclass and all missing unlocks the next time they visit The Pale Heart. – – Fixed issues stopping players from getting their Prismatic subclass in the following circumstances: – The Final Shape Campaign: Transmigration Fixed an issue in the Empower Font step where the activity would become soft locked if a player immediately defeated the Eaters of Light and Dark before they stood up. – – Gameplay and Investment Armor Fixed an issue preventing Hazardous Propulsion’s Enhanced Rockets buff from applying to rocket damage when some lower-strength weapon damage buffs, such as Radiant, were active. Hazardous Propulsion will only override Radiant and other similar bonuses when the stack count is high enough to exceed Radiant’s damage bonus. It will also not override in cases where it does not apply (g., non-rockets). – Weapons Fixed an issue where players would hit a Weasel error code when reshaping their Exotic class Glaives from The Witch Queen release. – Fixed an issue where the Vow of the Disciple Adept weapons did not cost Spoils of Conquest to perform weapon enhancement. – Fixed an issue where Seasonal weapons from the Lightfall year required Lightfall to be craftable. Players still need the pattern unlocked to craft these items. – – Fixed an issue where the Tusk of the Boar Grenade Launcher and the Multimach CCX Submachine Gun wouldn’t enhance properly. These weapons will now enhance correctly, and those previously enhanced should be updated to work as expected. – – Accessories Fixed an issue causing the Lore tab for the Nacre ship to not display properly “How thoughtful, you waited for a visit from me until the very end. Let’s chat, shall we…” – – Platforms and Systems Fixed an issue that would cause audio output to be silent on the PC when using spatial sound formats, including Windows Sonic for Headphones. – Fixed an issue that would cause audio output to be silent on the PS5 when emulating the PS4 executable with 3D Audio for Headphones enabled. – General Fixed an issue where the game could crash if a player’s Consumables inventory was full when trying pick up these items: Mote of Light – Luminescent Seed – Strand Meditations – Polymorphic Shellcode – –
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Destiny 2 June 11 patch notes: Pale Heart changes, gameplay balancing, more – Dexerto
Destiny 2 June 11 patch notes: Pale Heart changes, gameplay balancing, more BungieLaunch the mission Exegesis With the Salvation’s Edge Raid now released and completed by a handful of The Final Shape players, Destiny 2 is looking to change up the Pale Heart, as well as fix some minor issues that have been plaguing the game. With this update, the aesthetic of The Pale Heart is changing (albeit with a caveat), and the overall gameplay experience is going to be smoothed out with fixes to certain weapons, game modes, and mechanics. To learn more about everything that is changing, you can read the complete patch notes for Destiny 2‘s June 11 update right here. Destiny 2 June 11 patch notes Activites Crucible Fixed an issue in Collision where capturing a zone while at full Super energy would slightly reduce Super energy. – The Pale Heart The sky has now changed in the Pale Heart after the events of Salvation’s Edge being completed. Requires players to have completed the campaign to see the sky has changed. – – Fixed an issue where the mote counter status UI would sometimes not appear with the mote collection encounter in The Impasse location. – Fixed an issue where certain elements of the Liminality strike would not load upon entering the first area of the Abscess. – Campaign Fixed an issue in campaign Lost Sectors that would prevent combatants and objectives from spawning. – Fixed a crash that could occur during the final encounter in the Iconoclasm mission. – Fixed an issue where the art shown in Director dialogs when exiting The Final Shape campaign was not appearing correctly. – Onslaught Fixed an issue where Turret upgrade costs were referencing Decoy upgrade costs. – Raids and Dungeons Salvation’s Edge Fixed an issue where the Salvation’s Edge Carries stat tracker did not properly increment. – Triumphs Fixed an issue where Strand Triumphs added from previously shipped raids had missing strings. – UI/UX Pathfinder Fixed an issue where Grenade Ascension had an incorrect objective string. – Gameplay and Investment General Fixed an issue where the Risky Archery emote would cause players to become invisible. – Abilities Fixed an issue where the Knock ‘Em Down Aspect was not increasing the number of projectiles fired by Blade Barrage. – Fixed an issue where the Bladefury Super was not granting Woven Mail to nearby allies in PvP with the Into The Fray Aspect equipped. – Fixed an issue where players weren’t granted the Prismatic subclass if they missed a required cinematic. We’re still investigating an issue where players do not unlock Prismatic if they play the Transmigration mission with a player who has already unlocked Prismatic. – – Armor Fixed an issue where players could bypass Lucky Pants cooldown by un-equipping and re-equipping the armor. – Fixed an issue with an incorrect description for the Arm’s Reach armor mod. – Weapons Fixed an issue where the Non-Denouement Bow had the wrong damage profile. – Fixed an issue where Magnificent Howl could be active for an extended duration. – Fixed an issue where the cost for purchasing the Legendary version of Khvostov 7G-0X from collections was lower than intended. –
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Destiny 2 July 7 patch notes: weapon & armor fixes, Raid changes, more – Dexerto
ACTIVITIES Fixed an issue where players could collect and deposit 15 motes prior to unlocking the Umbral Mastery II gift on the Prismatic Recaster. – Increased Glimmer rewards in Trials of Osiris. – Fixed an issue where Nightmare Hunts could grant more Season of Arrivals rewards than intended. – The following raids no longer have weekly reward limits from main encounters: Leviathan – Eater of Worlds – Spire of Stars – Crown of Sorrow – Scourge of the Past – – – – Note: Secret Chests will continue to have weekly lockouts – All armor from the above listed Featured Raids has been updated to use the Season of Arrivals infusion cap. – Last Wish and Garden of Salvation raid weapons and armor have been updated to use the Season of Arrivals infusion cap. – GAMEPLAY AND INVESTMENT Fixed an issue where the Heavy Hitters Triumph was not properly tracking which Contact event bosses had been defeated. – Fixed an issue where the Season of the Worthy Rank Stat Tracker was not appearing properly. – Fixed an issue where players had the Guardian Games quest in their inventory well after Titans completely dominated the event. Hunters are still pretty sad about it. – – – – Fixed an issue where there was inconsistent use of weapon and ammo types in High-Stakes Heist quest steps. – Fixed an issue where Seraph weapons were not counting towards Sleeper Simulant catalyst quest progression. – Fixed a rare crash with Anarchy. – Fixed an issue with Umbral Enhancements III that was preventing Cold Denial and Falling Guillotine from getting an additional trait. – Fixed an issue with Vortex Frame Swords where the Heavy attack wasn’t ending properly over the network. – Fixed an issue where various Season of Arrivals weapons are missing collections entries. – Fixed an issue that was preventing Season of the Worthy Seasonal Armor Mods from having a chance to be purchasable on Banshee-44. – Fixed an issue that was preventing players from purchasing the Unflinching Machine Gun mod from Banshee-44. – Added the ability for Season of Arrivals armor to use Charged with Light mods from Season of Dawn. – Corrected some incorrect armor mod icons for several Season of Arrivals mods. – Corrected incorrect perk descriptions for two Season of Arrivals mods – Reactive Pulse (formerly Font of Light) and Radiant Light – to correctly match their functionality. – Added the Season of Arrivals mod socket to the pieces of the EDZ destination armor set that did not have them. – The Unstoppable Pulse Rifles artifact mod will no longer cause non-Pulse Rifle damage to stagger Unstoppable Champions while aiming down sights of a Pulse Rifle. – The Rival Warlock Ghost Shell from Guardian Games will now show Ghost Projections. – Fixed an issue where the Unstoppable Pulse Rifle mod icon was displaying a Scout Rifle. – Fixed a bug that affected aim assistance when shooting through Barricades using Citan’s Ramparts. – UI/UX The header for the Flair section of Eververse now displays the correct text. – Controller Remapping Updated the description for “Toggle Sprint.” – Updated description of Exotic Engrams on Xûr, as players may now purchase more than one on a given a week using an Exotic Cypher. – Subtitles Fixed an issue where subtitles for Season of Arrivals Drifter dialogue could misgender players as “brother” even when using female character. – MISC. Adjusted Strike weekly bounty pool for the Seasonal focus. – Scorn, Cabal, Vex, and Fallen variations should no longer appear during Season of Arrivals. – Fixed an issue where the first sleeper node “CB.NAV/RUN.()Dynamo.Approach.Arch” was not appearing for players attempting to complete the Nascent Dawn Exotic quest. –
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Destiny 2 July 16 patch notes: Shieldcrush perk tweaks, exotic armor fixes – Dexerto
Destiny 2 July 16 patch notes: Shieldcrush perk tweaks, exotic armor fixes BungieBungie rolled out Destiny 2’s 8.0.0.7 update on July 16, with patch notes outlining Raid and Dungeon fixes, Shieldcrush perk tweaks, and some exotic armor adjustments. Destiny players already had reason to look forward to July 16, considering it marks the start of Act 2 of Destiny 2: Echoes. Bungie rolled out the 8.0.0.7 patch on the same day, tackling multiple bugs and a myriad of issues related to gear items and activities. One adjustment ensures Grapple Punch no longer receives full bonuses from either half of the Shieldcrush Artifact Perk. Meanwhile, the update’s armor-specific tweaks address troubles plaguing the Precious Scars and Osmiomancy Gloves exotics. In addition, soft-locking errors impacting the Salvation’s Edge Raid and underwater bugs for Ghosts of the Deep were also tackled in the July 16 update. Patch notes for Destiny 2’s 8.0.0.7 update The release notes for Destiny 2’s July 16 patch read as follows (via Bungie.net): Activities Vanguard Ops Liminality Fixed an issue where the initial dialog may not trigger correctly. – Crucible Fixed the respawn timer option not setting correctly in Crucible Private Match. – Raid and Dungeons Fixed an issue with endgame timers being too short. – Ghosts of the Deep Fixed an issue that prevented players from seeing their buffs and debuffs while underwater. – Salvation’s Edge Fixed an issue where the Witness’s health could be emptied as Final Stand ended, leading to a softlock. – Fixed an issue that prevented enemies from despawning after the Witness’s defeat. – Fixed an issue preventing players from claiming the Monolithic Memento from the vendor at the end of Salvation’s Edge, after successfully meeting the unlock requirements. – Exotic Mission Rotator Fixed an issue where Avalon and Starcrossed were not including the weekly activity challenge for rotator mission completions. – UI and UX Fireteam Finder Fixed an issue where last season’s Grandmaster Nightfalls appeared as listing options, and if selected, players might launch into the incorrect Nightfall. – Gameplay and Investment Pathfinder Fixed an issue where the Urban Parkour Pathfinder objective was not being updated when completed in Lost City Outskirts. – Fixed an issue with the map location for the Blighted Clash Pathfinder objective on The Pale Heart. – Fixed an issue where the Resonant Synergy Pathfinder objective didn’t work with the Prismatic subclasses. – Fixed an issue where a non-PvP option wasn’t available on one of the Rituals Pathfinder options. – Changed the node that required 150 Cabal kills so that it takes all combatants into consideration. Cabal kills grant additional progress. – Gameplay Shieldcrush (Artifact Perk) Fixed an issue where Grapple Punch was gaining full bonuses from either half of the Artifact perk. While Radiant or Amplified, Grapple Punch will gain a 12% bonus. – While Radiant or Amplified, if Woven Mail, Frost Armor, or a Void Overshield are active, Grapple Punch will gain another stacking 12% bonus. This results in a net 25% bonus. – – Winter’s Shroud Fixed an issue where it was providing a damage resist in PvP. – Thundercrash Fixed a crash that could occur if players casted Thundercrash while holding the Unbreakable shield. – Armor Precious Scars Fixed an issue where the Sol Invictus and Offensive Bulwark Aspects would block Kintsugi from properly working. – Osmiomancy Gloves Fixed an issue where grenade regeneration would work with grenades other than Coldsnaps. This fix does not affect Spirit of Osmiomancy. – – Weapons Fixed an issue where the Enhanced Eddy Current perk was being applied twice. – Fixed an issue where keys from the raid used in Excision could provide a weapon whose pattern is already unlocked. Now it will drop a Salvation’s Edge raid Deepsight weapon that always provides pattern progress until all patterns for Salvation’s Edge are unlocked. – – Fixed a rare issue where the Guardian Games weapons Taraxippos and The Title could errantly cause crashes when weapon leveling Enhanced or crafted weapons. – Reduced the muzzle flash visual effects of The Riposte Auto Rifle. – Rewards Fixed an issue blocking the acquisition of the Lightfall Exotic armor reward for Legendary campaign completion. – Fixed an issue where the Ignited Light Triumph was not tracking encounter challenges. – Fixed an issue where Dread combatants and Tormentors were not providing the intended amount of XP and Glimmer upon death. – Platforms and Systems Fixed an issue that could cause thermal errors on Xbox platforms when near Prismatic wells. – Destiny 2’s 8.0.0.7 patch launched across all platforms on July 16.
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Destiny 2 players frustrated over how much Jolt nerf affects lighting debuff – Dexerto
Destiny 2 players frustrated over how much Jolt nerf affects lighting debuff BungieDestiny 2 players express their frustrations over a recent nerf that impacts the damage output on the Jolt lighting effect. The Jolt effect entered Destiny 2 as part of the Season 18 Arc 3.0 reworks last year. Notably, the update introduced one buff for Arc Classes alongside two debuffing effects that players can use against opponents. Jolt, in particular, functions as a chain lighting status effect, such that enemies afflicted with the debuff will transfer the effect to other nearby targets. It’s usually a powerful tool; however, a recent nerf to Jolt’s damage output has some fans questioning the latest Destiny update. Destiny 2 players aren’t too thrilled about the recent Jolt nerf In a preview for the newly released Season 21, Bungie said it would make “a small reduction [to Jolt’s] potency,” reducing the base PvE damage by 15 percent while also lowering the additional damage scalar vs. major combatants in PvE by about 20 percent. One player claimed in a Reddit thread that the reduction goes too far, so much so that they believe it’s bugged. Reddit user Shooshadoo_XD wrote, “The chain damage is the same across all weapons as before, but there is no longer a single target damage (what the nerf was targeting). It’s only chain damage. With the nerf, it should be about double dmg on the main target.” A few users who replied to the thread think the change is doing exactly what Bungie intended. Others tend to disagree: “I wouldn’t be surprised if Jolt was bugged. Running Shinobus Vow and I feel like I’m doing a LOT less damage, like way more than the nerf would suggest.” Someone else chimed in to say, “Jolt on Two tailed fox catalyst got a 76% damage nerf.” This particular person hopes it’s a bug since this seems excessive even for Bungie. The developer has yet to address the matter; as such, fans can only hope that a fix comes sooner rather than later if a Season 21 bug is indeed overdoing the Jolt nerf.
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Destiny 2 is the best it’s ever been, but Bungie has forgotten new players ahead of Witch Queen – Dexerto
Destiny 2 is the best it’s ever been, but Bungie has forgotten new players ahead of Witch Queen BungieDestiny 2 has been around since 2017, but it’s just hitting its stride ahead of the upcoming Witch Queen expansion. For all of the positivity though, there’s plenty Bungie can do to make the experience more accommodating for new and returning players. Back in 2017, Destiny 2 launched, and signs were good. The game launched to a positive reception, offered a much more cohesive campaign than its predecessor, and while many PvP issues lingered for some time, it was seen as a marked improvement for the franchise. That game, which had been in development for years and worked on by thousands of people, is no longer available. Some destinations survived, but the “Red War” campaign is stricken from Destiny 2’s record thanks to an aggressive vaulting process. Next up, is the game’s best campaign – Forsaken. For Destiny 2 players, all of this is nothing new; Bungie giveth and Bungie taketh away. But for new players looking to gain a foothold in this ever-expanding universe of expansions, season passes, and cycled-out content. Something has to give if Bungie is going to grow the player base. Building in quicksand Bungie has, in many ways correctly, honed in on what the developer refers to as “hobbyists”. These are the players that enjoy Destiny 2 solo or with friends, and log in weekly to see their power level climb with repeated ritual activities. These players know that a three-month season pass is coming each time, they know The Witch Queen is coming, and they most likely picked up the 30th Anniversary Pack, too. The trouble is that every tweak to the game’s underlying inventory system (which still feels confusing at the best of times) and every new piece of content feels like it pushes an older one into obscurity – either through removing reasons to play it with diminished rewards or by stripping away the content itself. Players jumping in for free now are able to play through a truncated tutorial, complete some bounties, and then get into the three pillars of Destiny 2; Strikes, Gambit, and The Crucible. These activities are the bread and butter of the game’s weekly players, sure, but it’s all so messy for new players. Take “The Arms Dealer” Strike, as an example. It takes place on the EDZ in the middle of the Red War campaign, and it features Cayde-6 prominently – a character recast and killed off in Forsaken. The price of progress That’s not even mentioning that a lot of this content has been paid for by longtime players. Forsaken launched as a $60 expansion, while many forked over money for Shadowkeep and Beyond Light, too. The impermanence of it all, and the worrying lack of preservation for work that many developers undertook, is still a tough sell. Sure, Destiny 2 takes up a lot of storage on a console or PC, but surely making these pieces of content additional installs (like Vanguard handles its Campaign, Multiplayer, and Zombies) could work? The shame of all of this is that put simply, Destiny 2 has blossomed into one of the best shooters around right now. Its seasonal narratives have gone to interesting places, with seeds sown years ago that are looking likely to pay off with The Witch Queen. It’s a sci-fi TV show wrapped in a AAA video game, but it’s tough to appreciate that when you have to buy at least two expansions to feel like you have a chance of catching up. I recently deleted a character to start over (shock, horror!), and with all of the DLC purchased on my account I moved through each of the campaigns in turn. As strong as Forsaken is, Shadowkeep is short and lacks a significant narrative payoff, while Beyond Light feels similar. Both expansions were backed up by ever-stronger seasonal content that’s simply not there anymore. Of course, Forsaken isn’t gone yet. At the time of writing, Destiny 2’s best expansion is free for all players, and if you missed it then it’s well worth a look. It sets in motion many of the plot threads that have circled back around, three years later, and it’s a decent introduction to some of Destiny 2’s longest-serving characters. I have everything crossed that Bungie finds a way to reconcile Destiny 2’s growth with its ambitions as a studio. The Witch Queen is a perfect time to bring new players in, with so many people asking me if Destiny 2 is worth playing right now. There arguably hasn’t been this much buzz around an expansion since Forsaken, and while it may be tricky to work out what’s included (yes, you’ll have to pay extra for dungeons) and what the season passes are for, I think many people would be more willing to jump on board if they weren’t starting from zero.
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Destiny 2 is raising Season Pass costs permanently starting with Season of the Deep – Dexerto
Destiny 2 is raising Season Pass costs permanently starting with Season of the Deep BungieDestiny 2 developer Bungie has announced permanent price increases coming to the premium version of the Season Pass, starting in Season of the Deep. Destiny 2 is nearing the end of its current story saga, with the release of The Final Shape signaling the close of the Light and Dark saga. The Final Shape will be the last major expansion of the saga, with minor seasonal patches introduced quarterly to keep Destiny 2 players engaged. These seasonal patches, however, don’t come free, as most players will need to opt into the Season Pass to start engaging with the respective seasonal content. This generally comes in the form of a minor story arc, a new seasonal activity, and also new gear and loot to farm throughout the period. Players have come to know about this pricing model, as it’s existed in the game since Season of the Forge back in the Forsaken expansion. As such, much of the player base is accustomed to the approximately $10 USD price tag for each season. Unfortunately, it appears that Bungie is placing a new price on the Season Pass starting with Season of the Deep. Destiny 2 to increase all Season Pass pricing with the next Season Bungie has announced via a recent TWAB that the price of all Season Passes will be going up to 1200 Silver, up from the original 1000 Silver. This roughly translates to about $12 USD, resulting in about a $2 increase for anyone looking to partake in the Season. Players can circumvent this price increase by purchasing or having purchased the Lightfall deluxe edition which has not seen its pricing change with this increase. The Destiny developers have stated that they’re currently evaluating new approaches to post-launch content in the year of The Final Shape. This means there’s potential that seasons are done away with altogether. Unfortunately, we’ll just have to wait and see what Bungie has in mind when we reach the end.
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Destiny 2 is one of Steam’s highest earning games despite massively missing projections – Dexerto
Destiny 2 is one of Steam’s highest earning games despite massively missing projections BungieDestiny 2 is one of Steam’s top-earning games, despite Bungie having to let go of many of its staff and missing their sales projections massively. Destiny 2 and by extension, Bungie have had a rough year. While Lightfall was played by many, the expansion’s campaign left most wanting, and the game has been dropping in player count since. That’s only in-game too. In October, Bungie announced major layoffs, with Bungie letting go of 8% of its staff. This supposedly was due to the company fumbling its projections, and as Bloomberg reported, missing them by a staggering 45%. Making this worse, The Final Shape supposedly is receiving lackluster pre-order numbers. The game soared to record high player counts when Lightfall launched in February but things have been dropping off harshly since. A quick trip to SteamCharts shows how fewer players have been logging onto Destiny for Seasonal releases, and the game had its lowest player count since it launched on Steam in November. However, showing how unrealistic those projections may have been, we now know that Destiny 2 is one of Steam’s highest-earning games of 2023. Destiny 2 is one of Steam’s top earners this year Steam has now started its Best of 2023 promotion. As part of that, Valve lists their highest-earning games from the year, broken up by metal ranks. Destiny 2 is in the top tier of platinum, joining games like Dota 2, CS2, Hogwarts Legacy, and Apex Legends. It’s a stark reminder of just how high Bungie’s projections were which have also led to lay-offs. It is one of the highest-grossing games of 2023 period, and the game still failed to perform to its projections by a wide margin. This is only a glimpse of the situation, as Steam hasn’t released hard numbers on sales, and it also doesn’t account for all the other platforms and storefronts Destiny sells on. These numbers also will come from Lightfall purchases, which we know broke the concurrent player records for the game. It’s just a shame it still finds itself in this situation despite that. Here’s hoping that the developers still working on The Final Shape can deliver a fantastic concluding chapter for the franchise, and set up Bungie for more stable success in the future.
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Destiny 2 is missing this obvious feature that should have been added years ago – Dexerto
Destiny 2 is missing this obvious feature that should have been added years ago BungieDespite the franchise starting a decade ago and Destiny 2 being released back in 2017, a key feature is still missing that lore fanatics are desperate to see added. Destiny’s world is filled with fascinating lore to get involved with. From the main stories of each expansion to the seasonal activities and many hidden extras, Destiny 2 delivers a rich narrative experience that has captivated fans. However, keeping track of that lore is hard. With so much story content vaulted newer players are left with little chance of learning everything. Bungie bringing back old missions helped somewhat but a long-term solution is needed. Though everyone has their own take on what this solution could be, many in the community believe the introduction of a Codex or Bestiary is the answer. Explaining as such on Reddit, one fan insisted, “Destiny 2 really needs a codex/bestiary,” in a Bungie suggestion post. Elaborating further the post continued, “It’s crazy to think there’s nothing in the game. That has detailed information on the races without Destiny. Enemy units etc. Who the NPCs are and their origins. Information on the planets and destinations. It would be a great help to new players and old.” This idea proved popular with other players receiving hundreds of upvotes and prompting responses such as, “I agree 100%, should be easy enough to put in collections,” and, “Been asking for that since D1.” Looking to further improve OP’s idea, a different player proposed adding ‘Enemy Weaknesses’ to make it easier for players to figure out the best counterplay to each race. The example given was that the Cabal have a 20% headshot resistance but since this isn’t stated anywhere most Guardians are unaware. An enemy Codex would be a great addition to Destiny 2 as it would not only make content more accessible but also have huge potential for conserving lore. Storytelling is one area where the looter shooter needs to improve following Lightfall’s mixed reception, and this would be a great start.
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Destiny 2 is making much-needed changes, but Bungie can’t repeat old mistakes – Dexerto
Destiny 2 is making much-needed changes, but Bungie can’t repeat old mistakes BungieDestiny 2 Frontiers is a double entendre in every sense of the word – it’s not just the millions of Guardians who will be collectively embarking on a new journey when it kicks off in 2025, but Bungie too. Following a long period of silence from the developer after The Final Shape‘s release – and the subsequent layoff of hundreds of staff – the studio finally revealed its hand for the looter shooter’s future on September 9, promising a long-awaited shake-up of the status quo. Episodes, a rebrand of Destiny’s seasons that had remained largely unchanged since Season of the Undying in 2019, will be retired following the conclusion of Episode: Heresy in the first half of 2025, leading directly into Apollo in the following Summer. It, alongside Behemoth, are the names of two “medium-sized expansions” releasing under the banner of Frontiers. Gargantuan annual add-ons in the vein of The Final Shape and Beyond Light will be no more, retired in favor of a one-two-punch approach. “The truth is that they [annual expansions] dominate almost all of our development effort,” Bungie explained in one of several extensive blog posts setting the scene for Destiny’s future. “We need to free ourselves up to explore and innovate with how we deliver Destiny 2 content.” Truly, it’s reassuring to read Bungie’s forthcoming admission that adherence to such a rigid content delivery model was restricting its creative freedom and that a different approach is needed. Post-reshuffle, Destiny 2’s two mid-sized expansions will be interspersed with “four major updates of free content every year”, each providing a “substantial refresh of the core game.” As for Seasons, they’ll remain, reforged into bi-annual resets accompanying Apollo and Behemoth. Bungie’s excitement over once again having the freedom to experiment is palpable. Infectious, even. “We are excited to try new things that challenge your idea of what a Destiny experience can be,” they continued. “We are actively prototyping non-linear campaigns, exploration experiences similar to the Dreaming City or Metroidvanias, and even more unusual formats like roguelikes or survival shooters.” If Destiny 2’s biggest turn-off for the existing player base – and years of complaints of burnout stemming from familiarity suggest exactly that – this news should be met with joyous applause, surely? Perhaps, but cautious optimism is closer to the truth. Bungie has always been the master of hype. Whether through wordsmithing or meticulously crafted sizzle reels, it’s remained a consistent industry leader in the sell, even since the Halo years. For this new approach to hit the landing, Bungie must go all-in on the self-professed mantra that “Destiny is at its best when it’s mysterious, weird, and not afraid to try new things.” Apollo and Behemoth could well be the fresh start Guardians so desperately seek, but veterans can’t help but feel Deja vu creeping in. Curse of Osiris and Warmind, released in 2017 and 2018, respectively, have inevitably become a reference point for Bungie’s description of “mid-sized.” While the latter was given a warmer welcome than its predecessor, taken together, the pair are stigmatized, synonymous with Destiny 2’s darkest years. The concern, then, is that Bungie, undoubtedly well-intentioned, is inadvertently bringing Destiny 2 full circle. With concurrent player numbers suffering now, more than ever, it can’t afford to repeat mistakes of the past. If Apollo and Behemoth underdeliver like their spiritual predecessors, trouble abounds. But context is key. Curse and Warmind existed in a landscape where random rolls, customization, gameplay variety, and reward space were a fraction of what they are today. Perhaps because it knows that content of this size can’t meet the demands of an always-hungry player base, free content in the same vein as the exceptionally well-received Into the Light is intended to be supplementary. Bungie is attempting to deliver the best of both worlds, and while I’m not entirely sold – a certain degree of skepticism is healthy – change, albeit ethereal at this stage, is coming, and I’m excited for what the future holds.
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Destiny 2 is hosting a week long event to celebrate just one weapon type – Dexerto
Destiny 2 is hosting a week long event to celebrate just one weapon type BungieBungie is hosting a week-long event to celebrate Guardian’s favorite weapon type in Destiny 2, Swords, granting them regenerating ammo all week in specific game modes. Destiny 2 is a game all about guns. From Trace Rifles to RPGs, to the humble Hand Cannon, it’s all about taking down your enemies in various yet satisfying ways. There are a few weapons that don’t categorize as guns though, with the humble Glaive a fan-favorite Sword commonly featured in builds. Swords have long since been a favorite of the Destiny 2 player base. Not only do they deal high amounts of damage, perfect for DPSing any boss that stands too close, but they unlock a whole new world of mobility thanks to how the game’s physics work. Now Bungie is celebrating these weapons with an in-game event that will last an entire week. This gives players plenty of time to swing their swords around, as they’ll be provided with infinite regenerating ammo while using their heavy weapon. Announced in the August 29 TWID, Guardians can hack and slash as much as they want starting on September 3, 2024. This event will last exactly until the weekly reset on September 10, so ensure you abuse the power while you can. It’s worth noting that this regenerating ammo isn’t available in all activities, with competitive PvP and raids being excluded from the event. However, you can still use the buff in Master and Legend Lost Sectors, Gambit, and the Relic game mode in the Crucible. This is fantastic news for anyone struggling with content or who wants to get through it quickly since Swords are fantastic for dealing with DPS and getting enemies out of the way. The devs are also releasing four seasonal challenges specifically focused on getting kills with Swords, making it a perfect combo if you need extra experience to reach the end of the season pass.
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Destiny 2 is hiding its worst mode until devs figure out a long-term plan – Dexerto
Destiny 2 is hiding its worst mode until devs figure out a long-term plan BungieDestiny 2 developers are hiding Gambit from the main menu with the arrival of the new Portal feature, as the team has expressed they need more time to figure out what to do with it. Destiny 2 is in the midst of some pretty major changes. With the 10th Anniversary of the franchise, Bungie has announced some considerable shakeups for the game, including what they have planned for the future, events both in and out of the game, and a promise to keep an open line of communication to the concerned player base. Alongside the stream of news came an announcement of a replacement to the Director. The Portal is designed to allow players to easily pick and choose what activities they’d like to play. This task is currently handled by the Destinations tab, which forces players to head to certain destinations just to find a specific activity. However, one activity that won’t be shown on the Portal will be Gambit, one of Destiny 2’s least-loved game modes. In fact, the developers have said that they’ll be leaving it on the previous Destinations tab while they figure out just what they want to do with the mode. Gambit will not be joining the other activities like Crucible, Strikes, or Dungeons in the Portal tab. The mode itself will remain only accessible through the Destinations tab. “We are still figuring out our plan for this beloved game mode, and we have some ideas ranging from closer integration into the Crucible category to standalone Events that feature it.” the blog post reads. Gambit has always been a relatively controversial and unpopular mode in Destiny 2. The PvEvP mode, while creative, was often overlooked by many players, with Guardians only opting to play the activity for their weekly power bonus. Nowadays the mode sits to the wayside, with the developers wanting to integrate it as a minor mode in the Crucible.
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Destiny 2 is getting another year of content codenamed Frontiers – Dexerto
Destiny 2 is getting another year of content codenamed Frontiers BungieBungie has pulled back the curtain on the future of Destiny 2 and it doesn’t include a sequel. Not yet at least, with another expansion potentially on the horizon instead. As promised shortly following the world’s first clear of Salvation’s Edge, a new ViDoc released on June 10, delivering details on what Guardians can expect from Bungie’s looter shooter for the remainder of 2024 and beyond. Destiny 2’s first Episode, Echoes, kicks off Tuesday, June 11, marking a return to Nessus to investigate a new Vex-themed threat. Revenant and Heresy follow that, rounding out the remainder of Year 10, focusing on the Fallen and the Hive Pantheon respectively. After that, Destiny 2’s next adventure will begin. Codenamed Frontier, we’re only treated to a teaser in the reveal trailer, so it’s not immediately obvious what this will entail. There are three potential outcomes here. Either Frontiers is the name of a new expansion, another Episode akin to Echoes, or something entirely new. The latter might sound outlandish, but based on The Final Shape alone, Bungie’s not averse to exploring new types of content. Excision — Destiny’s first-ever 12-man content — and the Pale Heart’s unconventional design are both unlike anything the looter shooter has offered previously. As for the name, fans on Reddit are already speculating that Frontiers could be alluding to an adventure outside our solar system. “It’d be pretty awesome to travel to Lubrae and find a Pyramid/Darkness subclass, maybe in the place where Rhulk was granted his power,” opines one comment. “I’d love to leave Sol and work to reclaim the lost world of the other species. Torobotl, Riis, Fundament,” added another Guardian, referring to the homeworlds of the Cabal, Fallen, and Hive, respectively, explaining where they want to next visit. Either way, should Destiny 3 truly be on the cards for the future, The Journey Ahead confirms it won’t arrive anytime soon, with Bungie focusing its efforts on Destiny 2 for the time being.
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Destiny 2 is finally fixing Shader previews being terrible after six years – Dexerto
Destiny 2 is finally fixing Shader previews being terrible after six years The Destiny 2 Shader preview system is getting reworked in The Final Shape with the traditional four-color preview being replaced by a more detailed variant that will showcase every color. Shaders in Destiny 2 are one of the most popular cosmetic items as they let players change the color of any weapon, vehicle, ship, or armor piece. To help players navigate through Destiny’s many shaders the looter shooter utilizes preview images that give a rough idea of what each shader looks like. Unfortunately, these shader previews are flawed and often don’t look anything like the real thing. That won’t be the case for much longer though as a rework is being developed. Destiny 2 Shader rework coming in The Final Shape During Datto’s ‘Name That Shader’ gameshow on Twitch, Destiny 2’s game director Joe Blackburn revealed a shader rework is currently in development. Casually revealing the information Blackburn opened: “This is a very small reveal, and I have nothing to talk about, but we have redone how the icons look in The Final Shape. And there’s like a whole ‘nother section of every shader icon, to better describe the areas that are shaded.” Timestamp: 5:35:39 “So all of the colors are represented in the new icons, and they’re organized a bit differently. I still think you have to know how armor works to really look at it and be like ‘I get it’, but you know, the more prominent areas take up more prominent parts of the shader, and all the little hidden colors are represented on the shader icon,” the game director explained. Destiny 2 fans can expect this shader rework to be added on February 27, 2024. That’s the date that The Final Shape will launch bringing with it a variety of content including new destinations, Supers, and the epic conclusion of the Light and Darkness Saga.
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Destiny 2 is bringing back weapons that were so powerful they made sunsetting happen – Dexerto
Destiny 2 is bringing back weapons that were so powerful they made sunsetting happen BungieSome of Destiny 2’s most infamous weapons are returning in the Into the Light update. Now, players will be able to recreate the most powerful loadout the game has ever seen. As part of Destiny 2: Into the Light, a free update bringing a Hoard mode among other features, Bungie fully revealed the weapons that are coming back with it in a livestream yesterday. All of the guns making a comeback are from Destiny 2’s past and are among the most infamous ever. The Recluse SMG and Mountaintop Grenade Launcher are returning with the update. Both guns were once part of Destiny 2’s best ever loadout. Around Season of Oppulance, the Mountaintop, Recluse, and Anarchy took over the game in a way never seen since. Thanks to Mountaintop’s excellent special damage, Anarchy’s damage over time, and the Recluse’s all-purpose nature, the loadout reigned supreme against the likes of Crown of Sorrow’s boss Gahlran – and far into the future. It got so bad, that it forced Bungie to instill sunsetting into Beyond Light, making many previous weapons redundant. This ended up being one of the most unpopular moves in Destiny 2’s history, effectively making many player’s arsenals close to useless. However, Bungie is opening Pandora’s box once again, by putting the guns in players’ hands again. Of course, they are seeing some work to make sure they don’t take over the meta again. In the livestream, Bungie revealed that Recluse’s Master of Arms perk has been reigned in. On top of that, Mountaintop won’t be able to one-shot players in PvP. In any case, it’s unlikely these guns would truly take over the meta in the same way they once did. The Destiny 2 sandbox has changed so immensely since then, as now we have a stronger build focus and a deep, deep arsenal of weapons for every occasion. Still, it will be fun to have our hands back on two of the most infamous weapons in Destiny 2’s history. Destiny 2 In the Light is set to launch on April 9.
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Destiny 2 is all about DPS yet lacks this essential feature to test it – Dexerto
Destiny 2 is all about DPS yet lacks this essential feature to test it BungieIt’s no secret that Destiny 2 is all about DPS, especially in boss encounters. Despite this, Bungie’s looter shooter still lacks one of the most basic features that makes testing weapons an absolute pain. Most MMORPGs and shooters alike feature some kind of DPS dummy or firing range where players can test out their meta weapons. It’s become a standard feature that provides valuable feedback, allowing users to fine-tune gear and squeeze out as much damage as possible. So it’s surprising that a game like Destiny 2 that takes elements from both of those genres doesn’t have anything of the like. While a firing range does technically exist underneath The Enclave, it is far from reliable. The strange floating disks often give inaccurate damage values, don’t proc perks or Exotic armor effects, and there’s no total damage counter making it effectively worthless for testing DPS. The real proof that this firing range doesn’t do its intended job is that whenever the community tests weapons they do so elsewhere. The most popular locations for DPS tests are Dungeon and Raid encounters like Grasp of Avarice and Last Wish’s Phry’zhia and Kalli. These are better than nothing but still have their flaws. Phry’zhia requires setup with the ogre boss being some way into Grasp of Avarice and needing an additional mechanic to trigger his DPS phase. Meanwhile, Kalli’s massive critical damage multiplier makes her unreliable when testing certain weapons. Destiny 2 used to have something closer to a proper DPS dummy with the Tribute Hall. In the Tribute Hall, Guardians could summon different enemy types and fire away. Even this wasn’t ideal though as these tributes had low health making it impossible to test longer rotations. Unfortunately, this isn’t an option anymore as the Tribute Hall was vaulted in November 2020 alongside The Leviathan. With nothing since filling the void, it’s about time that Bungie adds a DPS dummy to fix the problem. Be that during Into The Light or The Final Shape, this essential feature is long overdue.
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Destiny 2 Iron Banner schedule: When is Iron Banner next live? – Dexerto
Destiny 2 Iron Banner schedule: When is Iron Banner next live? DexertoIron Banner offers Destiny 2 players a top-tier PvP experience but is only around at specific times of the season. Here’s when the unique Crucible playlist will next go live and what rewards are up for grabs in The Final Shape. Dating back to the original Destiny, Iron Banner has been an important part of The Crucible for several years. Only showing up a few times per season, the limited-time PvP playlist offers guardians something a little different. Not only are there unique rewards to gather, but Iron Banner also has exclusive game modes that can’t be found elsewhere. Therefore, you won’t want to miss the weeks when it’s live, as these rewards aren’t available all that often. To make sure that doesn’t happen, use this Iron Banner schedule detailing when the PvP game mode will next go live in Bungie’s looter shooter. When is the next Iron Banner event in Destiny 2? Iron Banner is currently live as of September 10 and will run until September 24 right up until the end of Echoes Act 3. Go visit Lord Saladin in The Tower to get involved! The first half of the event will be Control, before the mode switches to Tribute in the second week. While it is live, Trials of Osiris will be put on hold and not return until after the event concludes. What is Iron Banner? Iron Banner is a limited-time PvP game mode that appears twice per episode, appearing in Acts 1 and 3 of each episode. Each appearance offers a unique twist on an existing Crucible game mode, or even a unique mode entirely exclusive to Iron Banner. Gaining reputation in Iron Banner differs from other modes with additional rank points earned as you play more games, have more Iron Banner gear equipped, and have the Iron Banner emblem active. All Iron Banner rewards in Echoes Act 3 The main appeal of Iron Banner is the unique weapons and armor you can earn as drops or focus using Iron Engrams. These weapons and armor cannot be earned anywhere else and have been known to creep into the meta, making them particularly desirable. Here are all the weapons that can be earned and focused at Lord Saladin in the current Iron Banner. All of the following weapons cost 1 Iron Engram and x20,000 Glimmer each to focus: These are the legacy weapons that can be focused at Lord Saladin but not earned as a drop. All of the following weapons cost x3 Iron Engrams and x25,000 Glimmer each to focus: Alongside this, you’ve got the usual rewards of unique armor, emblems, shaders, and engrams up for grabs, all earnable by simply playing the mode. To prepare yourself before Iron Banner returns, be sure to check out the best PvP Weapons in the current meta. For more general tips, these are the best PvE Weapons, Hunter builds, Titan builds, and Warlock builds to use in The Final Shape.
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Destiny 2 introduces Timeline Reflection missions to ease new players into the story – Dexerto
Destiny 2 introduces Timeline Reflection missions to ease new players into the story BungieDestiny 2 developers Bungie have announced a new feature, Timeline Reflections, that will assist new or returning players to catch up with the story. Destiny 2 is nearing the end of its Light and Dark saga. Starting all the way back with the original game’s launch, players have been dying to see what developers Bungie has in store for the epic conclusion of the lengthy story. Many hardcore Destiny fans have played throughout the game’s numerous expansions, learning more about the story as it was released. However, newcomers and returning players aren’t able to access some of these older chapters due to the Destiny Content Vault, meaning they’ve potentially missed out on some key story moments. Fortunately, Bungie is looking to alleviate some of the missing story problems for players with a brand-new feature. The Timeline Reflection missions is Bungie’s proposed way of easing players into the story and catching them up on what’s been happening. Destiny 2 introduces new Timeline Reflection missions to recap story Bungie explained how the new feature would work in their recent blog post. “Players who haven’t logged in for a while start in front of Ikora, where she tells them that in order to confront the future and take on the Witness they must first understand the past. She instructs them to go to the Timeline on the Director and do three quick missions.” Players will then experience an abbreviated version of the Prison Escape mission from Forsaken, giving context to Crow and Cayde’s story arcs. The next mission will have players wield the Darkness with the Stasis subclass from Beyond Light. Finally, players will interact with the Lucent Hive from the Witch Queen in the third mission. These missions will also include an outro cinematic, a legendary weapon as a first-time reward, and the Monte-Carlo exotic auto rifle for completing all 3. Players can head to Ikora in the tower right now if they’d like to hop into the timeline and experience the story once again.
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Destiny 2 introduces insane farmable rewards for Riven’s Wishes – Dexerto
Destiny 2 introduces insane farmable rewards for Riven’s Wishes BungieDestiny 2 has introduced new insanely powerful rewards as part of Season 23’s Riven’s Wishes, including red border Last Wish weapons and exotics. Season of the Wish is well underway in Destiny 2. The penultimate season before the last expansion of The Final Shape, Season of the Wish looks to build into the next update, where the Guardians will face off against the Witness. Season of the Wish introduced some of the most difficult seasonal content the game has seen, as well as a story that sees the Guardians work together with once-enemy Riven. Now in the latter part of Season of the Wish, Riven is granting the Guardians even more favors in the form of insane rewards players can farm on a weekly basis. As announced in the TWID, Bungie has announced that Riven’s Wishes will be arriving in the game soon. This new form of content will provide players with a challenge and even greater rewards if they manage to complete it. “Starting on January 30, players can visit Mara Sov to accept a weekly quest with a high-risk objective in the Dreaming City, such as completing Legend Lost Sectors or dungeons.” Completing said objectives will grant them tokens to exchange for rewards in 3 separate categories. Players can select from: A red-border Last Wish weapon – A piece of Lightfall exotic armor – Various materials including mementos, ascendant materials, and exotic ciphers – All of these rewards are highly sought after and are truly worth the challenge to grab them. Players will have to complete the challenge offered by Riven each week to gain the reward, with the event running for 6 weeks in total, granting players their final wishes before the end.
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Destiny 2 introduces 12-man Grandmaster for the first time ever – Dexerto
Destiny 2 introduces 12-man Grandmaster for the first time ever BungieDestiny 2’s all-new 12-man mission Excision is receiving a Grandmaster difficulty, making it the first ever in the franchise’s history. The Final Shape has been a huge hit for Destiny 2. Facing off against the Witness for the ultimate battle, Guardians have not only encountered them in the story but also in the raid and the final Excision mission. Excision was a unique mission, as it was the first-ever 12-man activity introduced to the looter shooter. Being the final mission in the campaign, the activity saw the Guardians harness the power of Light to disrupt the Witness and take them down, once and for all. But it seems the Witness isn’t done quite yet, as Bungie is bringing a new difficulty to the mode in the form of Grandmaster Excision. This will massively increase the difficulty of the encounter, truly making the Witness live up to their heralded strength. The mode itself will be released on June 18, 2024, giving Guardians a little bit of time to brace themselves for the challenge. This Grandmaster version should be similar to the regular difficulty of Excision, except the difficulty will be cranked up to a 10. All enemies will be way tougher, Guardians will be far weaker and the Witness will be sure to one-shot anyone unfortunate enough to get caught in their attacks. However, Bungie promises that the reward for this grueling undertaking will be well worth it; “It’s going to be very hard, but the reward for completing it will be totally worth it.” It’s worth noting that you’ll need to complete Excision on normal difficulty first before being able to participate in the Grandmaster, so make sure to run it and familiarize yourself before jumping in. This news also comes alongside the announcement that Excision will stay as an activity, allowing any Guardians to replay it to relive the end of the Witness once more.
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Destiny 2 Into The Light’s Onslaught would be perfect with one crucial change – Dexerto
Destiny 2 Into The Light’s Onslaught would be perfect with one crucial change BungieOnslaught is a brand new Horde mode that was added as part of Destiny 2 Into the Light. This new mode has become popular largely thanks to all the loot incentives. However, it’s not perfect yet but with one big change, it could be. The new Onslaught activity in Destiny 2 has a Normal version and a Legend version. There are a total of 50 waves of enemies, and for every 10 clears you receive valuable loot. This loot is the Brave Arsenal weapons that were introduced with Into the Light. In the normal version, you receive one chest for every 10 waves with two in the 50th wave. In the Legend version, you receive two chests every 10 waves and three in the 50th wave. However, the Legend mode is a lot more difficult with no matchmaking and restricted respawns from the first wave. Therefore, with the increased difficulty, the increased rewards make sense, but it isn’t enough. While the core of the activity is fun and rewarding, the way that Shiny Weapons are currently earned is preventing Onslaught from being Destiny’s best-ever activity. Destiny 2 Legend Onslaught should reward a guaranteed shiny Bungie needs to introduce a change where after 30 waves in Legend mode, the drop rate of shiny weapons increases massively. Then at 50 waves, players should receive a guaranteed Shiny drop for whatever weapon they have attuned. The Legend version is difficult, so most casual players will end up failing long before 50 waves. As such, when it comes to Guardians who are dedicated and skilled enough to grind out this brutal activity, there should be an exclusive reward. For me, Shiny weapons are a trip to nostalgia as it takes me back to a time when getting a specific piece of loot felt exciting. It reminds me of the days when it took me 85 looted Vault of Glass runs to receive the Vex Mythoclast. This feeling was lost ever since crafting was introduced as I knew I would have the gun after 5 weeks. Crafting removed the concept of looking forward to loot whenever I was jumping into a raid, dungeon, or seasonal activity. Shinies bring back that feeling once again as a 5/5 god roll dropping on one of these weapons makes me feel “Oh Yes, I got It!” In case you are unaware, among the Brave Arsenal drops in Onslaught, there are two versions you can receive. One of them is a normal version, and the other is a Shiny version. The Shiny version has a very small drop rate, even in the Legend mode. Shiny weapons are not like adept weapons as they do not offer additional stats. However, unlike the normal versions, shiny weapons are pre-masterworked and have two perks in the third and fourth columns. These rolls are still random but the extra perks given by the Shiny Versions drastically increase your chances of receiving a god roll. They also come with a unique ornament that makes these weapons a lot nicer to look at. Additionally, what they offer is a feeling of achievement where the numerous hours of grinding to receive a god roll on a Shiny version feels worthwhile. There is no doubt that Onslaught is the best loot-farming game mode since Menagerie. The weapons from Onslaught are some of the best in their class and this game mode by itself is fun and challenging. However, a guaranteed shiny will be a game changer as it will push the community to farm Legend Onslaught and make this game mode one of the most rewarding in Destiny 2’s history.
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Destiny 2 Into the Light’s best weapon isn’t The Recluse or Mountaintop – it’s a meme gun – Dexerto
Destiny 2 Into the Light’s best weapon isn’t The Recluse or Mountaintop – it’s a meme gun BungieDestiny 2’s Into the Light update is nearly here, however, the gun you should be chasing isn’t a beloved classic, but instead it’s a gun many consider a meme. Destiny 2’s Into the Light update is launching tomorrow, and with it, many of the franchise’s most notorious Legendary weapons are returning. For many, the headline tickets will be the return of weapons like The Recluse and Mountaintop, which are famous for being two of the most broken guns to ever grace Destiny 2. However, they may not be the ones you want to chase first. Instead, what if it’s the gun that was once the game’s biggest meme? Edge Transit was one of Destiny 2’s originally meme’d guns, far before Telesto’s problems ever reared their heads. This was due to something in the game’s code making the heavy grenade launcher drop far more frequently than other weapons. This led to Guardians joking about being completely overrun by the gun. However, its return in Into the Light is no joke. In a recent blog, Bungie went over the perk pool of the returning weapons, and the Power weapon could be about to become one of the best guns in the game. This is thanks to a recent massive buff to heavy Grenade Launchers, which sees them rivaling long-time meta pick, Rocket Launchers. However, what makes Edge Transit so powerful is the perk pool it has. As pointed out by weapon stat master Aegis, the GL can roll with Cascade Point (or Envious Assassin) in the third column, as well as Bait and Switch in the fourth. This combo should make the gun one of the very best in its slot. So, while most are undoubtedly excited about The Recluse, Luna’s Howl and Mountaintop returning, it may be worth trying to get your hands on the god roll on this meme weapon first.
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Destiny 2 Into the Light The Recluse God roll for PvE & PvP – Dexerto
Destiny 2 Into the Light The Recluse God roll for PvE & PvP The Into the Light update is bringing back some of the most famous or infamous guns in Destiny 2’s history. Among those is The Recluse, so here’s everything you need to know about its ideal perks so you can get the God roll you need. Of all the SMGs in Destiny over the years, few come close to the devastating power of The Recluse in its prime. The gun could shred through enemies in PvP & PvE, becoming almost ubiquitous throughout the late 2010s in anything from raids to casual Crucible. It’s one of the few Void SMG options out there, and at 900 rpm, it packs a significant punch. Though it isn’t likely to return to the heady heights of its glory days, there will still be plenty to warrant its inclusion in certain arsenals and builds, particularly if the Solar meta shifts as expected in the coming months. Here’s everything you need to know about the best rolls for The Recluse during Into the Light and beyond. Destiny 2 The Recluse God roll for PvE As a PvE SMG, The Recluse could have a significant role to play in upcoming seasons, and some perks in its pool elevate its output. The original Feeding Frenzy/Master of Arms combo was hugely powerful but it looks like there are more effective combos in the current version of the game. Depending on your intentions for a given build, here’s what we would suggest in each perk slot, with the option in brackets provided as a viable alternative: Column Three: Threat Detector (or Subsistence) – Column Four: Surrounded (or Frenzy) – Threat Detector and Surrounded working in tandem in high-level PvE is a frightening prospect. Threat Detector provides significant buffs to handling, reloading, and stability when near enemies, allowing you to storm engagements easily. Couple this with the 40% damage buff from Surrounded when near three or more enemies and you’re on to a winner. Subsistence and Frenzy are a little more situational as a combination but should work well in longer engagements. Subsistence might be more of a utility perk but on a gun that burns through ammo as quickly as The Recluse, it’s a great way to maintain damage output. Frenzy is the clear choice for all-around buffs in this area, boosting damage, handling, and reload speed when procced. The Recluse God roll for PvP Though PvE will likely be the priority for those using The Recluse this time around, there should be plenty to warrant its inclusion in some Crucible builds. There are some interesting perk options here, but our full recommendation is as follows: Column Three: Dynamic Sway Reduction – Column Four: Master of Arms – The two perks above do their own thing very well, but their complementary nature is what warrants their inclusion as a pair here. Dynamic Sway Reduction’s stacking stability offers a significant improvement to general accuracy, while Master of Arms brings a still impressive 15% damage boost to the table. Honorable mentions go to Threat Detector and Tap the Trigger in the third and fourth column respectively. Some may find that the more wide-ranging benefits offered by Threat Detector could make it the play, but, for The Recluse specifically, DSR feels like a better fit.